Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello and welcome to episode four thirty three of DCP
plus Side Quest Awful Side Quests tonight. But we got
some DCP too. Turns out everybody's cheating. That's gonna be
fun to talk about. But before we get going, Watt's
how did Windows become like the norm?
Speaker 2 (00:20):
Like?
Speaker 1 (00:21):
What happened to our society allowed this to happen?
Speaker 3 (00:25):
You know, it's probably somewhat similar to what's going on
in the courts right now about protecting children online.
Speaker 1 (00:32):
Oh my god, Windows is protecting children online?
Speaker 3 (00:36):
No, no one is.
Speaker 1 (00:37):
No one is.
Speaker 3 (00:38):
It's a ruse to steal all of our personal identification.
Speaker 1 (00:41):
That's right.
Speaker 3 (00:44):
Anytime a lawmaker says, oh, but think of the children,
it means they're using it to push a law through
they don't care about. If they're thinking about many things
they could do if they.
Speaker 1 (00:54):
Think about the children, they do so about getting the
guns out of there, and maybe something about all.
Speaker 3 (00:58):
These people are, like feeding them, I don't know, no
food for babies, some healthcare.
Speaker 1 (01:06):
How about keeping the schools safe, keeping churches safe.
Speaker 3 (01:11):
Keep giving me your I D brier, give me your ID,
Show me the picture of your ID right now if
you want to access Google, Thank you.
Speaker 1 (01:21):
So this was you're talking about the h Do you
remember the name of the Consumer Action Safety Act? Oh?
Speaker 3 (01:31):
The you know, I think I posted it in the discord,
so I'm going to pretend that I'm not reading it.
Speaker 1 (01:37):
Okay, But they basically raise the steak with like Visa.
Speaker 3 (01:42):
And Shout Collective Shout. They are an Australian activist group.
Speaker 1 (01:47):
They raised the stink with MasterCard and Visa, who then said, look, Steam,
you gotta take these like weird like kind of weird
sex games off of Steam. We don't want our platform
being used to buy these things on Steam. I can't
remember the names of the games, but it was like Sister, Incest,
(02:09):
Fun Time or something like that.
Speaker 4 (02:12):
Right, well, and it trickled down like a lot of
games gets like ready or not washing a lot of stuff.
Speaker 3 (02:17):
Sofa washing was taken off of off of platforms too.
That's just it went like people were like, yeah, okay,
I can agree with Incest Sister fun Time, but not
not being sure why not? Everyone starts like that, right,
like sure, yeah, I don't want ten year olds, sure,
But then it goes down to anything involving like even
(02:40):
remotely sexual themes, adult themes, like serious themes, they're like no,
So it trickles down to ending up being like, well,
we just don't want anything that we don't agree with
on our platform, right yeah, right, So yeah, there's been
a lot of pushback because yeah, there there's been a
(03:02):
lot of games that have taken have been taken down
that you're like, Okay, come on, this is just like
a Gabe talking about a serious topic, like you can't
just go after literally everything. And then there was a
law passed in the UK where it's the Child Safety
Act and now if you are below thirteen or below,
you have you can't be on certain websites and you
(03:25):
have to upload your government ID to root that you
are of age. Yes, it is scary, it's very scary,
but don't worry.
Speaker 1 (03:35):
I'm sure this will be kept in a secure database
that will never get ACKed.
Speaker 3 (03:40):
It will never get ACKed no ever. So it's so
that was thirteen and yeah, so you have to be
a certain age. But it wasn't just like to get
on porn sites. It was some people can't access their
discord servers, they can't access Reddit, they can't access a
bunch of different things social media without uploading their personal identification,
(04:00):
like Australia is doing something similar that they're kind of
toying with, but this is sixteen or older. And then
I think it was the Philippines is doing something that's
eighteen or older, and it's they're talking about you have
to be at least eighteen to even access Google and
you have to prove it with government ID. And all
of these websites like Reddit, Discord, Twitter, all use different
(04:24):
companies to have the ID uploaded to. So you're just
uploading your ID to like seventeen, Yeah, different companies, and
one of them had a data breach quite recently, one
of them that we know of so far, so it's
obviously it's still it's still evolving. But yeah, uploading government
(04:45):
ID to like go on Reddit is insane to me.
Speaker 4 (04:49):
Yeah, just generally speaking, I prefer when I get to
be the parent to my kids, it's not the government
or some agency that I am not familiar with. I
have never felt like, oh my gosh, I have a
really hard time parenting my kids, and I really love
the government's help with that.
Speaker 2 (05:07):
Like that's never been a problem here.
Speaker 3 (05:10):
I was going to say the same I was going
to say the same thing, like why does the internet
and the government need to be like a safe place
for thirteen year olds to be on it when parents
can just I assume I don't have a kid, so
I don't know how hard it is, but TV says
pretty easy.
Speaker 2 (05:25):
But parents and just.
Speaker 3 (05:27):
You know, parent their children and make sure they're not
accessing like super terrible.
Speaker 4 (05:32):
I didn't say it's easy, but it's something that you
have to.
Speaker 2 (05:36):
I mean, it's just part of it's your responsibility rights.
That's my job. That's not someone else's job. It's mine.
Speaker 1 (05:42):
My kids This was probably ten years ago now figured
out a way to backdoor their kindle and get on
the Internet, and it was just riddled with porn.
Speaker 3 (05:51):
Oh I'm sure. I'm sure. Yeah, do you know? I'm
but I don't. I don't think the answer is uploading
government ID to to the to these random companies to
prove that you can go and browse the Internet.
Speaker 1 (06:07):
No, all these companies approved over and over and over
again that they're not capable of keeping that data secure.
It's all been pointed over and over again, you know.
And frankly, a lot of these systems are not even
opt like in or out. You're just automatically signed up
for it. And then they sell your data to who
knows you anyway.
Speaker 3 (06:28):
It's a government law.
Speaker 4 (06:30):
So when my phone's blowing up all day with telemarketers,
I'm like, can't they even get my number.
Speaker 1 (06:35):
Them? But I especially don't like Visa and MasterCard deciding
what content I can and can't consume, And I especially
don't like that they feel pressure from uh, you know,
an agency from Australia who I don't know their motives,
(06:56):
but I assume since they're targeting you know, like sexual.
Speaker 3 (07:02):
They're a conservative activist group.
Speaker 1 (07:04):
If that's so, Basically, they're gonna hate anybody with alternative
sexual views at all to what they like, and they're
going to start with the most like easy pickings, which
is sister, sister, whatever we said before, and will invariably
move to you know, like you know, games with like
(07:29):
gay content and trans content, because that's you know, what
they're actually after.
Speaker 3 (07:35):
You know, it's never about the children. I'm telling if
you see a law come in and it's like ohing,
it's about the children, go let me look a little
further into this, because it's probably just it's an easy sell.
Right of course, everyone wants children to be happy and
safe and it's an easy thing to be like, whoa,
this is for the children. You go, yeah, good, sounds good.
But yeah, it's it's a lot of time not not
(07:57):
about that. So there you go. People have been gates.
That's how Microsoft took over the Internet.
Speaker 1 (08:09):
I've decided I think we ought to turn off the Internet.
It's just not working out.
Speaker 3 (08:13):
It's not working. The social experiment has failed.
Speaker 1 (08:16):
Just you know, it was kind of fun for the
first ten years, then it got a little sketchy for
another ten years. Now it's just flat out awful.
Speaker 3 (08:24):
Okay, let's just turn it off.
Speaker 1 (08:27):
Go back to the phone calls, laying lines, no cell phones.
Speaker 3 (08:30):
I'm telling you, I mean, this is just a whole thing,
right of Like now everyone has a phone, they can
take everywhere with them. You're always available. There used to
be times where it was like I'm going out, you
can't call me until I'm home, and you had a
time away, you weren't always available. And even just being
always available all the time it affects you mentally.
Speaker 1 (08:50):
Yeah, yeah, it's it's.
Speaker 2 (08:54):
Been a goo ahead.
Speaker 1 (08:55):
I started leaving my phone at home and I have
like a smart watch that has like certain people can
get through to me it's like a white list of
people that can like phone or text that the watch
will let through. And like, if I'm in an emergency,
I can still like get to emergency services through the
(09:16):
through the watch, but the phone stays at home.
Speaker 4 (09:19):
Yeah, it's been a fun summer here because it reminds
me of when I was a kid. Because when I
was a kid, so when school was out, it was
like I walk out in the back door and I'm like, Mom,
I might be home by dinner, and I don't know.
Speaker 2 (09:31):
If I'm not, somebody else's mom is going to feed
me and she knows. It's cool, you know.
Speaker 4 (09:35):
And so wherever I ended up, I just call from
their phone that hey, Mom, I'm over at so and
so so.
Speaker 2 (09:40):
But anyways, they so are the city I live in.
Speaker 4 (09:44):
They just put in a bunch of walking trails that
connected a ton of neighborhoods.
Speaker 2 (09:48):
And one of those neighborhoods.
Speaker 4 (09:50):
Has a bunch of friends, you know, from my son's
school and my daughter's schools. And it's been fun because
there's times that I'll be like editing a video or whatever,
and I'll I'm upstairs and there's like six kids in
my living room, Like.
Speaker 2 (10:02):
What is happening.
Speaker 4 (10:04):
But they're just goofing off it, you know, being silly.
So it's like I kind of love that they're not
just glued to a screen talking to friends through chat
on roadblocks or something right now, not that I have
anything against that, but it's like, this is kind of
cool though, the organic everyone's together.
Speaker 2 (10:17):
Just I hear the paper on the floor. Yeah, that's great.
Speaker 3 (10:21):
You get to know the parents and you know, you're
all like looking out for each other's children and everything,
and I think that's really nice. So it's a lot
that's missed.
Speaker 2 (10:29):
Now, that's right.
Speaker 4 (10:30):
I'll just text their parents be like, hey, just you know,
your kids are over my place, so they're they're accounting
for it, you.
Speaker 2 (10:34):
Know what I mean. It was funny because I think
was last week.
Speaker 4 (10:38):
I was down here working on a video and the
doorbell rang and I'm like, it's probably some freaking salesperson
or whatever. I opened the door and it's it's three
kids caked in mud, just head to toe mud all
over there.
Speaker 2 (10:49):
Like can your kids played? I was like, yeah, but
you ain't coming in the house.
Speaker 1 (10:57):
What are you doing?
Speaker 2 (10:59):
Yeah?
Speaker 3 (11:01):
Anyways, yes, but yeah, visa mass card you can pressure
them they are being pressured. Don't let random companies who
take who are a huge portion of how you pay
for things, say what you can or can all do
with your money. That's ridiculous anyway.
Speaker 1 (11:20):
Yeah, I agree Watts, It's it's gross. It's gross. Hey,
I played, uh you got rage Bound today? Finally today, Yeah,
which is funny because the same day it came out
the Shanobi game Age of Vengeance that's also a two
(11:40):
D ninjaa throwback. I got a demo, so it's kind
of like, hey, don't forget about our ninja two D
game that's coming out in a month, but h I
played both of them. Rage Bound is phenomenal. It looks like,
you know, it's got the retro styling, like the kind
of blockie pixel art it plays. Yeah, I wouldn't say
(12:02):
it plays like the original Ninja Guiden, but it's definitely
an homage. Like, Yeah, one of my feelings about the
original Ninja Guiding is you just had to run forward,
like that was how you play that game. Run forward.
You're gonna have to memorize everything because that's how games were.
But you run forward, you jump, you're slashing. You know,
it's just like this momentum game like head down, push forward,
(12:23):
and that's a lot how this new game feels. Even
though the mechanics are a lot different, there's there, you know,
there's much more mechanics. It's very much about like, hey,
this is a fast action game. We're jumping, we're bouncing
off of enemy projectiles. We got to like, you know,
the the enemies come in and there's like these glowing
enemies that kind of give you a power up that
allows you to kill the like kind of tougher enemies
(12:45):
in one shot. And it kind of becomes this like
this constant like puzzle of like what enemies do I
take on first to kind of like manage this situation
like as fast as I can. It's very fun. I
haven't gotten far in it yet because honestly, I was
trying to struggle.
Speaker 3 (13:04):
Because it's freaking hard.
Speaker 1 (13:06):
It is. It is hard. Uh. Also came out today
and I'm trying to you know, I put about six
hours into Wuchang today and play the Shinobi beta or
the demo. But it's really fun. I'm looking forward to
put some more time into it.
Speaker 3 (13:23):
Yeah, it looks really cool man, And it's like the
music in that game rocking. It's incredible. Yeah, it's really
something special. And this is by the Blasphemous devs, So
if you have played Blasphemous, I've seen a lot of
people looking at it and going, oh, this kind of
looks like Blasphemous A reason. Yep, there's a reason. It's
(13:45):
it's really cool. It's it's cool to see them going
to Obviously it's not the same as the original Ninja Guiden,
but doing like a kind of og Ninja Guiden. And
we're also getting a three D Ninja Guiden in the
same year, so yeah, we.
Speaker 1 (13:58):
Got the we got the to rebate earlier. This year.
It's the year of the d.
Speaker 3 (14:03):
It's the Year of the Ninja.
Speaker 1 (14:04):
Yeah. Ye, but it's really cool, it's really fun. I
highly recommend checking out. There is a demo. If you
don't like the demo, you know, obviously stay away. But
I think the demo does a pretty good job like
showing off some of the late stage stuff to you.
So it's not just like, you know, the first level,
which that Shunobi one is just the first level, but
we can talk about that later. I kind of want
(14:25):
to hear about all the cheating and destiny.
Speaker 3 (14:30):
He's feeling a little bit of a goss, a little
bit of a golf session.
Speaker 4 (14:33):
Briar Wad has much like come to light about I
don't know the bungees actually coming with I don't think yeah,
I don't think so. I think that we just kind
of got like we're going to look into that. But
as far I saw report saying as much as potentially
seventy five percent of people who cleared the raid during
contest mode it had at least a cheater in the team.
Speaker 3 (14:57):
Yes, what does that mean?
Speaker 1 (14:58):
A cheater in the team.
Speaker 3 (15:00):
So it could be like, well, so obviously this this
raid was really hard. I had like the best players
taking sixteen hours to clear it. You'd have a team
finish it in twenty minutes, the whole thing, or maybe
there's a guy with like thousands of AD kills and
everyone else has zero. Stuff like that that you're like, okay,
(15:22):
well you could not do this in contest.
Speaker 4 (15:28):
Like that's like god teer, Yeah, this uncovered by obviously
there's yeah, so there's what's the name of the website
that tracks this stuff?
Speaker 1 (15:38):
Is it? Was it?
Speaker 2 (15:39):
Ray? Was the Raid Report? I think I don't know
if it's right.
Speaker 4 (15:43):
I think yeah, but they basically publish some data and
they were like, listen, we we watch raid clears. This
is what this hard thing is what we do. And
they're huge anomalies here. So they were the ones that
sort of raised the flag initially were like, hey, some
stuff's kind of sticking out here that does not look legit,
that's not passing the sniff test, and it's a lot
(16:04):
of it. So they went through and they looked at
individual teams and they actually compiled a whole list brier
of like they posted links to each clear on their website.
You can look at it, like if you were to
look up your name, like, oh my recent rate clear,
how do we do?
Speaker 2 (16:19):
You can look at all the stats for your team anyways, say.
Speaker 3 (16:21):
Posted it was raid hub. By the way, raid Hub
yeah went through and did all the data.
Speaker 4 (16:26):
Yeah, so and then you could just look it up
and there were clear anomalies on the team.
Speaker 2 (16:30):
So interesting.
Speaker 4 (16:33):
But then I think it was Tassy that said in
response to that online where he was like, oh, that's crazy.
Also in other news, Bungee fired security team people and
laid off this many folks. I don't I have not
verified that. By the way, that was just online, so
don't take that.
Speaker 3 (16:51):
Yeah, I've I heard, like what a year ago or
so that a lot of that team got kind of gutted.
So yeah, I don't, I don't know. I don't know
for sure. I've not interviewed someone over there and asked,
but that's what I was kind of hearing about a
year ago and passing bought it up recently. So yeah,
(17:12):
there's a no, no official statement from Bungee yet. People
are obviously I'm I'm hoping that they banned the cheater
and everyone who was with them, because like, if you're
getting a contest mode clear in twenty minutes, there's no
way that you don't know that someone's cheating on your
team when you're seeing the top team struggle for tens
(17:34):
of hours and you're like, yeah, we totally cleared it
in twenty minutes. But that one guy, he's just really good.
Speaker 2 (17:40):
And he was just using the cavastav the whole time.
Speaker 3 (17:42):
Crazy he hadn't There were people get launches.
Speaker 1 (17:47):
Like the little crack, you know, like that's your sight,
that's right. Did Bungie like announce a raid winner?
Speaker 2 (17:56):
Yes, Yeah, I think they verified a world's for sure.
Speaker 3 (17:59):
Verify Okay, apparently they did talk about it in the TWAB,
so I'm going to try and find Okay, So I'm
gonna just I'm going to just read it. If we're
investigating reports of cheating with fire teams who cleared the
desert perpetual contest mode, breaking our code of conduct and
or cheating to complete contest difficulty or other activities is
a bannable offense, and players benefiting from cheating can also
(18:22):
be subject to punishment. So they just showed, then they
linked their code of conduct, and then they said, if
you suspect someone has cheated, please submit a report. So
I'm sure lots of people are going to be going
through the list and submitting everyone. Yeah, So that's that's
what they said so far. Obviously they do have to
(18:44):
look into it a little bit more to like really
make sure if they're going to be banning people, which
I get. I feel like some of these are definitely
like come on now, like some of these you even
need to really look into it. I don't know, I
don't know if you need to, but especially looking into it,
I guess for people who are with a person who
is blatantly cheating, like did that person join in on
(19:07):
the final boss, and then the final boss was just
dead and you couldn't even like react to what was happening.
You know, there's a couple of different things that could
happen with someone being on a team and not knowing.
But yeah, we'll see, we will see.
Speaker 1 (19:24):
Man, it's a lot different. I thought you were gonna
say they were using the zim again.
Speaker 4 (19:30):
Oh, man, don't you miss the days when cheating was
so simple using mass and keyboard on the console.
Speaker 2 (19:38):
It's not right. Simpler days, man, simpler days.
Speaker 3 (19:43):
Yeah. Microsoft really was the downfall of everything because they
made computers and then Desty was putting on computers and
then it all went down.
Speaker 1 (19:52):
Here Bill Gates poisonous from the inside out, through our
through our home offices. That's right. He took our video
games and he ruined them.
Speaker 4 (20:06):
You might have It's it's been shocking to see the
numbers from the outside looking in for the new Destiny content.
It looks like player retention is not looking great overall.
But I don't know what their goals were because I
think it's an easy thing to compare it to the
Final Shape and be like, oh, final Shape numbers, Well, yeah,
but Final Shape was different content and was made to
(20:26):
be a little bit more long lasting. So I'm not
sure internally what their goals were for player retention, what
what they deem as like a healthy number that they
were shooting for. It doesn't look like a dead game,
that's for sure. I'd be interested to know kind of
where it stacks up in terms of what they were
hoping to achieve with this this content drop. I saw
a lot of early feedback to this expansion. A lot
(20:48):
of people were getting like motion sickness with the matter spark.
Speaker 3 (20:53):
That's what's called right crazy, Yeah it matters.
Speaker 4 (20:55):
But yeah, so anyways, and I know that they already
addressed that too, but I'm just I'm just curious to
see what the have you either of you played any
of the new content.
Speaker 3 (21:07):
Mylon has an either friend might be the only one,
but he's been on vacation for like a year at
this point. Pies a despair, Yeah, the despair panties there are, Yeah,
every time, anyway, we'll get we'll get to changing in
a second.
Speaker 4 (21:25):
Clearly missing something here. I really want to be in
on this, whatever it is.
Speaker 3 (21:38):
They might be upset about that one, It's true, Yeah,
I don't I would. I would also love to know
the goals of the expansion of what they were expecting,
because this definitely is like they didn't add a huge
new subclass or like anything crazy. It's very much like,
here's we need to rebuild the foundation that's going to
make people like enjoy going after stuff again and then
(22:00):
we can start adding to it. So yeah, honestly, I've
there's a lot of people in my discord who are
playing again who haven't played basically since Final Shape, and
they're having a pretty good time with it because they're like, no,
it's it's just there's a lot to do, you know,
there's a lot to like work towards, and a lot
(22:21):
of people like that, and it's given them a lot
of that.
Speaker 4 (22:27):
I will say a lot of the positive feedback I'm
seeing has to do with weapon archetypes. We got like
shotgun pistols, that's kind of cool. We've got you know,
the heavy crossbows. We've got the rocket assisted rifles now too,
not just the side arms, so that's pretty neat. It's
(22:47):
been I feel like I feel like normally we just
get one in a major expansion, one new archetype of something,
and it's it's like it's novel and exciting for a
little bit. But I feel like ever since they brought
the Rocket Assistant side arms, it's like, Okay, now these
new archetypes, they're actually given some juice to them, and
they feel like they have a really good solid core
identity the rocket side arms. Obviously, for a long time,
(23:09):
we're all about like the elemental interactions. You know, we
had shoot, why am I space on the name and
indebted kindness? Right, the arc one that came out first,
we got like, you know, sharing jolt. This is when
they like started introducing the new verbs and whatnot for
the archetypes for the elements, So they got spread jolt,
(23:29):
and then it was like, oh, I wonder when we're
gonna get a solar one. Then we got the A
Baron right, the Vexi looking one. Chat's gonna call me
out on these names if I get a Baron action.
And then we got the Void just recently, right, So
I feel like they're finally starting to get really confident
in their introductions of these new archetypes of weapons, and
(23:51):
it's like, man, where was that For several years while
we were just getting the same new Paul's new HNK
Cannon for the longest time, so I I do want
to play the new content. I will get around to it.
I just have this like list of things that I
want to get done first, and I've got like some
sponsored content.
Speaker 2 (24:09):
I got a knock out.
Speaker 4 (24:09):
But once I get through some of that stuff, I
definitely plan on going and playing through the new content
at least just to get through the campaign, try the
raid out once, and maybe do some of the grind
for the new because the new armor system, I guess
is a huge grind system.
Speaker 3 (24:23):
Yeah. Yeah, I was hoping with Renegades, like we see
maybe a bit more of a build on top of
the foundation, because this very does feel very foundational. And
hopefully Renegades comes out because you know, we're not just
getting like, oh big DLC a year. It's not like
you have to wait a whole year for another thing
to come out. Renegades is this year, So hopefully when
(24:45):
that comes out, there'll be a bit more you'll be
able to see what this really looks like. Sure New Destiny,
and you'll be a this Star Wars stuff.
Speaker 4 (24:54):
Like Star Wars, I'm always in Destiny's corner. I always
want to see Destiny six see me too.
Speaker 3 (25:01):
Yeah, me too.
Speaker 1 (25:06):
So let me tell you a story. Yeah, okay, I'm
in the I'm in the wood chang, I'm in the waist. Yeah,
I'm in the Avian Wiste. And I don't even know
what's going on. Honestly, I just like despair everywhere, Just
like despair everywhere. I can't roll fast enough. Like, I'm
(25:28):
just like, like, despair is literally burst thing out of
my chest.
Speaker 3 (25:32):
And despair, for anyone who doesn't know, is like death,
blight and elden ring. If it builds all the way up,
you just die.
Speaker 1 (25:38):
Yeah, you just die. You don't have like a chance
to get rid of it. You gotta get rid of
it before it builds up, and it builds up fast.
So I'm like, and I'm just like, give me the
anti despair stuff. The wife's in the kitchen. She's not
even gonna see. I could just do whatever.
Speaker 3 (25:56):
You can put on a fluffy jacket.
Speaker 1 (25:58):
Could I could? But I was just trying to like,
let me do this quick, let me try and get
through the despair despare corridor.
Speaker 3 (26:05):
Right, Yeah, yep, I know exactly where you mean.
Speaker 5 (26:08):
Because it's so fast and there's the damn coffin the
hoosy one guy's falling on top of you, and then
there's a there's a mage throwing flowers at you, and
then there's skeleton man spotting out of the floor and up,
and then.
Speaker 3 (26:22):
Very bad, very bad birds trying to murder you.
Speaker 6 (26:26):
Not cool anyway, So I put on the despair panties,
and panties the top ain't like super covering either.
Speaker 1 (26:38):
I did keep the blue shoes on, though, because you know,
I'm not willing to compromise. So I'm haul my ass
up this hill, down this corridor. Of course, the wife
walks in. She's like, what are you playing? What are
you wearing?
Speaker 3 (26:54):
What is despair panties?
Speaker 1 (26:56):
I gotta tell you when you're you're hauling ass up
a hill, like you just kind of staring at the butt,
you know, like, And.
Speaker 3 (27:03):
The thing is is when you're playing, because this game
wants to kill you from the sky, from the floor,
from the shrines to everything, You're looking everywhere. You barely
have time to look at the ass.
Speaker 1 (27:12):
Yeah, I mean he's coming from everywhere. But I don't
have time to answer her question. She is obviously agitated,
and I just say they're the despair the panties of despair.
I just got to get through this part and then
I'll cover this girl up and she's like whatever, and
(27:32):
she walks up. Later that night, I'm done playing and
I start watching watch the stream. I've been watching Watch
the stream every night for like all week. And she's
in the same area. Yeah, and she's like, hold on,
let me put on my panties up despair. And my
(27:54):
wife is now sitting next to me and she literally
blue granola out of her nose. Yeah, it's.
Speaker 3 (28:08):
Yeah, the panties have the highest resistance to the despair.
Speaker 2 (28:14):
That seems intentional.
Speaker 3 (28:16):
No. Actually, I went through and I was like, it's
all of like the stuff that they put young brides
in that has really high resistance to despair. And I
was like, that's funny.
Speaker 1 (28:27):
I get it. I made it through. It was okay
in the end, but that part was opinion.
Speaker 3 (28:37):
That part was well.
Speaker 1 (28:39):
Otherwise, I gotta tell you, I am loving Boutang. It
is like, you're outstanding game. I gotta say I got
like small problems, like little nitpicks, Like there was a
pretty severe difficulty spike, like kind of early in the game.
I thought that, but the commander, Yeah, and it really
kind of chilled off that.
Speaker 3 (29:00):
Yeah, and it's like the fourth boss, so it's really early.
Speaker 1 (29:04):
And really like the two of the bosses before that
are like hardly even bosses, and one of them I
think is like optional. Maybe two of them are optional.
I'm not sure. Yeah, yeah, like it's real early. And
then there's like this centipede boss. There's this game likes
I mentioned this last week. This game likes to mess
with you. There's the centipede boss. To me a little
(29:25):
while to be it wasn't like super long. It was,
you know, several tries. I was trying for a couple
hours at least. Finally get through it, go past it,
get to a shrine so I can like red.
Speaker 3 (29:41):
First shrine.
Speaker 1 (29:42):
First boss.
Speaker 3 (29:43):
You've been on for a couple hours.
Speaker 1 (29:44):
It's a mimic shrine, and he beats my house.
Speaker 3 (29:52):
It's not like you can avoid the grab. I'm pretty
sure you could not avoid it. He has to like
grab you for you to then beat him and then
get the shrine. So it's not like you know, sometimes
a mimic from a chest will come and get you
and you just do a quick dodge and you can
do You'll be fine. I don't think you can with
the shrine, so if you're.
Speaker 1 (30:11):
Not full health, Like, that's only what I've seen so far.
Speaker 3 (30:15):
It's the only one they just I don't know if
it's the only one in the game, but I'm sure
this game likes to do just like one offs just
to now make you paranoid.
Speaker 1 (30:25):
One time, I'm walking through like a camp and there's
like an item on the ground. I'm like, oh, I'm
gonna go pick up that item. And there was a
tent to my side, and there was a motherfucker with
a cannon, like a cannon off like a pirate ship,
and he shot me. He was in a dark tent.
I couldn't have seen that guy.
Speaker 3 (30:46):
Yeah, the game it's and it's it's actually kind of
funny because I hearing the stories, you know exactly what
someone is gonna say when they start talking about one area,
and I kind of like that. I think the stories
are really fun because you're like I was, there was
an item on the ground, and I'm like, I bet
it's a damn cannon. Guy. There was there was a
I think there was an enemy like right in front
(31:08):
of like just this area, so I wanted to go
and you know, backstab them. Or something. I run in there,
hit a mine, the mine blows up, all the pots,
the pots blow me up. I'm instantly.
Speaker 1 (31:19):
Then they the first past they did was they lowered
the damage on those mines. Those mines are all over
the place in that cloud Strike city. It's like this
snow area. Yeah, so imagine you're walking through a foot
of snow and there's mines all over the place and
they look like rocks. You know, they look like if
you're looking for them, but if you're like, got your
(31:40):
eye on this archer who's shooting fucking missiles at you.
Speaker 3 (31:44):
Yeah, yeah, it's I'm telling the game really is like
you are looking up down left. At a certain point,
I was like, something is gonna hit me. I'm not
gonna see it. It's good. I'm just gonna have to
deal with it because I can't keep looking at the
roof of the floor and the tents and I can't
do it.
Speaker 1 (32:00):
So I just accept if they ever do two point
zero patch to this game, like one of those like
big ones, like hey, you know, like a year later
we got the two point oh patch. You know, the
Deluxe Edition is out, Like, come come back to the game.
I would love to see them add loadouts so that
I can just like save a load out, because man,
(32:21):
it is so fun to just like at any time
you can completely respect your character and watch you mentioned
last time, you don't put any any of your resources
into the weapons your your actual like skill tree just
like builds up power for your weapons for you. So
when you take all your points out of that skill
(32:42):
tree and put them in another, you can go from
the long sword to the axe and just now have
I was a level seven long sword and now I'm
a level seven Acts and now I'm a level seven
spear and now I'm a eleven seven magic user. It's
like it's so cool. But the only thing is it's
like I want to switch over for this area, but
then I want to go back or something like that.
(33:04):
It's like like what exactly, Yeah, it takes a little while,
so like, okay, which this do I want to choose?
I wish I could just save a load out, you know,
or like save a configuration. That'd be really cool because I've.
Speaker 3 (33:14):
Been changing builds all the time because it is so
fun and so easy to do.
Speaker 1 (33:18):
Yeah, it makes me do it a lot more if
I could just like, you know, like oh, here's my
sword build, here's my knives build, that kind of thing.
But it is so fun because all the weapons are good,
they're all fun, and they all have like kind of
their own uses.
Speaker 3 (33:31):
I found a one handed sword that has a fan
in the other hand. I think, I don't know if
it's the only one that has this, but so far
it's the only one because you know, it's a one
handed sword, you just have us ord in your one hand.
But this one has a fan and it used to
like spread it and shoot ice out. And I decided
to change a bill and make a frostbite build because
(33:53):
I found this really cool weapon and I want to
build around it. And then I make the outfit match
the fantasy of a fraud spie build. And yeah, I think, uh.
I think what Wu Chang does really well is level
design exploration, and I think the the build making is
really good. I think the combat the combat is good.
(34:16):
But it's not like up there with Lives of p
and Kazan. I wouldn't say like it's good. It's got
like some of the hip boxes are you know that
you can go okay pissed about it? Oh my god,
the kick the one that goes down. Yeah, yeah, there's
(34:36):
some there's definitely some of that for sure, but it's
not to the point where I'm like, oh my god,
this is really pissing me off that this hip box
is I I am a tiny lady with the hip
box of an elephant. I don't know how it has happened.
But yeah, there's there are some questionable hip boxes, but
I mean, yeah, combat and bosses are are they're they're good.
(34:59):
And then I think design and all of that is great.
Speaker 1 (35:01):
So yeah, the levels are beautiful, they're there. They connect
in great ways that do just when you feel like
completely lost, you're like, oh, oh I'm here now, Oh okay,
I remember how to get here, and like exactly like
and like they'll connect. It'll be funny. It's like they'll
connect you to a short cut and bring you to
a new place. Like it's really well designed. I really
(35:23):
like the the exploration of it, I think is a
real high point for this game. And it's so pretty.
It's so pretty.
Speaker 3 (35:31):
I think it's pretty. Yeah, I think it looks great.
Speaker 1 (35:33):
Yeah, especially the panties in Despair.
Speaker 3 (35:37):
You gotta get I keep I keep going back to
those damn Despair panties because Yeah, it's a it's a
status effect that I can't just go eh, if I
get it, I'll just like get rid of it. I
can't can't say that.
Speaker 1 (35:49):
So Spare comes on hard, especially when.
Speaker 3 (35:53):
You're running down a hallway with dudes and coffins falling
on your head and then droplets falling up from the
sky and then there's a skeleton to kill you. But
it's good. It's on game Pass as well, so if
anyone's interested, it is on game Pass. It's also fifty bucks.
Speaker 1 (36:09):
So yeah, if you're in c souls like games, I
think it's it's definitely a good one. If you're not
into it, I don't. I don't think this is the one,
and that's gonna like change your mind.
Speaker 3 (36:19):
Yeah, if you're not into souls likes, I probably don't
recommend Wu Chang because it's very like Demon Souls Dark
Souls one where they are all in on. You know,
you've always heard about Dark Souls and you're like, I
don't want to play that because it's just traps everywhere.
Things are just there to like troll you. A lot
of the time. You're gonna get knocked off of a
ledge they lean on in it real hard in Wuchang
(36:42):
real hard, and the areas are I say Demon Souls
because in Demon Souls I don't think the bosses were
like that bad, but traversing the areas, my god, everything
wanted to kill you in Demon Souls, and Wuchang is
very much that, so you got to go through carefully,
take your time.
Speaker 1 (37:00):
Souls. The remake was awesome too, if you haven't played that.
Speaker 3 (37:02):
I loved Demons well.
Speaker 4 (37:06):
Speaking of game pass, yeah today.
Speaker 1 (37:12):
Is that right?
Speaker 2 (37:14):
Yesterday? Right?
Speaker 1 (37:15):
Yesterday?
Speaker 3 (37:15):
Sorry, I was watching. Wasn't that? Was there an early
access technically early access? Was there an early access to
the early access?
Speaker 2 (37:24):
Maybe they gave some streamers. I don't know.
Speaker 3 (37:27):
I was watching mylin play and I swear I've been watching.
I watched them yesterday and the day before.
Speaker 4 (37:34):
But anyways, incredible survival game Grounded one was phenomenal, and
Grounded too really is sort of an extension of that,
and it is, like I said, early access. But they
have a full like roadmap for content already pretty well established,
including like new gear bosses, regions of the map. So
(37:56):
right now, I think you're looking at about if you
were to just dive into it and and blast through
the story because it does have a story, which, by
the way, super fun and super playful.
Speaker 2 (38:04):
Grounded One story.
Speaker 4 (38:06):
Was really really good, but you got like chunks of story,
chunks of narrative throughout your whole gameplay, where you'd have
to do like a lot of gameplay in between those chunks.
So most people and even get to experience the whole narrative,
and it felt more like a backdrop to a great
survival game. Grounded Too not like that at all. The
(38:26):
story is really front and center and it's super playful
and fun. It's got like evil step mommy vibes where
it's like she's kind of hot, she's also a little
bit evil, you know. And I was like, yeah, perhaps
feeling some despair right now.
Speaker 2 (38:48):
Anyways.
Speaker 4 (38:49):
Yeah, so that's one improvement if you're looking for, Okay, well,
what's Grounded Too. God that ground one doesn't better story delivery,
which is very fun and playful. Another thing that I
would tell you to set expectations right now. In terms
of biomes, it's pretty similar to what Grounded One had.
It's it just covers a lot more space, so the
map it sounds much larger than the backyard. They do
(39:09):
have regions that are blocked off because now you're in
a park, not a backyard, and they've got all these
cool biomes coming that aren't quite.
Speaker 2 (39:17):
There yet, So everything's really right. Yeah, everything you.
Speaker 4 (39:19):
See right now is going to look pretty familiar to you,
including the combatants that you're going to be fighting. There
are some new ones right now, but most of the
things you're gonna be running into, especially early in the game,
are stuff that if you played Grounded one, you're gonna
be like, oh.
Speaker 2 (39:33):
I know what that is. Oh, I've fought so many
of these.
Speaker 4 (39:36):
So but they also decided to lean a lot heavier
into their like class specking, so Grounded one, like once
you got i don't know, maybe at least twenty hours
into the survival part of the game, you started to
get access to some recipes that would let you really
play kind of like a mage or a rogue, you
know what I mean. And it started to feel like
(39:58):
its own kind of survival game that stands out from
all the others because you got to play like these
fantasy roles in really fun, playful ways. They start you
out in Grounded two like that, it's like, hey, if
you want to play as a rogue, like from the
get go, you can get your daggers out, or if
you want to play as a made from the get go,
it's not endgame gear anymore. You can have an ice
(40:18):
scepter that's shooting ice crystals and stuff nice pretty early on,
so I like that. Anyways, it's getting really good reviews.
It is free young game Pass if you have game Pass,
and we've got a ton of content coming, so keep
your eye on that.
Speaker 3 (40:32):
Nice and it says that the devs the Doves confirmed
that this early access has twice the content of current
Grounded one, which is that's pretty crazy because they're still
an early access so there's still so much more to come.
I've only ever heard really really good stuff about this game.
(40:52):
It's always I've always heard that it's a really fun
survival crafting game. But the combat is also really good.
Speaker 4 (40:59):
And most of the rival games that's their achilles heel
like talking about it just feels so clunky and this
is not that, like Obsidian knows what they're doing.
Speaker 3 (41:08):
Yeah, if you don't get it on game Pass, it
is twenty nine to ninety nine thirty bucks thirty bucks
for lots of content and then more content being added,
so check it out if you're interested. Yeah, it looks great.
I know, Mylon. I'm sad Miley can't be here because
of his power went out, because he's been playing a
(41:29):
ton and he seems like he's having a really good time.
Speaker 4 (41:31):
Yeah, I'd love to hear his thoughts on it. So
you say he's enjoying it, that's good.
Speaker 3 (41:35):
He is enjoying it. Yeah.
Speaker 2 (41:36):
Didn't he go back and play some Grounded one in
prep for this?
Speaker 1 (41:40):
He did?
Speaker 3 (41:41):
Yeah, he did, indeed, And.
Speaker 2 (41:44):
Did he enjoy ground one as well?
Speaker 3 (41:45):
I think so? Yeah, I think he also enjoyed, enjoyed,
enjoyed it. It's so Bashi and Chat is saying it
got Mylin to do base building like actual walls, because
normally what Mylin would do is like what do I need?
I need a cooker? I put a cooker here, I
put it doesn't do any base building at all, So
(42:06):
that is that is a good sign.
Speaker 4 (42:09):
Oh, I should say. One big improvement is that they
have mounts in Grounded two.
Speaker 3 (42:14):
I saw a building Myle and Brydon to night.
Speaker 4 (42:17):
Yeah, so the building system is very similar. So I
love the base building and Grounded one. It's at least
early game. I'm not super far into yet early game
feels pretty much copy pasts the same as Ground one.
Speaker 2 (42:29):
Not a lot of difference there, but one.
Speaker 4 (42:31):
Key difference is that you don't have to put up
all these zip lines to all your other bases because
it's probably faster to hop on a mount and zoom
across the park to your other bases on it. And
there's currently two mounts in the game, Ones and ant.
One's a spider, but it.
Speaker 2 (42:49):
Makes travel a lot more.
Speaker 4 (42:55):
Well, it depends on what you're after because the ant,
the ant is basically like think of it as a
pup truck.
Speaker 1 (43:01):
You know.
Speaker 4 (43:01):
Ants can carry you know, whatever times their weight, and
so if you're out harvesting materials, you want to bring
the ant because you can load the ant up with
you know, grass stocks and building supplies to build your
base up and whatever.
Speaker 2 (43:14):
So that's pretty cool.
Speaker 4 (43:15):
The spider seems more like it's it's great for getting
from point A to point B without having to deal
with the small bugs because it has like because like, well, yeah,
it's fast, but also it can do like a roar,
and all the small bugs are like a mess with
the spider, right, you know, So it's a great way
to just like because that's also annoying, isn't it in
(43:35):
games where you're like, I just want to go over there,
and I know that there's like fifty tiny ants that
are going to attack me and I can kill them all.
It's just go take forever and you just end up
trying to plow through and you got a wave of
enemies behind you.
Speaker 2 (43:46):
Well, this sort of eliminates that problem.
Speaker 3 (43:50):
It sounds great, and it's also just it's set in
a different it's a unique world, right, you know, your
your shrink down into a size of a buzz get
a garden. Now you're in a park, and I think
that's just that's just interesting. It's not medieval, it's not
you know, it's something different.
Speaker 4 (44:08):
Yeah, and all the environment is super playful, like a
grill that got knocked over, and guess what you've got.
Speaker 2 (44:14):
You got your volcano biome, you know what I mean?
Speaker 1 (44:16):
You got your charcoal.
Speaker 4 (44:18):
Or one part of the map is a tipped over,
like if you were to go to the park and
there's like an ice cream cart, you know, guys selling
ice cream out of the chilled cart, but that's dumped
over and it makes your arctic biome, right, It's yeah,
it's stuff like that. It's just in you know. The
environmental storytelling is great. You look around, you're like or like,
there's a I came across a giant revolver. It's like
(44:39):
a kid's cap gun, you know what I mean that
some kid dropped in the park. But it's this huge
spire sticking out of the ground. It's super cool.
Speaker 2 (44:46):
I love it.
Speaker 3 (44:48):
Yeah, I've always really liked that. Like in Disney's Castle
of Illusion, you did a lot of like shrinking down
and going in a book or going in a goldfish bowl,
And I just think it's really playful of what devs
can do with those kind of environments where it's like
an everyday thing but then it's reimagined into like a
playful area for you to spend time. I think it's
(45:08):
really cool.
Speaker 1 (45:09):
Yeah. Yeah, Uh did you guys watch the Phantom Blade
zero gameplay?
Speaker 3 (45:17):
Oh my god, Yes, I saw Cowboy Cassaw. Actually I
saw Cowboy fighting. Cowboy posted a couple of weeks ago
that he's been invited to China to play Phantom Blade zero,
so his gameplay went up today. Yes, I haven't watched
it yet, so tomorrow I'm probably gonna watch his game play,
because I'd be very curious about that as well. But yes,
(45:40):
they put out twenty three minutes of gameplay from Phantom
Blade zero. This is a news books so badass, it's insane.
It's so good that people were like, and up until now,
people were like, I don't think this is a real game.
It's a so it's a Wusha style action game, so
(46:04):
it's not a Soul's like and it's not DMC level
you know, bring them in there, slash lashlinsh go crazy
with combo kind of game. But it's very flashy and
very fast, and yeah, you're you've got like four weapons
on you at any given time. You're like grabbing the
enemy's hands and turning them around, you're pairing, pairing into
(46:26):
picking them up, and there's so much going on. It
looks it looks incredible. It looks insane, it really, it
looks groundbreaking.
Speaker 1 (46:34):
Yeah, yeah, Like it's amazing how many like animations there
are for every little situation, and how smoothly and how
fast they like just integrate into like the next attack
or the next like parry and like the special moves,
and it's just like that for the entire twenty three
(46:55):
minutes it's just like constantly new stuff and it all
looks so.
Speaker 3 (47:00):
Just cool, you know, And that's their thing. That's their goal.
Their goal is they want to create a game where
you're just feeling really cool the whole time. Yeah, and
that's this seems like that's certainly what they have done.
And there's they also showed off in the in this
gameplay that you get attacked by this one boss on
a roof and you can't actually choose to leave them
(47:23):
or kill them, and if you leave them, they will
join a boss fight later on. So that was kind
of cool to see that you have these choices of
what you want to do, like.
Speaker 1 (47:32):
As an ally or like as.
Speaker 3 (47:34):
An anemy an added enemy. Yeah. So I don't know,
I don't know how to say. It could be if
you wait, you know, for the boss fight, maybe it
does some kind of quest or you get an extra
reward or like something. There's got to be like a
reason for leaving them, because if you're beating their ass
and you're like bye, there's got to be a reason why.
Speaker 4 (47:53):
Stuff like that, like getting creative with Yeah, yeah, Ballersgate
does that with some boss fights. Depending on how you
that characters could come back and interact in different ways.
One character has a great redemption arc. She's a horrible
person initially, but then you know, so you think, oh,
I just got to kill her. But if you like
knock around conscious and leave her, you have a chance
(48:13):
later to like rescue her from prison and she Yeah,
it's a great whole arc. But I my games do
stuff like that for sure. Remnant Too was really good
about that as well, Like.
Speaker 2 (48:22):
There's some secret gear.
Speaker 4 (48:23):
There's a ton of secret gear in that game that
would change based on how you approached a boss fight.
Speaker 1 (48:30):
Yeah.
Speaker 3 (48:30):
I love it when games do that because it makes
you also think, like even in the case of there's
an NPC that you can summon, I'm like, do I
need to summon them? For the side question? Should I
not someon them? If they die? Is the psyeq was
going to be the same as if they stay alive
the whole time. I do like having extra things to
think about in regards to that, and they the boss
fight they showed off was one that we've seen before,
(48:52):
but I will never get tired of seeing it where
it's like a puppet master having multiple enemies that they're controlling,
and then after you kill all of the Little Puppets.
It goes to phase two and there's like you're fighting
the puppet Master and when it goes to you fighting
the puppet Masters. So this is a game set in
like old school China. I don't know the exact.
Speaker 1 (49:11):
Dates, Like.
Speaker 3 (49:14):
Yeah, yeah, it's a fictional like Wusha old school Chinese
kind of setting. The second phase of this fight is
straight up like rock music. Ye right into it's so fun.
It's so fun.
Speaker 1 (49:29):
I was like, oh my god, Like, I mean, there's
still more, like I'm interested in seeing, Like, is am
I just gonna be in brown for like the entire game?
Because I don't you know, it's this is in the
Xbox three sixty. I don't want to just be in
brown everything for But man, like this game looks fun.
It's got a bad name though I can't I cannot
remember the name of this I have to write it
(49:50):
down and every time it's just such a generic name.
Speaker 3 (49:57):
It is kind of Yeah. They said that they also
at the end of that trailer they're going to be
announcing the release date this year. So they've already said
that twenty twenty six it's coming out, but we should
be getting the release date soon. So next year is
next year is already packed, absolutely packed.
Speaker 1 (50:18):
Goodlier zero.
Speaker 4 (50:22):
Phantom Blaze zero sounds like a gamer tag a fifteen
year old or fourteen year old would make for themselves,
be like I need to have a sound in Phantom
Blades zero.
Speaker 1 (50:32):
But they hit the like randomizer when they were setting
up on Xbox where you like three words that all
sound cool. Yeah, that's the one.
Speaker 2 (50:41):
Dark Assassin for that's it.
Speaker 3 (50:47):
Yeah.
Speaker 1 (50:48):
What's going on with the Battlefield six multiplayer reveal?
Speaker 3 (50:51):
Ah?
Speaker 2 (50:52):
Yes, multiplayer reveal was limited today. Yeah, and then they're like,
and surprise, all these people are gonna be playing it.
Speaker 4 (50:59):
Got them play it live right now, right, so we
got we got a really good helping of Battlefield six today.
Speaker 2 (51:06):
It looks incredible.
Speaker 4 (51:07):
Okay, it looks like it looks like if they fully
actualized what Battlefield three could be in today's gaming space, right,
So very nostalgic boots on the ground.
Speaker 2 (51:22):
And so I think that they said nine.
Speaker 4 (51:25):
Maps coming on launch. We're all over the globe. Some
are really CQC. You got like Brooklyn, You've got some
that I think it's like Kazakhstan is a Kazakhstan.
Speaker 2 (51:35):
I don't know.
Speaker 1 (51:36):
We got.
Speaker 4 (51:36):
We got like big, open, spacious, mountainous regions, so if
you like the vehicle warfare with jets and helicopters, that's
there too. We've got all the traditional game modes, including
a new one called Escalation that they showed off, which
looks really cool and it's it's kind of like Rush
if you ever played the rush game mode in like
Battlefield three or where you progress through the map and
(52:00):
things sort of escalate and get cooler and like big
events happen, like a skyscraper falling and Battlefoot four stuff
like that. So Escalation is kind of embracing that battlefield
idea of the fight changes over time and things escalate
into some big climactic final battle if you get that far,
which is really cool. But one of the coolest features
(52:21):
for sure that I think Bungee missed out on with
the whole Destny franchise was Forge Mode because they were
the inventors of it with Halo. And it's funny because
Battlefield six is like we're doing They're not calling it
forge mode obviously, but they're like, we have a full editor,
you can make your own maps and changing the modifiers,
(52:42):
and they put like dump like all their assets in there,
so you can put buildings. You can have the building
like leaning over against another building, like cloverfield style, right,
stuff like that.
Speaker 2 (52:51):
Yeah, it looks so cool.
Speaker 4 (52:54):
And on top of that, the game mode that they
showed just for you know, just to be playful, was
a game mode whord like the building is sideway or
it's like a highway like a street as sideways, and
you're trying to run up it. Right, It's at like
a forty five degree angle and like buildings and tanks
and stuff are tumbling down it and you have to
like dodge them to.
Speaker 2 (53:13):
Get to the top.
Speaker 4 (53:13):
What's funny about that is that's one of the most
successful game modes. If you remember og Halo Forge mode,
there was a game called DK that blew up on
file Share.
Speaker 2 (53:24):
It was like one of the most.
Speaker 4 (53:25):
Downloaded game modes that was made in Halo's Forge. So
the fact that Battlefield six showed that, I was like,
that's kind of cold, man.
Speaker 2 (53:36):
I respect it, though.
Speaker 3 (53:38):
Hey, if they're not going to use it, you know,
that's right someone.
Speaker 4 (53:42):
I mean, it's not really a dig at Halo because
Halo still has Forge Mode and it's great.
Speaker 2 (53:47):
By the way, the Forge is really good.
Speaker 4 (53:48):
But anyways, I thought that was a great addition to
the Battlefield world because I think that's one of the
things that creates longevity that you don't have to really
continue to develop that part of your game.
Speaker 2 (53:59):
You just let the community do.
Speaker 4 (54:00):
You do what the community does. Anyway, I was very
excited about what I say.
Speaker 1 (54:05):
Like endless content. Mm hmm. Does that game have a
release date yet? So look it up.
Speaker 3 (54:16):
I wouldn't think so, but I don't know. I don't
know for sure.
Speaker 2 (54:20):
You had a lot of big names it does.
Speaker 1 (54:23):
October, That's what I said.
Speaker 3 (54:25):
Yeah, right around the court that is coming up to.
Speaker 4 (54:30):
Destin played it. He's like, we're back. Paris played it
and he's like, we're so, We're so back.
Speaker 2 (54:36):
Uh.
Speaker 4 (54:37):
Tassie said, yeah, this is Battlefield at its finest as well.
So lot of a lot of folks with fairly reliable
opinions saying this is a really good, uh direction for
Battlefield to go, considering where they've been in the recent years.
One thing I wish we would have seen more of
is progression. That's a big part of playing Battlefield. Obviously,
use your progression system as you level up your classes
(54:59):
and your kid and your.
Speaker 2 (55:00):
Guns, and all that business.
Speaker 4 (55:01):
So I'd love to see how that all plays out.
Traditionally in Battlefield games, unlocking new gear is done through
like in game achievements like get twelve headshot kills with
this gun and you'll unlock this other gun, or use
a repair tool to get five kills and you'll unlock
this special gun for the engineer kit, right, stuff like that.
Speaker 2 (55:21):
So I want to see more of what that system
has to offer.
Speaker 3 (55:25):
Yeah, it's really cool to see that they let people
just stream it for you know, a ton of hours,
because then people can literally, like normally you just see
a trailer and it's a very contained multiplayer trailer, but
with this, you can just tune in and see what
it's like. And you're also going to be that beta
is coming out, so.
Speaker 1 (55:45):
Yeah, next week you're gonna be able to play. I
think I'm in the mood for some more Battlefield Like. Yeah,
it's been a long time.
Speaker 4 (55:54):
Did you ever watch the YouTube series Battlefield Friends back
in the day?
Speaker 1 (55:58):
Noah, so freaking good.
Speaker 4 (56:00):
Yeah, but a lot of people were saying with Battlefield six,
we really hope Battlefield Friends comes back. It's a YouTube
channel that made like custom animations for these the Battlefield
cartoons that were so relatable if you played the game
is so relatable.
Speaker 1 (56:13):
What was the World War II one that came out?
It was a while ago. That would have been like
six years ago at this point.
Speaker 4 (56:22):
Remember you're talking about you're talking abou Battlefield. Yeah, yeah, yeah,
they had one. It kind of flopped for sure, they
had like it had a core following. But actually I
remember you remember Sir Demetrius Jesse one legend. Yeah, yeah,
he made a lot of content for that game, that
that Battlefield game when it came out. I remember running
(56:44):
into him actually in game, which is kind of funny.
But yeah, it didn't stick for most folks that were like.
Speaker 1 (56:48):
Eh, I thought it's kind of weird. I didn't think
it too much a long time. I played it for
probably a month, but I liked it.
Speaker 2 (56:55):
Yeah, same, I bounced off of it pretty hard.
Speaker 1 (57:01):
What else we got on the agenda today?
Speaker 3 (57:07):
So there was a Nintendo directaid.
Speaker 1 (57:12):
That wasn't That wasn't.
Speaker 3 (57:14):
Much that, I mean what I was excited about. What
I was like, so there is going to be a
new Octopath Traveler, which is.
Speaker 1 (57:20):
Yeah, that was super weird because they showed like two
square Enix like HD, Like what do they call those?
Like the HD two? Yeah, like two of those games
in a row. I mean they were very different games,
but they have a very similar look, so it was
just kind of weird.
Speaker 3 (57:42):
They announced Monster Hunters Stories three, and this looks like
quite a big boost in like graphics and just everything
from two to three.
Speaker 1 (57:54):
That's going to be on switch to only.
Speaker 3 (57:57):
And I don't think so because they I think they
put out a tweet saying that it was going to
be on available on more platforms. So let me just
double check that because I think that's what they said
because people stories.
Speaker 1 (58:11):
Yeah, yeah, they're very popular. It was better than the.
Speaker 3 (58:15):
Monster Hunter Stories three. It's called Twisted Reflection, and yeah
they said it. It's going to be out on more things,
so I don't think they've specified.
Speaker 1 (58:27):
Yet, but it's not gonna be on Switch one.
Speaker 3 (58:29):
It's just oh wait no, they literally says it here.
Never mind it says uh, the Monster Hut of Stories three,
Twisted Reflection Nintendo Switch to PS five, Xbox Series x S,
m PC Steam in twenty twenty six. And these games
only ever came out on handhelds until like recently when
they did kind of mini remakes well remasters for them
(58:50):
and put them on Steam. So it's nice that it's
actually launching on everything.
Speaker 1 (58:56):
As are they like RPGs or they're turn based RPGs.
Speaker 3 (59:03):
Yeah, kind of kind of similar to I guess Pokemon.
Speaker 1 (59:06):
Oh oh but uh you can't.
Speaker 3 (59:09):
You make friends with them. You make friends with the
monsters and you can ride them and instead of bat them, yeah,
instead of killing them. Yeah, and they have they have
Rise monsters in there too, so like magnamlo is in there,
who was the the big guy and Rise.
Speaker 1 (59:29):
So it's called Elliott and like something something something something.
Speaker 2 (59:38):
Nail now you got it.
Speaker 1 (59:41):
It was one of the Square Enix games. It was
like an action RPG in that two D HD style
that they have. It looks nice, but it was a
weird name. I can't remember.
Speaker 3 (59:53):
I'll here.
Speaker 1 (59:53):
I was Elliott, Thank you zealous.
Speaker 3 (59:57):
There you go.
Speaker 1 (59:58):
The Adventure Elliott Millennium Tale I wonderful.
Speaker 3 (01:00:02):
Oh yeah you know, yeah, the Adventure of Elliott the
Millennium Tales. Ye action people.
Speaker 4 (01:00:12):
Yeah.
Speaker 3 (01:00:12):
Toma was very excited about Katemory. The music in that
game is always banging.
Speaker 1 (01:00:16):
Yeah. They have multiplayer in this one. It's kind of
fun actually, yeah, yes, it wasn't like a banging that's like.
Speaker 3 (01:00:28):
Like you know, like it was it was, It wasn't.
Speaker 1 (01:00:32):
It was funny because it was a lot of like
very recognizable brands and like, but it wasn't like what
you were hoping like. It wasn't what you're like. There
was no like, oh wow, like this is coming to
the Switch to kind of moment, you know.
Speaker 3 (01:00:48):
Like yeah, I got one thing. So so this game
is coming to Switch, which so it got its announce
date on the Direct and that is Chronos the New Dawn.
This is a game that is made by blueber It's
kind of looking like playing on the Switch to not
playing it on the Switch too. But they had their
(01:01:10):
they had their release date announcement during so I was like,
oh great, it's coming out September fifth. Also it's sixty
dollars instead of seventy or eighty. That was nice. I
haven't seen I haven't seen a fifty nine to ninety
nine in forever.
Speaker 1 (01:01:25):
But wow, yeah, yeah, I was hoping for more.
Speaker 3 (01:01:31):
That is crazy amount.
Speaker 1 (01:01:33):
You know, it's a new console. I just want I
want games that are exclusive to that console, because if
they're not exclusive to that console, I'm probably not playing
them on that console. That's just how the switch is
for me, unless it's like, you know, a two D
game like Shnobi or Ninja Gat and Rage Bound, where
I just prefer to play on that console for some reason.
I don't really know why that is psychologically left the
(01:01:55):
look into it. H you said that soalk Song.
Speaker 3 (01:02:02):
Oh, yes, soak Song. Not like it's not anything crazy,
but I mean, I guess it is pretty crazy. Xbox
confirmed that Soak Song will be playable at their booth
at Games Calm, So that's in August. People are going
to be able to play Soak Song.
Speaker 1 (01:02:19):
At xbox'es booth. Yes, and we just saw at the
last time we saw this game was at the Nintendo no.
Speaker 3 (01:02:28):
The last time we saw it was at the Xbox
showcase because they said that showcase it was, but they
said that it was day one launching on Xbox's new handheld.
Speaker 1 (01:02:43):
Oh but it's not really. It's just a rock ally
with an Xbox logo on it.
Speaker 3 (01:02:48):
I don't know. I don't know the are workings of it,
and it's.
Speaker 1 (01:02:52):
Like game Pass I think on it.
Speaker 3 (01:02:54):
But Soaksong is launching day one there, so that is
probably why it's with Xbox.
Speaker 1 (01:03:00):
It's not gonna be an exclusive launcher, and it just
means that when Soaksong launches, it'll also be on this
Rock Alli Xbox Edition.
Speaker 3 (01:03:09):
Well, it's gonna be on Xbox. So if it's on Xbox,
it's coming out on every every system, all right. So,
I mean the Soilk Song rollout has been really, really
really weird. I don't know why they themselves haven't just
uploaded a trailer and said something, because we've just gotten
(01:03:31):
like little snippets of it in different places. It's on Nintendo,
it's on Xbox's coming his But I just I would
love it if the devs now just put out a
trailer and even if they said we're announcing the release
date at this point at Games Calm whatever, But yeah,
they haven't. They still don't have an actual date, which
(01:03:51):
is why Soak Song being playable at Games Calm got
me excited, because all we know is that it's launching
day one with the Xbox thing, and that's happening sometime
in Christmas.
Speaker 1 (01:04:03):
So oh okay, So that's what they're saying is when
that thing launches, Silk Soong will be on it.
Speaker 3 (01:04:10):
When it launches, Yeah, at Christmas time, but we don't
have a date for that, and Team Cherry hasn't put
out an announcement date for just Soak Song in general.
So I was like, I don't know what to believe anymore,
but at least it's playable at games come, so maybe it's.
Speaker 1 (01:04:26):
Real playing their cards close to their chests.
Speaker 3 (01:04:29):
You know, it's weird. Is weird because if they just
I'm sure they will do this eventually, but it's just
been weird getting little sneak peeks at the game, but
not with any actual concrete information. It's very like wishy washy.
So I would just I would love for them to
just put out a damn announcement on Twitter and just
be like, hey, it's coming out this day. Then we
(01:04:52):
can be excited instead of being.
Speaker 1 (01:04:54):
Like, I don't know, maybe this they've decided that this
is what gets them the most, Like word of mouth.
It's just people like, when the fuck is this game coming?
Maybe yeah it is, but everybody's obviously excited for this game.
Speaker 3 (01:05:12):
Yeah yep.
Speaker 1 (01:05:15):
I also played the demo today, should be Age of
Vengeance demo. Uh, this is a must play, guys, Like, honestly,
I don't care what kind of gamer you are This
game is absolutely gorgeous. This is not a retro throwback game.
This is a high definition, like high fidelity two D game.
It looks amazing. The combat is excellent. You have so
(01:05:39):
many options for combat. The animation is so smooth. So
this isn't It doesn't appear from the demo. It doesn't
appear to be a metro vnea. It appears to be
like a level based, like you know, here's the level,
and you got to get through it with some like
hidden areas and like a map to help find them.
So it's like like metro light kind of you know
(01:06:01):
what I'm saying. It's like you can kind of find stuff,
but you're trying to get from A to B and
find some extra stuff on the way. Okay, but the
thing about this game is you have access to it
insane number of combos. You have a light attack, a
heavy attack, you have different kinds of like Ninja magic,
(01:06:23):
Ninja rage arts. You got all this different stuff and
you can combine it in all sorts of different ways.
And then there's a store where you can buy new
combos and new ways to like destroy your enemies in
gruesome and visceral ways. It's really cool. You can launch
(01:06:44):
enemies up into the air, jump up and start a
combo up there, then do a dive kick and like
slam them to the ground, bounce off, and start your
combo on the next enemy. Like it's just so dynamic
and so fun even as somebody, even if somebody who
like doesn't know what they're doing yet. It's like the
game is just empowering me to feel cool, and it's
(01:07:07):
so beautifully animated and so cool looking. It's, man, this
is I'm telling you gotta play this demo. You gotta
play this demo. You know, it takes an hour to
run through it. It's outstanding looking, it really is. It's
really fun. Is the developer ah, jeez, it's it's published
(01:07:28):
by Sega, and I don't know who the developer is.
I'd have to look it up. But you know, it's
funny because it came out on the same day as
Rage Bound Ninja Gotten rage Bound. Like that's gotta be planned, right,
It's like, hey, don't forget about our Ninja game, right
comes out next month. Like, but man, it is, I'm
(01:07:50):
telling you, it is astounding. It's it's like a it
just feels like a new aperience for a two D game,
you know, and it looks so smooth. Cool.
Speaker 3 (01:08:10):
I want to talk about a lawsuit real quick. I
think back. I can't even remember the name of the game,
hold on so.
Speaker 2 (01:08:31):
U.
Speaker 3 (01:08:31):
But there was a game that was shown, uh how
long ago was it like a couple of months ago maybe,
And it was a game being made by Tencent that
everyone was like, hmmm, that seems quite similar to Horizon
(01:08:51):
zero done, like you would look. You looked at it,
and if you thought that it was a new Horizon
zero don game, like that makes total sense. So everyone
was like, very very strange. It's called Light of Materam.
It's got a red haired protagonist wearing very similar outfits
to it's got the machine monsters the world looks the same,
(01:09:17):
and Sony is now suing them. And it also had
the Destiny Ghost in there it, which was weird. I
was like, oh, it's got like just straight up a
Destiny ghost in there. So Sony, yes.
Speaker 2 (01:09:32):
We're stealing stuff at this point, cool.
Speaker 3 (01:09:35):
Why stop at the one Sony thing?
Speaker 1 (01:09:38):
That's where went.
Speaker 3 (01:09:43):
And Sony decided to be like, yep, we are suing you.
So there's a lot of like side by side stuff
of what they're comparing, where they're like, this monster is
literally her Horizon monster. But that gets a little bit
even spicier because apparently Tencent went to Sony to license
the Horizon Zero Dawn IP and Sony said no, and
(01:10:10):
then this game wasn't now so it seems like they
made this game in hopes that Sony would just say yes,
and then they were like that, screw it.
Speaker 2 (01:10:20):
Just hopefully we make it.
Speaker 4 (01:10:22):
Hopefully we make more money than we need to pay
Sony for this lawsuit.
Speaker 1 (01:10:25):
Yeah, it looks so much like Horizon.
Speaker 3 (01:10:29):
It's it's so much.
Speaker 2 (01:10:32):
You can't defend it.
Speaker 3 (01:10:34):
There's no defending it. Like how we have more differences.
Speaker 1 (01:10:37):
Horizon is not a generic looking game. No, it really
has its own look like very distinct. Yeah.
Speaker 3 (01:10:47):
Yeah, and and like these kind of things happen where
studios will start making a game and then they'll go
and try and get the license, and then if they
say no, normally they'll change enough of it to where
you can't be like, this is a ripoff of our game.
But they didn't seem changed anything. They're like, let's just
hope the fact that it's got survival crafting in it
will be a differentiating factor where Sony will leave us alone.
(01:11:09):
But that's kind of damning to also see that. Yeah
for the license.
Speaker 4 (01:11:14):
Yeah, do you remember that game Friday the Thirteenth where yes.
Speaker 3 (01:11:19):
We played Right of the Thirteenth.
Speaker 4 (01:11:21):
Yeah, we loved it until we found out that they
never got permission to use the name.
Speaker 2 (01:11:25):
Friday the Thirteenth.
Speaker 1 (01:11:26):
Before the character.
Speaker 2 (01:11:28):
No, they're like, we just thought it wasn't a problem.
Speaker 4 (01:11:32):
Really stole the name of our franchise and our main
antagonist and made a whole video game about them, and
didn't think that maybe you should get.
Speaker 2 (01:11:42):
Some permission first.
Speaker 3 (01:11:44):
That's really funny. Yeah, Oh, Sony's gonna make a lot
of money from ten cents. Got lots of bucks.
Speaker 2 (01:11:50):
They got plenty of cash, they got many bucks.
Speaker 1 (01:11:53):
Yeah, yeah, why would you? Yeah, that's just.
Speaker 3 (01:11:58):
I don't even know why you would do that. I mean,
I guess they're like, we've done so much work on
this thing. We don't want to just like throw it away,
but at least change the main character that have a
different color hair something. So that happened good times. Yeah, Ah,
(01:12:23):
there's some monster hunt to news.
Speaker 1 (01:12:25):
Oh yeah, what's the world. Not much.
Speaker 3 (01:12:31):
Once in a while in the World. Uh So, Title
Update three is coming in September. These are the updates
where they add new monsters they normally add like some
there's obviously new weapons and new armor from said monsters.
There'll be some new decorations, there'll be new upgrades to
your talismans and stuff like that. But what was coming
with Title Update three was going to be, and if
(01:12:54):
you've played Rise, you'll be familiar with this, an end
new endgame system where you fall for talismans. So talisman's
are a thing where it's like a little charm that
you can put on your character that can have skills
on it, so you don't need to have it on
your armor or your weapon. It can just you'd like
if you have let's say, for those of you who
(01:13:15):
don't play Monster a Hunter at all, it'll be like
attack plus two and you need like two more to
finish out what you want in your build. You can
get a talisman that has attack plus two and then
you could complete it. So they're adding a new endgame
system where you can get RNG talismans. So you're going
to be farming for stuff to get talismans with random
(01:13:36):
skills on it, and those skills can have weapon skills
on those talismans, whereas before right now you can't get
any weapon skills on a talisman. And there are some
really cool ones, but you're like, this weapon sucks. The
skill is really cool, but the weapon sucks, so I
don't want to use this weapon. Whereas now with the system,
you will be able to get that skill and you'll
(01:13:56):
be able to kind of mess around with way more builds.
Way wait wait, So and they're also adding a higher
difficulty of quest alongside with that, and they're kind of
linked together. Now, that's coming in September, but they said
recently this week that they're actually moving that specific part
(01:14:17):
of Title Update three to August thirteenth, So it's coming
in a couple of weeks. So you're gonna have a
whole new endgame system.
Speaker 1 (01:14:27):
Oh nope, just the Briar show now, Fellas. Sorry, folks,
looks like the Discord has decided no more, no Moss.
We'll give it a few seconds. See if we can't
(01:14:52):
get it killing again. Here they said they can hear us,
or they can hear me, but I can't hear them.
I'll turn off my camera. See if we can lower
some kind of bit rate or something. Uh let's see here,
(01:15:16):
rip Yeah at this course is just having a fit,
not enjoying life.
Speaker 3 (01:15:31):
Maybe that's what.
Speaker 2 (01:15:34):
I'll fix it, says Watts.
Speaker 1 (01:15:39):
Long time, see guys, how you've been. That's right? You know,
Windows every fucking time.
Speaker 3 (01:15:47):
Windows all the time, all the time. It was gonna
be an endgame system in a couple of weeks.
Speaker 1 (01:15:53):
That sounds good. Actually that's a that's a pretty like
huge update.
Speaker 3 (01:15:57):
It is a really big update.
Speaker 2 (01:15:59):
Next week we get the new Marvel Rivals character. Blade
looks very cool. Yeah yeah, and voiced by Gabe Koon.
Don't know if you're familiar with him.
Speaker 4 (01:16:11):
He was in Hiphi Rush, he was Macaron and High Rush.
He's in Diablo for my Blade Blade. I don't think
they could get Weslie. He was also the Newcastle, one
of the characters in Apex Legends, a ton of anime
(01:16:31):
voice work like My Hero Academia, Gunda work, all kinds
of stuff. He's in Date everything if you played that game.
Speaker 2 (01:16:37):
Anyways, Really talented dude.
Speaker 4 (01:16:38):
I was really excited to see him get the role
of Blade. But Blade does look super fun. We really
I feel like we really needed another like frontline brawler
in the game, and we've gotten a lot of poke
heroes who sit in the back and snipe.
Speaker 2 (01:16:54):
We've gotten a lot of.
Speaker 4 (01:16:55):
Healers and it's nice to and we got a couple
of tanks recently in the form of the thing in
Emma Frost. But now to have Blade thrown into the
mix to be a real frontline dueler, I'm really excited
about that.
Speaker 2 (01:17:07):
What that's gonna mean for the meta.
Speaker 4 (01:17:09):
He does look super anime, sort of a gun man
swording a gun, so.
Speaker 2 (01:17:15):
Cool, and his ultimate looks.
Speaker 4 (01:17:17):
So anime too, like dash through and then you just
see all these slash marks go.
Speaker 2 (01:17:21):
She's just usually all over the place. So I'm pretty
excited about him covered to the game for sure.
Speaker 3 (01:17:27):
I want to see pro Blade gameplay from you TV.
Speaker 1 (01:17:31):
Oh you shall totally. I will just reminded me in
a did you get in Rage Bound? When you do
it ultimately, it does like this like Pau screen for
like half a second where he like pulls his sword
out this much so you just see a slash the
entire screen and then he yeah, it's amazing, that's right.
Speaker 2 (01:17:53):
He feels so ba.
Speaker 1 (01:17:54):
Yeah.
Speaker 3 (01:17:55):
Games, these games are just killing it. Let me tell you,
there are so many insane games. Yeah, people are and
people are making like this year is a really good
example of all the different types of games that are
so good. You've got two D games coming back, You've
gotten like we're straight up action games, action RPG You've
got you've got like every type of game is doing
(01:18:17):
really well, and they're doing lots of cool stuff, lots
of really cool art styles too. People aren't just trying
to do hyper realistic stuff.
Speaker 4 (01:18:25):
Speaking of art styles, we got another animated short this
week from a gearbox for UH for their you know,
main protagonists, Ratha, So we get to see his backstory
and it's it's very Borderlands. It's blood and gore and
unapologetically just killing people for the heck of it. And
it's so his backstories. He's got a history with the
(01:18:48):
tv OR company, So if you're familiar with Borderlands lore,
they throw everything away, everything is disposable, including their people.
So he was one of the disposable people for tv OR.
So that's the chip on his shoulder and where he
comes from, and explains the gear he's got as well.
It's like an exo suit that tv OR made but
decided that the program was too expensive.
Speaker 1 (01:19:07):
To keep running.
Speaker 4 (01:19:08):
So they found a way to basically make the armor
work as long as there was an organic body in it,
whether it was a live or dead. But they're like,
we got to pay benefits to employees, so kill the pilot,
keep their corpse inside of it, and now we have
zombie army and we don't.
Speaker 1 (01:19:21):
Have to pay for their families or zombies. Right, they take.
Speaker 4 (01:19:29):
Themselves, right, take care of themselves, pretty self sufficient, so anyway.
Speaker 1 (01:19:33):
We don't have to do layoffs if the zombies eat everybody.
Speaker 3 (01:19:37):
Hey, I actually this is the character I am kind
of leaning most towards at the moment, So I'm excited
to see like his actual like skill breakdown video because
they've been doing like really in depth videos with all
of these characters. You've got these shorts, You've got like
a bunch of videos about them. So yeah, I'm I'm
interested in seeing that video about him, very interested.
Speaker 4 (01:20:03):
That's right around the corner. There's just so many games
to play right now. Shoot Oblivion remastered, by the way,
if you were holding out on that and you don't
have game Pass, that just I think I don't know
how long the sale lasts, but they knocked twenty bucks
off of it right now on Steam.
Speaker 2 (01:20:17):
So if you wanted to.
Speaker 4 (01:20:18):
Try it and you've been holding out, Yeah, if you
been wanting to play it, but you've been doing other
stuff and you haven't picked it up yet, but you
wanted it specifically on Steam, now would be a good
time to snag that.
Speaker 3 (01:20:32):
Oh there was a game I wanted to bring up
that also came out today. You guys remember Zal that
was made by Surgeent Studios. They were part of the
EA like create a network thing. Abubakar Salim who is
in a Game of Thrones and like he that was
(01:20:54):
like his studio. Okay, they put out a game which
is very different because that was a metroidvania that was
a that troyd Vania game based on like dealing with
the grief of losing his father and rooted in African
like storytelling and environments.
Speaker 1 (01:21:08):
Oh yeah, this game.
Speaker 3 (01:21:10):
Yeah, it was actually really good.
Speaker 1 (01:21:15):
It wasn't last year this year. I think it was
last year.
Speaker 3 (01:21:20):
I think it was last year. Yeah, But they have
a new game out today. It's called Dead Take, and
this is a atmospheric, psychological horror game where you walk
through the mansion, a mansion trying to look for your
lost friend and it's like a Hollywood mansion.
Speaker 1 (01:21:39):
Yes.
Speaker 3 (01:21:40):
And the cool thing is that they have two actors
in this game that are actually you see them, you know,
in person acting, and it's Ben Starr and Neil Newborn.
Speaker 2 (01:21:51):
Yeah I saw that.
Speaker 3 (01:21:53):
Yeah, it's really cool and it seems like it's so
they're the main actors and you're kind of walking around
and you're soul these puzzles and it's kind of trying
to tell a story about like the dark side of
Hollywood and how it affects people and everyone. It's a
psychological escape room kind of thing, so it's a bit
(01:22:13):
different than yeah, like scary monster's kind of trying to
eat you. It's also really short, it's like four hours long.
It's also thirteen dollars, all right, thirteen bucks. So yeah,
it's but everyone seems to be pretty pretty happy about
it from what I can tell.
Speaker 1 (01:22:30):
It's good.
Speaker 3 (01:22:31):
They're looking at the dark side of Hollywood, the sacrifice
that goes into that, and Yeah, they have incredible talent
on this game, so I definitely want to check it out.
Speaker 1 (01:22:44):
Dead Take Dead Take Take Yeah, I get it.
Speaker 3 (01:22:54):
So I'm going to play this one. We hit a
sub goal recently for me to play drunk scary games,
so this will be one of them.
Speaker 1 (01:23:01):
That's smart, that's a good It's like, oh god, how.
Speaker 2 (01:23:04):
Are your puzzle skills? When really bad?
Speaker 3 (01:23:09):
So this game might end up taking me twenty hours.
Speaker 1 (01:23:13):
It's gonna be real.
Speaker 3 (01:23:14):
I'm gonna be like, guys, solve it for me. I
don't know what I'm doing.
Speaker 4 (01:23:18):
If you're drunk for twenty hours, I'm gonna call an
ambulance for you.
Speaker 1 (01:23:27):
I'm sorry to like, come back to Wuchang watch I've
been Yeah, so I've been watching you all week. You know,
I finished playing in that Turning Retreatment, but I'm not
watching you live. I'm watching like your vot. I think
you're still when I start watching, But I want to
because I like when I'm playing these games, I have
such fomo right, Like, I'm so scared of missing stuff,
(01:23:48):
so I gotta watch somebody else. But I don't want
to get spoiled either, right right?
Speaker 2 (01:23:53):
You want to do it like.
Speaker 1 (01:23:54):
In yeah, you know.
Speaker 3 (01:23:57):
The best approach to that is like when you when
you leave an era and you're like, Okay, I'm done,
I'm not coming back to this area, and then you're
like Okay, I can now watch someone else play this
area if.
Speaker 1 (01:24:08):
They have something that. Oh yeah, but I had to
stop watching you because we went in completely different directions.
Speaker 3 (01:24:16):
Yeah, you was mentioning the bird and you had the
shoes on. When I did that. I was in the
bird place that ate the forest place. I didn't have
the shoes yet because I didn't find her. I just
finished finding her.
Speaker 1 (01:24:25):
I did the entire like cloud Strike stuff before I
went to the Avian st place whatever. Yeah, the bird place,
and you went to that. You can finish the entire
bird place before you went to cloud Strike, and I was, yeah,
I did.
Speaker 3 (01:24:40):
I did a little bit of the snow area, and
then I was like, I had a side quest with
the old man. I'm gonna go do that in case
like me continuing here is a problem for old Man's
side quest. Yeah, so I ended up just going back.
I've done like a mixture of I go to an
area and I'm like, I have a thing that I
haven't fully done, and let me go and see if
(01:25:01):
I need to do that. Yeah, go back and forth.
Speaker 1 (01:25:04):
I have I have three NPCs on like my teleporter
that I have to find, but I can't find them. Anywhere,
and I think I'm gonna have to look up a
guide like where are these dicks?
Speaker 3 (01:25:16):
At least just where they are? Yeah, I think if
you look at guides where they tell you the question,
like the different steps, you'll be able to just find
the step where it's like you need to find them
at the refugee camp, and it will kind of show
you where they are refugee.
Speaker 1 (01:25:30):
Camp, though the place is huge and I can't find them.
Speaker 3 (01:25:34):
Some of them are behind the gates that you haven't
opened yet.
Speaker 1 (01:25:37):
Oh okay, that that makes sense. Yeah, but like the
old dude, yep, so all right. In this game, you
can have like assists for your buss.
Speaker 3 (01:25:54):
Yes, some of them use.
Speaker 1 (01:25:56):
For some of them to do so, though you usually
have to follow like us, like like a quest line
with an MPC. Yeah, but I don't want to, Like,
I'd rather call in the like if I just like
if I absolutely need to, Like I'm just getting my
ass beat by this boss and it's been six hours
and I'm like, I'm either gonna put this game down
(01:26:18):
forever or I'm gonna call this assistant, you know what
I mean? Yeah, I don't want to, But what if
I don't call in the assist. Does that like wreck
my progress with the MPC because I don't want.
Speaker 3 (01:26:33):
So everything I've seen, I don't think it does because
I don't think it affects it. Yeah, I don't think
so good. Yeah, Yeah, I did call the old Man
by accident, because you know, you can do shortcuts for
the items if you hold down square. I had the
whistle on a different thing that I thought was on
(01:26:55):
another thing, so I pressed the whistle when I was
trying to temper and I was like, oh, you're bands here,
how do you get here? So because I was doing
I've done the same thing. I did the same thing
in lies of p where it's like if if an
NPC is saying I need to be summoned for this fight,
I usually will summon them at the end. So I've
had like most of the fight by myself to learn
(01:27:16):
it and feel like good about it, and then I
just summoned them at the end. That's what I was
planning on doing, but I pressed wrong.
Speaker 1 (01:27:23):
butN I used to be so proud of myself and
for like one shot a boss in like a soul
Sight game. But what I've realized is that I have
no memory of the easy bosses. I only have memory
of the bosses that took me, you know, a bunch
of attempts, and I really had to like put some
time in to like learn the moves and learn when
to perry, and learn when to dodge and learn when
(01:27:43):
to attack. And like those blosses I have memories of
and they've become my favorites over time. So to bring
in like assist right from the get go, like the
chances of just like beating the snot out of a
boss at that point are so high, Like I don't
want to do it, you know.
Speaker 3 (01:28:01):
Yeah, that's what That's what I was saying. Last time
we had this conversation. I was saying that I was like,
I really enjoy learning the boss, and I want to
beat the boss when I feel like I've seen their
moves and I've seen like who stuff that I do.
And Briar's like, I just want to kill them.
Speaker 1 (01:28:13):
Yeah, I do. Like sometimes you just want to you.
Speaker 3 (01:28:17):
Don't want to be stuck on it for like seven
hours maybe, but no, Yeah, it's it is really fun
to you kill a boss and you're like I feel
like I actually really know that boss, Like I could
go back into that fight, and I think I could
do it again because I've learned what they do.
Speaker 1 (01:28:32):
Yeah, I really appreciated Kazan how you could fight the
bosses anytime you want to, Like, I think that needs
to be that Like, that should be a standard, even
if it's like a separate like arena mode, like like
you unlock like as an extra in the games like
main menu. That would be awesome, like to just be
(01:28:53):
able to select the boss. I thought that was my
favorite part of Kazan. Honestly, I loved it.
Speaker 3 (01:29:00):
It was really baked into how Kazon worked because you
could farm them for weapons and armor and yeah, then
kind of turned into a little bit of like an
RPG in a way where you're like, I want to
make this build and I need all these sets. I'm
going to farm this boss. Yeah, and once you got
what a great game that.
Speaker 1 (01:29:16):
Was a boss like it was so satisfying. It took
you like a couple of hours to getting beat over
and over again, and now you can just like.
Speaker 3 (01:29:29):
That's good. It doesn't. It's very rewarding, very very rewarding.
Good games.
Speaker 1 (01:29:36):
Games, Vidia games.
Speaker 3 (01:29:39):
Good games, They're very good.
Speaker 1 (01:29:41):
Should we wind this one up?
Speaker 3 (01:29:44):
Yeah, I'm just gonna check what is happening in August.
I don't think there's a lot of games coming out
until like the end of.
Speaker 1 (01:29:51):
August, like I need some time here.
Speaker 3 (01:29:57):
I know we've got Metal Gears, Alid Snake Eater on
August twenty eighth, Lost Soul a Side, which is like
a DMC like kind of action game. You're gonna be
going crazy combos that's coming out August twenty ninth, and
Shinobi is August twenty ninth.
Speaker 1 (01:30:15):
I'm really looking forward to Shnobi. You gotta play that down.
Speaker 3 (01:30:19):
Some really beautiful some indie games coming out. There's some
indiegas coming out at the beginning of August that I'm
interested in. But talk about those when I get.
Speaker 1 (01:30:27):
Oh, the new Mafia game comes out next week, I can.
Speaker 3 (01:30:29):
Oh, Mafia's coming out. Yeah, you're right, Mafia.
Speaker 1 (01:30:33):
That's the one that's set in like nineteen like early
nineteen hundred's Italy. I think so, I think so too.
It looks like cool. Yeah, might be one that I
wait for like a discount.
Speaker 3 (01:30:48):
Maybe. Yeah, I'm a little busy. You got we got
the new night Rain ever Dark bosses dropping now, so
there's gonna be a new hard mode boss every week
excited for that, and then they'll be drop in new
new content.
Speaker 1 (01:31:04):
Do you think that the success of night Rain has like,
uh kind of increase more like interests in the Dusk.
Speaker 3 (01:31:16):
What is it called the Dust Blood bloods Yeah? I
would think so, yeah, because I think a lot of
people they saw night Rain and they're like, oh, yeah,
this is stuff best in Yeah, oh my god, I'm
not interested. But now it's what was the most recent
thing that has sold five million copies?
Speaker 1 (01:31:38):
Yeah?
Speaker 3 (01:31:39):
Five million?
Speaker 4 (01:31:40):
Yeah.
Speaker 3 (01:31:40):
Yeah, So I think people are now like, Okay, I
am interested in what you're doing. I will play it
and see what's going on.
Speaker 1 (01:31:48):
Yeah. But also I do still want to see like
a good old fashioned we locked up again, Discord, you
bad boy. You still want to see it like a
good old school like, you know, a return to Bloodborne
or a return to you know, you know, their classic
(01:32:10):
style of demon souls, not necessarily another open world like
an Elder Ring, but like you know, they're the best
at it. They call it souls like for a reason.
So I'd love to see like them just do another
one of those. I don't know if they're into it.
I think I'm gonna wrap this one up guys, Discord
is locked up. I'm sure everybody would say goodbye if
(01:32:30):
they could. Thank you all for joining us. We'll see
you next week. Bye,