Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode four thirty seven the TCP
plus side Quest Podcast.
Speaker 2 (00:06):
I got a question for you, ran.
Speaker 3 (00:08):
No wait, no, first I had a question for you. No, no,
this doesn't have anything to do No no, you do
it every week and you save it. Don't forget what
you're going to ask, because I'm sure it's much better
than what I'm gonna ask. But just I'm gonna say
one word, and does it mean anything to either of you?
Speaker 2 (00:25):
Bumgee bumgee?
Speaker 4 (00:28):
Yeah?
Speaker 1 (00:29):
Like b u m J I NA close.
Speaker 3 (00:34):
There's an E at the no g I E at
the end bungee close like bungee jump.
Speaker 4 (00:43):
Yeah. The best part is neither of them know, but
one of them should.
Speaker 2 (00:50):
I don't know what that best, but I am curious.
Speaker 5 (00:52):
You really don't.
Speaker 4 (00:54):
I will tell you after you asked me the question
I can ask.
Speaker 2 (00:57):
No, I gotta no.
Speaker 4 (01:01):
Keeping a waiting. I just want to see if it
pops into your head.
Speaker 3 (01:05):
Actually, I feel like we should go over it after
because the easy answer is this.
Speaker 1 (01:09):
Like a derogatory like uh, like a name for bungie
like bumgy.
Speaker 4 (01:15):
I mean it could be apparently it's not.
Speaker 2 (01:19):
Is it when you bungee jump? But like attach it
to like.
Speaker 5 (01:26):
It's when you when you bungee jump with its white
as fly down.
Speaker 3 (01:31):
I didn't invent this term, one of you did. Actually
it is not it's not as complicated.
Speaker 4 (01:38):
Yeah, really, what was your question, Brier?
Speaker 1 (01:41):
I'll tell you this must have been milding because all
the Australian like uh slang or.
Speaker 2 (01:46):
You just had eats at the end of something.
Speaker 5 (01:50):
I love that.
Speaker 4 (01:51):
I actually love where this is going to be honest.
Speaker 1 (01:54):
But fran did you know that the US government launched
a manhole cover in space in the nineteen fifties?
Speaker 4 (02:07):
How did they launch? Like what? Like, what do you
mean by launched?
Speaker 2 (02:10):
So do you remember?
Speaker 4 (02:11):
You make it sound like.
Speaker 3 (02:12):
They took it off the ground and made it go
all the way to space fre location, that's what happened.
Speaker 2 (02:19):
Yeah, so can you remember you don't remember this?
Speaker 1 (02:22):
But like you've heard that there are all these like
nuclear tests in the fifties, right, and they did them
in the deserts of yeah, Nevada.
Speaker 3 (02:31):
Oh man, Yeah, Nevada for sure. And then I thought
there were some other locations.
Speaker 1 (02:36):
But so they the people of the United States didn't
like that they were doing like open air nuclear testing.
So in their infinite wisdom, the US government said, well,
we'll do it underground. We'll drill a hole down into
the ground. Then we'll fill it up with concrete, you know,
just so it doesn't like escape. Yeah, and we'll steal
(02:58):
it off of a manhole cover.
Speaker 2 (03:01):
It's just a case anything goes wrong, we'll put a
high speed camera pointed at that manhole cover so we
can see what happens if something does go wrong.
Speaker 3 (03:10):
Sounds like something that, you know, minus the nuclear capabilities,
that like a group of like twelve year old boys
would do. Yeah, right, Like, our solution is we're gonna
blow something up underground, but don't worry. I gotta fail safe.
I put a camera in case anything goes wrong. That's
as far as they thought this through.
Speaker 2 (03:27):
No, it's gonna go wrong, but if it does, we
got a high speed camera so we could put it.
Speaker 4 (03:32):
We'll keep an eye on it, you know, as if
that would do anything.
Speaker 5 (03:35):
So no way.
Speaker 1 (03:37):
Of course, the manhole cover gets launched, right, because the
nicular weapon was just exploded in a tunnel like below it, right,
it fires the manhole cover off, and they consult the
high speed camera and they calculate they can't calculate how
fast it was going, but they can calculate the minimum
speed at which it was going, which was one hundred
(03:59):
and ten thousand miles per hour.
Speaker 4 (04:04):
What I did?
Speaker 3 (04:07):
I'm googling this. I'm like, I still can't believe this.
It was like a manhole cover. I guess as part
of Operation plumbob plumbob. That is insane, Like what would
have happened if it didn't get into space?
Speaker 4 (04:25):
This could have like you know what I mean?
Speaker 2 (04:27):
Yeah, I could have landed on somebody.
Speaker 4 (04:29):
I mean anything falling back down.
Speaker 3 (04:32):
You know from that level, it could be like a
small like a penny, right, yeah, I think I forget
how fast the pencil.
Speaker 5 (04:42):
I think that it's feel like you sending me down
these rabbit holes. Because now I'm getting recommended debunking the
nuclear Howard manhol cover it was and the tonnele is.
I did the math.
Speaker 2 (04:59):
I did the math. But I mean, and now this
is a.
Speaker 5 (05:04):
Third teen minute video that I'm going down to watch.
Speaker 2 (05:11):
This is crazy, right, one hundred think about one hundred
and ten thousand miles per hour?
Speaker 5 (05:18):
Oh god?
Speaker 2 (05:20):
Any so what's the book?
Speaker 3 (05:21):
I mean you can't oh yeah, So for those waiting, Brian,
you came up. It had to be you right, you did.
Have you seen the thumbnail on YouTube?
Speaker 5 (05:30):
All right?
Speaker 4 (05:31):
Last week's DCP live Boom Boom g ceo red.
Speaker 3 (05:37):
Tires, which, by the way, I kind of thought was
a brilliant like double lot of because he's real boom
g ceo. And I was like, I can't tell if
he did it a burmister not, so I gotta find.
Speaker 2 (05:49):
Out not changing that, No.
Speaker 4 (05:54):
I mean I was, I was checking out YouTube.
Speaker 3 (05:57):
I was like, huh, I'm pretty sure it's the type
of but it's a really good one.
Speaker 4 (06:03):
Wow. Yeah.
Speaker 3 (06:04):
So it was only watts Uh and I on last week.
We had a good time, but we missed Briar's touch
and we still got it. I know I missed you too,
of course, Myland, but he brought Bungie.
Speaker 5 (06:16):
I got a story from from Lock from me being
absent last week.
Speaker 2 (06:22):
A manhole covers well.
Speaker 5 (06:25):
I almost reached out. We're getting close. I almost reached
out of the wall with the about your war with
So we went camping, well, it was Connor Camping. Connor
Old Camp actually was a caravan park with that camping
sots uh and they also had there that you could
(06:49):
feed and later I hadn't really seen it Amy before,
So as we were approaching the EMUs, I was letting
him know about the story of the Amy War and
how we need to be very careful of my free
spiker wall.
Speaker 2 (07:03):
I believe they they are the current rulers of your nation.
I mean under a law. They won the last war.
Speaker 5 (07:11):
They that is why they're on our emblem. That's why
they got our arms. Not a joke. We got and kangaroos, uh.
And we had these pellets that you give them, and
we initially were just holding your hands up, but like
you know, you know, hold your hands flat. The kids
can't always do it that and they're getting a little
bit scared. And as I was getting the pellets out,
(07:32):
Amy put his neck into like the you know, a
little the little pounch of pellets a hat and started
eating like that and so you didn't have to hold
your hands and oh, that's that's Leah can hold the
hold the pack of pellets like that, and and he
was giggling his face off laughing. Then after a few
you know, getting the pellets.
Speaker 4 (07:53):
Had to go a couple of nibbles.
Speaker 6 (07:55):
Oh no, that's joking, showing hazard And I was like,
oh my god'd you kill.
Speaker 5 (08:06):
We're gonna kill an em by feeding in too many pellets.
And then I started coughing up all the pellets. Are like,
oh god, and lay it didn't really notice, but all
the adults are looking at you. Oh my god, Oh
my god, please don't die.
Speaker 4 (08:19):
Yeah, that would be very for a kid.
Speaker 5 (08:22):
It was fine, and eventually coughed the pellets and we're like, okay,
we've got to get back to feeding off our palms now,
because obviously they be stupid that eat too much. But
we I could see the glint in its eye and
it and it it may have said I'll get you
as it walked off. You just started getting the Evil
War two two point zero.
Speaker 3 (08:44):
When you gonna wake up in a dark room with
like a feedbag wrapped.
Speaker 4 (08:48):
Around you and just like all standing around you just
looking at you with a feedbag over you, enter a
bright lad your turn.
Speaker 5 (08:58):
Ye. I can potentially bring up some footage of this
almost occurring, but it's a little while to load. But yeah,
we we had it. Well, we thought we were going
to have a great time. But that was the moment
that Leo decided to turn into the Hulk for the
entire weekend, and he fought with his thousand.
Speaker 2 (09:16):
He's like, my whole country has been a war with
EMUs for the last one hundred years, and I almost
single handedly took one out as a three year old.
So I got this easy. I'm a superman.
Speaker 5 (09:31):
Yeah, yeah, yeah, it was. You know that meme where
it's like, I love holidays. I like taking my kids
other places where they can be ungrateful, perfectly summarized. I
needed I came back. I needed a holiday for my holiday.
I was like, oh god, I'm so glad to bang
(09:54):
at work. Relax makes it easy when it's playing. Ye, guys,
were a job, that's for sure.
Speaker 4 (10:01):
All right.
Speaker 2 (10:03):
Yeah, bring up years ago about there. There was a
movie coming out. That movie did come out. It came
out in twenty twenty three. I just looked it up.
It's called The Emu War, so it's easy to find.
It's based on the infamous Great Emu War of nineteen
thirty two. A ragtag platoon of soldiers are driven into
a brutal and battle and bloody battle against Australia's deadliest
(10:24):
flightless birds.
Speaker 5 (10:28):
I actually hadn't really heard the EMUs not talk, but like,
what the the whatever they do? It's really deep when
EMUs like, uh, yeah, I guess it's not squawking whatever
you call like a giant flightless bird. It's like that
a growl. It's like a growl almost.
Speaker 2 (10:48):
It's that's quite a tweet. It's more like a tweot.
Speaker 5 (10:52):
Yeah, it's more of a tweot. Right. Oh, okay, I'm
getting Amy Woolf for you.
Speaker 4 (11:05):
This is nearly choking.
Speaker 5 (11:08):
Yeah. Yeah.
Speaker 2 (11:09):
Do you are sure you want to make it to
this public?
Speaker 5 (11:13):
Uh, I'm probably not, but I didn't die, so we're okay. Okay,
oh yeah he would.
Speaker 3 (11:19):
I was listening to what sound like right as you
said this, But yeah, that is a it's like indigestion.
Speaker 2 (11:26):
All right. Oh yeah, oh he's that thing is just.
Speaker 4 (11:30):
Going to town. Yeah, I mean it's like it.
Speaker 5 (11:35):
And then so and then and then and then it
almost chucked off the camera. Yeah. Yeah, I mean she's
all the best. She didn't really capture them. Yeah, that's
pretty cool.
Speaker 2 (11:54):
Yeah, those are big burden man, big small heads.
Speaker 5 (11:59):
Yeah, apparently it's stupid, very stupid.
Speaker 2 (12:03):
Well, we beat you in a war. Watts.
Speaker 1 (12:13):
Wat's not able to be here, obviously, but she wanted
to make sure that we mentioned Shinobi.
Speaker 2 (12:20):
Oh yeah, I couldcur with you.
Speaker 4 (12:22):
Get a reader's statement.
Speaker 5 (12:23):
Do you have official then? While the traveling background?
Speaker 2 (12:26):
I got it.
Speaker 5 (12:27):
Should I be Hot of Vengeance, which comes out tomorrow,
I believe? Yeah.
Speaker 2 (12:33):
I don't know why it comes out Friday, Like I
wanted to play it today. I spent the last week
thinking I was going to get to play it today
before the podcast.
Speaker 4 (12:40):
Obviously, is it not out in like a couple hours,
no kind of thing.
Speaker 2 (12:43):
Yeah, but that's not before the podcast.
Speaker 4 (12:46):
Right, No, it doesn't solve that problem. It is cool.
Speaker 1 (12:51):
I played the demo. The demo is free. It is
amazing the I mean, graphically it looks awesome. This is
made by the same guys who made the Streets of
Rage four. Geez, that must have been five years ago now, right,
But that was really good. But this, I feel like
this is next level. This really feels outstanding. This doesn't feel,
(13:11):
you know how like the Dinga Guiden game that just
came out, was that called Rage Bound that feels like
a continuation of like Dinga Guiden as a series, and
it feels retro. This feels like they took retro concepts
but it put them into a modern game, you know,
like it just is outstanding.
Speaker 2 (13:27):
It looks great, plays great, and gets so many movement options,
and I think it's really built in a clever way.
It's not a metroid vania. It's a level based game,
but each level is like a little bit of metro
vanea where you got to explore the level to uncover
all the secrets and all the power rocks and stuff,
(13:47):
which I think is really cool.
Speaker 5 (13:48):
I like super backtracking to like one opt to spending
twenty hours playing the game.
Speaker 4 (13:56):
Yeah, yeah, I don't. That's great to hear. I don't
want every game to be that it's exhausted by it,
you know.
Speaker 2 (14:01):
Yeah I can. It's like usually a real metromania one
of those like.
Speaker 3 (14:06):
You know when you're examining a map for collectively like
four hours of the experience, which is normal for those
Like if you really added up right, it probably is
like four hours of looking at a map like oh yeah,
there there's always one.
Speaker 5 (14:21):
Spot like Prince. That's why I liked Prince of Persia
that had the photo mode that added to your map.
Speaker 2 (14:28):
Yeah, that should be a standard. That should be standard
sure of every metro Mania moving on. In fact, any
game that has a map honestly yeah. Yeah.
Speaker 5 (14:38):
Most of the time you're like, oh, you realize you
need to go back to that spot, But how the
game is working out what spot wants and where you
store it?
Speaker 1 (14:48):
Yeah, And like so many games have like, oh, here
is an obvious dead end where there's like I was
block progress but obviously need to go further.
Speaker 2 (14:57):
But why what I needed to get past that?
Speaker 1 (15:00):
I don't remember because that was fifteen hours ago, maybe
weeks ago, depending on how quickly I'm playing through this game.
Speaker 2 (15:07):
I have no idea what's over there.
Speaker 5 (15:09):
Uh, this is I don't want to bring lots of
official statement because otherwise she might attack us.
Speaker 2 (15:15):
I don't want to be out of Mention.
Speaker 5 (15:17):
Is one of the best two D combat games you
can get your hands on. Ondsomizing music is banging levels
of bolts, and it's twenty six bacause why the demo?
It's good? What's twenty five?
Speaker 2 (15:29):
Yeah? I totally occur. I've only played the demo. The
demo is outstanding. Uh, the game goes out tomorrow. I'm
really looking forward to it. I have watched some reviews
on it, and everybody's been pretty glowing.
Speaker 4 (15:41):
Did you play it the demo on Steam?
Speaker 1 (15:44):
I can't remember if I played it on Steam or
PS four, I think I'm at r PS five. I
think I played it on PS. I played it on
PS five, and I played it on the switch. The
switch version looks like kind of coros not good.
Speaker 3 (15:57):
Wow, this was this was all a setup to ask
is like, well, the way the style of the game
looks like, I'm sure it looks really nice and higher
fidelity and on bigger screens, but like you can play
it on switch, but there's not a switch to version.
No bummer, And apparently that's the reason to be bummed.
It doesn't look that standard, it.
Speaker 2 (16:18):
Plays, it plays okay, And wouldn't this be like a
great switch to game? Yes, yes, but so i's toldly
got to switch one version. Uh.
Speaker 1 (16:28):
This probably has something to do with I keep hearing
stories about developers complaining that it's impossible to get switched
to dev kits for some reason, Like.
Speaker 3 (16:38):
Yeah, there was on that. Yeah, Digital Foundery was talking
a bit about that. I don't know if there's been
even more reporting before or after, but it wouldn't surprise me. Yeah,
if dev kits right, they were hard to get ahold
of a round launch. When you look back, that was
only a few months back, and so, but you would think,
like Nintendo, come on, they've launched so many consoles it
(17:01):
drives me nuts. It's just classic Nintendo. They're like, nah,
you know, you'll figure it out. We're only worried about
selling Mario Kart and the system. So sorry, Like that's
a Nintendo's attitude.
Speaker 1 (17:14):
I swear I was looking at the switch to today
and I was like, man, there's still not a lot
of switch to software available, like and like stuff like this.
Speaker 3 (17:24):
Would be perfect exactly, and it blows my mind. I
don't understand this, like just laisse fair attitude. They're like, nah,
other than their own stuff obviously.
Speaker 4 (17:36):
So yeah, so with like only launching Mario Kart World.
Speaker 3 (17:40):
You know, we've talked about this in the past, it
grinds my gears like they're.
Speaker 4 (17:46):
Just never going to not be Nintendo. I mean, love
it or love them or hate them?
Speaker 2 (17:49):
Yeah, both have both.
Speaker 3 (17:53):
Yes, Metroid will hopefully come out and be awesome, but like,
it's just it's silly. This is such a perfect game,
and that's that's you read my mind.
Speaker 1 (18:02):
Yeah, I pre ordered this game, uh physically because I
wanted to get like a copy of it, and I
initially had ordered the Switch version because it's like, oh,
there's a perfect game to play on the Switch. And
I played the demo and I canceled my pre order
for the Switch version. I ordered for the PS five.
Speaker 2 (18:17):
So I'm like this, that's just yeah, it's saying it here.
There you go, rage Bound. That's kind of the same way.
Didn't you got rage Bound? It's kind of the same way.
The Switch version runs at thirty FPS, which is not
great for action game.
Speaker 3 (18:32):
No, we don't need that in our lives at this point.
Like you know, those games, many of those games in
the past ran at sixty I you know, on CRTs
and One Eye, Like, I mean, come on, or fifty
nine ninety four anyways, what they ran at I think, Yeah,
it's not to be specific about it, but not to
you know, in the weeds, no progressive scan on a
(18:56):
lot of that stuff, I don't think. But yeah, yeah,
I think it's fifty nine to ninety four. I should
know that obviously, for you know, four eighty nine and
all that. Uh, anyway, awesome here that.
Speaker 4 (19:10):
Schnoby is is good.
Speaker 3 (19:12):
Yeah, yeah, Sega, I mean that's that as well, right Sega.
Speaker 2 (19:16):
Yeah.
Speaker 1 (19:16):
Again, also like Sega and Nintendo right now have a
pretty good relationship. It would seem from the outside Nintendo
Sega's putting a lot of games out on the switch.
Speaker 2 (19:25):
I don't know.
Speaker 3 (19:26):
I don't know, release a Dreamcast handheld at this point.
If Nintendo is not going to get it together, you know,
I mean.
Speaker 2 (19:33):
Threaten me with a good time, fran.
Speaker 5 (19:37):
Take him.
Speaker 2 (19:37):
I'll take a Dreamcast an he's so good. Although I
think my favorite games that handles awful. Oh yeah it is.
It's a terrible controller.
Speaker 4 (19:48):
It's terrible.
Speaker 3 (19:49):
It cuts into your hand like it's crazy. Whatever that
thing was, Yeah it was.
Speaker 2 (19:55):
It was at the time, but now in retrospect, it's awful.
Speaker 3 (19:59):
It was like somebody picked up their toy Tie Fighter
and was like, I kind of like this, and let's
just put some buttons between these two crazy wings that
are cutting into my palms, and let's make it a
controller out of it.
Speaker 1 (20:15):
And then Xbox took that button layout, so that button
layout is like a hold over from the Sega Dreamcast,
which is why all three of the major console manufacturers
have different fucking button layouts.
Speaker 3 (20:29):
Yeah, do you think they did that just because they
provide the OS for Dreamcast, So they're like, well, we
feel attached to this.
Speaker 4 (20:36):
Button layout, you know what I mean?
Speaker 3 (20:37):
Like, why was Microsoft attached to that button layout of
all layouts?
Speaker 4 (20:41):
But I think that's it, right.
Speaker 3 (20:44):
Dreamcast was some paired down version of Windows ninety eight,
I think, right.
Speaker 2 (20:48):
Yeah, it was called Windows I think, yeah, that's exactly
what it was. The collect sticker on the front.
Speaker 3 (20:57):
Oh yeah, totally. I like Windows Collector's Edition. Now that
I said, Oh, I don't know what that so, I
think it was console edition or something, but I like
the idea that it's a Windows Collector's Edition.
Speaker 1 (21:10):
I have all my Collector's editions, the Windows going back
to Windows three point one for work groups.
Speaker 2 (21:15):
I have them saved in plastic cases. Windows NT is
a collector's item now. Oh yeah, anyhow, yeah, switch to
what the heck?
Speaker 4 (21:33):
Yep? The heck switch too?
Speaker 2 (21:35):
Yeah?
Speaker 4 (21:36):
Sorry, I will say I think every time.
Speaker 3 (21:37):
You bring up anything remotely related to switch too, I
have the same line of commentaries.
Speaker 4 (21:42):
You just have to stop me sometimes.
Speaker 3 (21:44):
Like I've been playing Donkey Kong by the way, Oh yeah,
you weren't here for that.
Speaker 4 (21:48):
I was talking about it a little bit. Have you
got to play Donkey Kog?
Speaker 3 (21:50):
But I love to hear what you think about it though,
Oh yeah, well, I mean since we were talking about switch,
we can make it fast.
Speaker 4 (21:57):
I guess we talked about a bit last week.
Speaker 3 (21:59):
And yeah, so DK Banans I've played quite a bit
of I was playing it on the road while I
was traveling, and it was actually really nice. For that,
I can now say that, like, yeah, the it looks
nice regardless. I started playing it back on like my
monitor here, which is you know, full fourteen forty p
and all that, and I'm like, oh, yeah, definitely looks
just like the way the motion blur and all that works,
(22:21):
the sharpness, it's much nicer on a real monitor than
the actual Switch too. It's a real bummer that you
know that LCD is not great. Uh still looks nice.
But I was like, yeah, it's just gets a little
it's like a fast moving game, right.
Speaker 4 (22:35):
It just feels a little soft.
Speaker 2 (22:38):
Version of Switch to alrighty Yeah.
Speaker 3 (22:40):
But the game itself is I feel like it's this
ADHD action platform. It's just like constantly like ooh, banana,
you turn around, It's like another banana every three seconds.
But like that's the game, and it's it's there's some
addiction in there for sure. You're like, well, maybe I'll
find more more banana, you know, but I definitely have
not gotten to this, like, oh my god, this game
(23:02):
is masterful game of the year material that a lot
of people were talking about it.
Speaker 2 (23:05):
Have you Yeah, No, no I haven't. I haven't hit
that at all.
Speaker 1 (23:09):
I thought my first like probably two minutes with the
game were my favorite two minutes where I was just
like bashing things, like yeah, like a teenager like with
pots and pants or not a teenager, like a toddler
pots and pants.
Speaker 2 (23:24):
Just like and like that was like the ultimate fun
I had with that game. And the more I explored it,
the more I was like.
Speaker 1 (23:30):
This is like in the vein of like the oldest
of school three D platformers a Collectithon, and that's kind
of like what I didn't like about those oldest three
D performers, right, And I was like, yeah, are some
interesting puzzles and there's like some interesting things to do,
but like I just.
Speaker 2 (23:48):
Don't want to dig for bananas.
Speaker 3 (23:52):
Yeah, And it's interesting as you go on, like that
becomes a lot yeah, more straightforward and like optional even
and the levels do really start to open up and
it gets it definitely gets more like Super Mario Sunshiny
and Galaxy and like a little more along those lines,
which is good. And that's what I'm seeing right now.
I mean, I'm fairly into it, so I'm kind of
(24:13):
wondering when when and if it really turns some corner.
Speaker 4 (24:18):
But still it's a lot of fun. It is very enjoyable.
Speaker 3 (24:21):
But I just haven't seen this like oh my god,
you know, well yeah, like by comparison Astrobot, you know,
Sony's Action Platform or different in a lot of ways.
But it's just like instantly very whimsical and fun, and it's.
Speaker 4 (24:36):
These short levels that are just really enjoyable, with like
a lot going.
Speaker 2 (24:40):
On mechanically debts though too. It's like you're constantly like
doing new stuff and like like you're constantly surprised by
like how they've like created the levels. Like even if
you like if they're like just gray scale levels and
there's like none of the Sony branded stuff, like it
was still like it's still interesting just like navigating and
like figuring out like what the next challenge is. And
(25:02):
I haven't gotten to that part in talking coming. I
do kind of pick it up and plug away at
it for like half an hour at a time, but
it just doesn't grab Yeah.
Speaker 4 (25:10):
Yeah, that's kind of what I've been doing. But I
have been enjoying.
Speaker 3 (25:12):
But yeah, seemed that's a good way to put it
hasn't like grabbed me where I'm like I can't put
it down. I'm like, well that was fun, and yeah,
I just love platform or style games. It's got a
lot of that, and again it really starts to open up,
and yeah, I mean I do appreciate all the like
vauxhole smashing stuff. It's definitely a bit different that you
can just always kind of like dig into or smash
(25:33):
into stuff, like everything is breakable and there has a
lot of like physics and stuff along with it, which
I very much appreciate.
Speaker 4 (25:40):
But you know, yeah, we'll see.
Speaker 3 (25:43):
Oh but I did want to one last note on
it was I feel like it runs worse stocked really
and I'm like that I think, so, I mean this
is anecdotal and I haven't like but when I got back,
I feel like I started seeing all of this like
slow down because I feel like the higher resolution is
in issue is probably what it is, which was funny
(26:03):
because I thought it was going to be the opposite
where it like would smooth out, but there's regardless they're
slow down and some frame issues and one on the game.
So there's actually a boss that I ran into. I
was like, I can't believe that this like past. They're like, yeah,
well whatever, it's kind of a little busted, but you
get by, you know, like because the game runs at sixty.
(26:25):
But then you know, I think this boss is like
practically all thirty, just like coughing.
Speaker 4 (26:29):
I can barely like struggle to get these frames out.
Speaker 2 (26:32):
Yeah, I think I know the boss you're talking about.
I think it like the boss's animation sometimes run like ten.
Speaker 4 (26:39):
Yeah, it has slowed down and frame rate issue. It's crazy.
Speaker 2 (26:45):
Anyway, I see, I can see why people like it.
I don't want to like, uh you.
Speaker 3 (26:49):
Know, yeah, No, I have different ta I do like, yeah,
I actually do enjoy it quite a bit. And I
wish this game had launched day one and had been
a premiere like day one title, because it is good,
Like this is what we're about.
Speaker 4 (27:03):
This is switch to box oil Tech.
Speaker 5 (27:05):
You know.
Speaker 3 (27:06):
So it's exciting on a lot of fronts, but like
you know, I guess part of it was that I'm
compenting mostly on all those reviews, you know, you know
how there's a lot of tens and nines and lauded
reviews and so you.
Speaker 4 (27:19):
Can't get that out of your brain as you play it.
Speaker 2 (27:21):
Yeah, there's a Nintendo curve, I think on some reviews.
Speaker 3 (27:27):
Yeah, I keep wondering if it's because it has a
lot of homage to DK Country and like DK sixty
four even and stuff like I and it is just
a and the fact that it's like a DK platform
is really nice.
Speaker 4 (27:39):
Yeah, to finally have that well three D you know.
Speaker 3 (27:43):
So I think there's some people just fell in love
with like dropping into some dungeon, you know, secret level
if you will, and it's like, oh my god, it's
just like DK Country. They you know, took the inspiration
like yeah, but it's not. But I don't know if
that's what it is. But uh, hard to say it
without finishing, which I will and then we talk more.
Speaker 2 (28:02):
I don't know that I ever will.
Speaker 4 (28:03):
I might, I don't think you will. I'm a betting man.
Put that next to Pickman.
Speaker 2 (28:11):
I've never even opened that game. On the other.
Speaker 1 (28:16):
On the other end of the total spectrum, I finally
have gotten around to playing Clara Obscure or Claire Obscure
Expedition thirty three.
Speaker 2 (28:25):
Man, what a fucking downer.
Speaker 4 (28:28):
I haven't played it yet.
Speaker 2 (28:32):
I mean, my god, there's some sad people in this game.
Speaker 5 (28:38):
Oh yeah, just French. Yeah, but uh, I mean do
you like the game play?
Speaker 2 (28:48):
Yeah, the hype is pretty real on this one. Like
it is a pretty extraordinary game, Like it really plays
with some of the aspects of a turn based RPG
in really fun ways. The combat, how just that little.
Speaker 5 (29:03):
Little change makes it like a completely different experience from RPG.
Speaker 2 (29:06):
It really does.
Speaker 1 (29:08):
Like I'm fifteen hours into the game, so so usually
it takes longer than this, But like at some point
during a turn based RPG, I kind of want to
just like get through it, Like I just want to
see how it ends, you know, Like I want to
like see what the story, how they're gonna wrap up
this story. But the combat has become so rope, you know,
(29:30):
that I just don't care to do it anymore. Like
if there was like an auto press X button, like
a turbo on my controller, that I could just like
hold it down and just like cruise through the battles,
I would, because it, like the mechanics have become so
boring not not in this game, in a lot of RPGs, right, Oh, I.
Speaker 5 (29:49):
Was gonna say, I are we airing this one?
Speaker 1 (29:52):
I don't know, so like what is like Tales of
something I played a couple of years ago, and like
I was into the but I just got so bored
with the combat. I ended up putting the like lowering
the difficult down to easy mode just and just like
cruising through the combat, because this is one.
Speaker 5 (30:11):
Of those ones where you have to pay attention during
the commun you have to pay.
Speaker 1 (30:14):
Such close attention and you're constantly learning new pery windows
and like you're you're looking at you're getting new abilities,
and you're trying to like make new combos, and the
difficulty curve is so spot on to like how much
you're progressing so far. Again, I'm only fifteen hours in,
(30:37):
so this might go at thirty hours, it might be
just like, oh, you've got to go grind for ten
hours just to progress. I don't know, But at fifteen hours,
it just seems like the difficulty curve is just maintaining
a perfect pace with like my natural flow of progressing
my characters as I go, as opposed to like, oh,
I feel like I gotta like just.
Speaker 2 (30:57):
Kind of like walk around in here and grind for
a bit just to keep up and stuff like that.
But even when you get into a fight that you're
kind of over overmatched in, if you're good enough, you
can get through it by just not getting hit, you
know what I mean, Like you just like dodge everything
or perry everything and get through it, you know. And yes,
(31:19):
which ITAs, what's that?
Speaker 3 (31:22):
I was just gonna say on the difficulty, it's fun,
because that's what I heard. It was interesting to hear
what you were just saying, because I heard a lot
of people getting outside of the bounds, so to speak,
and getting real far and doing stuff that was really difficult.
But they were like I was able to like parry
my way through it.
Speaker 1 (31:35):
Yeah, yeah, you could always do that. Like and sometimes
you think you're getting your ass kicked during a fight,
but you like you pick up on the the timing
of the paris during the fight and you can make
these like amazing comebacks because all of a sudden, you
this watcher can't hit you anymore.
Speaker 2 (31:52):
You know. It's pretty fun, it's really interesting, and the
story is it's pretty it's intriguing, it's got they talk
a lot though. They talk a real lot and they
talk about like yeah, but I don't.
Speaker 5 (32:06):
Feel like it's boring the alogue sometimes I feel like
Games was like like shot Top, I'm mostly engaging.
Speaker 1 (32:12):
I don't know, man, I had I had a conversation
where I had to ask somebody do you like dogs
or do you like cats?
Speaker 2 (32:19):
And I'm like, oh, this is what we're gonna talk
about right now.
Speaker 5 (32:22):
Yeah. Yeah, but you don't have to do that. Well,
you don't have to do that stuff.
Speaker 2 (32:25):
That's if you want the reward for it, and the
rewards for it are pretty good.
Speaker 5 (32:31):
Yeah, there is a bit of that in the camp
in the camps and stuff, getting to know your companions
and stuff.
Speaker 2 (32:35):
Yeah, like yeah, and there's a lot of it. But
I don't know. So far, I'm really enjoying it. I'm
fifteen hours in. Uh yeah it.
Speaker 1 (32:47):
It definitely has like a completely different field than a
regular term based RPG, like just adding the Perry mechanics
and each character, like you really have to like understand
what each character is doing because they all have their
own mechanics, and then pairing the characters up and putting
them in the right order so like one of them
can use like a burn mechanic and that switches the
(33:08):
stance of another one if they're hitting somebody in a
that is burning, and you know, like you can like
stack damage that way.
Speaker 2 (33:16):
It's pretty interesting. I'm liking it so far. It is
a little bit melancholy though, like it's not like, you know,
we're not doing a war over here.
Speaker 5 (33:34):
I've been on a rogue lights and rogue like binge
like all week really, and I've gone some cool games.
Speaker 2 (33:46):
Yeah.
Speaker 5 (33:46):
Shit, have you heard of the Bizarre?
Speaker 2 (33:50):
No?
Speaker 5 (33:52):
It is a deck building, pav pay rogue lieh uh,
roguelike PvP, a auto what are they called a battler?
Auto battler? I mean I wish it was on mobile
(34:16):
or on on switch because this would be the ones
that you would have, like on the phone. I ended
up doing the Steam link and ended up accidentally playing
it at like one am in the morning. But you
have like kind of heroes that you you pick that
have access to different you know, set of cards, like
this pig man here, like it's all about buying properties
and getting rich, and all the cards involved with him
(34:38):
are like how much money you got? But he is
an auto battler, so you end up like you fight
real players, but it's like the ghost of a real player, right,
so it's there really their deck at a different time
or I don't know exactly how it works out which
decks you fight, but like as you progress through it
and it is like a roguelike, so you get you know,
(35:00):
a selection of cards you can choose from, you make
a build, and then you know there's healing the shields,
there's damage, it's combos. You're trying to like learn everything
and take out other opponents as you progress through. Uh,
it's really fun, it's really addictive. It's I think it'll
be a great game if they bring it to switch
or mobile to sit on the couch with. I got
(35:21):
Steam on steam Link. If you like like deck building roguelikes.
I think that PvP makes it interesting because you're versing
other players decks, what they've built on their run.
Speaker 2 (35:36):
You to avoid PvP directly, you're playing like the.
Speaker 5 (35:41):
A ghost of whatever they built previously. Yeah, I don't
know exactly how it does the matchmaking, like, because you
know you've got like so many days to finish or run.
I think it's like ten days or something, and you know,
one day you go to a merchant you can pick cards.
The next day, you fight AI, the next day you
fight a player, then you go back to a merchant.
(36:01):
So like there's there's elements of like build your deck,
fight AI, build your deck, fight a player, build your deck,
you know, end the day kind of deal. And it
goes through that cycle until you can get to the
end of the run or until you get so many
losses and it like kicks you out of the run
and you start again.
Speaker 4 (36:20):
Yeah, and like what, so what do you lose?
Speaker 5 (36:24):
Uh?
Speaker 4 (36:24):
What means?
Speaker 5 (36:25):
So you don't have like a like a total loss meter.
So if you lose so many times in a row,
it like you end your run. You have to start again.
But you've got like health. Is that what you mean?
Speaker 3 (36:35):
Well, in other words, you have to start fresh with
like everything, like as if you just bought the game.
Speaker 5 (36:42):
You know, it's it's a roguelike, so there's nothing you lose,
no progression.
Speaker 3 (36:47):
In other words, Yeah, so are you able to keep
anything over those days of the run.
Speaker 5 (36:51):
It's now you don't unlock any permanent like cards to
make your builds better. It's all it is a true
road fresh. Everyone's truly fresh. So even though you've got
like other people who might have played the game longer,
and you're like, there's PvP aspects to it, Like you
won't be at a disadvantage. Your disadvantage is just in
(37:15):
knowledge of knowing what card you should pick when you
get you know, a three selection, or if you should
reroll to get another another better card. And like I
lost all my fights in like the first five hours.
I'm like, fuck these guys, how does everyone know? Like
I have better deck to me? And then and then
finally started working out like the synergy and which cards
(37:38):
as you've been picking, and then started winning and then
started winning rank mode, and I was like, okay, I
get it now, this is you know about about knowledge
quite fun. I enjoy it. And I never really played
auto battles because I guess auto ballance is much more
of like a mobile scene thing. I think, you know,
it's kind of a yeah, I think I think class
(38:00):
clans is that. That's an auto battler, right, Like it's
stuff you'd probably not setting your PC in play, but
this is kind of great for your phone if you've
got Steam link on. That's that's that's game number one
I played. Mm hmmm. The next one is also a
rogue like and also a p VP and it's a
party game called bat bap bat bat and bat bap
(38:24):
b A P B A P and so it's this
top down perspective. It looks a little bit like Diablo
or The Exile or Legal Legends, and you have a
bunch of heroes and it's it is sort of advertised
as a party game, so think like, uh oh godlay
(38:46):
free to play, like think like the super Smash Bros. Whatever.
You just you get your friends together, they download it,
uh and you you jump into a game do that.
You can find public lolly lobbies and join them. And
the rogue like aspect to it is if you don't
win around you get given like three cards to choose
from to make your build better, so like increase your
(39:09):
tax speeder, and the winner of each round gets nothing.
So if you keep doing well, you actually don't get
anything to like build out your deck or build out
your character. If you keep losing, you keep getting like,
you know, more powerful abilities. You might get damage reduction,
might get a tax speed mug get whatever. Had a
lot of fun playing it. If you have a group
(39:29):
of friends that don't know what to play, it's like
two gig to download. It is free to play. It's
only cosmetics for monetization that bat. At one point I
release on Steam. I was just find people from chat
and it was a good time. The character's fun, the
music's great, the look is cool. Just just go with
(39:53):
like goofy PvP really and in a roguelike setting, which
I think makes it interesting in my mind anyway. And
the last one is a Rogue Lights and this was
made by a single person. It's called Void Breaker. Oh yeah,
I mean nearly everyone's like, is this marathon. It's got
(40:14):
very like Neon Green Marathon aesthetics. And what's different about
this from most Rogue Lights is the building destruction. So
it is very like movement based and destruction based roguelike.
So I think like the finals where you can bring
down an entire building. The whole mechanics kind of revolve
(40:37):
around bringing down buildings. So when enemies like attack you,
you try to through your gredads, you try to have
like gun builds that will destroy a building and drop
it on them and then they get stunned and they
take more damage, and then they kind of combine that
with like really big slide mechanics and grable hogs like grinding,
and that's you kind of like trying to move around
(40:58):
the map and like drop building on enemies as you
go through. Made by a single developer, very fun, very
insane builds. They have like really interesting synergy. Like I
ended up having like a cube gun that did destruction
to buildings and when it ricocheted off walls, it would
make five more cubes. So you just like walk into
(41:20):
a building like a lure all the enemies in there
and just start blasting. The whole building comes down and
everything dies. Yeah, big dopamine hits from that called Void
Breaker Void slash Breaker. It says twenty twenty six as
the release date, but you can play like I guess
early access at the moment as well. There you go.
(41:42):
It's my voids, my void, my Rogue lights, and Roguelike
a binge this week.
Speaker 1 (41:49):
Yeah, you know, I've been avoiding Rogue Lakes now for
years because like I played a bunch of them, I
don't know, like it was a Rogue legacy and then
there's a just a bunch of them came out so similar.
Speaker 5 (42:02):
They're gonna be so similar.
Speaker 2 (42:03):
Right exactly, and like Dead Cells, I felt like was
like kind of the the final one is like this
one is really great, but like I'm just done with
this this pattern. But seeing like all three of the
ones you just showed are all very different, even though
you can describe them as rope lakes.
Speaker 5 (42:22):
Yeah, I think that's what got me into like showcasing
those ones too, because I definitely feel like I hit
a wall with rug lights when they follow like a
really typical formula of Okay, like I've seen this level,
Like I'm on the tenth and tempt of this level
right now, and i haven't got like a good run.
I'm like stuck on this boss and I'm kind of
just grinding the permanent upgrades. Yeah, where these were all
(42:45):
quite different, like Void Breaker, even though you redo the
same levels, it has so much variability in like movements
and like building destruction that you don't get as bored
with it as other ones, where you feel like you're
just doing the exact same thing each time. Yeah, and
then the other ones, I've got the PvP aspect, and
(43:05):
they're like truly rogue likes where it's just you know,
knowledge you're building each time when you trying to reverse
other players, which I think is an interesting way of
running it too, and they're kind of on different spectrums
of the PvP, Like one is kind of closer to
what you would play with a friend doing Super Smash Bros.
And other ones like people getting pretty sweaty, and like,
(43:26):
you know how people can get pretty crazy with card
building games, like you know, making sure you're mid maxing
every run, like re rolling stuff you don't have the
right cards, making sure you're purchasing cards early that might
be good and builds later, but maybe a poor in
early in the running, Like I don't need this right now,
but if I get another card later, this is actually
(43:48):
gonna have really good synergies or like, you know, all
that process of learning is pretty fun.
Speaker 2 (43:55):
How does the cordible and make money? It's our skins.
You said, it's all the cosmetics.
Speaker 5 (43:59):
I've oh sorry it is. It is a paid it's
like forty bucks or something on stain.
Speaker 2 (44:03):
Oh okay, okay, I thought that was great.
Speaker 5 (44:05):
Yeah, bat Bab is free to play. Bizarre is is
uh under full price?
Speaker 4 (44:15):
Yeah? I think it's forty bucks, but it's on sale
right now.
Speaker 5 (44:17):
It says void Breaker is also like is also a
forty bucks or something similar?
Speaker 4 (44:22):
Yeah?
Speaker 3 (44:23):
Yeah, which is funny because yeah, when I saw Bizarre,
I was like, this looks like a free to play
like mobile game from the design and it being an
auto battler type thing.
Speaker 4 (44:32):
I was like, yeah.
Speaker 3 (44:33):
I was like, oh wait, it's it's not sale for
twenty bucks, you know, and it's like a forty dollary
and I was like oh, and you know me, I'm
like that's.
Speaker 4 (44:40):
Great to see.
Speaker 3 (44:41):
I'm like, it must have some real bones in there,
so yeah, that sounds like it does.
Speaker 5 (44:46):
I mean, there is there is character like that. I
did see a character you have to purchase and it
was like twenty bucks, Like, oh yeah, it's a bit.
I was like, that's already paying to get into it.
But I honestly, I haven't really looked at the other parts.
I've been having enough.
Speaker 3 (45:02):
It's interesting because that makes me think of like all
of the money if you were building like a magic deck,
and all the money you would easily spend on like
packs of cards that you basically wouldn't like most of
the stuff in there anyway. And then it's like, oh,
they're sounding like a twenty dollar like I assume it's
like some kind of extra pack, right, Uh.
Speaker 5 (45:24):
It's it's a character character give. Yeah, so like the
pool of cards that you get given, I think are
weighted towards your character. So like a pink guy that
I use all about like property cards like building well
for cards. Yeah yeah, yeah, he's a peak. And then
like there's a character that like it's poison right, so
(45:46):
it's all around like poisoned decks and like a dot
attacks and that kind of stuff. So you can still
make some other people's like cards and relics. But I
think the pool of items you get a link to
your hero.
Speaker 4 (46:00):
Uh yeah, yeah, have like abilities huh uh.
Speaker 3 (46:05):
It says, or use the new fly effect to send
any items skyward and avoid your enemy's attempts to drag
it down for the engineer.
Speaker 4 (46:12):
Now, I don't know if that's yes.
Speaker 5 (46:15):
So you also get so part of the Rogue light
of Rogue like aspect is you know, you get three
cards to select from. You can re roll those cards,
but you also get like skills as well that give
you like buffs for those rounds of playing. So it
might just be like your leftmost card has additional damage,
(46:35):
or your right most card has like additional heel, or
every time you heal, give like three region or every
time you attack give a freeze and other items. So
you also have other skills you get. I think they
might be linked to your heroes too, or like, yeah,
having skills that here. I always like card game, and
(47:00):
I think I like the aspect of a roguelike because
it means you're not fighting people that have spent lots
of dollars or lots of hours or something building a
deck and you're like, you feel like you're jumping in.
Speaker 2 (47:12):
Yeah, it doesn't make sense for a card Yeah.
Speaker 5 (47:16):
It's like it's like doing magic the gathering, but having
like booster packs. Right, everyone opens a booster pack. You
pick the best cards out of it, and then you
pass it around.
Speaker 1 (47:23):
You know, do you get more cards like as you
win or how do you increase the deck?
Speaker 2 (47:27):
No, you just start. You get what you get.
Speaker 5 (47:30):
You just got to survive as long as you can.
And so you know, if you get kicked out before,
if you lose so many fights before you get to
the like day ten or whatever it is, then you
you cooked you start again.
Speaker 2 (47:40):
Oh it's a pretty good idea.
Speaker 5 (47:43):
Yeah. I did play a lot of Risk of Rain
two and Which Fire, which are both roguelikes.
Speaker 4 (47:51):
Like, so you game.
Speaker 5 (47:53):
Yeah, which fire is great, had a big update recently.
Very Destiny, very Destiny gameplay like movement wise, you if
you're a Destiny player, it will feel like you're playing
Destiny in medieval which time. Yeah, Dark Souls, Dark Sulz. Yeah,
it's I mean they call it an extraction game, but
it's not really an extraction. I mean it really is.
(48:15):
It's a Souls like Rogue Lights first person shooter. Yeah.
Speaker 4 (48:24):
Yeah, it is inspired by Destiny gunplay.
Speaker 5 (48:27):
Yeah, it is incredibly good. It's it's with you tom
as well.
Speaker 3 (48:30):
Yeah, to me, it really does remind me if you
Yeah like the format, maybe oh I go through this
portal and I have to do a run and get
my experience out or whatever. But it's very close to
the feeling of like if I was running around in
Demon Souls, but with Destiny gunplay.
Speaker 4 (48:46):
You know, this is crazy.
Speaker 5 (48:50):
This is the next genre. I think we're probably going
to see an explosion because we're already seeing there's so
many Rugue lights, there's the Brazilian rug lots, and then
now we're getting like the extraction games coming through, and
a lot of them have PvP, and you probably see
a lot of people going I don't want BVP, and
I think which Fire is in that zone where it
has extraction elements, but I wouldn't call it an extraction game,
(49:12):
but you probably could market it like that. But it's yeah,
it has extraction elements, but it's a rogueline. It's the
first person and it solves it souls like there's kind
of blending all the like.
Speaker 4 (49:26):
Yeah, but it's like a run.
Speaker 3 (49:29):
Yeah, it's like it's just because you go on a run,
it doesn't have to be extraction, you know, and it's
sure it is, but like, I mean, other than you
leaving your run whenever you want, right, Like, it's not
I mean there are some timers in there too, right,
but even then, yeah, there's no PvP, and like it's
just like you decide to like pop in a level
(49:50):
and you can leave the run whenever you want, right, Yeah,
but that's kind of the extraction part though, right is
making your way to the portal.
Speaker 4 (50:00):
Yeah.
Speaker 5 (50:01):
It make me think, what's the difference. What's the difference
between a pave extraction game and something like Witch File.
Speaker 3 (50:11):
I mean, I'm trying to think of another extra what's
another extraction game that is just PvE, you know, I
don't play that many of them that are not PvP included,
you know, So I don't know.
Speaker 5 (50:22):
I don't know either.
Speaker 3 (50:22):
I've got often Yeah.
Speaker 5 (50:25):
Yeah, I want to. I want to have a look.
But I mean it's it's interesting because I think p
V extraction and rugue lots could be have quite a
lot of overlap.
Speaker 3 (50:34):
I think, oh yes, seriously brought up hell divers too,
and uh so.
Speaker 5 (50:41):
You wouldn't even think that's an extraction yet, but it
has its kindities.
Speaker 3 (50:46):
Yeah, no, it has that and that that would be
more on the nose. But there you go, like compare
those two like that one you have to like you
have like one point of exit, right, I mean.
Speaker 4 (50:58):
That's it, you know.
Speaker 3 (51:01):
I mean you you have a few points you can
exit from and which fire. But anyway, the main point
here is like, yeah, it's just branding of stuff these days,
like everything's got to be a rogue light, roguelike extraction,
Metroadvana sat and like I get it. It sets you up.
But when we I feel like we're adding more words
these days because it's like, man, it does so many things.
(51:22):
You're like, yeah, it's like, uh, you know, it's if
you were to like make it more simple, I would
say which Fire is. Yeah, I would still use the
word a soulsy you know, first person shooter RPG.
Speaker 4 (51:42):
Of sorts.
Speaker 3 (51:44):
Yeah, but yeah, I get the roguelight thing because you
like sort of get abilities and start stacking them. But
to me, it just feels like a lot like an RPG,
like you're literally crafting your abilities and all these weapons,
and but you do go on runs. So it's a
amazing game. I haven't played it in like over a year, though,
so they didn't ruin anything, did they.
Speaker 5 (52:06):
No, If anything, it probably feels a little bit easier.
I feel like I was leveling way quicker or a
little bit more. I don't know that's because I was
familiar with the game. I was just doing better because
I just started fresh again. There's more guns, there's a
new area to go to, new bosses for some new
bosses which are ready nice under Is it like early access.
Speaker 3 (52:29):
Or something.
Speaker 4 (52:32):
Two years in early access?
Speaker 2 (52:33):
Oh?
Speaker 5 (52:34):
Yeah, originally on Epic and then now on Steam it's
called witch Fire U. It is sixty dollars to get
early access, so it's pretty as five.
Speaker 3 (52:46):
So it's yeah, when you say it's what's interesting about
it is when you say early access. It was like
limited content, but the I didn't play it the first year,
but starting last year, the polish is incredible and like
when you say Destiny gunfeel you know that all of
that with the dark Souls vibe and you're like, wow,
it is very slick. You know, you think going into
(53:08):
it it's going to be some like janky roguelade extraction
weird and it's very polished. So it went from you know,
I don't know what it was the first year, but
even last year, I was like it was pretty substantial.
Already you wanted more places to go on a run,
and like, I know that they've added quite a bit
and they're still cooking for hopefully it's.
Speaker 4 (53:28):
I mean, now they got to avoid GTA and all that.
Speaker 5 (53:30):
Some wonder will I think they're planned for Alien next year.
Speaker 3 (53:33):
Yeah, they were planning for I thought maybe the end
of this year, but no.
Speaker 5 (53:38):
Yeah. So the only thing that really feels early access
is they did release a new map and my frames
were oddly dog shit in that map compared to the
previous ones. And they've already kind of a addresses I like,
we got someone already working on it, Like it's already
improving a lot. Yeah, since the other maps running perfectly fine.
Speaker 3 (53:59):
Yeah, it looks you're on a twenty eighty on the PC, right, yeah, yeah, yeah,
oh you're on it. T I nice, but I bet
it looks pretty nice when on the other maps.
Speaker 5 (54:09):
Honestly, it runs, It's runs slidewell. It is the only
game i'vepplied since laving Deston that feels like Destiny Like gunplay.
Speaker 4 (54:16):
Wise, it's yeah, it's real good again.
Speaker 3 (54:18):
You know, I've talked about it a lot, like I'm
just surprised at the level of polish and detail and
thought it is.
Speaker 4 (54:24):
Again.
Speaker 3 (54:25):
If you like Dark Souls and you like Destiny, Gun
feel like I say, no Land Beyond a Lot and
like that. The Iron sights like it's got this all
of that though, mixed with magic stuff too, and that's
the Dark Soul's part of it in addition to the enemies.
Speaker 4 (54:38):
It's so.
Speaker 3 (54:40):
Yeah, and then you get into like a Dark Soul's
boss kind of thing and it's really neat. So yeah,
if you're not worried about replaying stuff as it goes
to one point, oh where I assume there will be
a wipe, then don't hesitate.
Speaker 4 (54:54):
You know, Oh, I.
Speaker 5 (54:55):
Think you get your value. I think you have money
in early access just to to give this a shot.
Speaker 4 (55:01):
Yeah.
Speaker 3 (55:01):
I think I played a twenty hours last year, you know,
and it only had like three levels to dive into,
and I was like, yeah, I'll get.
Speaker 5 (55:07):
Ten hours in already. Yeah.
Speaker 4 (55:09):
Yeah.
Speaker 3 (55:10):
And there's like I don't know if it's five levels
now or something, but that's in addition to the hub
which keeps expanding.
Speaker 5 (55:16):
Yeah. I've just unlocked four levels, so maybe there is
five total.
Speaker 7 (55:19):
Yeah.
Speaker 5 (55:19):
I think there's five levels total. Yeah. Yeah, But I
think what you people need to know with the levels is, like,
this is the part I think they did really well
for an extraction game, is you're going with the plan
and you get distracted all the time. There's like there's
like hidden ghosts and hidden stories and like secret bosses
and like hidden events, and like you going with a
(55:40):
plan like I need to kill the witches familiar, and
then all of a sudden you're like fucking fighting a
ghost ship and then following like like you'll stumble upon
me a ghost and there'll be like little footsteps on
the ground, you follow it to a witch's cave. And
then I did like a timed dungeon run. I'm like, Okay,
I've done nothing that I meant to do in here,
and I think, yeah, extraction games that get that well.
(56:02):
And I know we like kind of said it wasn't
an attraction game, but if I would argue the part
that it gets right similar to extraction games is like
attraction games I think are at their best when you
go with a plan and there's so much shit going on,
you just you try to survive. You're like, oh my god,
I need to get out now. Like I've got no health,
I've got no bullets, I'm completely beat up. I've used
(56:23):
my second life already, and the next calamity is coming in.
And I don't know if you've seen some of the
calamities that added one recently, which is insanely cool and
like I don't even fully understand the system, but from
what I've been told is like this calamity is a
giant public event that happens when you make a mistake
(56:44):
and you don't necessarily know what the mistakes are. Sometimes
it can be hiten by getting hit by bosses. Someone
in my chat said, a mistake can be you using
your malle when it's not fully charged, like what you
would call like a mis click, and that can add
a point to your like calamity meter.
Speaker 4 (57:03):
Yeah, you have a meter for this, like a misplay.
Speaker 5 (57:06):
And when you get to the end of this misplay,
this giant like consider it like a doom hell gate
opening and you just get mobbed by enemies. You need
to take out a boss, you need to close the
gate down. And often I'm at like, Okay, I'm completely
beat up. I've got no more heels, I'm on one HP,
I'm out of AMMO, and I'm one point away from
(57:27):
a clamp. You know, this catastrophic event. I'm going to
leave and take my points with me and like level
up my character and I'll come back and try again.
Speaker 3 (57:36):
But I guess your experience, your soul, your souls the
witch fire or what it is it called witch fire
that you come up with, it's called witchfire. Yeah, yeah, yeah,
that was perfectly said, because I was about to I
was like, well, to be fair of their ally said,
I'm like, well, you should know when you go on
these runs, you get into deep crap and you're like
you just get overwhelmed. And that is the extraction part
(57:58):
for sure, where you're like, oh no, how am I
going to get out, like I don't want to have
to leave.
Speaker 5 (58:02):
That is also like a very soulsy thing, right, but
it's just with an extraction gate. It's more like if
in a Soul's game you could take a portal back
to base to secure your souls rather than go into
a campfire.
Speaker 4 (58:16):
Yeah, exactly, which fine is very good.
Speaker 5 (58:20):
Big Fun seven seven seven and a half thousand positive
views on Steam for early access. Yeah, we've got a
lot of games com stuff we can talk about. Tell me, well,
I've got a bunch of trailers, que if you want to,
we can. We can pull these up as we go through.
Holid Night's Silk Song next week. I can't believe it's
(58:43):
coming out now next week. That's not fair.
Speaker 2 (58:46):
I'm getting Shanobi tomorrow and I gotta I gotta finish
that out before the Silk Song comes out.
Speaker 5 (58:52):
Come on, you got a piece of weekend, my friend?
Busy weekend?
Speaker 2 (58:58):
Yeah again this week too. I guess you have to
take take.
Speaker 5 (59:03):
The switch with you. You have to reget that. Should
I be on the Switch speed deck? Baby? Yeah? I didn't.
I've had a lot of the of Holly Not, but
actually didn't finish it. I don't think so, but I
think it's a fantastic game. Yes, true Metroid Vane so.
Speaker 4 (59:24):
A big old map.
Speaker 2 (59:25):
How much of Silk Songs kind of.
Speaker 1 (59:31):
Zeitgeist is about it just like not coming out, Like
how many people are really excited about Silk Song coming
out and how many people are just like meaving on
Silk Songs not out yet.
Speaker 3 (59:44):
So I actually it's a good question because it's definitely
there's a big factor of that. There's got to be
tons of people just watching and which wish listing this one,
because like everybody has been talking about this. But but
I also didn't realize its Silk Song. I think Salt
sold north of fifteen million copies is definitely yeah, I
think it's sold over fifteen million copies, right, So.
Speaker 2 (01:00:06):
I think the game on Steam ever.
Speaker 3 (01:00:12):
Wouldn't surprise me per what you just said, you know, Yeah,
I don't know how half Live three. You know, they
just need to put an entry in there for that
that would probably beat it.
Speaker 4 (01:00:23):
But without that being available for wish listing.
Speaker 3 (01:00:29):
Yeah, it recently surpressed like fifty million copies, so it
is a huge franchise. Yeah, but I would love to
see a graph though of those sales, you know how
it you know, it really.
Speaker 2 (01:00:38):
Has it felt like a slow burn.
Speaker 3 (01:00:42):
Yeah, and it's been Yeah, like people have been talking
about Silk Song, you know for so long that like
holl And, I must have just kept selling based on
all that hyph.
Speaker 2 (01:00:51):
Yeah, it really is a fun game.
Speaker 4 (01:00:54):
I mean, yeah, I never played it. I always wanted to.
Here we are, well, just.
Speaker 2 (01:01:05):
Get it done, rip before and the song comes up.
Speaker 5 (01:01:08):
You know, off the final trade you'd probably smashed through
hold on.
Speaker 4 (01:01:12):
Not Yeah, probably it would be a nice refresher.
Speaker 3 (01:01:16):
I'm trying to decide what the next big big one is,
but Battlefield is coming up. But I was gonna say
Borderlands four is like, man, that's right around the corner,
and that's gonna be hefty experience, no doubt.
Speaker 5 (01:01:29):
And We two is getting updated this tomorrow. Question monk.
Speaker 3 (01:01:33):
Yeah, people keep talking about there are a lot of
people excited.
Speaker 4 (01:01:36):
I know, you guys are right.
Speaker 3 (01:01:37):
That's another lot of like which fire that I just
decided which fire I tried because everybody, you know, I
was like, really that sounds it looks so cool. But
Pathegs I already.
Speaker 4 (01:01:47):
Know Pat Bill too.
Speaker 3 (01:01:48):
I know I will like but I'm just like I'm
gonna wait till it's totally one point oh out.
Speaker 5 (01:01:53):
Yeah, that's fair. I'm like give it a shot next
week because I know a lot of my my audience
plays it. So there's a lot of good cheers in.
Speaker 4 (01:02:00):
Their Massive update. I guess yeah, Massive.
Speaker 5 (01:02:05):
Next on the list, Cayden. Look, we are in the
era of extraction based probably another extraction based third person male.
Speaker 2 (01:02:13):
Uh yeah, k A I D d A n Oh yeah.
Speaker 3 (01:02:20):
I don't think we brought this up last week. Yes, yes,
we talked a little bit about this, but.
Speaker 5 (01:02:28):
They're trying to find the overlap between games Watts likes
and games I like by giving us soulsy looking extraction
based games.
Speaker 3 (01:02:39):
Uh.
Speaker 5 (01:02:41):
I just had a quick look if it was PV
only or BVP, and I think there's there's two different modes,
but they're gonna much know more than that really at
this stage. Like the look of it, I think this
would be interesting area to watch now that extraction is
so kind of the next hot thing, and rather than
(01:03:02):
getting like military attraction games, you're going to get like
a blend of other genre kind of what I'm excited for,
see what I do with it, A little bit like
which fly sly snatch Black Myth. Do you say this black?
I don't know how to say black myth.
Speaker 3 (01:03:19):
Yeah, yeah, this is just a CGS successor announcement.
Speaker 4 (01:03:25):
No, this is like what.
Speaker 2 (01:03:26):
Is what we're one of those starting to work on, right?
Speaker 5 (01:03:31):
Yeah? Yeah.
Speaker 3 (01:03:32):
The real question is like, okay, yeah, of course we're
going to get another Wukong at some point, and that's
what they've told us, And this is apparently like an
important date for them, and they always like update the
fans every year, and so they felt obligated to say, yeah,
we have a successor that's not a sequel. The question
to you guys is, yeah, I don't know if you
did you play the first one? And are you like
(01:03:53):
looking for a second one?
Speaker 4 (01:03:55):
And if so, like with what I really.
Speaker 5 (01:03:58):
Like Black Myth week call, I liked it a lot
and I watched didn't just super like it, but I
liked that it was kind of a boss rush, more
casual beat them up, you know, I know, I know
criticism from what was like, oh the environment, you know,
it's not as explorations as other games that she likes
(01:04:18):
and drove me. That's kind of why I had appealed
to me is I didn't have to spend ages looking
around frying to find some obscure pendant that would you know,
the panties of despair that would increase my.
Speaker 4 (01:04:32):
I forgot about this very munity, do you know what
I mean?
Speaker 5 (01:04:35):
I could just kind of blast through it and fight
some cool bosses. You know. That's why I liked it.
Speaker 4 (01:04:41):
So I don't think it was to be.
Speaker 3 (01:04:42):
I don't know if she felt exactly the same way
as me, Like it has some of that and it's
totally optional.
Speaker 4 (01:04:47):
It was the design of the invite.
Speaker 3 (01:04:49):
It's like all like Unreal Engined five like Sandy Desert.
Speaker 4 (01:04:53):
Yeah there is, And I was like, I whish, way
am I even going? That was before they added a map,
So I assume you played.
Speaker 3 (01:04:58):
It without the map that they added, which so I
don't know how much better that makes it. But was
there stuff that you saw in it that you're like, man,
I hope they do this in the sequel or oh.
Speaker 5 (01:05:13):
No. I think the epicness of the boss battles I
thought was pretty fluid, uh as a beat them up
rather than anything else.
Speaker 3 (01:05:23):
Well, for me, I was setting myself up. Then, Yeah,
I want them to cut the fat again. It was
too long. They should have never had that silly unfinished
section in there, like just ridiculous.
Speaker 4 (01:05:34):
Uh, the last boss.
Speaker 3 (01:05:35):
Incredible, and it really bothered me on some of the bosses,
like the way the hit boxes and interruption stuff worked.
I'd be like, Okay, I guess you can hit me,
and I don't get to hit you like I clearly
hit you, you know, and like it just became problematic
a lot where I'd be fighting a boss, I'm like, well,
I get it.
Speaker 4 (01:05:53):
It's kind of Arcadie in a sense, but.
Speaker 2 (01:05:55):
It was annoying to deal with.
Speaker 4 (01:05:56):
I hope they really, yeah, fix that stuff.
Speaker 2 (01:06:00):
M there's a little bit of that and Wu Chang
as well.
Speaker 4 (01:06:04):
Mm hmm yeah.
Speaker 3 (01:06:06):
I mean it's tough when you have like complex animations
and like that's the choice you're gonna make. You got
to figure out how to interrupt them and make it
feel amazing. And that's the the subtle tea and the
magic you know of a lot of frum Soft games
where they do have, you know, a lot of really
amazing stuff, but it works.
Speaker 4 (01:06:21):
It doesn't feel Oh it's.
Speaker 3 (01:06:23):
Brutal, but you understand why you're getting hit and usually
when you hit them it makes sense. Where in this
game i'd be using like the you know, thirty foot
pole even I'd be like, I clearly that went through
you and nothing happened, you know, And I'm like.
Speaker 4 (01:06:39):
It just I didn't yeah something like.
Speaker 5 (01:06:42):
I just I just stopped using those things. I was like, yeah,
I'm not, I'm just not persisting with this skill if
it doesn't.
Speaker 4 (01:06:48):
Work right, Sure that's fair.
Speaker 3 (01:06:50):
Yeah, but yeah, I mean to put it more directly, like,
it had a lot of stuff that where I felt
like they were playing with on real line in five.
But they did some really cool stuff that had potential.
So I mean, yeah, like the last boss and some
of the cut scene work, and I do like high
fidelity visuals, like I liked all that, But yeah, I
(01:07:13):
just thought you could cut the fat of I would
have just preferred it was a straight shot like Boss Rush,
like you were saying, mylin, but it really wasn't, at
least for me. I'd be like, you still had me
running around the forest for too long. I'm like, God,
I'm ready, let's go, let's get next thing.
Speaker 5 (01:07:26):
You know.
Speaker 3 (01:07:28):
But I loved being able to respect in that game.
It's the thing I always applauded for, is like I.
Speaker 4 (01:07:32):
Just to try this.
Speaker 3 (01:07:34):
It would take me, like, you know, three minutes. That
was so nice where like if you go to do
that in like urd Tree, Like, oh man, I gotta
go back to the round table. Wait, no, I gotta
go farm souls or runs and then I gotta go
back to the round table to buy a bunch of
smithing stones. Okay, now I'm gonna go and respect with
the tear and then I'm gonna go back to the
you know so are Yeah, I'm finishing it up, so
(01:07:58):
it's very fresh. I have a lot to say. Well,
I might as well save it till I'm done with it.
Speaker 2 (01:08:04):
But I would hate for a.
Speaker 4 (01:08:07):
Yeah, she's been in my chat.
Speaker 3 (01:08:10):
For the record, I really do love Elden Ring and
Tree has got some really incredible stuff in it.
Speaker 2 (01:08:14):
But Eldon might be my favorite game of all time.
Like it was hugely powerful. I just did not get
along with Tree.
Speaker 3 (01:08:21):
Oh man, Okay, I think I'm gonna be done as
we roll the next week, so we should just save
it for that because I.
Speaker 4 (01:08:28):
Didn't really So you did, did you finish it? Or no?
Speaker 5 (01:08:31):
I didn't?
Speaker 4 (01:08:31):
Okay, crashed out like Mylin here, Oh that would be
a good one. Mylen's here. Next week too.
Speaker 2 (01:08:37):
I got pretty far in it, like, I put quite
a bit of time in it, but I just like
I just didn't find I was enjoying it.
Speaker 3 (01:08:44):
You know, it's gonna be an interesting conversation for the record. Again,
I actually really appreciate and like a lot about it.
I don't want to mislead the audience, but yeah, boy
do I have some some real gripes about certain things
and it would be interesting to hear from folks. Hopefully
I'm almost done. Yeah, it's it's that I'm like, I think,
so we'll see.
Speaker 2 (01:09:04):
I have to back his.
Speaker 5 (01:09:05):
Next on his next trailer. Yeah, most viewed trailer from
games come. I'm pretty sure. I think it's one point
million views.
Speaker 4 (01:09:14):
Oh yeah, did you see what it was?
Speaker 5 (01:09:18):
It's Lego Batman.
Speaker 2 (01:09:20):
Yeah, this game looks great.
Speaker 5 (01:09:21):
This is yeah, pretty much what everyone when I asked
what people are looking forward to, and I was like,
Lego Batman, Lego Batman because it the combat looks like Okham.
Speaker 3 (01:09:34):
Yeah, but that's what's so funny, man, Like, it's a
bit think about it. I can't believe that what other
than Batman and or no Gotham Knights suicide Squad, Like,
what was the last like real Batman game other than
the VR one.
Speaker 4 (01:09:51):
It's been mean, we are starved for like Batman games.
Speaker 2 (01:09:54):
Yeah, we got the three of them, right, it was
Arkham Asylum, Arkham City and.
Speaker 3 (01:09:59):
Yeah yeah, what's the third one in Arkham? Well, I
meanham Night?
Speaker 4 (01:10:03):
Yeah, yeah, but that's what I mean. That was like
twenty fifteen or.
Speaker 2 (01:10:06):
Whatever, right, Arka Knight was a long time ago.
Speaker 4 (01:10:08):
I think so, was it?
Speaker 5 (01:10:10):
Yeah?
Speaker 4 (01:10:10):
I think so, Like it's been a decade, that's all
I'm sting.
Speaker 3 (01:10:13):
Yeah, of course people are hypes for any Batman game
that looks pretty good.
Speaker 2 (01:10:16):
But the Lego take Lego is good as well too,
Like plus we're getting like kind of like an Arkham
vibe like mixed with Lego Batman. Like that's a fun combo,
Like it's easy.
Speaker 4 (01:10:27):
Yeah, not than that, To be fair, I'm not discounting.
Speaker 3 (01:10:30):
I'm just saying I think there's extra hype on top
because of like it's a Batman game that looks cool.
But yeah, the Lego NIT games are notoriously good in
a lot of cases, like Horizon, right, I think people
loved and yeah.
Speaker 1 (01:10:44):
But I played the school is it the Skywalker saga
that came out like right around the PlayStation five launch,
I feel like and that was fun. I mean I
didn't play all the way through it, but I played
I don't know, ten fifteen hours of it.
Speaker 2 (01:10:58):
I liked it. It was fun.
Speaker 5 (01:11:00):
Hm hmm. I'm just gonna wait for Leo to be big,
you know, wondering to play these kind of games, because
these are these are games that I want to like
play he might like playing.
Speaker 1 (01:11:12):
Yeah, well, that the most fun is when you're they're
at the age where they still need your help.
Speaker 2 (01:11:17):
My, that's the most fun. They come, you know, like
enjoy if they don't need your help anymore.
Speaker 3 (01:11:27):
Audios you like mm hm, your heart will break intwo
for a while.
Speaker 2 (01:11:34):
It's not so much a sudden break. It's a long, slow.
Speaker 4 (01:11:40):
Cracking through the ice.
Speaker 5 (01:11:46):
I've got three more if you want to know days.
Valamortis another first person acting adventure. So I think, once
again we're using the buzz with the pictures like a
first person souls like. I think skill Up recently had
a review on this as well, but there's a bit
(01:12:07):
of chatter around yeah from the creaters of ghost Runner.
Speaker 4 (01:12:11):
Yeah, so they.
Speaker 5 (01:12:13):
You know, obviously pretty good at like malee combat first
person stuff.
Speaker 3 (01:12:18):
Yeah, that's what's interesting, right, it's first person like melee combat.
Speaker 2 (01:12:23):
I haven't seen this before. It was just like a
French Revolution kind of yeah.
Speaker 3 (01:12:28):
Like Napoleon stuff it is. Yeah, it's like Napoleon is
like a character in it.
Speaker 5 (01:12:35):
Yeah, and that's okay. That's kind of the setting for this.
Dark Sols the first persons this year.
Speaker 2 (01:12:45):
France and Ninja's this year.
Speaker 3 (01:12:50):
Bryan needs to make an Accolade trailer with that one
for sure, maybe just for this game. It's just like
France is hot and it's like the Brier Rabbit Accolade.
Speaker 2 (01:13:00):
This is the first person shooter with.
Speaker 5 (01:13:04):
But more more of a melee combat. It almost looks
a little bit like Bloodborne Star where you have a weapon,
but it's not like you're just shooting everything right like
you've got You've got a it's like your offhand weapon
with probably living I was.
Speaker 3 (01:13:21):
Gonna say, what's funny about this when I was watching
this in more detail, and yeah, I heard Scope talking
about it a little bit too. I was like, it's
funny because it's somebody in a way that I don't
think he's seen which fire and it reminds me a
little bit of which fire right.
Speaker 5 (01:13:39):
Yeah, just a little bit maybe a little bit more
focused on on on melee, really, a little bit more
focused on indulging and stuff like that in.
Speaker 2 (01:13:49):
The battle right, A lot of games get first person
melee great exactly.
Speaker 5 (01:13:58):
Yeah, it's hard to pull off rot but.
Speaker 4 (01:14:02):
It looks cool for that reason.
Speaker 3 (01:14:03):
But yeah, I think it was just like, uh, I
don't know, it was demos and hands on type for
the press.
Speaker 4 (01:14:09):
Maybe. I don't know if there was a public demo
or anything.
Speaker 5 (01:14:12):
I don't think.
Speaker 2 (01:14:14):
It's a pretty positive word.
Speaker 4 (01:14:16):
Yeah, that's good.
Speaker 5 (01:14:17):
I believe that. Yeah, all right, Yeah, yeah, Bunny watched
a tawny bit of his video. But yeah, yeah, did
you hear about Bubbzy full day?
Speaker 2 (01:14:26):
I wish I never heard of Bubbzy two D honestly.
Speaker 5 (01:14:30):
Honestly, the only reason I know about Bubbzy is from
uh video game Donkey always maybe about Bubbzy?
Speaker 2 (01:14:36):
Yeah, how bad?
Speaker 5 (01:14:37):
I don't know. I don't know what the story is
a Bubbsy, but I don't know it is gonn announce it.
People people happy about this?
Speaker 2 (01:14:46):
About this?
Speaker 3 (01:14:48):
You didn't need Bubbzy in the first place, I'll be honest. Yeah,
I'm with you on that.
Speaker 2 (01:14:52):
Bubbsy was like, uh it was.
Speaker 1 (01:14:54):
It was like a rip off, like mascot character in
the mascot character day, like back in like the Super
Nintendo Genesis days, when the mascot platformers were everywhere. There
was just like an overabundance of super generic mascot characters,
just like Bovesy. And then for some reason, somebody thought
it'd be good idea to bring him into the three
(01:15:16):
D world, like in Super Mario, you know, three D style,
And that was just a terrible game, and for good reason,
he was lost to the sands of time except for
people just dunking on him. I can't imagine why anybody
would want to throw money into a game reviving the
(01:15:38):
Buvezy brand, which nobody gives a shit about, for any
reason other than how shitty those games were.
Speaker 5 (01:15:48):
I I'll guess I'll play it.
Speaker 3 (01:15:51):
Hanson being named four D, you know, I mean, I
do think they're aware given that.
Speaker 5 (01:15:59):
Yeah, anyway, okay, well I look forward to playing Bubbzy
for D to be honest, just with the conversation. The
last I mean, there were so many games, these are
the only ones that took my interest. The last one
is p.
Speaker 4 (01:16:10):
V k K. Yeah, it's in that.
Speaker 5 (01:16:17):
Yeah, but this is the abbreviation. I can't remember how
you described this again. It's like we talked about social deduction,
but like, oh yeah.
Speaker 4 (01:16:26):
This where you get a briar Have you seen this?
Speaker 2 (01:16:29):
No, like decisions? I'm really intrigued.
Speaker 3 (01:16:32):
I think it would be a very briar game. Yeah,
you like operating?
Speaker 5 (01:16:38):
Then I played where we had to decide who was
aliens and you let them into your house. It's like
a social moral quandary. You know that sounds but yeah,
like paper please, what do you call them again? They're
like those kind of games.
Speaker 4 (01:16:51):
Yeah, I know, I don't know, but yeah, you're in
your bunker. I guess.
Speaker 3 (01:16:57):
Okay, but then you have like all this stuff around
to you that you have to take care of.
Speaker 4 (01:17:01):
An addition, and.
Speaker 5 (01:17:05):
Like Howards anxiety building game that it's called real life.
Speaker 4 (01:17:15):
Here's what let's read.
Speaker 3 (01:17:17):
The Steam description of the core game plays described as
interact with retro tech cockpit filled with satisfying buttons, levers, dials,
and switches.
Speaker 4 (01:17:26):
Honestly, you can stop there. I'm in Uh yeah.
Speaker 3 (01:17:31):
Yeah, manage energy generators, scan the skies for enemy vessels,
analyzed threats, calculate fire trajectories, and execute precise firing procedures
with limited resources and a strict regime. Strategic thinking is
key to your success. Yeah, Ethics, loyalty, the bunker hide
(01:17:53):
secrets waiting to be discovered. There's escape room style puzzles.
I don't know, I don't know much about it. I'm
just reading the page here, but but I was, Yeah,
when Watson pointed out to me, I was like, it
sounds very cool, like.
Speaker 1 (01:18:04):
Like the FCOT version of the Center version of the Future.
Speaker 2 (01:18:08):
Like everything about it looks cool.
Speaker 3 (01:18:10):
Yeah, and a lot of it it's like a ridiculous
it's PVKK Cohen.
Speaker 5 (01:18:15):
Yeah.
Speaker 4 (01:18:15):
We tried to pronounce this last week.
Speaker 3 (01:18:17):
I think it looks like a German you know, in
Germ Germany, they combined like seven words into one word.
Speaker 4 (01:18:21):
It becomes one word. Its like that.
Speaker 3 (01:18:24):
Yeah, yeah, it's amazing, And that's what PBKK stands for.
Speaker 2 (01:18:29):
M h.
Speaker 5 (01:18:31):
Here you guy, it's my game's calm lished.
Speaker 4 (01:18:37):
Yeah. And I was just like, what was there?
Speaker 3 (01:18:40):
What was big and announced or talked about? But obviously
like the next few months are like packed. We did
touch on that too. I don't know, are you guys
looking at September is you know, with a plan of
you know, because like hell is us right, uh, Bordlands
for or throw out anything else that comes to mind.
Speaker 4 (01:18:57):
Silk Song. I actually been keep an eye on.
Speaker 3 (01:19:02):
What's that first person shoot I always brought up the
like actually like very fast moving.
Speaker 4 (01:19:07):
Eating what's called metal metal a metal eating. Yeah, that's
around the corner.
Speaker 3 (01:19:12):
September second. I think metal Gear I think just came out.
Speaker 2 (01:19:17):
Yeah, I kind of want to play that Busy honestly,
I would like to, but i'd like to, I don't
know if I'll get to it. Then.
Speaker 5 (01:19:23):
I don't really like to.
Speaker 2 (01:19:24):
Check out Mafia the Old Country, which I know hasn't
get like super great reviews, but looks kind of right
up my alley, Like it just looks like it'd be
fun to bang around in that world. And apparently the
game is only about fifteen hours, which that's great, you know,
Like I'm in for that. Yeah, I would for a
few hours.
Speaker 7 (01:19:47):
Yeah.
Speaker 2 (01:19:47):
Borlance four, I mean I really didn't like Borderlance three.
I'm really hoping I'm gonna like Borlance four a lot better,
but I just I never know with Borerlance.
Speaker 4 (01:19:56):
Like did you like Borderlands two?
Speaker 2 (01:19:58):
Yeah? Like Porlans two. I like Orleans. I like Porlians one,
but I never finished it, like I could ever get
through it.
Speaker 4 (01:20:05):
But I like, yeah, it's a little more rough around
the edges.
Speaker 2 (01:20:07):
Orleans two. I really like Borleans three. I just found
the story to be so annoying.
Speaker 4 (01:20:15):
That's what everybody was really get through the story. Yeah,
it's funny that.
Speaker 5 (01:20:19):
I recently played it for the first time. Get it,
did it? Borlands three loved the combat that made huge
improvements on the combat compared to Borderlands two. Sliding and
sliding and like move mechanics andilit work the skill trees
(01:20:40):
work skill trees night and day. My fucking god, that story.
I I I just said after ten hours, like I
just can't play this anymore. I just can't do it. Friend,
and we were doing co op and we were yapping
the whole time and just turned the dialogue off and
run it sure but on stream like trying to be andaing.
I was like, Nah, this this ain't it. I gonna go.
(01:21:03):
I gotta go.
Speaker 2 (01:21:04):
I don't know if that's kind of like aesthetic in humor.
I don't know if it holds up, Like I think
I had a place in a time and it's just
a little bit played out and they just need to
like evolve that a little bit, you know.
Speaker 5 (01:21:17):
After playing Balance two. I think it's fine, But I
think the issue is it's so easy to miss. I
think that's the issue with this style of comedy. It's
like the difference between being a hit and being absolute
dog shit is so fine, and what defines what that
from something? Going over to the realm of cringey is
(01:21:39):
like undefinable. It's just like you got you have funny people,
and you have not people, you have cringe stuff. It's
just like, do you have really good riders.
Speaker 2 (01:21:47):
And keep funny people stay funny for a long periods
of time?
Speaker 5 (01:21:53):
Yeah?
Speaker 2 (01:21:53):
You know, like think like some of your like the
comedians that you watched in like twenty ten, do you
still watch the same comedians? Are probably I still performing,
but I don't know, but you don't watch them anymore?
Speaker 5 (01:22:04):
Yeah, So I don't know. The thoughts on like Bordlands
two is what it did really well was the characters.
I think there are super memorable characters in Bortlands two
with great designs, and you know, like you meet Scooter
and he's got like that like the naked lady hat,
(01:22:25):
and then you realize, like it's his sister. That's so
then you meet his sisters, elliot, it's like huge, You're like,
it's kind of funny. Yeah, okay, so stupid, it's so funny.
And it's but like I said, like it's hard to
(01:22:46):
hit that. It's hard to hit that note like that
that could I think Bortlands three just didn't didn't get
it right. And I think the thing of Bortlands three
is they they intentionally made annoying villains and that was
so annoying people hiding them from being annoying, and it's like,
well that you kind of did your job. You did
such a good job at making annoying villain. Everyone hided
(01:23:06):
it and consequently hided the story.
Speaker 2 (01:23:08):
Yeah, after everybody loved handsub Jack so much.
Speaker 5 (01:23:12):
Yeah, yeah, I do think the Ballleans three Ballleands in
general humor is like hot to get rot in twenty
twenty five.
Speaker 3 (01:23:23):
But yeah, like for those who haven't heard listening like
they did, were very focused on correcting that mistake with
the story and all that stuff, So that that's been
all the talk of, like them correcting it. I don't
know if you've even read this or they heard that
loud and clear. So this one's supposed to be a
big correction against that.
Speaker 2 (01:23:44):
So yeah, mechanically it's a much better game than Orlands too,
but it just wasn't as fun to be in the world.
So if they can make it fun to be in
the world again, I mean, I'm definitely gonna buy it.
Speaker 5 (01:23:54):
Try it.
Speaker 3 (01:23:55):
Yeah, this was a lot more open world too, So
there's a lot of question to be answered, but a
lot of I mean.
Speaker 4 (01:24:02):
A lot of creators. They're always the creators.
Speaker 3 (01:24:04):
In that community are always i think excited for more
loot and stuff that you know, chew on. But so
far it seemed like, yeah, after all the discussion about
you know, the price, the potential price, and finally once
we knew it was seventy bucks or whatever, they'd stopped
talking about it, and then they revealed some stuff of
substance and people were like, oh, actually, it's looking pretty cool. Overall,
they're they're already listening to the community, like adding a
(01:24:26):
mini map and all sorts of other little things. So
but yeah, I was bringing up in general, there's there's
a lot in September, I mean, I just yeah, I
wish I could play Silk Song and all probably not
gonna happen right now, Hell's.
Speaker 4 (01:24:42):
Us It looked interesting to me. You brought up a
few times.
Speaker 3 (01:24:45):
Probably not as big on my list, but I would
love to play Kronos, even if for a little bit.
Speaker 4 (01:24:52):
That yeah, dead.
Speaker 3 (01:24:53):
Space looking in for the Silent Hill people dying like
the Beast comes out later, I think in the most
silent Hill f it's there's a lot and there's a
lot more in between that.
Speaker 5 (01:25:04):
So Hell Colab came out, yes, and next week is
that Unjust update?
Speaker 4 (01:25:17):
Did you watch the trailer for that?
Speaker 5 (01:25:19):
What update?
Speaker 3 (01:25:21):
Did you see the trailer about like dungeon diving basically.
Speaker 4 (01:25:26):
Watch it?
Speaker 3 (01:25:27):
Yes, So they're adding like cave system like exploration stuff
for an update.
Speaker 4 (01:25:33):
I think it's next week.
Speaker 3 (01:25:34):
It's called Into the Unjust Hell Divers two Into the Unjust.
And so this is what's always confusing the way they
do it. So they released the ODST that stuff's out
right myland, it's already a.
Speaker 5 (01:25:45):
Yeah, but that's I guess that's like a battle pass.
Speaker 3 (01:25:48):
Thing, right, their war Bond stuff, and you know, the
XO version is out now and that's what's big. But
then like it's always confused with the way they do
their updates. And then into the Unjust. It's like a
big update that's Yeah, it's like a little hive worlds
you'll be exploring, and it actually looks pretty cool.
Speaker 4 (01:26:06):
And that launched September. Second.
Speaker 5 (01:26:09):
You know what, Yeah, I think you kind of perfectly
summarize why it might be confusing because I saw the
adswer this and I assumed it was just the Halo stuff,
so I never watched the trailert but this is something
actually completely different.
Speaker 3 (01:26:23):
Right, Yeah, so that definitely check out into the Unjust,
even I'm not like up to date done like all
the details, but yeah, there's like a new.
Speaker 5 (01:26:33):
Well that's the story. Rather than defending our planets, we're
actually going.
Speaker 3 (01:26:41):
To Yeah, but that was interesting is I thought the
Halo stuff, because I'm a Halo fan and hell supporter,
was kind of gonna be like, yeah, maybe I'll hop
in and like, honestly, the trailer didn't do it for me.
But like to be fair, I've got a lot of
other games going on. But then I saw the end
of the Just stuff and Unjust stuff, It's like, oh,
they're adding like some significant like gameplay diversity, you know
(01:27:05):
with that.
Speaker 5 (01:27:05):
But does it change apart from just being in tunnels.
Does it change what you have to do? Like, is
it more like stealth down there?
Speaker 3 (01:27:14):
I mean, I couldn't say it without playing. You know,
I've only seen what was in the trailers. I don't
know if they've released more extended gameplay.
Speaker 5 (01:27:19):
But you going to play it? Because my issue with
HELLDFS is I want people on comms. I want to
play together with someone.
Speaker 4 (01:27:25):
Yeah, I would. I would absolutely play to check that
stuff out.
Speaker 3 (01:27:29):
Yes, because I can get That's what I like about
hell Divers at this point.
Speaker 4 (01:27:31):
I've sunk in the hundred hours or whatever I can easily.
Speaker 3 (01:27:35):
I think it's something more than that. It's easy to
pop in and the way the leveling system even works too.
Speaker 4 (01:27:40):
But yeah, I would love. I'd play that for four
or five hours. Sure.
Speaker 5 (01:27:44):
Yeah, And that's what's underneath. Is I want to I'm
assuming you can't call in s important stuff.
Speaker 4 (01:27:53):
Yeah, I don't know. That's a great question.
Speaker 3 (01:27:55):
How does like calling in like your abilities work if
you're in a cave. I didn't even think of that.
That's like a forehead questions.
Speaker 5 (01:28:04):
Yeah, I mean, I guess that's part of the the strategies.
You don't have to get everything before you go eat.
Speaker 3 (01:28:09):
Yeah, you'll enjoy it because actually it's a deep dive.
It's like an eight minute like description of what they're
doing with this. And again, to be fair, I like
glanced at this because I'm like, oh, to my point
that we let us here, I was like, there's so
much coming up. And this is on September second as well, So.
Speaker 1 (01:28:27):
The car Racer game Finally, Garfield Cart two is coming out.
Finally September tenth, fans finally get a good cart game.
Speaker 5 (01:28:39):
Yeah, I know you're joking, but I made one.
Speaker 3 (01:28:43):
Oh you guys weren't here for the or were you
did you guys talk about air Riders or were you here?
Speaker 4 (01:28:48):
No, you weren't.
Speaker 3 (01:28:49):
No air Riderkirby's air Riders, which is like a full
on like another cart game from Nintendo the same year. Yeah,
when they can't see me any crazy advocates for Shanobi. Yeah,
and they remake this old game and used Soakara to
do it. But actually on that, I mean it looks like,
(01:29:09):
I mean, the old game was like shameful. It literally
was meant to be like this one button like easier
to play.
Speaker 4 (01:29:17):
It just was not great.
Speaker 2 (01:29:19):
The interview looks like forced him to add another button.
Speaker 3 (01:29:23):
Yeah, he talks about that, and then apparently in like
the direct he's it's like a forty minute direct on
another cart racer with a Kirby theme. But it actually
it looks like fast and solid, like a little Smash
Brothers e as a cart racer, right, which it's open world. Yeah,
(01:29:44):
but he said he said something to the effect of like, yeah,
it's kind of like Mario Kart, and he just like
continued on like that didn't really have a way to
describe it other than like, yeah, it basically is really similar,
so you.
Speaker 5 (01:29:56):
Know Marik Kotts and if your place Mario got with Kebby, it's.
Speaker 3 (01:30:01):
Yeah, there is I forget what the line was, but
it was almost like yeah, I mean sort.
Speaker 4 (01:30:05):
Of, but but it actually it does look good. I mean,
I'm the irony is.
Speaker 3 (01:30:10):
Back in the day, I used to be so much
for like I'd be down for like a bunch of
racers from like a bunch of different companies, and like
I would try them all out and it was always
fun to see like the variations.
Speaker 1 (01:30:21):
This is your franknic Racing. Crossworld is coming out on
September in Garfield.
Speaker 5 (01:30:28):
WHOA between these games, I can fund the new racing
game I can play.
Speaker 3 (01:30:41):
No, I mean I like, I like cart racers and stuff.
But yeah, it's it's funny that Nintendo and mean, we
don't know when Detroit Prime Forest coming out still, and
yeah there was another.
Speaker 2 (01:30:53):
Did they say twenty twenty five?
Speaker 4 (01:30:55):
It is, that's what they keep saying.
Speaker 3 (01:30:56):
Yeah, all right, so it's kind of more doubtful because yeah, well,
with any luck, we'll get a direct for it.
Speaker 4 (01:31:03):
You would think we would get it.
Speaker 3 (01:31:05):
I mean, who knows what them. I don't want to
say it's the one this month because they are. They're
kind of doing that thing. Well usually that's what's interesting
about air Riders. They did, you know, these are some
of the first switch to directs, and they're talking about
Kirby's air Riders, which I think is October, right, yeah.
Speaker 5 (01:31:23):
But.
Speaker 3 (01:31:25):
In any event, meaning it's like you would expect, No,
it's not till November it is. Yeah, and I was
gonna say it's like months forward, so they're kind of
setting I think it's November twentieth. Yeah, it's just double checking.
At first I thought it was October, but Nomber than that,
which is weird because that's like a major holiday release
(01:31:46):
and like that is the date that Prime would come out,
which has you wondering, are you going to release Prime
before Black Friday? Are you going to pull this like
it releases on Christmas Eve? For some odd reason.
Speaker 4 (01:32:00):
They hate Metroid.
Speaker 5 (01:32:01):
You know.
Speaker 3 (01:32:01):
I'm saying this because I wish that it was a
launch title, like a premier launch title. Finally got everybody
to appreciate you know, Prime, which.
Speaker 2 (01:32:09):
Is second rate Nintendo though according to.
Speaker 4 (01:32:14):
I mean, that's how they treat it though, but it's
not you know.
Speaker 2 (01:32:16):
Prime in America, but I think it is in Japan.
Speaker 3 (01:32:20):
Well right, but that's not how it works anymore, you know. So,
But yeah, that is what we're all wondering, is is
this their big holiday title and it's Prime gonna get
like pushed or something. But I hope Prime four as
amazing as the past ones have been. But yeah, are the.
Speaker 2 (01:32:37):
Rumors that there's like a mental Prime more two and
three remake as well?
Speaker 3 (01:32:43):
I haven't seen any substantiated rumors though, now all right,
it would make sense, but I mean maybe you have.
But uh, the remaster or remake, yeah is a better
way to put it.
Speaker 2 (01:32:53):
Was amazingly, it was fantastic. I would have loved to
see it two and three. But at this point I
just want to play four.
Speaker 1 (01:32:59):
I don't want to player remake it two and three,
like right before I play four, because that's just like
too much Metroids, you know what I mean, Like I
want to burn out on Metroid.
Speaker 3 (01:33:09):
And they put so much work into the remake. It's
easy to forget because it looked so good back in
two thousand and two, and I did when I was
playing it, and then I looked into and they like
redid every room everything, you know, new polygons at all,
you know, new texture sets all that.
Speaker 2 (01:33:25):
It runs so good too, even on the original switch.
I haven't played it on the switch too. I'm sure
it's even better.
Speaker 3 (01:33:30):
Yeah, probably got a little boost, but I mean already
I think was running. Because it's funny, you know, Metroid
Prime ran at sixty back in the day, which was insane,
insane for DP sixty frames.
Speaker 2 (01:33:42):
Yeah, it looked great.
Speaker 4 (01:33:44):
Those were the days, would.
Speaker 2 (01:33:46):
You I would rather personally get another two D Metroid though,
like Dread was so good it is.
Speaker 3 (01:33:55):
It's funny that I'm way on the other side. Wh
I'm like, we had enough two D Metroid Vania stuff.
H that makes it, not like I would turn it down,
but like, yeah, please focus on some three D Metroid
Prime and get you know, meaning, get those games out there, show.
Speaker 4 (01:34:08):
Them some love.
Speaker 2 (01:34:09):
Yeah, that's true.
Speaker 3 (01:34:11):
An even like the remakes, I would rather have those
remakes before I would have another two D.
Speaker 4 (01:34:16):
I'll put it in those terms. It's not that I
wouldn't love that.
Speaker 3 (01:34:19):
Two D, but I would rather have those.
Speaker 1 (01:34:22):
Other two first Metroid Vadias R too, Metroid Like Souls
like R to like actual Dark Souls games.
Speaker 2 (01:34:30):
So it's like it's kind of the same, but it
ain't the same, you know.
Speaker 1 (01:34:34):
Yeah, yep, yeah, it's uh, there's a lot coming out, man,
It's it's kind of crazy.
Speaker 2 (01:34:42):
Ghosts Oh did you guys talk about Ghost of Yota
last week?
Speaker 4 (01:34:46):
Probably, but you know, I wasn't here for it. Again.
Speaker 1 (01:34:49):
The only new information Legends I saw was yeah, the
Legends mode and how it's being it's coming out later again,
It's gonna come out in twenty twenty six, which like, yeah,
this is like the multiplayer stuff, which to me was
the best part of Ghosts of.
Speaker 4 (01:35:09):
Sushi. Yeah, sure, what's he gonna say if not sushim.
Speaker 2 (01:35:16):
Yeah, the first ghost Ghosts was a great game. It
was a good game. I thought it was a good game, right,
it was a good game. The Legend stuff I thought
was great, Like it was fantastic. I'm I'm a little
surprised that they didn't get that stuff in the release
day of Gosiota because it was so good, But like,
(01:35:38):
how did it come out to?
Speaker 4 (01:35:39):
This is interesting?
Speaker 3 (01:35:41):
So have you really thought that through? And you may have,
but like I'm the opposite. I'm like, thank god it's
coming out in twenty twenty six, Like I want to
just play gosy Ota and enjoy it. I don't want
to have to worry about this other mode at the
same time, and like it's just too much at once.
To be fair, I want to play both, and I
(01:36:01):
really like both a ton but I'm like.
Speaker 4 (01:36:04):
To me, it feels like, yeah, it almost feels like
another release.
Speaker 3 (01:36:07):
So I'm glad that it's you know, it's coming out
later and it's like a free update, which is crazy, right.
Speaker 2 (01:36:12):
Well, it was the first time. I don't know if
it will be the second time.
Speaker 4 (01:36:14):
I hope that it would.
Speaker 2 (01:36:17):
I mean, like, like I said, I liked the first game,
but I loved.
Speaker 1 (01:36:22):
Legends, Like I thought Legends was fantastic and if they
to me, it's almost like a call of Duty situation
where if that game drops and it's got both piece
of content, I won't to even play in the single
player until I'm well done with the multiplayer, you know.
Speaker 3 (01:36:35):
Yeah, And that's what I'm afraid of, is like I
want to enjoy and not even have people telling me
like have you tried Legends? And I'm like, dude, this
is like a fifty eighty hour single player experience for me.
Speaker 4 (01:36:48):
Yeah, you know what I mean.
Speaker 1 (01:36:50):
Like, uh yeah, it was a long experience and it
had a lot of cool stuff in it. I am
looking forward to see like what their second attempt at
this is going to be, because they had some great
ideas and like the world undoubtedly beautiful, some of the
storytelling was really good, but like there are some real
weaknesses to an open world game, like being almost empty,
(01:37:11):
Like it was just not a lot walking around, and
like a lot of the side quests were like random
woman crying on the side of the road, go one
hundred yards down the road and beat up the stude
and then come back. Like it was like really basic
stuff for an open world going.
Speaker 2 (01:37:26):
But then they had all this other awesome stuff like
like the high kup and the like the where were
those like the hot ass and this duels. Yeah, the
duels were amazing, right, it was like everyone's wanting to
just but like I don't know, Like I had a
lot of cool stuff, but I had a lot of
stuff that was like this is like.
Speaker 3 (01:37:46):
If you tried to do everything, I see why you
felt that way.
Speaker 4 (01:37:49):
I mean I noticed it.
Speaker 3 (01:37:50):
But the polish and feel of the gameplay was so
nice that there was just like a lot of different
ways to approach and like I and I always enjoyed
you know whatever smoke bomb, stab zip away, firecrackers whatever, Yeah,
just because you could like.
Speaker 4 (01:38:06):
Mess around with it a lot.
Speaker 3 (01:38:07):
So I've never had much of a problem with the
side quest being basic. But I also was not on
like a quest to do every last one of them.
My thing was actually more the game without any spoilers
here was like broken into I believe, like three major chapters.
Speaker 4 (01:38:22):
When I got to that third one, I.
Speaker 3 (01:38:25):
Was like, Okay, where's like the new thing with the
gameplay that's gonna be like what makes this different? And
I think it was like there, it's snowy out or something,
and I'm like well that's not.
Speaker 4 (01:38:35):
I don't want to play like a whole other chapter
and it's.
Speaker 2 (01:38:38):
Just snowy color.
Speaker 3 (01:38:42):
It's sort of It definitely was still really good. Yeah,
like it's story driven, but I felt like that was
the missing heat, if you will. It would have been
really nice if they did something to flip that third
chapter on its head a bit and you were like,
oh man, you get this new ability that's like, oh,
you know whatever.
Speaker 4 (01:38:58):
It is so hopefully sorry, hopefully.
Speaker 3 (01:39:01):
See how much I want to play legends hopefully goes
with Yota has pacing wise is not like too stretched out.
It's kind of like you were saying with Mafia. Even
I'm like, dude, just get it over, like let's stick
to the yeah, don't.
Speaker 2 (01:39:17):
It was a long game.
Speaker 1 (01:39:18):
Yeah, but I felt like I had to interact with
a lot of that stuff because like it was, it
was level based press, like you had to like so
many of these like what are those like?
Speaker 4 (01:39:29):
Uh? Forts?
Speaker 1 (01:39:31):
Like you just had to like do these forts. All
the forts feel the same, but you got to do
them all because you progress, you gotta do it.
Speaker 3 (01:39:38):
Yeah, and you had to I forget how the skill
points and the abilities and all the work because there
weren't there some armor set buffs as well, maybe that
you were trying to get out of that, but yeah,
that's true. I guess you kind of were chasing some
of that stuff.
Speaker 2 (01:39:52):
But then there's some really cool stuff, like there was
like these like hidden they weren't shrines exactly, but they're
like hidden like areas where you had to like find
this like like almost like a ghost samurai and then
kill him to get his armor. And there's like a
few things that were kind of hidden off the beaten path,
but if you look for them, they were very cool.
(01:40:14):
Like again, there's like really cool stuff there's but the
legends stuff was false.
Speaker 3 (01:40:19):
Yeah, and it's so cool because it is. Yeah, again
it's completely separate mode. You're like in a demonic fantasy
version of Yota, I guess, and you're you're, well, they're
taking inspiration from the uh what is it, the Yota
six or which is kind of like Corus or whatever inspired.
Speaker 4 (01:40:37):
So anyway, it's all like totally spun out of that world.
Speaker 3 (01:40:40):
They did such a great job with that, and like
the co op and all of them was great.
Speaker 2 (01:40:44):
Grade was chef'skin, Yeah, it was, it was out.
Speaker 4 (01:40:51):
It was surprising.
Speaker 2 (01:40:52):
It was really surprising.
Speaker 4 (01:40:56):
Yeah, I mean they's.
Speaker 3 (01:40:56):
Just cooked with Legends, and I can't believe that was
free then, and so I can't wait to see what
they're doing with this some one.
Speaker 4 (01:41:02):
Yeah, the bar is set kind of high. I hope.
I joked about it last week.
Speaker 3 (01:41:06):
Maybe it was with WATS or maybe it was before
with you guys, even but I was like, what is
you know, Sony's best live service game and they don't
own Hell Divers, you know, but kind of was Hell
Divers for a while.
Speaker 4 (01:41:16):
Uh, what is it?
Speaker 3 (01:41:17):
I don't There's probably something I'm missing, but I'm like,
it's kind of Legends, you know, in a way, even
though it didn't turn out to be like an actual
live service with a feel of it for those call
it three months or whatever, was like, holy cow.
Speaker 5 (01:41:30):
See I know nothing about this. I think I think
that came out just as I joined the podcasts. I
remember you guys talking about it, and I didn't.
Speaker 4 (01:41:39):
You didn't play Legends.
Speaker 5 (01:41:41):
I didn't play it.
Speaker 2 (01:41:42):
Did you play any ghosts?
Speaker 4 (01:41:44):
Still? Can?
Speaker 5 (01:41:47):
I played a little bit of Ghost Tsushima relatively raised
maybe the last year or so.
Speaker 3 (01:41:51):
I played it For those who don't realize the nice
part about legends.
Speaker 4 (01:41:57):
Sorry, what's that?
Speaker 5 (01:41:59):
Oh, I don't know anything about legs, Like I don't
know what it is and what you're doing.
Speaker 3 (01:42:03):
Yeah, I was gonna say for those who aren't clear,
like it is not has nothing to do with like I.
Speaker 4 (01:42:09):
Gotta play the main game and then I can go
to it's not that.
Speaker 3 (01:42:12):
It literally is its own thing, and so you can
just play that if you want. And it's got like
I think it had four different classes. You earn a
bunch of different stuff to set them up, and it
has co ops. So if you just want to do
like match made two player, or you can team up
with someone and do like these little story missions in
that same style, like sneaking through this little path and
(01:42:34):
getting like short missions done though tons of fun. But
then it's got the whole like control capture control style,
like but you're fighting PVEE, you know, but it's like
we have to get control of the zone, lock this down,
go over to that one. And I mean I'm doing
a poor job of describing that part, but it's like
four player for that stuff.
Speaker 5 (01:42:54):
So it's like it's it's co op, yeah, but with
different objectives.
Speaker 3 (01:42:59):
Yeah, but that's is how would you describe that brier
versus because the two player co op, in other words,
is traditional like story mission stuff.
Speaker 4 (01:43:05):
Yeah, you go through a story, but every control the area.
Speaker 1 (01:43:09):
You're very much trying to progress, like your character progression,
like you're trying to like build, you know, get better, gear,
get better, which is separate.
Speaker 2 (01:43:17):
It's all separate from the toll. It's completely you have.
Speaker 4 (01:43:20):
Like there's even new stuff in there.
Speaker 2 (01:43:22):
Yeah, new stuff.
Speaker 1 (01:43:23):
It's also like the whole tone of it is all
like very much like you're fighting demons and like you know,
like God Samurai and then like it's got several modes
inside of like the regular team stuff where you just
kind of like constantly building this character and you're getting
more powerful. But then they dropped the raid and the
(01:43:45):
raid was astounding, like it was so it was a
death with Samurai.
Speaker 4 (01:43:53):
Yeah, it was crazy. They did a bunch of standing
on plates and all this. It was crazy.
Speaker 3 (01:43:58):
But yeah, for further clarity to the way Legends is
is unlike the main game, and that you start with
like crap you know, rare or you know, uncommon loud,
and then rare loud and then so to speak, so
you're actually waiting to get your gold loot.
Speaker 4 (01:44:12):
Drops and all that stuff.
Speaker 3 (01:44:13):
So it's got you'll be getting like the same bow
over and over again for a long time, but it'll
have like all these different perk sets and you can
set up your builds and then again you have four
different characters, so you might be like, you know what,
I'm gonna switch to this character type. And it actually
did a good job with that too, where I ended
up playing like multiple characters. It doesn't a lot of
the thing I don't like in a lot of these
style games is like you get so locked into like
(01:44:35):
just building one character. But it was just so accessible
and it and it was not this endless grind. I
think that was what I always talked about back in
the day, is I was like, oh, I am.
Speaker 4 (01:44:45):
Trying to get to power four hundred and fifty, so
to speak.
Speaker 3 (01:44:48):
Like everybody's doing it as it but it's so accessible
and enjoyable.
Speaker 4 (01:44:52):
It is not annoying and sound, characters.
Speaker 5 (01:44:56):
Not ryan with like progression, and really.
Speaker 3 (01:45:01):
It's interesting, you know, it's not obviously it's not that
format of running around some giant world.
Speaker 2 (01:45:05):
But.
Speaker 4 (01:45:08):
It has some similarities in that sense for sure.
Speaker 5 (01:45:11):
Well it's funny because like thinking about that whole is
like we we've never got where the Destiny rage with
samuraiz Like that sounds fucking cool, you know, and it's
still one of those things. I feel like a lot
of games still have not jumped on, and like Destiny
(01:45:32):
has been out for over a decade now, like the
only time you get raids with MMOs, and even then
they're not they're not first person or they're not shooters,
or they're not samuraized. They're pretty classical MMOs. And it's like, yeah,
we're now starting to see like first persons, souls likes. Yeah, okay,
I'm getting cool bosses now and these other genres like
(01:45:54):
where are the big co op? Uh, the genre is
happening Like that sounds cool.
Speaker 2 (01:45:59):
It's cool.
Speaker 3 (01:46:00):
Yeah between that, yeah, yeah, I mean Ghost Sushimo Legends
is so good. I do wonder like what improvements and
things they're changing, but it's so good. It's like what
just put Sousimo Legends as well as an option somehow
to like like why wouldn't you you know, do both again,
Like I would totally, Yeah, I think the problem would
(01:46:20):
be like however you're building you know, all these classes
that would take but it's so good.
Speaker 2 (01:46:25):
I feel like you don't have to any stances like
you did in the first one. You have different weapons, right,
so like that's the big gameplay difference.
Speaker 4 (01:46:32):
Mm, I don't know.
Speaker 7 (01:46:34):
Yeah, well legends like the classes will be different weapons
instead of like, oh.
Speaker 4 (01:46:47):
Yeah, I don't know.
Speaker 3 (01:46:47):
I haven't followed you otay in terms of how they're
changing all that stuff. Like I noticed it's way more
aggressive now and stuff. But anyway, suffice it to say,
and I think, my when you make a good point too.
Speaker 4 (01:46:59):
Yeah, like these style of you know, co op.
Speaker 3 (01:47:04):
Not live services in the right word, but just co
op match made, yeah, somewhat live experience type stuff, is
like there's a lot of room to do it.
Speaker 4 (01:47:12):
Well, it's just it's hard.
Speaker 5 (01:47:13):
To interesting like interesting. That night rain came to my
mind because it's like you have Elder Ring, which everyone enjoyed,
has a single play experience, and they added you know,
this extra mode with co op and then like that
was really successful too, And it kind of seems like
that's what I never really thought about. What Goes to
Shima did is like you get a single play experience
Overwhelm did really well, but you can take that combat
(01:47:34):
and put into like a co op experience with additional objectives,
and all of a sudden you got like a pretty
good game. So it's kind of interesting because they they're
developing like two things side by side. All they're developing
a really good first person game. It just turns out
it translates really good to a co op game if
your players to like join each other and give them,
(01:47:56):
you know, a couple of common goals, whether it's a
raid or a boss.
Speaker 2 (01:47:59):
Or I ruin the last boss for myland. I just
want to describe how good this last boss was. I
don't even remember all the mechanics, but like everybody's like
standing on plates, like you know, like doing the doing
the thing with like random enemies attacking. But then each
person gets pulled into like.
Speaker 1 (01:48:21):
A like kind of like a like a spectral world
and you have to duel the last one one v
one and everybody on the team has to do it.
Speaker 2 (01:48:32):
I think, do you have to do it like once
or twice or three times?
Speaker 1 (01:48:35):
But if you fucked up, the whole team fails, and
like this is full on, like Perry.
Speaker 4 (01:48:42):
Oh, I do remember this now, this is.
Speaker 2 (01:48:44):
Like full on like Perry. I gotta like, I gotta
like bring the A game to the table and wats
is on the team.
Speaker 5 (01:48:53):
You know she's not yelling at me. Oh yeah, I'll listen.
I'll be blaming the lag. I'll be blaming that lag.
Speaker 4 (01:49:06):
So yeah, you I mean my mom. I was gonna ask,
do you own go Sushima?
Speaker 5 (01:49:10):
Yeah you should.
Speaker 4 (01:49:13):
You should put on your list and like check with
your chat.
Speaker 3 (01:49:15):
But like it's one of those games I think you'd
really enjoy. Just check out Legends for a little bit.
You don't have to like go too far.
Speaker 5 (01:49:21):
If you play with me, fine, I will check out Legends.
Speaker 3 (01:49:23):
Oh dude, I'd be so washed at it. Ice man tempting.
Let me let me boot it up maybe and man,
let that for a little bit, just remembering, you know,
because here's what I remember.
Speaker 5 (01:49:38):
With you. If you want to boot up Legends, have
a little play session.
Speaker 4 (01:49:41):
We got a team before.
Speaker 1 (01:49:42):
I mean, it would be nice to brush up a
little bit on it, like before the new one comes
out in October.
Speaker 5 (01:49:49):
We should do one day before comes out. That'll be fun,
that would be good. This is a single strain.
Speaker 3 (01:49:55):
Yeah, we got time before the next one too as well.
But I was gonna say either way, it could be
one to just like check out. I'm kind of curious
what the community is like now, because you know, I
assume it's still got some people playing it, but it's
an easy one to check out and jump in because
you don't.
Speaker 4 (01:50:12):
Well four PS five No, no, no, you didn't at all.
Well it is because they never made a p S
five version. I think it is all version.
Speaker 3 (01:50:23):
Well it's they made the Well no, it's it's compatible.
I think I don't think it's like a patch.
Speaker 4 (01:50:33):
I'll fact check me chat.
Speaker 3 (01:50:35):
I think it literally is just the like you know
how they like remaster stuff with a patch or sorry
it runs at sixty now kind of thing. I think
that's all they ever did with it. I don't think
it's ever gotten, like is it?
Speaker 2 (01:50:45):
Do you know if it's cross played between PS five
and PC? It's on PC.
Speaker 4 (01:50:53):
No, it's a good point. I isn't waited, that's what
you're asking. Uh did they come out of PC? Did it?
Did it this long time ago?
Speaker 5 (01:51:04):
Yeah?
Speaker 4 (01:51:04):
It took like years on that one, which was surprising.
Speaker 2 (01:51:07):
Yeah, yeah, that doesn't come out.
Speaker 3 (01:51:09):
It just came out maybe last year even something like that.
Speaker 5 (01:51:13):
Yeah, twenty twenty four, my.
Speaker 4 (01:51:18):
But don't play it on PC. Yeah, I again, so.
Speaker 2 (01:51:28):
Good.
Speaker 3 (01:51:28):
Yeah, yeah, I mean I guess you don't have to,
like I was saying, you don't have to like grind
to just check out Legends.
Speaker 4 (01:51:35):
I mean, you might get into the grind, but anyway
to cap that off, I was gonna say the heart.
Speaker 3 (01:51:39):
I remember very specifically taking a break maybe it was
even from Legends, yeah, and coming back and trying to play.
Maybe it was even for the raid, and I was like,
oh man, there's so many like shift control button things.
It's like each button is a shift that like lights
up your four buttons, you know, which is awesome, And
once you get into your brain, you're like, L two
(01:51:59):
play trying to smoke bump. You know, I got it,
and you don't even think about it. But then coming
back to it, I'm like, oh man, I gotta like replay.
Speaker 4 (01:52:09):
That's probably the hardest part about Legends.
Speaker 3 (01:52:11):
I wonder how they set that up, Like it's hard
to know how to control anything at first.
Speaker 5 (01:52:16):
If you just stop playing Legends, I.
Speaker 4 (01:52:18):
Feel like you had to play the main game and
assume that you.
Speaker 5 (01:52:20):
Like, how do you it? Is it inside the game
as a different option or is it.
Speaker 3 (01:52:25):
Interest in the menu? Yeah, I think enter Legends mode.
You know, it literally is like boom, you know, so
it's awesome.
Speaker 2 (01:52:33):
So yeah, I don't because with the story of the
band game, it's like completely different story, completely different characters.
Speaker 5 (01:52:41):
To complete off spins. You remember Division had I was
going to bring that up. Yeah, they have announced, well
they they said that they're working on a Division two.
Speaker 2 (01:52:52):
I will be there for that.
Speaker 5 (01:52:57):
Yeah, you know, I think I recently played it on
PC and I've always said this, they had the extraction
genre and nailed before it was popular. Like, it's good,
it is. It is a fun core gameplay loop. It's
(01:53:17):
very light because it was I guess it was just
like an additional mode, but like it was there with
with you know what you would want to want to play,
and there was no one in my service either, playing
like basically by myself. But it was a gorgeous looking
mode in Division one Survival.
Speaker 2 (01:53:35):
That game was good looking. Division two was good looking too.
The move out of the winter New.
Speaker 5 (01:53:41):
York City, Yeah, the snow winter.
Speaker 2 (01:53:44):
It was such an iconic look for that game. Yeah, yeah,
the move to the watching the DC like was that
summer time springtime? Yeah, I just I don't know, it
didn't quite have that.
Speaker 5 (01:53:58):
Well the winter stuffs, I think for a mud Yeah
it is. Yeah.
Speaker 3 (01:54:04):
It was like, I mean, as we were talking about
this exact topic, it was like, how do they not
just you know, like make that in division too, Like
everybody wants this, you know, like how do they not
do this?
Speaker 5 (01:54:15):
Especially what didn't even know about everything? And people were
like not a single person like yeah, I didn't like that.
Everyone's like, bro, I love survival. It's like what.
Speaker 4 (01:54:32):
Little internet issue there? Did you guys get that?
Speaker 5 (01:54:36):
Yeah?
Speaker 4 (01:54:40):
Yeah?
Speaker 3 (01:54:41):
In other words, like yeah, like extraction stuff started like
run Away, it was so popular, and we were saying
this exact thing.
Speaker 4 (01:54:47):
It's like, how are they just not making it again?
Speaker 5 (01:54:50):
You know?
Speaker 3 (01:54:51):
And so here they are there were and all they
said is like, well, we're working on it that I
don't think it's got to release window or anything.
Speaker 2 (01:54:56):
Right, how about is the Vision Tube it out now?
Speaker 3 (01:55:00):
That was I want to say, uh you know, oh no,
you're right. Warlords in New York was twenty twenty. I think, yeah,
the deal because it was the pandemic and yeah, Sime King, how.
Speaker 4 (01:55:17):
Many people still play on the Vision.
Speaker 3 (01:55:20):
They've been doing a really good job with like cultivating
new seasons and like listening to player feedback, and clearly
they what they realized was they've got a road to
Division three, which they're working on somewhere out there, and
like this is all part of that is like how
do we keep this player base energize? And that is
I'm getting the sense they understand it, like this is
worth the investment. You've got games that are easily a
(01:55:42):
decade old, you know that people still play, so.
Speaker 4 (01:55:45):
They've definitely been investing more in it.
Speaker 3 (01:55:47):
But it's you know, part of the Ubisoft craziness, So
who knows with them.
Speaker 5 (01:55:52):
Yeah, I mean it's it's pretty I think it's gonna
pretty established, like niche community, I would say, pretty sim
out to Destiny, you know, a little bit less popular,
I would say, but yeah, I would think it's getting
into it. And like looking up YouTube videos, there were
creators that were you know, I had put out a
video that was getting you know, one hundred thousand views.
(01:56:13):
I'm like for a build video. I'm like, that's pretty
good for a game that came out, you know, six
years ago whatever.
Speaker 3 (01:56:19):
So small but mighty is what I would say with
the Division two audience, and it's sortain it's like ripe
for that's what's interesting. It's ripe for a killer single player,
like right, a gorgeous set in Chicago, you know, all
the UI and I mean that's what's so cool about Division.
The sound that you were talking about it when you
when you came back to it. My owner first played
(01:56:39):
it and like, so the campaign and then you've got
all the like grind.
Speaker 4 (01:56:45):
Based stuff, this live services stuff.
Speaker 3 (01:56:47):
But then you've got stuff like survival, You've got PvP
with a dark side.
Speaker 4 (01:56:51):
It's got it all. They just have to get it
done right and done well.
Speaker 3 (01:56:55):
It's a I mean, to be fair, I wouldn't want
that task where it's like listening to what I just
it's like, yeah, we just need to do all that.
Speaker 4 (01:57:01):
Yeah, just do it all, you know.
Speaker 3 (01:57:03):
But it could I mean, they could make a movie
as well. Right, They've got it all with the Division
if they do it right. So I do love that franchise,
as you can tell. So looking forward to the next one. Yeah,
if you remember that Star Wars Outlaw was I think
helmed by Julian was the game director and he came
from that Division, you know, leading that team and is
(01:57:25):
now gone back and is working on Division three or whatever.
Speaker 4 (01:57:29):
It's it's on my list.
Speaker 3 (01:57:33):
I actually really want it because I heard like once
you got deeper into it, it was pretty cool.
Speaker 4 (01:57:37):
But there's a lot of mixed feedback.
Speaker 2 (01:57:38):
I played like the first five hours and it was
super unimpressive, Like.
Speaker 4 (01:57:44):
People say it's catched a lot.
Speaker 2 (01:57:46):
I guess, super hard to get into.
Speaker 1 (01:57:48):
It's also the main character just sucks, like just yeah,
it's like you want me to buy that. You're like
an outlaw, like a hot solo type, like out for
your own, but all you do is nice thing for people.
Speaker 2 (01:58:00):
So it's like, I'm not Bryan this whole like outlaws thing,
you know, too nice? Yeah, I mean give me a
I'm okay with having like a good guy like in
the The Guys of a Rogue. But like if you
just start off by being nice, like I'm not buying it.
Speaker 3 (01:58:18):
Well, maybe when you play longer it turns total heel
later that could be a doubt. I think you're probably
maybe that's what people are saying. It's so it's better later,
you know.
Speaker 2 (01:58:28):
Just wait, I don't know. I will. I only put
like a few hours in two I would like to
put more because the gameplay is kind of cool. In
an UBI I do want to play it away.
Speaker 4 (01:58:39):
Yeah, yeah, that's what everybody talks about.
Speaker 3 (01:58:42):
You soft can't get away from like that kind of
phrasing and like it's a UBI soft open world.
Speaker 5 (01:58:46):
You know.
Speaker 3 (01:58:47):
They went from like, oh, they did such an awesome
job for a while with Assassin's Creed. Then it was
like it is too much and far cry you know,
everything is the same like formula.
Speaker 2 (01:58:57):
Yeah, yeah, Shadows was kind of last strough. That's great
for me. I won't even buy the next one until
I see some major changes to that.
Speaker 1 (01:59:04):
Oh wow, yeah, it's too bad. Too bad. Anyway, it's
it's late. Should we wrap this one up.
Speaker 2 (01:59:15):
On you?
Speaker 5 (01:59:17):
Okay, I'm fun.
Speaker 2 (01:59:19):
You're gonna make good, all right. I just want to
make sure.
Speaker 5 (01:59:22):
I gotta get gotta get some. I'm getting hungry.
Speaker 3 (01:59:25):
Yeah, he's gonna be eating like that.
Speaker 4 (01:59:28):
You don't che.
Speaker 5 (01:59:30):
Waiting for me?
Speaker 2 (01:59:31):
Are they good eating?
Speaker 5 (01:59:34):
I don't think I've ever eaten a you Are they edible?
Everything's it's like a big turkey, big drum, big drumstick.
Speaker 2 (01:59:49):
All right, guys, thanks for joining us. We'll see you
next week.
Speaker 5 (01:59:51):
Thank you, bye bye.
Speaker 2 (01:59:55):
But