All Episodes

September 12, 2025 115 mins
00:00:00 Watts, Fran and Briar
00:11:30 Silksong w/Watts
00:25:30 Cronos: The New Dawn
00:42:40 Hell is Us
00:52:00 Rapid-Fire: What Are Our Must-Plays?
01:03:45 Destiny 2 Renegades Reveal & Ash & Iron Up
01:15:30 Borderlands 4 Early Impressions
01:29:20 Watts from PAX: Onimusha, RE 9, Pragmata
01:46:30 Valor: Mortis (First-Person Soulslike)
01:51:00 Ghost of Yotei: Legends – 2026 Too Late?



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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode I don't know of the
DCP plus side Quest podcast, Watts. I got a question
for you. You heard there's a new Call of Duty
movie they're making, right, No, oh, well, they're making a
new Call of Duty movie. Now.

Speaker 2 (00:17):
My question for you.

Speaker 3 (00:18):
Is they've never made one before, right.

Speaker 1 (00:20):
My question for you is if they're going to base
this movie off of a single Call of Duty game,
which one should they do it off of.

Speaker 3 (00:28):
Well, I've never played a single Call of Duty story,
so I have no idea.

Speaker 4 (00:33):
We went straight to the experts.

Speaker 3 (00:38):
Kowloon was a cool map in Black Ops.

Speaker 4 (00:41):
Okay, so let's go there. Is that like Hong Kong? Like, yeah,
it was cool, it was cool.

Speaker 3 (00:50):
Yeah. I haven't played a single campaign ever. I only
did uh, I only did multiplayer? Yeah, don't you? So
this is the problem. I don't really like first person
shooter like campaign PvE games. There's been some first person
shooters that I've enjoyed that were they're a PvP. But like,

(01:13):
if it's just a PvE shooter, I'm like, not for you, No,
it's it's not for me. Yeah.

Speaker 1 (01:20):
The first three Call of duty's were all World War Two,
Like that was before modern warfare, right.

Speaker 3 (01:26):
And there were there's been Call of Duty movies.

Speaker 1 (01:29):
No, no, no, I'm sorry, did I see movies?

Speaker 3 (01:31):
I meant yeah, I was like, I was like, there's
the three Call of Duty movies. What the heck is?

Speaker 4 (01:37):
No?

Speaker 1 (01:37):
I don't think they're gonna go World War two right,
Like that wouldn't make any sense. It's like you'd lose
the identity of Call of Duty. I feel like if
you did that. But those were my favorite campaigns, especially
you know, like basically playing saving Private Ryan, like storming
the Beach of Normandy, like you know, like liberating you know,

(01:57):
France from the Nazis. Like those were really fun campaigns.
But I agree with you Watts for a different reason.
I think you've got to go Black Ops because that
was the most fun campaign that I think Call of
Duty has ever produced, with find the Numbers Mason and
it turns out you killed JFK, which is pretty fun.

Speaker 4 (02:19):
That does sound like? That does sound?

Speaker 1 (02:21):
Yeah?

Speaker 4 (02:21):
Okay? Yeah, I don't know all the stories, so I'm
not an expert either.

Speaker 2 (02:25):
Any of the campaigns.

Speaker 4 (02:27):
Yeah, I always dabble in them, but that I never
finished them, but I did finish, you know, A modern
warfare two, and then I think the remake of that
was that the one recently as well years ago now,
but that one is just so solid. But yeah, I
wouldn't know, Like basically what I would say is like
I wouldn't base it on any of them. But that
was the question, the question, Oh wait, yeah, but I

(02:51):
mean I'm confirming you want me to pick from like
existing Call of Duty stories, right, yeah, yeah, no, I'm
saying no to that.

Speaker 2 (03:02):
I reject the premise of the question.

Speaker 4 (03:04):
Yeah, what's the point of the movie otherwise, you know,
like meaning you've got the games already with the storylines.
I don't think we need to explain.

Speaker 3 (03:12):
Let's just let's make it a zombie movie.

Speaker 1 (03:14):
I thought that, Oh yeah, what if you do like
a regular Call of Duty movie, but like you do
like a post trailer like add on scene that's like zombie,
or like a Pixar style like like pre movie that's like,
you know, the zombie story.

Speaker 3 (03:32):
Yes, I was just about to say, you know, like
the movie zombies.

Speaker 2 (03:35):
Yeah, like those like.

Speaker 4 (03:38):
Grindhouse or whatever. Remember how they did the like it
was segmented up and you watch it like you would
it an old drive it Like, yeah, exactly what you're saying,
show up and it's like a seventeen minute like Call
of Duty Zombies short or something, and then you roll
into yeah, that's what.

Speaker 1 (03:55):
You gotta edit it on a cliffhanger. So when they
make the second Call of Duty movie, which of course
they're going to, right, then you can continue on the
zombie story too.

Speaker 4 (04:07):
Yeah, but you're hitting on the important point. Is like
Call Duty is like covered on so much. I was
going to briefly joke and then I decided not to,
but I'll ruin it and do it now anyways. But
I was gonna say, everybody, it's obvious Brier advanced warfare.
That's what the people want, space age Call of Duty,
advanced warfare. Everybody's favorite Called Duty. I thought, do people

(04:34):
not like those?

Speaker 5 (04:35):
I actually have lost Everybody else ms to hate it.

Speaker 4 (04:40):
I don't know if I played that, But what I
was gonna say is the elements of Call of Duty
at the theater. I yeah, I mean, I guess it's
I guess part of me is thinking like it's just
gonna be like war Zone style trailers, Like you know,
the trailer is going to be a remake of like
an old Uh. I want to say, like Aerosmith song,

(05:01):
which I'm sure they've done, or it's gonna be a
remake of I mean, it's gonna have all that style,
but actually, like I don't want that personally is what
I'm it's going to be. But I almost would rather
have like a I keep wanting to say, like the
tone of Aliens or alien and I know it's not
an alien thing, but like the tone, I'd be happier

(05:24):
if it was in there.

Speaker 1 (05:25):
Oh okay, what if it did like dust till Dawn
kind of thing where it starts off you think you're
in a Call of Duty movie, but then halfway through,
all of a sudden, it turns into a zombies movie.
He didn't even see it coming, and it turns.

Speaker 4 (05:36):
Into yeah, just get Brier to direct this thing.

Speaker 2 (05:40):
He's got it.

Speaker 1 (05:44):
Amazing the comeback of Kevispacy. What if they only got
canceled actors to be in this movie.

Speaker 4 (05:51):
Oh I love this, Yes, it could be fun.

Speaker 1 (05:54):
Or they only made the bad guys canceled actors, so
you like you can kind of cheer, Oh awesome. I
got like a Windows error message, like right in the
middle of the screen.

Speaker 4 (06:03):
Let's see, are we still alive?

Speaker 1 (06:05):
That's like it.

Speaker 2 (06:06):
You know, we'll see.

Speaker 1 (06:09):
It'll be like killing nats. You're only killing canceled actors.
You feel good about it, you know, you're like that.

Speaker 4 (06:17):
Another idea in here is to take all the bad
video game movies and take those actors from them and
make that the cast of the Call Duty movie. But like,
you know, try to like undo the past. Like you
still would want to be a good movie, but but

(06:37):
it would have all the bad actors. I don't know
why that formula would ever work.

Speaker 1 (06:41):
But it's okay, Timothy, say it wasn't your fault that
the Hitman movie was so shitty.

Speaker 2 (06:45):
You'd come be in.

Speaker 4 (06:45):
Our Wait there was a Hitman movie.

Speaker 1 (06:50):
Yeah, and it had Timothy Elephant, who I just found
out is a Vanderbilt.

Speaker 4 (06:53):
Apparently, uh like the rich Vanderbilts. I know much about
the Yeah, baby can nepo a lot most of yeat
Hollywood's actors are babies. There was a good chance.

Speaker 1 (07:11):
But Vanderbilt, I mean, is that old?

Speaker 4 (07:16):
Like is that I honestly don't know the Vanderbilt family history?
Is that old American wealth?

Speaker 1 (07:23):
Yeah, and they've been rich for a long time.

Speaker 4 (07:26):
Yeah, that's why we know the name that's why.

Speaker 2 (07:29):
That's the only reason I know their name, the Vanderbilts,
well from the East Coast Vanderbilts.

Speaker 4 (07:38):
Yeah, it's a great Honestly, it's a great last name
to be rich with, you know, like it's not like
if that person was. I don't see how you have
that last name and you're not rich. You know, even
before it happened, it feels like that name.

Speaker 1 (07:54):
I bought Powerball tickets for that one point seven billion
might as well, right, I haven't haven't looked to see
if I want yet.

Speaker 3 (08:04):
Sit here with with the money?

Speaker 4 (08:08):
Wait, are you too lazy to look?

Speaker 2 (08:09):
Are you just care?

Speaker 1 (08:11):
You?

Speaker 4 (08:12):
I mean, I feel like I got that one.

Speaker 1 (08:17):
You're like, yeah, it's like Schrodinger's Powerball ticket, Like I
have either I'm both a winner and a loser.

Speaker 2 (08:24):
I don't know until.

Speaker 4 (08:26):
Yeah, but see, I was wondering. Was that it You're like, well,
I'll keep like hoping and the optimism. I'll keep it
alive because I won't get it. Or was it more
than like I should look at it, and you're like,
you know what, I just don't want to look it
up right now.

Speaker 1 (08:38):
Actually I just forgot I didn't know that power drawings
were on Monday. I thought they were on Wednesday, so
I was waiting till Wednesday, and then I found out
that the drawing was on Monday. And then I was like,
oh wait, I guess I got to look for Monday.
Now it's a thing, you know.

Speaker 4 (08:52):
Yeah, if you did win, yeah, you know, let's say
the money comes quickly, because I don't know how long
it actually takes the kid that stuff. But assuming that
you would get it a sap, what's the quickest, fastest
thing you'd do with it where you'd be spending that money?

Speaker 2 (09:08):
Are you talking like luxury not like.

Speaker 4 (09:11):
The no, no everything? In other words, what's the very
first fate from that fund you would issue you'd be like,
I'm doing it could just be credit card debt, you know,
or whatever. You're like, Oh yeah, I'm just gonna pay
off some bills or are you buying? Like you know, Ferrari,
do you.

Speaker 2 (09:31):
Want what would we could have? Match, Ferris?

Speaker 4 (09:34):
You know what great idea?

Speaker 6 (09:39):
I think we look good, Ferrari. Friday could be tomorrow
based on this information.

Speaker 1 (09:50):
I think, I mean winter is coming, as they say.

Speaker 3 (09:53):
In the Winter's coming.

Speaker 4 (09:58):
Right now, Like well, you just want to get straight
to winter?

Speaker 1 (10:03):
No, I want to get out of winter, like I
never want to experience winter again, like seal up the house.
Somebody like come in and like remodel our house while
we winter in the Caribbean. Oh okay, how about that.

Speaker 4 (10:18):
Yeah, that's a lot of planning to get that money
out the door. But yeah, I mean it's a good idea.

Speaker 1 (10:24):
I mean, realistically, the first thing I'm gonna do is
call like like an attorney and a yeah, like a
wealth planner.

Speaker 4 (10:35):
Yeah, this is this is the there you go, Okay,
that's pretty pretty responsible. I don't believe you do that.
I think the the Ferrari problem because we inevitably you
would start to like, you know, you'd be, Okay, I'm
gonna call the lawyer, you get your little to do list,
and then and then you'd be like, you know what,
I'm gonna do the Ferrari thing, and then I'll call him.

Speaker 2 (10:55):
You know what I mean.

Speaker 1 (10:56):
I feel like it would be fun to just Parker
Ferrari in the garage and not say anything, and when
my wife comes home from work, say look at what
I got hunt. Yeah, oh, you don't have to go
to work anymore. But that's not a thing anymore. You
want to.

Speaker 2 (11:14):
I'm not to bossing you.

Speaker 1 (11:15):
Hey, do what you want.

Speaker 4 (11:17):
All good ideas.

Speaker 1 (11:19):
Uh Watts, you've been playing a ton of games. What
are the games you've been playing?

Speaker 2 (11:23):
Is Hollow Night?

Speaker 1 (11:25):
So yep? Soak song? Yes, I've been playing that too.

Speaker 2 (11:30):
Yeah.

Speaker 1 (11:30):
What do you think so far? You know, like this
is obviously the sequel to Hollow Night. Metroidvania two d
Andrew on art yep, yep.

Speaker 3 (11:40):
I really like it. I think that the world feels
super alive. All of the NPCs are really endearing. The
exploration is really good, like when you find new abilities
and new new stuff always feels like it's in a
really good spot. The bosses have been really cool. There's
a lot of like really intricate animation details which have

(12:02):
been really nice. And combat, when you start piecing things together,
starts to feel really fun. The only thing that I
really don't like is there are so many gank fights
and I just do not I just do not enjoy
them period because it's.

Speaker 2 (12:20):
Being like a bunch of enemies attacked.

Speaker 3 (12:21):
A bunch of the same enemies that you fought before,
but now at the same time, so it's like now
you're fighting that flying guy who's annoying, but now he's
got an annoying spear guy with him too, And it's
like I never feel coming out of those fights. I
never feel like, WHOA, I did it. It's more so
like it feels like there's a lot of luck involved
with those fights, like, oh, they just didn't happen to

(12:43):
do the super bad move. If they do it at
the same time, it's like really hard to dodge, and
it just it doesn't feel rewarding to learn those fights.
It's just, oh, I get to do with annoying enemies
at the same time. And there's a lot of them.
There's a lot of those kind of fights in the game. Yeah,
and some of the run backs are crazy to get

(13:04):
back to them.

Speaker 1 (13:04):
They are not kind in this game to the player.
I have found.

Speaker 3 (13:09):
No, they're really mean. It's probably the cruelest game I've
played in terms of like how they want to just
annihilate the player.

Speaker 2 (13:17):
Yeah, it definitely like I don't know, I really thought that.

Speaker 1 (13:23):
Wuchang had some really cruel moments, like a lot of
like guys jumping out from behind stuff and like, you know,
but this is cruel in a different way where it's
just like you're just gonna trek for half an hour
without seeing a save point. You don't have a map
because you haven't found that person you have to buy
a map from in this game, you know, so you

(13:47):
don't even know exactly where you are, how to get
back to where you are, and you do you like
lose your currency, which is pretty hard to get at
the beginning of the game.

Speaker 2 (13:57):
Like it's.

Speaker 1 (14:00):
It's it's hard on a lot of levels, right, It's
like the save points are very far apart, the enemies
are very far apart. They are very aggressive in like
kind of hard to dodge ways, especially before you have
some of your better abilities, and then you you have
to grind them if you want to buy everything that
you find at like the vendors, right, because it's like

(14:21):
the economy is it's tough.

Speaker 2 (14:24):
It's like it's really tough.

Speaker 1 (14:26):
You're not going to naturally just like save up money
even if you don't die, or even if you can,
because you when you die, you drop your stuff and
you got to go back and recover your body. It's
one of those. But man, it is a pretty game.
It's all hand drew art. It just looks awesome and
animated very well, it's got one of I want to say,

(14:47):
just like soul to it. It's just like everything just
it feels like they just like poured like love into
everything and it just it just kind of flows out
of it.

Speaker 2 (14:59):
It's very pretty.

Speaker 1 (15:00):
It's just an intriguing world, just like Hollow Night was. Like,
if you liked Hollow Night, this is like a no brainer.

Speaker 5 (15:06):
Oh yeah, I would say if you didn't like Hollow Night, though,
I don't know if there's anything here that's gonna be like,
oh yeah, this is.

Speaker 6 (15:12):
Yeah.

Speaker 3 (15:12):
I think if you played Hollow Night, I don't think
there's gonna be anything here that will grab you and go, oh, well,
this is a different story. The game is. The game
is really really punishing and especially well I'd actually find
So it's weird because I'd go like a long period
of fighting bosses and I would like maybe two or

(15:33):
three try them, and then I get to a gang fight.
It takes me like an hour, and then I'm like, oh,
I'm in this one area that's really really hard, and
then I'm chilling for a while. So I have a
lot of those experiences. I don't have a lot of
like it's easy. It's getting hard to getting hard to
getting hard to get. The progression isn't like kind of
smooth in that way. It's a lot of like, well,
this has beating my ass. This is fine, this has

(15:53):
been my ass.

Speaker 1 (15:54):
This is fine.

Speaker 3 (15:56):
But there's there's a lot of very challenging platforming in
So Song as well. So I would say if you're
not a fan of that, you're probably not gonna love
the overall experience of the game because there is a
lot of that, and they expect you to be pretty
perfect with your uh, with your platform.

Speaker 2 (16:13):
Yeah, I was.

Speaker 1 (16:14):
I've been playing on the Switch too, and you know,
the Switch to you has that like weird deep ad,
so like, this is a game you want to play
with a deep ad. So I've been using the analog
stick and I got to a platform in part where
I was just like, so, you have this like a
dive kick that you can use to kind of like
bounce off of like flower buds kind of things, and

(16:37):
you have to do that in succession several times, and
the dive kick goes diagonally it's forty five degrees. Yeah,
so it's like I just I couldn't get it done
with the analog stick. I had to dock my switch
and use like a real grown up controller with a
deep pad, because I just couldn't get it done with

(16:59):
the analog stick. But on the other hand, though, it's
been a pleasure to play on the switch too because
the screen is so big. It just looks gorgeous on
the switch too. It's so it's so cozy a game
to like have hold in your hand. You got to
do so much exploration in this game, so you're just
kind of like wandering around so much, just like uh,
you know, you know, doing metro vaneous stuff that you

(17:21):
spend a lot of time just kind of like searching around.
Even before you find a map, every area, every new
area you go to you have to buy. You have
to find the person who sells the map and then
buy a map with rosary beads, which hopefully you have
enough rozer beads, hopefully, you know, you didn't just go
spend five hundred of them on a key and now
you can't buy the map, you know, like.

Speaker 2 (17:42):
Yeah, it's yeah, it's tough.

Speaker 4 (17:44):
Yeah on switch to By the way, it so you'd
say it performs well, like it doesn't like distract you
in any way.

Speaker 1 (17:52):
It seems to I haven't noticed any performance problems.

Speaker 4 (17:55):
Awesome.

Speaker 1 (17:56):
Yeah, yeah, I haven't noticed anything there. You buy like
the Switch version and then it has like switch to update.

Speaker 2 (18:04):
I did play.

Speaker 4 (18:05):
I was wondering, is it a switch game with like
some overclock switch to enhancements or anything, or you're not
sure it's I don't know, but it's not a switch
to proper game.

Speaker 1 (18:15):
Is that right? It might be because like they sell
you the Switch version, but then they have like switch
to like a switch to download that's a separate download.
So I really I have no idea, you know.

Speaker 3 (18:27):
Interesting.

Speaker 2 (18:28):
Yeah, I played. I played the PlayStation.

Speaker 1 (18:34):
Five version. It took me a minute to figure out
how many PlayStations there are, and I didn't notice any
difference in like the early parts. But obviously I didn't
like I haven't been playing both as I go, I
just kind of switched over to the Switch version. It Also,
it really does a good job with the HD rumble

(18:54):
in the in the joy cons. It does outstanding. Yeah,
the best use of those joycons I've ever felt.

Speaker 3 (19:03):
Yeah, you can feel like every step from Hornet, you
can feel the old steps and everything. So they've done
a really good job with that. It's I mean it's
really just the thing with holl And I and with
Soaksong is that it's just a really, really really good metroidvania. Like, Yeah,
the exploration feels great, getting lost in the world feels good.

(19:25):
There's all of the platforming that you would expect, there's
challenging combat that you would expect, your unlocking abilities at
a good pace, and you're like, oh, right, I had
that thing back there that I can go, and I
can go and explore now. And I actually haven't found
the backtracking to be annoying in Soaksong, so I think
they've done that quite well. Like you unlock the fast travel,

(19:46):
you can fast travel to the points. It's quite easy
to see on the map where you haven't been, even
if you don't market, because you can see a very
clear like there's clearly a corridor here, it's very obvious
to tell that there's something there. So you're like, Okay,
there's a thing going up top. I probably can reach
that now I have this ability or whatever. So I
found backtracking to be pretty pretty smooth too, because I'm

(20:09):
not really I've I've been playing a lot of games
where there's no map and I have to figure it
out and there's a lot of backtracking, so I'm not
really in the best mood for a Metroid vein, and
because it's like all I've been doing is getting lost
and trying to figure out where to go. But even
with not being in the mood, like, I haven't found
that part of the game to be annoying at all.

(20:32):
I think that's been I think it's been really good.
The only thing that's annoying me has been the gang fights.
The gang fights, I do not like them. I don't
like how many there are. The individual boss fights are incredible,
and I would much prefer to have like a Look,
it's a new thing that I haven't seen before, and
I have to learn it and I get to go
through a process of learning it instead of Okay, I

(20:53):
have to deal with three flying assholes, let's see how
it goes this time.

Speaker 2 (20:57):
Yeah, there are a lot.

Speaker 3 (21:00):
It's it's a it's a very you can see. You
can tell right away why the game took so long
for this very, very small team to make. It is
just full of beautiful details. Like I found an NPC
the other day that they play like a dice game
with you, and just like the little animations they do
with their hands and the dice. It's just so so

(21:22):
lovingly made. Yeah, it's really pretty. Yeah, it's a it's
a very good game if you're looking for that kind
of game. But yeah, I do think if you're like
I don't like platforming and I'm not really wanting to
play a Metroyvania, you should not play solk Song. I
don't think you're gonna have a good time with it.

Speaker 1 (21:39):
That's fair, it's just but it's it's a.

Speaker 3 (21:41):
Very good Matchroyvania. So if you're interested at all, Oh,
you've enjoyed those games at all, then you probably will.
You probably will like this one because it is going
to be one of the best that you can play.

Speaker 1 (21:51):
I have noticed that the combat in the early game
felt really clumsy to me after having played Shinobi.

Speaker 2 (21:58):
For like two weeks.

Speaker 3 (22:00):
Yeah, yeah, yeap.

Speaker 1 (22:01):
Like Shuanobi, I feel like a badass ninja right Like,
it's just an amazing ninja and I got all sorts
of moves at my disposal. I got I got like,
you know, like I can get people down to low
health and then like zip around the screen and like
execute them all and blood disguston everywhere, and I'm doing
all sorts of ninja abilities, and I got dragons coming
out out of my ass and like killing everybody, and

(22:22):
I'm you know, I'm just doing all sorts of badass
shit as a ninja. In Silk Song, I can swipe up,
I can swipe across, and I can do a dive kick,
and that's it for like a good while.

Speaker 2 (22:35):
Like it's it's a slow starter as far as getting
new abilities.

Speaker 3 (22:38):
Goes, and that's it for a lot of the time. Actually, yeah,
probably you're probably like you're probably like well like fifteen
hours deep. I mean you get like tools and stuff
which you can throw, but like until you get like
a thing that you can really make use of, yeah, engines,
it's a while. Well, because I felt the same way
when I was when I was playing Silk Song, I
was like, man, But Shinnobi two D combat, I think

(23:02):
is just absolute peak of its genre because right away
it's a feeling of and and like that's kind of
the point with some some of those games like Soak Song,
where you aren't super fluid and have a bunch of
stuff at your disposal, But with Shanobi, it just feels
so good instantly, and it feels so natural to piece

(23:24):
everything together, and it's so smooth and so snappy that, yeah,
if you go from one and one to the other,
you're gonna be feeling a little a little slow and
a little clumsy.

Speaker 1 (23:34):
Yeah. Yeah, that's why i feel a little slow and
a little clumsy. I'm getting through it.

Speaker 3 (23:39):
You can get different crests and then that you don't
have to deal with the forty five degree Yeah.

Speaker 1 (23:43):
Down, I haven't gotten that yet. I'm looking forward to it.

Speaker 3 (23:47):
That's that's my favorite thing to find. Yeah, I went
back to using it and I was like, I like
it in a way because like, you do have more
range when you bounce with that, so if you are
hitting it, you do have more or arrange with your bouncing.
But yeah, it's it's it's tricky. It's definitely tricky. The
finding crest is really fun though. For those who don't know,

(24:07):
cress will change basically like your moveset of your weapon,
So it changes your running attack, it changes your dive
and that, and it also changes the type of amulets
you can equip. I don't know if they call them amulets,
but I'm calling an amulet. But it changes the different
type of amulets you can equip as well, so you

(24:28):
can change your play style quite largely with different different
crests and what you choose to put in the cress
and finding those is really fun because you're like, oh,
get to try out a whole new way of playing
the game.

Speaker 1 (24:44):
Yeah. I'm still I'm gonna stick with it. I want
to finish this game, but you know, I'd rather be
a playing Shanobi.

Speaker 3 (24:54):
I think that's fair. I think I think that's I
think that's totally fair. I go through periods of the
game will like, Wow, this is so amazing, and I'm
like this game is just beating me. Just I feel
like I'm just constantly being hit over the head with
a stick. Yeah, and then you get and then you're done.
You've you've gone through being hit in the head with
a stick and now you're gonna hit in the head

(25:15):
with a bat, and it just it just keeps good.
There's never any like, wow, I'm no longer getting hit
in the head. It just keeps just keeps going. This
keeps going.

Speaker 1 (25:32):
Frand what have you been playing?

Speaker 4 (25:35):
I've been on Kronos actually, so yeah, Thankfully it worked out.
I was able to keep my word and saying I
was excited about that one. I love that genre, as
I've often praised like Dead Space twenty twenty three and
said you should play it, and I don't think you
ever did, and you should still. But yeah, anyway, so

(25:56):
Cronos the New Dawn, which was the bloomber team project,
you know that did what Silent Hill to remake and
Medium spooky games, yeah, like Medium before that, so well
known to set a spooky atmosphere and stuff. So yeah
to me, And I know WATS has played a little
interested to hear a bit of her chiming into. But

(26:17):
I've put in twenty some hours now I have a
feeling that I'm approaching the end, but I have no idea,
so not done yet. But I love the vibe. I
love that it's basically to me, it takes like lots
of notes from you know, Resident Evil. You've got an
inventory you got to manage, which does include like your guns,
which you're gonna assume assigned to depads if you're playing

(26:40):
on controller, and so yeah, it's got an inventory management
system and it's very linear overall, right, I mean you're
just kind of going forward through this mysterious world set
in Poland, by the way, something going on. I guess
Cold War era, but you've got these future Elmand vibes

(27:00):
of this traveler from somewhere the past, the beyond. I'm
not totally clear on that, but but yeah, anyway, so
I really like the vibe. I'm fine that it is
very resonable, inspired with like a slow footed, you know,
dead space feel, because you're in this big suit kind
of clomping around, so you do you don't move very

(27:21):
fast all the shots you take as well. You're actually
pretty much encouraged to charge your shot because you need
to do damage. Kind of waste a bullet if you
only like pop the trigger too fast. And so every
fight is kind of intense when you get into these
fights that you know, you really got to watch your aim.
And they made the guns pretty like floaty, you know,

(27:43):
with a lot of recoil. Yeah, but it's third person
and like very intentionally you really want to be mindful,
like I better hit them in the head or if
there's a weak spot or something like that.

Speaker 1 (27:54):
You recommend playing this one on PC with a moss
and keyboord. Did that make it a little easier?

Speaker 4 (27:58):
I dabbled with it and it's just not as comfortable,
but you totally can.

Speaker 2 (28:05):
Yeah.

Speaker 4 (28:06):
I don't know why. I usually would play a game
like this some house and keyboard of games going for Yeah,
like the way the guns are, it's it's very like
feels designed for the controller. Also, though I do have
I guess ten and it instead have been keeping an
eye on, which is maybe part of why I was like,
you know what, I'm not gonna play as a mouse
and keyboard, but it is easier to aim a mouse

(28:27):
and keyboard. Yeah. Ye, but yeah, I really like it overall.
It definitely you know, it's not like, oh my god,
you know, it's just doing things that I find to
be surprising or brilliant, but in a good way. I'm like,
this is what I was looking for. I would have
moved off to tryout Chenobi or try out Hell is
Us or if I didn't enjoy it. So I've definitely
been enjoying it. The pacing is solid overall, it's definitely

(28:50):
you know, just to make sure to fully set things
up here. It is a very moody walk around experience.
That's a big thing that Bluebridge just does with moments
of intensity. And so when people ask me like is
it like dead spaces like Resident At least to me,
it's a lot more of that moody walk around with
these spice in intensity. You'll get into sudden like fights

(29:12):
where you're getting overwhelmed and you got to be real
careful to again hit these shots, conserve your AMMO, craft
ammo on the fly and stuff sometimes depending on your resources.
But there's not like huh mid fight, Yeah, mid fight.
And they actually did this really cool thing where I
don't know if any other games had done it, probably yeah,
they have. But all of the craftables, whether you hold

(29:34):
the button or hold the dpad, if you have the
right crafting, you know, items for that, you can just
hold it and it'll oh while you're like walking so yeah,
you'll be walking away from something like oh about it Health,
you just hold the health button and you're like, oh,
thank god, I have the resources that it's like, and
then that'll craft it. You still have to use it,
of course, but anyway, I'm definitely enjoying it. It starts

(29:56):
to introduce some more upgrades and more things to the
pace of things. It definitely starts to amp up a
bit more as we go. We'll see how it finishes.

Speaker 1 (30:05):
Up one of my defding memories of playing The Last
of Us. The first one was like mid combat, going
into the menu and crafting more like, I'm just hoping
they don't like rush.

Speaker 2 (30:17):
Up on in the menu.

Speaker 4 (30:19):
Been there? Thanks for this, Yeah, this one. That's why
it's nice. Everything is like shortcuts on your controller that
it works pretty well.

Speaker 1 (30:25):
Yeah, Wilin was talking about this one last week, and
I really wanted to check it out. I just kind of,
you know how the night just kind of happened. But
I really like to play this one. Yeah, I'm a
little intimidating because everybody's saying, like the AMAO economy is
just brutal.

Speaker 3 (30:41):
Yeah, I heard people say I think that was too hard,
but it's quite I think it's quite well balanced. Like
anytime I came out of a fight, I was like
within either zero or like one bullet left, So it's
it's really tight for sure. I definitely have been in
a situation where I don't have have a lot of
bullets and I have to keep running back to the

(31:02):
safe room and getting the thing the light things on
fly at fire the torch and then attempting to punch
them to death.

Speaker 4 (31:09):
So I have to keep doing into like that's that's interesting.
I've definitely been close to that situation, so I don't
know what in my place sty I'll change that. But uh,
I've actually I've always gotten down to like the last
bullet or so. There's been one enemy I had to
punch to death, just like actually now that you're talking
about there was one enemy that I I chose to

(31:31):
do it though I was able to get away, and
I'm like, I'm not letting this. Yeah, out of spite,
I went back.

Speaker 3 (31:36):
And like, it's not a thing you want to It's
not like you know, it resident evil. Sometimes you feel like, okay,
I'm getting kind of low one imo, let me just
go switch to doing some melee stuff. It feels very difficult.
You definitely wouldn't want to fight an enemy from full
health to zero punching. You're gonna get hit for sure.

Speaker 4 (31:57):
And yeah, maybe before we hear more about what you thought. Overall.
Another good thing to point out that we talked about
last week with it is the way the enemies, you know,
the intensity is like they they eat each other effectively,
they assimilate and get armor and get upgrades. By if
you have bodies on the floor and there's enemies around,
they're gonna go like like try to like you know,

(32:18):
suck up one of their friends and turn into a
stronger enemy. So there is this panic of like, no, now,
I'm gonna kill this thing now before it gets worse.

Speaker 3 (32:29):
Yeah, and when it when they merge, oh god, yeah,
then you're definitely gonna run out of bullets. Yes, because
they take so long to kill.

Speaker 4 (32:35):
That's the panic. But yeah, I know you. I don't
know if you played five or ten hours or would.

Speaker 3 (32:40):
You think how much I've played? I played eight hours.

Speaker 4 (32:46):
Nice.

Speaker 3 (32:48):
I really like, I really liked it. I really like
the whole vibe of the thing. I really like how
the suit feels because they've done a really incredible job
of making the suit feel heavy, like it it feels
like you're wearing that big suit, but it doesn't feel
clunky or anything like that in my opinion, I just
it just it feels heavy, and they've done a really

(33:08):
good job with the way that they animate movement and
all of that to make you really feel like you're
in this this big suit.

Speaker 4 (33:14):
You can't you can't really run.

Speaker 3 (33:17):
No, no really, when you kind of see her like
do a big a big she kind of falls over
a little bit.

Speaker 1 (33:23):
You can't even do it quick turn right, Like you
can't do like a quick one.

Speaker 3 (33:26):
No, you can't do a quick turn.

Speaker 4 (33:28):
No.

Speaker 3 (33:28):
It's all very like intentional shooting, intentional moving, intentional everything. Yeah,
I really enjoy the uh everything, all the story stuff.
Like I've been reading everything. I've been picking up everything,
reading everything, like really paying attention to everything I can,
and I've I've really enjoyed that. Like at no point

(33:49):
was I like, oh God, I don't want to read
this thing. Everything I found I was interested in.

Speaker 4 (33:53):
Yeah, maybe just to pause on that for I. You know,
I'm never good with Laura. I'm always like kind of
half chatting with my chat and and I don't love
like stopping in gameplay to read stuff. But I've actually
read like a ton in here because it's actually all
the I noticed all the audio recordings. So there's audio
recordings and they provide the paper or the readout of it,

(34:14):
so you can kind of do both at once, which
is really nice. But they're only about thirty seconds every
time long. Yeah, and the same with the notes, like
there are only one two or three pages and pretty
easy to read, like style and fond and all that.
So I've I've yeah, it's been really interesting, and like,
I don't know, if you've got to it wats. I
won't spoil anything, but I don't know if they're using

(34:35):
real footage from like, you know, World War two themes
and it actually yeah, yeah, the developer is Polish. Bear
in mind, I believe in Krackoff, which is like right there,
you know, in terms of the Holocaust and World War
two and all, and it has themes of this. Yeah,
that's not what the game's are about. I don't think,
because I'm finished. There's a lot of like theme your association. Yeah,

(35:02):
your first reaction, I think most is like, oh was
this developed during you know, COVID, because it sounds like
all the notes are referencing, you know, getting a plague
unleashed and the society like doesn't know if they can
go outside or not, and you know, should they take
your shot? Should they listen to the doctors? But I
don't know that that's what it's about necessarily.

Speaker 3 (35:20):
Oh, it's interesting because the main character actually she doesn't
know what it's about really, Like she's the main character
is like I have a purpose to fulfill, but she
doesn't really know anything. Outside of that, She's just like,
I gotta do this thing. And I think that's interesting
because you as the player are learning about it at
the same time as her. And I actually also really

(35:41):
like the style of voice acting that they've gone with
for her and the other characters that you meet that
are in her similar spot, because they're very kind of
like monotone. Yeah, they're very manto And I really like it. Yeah,
I really I really like it.

Speaker 4 (35:57):
And you collect cats, yes, oh, the cat collection is solid.

Speaker 5 (36:02):
It is.

Speaker 3 (36:03):
And someone was like, why do you collect cats? And
I'm like, from what I can tell, I think it's
just because they're cats. I hope I think you're collecting
cats because.

Speaker 2 (36:13):
They're cat stupid question right, yeah, from cats.

Speaker 4 (36:20):
I'm still not sure from a story side either, outside
of one, I think the developer loves cats, and this
is helped clear.

Speaker 6 (36:28):
Uh.

Speaker 4 (36:28):
You know, you do get good drops. The cats effectively
like sort of bring you really good upgrades, so a
rare moment. Yeah, it's a nice little upgrade. But thirdly,
I was gonna say, I think potentially maybe they did
it to like humanize this traveler slightly in those moments.

(36:49):
It's like the one it starts to develop in the story,
by the way, but it's the usually the first time
you see it, you're like, oh, it's really nice. To
the cats. Anything else, you're like, you're so sort of
monotone at first.

Speaker 3 (37:00):
So she's very monotone and very like she does not
matter very It's like, I have I have a goal.

Speaker 4 (37:06):
The goal is this terminator.

Speaker 3 (37:07):
Nothing else matters. But yeah, you have that the moments
with the cats, and the same thing with when you
meet another character in the game and they go on
a very long monologue about cats, which was great. Yeah,
and I found hilarious and it was amazing. But it
does also make you. It makes you, Yeah, it humanizes them.
You're right, it does.

Speaker 4 (37:26):
Yeah, it could be a combo there, but so yeah,
So it sounds like you like the vibe, the lore,
some of the intensity of the game play so far.

Speaker 3 (37:34):
Yeah, I've been I've enjoyed. Uh, I've enjoyed all that
I've played so far, for sure.

Speaker 1 (37:40):
Nice.

Speaker 4 (37:40):
Yeah, I would put out there, I think, you know, again,
only twenty hours in. We'll see. I don't know how
much more there is to go. I want to steer
clear of that stuff normally and just let it unfold. Yeah,
things that people will likely complain about if you're like
not sure you're on the fence. But for me, I
was like, I'm looking for a good to great game
in this genre survival horror that um inspired by residuebal

(38:03):
Dead Space, that all ticks all the boxes for me,
because honestly, I feel like there's not too many games
that do it and do it well, and so it
delivers on that. But anyway, things that I think, yeah,
might stand out to people. Uh, the combat itself is
it can be a little one dimensional throughout I think,
although you'll start to see some new enemies and they'll

(38:26):
do some new things. Like everything is generally like very
slowly paced. Like weapon upgrades, it's very like I said,
charge bullet type stuff. You do get a couple other
weapon upgrades and stuff that are they are different, and
you can reset your weapons, which I do really appreciate
because given the style of the game, you might hate
like charging up a pistol or a shotgun, and eventually

(38:48):
you can have some like automatic style things with a
little more flair to them, and there is a way
to like reset and play into that. But when you
shoot and fight the enemies like you were saying, the
malee like it just sort of hits them and there's
like a I mean that's small like knockback, but not really.
It's not a melee combat. You can't really like push

(39:10):
them away. I mean there is no like push them
away and then hit them or anything like that. And
even they have stuff like you can shoot them in
the leg technically, I've found personally I don't. It's just
it's nothing like dead space where you would first I'm like,
I don't want to do that because there's a waste
of my bullet and time. In most situations, I'm like,
I just need to shoot them in the head yep,

(39:31):
to die. And yeah, in other words, like when you're
shooting and they tend to not like it's not like
they're just memory. It's not like more than kind of
just getting smacked with hopefully a heavy shot that staggers
them has been you know the way that I play,
And like you were saying, you can burn and have
limited resource and that is you know, one of your
most powerful tools as well. Yep. But yeah, i'd be

(39:54):
curious though. Yeah, it's solid. And then outside of that,
because what I was saying, pace wise, you go from
just kind of that moody exploring the silent hill town vibe,
almost even interiors of old Eastern block hospitals, and there's
a lot of like scrawlings on walls and stuff like that.
But it can be very like gray and foggy and

(40:15):
you're just walking around sometimes looking for stuff. And I
think for some people, I'm not saying it's a negative
for me at all, because it's been contained. I don't
get lost or aft the backtrack too often. Yeah, but
I think some folks might be like, all right, come on,
I'm just looking for the next fight, you know, And
if you're in that camp, you may not.

Speaker 3 (40:32):
It's not Yeah, it's not really that kind of game.
It's very like very atmospheric, very creepy, very like slowly
uncovering this world and who the people are and what's
going on. And if you're into that, if you're into
like a creepy sci fi story like that, I think
I think you'll dig it because the environment it's nice,
it's good.

Speaker 1 (40:50):
It's like my fatal Yeah, this genre, yeah, crazy sci fi.

Speaker 4 (40:55):
Yeah, I love it nice well in Survival hor Yeah,
So what I'd say is I think I said it
last week that I was hoped I already had played
some last week, right, But anyway, if you like the genre,
wish list it, it's definitely good enough to play. Regardless.
If you like the genre, I think some people really
dig it, and I'm curious to see how it kind

(41:17):
of wraps up and if it feels super rewarding through,
you know, getting to the end of it.

Speaker 1 (41:22):
Brand pop quiz. Should I buy this or should I
check out dead Space on the PlayStation five for twenty
two dollars.

Speaker 4 (41:33):
Dead Space twenty twenty three? You mean the yeah, so
for stars Actually you should double check that. I think
PlayStation Plus or it's free on one of them at
this point, is it? If you have like the premium,
so double check. And it may even be on like
game Pass at this point, so you might be able
to save the money. Although you know me, I'm always
rooting for supporting the developers, and in this case, I mean,

(41:54):
they're fine up a mode of working on Battlefield now.
But buy it if you want it. Oh so this
actually came up in my chat and so great question.
But effectively I said, if you like this genre, you're
looking to get into it, but you haven't played dead
Space twenty twenty three. Yet that game is a banger,
and it's still a banger. It's so good they added
stuff to it. You should play that first if you're Yeah,

(42:17):
if you're worried about time, but make sure to put
this one on the list right after. If you haven't, okay, yep,
or go either way, but yeah, or you could warm
yourself up to the culmination of dead.

Speaker 2 (42:28):
Space twenty well, I've had a gift CARDO.

Speaker 1 (42:31):
There you go.

Speaker 4 (42:32):
No, seriously, dead Space. You can tell I love this genre.
Obviously I've said enough. But dead Space twenty twenty three
is awesome. So and this is really solid to.

Speaker 3 (42:46):
Another game that I played that I'll bring up because
it came out at like very very close to Kronos.
It came out on September fourth, and Kronos came out
on September fifth. Okay, of course, I think both of
them had early access, actually like pay extra for early access.
I think both of them did. But Hell Does is

(43:10):
an open world action game. But the main thing that
they're going for is they don't give you a map,
they don't have any markers, and the game is created
to give you that experience of like talking to the NPCs,
reading things, paying attention to your environment, and it does

(43:30):
a really good job of that. Like I never felt
like I was lost, there was It was very easy
to tell where you were going and where you had been.
There are very clear markers of where to go. And uh,
I think I think they they clearly wanted to make
a game where you were paying attention to the world
and not just following Marcus like Okay, check this, okay,
follow the map, Okay, guild there, and they did it.

(43:52):
They did it really really, really really well. I've enjoyed
it very much. And another thing is so this it
has like a sci fi thing going on. There's like
this ancient civilization and you're trying to figure out why
these weird monsters are there. But the thing that caught
me by surprise because it is taking place during a

(44:12):
civil war in this country. They are not shy at
depicting what actual war is like, like not shy at all.
So you'll come across a pile of dead people, innocent civilians.
You'll have like a man cradling his wife with his
child next to him, and they've passed away. You went,

(44:34):
I went to this village and there's a tree with
people hanging from it, and then there's graffiti on the
wall that's like, there's the name of the people. I
can't remember the name of the two faction of people,
but it was like the name of the people, and
then it said family tree and as a the graphic
is them hanging. It's like very and like a lot

(44:58):
of there's a lot of games that they are pretty
honest about war, but this is like very very real
and very honest. And yeah, Necho Meach brings up there's
a woman who talks about the fact that she was
one of the people who hung those people in the
tree and now she has to entertain the soldiers every

(45:18):
night and she deserves it, is what she say. So
it's just it's a very honest and real look at war,
and they do not shy away from it, and it's
it's a very good depiction of what happens when two
sets of people no longer view each other as human
and they just view each other as like disposable, disgusting,

(45:39):
evil enemies that they have to get rid of. And
it is very honest about that. So that that was like, well,
every time I turned a corner, I was like, oh,
Jesus Christ, oh God. And then you walk you're in
this village that they've taken over, and some of the
soldiers are very much so like, oh, it was so
great to kill these guys. And you walk in a
house a man just sitting in there with like two

(46:01):
dead people in the living room, and then you talk
to some soldiers and they're like, man, I know that
what's going on, but this is like this is a lot,
and they're starting to kind of regret it. And that
is done really really really well interesting, which which it
was like, looking at the game, I don't actually think
I knew that at all about it. I know that

(46:22):
there's puzzles you go around and you're solving like pretty
cool puzzles. It's an open world. It's an action game,
and uh yeah, it's it's like this explorative experience.

Speaker 1 (46:35):
But I wasn't is it like a survival game or.

Speaker 4 (46:40):
No.

Speaker 3 (46:40):
I would say it's not like a super fast paced,
crazy action game, but it's definitely like you have different
melee weapons, you have kind of like magical melee weapons,
and part of the story is you figure trying to
figure out who you are and who your parents are
and where this kind of magic comes from because your
weapons seem to be similar to what the enemies are

(47:00):
made out of, these white guys.

Speaker 1 (47:02):
And it's getting why.

Speaker 3 (47:07):
Figure out what's up with the white guests? Yeah, so there,
there's that. So combat is very like you are capable
of taking down these things. You've got the tools necessary
to take it down. But yeah, it was Uh, I
haven't spent a ton of time with it. Let me
check how long I have in the game. Everything's coming
out at the same time, but I have also like

(47:28):
eight hours and the hell is us? And again, really
enjoyed reading everything. The environmental storytelling is really really good.
Their depictions of things have been pretty incredible. And yeah,
I think if if you're looking for a game where
you want to get lost in the world. It's also
beautiful and has no performance issues at all, and it's
a UI five game.

Speaker 4 (47:49):
I was gonna ask the no hitching, Yeah, I know
I could.

Speaker 3 (47:54):
I was playing at like a hundred fps with everything max.

Speaker 4 (47:59):
No nothing, no frame Jenny, no no frame jem beautiful.

Speaker 3 (48:04):
I mean they have frame jet, but I was at
like a hundred fps, like super smooth, no problems at all.
Really really, and this is a pretty small team too.

Speaker 4 (48:13):
Yep, pretty small, you know, rogue factor, I guess fact, yeah,
this one. It definitely. I remember the thing that originally
had caught my ear was they were I watched some
trailer video or otherwise. They were talking about how like
map and all that, the philosophy and like how they
don't want to hold people's hands, and they're like, we
want to go back to like letting people explore worlds,

(48:34):
and like, you know, we get that, you know, objective
waypoints and stuff is nice. But anyway, I just like
the way they framed it, and then like I saw
it and I was like, oh, actually looks really solid.

Speaker 3 (48:44):
So it's been it looks really good grad too. Yeah,
And so for it to be performed so well on
UI five and looks so good, I was. I was
definitely impressed with that. It's it's a game where it's
like so it's definitely a double a game. It's not
a trip play experience, and I think there's definitely gonna
be some like I know, people who have played further

(49:06):
into the game, is not a ton of enemy variety
is something that's brought up a lot, and they start
to get a little tired of some of the puzzle
stuff that they do. But it's one of those games
where it's like, I think they've really done something pretty
special with exploration and the world building. The world building
is really really phenomenal. The world building really is incredible.

(49:30):
So it's one of those things where it's like, I
think this is a good game, and I think the
next game that they make, which hopefully they can make
another one and really delve into all in on this
would be a great game. But definite if you're into
stuff like that, if you're into like really great world
building and sci fi war torn, definitely check it out.

(49:52):
It's also not a full price game. It is fifty dollars,
so nice.

Speaker 4 (49:58):
Yeah, you know, funnily enough, I was. I was just
double checking the details there. I think they're up in Montreal,
Quebec there with you know, Motive who did Dead Space
remake and all that, as well as ub Soft and
like there's so many talented devs up there, because I
think a lot of it was u be Soft and
then what was the studio that did day Sex, which

(50:21):
actually they have a direct connection too as well, but anyway,
uh well, it was Idol Sponsoral. That's what I was thinking.
About now. I don't know if they have that name still,
but anyway, funny that all this great stuff coming out
of Quebec still, which is really nice. So I wouldn't
be surprised in other words, if some of these folks
worked on like assassins and you know, maybe some stuff

(50:43):
at Motive as well as you know, just that general
like culture and upbringing. It's a very strong development community
up there, so not so.

Speaker 3 (50:51):
Yeah, it's it's hard to do really good world building,
it really is. It's a man, they did a really
good job.

Speaker 4 (50:59):
Yeah, yeah, I'm keeping it on my list.

Speaker 3 (51:01):
I don't you know, I know it's impossible. I can't
finish anything because it feels like a new game is
out every week.

Speaker 4 (51:07):
If not less than that, you're doing a good job though.
You know, we've talked about this in the past where
it's like and you know, I've made fun of myself
and you've made fun of me as well, but like
it's okay to like play Cronas for eight hours and
if you don't get back to it, at least you
did try, Like there's nothing wrong with that.

Speaker 1 (51:25):
But it is, as you know, folks feel finished, like
the rest of my life, well, it.

Speaker 3 (51:35):
Is unfinished for the rest of your life.

Speaker 4 (51:39):
I always have to explain my worry is is less that, oh,
I don't mind putting it in a little time. It's
more that I'm worried that I'll like it, which can
it creates a bigger problem of like like right now
and I think I'll like Hell's Us, right, yeah, I
think I'll like Shanoby a lot. But if I touch.

Speaker 3 (51:59):
Yeah, yeah, yeah, it's like it's like a taco bell.
Yeah yeah, you go in, you know, go in, you
got your fujii.

Speaker 4 (52:08):
Atually, let's let's get a rapid fire. Rapid fire. What
is like on your serious you're just fired off? You know,
I definitely want to try these you don't maybe you
don't know if you're gonna finish. What are some games
where you're like, yeah, I didn't get on this and
this and this, Like what's your quick like list of
stuff you have to play? I mean not soon necessarily,

(52:30):
but just you have to play and it's on a list.

Speaker 3 (52:33):
Uh, we're starting from from now onwards or the past, like.

Speaker 4 (52:38):
All the way through the but stuff that you're really
serious about keeping on a list, and you're you're like,
I gotta play this.

Speaker 3 (52:44):
Uh well yeah, Chronos was on there, Hellas was on there,
Soak Song was on there. Coming up, we have Silent Hill,
f we have No I'm Not a Human, Ghost of Yota,
Ninja guid In for uh, where the Winds Meet? I
think those more.

Speaker 4 (53:01):
I have a list at least I bet.

Speaker 3 (53:04):
But there was past going through September. Yeah, so it
was oh Man going through starting in March. It was crazy,
but just the just the past. We had like Ninja
Guide and Rage Bound, Meadow Gear, Solid Snake Eater, The
Path of Exile, to update Los Sola, Side Chenoby, Art

(53:25):
of Vengeance, Soak Song, hell Is As Kronos, New Dawn,
Borderlands for No, I'm Not a Human, Silently Left, Monster Hunter,
Whild's Title Update three, Ghost of Yote. I also want
to play the Night Raine update because it's huge. It's
a huge update Ghost of Yote, Ninja Guide and for
the Outer World to our creators.

Speaker 4 (53:43):
Oh my god, Briars.

Speaker 3 (53:46):
See, this is the thing that in my list I have.
I have a system. I have games that I want
to check out for whatever it could be, because I
think they're going to be really good and I want
to have enough time under my belt to be able
to talk about them. It could be one that I'm
like kind of interested in, but I'm not like totally
sure that I'm gonna love it just because it's a

(54:07):
new ip, or maybe it's like a genre that's not
my favorite genre. But then I have stars next to
games that I plan on playing from start to finish
that I'm like really really really excited about, Like yeah,
those the Ghost of Yote, Ninja guid in Silent Hill,
those ones are are like, this is my jam. I'm

(54:29):
so excited we're delving deep into this thing.

Speaker 1 (54:34):
I would like to get back to Expedition thirty three.
I got on that game because I just got to
this point where it was like I would I would
do like a half hour of action and then an
hour of talking. And I just really don't like the
whole campsite aspect of that game because it really encourages

(54:55):
you to like explore every conversation option with every NPC
at your camp or every party member at your camp.
But it's like it's the most banal of conversations. Like
I think I said on the podcast before, it's like
one time your character says, do you like dog or cat? Cats? Better, Like, I.

Speaker 5 (55:18):
Don't care about the answer to this. Don't you realize
we're in a life that situation here? Can't we talk
about that? Can't we talk about why this dude doesn't die?
What about this dude who doesn't die? And what about
that dude wipes out our entire party? And why has
France just been like blown up into several little bits
And we're just floating around on an island and there's
this woman right in at thirty three on a fucking

(55:39):
like big ass Milly. But we're gonna talk about dogs
and fucking cats right now. That's what we're doing. And like,
I just I it's not it's not important, And I
just didn't. I was like I was exasperated. I was like,
I need to take a break from this game.

Speaker 2 (55:55):
Like I like the action.

Speaker 1 (55:56):
I really like the I really like the turn based combat.
The addition of like pairying and the dodging mechanics, like
it makes it so much more fun to play a
turn based game that way.

Speaker 2 (56:07):
I really enjoyed it.

Speaker 1 (56:10):
But it's like I'm doing it feels like I'm doing
like twenty five percent of that and seventy five percent,
like hitting X, trying to get through dialogue that I
couldn't give a shit about.

Speaker 3 (56:19):
Are you belining the story?

Speaker 1 (56:22):
I'm trying to at this point because I just don't care.

Speaker 3 (56:24):
Probably why, Yeah, because I never had the experience where
I was doing a lot of talking all at once. Really,
I was doing the vast majority of like lots and
lots and lots of fighting and little bit of talking,
and it felt really well paced because I was doing
I've I did everything before, like if I if I'm

(56:45):
going to a new act or something a new area
in the game, I do everything in the game, and
then I do the story. I like the gameplay were
like huge chunksy gameplays.

Speaker 1 (56:57):
When we're actually doing gameplay and we're doing cut scenes,
it's story like moves the story along. I'm all over it,
Like I'm really into it. I love what they're doing.
But man, it's like the the campsite stuff, and it's
like they really want you to do that campsite stuff
because the rewards are like really good for it, so
they like really want you to do that stuff. I

(57:18):
don't mind exploring the map either, Like I go off
and I explore the map and I fight all like
they have like kind of stronger enemies out there that
are almost boss level sometimes and I go out and
I fight them. But man, as soon as I have
to go to that camp, I'm like, oh man, I'm
gonna say it for an hour. I know I'm gonna
it's gonna suck.

Speaker 3 (57:37):
Yeah, I just never felt that way. I find the
writing and the voice act to be so phenomenal, and
finding picking out the little bits of things that to
learn more about the characters in the world, it was
so interesting, and like, I've been on a Boss for
three hours and I can sit here and talk to
Luney about stuff.

Speaker 4 (57:54):
Yea, cats and dogs. So the question to hand those
still brier clearly you maybe you should get back the
X Vision thirty three monch later. That one's much quite
a relationship with that right now. But of the must
plays you know that come to mind right now? What else?

Speaker 1 (58:11):
I mean, Rapid Fire, The next one on my list
is honestly Ghosts of whatever it's called. Yeah, I can
remember the name of it. Like, that's the next big
one that I'm looking at. I can't believe that's got
to come out at the same time as an Ninja
guiding game.

Speaker 3 (58:25):
But it's two weeks before you have time, all right,
So I mean.

Speaker 2 (58:28):
I'm definitely gonna put some time into that.

Speaker 1 (58:31):
I'm a little disappointed that they're waiting until twenty twenty
six to do the legend stuff on that, but that's
all right, Yeah, we are to it. Yeah, and of
course Pigment four.

Speaker 4 (58:41):
I mean that's don't sorry no, oh no, this guy dude.

Speaker 1 (58:48):
And you know, the Art of Vengeance is I have
not finished yet, but I'm like kind of like you know,
when you're like at the end of a good book
and you don't want to you don't want to finish
the book because then it's going to be over and
you're not gonna be able to enjoy it anymore. Yeah,
that's how I feel about Shenoby right now.

Speaker 2 (59:05):
I am loving this game. My whole entire art is
I'm loving it.

Speaker 4 (59:10):
Yeah, that one's come way up the list. Okay, wow. Interesting.
So I mean, just to give perspective on my sort
of sloppy question I asked it, Yeah, like we always
have a backlog, we always got stuff we're looking forward to,
but it's like, is there anything that float to the
top of Like, man, these are way up there.

Speaker 3 (59:27):
Yeah, for me, that's why I have my star system,
friand you need a star system.

Speaker 4 (59:31):
You don't use like backlogs or anything like I have.
I don't use letter box trying to use.

Speaker 3 (59:35):
Google donks because I would look at it. People can
look at it and go, oh, that's what's coming up, okay,
and they see the star and they're like, ah, that's
a big boy playing there.

Speaker 4 (59:46):
Just so you know, I can, you know, call back
to my corporate organizational experience. But I was like, I
have a Trello that I was running for a while.
It's a great tool, and there's other ones out there,
but easy just drag stuff around and add your own,
like I prefer personally. Oh my god. But anyway, So
for me, the stuff that's plaguing me a bit more

(01:00:07):
is like, yeah, I always you know, I want to
play the big game of the year conversational stuff that
everybody's on. But regardless they I like good games of
all kinds, so that matches up nicely for me. So yes,
Exhibition thirty three blueprints those have been and man, you
really gotta find time make time for those Kronos though
I was looking forward to for so long. So I

(01:00:27):
feel good about sticking with it. I love the genre,
and so I've just been in it now. Every time
I've gone back, I'm like, yeah, you know what, I'm
still enjoying it and been happy. But other than that,
Death Stranding two has been a big one that I
just touched, you know, before I took like a trip,
and so that's way up there. I will say we've
heard about Shanoby on every episode for the last three

(01:00:48):
weeks and friends talking about it. Great, but after looking
at it more thoroughly, like, yeah, honestly, that one has
really gone up high on the list.

Speaker 3 (01:00:57):
Pretty incredible.

Speaker 4 (01:00:58):
Yeah, And I try not to look forward too much
because it stresses me out. But you know, Ghost is
way up there, and of course Portland's four is out today,
but Ghost is like huge in terms of anticipation.

Speaker 3 (01:01:10):
So I have been playing. So what I'm saying like,
I've been playing a lot of games that I'm I'm
interested in and I think I'm gonna dig parts of it.
But it really has been a little bit since I've
played a game that I'm gonna be obsessed with and
I'm going to spend so much time in it and
I'm gonna want to do everything and and really milk
the playthrough of it. So I'm I'm now I'm so

(01:01:31):
ready for so ready for those games.

Speaker 2 (01:01:34):
I feel like good wag hit enough whichang Hit? Yeah,
I really I really enjoyed Witching.

Speaker 1 (01:01:42):
I played like I was playing that so like I
want to see everything in this And then when I
finished it, I had to look up all the alternate
endings that I didn't get.

Speaker 3 (01:01:51):
Yeah, yeah, I enjoyed.

Speaker 5 (01:01:53):
Uh.

Speaker 3 (01:01:53):
I enjoyed Waching a lot that was. That was probably
the last one that I was like looking forward to,
played it, really enjoyed it, did everything that was. That
was probably the last one.

Speaker 1 (01:02:04):
Oh, Neo too.

Speaker 5 (01:02:05):
I've been meaning to get the PlayStation five version of that,
Like I just now oneps baby.

Speaker 1 (01:02:12):
It's one of those games that like I want to play,
I want to play, and now I really want to
play before Neo three comes out.

Speaker 3 (01:02:17):
Mhm igan's doing a doing a Neo three all through September?

Speaker 1 (01:02:22):
Are they?

Speaker 3 (01:02:23):
Oh they got an ig in first ign first stuff.
The funny thing is, though, like with Monster Hunter, I
watched all of those and we looked at like the
weapons and the monsters and like the environments, and like
what are they showing that they're not really showing what
are we learning with Nico three. I'm like, Yep, that's Nea. Yep,
there's it's neo, it's the neo stuff. It's yeah, which

(01:02:45):
is what I want.

Speaker 4 (01:02:46):
I just and it is.

Speaker 3 (01:02:47):
It's more neo. But they're open zones now, which is
really kind of the biggest thing. And then there's the
different the changing of the characters. But yeah, it's very neo,
which I'm very very excited for. But watching the the
like twenty minutes of gameplay, I'm just like, yeah, yea, yeah,
is that.

Speaker 4 (01:03:06):
Like a first quarter next year type thing already.

Speaker 3 (01:03:08):
Or we don't know. But the fact that they're doing
an IGN first and the fact that they had a
really extensive demo, it's got to be like pretty everywhere
in March next year, I would think, Yeah, at the latest,
I would think they love March. So I was thinking
it would be March, but it might have been it
might be sooner than that, based on how much.

Speaker 4 (01:03:28):
Yeah, you mean a good point. If they're marketing up
in IGN first right now, they've got a strong reason
in it. Yeah, it's definitely. I'd say it's absolutely coming
out before the end of March next year, So definitely
see what they do with that. Well, I should probably
talk about Destiny too.

Speaker 3 (01:03:45):
Let's talk about City Renegades. Yeah, or did you watch it?

Speaker 5 (01:03:50):
No?

Speaker 3 (01:03:51):
Well you like Star Wars?

Speaker 4 (01:03:52):
I think you to Wars.

Speaker 3 (01:03:58):
Because I watched it and I was like, Rennegade's looks
pretty good, man, Yeah, Rennegaez, Renegaez looks pretty good.

Speaker 4 (01:04:09):
Who wants to dive in?

Speaker 3 (01:04:11):
Go ahead? Friend?

Speaker 4 (01:04:12):
Oh God, putting it on me?

Speaker 2 (01:04:15):
Yeah?

Speaker 4 (01:04:15):
Look, uh, Destiny too. Renegades, remember is the uh they
split the yearly or year and a half expansions into
two now right, so they're gonna do two expansions a
year of different sizes here. But anyway, so that comes
out early December. I think it's December second or something
like that. Importantly, it is always been said up to

(01:04:36):
be inspired by Star Wars. So Destiny Renegades, which we
finally Yeah, we gotta first look at a VIDC and
a really a reveal of like kind of the world
vibe and the activity we're gonna be doing. But they
did not reveal like the campaign and like a lot
of those details. I suspect because this VIDOC was probably
cooked months ago and went through a lot of like

(01:04:57):
lucasart approvals and stuff like that. You know, wherever the
game was at months ago, you know there still like
you know that. They didn't show like tons of gameplay footage,
but they did reveal I guess the two major parts
of the reveal. One is okay, yeah, you got to
sort of see like a blaster, you know, and how
they're treating it as like a Destiny gun. And we
got to see lightsaber gameplay, which was like one of

(01:05:23):
the first things they showed to kind of like relocking
the bullets. Yeah. Yeah, so I mean, maybe just on
that first point before talking about the actual activity Watts
like did how did the Star Wars stuff come through
to you when you watched it for the exsion.

Speaker 3 (01:05:39):
So yeah, it's like it's a Star Wars expansion, but
they're not like we're just gonna have Star Wars characters
and like tell a Star Wars story. It's a Star
Wars collaboration where they're telling a Destiny story in like
a Star Wars kind of theme. Yeah, and of course
you do have like blast, you do have some stuff
that is from Star Wars, like the blasters and the
lightsabers and of the other things. But the way that

(01:06:02):
they're doing it is they're having like different factions. It's
like the Underbelly. They're doing this very like Bounty Underbelly, Frontier,
Awless Frontier. Yeah, and this. So they're using Cabal and
they're using Vex, and they're using they're using factions that
we know to tell this story. And I think that
I think that looked really good. And I think the

(01:06:24):
balancing of what they were doing between it's a Destiny
story and it's Star Wars looked good. And we also
saw then there's a new character who is kind of
being like the Jedi character, and it they're from the
Praxic Order, which is obviously something that we know but
we haven't really feeling, No, we haven't really interacted with
much in games. So I thought that worked really well

(01:06:46):
as well. So yeah, I really I really like the
vibe of of exploring these factions and delving into what
they want to do and yeah, yeah, proving your loyalty
to them, and yeah, I think it's cool.

Speaker 4 (01:07:02):
Yep. Yeah, So that's where for me, it was a
lot of like visual and a trailer cut, you know,
inspiration from Stars. So it's still it is hard to tell,
but yeah, you have. They took like Cabal and made
them you know, stormtroopers with like white armor, and you
know the way they like line up and salute and
like it's all like visuals from Star Wars in those

(01:07:22):
brief like trailer cuts and like, so that's for me
where it's like, yes, you're gonna fight these enemies. They
show a little bit of that, but like how much
it really comes through. I think it's going to depend
a lot on whatever they're able to do with the
campaign firstly, you know, which they didn't show at all,
you know, and you know, like I said, it's probably

(01:07:42):
too early for that. I was surprised we were already
getting a look at it anyway, since it doesn't come
out till December. I had bet on you know, October November.
But they want to keep people interested in Destiny, as
you can imagine right now. But yeah, look, I think
the good news was I was like, I'm okay. I
was always okay with Destiny being inspired by Star Wars

(01:08:02):
in the first place, and then they said we're going
to actually collaborate and do something. And I think there
was some concern about, oh man, it's not even gonna
fit in the world and I'm like, no, it fits fine.
I mean, given everything they've been doing in Destiny, like yeah,
it's another type of enemy with a new skin and armor,
and like that is not that unusual. It wasn't like
Luke Skywalker is just suddenly showing up it right word.

(01:08:25):
So yeah, So yeah, I think it sounds and looks
good if you're into Star Wars. But I will say
I was not sold on that part of it because
like I wasn't able to see the campaign and like,
why in other words, why would I play this? That's
what I'm looking for, the actual like gameplay loop. You know,
when they sold me on Edge of Fate, they said,

(01:08:46):
you know, it's a Metroid Vana and there's a ball
and it looked kind of like Brinstar and Metroid Prime
and there had some that going on that I felt
like interested before playing in. With this one, I feel
like we just I got some trailer cuts that look
like they're inspired by Star Wars, which again is nice,
but we'll see, which maybe brings us to the next

(01:09:06):
thing they did reveal. In fact, maybe we buried the
lead here. But it's like, oh, the Lawless Frontier is like,
uh it it looks like hell Divers too. It's x
fill stuff with like tons of waves of enemies. And
they didn't really describe how it would work, but they
make it look a lot like a hell Divers would go.
You even are going to be calling in like missile,

(01:09:29):
you know, barrages with your you'll have abilities, renegade abilities
that you're going to be earning. So what did you
think of seeing that mode watts, Like, did you have
any reaction to it? Not?

Speaker 3 (01:09:43):
Really Like a lot of the VIA doc was me
just going, huh, that actually looks pretty cool. Ah, this
actually looks This actually looks pretty good. And I was
went into the our discord and I was like, Renegades
kind of looks like they're cooking with Renegades. So I
hope it ends up being good for folks. I certainly

(01:10:04):
think it looks good and I'm glad they did a
vie doc. Yeah, it's really kind of all I have
to say about it, because I won't be playing.

Speaker 4 (01:10:13):
Yeah, they did both. They did the live stream, but
definitely had a nice fire doc as opposed to Yes.
There's been a lot of feedback about them trying to
long windedly describe to you stuff versus like, you know,
tighten this up into something nicely produced. Yeah for me. Interestingly,
I had heard plenty of reaction from the community about
oh my god, yes they did Hell Divers two, stuff

(01:10:33):
like in Destiny, this is gonna be so cool. And
I know I've even said it on the show and
talked about it with you guys like man, when Hell
Divers came out, I remember saying like, this would be
such a great fit for Destiny or Halo Infinite, or
like it would make a great addition. But you know,
it's easier said than done in terms of like Hell
Divers is very special for a lot of reasons, and

(01:10:56):
it's got even got its own problems. So when I
watched it, I was like, Okay, so I get this.
There's gonna be waves of enemies and you're exploring like
areas on this planet and it looks like you're warping
around even or I don't know the exacts of it,
but it also just looked like big public events, which
I think is something that Destiny and there's trouble getting

(01:11:16):
away from. When you look at it's activities, it's either
it's gonna look like you know, now Onslaught or it's
gonna just look like a big, you know, public event,
or it's gonna look like something you've already played. You
do get into like little atsts, and so I think
there's cool inspiration. But again, when I watched it, I'm like, well,
how's it gonna play? And then interestingly, I hopped into

(01:11:39):
the Ash and Iron update, which has a new event
called Reclaim, which is a little more broad with like
a lot of enemies, and you're sort of zooming through
like a bunch of it, and I almost while I
was playing, I was like, is this kind of like
how is it gonna play? Because if it is, you know,
I don't know if that's what I want. And that's
because it's so different than than Hell Divers. So I
think in short, I love that they're taking inspiration from

(01:12:03):
Hell Divers too, and I hope it works out, but
it's hard to be sold on that from like a trailer,
and you know, I remain reserved. Destiny is in a
spot where, no matter how cool the inspirations are, it
you know, yeah, Wins the last time they've really just
like cooked with an activity or whatever that everybody was like,

(01:12:23):
oh my god, this is so fun. I mean I
think onslaught remember into the Light before Final Shape came out.
You know, that was this kind of full circle moment
where they were able to like introduce a new mode
that got people really like excited about replayability as well
as people were just so pumped to get into the
Final Shape. And since then it's just like, yeah, it's
another activity, so we'll see. They got their work cut

(01:12:46):
out for them, I think to actually show the real
gameplay of that. But I hope it's cool because I
like hell Divers too a lot. I've played a couple
hundred hours of that.

Speaker 3 (01:12:55):
Yeah, I hope it's cool. I hope it's cool.

Speaker 4 (01:12:59):
Maybe they kept that all off. I only played a
little bit Ash and Iron Uh oh boy. It crashed
on me. Now. I don't know if that's my computer
still or but it reminded me it was crashing during
the Edge of Fate and other people have reported that,
so I don't know if what's going on there. But
I only was able to play a little bit before
I was pissed off enough that I'm like, you know what,
I'm gonna wait. But it has like a you know,

(01:13:20):
new This is their first major update in the new formula, right,
so they split the expansion into two and then they're
gonna have one major update per thing per expansion, and
so Renegade.

Speaker 3 (01:13:32):
Time, I've heard nothing but it being a disaster. It's
like all I've heard is like everything's broken, and it's yeah,
I haven't consumed too much content about it because there's
been so many things to play, but I I just
keep seeing things pop up where people are like, wow,
this is actually broken.

Speaker 4 (01:13:53):
Yeah, so maybe it has that too. They've got the
power grind issue, you know now where people I.

Speaker 3 (01:13:57):
Did watch data video fram I watched it out a
video where he's like the power grind man. That's like
all there is. The only thing is is like now
there is a new number for you to go after,
go do it a new number.

Speaker 4 (01:14:10):
That's why I'm not playing a ton because personally, like, yeah,
I'm not. I'm always you know, down to play new content,
but the power grind and vault management to loot management
not so much. Yeah, but anyway, yeah, I only touch
it for a little bit and I will just say yeah,
the activity reclaim, I personally, I don't know. It just
it didn't It just felt like I was roaming around
like Cosmodron slash, yeah, Plaglands, and I don't know, it

(01:14:35):
just didn't stand out as just anything other than shooting
a bunch of enemies and you know, throwing a ball
at a shield kind of thing, which again I think
it's Destiny's issue that's not doing anything that feels really
super new. I do appreciate they tried to do like
a little ash and iron, like I don't know, episodic
mission thing where like you go to the tower and

(01:14:57):
they did this interesting like they're attacking the tower type thing.
At first, I was like, wait, is this a replayable activity,
but I think it was just like a one off
and again, like I guess, I appreciate their trying, but
I don't know. Yeah, I didn't do anything for me either,
So I was sort of left with I would like
to still play the raid, but I've got some prep

(01:15:17):
work and some thinking to do on that. So yeah,
I'm not really looking to play more Destiny right now personally,
But that's okay.

Speaker 3 (01:15:27):
Yeah we want to do We want to talk about Bordlands. Yeah,
you played it came out, well, it's today, not out
for consoles yet.

Speaker 4 (01:15:39):
Yeah, it's still a couple hours away. From that as recording.

Speaker 3 (01:15:42):
Steam got it twelve hours early. Yeah, so uh yeah,
how many hours did I play? Let me check, just
so you have contexts. I was playing on Steam five hours, right,
uh yeah, for four and a half hours. Four and
a half hours of Boardlands. It's shooting feels really good.
Shooting feels great, Movement feels great. There hasn't been any

(01:16:07):
for anyone who's worried about Borderlands three story type stuff happening,
There hasn't been any indication of that at all, And
from what I've seen with reviews and what people have said,
it definitely doesn't seem like. It seems like they moved
away from that kind of writing of Borderlands three and
they've made it people were like, actually quite funny and
has touching moments. So it seems like they definitely learned

(01:16:30):
from the feedback that people gave about Borderlands three. Yeah,
it's it's kind of hard to say too much because
I basically just got past I'm on, like going towards
the third mission. I think I picked Rafa. He is
like basically a blade dancer. He's like a blade dancer.

(01:16:50):
He has blades, he swings him around, dances and dances yeah. Yeah,
he's like his EXO soldier check XO guy.

Speaker 4 (01:17:02):
Yeah.

Speaker 3 (01:17:03):
It's it's I just I think it's it's hard because
I don't I'm not invested in playing Borderlines and I
felt very I did start feeling bored. And I think
it's because the games that I play, and the ones
that I really like, they don't have a lot of

(01:17:25):
standing there talking following a guy who's walking slowly and
then talking and then going over here and they talk
a lot. They don't have that. They do all of
their their storytelling and their their stuff through environmental storytelling.
Usually there's not a lot of like exposition that happens,
and it's it's not even that much. It's just I'm
so I don't know if it's because I'm so not

(01:17:46):
used to it or what. And also I just I
don't really care about playing FPS single player. I know
you can co op, but you know what I mean,
PvE kind of experience. But I think if you are
a first person shoot a looter fan, a Borderlands fan,
it looks like it's a really good one. I can
say all the guns that I picked up did feel

(01:18:08):
really good, Like all of all of them felt really,
really really good to use. I just don't think it.
I'm gonna play more tomorrow because I want to get
more into it, but I just think, I just think
these games are so not for me. Now that I'm
I just I get sleepy.

Speaker 4 (01:18:23):
It reminds me that it's probably not too far off
of like maybe what Neo three will be, in the
sense of like it's more of what you love. And
so if you're in that camp and in Borlands that
you're like, oh, this is but this is all the stuff.
It feels like Borderlands has felt for you know, since
two and beyond that those folks will be super excited
probably that it it didn't veer from that. But yeah,

(01:18:46):
in your case, yeah, I mean games they have changed
a lot. I mean that's what struck me as you
said it, like, yeah, it is more of old school
you know. I haven't played Borderlane it is. My guess
is it keeps too even. Yeah, like a Borderlands two
storytelling formula. But that's what people like I think.

Speaker 3 (01:19:06):
Still, so yeah, I think if you, if you really
like Bordlands too, which a lot of people did, I
think Borderlands four is gonna be perfect for you. And
but shooting feels better at the Borderlines two and I
think with Borderlines three shooting did feel good. Yeah, but
then you kind of had the downfall of like the story.
This feels like it's got Borderlands three shooting, but it's
got like Borderlines four Bardlands two kind of storytelling. So

(01:19:29):
it's kind of like the perfect mixture of what they've
done well with Borderlands.

Speaker 4 (01:19:33):
Nice. Yeah, I'm gonna be getting into it, you know,
tonight and through the weekend itself.

Speaker 3 (01:19:39):
Tonight you're playing, Yeah, I.

Speaker 4 (01:19:41):
Mean, I better get it's just forever to like decide
a character.

Speaker 2 (01:19:46):
Are they all new characters?

Speaker 4 (01:19:48):
Yeah?

Speaker 3 (01:19:48):
They are.

Speaker 4 (01:19:49):
Yeah.

Speaker 3 (01:19:49):
I think that's also another thing is like the characters
for me, there wasn't a character that I was like, oh, yeah,
this is the one I either I didn't like the
look of them that I like the gameplay of them,
or I liked, you know, or vice versa. So it's
that wasn't really one that I was super excited to
get into the player fantasy and they look the way

(01:20:09):
that I want, and they the personality is that And
the personality is important because they the character that you
pick is responding to all of these characters in the story,
like your your character has a voice, so if you
don't really like their thing, you might not enjoy what
they're saying. A lot of the story stuff, but Raffa's great.
I think Rafa's Raffa's characters is good, and his gameplay

(01:20:32):
is fun.

Speaker 4 (01:20:33):
So yeah, so we'll see. I mean, it's gotten a
lot of good reviews at the very least, so it
seems like so far they've done a good job. Obviously,
the end game is super important to the Borderlands community,
so that's that's really where it's gonna be, is you'll
hear it as soon as this weekend. Is probably a
lot of potentially feedback right on the stuff that needs

(01:20:56):
changing not there, and you know, it's interestingly Borderland's the
nice part about it is like it is not afraid
of broken balance. That's what the game is about in fact,
and the you know, content creators thrive on finding is
ridiculously broken stuff and the audience loves that. So yeah,
I expect that. I expect by the weekend tho they're like, dude,

(01:21:17):
you got to get this gun and people be farming it,
and that's what the endgame is tends to be about.
But yeah, what I remembered was like when Borderlands three launched,
there was quite a laundry list of like, man, it
doesn't have like raids, and it doesn't have this and
that and and Borderlands raids is what I'm referring to,
not Destiny raids in that case, but endgame stuff that
people really wanted to chew on. And I hear this

(01:21:39):
has quite a bit more. So it seems.

Speaker 3 (01:21:41):
Yeah, everything that I've heard seems seems great. Besides the performance.
The performance. Yes, so Borderlands four launched to mostly negative reviews.
It's now mixed on Steam and they're all user review pews. Yeah,
it's because of performance. So first things first, there is

(01:22:03):
an unvideo driver for Borderlands for do not get that driver.

Speaker 4 (01:22:06):
Do not do not, I know, And that's what you're
Normally you'd be like, Oh, it's the It was days ago,
wasn't it, Because I already updated.

Speaker 1 (01:22:14):
I think to that.

Speaker 4 (01:22:15):
I don't see a new one. That's all I'm saying.
I had an update today.

Speaker 2 (01:22:20):
It's too late update.

Speaker 3 (01:22:23):
So it was causing people to crash. So like Kathalion
earlier today, he got the new drivers and he was crashing, crashing,
crash and crashing. He rolled back. Everything's fine, so it
looks like those drivers are, at least at the moment,
not very stable for Borderlands. So just maybe you just prepare,

(01:22:44):
just just download the old driver frame, like, have.

Speaker 4 (01:22:47):
It there ready to go to give you a better solution.
I have prepared, And if this started, I can't handle.
I mean Cronos had issues by the way, Metal lead
In if you remember that had issues. My computers just
having issues. Probaly To and Destiny just crash, right, I
can't handle anymore. But Cronos is now running fine and well.
And I don't know what changed exactly.

Speaker 3 (01:23:07):
Oh I think Borderlands actually had an update that made
it run smoother as I got off.

Speaker 4 (01:23:12):
But anyway to give if this thing crashes, I'm finishing
Kronos up. I'll play it. You know, I can't spend
the whole night fixing.

Speaker 3 (01:23:23):
My Yeah, I haven't. So I haven't had like the
typical UI five stuttering, jittering like that kind of stuff. Yes,
but I do think it is very poorly optimized. This
is the first game that I've had to since my
fifty eighty that I've had to go in and lower
a bunch of stuff to get a consistent like seventy

(01:23:47):
and to where I don't dip below sixty, so I've
turned like shadows all the way down, volumetric fog all
the way down or off. And luckily, with the celciating
kind of the type of game it is, you don't
need to have all of that really high for it
to still look good because that's just the visual style
of the game. But yeah, I was hitting with everything

(01:24:10):
just on normal of what the game thought that I
should run based on my computer, I was getting like
a fifty five kind of Oh and frame gen looks terrible.
It looks terrible on Borderlands. I played a couple of
games where frame Gen actually looks pretty good and like you,
but especially for it, hell, I didn't even need frame

(01:24:33):
I didn't even need it, but it does. I have
played a couple where it looks it looks great, but
I think especially with it being a first person shooter
and you're moving very quickly and you're flinging the camera around,
you definitely see the artifacting and the blurriness of of
of frame Gen. It basically it makes it look like

(01:24:53):
motion blur plus plus plus when you turn on frame
gen and you're like, it actually made me feel nauseous.
So I do not recommend using frame gen and yeah,
I'm on a I'm on an I nine thirteen nine K.
Everything is yeah, breezy and beautiful. I keep everything updated
and very away.

Speaker 4 (01:25:12):
You have like going on top and that's a very
solid setup.

Speaker 3 (01:25:18):
Unless I think unless I lowered stuff.

Speaker 4 (01:25:23):
I was dipping sixty I was dipping.

Speaker 3 (01:25:25):
The lowest soul was forty eight fps.

Speaker 4 (01:25:28):
So again, the optimization I do not think is good. Yeah,
I mean, it's man, let's just hope there's some quick
fixes and stuff. I will say, Yeah, it goes to
show you that so many games PC especially are having
issues these days, and the problems are obviously bigger than
just they're under pressure to release their game. And I

(01:25:51):
only say this speculatively in the sense of, like, I mean,
I was just laughing because I'm like, Gearbox is a
massive team, Borderlands is a massive franchise. So again I
would just stress where it's easy. As a gamer, you'd
be like, I can't believe, like they don't care about,
you know, the setup, and they didn't test it, and like,
so I don't know if that didn't happen, but like,

(01:26:13):
I cannot imagine how many people worked on this game
and the QA process. It's big. It's not like Kronos,
it's not like Metalite, you know, like it's a massive
game and here we are again.

Speaker 1 (01:26:25):
So it is it comes out on PS five and
runs fine, you.

Speaker 3 (01:26:29):
Know, yeah, yeah we'll see.

Speaker 4 (01:26:33):
But even then, that's my point is how do we
arrive at It's such a massive game and they have
working platform right even the switch to Epic Yeah yeah,
truly Again it might have been stretched thin and here
we are again. Though then then you get into like
this is just how game development is regardless, Like somebody's
getting screwed and it seems to be PC players if

(01:26:54):
it is that. But yeah, maybe everything that hours early.

Speaker 2 (01:27:00):
It's gonna take you twelve hours to get through the.

Speaker 4 (01:27:04):
The only other note is unfortunately Borlance is always like, man,
it has tried to like I don't know if it
went from like Unreal three to Unreal four, but it's
it's been in the Onreal ecosystem for a long time
and it's like always tried to like port to the
next you know, and it's always had that kind of
tape and rubber bands like keeping it together. Feel. I

(01:27:25):
was excited about this because I was like, good just
finally fulld UI five upgrade. But it I wonder, you know,
if they're still tied to some other code and systems.
That's making it tricky. But anyway, a.

Speaker 1 (01:27:38):
Little time talking about Borderlance. You know that feeling when
you get when you eat something and it makes you
sick and you never want to eat it again. Yeah,
I think Borlance three did that seem.

Speaker 2 (01:27:53):
Like no interest.

Speaker 3 (01:27:55):
I liked it.

Speaker 1 (01:27:55):
Borlands would into a lot, but man, I don't have
any interest.

Speaker 4 (01:28:00):
I'm looking at Portlands for It's funny if it wasn't
for the story stuff like Bortlands three was fine, you know,
especially once they did the upgrades. But it wasn't. It
wasn't turned people off.

Speaker 2 (01:28:10):
Yeah, I get it was just like constant, just like
it was like edit conducing.

Speaker 4 (01:28:17):
Yeah, but it wasn't the gameplay is my point.

Speaker 2 (01:28:19):
Oh, it wasn't.

Speaker 4 (01:28:20):
Yes, there was stuff that the community wanted and a
lot of stuff that they eventually added, but it's not
like it was like abomination of like Borderland's gameplay. It
was the It was the character work and.

Speaker 1 (01:28:31):
All it which Yeah, so annoying that I get that.

Speaker 4 (01:28:37):
I mean, yeah, who wants Twitch streamers is like characters
in their game. We got enough of them around here,
you know what I mean.

Speaker 1 (01:28:44):
Like super vile though, like they're just like awful, Like
they weren't funny, they were just like, I.

Speaker 4 (01:28:51):
Mean, all right, they're twins too, god so obnoxious?

Speaker 2 (01:28:59):
Right yeah? Yeah, oh what else we got anything else?
We played? Wats It seems like you've played every video
game this week.

Speaker 3 (01:29:14):
Uh, well, I went to Packs. That's why I wasn't
here last week because I went to PAS and I
was able to play all of Capcom's games. And I
was also able to play Valori Mortis, so I can
do a quick rapid fire thoughts of val Yeah, take

(01:29:35):
a look at it while I'll go through the Capcom games. So,
first first game that I played was ony Musha Wave
the Sword. Pretty cool that Capcom was. So this was
the first time that these games were playable in the US,
and all of these games are like huge anticipated games
that are not out yet. So the lines for Packs,
if you had to wait in line, uh, they capped

(01:29:56):
in I think they said two minutes after the doors opened.
So if you were there towards the end of those
two minutes, you were there until four pm waiting to
play the game. For all three of the games that
were there. They were Captivate immediately. Luckily, I had an appoints.

Speaker 4 (01:30:14):
I didn't have a press.

Speaker 3 (01:30:15):
I didn't even have a content creator badge. Oh really,
I had an appointment. I had to buy about who
needs a badge? So first up was Onnie Musha Way
of the Sword.

Speaker 1 (01:30:26):
Uh.

Speaker 3 (01:30:26):
It's about a twenty minute demo. You get to go
through the first kind of tutorial area ending with the
boss that we've seen in a lot of the kind
of previews that we've seen. Feels incredible, uh, like runs
really smoothly, it looks really beautiful. You're in Kiyomizudetto, which
is a really beautiful place in Kyoto, and the combat

(01:30:49):
is just super nice. Like there's a lot of games
that have, you know, Samurai kind of sword combat. But
the thing that one Musha does really really well is
they really make you feel like a master swordsman. So
you do things like you can parry and misdirect their
attack into a wall and they'll be like crash into

(01:31:10):
the wall and that will stun them. You can do
the same thing of like pushing them into other enemies.
There was one oni who was spinning and if you
parried his spin and knocked him into other people, then
he would do damage and like stun everybody, and then
you can do like the chain finish attack. So there's
a lot of really cool. Yeah, there's a lot of

(01:31:31):
really cool misdirecting of enemies, pushing them into stuff with
your defensive skills, and that was really really fun to
try and nail those moments. You also have, like you
have a regular parry where you just you know, you
press the button and it pars it. You also have
like a counter attack where you were attack at the
same time and you try and you do like this clash.

(01:31:53):
That one is a lot harder to pull off, but
it you do get heavily rewarded for that. You're also
building up different meters where you do more damage or
The big thing with Anie Musher is that you create
souls and you suck them into your any gauntlet and
they give you various different things. So if you if
you for example, there's yellow souls, and you can use

(01:32:16):
a specific move in your arsenal to create more yellow
souls and when you suck them, they heal you. So
there's a bunch of different kind of like there's red
souls and blue souls and yellow souls, and it's really fun.
It's a fun kind of minigame of which defensive maneuverability
do I want to use, which mood do I want
to misdirect them into a wall or each other, and

(01:32:39):
then which soul do I need to get from the
enemy at this moment in time. So that all worked
really really well. Another thing about Anie Misha that I
really like is all of the characters have so much personality,
and that was always a big thing with Anie Musha
is like they were normally based on, you know, real actors,
and they're full of personality. So that was that was

(01:33:01):
really great to experience how much personality they all had.
And then the boss fight, if you they have a
stamina bar, and if you whittle down the stamina bar,
you get this thing where you can target their head
or like a different part of their body, and depending
on where you target will depend on which souls you get.
So if you're in a really tough boss fight and

(01:33:22):
you get to this point and you're out of heels,
you can target the one that gives you yellow souls
to who yourself. So there's a lot of like really
cool decision making in on emotion. It feels it feels great.
It just it feels great. You just feel like a
master swordsman and there's a lot that you're thinking about.

Speaker 4 (01:33:39):
Yeah, and the fact that that already shone through in
a demo for you is very promising, you know, because
sometimes that it's like, well, you're gonna got to wait
till later, till it really comes together. So to hear
it this soon you can only imagine in other words,
like when you're mid game and really getting things together,
it must be yeah, when you get.

Speaker 3 (01:33:56):
More Yeah, yeah, yeah, it's gonna be really yeah. No,
just twenty twenty six, not even ap Peario.

Speaker 4 (01:34:03):
Same day as Neo three, probably, let's hope not probably.

Speaker 3 (01:34:07):
Well, I'm I guarante there's gonna be one of these
Capcom games because they're all coming out in twenty towy six.
They have four games coming out in twenty toy six
y one of these Capcom games is going to come
out the same day or week as Neo three because
they're both Japanese companies, so they're both working on like
the same fiscal year, so it's gonna happen. Uh, But yeah,
Anie Musha great loved it. Love everything about it. Very

(01:34:31):
very very fun swordsmanship gameplay.

Speaker 1 (01:34:34):
Nice.

Speaker 3 (01:34:35):
Resident Evil nine is really fast because it's Resident Evil.
It's Resident Evil. It feels like a resident Evil.

Speaker 1 (01:34:42):
Uh.

Speaker 3 (01:34:42):
The cool thing about it is that you can go
between first and third person, and if you're in first person,
you get the intensity of the fact that you're in
first person and you're seeing all these things up close
and personal. If you're in third person, they do a
really interesting thing where, in order to give you some
of that intense of being in that environment, they animate

(01:35:03):
the character Grace really well, so she'll like fall over,
she'll like shriek and jump backwards. If you're in third person,
you can see all of that. So they use they
use the way that they animate her in third person
to add to your intensity of your experience to see.

Speaker 4 (01:35:19):
And it strikes me that like you're seeing the stuff
of like in some games where you're like, I wish
they had a third person mode and you're like, well,
this is like all the work you know that you
might need to do if you want to really nail
it exactly.

Speaker 3 (01:35:33):
Yeah, Like you can add a third person mode where
you're in third person, but like you have to make
sure the camera is working properly and it's not like
getting messed up by any walls or environments or whatever.
And you also don't want it to be a second
grade experience. And they've definitely worked on making both of
these perspectives be like, you can play that way and
it looks and feels like you're supposed to play that way.

(01:35:55):
So yeah, scary, the big lady's got big teeth, and
uh yeah, I like I like them. I like the
main character. I like that she's not a super soldier,
so you do have like things will pop out or
things will drop, or a sound will happen, and she
actually gets scared because she's just like a girl trying
to deal with everything that's going on.

Speaker 1 (01:36:17):
So I do I do like that.

Speaker 4 (01:36:19):
Yeah, my micd acting up.

Speaker 3 (01:36:20):
By the way, I was a little bit there right there.
It was a little like.

Speaker 4 (01:36:26):
Weird, You're okay, now, it could just be discord stuff,
but I was gonna ask, did you get the sense
with r E nine that they're holding back anything? You know,
a lot of resideval games see is it poppy? Yeah,
period times.

Speaker 1 (01:36:44):
Anyway, it sounds like a discord thing.

Speaker 3 (01:36:48):
That they're holding stuff back. Of like, yeah, I think so,
because you're going back to Raccoon City, so this is like, yeah,
oh that's fine. So you're going back to Raccoon City
and you're going to where Grace's mother died, so it's like, yeah, yeah,
it's very fal matter. But you're going back to recall.

Speaker 1 (01:37:09):
It's got to be completely wrecked then.

Speaker 3 (01:37:11):
Right, Yeah, it's not great. It's definitely not great. So
I I really like that as well. I think if
you're I think this is a game where if you're
a new Resident Evil fan or like you've kept up
with the series, I think you're gonna love it because
it's more of like the same Resident Evil you know
and love. But if you're a fan from like Resident
Evil one through three, which is where I've all I've

(01:37:32):
played all the Resident Evils, but I'm like a huge
fan of the early Resident Evils, this feels kind of
like you're returning to that. You've got the third person option,
you're in Raccoon City, you're experiencing like some of the
older characters. Yeah, it's it's cool, and I do think
they're holding stuff back. I think Grace has a lot
of room to grow, which is nice to see, because

(01:37:52):
I feel like a Resident Evil, especially if you're playing
with some characters that are really adept at like Leon.
You using stuff, you get new weapons, but it doesn't
feel like you progress much as like a character, right
how he deals with the situation. He's just really good
at it all the time. Right, Yeah, he's just he's

(01:38:13):
a badass. He shoots things and it's great.

Speaker 2 (01:38:15):
Yeah.

Speaker 3 (01:38:16):
But with Grace, I think you're gonna see like a
really cool character progression. So I'm looking forward to that.

Speaker 1 (01:38:23):
I'm pretty much up for every main number Resident Evil
game at this point. Yeah.

Speaker 3 (01:38:29):
No, I definitely recommend this one. It's scary. It's it's scary,
and I love the third person.

Speaker 4 (01:38:35):
If I disconnect and reconnect, Oh you're fine.

Speaker 3 (01:38:37):
No, No, I'm gonna do it. Okay, Okay, it's so
like you.

Speaker 4 (01:38:52):
I don't suppose it's better better baby, maybe weird. I
here's popping, but sorry to everyone listening in chat, some
weird definite.

Speaker 3 (01:39:05):
I'll talk about Pragmata pragmata. Yes, yes, for a while
people did. Yeah, And actually during their panel at Packs,
Maximilian Dude was there and he specifically asked the community
managers about Mega man is like, is this a secret

(01:39:27):
Mega Man game? And he's like, we have seen that.
I brought it up to the devs and they were
very confused. So, yeah, Pragmata. I came away this is
like a game that I am super excited for. This
game kind of blew me away, And like, the only

(01:39:50):
reason I was really interested in Pragmata is because it's
a brand new Capcom might be and that's exciting, but man,
that the way that they have the re time like
three D action space where you're aiming and shooting and
dodging and jumping, and then also have this like two
D puzzle going on in a two D space is genius.

(01:40:14):
And they were saying in an interview that part of
the reason that it took so long for them to
do all of this is because they had this idea
from the beginning, but they needed to make sure that
it was fun and felt good to do these two
things at once. So, if you've not seen any gameplay
of Pragmata, you have a puzzle pop up on the
right hand side, and you have to go through certain

(01:40:38):
like arrows to get to a certain part in the puzzle,
and then that does damage to the enemy and also
makes them open to be shot, so you don't do
a lot of damage with just your gun. You kind
of have to hack them to do a lot of damage.
So you're doing that, but then the enemies don't just
stop while you're doing this kind of mini puzzle you
have to. You're still like dodging and dipping into I'm

(01:41:00):
doing a puzzle.

Speaker 2 (01:41:01):
Please stop. I'm home based, and I hope basic.

Speaker 3 (01:41:05):
And uh, just the way you feel your brain doing
stuff that your brain just like doesn't do because you're
managing two things and it feels really cool. So in
a boss fight, you also get these pickups where there's
one that's like a you lower their armor if you
go through it. So you get this pickup that lowers
their armor and it pops up in the puzzle. So

(01:41:26):
now you have these these arrows that you have to
go through and you're trying to hit the lowering the
armor button and you're trying to you know, make your
way to the green where you finally successfully do the hack.
And doing that in a boss fight where they're shooting
like missiles at you and they're running at you, it
feels really intense and really cool and I no you'll

(01:41:49):
be fine. It's it's it's one of those games that
is really hard to be like, no, it's great, trust me,
because there's nothing that's really like it and where you're
doing these things all at the same time. But I
think after like the second hack, it felt like, oh,
I know what I'm doing. It feels very natural, feels
it felt very intuitive, like they've really really done a

(01:42:10):
good job of making that. It's so good. It's so cool.
Frand you want to do a test.

Speaker 4 (01:42:16):
Speak, Yeah, I'm into I'm pretty sure I fixed it
into it is anything else broke, You're fine, it sounds great.
Shouldn't have changed my mixing. Something got wild. But anyway, Yeah,
I'm excited about Pragmata. Every time I see that gameplay,
I'm just so happy new ip and that it is
interesting gameplay, something different. And as we talk about, well,

(01:42:36):
so song is amazing, but it's a metro vene if
that's what really are Chronos is awesome, but it's a
survival hor that's kind of like residual dancemat that's what
you want. I hear a little less about Pragmata and like, oh,
it's really good. If you like this game, it's I
don't hear that as much less you said, that's just like.

Speaker 3 (01:42:54):
It's just like its own thing and it's gone. It's
it's doing something and it feels really really really cool.
And the satisfaction you feel when you pull off a
hack and you you also have you're managing different weapons
as well. You're not just like hacking and like shooting
with a one gun. You have your regular gun, which
you have a bunch of Ammo four, and then you
have more of like a shotgun gun, and then you

(01:43:15):
have a net gun that puts down a big field
that slows them. So there's really this thing of like, okay,
so I'm going in there, there's a bunch of enemies.
I'm gonna try and trap them all in my net
so then I can work on hacking them without them
rushing me. And that just feels so so so satisfying.
It's really really really good. And everyone I talked to,
whether it was the public or it was like another

(01:43:36):
content creator who played it for the first time, everyone
was like, pragmata man, that gameplay, that gameplay is really cool. Yeah,
it's it's exciting. It's really exciting.

Speaker 4 (01:43:46):
Yeah, fresh ideas, even if that's the thing. I'm just
happy that thing comes out and it's one of those
seven to fives, and some people love it and some
people are like not for me, but like we need
developers to not be afraid to try new things. And
I'm just always happy.

Speaker 1 (01:44:02):
But what was that Capcom game they come out a
couple years ago? Is it Path of the Goddess?

Speaker 3 (01:44:06):
Yes, yep.

Speaker 1 (01:44:07):
I like to see Capcom trying the new IPS, new
gameplay ideas like this. I'm on board, Like I I
got pretty hooked on Path of the Goddess. It's pretty good.
It was.

Speaker 3 (01:44:17):
It was a good game. Yeah, I didn't expect it
to be as good as it was. I also really
liked the relationship between Hugh and Diana. Like they start
off this demo by her helping. So this whole world
is three D printed. Everything is three D printed. Everything
you sit on, everything you are living in, everything you wear,
it's all three D printed. So she's like three D

(01:44:39):
printing fixing his suit and there's a very small, tiny thing,
but she smacks his helmet to have him wake up,
and like that right away kind of sets a tone
for their relationship and then towards when you fight the
boss fight, he holds up his hand to give her
a high five, but she's like this this AI kind
of droid who doesn't understand, you know, human traditions and stuff.

(01:45:02):
So he introduces her to hand high fiving, is like,
this is what we do to say a good job.
So just from that small gameplay that I experienced, I
can see that it's going to be a really interesting
story of their relationship and her like getting to know
more about what humans do and what humans are and
what humanity is. So yeah, I'm really excited for that too.

(01:45:26):
Like Mega Man, Yeah yeah, it's very impressed, really impressed
with that game.

Speaker 4 (01:45:32):
And you guys caught that there was so much like
talk about how this is secretly a Mega Man game.
They had to like directly call.

Speaker 3 (01:45:38):
It brought Yeah, yeah, they brought it up. It's really funny.
But this is the thing that this is the thing
I love about Capcom community managers. They know, they see,
they've seen every meme and they pass everything on to
the main devs like directors of everything, Like they know
everything that's going on. E meme with what the lady

(01:46:02):
let me Demi tresk.

Speaker 1 (01:46:03):
Yeah, it was they were playing with that Yeah, that
was funny.

Speaker 3 (01:46:10):
Yeah, it's great.

Speaker 2 (01:46:11):
Was that there another one?

Speaker 3 (01:46:14):
There's Monster Hunter Stories. The new Monster Huna Stories is
coming out next year, but that's a you know, it's
not a new I P and we can kind of guess, well,
it's gonna be. The other game that I played is
Valor Mortis. This is from an indie studio in Poland.
Uh And so yeah, there packs they had like a

(01:46:35):
Poland section and it said, you know, it's one of
like the largest countries for game death, like they have
a ton of ton of devs there. So I was actually, well,
I had an appointment to play Valid Mortis and I
was looking around with my friend Balvin looking for Poland
and we came upon it and was like, oh, big
Poland and the Valid de Valemortis deevs were right in

(01:46:55):
front of us, and I was like, oh, I have
an appointment. So we were looking for Poland's big red,
red and white. Yeah, because they turned around and they
were like, oh no, I was just looking for Poland.

Speaker 4 (01:47:11):
Poland.

Speaker 3 (01:47:13):
But these are the devs behind ghost Runner, which you
would not expect, and what they're making is a first
person souls like and they're very like clear that This
is a first person souls like and it's set in
like an alternate reality of French something.

Speaker 1 (01:47:30):
Looks like Napoleonic Wars style French Revolution.

Speaker 3 (01:47:34):
Yes, it's that, Yep, that's what it is. This game
is really cool. It's really really cool.

Speaker 4 (01:47:42):
It's really their description. You rise from death as a
former soldier of Napoleons.

Speaker 3 (01:47:47):
Are we Yeah, it feels great. It feels really really good.
All of the systems that they've taken from like third
person action souls like and put it into first person
has been done really well. Uh, it's definitely in timating
to be against gross tall bosses and first person. Yeah,
very and yeah, they've they've done a really good job.

(01:48:08):
You unlock different abilities. You have a gun, you have
a sword. I'm really looking forward to this game. Oh
and they have a play test coming up in September.
I think it's towards mid end September. So if you
are interested, you can sign up for the play test
on the website. If you're on console, you can also
do it if you're on PC as well, but if
you're on Steam you can literally just press a button

(01:48:30):
to request access.

Speaker 1 (01:48:31):
Okay, so I got to request access, Okay, I gotta
do that because I am loving this trailer right up
until the minute where it pulls out and you're like, oh,
wait is a first person souls?

Speaker 2 (01:48:42):
Like yeah, exactly, and.

Speaker 3 (01:48:44):
They do it really well.

Speaker 5 (01:48:46):
I was.

Speaker 3 (01:48:47):
I came away from that really impressed. And the devs
are also wonderful.

Speaker 2 (01:48:50):
Do you have like a dodge role?

Speaker 3 (01:48:54):
You have a dodge, but you do like, you know,
the shift kind of thing that first does. It's like
a shift.

Speaker 5 (01:48:59):
You do have a parry while we parrying done, I
mean first person sword fighting is tough.

Speaker 1 (01:49:05):
It's like, yeah, yeah, I.

Speaker 3 (01:49:10):
Think they did it really really well. I'm excited that.

Speaker 4 (01:49:14):
Yeah, I brought it up. I forget. We briefly had
talked about this one, but when I saw the footage,
it reminded me as I'm always talking about witch Fire,
but just like the seems like this could as people
do it better this style. I wonder if this might
be a bit of a genre breakthrough where more people
want games like this because there's not too many, right
because it's hard to do. You write like melee, magic

(01:49:37):
guns and in like that, souls like combat and all
that stuff. So it's looking good though, and that's the point.
So I can't think of too many others right that
have this perspective in that style.

Speaker 3 (01:49:49):
So definitely on my razor a trend. I'm keeping an
eye on it.

Speaker 4 (01:49:54):
Maybe it's a Polish trend.

Speaker 3 (01:49:56):
No, I think it's next year, next year. Yeah, probably
the same day as Neo three and uh Aunt Emotion
preg moundon. Yeah, all the same day.

Speaker 1 (01:50:06):
Yeah, mhmm.

Speaker 2 (01:50:07):
It's gonna be a good day though.

Speaker 3 (01:50:09):
It's gonna be a good day. It's gonna be a
great day. It's gonna have to be a long day
where we just play everything. It's gonna be great.

Speaker 4 (01:50:15):
But yeah, I was gonna the astronauts who's they're doing
which fire are also Polish, So yeah it's Poland.

Speaker 3 (01:50:22):
Man, they have a bang and ya Big Poland. Big
Poland's cats is really funny. They were they were like
what big because the letters are big, it's like a
huge Poland on it. So I was walking around looking
for Poland because like the indie devs, they just have
one station, so it's actually pretty pretty like small spot

(01:50:42):
for the indie devs, but you can see Poland big ladder.
I was looking for big Poland. So as soon as
we came across it. We were like, oh, big poland sorry,
good stuff this man.

Speaker 2 (01:50:57):
I just like I I you to be convinced that
the first person was the right decision.

Speaker 3 (01:51:02):
Here mm hmm, yeah, it works. It works good. They
did a good job.

Speaker 1 (01:51:06):
Will it good? Anything else? We write this one up.

Speaker 4 (01:51:13):
I did a fast follow up question on the Ghost
of Yota legend discussion. Watts wasn't here for this. Bryan
and I had a spirited disagreement that I recall about.
He's like, I really wish Legends was coming out when
Ghosts Yota hit in October? Is that accurate? Brier?

Speaker 1 (01:51:31):
Yeah?

Speaker 4 (01:51:32):
Holding it back?

Speaker 1 (01:51:34):
Yeah, because I liked I liked it better than the
main game in the first one.

Speaker 4 (01:51:39):
And wats what is your feeling on the matter of
it coming out later.

Speaker 3 (01:51:44):
I like that it's coming out later personally because I
want to spend time in the single player in the world,
and I think I'll be happy to then put it
down for a bit even and then we're like, Legends
vote is here, and I'm like, sweet, I'm returning to
Ghosts of Yote. So yeah, I think if it was
coming out the same day, if I mean, I'd be

(01:52:05):
okay with it coming out like a month later. I
don't maybe twenty twenty six years in the middle longer.
But yeah, I think I definitely like that it's not
coming out at the same time, because then I'd be like,
oh God, what am I gonna do? What am I
gonna play? I'm gonna have to dip into both?

Speaker 4 (01:52:22):
Yeah, yeah, all right, Yeah, there's no right or wrong
to it. I was just curious it looks so smug right.

Speaker 2 (01:52:30):
Right or wrong to it?

Speaker 4 (01:52:32):
No?

Speaker 2 (01:52:32):
No, I'm not.

Speaker 4 (01:52:34):
I am not smoking smugly.

Speaker 3 (01:52:37):
No, well, there's no right to say that.

Speaker 4 (01:52:46):
It was No, it was really like, meaning, I know
how much you and I love the game as a whole,
and Brian made some good points, I guess, but yeah,
I was just like, I know, if Watts was here,
she probably would be in a similar camp, and I
was curious.

Speaker 3 (01:53:03):
It's a really good interview actually about Ghosts of k
I'm gonna I'm gonna link it and I'm gonna tell
you guys to go watch it because such an incredible one.

Speaker 1 (01:53:12):
Oh think about the Legend mode is I en writ
in so much more than the open world mode. Like,
I liked the open world, but it was like kind
of too long and not filled with enough shit. But
Legend mode was Chef's Kiss perfect.

Speaker 4 (01:53:26):
Yeah.

Speaker 3 (01:53:27):
No, there was an interview by min Max as France said,
it was a one hundred and twenty five rapid fire question.

Speaker 2 (01:53:38):
Now that's it.

Speaker 3 (01:53:39):
Not only was it, it was just really well done.
It was super engaging. There was lots of like information
about the game, but also like callbacks to this developers
history and like really funny and serious moments. It was
just it was really really really good. But in here
we learned that they are gonna have more varied open

(01:53:59):
world content for you to get into because one of
the questions was like how much bamboo cutting is in
the game, and he's like, yes, than because they wanted
to add more variety to the stuff that you do
in the open world.

Speaker 4 (01:54:12):
So that was good.

Speaker 1 (01:54:15):
Yes. My favorite thing about the open world besides the
hot tubs that was awesome and.

Speaker 3 (01:54:25):
They are confirmed to be back and there's gonna be
more butts.

Speaker 2 (01:54:28):
I love, but with more butts.

Speaker 1 (01:54:31):
Was the the way that it directed you to your
next location with the like the wind as opposed to
having like the Ubisoft like dot on a map kind
of thing. Like it was just it just was so
much more. It just felt more immersive and it like
felt like you're you're doing it yourself as opposed to
just being pointed to it. Yeah, and the duels. I

(01:54:54):
really liked the duels. The duels were so cool.

Speaker 3 (01:54:56):
They were very cool, and just the visuals of it.
They also released like a ten minute video of just
looking at the different areas in the game, and it's beautiful. Yeah, gorgeous.

Speaker 1 (01:55:09):
Yeah, that's the next one I'm looking forward to. I'm
really you know, the whole time I'm playing the first one,
I'm like, I can't wait till they do the second one.
Like it's gonna be Yeah, it's gonna be outstanding. Should
we rise this one up?

Speaker 2 (01:55:20):
Guys?

Speaker 3 (01:55:22):
I think so.

Speaker 1 (01:55:23):
All Right, thank you all for joining us. We'll be
back next week. Having a happy and safe weekend. Enjoy
a lot of games to enjoy a lot more coming out.

Speaker 4 (01:55:34):
Be sure to wish Briar luck on this expired Power
Bowl ticket or whatever.

Speaker 2 (01:55:38):
I already want to want that I got fuck you money,
now look out.

Speaker 4 (01:55:44):
With that.

Speaker 3 (01:55:47):
Why everyone
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