Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode four thirty one. You got
the number right.
Speaker 2 (00:04):
I was literally waiting, like I actually went back and
looked at last week's before coming on. I was like,
what was it last week? Because I want to know
the number?
Speaker 1 (00:13):
So because I.
Speaker 2 (00:14):
Never know either, And then when you're you're always like
I feel like half the time I'm on the show,
you're like, welcome back to the episode. I don't know.
It's in the hundreds.
Speaker 1 (00:23):
It's in the many hundreds. Frand always knows it. I
don't know how he knows it. He's just as going
for it.
Speaker 2 (00:28):
I think he does. It's really that's exactly what it is.
Pri I got a question for you. Okay, if you
were the CEO of a game developer company game development company,
and you had like Sky's the Limit budget and you
had the green light to remaster any game from your childhood,
(00:52):
what would it be remaster fully remaster current tech.
Speaker 1 (00:59):
O to be Castlevania Caslvania one.
Speaker 2 (01:01):
Oh there you go.
Speaker 1 (01:03):
Yeah, I think I think with like modern like souls
Born style gameplay, that game could be really cool using
like the classic kind of monsters like yeah, you know,
like the Frankenstein and the Dracula, and the Mummy Like
that could be just like a like a good fun time.
But we're not gonna take it so seriously as a
Dark Souls game. We're gonna have some fun with this, right,
(01:26):
and we're gonna use that in Castlevania music, but with
like fully orchestrated. We're gonna get some cool art. We're
gonna go full boat on like the Explorer in this place. Like,
I think that'd be a lot of fun.
Speaker 2 (01:38):
I respect that.
Speaker 3 (01:40):
What's yours, Davy?
Speaker 2 (01:42):
I don't know, do you remember that? I? You know,
I was thinking about this earlier. Did you ever play
the the Strider games on PlayStation? H I feel like
that's a I feel like that's a series that could translate. Well,
like you think about what like Prince of Persia's recent shoot,
what's what's the name of it? The side scroller? It
(02:03):
was really good.
Speaker 1 (02:04):
Yeah, what was it called? What's it?
Speaker 2 (02:06):
What's it?
Speaker 3 (02:07):
I kind of what was Prince of Persia?
Speaker 2 (02:10):
Yeah, But like you think about you think about Strider,
we kind of brought up to that sort of a caliber.
I think that I think it could work.
Speaker 1 (02:15):
Yeah.
Speaker 4 (02:16):
Well I almost got my childhood game remastered with Perfect Dark,
but they just got closed down.
Speaker 1 (02:25):
Wow, childhood Dreams Shattered by Phil Spencer.
Speaker 4 (02:29):
And I love Double A seven and I love The
Perfect Dog even more.
Speaker 1 (02:34):
Was amazing. Perfect Dark was east. I thought, like it's
made by the same people.
Speaker 3 (02:40):
It was an evolution of perfection. I love perfect I
thought it was great.
Speaker 2 (02:44):
What was the name of the game. I think it
was sixty four, but it was like a duo. Uh
you know it was a guy and a girl and
a dog fighting aliens, Unlucky new Weapons as.
Speaker 3 (02:59):
Fever Dream, jet Face, Gemini.
Speaker 2 (03:02):
Thank you, Yes? Yeah? Do you remember that was all
the finger of a title? Dude?
Speaker 1 (03:10):
Oh my god, what a poh myln I know I
respect that man.
Speaker 3 (03:15):
Do you know what you know why? Jeft Falls Gemini
is in my head?
Speaker 4 (03:17):
And maybe maybe you're the you're the link here TV
because I started playing Grounded, yes, off stream, because granted
two is coming out at the end of the month,
and I never played Grounded and you've been banging on
about it and my brother loves it, and so we've
been we've been hanging out and playing some Grounded And
when you destroyed the bugs and Grounded, I was like, Chris,
(03:40):
do you remember Jet Falls Geminid?
Speaker 3 (03:42):
Like when the bugs explode.
Speaker 4 (03:44):
I was like, this reminds me of when we used
to play Jet Falls Gemini, So that was like both
things in my head are the same time.
Speaker 2 (03:50):
That's all right, I love that. How are you feeling
about it? How Backgrounded you like it?
Speaker 4 (03:54):
I reckon Grounded is probably one of the best survival
crafting games. Yeah, I think the complex of the system,
the combat, the builds you can make, the atmosphere. I
don't know, like I know it's highly regarded. I don't
know if it ever got kind of the the spectacle
(04:18):
that it probably should have got with its release. So
I hope it kind of gets there with Granded two
because it is a really good entry into survival crafting.
And yeah, it's it's I don't the only thing I wish,
because I really do like the combat.
Speaker 3 (04:34):
I wish it had like a dodge.
Speaker 4 (04:36):
I don't know if they're adding dodge to the combat,
but I feel like it would just make it perfect
in my mind, because I've got like the parry and
the block system and the build crafting and like the
perks and stuff, and like there's lots of other complexes there,
and the bosses are cool, and the Spider's cool and
like all that. I was like, I just want to
be able to just a little dodge just every now,
and they're able to dip dip out of like uh,
(04:56):
you know combat. But it's good game for sure.
Speaker 2 (04:58):
I just I love the It's because I feel like
not a lot of big studios ever tackle survival genre games,
you know, like they're always going for a lot, you know,
live service games and shooters or whatever it may be,
and most of the popular survival games are like one
man development team. I was just like, oh, it's just
a dude.
Speaker 4 (05:20):
Yeah, yeah, I mean, I mean Doing Awakening is probably
the most biggest one recently.
Speaker 3 (05:27):
That's got. But you know, I'm gonna send people.
Speaker 4 (05:29):
I think I think Grounded has way better systems for
survival crofting than Dune's got the World and the universe,
but like for salvival crafting genre, like, I think Grounded
is much more complex.
Speaker 2 (05:40):
Yeah, I think I'm citing and knocked out of the park.
And I love seeing a studio of their caliber take
that genre because I've always been a fan of survival games.
Speaker 4 (05:49):
Yeah, I always say like, didn't really it had a
different vibe than I expected, And maybe that's why I
put people off. I was kind of like, oh, this
is honey ice hunk the kids. It is like gonna
be a little bit kids, you know what I mean.
But like it's much closer to Stranger Things than it
is to like Trunk the kids. Do you know, Like
it's got a it's got that nineties late eighties like
(06:10):
synth weird vibe going on.
Speaker 1 (06:15):
By word of mouth right like it came out and
I don't think it did super great like day one,
but so many people were talking slowly built.
Speaker 2 (06:22):
Yeah yeah, yeah, so.
Speaker 3 (06:26):
Yeah, yeah, that stuff's really cool.
Speaker 1 (06:29):
Yeah.
Speaker 4 (06:30):
I'm glad they've kept some of that for number two
because then they said it's setting that nineties.
Speaker 1 (06:35):
I thenk or like mid nineties.
Speaker 4 (06:36):
So they've still got like all the blood bright like
fluros and that kind of vibe going yeah, yeah, it's
not too much later. I think Granteditude is going to
pop off.
Speaker 1 (06:47):
I think I think you're right.
Speaker 3 (06:49):
Yeah, I think Granted one was quite quite end of
this month, A couple.
Speaker 1 (06:54):
Around the corner man, this is kind of quietly a
awesome month, Like it's backloaded, but this one's got a
lot of big releases that I'm really excited about.
Speaker 2 (07:04):
I mean literally tomorrow, well in like a few hours
actually because it's you know, not our time zone. But
we've got the brand new season launching for Marvel Rivals
is just pretty big. Brand new map to play on,
baliant character, brand new team up abilities, new battle pass,
new skins, new free events to play to unlock stuff
(07:27):
as well, So that all drops in just a few hours.
So pretty s But we get Jean Gray. Remember Jean Gray,
the Phoenix from If You're a Concrete or if you
watch the movies. Jean Gray was a main character in
the original X Men movies that came out when we
were young.
Speaker 1 (07:43):
So yeah, she.
Speaker 3 (07:44):
Comes to one of the most powerful X Men.
Speaker 4 (07:47):
Yes, yes, and like was the ultimate dude just blow
up the whole map and every Yeah.
Speaker 2 (07:53):
So she's kind of so her whole kid, Her whole
kid is kind of like scorch stacks and destiny, Like
applying scorch stacks and once you accumulate so many, there's
a detonation. Yeah, and it does AoE damage. So that's
kind of her whole vibe is stacking fire stacks on
people until they blow up and spreading it throughout the cress.
She's real crowd control heavy, but her ultimate has the
(08:14):
ability to, like irre just completely erase all summons from
the battlefield. So you know, like maybe one guy put
a turret down, another guy's got his healing runs up,
You've got squids hanging on walls, shooting laser beams, and
she just says, all of it's gone. We're just we're
taking all that crap off the field. So that's a
big deal because there hasn't been there's no counter to
(08:36):
some in heavy team comps right now, so to have
that as an option is a really cool thing.
Speaker 4 (08:41):
So I'm looking forward to is Mavarova's going, like how's
the community going, Like it's been a while now since relays,
Like everyone happy?
Speaker 3 (08:48):
Is everyone's on the revolt like normally happens in video games.
Speaker 2 (08:52):
I mean you get that every season. So their approach
to like seasonal content is I would say it's pretty
similar to Destiny in the sense that a lot of
times what they'll do is they will nerve certain things
so that a new meta can you be prevalent for
the next few weeks. So we've gone through lots of
different iterations of the meta in Marvel Rivals. We've had
(09:15):
metas that were really heavy on divers, right, the guys
that zip in do big damage and zip out. We've
had Yeah, we've had metas that are really flyer heavy,
like the Iron Man and Storm and Ultron up in
the sky shooting stuff down. So I'm excited to see
where we go from here. Phoenix is a flyer Jean
Gray slash Phoenix is. It's kind of cool because she's
(09:36):
got like two entity wrapped in one right exactly, So
there's like Gene Gray, but then there's also this like
ghost fire version of her that sort of hovers next
to her, and then when she does certain abilities, they
trade places and the fire one sort of takes over.
Kind of a cool thing. But then we get Blade
August eighth, I think I think it's August eighth. Yeah,
(09:57):
we get Blade and so excited about it. I wish
that would be really cool though. Was really cool.
Speaker 4 (10:03):
Yeah, the lines are like, what tax and you got
a jil for I'll buy tax or something.
Speaker 1 (10:10):
So my grandparents told me a story about Wesley Stipes.
I don't even know if it's true. I just choose
to believe it's true. But apparently he was driving a
motorcycle at like one hundred and fifty miles an hour
down the highway in Florida, and the cops started chasing him.
So he started like his pockets were filled with little
packets of cocaine. So he just started like.
Speaker 2 (10:32):
It's like the cocaine Santa.
Speaker 1 (10:36):
So the reason they told me this is because I
was such a big fan. I'm like, I don't know,
you're not. You're not like dissuading me from being a
bigger fan of here.
Speaker 2 (10:49):
Does he have a Patreon? Where can I support it?
Speaker 1 (10:53):
Yeah? Allegedly. I don't even know, Like I heard this
story secondhand from my grandparents, so I don't even know.
Speaker 4 (10:58):
That's Wesley Snobs convicted of tax related defense tom in prison?
Speaker 1 (11:04):
Ah, did he go to prison in two thousand.
Speaker 4 (11:07):
And I is found guilty of find to follow several
years despite.
Speaker 1 (11:10):
Any millions of dollars? Bet he went a really nice prison, right?
Speaker 3 (11:16):
Three years in prison? Five five million?
Speaker 1 (11:18):
Did he actually serve three years?
Speaker 3 (11:22):
I think that's the question. I don't know if you
did three years?
Speaker 1 (11:24):
I think. I mean, they said Martha Stewart to prison,
so who knows? There you go?
Speaker 2 (11:32):
That's wild.
Speaker 1 (11:37):
Yeah, they're doing it charater every month.
Speaker 2 (11:44):
So okay, So tomorrow kicks off their new release like pace,
their new like release schedule, like frequency of updates. They're
so they're ramping it up, so instead of having you know,
three months or whatever in between seasons, they're like, we're
gonna we're gonna make it faster. We're gonna have new maps,
(12:04):
like every couple of months. You got a new map.
You're gonna have a new character, you're gonna have new
events to play. And they do like fun party game
modes every season too, so it keeps things kind of fresh.
I like that pacing, and if they can keep up
with it, I mean they're making bank off the game.
They've got millions of players. They release brand new skins
every Thursday, so it's two skins every Thursday, so the
(12:28):
flow of cosmetics is good. It's free to play, but
you can stockpile the currency to buy skins. It takes
a while, but you can do it all for free,
which is kind of cool.
Speaker 1 (12:40):
Yeah, run, I just bought the the switch to version
of Street Fighter six, which it comes branded like as
the the Years one and two Fighters Edition, and it
says it's got a DLC code for the DLC and
I'm so pissed to find out that once I put
(13:00):
the DLC code in, none of the costumes were included.
You have to buy all the costumes. Oh yeah, you
gotta be kidding me. That's cheap.
Speaker 2 (13:08):
Did they do the swimsuit stuff? They did? Right?
Speaker 1 (13:11):
Yeah, I think that's how I haven't played. So I
haven't played like a version where I've bought costumes, which
I usually buy, but I'm not gonna buy them on
every platform because I owned three versions of the game.
I owned the PC version, of the PS five version,
and now the switch to version. Yeah, so I'm not
gonna buy every version. I just I just kind of
maintained the PC version. It's kind of like my main sure, but.
Speaker 2 (13:33):
I love While we're talking about rivals real quick, I
gotta say, I gotta talk with this. So they have
a new swimsuit summer skin pack coming in a few
weeks as well, and they've already done a couple of
you know, summer swim Vibe skins as well, and everyone
was getting so thirsty like, oh they better be for
(13:53):
you know, Emma Frost or you know whoever. But they
released one for Rocket Raccoon. It's got Hawaiian shure you know.
On they did one for Jeff the land Shark and
he's got a Hawaiian shirt onto super cute, and then
they showed off the ones that are coming in a
few weeks and it's like thour in board shorts. You've
got the Punisher with.
Speaker 3 (14:14):
Some Budgie smugglers somewhere.
Speaker 2 (14:16):
Yeah, so the Punisher Budgie smugglers. Yeah, like the skull
on the skull is on the junk dude.
Speaker 3 (14:27):
Oh yeah.
Speaker 2 (14:29):
Ever, it's like, where's the girls. It's like, here's the punish.
It's just like, I'm totally here.
Speaker 4 (14:36):
For I respect that I been playing a lot of
mecha break. I don't know if you guys looked into.
Speaker 2 (14:42):
Yes yet, but yeah, tell me about it. How's it going.
Speaker 4 (14:45):
The mech PvP game, it's got a six v six mode,
which is it's basically a hero shoot a dressed up
in mech, so you know, you push the payload, capture
the point, death, whatever. And then a three B three
mode which is just like a rain first to eight
kills wins, and then an extraction mode which is a
(15:06):
whole different thing which I'll talk about in a sect,
but on the idea of skins, like the company that
made it, they made like a WIFU simulator before. So
all the pilots are absolute like dream with like a
scale of scales. You know, you can like you can
(15:27):
scale everybody part whatever you would like. But the dudes
have got no junk in the trunk. I might listen
if you're gonna got big booties and you know, big
bus I want to see some giant like they look
like Destiny with the pancake alses.
Speaker 1 (15:42):
And the flat fronts.
Speaker 4 (15:43):
You're like, come on, now, you gotta let's let's get
a little bit of a quality in here. You make
the guys look good too, So I'm glad Marble Rivals
is give the budget smugglers to the Swimsuit.
Speaker 2 (15:56):
Yeah likes what they got, you know.
Speaker 4 (15:58):
Yeah, But the mex A Break I pissed off a
lot of people a lot I made. I actually really
liked the game. I played the beta. I really like
the six six. It is chaotic. All the mechs pretty
much feel really good. They all have pretty strong counters,
I think.
Speaker 1 (16:18):
I think after.
Speaker 4 (16:20):
That, you start off with twelve and then there's three
to unlock by earning.
Speaker 3 (16:25):
Like currency, okay, and.
Speaker 4 (16:27):
There's there's heelers there's tanks, there's MELA classes, there's mixed
MELA and range. Every weapon like has different damage types
that does different things like mela bypasses shields.
Speaker 3 (16:39):
Some like big cannons do blast damage, which.
Speaker 4 (16:43):
Shred shields, and then like there's energy weapons that do
like a mix of shield damage and whatever. There's parries
in the game, so like if you activate a certain
move when someone's throwing an attack, you can actually parry
and stun them like super super strong like counterplays, but
unlike a lot of like Rivals and Overwatch, you know
(17:04):
when you've kind of got teams pushing from the general
same direction, like yeah, you can flank, but usually you
know you have a spawn point, you rush to the
center or whatever. It's always just big open fields. It's
just big open areas a lot of the time, with
some indoor areas, so it's just chaotic.
Speaker 3 (17:21):
There's people in front of you.
Speaker 4 (17:22):
Behind you, in the air, on the grounds, and it
is a lot of fun.
Speaker 3 (17:28):
You don't have to like free aim.
Speaker 4 (17:29):
It's the same as Armored cor you know, like it's
all about cycling your abilities and knowing your matchups and
like I'll see something like yep, I can take on
that person, like I've got to parry.
Speaker 3 (17:40):
I'll just wait for an attack, I'll parry them. Then
I'll I'll just literally left click, right click, mouse.
Speaker 4 (17:45):
One, mouse two, mouse three, just like you know, mech
warrior the shit out of them, like you know, just
destroy them, right. I played the the extraction part of
the game, so it's pv PvP. There's like little mini
bosses that come out, there's colossal bosses that come out
(18:05):
that that are even harder to kill, and there's other
players running around and they That is where all your
like mod progression goes so similar.
Speaker 3 (18:16):
I'm pretty sure you did this inn Armored call.
Speaker 4 (18:17):
But like you'll get mods you put onto your mech
that that modifies all the stats, and there's like a
bazillion stats like oh, energy in the air, energy boost
in the air, energy boost when depleted, and like you
need a dictionary to work out what all the stats do.
Speaker 3 (18:33):
But that's where you get the stats.
Speaker 4 (18:34):
So you go into like the extraction mode and you
can get the stat You can get these mods. You
can module your modure your mech and there's extraction points
you fight over. You can go on solo, you can
go in threes. I got kind of super addicted to it.
I actually ended up really liking it because I quite
like extraction shooting because you end up with like one
v ones all that if you do solo, you're like, oh,
(18:57):
that's like a Panaka. I can take panaka, like I
know what they're going and I'll like, I know I
can counter them. And you also bring in you bring
in your own kit as well, so your your base
hero is like your default kit, and then you can
bring two additional guns with you. So like if I'm
like a Mela character, I'm like, okay, everyone keeps running
(19:17):
away from me, Like I'll taken a sniper like energy
raffle with me so I can jump them, do some damage,
and as they run off, I'll see if I can
like snipe them out there. There's lots of like complexity,
and when you like fight really good players, like holy shit,
like that guy like played his default kit to the
crazy best ability he could, and you get like these
(19:39):
long battles and then someone might retreat or you might
might finish them off. The controversy with it and the
reason why I made a video people got upset is
I decided to read steam negative reviews because I liked it,
but I wanted to like see why people didn't like it,
and it was all to do with monetization, like customization basically, yeah,
(20:00):
because it wasn't in the beta, and so when they
added it, you know, there's like a random shop, Like
everyone gets a different random shop, so you have like
eyelashes and like blush, you know, to go on your
pilot like different things that you buy, yeah, to customize
your pilots, but not everyone gets the same selection, and
then you could then go on to sell your look
(20:21):
on like a player market as well.
Speaker 1 (20:23):
Okay, yeah, that's kind of people.
Speaker 4 (20:27):
Felt like customization was removed from the beta and then
replace some monetization, But it's actually not quite true, and it
actually got this a little bit wrong in my review,
Like a lot of the stuff is still there, but
people in typically just don't like how they monetize.
Speaker 3 (20:42):
Well, that's what most of the Steam complaints are about.
Speaker 4 (20:44):
And the other part is that you can buy the
mods with real money for the Extraction Shooter, but you
can also earn it too, So it's like I'll go
into the extraction part and I will find some good
loot and I will sell it for gold on the market,
and I could then use that goal to buy skins
with right, so I can earn it.
Speaker 3 (21:03):
But you also, like.
Speaker 4 (21:04):
You have to get good at the extraction mode and
know what you're farm and otherwise you don't have anything
to sell on the player market. So it's pretty exciting
from that point of view, because sometimes I'll get like
a gold box, like, oh boy, like I can sell
it's like three hundred gold in the market, which is
like seven bucks or something.
Speaker 3 (21:19):
Then I can like buy other stuff.
Speaker 4 (21:22):
But like some people are obviously going to be pretty
against that, and in a.
Speaker 3 (21:26):
True ouation of pay to win, it sounds like work.
Speaker 4 (21:29):
Yeah yeah, yeah, well you can you can bypass our
system and just buy the currency and then buy the mods.
I don't think it's really People will say like, oh,
it's not pay to win because there's nothing like super
Strong yet, But I'm other being it's right on the border.
And then it's if you get like a strong matter
(21:49):
or like a busted mode or something like that, or
a new mech that they introduce and you buy it
straight away rather than grinding for it. You know, it's
like rivals, you know, like if there's a super strong
hero that comes through and you feel like your team's
always going to lose if you don't have them on
your team. Well then all of a sudden, you've like
journeyed into pay to win. So yeah, I still think
it's worth giving it a shot. It's a free to
(22:09):
play game, uh and I and you can play the
six v six and three v three with literally no
pay to win. There's just there's there's no aspect of
it that's paid to win in that part. But if
you go into the extraction mode, you got to be
aware that people can buy mods. However, there are some
safeguards to it, like they do gear lobbies, so if
you're fully decked out, it puts you in a higher lobby,
(22:32):
Like it actually gives a value to every mod you
have on see if you've got like every mod slotted
with like exotic gear, you get put in the high
tier lobbies, whereas if you've got like a default kit,
you get put in the low lobby. So yeah, they
do balance it out like that too. Either way, I've
had a really good time with it.
Speaker 1 (22:49):
Cool.
Speaker 2 (22:50):
Yeah, I feel like there's just there is so much
stuff I want to play this summer, and I kind
of didn't see it coming.
Speaker 4 (22:57):
Yeah, yeah, yeah, yeah, I also plan Anthem this week.
Speaker 1 (23:04):
I have been thinking about them before they shut it down.
That's right, Anthem shut down.
Speaker 3 (23:10):
Yeah, I didn't even know this service was still live.
Speaker 1 (23:12):
Yeah. People, it's not as an active subreddit like people
are active in playing that game.
Speaker 3 (23:18):
Yeah, tell me about your memories of Anthem.
Speaker 4 (23:21):
What are your memory because I because I wouldn't plan
it to check if my memories were correct of the game.
Speaker 3 (23:26):
But what do you remember about Anthem?
Speaker 2 (23:29):
I'm going to be honest. Oh yeah, because I played
it on launch with some buddies, and I thought the
best features were like customizing your suit, you know, making
it look cool, and the flying. Obviously, I really enjoyed
the just the way that it felt to fly around
in an iron mand suit was awesome. But I legitimately
(23:51):
thought the game was not that great when it came to,
you know, actually doing campaign missions and then what were
the names of the like almost like Strike, you know
you had a little boss fight at the end.
Speaker 1 (24:01):
I don't remember that.
Speaker 2 (24:02):
Strongholds Yeah, yeah, I just didn't think they were all
that great in terms of mechanics and all that business.
But I don't know, I didn't love the game the
way that I don't hate on anyone who thought it
was incredible, right. I wanted it to be great. I
wanted it to succeed, but I just didn't think it
was a great game personally. It had some great things
going for it, but I fell out of it pretty quickly.
(24:25):
I bounced off that game pretty fast.
Speaker 1 (24:27):
I liked a lot about it, Like you said, TV,
I really liked the flying aspect of flying. I don't
know if any other game has nailed like your character
flying through an environment as well as that game has.
Like everybody was saying they need to make an Iron
Man game using this like flying system. It felt so
good it did. The bummer about it was that you
had this like cool down so you can only do
(24:49):
it for like smart persons, which was such a weird decision.
But I also liked the primer and the trigger system
of the combat, Like I thought that was fun. There
was room for it to be spand it and to me,
that game felt a lot like Destiny one year one,
where you could see the bones here, there's some cool
stuff here. Some people were into it, some people weren't.
(25:13):
But I really had wished that that game had gotten
like two or three years of death support, because I
think I think it could have turned into something cool.
Speaker 4 (25:26):
Sure, so pretty much after like I played for twelve
hours to two streams worth Wow, and the first two
hours is pretty much that. Like you start flying and
you're like, ah, guys, we've fucked up. We were twos
an anthem, this is the coolest shit.
Speaker 1 (25:41):
Why did we do?
Speaker 4 (25:43):
Like brobably you might you might have Forgotte, but the
cool the whole like the overheat system. You had to
fly through waterfalls and stuff to cool.
Speaker 2 (25:52):
It off yourself.
Speaker 4 (25:54):
You dip down and you fly along the water and
the water sprays and it cool off and you can
fly back up.
Speaker 3 (25:58):
Yeah.
Speaker 4 (25:59):
Like it's very cinematic and fun, and it did feel
really good. And like you said, I haven't really had
another feeling of like Iron Men flying in any other
game abilities Also, like when you I was playing the
Storm one, which is like a cast and like the Ultimate,
all the ultimates look good, Like I remember the big
hole guy just like the whole guy, and I hears
(26:21):
like a big cannon the main like basic Bitch Javelin
has all those missiles that go everywhere right like yeah,
like it looks super cool, super fun, the combos at
the very beginning are really fun to get, and then
you realize, like it's quite one dimension if you're not
if you're not getting the right combos together, like it
(26:42):
just fucking sucks, like.
Speaker 1 (26:44):
Ones that you need to kind of like stick to you. Yeah,
especially yeah.
Speaker 4 (26:49):
Exactly, Like you get like a new because all the
abilities actually look really cool. You get like a new ability.
You're like, I want to use this, Oh it doesn't
combo with my other one.
Speaker 3 (26:57):
I changed that.
Speaker 4 (26:58):
Okay, you don't actually have the but yet for what
I need to use two things, I will just go
back to what I was using before. I actually really
like the Stronghold, but mainly because the campaign is so
fucking awful. Like the missions in the campaign, I actually
(27:19):
I just quit, like I goes, I can't handle this anymore.
Like the campaign missions are all set in the open world.
It's very opposite of Destiny, which would do a strike
mission and then like recycle it as a strike mission. Right,
so you have these very curated experiences. Majority of the
campaign is like fly out to point B, collect the
(27:39):
fly around, collect the who's he wants, it's bring it
back to like perpetralize the shape relic and it's just
like that for twelve hours, and.
Speaker 2 (27:47):
It's like, did you play first to send it?
Speaker 1 (27:49):
It was very much like that. Yeah, oh man.
Speaker 4 (27:52):
And the load screens I forgot, Like I spent so
little time actually, like between loading out of thought tasses,
loading into my inventory, loading into a dungeon that's in
the open world, loading back down, Like you spent so
little time in the actual looting and shooting.
Speaker 3 (28:10):
It is like painful. And I the campaign one.
Speaker 4 (28:16):
Impacted a lot of people's decisions early on because I
was like twelve hours deep and I was like, fuck this,
I just can't be bothered.
Speaker 3 (28:24):
The Do you remember that tomb mission that had this
huge grind.
Speaker 1 (28:28):
Yes, that very angry. Yeah, it was like was it
in the middle or was it like two thirds of
the way.
Speaker 3 (28:35):
Through the pretty much the middle of the campaign.
Speaker 1 (28:39):
It's like a six hour mission or something like that.
Speaker 3 (28:42):
You had to unlock three terms and it was like
open world checks.
Speaker 1 (28:46):
Yeah, no, I do locked so many chairs.
Speaker 4 (28:50):
It defeats so many public events, la la. So they
did patch that. So now when you go the tomb,
it unlocks automatically. You just walk in and it's it's
just like your room and you just pick up the
item and then you leave. So they just completely removed
remove the ground from it.
Speaker 1 (29:09):
But I think.
Speaker 4 (29:12):
A lot of the nostalgia comes from the flying, the
initial feeling of the abilities. I think the strongholds are okay.
The javelins, like you say, TV like the customization, the
look of the javelins, like the skins are not the skins.
The colors are cool, but remember they didn't actually you
don't pick up armor in the loot remember, like they
actually change the physical appearance of your Java yet to
(29:34):
buy that, So it's not like Destiny were actually picking
up armor that looks different.
Speaker 1 (29:39):
It's like and that was like one of the biggest
person You're constantly looking at this thing.
Speaker 2 (29:44):
Yeah, you're looking at it for sure?
Speaker 4 (29:46):
Is the the loot drop was like just abysmal, Like
it didn't feel like a looter game. You got these
weapons at the end of your weapons and abilities at
the end of a mission, right, you didn't even couldn't
even look at them during the mission and just dropped.
Speaker 2 (30:00):
You don't get that, yeahs say, you don't get that
satisfaction seeing something drop with the color pop up.
Speaker 3 (30:04):
Now, yeah, well you do, but then you can't look
at it.
Speaker 1 (30:08):
Yeah, you don't like that was pretty, wasn't it.
Speaker 2 (30:15):
I think that's one of the things that makes Borderland
so successful is when a gun drops and you see
it on the ground, like you see what it is.
Speaker 1 (30:23):
Yeah, you're like, oh my.
Speaker 2 (30:24):
Gosh, that's an unkempt Harold right there at my feet.
You know what I mean, It's not just a colored
icon on the floor.
Speaker 1 (30:31):
Yeah, exactly.
Speaker 2 (30:32):
Kind of gives you that satisfaction. But speaking of the
games that deserved better, I'm sorry, did you have more
to say about Anthem?
Speaker 1 (30:38):
Uh?
Speaker 4 (30:39):
Yeah, I mean the last thing was this was twenty nineteen,
so this is just after Destiny for psychin. This is
just h during like wolf Frame being a really good
spot to and Division two release the same year, so
it's like yeah, And apparently from Jason Shrid did like
an xpos a at the time and uh exposed like.
Speaker 1 (31:01):
Buy where Jon win that game?
Speaker 3 (31:07):
He did no skill up? Did ski video got million views?
Speaker 2 (31:13):
Uh?
Speaker 4 (31:14):
He Apparently leadership was like, no, we don't talking about
Destiny like it was tabo and like I just didn't
learn from literally all the years of learning the Destiny
already had under his belt, and Wolframe had already made
a bunch of mistakes and learned from him and they
just but like.
Speaker 1 (31:29):
Those games got years of support before they became Yeah great,
that's right, that's one of them did anyway, And that's
what Anthem needed. Anthem needed, Like I mean, I thought
it had a good base. I'm not saying it was
a good game. I didn't say it was a good
game at the time. I said, I like like some
(31:50):
of the stuff this thing has, and I like playing
some of these systems. But it it just like Destie
Won at the beginning, just like Warframe at the beginning,
like it needed time to like for the developers to
realize what they had and to realize what the players
liked to do and to build out on that.
Speaker 4 (32:08):
Well, apparently it wasn't even aluded Shooter until the last
year of development. It was somewhere in between between some
weird opg and they had Flying, didn't have Flying.
Speaker 2 (32:19):
They had all those they had all those like summit
things where they had creators come out and play and
give feedback, and a number of those creators said they
ignored a lot of stuff because we told them a
lot of these things at like up front, were like, hey,
that's not going to work. And they were stubborn. They
stuck to the guns, and then it didn't work.
Speaker 1 (32:39):
I have people out if you're not going with.
Speaker 2 (32:41):
That, and that's what I'm saying. It's like, well, what
was the purpose? What was the point?
Speaker 1 (32:45):
Yeah?
Speaker 4 (32:47):
I actually got a sponsorship with anth It was my
very first sponsorship ever really and Japan and I went
to Japan to the E Sports Center in pen and
it was so incredibly broken.
Speaker 3 (33:04):
I was like, oh, what have I signed up for.
Speaker 4 (33:06):
They're like, don't doutch anything done, press the skype, don't
going to the options, don't go on the setting the
whole fucking buildable breake. We're gonna have to race it
and you're gonna miss out in your two hours of
capture time. And I even remember, like there were that
many load screens as well. I was like I think
I only played for like fifteen minutes, you know, like
I was, I've got lots of footage of load screens.
Speaker 2 (33:26):
Yeah, all right, that was me with the remember the
Game of Mortals of Avim. Yes, yeah, they I kid,
you know, they paid me way more than they should have,
but they they like, they paid me a lot of
money and they flew me out to San Francisco, hoot
me up in a nice hotel and brought me into
this room to play a Moratlals of Avium to record
(33:47):
gameplay footage, and they had high end PCs there for
us to record on. And the PCs were overheating every
like ten minutes, and the PCs were just shut off
because they could not run this game. They had to
like shut the whole thing down.
Speaker 4 (34:01):
And like.
Speaker 2 (34:04):
Do a bunch of maintenance on the PCs themselves and
then downscale stuff. They had dev's coming in and like
what what can we take out of here to make
this playable? And we're like, how did you guys not
have a playable version of Like how did you how
did you not know this was a problem before break?
Speaker 1 (34:18):
Like it's not gonna matin fix itself well.
Speaker 2 (34:20):
And it was funny because they had us in like
these rows, you know, uh, all these creators in these
long rows with our own PCs. And so if the
guy down the line from you, if his PC crashed,
it would trigger the surge protector and it would kill
what you can see all the screens go crunch, crunch,
crub cru all down the line. We're like, no, not
(34:42):
at all. Yeah, So it was a night.
Speaker 1 (34:46):
You guys remember the Anthem beta that was completely broken,
Like they released that beta in the public a month
before the game came out and it was broken. Was it?
Speaker 2 (34:55):
I don't remember that.
Speaker 3 (34:57):
I lost the drive to Anthem.
Speaker 1 (35:00):
Crack.
Speaker 4 (35:00):
It crashed so often. The hodove just fucking gave up
on life. And I I remember it was a new
hyd It was a new like m v M two
or whatever it's called. No, I just got it and
it was like a week old, and I took it
back to the computer shop said I.
Speaker 3 (35:18):
Don't know what's gone.
Speaker 1 (35:18):
It's just fucked. It's not like you answered this, O this.
Speaker 4 (35:26):
Yeah, I don't know, and like they plug it in
and do some diagnostic sounds like dude, this thing is
absolutely screwed.
Speaker 2 (35:36):
I was like, I don't know, man, I've done nothing
wrong in my life ever. But anyways, speaking of games
that I think deserved better, Yeah, I was really bummed.
It was last week or week before to hear things.
Week before to hear the Outriders got canned.
Speaker 3 (35:59):
I had I had heard stuff about news.
Speaker 2 (36:01):
So I said, they said Outriders too. Was like it
was very far along in development. Like, we're talking finishing touches,
let's get this thing ready to ship, kind of a
kind of a situation, and they pulled the plug on it.
I was so bummed to hear that. So I'm not
sure who was whose decision ultimately it was, But did
(36:24):
you did I think you guys actually play out Writers?
Speaker 1 (36:28):
I love game? Yeah.
Speaker 2 (36:30):
I Like I lost money for a couple of months
because I was like, I just want to break from
Dessie and I just want to play Outriders. And I
played Outriders like every day for a couple of months
and made content on it, even though that's not what
my audience wanted. And I was like, I don't care,
I have fun, let me alone. But I thought it
was so good man and it definitely had a room
(36:50):
to grow. One of the things they definitely needed was
more combatant models, because a lot of times you'd find
yourself in a room and it's like, there's fifty combatants
on screen, which was a really cool feeling, but it's
like three different models, right, so it wasn't a lot
of variation between the combatants themselves. That's one thing they
definitely could have expanded on the end game was actually
(37:11):
pretty solid. You had like these different tiers and different
like endgame missions you could run, and each of them
had scaling difficulties. I thought it was a fantastic game.
I had a lot of fun with the way that
they handled like abilities in general, and it was like
it kind of looks like a Division game in terms
of like your perspective and how you're running around taking cover.
And I think that a lot of people got it
(37:32):
wrong in terms of just like how to play the game,
because a lot of people thought it was a cover
shooter and it wasn't like if you play as a
cover shooter, you're just gonna get demolished, You're gonna get rolled,
you're gonna get frustrated, you're gonna quit. But the way
they designed the game was that comp like killing is healing.
So if you're if you're like a Destiny player a
lot of times like you if your health is blinking red,
(37:53):
what you're gonna do is you're gonna die for cover.
You're gonna try and find a place to recharge your shields,
recharge your health, and then get back into combat. But
that that's not how they handled it. Like your shields
just wouldn't recharge, your health wouldn't replenish, like if you
you had to kill, so you had to like flip
a switch into your brain. We're like, I'm really low
on health. I need to push the pedal all the
way to the floor. And that's the way they handled combat,
(38:15):
and it made the pace of that game just like
a constant adrenaline rush. And that's why I thought it
was such a good game. So to hear that they're
pulling the plug on that was a bit of a
bomber to me. I thought people could fly nailed the
first one for a for like a breakout, you know game,
new title, new IP. I thought they did a really
good job, especially compared to some of the other new
(38:35):
ips we were getting at the time.
Speaker 1 (38:37):
Forbes is reporting that they just ran out of money,
like they it's almost finished, but they ran out of money.
Oh no, yeah, well.
Speaker 2 (38:44):
They should have tried to crowdsource it. I did to
give them ten bucks, right.
Speaker 1 (38:54):
That is too bad.
Speaker 4 (38:55):
Yeah, we were told about is on strain, just like
how much money it costs to make games, and then
it just becomes this enormous risk.
Speaker 1 (39:04):
Oh you know what I mean. And so I was
just talking about that, like a couple of days ago,
everybody's been talking about like Nintendo wants to start making
smaller games because of how risky it is to make
the big ones.
Speaker 3 (39:14):
You know, That's why they're charging eight dollars. That's like
how Peak exists.
Speaker 4 (39:21):
I saw a little like mini sort of non documentary,
but the dev's talking about because they had their first
their first game was like a crab Souls like game.
Speaker 1 (39:31):
I kind of want to check that out.
Speaker 3 (39:32):
Actually, yeah, and you know it did, it did relatively well.
Speaker 4 (39:36):
So then they you know, they set the bar really high,
and they're working on something else for like years, and
they're just like, we're just not going to recruit the
costs on this, Like it's just we're like, we're over
over committing on this. We need to get back to
making something manageable. And they did like a game jam essentially,
and I think Peak was like made in a month
or four weeks. I just like they collaborated with the
(39:58):
other publisher for and they ended up just making Pake
and like huge success. It's like sometimes the hotter you
try and the more effort you put in, the more
money pull it into it, Like it just gets out
of control to the point where yeah, Ei wants one
hundred million players for Battlefield six.
Speaker 2 (40:15):
Which I think Battlefold six I'm looking at them like,
this is gonna this is gonna bang. But that's a
bit unrealistic of a goal.
Speaker 1 (40:22):
Lot It's a lot of players, yeah, I mean Microsoft
just laid off a lot of studios or a lot
of people. Like I'm starting to wonder if like current
Triple A Gaming, like Triple A Games, is a sustainable
model because it's so expensive to make these things. And
(40:43):
then you know, like the whims of the players means,
is it gonna be a flopper? Is it gonna be
like a huge hit?
Speaker 3 (40:49):
You know?
Speaker 1 (40:50):
Yeah?
Speaker 2 (40:51):
And it is a bit of like playing the lottery,
isn't it. You know, some titles just absolutely take off
and end up. I mean, then you've got your like guaranteed,
it doesn't matter what it is, it's gonna sell. Right,
You've got g TA is gonna sell g t A six.
They made a billion dollars in the first week of
GTA five when it launches, that right, isn't that right?
Speaker 1 (41:11):
Yeah?
Speaker 2 (41:11):
I thought they did a billion in sales in week one,
which is insane. GT six is gonna pop up, right?
They know they're going to make their money back. Just
why they're like, we're just going to delay it until
it's ready because they they know, they get their investors,
are like, we're not worried, we'll make our money.
Speaker 1 (41:26):
Bet that's a smart way to do it, because you
can lose that right. It's like you can become Blizzard,
who used to be the people who you know, made
banger after banger and then stopped and it took a
while for their customer base to pick up on that,
but they did. Rare was one of those companies. Who
else was one of those companies, but that's that was
(41:48):
one of those companies Like this, there's been a lot
more degrees. Yeah, I don't know. It's scary. It's scary.
I do want. I fear for like what is to
be like the future of video games, especially with like
all these reports of how like younger players are sticking
with longer term games like Destiny and Fortnite for years
(42:10):
on end and not buying as many new games. So
it makes the marketplace all that much more volatile because
if you do hit a Fortnite, you know, everybody goes
home rich, and if you make Outriders, you're.
Speaker 2 (42:22):
Looking for a job. Yeah, how do I pay my mortgage?
And where am I gonna get my benefits from?
Speaker 1 (42:28):
Yep? Yeah, it's a big deal. Uh mylen I finally
jumped into Mario Kart. I bought a switch to it
came with Mario Kart. You were so right about this game.
Oh my god, this game is like it's like it's
it's such a nightmare because it plays really well and
(42:49):
I'm not like that. I want to part. Yeah, it
plays really well. It feels good, Like, the characters are fun.
It's got a ton of different characters. You're constantly unlocking
shit like it's it's kicking that dopamine trip off like
all the time. Yeah, but the courses suck, like they're
so bad. There's so many Like wait when you when
(43:10):
you're doing the intimation.
Speaker 4 (43:11):
Yeah, but the courses themselves actually cool if you get
to rice them properly.
Speaker 1 (43:15):
But how often do you think you get to do
like three laps around like a real course?
Speaker 3 (43:20):
Fucking never?
Speaker 2 (43:21):
Yeah.
Speaker 1 (43:24):
Like the open I feel like the open world design
of this game was such a misstep by Nintendo and
the and they're backing it up, Like didn't they say
like a couple of weeks ago, Like, oh, you guys
found a way to get out of doing these intermitions,
so we patched that, you know, like yeah, pretty much.
It is such these these introtion courses. It feels like
(43:45):
you're driving an actual go kart on the road. You
feel so fucking slow on these things and you're just
driving out straight highway, you know, Like, I.
Speaker 4 (43:54):
Know, I think people think that I'm exaggerating when I
literally it's just right line no.
Speaker 1 (43:59):
From really bad based on your review of the game.
I never would have bought this game, right because I'm
not a carting fan anyway, but it came with the switch,
so I just like, I'm gonna boot this up. Let's
see what Miund's an idiot the way he's right about this. No,
that's right on the money. I mean it's it's too
bad too. I'm sure they can patch like a better
(44:22):
version of this game, like having like like course only
that just.
Speaker 3 (44:25):
Made a rice version of the tracks. That's it.
Speaker 1 (44:28):
Yes, yes, let me.
Speaker 2 (44:30):
I don't know if it's nostalgia, but I still I
still think Nintendo sixty four's Mario sixty four Mario Kart
sixty four had the best courses. It was because there
was there were so many cool shortcuts, you know if
you like took the time to find them out. Like
if I jump off Rainbow Road exactly at this stripe
on the road off to the left, I can make
the jump and shave eighteen seconds off my lap time.
(44:52):
Or the Warrio remember Warrio's Stadium.
Speaker 1 (44:56):
No, I don't remember any of the courses. That was
twenty five years ago.
Speaker 2 (44:59):
It was like right after the a starting right after
the starting point. It was like hump number two. If
I pull a ninety degree power slide and then hop
I can flip over the wall and shave twenty seconds
off my last This is all got all.
Speaker 1 (45:13):
That right when when the courses are like the designed
like race tracks, it's got that, and it's got like
this new wall riding mechanics.
Speaker 3 (45:23):
So have you seen people can do that? It's amazing,
it's crazy, it's amazing.
Speaker 1 (45:29):
Take But the the problem is is that like you
get one of those tracks, like if you're playing multiplayer,
you get one of those tracks. You don't get to
choose your tracks. And it's like I feel like I'm
constantly driving a slow car down a vast highway, like
and just like hoping that I get better items than
(45:50):
my opponents because like it's basically RNG because I'm just
driving down a flat road.
Speaker 4 (45:58):
Yeah, but but then then then we'll happen. Is like
when you get to ELO's, it's just about hanging back.
You literally you want to just there is and you
want to get the bullet bill and you want to
get the mushrooms. And then when you go into the
final lap, then you spam your items and you like
(46:18):
zoom the front and you win.
Speaker 1 (46:20):
Yeah.
Speaker 3 (46:22):
Talking about the Tendo, have you seen the new lawsuit victim?
Most likely?
Speaker 1 (46:27):
No? Oh no this time not.
Speaker 4 (46:32):
Yet, not yet, but this Animals it's been in closed
beta and I've been seeing like footage of it.
Speaker 1 (46:41):
I'm like, bro, did you not hear they suit out? Well?
What are you doing? I'm not seeing it.
Speaker 2 (46:48):
I'm not seeing what is What is Pokemon?
Speaker 3 (46:55):
It's it's basically around. You go around catching them.
Speaker 4 (47:02):
The catch is you can command them during battle like
a normal Pokemon battle, but you can also like control
them like a like straight fart of six, so you
can become them and like.
Speaker 1 (47:16):
Patrol them as.
Speaker 2 (47:16):
Opposed to just like, yeah, I mean it looks pretty good.
Speaker 1 (47:20):
That looks fantastic. It looks pretty fun. Yeah.
Speaker 2 (47:23):
Actually that's why they're like everyone stopped doing Pokemon better.
Speaker 1 (47:27):
Than us, which is just like bar Honestly, they need
to be saying.
Speaker 2 (47:32):
I've been preaching this three years. It's like, y'all got
to raise the bar on. If you're going to exclusively
hold the rights to anything that's even tangentially remotely close
to being Pokemon, you got to up your game, because
I'm not buying them anymore.
Speaker 1 (47:45):
I mean, when I look at Pokemon games that came
out on the switch, they look like like PS two
or Xbox three sixty games.
Speaker 2 (47:52):
They're awful. I'm not gonna I'm sick of people who
pretend like the newest Pokemon games are good. They're not.
Speaker 1 (47:59):
They're not good. So yeah that it even sounds like
a Nintendo anymo.
Speaker 4 (48:09):
They they what are they patent this throwing a sphere
or something to capture? Yeah, so this is not spheres,
but you you throw like a rectangle to capture.
Speaker 1 (48:21):
It's blue and yellow, you know, so not red white.
Speaker 3 (48:27):
Yeah.
Speaker 4 (48:28):
Yeah, So I mean maybe maybe they're going down the
path of Powell and like, well, Powell made millions who caw.
Speaker 2 (48:36):
Was like, yeah, we'll play your freaking settlement. O don't care, right, Like,
there's only twenty five of us on the team anyway,
we're all filthy rich so and.
Speaker 4 (48:45):
I'm pretty sure Powell is still going strong. They're still
putting out up dates and patches, and like.
Speaker 2 (48:49):
My brother in law still plays it. I know.
Speaker 1 (48:51):
Yeah, yeah, there you go. I played some Kunitsu Gami
Path of the Goddess. Have you guys seen this? This
is the one that's kind of like a it's like
an action game but also like a kind of a
tower defense thing at the same time. It's made by Capcom.
It's got like this really cool art style. It's like
this like Japanese Ku n I t s U dash
(49:19):
g A m I Path of the Gods Way, Path
of the Goddess.
Speaker 2 (49:23):
Just the way it sounds, just the.
Speaker 1 (49:24):
Way it sounds. We did to This is on Switch rot. Yeah,
this came out for the Switch too. Sadly didn't get
a physical release, but I downloaded it. You can get
an Asia off of play Asia. You can get a
physical release there that does work on American consoles. But
this game is pretty interesting because you kind of you
(49:44):
control like an you know, a three D action kind
of dude. But also you're kind of setting up your
kind of like cohorts, like villagers to kind of defend
this goddess who you have to escort down this path.
And it gets more challenging and you get more guys,
and you get different kinds of guys. You get like
(50:05):
sumo wrestlers and archers and all sorts of stuff. Uh,
it's pretty interesting. It's like really interesting to look.
Speaker 2 (50:13):
At, but it looks visually pretty yeah, yeah, Gage.
Speaker 1 (50:16):
The move set is a little limited for your actual character,
so it gets a little repetitive, like his his combos, like, yeah,
maybe I gotta get a little deeper. Maybe I just
haven't unlocked more combos, but I haven't unlocked any more
moves since I started the game, And what you start
off with is pretty limited. Uh so it really becomes
a lot more about like positioning your guys, right, and
(50:39):
like selecting which guys to have.
Speaker 2 (50:42):
It sounds more like a tower defense game, right, it is.
Speaker 1 (50:45):
It's very much kind of like a combination of the both.
And then there's also this kind of base building aspect.
But what's weird is that you don't build one base
every time you clear level. That turns into a new base,
so you have to go back and like assign roles
to villagers and have them upgrade these bases, which is
(51:08):
kind of unique and cool for the first one and
for the second one and the third one. But then
like you're ten levels deep and you haven't finished like
seven of these, so after every level you have to
go to each one of these seven levels and like
assigned villagers. So it gets to be like very chore like,
which I really want to see a second version of
this where they kind of streamline it and set it
(51:31):
up a little bit better because it's a cool concept
and it's a beautiful game and it runs great on
the switch too, But man, it is it is losing
me hard. I haven't played it in a few days,
and you know, I.
Speaker 4 (51:45):
Just damn because I was like, you know what, my
my switch to is pretty much a pipe away at
the moment.
Speaker 2 (51:51):
You bought it just for Mario Kart and you hate it?
Speaker 1 (51:54):
Yeah, literally, I mean you might like it more than
I do. It's like it's just that I know Wats
liked it quite a bit. So I'm a little sad
watch isn't he here? Because it might be a missing
something because I'm only like five hours deep into the game,
but I'm already having like these issues where like this
feels so much like a chore to go back and
like build these bases up and the combat I'm already
(52:17):
getting kind of bored with. I was like, I don't
know if this is for me. Maybe I was gonna
stick with it for a little longer. We'll have to see.
Speaker 3 (52:23):
Yeah, well, I mean, he's the thing.
Speaker 4 (52:25):
I always have this discussion when it comes like reviewing games,
and whenever I don't like a game, I usually give
games twenty hours before I review it.
Speaker 3 (52:33):
And the amount of comments I.
Speaker 4 (52:34):
Get, oh, we gets going after fifty hours. I was like,
no one's playing a game.
Speaker 1 (52:39):
That they don't really Yeah, we do so much fun
for fifty hours, why would I want to?
Speaker 4 (52:47):
Yeah, game's got to really hook you in the first
two hours of the main care gameplay loop. Yeah, so
I know, maybe maybe i'll you played Marin cut last
might be all playdation.
Speaker 3 (53:01):
I'll bring news to you next week. So fundrais though,
that's right.
Speaker 1 (53:08):
I also picked up I think I mentioned earlier street
Fighter six on the Switch. What a great version of
tree Fighter six. It plays so good on the Switch.
You can Yeah, yeah, you could play. I I picked
up like a special controller.
Speaker 3 (53:23):
Because you know, paying that looks comfortable.
Speaker 1 (53:27):
It is, it's somewhat comfortable. It's not as good as
my old switch switch one. I'm gonna return it actually
because it's like eighty dollars and it's got a couple issues,
like when the dpad isn't as good as it could
be and you take a capture every time you hit
down because it's too close.
Speaker 2 (53:42):
Yeah, so it's got the misses.
Speaker 1 (53:46):
But like assuming that you're not trying to use the
joy Con which doesn't have a dpad. Uh, the switch
to pro controller is actually fantastic, Like might be my
new favorite controller. I'm not sure it's early, say, but
god damn, it's a really nice controller. But street Fight
er six it plays awesome on the switch too. It's
(54:07):
so nice to have like a really nice handheld version.
I played it on the steam deck, but it never
ran good on the steam deck and it looked kind
of assy too bad. Yeah, it looks great on the
switch too. It's very convenient. I'm really happy to have
it on switch too now.
Speaker 3 (54:25):
Maybe and maybe I'm gonna come straight fight a pro
using switch.
Speaker 2 (54:29):
To you how many are either of you guys maybe
gonna play the new DLC for Desty you play.
Speaker 1 (54:37):
Fate Maybe not.
Speaker 3 (54:40):
Definitely not, are you?
Speaker 2 (54:45):
I would like to, Yeah, I would like to. I
I feel like I owe it to Bungeee to give
it a fair shot. I don't know if I'll make
any content on it or not. I kind of I
kind of feel like my destiny content making are behind me.
That could change, we'll see. But I like a lot
(55:07):
of the things that they're trying with this deal See,
this is the first DEALC I've seen that looks like
they're taking some chances to try and be a little adventurous,
like the whole like matter spark thing turning into a
little ball. And you know, I was looking at some
of the revealed stuff they did just recently with one
of their dev you know dev chats, and they had
this I remember this moment in the gameplay where uh
(55:30):
fire team of three, the guy whose game play they
were showing was last man standing, and it was like
a vexy sort of a situation on Kepler and he
needed to go revive a teammate who was on the
other side of like these this laser grid and he
like turns into the matter Spark and bounces right in
between the two like two of the laser beams to
(55:52):
get to the other side and to exit out of
the matter Spark and revive his teammate. And I don't know.
I saw that and I thought, like they're trying some
stuff here, Like they're trying some stuff, and I respect it.
I do like the whole I gotta say, like the
cinematic trailers with the guy with the big glasses, you
know what I mean. I look at that and I
think like Remedy Games because it has this like office
(56:15):
space vibe to it as well. And I feel like
they're trying to explore some other genres and they're trying
to deliver their content but with new lenses applied to it.
And so because of that, if it was just another
Destiny DLC, you know what I mean, Like, I probably
wouldn't check it out, but I feel like I owe
(56:37):
it to them to give it a fair shake. If
they're going to take some chances on some new delivery,
you know.
Speaker 3 (56:42):
Styles, I would be interested in you playing it and
telling me what you think.
Speaker 2 (56:50):
Well, have you been following it all? Like Raveloffel's journey
through Destiny.
Speaker 4 (56:58):
No.
Speaker 2 (57:00):
Okay, So long story short, there's a huge streamer who's
been doing a lot of Destny stuff lately. Blind.
Speaker 3 (57:08):
Oh yeah, I think it popped up of mine.
Speaker 2 (57:12):
Never played any Destiny before, went into it blind, did
all the raids blind, and I think it was just
last night maybe or early this morning. But in one
of his streams, he just kind of broke down where
he was at with the game. I thought it was
really interesting, and I wanted to get some of your
input on this because you are both former Destiny players.
(57:34):
But the summation of his argument was, if I walk
away from Destiny, it won't be because of Bungee or
the game itself. He was like, I think that this
game is good. I'm having a lot of fun playing it.
The content is exciting, the raids are thrilling for a
hardcore gamer like me, and doing the blind has just
(57:57):
been such a treasure and a joy for him and
his crew. But he was like, if I walk away
from Destiny the game, it will be because of the community.
He's like, there are He was like, there are great
people in the community, for sure, but there are so
many loud voices that are just constantly negative and and
(58:19):
he said, frankly, weird. There's a lot of weirdos, and
it's just making it not an enjoyable space to be
in Publicly. If it was just you know, offline, sure
he would enjoy the game more, but he said the
people themselves are the ones that are making him feel like, okay,
there might be time to move on, which is a
shame to hear. But as both of you are former
(58:42):
Destiny players, did you ever feel like the community was
a variable. There is at least a factor in your atus, so.
Speaker 1 (58:51):
As time went by. It At the beginning, the Destiny
community was amazing, especially having come away from the Call
of Duty community, because like I went, I went directly
from Call of Duty to Destiny, and the Destiny community
was amazing. It was supportive. It was like people were
I don't know, you remember like in Deatie one, you're
running around just doing loops around an area, collected materials
(59:12):
to upgrade your stuff. You jump into voice chat with
somebody who's on the same line and you just start
talking about Star Wars or something random stuff and they
end up on your Xbox friends list or your PlayStation
friends list. At the beginning, it was amazing.
Speaker 3 (59:26):
But it got.
Speaker 1 (59:29):
As people got sick of the game, because I think
that's what mostly happened, right, It's people just you know,
after you put thousands of hours into something, you're just
gonna get sick of it. I think people just wanted
too much. I don't even know what it was, why
why it got toxic. Some of it was creators. There
were some really toxic creators that got really popular and
like that.
Speaker 2 (59:49):
Yeah, there's no doubt about that.
Speaker 1 (59:51):
Yeah.
Speaker 2 (59:52):
I get a lot of people who are like, why
don't you do more collapse. It's like, because I came
out of the Destiny community, I.
Speaker 1 (59:58):
Guess the show every week and we had we just
start because like so one day I had to go
through in elite episodes of just shitty people.
Speaker 2 (01:00:07):
Yeah, yeah, yeah, I think.
Speaker 4 (01:00:14):
I mean that's I mean, it's pretty much why I
stopped making Destiny content. I mean, obviously it dipped down
like views wise, and was having a financial impact, but
also it was just felt like you could never please
the player base, like they were simultaneously unhappy with the
game but didn't want to move on. So it's like
(01:00:35):
you're just in this constant turmoil where if you be positive,
you'll get highly critical people like, oh no, you gotta
go like you fuck Bunge. It was like yeah, but
and then if you be negative, then you get the
other side, which is people just like, oh, I just
want to play my game and have fun. I just
never felt like you could you could really win, and
people like, especially with the live streams.
Speaker 3 (01:00:56):
My live streams, I just people, oh, you gotta play down.
Speaker 4 (01:00:59):
I was like, I'm not play Destiny lovestream because it
is some of the worst experiences because you just get
you get those those both sides of the community coming
in and just off topic. You either get the Bungee hate,
the Destiny hate. It's only gonna apply, but I still
hide it. And then you get people that just want
to chill out and have a good time and I
(01:01:19):
just fucking clash in your stream for hours.
Speaker 3 (01:01:22):
On end, and you're like, all right, that was an
awful stream, see next time.
Speaker 1 (01:01:25):
But that's not why I stop playing Desk. I play
it's not playing Destiny because I got sick of it
right as I just flat out like it was just
I've been doing it for so long. I was just
I was just like mentally done, like I'm checking out,
Like I kind of I wanted to see the ten
year story through. Yeah, and that was like like I
(01:01:46):
knew going into that final shape DLC, like this is
the end of my Destiny journey.
Speaker 3 (01:01:52):
Like for sure, I also to give like Destiny.
Speaker 4 (01:02:01):
You know, it's not specific to Destiny, but after playing
a bunch of different games, like I've seen similarities in
other communities. I just think Destiny has been around for
longer and there's just a little bit more vitriol for
the people who are unhappy and still there yep, than
something else.
Speaker 2 (01:02:22):
You know, do you think there's anything that Bunchie could
have done two faster? Yeah, maybe a more positive community,
especially during those tough times of the game.
Speaker 4 (01:02:34):
If you look at something like Warframe, it's it's not
and day with how they talk with and interact with
their community and listen to feedback. And I think that
is definitely a part of like the Destiny community ecosystem
and people being generally unhappy. I mean, it's a complex
(01:02:57):
topic to try a piece of community and get them
happy about a game. But if you look at something
like Wolframe, people are just happy to be there. Like
when I played Warlframe, the toxicity was just almost zero,
really was, and that game has been around for longer
than Destiny, And I would.
Speaker 2 (01:03:15):
Say, like from the outside looking in, like Warframe seems
to have a community that's just excited. When people like
the game the way they like the game, They're like, yes, yes, yes,
this thing is awesome. I'm so glad you like it
like I like it.
Speaker 4 (01:03:27):
Yeah, exactly, they really attack you when you leave it either,
I mean that might that might past you a bit
like are.
Speaker 1 (01:03:34):
You gonna make? You know?
Speaker 4 (01:03:37):
Like they are legitimately happy and excited. Windstream has step
into Wolframe and give it a shot.
Speaker 1 (01:03:44):
Yeah. Death's also changed so dramatically so many different times,
Like I feel like a lot of different player bases
felt abandoned at different times by the game. You know,
a PDP community comes to mind, like so easily, because
at one point it looked like they were to make
that like a competitive PvP environment and then they just
abandoned it. Yeah.
Speaker 2 (01:04:06):
My issue with that, quite honestly, was honesty. Like if
they had been honest after you know, Forsaken dropped, if
they had said, then hey, just you know, I know
that we just dropped tons of apps, new game modes,
We totally revamped trials, of osirus brought that back, like,
(01:04:26):
but moving forward, we're gonna be, uh, we're gonna be
taking most of our if not all, of our PvP
dev team off and putting them onto the project. If
they had been transparent about that instead of setting a
precedent about what PvP is going to look like expansion
to expansion, then I would have appreciated that transparency a
lot more than just Then we get to the next
(01:04:46):
DLC and nothing happens with PvP and we're like, oh, hey,
did you guys forget that? And the problem yeah, and
the problem was they they they kept making promises. They're like, yes,
p we do not see a future for Destiny that
where PvP is not an integral part of it. We're like, okay, cool,
because I was a little worried because you know, we
just had a brand new expansion and every expansion going
(01:05:08):
back to D one's launch has had like new PvP
maps and you know, new PvP loot and all that business.
And they're like, yeah, waita trust us, PDP is important
to us. And then the next DLC came out and
there was nothing for PvP, and they said the same thing. Listen,
we know like sorry, you know, we really wanted to
get the PPE stuff through. PvP is super important to us,
(01:05:30):
and they just kept saying that instead of being honest
and saying, hey, guys, there's no PvP team in terms
of like making new maps and stuff like that, Like
that's not a thing anymore. Those people are off, they're
working on other side projects and parachute things and all
that business. If they had been honest about that so
we knew what to expect, I would have respected that
a lot more than just allowing the precedent to be
(01:05:52):
set early and then abandoning the precedent without any heads up.
That was my issue with it.
Speaker 1 (01:05:59):
YEP.
Speaker 3 (01:06:00):
I had the similar thing when it came to like
general seasons. You know, I.
Speaker 4 (01:06:06):
Left off the final shite and they're like, yeah, we
hear you. It's repetitive, it's formula, like we did this
to you know, you get content on the door, and
obviously it's tough, and they changed the whole model from
seasons to episodes, and I was like, this looks exactly
the times this season. You just rebranded it as an episode,
And yeah.
Speaker 1 (01:06:25):
I didn't like the season stuff from the get go,
Like right off the jump, I didn't like it. It
was so it was so late eye content, and it
was so so many of the story stuff. It's like, Okay,
you get a story mission, then you gotta go, okay,
run strikes for the next hour to get enough you know,
materials to run the next story mission, or go run
(01:06:46):
you know this for whatever. Look, I gotta see the game.
Speaker 2 (01:06:52):
Can I tell you? I was in the summit meeting.
It was a smaller group when they pitched like the
see battle pass formula. Yeah, I was in there, and
I was sitting right next to a guy who now
works for Bunchie, but he was on the summit with
me at the time. He was not working for them.
And when they pitched it, like the guy who pitched
(01:07:13):
it to us was so excited about it, and we
were we were all like nah, and he seemed like
really like dejected even that we weren't super on board
with this vision. But you know, it is what it is.
That's the direction they went. That's where a lot of
the direction a lot of people went with their content
(01:07:33):
and their live service games. But what can you do.
I understand that it is a real struggle. I do
not envy anyone who has to run a live service
game like that would be a nightmare. It's just a
you're a hamster on a wheel constantly.
Speaker 1 (01:07:51):
Because like the whole point is to earn loop by shooting. Yes,
so what do you sell? You know, like what do
you sell?
Speaker 2 (01:07:58):
That's right? Like I don't. But then you look at
other games. It's like that our Leader shooters but aren't
live service model, and they do so like the Portlands
two community and Portland's three has already come and gone,
but the Portland's two community is still thriving, like they
they haul, but Portland's to create. I see Portland's two
(01:08:19):
creators posting videos every week they get one hundred thousand views,
Like that is insane.
Speaker 1 (01:08:25):
That's insane.
Speaker 2 (01:08:27):
It's not a live service game. They just made a
banger product and they made some banger DLCs and they
said have fun and enjoy it, right and you know
the support and patch and makeupdates isn't need it. But
but that's crazy to me. And then you've got live
service games that are trying to recreate that experience every month,
you know what I mean, a way to like monetize it,
(01:08:50):
Like yeah, that's right, but we people, that's right.
Speaker 1 (01:08:55):
What do you sell me though that? Like I want
to earn this stuff, you know, like I want to.
It's always been a problem for Destiny. It's right from
the get go with the Coroma armor, it was like,
wait a minute, what are you doing here? You're selling
the stuff that we used to earn. Anyhow, Kenny, I
(01:09:22):
will listen.
Speaker 2 (01:09:24):
I will never cheer for Destiny to fail ever because
I love I love that world, the people that made it,
and you know, the character is the space, the lower
all that I think is just a super cool game
all around. So I'll never cheer for it to fail,
even constantly eight hours a day. Oh really, love that's cool.
Speaker 1 (01:09:46):
He didn't know what, didn't care at all?
Speaker 4 (01:09:51):
You don't think would have changed been a positive impact
for Dessie and lots of wise is actually having a
another looting TREADAUH competition like proper first person Luton Street
competition that did well, because I think.
Speaker 3 (01:10:05):
The people that well, if you didn't really like, would
have would.
Speaker 4 (01:10:09):
Have left, you know what I mean, Like I feel
like there's no if you really like first person looting shooters,
there's no way for you to really go. There's no
there's no replacement, and so you end up staying there
and just being unhappy.
Speaker 1 (01:10:22):
Yeah.
Speaker 3 (01:10:23):
Yeah, And if I did have competition, they might have
done something different as well. Maybe I might have put
more investment into it.
Speaker 1 (01:10:30):
And it's a pioneering game like it always has been like,
and they've been leading the way and sometimes they made
they've made huge mistakes, but they also made huge They've
had huge like I'll never forget Trials with Cyrus. The
first year of Trials of Cyrus was amazing to me.
It was like, oh my god, everybody gets to be
a competitive gamer, right, Like everybody gets that feeling of
(01:10:51):
like it's on the line.
Speaker 2 (01:10:54):
It was playable and watchable like top of top of
the Twitch directory, like back in early Twitch days, like
nothing was. Nothing was getting viewsed like Charals Wars back
then was getting viewsed.
Speaker 1 (01:11:05):
It was so fun.
Speaker 2 (01:11:06):
I remember I won't name their name, but I remember
sitting down and having a drink with another streamer who
was a huge Trials streamer when Trials first launched, and
he was like, I went from waiting tables to when
Charals with Stars launched. I made two hundred thousand dollars
in a year, and I didn't know what to do
(01:11:26):
with myself.
Speaker 1 (01:11:28):
I hope saved say what I saved?
Speaker 2 (01:11:32):
No, he did not, But that's why they That's why
I want, That's why I old name him.
Speaker 1 (01:11:40):
Was fun.
Speaker 2 (01:11:41):
Yeah, that's right. It was like, uh you remember that.
I think it was a Super Bowl commercial years ago
when it was mc hammer doing don't touch his done
in front of his mansion with the Lamborghinis and then
there's like this hard pause and then they're like yeah,
they're like towing the Lamborghinia way. It's that Yeah.
Speaker 1 (01:12:06):
Yeah, I mean I'll never forget my time with Desty.
I'll never forget the time in the community streaming it
every day. I was having a blast. I honestly was like,
oh yeah, you know, playing meeting so many cool people,
you know, like having so much fun, going to like
conventions and you know it was amazing. It really was.
Speaker 2 (01:12:28):
All that stuff.
Speaker 1 (01:12:28):
Yeah, Like the was so fun too. It was a
broken mess. It always was a broken mess though, from
the get from the yah.
Speaker 2 (01:12:40):
When VEXS Myth the Class came out. Yeah, people freak
out about fusion rifles with two shots in them today,
but do you remember Pocket Infinity with twenty one am
just going sper across the VAP.
Speaker 1 (01:12:54):
I love it. Oh man, those are the days, dude, outstanding.
Speaker 2 (01:13:01):
And if you can recapture that and I for a
long time, they're having fun now, like oh yeah, the
deasi community, let's not kid ourselves. The deest community is
still a strong and vibrant community. Whether you like them
or not, whether you find them toxic or not, whatever,
But there's still a ton of people that love playing Destiny.
(01:13:22):
And I will never be one of those guys. Is
like h is Still people still play this, gabe, you
know what I mean, Like those people are a pain
in the butt. But of course people play game.
Speaker 4 (01:13:32):
Playing like a whole bunch of other games, from one
Frame to Division one, Division.
Speaker 3 (01:13:38):
Two, gone back to and them.
Speaker 4 (01:13:40):
You can see why Destiny had success for so long,
like the cool gameplay loop, and like even the enemies,
like all the other games are players like oh man, Like,
I know everyone's kind of sick of the same enemies
and DESSI over and over again, but like they're really
good enemies.
Speaker 3 (01:13:55):
They're really good enemy designs. They're really well named.
Speaker 4 (01:13:58):
They've got different combat flavors that you have to do
different stuff to avoid them and counter them, and that
feeds into how good the loot is and how you
get different loot and you get.
Speaker 3 (01:14:06):
Armor and you got web perks on it.
Speaker 4 (01:14:08):
Like it has that formula really down pat and it
had that for a long time.
Speaker 1 (01:14:14):
I feel like a lot of like its current competition
is caught up as far as shooting field goes, But
there was a good like six or seven years where
it was the best feeling shooter.
Speaker 3 (01:14:21):
Yeah, sure, yeah, it just was.
Speaker 1 (01:14:24):
It felt good. Can we talk about the switch to
a little bit, because I guess I think this thing
is weird? Milind you got one? Do you have one? TV?
Speaker 2 (01:14:34):
I don't have one.
Speaker 1 (01:14:35):
No, it's a weird device. Man, What do you think
about this?
Speaker 3 (01:14:40):
Just the hardware, it's not comfortable. It's not comfortable with.
Speaker 4 (01:14:44):
With the joy cards to the hand, like if you
if you're holding it like undogged, like these things just
dig into your palmp like I didn't.
Speaker 1 (01:14:52):
Did you find the first one to be comfortable?
Speaker 2 (01:14:55):
No?
Speaker 1 (01:14:55):
No, I comfortable.
Speaker 3 (01:14:57):
I thought they might have improved in the formula.
Speaker 1 (01:15:00):
No, I mean it looks exactly the same to me, Like,
I mean I.
Speaker 4 (01:15:04):
Was surprised with the Like the screen size is noticeably
bigger than the I really like.
Speaker 1 (01:15:10):
The screen size.
Speaker 4 (01:15:11):
Yeah, yeah, screen size is good. I mean, obviously it's
a lot more steady that the joy CON's like attaching.
I think that's also, yeah, fantastic, but I mean it's
not it's not a comfortable handhold, which you know should
be a priority to be honest.
Speaker 1 (01:15:25):
Yeah, you wouldn't have to buy a third party device
to make it comfortable to hold, to make accountable.
Speaker 3 (01:15:30):
Yeah, apart from that, lonely played Mario on it, so
who knows.
Speaker 1 (01:15:33):
I'm looking forward to some of the games coming out even.
Speaker 2 (01:15:36):
Yeah, next week, right, what's coming out next week?
Speaker 1 (01:15:41):
The Donkey Kong game is coming out next week?
Speaker 2 (01:15:43):
Oh that's right, the one of the Singing Chick.
Speaker 3 (01:15:45):
Yeah, Pauline.
Speaker 2 (01:15:47):
I saw the trailer fan and I was like, this
actually looks kind of fun and playful. But when are
they going to do a new freaking Bancho Kazuoi.
Speaker 1 (01:15:54):
That's what I want to know. Wasn't that developed by Rare?
Didn't they just get laid off? Probably? I think everybody
and everybody works it Rare.
Speaker 3 (01:16:05):
Yeah, that will waging on Perfect Doka and yeah, I.
Speaker 2 (01:16:08):
Feel like I feel like a new Banjo Kazooi game,
if they could get the rights to it would would
be a great Nintendo title they got the money. Yeah,
don't you think of Banjo Kazooi game on a Switch
to would be.
Speaker 3 (01:16:23):
Like that? That spiritual success of one that didn't do
well ukulele?
Speaker 1 (01:16:29):
Yeah, is that what it's called. I feel like that
like era of like the three D platformers, like the
n sixty four style, like you had Barti sixty four,
Doggy Kong sixty four, uh, Banjo Kazooi, Like there was
a bunch of them, and I feel like the only
(01:16:49):
one of those that really survived was Maria. Yeah. They
don't make games like that much anymore, although Doggy Kong,
but it does kind of appear in the best sort
of like that.
Speaker 2 (01:16:59):
It does sort of vibe done that.
Speaker 1 (01:17:01):
Yeah.
Speaker 3 (01:17:02):
Well, I mean Astroid bought and play section did well.
Speaker 1 (01:17:04):
So that's true.
Speaker 2 (01:17:05):
Oh that's fair. Yeah, that's fair.
Speaker 3 (01:17:07):
That's fair.
Speaker 1 (01:17:07):
Yeah, that did fantastic. How okay, there's another thing about Switch.
How did they see Astrobat on the PlayStation four and
then release that ten dollars came I don't even remember
what's no, it's like about Switch.
Speaker 3 (01:17:25):
Learn about you Switch mini games? Yeah for ten bucks?
Speaker 1 (01:17:29):
Yeah, Like, what in the hell I wanted to?
Speaker 4 (01:17:32):
I wanted to buy it on Daiwan to show chat,
and everyone convinced me to white smile, you're only encouraging.
Speaker 3 (01:17:39):
I was like, for the content, come on for the
content with ten dollar game and fuck around.
Speaker 2 (01:17:44):
I bet I could get a twenty dollars video out
of this.
Speaker 1 (01:17:47):
Yeah pretty much?
Speaker 3 (01:17:48):
Yeah, yep, yep, yea.
Speaker 1 (01:17:53):
I do think that. I said that the joy cons
are more comfortable. I think than the original joy Cons.
The joy Tears are more comfortable because they're bigger, so like, yeah,
they are a little more like the thumbstick is bigger,
like the whole thing is a little bit bigger. It
is more comfortable. I would agree with you. It's not
that comfortable though. It definitely runs hotter, and it doesn't
(01:18:15):
the battery life isn't as long as I would have
hoped either, yea, that best.
Speaker 4 (01:18:22):
Oh man, A couple of hours you get in hand older, No,
only a little bit. I've got nothing to planet like, so.
Speaker 1 (01:18:29):
Hi I did.
Speaker 4 (01:18:30):
I did a little bit of if I'll see a
TikTok with a short cut for like Marraycott, I'll just
practice time trials on the couch like and that. That's
that's as much as I use it. I was using
every stream to do some Marricut rices.
Speaker 3 (01:18:44):
But then it's it's not fun to play Marriycott on
the stream.
Speaker 1 (01:18:51):
It's not.
Speaker 4 (01:18:53):
No, well you said, so I used to. I do
three races of Marricot every beginning of every stream. Just
don't get everyone excited, you know, I warm up the stream.
We put the bets on on twitch. You you can
gamble on the top five, you know, they could. They
can bet their channel points on if I'm going to
get in the top five or not. But it's just
like it's such a dos roll when you do twenty
(01:19:13):
four players in a straight line, so you know, it's like, no,
who knows, Maybe it's nothing to do with skill anymore.
Speaker 1 (01:19:22):
So yeah, there. It did launched with a lot of software.
A lot of it is like ports from other systems,
so and I've played kind of all of them that
I kind of wanted to, except for Path of the Goddess,
which was kind of just like I had I had
seen when it came out, but I hadn't gotten a
chance to play it.
Speaker 3 (01:19:39):
Like the hit Man.
Speaker 1 (01:19:41):
Hit Man game is on there, but I played the
Debt to Death on PC years ago. What is it? Uh,
Cyberpunk is on there, but again, play that to death
years ago. I mean, there's a lot of games that
it launched with, but a lot of them are relatively old,
so you know a lot of I am waiting for
(01:20:02):
some more software. I do like Mario Hart is kind
of more fun than I thought it would be, especially
after you described it. But mainly I just play it
like kind of while my wife is watching something boring
on TV next door playing Mario Kart yep yep to
watching her soaps.
Speaker 2 (01:20:23):
Yeah, I will say my wife, I'm not like a
medical drama guy, but she, uh, she was like, you
gotta watch the show with me. It's a medical drama.
Like you know, I don't like medical dramas. She's like, no, no, no,
So it's really good.
Speaker 1 (01:20:34):
It's really good.
Speaker 2 (01:20:35):
It's called The Pit.
Speaker 1 (01:20:36):
That's a good show. I was like.
Speaker 2 (01:20:39):
I was like, Okay, we're gonna we gonna We're gonna
do another one. Now, go ahead, go cut up the
next episode.
Speaker 1 (01:20:45):
Yeah.
Speaker 2 (01:20:45):
I was like, oh yeah, then I was into it. Yeah.
Speaker 1 (01:20:48):
Yeah, not to hear there. We were watching, uh what
is the Star Wars animated series called.
Speaker 2 (01:20:56):
Which One Rebels? Or uh, like how recent new No
it's pretty old.
Speaker 1 (01:21:03):
It's pretty old. Clone Wars it might have been. Yeah. Uh,
my wife watched it all the way through with our kids,
and now she's kind of like she wants to like
kind of rewatch it. And I find that show to
be very boring. Clone Wars, I think it is Clone
(01:21:23):
Wars Visions is okay.
Speaker 2 (01:21:26):
I think Rebel I I will die on this hill that.
I think Rebels is a better show than the Clone Wars,
where Clone Wars were great if you like lower like
it's good stories in there. Yeah, that's Rebels was a
better show.
Speaker 1 (01:21:38):
I've heard that you got to get through like the
first three seasons the Clone Wars.
Speaker 2 (01:21:41):
It's fifty hours. You got to get through fifty hours.
Speaker 1 (01:21:43):
Man is good? Can I just skip it? No? Then
you won't know what's happening.
Speaker 2 (01:21:49):
No, it would be lost. Man.
Speaker 1 (01:21:54):
Uh anything we ask you, anything they want to bring up.
Speaker 3 (01:22:00):
No, I think that is an even looking forward to.
I think it's just.
Speaker 2 (01:22:11):
They released a new Borderlands sort of narrative trailer. Uh
it was just today, wasn't it? Think it was literally today? Yeah,
but it showed off one of the characters, the Siren
this time around. If you're familiar with the Borderlands world,
it was sort of like lore shattering. It's like, is
what we thought true not true anymore, because the way
(01:22:33):
we understood it was that sirens were born sirens, and
there's only a certain number of them, you know, alive
at any given time, right, so when one dies, another
one is born to sort of take their place. But
this time around, it's like girl work in retail. It's
kind of it's very Borderlands, right, She's working retail. It's
(01:22:53):
the Black Friday sale, goes goes live early. Her boss
like is like that, well, all these people start flooding
the store, and he's like, well, good luck, and he
like offs himself and she's like so anyways, it's like
during the chaos of this moment where her siren powers
(01:23:15):
manifest and she's she looks like she's maybe eighteen years
old or so, right, young gal, so not a baby,
not born with siren powers, and she accidentally slices everybody
in the store to pieces, which is cool in borderlandsy
but anyways, so it's just sort of like, okay, well
when was that was like that the moment that I
(01:23:35):
don't know if you guys played Borlands three, but we
kill a siren in Borlands three was like, was that
the moment that she died? So there needed to be
a new siren to take her place, and it ended
up being this chick. I don't know. So if you're
into like the Borlands world, there's a lot of like
fun Lord discussions going on right now in the subreddits
and online, so that's kind of fun.
Speaker 4 (01:23:57):
Nuts Uh yeah, granted too. And also Wu Chang Fallen
Feathers and Watts end of July as well is end
of July Ninja.
Speaker 3 (01:24:11):
Garden are rage bounds. So is that just a demo
at the moment you can play.
Speaker 1 (01:24:15):
Yeah, the demo is fantastic, but the game comes out.
Speaker 4 (01:24:19):
And I'm also saying super Vibe comes out of the
end of July. I don't know if that is still accurate.
That was like that leg of Legends Battle Royale. I
don't know if that's still interesting.
Speaker 1 (01:24:33):
Planned Did you guys watch the Ghost of Yota PlayStation
thing today?
Speaker 3 (01:24:38):
I started watching this morning. I couldn't watch all of
it a bit, not enough to even comment on.
Speaker 1 (01:24:43):
All Right, well, what's cool about that? Next week, especially
with Wat's coming back, I just want to talk about that.
Speaker 2 (01:24:48):
Well, next week's the charity thing.
Speaker 1 (01:24:51):
Yeah. Yeah, that's what we got to look forward to
doing the charity stream for TCX.
Speaker 2 (01:24:56):
Yeah, be here next week, a week from now.
Speaker 1 (01:24:59):
Yeah, yeah, that's gonna be fun. Sorts of terrible things
to ourselves.
Speaker 2 (01:25:05):
You gotta do your donut thing again. I gotta say, like,
that didn't look like a punishment. It was pay me
money to eat donuts. Oh, I'm having such a bad time.
Speaker 1 (01:25:19):
It was so many donuts. But also the donuts was
only part of it. I had to do ten squats,
that's right.
Speaker 3 (01:25:29):
That's so.
Speaker 2 (01:25:30):
Did you break even? Did you break even the next day?
Did the squats offset the donuts?
Speaker 3 (01:25:36):
No?
Speaker 1 (01:25:36):
Probably not. I think it takes more than ten squats
for doughnuts.
Speaker 2 (01:25:40):
Your dieticians freaking out like it's not how it works.
Speaker 1 (01:25:43):
No, I felt real bad. Was that the same week
time we were doing the jellybeans?
Speaker 3 (01:25:50):
Probably no?
Speaker 2 (01:25:52):
I think that was where's the donuts? Two years ago?
I think the donuts was two years ago, wasn't it?
Or was it last year?
Speaker 1 (01:26:00):
Doing this for a long time.
Speaker 2 (01:26:01):
I will never forget Jaysonyperton for the jelly beans, because
I I've got a pretty good solid stomach. I've had
a whole lot of wide riety cuisines, but those bean boozleds.
I legitimately, I was pretty sure I was gonna vomit
on stream.
Speaker 1 (01:26:17):
There was a They were all bad, but there were
a couple of.
Speaker 2 (01:26:20):
Them that were The bigger one was so bad, so bad.
Speaker 1 (01:26:26):
It was the band aid one.
Speaker 2 (01:26:27):
For me. Band aid was so bad. You're so right.
I forgot about that, and you said it, and my
tongue immediately remembered it, and I hate you for that.
I was like actually gagging.
Speaker 1 (01:26:45):
Yeah, what if we did like awesome stuff instead of
like putting ourselves to pain. What if we did like
awesome stuff. We get one hundred thousand dollars, I'll buy
a Ferrari.
Speaker 2 (01:27:01):
For one of the kids, says Saints. He's like, thanks,
So can I get healthy? Here's a car.
Speaker 3 (01:27:12):
Joy Rod.
Speaker 2 (01:27:14):
You're wrong fre even suggesting that, bri or what a
horrible idea?
Speaker 1 (01:27:22):
Pain we pay for pain?
Speaker 2 (01:27:25):
Yeah, that's the thing, is like you gotta figure out what, Oh,
look at you here a chat get involved? I noticed
it is like if you're watching this or listening to
the podcast version or whatever, and you're watching this after
the fact, leave a comment for us, Let us know
what you want to see. What are some good suggestions
you guys have for donation incentives this time around, because
we do have to like really rack our brains to
come up with fresh stuff every year because we do
(01:27:47):
this for so long. So we'd love some input from
you guys. What what would you want to punish us
with or even reward us with, or like community rewards,
Like did you guys like it when we did the
DCP Dungeons and Dragons episode, right, because that was the
charity incentive two years ago we did that, which we
had a lot of fun with. I don't know if
you guys enjoyed it on your end, but stuff like
(01:28:07):
that give us some ideas. Yeah, we'd love to hear.
Speaker 1 (01:28:10):
Would you like to see Milons just take a hot
poker in his eye?
Speaker 3 (01:28:18):
Groggy?
Speaker 1 (01:28:23):
Yeah? You did?
Speaker 2 (01:28:24):
You did Ozzie Trivia last year?
Speaker 3 (01:28:27):
I forgot about that.
Speaker 1 (01:28:28):
That was fun. Yeah, do that again. Let's do that again.
You know what?
Speaker 3 (01:28:34):
We could merge Aussie trivia with PAK.
Speaker 4 (01:28:40):
We'll get to like a checkpoint and you have to
answer questions and if you get it wrong, shoey.
Speaker 2 (01:28:50):
We did Showies one year. Two years ago we did schewey.
Speaker 1 (01:28:53):
Yeah, it was I thought the taste state of my muff,
like three days for two hundred k milon fights a kangaroo.
Speaker 3 (01:29:05):
I like that.
Speaker 1 (01:29:06):
That's a good idea. Is that arm healed up? You ready?
You're fighting strength milin.
Speaker 4 (01:29:12):
I'll gotta go to the doc to this afternoon. Actually
we'll see all of if I'm kangaroo shrung.
Speaker 1 (01:29:17):
Yeah, all right.
Speaker 2 (01:29:23):
Do you have like Auzie peda over there? Are they
gonna get upset at you for punching an animal? Uh?
Speaker 4 (01:29:30):
If the animal that guy, it will be fine if
I just poked up to a roundhom kangaroo ripped one
on him.
Speaker 1 (01:29:38):
Yes?
Speaker 3 (01:29:39):
Good.
Speaker 1 (01:29:40):
So many of my favorite videos on the internet in
poff kangaroos. Actually there's there's one. I'm sure I've talked
about this podcast. But there's like this dude like dressed
up in like some kind of like big kids suit,
like a like a like a Barney outfit or something
like that. Yah okay, and he's standing next to a
kangaroo and the kangaroo looks over at him, looks back
(01:30:01):
at the camera, and then just like reaches over and
puts him in this art like it just starts beating.
Speaker 2 (01:30:12):
Man good time, Like when God was making animals, he
got to the kangaroo and he's like, I'm gonna put
all of my wrath in this animal, all of it.
Speaker 1 (01:30:23):
They look so cute, and then you see that they're jacked.
Speaker 2 (01:30:26):
Yeah.
Speaker 1 (01:30:27):
Yeah, there's another one where this kangaroo is attacking this
guy's dog. So the guy runs out and he starts
boxing the kangaroo, and the cas like, what the fuck
are you doing? Man? What a good one? All right,
so we wrap this one up, guys, let's do it. Yeah,
(01:30:48):
all right, thank you all for joining us. We'll be
back next week. I think we're gonna be on two
hours earlier than the regular time.
Speaker 3 (01:30:55):
Is a little bit, a little bit earlier.
Speaker 2 (01:30:57):
Yeah, two hours versus one.
Speaker 1 (01:30:59):
I don't know. We'll get better that.
Speaker 2 (01:31:03):
I can check out our socials, follow the DCP Twitter page.
We'll uh, we'll blast out there.
Speaker 1 (01:31:09):
Yeah, but thanks for joining us. We'll see you next week.
Bye bye. They