Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode four forty of the DCP
plus side Quest podcast.
Speaker 2 (00:08):
He just said it before we went live, so got
it wrong. I'd be like, he's one hundred percent screwing
with us.
Speaker 1 (00:13):
Yeah, he didn't take me. Did you hear the hesitation?
Speaker 3 (00:16):
But he just said it.
Speaker 4 (00:20):
Welcome to the four.
Speaker 5 (00:25):
Something failed.
Speaker 1 (00:27):
It a premium podcast for premium gamers.
Speaker 4 (00:32):
Yeah, if you have a fifty eighty, I'm sorry you
can't play at four K, but I will.
Speaker 5 (00:39):
Allow you to play watch I mean in fourteen forty P.
Speaker 1 (00:43):
Well to ADP.
Speaker 4 (00:44):
Maybe try on the six when when the six thousand
series comes out, maybe you can watch it.
Speaker 6 (00:50):
Maybe if you guys had thirty if you could listen
to this podcast at twenty frants per second, that would
be good.
Speaker 1 (01:01):
How's everybody doing it? Everybody playing Borderlands having a good time?
Speaker 6 (01:05):
I am in. It's got all of the hooks in
me right now.
Speaker 1 (01:08):
Yeah. Before we get go in milin, Mmm, fairy bread,
please explain yourself.
Speaker 3 (01:18):
What we do is.
Speaker 7 (01:19):
After the Emmy War, we thought we've lost out. We
need to get a win. We went into the bush,
the Australian bush lands. Found some fairies that listen to
Little shits, maga some breads. They ended up putting them sprinkles,
A bit of butter on some white bread, a bit
of sprinkles or hundreds and thousands. I think we actually
call them hundreds of thousands. You call them sprinkles. Actually,
(01:40):
that are kind of different. And then that is now
a staple at every kid's birthday party.
Speaker 3 (01:46):
Fairy bread.
Speaker 1 (01:47):
So it is white bread, butter, white bread and springs
made by fairies.
Speaker 8 (01:54):
You're starving a cheap cupcake, by the way.
Speaker 3 (01:58):
Solve my whole country.
Speaker 7 (01:59):
Frand okay you want to, I'll put you on the list.
Speaker 3 (02:04):
The guy you.
Speaker 9 (02:05):
Wonder bread and you put some what was it, Marjorie
bought white bread, but hundreds and thousands, which is kind
of different from sprinkles, like the little round ones.
Speaker 3 (02:18):
Do you have the little round one?
Speaker 1 (02:19):
Yeah?
Speaker 7 (02:19):
Yeah, like not that, you know, because sometimes sprinkles are
like they're us rice.
Speaker 3 (02:25):
Yeah yeah, not them, that's incorrect. You need the ones
that are just little balls.
Speaker 6 (02:31):
We got those Australians that that's small.
Speaker 8 (02:35):
Yeah, just little dots.
Speaker 1 (02:37):
How you never brought up fairy bread. I'm so disappointed,
Like my whole world is upside down.
Speaker 6 (02:44):
Like my head. It's strange just just picturing the Australians
enjoying the delicacies plundered in the fairies bush.
Speaker 7 (02:58):
I'm very positive surely has come up and he watches blue.
It does not come up and blue before.
Speaker 6 (03:05):
No, I've never seen a ferrous bush. And yeah, that's.
Speaker 1 (03:09):
Gonna I'm gonna give you some visual.
Speaker 3 (03:11):
Gonna give you some visual. Save very breads. It was delicious.
What bread?
Speaker 6 (03:16):
A little slice of chast with sprinkles on it.
Speaker 1 (03:20):
I don't think it's I think it's just bread.
Speaker 3 (03:26):
With butter.
Speaker 8 (03:27):
It's fresh bread.
Speaker 6 (03:29):
It's just that picture looks like spread.
Speaker 1 (03:34):
Fresh bread.
Speaker 3 (03:35):
Yeah, exactly.
Speaker 8 (03:35):
I want to be clear on what is fresh bread
in this instance? You like baked it?
Speaker 7 (03:39):
You mean you go to the shop, you go to
the bakery, you get back that day.
Speaker 8 (03:46):
But it is it a low for is it pre cut?
Speaker 3 (03:50):
I gonna start talking about bread now. They caught the
bread for.
Speaker 2 (03:55):
You, Okay, it's fresh fresh air.
Speaker 3 (04:02):
One of the other options for fresh bread.
Speaker 5 (04:05):
For want I want you to get a bagette?
Speaker 8 (04:08):
No, you a fresh loaf. You gotta cut it yourself.
Speaker 2 (04:10):
If his fresh bread, nobody slicing bread and like getting
all that air in it, it's no longer.
Speaker 4 (04:15):
Fresh to if you go to the bakery and you
get fresh baked bread and they cut it for you
and put.
Speaker 1 (04:20):
This doesn't look like bakery bread. This looks like cite bread.
Speaker 8 (04:25):
Yeah, you can.
Speaker 7 (04:26):
Get it from the grocery store toat that's fine, Like
it doesn't have to be.
Speaker 3 (04:30):
When I say fresh, what I mean is it's not toasted.
Speaker 8 (04:34):
It's Oh see, I told you there was something about
the way you said it.
Speaker 1 (04:37):
Yeah, yeah, I'm with you for him, I'm fresh baits
bakery bread.
Speaker 3 (04:45):
Dosed, okay, don't bring toast toasted fairy. Other ones were
going very dosed, No, very bread.
Speaker 2 (04:55):
Uh you know what's And I'd be curious over here.
I grew up all the time having cinnamon. Well it
was toast though, but cinnamon tells bread, you know, for
breakfast all the time. But with like cinnamon and sugar
we do which is very close to this is what
I would say, is it?
Speaker 3 (05:13):
It is because because a lot of I don't.
Speaker 6 (05:16):
Knowcake, but we don't have to go into the forest
to get it.
Speaker 8 (05:20):
I mean, prove me wrong. This is this is just
cheap cupcake.
Speaker 3 (05:24):
Here's the thing.
Speaker 7 (05:25):
I'm basically putting together a package for you to attend
your very first Australian birthday party.
Speaker 3 (05:33):
I will all get you.
Speaker 7 (05:34):
You all create fairy bread because you bring a plate
of food.
Speaker 3 (05:38):
Sometimes you bring a plate of food, you know, especially
if they're family.
Speaker 4 (05:41):
So you can do that for Christmas the Christmas episode.
We can do an Australian Christmas.
Speaker 3 (05:47):
Then when we get in summer, the candles. We all
know what to do.
Speaker 1 (05:51):
Right.
Speaker 3 (05:52):
If I say hip hip you.
Speaker 1 (05:54):
Say hooray, hooray.
Speaker 3 (05:56):
Correct.
Speaker 5 (06:01):
I thought that was going somewhere else.
Speaker 4 (06:03):
Obviously it's yeah.
Speaker 5 (06:06):
You say hip hop.
Speaker 3 (06:07):
Very I don't say nothing. Americans don't say hip hop.
Paray we do.
Speaker 5 (06:12):
We do birthday.
Speaker 7 (06:13):
I don't really say it, but you guys, okay, hold
on because I've been saying lots of like YouTube shorts
of these poor Australian kids and American birthday bodies and
they're all sitting around and the saying happy Birthday, and
then the audie goes hip hop and everyone goes, well,
we were, Yeah, it's weird at a birthday party.
Speaker 3 (06:33):
It's weird.
Speaker 5 (06:35):
Happy birthday.
Speaker 6 (06:36):
Just throw kid right out.
Speaker 1 (06:37):
Use it more like after we won a battle at
sea and we're like cheering the the captain on, you know,
like paray yeah.
Speaker 7 (06:51):
You sing, you sing, you sing happy birthday, right, and
when you get to the end of the happy birthday soul,
you say hip hooray, Hip, hit hooray, hit hooray, and
then you blow the countis.
Speaker 6 (07:03):
Oh.
Speaker 8 (07:03):
It's like between all of that, we don't person.
Speaker 5 (07:09):
What happy birthday we said?
Speaker 3 (07:12):
After we.
Speaker 7 (07:16):
Right, I saw this American going oh and they say
bib hoorai.
Speaker 1 (07:26):
Right.
Speaker 8 (07:28):
I feel like that was a very young American. Maybe
that was like, did you never hear that phrase?
Speaker 3 (07:34):
The happy birthdays? The same that Happy birthday to you,
Happy birthday to.
Speaker 2 (07:40):
Right?
Speaker 3 (07:41):
So Nintendo, I.
Speaker 7 (07:47):
Couldn'tded llawynce Wait we can copyright that?
Speaker 1 (07:53):
What did they copyright this week? It was something crazy.
Speaker 4 (07:57):
Smy trade drinks. Yeah, summoning creature or summoning a thing
and then controlling it that thing.
Speaker 1 (08:06):
I feel like there's prior art for that, but they
got it granted right, like it went through they owned
the copyright for that.
Speaker 8 (08:14):
Oh, wasn't grant. I didn't catch that they have.
Speaker 2 (08:17):
You'd be surprised though, the amount of patents that like
Sony Nintendo, I'm not saying that they should do this,
And it's like the whole things is always a slippery slope.
Speaker 8 (08:24):
But uh, yeah, there's a lot of stuff out there.
Speaker 2 (08:28):
Character Yeah, like camera controls in a three D environment.
You know, back in the day, analog sticks from them,
all that stuff, and you know some of that stuff
has lapsed. But you'd be surprised what's out there. But
in other words, like how often is this applied? And
like trying to take someone down? I think they just
want it in case they really got to go to
(08:48):
bad against Powell world here.
Speaker 3 (08:50):
But right, I mean it just sounds like they're drawing
it out now.
Speaker 7 (08:55):
They just they're just making stuff up to kicking really people.
Speaker 2 (09:01):
Yeah, yeah, just have some fairy bread and hip hip.
Speaker 8 (09:10):
Before the verdict though not can't be after the verdict. Oh.
Speaker 1 (09:17):
I mean, as long as I've been alive, Nintendo's been
suing people. Right, It's like, yeah, I remember, I remember
when they were in Congress. They testified in Congress saying
Nintendo will never have blood in Immortal Kombat game Nino system.
They said that so stupid.
Speaker 5 (09:34):
Yeah, have they checked recently?
Speaker 1 (09:38):
I don't think they followed up Watts. Yeah, I don't
think they did.
Speaker 8 (09:43):
That was probably Lincoln, it was it Howard. Yeah, he's
long being gone, he was there, you know, staff lawyer.
Speaker 2 (09:52):
Basically soon yease were the days man? Soon over that
and then of course the great Donkey Kong can call.
It's all that fun stuff, that's right. That's where a
lot of his I believe it was him that got
that sorted out.
Speaker 1 (10:12):
Probably gave him some fairy bread. Good. Thanks for the
cheap cupcake.
Speaker 8 (10:20):
I'm gonna get so much crap from Australia for that one.
Speaker 7 (10:26):
To try it before you start harassing my Australian traditions.
Speaker 1 (10:33):
Us a penalty for the next charity stream, I will
not be trying.
Speaker 5 (10:40):
You're an American. You eat cake bread already, it's like this.
Speaker 4 (10:44):
It's probably just the same thing. It probably just tastes
like American bread.
Speaker 1 (10:49):
That's right. I like brown breads with the nuts and
the twigs in it. Personally, Yeah, you like, that's a
little ruffage in my bread.
Speaker 8 (10:58):
There's a branch sticking out of the package.
Speaker 5 (11:01):
That's what the little delicious balls can be on your bread.
Speaker 8 (11:04):
Yeah, delicious balls on your bread.
Speaker 1 (11:07):
Now, I'm sold. What do you put it?
Speaker 8 (11:09):
Like that bread?
Speaker 6 (11:10):
We got balls and bush bread now? Yeah, Zucchini bread
is real underrated, that's yeah.
Speaker 5 (11:19):
It is delicious.
Speaker 1 (11:21):
Mm hmmm, we.
Speaker 8 (11:22):
Had it in a while, but yeah.
Speaker 6 (11:24):
So I used to work at a church and every
year they would do like a for a fundraiser for
the student center. Because the student center was like its
own separate building, we had to obviously do maintenance upkeeps.
Every year we'd do a fundraiser where people in the
church we would do an auction, so you'd bring in
something from home and we have an auctioneer show up
and auction it off and people in the congregation could
(11:46):
pit on it to raise money. Right, But there were
so many old farmhouse ladies in our church because we
went right up next to like farming country, and they
baked the hell out of this stuff. So bread, carrot cakes,
bread puddings, all that stuff, just fresh baked.
Speaker 1 (12:05):
Dude, man, I gotta go to church.
Speaker 6 (12:08):
I know you.
Speaker 5 (12:12):
Like a bunch of farms, though specifically.
Speaker 1 (12:14):
Yeah, I don't. I don't think I'm getting good zucchini
bread and connect We had.
Speaker 6 (12:18):
Like, we had like five different families that had sugar
shacks on their farms, which is where you make like
maple syrup, but you bolt here and bringing home made
maple syrup, maple candy, all of it, dude, that was
the worst day of the year for me in terms
of like the next day I'd be barfing a lot.
Speaker 5 (12:38):
That sounds delicious.
Speaker 6 (12:39):
That was great.
Speaker 4 (12:41):
Anyways, video games, video games, video games, there's lots of them.
Speaker 1 (12:45):
Yeah, what do we got? We got Borderlands?
Speaker 4 (12:47):
We got I want to hear Mylon's thoughts on Soak Songs,
so Friends, thoughts on finishing Kronos. I want to hear
uh the podcast thoughts on Destiny.
Speaker 8 (13:00):
How's it going that band aid off.
Speaker 6 (13:08):
I was gonna say, the chromos and silks on stuff
we already like started those discussions in previous weeks, and
maybe it'd be oh, yeah, a good idea to sort
of like kind of tie those up, yeah, or like
continue that conversation.
Speaker 2 (13:22):
Yeah.
Speaker 7 (13:22):
Yes, I've got seventeen hours and silk so, which is
more than I thought.
Speaker 3 (13:28):
I really enjoyed it. I enjoyed like with it. No, No,
I just want to get back to it out of
that hour account. Yeah, I want to. I want to
do a lot more with it. I think it is
a classical metroid vaneer.
Speaker 7 (13:42):
I don't think it adds anything crazy different to the genre,
but everything it does I actually really enjoyed.
Speaker 3 (13:50):
I didn't from what I played so far.
Speaker 7 (13:52):
I know there's harder bosses coming up, but I didn't
find it like incredibly hard compared to other games that
I played, because I think that was a lot of
commentary on the difficulty of it, and even like the
jumping and the like the down slashes, I thought it
was fine, Like I just took a little little while
to get used to, Like I think I struggle way
(14:14):
harder with like from software games that I did with
with Hollow Night and Silk Song. So I don't know
if it's just just preferences two D less going on
for me, I'm like, okay, I can deal with two
D rather than three D. And then I think, I
don't know if people wanted more from it, but I
think it was a good sequel, Like there wasn't anything
(14:35):
crazy different than I thought from Hollow Night, but Holly
Night was also well received and it was it was
a good price point, So yeah, overall, I think it's
a good package when you.
Speaker 6 (14:45):
See people wanted more from it. What more do you
think people wanted from Silk Song that it didn't.
Speaker 1 (14:49):
I don't know.
Speaker 7 (14:51):
I don't know if people expected it to change a
little bit or to add to the formula or to
add to what.
Speaker 3 (14:59):
Holl Night did.
Speaker 7 (15:00):
I think Hold and I had a big wow factor
from like the aesthetic, the art, the music and all
that coming together. And I guess you kind of don't
get that wow factor as much because it's the sacred
and it continues that kind of product along.
Speaker 3 (15:14):
I did see some comments about music.
Speaker 7 (15:16):
People thought that like Hold and I had a bit
of music and maybe more memorable music as it goes through.
But I don't know if I've got enough time in
it really to make comment on that.
Speaker 3 (15:27):
But yeah, I don't know if you guys had different thoughts.
Speaker 4 (15:30):
People seem like pretty happy with it, and then when
you get to the Capitol and act to it, definitely
it kind of changes.
Speaker 5 (15:40):
Vibes a little bit. But yeah, I think I think
people just wanted more hollow Night.
Speaker 4 (15:46):
So I haven't seen anyone being like, ah, you know,
I was kind of hoping they would do something different.
It is basically just more hollow nighte But she Hornet
is a lot faster. She's like a lot faster, so
the enemies are a lot faster. Platforming demands more of
you because she is I want to.
Speaker 3 (16:03):
Say, maybe it's more platforming.
Speaker 7 (16:05):
It's been a long time since I applied the first one,
but it felt, yeah, it felt like the platform was
probably more demanding then I think, so yeah in the first.
Speaker 1 (16:13):
One, but having contributes to that as well.
Speaker 7 (16:19):
I mean, I'm interested how you guys found it. Like
I could see it was. It was a little bit annoying,
but it wasn't like impossible to master or even just
avoid eventually by getting a different you know.
Speaker 5 (16:33):
I didn't really yeah, I didn't really mind it.
Speaker 4 (16:35):
I think the the times that I start being having
less fun with Soak Song is when you're doing gang
fights and the way to get there is super long
and really punishing and super tight windows to get there.
Speaker 5 (16:52):
So like, the runbacks in this.
Speaker 4 (16:53):
Game are crazy, and the gang fights there's so many
of them. So I think, I think for me, Folksong
teeters on. There's always this really thin line you have
to be on for these kind of games where you're
in it, you're you're a difficult game and you want
to be challenging, but it can teeter and fall into
annoying or frustrating and like, okay, this is just kind
(17:15):
of annoying me now, and I do think that Soaksong
does that specifically with like their gang fights.
Speaker 5 (17:20):
But every boss fight that I've had, I actually think the.
Speaker 4 (17:23):
Bosses are not very difficult, but it's the gang fights
and the type of enemies they have in certain platforming
areas and the platforming in later areas that are just like.
Speaker 7 (17:38):
Wow, yeah, I don't think I've quite got that yet.
Speaker 3 (17:43):
I think the only one that.
Speaker 7 (17:44):
I've like, my first rage was I'm assuming you mean
gang fight when they have the ones in the.
Speaker 3 (17:49):
Background and you have to fight like multiple waves.
Speaker 5 (17:52):
Multiple waves smaller enemies.
Speaker 7 (17:54):
Yeah, yeah, the birds sent me.
Speaker 3 (17:57):
That was the first one.
Speaker 7 (17:58):
Like every other boss, I think I'd got through you
like on second, first or second attempt, and then the
the first time I got real stock with these these birds.
Speaker 1 (18:10):
That one was funny too, because it was like opposite
There was like a bird boss and then there was
a bird gang fight, like in opposite directions from like
one rest spot, and I'm with you. I had more
problem with the gang fight than I did with the boss.
The boss It's like, you know, it took me a
few tries. I had to like see the pattern of
the attacks and learn how to avoid it. I do
(18:33):
find that the combat is a little simplistic a lot
of the time, where I'm just like, you know, the
attack pattern is avoid an attack, you know, get the
enemy's face, hit him once or twice, and then wait
for the next attack. Repeat for the next ten minutes.
You know. It's like if this I am, I am
(18:59):
very much having trouble with how I because I'm playing
Stenoby at the same time, and like they're just getting
They're similar in that their two D games with swords,
but they're so dissimilar in that Shnoby is just like
gives you every option in combat that you could.
Speaker 7 (19:19):
Possible, right, Yeah, yeah, oh, not really have an option
of like which attack, which a down attack?
Speaker 3 (19:26):
Do I want?
Speaker 7 (19:27):
Yeah, suit this boss, and then the rest is like
learn it dodge unless you're gonna go away and get
another skill which could up which sometimes does help with
like bosses, like especially early on when you don't have
like dash and stuff like that. And then sure those
things can be like crazy good for certain bosses. But yeah,
you're right, like the combat wise is about persisting with
(19:48):
that and learning that.
Speaker 1 (19:50):
Yeah, even when I'm expectorating thinking about like a guy
who's just like walking around and his like man attack
is just like kind of hop up and dive at you.
It's like I I know what he's going to do,
so I know that I have to like get close
to him, dash back or then attack him. And after
like forty of these guys, I'm like, I don't want
to see another one of these guys again. It's just
it's so slow. It's so slow to like fight this guy.
Speaker 7 (20:13):
But I've been thinking about this because I actually kind
of like it for that reason because I feel like
as uh.
Speaker 3 (20:21):
Not necessarily Metroit Vania, but like souls like games.
Speaker 7 (20:24):
You know, increased there, and especially I think also success
of like Elder Ring. I think there's in general, like
a lot of games give you lots of different options
lost like you know, it's all about like giving the
player heaps of different choices, and you want to around mad,
you want to do Malee, to do Parry, want to
do like different bills and all that kind of stuff,
whereas this is kind of like you got a sword, dude,
(20:44):
like you know, you have dodging like you got a sword.
Get so, And I do wonder whether that impacted people's
thoughts on on holl of Night, because I think you know,
people are kind of expecting more complexity now. I mean
when it comes to combat, more ability, even like Shanobi,
Like the amount of different options you have for turning
abilities and soupers and and playing in a different way
(21:08):
is you know, a lot more than than Silk Song.
Speaker 1 (21:12):
Even in other metroid venas that have come out in
the last eight years.
Speaker 5 (21:15):
Since since it's been it's been a long time.
Speaker 1 (21:19):
Yeah, Like we've had a new Metroid game, we had
Metroid Dread that came out, We've had a I mean
the metroidvania genre, I feel like is just chock full
of good games at this point.
Speaker 4 (21:31):
And it is, yeah, I kind of I was talking
about this the other day actually, where like when Hollan
I came out, it was one of the first metroid
vanias that really captured people on a large scale.
Speaker 5 (21:44):
Because because they do and the same thing with Silk Song,
it is a really good metroid vania.
Speaker 4 (21:49):
Like the animations are great, the art is great, everything
is super clean and precise, and like they do it
really really well, and the world is also really fun
to be to be in. But since then, we have
had like so many come out that I think going
and playing soak Song. I still one hundred percent believe
that they do everything that they do really well, but
(22:09):
we've seen the genre kind of be pushed forward by
other games that now it's kind of like, oh, it's
a really good Metroidvania, but it's not my personal favorite.
Speaker 5 (22:20):
Like, maybe you like things that.
Speaker 4 (22:22):
Have more variation in combat, maybe you like different kind
of exploration moves that you get.
Speaker 5 (22:28):
It could be whatever you prefer.
Speaker 4 (22:31):
But I think Hall and Night and Soaksong are just
really good metro Venus. But they're not like, Wow, you know,
you don't play it and you're like, oh my god,
there's this brand new thing that's like super different.
Speaker 5 (22:41):
It's it's just done really well.
Speaker 4 (22:43):
And I do think they do exploration probably better than
most metroidven Is, Like it always feels like you're progressing
and it doesn't feel like I have to run to
the other freaking side of the map.
Speaker 5 (22:54):
Anytime I unlock something.
Speaker 4 (22:56):
It feels like I'm kind of moving forward, which is nice.
Speaker 1 (23:00):
Yes, I.
Speaker 7 (23:02):
First time in a long time of like had a
notebook wrote down every time I saw something I was like,
I need to come back here, wrote it down and
felt really rewarding to go back like as soon as.
Speaker 3 (23:12):
I unlocked I think one of the wall jumps, I
had so.
Speaker 7 (23:14):
Many different aspects to go got different, not equipment I come,
but I helped some alchemists and it gave me some
blue thing.
Speaker 3 (23:22):
I think it gives you like an.
Speaker 7 (23:25):
Extra extra life or something like that, like really well hidden.
And if I hadn't written it down, I don't think
I would have gone back and found it, so you
know they yeah, I agree.
Speaker 1 (23:33):
They narrow.
Speaker 3 (23:34):
They they.
Speaker 7 (23:38):
A nail then Metroidvania side of it, which is good
because it's a metro Vanier.
Speaker 1 (23:44):
It feels like an old metro Vedia though like New
metro Persia, like allow you to put a picture of
the thing that you have on the map right so
you know exactly where it is. You don't have to
have a notebook on the side. You have to equip
a fucking compass in place of something else that could
be a usable item in this game, Like you don't
just get to know where you are on your map
when you find your map. You have to go find
(24:05):
your map. Like you don't just like walk into an
area and like, oh, here's the map for this area.
You gotta go find somebody who's going to give you
the map.
Speaker 4 (24:14):
In a lot of actually is what a metro is,
by the way, But no, it's a very like classic
metro vena. It's a very classic, like difficult game too write.
Like so many people hated runbacks in Dark Souls games,
So with like elden Ring and newer games that they've made,
there's like not many runbacks at all whatever, right outside
(24:37):
of the things. Yeah, I know, I don't think, but
this is there, Like, no, you got runbacks, You got
to buy the map, you have to rest up date
the map, you need to equip a compass thing to
And I don't And I'm not saying that's bad.
Speaker 5 (24:48):
I think it. It can make. It's a different flavor
of making.
Speaker 4 (24:52):
You make different decisions based on you know, how they're
using these different mechanics. But yeah, there are a lot
of people, a lot of people don't like that anymore.
Speaker 7 (25:04):
I mean it's the same as like all like the
Souls genre, like how it very first starts out and
like these are like aspects of it, and then eventually,
you know, the game industry starts maybe moving away from
some of those pain points and updating them and change
them just a little bit and giving you states in America
where you can be a little bit closer and thinking that.
But people may be a bit fatigued on a certain
mechanic where I think metro Vein it quite sticks to
(25:28):
hold Night Silk Song sticks to quite the formula of
metro Veiner, which is like the challenge is the exploration,
and you have to pay currency to get a compass,
to get markers, even like you don't even get markers,
like you know that is part of the thing for
exploration with this game is like you need to take
note where everything is, otherwise you won't get the secrets.
Speaker 1 (25:48):
Yeah, brand You're right, I think people can't. Ma's venous.
You like got to uncover the map, but usually like
you uncover it room by room as you walk into
that room, right as opposed to how Nate or Soak Song.
I think it was this way in Hollow Night too.
I can't remember, it's been so long. It's like you
got to go find somebody to buy a map from
and then hopefully you have enough of the very hard
(26:09):
to obtain currency in the early game anyway to buy
said map, and then you know your your compass is
like an equippable item slot so like to see your
little icon on your map, you have to equip the
compass instead of like a secondary weapon or ability.
Speaker 3 (26:29):
Yeah h yeah.
Speaker 2 (26:32):
Yeah, it's just sounds old school as well, is what
I would say.
Speaker 8 (26:38):
Yeah, I don't know there's it's as much sense, but.
Speaker 4 (26:40):
That's what I'm saying. It's not it's not like I
think things that we're bringing up. It's just like a
personal taste thing, because there's a lot of games that
I'm like, I really like the classic feel of this genre,
and it's nice when you play a game that feels like, oh,
this is like the old games I used to play
in the genre. So there's nothing wrong, it's just whether
your preferences maybe moved on from that and you play
things like Shanobi or or Prince of Persia that are
(27:01):
metro Vanias, but you maybe prefer like that's stylemo.
Speaker 7 (27:05):
Yeah, I definitely enjoy Silk Song and it's like sticking
to that genre. Like I've actually had a good time
of it because of that, And I'm often the person
that's kind of like ask developers to push like genres
and change things and just like rebit it. But every
now and then, like I just enjoy it when it's
done well. And I think Silk Song's done well enough
that I've had a really good time with it and
(27:25):
I want to want to push through and complete it.
Speaker 1 (27:28):
I am playing on the switch, and I think that
was kind of a mistake because I don't find that
I can really play this in hamheld mode because of
the lack of a decent controller, Like I really, I
just gotta play it.
Speaker 4 (27:40):
My hands using using this thing my hands.
Speaker 5 (27:44):
Aret.
Speaker 1 (27:44):
Yeah, like I just got to use an actual controller.
Like for exploration. I'm usually okay playing on the switch
itself and I just use the analog stick because there
is no depad. But like, once I get to like
a demanding section, I find that I got to dock
this and actually use a controller. Yeah, Which that's a
failure of the switch to not the game.
Speaker 5 (28:04):
Yeah, yeah, definitely.
Speaker 2 (28:05):
Yeah. I was gonna say, by the way, from the outside,
because I haven't played it or really I think I
barely touched the first one. But part of it it
makes me think, and I'm curious what you guys think
on this, but it almost sounds like maybe is part
of it the amount of time it takes to go
back and forth it's not like it's is it hard
to go back and forth?
Speaker 8 (28:25):
In other words?
Speaker 2 (28:25):
But part of this is like I find myself feeling
with a lot more games these days. So in the
spirit of oh well that's kind of classic OG way
to do it is that I find myself wanting games
that I once would have loved to be in this
format that I'm like, I don't have time for this.
I like it at all, but like, can we just
move on because I have other games to play? Which
(28:47):
is it's weird, but I think it's valid. Like the
way we used to do things was to create a long,
forty hour golden path, you know, experience, and I think
that frankly that has been pervasive in game design. It's like,
well it should be a yeah, it costs as much,
but like sometimes I'm like, why am I spending time
doing this?
Speaker 8 (29:05):
I've done this in the past. Just let me do
the fun stuff and I'll come.
Speaker 6 (29:08):
You know, that's a good point because when we fell
in love with games, a lot of times it's like
I'll get two or three video games for Christmas, and
then I might get a couple more on my birthday.
But that's about it. This like in the current gaming age.
A lot of times we're getting new games every week,
We're on Steam, what's on sale? What am I going
to download for free? It's just like we have access
to so many games, so I think you're on something there.
Speaker 2 (29:30):
And to be clear, right, it's the if you were
to rate, and this is where it gets very like,
this is take this with a grain of salt because
I don't do this.
Speaker 8 (29:39):
I do a little of this, but I.
Speaker 2 (29:41):
Rate the moments that I'm in a game of how
fun is this? How much fun am I having? What
is my pull forward? How much has it really sunk
its teeth into me in this moment? And what I
mean by that is like it is if that wanes
for too long, I'm like, all, I've done this before,
Like I know, it's just let me do this fun
stuff and you're kind of gating me for like the
stuff I really want to do and just be done
(30:02):
with it. And sometimes that's even like I would have
finished a game in half the time.
Speaker 8 (30:07):
I know we've talked about this on the show.
Speaker 2 (30:08):
It and then I would have actually gone in and
like experimented with some other characters.
Speaker 8 (30:12):
It did, isn't that?
Speaker 2 (30:12):
But I'm like you ended up making me play this
thing for like fifty hours when it didn't need to
be that. So, yeah, I'm not saying that's this, but
I wonder if that's kind of because it's a small
team and a classic design, if that's part of it.
Speaker 1 (30:24):
Some of these games, I think a metroidread did this perfectly.
Is they they make you feel like you're exploring, but
they're subtly guiding you along the correct path. Right. It's like,
so you're never actually getting lost, even though you feel
like you could be lost at any point in time.
I feel like in Hollow Night, you can definitely be lost,
like you can definitely mean just I don't know where
(30:46):
to go next.
Speaker 4 (30:48):
Yeah, but it's one of the few games that I
like being lost in, and I actually embrace being lost
in because I'm just like, I'm just gonna keep going
this way, and I.
Speaker 8 (30:57):
Say, what happens. Yeah, that's the best part of that.
Speaker 4 (30:59):
Especially with how how few benches there are in areas,
I'm like, I'm just gonna keep going, don't think about it,
just keep going in this tire regulation because there are
times that there are not many benches, and then there's
times where you have to pay for the benches, and
I just want to say I understand why they have it,
(31:19):
one being really difficult to ascend in this area, and
two why you have to pay for benches, because I
think they're using it as a way to do environmental storytelling,
because the whole story is like there's pilgrims trying to
ascend to the capital and they have to give their
money to this religion, and they're they're always being told,
(31:39):
you know, if you.
Speaker 5 (31:40):
Just work harder and give us some more money, we'll
let you in. So they're using them for free labors.
Speaker 4 (31:45):
So I think this feeling of being like it's really
hard and it's really brutal and you have to pay
for everything is giving you the feeling of the pilgrims.
Speaker 5 (31:54):
It's just whether you're like, yeah, well that pisses me off.
Speaker 1 (31:57):
This Yeah, I get it, but I also know I
don't want to spend like twenty ten minutes grinding for beads,
you know, like I just don't want to. Yeah, you know,
yeah I.
Speaker 5 (32:06):
Think that's fair.
Speaker 3 (32:07):
Yeah, I think maybe that.
Speaker 7 (32:08):
So like on France point there are there are only
a couple of times I was like, oh, I've got
to redo that and the reason it happened was, you know,
you often the game will take you like the long
way and like a metrovanea eventually you'll get this skill
to shortcut it where it's like, you know, a guys
that you can fight at the top. And then I
did the long way survive, but then didn't have enough
(32:29):
beads to open up a checkpoint, essentially to open up
a seat, and I was.
Speaker 3 (32:34):
Like, God, damn it. Then I die, like I'm have
to go for that all again.
Speaker 7 (32:38):
Then I was like, well, okay, so now I know
I need to kind of like if I'm gonna go
on these big explorations, I'm gonna have to start paying
for this stuff, so I probably should have enough beads
on me if I'm going to go back into this
new area so I can open up a you know,
a checkpoint. And that only really happened a couple of
times to me, and I felt like every time I
unlocked a new skill, like I had a list of
(33:00):
places I could go and explore and it would open
up a whole new area or a new vendor or something.
And I wasn't super frustrated with it, but I could
definitely see the currency system, Like I can see why
people maybe don't like that, because it does take a
little bit of the.
Speaker 3 (33:19):
Excitement out of finding a bench.
Speaker 7 (33:21):
If you get through a difficult area, like oh thank god,
you know, that's the soul's experience, like oh my god,
thank god, there's a bench here.
Speaker 3 (33:27):
But then it's like, oh, thank god, it's a bit okay,
I kind of ford it.
Speaker 5 (33:34):
Oh, this bench you have to pay every time you
use it.
Speaker 1 (33:36):
Oh oh yeah yeah. Isn't there a shop like that too.
I think there's shops like that too. Every time they did.
Speaker 4 (33:45):
It, they adjusted the cost and act too, because it
was really expensive because you have to pay every time
you use a bench. Yeah, because I was like, oh,
this must have been one of the benches they adjusted
because it's fifteen rosaries and there's nothing that's cheap in
this world.
Speaker 1 (34:02):
When did the patch come out?
Speaker 5 (34:04):
It already came out, I believe.
Speaker 8 (34:05):
Yeah, when around September eleventh or twelfth. It looks like okay, yeah,
there you go.
Speaker 3 (34:14):
Hmm. Yeah.
Speaker 2 (34:15):
On that note, like, it sounds like none of you
think the game feels too tuned to be too difficult.
Speaker 8 (34:20):
Is that accurate?
Speaker 1 (34:21):
No?
Speaker 8 (34:22):
I think I don't think so.
Speaker 5 (34:23):
I think it's fine.
Speaker 1 (34:24):
I don't know there is about like, oh, this game
needs an easy mode. It's not that hard. It's it's
a little punishing, like.
Speaker 5 (34:33):
It's punishing and we'll piss you off.
Speaker 8 (34:35):
But it's like really hard.
Speaker 1 (34:38):
It's it's not like insurmountable difficulty, like you're never going
to beat this. You just got to like learn the
pattern and do it right. The punishing part is that
you gotta you gotta, you know, a run back to
get back to the boss, like you know what I mean,
if there was just the boss.
Speaker 2 (34:56):
Ye.
Speaker 4 (34:57):
I think the last judge was the first one that
was like, oh, there's the runback. Is not that bad
when you learn it, but the run back is super
tight and there's enemies that are trying to hit you
along the way. So it did give me a feeling
of like I don't want to really experiment with how
much I can push against this boss because if I
I gotta go do all that against Yeah.
Speaker 7 (35:20):
It sounds like I haven't experienced some of those run
backs yet with where I'm at in the game, because
I haven't been say but bad yet.
Speaker 3 (35:27):
Sorry.
Speaker 5 (35:28):
Yeah, I think this was the first one that I
was like, oh.
Speaker 2 (35:31):
Yeah, I brought it up because, yeah, there was a
lot of commentary about it. We've heard people talk about
being stuck on bosses, and you hear this in a
lot of games, and then you know, it seems like
there was quite a bit of feedback though, and they
did tune some of the beginning of the game.
Speaker 8 (35:44):
It looks like, right, they tuned.
Speaker 5 (35:45):
Like the easy things, which confuse me.
Speaker 4 (35:47):
But then again, someone in my chat was like, that
was definitely the hardest boss and they nerved it, so
and maybe.
Speaker 2 (35:52):
Either way, it's like, well, if you just sort of
export around and did your work, it would have been fine.
But yeah, Team Cherry apparently had commented on this recent
from Australia, by the way, to just sort of say
what you guys are saying, which is like, uh, if
you're stuck, like just go in another direction and start
exploring and like get out of there. And like, I
think that's presumably what a lot of people get caught on,
(36:15):
and I see that happen a lot in Elder Ring.
People will tell me this game is impossible, and I
find out, you know, this is not a spoiler, but
there's like the first you know horse, what's the first horse.
Speaker 8 (36:25):
In the elder ring there this night.
Speaker 3 (36:27):
Yeah, the trees.
Speaker 8 (36:29):
Fighting it because they don't understand.
Speaker 1 (36:31):
Yeah, because I'm a I'm taking that was that was me.
Speaker 6 (36:37):
I dropped that within an hour.
Speaker 8 (36:40):
I took you a while, I remember.
Speaker 2 (36:44):
But the point one is like if you want to
do it, cool, but like if you just look past
and all around you like just go like stop, why
are you staying there? And I think that idea that
this is like almost a linear experience, there's nothing wrong
with it, just at the A lot of gamers forget.
Sometimes it's like, yeah, walk away, it's it's dangerous. Sometimes
(37:06):
when you get focused on a boss, it's like just stop.
Speaker 1 (37:08):
And there's very definitely an early boss where you don't
have the right move to like fight this boss like
it's it's so.
Speaker 8 (37:15):
And I bet you could beat it though, right, I
mean you could. There you go and some.
Speaker 3 (37:20):
People did that one.
Speaker 1 (37:22):
Did you do it?
Speaker 3 (37:25):
Yeah?
Speaker 7 (37:25):
Everyone's saying literally backs in the like go get the dash.
But I was like, no, I'm going to be.
Speaker 2 (37:32):
What you think I feel you on that that cheriot
said that maybe some Hollow Night fans maybe they put
it together, but they were just saying because Hornet is
like inherently faster and more skillful, that they had to
make some things more difficult, and so maybe early on
people were feeling like, you know, without getting these new
skills or whatever it was.
Speaker 1 (37:53):
Yeah, you really brought that up. No skills too, you
have to dive kick, I think that's it. Yeah, and
they don't even dive kick. You gotta figure out that
you have that.
Speaker 4 (38:02):
It's true, they don't, you know, Yeah, yeah, that's true.
Speaker 8 (38:07):
Yeah.
Speaker 2 (38:07):
But yeah, in short, they said, well, because he has
some of these extra skills and speed, that we did
make it a little you know, difficult, more difficult than
the first one, but that you can mitigate the difficulty
via exploration or learning or even circumventing the challenge entirely,
rather than getting stonewalled.
Speaker 8 (38:24):
And that was from the.
Speaker 2 (38:25):
Developers, which I when I read it, I'm like, yeah,
it's a metroid vane, So I don't want to be
that guy.
Speaker 8 (38:31):
But I just sort of was like.
Speaker 2 (38:33):
Yeah, like, I think people just get so addicted to
focusing on a challenge sometimes hard to walk away.
Speaker 8 (38:39):
That's that's being a gamer. Yeah, yeah, nothing wrong with it.
Speaker 7 (38:45):
Well, it's currently sitting on seventy three thousand, very positive reviews.
Speaker 2 (38:49):
That's great, crazy on Steam, I presume.
Speaker 1 (38:53):
Yeah, I can't wait. I can't wait till like see
what the discussion of this game is in like a
year or two once people have like kind of like
molded over a little bit and compared it to not
only the first Holid Night, but like also like the
you know, the decades worth of progression in video games
since then. Like it's interesting. It's I like the game.
(39:13):
I know, I kind of like I talked down about
like some aspects of it, but I think it's a
really good game. It's beautiful too. The world is amazing.
Should we move on to I don't know what.
Speaker 5 (39:36):
Fran rolled credits on chronschna fan.
Speaker 6 (39:40):
Now, what's your final takeaway? Excited about it all the
way to the end as you were at the beginning,
or were you kind of happy to be to power
through the final stretch?
Speaker 8 (39:50):
Yeah, I mean I really like the genre, so I've
said that over and over.
Speaker 1 (39:53):
I'm like, I like.
Speaker 8 (39:53):
Supporting the genre.
Speaker 2 (39:54):
I wish we had more games in this genre of
this style, you know, Dead Space more so sometimes even
than Resident Evil for me. But I like survival horror
period and that's what Chronos is. It's a survival horror
from the Bloober team, and they did a good job.
Speaker 8 (40:09):
I really like the mood, the vibe.
Speaker 2 (40:11):
Yes, they had some performance issues on PC in that,
and it's not like it's not like as Epic is
Resident Evil is.
Speaker 8 (40:20):
It's also not as like wild and crazy.
Speaker 6 (40:22):
There's no hot vampire mommy.
Speaker 8 (40:24):
That's right, there's no hot vampire mommy. Actually, wait no,
I don't.
Speaker 6 (40:30):
Think there is unwish listing it right now.
Speaker 2 (40:32):
There is dis Yeah, there is a bit of a
mommy in it at some point, but you won't you
won't be as excited. But anyway, so I just like
the genre and it feels good, it feels polished in general.
And yeah, so I really enjoyed it through the end.
I think my main gripes, you know, because that's the
(40:55):
easiest thing to talk about when we when we review
and talk about games, right, but uh, yeah, the main
things it's stand out as like things again that people
may or may not like as much. Are there's not
like tons of different weapons and tons of different upgrades,
and like it's very like on the nose with like, yo,
you got a pistol, you.
Speaker 8 (41:13):
Can charge it. You got a shotgun.
Speaker 2 (41:14):
You can charge it and you do get you get
a couple along the way, and you have like some
suit upgrades, but it's like some suit health and a
little more inventory space. So it's not like it really
introduces these gameplay elements that are too well, but there
are some like puzzle type stuff in the world. It
does some environmental puzzle stuff that I really enjoyed. You know,
(41:34):
you probably saw on the trailer. You can I'll just say,
keep it simple, but you get some magnetic boots and
you're able to jump around in a few different ways
to sell different puzzles and yeah, so anyway, it's cool
and I think as well, the story was actually kind
of interesting, and the way that it sets you up
for new game pluses is interesting interesting. So I think
if you're into the genre, for sure, you would enjoy it.
(41:58):
And I think if you look at games and twenty
twenty five, it's.
Speaker 8 (42:01):
Up, there's a good one. And I guess I'd leave
it at that.
Speaker 2 (42:06):
The space is full of great ones, which is probably
the challenge.
Speaker 1 (42:09):
But yeah, does it leads you into new game plus
story wise very much?
Speaker 2 (42:14):
So, Yeah, yeah, it's really interesting about spoiling it that, Yeah,
especially if you like that experience, it gives you a
reason from a story perspective to play new game Plus.
It's not just like oh and also if you want
to start over, you sort of run find out through
the story that it's like, oh, man, I wish I
had time to like go through another run here, and so.
Speaker 7 (42:35):
Was the story whatever? Was the story conclusion satisfying by itself?
What do you you have to go to a new
game Plus to Really.
Speaker 2 (42:45):
It's definitely it's one of those games for sure that's
still like because it deals with time travel and stuff
like that that you're depending on how much attention you
were paying and all the notes you read and recordings.
Speaker 8 (42:55):
You listen to. But it's pretty, it's pretty in your face.
Speaker 2 (42:58):
When it starts to reveal some of the bigger moments
that you're like, oh, oh, this was what's going on
and this was what is at stake, it actually makes
that very clear.
Speaker 8 (43:06):
And yeah, there's a very clear ending to it.
Speaker 7 (43:09):
Because that would be probably my main push to finish
it is to see how the story played out. Yeah,
I don't know how interested I would be a new
Game Plus, but I think the story was enough of
a pool to like me want to see where this goes,
because I think it seems like a pretty decent story.
Speaker 2 (43:25):
Yeah, I would say it's satisfying in the sense that
it gives you more of an answer on what was
going on, but it does leave you with this new
game plus idea where you're like, oh, interesting, because we really.
Speaker 7 (43:39):
Know, right, is just you know, world ending events and
where these time travelers or a single time traveler that's
trying to you know, shift the needle by changing events
and finding people who are you know, pivotal to this
cataclysm and that's kind of it.
Speaker 2 (43:57):
Yeah, I think roughly Again, I'm a very good lie there,
but yeah, you're absorbing and ascending these Yeah, there's that
element to people. Yeah, these important targets. Yeah, you have
these targets that you're going after that you've been instructed
to go get as this travel.
Speaker 8 (44:15):
But that's what's it.
Speaker 2 (44:16):
I mean, I think throughout it you really don't know.
You don't understand why you're there, what drives you. You
just understand you're this tool and you meet a couple
characters along the way. So yeah, no, I think it's
interesting on that and it's also like I was really
happy with the length of it they didn't like, even
though some of the stuff, there's a few moments where
it's like, yeah, this is pretty similar to other areas,
but like a little more challenge and you know, same mood,
(44:38):
same weapons. Roughly, I kind of want to get to
the next big thing, but you do and it doesn't
drag out. So in other words, I thought it was
right in that middle ground of like, yeah, I did
it in about twenty five hours. I think a lot
of people could easily do it in twenty or less.
So it's worth it on that front.
Speaker 8 (44:55):
So you know what I mean. I like this genre. It's
worth wish listing and picking it up for that reason.
Speaker 1 (45:01):
Well, you convinced me up by Dead Space?
Speaker 8 (45:04):
Was that last week twenty twenty three?
Speaker 1 (45:07):
Yeah, so I started playing that based on your recommendation. Yeah,
you're right, and this is a really good game so far.
I'm almost like four hours in. My question for you
right now is how much variety in like locales is there.
Speaker 8 (45:24):
Well, I mean, you're on that ship, I thought the
whole time, But you do a lot within that ship,
and they even added content versus the original dead Space
that fits in that's new. This game is very scary Yeah,
it is. It's got a lot of I think, action
(45:46):
moments to it.
Speaker 2 (45:46):
The fighting is dead Space twenty twenty three, right, has
a lot more like sever off their leg and that.
You know, there's a lot of shooting to do. So yeah,
I enjoyed that. It's more of an action.
Speaker 6 (45:58):
Is there any eyeball stuff shooting an eyeball? If there's
eyeball stuff, I'm out.
Speaker 8 (46:04):
Is that what you're saying?
Speaker 6 (46:07):
Well, when horror games decide to like pull people's eyeballs
out and stuff like that.
Speaker 1 (46:11):
Have you been watching a New Alien Earth? Don't even
bring it up, dude, Oh my god, you gotta watch that.
Speaker 8 (46:19):
It's amazing the goat man. No, I don't.
Speaker 3 (46:25):
I don't know.
Speaker 8 (46:25):
There probably is, because all survival horror has some kind
of eyeball that you shoot at in it.
Speaker 6 (46:31):
And I don't mind shooting an eyeball, but when it's
like cut scenes where they're like pinned you down, you
see like the little metallic hand coming down over.
Speaker 8 (46:38):
Your eyeball eyeball.
Speaker 2 (46:42):
Yeah, Cronos doesn't. I can tell you that. I don't
remember in Dead Space. But anyway, so yeah, I liked it.
I mean, it's hard for me to like really sit
down and put a number on it right now and
have to think about it. But you know, it was
in that seven to eight range, and I feel like
I always feel like it's a cop out. As part
of why I say that, I'm like, yeah, you had
another game that's prety good. You should check it out
if you like the genre. Like it's a little cliche,
(47:04):
but it's true.
Speaker 4 (47:05):
It's every game this year though, Like every game is
releasing like high seventies, low eighties. Yeah, and then you
have a few that are in the nineties, Like that's
every game that's coming out.
Speaker 5 (47:15):
It's like, oh, it's another like eight out of ten games.
Speaker 6 (47:19):
It's pretty good.
Speaker 8 (47:19):
Yeah, and it's not a bad thing.
Speaker 2 (47:21):
Yeah, we need to in other words, we get away
from thinking that that is not a really solid experience.
I feel like games have always been that way. There
just used to be fewer in both categories. Now there's
way more, you know, seven to eight point five games,
and there's even more eight point five to ten games.
Speaker 8 (47:40):
It's just there's more of everything.
Speaker 2 (47:41):
But especially on that good part in the seven to
eight and a half, let's say that, Yeah, it almost
it dilutes it into thinking where it's like, well, it
wasn't Expedition thirty three level and it wasn't. But no,
I mean that doesn't mean you shouldn't play it. In fact,
it's so far from that idea.
Speaker 6 (48:00):
Everything's going to be a nine or one, like.
Speaker 1 (48:05):
Right through college all the way through. Nope, dude.
Speaker 6 (48:07):
I mean like, my son was stressing out about a
math test and when he came home yesterday and I
was like, how did it go, He's like, I gotta
be on it. I was like, yeah, god, because he works,
yeah he so, Yeah, eights are good.
Speaker 3 (48:29):
Funny.
Speaker 7 (48:29):
I made a little one off, like YouTube short about
this exact conversation, just saying like, I'm happy playing good games,
like good games. It's still good. But overwhelmingly it was
a little bit baby. There was so many comments like
I'm not paying for it unless it's basically in ten.
In my eyes, I don't want to play it. I
don't want to And it's.
Speaker 1 (48:49):
Well, that's valid if you only have so many hours
to play video games per year, Like if you're going
to play three or four video games per year, because
that's the time you have, why not just play the
absolute best video games that come out?
Speaker 6 (49:05):
Yeah, Well, but that's not. The thing is like your
good video game might be somebody Like somebody's six out
of ten could be your ten out ten. Like there's
so many games that I fall in love with it
playing over and over and over again that did not
get reviewed. Like one of my favorite games of all
time is Kingdoms of Amler Reckoning. I have played through
that game probably. I've probably got fifteen play throughs, no
(49:27):
doubt since it launched. I mean well, to be fair,
that came out a long time ago and then they
remastered it re released it on Steam. So I've played
the heck. But there's plenty of games like that that's
like you don't hear about them being nine out of
ten or ten out of ten. Yeah, but it just
hits right for you. And so I think there's a
lot of merit to these games. It's like, hey, there's
nothing wrong with it. If you like the genre, check
(49:48):
it out because someone they really vibe with it with that.
Speaker 1 (49:52):
Last year's eight out of ten is probably twenty bucks
right now.
Speaker 8 (49:56):
Yeah, well that's factor too.
Speaker 2 (49:58):
But like that, you know, the cost matters way more
to some people and doesn't matter at all too many,
And so that's why it is.
Speaker 8 (50:06):
Yeah, it's so subjective. It's always uh, it's.
Speaker 2 (50:08):
Always yeah, I bring it up because it's like, man,
I hate to even have to continue to explain and
defend when we say, yeah, the game is good. It's
a seven point nine, right, it's good. Uh when that
comes up, it's I always had that feeling where people
are like, yeah, well it's not a ten. You're like, no,
it's like TV.
Speaker 8 (50:24):
Maybe.
Speaker 7 (50:27):
Well my my my jike on this YouTube shot was well,
my wife settled for less than a ten, So I'm
sure you can find a media game.
Speaker 2 (50:37):
Far and nas and my laugh. But yeah, so too
many good games? Is there's the real issue. So oh yeah,
but oh maybe I'll just leave you with that.
Speaker 8 (50:50):
On cronusis.
Speaker 2 (50:50):
Yeah, there was, as an example, somebody in my chat
that was really excited to see me finish it and
and talk about it a bit more, and they they
were like, this is an a point five for me
and I totally got in the new game plus and
like they really liked it a lot.
Speaker 8 (51:03):
And so just as an example, that could be, you.
Speaker 1 (51:09):
Have something about that helmet that I really like. I
don't know what it is.
Speaker 2 (51:12):
Yeah, very interesting, you know, you know what's funny is
that the In my chat last night to somebody was
calling them big daddies, you know, because like for BioShock,
I think, and I was like, oh, it does have
like it is like a big daddy suit, almost like
little Daddies.
Speaker 8 (51:28):
The Travelers is what you are.
Speaker 6 (51:30):
So did I see about Well, I was just gonna say,
did I hear some rumblings about BioShock show coming.
Speaker 8 (51:40):
That is out there as well?
Speaker 1 (51:41):
Oh?
Speaker 8 (51:42):
Wow, I thought I heard, No, there is. I have
to look it up.
Speaker 1 (51:48):
What the world we live in where we're excited about
video game shows and movies, right, Like.
Speaker 6 (51:53):
If they do it as well as like the Fallouts here,
you know, yeah, yeah, if they if they full send,
I'm like staying true yeah and unapologetic to the genre,
it'll work.
Speaker 2 (52:06):
You know.
Speaker 1 (52:08):
Would you want them to continue like under the Sea
or go with bioshocka Infinite or try something new?
Speaker 6 (52:14):
Did I? I know it's like a basic B thing
to say, but Infinite was so good and I liked
how that really split the difference between yeah that moody
underwater vibe to fantastical in the sky, and they kind
of split the difference because some of the spaces you
go into kind of had that same moody vibe, but
(52:34):
then other parts of it had this levity to them
that kind of captured your imagination. I thought it split
the difference perfectly.
Speaker 8 (52:42):
Yeah, it is, by the way it is.
Speaker 2 (52:44):
I think it's in development with Netflix and all that,
so it is a real thing. But yeah, I'd be
more than fine just take the first one and work
on from that as the beginning, you know, and figure
out where you want to go from there once you
nail that part, because it's just a cool vibe. I
don't think you need to go to you know what,
(53:04):
like some of the simplest stuff. Sometimes it's just the
coolest that makes sense, Like it doesn't have to be
complicated all the like BioShock infinites. It's not like it's complicated,
but it got a lot more political and like a
lot of commentary, not that the first one wasn't. But yeah,
I think you could easily take the setup for the
first one do plenty with it.
Speaker 1 (53:24):
Yeah. I can't say i'd bet if they want either way.
Speaker 8 (53:28):
Yeah, just do any BioShock right, just don't screw it up. Sure,
that's the important bart.
Speaker 1 (53:35):
It does seem a hard hard thing to do, though, like,
how do you capture that again? Yeah, I'll never forget
walking down to a beach in Infinite and the barbershop
quartet was singing girls just want to have fun and
it was supposed to be what was the year supposed
to be, like nineteen thirty or something, nineteen twenty. I
(53:56):
can't remember the year it was supposed to be, but
it was like, there's more going on here than we
know about. That was pretty interesting. I like that game,
not perfect but good.
Speaker 8 (54:07):
Ye yeah, maybe uh go off of that too.
Speaker 2 (54:12):
Remember that Rod Ferguson just moved over from the Diablo
leadership position and is now on BioShock, so.
Speaker 8 (54:18):
That's an exciting development.
Speaker 2 (54:19):
So Rod Ferguson, right, came from Gears of War and
like Microsoft and I forget where it was even before that,
a lot of experience, but he's moved off at Diablo
now on BioShock, which is at least that at least
made me feel good, only in that it was like, hey,
your death, it feels like you're definitely going to get
BioShock out the door jinx it. But right, I want
to see BioShock, which is Cloud Chamber I think it is.
(54:41):
And then remember Judas is technically the real next BioShock.
Judas is from Ken Levine and that's Ghost Ghost Story Games.
Speaker 8 (54:50):
I think it is.
Speaker 1 (54:51):
Have we heard anything about our release date for Judas.
Speaker 2 (54:54):
No, neither have a release date. But Judas went into
they of under embargo had shown it to some press.
I think last year a few people got to see
it's got a really unique mechanic where it like affects
the story, and they didn't even reveal all the details.
Speaker 8 (55:10):
That's what they're prettie, what is that referencing the Bible.
I don't even get it. I can tell a little
something about the Bible.
Speaker 2 (55:23):
I don't even get getting silver for Judas. Either way, Uh,
I'm excited about Judas.
Speaker 8 (55:32):
Was my point.
Speaker 2 (55:33):
I was trying to thinking about scriptures in the Bible.
Was paid No, yeah, nothing since then. And so part
of that story was that it's it became so complicated
with that concept of whatever they're doing, with the way
that it's somewhat rogue like or whatever.
Speaker 8 (55:53):
Rogue light.
Speaker 2 (55:55):
In that stuff you're doing has like effects in the
story that ipparently made it really hard to like get
right and test.
Speaker 8 (56:02):
So it sounds interesting hopefully as genre bender.
Speaker 1 (56:08):
M hmm, do you like Borlans or do you want
to do retrospective on Eldern Ring.
Speaker 6 (56:19):
We got we got Destiny stuff to talk about too.
Speaker 5 (56:22):
I know you should jump into Borderlands.
Speaker 1 (56:24):
People.
Speaker 4 (56:25):
People are having a good time, Lots of talk about
it's great.
Speaker 6 (56:29):
A lot of people are saying it's the best Borderlands.
A lot of people are like people move historically. I mean,
like like God Gathallion is on that train right now too,
and he's obviously he's been very critical of Three Loved two.
He's a big fan of the franchise. But yeah, so
(56:51):
it takes a lot of right boxes. I think that
the open world format works for Borderlands.
Speaker 1 (56:58):
You know.
Speaker 6 (56:58):
One of the things that I think slowed the game
down considerably in previous games was the fact that you
had so many loading screens, Like if you're going to
farm a boss, you want to farm a boss. A
lot of times it's like, Okay, you kill the guy,
you see the loot, you exit to the main menu,
reload at the safe point, run back, do the run
back to the boss and farm them again. But now
(57:20):
we've got this open world thing. You don't have to
travel through loading screens to get to different biomes, so
that speeds things up. You've got safe houses and like
these hot air balloons that are straight up in the
sky that you basically zip up to and then you
can fly across the map.
Speaker 1 (57:34):
So wow.
Speaker 6 (57:35):
The open world aspect is that you need to go
discover these things. But once you discover them, now that's
like your fast ticket to getting anywhere. Like nothing is
far away in the map once you've discovered these you know,
traveling things. Yeah, and you have a vehicle, you can
move very very quickly as well. So I've seen some
complaints about they're like, oh, well, it's an open world,
(57:55):
but takes forever to get played. Like what are you
doing then? Like I I a missions, I get bounties
and side quests, and it's like I'm only ever thirty
seconds away from where I need to.
Speaker 2 (58:06):
But I think it's valid before you unlock stuff, I
don't think it's far away. Well, if you better unlocks,
I mean you'll drive by like a control tower, so
to speak, a safe house that you didn't unlock, and
later you're like, oh crap, I didn't do that.
Speaker 8 (58:20):
I don't have a fast drob over there.
Speaker 6 (58:21):
M M. Yeah, Well, I mean and this is kind
of goes back to the Silksong conversations. Sometimes it's like, well,
you did, you just didn't. It's not that the game's basch,
so you didn't do it properly like you were supposed
to go a different direction.
Speaker 2 (58:33):
You do have to spend the time to unlock that
fast travels all I'm saying.
Speaker 7 (58:36):
And so I hided the first ten hours and I
was literally better put the game down. I was like,
this is just so incredibly boring. But I agree, I
was kind of doing it wrong not doing it. Let's like,
I I do think the main campaign for the first
buyome is probably the weaker aspect of the game. I
(58:58):
do you think the open world is a better aspect
of the game. And it wasn't until I was like, okay,
I think I'm just should not be mainlining the story
here and like just exploring more and doing other stuff
and unlocking things. And as soon as I started doing that,
started having more fun. And then I did some volts
and that was more fun. And then and then finally
some of the loots started dropping, which I found just
(59:20):
you know, it takes a while to get.
Speaker 3 (59:21):
To the build crafting.
Speaker 7 (59:22):
I always find that was always my issue with Borderlands,
like you just got to level up really and unlock
your skill tree before you start getting to where you
can put things together. And it wasn't really until that
started happening that I was like, okay, now I'm in,
Like now this is cool.
Speaker 3 (59:36):
Like I ended up finding.
Speaker 7 (59:37):
Some broken things and melting bosses and farming some stuff.
But I found if you're not treating it like an
open all game, I didn't like it at all. You
have to be into all right on the point from
A to B. I'm gonna unlock this, I'm gonna grab that,
I'm gonna unlock the safe house here. I might do
the vault on the way through. But and that was
(59:58):
kind of my mistake at the beginning. I was like,
I just you know, I was on a holiday, so
I just wanted to kind of jump back in seem
like a blast with the main campaign and then get
into other aspects of the game. But I didn't find
that in Job at all. I just think kind of
it was just the Destiny pds DOW. I'm like just
going through the motions for a stage to hear like
a bit of dialogue and to walk to the next
(01:00:20):
quest kind of deal.
Speaker 3 (01:00:21):
So I agree with it. I think the open world
is the stronger aspect of it.
Speaker 7 (01:00:26):
I think Bordlands always, I think it's one of the
most interesting loot systems, and this one is particularly good.
Speaker 3 (01:00:33):
I actually really enjoy it, and.
Speaker 7 (01:00:36):
There's definitely a learning curve to like understanding what to
look for, and I think that can pull people off.
Like you haven't played ball Lands before, You're like, I
don't fucking know what I'm looking for.
Speaker 3 (01:00:46):
I don't know what's good, I know what's bad.
Speaker 7 (01:00:49):
And that's kind of because you're gonna put it on
and you're going to start using it right once you
get it.
Speaker 6 (01:00:54):
Yeah, that's that's what I tell everybody, is Yeah, just
like throw it on and try it out, see how
if it works for you, take it off if it does.
If it does work for you, keep it on. And
then but then you ask the question, like why is
this working? And then you realize, oh, in my skill tree,
I have a status effect buff and this gun has
like a plus twenty percent buff to all status effects
(01:01:17):
they're compounding. That's why I'm doing more damage. So just
start asking the question if it's working, why is it working?
Start reading some of the texts and then you'll start
to understand what you should be looking for and how
it integrates with your building.
Speaker 7 (01:01:28):
It can be hard if you haven't played ball Lands
to get to that point though, And I think one
of the things the game does is you get so
much loot and you have so little inventory space.
Speaker 3 (01:01:37):
If you're kind of like a horder, you're like, well,
what a deleteduff yet? Because I haven't used it yet,
I don't know what's good yet.
Speaker 7 (01:01:44):
Like I'm a level one, I'm gonna like fifteen guns
and don't fit.
Speaker 8 (01:01:49):
Into my inventory, Like you'll get them again later, you know.
Speaker 7 (01:01:52):
But that's why it works well with the open world,
because if you're going through and clearing bases, you're picking
stop up and like using it immediately, where if you
just tryind of like Bayline the campaign, I just don't
find that worked as well.
Speaker 2 (01:02:03):
Yeah good, it was real fast. I was just gonna say, yeah.
Like for playing Borderlands, I think a couple of things. One,
if you've heard about or seen like how broken and
amazingly powerful you can get and be, you need to
erase that from your mind.
Speaker 8 (01:02:18):
If you're newer to Borderlands and.
Speaker 2 (01:02:19):
Like, it's just a lot of pressure to be like,
you think you should kill this bosson ten seconds of
that fun.
Speaker 8 (01:02:23):
I don't think that's the right way to approach it.
Speaker 2 (01:02:25):
But then secondly, if yeah, if you're just playing it,
just know that, yeah, you're going to can you get
so much loot in these games and you can always
target and find loot later once you beat it.
Speaker 8 (01:02:36):
And that's the type of game it is.
Speaker 2 (01:02:37):
You do not need to worry about anything that you
get almost anything you tell me if I'm wrong, until
like you've beaten the game and moved into the Ultimate
vaultanner mode and all that stuff, Like, none of it
really matters other than if you're having fun with what
you're using and being able to progress.
Speaker 8 (01:02:52):
Yeah.
Speaker 6 (01:02:53):
Yeah, do you not get attest to anything in Borderlands?
Borderlands is a is a drown you in loot game,
and like quite frankly, everything you pick up is gonna
be invalidated within the next couple of hours of gameplay usually,
so don't never get to attached.
Speaker 1 (01:03:12):
Yeah, don't get.
Speaker 6 (01:03:15):
H The only things that can be kind of timeless
are things like your your class artifacts that sort of
like just give blanket busts to your class if you
find one that's a level of twenty one.
Speaker 7 (01:03:27):
And my current paralysis is I can I can do
with everything else, but I keep getting like artifacts. I'm like, oh,
what if I have a build lighter than my ears is, Well,
this could be good.
Speaker 8 (01:03:38):
Yeah.
Speaker 6 (01:03:39):
Yeah, Well here's the thing. Every time you clear something
on the map, whether it's a safe house or a
balloon or a mine or a roll or whatever does
there's all these different nodes on your map. Every time
you clear one, you get currency to spend on inventory space.
So you can increase the size of your backpack. You
can increase the size of your bank. You can increase
the size of the thing that Alex lost loot that
(01:04:01):
you didn't realize dropped and you passed it by. So
I mean, yeah, so there's definitely ways to help mitigate
that if you are a hoarder. I have my bank
right now has like I think Last of Check is
about seventy five legendaries in there that I've set aside
that don't work for my build. But if I start
(01:04:21):
another character, I can go through them, and if I
never use them, if I find myself meeting space later,
I'll go through and I'll delete a ton of stuff.
I'll be like never wanted to use that one anyways,
So yeah, but it is a drown you and looke
kind of game. I did not feel that that same
experience that you seem to have had my Land. I
basically hit the ground running with this one, and I
(01:04:43):
strongly disliked Borderlands three. I was a huge Borderlands two fanatic,
and three let me down in a big way. I
didn't like the narrative. I didn't like the characters. I
thought that the main antagonists were just unlikable, which was
a really bad way to follow Handsome Jack, who was,
(01:05:03):
in my opinion, one of the most likable man. I
hate this guy bad guys of all time, and the
twins were just not that, they were just genuinely unlikable.
The I found that the supporting cast of NPC Allies
and the World Bosses were great characters, well acted, well written,
(01:05:27):
great dialogue, great banter, the top in four in for it. Yeah.
On top of that, I don't what character did you
start with? Myln the Ves I have heard that I
have not played her, so I can't speak to this person,
but I've heard her writing is not that great. I
played Harlow, and Harlow's dialogue is so good. She's very
(01:05:50):
well really, she's very passionately voice acted. I think they
nailed her.
Speaker 7 (01:05:55):
I think the main campaign so far is not I
think it's very sight and I don't know if that's
that's consequence of Borleans three. They're like, you know what,
like from what I can see, a lot of like
the Borderlands humor is in the side quest and exploration
the open world stuff, but like the main campaign stuff
like actually don't get a big vibe of Borlands from
(01:06:15):
the main campaign. It feels like an okay story, but
it feels pretty safe for ball Leans, to be honest.
Speaker 3 (01:06:21):
I don't know that's the character vex or not or what, but.
Speaker 6 (01:06:25):
I'll agree with you. The first region that.
Speaker 3 (01:06:27):
Yeah, the first region specifically.
Speaker 6 (01:06:29):
The main narrative in the first region is a is
a pretty safe play. But I do think it definitely
picks up the Ccadia. Yeah, yeah, I want to get
to the Cricadia Burn. And then I think that the
regional boss sort of the Carcadia Burn, Callous is fantastic.
I love her character, I love her fights, and just
(01:06:50):
having her in your ear that during that whole portion
of the game is great. And then once you get.
Speaker 7 (01:06:55):
Rid there weren't any other voice actors that like weren't
from Destiny that the game companies can use.
Speaker 3 (01:07:05):
Boys someone else.
Speaker 8 (01:07:09):
Because time was because of Marasov or because.
Speaker 7 (01:07:15):
Of Callas callous and callous, like come on now, please,
it's not spelled the same.
Speaker 6 (01:07:23):
The game I'm in. The game is so so a dollar.
Speaker 2 (01:07:28):
Or so I thought it was call it first, but.
Speaker 6 (01:07:33):
Yeah, I'm in the end game now world tier five
because once you beat the game, you can then escalate
your world tiers. Up to tier five is the max.
That's where I'm at now. And now the loot that
I get to, I get a lot of loot and
they have lots of modifiers, you know, So that's kind
(01:07:53):
of the reason you escalate your world tier. Yes, things
get harder, but then the gear that does drop can
have like multiple model fires to them. So that's where
I'm at kind of refined in my build.
Speaker 2 (01:08:04):
Can I ask you TV, you know, I totally understand
the feedback on Borderlands three with the story and the characters,
and you know, whether it's the character you're playing or
surrounded with, but put all that aside and just look
at the gameplay of the lut explosions. You know, the
legendaries that do all sorts of things your character skills.
How would you describe what makes Borderlands for better than
(01:08:28):
you know and different than the Borderlands Street Core gameplay.
Speaker 6 (01:08:33):
Yeah, I, for one, I think that the legendaries are
better in Borderlands For all around because I feel like
they paid more attention to compounding features. So the ways
that guns and shields and gear can enhance it are
(01:08:55):
very synergistic with the things that are in your skill tree.
And it's intuitive, so it's not like you have to
read between the lines to find something that works. Like you,
you know, coming out of the gate, you're like, oh,
I got it. I kind of get the vibe that
Harlowe's about spreading at least the skill tree.
Speaker 1 (01:09:08):
I did.
Speaker 6 (01:09:09):
Oh, she's about really spreading this radiation status effect. So
immediately I'm like, how do I make sure I can
apply it more readily, more consistently. I farmed for an
artifact that gives me one hundred percent status effect, you
know with every trigger pull, So every time I pull
the trigger, I'm applying it. That's one thing out the
gate boom. Every time I pull the trigger, I got
(01:09:30):
that radiation. I have three ways of spreading the radiation
to other things. So I apply it to one guy,
I have three other things in my build that are
making sure that it reaches other folks too and spreads
it throughout the entire arena. Okay, well, now I want
to start applying extra stacks to one guy. Instead of
one stack of radiation, what if I can do six?
(01:09:52):
So I've farmed for gear that increases the status effect
duration so it's lasting a lot longer so that I
can snowball it on the same guy. So one stack,
two sect three, sex Worth.
Speaker 1 (01:10:02):
Et cetera.
Speaker 6 (01:10:03):
And now I'm I've also found a stem that I
stab myself in an arm with a needle. Now I
get a plus twenty five percent bonus to all status
effect damage. So it's pretty intuitive, you know. It's not
like you have to read between the lines. You just
know what you want to go for. How do I
make that happen? You farm for the gear that gives it.
But so not only that, but like the speed with
(01:10:24):
which you can you can do this farming is so
much better than the previous Borderlands games. They have these
They're like a picture of Moxie right outside of every
single boss in the game. So you kill the boss,
and then there's a teleporter at the end of the
boss fight. You can keep going if you want to
move on to something else, but there's a teleporter that
(01:10:45):
takes you right back to the beginning of the boss fight.
You put a little bit of currency and I mean
it's pennies into this little machine that says, okay, we'll
reset the boss fight for you. You're basically like one
green item will offset the cost, and boss drops like
twenty items, so it's no money at all, resets the
boss you go back in for So it's literally you
(01:11:07):
can form the city. You can kill the same boss
three times in one minute. It's so it's so rapid.
So not only that, but the ways that you can
they eliminated a lot of menu time because now you
can instead of just E picks up a gun. Now
it's like, well, I can hit E to pick up
the gun and put it my inventory, can hold it
to equip it, or I can hit queue to put
(01:11:27):
it right in my junk pile because it's worth a
lot of money and I want to sell it. I
can flag it to go into my bank. So next
time I'm at the bank and I open up my inventory.
I don't have to scroll through fifty items and be like,
what was the thing I wanted to save. I already
flagged it as a bank item because I wanted it
from out of the character, so I just hit the filter,
(01:11:48):
I hit bank tab, and boom, everything I wanted a
bank is right there for me. So they they eliminated
a lot of the downtime. I think it's one of
the things that makes Sportlands for so much more enjoyable.
It's because I'm spending less time in men using more
time killing stuff.
Speaker 8 (01:12:02):
Yeah, yeah, it's interesting where whatever.
Speaker 2 (01:12:04):
Six years later and from my perspective, it's like I
totally get the tonal feedback. And just like we didn't
originally launch like Borderlands three, it just didn't stick for
some people because of those reasons.
Speaker 1 (01:12:15):
But like from a.
Speaker 2 (01:12:16):
Gameplay perspective, I'm like, it's still very Borlands, I think,
you you know, yeah, like the everything loads so much faster.
But yeah, it's a big, new open world where before
it just had a bunch of worlds you had to
load into, you know, And it's not like drastically different,
but it is. So it's just smarter, you know, it's tighter,
and you feel that technological polish. I think as well,
(01:12:39):
I'm only about twenty hours into the game or something
like that, so or I'm level twenty, sorry, but I
don't remember how many hours I've played. But in a
very good way, meaning I already liked, I still liked
Borderlands three. You do a lot of the same things, right,
They had this skill trees were very similar in a
lot of ways. And what's actually what is interesting as
well is they did a lot of stuff to address
community feedback, like after you know, the six months, after
(01:13:02):
the year after, Yeah, they got to the point even
where I forget exactly how it worked in three, where yeah,
like you had to keep going back to the menu, and.
Speaker 8 (01:13:09):
They like addressed that and had a way that you were.
Speaker 2 (01:13:11):
Like instantly back into fights and stuff like that, and
basically a lot of that is carried through. So this is, yeah,
I think the Bordlands that people wanted back then, and
I just get the sense that that's what we have now.
But I think from playing a first person louter shooter,
it's good as Borlands is what I expect. This is
(01:13:32):
what I want, But I'm not feeling like, oh my god,
but that's that's also personal, where like I've just played
so many loot games that I'm a little like, it's
nice when I don't have to look at lut to
be quite honest with you, like I'm not looking forward
to Division three for that reason, and yet I'm looking
very forward to Division three, if that makes sense.
Speaker 8 (01:13:51):
So yeah, that's I've.
Speaker 6 (01:13:53):
Been playing a lot of looters lately. I've been playing
I've been living in Marvel Rivals and there's no loot.
You just you just play skin.
Speaker 8 (01:14:00):
Yeah.
Speaker 2 (01:14:02):
Yeah, No, it's really solid. It feels really tight. I'm
playing am On and it's funny. I've only stuck in
one skill tree because I'm like just messing. So as
an example, one of his action skills or yeah, action
skill is like throwing axes, but even within that tree,
you can turn those axes into other things like a
(01:14:22):
hammer or other stuff.
Speaker 8 (01:14:23):
Yeah, and that's just within that one tree. I haven't
even tried.
Speaker 2 (01:14:26):
The main reason I chose him originally, I was like, oh,
he can punch far and I like close the gap.
Speaker 8 (01:14:31):
I'm like, that sounds great.
Speaker 2 (01:14:32):
I love to do that because sometimes I hate like
running down an enemy, and I haven't even touched it
yet because this skill tree is yeah, it's intuitive, it's interesting,
and it's not even powerful for me yet, Like I'm
I have very little synergy because I haven't farmed anything,
and it's been enjoyable. So yeah, I'm looking forward to
hitting that when you cross over and you're like ooh,
you know, you feel the the wheels start to spin,
(01:14:55):
so to speak in terms of your bills.
Speaker 7 (01:14:56):
Yeah, So I think it takes a wall for it
to come on long, like even though you might have
an dear of what you want, like things don't stop
rolling with multiple multile them for a little bit. And
then but once you start getting that, you stop thinking
about what you could say and use.
Speaker 2 (01:15:09):
Yeah, and I think that's good I whether or not
they needed it sooner, more stuff, you know, to grab
you earlier, mylan in your example, I don't know. I
think there's it goes back to maybe what I said before,
which is you're like, dude, I could just play the
witch Fire right like I already know I have some fun,
and then it's like, I got you want me to
play this for fifteen hours to get the good stuff,
like I don't know, man, And to.
Speaker 6 (01:15:29):
Be fair, go through that previous Borderlands games, you had
to hit level five before you could unlock your Action skill.
You get it at level two. They're like, no, let's
just let's just get you powerful now, And I did
respect that, So I guess I didn't feel like, I
don't know, maybe it was just the tree I went down.
I didn't feel like it took me very long at
(01:15:50):
all to get into a niche with my character, because
like you're leveling up pretty quickly out the gate, Like
within the first two hours of gameplay, you're probably level four,
level five, and at that point you have your Action
skill and you've probably filled out all five points in
a single node. So already within two hours, I'm like, Okay,
(01:16:12):
have an action skill and I'm doing twenty five percent
extra radiation damage. So I already know exactly what I'm
looking for when guns drop, like, okay, I want elemental,
I want radiation as the element. I want a high
status effect chance, you know. So I felt like I
had a pretty good understanding of where I was headed
right out of the gate. But maybe that was just
(01:16:33):
the way that I was playing.
Speaker 3 (01:16:36):
Yeah, I don't know.
Speaker 7 (01:16:37):
With Vex, like you just basically get the summon the
cat Rot and uh yeah, it wasn't until nothing.
Speaker 3 (01:16:47):
Different skill seah skill different skill.
Speaker 2 (01:16:50):
Track TV was saying, but it's just part of borlands though,
And it's not that you haven't done this spounce. I
don't take it the wrong way, but like really reading
this skill tree and the like they do. I don't
know if it's the same for ves, but you can
see very clearly there's a couple paths that are just
more obvious and intuitive. That doesn't mean they're the best,
but it will. Like in aim on as an example,
I haven't done it because of my weapons, but it's
(01:17:12):
like there's a very clear shock path as an example.
It's like, oh yeah, I could definitely build in the
shock if I wanted, but I don't really have the
weapons in time that I want to spend on that.
So I'm just letting things kind of come together as
they may. But sometimes that's a matter of like really
looking to see where those dots connect in those trees.
If you feel like you need to something to pull
(01:17:33):
you you know, I did.
Speaker 5 (01:17:38):
Two streams of it and I uninstalled.
Speaker 2 (01:17:42):
So yeah, I mean you've give us your read on it,
because I understood maybe that it wasn't that you didn't
like it, you just didn't want to play it.
Speaker 4 (01:17:50):
Well, it's so my thing with first person PvE games
is they're just not really my thing in general. I
was kind of talking on stream of bit about it
today of why I think that is. But I just
I get really bored and they make me really sleepy,
and that's why I don't play. Like I never played
a lot of Destiny PvE, and that's why I'm like, well,
(01:18:13):
I could never keep playing Destiny if I'm just playing
PvE because that's not what I want and it's not
what I enjoy. So I I've played all of Borderlands
two and three, and I've it's always kind of been
like I'm like pushing myself to finish the game. So
I kind of figured it would be a similar experience
in four and and it was like, shooting feels really good,
(01:18:36):
Movement feels really good. I will say that. Melee I
think feels pretty bad.
Speaker 8 (01:18:42):
Melee.
Speaker 5 (01:18:44):
Yea, I was using Melee Rafa.
Speaker 8 (01:18:49):
Do you mean on responsive or week?
Speaker 4 (01:18:52):
Yeah, I mean I mean bad feedback, Like the feedback
of when you're hitting and hitting enemies with Rafa's ability
with his knives is not there's just not a lot
of feedback there. There's not a lot of it doesn't
look it kind of just when you're looking at it,
it looks like you're just slicing through like something super soft,
so it's kind of hard to tell when you're hitting something.
(01:19:14):
That feedback is just like not there really, which is
unfortunate because that was the only build and the only
character and the only play style that I was interested in,
So I was like, ah, that kind of sucks, but yeah,
it's just it's just not the type of game that
I enjoy anymore. Even in general, growing up, I never
played first person games. First person games me enjoying them
(01:19:39):
is like a it's like a surprise more than like, oh,
I'm definitely gonna really like this thing.
Speaker 5 (01:19:45):
So it's just not what I'm looking for.
Speaker 4 (01:19:47):
I get really bored playing them, and I'm just kind
of standing around waiting for them to finish talking so
they can.
Speaker 5 (01:19:54):
Up request and tell me where to go next. And
that's just not really my vibe.
Speaker 4 (01:19:59):
So I can definitely tell that it's and I'm really
happy that it is a good Borderlands for people that
really like Borderlands and for people that also like FPS,
they like Looters I think if you're in any of
those groups of people, you'll probably have a really good.
Speaker 5 (01:20:14):
Time with this game. But it's just not it's not
for me.
Speaker 2 (01:20:18):
Yeah, there's nothing wrong with that, right, I mean, it's
it's like trying to get somebod who doesn't like turn
based RPG elements and playing some game that has it
to be like no, but the game's really good, and
it's like, well, I'm sure it is for you, but
I don't like that stuff. I mean I do, but yeah,
feel bad about it.
Speaker 4 (01:20:33):
The action games are really my jam, and everything below
that is like I'm gonna have less fun, but it
could I could really like it. And then it just
goes further further, further dout and FPS is like right
at the bottom.
Speaker 8 (01:20:46):
Yeah, like, what are some FPS is that? Can you
think of any where you're like, well.
Speaker 2 (01:20:49):
That was okay because it was first person shooter style
that you like, So anything even stand out?
Speaker 4 (01:20:55):
I think probably there was the indie game well you
play at Mylin robo Quest, I think rose, Yeah, those
like super fast paced rogue light games, and I think
it's because because they're so fast paced, there's like eighty
things trying to attack you at once, and then you're
(01:21:16):
also like making builds on the fly.
Speaker 5 (01:21:20):
I think it's enough to keep my brain engaged.
Speaker 4 (01:21:22):
But I was having this conversation on stream, and I'm
saying that, like, I think with first person games, there's
just less that those games can do enemy design wise,
you player expression wise, than like a third person combat game,
because it's just the nature of first person games. It's
the same as like, you know, if you're playing an
FPSPVP game, there's just less that they can do than.
Speaker 5 (01:21:45):
If you're playing like a fighting.
Speaker 4 (01:21:47):
Game or a MOBA There's just there's just less because
it's the nature of the genre of the game. So
I think with like robo quests and games that are
like that, I have more fun with them because there's
just so much going on at any given time that
my brain stays active. But if it's like a listening
to story and you know, put whether it's putting the
(01:22:08):
ghost it to hack a thing, or whether it's waiting
for a character to hack a thing. As I kill
enemies as they come and try and stop us, I
just get kind of bored doing it.
Speaker 7 (01:22:22):
Fair enough, I mean, that's pretty much how I felt
until I got the loot hook and I think you
have to be in it. It's like Path of Exile,
It's like other things, Like some of the moment to
moment gameplay is okay, it's it's farming, it's grinding, it's whatever.
Speaker 3 (01:22:37):
I mean.
Speaker 7 (01:22:37):
If you're doing the I think where Bordlands makes up
for it is the open world, side quest and stuff.
If you're into that humor and world, that can keep
you going along for a bit longer.
Speaker 3 (01:22:47):
But like I was going just going.
Speaker 1 (01:22:49):
To the main camera.
Speaker 7 (01:22:50):
I was like, I'm just running through these areas shooting
these dudes, and then run next area you shooting more dudes.
But it wasn't until I got some of that synergy
with the loot and you feel that like power fantasy.
Then you get like that motivation, Okay, now I want
to go like farm this boss for this specific thing
to make me more powerful. And then okay, now I
match like one shining bosses. Okay, that's pretty cool, and
(01:23:11):
then I'll move on to the next thing. And I
think I'm kind of like you. The reason why I
like Rugue Lights is you get that like really early on.
You get like the gameplay mechanics, you get those things
happening really early on gets taken away from you, but
like you'll get it in the first couple runs and
you might feel the power of a lightning bill you like, oh,
that's kind of fun, and then you.
Speaker 3 (01:23:32):
Know you start again.
Speaker 2 (01:23:34):
Coud you brought that up, because I know I've comped
in on that a lot of games where I often
wonder where I'm like, yeah, I kind of like that,
you know. I love the Metroid style where it's like, oh, yeah,
we gave you some of your powers early on, and
you got to like feel that and then understand that,
whereas I think a lot of us it's like, well
we've already played Borland, so I know the power that
awaits me. And then some of these games like yeah,
they just like all games, it's like, well, you shouldn't
(01:23:55):
expect to be powerful until later. But there's something to
it sometimes when they get you little preview.
Speaker 7 (01:24:02):
Yeah, I felt, here's your full gifts and then you
lose it all watch up on the basement.
Speaker 8 (01:24:08):
Right, is that what they do?
Speaker 2 (01:24:13):
And that too, Yeah, something to it sometimes. Yeah, I
can't wait because I haven't felt that yet where I've
gone into a fight and it has really started to
like synergize because I just don't have the weapons yet
and I haven't farmed, but I think when that happens,
I'm like, oh, this is fun, you know.
Speaker 3 (01:24:31):
Yeah.
Speaker 4 (01:24:32):
I think that's the other thing is like I I
don't even want that, so it's like it's just not
it's just not a game for me.
Speaker 1 (01:24:39):
Yeah.
Speaker 4 (01:24:39):
The only thing that is similar to that that I
think I really enjoy is Neo with the Loot.
Speaker 5 (01:24:45):
But it's within a genre that I really like.
Speaker 1 (01:24:49):
What what is that first person's souls like that we're
talking about last.
Speaker 5 (01:24:53):
Week, that's valim Mortis.
Speaker 1 (01:24:55):
Yeah, what do you think about? Are you excited for that?
Speaker 5 (01:24:59):
Yeah? It's not first person shooter?
Speaker 4 (01:25:01):
Yeah, so I think it opens it opens it up
a little bit more and like they're really focused on
having melee combat feel really good.
Speaker 5 (01:25:10):
Yeah, so yeah, I think it's not sci fi. I'll
be honest. I mean, listen, I can like some sci
fi stuff, but when there's a character yap.
Speaker 4 (01:25:18):
It in my ear given like fifteen different sci fi
terms that are not real, I'm like, I don't know
what you're talking about.
Speaker 1 (01:25:25):
You don't have to explain this made up bullshit.
Speaker 5 (01:25:28):
I can't follow what's going on.
Speaker 4 (01:25:31):
Refractor, I'm just like, Okay, so that maybe so makes
me tune it out because I'm just like, I don't.
Speaker 5 (01:25:39):
Know what you're saying.
Speaker 6 (01:25:39):
Zone.
Speaker 2 (01:25:40):
Yeah, maybe something like the style I mean that can
turn people off two of like sci fi in general
or whatever it is. But yeah, I'm hoping whenever the
time is right, you should just wait until which fire
is finished. But like, I wonder if which fire will
somehow be the one where as the first person it's
the only thing that has the DNA where I'm like,
maybe this is the one where it's dark souls.
Speaker 1 (01:26:02):
You know this broccoli.
Speaker 5 (01:26:09):
I'm I'm waiting for Silent Hill F. I'm so excited
for Silent Hill F.
Speaker 1 (01:26:13):
That's it's gonna be.
Speaker 4 (01:26:16):
It's gonna be like a ninety easy next week. It
comes on next week.
Speaker 5 (01:26:22):
Yeah, I'll be playing it on Tuesday or Wednesday.
Speaker 1 (01:26:25):
It looks it might be too scary for me. I'm
gonna pick it up.
Speaker 5 (01:26:28):
It looks well.
Speaker 4 (01:26:30):
Actually yeah, So one of the there was someone who
leaked a review. I think it might have been their
first ever time we're doing a review because they were like, noo.
Speaker 5 (01:26:39):
Is It's totally fine. I read it over and over again.
Speaker 8 (01:26:44):
I'm like nobody has the review up and the first one.
Speaker 4 (01:26:48):
The first like, I didn't put spoilers in it. I
just gave my score and my impressions.
Speaker 5 (01:26:54):
France, you should read it.
Speaker 6 (01:26:56):
Fred.
Speaker 5 (01:26:56):
It's really funny. It's dual shockers. It's a reviewer. They
put it on Reddit what they thought about the game.
Speaker 8 (01:27:02):
Oh really yeah, but.
Speaker 5 (01:27:04):
They were like, uh, there's a couple.
Speaker 4 (01:27:06):
So there was h Framitsu has put out like their
scores but not their full review. And then there was
this leaked one, and people have said like at least
from these two things, they're like, no, seriously, listen to
the warnings because they're not kidding like these it's a
serious it wants to mess you up video game.
Speaker 8 (01:27:30):
Just keep on space for now. That's my but now
for it.
Speaker 4 (01:27:35):
You know when you're when you're not logged into Steam
and they give you like a description you have to
be over a certain age.
Speaker 5 (01:27:42):
But here's why for Silent Hill, I'm just gonna I'm
gonna read.
Speaker 4 (01:27:45):
I'm gonna read you the how they describe the content
and why you have to be eighteen. This game contains
depictions of gender discrimination, child abuse, bullying, drug induced hallucinations, torture,
and graphic violence. This game is set in Japan in
the nineteen sixties and contains depictions based on the customs
and culture of that time. These depictions do not reflect
the opinions or values of the developers or any individuals involved.
(01:28:08):
If you feel uncomfortable at any point while playing, please
take a bake break from playing, or speak to someone
you trust.
Speaker 8 (01:28:14):
Wow.
Speaker 5 (01:28:14):
Wow, now normal, They're like score song, like.
Speaker 6 (01:28:19):
This is like we are gonna send you to a therapist.
Speaker 4 (01:28:23):
Maybe if you're having problems, go speak to someone, Okay.
Speaker 8 (01:28:28):
It's so part of me is like glad that they're
doing that.
Speaker 2 (01:28:31):
You know, it's better to be more vocal, but part
of me is also, yeah, it's like if you're going
to the theater to see like really gory, messed up films,
and then like it affects you which people have made
mistakes right, have done that, And it's like, well, what
did you think you were gonna say?
Speaker 3 (01:28:46):
Whatever?
Speaker 4 (01:28:47):
Same friend until I watched Tacko Pee's original Sin and
they had a Japanese translated and an English warning, and
I'm like, yes, there should be a warning that will
mess it's and I'd I seek out these experiences.
Speaker 5 (01:29:04):
But that was a show that. I was like, oh, yeah.
Speaker 2 (01:29:09):
Yeah, I mean, ultimately, I think it's a good thing
because like you're not going to spoil an experience by
warning someone it could be traumatic for them or just
really make them think, you know, in certain ways that
they weren't prepared, especially.
Speaker 4 (01:29:22):
Well the child abuse stuff, because to abuse the same
thing like child abuse and child suicide stuff is like
maybe we should.
Speaker 8 (01:29:30):
Yeah, well that's what's specifically tough.
Speaker 2 (01:29:33):
I mean that, I mean that already. I mean just
the number of things you said in that warning. I
was like, wow, that does sound intense, but there are
people have tragger points like all kinds, and uh, sometimes
I think it's hard to like warn people of it
without spoiling as well. But anyway, I'm glad they're doing it.
I definitely, I'll be honest. I did not realize, like
Simon Hill has always just been generally like horrifically gory.
Speaker 8 (01:29:57):
And mentally like just messed up.
Speaker 5 (01:30:00):
That's a bit different.
Speaker 8 (01:30:01):
Fanatically, that sounds even worse.
Speaker 4 (01:30:04):
It's being written by Dukishi zero seven, who is a
manga writer, and he writes like if you check out
any of his work, you'll get a pretty good idea
about what he does right away and this game so
a lot of people don't realize with silent Hill efforts,
like yeah, it's a silent hill and it's like girl
sponsors and it's so scary in this fog. But because
(01:30:26):
you're playing as a girl who's coming into womanhood in
nineteen sixties Japan, he also the writer specifically wanted to
tackle what it was like being in that time period
and becoming a woman and living as a girl turning
into a woman in that time period. So it really
does go into yeah, genda discrimination and girlhood and expectations
(01:30:50):
and her battling with those expectations and loneliness that you
can feel.
Speaker 5 (01:30:54):
So yeah, I was like, damn interesting, I'm really excited.
Speaker 8 (01:30:58):
Yeah that sounds.
Speaker 1 (01:31:01):
Yeah.
Speaker 5 (01:31:02):
Relive trauma girl, yep.
Speaker 1 (01:31:12):
Okay, what the's going on with the vibes?
Speaker 6 (01:31:16):
Okay? So that was my question, Brian. I was like,
I feel like all I'm hearing is bad stuff. I
want to go do some research and see what's going on.
Speaker 1 (01:31:24):
And I was like, I'm not even getting past the
thumbnails over here. That's my how deep by contact with
Destiny is. At this point I had to fall out
saying this ship sounds I'm like, okay.
Speaker 6 (01:31:35):
Got it, thank you. Well, what's unfortunate is okay. So
I will never cheer for destiny to fail. I'm always
cheering for Destiny to succeed. Right, Desty's got a very
special place in my heart. I know a lot of
the devs, and they're very passionate. People care very much
about what they're making. But to see like even Dylan
(01:31:56):
sort of breaking for him a little bit DMG on
Twitter and be like, man, guys, kind of it kind
of sucks for us right now. We didn't get the
momentum we were looking for, you know, And and then
to get even more flak for just even admitting that
I felt bad for him. For sure, he had a
rough week. But you know, they did the Renegades reveal.
(01:32:18):
Everyone was pretty hyped about it, pretty universally hyped about it.
I don't think I saw a single bad thing about Renegades.
Everyone was pretty excited about what they saw coming down
the pipe. But then the you know, Ash and Iron
update hit and it was a buggy mess and I
had to take notes because I was like losing track
of how many bugs they had. The STM bug, which
(01:32:40):
was like you know this you know STERM and Drang
where if you get kills with drang it charges up STMs.
STM shoots more powerful bullets. Well, apparently with the update
something went wrong and the STM scaling buff just applied
to everything he did, whether it was your super, a punch,
a melee, whatever it was, so like you can get
(01:33:00):
like it. Oh, I've got a ten times damage buff
on my supers. It's like holy cow. So people like
Solo nuking, raid bosses taking blight Scott bugged, and a
lot of the quests have taken blights in them, so
if you like touch one, it doesn't do a little
tick damage anymore. It just nukes you and you die
the second you touch it.
Speaker 5 (01:33:20):
So that's that's like soilk song.
Speaker 8 (01:33:23):
Yeah, now all this is sounding great so far.
Speaker 6 (01:33:28):
They had.
Speaker 3 (01:33:30):
Sense rock Yeah yeah.
Speaker 8 (01:33:32):
Yeah, exactly.
Speaker 6 (01:33:32):
The new like the new Ash and Iron like story
progression quests that you have will like ritual quests that
you have to do to progress through the seasonal whatever
whatever they're calling it these days. Content had issues with
is like accidentally killing you and you have a limited
number of lives in them, so people would get like
they're like, I'm not even doing anything wrong. The game
(01:33:54):
just keeps killing me. I can't complete the quest. PvP
matches were ending after seven kills, so PvP matches were
over in like thirty seconds, you know. Uh, but the
and so all the bugs definitely were getting to people,
But I think the thing that really sent people over
the edge was Bungee had communicated. So we're bringing back
(01:34:18):
Iron Banner and with this new Like, guys, it's a
really sick Iron Banner armor set. You're gonna love it.
And then what happened was to long story shows that
armor set somebody decided was not going to be an
Iron Banner anymore. It was going straight to the store
because it looked too cool and it was silver only.
(01:34:40):
And then instead, after they hyped up this new armor set,
it was just a year one Destiny two launch Iron
Banner armor set different that just had some different colors
on it instead. So people were hissed, and honestly, rightfully,
so like that's a that's a bull crap move right there.
Speaker 4 (01:35:00):
You speaking took Iron Banner away to improve it, and
then we're launching it with a super cool arm It's
going to be new and fresh and great.
Speaker 5 (01:35:11):
It's like it's the same, and.
Speaker 6 (01:35:13):
We don't get and there's no hiding it because the
armor set they showed like teaser art for it, and
it had the Iron Banner logo right on the armor set.
But then the armor set goes to ever Versu instead
and the Iron Banner logo is conveniently removed. So they
just like whitewashed the Iron Banner logo through in the
(01:35:33):
store for money. Uh, that's a real bull crap move. Obviously,
you got to assume that's a higher up decision.
Speaker 8 (01:35:41):
Yeah, I think you should step down. This is not
sounding but right to me anyways, And.
Speaker 7 (01:35:48):
It's just on the back of like the most grandiestason
ever that's on top of just coming off okay, like
the power Grond is ridiculous.
Speaker 6 (01:35:59):
Yeah, So they were basically like, we're gonna fix it, guys,
we hear you, and we're fixing the power Grind system.
And here's the update. And the update's like considerably worse
in terms of just like you just can't do the things.
There's things are just broken. Everything's just broken. So anyways,
I definitely feel for them, but also at the same time,
(01:36:20):
I'm looking at some of those bugs and I'm like,
how did that get shipped.
Speaker 1 (01:36:22):
I don't.
Speaker 6 (01:36:23):
I want to give grace and I want to be understanding,
like I'm not going to pretend that game development is easy.
I know enough developers know that is absolutely not the case.
But that's kind of a yikes.
Speaker 8 (01:36:37):
Yeah yeah to me, it's it's interesting.
Speaker 2 (01:36:40):
I thought we were going to see more of these
this level of problem around Edge of Fade, but it
seems like they managed other than like all the stuff
with the raid, I guess, and some you know, there
were some launch troubles, but I think just all this
stuff is caught up with them in terms of the
size of the QA team, the size of the content
they're making, and it might just be they're still grappling
(01:37:01):
with like how much can we do with the resources
we have?
Speaker 8 (01:37:04):
And this is the result.
Speaker 2 (01:37:05):
And to me, I would look at it and think like, yeah, like,
if you're it's unlikely the team's gonna size up, so
it probably means you need to like focus more on
what the audience wants and only that and and pair
things down. So I don't know if that's what it is,
but I wouldn't be surprised if this is kind of
the state of that direction for a little while TI
(01:37:26):
they get Marathon out the door and kind of course correct,
you know, really the frankly, it's the revenue right in
the size of the team. I'm sure the QA team
is like, guys, like, this is why we need to
hire some more people, and they're like, sorry, is there
I mean, I don't know if that's true.
Speaker 6 (01:37:40):
Is there Alves?
Speaker 2 (01:37:41):
Yeah, like there may be hiring Freeze for the most
part for stuff like that, and I'm sure they're working
through all of it.
Speaker 8 (01:37:48):
But yeah, it's bummer to hear.
Speaker 2 (01:37:50):
And obviously I saw like a lot of the creator
you know, like it's always like the first few creators
that you know of have a couple of those bad
headlines that go up and then they all start coming out.
Speaker 8 (01:38:01):
You're like, oh, this is like everybody's feeling this way.
That's not a good And.
Speaker 6 (01:38:05):
What's unfortunate about that from the outside looking in is
like I I've stepped away from Destiny. It's not because
I hate the game. I just lost interest and I
wanted to. I've been doing it for ten years. I
want to play something else. But I'm also like there's
part of me that's like I want Destiny to give
me a reason to love it again. I want Destiny
to give me a reason to want to come back.
(01:38:27):
And I think that there's probably a lot of players
out there like me that don't dislike Destiny. They have
a really positive they had a very positive experience with
the game. They just moved on to other stuff in
the meantime. They want the game to succeed and they
want they're they're ready in the wings for Bungee to deliver,
you know, a new experience that's going to suck them
(01:38:48):
back in and make them relive that again. And it's
just not happening, you know, Update after update, release, after
the lease, DLC after DLC, I'm waiting for it to happen.
It's just and then the optic from the outside looking
in are all bad.
Speaker 1 (01:39:02):
You know.
Speaker 6 (01:39:02):
I haven't seen a single thumbnail somebody who's like this
is so awesome, and it's it's a shame because it
does affect me as somebody who's wanting a reason to
get back in, and I just don't see one yet.
Speaker 7 (01:39:17):
Yeah, I think they've having a combo of problems, and
it's definitely made worse by seeing Iron Banner stuff, which
are like decision problems. They're not bugs or that it's
like very clear decision to move stuff into ebverse, similar
to like the grinding, very clear like development decision to
(01:39:39):
like try to have people spend more time in the game,
doing this by making no more activities, but just making
the grind more difficult. But then you've got like QA
stuff on top of that, and then like that storm together,
Like I think a lot of the QA stuff could
be forgiven if Bungee was acting in a way that
just felt like they were doing right by their play,
(01:40:00):
but it just constantly feels like they're not doing right
by their community with decisions that make with eververse or
just in general, like you know how long you have
to grind to reach you know, the max level and
and the rewards you're getting, Like we shouldn't be having
the same conversations about not being rewarded for your time,
and again that's a decade old, and it's it's I'm
(01:40:23):
sure current players have a hard time like swallowing that
and being like, well, why are we still having the
same conversations for the last ten years, And then you
get the QA stuff on top of it, and it's
just like a perfect storm of like not having fun right, yeah.
Speaker 2 (01:40:38):
Yeah, I think for what it's worth, though, if you're
very casual Destiny player or it's just you've taken a
break for a long time, you're like, well, I don't know,
I keep thinking about jumping in. I'd say, if you
want to like grind and stuff like, yeah, all these problems, like,
it's just not a good time to do it. But
edge of Fait I again, I thought it was fine,
you know, I thought it was enjoyable. I thought the
(01:41:00):
story and some of the delivery of those cinematics was good.
So meaning if you even play it in that like
I didn't even hit power level two hundred, right, which
now I think it goes up to five hundred.
Speaker 8 (01:41:08):
But I'm okay with that.
Speaker 2 (01:41:09):
I'm like, I'm not trying to do all that other
stuff that comes after it. So I think that if
you're just down and you're like, yeah, I just want
to play Destiny, you know, campaign with a friend, yeah
it's fine. You know, you turn into a little metroid
ball and not everything's perfect, but it's okay. And in
other words, it's not as bad as all this other
stuff you're hearing about. To just play that part, I mean,
presumably unless unless all those bugs.
Speaker 3 (01:41:32):
Are the typical destiny play and doing that.
Speaker 2 (01:41:36):
No I know that, yeah, but but that's what I'm
getting at is if, like I said, if you're lapsed,
if you just are, you know, all you hear is
all this other stuff about grinding destiny because you only
heard the same thing, like the Diablo community, nobody's going
to tell you to go you know again, other than me,
I guess to go and play, Like what is a
Vessel of Hatred?
Speaker 8 (01:41:54):
Is awesome? It's a great expansion.
Speaker 2 (01:41:57):
And I would actually play both Diablo the campaign and
the expansion. And that's all I'm trying to point out
is in that same vein, it's like, yeah, it's okay,
Like you know, you might enjoy for the I don't
know if it was forty bucks or whatever, for Edge
of Fate, you might enjoy that part, but yeah, everything
else if you're late to do then yeah, Like meaning
it is pretty Debbie Downer about that stuff. And I
was just trying to draw that line. But yeah, I
(01:42:19):
feel the same way about Diablo. Like if you were like, oh,
how's Diablo, a real Diabo player right.
Speaker 8 (01:42:23):
Now will be like, don't even touch it.
Speaker 3 (01:42:25):
Don't bother I.
Speaker 8 (01:42:25):
Mean, presumably that's what it's like.
Speaker 2 (01:42:27):
They'll tell you to play Path of Exile, where there
is a silver lining of like, well, maybe you just
want to play the campaign with a friend and it's
actually really solid. Just put it out there. It's not
all the worst. But then again, I did forget that.
I don't know what the new bugs have done, and
when I try to play Ash and Iron the new update,
the dame for that it did. I don't know if
(01:42:48):
it's my commuter or not. I was crashing during Edge
of Fate, but I ended up it crashed. It wasn't
running right, like, I don't know what was going on,
so that could be a problem if you're on PC.
Speaker 8 (01:42:59):
I don't know.
Speaker 1 (01:43:02):
We have time to talk about Shadow of the Herb Tree.
Speaker 2 (01:43:05):
We probably should, Yeah, keeping people waiting, I don't think
it'll take more than the ten minutes here.
Speaker 8 (01:43:10):
We could and we could even have a part too.
Speaker 1 (01:43:12):
We never talked.
Speaker 4 (01:43:14):
If we get there, you kidd with like, and on
that note, we'll see next.
Speaker 2 (01:43:20):
Yeah. Yeah, Cliffhanger, you're gonna get stuck on the boss conversation.
Speaker 8 (01:43:26):
Yeah, well, where do we start?
Speaker 2 (01:43:29):
I mean I think it stemmed from I finally beat
it you, my friend.
Speaker 8 (01:43:33):
Yeah, I think it's some.
Speaker 2 (01:43:34):
People had quit playing it here and like, so we
had this mix of like, well, let's wait until Fran
beats it, because you know, I've been talking about it.
Speaker 8 (01:43:41):
For like a year.
Speaker 2 (01:43:42):
Uh So, anyway, in short, I really I love elden
Ring in general. Again, I've played like four hundred plus
hours of the Bass game, and I love the style
of everything I earned, so many of the weapons and
exploring an elden Ring, such an amazing artistic world and
so polished and so loving, you know, from from soft
(01:44:03):
So I I loved everything about that, and the DLC
exhibits a ton of that.
Speaker 8 (01:44:08):
But in short, a couple of things.
Speaker 2 (01:44:10):
So I'm not gonna spoil or maybe we will this
episode worn if you do, I guess.
Speaker 8 (01:44:16):
Yeah, I guess we're getting in the spoiler catory.
Speaker 2 (01:44:19):
So yeah, does anyone here on this podcast care? No?
Speaker 8 (01:44:24):
Okay?
Speaker 2 (01:44:25):
So yeah, like the Last Boss is actually really cool
being you know, Radon mixed with Mikola, like this really cool.
Speaker 5 (01:44:35):
Make a cool body back.
Speaker 6 (01:44:38):
Yeah.
Speaker 8 (01:44:39):
Oh yeah.
Speaker 2 (01:44:41):
But anyway, what I didn't like is when you beat it,
I was confused that I beat it, just standing there
like an idiot. Waiting for I mean, you do get
a small cut scene and it is, you know, like
a DLC and understand that, but I felt really like,
I guess just kind of betrayed it, like the amount
of time I spent in a pretty big world here,
(01:45:02):
and then I was like, what.
Speaker 8 (01:45:04):
Else is this it?
Speaker 2 (01:45:05):
You know, nothing's happening. So was I the only one
that felt that way? I know not everybody here beat it, but.
Speaker 4 (01:45:12):
I did see some discussions after, like as people were
trying to figure out like what happens after you beat it?
I think pretty much everyone was like, that cut scene
is kind of unnecessary because like at the point when
you show it, we already know that information. So either
have that cut scene come earlier, or have like a
(01:45:33):
more fleshed out cutscene maybe with him actually talking to
Radon and seeing how all of.
Speaker 5 (01:45:39):
That went down.
Speaker 4 (01:45:42):
And then people were saying that like it would have
been nice if maybe some NPCs like talked about the
fact that you've kind of destroyed everything now and prevented
everything from happening. You do get some stuff, extra stuff
based on npcquests that you've done that does flush things
(01:46:03):
out a little bit more.
Speaker 5 (01:46:06):
And I listen, I know this.
Speaker 4 (01:46:07):
It's gonna sound this is gonna sound like me being
a frum Soft apologist. But just just like I did
with Soilk Song with the reason why, it's such pain
in the ass and you have to pay for benches
and everything. I do think that at the end, when
you take down Radon, you have killed all of Marcu's kids.
They're all gone. You've destroyed like that whole ideag. You've
(01:46:29):
stopped all of that from happening. All of your friends
are dead. You can literally wear their armor and use
their weapons. Everyone is gone and you are just left
alone and you've not really it's like you've stopped things,
but that's it.
Speaker 5 (01:46:43):
Everything's gone, everything's dead, You're alone.
Speaker 8 (01:46:45):
That's it.
Speaker 4 (01:46:46):
So I think that part of that feeling of like
emptiness is kind of intended where you finish that and
you're like it's empty, because it is. The emptiness that
you feel is the emptiness that you've created with everyone
being dead trying to help you and all the people
that you've killed.
Speaker 1 (01:47:05):
Can you bring your character back into the main game
after you've completed it, after you completed.
Speaker 8 (01:47:12):
You mean like a new another new game plus or something.
Speaker 1 (01:47:16):
No, so like you're not done. You're not necessarily done
with elden Ring when you enter the DLC.
Speaker 2 (01:47:24):
Well if you beat elden Ring already and you're you
know what I mean, you don't. Let's say you did
everything in the base game and then you beat the DLC. Yeah,
that that that maybe is the point here, right, Like
it's not like you it ends and you go to
some new new game plus for DLC or you get
credits or.
Speaker 1 (01:47:41):
But not necessarily everybody's done that, right, It's like it
but in.
Speaker 2 (01:47:45):
Other words, you could throughout the experience, you could always
go back and do stuff in the base world. How
I want is this kind of it comes after? But
that was the point I mean, will I totally hear
you it was. I think I think it's it's just
this combination of things where it's like it's a huge
game from now you know, billion dollar franchise, and like
maybe part of it you're like, well that's your expectation.
(01:48:08):
This is just DLC, you know, and this is how
they do it. But that's the feeling I got where
it was like, well, it's just DLC. Of course there's
no credits and like no huge like moment for all
your work That's what bothers me. I feel like I
did all this work, really had to like I mean,
the exploration was the other aspect of it. It just
is not as enjoyable, at least it was not for me.
As the main game. It was a wondrous, beautiful experience
(01:48:32):
and I just explored every nook and cranny and it's bigger.
Speaker 8 (01:48:35):
To be fair, there's a lot more to do. But
I feel like they tried to stretch.
Speaker 2 (01:48:38):
That feeling in the DLC, but then they also convoluted
it even more than it was that it was frustrating.
I'm like, can I just move on?
Speaker 1 (01:48:46):
You know?
Speaker 2 (01:48:47):
And it wasn't that I was stuck. It's that I
was trying to pick up scatter tree fragments and I'm like,
I don't know even know where these are at because
they're not like gonna necessarily be at a boss, you know.
It had this Easter egg hunt as which so I
still really I want to be clear, I really liked
Elder Ring DLC, but it really it missed the mark
for me on feeling like this, you know, second wondrous
(01:49:11):
experience as a follow up, it just was a little
too frustrating without a strong conclusion.
Speaker 5 (01:49:16):
For me, I understand.
Speaker 4 (01:49:17):
Yeah, for me, I I loved every second of it,
and I loved the story and Shadow of the Air
Tree more.
Speaker 5 (01:49:23):
Than Base elden Ring.
Speaker 4 (01:49:26):
I was enamored with the story and the world of
and finding out more Marka and yeah, her hidden child,
her first kid, and like all of that and what
happened to her people was was really crazy and I
loved finding that out. But I can definitely agree with
like I think exploration wasn't as like fluid.
Speaker 8 (01:49:47):
It didn't kind.
Speaker 4 (01:49:48):
Of guide you as well as elder Ring, because olden
Ring is like a is a wide open world, but
it feels like it does guide you to things quite easily.
And which out of the R Tree, I think even
if you combed all of the areas you're like I
really combed it, it's like you still miss stuff quite
easily in Shadow of the h Yeah, and.
Speaker 1 (01:50:08):
Then if you miss a path that's like miles away
from the destination you're trying to get to, you could
spend hours trying to get to someplace that there's no
there's no nearby way to get to. It's like there's
some path hidden in darkness somewhere, you know, like on
the other side of the map that you have to
like follow around and through a cave and you know,
(01:50:30):
and then you come to this spot that has all
the shit you need to do in it.
Speaker 6 (01:50:35):
Yeah.
Speaker 5 (01:50:36):
Yeah, so I think that and the yeah, the end.
Speaker 4 (01:50:39):
I think it would have been nice if they had
a more substantial cutscene of like, yeah, Mikaela talking to
Redon initially or him whatever and seeing what he did
with Mogue's body, or if just after the fact, maybe
there was an MPC that commented on, like the fact
that all of my because kids dead and the Shadow
(01:51:01):
Realm has been kind of taken down and you stopped
this thing from happening. I think that would have I
think that would have that was like the thing that
was like, Okay, I.
Speaker 8 (01:51:11):
Get that it may be compounded in that.
Speaker 2 (01:51:13):
I'm like, my feeling is like this was maybe all
we're gonna get from Eldon Ring, you know, of the
main game here, because they don't they said there wasn't
gonna be more deals or whatever.
Speaker 8 (01:51:24):
And I'm knowing that. I was like, and still you
leave it like this. I mean they literally it's.
Speaker 3 (01:51:30):
Kind of like from softw like it.
Speaker 7 (01:51:33):
They they want you a lot, Yeah, to stealing it, right,
they want you to play again and things to make
more sense the second time round, or you know, to
watch videos and discuss about like that's the kind of
storytelling and nothing it's gonna.
Speaker 1 (01:51:47):
Be videos have a million views.
Speaker 2 (01:51:51):
Yeah sure, yeah, And I mean I'm still confused that
you know what happened to the lore, So it's not
that so much is you know if you I think
if you look at the main game, right, it gives you,
you know, proper ending and it throws you in a
new game.
Speaker 8 (01:52:07):
Plus it has credits, a credits song.
Speaker 2 (01:52:09):
I just would have felt better, like throw me a bone.
Speaker 7 (01:52:14):
To produce like like kind of in the middle of
elder Ring like story Wise.
Speaker 4 (01:52:22):
No, it's after right, it's separate, so it could they
just want you to the only important thing is that
you kill Mogue because that enables Mikaela to use his
body to put Radon into Mogue's body. So that could happen.
It could It could be something that happens in the middle.
A lot of the things that happened that you learn
about happened before elden Ring right in like story wise,
(01:52:48):
but yeah, the whole like Radon Mikaela thing happened whenever
it is that you took down Mogue. So that could
be like somewhere in the middle, it could be towards
the end, it could be after you take down the
eld and Beast.
Speaker 5 (01:52:58):
It could kind of be anywhere.
Speaker 2 (01:53:01):
Yeah, but regardless, Like I again, I get the how
they do things and that's just what they do, but
I just, yeah, it just wasn't rewarding in that sense.
I feel like I worked really hard and yeah, and
even like yeah, I mean you get your remembrance, right,
and you can get a weapon and reward, but it's
just felt like nothing was there for me. But that
(01:53:23):
I would say to make it clear, it was less
that they're okay, there were no credits and whatever, but
did you enjoy the game or not?
Speaker 8 (01:53:28):
You know that Maybe that's what I would say to myself.
Speaker 2 (01:53:30):
And I really yeah, I really liked the game a lot,
but yeah, the exploration, like it just was too convoluted
and frustrating, so I'd dock it for some points there.
And I didn't like the system of finding the scatter
tree fragments as easter eggs, like anywhere sitting on a ledge,
sometimes inside a hippo, you know, sometimes like.
Speaker 8 (01:53:52):
I don't know where or why.
Speaker 2 (01:53:54):
So you have me going all over this world with
a map that is intentionally convoluted, and I found it
frustrating that system.
Speaker 8 (01:54:01):
Versus in the base game. I always could hold on.
Speaker 2 (01:54:04):
To my my not souls, my ruins, and they would
have a purpose.
Speaker 8 (01:54:10):
I've been taking another level.
Speaker 2 (01:54:11):
I'm gonna use them upgrade, but I just felt like
I was constantly running over the same areas of the
map for finding a scato tree, and it was a
little bummed by that.
Speaker 1 (01:54:19):
I ended up cheating. I'm looking at a map online.
It's fine.
Speaker 8 (01:54:22):
Yeah, did you beat it in the end or no?
Speaker 1 (01:54:24):
I never beat it. I just I don't know what
it was. I loved so dearly, and Shadow of the
Herb Tree just kind of I just kind of petered out.
I didn't even get like stuck on a boss. I
think I was just like exploring and I just kind
of like something else happened and I just kind of
stopped playing. You know, it was.
Speaker 6 (01:54:42):
A lot of games like that for me too, where
one day you just turn it off and it's not
that you were disliking it, you just never turned it
back on, you know.
Speaker 8 (01:54:52):
What I mean. Yeah, I think it speaks to that.
I wouldn't be surprised if it is.
Speaker 2 (01:54:56):
Again, the the map and guidance two things, you know,
combined there, it's like it.
Speaker 8 (01:55:02):
Just you get a little frustrated.
Speaker 2 (01:55:04):
This it's taking me a while to get to the
next spot, like I want to, but I'm like, I
don't even know where to go, and I don't want
to look it up.
Speaker 1 (01:55:10):
The base game was magical in the way that it
felt like every time you turn a corner, if there
was like three things you could do there, there's something
to discover, there's something to explore. There's just always a
mystery and that The DLC just didn't quite have that
same feeling to it. It definitely had cool stuff in it,
like there was definitely a lot of cool shit in
that map, but it just I don't know.
Speaker 3 (01:55:32):
Yeah, yep, it was too hot for me too. Had quit.
Speaker 2 (01:55:39):
Yeah, you crashed out and uninstalled, crashed out, But didn't
you reinstall it and give it one less try or
something or no you went back?
Speaker 1 (01:55:48):
Yeah?
Speaker 8 (01:55:48):
Oh right, you were. You were a force for charity
to even look at it again.
Speaker 4 (01:55:56):
I was playing through and I was like, I think
every stream, I was like, guy, I'm so happy, so
happy until I was learning about the law, and then
I think I cried.
Speaker 8 (01:56:06):
Going to.
Speaker 5 (01:56:09):
Mark the Shaman Village. Shaman Village is.
Speaker 4 (01:56:12):
When I cried, because yeah, that is the Laura and
Shadow of the Ur Tree is.
Speaker 5 (01:56:19):
Awful, terrible, terrible.
Speaker 4 (01:56:23):
Torture of a whole group of people is really bad.
Speaker 2 (01:56:27):
How much side research would you say you have to
do to really understand it?
Speaker 4 (01:56:35):
I think I think you can understand a lot from
reading everything, But the thing where it comes can be
complicated is like figuring out the timeline of stuff. So
you're like, Okay, I know this happened. I know this happened,
I don't know when it happened, or like who did it?
So now it's super easy because everyone's finished their videos
(01:56:56):
on Shadow of the Ur Tree.
Speaker 5 (01:56:58):
So you can just watch like some law videos and
you can get all the story right there.
Speaker 4 (01:57:02):
Initially it was actually this is why I love playing
these games when they first come out, because as you're
playing it, you see people talking about their theories and
they're like, oh my god, I just found this note
and it says this, and that means that this means this,
and it means that this statue is this and it's
really it's a really fun community thing to be a
part of as people are realizing stuff about the lore.
Speaker 5 (01:57:25):
Yeah, but I don't think you need to now it's
super easy. Now you can just watch like a video.
Speaker 8 (01:57:30):
Yeah.
Speaker 6 (01:57:30):
I don't know anything about the Elden Ring lore at all,
but I do remember the stream where I got to
the second region world boss I forget her name, but
it's like a school. Yeah, And during the boss fight,
I'm just I just going through the motions until suddenly
it strikes are like, oh my gosh, I'm literally beating
children with a giant hammer, like I smash, I'm smashing
(01:57:53):
children with a hammer, and I'm just now realizing that whoa,
hold up, am I the bad guy?
Speaker 4 (01:58:02):
Yeah?
Speaker 5 (01:58:02):
She's she has a sad story.
Speaker 1 (01:58:05):
Yeah.
Speaker 2 (01:58:05):
I was gonna say I think that I would feel
overall better if I invested and watched, you know, kind
of boned up on my Elder Ring lore, that I'd
be like, Okay, well, I see more of like there's
more enjoyment and understanding. But I mean it speaks to
the game and their style, and I you know, yeah,
I think that some people love it.
Speaker 8 (01:58:26):
And others like me, I do like it.
Speaker 2 (01:58:29):
Spoon some of this, you know, and part of it
is streaming and reading my chat at the same time
and not paying as much attention when I should sometimes.
Speaker 8 (01:58:37):
And that's not me.
Speaker 2 (01:58:39):
But but even that aside, like some games are way
more crystal clear and obvious in this one.
Speaker 8 (01:58:43):
Yeah, very like.
Speaker 4 (01:58:45):
Convol That's why I think you would like Lies of
P because Lies of P definitely spells out a lot
for you. But then if you want to delve deeper
and learn more about the specific people or the things
of the events.
Speaker 5 (01:58:57):
Then you can do that. So it kind of has
it has a real mixture of both.
Speaker 4 (01:59:01):
And this is actually why I was even excited about
Silent Hill again, because they do a lot of the reading,
and the lore is in the reading of the items
and stuff.
Speaker 5 (01:59:10):
I just find it.
Speaker 4 (01:59:11):
I find it really fun because you like piece it
together with chant and it's.
Speaker 5 (01:59:14):
Like, guys, we just found this, Like wait, does that
mean that? That means?
Speaker 4 (01:59:17):
Is that that thing that you get to have like
a whole moment on stream where you're just kind of
like talking about this moment you discovered together and fun?
So now I have a lore notebook. I have like
a game notebook about.
Speaker 5 (01:59:30):
Game stuff and then we have a lore notebook. So
I'm like, oh, man, okay, I found this thing. I'm
gonna write down.
Speaker 4 (01:59:35):
Okay, bla bla blah blah, and then we can go
back on the notebook and look at it.
Speaker 8 (01:59:40):
You I need to start doing that. Yeah, notebooks are great.
Speaker 6 (01:59:44):
Yeah, I've got notebooks on handle.
Speaker 5 (01:59:46):
Oh They're so good.
Speaker 4 (01:59:47):
Like even in games that you think you don't really
need a notebook for, I've found that I have gotten
something positive.
Speaker 5 (01:59:54):
From keeping notes on it.
Speaker 8 (01:59:56):
Yeah. No, for sure.
Speaker 2 (01:59:57):
It's funny because I often had referred to as I
think Eldon Ring or what trump Soft does is like
pen and paper RPG influences. I just get that say
to them like that's how they approach it, and they're like, well, yeah,
I mean that's what you should be doing.
Speaker 8 (02:00:11):
You should have wrote that down. That's how it works.
Speaker 5 (02:00:15):
Hellas does is like made for that kind of place.
So I've also really enjoyed that.
Speaker 8 (02:00:21):
Nice.
Speaker 1 (02:00:23):
So we wrap this one up.
Speaker 5 (02:00:25):
Yeah, next week I would have played Silent Hill. And
when is the twenty fourth? What data is done?
Speaker 4 (02:00:32):
Wednesday, Tokyo Game Show is kicking off and Capcom is
having their forty minute presentation of their twelve.
Speaker 8 (02:00:40):
Million games on.
Speaker 4 (02:00:42):
Monday, so Thursday, I'll I'll talk about that too because
I'm watching it live.
Speaker 5 (02:00:46):
It's seven am, seven am.
Speaker 6 (02:00:51):
Yeah, easy, so many games. It's just a slide show.
It's not trailers. It's just like slide slid slid.
Speaker 5 (02:00:57):
Yeah, it's crazy.
Speaker 4 (02:00:58):
Yeah, it's Pragmata, Monster Hunter Stories three Onnie Musha and
then they're talking about Monster Wilds update.
Speaker 1 (02:01:08):
Nice. So I got it dropping. Thank you all for
joining us, have a wonderful weekend. Be safe out there.
We'll see you next week.
Speaker 5 (02:01:21):
Goodbye.