All Episodes

August 8, 2025 • 103 mins
00:00:00 Power of Vacation w/Fran, Myelin, and Watts
00:07:20 Wuchang with Watts and Panty Despair
00:14:25 4 Hours w/ Ninja Gaiden
00:22:30 Battlefield 6 Beta: Early Impressions
00:54:00 Sony PlayStation Tightening Control of Bungie
01:02:30 Pokemon Trading Card Art Theft Oopsie?
01:05:15 Grounded 2 Early Access and Crashout
01:12:00 New Nightreign Hard Boss and Duos
01:26:00 DK Bananza Impressions
01:31:00 Fran Tries Destiny 2: Edge of Fate

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello everybody, and welcome to DCP episode four hundred and
twenty three.

Speaker 2 (00:06):
Friends back what we just talked about the episode. They're
doing it to troll me now that I'm back. Hello everybody,
for you, look out.

Speaker 3 (00:17):
For fresh tears.

Speaker 1 (00:18):
You're fresh.

Speaker 2 (00:20):
Yeah, that will last more than a day, dude. I'm
slightly tanner than usual as well because it's been one
hundred degrees wherever I've been, so I.

Speaker 3 (00:27):
Can sense your happiness through the through the monitor.

Speaker 2 (00:31):
Yeah, I'm not totally defeated and worn down yet.

Speaker 3 (00:34):
So yeah, leaving your leaving your pink square, apparently.

Speaker 1 (00:42):
It's gone. I should have put you in the box.

Speaker 2 (00:44):
Just you.

Speaker 1 (00:46):
Just do you pink.

Speaker 3 (00:47):
It's just it's amazing what leaving, leaving your home and
like not talking to yourself for eight hours a day
does for mental health talk to other human beings in
real life.

Speaker 2 (00:59):
Yeah, you know what, I guess part of it is
I just haven't had a good stream in thirty some
days because I've just been gone. I did stream Destiny
to last night as well, but until today I didn't
have a good stream. I played Battlefield six. Maybe you're
picking up what I'm thrown down now. I'm just kidding
about destiny. I did play some, but you did. But
the point is I'm kind of energized from like we

(01:20):
had a big stream and just a lot of energy
watts showed up, set Hello and all that fun stuff.

Speaker 1 (01:24):
So eh, yeah, Fann' the word missed you.

Speaker 2 (01:29):
I think you're being too kind to it.

Speaker 4 (01:31):
I heard it.

Speaker 3 (01:32):
We have to bully. We had nobody to disagree with him, bully.

Speaker 1 (01:37):
I'm telling you, I heard it almost every day. Someone
was like, oh, I don't know what to do without
Fran's dream was where is he? What's he doing?

Speaker 2 (01:44):
And you know why, It's because the droning voice. I've
heard many times like people just go to sleep to it.
They don't really watch the stream, but they sort of
you know, it's just kind of droning, and I hate you.

Speaker 3 (01:58):
Don't just tell me about that. I built a whole
career a fucking mont of time putting.

Speaker 2 (02:04):
Well, it's like because I streamed later and I'm just
joking because a lot of people, not a lot, but
during the pandemic, many folks were like I just had
you on and I would be falling asleep all the time,
Like you know what, I'll take it. Not the most
you know they're not sitting there tipping with Betty's in
their sleep. But I'll take it no face scam for

(02:24):
DCP Live.

Speaker 3 (02:25):
Yeah, I'm saying everything looks good in mind?

Speaker 2 (02:27):
Is that something you're talking about. No, you can't believe chat.

Speaker 1 (02:35):
Anyway doing friend to tell us all your personal details.

Speaker 4 (02:39):
But.

Speaker 3 (02:42):
My parents house and had gone through every fucking fight.
Just give me the summary, give me the lots.

Speaker 2 (02:48):
Check my Instagram, you know, for actually I didn't put
up that much. There was a lot of beer and
whatnot in my Instagram stories, but basically I just went
back to visit friends and family in Illinois, where I'm from,
and yeah, everything's okay. I was gone for a long time.
It wasn't like anything bad or anything. I just was like,
I'm just gonna unplug and think about content creation as
well as see my family and friends and just you know,

(03:10):
when you step away from a stream, you know how
it is like you just like meaning it's it's kind
of better to step away for I feel like personally
in a longer period of time than take a short break,
Like you might as well just unplug and you'll have
to make up a lot of lost ground after anything.

Speaker 3 (03:24):
I think. I think it's amazing how many ideas you
can have when you're not streaming every day. And that too,
I took like two or three weeks off, I think
at some point and I was like, brob, I feel
like I can actually be creative again, rather than yeah, it's.

Speaker 2 (03:40):
Weird how many I've had many epiphanies for the last
half decade. It's more about how to execute set epiphanies
my own. That's my honestly, it is my content creation issue.
It's I've talked about it, but yeah, I mean it's
it's hard to be a streamer and keep up with games,
and I've really set out to do that, but as

(04:02):
I don't have to tell you guys, I think it's
very hard to do. So definitely have a lot of
thoughts about that. We'll see what we can do as
we go forward. But no, I mean, obviously I love
content creation and you should see the list. Like part
of it is I'm channeling, you know, you know, my
former IGN side of things, where I'm always plotting and planning.
I have lists and trellos and you know, mood boards,

(04:23):
and it's like, how do you do what you want
to do when you want to do everything, but also
how you want to support yourself and be successful. So
it's I wish the twitch frankly, you know, for most
I wish it was like a platform that you could
do that, but it's not. You got to do everything right,
and you know, I spent a lot of time thinking
about where we're at with that basically. But anyway, I

(04:46):
visit family and corn in the Midwest, and I have
a little Midwest montage on my Instagram. It's very nice.
It's only about fifteen seconds if you want to see it.
But I spent time there. Then I went to North
Carolina and that's where my dad's at out there, stepmom
and like, visit North Carolina. Love North Carolina. Second time
there in Raleigh area. Chicago area is where I'm originally from,

(05:08):
but beautiful out there. And then I saw GCX Friends,
Destiny Friends and whatnot at GCX in Orlando. Right between
those two things. So oh, I saw Andy Salisbury and
Cosmo from Lunge as well. So I'm sure they would
have said hello if I had asked them if they've
checked out DCPLA, and I'm gonna say they both say hello.

(05:29):
Put words in their mouth.

Speaker 3 (05:32):
Nice, very nice. Well, you look refreshed, mate good.

Speaker 1 (05:35):
Yeah, when you were, you were responding to Chan in
a very understanding way. And you could see even when
streamers respond in like a nice way, you can see
something behind the eyes that's just saying I hate you.

Speaker 2 (05:51):
And that is.

Speaker 1 (05:51):
Gone from Fran's eyes. Frans like, yeah, you know, Battlefield's great,
loving it. It's not the yeah it's good.

Speaker 2 (06:00):
Friendly misrepresented you know what's fine. I mean if you
had see I think more what she's commenting on and
put words in your mouth too, which is the it's
not that I hate, ever hate. I never hate Chad
anyone who shows up. And I know you're kidding, but
it's literally the I do tend to stream really late
and like when you stream every day, and frankly, it
is it is what I'm talking about. It's like you're

(06:21):
looking at like the next five to ten years, you know,
and you're like, how we're gonna make this work? You know,
there's like the real life behind the eyes. So for now,
you know, I put that aside. It's glossy, but you know,
I'll get right back to the grind and I'll be
looking normal as usual, So.

Speaker 3 (06:37):
I'll be that. Heh Yeah, get the anxiety back exactly.

Speaker 2 (06:41):
That's that's the right word for it. Probably nuts, but
for the nice welcome back.

Speaker 3 (06:49):
What's what's been on the wats A, babe?

Speaker 1 (06:52):
I've been playing Woo Chang.

Speaker 3 (06:55):
See you've been doing that.

Speaker 1 (06:57):
I met fifty six hours. I think I'm very, very
very close to the end. I would say maybe a
day or two of streams should be should be at
the end, enjoying it a lot. I think Wu Chang
is great if you like oug Souls games, the ones
where the worlds are super interconnected. Uh, all of the

(07:20):
areas are trying to play tricks on you. Everything's trying
to murder you. Everything is corrupting you and poisoning you.
And if you like that, like traversing areas is really
the the hard tricky thing, then you will probably like it. Yeah.

Speaker 3 (07:37):
I like it already.

Speaker 1 (07:40):
Last week, yeah, with Briar, because Briar has been playing
it as well. So he told us a story about how, uh,
I'll do a little TLDR because you both didn't hear it.
Briar had a story of So there's different out, different
armor pieces in the game in Wu Chang, and like
other of these games. They give you resistances to different
status effects. There's a status effect called despair in wu

(08:04):
Chang and it works like death, blight and eltin ring.
It builds up you're dead like there's no Oh my god,
it let me cure.

Speaker 2 (08:12):
Yes, yeah, that's the de buff you were talking about
behind my eyes. By the way, that's it's despair.

Speaker 1 (08:18):
It could be well, there's an area in wu Chang
that it builds up really quickly and you have to
run through. It's like a it's like a death gauntlet.
So Briar, now, the best thing against despair is a
pair of panties charm. Oh no, yes, So Briar put

(08:39):
on the panties that are good against despair, and his
wife comes in and she's like, what are you doing,
And he said, listen, I'm just trying to get through
this area really quick. I put on the despair panties.
It's the best thing against despair. And then uh, Briar
was watching my stream and I was in the same
spot and I was like, gotta put on the despair

(08:59):
panties and he started dying because that's despair depends. The
despair panties are the best against despair. Despair panties. Everyone
calls them despair panties.

Speaker 3 (09:10):
It's like a bikini.

Speaker 1 (09:12):
So wait, despair panties. There's some heels too, pennies and
patties and heels.

Speaker 2 (09:18):
Are they so many ideas of things to say about this?
So with the panties, do they really look like panties, like.

Speaker 1 (09:29):
Like a like a bikini bottom.

Speaker 2 (09:30):
I guess you're or like Grandma's underwear. No, it's like
technically for the okay, this is a wood chain, but
they're not like crotch lists or anything. It's worth she doesn't.

Speaker 1 (09:49):
Have her fanny out the Australian fannies, she's got the
American fanny out. Oh that's right, got it the front
not the front?

Speaker 2 (10:01):
Bum I forgot. That's the nice way to say that.
So this is interesting. So that's like the best. Is
there a second best though? Or it's just like, no,
you just should wear your panties.

Speaker 1 (10:13):
Well yeah, I mean sometimes, honestly, against a lot of
like corruption, blight, despair panties tend to be the best
thing against those specifically.

Speaker 2 (10:25):
Yeah, okay, so that's why Briar took a sick day.
He's sick maybe missing today.

Speaker 1 (10:32):
So I don't believe him today today I don't. I
felt I felt a lie in that DM.

Speaker 2 (10:37):
I think really, yeah, I didn't get.

Speaker 3 (10:44):
It, Like, yeah, he's on a like with.

Speaker 2 (10:50):
If that's what happened, we should just tell him next
time that if his reception is good enough, just call
in and put the camera on him. He doesn't even
have to participate. It would be that one shot would
just be a silhouette brier against the sunset, fishing and
drinking beer. It would be.

Speaker 1 (11:05):
It would be great.

Speaker 2 (11:06):
I would like, you don't have to hide because I
wanted to do the same thing I was visiting.

Speaker 3 (11:11):
I think that should be mandatory that once a week
one of us has to go out somewhere. I mean,
just do something the kangaroo and I'll.

Speaker 2 (11:22):
Kangaroo like yeah, if I was an r L streamer
with a really good connection, I would do that, you know,
just be like, oh yeah, I'll flip it on. Yeah
good stuff. So yeah, woo chang. I was gonna ask,
so you like it in general? I haven't even caught
up reviews, and like, do most people like it? Is

(11:43):
it generally?

Speaker 4 (11:44):
So?

Speaker 2 (11:45):
Yeah?

Speaker 1 (11:45):
On on Steam it's got I think it probably still
has mixed reviews because of performance. I don't have any
performance issues at all. It's actually it's probably one of
the few games that have never crashed for me ever. Yeah,
that hasn't dropped any frames nothing. It's it's perfect for me.
It is on consoles, it's also on game Pass, oh wow.

(12:05):
So yeah, I think it's a bit of a mixture
because I think the exploration and the level design is
really really good. Although if you don't like those kind
of more old school Souls experiences where traversing is pain
and something will pop up and like cheaply kill you right, Like,
it's just that's that was a big part of the

(12:27):
games back then. So but if you don't like that,
you probably won't dig just the exploration. But uh, combat combat,
and combat is really fun and there's a lot of
really fun spells. Bosses I think look really cool and
are good, but they're not great, like they have infinite stamina,
you know. It's kind of one of those classic things

(12:49):
of they just attack, attack, attack, atta attack atack attack.

Speaker 2 (12:53):
Yeah.

Speaker 1 (12:53):
So but overall I think it's I'd probably say it's
like an eight for me.

Speaker 2 (12:58):
Nice. Yeah, yeah, my brother loves these type of games.
By the way, I always see him playing them, and
he liked it a ton as well.

Speaker 1 (13:06):
So yeah, I think it's very good.

Speaker 2 (13:09):
I think fans of these types of games, as they say,
if you're a fan of this game or this genre,
you'll love it. How do you like it? Verse Wukong?

Speaker 1 (13:18):
It's nothing like Wu Kong, and I don't like Wukong.

Speaker 2 (13:21):
So that's what I remember, and that's why I was
going with the you know know Wu Kong, but yes,
Wu Chang.

Speaker 1 (13:30):
Yeah, Exploration in Wu Chang is like you see something,
You're like, I can go there. I want to go there,
and you can figure out a way over.

Speaker 2 (13:37):
It has level design, then you're.

Speaker 1 (13:38):
Not the level design is you would really it's like
Dark Soul's one level design. Everything the whole world is interconnected.
You'll end up everything everything is connected altogether. It's it's
really cool.

Speaker 2 (13:50):
Nice and panties.

Speaker 1 (13:52):
Okay, oh, lots of panties. Lots of panties.

Speaker 2 (13:58):
That would make a great accolae, you know what I mean?
If has like Accolades trailer with all the scores and
it's like watts and lots of panties eight point h.

Speaker 1 (14:06):
Lots of panties, yep, adam. I also check now we've
heard something Ninja Guide in form. Yeah, the new Ninja
Guiden that's coming out. It's coming out October something.

Speaker 3 (14:27):
Jesus, September, octobers. It is.

Speaker 1 (14:31):
Yeah, it's really busy.

Speaker 2 (14:32):
It always is.

Speaker 1 (14:32):
Though I was able to play it on my Xbox.
I can only play it through Xbox, so I I
I'm glad I have one because they use like the
Xbox Insider Hub, so you literally just go to that
hub in your Xbox and you download it if they but.

Speaker 2 (14:50):
The Xbox PC, no, oh yeah, it's probably just the
only version they had ready for this, or probably yeah,
press preview or whatever. It was, right.

Speaker 1 (15:00):
I played for about four hours. They give you like
four levels basically at the beginning of the game, the
first four levels, and then there's some like challenges that
you can do where you fight previous bosses and you
can change like which moves you have enabled and all
that stuff. It's really really good, Like that's great to hear.

(15:25):
If you think, how would I like Ninja Guiden to
be moved into twenty twenty five, Like, how would I
want it to be updated? What do I want that
to look and feel?

Speaker 2 (15:34):
Like?

Speaker 1 (15:35):
This is it? It feels absolutely like Ninja Guiden, but
now you have a lock on. You can lock onto enemies.
That's nice. The camera isn't trying to murder you, which
is really nice. Pulling off combos is like a lot
more intuitive and it's more fluid because I know sometimes
I would be like, I swear to God I pressed
that combo and it wouldn't happen. That is like not

(15:58):
a thing anymore. There's two new ca well, there's one
new character and then you can also play as Reu.
You can't play as him again. He is back, but
there is a new character called Yakumo and a new
weapon which is like a kind of a rapier spear thing,
which is very very cool, but yeah, very It feels
totally like Ninja Guide and absolutely but just everything is

(16:21):
more fluid. It looks great, it's more intuitive. The level
design is great, and everything's just flashier. Like there's an
area that's like, uh, there's this lady with an umbrella,
very Japanese because it's in Tokyo now instead of being
in like New York or something, and everything is red
and it's flashing and the umbrellas and there's like weird

(16:43):
kind of glitchy things happening on the screen because she's
like a cyber It's like cyber Ninjas and cyber Japan
mixed with old school Japan. So it's just it's just
really good. You can you can perfect dodge, which is
the same way by holding right trigger and moving your
stick so everything feels the same, it's just a lot better.

(17:05):
You can also parry, but parrying is like when they're
about to hit you with their swords, you hit them
with your sword and then you can do moves off
of that. You also have perfect block, so you can block,
which normally would be a pairy but it's not here,
it's a perfect block, and that can lead into more moves.
You also have just like straight up regular block. Yeah,
there's a there's a bunch of things and there's a

(17:28):
whole other thing where so if you're you're normally pressing
like R one and R two, if you hold L two,
you it's kind of they call it like your your
blood Raven mode because this is part of like the
Raven clan. So you've got regular ravem moone and then
like blood Raven and that is a way of if

(17:50):
an enemy is doing a super damaging red attack, you
can interrupt it by going quickly into Blood Raven hit
them with it. Also, if they're just trying to defend
against your attacks, you can hit them with that. So
there's a lot of like things that you're mixing together
and it just all works perfectly, and the music is incredible.
It always is in Ninja Guided, and it still is.

(18:13):
I think one of the bosses I don't know. I
don't know if I'm one hundred percent right about this,
but the guy who does the voice for one of
the songs in Expedition thirty three, the one that everyone
goes nuts for at the Renoir fight, he also does
the vocals for a Devil May Cry song. I think
he's doing the vocals for one of the songs that

(18:34):
I heard. I don't know one hundred percent because I
can't look at the damn ost like credits or something yet,
but it sounds like him, and it's really good, really good,
so good.

Speaker 2 (18:46):
That was great all around. Do you know the which
So were you playing a full version of the game
and therefore is it like almost final or do you?

Speaker 1 (18:55):
I don't think so. No, it's really smooth, though it's
a hunch in twenty fps on Xbox if you prioritize
the frame rate, no dips mm hmm, no dips at all,
super smooth, looks great. Yeah, no complaints Graphically.

Speaker 3 (19:11):
I don't even think could do that because you'd basically
never say that.

Speaker 2 (19:16):
It's very rare except for like call of duty in
a couple of shooter modes. You know that's that's good
to hear. Was that on Xbox Series X that you
tried that mode? Yes, okay, yeah, I wonder if.

Speaker 3 (19:28):
It play Rage Bound because that came out lost.

Speaker 1 (19:32):
No Briar did, but he talked about it last week. Yeah. Yeah,
but I haven't played it yet. But yeah, man, it's
just if you were worried about what what a Ninja guide, well,
I don't know why you would be worried hearing that
Team Ninja is working with Platinum Games, because it's like, oh,
the gods of combat are working together. It's going to

(19:52):
be terrible.

Speaker 2 (19:53):
Yeah, I mean it is really notable. I think for
two reasons here. One, knowing you're just so much into
like RPG's action RPGs souls like and I don't remember
if you like I don't know ban Netta that much
or not that you wouldn't. But like I think for
what you generally play, I was wondering if you'd have
a more critical eye to that type of like lightning fast,

(20:16):
combo bass still I.

Speaker 1 (20:17):
Assume definitely combo h yeah.

Speaker 2 (20:19):
But end lightning fast is that accurate and.

Speaker 1 (20:21):
Like, oh very fast?

Speaker 2 (20:23):
Yeah, but I was wondering, yeah, if you would have
felt differently coming out of you know, just loving that
style so much. But then secondly, yeah, it has been
Remember it's been over a decade and it was since
like what two in Black I always forget, but like
it's been a while since the good ones hit were
like three in other words, and like Sigma and like

(20:43):
I don't think people like them as much. So it's
actually been I think it's been as long as almost
twenty years since it felt really good like Ninja Gaiden Black.
I don't remember Ninja Goiden two. I think Sigma and
two were decent as well, probably helped me out chat,
But anyway, I think for that reason, it's been a
long time since we got a really good one. So
it does sound like we're on tracks.

Speaker 1 (21:04):
It's really really good, Like it's if you're worried about it,
I would say don't be, because it really does feel
very much like Ninja Gaidon, because I played Ninja Guid
into Black earlier this year. It feels like that, but
like a smooth, non janky camera, easier to do combos,
just because it's it's smoother and the input is better

(21:28):
version of that. It's it feels very very Ninja guid
nice but really good.

Speaker 2 (21:34):
They're in NA So if I don't have enough to play,
I ain't.

Speaker 1 (21:37):
Gone till October. If you play Wouchang, you'll probably be
like eighty hours in that game because that game has
like classic NPC, the way the NPC side quest stuff works.
You'll be like, Okay, I just did that. I gotta
go check this guy over here. I just did that.
I gotta go talk to that guy and see if
he's moved the question along.

Speaker 2 (21:58):
But no, I make it. It's great to have a
year of Ni Guid. It is box. You know, you
have a lot of bangers this year, in a year
where they no longer have a console identity. It feels
like it's good on that front at least.

Speaker 1 (22:09):
YEP. It's exciting, very exciting.

Speaker 3 (22:15):
I played a bunch of different stuff this week. I
didn't really get to chat your guys back Grounded two.

Speaker 2 (22:23):
Mean, should we whatever you want to start with, but
I'm like, I know we both played Battlefield, or should.

Speaker 1 (22:30):
We go to Battlefield? Go to Battlefield. People are really
excited about it. It was at like eight hundred thousand
plus viewers on Twitch. It's like three hundred k concurring
on Steam.

Speaker 3 (22:42):
Yep, I'm going to get back on after this, baby.
I I'm pretty much only played Battlefield before Destiny, like
that was kind of the game I played and just
fucked around, Like that's why I locked Battlefield, just like oh,
just John b a helicopter, applying fire, playing sit in
as bought with a sniper, and just trying to get
like a cool looking kill but beat the bottom of

(23:03):
the leaderboard. That's kind of like all I did is
mainly PvP games and mainly Battlefield, starting with Bad Company
and then I think Battlefield three whenever that came out.

Speaker 2 (23:13):
That's what I was going to ask, which when you
started with so you go back. I'm being a general
fan of the just style of game, right.

Speaker 3 (23:20):
Yeah, yeah, because I mean, let's I've never really been
great at fps's, so Battlefield was always kind of like
the less serious call of duty, less serious like twitch shooter,
vehicle gameplay, that kind of stuff. I would just enjoy
most of that really.

Speaker 2 (23:38):
Yeah, And well you can have fun without having to
be that like super serious, because I would say it's
a battle fan like you can be frontline, sniper, assault,
et cetera. And you can sweater. Yeah, but like you
gotta be other front lines and it's pretty well but yeah,
and you can also just hop in a tank and
have some fun to your point, like you like you'reccomplished something.

(24:00):
And I like Battlefield for those reasons as well.

Speaker 3 (24:03):
Yeah, so I never really but I never really got
back in the battlefield since I started Destiny really so
it's been like a decade.

Speaker 2 (24:13):
Oh really, it's like like I've worn something.

Speaker 3 (24:17):
I mean, I've like tried them, but they never had
sticking power. Like I think I've probably played each of them.
Definitely played Battle one, played battle for twenty forty two,
but nothing really stuck that long.

Speaker 2 (24:28):
Yeah that Yeah, it would have been around Battlefield four
that you dropped out.

Speaker 3 (24:32):
Mmmm. And yeah, so pretty excited to give this a
shot and see if it gives me energy. I don't
think there's anything crazy revolutionary about what they've put out,
but it feels like a good battlefield.

Speaker 2 (24:47):
And just for other context, when's the last time you've
played war Zone? Because remember they did, Like yeah, because
you did play war Zone some right.

Speaker 3 (24:56):
I'd play a little bit of wall Zone.

Speaker 2 (24:58):
You did you ever play, like you know when they
remac after the for dance, when they upgrade the visuals.
In other words, have you played it? No? I haven't. No, okay,
But anyway, so you don't think it feels revolutionary.

Speaker 3 (25:11):
But but I also don't know if it needs if
a revolutionary. It feels like a pretty solid battlefield, Like
all the key things are there, the destructions there, the
vehicles are there, the game modes. You know, I'm still
gravitating towards conquest because I feel like that's what battlefield is.
You know. I played Domination, which is just like small teams.

(25:34):
I think it's eight verse eight, no vehicles, and it's like, wow,
this is okay for like leveling guns up when you
want to just focus on leveling weapons. But kind of
not why I play Battlefield Maybe good to practice.

Speaker 2 (25:45):
In that.

Speaker 3 (25:47):
I played both Conquest mode to one. Conquest Mode allows
classes to use whatever weapon they want, so they still
have their like class item, so you know, Engineer with
your RPGs and you can fix tanks and stuff like that.
But rather than having to run SMGs, you could run
a sniper or you could run whatever. They also have

(26:08):
a conquest mode that locks Closed with your yeah, weapons
to your class. I honestly didn't really feel the difference.
It'd be hard, I don't know. I think you'll almost
be a hard done by to really spot the difference
in the I don't know gameplay. I think that's going

(26:28):
to be an interesting one to kind of look out
for it.

Speaker 2 (26:30):
So I had a question about this, and yeah, whether
or not you picked up on exactly how it works,
I don't know. But which class do you normally play?
My own that you might know? The guns? I've been
playing a lot of Engineer, right, So an engineer norm
me as what you're seeing an SMG.

Speaker 3 (26:43):
And uh, so you have an SMG and then you
have you can have untracking RPG for like tanks.

Speaker 2 (26:51):
But you can have a weapon.

Speaker 3 (26:53):
Oh just a pistol. Pistols.

Speaker 2 (26:57):
So maybe it's just compare it to Court medic just
so I understand, because I didn't play Closed, so it's
supposed to be locked weapons that I would have an
LMG and a pistol as default as a medic if
I play lock this closed lock mode, does it mean
you only can use an LMG and you only as
an engineer can use SMG. You can't change it now?

Speaker 3 (27:20):
Yeah?

Speaker 2 (27:21):
Yeah, okay, because yeah, that's where I'm confused. I guess
I wasn't as used to whenever they made the changes
of like on Conquest, like yeah, I just just equip anything,
So I wasn't sure are the rules of closed plays.

Speaker 3 (27:32):
I remember the back and forth of which bat what batmen?
Battlefield used to just you know, if you wanted to
use these salt rifle you had to go to these
salt class. But I think going back and forth between
that and.

Speaker 2 (27:45):
And that's what this is addressing. I think.

Speaker 3 (27:48):
Yeah, so.

Speaker 2 (27:50):
Like as an example, maybe you could uh tell me
if you ran into this. But I'm like, I think
that mode could be a really good thing and fun thing,
because like I was just getting shoddied all over with
the place, and it's like if everybody's just gonna equip shaddies,
let's say that it works well, you know across the board,
that would be good, right, It would keep people from
just being a bunch of shadies.

Speaker 3 (28:10):
I think it has the benefit of trying to balance
stuff out and actually commit to something. So you know,
when I was playing the Normal Conquest, like some of
the maps are long range, and it's like, well, that
kind of sucks for the SMG. That's the downfall of
having the engineers. You can deal with tanks, you can
deal with aircraft on these big maps who have more

(28:31):
tanks and aircraft. Like one of the maps has just
got heaps to tanks, heaps of aircraft on it, but
you've got SMG. So you're kind of getting smashed by
snipers and DMRs and even assault rifles. But then you're like, oh, well,
I don't need to stay on there and SMG. I'll
just put an assault riffle on or a start ruffle
that I can still deal with the tank. So like

(28:51):
that felt good to do. I but I haven't really
paid it long enough to to be annoyed by everyone
running the same weapon or wanting to lock them down.
Like I think it feels fine with everyone can choose
any weapon, Like it feels like there's enough class identity

(29:11):
in each of the classes that they feel different and
they have their own perks for that, like obviously an
engineer can heal vehicles and deal with with vehicles, and
the Assault class can run two weapons, so they run
the shotgun and something else. They've also got adrenaline, which
I don't even really know what that is, to be honest,

(29:31):
I need to.

Speaker 2 (29:32):
I feel like it's I didn't try it, but usually
right would be a burst of speed and resilience, maybe
to give you a little more like.

Speaker 3 (29:39):
Help people on the map too. I have to have
a look.

Speaker 2 (29:42):
Oh maybe, oh maybe that's what it was. Okay, I
don't know.

Speaker 3 (29:47):
Then the support class is kind of e merged together.
It's both like and an AMMO with LMG with the
quick revives. Yeah, and and I don't know, like can
you just normally revive other people who aren't on your team.

Speaker 2 (30:08):
Not on your squad?

Speaker 3 (30:11):
Yeah?

Speaker 2 (30:12):
Yes, medic Oh well if you're not the medic, I
don't know. I only played the medic. I'm not even
aware of if you can res I guess you can
revive anyone, regardless of.

Speaker 3 (30:23):
I think no one ever does it.

Speaker 2 (30:27):
Yeah, I assume I think you can, but you may
not have that medic vision like you're talking about, so like, yeah,
you'll see the blue heartbeat or the green heartbeat, you know,
just where you're like, oh, this is my team needs res.
This one needs res, but it's not my team. And
I was like, can you also drag revive as any class?
I don't know. Yeah, it's just quicker, right, And then yeah,

(30:47):
with the medic obviously you can just charge your defiit
as you're going in and that's instant if you've got
the magic touch there. But you can't drag when you
do that, so there's sometimes there's benefits. What did did
you notice and what did you make of how the
classes have like the in game rank. You know, they
have a couple of perks that rank up. Did you

(31:08):
pick up on this?

Speaker 3 (31:09):
Oh, the like squad XP that lets you rank up.

Speaker 2 (31:13):
Yeah, I guess it contributes to your last side yes,
and powers up to that. Yeah, so you have like
class ability.

Speaker 3 (31:23):
Pretty interesting. I didn't really get to play with it,
and I kept forgetting I had it.

Speaker 2 (31:28):
I did forever, and then I made a note to
make sure that i'd used it because it's actually yeah.

Speaker 3 (31:34):
Yeah, so I don't exactly understand how it works. I
think you just all get XP towards it from just
doing stuff.

Speaker 2 (31:43):
Yes, that's right, that's what it looked like because it
was just taking out. I was just running in my
squad I think was doing stuff.

Speaker 3 (31:49):
Was definitely get more XP if your squad laid gives
a directive and you follow it. I don't know if
you did that.

Speaker 2 (31:56):
Maybe.

Speaker 3 (31:57):
So like if there's like point A and you you
and your squad leg goes like attack A and you capture,
I'm very positive you get whack of X page.

Speaker 1 (32:07):
That's a good way to make people. Yeah, I supposed
to do. Then that's great because that's really good.

Speaker 3 (32:14):
As that goes up, it powers your gadgets. So like
I know, the salt gets like an extra adrenaline. I
think on level Y. Yeah, I couldn't tell because that's
howmuch it happened on. I couldn't tell you what like
all the in it just three levels.

Speaker 2 (32:28):
It's three levels. So first word for example, uh, I
forget what the first one was. It might just be
faster revibes or whatever. It's pretty fair. The second one is,
you know, I can put down as a madic that
little wall to hide behind for cover. I believe it
makes that more. Any defensive item has more. It's more
sturdy or whatever word they use for that. Then the
third level was yeah, where I could become a supply

(32:50):
zone myself for a brief period of time and supply
people around me, And I believe it just auto res.
I didn't try this, but I think if I use
that function, it would auto res without having to like
grab them or do anything, just in a two and
a half second window or something. I didn't try that one,
so I could be wrong, but but yeah, so like
on paper, suddenly I become I can be aid supply

(33:13):
and I can use it for another res function. So
like on paper, it felt decent. And then when you
use it, it goes away like an ability cool down
and it has to you have to charge you back up.

Speaker 3 (33:24):
So rot. Yeah, I kept use it. I like the
concept for sure. I don't know if it's explained anywhere,
but I think I think it's a good one. Yeah,
visually though I don't think, Like I'm pretty sure. I
was testing it out, like because I saw the pop
up saying press six to use like your supercharge repair tool,

(33:45):
I'm like, huh where it has come from? And then
I think it pretty much looks like a normal repair
to It's like I would have been not span to
be like shooting a giant flying No that it's like
the it's.

Speaker 2 (33:58):
Like mad Max. Yeah, like that, just like you know,
guitar and flames. Why do I say what you're getting at?

Speaker 3 (34:06):
Yeah? I want to I want to lie around that
a little bit more. I think that's definitely a feature throll.

Speaker 2 (34:12):
You would you play for like four or five hours
or more? Would you? Yeah?

Speaker 3 (34:15):
I did about six hours?

Speaker 2 (34:16):
Yeah, okay, Yeah, about to say it. I only played
for like four hours I think. And what I'd say is, yeah,
I mean it's interesting to hear you coming out of
like say Battlefield four and it's been a while. You
like the style and like just kind of having some
fun around the map. I from my context is yeah,
I've always been more of a Battlefield person. I never
really got into Call of Dute because of the toxicity

(34:38):
of quite frankly Xbox Live at the time and just
be busy and like it's just iconically like that was
called duty. I'm like, I don't need any part of
this in my life when I'm trying to go home
and flex and like it just it was a very
high skill, fast time to kill, like sliding around corners
and all that. So I never was big into that
until war Zone, and then I was like, oh, actually,

(34:59):
war Zone was a lot of fun. So I played
a lot of Warzone, and so Battlefield, though I played, was,
you know, one of the first people actually because I
played preview I think of Battlefield nineteen forty two at
the IGN offices when it first came out, and holy
cow took it, took us by storm. That actually got
a number of Game of the Years that year. I
believe it got IGN's I played it more than anyone there,

(35:20):
and I played Metroid Prime that year. And I just
want to make sure to say it for the thousandth time,
shameful that you gave it to Battlefield nineteen forty two, Buggy. Ridiculous,
but an amazing fun. I played it for so much.
I was there till like four am playing on a
land like yelling at my coworkers after work, and like
had to get up in four hours and come back
to where I was sitting playing Battlefield. Was addicted so

(35:44):
much fun it was incredible. But anyway, so that was
my Battlefield journey. I always played a bit after that,
never quite as intensely, just due to time but anyway,
so I've actually taken a bit of a break where
I've only dabbled. I dabbled in Night twenty forty two
and like the ones before. But what you said about Revolutionary,
I think that's my intent, and I think to your

(36:05):
point too, that's not a bad thing. But it doesn't
present itself as a sudden like, oh my god, this
is a new Battlefield. But what's good about it is
I'm like, it really feels like Battlefield and it kind
of I feel like it skates the line between feeling
a bit like Warzone as well at times, and so
I'm coming at it more from a I like these
types of games, and I'm not gonna ever be the

(36:25):
guy because I'm not qualified right now to be like, oh,
they change the classes, they do this, this is how
this is new, and like, I don't care personally. There's
obviously experts who are gonna care, because that's like where
they're coming from. But I'm like, I just jumped into
four hours of Battlefield six. The servers worked really well overall.
It was starting to get hammered primetime here in the US.

(36:46):
I was getting a little jumpiness. But it's a beta.
But I was pretty impressed. And I'm playing out of
forty ninety and it looks amazing, it sounds amazing.

Speaker 3 (36:54):
It looks so much better, and it's running perfect.

Speaker 1 (36:58):
Yeah, that's really optimized. Like everything that I've heard is
people being like, wow, this is like really like I'm
not hitching.

Speaker 3 (37:06):
I'm a ly like from service to performance, like it's
been fucking cool.

Speaker 2 (37:11):
Yeah. The only issues I had were server and it
wasn't a lot and it was understandable. Even like even
when it hitched, it was more of like a frame
drop hitch, Like I was not like rubber banding across
the map. It would just be like, whoa, I just
lost visibility on like whatever just happened during that hitch. Yeah,
and that's not great, but like meaning hopefully they smooth
that stuff out. It's just a beanu. But anyway, I

(37:32):
felt like it was these map sizes right now, and
I'm sure there's more, And this is where I'm a
bit out of the loop on what you know their
goals are in terms of size of the map. That's all.
It felt a bit like it was scurrying the line
between Battlefield six had a baby with war Zone a
little bit, but it's still battlefield, and they're bringing back what
battlefield is, just like that absolute chaos, but putting all
the destruction on top and doing it right. I feel

(37:55):
like it's been nice. Like I the first time, I
was like the wow factor hit me. I was just
in a building reloading my gun in like a maybe
a four or five level building and it just got
like you know, and something hit the side of it,
but it didn't blow a hole through the wall, and
I was like, oh man, I heard it, and then
it just like the floors started falling through. I was like,

(38:16):
that is sick.

Speaker 1 (38:17):
Yeah.

Speaker 2 (38:18):
And the second time that happened too, I was actually
outside and a rocket hit like a building, and again
it wasn't like the building like falling over, and you know,
they did the sky scraper is falling over and cool concepts,
but in this way they do it. In this example again,
it's just like a six story brick building that was
already blown out, but a rocket hit it and it
just started to like collapse each floor kind of thing

(38:39):
again or whatever. But it was already busted open. And
then like a dude like jumps out of the rubble
as it's like exploding and like it just looked right,
it felt right, and so I think right now, based
on these early impressions, the destruction feels really good and
the map really starts to change as well as things
come down.

Speaker 3 (38:57):
So I'm making It's called that epicness bombasticness that you
want from battlefield where it's just complete chaos. His vehicles
blowing up, this, this, buildings collapsing, there's planes flying overhead,
the helicopters, you know, every every moment is like I'd
seen from Saving Private Run and Military Military, Do you

(39:20):
know what I mean? I mean, that's that's why I
play it, like, I think those moments is what makes
the game fun.

Speaker 2 (39:26):
Yeah, but that is my biggest question. It may have
already been answered because again I've been kind of blind
to all the news and the live streams, but like,
I didn't get that big map feel yet. I didn't
get to like hop in a helicopter or a plane.
It just like map size. It just felt almost like
war Zone, but in the battlefield model, right with all
the stuff I love with the destruction, the way the
classes work together, and even getting in vehicles felt great,

(39:48):
but tighter quarters versus you.

Speaker 3 (39:51):
Know, I've sent so many crazy games in the tank
and being gunner and jumping out and yeah, and healing
the tank and then jumping back back in. Like the
team works really fun too. The only thing I would
say is I really wish that you could VoIP because
they've actually done a pretty good job with the party comms.
I don't know if you actually played.

Speaker 2 (40:12):
Around with them, but no, I was a little bit.

Speaker 3 (40:15):
It's a little bit like Monster Hunter where you can
be in a lobby but be in different games.

Speaker 4 (40:21):
So I had people joined my party yeah as a
party chat like you'd been Discord or an Xbox party chat,
and you can talk across games and across lobbies.

Speaker 3 (40:36):
But you can't two chats at once. So like, for example,
I thought like we weren't always four you have four
people on a squad. Sometimes we had two or three
and there was a there was a filler in there.
They couldn't hear what we were saying to them. We
had to go, which is fine, you had to go
over to the squa squad chat. There's a squad chat, right,
But I also want a proximity chat too, because heaps

(40:58):
of times there was like a tang and I was like,
I'm healing your brother just say that, yeah, you know.
And same with like the I really really like the
new drag feature when someone's down, like it's so epic
you grab them and you like you pull them to safety.
It is really satisfying. And the fact that I count
VoIP during that and yell at them it would be

(41:20):
really good.

Speaker 2 (41:22):
Yell on me five bucks.

Speaker 3 (41:23):
Yes, even if it was like I literally drag this
guy and there was a blood trout then this came
flying past ran over where he was like, dude, yo,
me a fucking beer.

Speaker 1 (41:35):
They honestly should look into adding it because I think
it would be It's kind of the perfect game to
have some really cool voipe moments with just random people.
And it would add to it as well as long
as it sounds good, right, which it sounds like their
audio is pretty cool.

Speaker 3 (41:52):
Channel sounds great.

Speaker 1 (41:53):
As long as it sounds good, it would add to
it because it's like there's craziness going on and you
could have it to where you have to be really
clear for it to be really loud, but imagine hearing
people slightly far away but goods, my lag is gone.

Speaker 2 (42:09):
I think you're right, and that it would have some
explosive moments what occurs to me. I one, I wonder, Yeah,
I would almost have to be a small proxity.

Speaker 1 (42:17):
Just I think it would have too.

Speaker 2 (42:18):
Much going on that like meaning on from a trailer viewpoint.
If I'm cutting a trailer, like when that dude like
jumped out of the rubble like they're like, you know,
in the distance, he would be unreal. It'd be such
an explosive moment. However, there's so much audio. Yeah, I wonder, like,
how would they pull it off? Like, as an example,
tell me if I'm wrong about this mine, I'm like,

(42:39):
and it may have always worked like this, but like
footsteps of enemies are louder, right, and so one of
the things definite from being confused. They are bullets, I
assume and all that. So, like there's a lot of
balance because there's so much happening that. Yeah, I think
it would be hard to do, but I think your
instincts right.

Speaker 3 (42:54):
I've always been good at it. I mean that's kind
of being that Brendan Bonta to his audio been good
for audio, even if there's a lot of it.

Speaker 2 (43:02):
One of the first things I like to do is
I go inside like a shack and I read my
gun no, I really have my gun. It's like the
shells drop it and it's all echoing in a church
kind of sound, and it's there are audios have been
so good for the last decade, I mean all the time,
but the last decade plus, it's it's been amazing.

Speaker 3 (43:19):
Because I'd love to role playing these games as like
a medic and just talk to people as I'm reving.
That really is.

Speaker 1 (43:26):
A fun Yellow Monkey said. I think the only thing
with that is it would be crazy at the beginning
because there's like sixty four people in the spawn. But
imagine if sixty four people did their war cry and ran.

Speaker 5 (43:40):
In various directions, it would be amazing. It'll only be
for a really short amount of time at the beginning
of the game because just like you said, they just
have to they'd have to have it like really close
proximity for it to be max volume.

Speaker 2 (43:56):
Yeah.

Speaker 3 (43:57):
Yeah, I played a lot of hell Let Loose, which
is essentially realistic battlefields. It's like sixty four players. Actually,
I think it might be one hundred players. It might
be fifty best fifty, and when you spawn in it
is chaos. But the thing is a lot of people
don't talk either, and but getting in vehicles at the
beginning is so funny or literally every match is just

(44:19):
kind of good vibes because people getting trucks and tanks
and people pile on and lay it out like go,
go go. You know, you're just like, you know, driving
your tag with fucking three people hanging off the side
like it does. The start of a match with void
can be special. It can also be incredibly racist, top Yeah,
but if you get the right vibes and people having

(44:39):
a good time, most of the time, it's good.

Speaker 2 (44:41):
I still remember going into pubg for like maybe the
first time, and we were just waiting to like load in, yeah,
in the little lobby area, and some dudes crawling around
being like, I'm a sneak bollow me. I'm a sneak
bollow me, and everybody started doing it. It was like,
I mean, I won't forget that moment for a really
long time because it was just it's funny and it
was the right vibe as you were saying. So, Yeah, anyway,

(45:04):
early impressions, I think there's a lot more to see. Yeah,
how long does it take to grind each gun? You know,
how does mastery rank really feel on these guns? And
do they have bigger maps? And how do the other
modes feel? Because I don't think they were shown one
of the cooler modes, right, I don't know if you
know the name of this mode. Somebody was talking about
a mode that does close you in more as things.

(45:26):
It like pushes you tighter and tighter. I heard them
talking about it. So anyway, there's more modes to see
and all that. But I'm liking where it's going. I mean,
it's certainly having a big weekend for its open beta here.

Speaker 1 (45:38):
So huge.

Speaker 2 (45:39):
Yeah. I hope it's got all the right stuff because
I really like battlefield.

Speaker 3 (45:42):
Yeah.

Speaker 2 (45:44):
Escalation, I think is the one.

Speaker 3 (45:46):
A couple of things that on my did you did
you play the other mode? Uh? What's it called? Not
the Conquests? Not the Conquest closed load out and not Domination.
It's a bit like the Rush mode, but it's not Rush.
Did you buy that?

Speaker 2 (46:06):
Which one? Sorry? If you were asking about my stuff, it's.

Speaker 3 (46:09):
The third one along. It's like it's it's like Rush,
but it's not good Rush.

Speaker 2 (46:13):
Oh, Breakthrough. I did try that, you buy Breakthrough? I
jokingly called it choke Point, and then I realized the
map was called something something choke Point, which is what
it is. I don't know if it has more than
one map, but I did try it and it was
like everybody, well, I was on the attacking team, right,
It's just attackers versus defenders, is that right?

Speaker 3 (46:31):
So it's attackers versus defenders. You progress the map, you've
got to capture a zone and then the maps progress,
so like sometimes I'm pretty sure most the maps start
off with two zones you have to capture. Then sometimes
it drops down a one done, then it goes back
up with two zones, just depending what the map lay
at is. You have attackers for defenders, so a lot
less people behind you are all around you and more

(46:52):
like treckly in front as much. I well, here's the thing.
I have not seen the attackers win yet.

Speaker 2 (47:04):
Probably just need some balance.

Speaker 3 (47:06):
I think there could be some balancing that is required
for the mode. I do like those modes in general,
like when you want to not have so much craziness,
maybe those modes are better suited to the locked loadouts
with the classes because just so many snipers, because they're
often like you know, once once you change the flow

(47:29):
of a map and you have Team A on one
side and Team b on the other side, the I mean,
that's a lot more kind of snipering sniping opportunity, So
it's nice. So but if you can just run anything
with the sniper, then like there there were sniper glints
all over the place. But I think the main thing
was I like the mode. I want to do that mode.
Rush was always my favorite mode in Battlefield. But I

(47:51):
never saw the attackers win. I don't know if that's
just because people learning the game still we don't have
the strats yet, or if they need some balancing, because
I felt like inherently defenders were quite you know, at
an advantage.

Speaker 2 (48:07):
Yeah, I don't remember if we want or lost. I
just read. I was like, yeah, I mean it's one
of those modes where I think it would be good
for leveling up guns probably and uh maybe for something quicker,
but I was just not that interested in it, you know.
But I do think it's one of those modes that
regardless it's at some point you get a little tired
of conquest or you know, those types of thing you

(48:28):
just want a little change up occasionally, you know.

Speaker 3 (48:30):
Yeah, I mean that I actually prefer conquest, but I
really wish there was just a rotation playlist because I
I YEA like conquests more when I play something else
is from just one match back the conquest, Like I
don't mind doing a round of Domination. I don't want
to play hours of domination, but I wouldn't mind doing
around domination. Just see how my shotgun feels, see how

(48:53):
level up the weapon, and then play a round of
Breakthrough and then yeah, then spend some time in Conquest.
So I don't know if they're going to add because
at the moment you have to select what game mode
you want to be in.

Speaker 2 (49:05):
Yeah, I'm sure they all do some of that, but anyway,
seems like it's on the raid track. I'm gonna be
playing more this open weekend, and then there's another open
weekend next weekend. I guess.

Speaker 1 (49:14):
So I've heard nothing but good stuff. Really, it's been
kind of crazy.

Speaker 3 (49:22):
Anything anything crazy to complain about, apart from just saying, well,
I guess it's just more battlefield really or like good battlefield,
and like people aren't I'm happy about that. I'm surprised
with how many weapons are. I don't know what people
how people feel about that, Like it feels quite low
on the weapon side. I don't know how many weapons

(49:42):
out the battlefields come with and if that makes difference. Yeah,
I think so, yeah, I mean I think the engineer
only has two SMGs.

Speaker 2 (49:53):
Oh maybe. Yeah. It's so hard, like without having seen what.

Speaker 3 (49:58):
You've got to unlock them and rank them. And I
had arguments for people saying, well, good, I don't want
to good. I don't want to grind out of Brazilian weapons.
But I don't know. I have to play a little
bit more to to see what happens with that. It's
always I mean, I like trying different weapons in Batterfoot.
It doesn't feel like there's ever pressure to have like
a meta gun. It's like kind of fun to just

(50:19):
use stuff that sounds different, feels different, looks different and
level it up.

Speaker 2 (50:26):
Yeah. Maybe this is just for the beta though, So yeah,
I don't know what the final list is. I'm not sure.

Speaker 3 (50:33):
Yeah, And I heard people talking about, oh, there's no recoil.
I was like, it's TikTok and shorts. I was watching
people make it. It sound like you can just hold
your mouth up and press left click, like the recall
is definitely there. I don't know if they'd changed since
previous playthroughs, but like sure it's not Tarkov level of
bouncing off the screen, but it's also like you've got

(50:55):
to do something maybe when your gun gets fully max
that there's there's a lot less which would be.

Speaker 1 (51:01):
Good, which is kind of the point.

Speaker 2 (51:04):
The wait they were saying, but they were saying it
was already really stable.

Speaker 3 (51:08):
Like maybe that.

Speaker 2 (51:12):
Attachments as soon as you said TikTok, they just whatever
they're saying was probably just for the views anyway. So
there are some good TikTok stuff out there.

Speaker 3 (51:21):
But the gun customization looks cool. It feels good. I've
really noticed, like the sits, you really start getting attached
to certain sits and grips and how it makes a
gun feel so that all feels really good as well.

Speaker 2 (51:34):
They actually have it. It's funny I remember reading this
in their known issues. There's been a lot of feedback
on you know, weapon recoil patterns, says you know the
Battlefield Comps team, well not president within the open beta,
a series of balance passes I have already taken place
around weapon recoil. However, they were not able to be
included in the open beta. So whatever that means, whether
it's too easy or not, I don't know, but I
was having fun.

Speaker 3 (51:55):
Did you do The other real nice mechanic that I
really enjoy is the corner peaking? Did you do that
at all?

Speaker 2 (52:03):
No? Can you mount your guns on corners?

Speaker 3 (52:06):
Really fucking good system and I almost wish every game
has it right. So you don't normally with peaking, you
want you gotta press cure e right to like peek
around a corner. The way it does it in Battlefield
is you just walk up to a corner and you'll
be hot like you hiding behind the corner and kind
of aim at the corner, and depending on if your

(52:27):
mouse where your mouse is, like you your cross areas,
Like if you're off center to the right, you get
this tiny little pop up that has a little arrow
and when you click right click, now you just peek
around the corner and when you look of it, you
come that it's a radical so you just so you
just like approach a corner. And it works for boxes too,
So if you're crouched and you buy a box, you

(52:48):
just kind of look up a little bit and you'll
see the prompt and then you just press right click
and you'll pop up and you go down.

Speaker 2 (52:53):
That's cool.

Speaker 3 (52:54):
There is I mean, yeah, I would love to see,
like I would love to have a private game and
get you to do it front or get me to
do it, because I want to see what they what
actually looks like, because sometimes it feels like it's still
a little bit exposed. But like, yeah, when I started
doing it, I felt like a huge advantage over people
obviously running out in the open. And I don't know

(53:15):
if it impacts the stability of your weapon too or
any of that, like if you kind of post it
up on it, but it actually think.

Speaker 2 (53:22):
It would help with that recoil, which is you know.

Speaker 1 (53:24):
So all the people who are saying there's no recoil
is just sitting there behind boxes.

Speaker 2 (53:30):
Yeah, but yeah, I think there's a lot to say
about Battlefield. I probably should stop talking about it from
now till I play more. But yeah, I am excited
about it.

Speaker 1 (53:40):
Sounds really good, It's exciting.

Speaker 3 (53:43):
Yeah, I'm in fun. I'm gonna play a bit more.

Speaker 2 (53:46):
Off this, but yeah, when I was thinking about I
was like, oh, you're gonna talk about grounded, So I'm
thirty minutes ago maybe, And I don't know what else
you watched it, you had on your mind.

Speaker 1 (53:54):
But I was like, we have drama.

Speaker 3 (53:58):
We're gonna get some drama. Switch.

Speaker 1 (54:00):
I want to do drama. You want to feel spicy, let's.

Speaker 3 (54:03):
Like video game drama.

Speaker 1 (54:09):
Sony had one of their earnings calls or something, yes,
and they talked about of course Marathon and Destiny and
Bungee in general. So the kind of the the big
news that came out of this was that it sounds

(54:29):
like Bungee is becoming more and more a part of
Sony Ala Gorilla or you know, any of those other
kind of Sony studios. And I'm going to find the
exact quote about what they what they said, Okay, so
they said, I'm just gonna read some of this. So

(54:50):
this is by the I can't remember the name. Her
name is Tal, but I don't remember her full name.
But it said that, however, we have gone through structural reform,
as we announced last year, so the independence is getting
a lighter and Bungee is shifting into a role which

(55:10):
is becoming more part of PlayStation studios and integration is preceding.
So obviously, if you are unfamiliar, the initial deal of
Sony and Bungee was like, yeah, we're gonna give you
a bunch of money, but you're gonna help us with
live service, and you guys are going to be independent.
You can essentially like do what you want. Now they've

(55:32):
kind of lost that privilege to do that and they're
going to instead be more like Sony, Santa Monica, Gorilla Games,
like a PlayStation studio.

Speaker 2 (55:44):
Yeah. This I was just looking it up too. It
was Lynn Tao, who is Linn Town, chief Chief financial
Officer of the CFO and corporative executive officer for Sony. Yes, yeah,
I mean, I mean, I don't think anybody is surprised
at this point. Now, I do think again, it's muddled
with that rumor way back of or leak, I should say.

(56:05):
I'm like, oh, if Bungee doesn't nail it with blank,
Sony's taking over. And I only bring that up because
I think that there's it's a gradient like I as
soon as Sony bought them, like the idea that you're
not part of, Like you know what I mean, it's
the same as like oh, Xbox taking over Blizzard and Activision,
like they're just gonna let them do their own thing.

(56:25):
But I mean, come on, you're always gonna have that,
you know, what I mean. They own you. Now, It's
not like Tencent being forty nine percent invested in something.
It's literally they own you. So I'm I'm not saying that.
I guess to put it this way, I think there's
a lot of people that are upset with Bungee's decisions
and they and they talk about that leak of like

(56:46):
I told you Sony was taken over because they're fing
everything up, and it's like, well, I think it's a gradient,
Like Sony was always wanting to assert more control and
now they just have more reasons to do. So it
depends on how much Renegades and Edge of Fate makes
I think revenue wise, but I think the writing's on
the wall and Marathon got delayed. So until they start
making tons of money, they're not going to give them

(57:08):
tons of independence.

Speaker 1 (57:11):
Yeah, I think it very much.

Speaker 3 (57:14):
Is this a good thing? Like do you reckon right this? Yeah?
It's interesting question because like because previously you'd be always
like it's better for its studio ter remain independent, right,
but this city hasn't been in a great spot, so
that was like, well, and I don't know what your
thoughts are on Sony in general, but they're usually pretty

(57:35):
good games, right, So.

Speaker 1 (57:38):
Yeah, it's the thing of like, you know, if it
ends up being a thing of okay, we're getting rid
of like the tip tippitty top and we're going to
have Sony people like be a part of that instead
so that they're involved with all of the decision making
and all that, then you could easily look at it
and go, well, people, the developers at Bungee have been

(57:59):
saying that these people who are currently at the top
are ignoring them, not doing what they say they should do.
So if someone can from Sony can come in and
be like, hey, look, we know that you guys are
talented developers. We're going to listen to you and we're
going to help you run this thing, then maybe that
is a fine thing.

Speaker 2 (58:18):
Yeah. Yeah, No, I think that you're hitting on the
point that I was getting out was the whole like,
but what does this mean?

Speaker 1 (58:25):
You know?

Speaker 2 (58:26):
Is it literally just are we focused on the idea
that Sony screwing up? Therefore financial officers are taking over control? No? No,
hopefully it's more of the opposite, which is like, look,
how are you managing stuff? How long it takes to
get stuff done? And plus even stuff like hiring decisions
and organizing the studio, right, But I don't know how
it was set up. But you'd look at Bungie and
they've been around for decades and like they have a

(58:48):
certain way they like to do things. How they have
teams housed in different buildings, like you know, things have changed,
but PlayStation also has a way of doing things, and
like I think that it's a gradient within there. And yeah,
I would think you asked the right question, which is
like PlayStation has a pretty darn good track record with
talented studios. You know, things do get canceled and that's

(59:08):
always a bummer, But overall, I'm not just trying to
think of like, you know, some PlayStation decisions from a
high quality studio where I've been like, man, you're really
effing it up. You know. I'm mad that the last
of us you know, multiplayer stuff got canceled, but I'm
happy that Intergalactics coming. So I'm trying to think, like

(59:30):
what if they'd actually done in there where you're like
really upset with their decisions. So yeah, hopefully it's a
good thing.

Speaker 1 (59:38):
They also did mention Marathon in this report, and they're
saying that I'll just read what she says first about Marathon,
how we factored it into the forecast. We expect the
launch to happen within the fiscal year. If you're unfamiliar
with what that means, it means that it's going to
happen before March thirty first, twenty twenty six, so it

(59:59):
doesn't mean December. It could be early next year. But
having said that, this is not a commitment, no official
announcements yet. We are now fixing the problem, so we
believe this launch will happen, and if this launch is canceled,
we need to do the revision on the valuation of Marathon. However,
as of now, this.

Speaker 2 (01:00:17):
Is not expected and that was Lintel.

Speaker 1 (01:00:21):
Yes, she also said we're doing modifications and development, and
based on the progress in the autumn timeframe, we believe
we can communicate when we will launch Marathon. So they're
expecting before March, the end of March, but they'll let
us know.

Speaker 2 (01:00:40):
It is interesting that she clarified, and I don't know
if it'd been clarified before this, but it's not that
they're not open in other ways, they're not saying it
has to come out in the fiscal Yearness necessarily, which
is interesting to hear from them what that may or
may not mean. But I would hope that what it
means is that PlayStation is open to making a really
great game and giving it the time it needs.

Speaker 3 (01:01:01):
It sounds like that needs to win. That's what it
sounds like. We ain't gonna switch this out until it's ready.

Speaker 2 (01:01:06):
Yeah, And like, look at Battlefield. You know it's been,
it's gone to a lot. It's taken a long time.

Speaker 3 (01:01:12):
Honestly refreshing to just have something rather than pushing it
out and be like, oh, it's okay, it's live service,
we'll fix it on the guy kind of acknowledging because
that always works, because I always liked kind of acknowledging
that first impressions are important, and Marathon has not had
a good first impression and it kind of needs to

(01:01:33):
hit the ground running and do really well in make
up for its poor alpha.

Speaker 2 (01:01:39):
Yeah, I mean, it's just yeah, it's it's funny because
it wasn't even like I would say, it wasn't a
poor alpha. It was just a poor showing and then
poor timing with art creators, and then the art theft
stuff after and like all of it just just a
poor showing, right. It tried to come out as like hey,
we're finally showing you, and then you're like this feels rushed.

(01:02:01):
Are you getting sure you're ready? And it's like, oh oops,
we also stole some stuff and art Creaders was a banger,
you know. It was like just a bad story and yeah,
next time they come out, it's got to be an
amazing story, you know. Yes, yep, So.

Speaker 3 (01:02:17):
Talking about marathon, did you hear Pokemon did a marathon?

Speaker 1 (01:02:21):
I did I do so?

Speaker 3 (01:02:25):
Pokemon Pocket, the trading game mobile game T had cards leaked,
which often happened like before you know, a week a
week before or release of expansion whenever they call it,
you know, when they released a new season of cards,
whenever new new decks of cards that come out, and

(01:02:48):
someone spotted the artwork and said, that's mine, that's my
fan art of which is like one of the the
exs you can get, and it wasn't I don't think
it was just a normal ex. It was one of
these inter immersive ex is the Rarest cards or one
of the rarest cards, and when you click on them,

(01:03:09):
it has like you kind of go into the card
and it's like a little movie that plays out, so
they're not even like, so this is like you know,
exotic level of the card. Yeah, something that's quite hard
to replace quickly, so they had to remove it. And
if you got the card to drop early on in

(01:03:30):
this pack release, it just said artwork coming soon. You
got like hoo ex and it was just like artwork
coming soon. There's like no art on it.

Speaker 2 (01:03:41):
Wow, oopsie.

Speaker 1 (01:03:43):
It happens. It happens. It seems to happen frequently. You
hear about it less when it's like games that aren't
super popular or well known, or if it's maybe a
studio people don't want to yell at exactly.

Speaker 2 (01:03:59):
Yeah, no, that was.

Speaker 3 (01:04:03):
I mean, I get how it happens though, when it's
when you're marathon. To be honest, that calling it a marathon
is not quite right because marathon was quite quite a
different scenario in this case. You know it's marathon. They
stole like logos and typeage and styles and stuff like that,
which is all very like legally distinct. Like someone fan

(01:04:23):
out here. You can see how you could mistake really
good fan out for being your own ip. Basically, like
it's kind of a compliment that they mistake, mistook fan
out what happened.

Speaker 1 (01:04:35):
With like Destiny stuff right when it was fan out
of like the Witch Queen, and that ended up being
in a trailer because they assumed that it was Yeah,
they own it, Yeah right, yeah it was stuff. So yeah,
the Marathon, it's it's the same as what Destiny did.
I thought the same as what Marathon did. Marathon was
like a yeah, the.

Speaker 3 (01:04:54):
Whole thing more malicious. Yeah, uh yeah.

Speaker 2 (01:04:58):
We still don't know who did that though, gone from
the studio.

Speaker 1 (01:05:01):
I'd like to know who it is.

Speaker 3 (01:05:04):
Gone gone, I mean by it.

Speaker 2 (01:05:07):
So what else.

Speaker 1 (01:05:11):
You've played Grounded? You want to talk about Grounded?

Speaker 3 (01:05:14):
Yeah? I played Grounded. I think Grounded is a is
a great survival grafting game. It's currently in early access.
I think it does the genre. It is early access.
They did this last.

Speaker 2 (01:05:30):
Time, like not ready early access, like it doesn't come
out for three or six months.

Speaker 3 (01:05:36):
So they did this with the first one, and they
made lots of changes and they worked well with the community.
I think overall this is one of those early access
games that they do a good job with because we've
seen how they perform with Grounded one and listen to
community and making changes. There are definitely some bugs pun

(01:05:56):
unintended in the game, but for the most part is
quite quite a good early access product with further changes coming.
I don't know how I feel about early access stuff,
because sometimes I feel like it takes the wind out
of the sale of the full release of the game,

(01:06:16):
and I feel like Grounded maybe didn't get enough hype
on the first time through. It would have been nice
for it to just kind of drop and pop off.
But there's lots of good things to like about Grounded,
And you can have shared worlds with your friends. They
can go on anytime they want, and they can make
changes to your base and get resources, and you don't
have to have your friend online when you want to

(01:06:37):
play with them. You can all kind of share a world.
As it says, the gear sets and like the aesthetic
of the game is incredibly good. They one of the
big changes was they added mounts, so kind of like endgame.
In the first ground it was zip lines. You kind
of made a home base and then you just set
up zip lines all the biomes and you just basically

(01:06:59):
zip lined across the map. They added mounts now, which
I think are really good. I think people were a
little bit on the fence, like with them getting rid
of zip lines. But the mounts move really quick, they
carry materials for you, they've got their own storage. I
actually think it's a better way to explore the world.
They added there's a dodge, there's a parry, there's a

(01:07:23):
heavy hit to break blocks. So the combat is actually
pretty decent for a survival game. I think survival games
are usually like pretty average with combat. It's it's more
like do you have the right gear. Do you have
a high enough gear to take on an air enemy?
And it still has that element I used to have
to grind the gear and make the stuff. There's lots

(01:07:46):
of different gear options that have like different perks, increasing stuns,
the poison like some cool I guess, I don't want
to say build crafting, like you kind of go in
the same direction. It is a little bit directed, but
it's very good for the surrival crafting genre. I think
with all the gear you make, with all that sense,

(01:08:08):
I do recommend it.

Speaker 1 (01:08:09):
I this is what you call it shit sandwich or something.
I don't know.

Speaker 3 (01:08:14):
I did crash out to crash out and look part
of the crash out was also I'm actually not a
huge fan of s rivel crafting genres, Like I see
why people enjoy them, and I understand, like it is
fun to just like switch off and farm the trees
and build a cool bass and like I just suck
at bass building, like that's why. That's the part of it.

(01:08:39):
And also like when stuffs on stream, like I want
things to be exciting and whatever. You know, I got
into a I wanted. I got into a biome that's
an ice biome, and it's very typical buyome where you
need to craft the right gear to reduce you freezing
into an ice block. So I did that, but that's
still doesn't cancel out the freeze build up. So you

(01:09:01):
also have to take in potions like smoothie they call
them smoothies to negate the effect of freeze too. And
I had used up all my potions, all my smoothies,
like exploring this area, and once I had used it all,
I actually found a unique weapons. So there are unique
weapons in the game that you kind of solve puzzles for.

(01:09:24):
They've got different things and they kind of reward you
for exploration. And this was like a wave defense and
it was just like scorpions. After scorpions. I did not
have the smoothies left to basically complete this, and then
to craft the smoothies, I needed to go farm a
whole bunch of bees and get the materials and the
bees and then craft the smooth and then come back.
And this is all fine. I just I didn't want

(01:09:47):
to do it. I was like, if this, if I
get frozen again, this scorpion stabs me in the face,
I'm quitting. And that's kind of what happened.

Speaker 2 (01:09:56):
But it's there, your first crash out. Not that that
doesn't mean that it wasn't enjoyable, but we are seeing
a pattern, and I think I'm going to you gotta
take ariv.

Speaker 3 (01:10:12):
At the var wasn't that bad? It's twitch, Okay. I
feel bad crashing out on a game that I genuinely
think is good and developers are doing good.

Speaker 1 (01:10:28):
Yeah, that's fair, and I.

Speaker 3 (01:10:31):
Feel bad because it is. It was a me issue,
not a game issue.

Speaker 2 (01:10:37):
That means early access to so who knows.

Speaker 3 (01:10:39):
Right, Well, look, if I was trying to be critical,
like the snow area was really punishing. It's like you've
already done the grind to get all the gear set
to make it warm, but you still have to grind
to get the other bits to have the smoothie, and
without both of them together, it kind of makes air
quite difficult. And that's why, you know.

Speaker 2 (01:11:00):
It is a survival game, but it's a survival game.

Speaker 3 (01:11:04):
It's a survival game. That being said, I mean I
played a lot of ones human really and you know what,
the season they released, the season they released with the
heat meter heat and cold meter was my least favorite season. Yeah,
I just disliked having to manage.

Speaker 2 (01:11:25):
Frost Bade and frost Biden whatever it's called.

Speaker 3 (01:11:31):
Mm hmm.

Speaker 2 (01:11:32):
Yeah.

Speaker 3 (01:11:34):
But I think if you are a fan of survival crafting,
I think you'll get a lot of enjoyment from Granded too.
It's a it's a very fun game. It has got
a lot of gear to build and craft, and the
esthetic is very similar to Grander one, with like how
you can make bases and stuff. I'm sure they'll add

(01:11:55):
more like cosmetic stuff you can add in your base
as well.

Speaker 2 (01:11:58):
But yeah, I saw some buzz about it, just people yeah,
loving that it's out. These were people who already fans
of the first one, so I only caught a little
bit of that, but it seemed, yeah, very positive. Vibe.

Speaker 3 (01:12:09):
The game is hard. Though it is hard. I mean
that that crash out is like the first The first
area I got lost in is like an ant hill
and I was stuck in there for hours killing ants,
murdered everyone. I came out with hundreds of ant body
parts aunt rage. Yeah. Good game all right.

Speaker 1 (01:12:35):
Speaking of.

Speaker 3 (01:12:38):
It's on game past as well.

Speaker 2 (01:12:40):
We already talked about Battlefield six. That's frostbabed.

Speaker 1 (01:12:44):
That's true. It's a frost By kind of podcast because
there's a new ever Dark boss and elder Ring night
Rain Caligo the Ice Dragon. Myrlin actually played it.

Speaker 3 (01:13:00):
I did not beat it.

Speaker 2 (01:13:02):
I tried.

Speaker 1 (01:13:03):
Also wanted to try out duos because they added duos
to the game, so I wanted to see what scaling
was like with duos and how that felt. Yeah, I
did not beat it. I tried twice.

Speaker 2 (01:13:17):
Yeah, how I mean, but that's normal for those bosses.
I haven't even touched them that often. And I know
you've been rolling pretty hard out there, but there was
I feel like that was expected.

Speaker 1 (01:13:27):
There were attacks, and then there was breaths, and then
there's if you you can't just like forever dodge the
breath and when you're in the breath because it keeps
doing damage. So you can like dodge the attacks like
the tail, the ice cubes coming at you and all
that stuff, but with the actual breath stuff like it's
just going to keep doing damage over time.

Speaker 2 (01:13:48):
Yeah, So I.

Speaker 1 (01:13:50):
Think with three people we probably would have beaten it,
just because it's the difference of, you know, just one
extra person that could take Agro exactly. Yeah, and what
the you know, with a lot of bosses and night rain,
this boss is like AoE. So you're like, okay, well
I can't just like dodge it. I'm gonna go to
the side. You go to the side, You're like, okay,
I made it to the boss. I dodged all of

(01:14:10):
the AOI at the side, and the boss is flying away,
and then you're like, okay, dodge some attacks, dodge some
tax good good, and you get close finally AoE. Okay,
go around, go to the side. Boss flying away.

Speaker 2 (01:14:24):
So it's I remember that. That is why.

Speaker 1 (01:14:27):
Yeah, if I find any kind of spell or the
bell that will just track to them, that's really good
because that's that's kind of what they do. But even
though I haven't beaten it, and I'm saying it runs
way alot because it's Dragon. It's it's really good. It
might be my favorite one, just in terms of like
the whole thing, right. The the dragon is really it's

(01:14:49):
a really beautiful dragon. The music is incredible, like when
it switches to its next phase where it's doing like
a different type of magic that it just sounds so good.
What was their experience, Mom.

Speaker 3 (01:15:03):
Uh died.

Speaker 2 (01:15:05):
Crashed out.

Speaker 3 (01:15:08):
You know, it's interesting jumping back in the night Rain.
It was easier than I expected. I'm kind of like
it was a little bit like how do I play
a game? But then it comes back to you pretty
quick and it is. It feels like night Rain is
going to be that game you can just kind of
jump back in when they release a new boss and
give it a shot and do it. I don't think

(01:15:28):
it's a game I'm going to keep grinding out, but
I'm interested to see how the bosses go each time.
Uh and and and have a crack. Yeah, I had
a good time. I think it was more night Rain.
You know, I'm not like super night Rain fan, but
I think it's it's a good games and it's fun
and it's fun with friends.

Speaker 2 (01:15:46):
So yeah, yeah, I was just gonna say, yeah, it's
in that they're doing a good job, like giving you
these harder boss updates, which rate has some new moves, right, Yeah, sometimes.

Speaker 1 (01:15:58):
They have new moves there. They could even be like
a new extra boss in there.

Speaker 2 (01:16:04):
Yeah oh really so yeah, I meaning they're giving you
updates that are updates on the original content in other words,
and like, but that's it's a good time to do it.
Test things, balance things, and get the community doing what
it's doing. But what I'm driving at is like it's
later this year, right that we'll get a new map.

Speaker 1 (01:16:22):
Yeah, well I don't know about class. We don't know
about new map. We know the new class. Yeah, I
hope those are. I don't need a new map. I
want more shifting Earths, and I want more like random
events that happen. Yes, I want to be chased by
different things.

Speaker 2 (01:16:39):
Yeah.

Speaker 1 (01:16:40):
I think if they do that.

Speaker 2 (01:16:41):
And stuff like, yeah, more variation would be fine as well.
That would be and yeah shifting like even just one
new shifting Earth area or whatever. Yeah, of course, yeah,
that'll be a bigger update.

Speaker 3 (01:16:52):
My Ryan is kind of an interesting game example that's
not you know, a large service, but it's having updates
come out, and you know, it's okay to have a
game that's like really fun for how a long. I
don't know how many hours you had in Night Rain,
but it so I kind of feel like you've done
a lot unless you want to start like really min
maxing and testing stuff and like working out exactly what

(01:17:13):
to do. But like, I definitely feel like I've played
it a bit. You know, all the bosses after this
new one had a really good time with it. But
I don't have like any want to like keep grinding
until new content comes out. Like I'll just wait until
a new map, when new things come out, then play
for a couple of days and put it down. So
what do you think about that? Like that's interesting. I

(01:17:37):
often feel like, oh, game's gotta be around forever. They
got to like keep your weeks a week.

Speaker 1 (01:17:41):
People live service brain broken, mylin. We want to get
you out of it. But that's all he does. All
you keep doing. You just keep going towards live service
games because it's.

Speaker 3 (01:17:53):
Yeah, playing for long.

Speaker 2 (01:17:57):
I just treat them like, are having your own breakthrough here?
Wats He's almost.

Speaker 1 (01:18:05):
This is a very like it's it's a very kind
of Monster Hunter esque approach. To like a game drop,
because it's like, yeah, we're gonna release this game. We're
gonna have like some small updates, and then we're gonna
have bigger updates, and then eventually we'll stop updating it,
and that'll be the game. What they're doing.

Speaker 2 (01:18:23):
I think.

Speaker 1 (01:18:23):
I think it's good, yeah, because it's you get this
like really good experience, and it could be over the
span of like a year, and then they'll be working
on another game and maybe maybe you'll get another night Rain,
or maybe you'll get like a dust Bloods or like whatever.
You know, but that's kind of I do. I do
like that, and I think they're doing a really good
job with it because these are the same bosses, but

(01:18:46):
they're new enough, and they also give you like new
relics and all that stuff to mess around with, new
builds that you want to hop in and you're like,
I want to get a win on that boss, and
then maybe I want to play a little bit more
with the new relic and see how that feels. And
then next week there's another one, and then next week
there's another one, and you know, eventually we will get
a new character. I think when the new character comes,

(01:19:08):
that will be a bigger time that you're spending in
it because you want to learn them and see how
it feels to play them. Which we'll have teams of
just three of the new character, which is fine.

Speaker 2 (01:19:19):
Yeah that this happens.

Speaker 1 (01:19:21):
I think it's I think it's great. It's it's been
a lot of fun. I didn't I have like eighty
three hours in night Rain. I didn't even expect to
like night Rain. Like when it came out, I was like, sure,
i'll try. It's from soft like feels good. But yeah,
I not only really like it, but I think it's

(01:19:41):
really fun. It's really good to just be like, you know,
I just want to jump in and play some stuff today.
It's a nice chill, kind of surprisingly chill to get
with your friends and enjoy some good combat, make some
some fun builds.

Speaker 3 (01:19:55):
I mean, I'm just gonna fly back because I feel
like Chad's reader writing some misinformation in here about Yeah, okay, listen,
little ships all right? This this week Battlefield six, Escape
from tagoff ball Lands, three Grounded, two Peak, Wool Frame.
That's what I played in a week, just one week. So,

(01:20:19):
like I said, yeah, yes, I've been playing some live
service games, but not for long. I jump in, I
feel the sadness.

Speaker 2 (01:20:27):
And the despair. You gotta just put.

Speaker 3 (01:20:34):
Yeah, put my panties on. Yeah.

Speaker 2 (01:20:36):
Anytime you're about to crash out and you feel that despair,
put your panties on. My Well, Wu Chang.

Speaker 1 (01:20:44):
Will make you crash out.

Speaker 2 (01:20:45):
You have to.

Speaker 3 (01:20:46):
I played. I played wood Changs on. I played, they
did seven hours.

Speaker 1 (01:20:51):
I'd be scared for you to get for I have
so on the other podcast that I'm on, one of
them is uninstalled.

Speaker 3 (01:20:58):
Did I not talk about wood Chang? Was I not
here that?

Speaker 2 (01:21:01):
Uh? You were? I think we were just talking so
much about Wasas's experience and pennies. We didn't have time.

Speaker 1 (01:21:07):
I don't know if we.

Speaker 2 (01:21:09):
Oh you mean last week?

Speaker 1 (01:21:10):
No, you were last week.

Speaker 3 (01:21:12):
Because I played it on release. Yeah, I played a release.
Maybe I actually thought Wu Chang was a good level
of difficulty. I mean I didn't only play about it. Yeah,
I thought. I thought the exploration was good and I
didn't think it was like there was some bullshit punishing stuff.
But it wasn't like it was pacing away. It wasn't
like all the time where I wanted to rage, I

(01:21:33):
wanted to put the game down, like other games were like, nah,
if I can't get past this chihuahua that's got like
for some reason, does ninety nine per damage with its
ankle by?

Speaker 1 (01:21:45):
Like that's lies of po although they changed so it
might be different.

Speaker 2 (01:21:50):
Ill having is in the middle of like I kind
of like it wasn't all the time that I wanted
to like die but and heted myself, but sometimes I
liked it. That's what that sounded like to me. But
I know that's good, man, nothing wrong with dabbling.

Speaker 1 (01:22:05):
Now you're dabbling, it's good. You are your journey, your
journey to discover what you like in games, and I
think that's great. You are playing Destiny and you missed
a lot of games, and playing just that kind of
game for a long time definitely does change the way
that you look at games and your enjoyment that you
can get from them, and you're trying to figure out

(01:22:26):
what you like. It's a journey. Now I can play
a game for five minutes and go I'm only playing
this today, or I'm turning this off. Yeah I know
right away. I'm like, oh nope, not for.

Speaker 3 (01:22:39):
Me, Yeah, yeah, exactly.

Speaker 2 (01:22:42):
Yeah, it is ironic. I mean I used to maybe
that's the story here is you change based on like
being bludgeoned by your past behavior, right, And for me,
it was so long that I played games before they
were finished. I previewed games in anywhere from a ten
to you know, ninety minute session and like preview them
multiple times and blah blah blah, you know the past

(01:23:05):
at igenital I'm like, I didn't mind that, but I
never really got to sit down and as I often
talk about, play a game deeply, and now I've become
addicted to like oh I really yeah. I always describe
it as like I like to sit down and enjoy
my meal. I don't like like cram through a buffet
so to speak, and be rushing why I eat and
blah blah blah. So same with games. It's nice to

(01:23:26):
just dig deep. But that being said, uh, you miss
a lot and I think about it a lot, like
you know what, like even like Destiny. Right now, I'm
playing on legendary. I just started educate by the way,
like maybe we wait to talk about it for when
I get into it up to you guys, but anyway,
I'm on a legendary. I'm like, this is the scaling
and it's taking me a while. I don't know that
this is worth it, and I usually like playing on Legendary,

(01:23:48):
like I think, I just need to finish this and
to get back to all the other stuff I gotta finish.

Speaker 1 (01:23:52):
So I have I've learned to be cause I see
these peopleish streamers who they load up a new game,
they're done with it and like three days and then
they're onto the next one, and I'm like, I want
to be like that, but then I'm like, actually I don't,
and that's because that's not how I like to play games.
I like to try. Like in Wuchang, I've probably done

(01:24:13):
twenty different builds. At least I did the same thing
in Expedition thirty three. I like doing that and using
all of the stuff that the game gives you, especially
if they make it really easy to respect, which Wuchang does.
I like try and everything. I like dabbling, like seeing
what it all does. I like reading all of the
lore on all of the items, talking to chat about theories,
and I think there's there's some there's people who like

(01:24:36):
to watch that as well, So people are like lots
of people will tune in just to see what a
game is like. But there's also people who really like
seeing the nitty gritty of a game.

Speaker 2 (01:24:48):
Yeah, it's for me. It's that combination. One is like, oh,
I just like to play this way. But actually, as
I know you can attest to WATS, there's a bunch
of gameplay and moments and emotions that you miss when
you are just rushing to complete a game, which is
what I was trained to do, is to just completely
get me, get it done, it late. And I always
wanted to stop and smell the roses. Yeah, and I

(01:25:09):
never got to. Now that I can, so I only
generally pick bangers. So when I do, like whatever, Horizon
I just love. I waited even a year after that
was out to play. But the point is I spend
so much time sometimes just like looking at stuff, And
part of it is I love the how games are
made in the game plan and I'll just be you know,
you've seen it and heard it where I'm just talking
about the Oh it feels amazing, Like how do they

(01:25:32):
pull this feel of this off? And I love it
when this animation does this. And I'll spend like literally
twenty five times as long as a normal person on
that stuff, but hey, it's worth it. It's also part of
what we do here, you know, so it pays pays
off for podcasting.

Speaker 1 (01:25:47):
Like Ghosts of Sushima, I took so many pictures, so
ghost of Ylte is gonna be the same thing. I'm
going to be in photo mode for like fifteen hours.

Speaker 2 (01:25:55):
Yep, nothing wrong with that. Yeah, I knew people in
DK but AN, which I've also been playing. I had
gotten addicted to some photomone stuff in there too. It's
not even the most brilliant photomoe, but the way that
DK looks and the backgrounds could look is pretty cool. Ike.

Speaker 3 (01:26:14):
Uh, couple of the things I wanted to talk about.

Speaker 2 (01:26:18):
Yeah, I mean, I'm I'm so happy to talk about Bonanza.
Has anybody talked about it in the last month. No,
I don't think anything on strike to.

Speaker 3 (01:26:27):
Nintend Everyone's Maria account for me.

Speaker 2 (01:26:31):
It's funny, we've all we've talked about it a few
times and I'm still trying to remember. Oh yeah, it
was the way they like patch.

Speaker 3 (01:26:37):
They try to walk it back a bit. Apparently they
patched it.

Speaker 2 (01:26:42):
Dude, Mario Carr world already has I think Mario Karr's
World's great. Overall, we've talked about our issues like make it.
I would prefer it felt a bit more classic despite
some of these other things. But anyway, DK Bonanza, on
that note, should have been a launch title and represents
why I don't like the direction of swit and Nintendo
is sort of a brand and company, not a huge deal.

(01:27:04):
They're smart, they have a lot of metrics and stuff
and like they're gonna make so much money and like
success versus like for real, why wasn't DK Bonanza a
launch title? Anyway, very good game, getting you know, a
lot of great reviews. I don't know where I stand
on that ig and give it like a masterful ten
or whatever they call it these days, and I was like,
oh wow, that good like Tiers of the Kingdom good,

(01:27:27):
like you know, and it's good though clearly from you know,
a lot of the folks on the Super Mario teams
have passed, but Galaxy, you know, Nintendo Tokyo, Team Tokyo
and all the amazing work they do. So it is
really cool. You just smashed through stuff uses Vauxhall technology
and like it's just a fun platformer slash action platformer.

(01:27:51):
And the whole idea of it, right is you're digging
into the core of this world, and so really it's
just whimsical that you dig through and die. You literally
go skydiving between the levels of the crust and you're
just skydiving as Donkey Kong with you know, your little
partner on your back there, and it's a lot of fun.
It's classic Nintendo like whimsy, but also with like really

(01:28:13):
good Oh I see that over there. You know, how
do I get that? That superhero Sunshine and all of that,
And so to me, it's got all that stuff. I
don't know, some people got addicted to finding like, yeah,
every banana in the crust, and they actually have some
tools to make that not nearly as hard as that
might sound, like maps and things like. It's not like
you have to dig through a bunch of dirt to
find stuff. It is not that as a game. So yeah,

(01:28:36):
it's really good. It's a great demonstration of what switch
To is and can do, and it's really solid. Overall.
That being said, it does also demonstrate that, like you know,
they had to cut some corners to keep the price
down and it overall it's great, runs in a really solid sixty,
but occasionally does suffer every once in a while. There's
actually a particular boss fight moment where I was like, wow,

(01:28:59):
these things, which is like tanking right now or it
couldn't keep up, but I didn't finish it. I've put
in probably a good ten hours I played it, Like
my flight back from Raleigh, North Carolina was like five hours.
I've played it the whole time, you know, and nice
I've been playing it playing it on the road, So
it really is a lot of fun. I think it's
a great Nintendo title, and it's nice to have some

(01:29:20):
you know, original ipsa end quotes because it's the Deka
but not Mario, and they're obviously cooking up something special
with Mario, I would assume right to decide to do DK.
They also clearly want to do more movies and spin offs.
In their marketing team decided, yeah, let's do a Deka
team or a DK game. But now it's really good,
highly recommend. I don't know if it's as masterful and

(01:29:41):
like where it is that quarter so.

Speaker 1 (01:29:43):
Interesting you said that because when it first came out,
I saw the same thing, like everyone's like, oh my god,
this is actually game of the year, like Move Over
Expedition thirty three. But now as time has gone on,
I've seen more of what you've said where people are like, no,
it's it's like really good, but I'm not seeing where
it's like, oh my god, this is clearly the best
thing and it's groundbreaking leave moving mountains and like it's crazy.

(01:30:07):
Uh do both those things good punts? Yeah, it's uh
So that's interesting because I thought the same thing. I
was like, I should based on what people are saying,
I should really play this game. But then I watched
Homo play it and I was like, I'm not gonna
I'm not gonna be crazy about this game. I know
I'm not going to be And then yeah, people have
started saying, yeah, it's really good, but.

Speaker 2 (01:30:26):
Yeah it's a great Nintendo Action platform with like yeah
this Vauxel smashing technology and it is uh. I actually
didn't bring it up, but it is a bit of
this Twitch attention span, not like sorry, not like Twitch
the platform like ADHD style, like yeah, I gotta look
at everything.

Speaker 3 (01:30:44):
Uh.

Speaker 2 (01:30:45):
It is interesting to see Nintendo go after something where
you were just constantly like digging through the Earth's core
jumping to this thing, but you get it's like ooh, Banana,
you've played the game, you know what this means, and
you hear it so much because you're always finding wreaking
bananas all the time, like every you know, corner you turn.
So it's interesting because there's always something that you're finding

(01:31:07):
and doing, which is a very different pace than like
for me, you know, Mario's like you know, you beat
a secret level maybe or like you beat a whole up,
but you spend a lot of time doing stuff. And
but anyway, it is really good. But I'm curious if
it kind of hits a point where it gets really
interesting and good. I did hear that something happens after
you beat it that like the end game is pretty cool.

(01:31:29):
Whatever that means, I don't know, So we'll see. I'm
definitely going to finish some one highly recommend, but very
much looking forward to Metroid Prime for next on switch To.
That's my big next Nintendo switch To game. No release
date yet but they say this year, so we'll see.

Speaker 1 (01:31:43):
We'll see. Yeah, I think that's kind of all of
our news really.

Speaker 2 (01:31:53):
Yeah, unless you want me to quickly touch on edge
of fate, I would.

Speaker 1 (01:31:57):
Love to hear first impressions of like how you feeling
about the ball?

Speaker 2 (01:32:02):
Yeah, I mean it's actually it's a good segue because
I brought up Metroid Prime for it and legit, like,
I was cited that Edge of Fate was inspired by
Metroid Venia's but definitely Metroid Prime and Metroids, like it
seems to me they were kind of inspired, like color
palette of the world, the ball obviously and some of

(01:32:22):
the things you do with it. But even like it
opens up with the enemies that are flying with their jetpacks.
That's like straight up space pirates from Metroid. So I
love that it's got that sort of five and feel
to it. It opens with a great cut scene. Is
my microphone Okay, it's sounding weird to me?

Speaker 3 (01:32:39):
Yeah, cotton in and out, But I don't know if
that was me or not.

Speaker 1 (01:32:44):
What first second?

Speaker 2 (01:32:46):
Yeah, yeah, maybe it's clipping. Let me see if this
fixes it. That sound markedly worse. No fine, okay, yeah, fine,
you're like, it doesn't sound any different. Friend. Uh So, anyway,
love the Metroid inspiration and I'm really liking that. But yeah,
good production value cutscene up front, and then you get
into it and you're like, well, it's Destiny with the
morphball stuff and I'm having some fun with it. But

(01:33:08):
it's very early so I wouldn't have a ton to
say yet on things they've changed and just house the campaign.
But I will say I've said this before about the
way they do this in Destiny, but Legendary Mode I
usually like overall, but it has had trouble as a
solo player in particular. And yes, there'll be tons of
people like, well, it gets harder when you have three.

(01:33:29):
I'm like, oh no, but it's just like, uh, you know,
night rain and stuff. We're like, getting agro is super
important when every enemy is shooting at you. So anyway,
playing Soulo, I'm like, dude, it's pretty rough out there,
and it's taking away for the first time Legendary Mode.
I'm like, I like switching my weapons up and stuff,
but I'm like, it's really trying my patience with like

(01:33:49):
you're just getting shot from everywhere and it's not fun
that I might for the first time be like I'm
just gonna finish this on normal. It's definitely different, Like
I loved Witch Queen the balance of Legendary and like
hitting a moment's like oh I'm gonna switch to this
build and even this old weapon, like I was using
old stuff the whole thing, the legendary campaign, but it

(01:34:11):
wasn't bothersome it was it was just nice overall. Then
you might remember in Final Shape like really good. But
some players I assume can attest this too. You get
to the last Boston Final Shape well the first of
the last bosses in the campaign there, but and it
was just like it was a pain solo. It was
because of the Bagro. So anyway, I'm feeling that and

(01:34:31):
I don't like that. And then it's just like a
huge new grind I think, with the levels and we'll
sort of see where it goes. But but look, it
feels like more destiny. It's a lot of what I said,
Like I think anyway, it's like, look, it is new Destiny,
but it's not going to reinvent the wheel. So we'll see.

Speaker 1 (01:34:50):
Yeah, real we'll see how you how you feel when
you get into it, because I mean, the power per
hour power grind thing is the realist it's ever been
frand so.

Speaker 2 (01:35:00):
And I don't like that though. That's funny. The whole
power Perwer tournament, if you all know, I've been talking
about that for many years. The whole point of power
per Hower. By the way, just in case it's been
misconstrued that I love the grind of power power what's the.

Speaker 1 (01:35:13):
Face trying to figure out if there's too little power
per hour and it's actually a bad game.

Speaker 2 (01:35:19):
Well it was a bit from that and forsaken, but
it was that. But I was like, Bungee has the game.
The games, it's just create an average power per hour,
Like I shouldn't have to go do the same activities
over and over again and create this issue where like
it's annoying that, well, you got a power grind this
one particular way, and like it's not fun or you
didn't do it, so you're like it's going to take

(01:35:41):
you a lot longer. And I hear that that's what's
going on though.

Speaker 1 (01:35:44):
That's yeah, the salt bides are called.

Speaker 2 (01:35:47):
So I don't want to do that. I probably won't
do that, but we'll see if it gets its hooks
in me, it might yep more to report in the future.

Speaker 1 (01:35:57):
We will keep keep it locked here with friends. Were
about live from the Destiny's Surface of the Mold or something.

Speaker 2 (01:36:06):
Sound back, baby.

Speaker 1 (01:36:08):
I will have some stuff to talk about next week
because Monster Hunter's new endgame is dropping, so we will
see how that feels. How it doesn't get its grips
in me of wanting to farm for stuff. There's also
going to be a new night Rain boss next week,
so and I think that's gonna be Libra. So that'll

(01:36:30):
be the Mad Goat.

Speaker 2 (01:36:31):
The Mad Goat, Yes, it's funny. That's the only name
I remember that says something about it.

Speaker 1 (01:36:37):
He's a special one. Yeah, he's definitely. I feel like
he's even though he's not the night Lord, the Night Lord,
he I feel like he's kind of a poster boy
for the bosses of this game. All right, Well, I
think that's all we have for this week.

Speaker 2 (01:36:55):
Yeah, I mean, well, we had a good two hours
here almost it was good.

Speaker 1 (01:36:59):
Yeah, Mafia three is out. If anyone's playing Mafia, I
don't think I will.

Speaker 2 (01:37:03):
Be called Mafia three or an old.

Speaker 1 (01:37:05):
Cousins the Old Country.

Speaker 2 (01:37:08):
I don't know if it's called sequel to three that
I mean, that's that's why you said it. I think
it's a sequel to three. I shouldn't have said that,
because now I don't know.

Speaker 1 (01:37:14):
The Old Country. Apparently you can have one on one
knife fights and you can parry, so that sounds kind
of fun.

Speaker 2 (01:37:24):
Out he's wanted by the Mafia.

Speaker 3 (01:37:27):
I forgot, she gotta go. I was getting stream set out.

Speaker 1 (01:37:34):
I was good.

Speaker 2 (01:37:35):
He would show one of those random frames that bob
up occasionally. But yeah, no, it's got a lot of
mixed reviews, right, have you heard this?

Speaker 1 (01:37:47):
I don't know. Mafia in general is a very mixed
kind of game, so I wouldn't be surprised.

Speaker 2 (01:37:54):
So in an in an interesting way though, So to
be clear, mixed reviews in the way that apparently it's
very split between sort of like eight and six is
you know, in other words, people who definitely they really
dig it, they like it a lot, and I don't
know why if it's just story, if they're Mafia fans,
if they're Cecilian like me, or whatever it is. And
then you've got other people that are like not for
me to I don't know what the reasons are, but

(01:38:15):
not like an even distribution, it's a little more split.
I think that's a good sign, but I don't know.
But the whole thing with the Old Country is it's
supposed to be like more just classic, like hey, it's
campaign driven mafia game like you'd see in the year
twenty ten. You know, like we're not gonna like do
any crazy news stuff. It's just like a fun, you know,
story driven mafia game. I don't know what that really

(01:38:39):
means in the gameplay terms. Some people were like and
others do not.

Speaker 1 (01:38:43):
So Kojimo would be delighted with those kind of scores.
He'd be like, Okay, some people love it. Some people like, neh,
that's what I want.

Speaker 2 (01:38:51):
That's what you need exactly good.

Speaker 1 (01:38:54):
I don't want people to like it. Then it's for normies,
and I hate normies.

Speaker 2 (01:38:58):
But yeah, when I heard that, though, I actually was like,
you know what, it's a shorter game, and uh, you
know again the I might have to I might have
to just do this. You should, it's funny. I just
I was related somewhat to this. I'm not in the mafia, folks,
let me make that. But I was talking to my
dad and we have he was in the like, no,

(01:39:20):
my grandmother's cousin.

Speaker 1 (01:39:21):
And grandma's cousins in the mafia.

Speaker 2 (01:39:24):
Hey, you know cousin Gino and at his Gino by
the way. But anyway, the long story it was, you know,
he told my dad about it. He's like telling about
how you know you pay for insurance because he runs Yeah,
sounding sounding bad for a shipping company and stuff that
he did the importer export but.

Speaker 1 (01:39:42):
For real paid or he was paid for insurance.

Speaker 2 (01:39:45):
Well I got confused. I was like talking to my
dad at an Italian restaurant. This is really cliche. But
and he's telling me. He's like, yeah, he telling me
how he paid insurance. I'm like, wait, you mean insurance
on his trucks. He's like no, no, like insurance around town.
And like like you're saying he paid the mafia so
they wouldn't like, you know, cut off a finger. He's like,
I guess yeah. Basically like yeah, I mean, but that

(01:40:07):
it's you know, that's how it was or is over
there like this.

Speaker 1 (01:40:11):
Is I feel like this is you. I feel like
you're learning that your family's involved and like no activities
because as you're going you're like you're like, well, no,
it's just because that's just the way that well, you know,
not like the mafia, but like you.

Speaker 3 (01:40:24):
Know, we had to put someone, we had to have
someone went to sleep, and.

Speaker 1 (01:40:31):
You are Unaway's panicking look at him.

Speaker 2 (01:40:35):
No, but I mean now be more going to think that, like, no,
my dad is by the way, a PhD Palmer scientist
he's retired.

Speaker 1 (01:40:43):
On paper, it's by the way I.

Speaker 2 (01:40:45):
Think scarrow, you know, is that how you pronounce his
name in the community and Marathon he's a palmer science
and all that, And I said, I was like, that's funny.
You may have crossed paths with some of my dad's work.
I've had people who's read his papers. Anyway, he's on
the mafia my point, former scientists, but I don't know
about Yeah, my grandma's side, that is her dad's name

(01:41:07):
is Salvatare and.

Speaker 1 (01:41:10):
Gang members. That's what friends.

Speaker 2 (01:41:12):
I'm not saying that. Don't call me Frank anymore. That's right,
that makes a good point after this story, you can't
call me Frank. It's gonna get the wrong idea.

Speaker 1 (01:41:23):
Well, anyway, please don't call the cops on fran Yeah,
he's fine.

Speaker 3 (01:41:28):
Done any more police activity.

Speaker 2 (01:41:31):
But if you want to drop off some insurance money
when I'm live streaming, you need.

Speaker 1 (01:41:38):
To do you need to do at least channel points.
And you should have a thing that people could do
where they're paying insurance because that would be funny.

Speaker 2 (01:41:47):
Yeah, I should not be fun Yeah, pay get your
uh yeah, I'm gonna come up with a term for it.
But insurance is a good start.

Speaker 1 (01:41:59):
All right, everybody, Well, thank you so much for joining
us this week. We'll have more for you next week.
Bill Bryer be here next week. I don't know. I'll
be honest, I don't know. True Vanguard will be I
don't know what he's there's a new character and Marvel Rivals.
He's probably played that. There you go, and if you

(01:42:19):
want to check out any of Battlefield's six gameplay, you
can tune into Fran and Mylin. I'm sure doing Battlefield.

Speaker 2 (01:42:25):
We should play Violin.

Speaker 3 (01:42:27):
You should if you want to play.

Speaker 2 (01:42:29):
After you get some food, possibly let me eat and
hit you up.

Speaker 3 (01:42:33):
Yeah, relaxed, I'll be blove for a wall.

Speaker 1 (01:42:35):
There you go, all right, don't stay away from the
mafia and also the Yakooza. Good night everyone, Thanks for
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