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July 25, 2025 • 100 mins
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello and welcome. I don't have a camera today, guys,
I don't. I don't feel good, a little under the weather.
I had surgery, so I've been gaming a lot.

Speaker 2 (00:09):
Well, are you okay?

Speaker 1 (00:11):
I am, I'm fine. It was really minor surgery, not
a big deal, like nothing to write home about, but
it met two weeks of game time, like on the
couch game in hardcore.

Speaker 3 (00:22):
I have finished guilty gaming.

Speaker 2 (00:25):
Yeah, yeah, non guilt gaming.

Speaker 3 (00:28):
Yeah, guilt gaming.

Speaker 4 (00:29):
I put it eight hours into Wu Chang Clan today.

Speaker 2 (00:33):
Damn about it.

Speaker 4 (00:37):
We got Lego back today, Lego.

Speaker 5 (00:44):
This will be fun. Yeah, I'm excited. I'm excited to
talk to y'all. See what's going on in gaming for y'all.
I'm excited to talk about Destiny. And I'm excited about
that battlefield trailer the drop today. That looks incredible.

Speaker 4 (00:58):
This I haven't seen it. Have to watch it.

Speaker 5 (01:01):
Oh man, it was you know what it was. Let
me summarize it for you. It was basically like you
know that movie Civil War that came out a little
bit ago. Yeah, okay, so it was like that, but
video game form with helicopters crashing a lot. They were
like twenty five helicopters that crashed it.

Speaker 3 (01:21):
There were a lot of helicopter crashing.

Speaker 4 (01:23):
Does sound fun? That sounds good.

Speaker 3 (01:27):
I don't remember when I ever think of Battlefield. I
always think of that that clip of the guy that
is flying the jet. He jumps out, he rock the
guy and then gets back in. And then I think
they made it into a trailer too, like that they
like recreated it in a trailer at some point.

Speaker 4 (01:46):
That is an all time great Battlefield moment.

Speaker 3 (01:49):
It it is, it is I Battlefield was my game
before Destiny. That's all I applied. I just played battle really,
I just goofed around the battlefield. Uh whatever was around
twenty fourteen?

Speaker 4 (02:04):
Want what was that?

Speaker 3 (02:06):
Probably Battlefeld three, I think yeah, three or four? Yeah,
I think it was Battlefel three. I mean Bad Company
was the first one I ap played it, and god damn,
I like loved Battlefield a Bad Company yeah, and then yeah,
Battlefield three was just like hanging out in helicopters, just picy,
doing that fucking around helicopters, trying to snot people like

(02:26):
sitt in a match made the bottom of later board,
trying to get one snot just for fun, and I
was it was.

Speaker 5 (02:33):
Man it was like the OD like first person shooter
for well, not first like first multiplayer game, because like
what is it? Halo came out the year before I
think the original Battlefield came out.

Speaker 6 (02:45):
I could be wrong.

Speaker 5 (02:46):
I hope my dates messed up, but I remember like
playing PC Battlefield nineteen forty two, like private servers with
my dad who would like set it up on his
PC and then just because that's how your own game,
you just servers.

Speaker 6 (03:01):
Yeah, it is incredible.

Speaker 1 (03:04):
Yeah, those old school days they having to like search
for servers and like servers, like they didn't have matchmaking,
right they have server?

Speaker 3 (03:14):
Yeah, so what what else you play? Wu Chang?

Speaker 6 (03:19):
No, No for me.

Speaker 5 (03:21):
For me, it's it's it's literally just been for me.
H hey, it's it's just been Destiny and Pokemon Pocket.

Speaker 7 (03:28):
Honestly, I love that.

Speaker 6 (03:31):
But yeah, it's so much fun.

Speaker 3 (03:34):
That made so much money Pogamon Pocket, like rolling it.
I'm job was just saying, I'm just starting to come
off the train of Pokemon Pocket, like I've got I've
got every card up until now. I think I'm missing
one which I finished trades for when this season finishes.
But I've been on the Pokemon Pocket treadmill. I think
I might be getting off getting off.

Speaker 6 (03:56):
It's fair, it's fair.

Speaker 5 (03:58):
It's just it's just it was a good, easy thing
to do. I've been working a lot and haven't been able.

Speaker 7 (04:03):
To gain as much.

Speaker 5 (04:04):
So whenever you have something that you can couch game
like that, that's just like, oh it's just whatever, but
actually has a little bit of you know, you can
get a little off meta with it and have some
fun even in rank stuff.

Speaker 6 (04:15):
So that's been fun.

Speaker 3 (04:17):
Yeah, awesome? Uh brough, So what you you played eight
hours of Woodshang.

Speaker 4 (04:23):
Dude all morning? I ordered it. I pre ordered it
from best Buy. They sent me on deck. No, no, no,
they they.

Speaker 1 (04:33):
I bought it for the PlayStation, but they I pre
ordered it from best Buy. I went and picked it
up like at ten o'clock in the morning rate when
they woke up, and basically just got off and there
was a quick lunch break in there as well.

Speaker 3 (04:48):
But man, well what a game. Interested to your thoughts,
because I don't think it's doing well with Steam reviews wise,
But I've put about seven hours in. I'm having a
pretty good time.

Speaker 2 (04:58):
Seven hours, yeah, almost exactly.

Speaker 1 (05:00):
I think the problem with Steam reviews is that the
performance sucks, right.

Speaker 2 (05:06):
My performance is buttery smooth, and you're fifty ninety on
my fifty eighty function and twenty sps everything Max, I'm
having a blast.

Speaker 3 (05:16):
Yeah, I mean I'm on a twenty eighty TI and
I'm getting between sixty and eighty fps with it dropping
down to probably closer to like seventy Injuring combat. But
it's nothing that's like, it's not cyberpunk level of performance.
It's not like no, And it's also not like that
I'm not losing fights because of it either, Like maybe

(05:36):
a couple of times I've had some hitching, but I
haven't lost fights or it hasn't been like unplayable at all.
I will say, I don't. I'm interested to hear your thoughts, Watson.
It looked the same, but the first thing I noticed
is that looks really blurry.

Speaker 2 (05:54):
And I don't not blurry for me at all.

Speaker 3 (05:56):
It's not blur for you at all.

Speaker 2 (05:58):
It's super graz Yeah.

Speaker 3 (06:00):
Like so that's that's probably maybe where some of the
reviews on older cards is coming from. Like when I
got in, I was like, what is going on here?
And I chat ended up checking some reviews. People kind
of complaining in like some areas, it's like this fuzziness
to it, and I couldn't get rid of it.

Speaker 1 (06:16):
Well, you're probably super exampling, right and you're twenty eighty
TI does that sport the LSS.

Speaker 3 (06:26):
I don't know. It's not my era of expertise. I
just plug it in and you click. I told ask
people to click buns. I click a button buns and ah,
well yeah, and like it actually was just worse in
the starting area too, like it was a lot less
noticeable further on certain areas. But yeah, I think that's
where a lot of the STEME reviews.

Speaker 2 (06:47):
Are it is, yeah, from I haven't read them, but
I've seen people say, like people saying, oh, it's just
all it's performance, it's performance stuff.

Speaker 1 (06:55):
Yeah, yeah, yeah, I'm playing on the Polaystation five Pro.
I went and got a PlayStation five Pro operation for
two weeks of sloth sloughed.

Speaker 4 (07:04):
Which I'm enjoying frankly.

Speaker 1 (07:06):
And you can put it in like uh, there's like
three modes like performance Balanced and Quality mode and running
in quality mode it pretty much old sixty fps on
the Pro and it looks great, Like it looks really good, honestly.

Speaker 2 (07:25):
I'm looking at it and I'm like, oh, this game
looks really good.

Speaker 3 (07:29):
Yeah, so I think it, Like from what I've been
saying with with my rig, it's definitely not the nazis
looking souls like, especially if you're not putting it up
against laws and payin stuff like that like it it's not.

Speaker 1 (07:47):
It is an Unreal Engine five game, so that might
be pushing it for older PCs at.

Speaker 4 (07:53):
This point, but it might not be.

Speaker 1 (07:56):
The engine well, I may not be optimized yet for like,
you know, they might have put all their time and
effort into getting it running great on consoles because that's
where the bulk of their sales come from. Like, it
might take more time to get it optimized really well
for the PC.

Speaker 2 (08:16):
Yeah, I'm buttery though, buttery smooth. I don't have like
any hitching either, Whereas like with Wu Kong, which is
probably the most other like recent Unreal Engine five like
high action game, it was running smooth, but it would
hitch every now and then. I don't have any of

(08:36):
that with Wu Ching. It's just smooth the whole way.
Pretty consistent frame rate too. I'm between like one ten
and one pretty much the whole time.

Speaker 4 (08:45):
Well, other than performance. I'm really enjoying the game.

Speaker 1 (08:47):
I don't know what you guys have felt like so far,
but I'm enjoying kind of the atmosphere.

Speaker 4 (08:53):
Main characters a little weird. She doesn't like clothes that much, but.

Speaker 2 (09:01):
All the outfits you pick, Cabri, I mean there's some
there's some very color covered clones.

Speaker 1 (09:05):
Sometimes a cetipede really wants to kill you, and you
got to put the clothes on that protects you from
the rock.

Speaker 4 (09:13):
You know what I'm saying.

Speaker 3 (09:14):
Yeah, I had to put my corruption.

Speaker 1 (09:16):
Yes, I had to put my corruption this Yet the
centipedo is not very nice, likes corruption and burn, and
I am not a very good gamer.

Speaker 4 (09:30):
I need to be able to take a couple of hits, right.

Speaker 3 (09:36):
Uh yeah, what have you thought about the gameplay itself, Bri?

Speaker 2 (09:40):
You go first give us your gameplay Rundown.

Speaker 4 (09:43):
So far, I like it.

Speaker 1 (09:44):
I mean it's really limited as far as how much
time I put into it. I've only really focused on
a weapon, the long sword, Like I just decided I'm
just gonna like see what this has to offer, because
early on I realized that it has a like a
blocking a Perry mechanic, which not apparently not all of
the weapons do, so I figured I'm gonna I'm gonna

(10:06):
try this out. It also looks cool the way she
kind of holds it behind her and kind of like
drags it. I think it's really neat, and I like
the move set that was early on, and as I've
been getting new skills and stuff, I've been enjoying that.
I got a couple of problems with the game where
it's like there's like every time you see something on

(10:28):
the ground, you gotta like stop, bend over, pick it up.
You can't just like run past it and like tap
the X button too, like just grab stuff on the
way through. A lot of the menus are really slow
on the PS four, where like you can come up
to a shrine and it's like you have to you know,
you gotta like load the shrine and then you gotta

(10:49):
load this part of the shrine and load that part
of the shrine. So a lot of that kind of
stuff I find friction in, but actually running around, I
love the level design.

Speaker 4 (10:57):
It looks fantastic.

Speaker 3 (10:59):
I like the end of me.

Speaker 1 (11:00):
I'm having fun fighting them. They're they're all interesting and
I gotta fight them differently, so it's not just like
run at them and spam our one until, you know,
try and kill them before some of them I still
do that, try and kill them before they can react
to anything. But I don't know so far, I'm really
enjoying it. I'm still early in, you know, like it's

(11:21):
hard to like give a depth in deeper view after
so little time played.

Speaker 3 (11:28):
I think at first I was kind of concerned with
like the environmental design, but then it just like opens up.
I'm like, okay, it's fine, Like it's just I ended
up going in one direction, like I have no idea
if this is the direction I should be going. I
ended up just going and going and going and going,
Like maybe I'm now in the wrong area. I think
I should have gone back the out of the way.
And then I went to like some cemetery, and then

(11:50):
I just completely forgot about that. Then I ended up
backing the cemetery. I was like, oh shit, I forgot
I actually went here at the beginning that I like
turned around and came back.

Speaker 4 (11:58):
So I.

Speaker 3 (12:00):
At first I was like, oh, this is looking pretty linear,
but then it just kind of opens up and there's
there's plenty of waste and areas to go to and
gets all topsy turvy windy, look behind a building and
stumble into like a whole new area kind of deal.
So that that's good. I think it's probably a little
bit easier on the souls, Like I don't think that's

(12:21):
like a bad thing though, Like I think it allows
you to kind of explore without just dragging your feet
through glass, you know what I mean. Like the enemy
density is not huge, so if you die, I don't
really feel like, yeah, you've got to get back to
your section. But it's not like Super Punishing, where you've
got so many enemies to get through it's so difficult

(12:41):
to get through them. It's just like, ah, this is
not fun anymore, which is the issue I've had with
other souls, like is it's like and sometimes I feel
like they go a little bit too hard on that.
It's when I kind of explore. So I think it's
been pretty good. Like difficulty level, I will say it's
probably on the easier side from what I've played so far.
I think most bosses I've done, you know.

Speaker 1 (13:00):
I agree with that, except sometimes they like to just
like they like to do some dick things, like they
like to hide.

Speaker 2 (13:06):
I think is further ahead then I think Brier's probably
seen a lot more of the different.

Speaker 1 (13:12):
Levels are very mimics and stuff, and they have like
a ton of mimics.

Speaker 3 (13:19):
Yeah, that's happened a couple of times, a couple of
things about Yeah, okay, that's a classic Dick move by
like you know, just be like I'm out of I'm
out of heels, I need a heels, I need like
a shrine station and then some dudes, which is a
ballder on deal or something. Yeah, totally. But in general,

(13:41):
does it like yeah, I think it's enjoyable.

Speaker 4 (13:46):
Yeah.

Speaker 2 (13:46):
So I think combat is I think combat is great.
There's so much that you can do, Like the skill
tree is crazy. There's a bunch of like new moves
that you can get. You can speck into like mad
stuff or ailments, and you can really speck into it
and go crazy with it. You can also use two
weapons at once, which is really cool, and there are

(14:09):
paths that you can go down that make that weapon
switching or it like really beneficial for you. So I
think that's what I'm trying to do at the moment,
is find two weapons that I want to do and
switch between them because I think that'll be fun. Yeah, yeah,
there's ifs. As long as you have the skyborne mite,
you can switch weapons and it will actually do that

(14:30):
weapons ability when you switch. So I have an AX
that where the ability like launches you into the air
and you land, so you can actually switch weapons. It
will launch into the air and land on them, and yeah,
I found that to be really fun. So combat I
think is great. Combat is good level design. It is

(14:50):
very Dark Souls one level design, I would say, because
the world is completely interconnected, like everything leads to everything else.
So you could go one way and end up in
an area like like all of us did and Dark
Souls want, and end up in a graveyard with skeletons
that like one shot you and you shouldn't be there yet.
So you can definitely do that and go to an

(15:10):
area where you're maybe not supposed to be, but you
can go wherever you want. And I really like that.
The level design has felt really good with how it
connects to different things and like, oh here's a shortcut.
Oh this shortcut leads all the way back to like
the first area that I was in. That's cool. So yeah,
I think the level design has been has been really good.
You get rewarded for exploring, like you find spells and

(15:31):
skills and all sorts of stuff from exploring. That's been
really nice. Yeah, it's I think just I don't have
any notes at the moment. I think it's really good.
The only note that I have is the tutorial. The
very beginning tutorial isn't great.

Speaker 8 (15:51):
Like they still haven't told me how to heal. I
luckily I know how to heal because I like play
these games and I can guess what it is. But
there they and they'll say like, oh, madness is a mechanic,
like when you're above fifty percent madness, this happens, But
they don't actually explain like what madness.

Speaker 7 (16:08):
Is, but they'll tell you.

Speaker 2 (16:11):
So Still, I don't think that their tutorial could be
like it could be introduced a little bit better when
they tell you about things. Here's the thing, here's what
it does.

Speaker 3 (16:20):
I literally got the tutorial for how to use a
spell like seven hours in on my third box. I'm like, brother,
I mean spamming spells the whole time. What do you
mean BRIT's tryingle to use a spell?

Speaker 6 (16:37):
This is the thing.

Speaker 2 (16:38):
It's because they have that like interconnected world design. But
what they probably needed to do is just like have
a little bit of an area that is more linear,
and they'll teach you like the very basic things you
need to know and then you know, go crazy. But
besides that, no note, I think it's great.

Speaker 7 (16:57):
It looks it looks straight.

Speaker 3 (16:58):
Well, I would say that the thing is along the
along the same line situtorial. I don't think the like
upgrade unlocked system is very intuitive at first, where you
like convert two points and then you use the points
to unlock it. And then because you don't know what
madness is, and then you see these like skill points
up madness, you like, I don't know what any of

(17:18):
these words are. I think it's just part of that.
Like the onboarding, I think like you get it eventually,
but I think you know, they're obviously gone for a
different path from normal kind of souls likes where you
just level up and you put stat points in right,
so it's more like a skilled tree the unlock but
there's a couple of extra steps in there, which I
think at first is like I don't exactly know what

(17:40):
I'm doing.

Speaker 1 (17:40):
Heremunity here for somebody to make a ten things I
wish I knew before I start playing started playing.

Speaker 3 (17:47):
Oh they're already out.

Speaker 2 (17:48):
They were out at like seven pm yesterday.

Speaker 4 (17:52):
But like, yeah, you guys are right.

Speaker 1 (17:54):
There's definitely some things that like you're trying to like
scratch your head, and then what I do is I
just ignore stuff I don't understand and like my head.

Speaker 3 (18:04):
And then you'd be like, oh, that's what that does. Yeah, Yeah,
I've been abusing this spear combo. I think it's called
aerial bulwark, and you can upgrade it to a point
where it returns I don't know the ability. What's it
called the sword, like the sword skills, the ability things

(18:26):
you get when you dodge.

Speaker 2 (18:28):
Oh, skyborne mate sky.

Speaker 3 (18:29):
Ye skyborne, so its skyboe mind. So like you go
into this stance and it's a move, but if you
just let go of it as your enemy attacks, you
get like a weapon clash or something, and it just
gives you skyborne might and it's like the easiest thing out.
You don't have to dodge in any specific weapon. It

(18:50):
almost gets as long as they're kind of coming towards you.
I've just been spamming the hell out of that and
then just shooting magic. It's just like Okay, now fire
magic because I've got you know, enough skyborne might to
use abilities and that I guess we haven't really said that.
The whole like combat loop is basically more of a
dodging well, there's different ways to get about, like when
you kind of start off, the way that you get manner,

(19:14):
which is called like skyborne might, is by dodging, and
it gives you like, you know, an ability point essentially,
and then you can use that ability point to use
a weapon skill or summon a spell or something like that.
So if you just blast everything, you actually don't well
unless you've specked into like some combos will actually give
you that once you've like expect into them. But when

(19:34):
you first start off, if you don't dodge, you don't
get any ability points and you can't use your magic
and stuff.

Speaker 1 (19:38):
So it's you know, I thought that was gonna be
a kind of the combat loom mile in because right
off the bat like first hour in I was like,
oh I got to just dodge.

Speaker 4 (19:47):
Everything and come on off of Kazan.

Speaker 1 (19:50):
It had been it was so satisfying that combat loop
of like parrying everything.

Speaker 4 (19:55):
It's kind of like, oh, I don't know if I'm
into this.

Speaker 1 (19:57):
But as you kind of get used to it, it kind
of like you get into it.

Speaker 3 (20:02):
Oh yeah, I think you find ways that you can
generate those skyborne mites without without having to dodge like
I did. Like with this spear. The spear has a
way of doing it, yeah, where you just kind of
enter a stance and let go and as long as
they're attacking, you're kind of going to gain some ability points.
I know the spear has some end to end of
its combo too. So the skill tree really opens up

(20:23):
as you spect more points into into it.

Speaker 1 (20:26):
And you can you can I think wats you already
said this you can respect at any point. But what's
handy about that is because the skill tree is kind
of this like grid system, you can just like take
all your points back and then like explore like a
whole tree of the grid. Take them all back, explore
another tree of the grid, take them all back, explore it.

(20:46):
Because it's all you're all blind at the beginning, so
you don't even know what you're working toward, and then
once you know what you're working toward and how you
like to play, and there's no penalty for doing it,
like it doesn't cost you anything to do it, which.

Speaker 2 (20:58):
You know what else brier on top of that, So
in other games like that, and a lot of games
have started offering like free respects, but you would have
put like a bunch of materials into your acts and
then you respect and you're using a sword, and then
you have to put materials into your sword. Wouchang fixes
this problem because all of your improvements to how much

(21:20):
damage you do with a weapon is on that skill grid.
So if you're losing an axe and you want to
go to a sword, you're not gonna lose literally anything.
You don't have to put anything else into a weapon
to level it up. You don't have to do any
of that. So I really really like that it does. Yeah, yeah,
I'm gonna switch, like every time I find a new weapon,
I'm gonna like try it out. We'll see how it feels.

Speaker 3 (21:41):
This actually happened to me where I got a new
spell that was like it's its cost was like five
like points or whatever, and I was like, I'm like
put all my points in a spear I needed to go.
There's like a general stat direction you can go that
gives you, like, you know, more healing, more effective healing,
you know, more ability points Like okay, so I just
took off like a bunch of stats off my spear

(22:04):
and then I just went towards where the magic was
that I needed for this, and then I was like
a great, Now I can like casts like five magic spell. Yeah,
it was cool. Crazy, that's so.

Speaker 5 (22:14):
Cool that that they let you respect like that just
for nothing, because I feel like, like you said, watch,
so many games don't let you do that, and it
ends up, especially the game that you're like half into
and you spec so far into something and you're like, well,
I don't want to go through all the trouble.

Speaker 2 (22:27):
To like do all the ex Yeah.

Speaker 1 (22:29):
Yeah, it almost feels like you need another play through
to do a different weapon.

Speaker 3 (22:33):
Yeah, you don't want to like doing like yeah, exactly.
I don't want to be punished for like making a
decision in the first five minutes like seven. I was like, great,
I didn't even know have to play the game, yet
you punish me for like choosing the sword, and now
I'd really like arranged weapon or something with a bit.

Speaker 1 (22:48):
More that's dark sol thing ever, right, Yeah, first you
didn't to go out and I'm like, how.

Speaker 4 (22:55):
Do you want to play this game, like I don't know, man.

Speaker 3 (22:58):
Good idiot, Yes, if you can talk with that.

Speaker 2 (23:06):
Yeah, I'm having a really good time. Yeah, I think
it's I think it's quite good and it's better than
I expected it to be, honestly. So yeah, currently currently
no notes. We'll see what is like next week. If
I'm like, guys, did you get to this area? That's
the worst thing I've ever seen, but hopefully not.

Speaker 1 (23:26):
I had a couple of a couple of blowness of
like item pickups and like interacting with like some of the.

Speaker 2 (23:32):
Menus kind of see the menus on PC are just
like instant.

Speaker 4 (23:36):
Yeah, they're even with the even on the shrines. Mm hm, okay,
I got a little there.

Speaker 3 (23:43):
Is a little load when you race at the.

Speaker 2 (23:46):
Stage I don't have wed Yeah maybe two seconds.

Speaker 3 (23:55):
Yeah it's a little bit longer me. But yeah, it's
not it's not that's it's not like commentable.

Speaker 1 (24:02):
Yeah yeah, but yeah, I'm looking forward to playing more
of it. Hopefully next week we'll have more kind things
to say and hopefully they can improve PC performance for
people who don't have like the.

Speaker 4 (24:14):
Latest and greatest.

Speaker 2 (24:15):
I know, this is the thing. It's like I can
never really comment on PC performance because at a certain point,
your computer is so good that it can just brute
force its way past any issues to where you don't
have any issues. So it's like, maybe I should be
at two hundred fps if it was optimized well, but
because I'm at like one twenty, it doesn't. It doesn't
impact me at all. So update your update all your

(24:37):
things if you haven't. I was actually having some pretty
bad PC issues and then I updated my bios to
the one that came out in May. No problems anymore,
all gone.

Speaker 3 (24:49):
We scares me updating bios.

Speaker 5 (24:51):
I'm yep, yep, or just all my editing programs will
shut down.

Speaker 2 (24:57):
And then it's like, wait, I would hate to do
it on the stream PC because that is so so problematic.
The gaming one. It's like I need to reinstall a game.

Speaker 4 (25:09):
Oh yeah, I.

Speaker 1 (25:11):
Fly pretty fast lease on the game in PC. On
the stream PC, I don't update unless I have.

Speaker 2 (25:16):
To, don't anything. I will not touch it.

Speaker 1 (25:19):
No.

Speaker 4 (25:20):
I remember it was two years ago.

Speaker 1 (25:22):
Uh for the GPX streame the Charity stream, I could
not connect to the server because I hadn't updated OBS
in like five years. I had to update it with
ten minutes left to go.

Speaker 3 (25:40):
I got my game called hell Clock Please do yes?
Have you heard of hell Clock?

Speaker 4 (25:46):
No? Sounds interesting, sounds like my wife's alarm, the hell Clock.

Speaker 3 (25:51):
Yeah. It is uh described as Path of Exile mixed
with Heidi Oh. So it is that top down approach
and similar to Haites with being a rogue light. You know,
you go through and you smash through levels, and you
know you gotta keep getting better, like more permanent upgrades.

(26:13):
It's like that, but for anyone who's kind of played
like Part of Exile, which is a bit like Diablo
and Crack, like the whole idea is to make a
build and you just like left click and everything dies
on the screen like encapsulates that. So you have like
relics you pick up that have stats that you can
farm for and like dramatically change like your abilities, and

(26:35):
then you have a skill tree you spec in two
very similar to like part of Exel gets like branching
skill tree that you put points into. You've got relics
you build into, and then you've got like gear you
put on too. So it has that like Diablo Path
of Exile loot aspect to it, but it's also a
rogue light similar to something like Hades, but much more frantic,
where you're just trying to fill the screen with numbers essentially,

(26:58):
and it's got like a good hell clock, there's like
a timer. So they've added the like pressure of you
need to get the best killing machine. You need to
get through everything as quick as possible, get to the boss,
wipe the boss, and then like proceede as you go.

Speaker 4 (27:11):
Really have a time limit for your for each run,
you have a time limit.

Speaker 3 (27:16):
However, you can turn it off, which the developers have
been pretty good about it, like, you know what, we
think it's best experience with the time. That's the kind
of part of the game. But if you don't like it,
you can just turn it off, so you can go
casual mode and you can just take your time the clock.
What happens is it like Paths of Eggs are like
the ABBLO. I don't know how much you play those games,
but usually reach an area like okay, like I'm under

(27:38):
leveled for this, Like I'm not one tapping enemies and
they start one tapping mes, you know, like I'll get
to a point where they just like I'm no longer
generating enough health, I'm no longer generating enough shields, they
bust through that and like I'm dead. So like I
had a spin to wind build essentially where I had
a node unlocked that every time I spent manner, I

(28:00):
got a shield, I got a portion of shield, and
then I had something else that was giving me manner regeneration.
So I just literally hold right click and blasts through
the whole level, just generating shields, generating hell that like
life on Kill, Manner on Kill, all that kind of stuff.
Then eventually I'd reached like stage three, and those enemies
were doing enough damage because I didn't speck into any

(28:21):
other abilities, you know, they were just they were their
damage was more than I was gaining, and then I
was dead. And that's very kind of typical of like
aarpg's is kind of like, Okay, my stats aren't good enough.
Now I need to like grind a little bit or
like fill around with the build a bit more, uh,
and go from there. But yeah, really good, really recommend.
I think it's like forty bucks forty Australian dollars, so

(28:43):
I think it might be kind of cool.

Speaker 4 (28:44):
Look to it.

Speaker 1 (28:45):
But every time I skipping around a couple of videos
here looking at it and all the levels look like
brown bricks. Does it ever change from that? Uh?

Speaker 3 (28:54):
Yeah, yeah. The first the first like areas like a
pretty similar like hell Bier home, and then you get
to like a desert. I'm not too sure. I think
there's three acts, so you probably expect to see like
three three biomes. I would have thought I'm just six
and a half hours and I just got through Act one.

Speaker 2 (29:16):
So that's pretty good. Yeah, especially for the price. Yeah,
seems like you got a lot of content.

Speaker 4 (29:22):
Yeah.

Speaker 3 (29:22):
Yeah, So I think if you like Path of Exile
and you like that power fantasy where if you very
much start off like dodging and like one and like
just shoot like slowly ticking down bosses, and then you
like your build comes online and you know and that's
just like, you know, the bosses instantly die. He's like, yes,
it's working, it's working. And then I've seen like people's

(29:45):
streams where they've just got like summon builds, and the
whole screen it's for like twenty ghosts just running around,
you know, killing stuff, So they're really like log into
that that Path of Exile and Diablo kind of feel
where when your build comes online and you just cut.
You know, you can't see anything, so if you like
that stuff, it's fat.

Speaker 1 (30:04):
I like to get it to the point where my
computer slows down because there's so much scrap on this.

Speaker 3 (30:07):
Yeah, exactly that. So yeah, I would say I saw
other people because like I wonder what other builds people
are doing, because I was struggling to get off this
spin to wind Buil because it's in bil Strong. And
then I just saw other streams where it was just
like somehow they were generating these like swinging bowls and
their fbs. It's like it's slowly tanking as the screen

(30:28):
fills up and explosions happen. I was like, okay, there
are some pretty cool builds going on.

Speaker 4 (30:33):
Yeah, just say a good steam deck kind of game.

Speaker 3 (30:38):
Yes, yes, I mean that's what I find with like
Rogue Lights is when you hit that wall and you're like, oh, okay,
now the game just kind of wants me to grind
until I can get that next progression and unlock more
of my like skill tree before I get to the
next act, like I did slowly start to get there
at the end of like six hours. But I think

(30:59):
it's pervict if you're on the couch, you know, and
like half watching something you could you can do it
pretty good.

Speaker 4 (31:04):
How much stuff do you unlark like from run to round?

Speaker 3 (31:08):
So you get what's called relics and I don't. It's
actually a very similar system to Path of Exile, where
you have a grid and then every relic, so you
know a ten by ten grid or whatever like these squares,
and every relic is at different size. So for example,
if you do it like a gun build, there's a

(31:28):
relic that converts your gun that normally shoots three bullets
to convert it to shoot a single big bullet, and
that's like that relic looks like a gun, so you
would slot that into your playing tetris, right, you would
slot that into your relic build. And then there's another
relic that over penetrates, so now you can have a
single bullet that over penetrates. Then you put that into

(31:50):
so you slowly expand your your grid. But you every
boss you basically get a relic, and every relic can
have a randomly rolled stat on it, so you might
get a relic for the bill that you want, but
it might not have like manner on kill or life
on kill or quit chance on it, So then you
can kind of not only grind how that relics impacting
your bill, but then you want to grind like the

(32:11):
stats on the relic too, which is very part of
the axially diablowy, and then you get the roguel like
part of it is then you also pick so every
ability you pick, you'll get a random selection of them
as you go through your you know, run, So for example,
I was doing spin to win, so I was getting

(32:31):
prioritizing like damage and like manner regeneration and that kind
of stuff. So then those things are always random. But
your permanent progression is like the relics is one thing.
And then you also slowly upgrade your gear to give
you more health and other stats as well. So the
main like progression is through your relic system and then
and then unlocking your skill trees and you get you

(32:53):
get currencies to unlock your skill tree too, which is
gives you more life, gives you other abilities, makes your
relic read more so you can stack more relics on
top of each other that kind of stuff.

Speaker 2 (33:05):
Yeah, now we have lego tellers about destiny.

Speaker 5 (33:13):
Oh yes, curious, Yeah, I'm curious. Have any of y'all
played or seen any of them.

Speaker 2 (33:23):
I've seen. I've seen a lot of it. I haven't played, no,
but I I have seen. I watched Bibes video on
the lore mil and ad watch yours if it was there. Okay,
don't yell at me, I'd watch it if you have.

Speaker 3 (33:35):
My permission to go for videos.

Speaker 5 (33:40):
For those not listening, he did give a blessing visually,
blessing visual.

Speaker 2 (33:45):
And yeah, I watched the watch the bife like story
breakdown as he was going on, So I've seen like
the important cutscenes and kind of know what's going on
with the story. I watched the raid race.

Speaker 6 (34:01):
Yeah that was fun. Actually, I thought, I think.

Speaker 9 (34:04):
That's so yeah, yeah, yeah, no, I it's interesting because
there's so much that has changed.

Speaker 5 (34:11):
Like some people were like, in some ways, it feels
like they repackaged show me the systems. It kind of
feels like a D three almost in a way. It's not,
but initially upon opening it, you're so used to one
thing that you're like, wait, what is happening, because like
the main screen isn't the world screen anymore. It's this
thing called the portal, which is basically like a normal
game selection screen that you would get any other game.

(34:34):
It just so it felt very not Destiny. At first,
You're like, what's going on? It still has the other
stuff there, but the activities are kind of like half
and half, like there's some stuff still in the world map,
and then there's some stuff that is just in the portal,
in this thing called the portal and it has like
separate rewards then would be in the main thing. But

(34:54):
rewinding a bit like that's it's just jarring at first
when you get into it all because it looks so different.
But story wise, like, yeah, excellent story from the campaign,
like pretty much hands down. Everybody's like this was a
great story. Like no that the controversy I think comes
in or people have different opinions about the gameplay of it.

Speaker 2 (35:14):
Yeah, which is weird, right, like a bungeee game with
like or Destiny campaign where everyone's like story, amazing gameplay.

Speaker 5 (35:23):
Yeah, it is weird, but it is unique. Like they
they added just a lot more puzzle stuff to it,
and in that way is it felt like I was,
you're kind of playing a different game and because the
way you do the puzzles or all these abilities you
get on this new space Keplar that you can't use
anywhere else. You can only use it on kep Lar,

(35:43):
So it kind of felt like some people are saying,
they're like, where's the rest of the subclass, Like they
felt like it was like subclass like abilities, but there
is no subclass.

Speaker 7 (35:52):
It's just abilities for this.

Speaker 5 (35:53):
Destination, and so it kind of made it feel not destiny.
But I'll say that I enjoyed it, like I and
I am an easy person to please anyway, but I
did like I like puzzle games too, so it kind
of hit two areas for me, the shooting and the
puzzly stuff. And you can kind of go in and
out of these abilities as you're fighting bosses. And some

(36:16):
people commented on the legendary difficulty, like they put a
new scaler basically in for PvE to, where everything kind
of feels a little bit harder if you're doing it
on the legendary mode. And I don't know, I didn't
mind it. It didn't feel like it. I felt like
Witch Queen Legendary was like harder than.

Speaker 3 (36:35):
This to me, I you know, I mean, Metroidvania vibe
from it with the puzzles and kept block because that
was kind of the the sale.

Speaker 5 (36:44):
Rod, So I think that they're like, that's like an
ongoing thing, because like, I don't think it feels like
that during the campaign at all, and a lot of
people were commenting because it's very linear, like it's not like, oh,
I can just go anywhere and just do these things,
Like can't really like if you're just doing this story,
it doesn't feel as much that way. I think the

(37:05):
only way it feels that way is there's just you
run into a lot of chests that are like, oh,
I don't have the ability to unlock that chess yet,
I'll just come back later and check it. But it's
not like it's I think what people were hoping for,
and I could be wrong, but they were hoping to
like see something that they're like, I have no idea
how I would even do that, whereas this it's just
like you go up to a chest and it's like
you need this ability, and then later on you get

(37:26):
that ability, you can just open it. It's not like
a puzzle to figure that out. I think there are
puzzles in the end game in that environment. I haven't
spent as much time there, and I don't think anybody
else has either. Because of the other thing they implemented,
which is this new power level grind, which is what
everybody's doing right now is trying to get their power

(37:47):
level up because the way that the new Armor Weapons
system works to get the best stuff, like a depth
level type stuff what used to be adept is now
tier one through five and Tier five is like the ultimate,
and like nobody has Tier five yet because it's not
tied to some activity like doing challenge mode in the raid.
It's just tied to your power level, which I have

(38:12):
really big problems with. Honestly. It's it's really weird because
everybody who's doing challenge mode for the raid, they all
got these terrible drops, these terrible weapons that they're like,
what is this. I just did all this work and
this is the drop that I get. And then you've
got somebody who's just grinding one activity whatever it is
that gives you the best power and doing it over

(38:32):
and over and over again. And there's somebody right now
I can't I can't remember the name right now, but
they're already four fifty power level and that will get
you the Tier five stuff. But it's like if you
are especially I'm in the position where I'm much more
casual on my play now, and like the thought of
just like waiting so long till the end of the

(38:54):
season until I even have a possibility maybe of getting
that high level stuff, it's really off putting for a
lot of there's a ton of Reddit threats, they're just
like I'm done, Like I just can't.

Speaker 2 (39:05):
So you're having to grind pretty hard to get to
the point where you can grind for the things that
you want.

Speaker 5 (39:12):
Basically, you can get the things you want. But the
way that everybody's used to playing Destiny is that you know,
you grot like in a week, you should be able
to like do the really hard stuff to get the
really good stuff, Like you still have to do the
really hard thing, but now if you go and do
the really hard thing like a raid or and then

(39:33):
what I'm concerned about is trials coming up, Like do
a super hard PvP thing, you could you could win
nine games in a row, and I bet you I'm
not this isn't confirmed, nobody's said this, but I'm pretty
sure you're just gonna get if your power levels low,
you're just gonna get Tier two, Tier three probably Yeah,
And it's like, yeah, what you know, like that's just

(39:55):
like I don't wanna that immediately. Maybe like kind of
kills kills it for me because I've all I'm I
never like the power ground. I know some people do.
I can't speak for everyone, but just me, I just
like playing the game not fun.

Speaker 3 (40:06):
You know.

Speaker 2 (40:06):
I wonder if they could, because they clearly they want
to like extend the amount of time that you're playing
to like grind for a thing and then grind for
another thing. But maybe like a good middle ground would
be if you do something really hard that's kind of
like a short cut to getting some higher tier.

Speaker 3 (40:22):
Leaders get experience.

Speaker 2 (40:25):
I would assume that you would get like because people
were doing contest mode, if they're getting like tier one
looting there, I'm doing like the hardest freaking raid that's
ever been in this game, and I'm getting like tier one.
What's going on? So that would be maybe that would
be a nice middle ground where it's like, yes, you
do have to get to this specific level to get
the higher tier stuff from like all sources or more sources,

(40:47):
but if you go and do like the raid or trials,
like these pinnacle activities, then then you're getting the higher
tiered stuff. I don't love the minus fifty minus twenty
thing anyway. That feels really weird where you're playing, you're
grinding to get a level, but then the stuff that
you're grinding to do is like you're capped. Anyway.

Speaker 5 (41:09):
Yeah, I don't mind some of it, And I have
to explain that a little bit because like some of it,
I totally understand, like they've limited like to where when
you go above something, you can't for a lot of
the activities. But in the portal, there are a lot
of like custom you can click on like your settings
for like even simple stuff like there's some Pinnacle activities

(41:34):
for exotics, like the exotic.

Speaker 6 (41:35):
Missions, is what I'm trying to say.

Speaker 5 (41:37):
They you can customize the settings for exotic missions now,
so you can do it at like tin Power level
and go and get like the weapon from that exotic
mission or even other things that are in that lootpoole
it just if you want the weapons and you don't
care about tears, and it's just so easy to like
do the level, and for people who couldn't do it before,

(41:58):
it's a way for them to jump in and be
able to actually play those activities. So like there's some
stuff about the power levels that I'm okay with. It's
just the what you're saying, wat's the loot, actual loot
grind and rewards for I think your ideas are great.
They're like some sort of middle ground because that's what
we had with adept weapons and crafting weapons. Right, It's
like you could craft it and get really close and

(42:19):
if you really want to go get that crazy thing,
you can go get the A Dept. Whereas now there's
no middle ground. It's like you just gotta be the
freaking best if you want that stuff, and you have
to spend all season long grinding for it if you want.

Speaker 2 (42:31):
It, and when the new season comes you get reset.

Speaker 5 (42:37):
Right, yes, yeah, yes, oh, I can't think about that.

Speaker 3 (42:42):
Watts. What's what's the incentive for doing high level content? Right?

Speaker 9 (42:49):
Talk? All right?

Speaker 3 (42:50):
I want you right to get the best ship. Do
I get the best stuff or not? Because it sounds
like a talk.

Speaker 5 (42:55):
You get so you get the stuff, but you get
one perk non enhanced versions of this stuff, like there's
no you don't get in a depth for doing a
really hard version of the raid.

Speaker 7 (43:05):
You have to get your power level.

Speaker 5 (43:08):
Level and then do it, yes, exactly which is crazy
to me. I get what they're what they're aiming to do,
and it does and his The sad part is it
does have me playing more than I might be otherwise
because I do want this stuff, but I have never
enjoyed that mindset that said, Like, the stuff that is

(43:29):
the Tier four Tier five is really cool. It's like
you enhance not just like two perks, but it's like
you enhance your barrel, you enhance your magazine, like you
have six different perks to choose from. Like it's crazy
type of stuff. With your armor Tier five armor you
can customize and say, actually I don't want it rolled
this way.

Speaker 6 (43:49):
I want five less here and five more here.

Speaker 5 (43:52):
And you can do little min maxing type stuff you
couldn't do before. So it's cool stuff, but it's like
you've left all that cool stuff only for the people
who grind just NonStop, and not for the people who
just want to play.

Speaker 3 (44:05):
What what's their design philosophy behind this? Have they do?
They have they spoken about this in a twid saying
this is how it's gonna work and this is why
we're doing it.

Speaker 5 (44:14):
No, they might have when they first announced it, I
didn't read anything hard play the game.

Speaker 2 (44:20):
Yeah, I will see there's communication in like seven thousand
word documents every every week. It's so hard to know
what because you've said about it.

Speaker 3 (44:30):
I mean, it's it's a weird thing because it sounds
like it's trying to make it easier for casual people
to get endgame gear because you don't have to do
endgame activity. But it just sounds like it's so tuned
to the point of like just grinding to grind before
you do the grind, So it doesn't it doesn't feel
like it suits casual players or like you're you'd say

(44:52):
you're a casual player, this doesn't suit you because you
gonna put too many hours in it. And then people
that are hardcore players, uh, just grinding more and more
of an advantage now because they have more time to
grind than rights and dungeons.

Speaker 6 (45:08):
Yeah, yeah, I think so.

Speaker 7 (45:10):
I was worried.

Speaker 5 (45:11):
I think they took power level out of trials, like
out of all PvP stuff. So yeah, yeah, that's nice
because I was concerned about that. But yes, as far
as generally, yeah, they're gonna have a pretty big advantage
that people who can be in their day in, day out,
which is unfortunate.

Speaker 3 (45:27):
I feel like.

Speaker 2 (45:31):
I wonder if it'll feel better next expansion or season
when they reset, because you're not going all the way
to the bottom. You're going to two hundred, so then
maybe there's less of a climb. So maybe maybe it's
just this one that feels particularly punishing to get to
the point where you're grinding for the Tier five stuff
that you want.

Speaker 5 (45:51):
I also think a part of this is the shock
of so many new things at once, like a lot.
It's just a lot of stuff like the hold, the
way the weapons armor worse, the power leveling, and then
also the whole portal system and how you.

Speaker 7 (46:04):
Get loot is just different.

Speaker 5 (46:06):
Like I can't go and play the normal crew, like
I've been playing a lot of Rumble for a bit,
and then I realized I wasn't getting any rep or
increasing anything good about what I needed because I had
to be doing it through the portal to like actually
get the good stuff basically, like get all the new
loot was just in there. There's new Crucible loot, but

(46:27):
it's only in the portal area. And what I like
about it is you can actually preview in the portal.
It shows you what gear you're gonna get and you
can inspect the ingram and it shows you the whole
loophole for like the activity you're playing, And we've never
really had that before in Destiny, where you go into
a strike and you're like, oh, what could I possibly
get from this? And it shows you all the stuff.

(46:48):
You're like, oh, yeah, this is great. I actually know
what I'm grinding for now. But yeah, it's just so
much new stuff that I think people are having a
hard time stacking all of it. And power level is
just the most obvious thing, so it's the hot topic
right now.

Speaker 2 (47:04):
It is weird seeing people do like eight damage on
a on a shot. Yeah, it's really weird. Top dps
four thousand damage.

Speaker 7 (47:14):
I can't say.

Speaker 5 (47:15):
I can't see myself doing those, Like even if I
do get my power level up to do like the
Grand Master like Super Crazy minus forty stuff, like I
feel like I might just wait for trials to come around.

Speaker 6 (47:27):
Yeah, am I look there, see what happens?

Speaker 4 (47:30):
Uh.

Speaker 5 (47:31):
I did want to say with all those little options
and stuff, with the with the strikes and PvP, one
thing they did that's really really cool. That hasn't we
haven't seen it completely come to its full what it
could be yet I think we're just like getting a
taste of it this week. Is on the PVST side,
they just blanket added like a Curos buff for every

(47:52):
Souros weapon found, like a twenty five percent buff for
any activity in the portal, and it it stacks on
top of any other buff you have, So any like
Pinnacle activity you go in to do you just have
a buff if you have Serro stuff, And so I'm
assuming they could do that with like they could just
be like rocket launchers fifty percent buff one we can
just go crazy like so it opens up a.

Speaker 6 (48:13):
Lot of fun you could have there.

Speaker 5 (48:14):
And then on the PvP side, they actually lock different
armor weapons now, Like they have a mode that's just
for only new gear. You can't use any of your
old legendary stuff. You can use Exotic or two, but
it's like all new gear only. And so we've always
wanted stuff like gun game or just fun different.

Speaker 6 (48:34):
New crucibles stuff.

Speaker 5 (48:35):
Yeah, yeah, exactly, And it feels like, oh, they actually
have the option to do that now. So that'll be
pretty cool if we see more of those options in
party mode and type stuff come to be.

Speaker 3 (48:49):
Yeah, I mean I haven't heard about baby pain Alongsime me.
I don't know what this state of pay pay is
like at this stage, but it's been been a wall
since of it. They had been talk about it.

Speaker 5 (49:02):
I've pretty much only been playing that new mode I
once when they put it live on Friday, the one
with only new gear, and I've just been playing that
and it's been really fun, like because all everybody's new
gear doesn't have good stats, so nobody's abilities are going
crazy and it's just all really what happens?

Speaker 3 (49:18):
You can't you can't que for it if or yeah,
like what happens if you have the wrong gear on?
Like how do you launch? Yeah? Well you launch. It
just says gives gives to all put some new.

Speaker 5 (49:30):
And when you're in it, if you try to switch,
it's all grated out. You can't select any of the
old stuff. Yeah, it's pretty cool.

Speaker 3 (49:37):
Is that just only current season?

Speaker 4 (49:39):
Is that?

Speaker 3 (49:39):
What that mode is? Like current season gear?

Speaker 5 (49:42):
So it's kind of uh that like as far as loot, yes,
it's just this season that's all it is. But it'll
be interesting to see how long that mode stays or
how often they switch them out, because so far it's
been basically daily a new featured mode with different from
the loopool. Even they'll do different like hey, this weapon

(50:04):
is like highlight. You have like a double chance of
getting this weapon to drop if you play this specific activity,
and so sometimes it'll be on that crucible mode I'm
talking about, And so it incentivizes people to go and
play these modes if they want that gun.

Speaker 3 (50:18):
That seems like much more better motivation than like you
have to grind a certain level to get Tier five stuff,
Like I'm not even playing a game and I feel
I feel more motivated to get new gear to take
into a PvP mode then like, oh, just number go
up before this sake of number going up.

Speaker 6 (50:36):
Yeah, exactly.

Speaker 5 (50:37):
I feel like that's why I'm so split on the
whole thing, because there's a lot of really cool stuff
like that that does have me like, oh, I'm I
actually want to play because this is fun, But the
whole power level grind stuff, I'm I kind of have
the ick like the rest of the community on that one.

Speaker 3 (50:54):
What did you think about the difficulty of the raid
rice and did you jump in at all?

Speaker 6 (51:00):
So I did not jump in.

Speaker 5 (51:02):
I wanted to jump in in normal mode just because
there's some loot in there that I do want, but no.
I did watch most of it, though, and I thought
it was very, very.

Speaker 6 (51:13):
Enjoyable to watch.

Speaker 5 (51:14):
I do feel the one thing that I like, the
damage and like level of difficulty doesn't bother me as much.
But also, like I've I've only participated in maybe half
of the raid races, so I know there's other people
out there that like doing it every time, but maybe
don't have the ability to do it at the level
that these people were playing at, So I definitely feel

(51:35):
for them, But as somebody who likes watching it, it
was super enjoyable to watch these teams and to watch
the boss's health get so close and then not finish
and have to go again and just like that tension.
It was like top tier raid race watching to me.

Speaker 2 (51:52):
Yeah, yeah, the final boss, Like there were multiple teams
that were getting to final stand and not only getting
to final stand, but like the time, like you said,
the tiniest amount of health, So it was like just
neck and neck with all these teams getting to that amount.
So that was really fun. But this was the first
raid that I watched that I was like, I'm glad

(52:13):
I'm not doing that because normally I watch it and
I'm like, oh, I wish I was doing that. It
looks so fun, like the new environments and new things.
But this was like this was you had to have
multiple perfect builds and you had to pull off switching
to those loadouts perfectly in order to get the clear.

(52:36):
So I know some people have been even people who
actually do enjoyed this type of play with the load
out switching. They're like Bungee seemed kind of confused on
whether they wanted to endorse that or push against it
because they would like they nerved certain exotics. I think
Sanguine Alchemy was one of them. They nerved an exotic
specifically because of like load out switching. And then they

(52:59):
made a raid when where it's not just that you
load out switch and it makes you more optimal so
you can do it faster, but it's like required. So yeah,
we'll see where they end up landing on.

Speaker 3 (53:11):
All the right races I watched were just like load
out switched, you know, ad clear, then load out switch
to finish to produce AMMA, and then load out switch
to do DPS. And you know, I do think that
is obviously a skill to do, like it's because you
need three different builds or like, you know, it's tough.
But then I also saw like console players saying like

(53:31):
I can't bring up my loadout. These guys are like
switching load out. It's like mid finisher, do you know,
or like just as they're going into finisher, then as
they finished the finisher, they're switching back out. So you know,
there's definitely some advantages for what platform you're on if
you're going to have heavy load out switches.

Speaker 2 (53:47):
Sure ain't PS four. That's true. Still on PS four,
can you imagine I don't have a chance anymore.

Speaker 5 (53:53):
Well with that, with the difficulty, what did y'all think
about them doing the normal mode available soon?

Speaker 7 (54:00):
Is hard?

Speaker 5 (54:01):
Like the challenge mode was beaten, you could go in
normal mode like right away because it first people were
kind of like, oh, I can't believe they're doing that
because it's going to mess up the race, and then
everybody saw how hard the race was and they were like,
oh uh yeah, please normal mode come now.

Speaker 2 (54:18):
I personally think it's a pretty good idea. Again, but
this is someone who I'm not doing any of these things,
like I'm you know, I understand that you have one
time a year where it's like, just can you give
us two days of this being a thing? So I
totally get it. But on the other on the flip side,
it's like it comes out at the weekend now, so

(54:38):
this would be the only time that a lot of
people do get to do the raid, and thus they
wait for another weekend to go into the raid with
their friends. So having it be available as soon as
it is cleared the first time, I feel like it
does make sense. It's a what a thing a lot
of people have asked for for a long time, is
like I just don't want to Before it was like

(55:01):
contest was only twenty four hours, and like they're like, okay,
you know what day. You know, you do your day
and then I have the next weekend day to like
work on getting my clear. But I think having it
be two days also kind of makes that a little tricky.

Speaker 3 (55:14):
Yeah, what what's the argument against it? Like why people
don't like it? Normal releasing as soon as contest is
as soon as the contests finished, right as soon as
I conveem the winner, normal got released? Is that correct? Yeah? Yeah,
I think what's that.

Speaker 5 (55:33):
People were afraid that it would give too much insight
into how the raid works, so that those who were
going for fifth or six like would take that information
and figure out how to do it faster, or that
someone or even worse. I think to the people competing
is if it's that hard and like you've got someone

(55:54):
who's like five teams finish challenge mode and then normal
mode releases and somebody goes in and finishes it like
technically six or seventh before Challenge mode seventh player like
finishes it. I think, you know, the people going for
Worlds First just had a problem with that, which I
you know, kind of understand.

Speaker 3 (56:13):
Yeah, I'm just writting chat as well, so it's kind
of like, you know, I guess there is a difference
between completing a ride from start to finish completely in
contest mode and being out of practice and normal then
go back, I guess, is what it's kind of being said.

(56:33):
But it's all I mean, the contest is also over,
so then you really just wrote you're just going for
a contest. Might have like an emblem did it or whatever,
something unique that you got from doing it in the
first they do it now.

Speaker 2 (56:45):
Yeah, like every contest now is you get the exotic
and you get that emblem if you complete it on
contest in that forty eight hour period, Which.

Speaker 5 (56:55):
Why can't that be a part of the thing. You know,
if you're having a really hard time in challenge mode
and you want to go do it in normal mode
and like figure out how to do it and then
go back to challenge mode within that time span and
do it, I feel like that'd still be worth an
enblom to me, right, It's.

Speaker 2 (57:11):
I mean, I agree, because like if we're saying that
most raids are now going to be like this, you're
really good, but like not, you know, the top like
zero point one percent teams are still taking like seventeen
hours of being awake non stop in the raid to
get the clear. So if they were spending seventeen hours
to get the clear and then some of them wanted

(57:32):
to spend like a little bit of time in normal
to get things down, I don't think if anything, it
would probably make them take even longer because, especially in
the case of this raid, and you know, other raids
are probably going to be different, but in this raid,
people knew what they had to do.

Speaker 3 (57:49):
Yeah, exy had to.

Speaker 2 (57:51):
Do it was executing it. It's it's in the case
of like I don't know some other raid, whether it's
the mechanics that you have to really lock down, then
it might be different. But in this one, it was
about knowing what you have to do and you have
to just execute it flawlessly, which practicing in normal isn't
going to help you because you have to do pretty
different things in contest, right, Like you have to be

(58:11):
doing the load outs, well you can't test your damage
and normal that's not going to help you.

Speaker 3 (58:16):
So yeah, yeah, I kind of agree with that too.
It's like they I mean to be honest, I was
watching like as the Cross had clips of other people,
like like they were looking at other strengths and stuff.

Speaker 2 (58:28):
Anyways, a scout, yeah, so.

Speaker 3 (58:32):
Hard, like I need Like, so, I don't know if
it's it's a really mechanic thing. I mean maybe you
could say if you did normal, you could get some
more team coordination. But I kind of agree with what
It's like, it's just a different beast, like you're you
might need to be doing different stuff to survive. Survive
areas like that was where people were getting caught. When
I was watching, it was like we're just getting slapped here,

(58:53):
Like this is the wrong spot to be standing or
this is and you can't really practice that normal because
you're not going to be you know, dying as quickly.
So yeah, I don't know.

Speaker 4 (59:04):
I don't.

Speaker 3 (59:04):
I don't. I don't see a huge issue with the
normal unlocking.

Speaker 2 (59:09):
The best argument I heard was that it focuses everyone
on contest for two days. I can I can get
like the community spirit around it, I guess, right of, like,
you know, everyone is in contest and everyone's fighting the
same kind of beast for two days.

Speaker 5 (59:26):
But then you got people like me who if if
it goes if it's if contest mode doesn't swap to normal,
like when after the first clear, I'm just.

Speaker 6 (59:35):
Like gonna be in PDP until And I.

Speaker 5 (59:38):
Feel like a lot of people probably feel that way
that they're just not going to touch it because they
know I'm not going to be able to compete at
that level, or at least I don't have the time
to compete sixteen hours at that level with So I'm
just gonna wait, you know, and then I'll figure it out.
Because it is fun to go in blind and to
wait an extra you know, forty eight hours to actually

(59:58):
make your attention out and if you know, you're not
top tier. It kind of you know, it's just a it.
Not that I'm saying it's terrible to wait. It's okay
to wait. If that's what they want to do, it's fine,
But it's kind of a nicety for normal.

Speaker 6 (01:00:09):
To come out.

Speaker 2 (01:00:10):
I'll be honest. I really feel like normal coming out
after the first team beats it is totally fine. Yeah, yeah,
because I think people are just going to avoid it.
If people are interested in the race, they're probably still
going to be watching. They're going to be watching their
favorite teams try and complete it still, whether they're doing
the raid or not. Yeah, I think it's I think

(01:00:34):
it's fine personally, but I have no horse in this race, so.

Speaker 6 (01:00:39):
I don't know.

Speaker 5 (01:00:40):
They're talking about it a lot in chat, so I
feel like I got to bring it up. But Milo's
clear who like has he's been playing Destiny for not
that long. Relatively new player. Milo and his team was
the very last team I believe to clear Challenge Mode
before it turned off, and they cleared it like right
at the last minute, and just the willpower of someone

(01:01:02):
to do that was incredible. So yeah, there's a little
shout out there on one thing that I had it
mentioned that has changed drastically in Destiny too, was not
just like armor and weapons and how it all works,
but like the stat system in Destiny, like intellect, discipline
like those. Yeah, And honestly it's pretty cool, like to

(01:01:27):
have everything up to like it's they kind of bugged out.
It was supposed to be up to seventy would be
what one hundred was now, but now it's like up
to eighty five, I think, And once you go past that,
it goes a little bit further in whatever stat you
were trying to get, and if you go past one hundred,
you can go to like two hundred and it adds

(01:01:48):
some extra bonus ability basically to you. So like for weapons,
there's a weapons stat and if you get to between
zero and one hundred, it's giving you a buff to
handling and reload. And once you go past one hundred,
you up to two hundred. You can get up to
a six percent weapon buff. In PvP and PvE, I
think it's like probably like fifteen percent. I'm not sure

(01:02:09):
what the buff is, but they it gives you like
extra bonuses on top of that, or like for your
class ability, you can get up to one hundred for
like your normal stuff, and then you get up to
like two hundred to have an overshield whenever you use
your class ability. So it's got all these like bonus
stuff and it's not like it was before where when
you speck into stuff you can be like, oh, I

(01:02:31):
can go max out this stat and max out that stat.
It's like really hard to max out a stat. Even
with the old awesome gear that you have, It's pretty
tough to and so you have to really make those
choices of like is it really important that I do
that extra damage or is it really important that my
health region is faster and I speconto health, or that

(01:02:52):
my grenade actually hits harder and so I spec into
like one hundred and fifty percent grenadecause I have a
real grenade heavy build and it does extra damage if
you get past a hundred. So it feels like there's
a lot more build crafting.

Speaker 2 (01:03:06):
Yeah, that is good.

Speaker 3 (01:03:07):
Great. I've always felt like the stats needed a big
overhaul for quite a while.

Speaker 2 (01:03:11):
Definitely.

Speaker 3 (01:03:12):
Yeah, they still I know this is like old news
that they're still tied to your class. There's like just
a class stat now, isn't there.

Speaker 6 (01:03:19):
Yeah, just class that Yeah, it's very nice.

Speaker 3 (01:03:21):
So you don't have to be Yeah, you don't have
to like resilience of titans and mobility advarces and all
that kind of stuff. Yeah, I mean that was always
a huge issue with the Yeah, yeah, yeah, that sounds
great cool.

Speaker 2 (01:03:34):
Honestly, like real sounds like the grind is.

Speaker 3 (01:03:37):
I mean, people aren't like super excited with the like
mechanics of Kepler, but whatever. It sounds like just like
the grind part is what people maybe had the most
issue with.

Speaker 2 (01:03:49):
And I've heard exactly what Lego said earlier where people
were like, yeah, you can say what you want about
the Grid, but I am playing more than I have
in years, and like I have something that I'm working towards.
Even if I'm like, oh, I'm in an encore for
my ninth hour in a row, but I'm like excited
to reach that thing to then start grinding for the.

Speaker 3 (01:04:11):
Punishment, and Bongjie will say the stats will be like, yeap,
it's working.

Speaker 5 (01:04:16):
No, I'm a part of the problem. I'm so sorry.
I really hope they find a middle ground the watch.
I like what you said, maybe there's something in the middle,
because I do think it is nice to have that
power level means something. I think they need to fix
the delta damage issue of feeling powerful when you go

(01:04:37):
into some of these activities after you do grind up.
I think that would be one thing that would help.
And then the other thing would be like, Okay, give
us some surefire ways, no matter what our power level is,
to get some of that tier five stuff, because like,
if you do something crazy difficult, you should get rewarded
for that.

Speaker 2 (01:04:54):
I think so, yeah, I think so no matter what
level you are, kind of thing like being lower level
get you more. But yeah, I think that I think
that could definitely be a middle ground and maybe it'll
feel better next expansion too.

Speaker 3 (01:05:08):
Yeah.

Speaker 5 (01:05:08):
Ye see, yeah, it'll It'll be interesting to see how
they swap things around, because even the whole portal thing
being what you see when you logged in. They said
in this recent I don't know if it's in this
swab or if it was something Dylan responding to online,
but he was like, yeah, that was a choice we made,
like right before launch do given feedback, we got that
people weren't using the portal enough, so we made it

(01:05:29):
the main thing when you log in and not the
world tab anymore, and they're like, yeah, we're.

Speaker 6 (01:05:34):
Gonna go back.

Speaker 5 (01:05:34):
We pushed it too hard. So the world tab is
get what you're gonna see, and then you choose to
go to the portal. But I get it, like Destiny
players are, they've got stuff ingrained in their mind, like
this is the way it should be, and so it's
to shove something in our face like that. It did
get us used to it really fast, and I think
that we'll start using it a lot more even though

(01:05:56):
it didn't have that Destiny feel it first.

Speaker 6 (01:05:58):
I think there's a lot of good to be had.
There're still.

Speaker 2 (01:06:04):
Yeah, it honestly sounds like this is a pretty good,
pretty solid foundation that they've done. So I hope that
it ends up being built upon and people really end
up enjoying it.

Speaker 6 (01:06:17):
Yeah, agreed, Yeah, it's a good foundation. It's a good
way to put it.

Speaker 3 (01:06:21):
Yeah, it's always hard when they put out expansions and
content that have a big foundational part because people don't
really consider that content and I guess it's not but
it's like kind of necessary to build more stuff upon it.
So you know a lot of people that I know
this is the I mean, it's actually my first expansion
I haven't bought as well, because I would have got

(01:06:44):
everything else included in previous expansions. So you know, it'd
be interesting to see what they can then put out
in future content and expansions now that they've kind of
sorted out over the foundation for a bit and they
can put more time and effort into like content side
of stuff, say, say, how it feels in.

Speaker 5 (01:07:03):
Yeah, especially with lore foundation having happened to like a
lot of the way. I haven't dug into a buy
video yet, so you know, I haven't fully developed my
thoughts yet, but the way that the story is established,
it it feels like it could go a lot of
different places, and so I'm excited to see kind of

(01:07:25):
how the universe evolves from here. I whenever. It's so funny.
I was so out of the destiny loop for a
while that I didn't even realize like Edge of Fate
was what what was the code name for it before
like Frontiers, you know, like I was like, wait, we'll
happening in Frontiers, Like I didn't understand, Oh this is
this is that? Like I had something totally different in

(01:07:46):
my mind that.

Speaker 3 (01:07:47):
I wasn't aware that.

Speaker 5 (01:07:49):
Yeah, and I'm like Oh, okay, that's what we're in now,
and and it is like, uh, you know, just a
I don't know why.

Speaker 6 (01:07:57):
I guess I like pictured something slightly different for them,
and maybe I'm about that. Maybe maybe that isn't what
this is.

Speaker 5 (01:08:02):
But I felt like for this next expansion it was
gonna feel different than it does now. But it really
was a foundational thing that I'm looking forward to see
what happens next.

Speaker 3 (01:08:11):
Mm hmm yep.

Speaker 1 (01:08:16):
But so I played the Resident Evil for remake because
of two years old games.

Speaker 2 (01:08:26):
Resident Evil for Remake.

Speaker 5 (01:08:28):
Yeah, you just reminded me of something else new coming out,
But I'll tag it after you're done, Brack.

Speaker 4 (01:08:34):
So have you guys played the original?

Speaker 2 (01:08:38):
Yes?

Speaker 4 (01:08:39):
So it's a classic game. People. People put it up
there as one of the best games of all time. Right.

Speaker 1 (01:08:46):
It was revolutionary for I think a lot of different reasons. Storytelling, Uh,
you know, the totally changed up the gameplay of the
Resident Evil series. It was just such a fun game.
So to remake this one, there's a lot riding on
it and it's a pretty fun game. They really they

(01:09:07):
did a great job with the remake. It's you know,
it's a couple of years old now I picked it
up for twenty bucks off of you know, the physical copy.
I think it's even cheaper. It might be nine dollars
or ten dollars to get it digitally. Boy, it graphically
just looks phenomenal. I played it on the PlayStation four
Pro five Pro, and they updated it for the five Pro.

(01:09:29):
They updated all of the Resident Evil games that are
available on PlayStation five for the Pro to give them, like,
you know, like the quality mode that used to be
thirty FPS on the PlayStation five now runs at sixty
or even like eighty or ninety if you turn off
the fpslock. The game looks great. It feels great, it definitely.

(01:09:51):
It's it's amazing how modern it feels. I did go
back and play the original Resident Evil for just to
like get a feel for how that game played, and man,
it feels like an antique.

Speaker 4 (01:10:03):
It feels like an old clunker. Now. Wow.

Speaker 1 (01:10:07):
Sadly, I don't think they did that great a job
with some of the story elements, Like some of the
bad guys. We're just so iconic in the original and
their role has really been cut down. Specifically, my guy,
I think his name is dang it.

Speaker 4 (01:10:25):
Is it Salazar.

Speaker 1 (01:10:28):
He's this little midget looking guy and he just talks incessantly.
In the original, like on the radio, he's just making fun.
There's this constant like back and forth between the main
character Leon and this dude, like constantly throughout the game,
and it's just kind of gone in this one, and
this guy just he doesn't quite have the same kind

(01:10:50):
of character. He doesn't have the same look. He almost
looks like a grandmother now as opposed to kind of
meet Napoleon kind of like guy.

Speaker 4 (01:11:02):
Yeah, the French royalty outfit guy, that's exactly who it is.

Speaker 1 (01:11:05):
But other than that, like one thing, the game play
is really good. It's really fun, it's really well paced.
It takes like twenty twenty five hours. I think I
think it's less than twenty hours. Actually, I think it's
less than twenty hours to go through the whole game.
I played the DLC as well. I think it's called
Separate Paths. That just has to do with eight to
long and that's about five hours long.

Speaker 4 (01:11:24):
I would skip that. I don't.

Speaker 1 (01:11:25):
I don't see any reason to play that. It really
feels like you're just rehashing areas from the first from
the main game.

Speaker 4 (01:11:31):
There's no real reason to do it. But it's pretty fun.
I really enjoyed it.

Speaker 6 (01:11:37):
Hush much Scott.

Speaker 2 (01:11:39):
A new Resident We're coming out next year.

Speaker 4 (01:11:41):
Yeah, I can't wait for that. I'm gonna go through.
I think all of the Resident evils that are on
the PS five is the new right now?

Speaker 5 (01:11:49):
Is the new one going to be like followed the
line of first person stuff or are they going back
to their both?

Speaker 4 (01:11:55):
Yeah, so you play in third or first Yep, it's
gonna be more scary. Like I think they're leaning into
the horse.

Speaker 2 (01:12:03):
It looked very scary.

Speaker 6 (01:12:04):
Yeah, I'm so excited.

Speaker 2 (01:12:06):
That's why a Silent Hill f lego Silent which so
good coming out September end of September. It looks incredible.
I'm so excited.

Speaker 5 (01:12:20):
Okay, So, because they did one before this, it was
like a little prequel to this or was it just
a trailer for Silent Hill.

Speaker 2 (01:12:28):
Yeah, they had like a short demo or something that
was like setting up the world of the game or
something like that.

Speaker 5 (01:12:36):
So that dim that demo kind of put me off
to this game because it was so uh, I don't know,
it was so.

Speaker 6 (01:12:45):
Run through this as fast as you can. Oops, went
the wrong way. You're dead and instead.

Speaker 5 (01:12:49):
Of like the atmosphere, slow build stuff that I.

Speaker 2 (01:12:53):
He is very not that from what we've seen, so
we'll see. I don't know what that was about.

Speaker 5 (01:12:58):
Them, okay, very not what that other thing was. Yeah, good, good, Okay.

Speaker 2 (01:13:03):
I'm I have gameplay at everything now it's it's it
looks really good.

Speaker 5 (01:13:07):
I have multiple things to check out then, okay. I
like the idea of the first person third part, like
the duel for how you want to play Resident Evil.
That's awesome because for me, I didn't play the old
ones like you Brier and I had played Silent Hill,
but I never played the other one, the Resident Evil
ones and till I until they came out with the

(01:13:28):
first not Village but the one before it, uh seven
I think it was, and that got me hooked. I
was like, I'm in and so to have both an
appeal to both crowds, that's pretty smart.

Speaker 1 (01:13:38):
Seven was as scary as I could handle. That was like,
that was my peak. That was as high as I
can go.

Speaker 3 (01:13:48):
I don't know.

Speaker 5 (01:13:51):
The the baby hallway scene on a villain village that was.
That's as far as I can go. I can't go
past that except what I was going to bring up
new Hell Razor game was announced two.

Speaker 4 (01:14:05):
Days I saw.

Speaker 2 (01:14:07):
I saw the trailer on stream, like one of those banged,
flashed and banged. There was flashing and banging immediately. It
wasn't prepared.

Speaker 4 (01:14:23):
Then is that going to be a multiplayer game?

Speaker 5 (01:14:28):
It is okay, yeah, because they got caught up.

Speaker 6 (01:14:30):
Everybody thought they were going to do that Dead.

Speaker 5 (01:14:32):
By Daylight, uh, you know, addition to that game, and
then they were like, no, we're doing our own game.
And it's like all out looks very very creepy, very graphic,
as Watts.

Speaker 7 (01:14:46):
Alluded to.

Speaker 5 (01:14:49):
In more ways than one, apparently, and yeah, such sights
to show us apparently.

Speaker 3 (01:14:56):
I I watched it on tread two.

Speaker 2 (01:14:59):
I was like, it was so fast. There was no leader, but.

Speaker 4 (01:15:02):
It was just.

Speaker 3 (01:15:04):
So you guys like I'm and I was like, I'm
not familiar with Hell raised And then I started looking
up like everyone's like, how have you not seen this movie?
And I was like, okay, like this you've just unlocked
a care like horror memory from my childhood, Like I
remember this being on the like going to the video

(01:15:26):
shop and this being like a cover of the movie
and beads, fucking scarcy ship out of me, Like I
never had any intention of ever watching this. I have
a memory of like the cover of the of the
video type and like, oh.

Speaker 4 (01:15:44):
My god, there's them right.

Speaker 3 (01:15:48):
So I've never watched it. I've never watched it.

Speaker 5 (01:15:51):
I watched like three or four of them, and it's
pretty classic, like it's it's pretty out there, but it's
it's like Silent Hill and that it has its own
like like you can get real deep in all or
like down some YouTube rabbit hole and really find out
what it's all about. But it's very interesting and to
make a game off of something that's so lore rich,

(01:16:12):
you know, and then on top of that just be
really creepy. I'm just very excited to see what they
can do with a video game format interesting.

Speaker 4 (01:16:19):
Are the movies worth watching now?

Speaker 5 (01:16:25):
Yes, if you like horror movies, like I think it's
like almost a must watch. I think if you like
horror movies it it is a certain brand of it though,
and I'm trying to think of who to compare it to.
Like the closest thing I think is if you like
Cronenberg type movies, like body horror stuff. It kind of
feels like that mixed with some kind of like a

(01:16:48):
twenty four thing because it has some underline thing it's
trying to tell you about like people who are like
pleasure seekers and like how far will they go type
thing and how it bleeds into like violence or pain basically,
and yeah, it's it's weird. But like the first time
I tried watching one, I shut it off. I was like,
I don't know, this is kind of weird. And then

(01:17:09):
I gave it like a full shot and I was like, oh, no,
it's pretty good.

Speaker 1 (01:17:13):
Maybe I'll get my wife to test screen it for
me see if it's appropriate for my age group.

Speaker 3 (01:17:18):
Yeah, there you go.

Speaker 4 (01:17:23):
Nice anyway, check out Doggy Kong game.

Speaker 3 (01:17:28):
No, I'm been into Minds because I've been saying lots
of really good reviews about it, and I was like,
I'm still bitter about Mari Kaus. I said, noah, fucking
get the ten down. I didn't get it.

Speaker 2 (01:17:39):
I watched Toto play it, and I was like, I
don't want I don't want to do it. It was very good.
It's got great reviews.

Speaker 4 (01:17:46):
I just yeah, I'm with you. Watch it's got great reviews.
I bought it. I played it.

Speaker 1 (01:17:51):
I cannot get past the second level, like I just
get bored. Like I'm like, I'm gonna go shoot some
zombies and Resident Evil or something. I'm gonna go there,
you go play with the Wuchang clan. Like this is
not my kind of game, I think, Like I just it,
Like the first thirty seconds are so much fun because
it's like you got three buttons that just smash things

(01:18:12):
in different directions. But then it's like, okay, I've smashed things.
Now what do I gotta do? I gotta collect shit.

Speaker 4 (01:18:21):
I gotta run around these levels and collect shit. Yeah,
I don't know.

Speaker 2 (01:18:27):
Yeah, I mean, I know it's not really my kind
of game. So I was I wasn't really planning on
playing it, and then it was getting super good reviews
and I was like, oh, maybe I should. But then
I watched Tema play and I was like, I'm definitely
just not going to have a good time, so I'm.

Speaker 3 (01:18:45):
Not going to.

Speaker 2 (01:18:46):
I'll play it a little bit and go oh okay,
I want to play something else. Yeah I didn't.

Speaker 4 (01:18:51):
Maybe I'll come back to it. I don't know. I
got a lot of good game and on the plate
right now that.

Speaker 3 (01:18:57):
Yeah.

Speaker 2 (01:18:59):
Yeah, the end of this month crazy like a Monster
Hunter just had yesterday, no, not a say day before
has their Flame Flame Fate Festival, so it's the new
Summer festival. It brought Arc tempered Outh Douna, which brings
new armor. It's got a bunch of events with new armor.

(01:19:19):
It's got a corn popper gun lance, which is the
gun lance is a corn and your shield is like
a summer straw hat. Great us. Uh, they give you
gave your water gun, so you get a full on
like water gun fights with your friends. You can also
kill monsters with the water guns if you want. It's
been just a really good time about a blast.

Speaker 3 (01:19:42):
Great.

Speaker 9 (01:19:42):
Uh.

Speaker 3 (01:19:43):
Killing Floor came out today as well. Killing came out.

Speaker 2 (01:19:47):
That's right. I didn't even I totally forgot it was
coming out.

Speaker 3 (01:19:51):
Yeah, I forgot, remembered, forgot, remembered, then forgot, and then
remembered when I saw it on Strength today.

Speaker 4 (01:20:00):
It's cool.

Speaker 3 (01:20:00):
I don't know, I've never played Killing Floor before, but
it's it's it's like Horde mode zombie stuff, right, I
got it? Interested in checking it out? Uh. Next week
is also Grounded two, which all musual I think is
going to be really really good. I'm gonna give that
a shot.

Speaker 4 (01:20:17):
Is a ninja Gaiden coming out next week as well.

Speaker 3 (01:20:19):
Ninja Garden is I want to say that is soon?
Oh no, yes, I want to say the thirtieth. I think, oh,
oh that'll be fun. You get grind on a wouchang.

Speaker 2 (01:20:36):
Oh yeah. Well, and then on the thirty first, they're
bringing in the ever Dark versions, new ever Dark bosses
in night Rain, So I'm really excited about that, really excited.

Speaker 3 (01:20:52):
You are a faint for night Rain.

Speaker 2 (01:20:54):
It's so good. It's so good and like Libra, like
it's all of the it's like the crazy bosses that
are left, like the final boss Libra, I can't remember
the other one that doesn't have it. They're ever Dark yet. Yeah,
they're always fun. They always bring in like there's normally
a relic that you're like, oh, they bring in new relics.
They can really switch up how you play. It's it's

(01:21:16):
a good time, no beds, lots of fun things. Did
we talk about title update two for Monster Hunter? Like, yeah,
Krisons regios. I was gone for like three weeks, right, Because.

Speaker 3 (01:21:35):
I want to say we've had discussions within tele up days,
but I don't know which to update we've talked about.

Speaker 2 (01:21:41):
I'll just do a quick rundown because the whole the
big thing with Monster Hunter and Wild's for me was
that you got everything too easy, too easy to get decorations,
too easy to get materials for weapons and arbor, too
easy to make builds, and then you end up not
having anything you want to work towards. But with the
title update two, they brought in Lagyakris and Sereggios. Both

(01:22:04):
of them have really low percentages on their super rare
material so I finally felt like my Monster Hunter was back.
It felt like I was back home because it took
me like all day to get the materials that I
needed to make the armor and the weapons. So I
was like, and the monsters are really fast, really aggressive,
hit really hard. Yeah, spicy monsters, and they're both really fun.

(01:22:27):
And the armor is really good and the weapons are
really good.

Speaker 3 (01:22:30):
Isn't an interesting like the different mindsets like Monster and Destiny,
It's like, yes, she made the grind hot again.

Speaker 2 (01:22:40):
I think that I know I've said this a couple
of times, but I think there was this big flip
for a lot of games where they were like, we
must enable everyone to be able to get everything like
fairly easily. We must respect players time, and they must
be able to do it all, no matter who they are.
And then I think a lot of games have realized
recently that having people work towards something and have something

(01:23:02):
to keep going towards, and having yeah, having a goal
and that goal taking a little bit is really important
to like their game fundamentally of what their game is.
So we are seeing a bit of a flip and yeah,
it's I understand that if you only have an hour
to play in the evening, you you know, you want
to work towards a thing and you want to get it.
But at the same time, it's also okay to not

(01:23:24):
get everything right away, you know, like if I don't
do an activity, I don't expect to get everything. If
I can't put in six hours in one day to
make a weapon, then maybe it's going to take me
two or three days to get the weapon instead of one,
you know, And I think that's fine.

Speaker 5 (01:23:40):
In Monster Hunter, with this stuff that you're going after
that takes longer to get or is a grind?

Speaker 6 (01:23:46):
Will any of those things.

Speaker 3 (01:23:48):
Expire or Yeah, that's a different rest.

Speaker 5 (01:23:51):
For them because I know, no, Okay, that's the difference
right there, because that's what everybody's so anxious about with
the New Destiny stuff is like that season there's only
fifty days and like if you don't get it, your
stuff resets two hundred.

Speaker 2 (01:24:03):
Yeah, that's the life service like Wheel right, where it's
like there's always there's fomo and you are potentially going
to miss out on stuff. Whereas that's why I'm like
with mansa Hunter, all of this stuff is going to
be around forever. There's really no reason that you need
to have it today when you can have it in
maybe even two weeks. And then when you do get it,
you're gonna feel accomplished that you have this thing, and

(01:24:25):
then you get to work on making this build and
you know, I think I think it's important.

Speaker 6 (01:24:30):
Yeah, that's cool.

Speaker 2 (01:24:31):
That's definitely.

Speaker 3 (01:24:32):
That reminds me. I'll completely forgot to talk about Tennaicon
oh co. Yeah yeah, I got sponsored by by Digital
Extremes to watch Tennakon's pretty easy because I like Warframe
and war Frime.

Speaker 8 (01:24:48):
Uh.

Speaker 3 (01:24:50):
Actually the ages sponsorship I've done in ten years that
was not big bog Uh watched Tennakon.

Speaker 2 (01:24:56):
Man.

Speaker 3 (01:24:57):
It's the relationship Digitally Extremes has with their community. It
must be the jealousy of the gaming industry because they
are a live service game and they have an extraordinary
good relationship with their community. They put on a concert,
like the CEO comes out and starts playing guitar to

(01:25:19):
open the concept. The creative director is like slapping the
bass during the concept. There's like devs mixed in with
like professional musicians just putting on a concert. There was
one hundred and twenty thousand watching on Twitch for the
concept I think, and then during the main event announcements
there was three hundred thousand people on Twitch concurrent.

Speaker 2 (01:25:41):
That's just Twitch, and that's just the main channel, right,
that's not even counting all of the other channels streaming it.

Speaker 3 (01:25:47):
Yeah, so I was streaming it and people were getting
drops in my stream as well as if they were
in the main you know, like like if Bungie put
on something and you have to be in Bungee stream
to get emblem. There were a bunch of other streamers
that I don't know if it was everyone, if it
was just like an approved list, but yeah, you could.
You could watch in other streams as well. They had
soul Frame announcements, which I got to get back in

(01:26:08):
and try because I think Soul Frame is actually going
to be more of my jam than than Warframe. I've
been like what I've been seeing from Warframe. They had
narrative panels which were like crazy interesting with like the
development cycle, and they showed off some behind the scenes
of their It's called the KIM system, which is the

(01:26:29):
dating them they put into the nineteen ninety nine Warframe,
so then it's called nineteen eighty nine because it's set
in the nineties, and it's like MSN Messenger and you
like chat with the other main characters, but it's also
like a romance thing too, but it just delivers like
crazy background story. It'd be like Chattenders of Valor and

(01:26:51):
a Koren, like getting all the history of their like
pre guardian lives or guardian lives or you know, all
that kind of stuff delivered through MSN Messenger. It worked
out really well. But one of the takeaways I think
is like the narrative team is like it just thank you,
you know, so appreciative, and say thank you for like
accepting this crazy idea, and they always do different crazy

(01:27:12):
stuff de and just kind of lands. But it's this
cycle of just super effort into whatever risk they take.
Like if they do something like the Kim System, like
they put it up online, it's like, this is sixteen
thousand strings of text with multiple outcomes, with all the
law and like of the last decade of stuff put
in there, and it's like, yeah, like it was received

(01:27:33):
well by your audience. But it's also like they just
go full end on something, like they might not do everything,
but the stuff that they do do is just like
insanely good and insanely polished. And the reason I thought
about this is because of the fear of missing out,
Like you don't miss out and stuff and Warframe, you
just come back to it and you just do it
if you want to do it, if you don't do
it if you want to do it, And there's like

(01:27:55):
there is a super grind with war Frame, but it
just doesn't go away. So you just come back to
it when you want and then you do it if
you want to do it, and if you don't, then
you just move on. Like I'm kind of in the
phase of just I'm going to jump in and check
out their their new content at the end of the year,
which is one of their big announcements. They it looks
like they've improved a lot on the bosses, and they've

(01:28:16):
kind of made this statement a couple of times where
the development of their other game, Soul Frame, impacts Warframe,
and I think we're kind of seeing that in like
boss design and boss mechanics, because Warframe can be really
hit and missed with bosses. Like the old bosses just
some of them fucking suck, they really do. They just
they're not fun at all. And then some of them
are really cool and they got cool mechanics and cool

(01:28:37):
movement mechanics and like, but the bosses they showcase in
this this new upcoming update looked really good and I
feel like you're starting to see, you know, mechanics, you've
got to jump and avoid stuff, and they got different
phases and that kind of thing. So that look that
looked really fun. What else did they add in all?
They adding a mod quest, which was my like number

(01:28:58):
one like request when I first played Warframe is like
somehow they've made like mods integral for like a decade,
Like there'll be shit that I need to chase that
is from twenty fifteen and it's still like an important
part of your builds, and I'm like, I don't know

(01:29:19):
how to get this, like, I can't find the information
about how to actually get hold of this mod without
just going out and buying it on the warframe market.
So they've got to add a mod quest and actually
hired another company to do that for like third third
perspective pretty much to like help the new player onboarding
experience and teach them how to mod, which is a

(01:29:41):
huge part of the game obviously, so interested to see
if that fills into some of the blanks for modding
in Warfare, because that was like my still my major
barrier really. Yeah. But overall, a two day event ten
a con huge reception, great audience, great community.

Speaker 2 (01:30:00):
Yeah, it's great to see. It was really wonderful, Like
the concert especially right, it's like you have all these
people who work at the company and it's do all
levels of the company and coming together and the community
cheering for them and jamming out with them. It was great.
I really enjoyed it.

Speaker 3 (01:30:19):
Yeah, they have. I think you could write a study
on the relationship between d and their audience, and there's
so many I mean, I love like analyzing human behavior,
and I think it's just fascinating to look at that
relationship and how they achieved that and it's not one
single thing, you know. I do think though, one of

(01:30:39):
the huge factors is it's from leadership down. I think
the tenor concept. I think you could go, oh, it's
just entertainment, But when you see a CEO that's coming
on and playing guitar, it's like they're evolved. They're taking
time out of their day to practice a concept that
I would say arguably doesn't generate profit. You know, there's

(01:31:01):
so much production costs and put it on a concert.
I mean, yeah, they had hundred thousand people watching for
free on Twitch. Yeah they sold tickets, But I don't know,
it's not I don't get like the corporate part of it.
I'm not saying this as like a money making activity.
This is very genuinely seems like a gift to the community,
playing some of some of the best songs. I mean,

(01:31:22):
they have absolutely banger songs in Warframme. The joke is
they're a music company that made a video game to
sell music, Like that's the running joke with Dee. But
I think when you see leadership that they do like
weekly or bi weekly fifteen minute YouTube videos where they

(01:31:43):
just talk openly about development, like every second week, and
then every month. I think they have like a main
stream on Twitch. Like the openness and the relationship has
been you know, over a decade of building that, and
they just consistently build that, and I think it allows
them to keep doing a live service, which was kind
of seeing a lot of game companies struggle with maintaining

(01:32:06):
their relationship with the community with life service games because
it's just constantly evolving and it's fucking hard.

Speaker 2 (01:32:12):
Yeah, it is very hard. Yeah. I anytime I see
like clips from their streams too, they're just very open
and it's like talking to your friend. There's no like
corporate speak. It's very like just hanging out and talking
to you about the realities of dev and what's going
on and all of that. I always love that personally,

(01:32:33):
someone being like I had a bug yesterday there was
efing hard all right, Like I really like that. I
think it's nice.

Speaker 3 (01:32:41):
Yeah, I mean they even do like the the game
players live like they did the gameplay. I was like,
there's very few companies that will do that because of
just first of the technical issues, but secondly, like if
there's issue, like if they fail with it, like there's
gonna be backlash in the community. But this I think
shows like the struct of relation, like it we'll do
it live, like like if we what happened, what's the

(01:33:02):
worst happened? You know, like they've got someone guild good
will there that they could just push through that kind
of stuff and it allows like this like self fulfilling
like openness and transparency because they know they've got the
good will, so they can make mistakes in front of
their audience and still push through it and then still
build it, and then that allows them to be more authentic.
And then it's just like it's it's interesting to analyze

(01:33:24):
and they obviously do a fantastic job with it, and
they've done it for a long time now.

Speaker 1 (01:33:28):
So yeah, my question, I got a question for you,
mailn Yeah, what is a bun yip?

Speaker 3 (01:33:40):
A bunyip? Yeah, it's like it's a small massupule, isn't
it I don't know? Or is it? Is it a
mystical one? I can't remember? Is it a small almost
extinct massiple?

Speaker 4 (01:33:53):
The context is an Australian cryptid.

Speaker 9 (01:33:59):
Yeah what yeah, obviously like uh like uh yetie or
a big foot but Australia, Oh.

Speaker 3 (01:34:11):
It is it is? Yeah? Yeah yeah, yeah, yeah, yeah
yeah Basically, it's meant to be like a little mouse,
a little a little bunny. I'm pretty sure it's a
mini mouse of bunny, isn't it.

Speaker 4 (01:34:22):
So it's not it's not dangerous like a bigfoot.

Speaker 3 (01:34:25):
Okay, well now I'm looking at like images and this
looks This looks a lot more terrifying than what I
thought about.

Speaker 4 (01:34:35):
So it's not fas.

Speaker 7 (01:34:40):
I don't know.

Speaker 3 (01:34:44):
I just at it's a bunyant.

Speaker 4 (01:34:50):
If you say it three times, it will appear at
your front door.

Speaker 5 (01:34:54):
Oh gosh, definitely definitely there. That's that's horror one on one.

Speaker 2 (01:35:03):
I often betrayed as having a round head, elongated neck,
and body resembling an ox hippopotamus or amanatee. Some accounts
describe it as having a human like figure with sharp tusks,
shaggy fur, flippers, flippers, and a thick mane. Okay, sounds
like those are two very different descriptions.

Speaker 4 (01:35:23):
I'm not getting mouse. Add what you just described.

Speaker 5 (01:35:26):
That's like a that's a biblically accurate bunyip right there.

Speaker 2 (01:35:31):
Yeah.

Speaker 4 (01:35:32):
True.

Speaker 1 (01:35:37):
I don't know if Australia needs like mythical creatures quite
like other places, because they've got so many dangerous animals
plus kangaroos.

Speaker 3 (01:35:48):
So where did this come from? Did I miss this?

Speaker 1 (01:35:52):
A YouTube video came up in my feed talking about
Australia nightmare fuel. I'm like, do that Australians need more
night Mayfield? And what's already on the ground? How about
a Yowie? Have you heard of a Yowi?

Speaker 3 (01:36:05):
Yes? I think I think I'm thinking of Yowie's because
we used to have chocolate called Yowie's and they were
like a chocolate easter bunny. I guess now called yowis.

Speaker 4 (01:36:18):
But if I say any wordy You're just gonna think
it's a small rodent.

Speaker 2 (01:36:23):
You're like, oh, yes, so yahwee, that's the small thing,
the cute small guy.

Speaker 3 (01:36:28):
Oh, I'm bringing up yawi. Yes, google Yowie chocolate. I'm
not insane. I can't showcase this because I've y o
w i e.

Speaker 2 (01:36:45):
Okay, don't spell it y a oh, I don't spell
it that way.

Speaker 3 (01:36:56):
Chocolate, you see, it's like a It's like a kind
of surprise.

Speaker 2 (01:37:03):
Ader surprise. If you look up yawie.

Speaker 6 (01:37:06):
If you don't have chocolate, though, you get something very different.

Speaker 2 (01:37:10):
You will get a different experience. If you look up
yawi with with y a oh.

Speaker 3 (01:37:14):
I yes, or that's that's worse, yeah or better? It's
like a that does it YETI it's like bigfoot.

Speaker 2 (01:37:28):
Oh another word for b L boys love anyway?

Speaker 5 (01:37:38):
Oh you you saying chocolate earlier reminded me nobody else
might think this is funny, but I thought it was
the funniest thing ever. It's my kids, so of course
I would. But my five year old he had chocolate
chips in his waffles this morning, and when he took
a bite though, instead of just like yum, I of

(01:38:00):
chocolate chips, he said, hmmm, chocolate bones.

Speaker 3 (01:38:07):
Like what?

Speaker 2 (01:38:09):
See? This is why this is the stories people should tell,
because that's a reason to have a kid right there.
I would that would kill me laugh and I'd be
so proud.

Speaker 5 (01:38:17):
I'm really trying to encourage those jokes over just poop jokes.
You know that the favorite Like me, I'm like, that
was funny.

Speaker 6 (01:38:24):
Keep doing that.

Speaker 2 (01:38:24):
This was a good one.

Speaker 4 (01:38:25):
Lean into the bone jokes.

Speaker 6 (01:38:28):
Yeah.

Speaker 3 (01:38:36):
Oh it's where I'm from too. Yeah. With the maker
of the chocolate formed in the image of Australian mythical
creature reported high quarterly sales Perth based lived chocolate maker
or up twenty three percent six point seven million, wait
to get start, baby nice. So if you want to go,
if you want to go, if you come to Australia,

(01:38:58):
I will. I'll buy some yaweis. I don't know if
you can get any more. Might we have to buy
a bit extra form and we go into the Aussie
bush land and we'll film Yowie that someone else apparently.

Speaker 2 (01:39:16):
Film yaowe with Yowey's. Okay, well, eating Yawy's it sounds
that sounds like quite the pop position, Milone.

Speaker 5 (01:39:28):
I'm not going to Australia anytime soon, but I am
heading to Seattle next week. So any recommendations, anybody has
things to do, Dix.

Speaker 2 (01:39:41):
Definitely get you.

Speaker 3 (01:39:44):
Some dicks.

Speaker 4 (01:39:52):
Best the enjoyed over a trash can definitely.

Speaker 6 (01:39:57):
Easy.

Speaker 4 (01:40:03):
Anything else we got today should were at just one up.

Speaker 2 (01:40:06):
I think that's about it today. I think so that's
told me list.

Speaker 1 (01:40:11):
I think all okay, I have a wonderful weekend. Stay
safe out there. Lego, was great to see you, man,
it's been too long. Leg We'll see you next week.

Speaker 6 (01:40:26):
Bye you
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CrimeLess: Hillbilly Heist

CrimeLess: Hillbilly Heist

It’s 1996 in rural North Carolina, and an oddball crew makes history when they pull off America’s third largest cash heist. But it’s all downhill from there. Join host Johnny Knoxville as he unspools a wild and woolly tale about a group of regular ‘ol folks who risked it all for a chance at a better life. CrimeLess: Hillbilly Heist answers the question: what would you do with 17.3 million dollars? The answer includes diamond rings, mansions, velvet Elvis paintings, plus a run for the border, murder-for-hire-plots, and FBI busts.

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