All Episodes

October 3, 2025 126 mins
00:00:00 Intro w/Briar, Fran, Myelin, Watts and TrueVanguard00:00:30 Myelin’s PC Crashes Out and Burns Up00:13:00 Out of Time00:21:00 Mega Bonk00:27:00 Ghost of Yotei00:53:15 Destiny 2: Are People Quitting?01:26:00 Monster Hunter Wilds x FF14 Collab01:38:00 Silent Hill F Multiple Paths01:45:50 Xbox Game Pass Costs Increase

Join our DCP Discord Server!
https://discord.gg/dcp
--------------------------------------------------------
We have a new merch store! Exclusive t-shirts and more incoming!
https://store.streamelements.com/dcp_live


Save 5% on Scuf Gaming with code "DCP"
https://scufgaming.com/
--------------------------------------------------------


--------------------------------------------------------

Find all of the DCP Members on Twitter: @teft | @TheBriarRabbit | @myelingames | @Mrs5oooWattsa

Art by Ash: @AR_McD

Social Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to an episode of dcplus side Quest.

Speaker 2 (00:05):
The current episode.

Speaker 3 (00:07):
The most recent episode until next week, the one where
milin brick stuff apparently more stuff.

Speaker 4 (00:16):
Yeah, my computer exploded. I've been banging on.

Speaker 3 (00:22):
Sorry, what did you do to that poor computer? Like
why can't you just treat it well?

Speaker 5 (00:27):
It's more like what I didn't do to it, as
in I did not clean it for probably.

Speaker 4 (00:35):
Wait a while, a while, quite a while.

Speaker 5 (00:40):
I've literally been saying to myself, I really need to
clean this PC. Like I seen my stream PC recently
and I was like, the game PC has just been
shugging along doing so well because it's it's an old
hardware and it's actually been performing very well. And every
time we play a game and it's like unoptimized Unreal
Engine five, everyone's like, you know what, man got twenty

(01:01):
eighty T I'm doing pretty good.

Speaker 4 (01:02):
I'm like, yeah, it is pretty good.

Speaker 5 (01:06):
And then I actually had played a little bit of
games over the weekends. Again we'll call We'll talk about
a game called MEGABONK and it was chugging and this
game is made by one guy. I was like, oh,
he must have just done an update, Like it must
be the game, like you know, it's it's it's it's
kind of not doing very well. No, it's just just

(01:29):
when Leo was having a nap, I was just playing
some games and and then whats Fran and I we
had a sponsorship for a game which we can talk
about later.

Speaker 4 (01:38):
Good out of time, and I boot up.

Speaker 5 (01:40):
The sponsorship and I was like, oh, it was like
a PowerPoint presentation. I was like, that's what we at
and this is like the first time. I'm like, I
have never canceled a sponsorship in like ten years. I'm like,
oh my god, I don't think I can't stream this
game because it looks like it's a game's fault.

Speaker 4 (01:59):
Like it looks it looks I'm.

Speaker 5 (02:03):
Emotion right now, I'm an anti promotion.

Speaker 1 (02:09):
I was like literally drawing frames on paper.

Speaker 2 (02:14):
Look at these what it is?

Speaker 5 (02:17):
Yeah, And then Chad's like, check your CPU temperature and
it was it was sitting on a hundred degrees celsius
aid idling like uh, which was pretty.

Speaker 6 (02:28):
Hosty, and it was I was panicking when it was
at like sixty idling, and then I realized it was
it was my antivirus doing it anyway, So I'm like,
oh God, because it's supposed to mine sits at like
thirty seven.

Speaker 4 (02:41):
Yeah.

Speaker 6 (02:41):
Yeah, yeah, so one hundred is I mean hitting one
hundred when you're.

Speaker 7 (02:45):
Gaming is Yeah.

Speaker 5 (02:46):
I had just I had left my computer on like
over the weekend, not even playing it, but not knowing
the CPU was literally just scoring.

Speaker 1 (02:57):
Do you have water or do you have air? Yeah?

Speaker 4 (03:01):
So I opened it up.

Speaker 5 (03:02):
Two of the three front fans were clogged and no
longer working.

Speaker 4 (03:09):
They weren't even spinning. So fans were spinning the radio.
So what's it called all in one?

Speaker 1 (03:19):
Yeah?

Speaker 5 (03:19):
Yeah, yeah, it was from twenty seventeen, and we we
kind of thought, you know what, I think that's the
thing that's cooked. Really, even the fans were working. It
was like, well one of the fans was working and
the radio fans were working. But yeah, like I think
that's probably cocked it and we're clogged. What's that I
was saying?

Speaker 8 (03:37):
Yeah, like the liquid itself was probably actually the pump
was dead probably.

Speaker 5 (03:41):
Yeah, I think the pump was more than Then then
I had to cancel the sponsorship.

Speaker 4 (03:46):
And then it was because while we.

Speaker 8 (03:47):
Were on the stream by the way, and he was
checking in with Watson and I who were doing the
sponsorship and we're like just trying to have fun and
enjoy and.

Speaker 7 (03:57):
We had enjoined chats at that point. His whole chat
is like the fans are.

Speaker 9 (04:02):
Dying get the.

Speaker 7 (04:06):
It's just like people paying the king about it.

Speaker 9 (04:08):
And I'm just like, so, Watts, what level do you
want to do? What's what's this avatar stuff?

Speaker 7 (04:14):
Everyone's like, bring up this, check this, bring that you
can run this tress test on this. Have you checked
the open the case, get a fan, get some ice.

Speaker 9 (04:21):
And the Well.

Speaker 8 (04:22):
The best part too, is because as my and anyone
experiences on the internet anyway, but especially on Twitter, like
as soon as you have a PC problem.

Speaker 9 (04:29):
Everybody will they want to everybody.

Speaker 8 (04:32):
Everybody who goes into chat GBT mode is like that, no,
it's not that.

Speaker 3 (04:35):
Okay, your mother who's on an iPhone is like calling
you up and saying, hey, did you check.

Speaker 8 (04:42):
I wanted to do that immediately because I'm that type
of annoying person for sure.

Speaker 9 (04:46):
And I was like, oh, oh god, I got to
hold back. I'm in the middle of a sponsored stream.

Speaker 5 (04:51):
Yeah yeah, but I think I think we like safely
concluded like this was not something I could troubleshoot and
fig so I had to cancel the sponsorship, which that
was great about. They were very nice about it, reorganized it,
so that was good. And then what's kindly agreed to
jump in and help me with my sponsorship later in.

Speaker 9 (05:13):
This yes, she played again with you yep, And.

Speaker 5 (05:16):
Then the stream became like because I have two PC's,
the stream PC is still working. So I ripped out
the game PZ, put it right here and then had
chat crowdsource how to take it apart, got all off
cleaning CPU, got the CPU outs, and then the next
day went to the shop and we did like a
fixing PC stream and.

Speaker 1 (05:36):
What parts did you have to replace? Like which was broken?

Speaker 5 (05:39):
So I just got a new CPU cooler and I
just replaced the two fans in the front and now
we're sitting at a cool thirty degrees celsius.

Speaker 1 (05:47):
It was just the cooling thing was the hardware itself
was fine.

Speaker 10 (05:52):
Yeah, your cases like you can't see inside, like.

Speaker 4 (05:56):
It's the case is so bad, like it you haven't cleaned.

Speaker 1 (06:01):
You just replace the parts, but you haven't cleaned it.

Speaker 5 (06:03):
No, I did clean. I took it out, saw it.
I set up the camera on the window. I saw
it like blew out all the dots. I got everything else.

Speaker 10 (06:16):
I'm a I'm an out of sight, out of mine
kind of guy. So that's why I specifically have a
clear case. It's like now I can physically see if
it's getting dirty, fun to blow it out work I have.

Speaker 3 (06:26):
I have like a clear case that you can see
everything inside of. But then I also the streaming PC
is completely black and it's built for silence, right, It's
like it's like muffled, right, Yeah, Like you don't look
in that thing because you don't want to know because
it's just right.

Speaker 7 (06:42):
Alone.

Speaker 6 (06:43):
I mean, I can see what's going on, like it
is clear, but like I generally don't touch this thing.

Speaker 1 (06:48):
There's no glass extreme PC.

Speaker 9 (06:51):
It is. It is.

Speaker 8 (06:52):
Uh, it's scary reality, Honestly, I don't as much as
I run these same issues. Like you're like I'm gonna
start stress testing like every thirty or three months or whatever,
and then you just don't do it, like you're saying,
out of side, out of mind.

Speaker 1 (07:03):
So I mean, uh, streaming is a stress test.

Speaker 9 (07:07):
Yeah, but you're not looking at the data. You're looking
I look at.

Speaker 6 (07:12):
My gaming PC, like temps and everything and usage and
everything a lot.

Speaker 8 (07:17):
Yeah, I had an overlay that I started using because
my core died that I did that, but then that program,
which is from lan Lee, started causing a Windows like problem.

Speaker 9 (07:27):
It was beeping at me and all, and then.

Speaker 8 (07:28):
I I do installs and now I'm not looking at
it anymore. But yeah, they do have stuff like overlays
you can have up that, you know, and also get
those sweet motherboards. They're always like the eight hundred hour
ones and above that have like you can have the
temperature displays and.

Speaker 1 (07:44):
Some of the too at my PC when I'm gaming
the monitor.

Speaker 8 (07:48):
Yeah, but but can't you tell us, man, what what
is your CPU and the core you got?

Speaker 9 (07:53):
I mean, I just have to know since.

Speaker 4 (07:56):
The THEA is still the on all cool it is.

Speaker 9 (08:08):
And I only asked because, like I'm telling.

Speaker 1 (08:12):
A cooler. Yeah, yeah, I went for because who makes that?
Not Oh it's cool?

Speaker 3 (08:19):
Yeah those are great, those run forever and the brown Yeah. Yeah,
fans are ultra quiet like it's they're unbelievable coolers.

Speaker 9 (08:28):
Nice.

Speaker 5 (08:28):
Yeah, I've got that in my strain piece saying I've
been happy with it, so I thought, you know what,
I'm just gonna go to that and uh, yeah.

Speaker 4 (08:36):
It's been handling it completely fun.

Speaker 3 (08:38):
Yeah, all those ais have like they're gonna die eventually,
Like they are going to die, and they die in
the most catastrophic ways. They just like stop cooling, right,
is either dies or like bubbles, so many bubbles for
them that.

Speaker 7 (08:57):
I saw you, Oh my god, and it was a
du It was a dust.

Speaker 9 (09:01):
Cloud, dude.

Speaker 8 (09:01):
I'm just waiting for a rat to like scamper out
of there.

Speaker 1 (09:05):
What is going on at your house?

Speaker 7 (09:07):
Again? We do it, we do it.

Speaker 1 (09:09):
We had to see it again.

Speaker 2 (09:15):
Look at it.

Speaker 1 (09:15):
Oh my godh my god. The way to wearing a mask.
So I was just saying the same.

Speaker 8 (09:20):
Thing, the fully groceryt Not only is that probably like
dust and a bunch of like dust mindset. Who knows
a ton of Mylon's dead skin has been stuffed into
this thing.

Speaker 1 (09:31):
It's like his feet skin too.

Speaker 9 (09:33):
You create a clone.

Speaker 8 (09:35):
Oh dude, that's a great like only feet skin, slash
feet skin.

Speaker 1 (09:41):
You should bag it up and sell it Mylon's feet skin.

Speaker 4 (09:46):
We're gonna, I'm gonna.

Speaker 8 (09:49):
Yeah, you can mix it with like water, you know,
and get a little like feet skin water.

Speaker 1 (09:53):
A little feet skin energy drink.

Speaker 7 (09:58):
Was crazy talk about video games.

Speaker 1 (10:01):
So natural skin Energy drink.

Speaker 9 (10:05):
One tagline for it my one's feet skin Energy Drink.
It'll keep you running, all right.

Speaker 1 (10:11):
Love it.

Speaker 5 (10:13):
So it was a very stressful start of the week,
and then to Chat's credit, they talked me through like
I just went with you know, sometimes there's different opinions,
but to be honest, it was often a consensus of
which thing I should plug plug in, which I should
rip out, like changing all the cables and stuff. And
everyone was very careful on like be careful to CEPU

(10:36):
and cleaning the CPU. And then I dropped my camera
on the CPU a couple of times.

Speaker 4 (10:40):
It was fine. Didn't bend any pins.

Speaker 3 (10:44):
As long as you don't have power to a PC
when you're working on it, you're probably not gonna fuck
anything up these stairs.

Speaker 8 (10:51):
Yeah, other than like friendly bending and breaking something which
is hard to do, it's not as bad as you think.

Speaker 9 (10:57):
It's just stressful that if.

Speaker 5 (10:59):
You don't do it often, you're Like some of the
fan pins were really hard to get out, Like the.

Speaker 4 (11:04):
CIMPYU fan pin was like super hard to get out,
but it just because it was just annoying. You have
to take the case is so small, I have.

Speaker 5 (11:11):
To take out the the graphics cod and the graphics
cat only just fits anyway, So it's like you like
maneuver it out to get that.

Speaker 4 (11:17):
Thing out anyway. You know, good experience, bad experience, bad experienced.
My good experience.

Speaker 9 (11:23):
Yeah, bad.

Speaker 8 (11:24):
But actually I like as much as the it's painful
to tear down your PC, and so if I always
enjoy doing that stuff, it's just when i'm doing it,
I wish I had another PC up and running that
I'm like, well, I don't want to finish.

Speaker 9 (11:36):
This today, but you have to.

Speaker 8 (11:38):
You're like you're just in it for like six hours,
as opposed to like doing it a couple hours a day.

Speaker 2 (11:42):
It's like doing open heart surgery.

Speaker 10 (11:44):
Like eventually you got you gotta wrap it up, right, Yeah,
there's no going on.

Speaker 1 (11:49):
Yeah.

Speaker 3 (11:50):
The thing I can't stand is when you're all done
with the hardware and you got to like start installing
all your old software back on and like reconfiguring everything,
especially obah, like if you're setting up a dude obs
and like put all your scenes together and everything, dude.

Speaker 8 (12:05):
And then you do it and as soon as you
like get into like a muscle memory, like okay, and
then I'm gonna oh, dang it, I didn't even install.
You're like you always forget something. Yeah, You're like, I
didn't install that. You're like, wait, where's my save files
for that?

Speaker 9 (12:18):
Oh my god?

Speaker 4 (12:19):
You know.

Speaker 1 (12:19):
Yeah.

Speaker 5 (12:20):
The part of the fix I was most looking forward
to is a discussion around the themble paste and what strategies,
because that is something there is zero consensus on now.
Everyone has a huge opinion on what should be done.

Speaker 8 (12:34):
You just draw sixty nine for twenty and it works.

Speaker 1 (12:38):
Perfect, nailed it. That is actually the way you do that.

Speaker 9 (12:41):
It works every time.

Speaker 1 (12:42):
Spread it on with your feet, if you use.

Speaker 8 (12:47):
Your big toe, it's the perfect size for the CPU.

Speaker 3 (12:53):
It's like one swipe with the big tail right across.

Speaker 8 (12:58):
That's great content, dude. You got a whole the whole
plan here.

Speaker 3 (13:05):
So what was the game you guys were playing this
responsib to play.

Speaker 4 (13:10):
Out of time?

Speaker 1 (13:12):
What kind of game is that?

Speaker 5 (13:15):
It's like, uh, Vampire Survivors mixed with Honestly, the loot
is kind of.

Speaker 4 (13:24):
Like yeah, yeah.

Speaker 7 (13:30):
Like gears.

Speaker 6 (13:32):
Yeah, there's like get the gear sets kind of uh
lean to a class.

Speaker 7 (13:37):
So you start off with.

Speaker 6 (13:38):
Like a basic healer, DPS and tank, and then you
can start getting stuff for like Paladin drew It and
the more like you know detailed advanced classes and you
get you do these runs and you get loot from
it and you can start making these builds, which is
really cool.

Speaker 1 (13:53):
Op it levels or.

Speaker 4 (14:00):
Yeah.

Speaker 5 (14:00):
So the whole like out of time thing is you
go through like multiple dimensions, so you can have like
a night with an ak. So there's like you know,
dragon theme ones like medieval time periods, and there's like
futuristic time periods, so you get less like real mix
of you know, different aesthetics as you as you go
through and yeah.

Speaker 4 (14:20):
You pick pick your stage. There's a big co op
aspect of it.

Speaker 5 (14:23):
So if you think like an auto battler, right, because
the game like you have an auto attack that attacks
for you, but you also have like move sets that's
linked to your gear, so like your chest piece might
have a certain move on it, Like I had one
that was like.

Speaker 4 (14:39):
A gem pack with rockets on it.

Speaker 5 (14:40):
So you still have to you know, press Q, press E,
press whatever, right click whatever to like wipe out mobs.
But there's also a co op aspect too, where when
you're staying next to your allies, you get buffs from
them as well, and then there's a rogue like aspect
on top of it, like you would see in like
Vampire Survivors when you level up and you get perks

(15:01):
a pick from and that's going to modify your modify
your gear, or modify your your abilities.

Speaker 9 (15:07):
Yeah.

Speaker 8 (15:07):
Yeah, it's like a twenty five hour game. It's only
on the Epic Game Store. Part of that story, by
the way, is that if you didn't know Manscore games,
because I actually had worked on a project when I
was doing more consulting stuff between leaving IGN and doing
full time content. But mantic Core, I don't know if
they still have it or but they started to create
this in between engine, the mantic Core engine that anybody
can like pick up and use. It's way easier, Like

(15:30):
I don't know how that factored into making this game,
but in other words, right, they've created engines that was
more like user friendly, trying to create a layer between
unreal engine and you know, like a common user. So
I think they got a lot of that built and
the experience and that, like now they're making games and
so it's kind of you'll you'll see a bit of
that in maybe the way it looks.

Speaker 9 (15:50):
It does have like a.

Speaker 8 (15:51):
Fortnite Vibrance, you know, kind of classic called Epic look
to it.

Speaker 9 (15:56):
But but yeah.

Speaker 8 (15:58):
Actually I was surprised given all that meaning, I was surprised.

Speaker 9 (16:00):
I was like, you know what, easy to get into. Uh,
it went smoothly for us.

Speaker 8 (16:05):
It's only on Epic right now, but it is supposed
to come to Steam and I think maybe consoles later.

Speaker 9 (16:10):
But but yeah, it was easy and simple to get into.

Speaker 8 (16:13):
And then kind of like Watts I think, was saying,
like you get so many pieces of gear that you
can just mix and match. It's very playful of like
have a gun, but then you have like these like
you know, spectral ghosts that charge forward with spears and
and freeze your enemy. You can just mix and match
so many things and like that kind of is their
selling point, which is like go nuts and the ideas

(16:35):
you start on like normal mode and then hard mode,
and then you get into like I don't know what
the harder wave difficulties are, but all these different biomes
you unlock. Eventually you're trying to get up to these
top levels and get the best gear and stuff like that.

Speaker 9 (16:46):
Okay, Yeah, I was all right.

Speaker 5 (16:50):
I think it was a solid game. I think it's
it's at a good price point too. I think I
think Epic Games is probably gonna hurt its visibility of
fabeit to just get out there. I also think, you know,
like Megabonk is a similar game actually probably more simplistic,
but it's kind of gone viral.

Speaker 4 (17:09):
Is probably still in a bit of the spotlight at
the moment.

Speaker 5 (17:13):
I think it has really good like points of difference too,
Like I think adding the co op, I think having
to actually press buttons, unlike like the Vampire Survivors the
Megabonk where all your abilities are all auto attacks, you
just kind of run like actually having to you know,
like like a Poe or a Diablo like aim, press
a button, aim your abilities. I think has you know,

(17:34):
as a as another layer to it than the loot
to you know, like to make gear sense and put
your loote together.

Speaker 4 (17:39):
I think, is you know a good point of difference.

Speaker 9 (17:43):
And is Mega just single player?

Speaker 5 (17:45):
You saying megabonk is just single player, it's all auto attacks.

Speaker 4 (17:49):
I've been playing it a hell of a lot.

Speaker 9 (17:52):
It is very empowersive Survivors three D.

Speaker 4 (17:55):
It's basically Vamp Survivors.

Speaker 5 (17:56):
Yeah, Survivors with uh with Risk of Ryan if you've
paid Risk.

Speaker 2 (18:02):
Of rayin Oh yeah.

Speaker 5 (18:05):
Even the style of the Autumns is very Risk of Ryan.
There's even atoms in it that look like Risk of Ryan.
And the credits even said it's inspiration was Vampy Savvas
Risk of Ryan. One dude made it and you know,
shrouded and some of the top streamers are streaming it,
not being paid to stream it, just because they like

(18:27):
enjoy it, you know, people watching.

Speaker 6 (18:32):
With That I really liked about Out of Time is
the class stuff. Like I was playing, I picked a
healer and then I got a staff for a druid
and it has like some healing stuff with it, so
I could use it with the healing armor that I have,
but now it does it's got I've got all new
abilities compared to what I was using before.

Speaker 7 (18:51):
So I really, I really do like that.

Speaker 6 (18:54):
It feels exciting when you get new loot, especially if
it's a new class associated with it, because you're like, oh,
this is a whole like new play style I had
no idea about.

Speaker 7 (19:03):
So I think that that difference is is makes it
a lot of fun.

Speaker 9 (19:07):
Yeah, I mean we didn't play that much.

Speaker 8 (19:08):
And again, it was a sponsorship, So you know, I
kind of went in with that lens and I didn't
just like sit down like I normally would obviously, but
but I was surprised. I was like, yeah, it's easy
to get into. But one thing I would say is
that for me to be more like out of time.
For me, it was more like I'm not like looking
to find this new special game and it has that appeal.

(19:30):
More was like, oh, if I was looking to play
something like this in other words, like you have this
free time and desire, I think it fits with that
and meaning it maybe is a little less so of like, oh, you,
you really should check this game out, you know, at
least for me personally, But that's maybe that's part because
I don't play a lot of games like this.

Speaker 5 (19:47):
To be fair, I think my probably prediction for this
game is I think this will be a good run
for Epic Games. I think they'll build, you know, a
small to medium sized community that's like pretty niche on
on Epic Games, but people that I think are really
going to enjoy it. Like the lobbies that I jumped into,
people were packed. People were typing into the text chat

(20:07):
saying like need another person, need a healer for like
hard run on you know, this man looking to farm this,
that and the other. So like, I think it will
fight community, but I don't think it's gonna go like viral.

Speaker 4 (20:25):
I don't think that's because the game is bad.

Speaker 5 (20:27):
I just think it probably marketing and steams and cons.
I think people asking cones that like console, yet it
doesn't have control support.

Speaker 4 (20:36):
It's not on Steam.

Speaker 5 (20:37):
So I think if they can like really make perfect
the game on Epic and then kind of have like
a second launch when it comes to Steam, when it
comes to console, and make sure everything's even better, I
think maybe you'll you'll see it pop up and people.

Speaker 8 (20:51):
You know, it almost reminds me of what was that
Master Hunter like game way back that launch Epic. Yeah,
it almost reminds me a little adults where I was like, oh,
you know, I was always thinking of checking it out
in a game like this, but it looks like colorful
and like almost fortnitey epic, and so that first reaction
was like, oh, I don't know, And then I tried it.

(21:11):
I was like, oh, actually, it's kind of fun, you know,
And I think it's similar in those ways. I actually
thought when Dalls's first launched. Yeah, I was like, oh,
this is kind of fun. It was neat, so maybe
there's something.

Speaker 4 (21:22):
There about Megabunk.

Speaker 5 (21:27):
I don't I don't need anything else to say about
Mega Bunk, But if you guys played Megabunk, you in
the Mega Bonk No, I.

Speaker 3 (21:32):
Think it is the first time I'm hearing about it,
And based on my love for Vampire, my love hate
relationship with the drivers, I think I ought to stay
away from this game.

Speaker 5 (21:45):
This is such a one more tope of game and
you realize you've been sitting there for seven hours. Its
whole premise is obviously the band bust I was, but
like for things to get ridiculous, like if you spec
into something, you'll make a banana as big as a screen.
That would be like throwing out and hit it enemies
and coming back, like it's all about doing ridiculous amounts

(22:05):
of damage, or you know, basically trying to make your
piec blop, which I didn't need any help doing, made
by a single person. It's it's it's been really really interesting,
and it has a leader board, a global leader board,
which I think gives you that chase. Like the developer

(22:26):
was like, no one's going to beat my top kills
which was ten thousand, and like the leaderboard now is
at like one point two million or something like that.
Oh yeah, so of cause people like min maxine to
get like the perfect run, the perfect RNG because it
always all randomized that you've you like risk of rain.
I don't know how vampire surviarbors work, but there is

(22:48):
like an overall progression that you get, so you only
start off with like one weapon and a couple of
tomes which are like modifiers. So you get like a
tax speed tome and that will level up your attack
speed constantly and just keeps scaling basically, or you'll get
like a projectile time which will make you throw you know,
more projectiles whatever weapon you're using. And then as you

(23:10):
like play the game, or you unlock up to four weapons,
up to four tomes. I think there's like there's a
whole bunch of characters, maybe twenty five to thirty characters
you unlocked by doing challenges, and then you basically then
you unlock things to limit randomness, so you'll get things like,
you know, when you level up and you get three
random perks to pick from, you'll be able to buck

(23:32):
banish perks or skip them or refresh them, so you've
got all of that, and then when you get to
the kind of end game, you've got like an idea
of I want to have these four weapons with these
four tomes, and you progress for the stage to try
to get to the end boss, and once you beat
the MD boss, I think it just goes for infinite time.
The enemies just keep coming and they just keep scaling,

(23:53):
and you see how far you can go, and that's
how you get like one point two million for enemies killed.

Speaker 4 (24:00):
Basically, it run on.

Speaker 5 (24:03):
H Yes, I think so. I saw an add for
it on Perfect Game for some of that Steam deck.

Speaker 4 (24:09):
Yeah, I just.

Speaker 1 (24:10):
Added to my wish list. I'll be downloading it probably tonight.

Speaker 2 (24:14):
I should play this. I downloaded it.

Speaker 1 (24:19):
I gotta go healthy.

Speaker 5 (24:23):
I I streamed it to my what like the app
on your phone, plugged in the fucking Xbox controller, and I.

Speaker 4 (24:31):
Was like, I'm just going to play a little bit
of this on the couch. It's dangerous.

Speaker 5 (24:38):
Remember One Day did really well without marketing advertising, like
you know, apparently made it in a year as.

Speaker 4 (24:45):
Well, which is insane. That's crazy.

Speaker 7 (24:48):
Wow.

Speaker 1 (24:48):
They did come out with a version of Vampire Survivors
for the phone which I had to delete off my phone.

Speaker 4 (24:54):
You might be one, Yeah, you might be in trouble
with this.

Speaker 5 (24:58):
Yeah, yeah, because I think that's what people found with
is like vamplaso is addictive. And then you just add
the third person element where where you can move so
you can like slide and bunny hop and like maintain momentum.

Speaker 4 (25:09):
So there's a movement aspect to it.

Speaker 5 (25:11):
And when you put that with the Vampire Survivor like crack,
it's it's it's pretty nutty.

Speaker 1 (25:17):
Yeah, it looks fun.

Speaker 5 (25:19):
I can see Brian just going dopamine receptors.

Speaker 3 (25:26):
There's a certain once you get to Vampire Survivors where
you no longer have to move, like your weapons are
so powerful that nothing can get to you anymore.

Speaker 1 (25:36):
And I find that to be the most satisfying thing
in video.

Speaker 4 (25:42):
We're not going to next week. We're not gonna see
next week.

Speaker 8 (25:46):
Holy I need you to not did you play any
more Dead Space prior, because like, don't touch this if
you have.

Speaker 3 (25:53):
I did play a little bit more Dead Space. I
am not far enough in to really talk about it.
I've I've got distracted.

Speaker 9 (25:58):
By Uh, it's gonna worry about.

Speaker 3 (26:01):
Yeah, but I do like that game so far, but
I'm probably only like six hours in.

Speaker 8 (26:07):
Yeah, yeah, no, I'm totally messing. But I'm like, I know, yeah,
it's like there's so many good games. Yeah, yo, take
I'm going to talk about it. I guess you played.
But it's like, man, next thing, you know me and
you just you drop these games that were actually good.

Speaker 9 (26:19):
It's one of the modern gaming issues we all have.

Speaker 1 (26:22):
Yeah, that's just right. It's like, yeah, with the game,
I just moved on, you know.

Speaker 9 (26:27):
Right, But as I you know, I just think about
and talk about a lot.

Speaker 8 (26:30):
It's like the impact is that, well, we're not getting
a dead space to remake currently, you know, and.

Speaker 9 (26:36):
So like it is what it is.

Speaker 8 (26:38):
I love that genre, you know, but that applies to
everything though, and so I don't know. I mean, maybe
there's an RD to be made where it's like, well,
if he bought it, what's the difference in how much
he plays it?

Speaker 9 (26:47):
You know, I don't know on that front.

Speaker 8 (26:49):
I guess you did buy it, so I got to
give you major credit for supporting there, you know, but.

Speaker 1 (26:53):
It was heavily discounted though.

Speaker 8 (26:55):
Yeah, I bet it was like five, one of those
five ninety nine deals.

Speaker 9 (26:59):
Right.

Speaker 3 (27:01):
I got a funny story about got Yota is I
pre ordered a copy from best Buy.

Speaker 1 (27:07):
I'll be honest.

Speaker 3 (27:07):
I was a little late pre order in my copy, Like,
I didn't think about it until last night, and I
was like, you know, I like to do the thing
where you just pull up the Best Buy that bring
it out to your car and continue to eat your
egg McMuffin while you drive back home. Yeah, so I
do that last night. I ordered it last night. I
wake up this morning. Best Buy opens at ten, so
I'm kind of taking my time. I got to go

(27:28):
to the golf place to get some golf balls because
I'm golfing this weekend, and I'm like, it's noon. I'm like,
I still haven't heard from best Buy. What's going on here?
So I just show up at best Buy. They're like, oh,
it's not here yet.

Speaker 1 (27:40):
The truck's not here.

Speaker 3 (27:41):
It's on the truck. The truck's like okay, Well, isn't
supposed to be here for launch launch day? Like I
don't want to. I don't want to start giving best
Buy employees a hard time.

Speaker 9 (27:49):
Because it is coming today and not like days ago.

Speaker 1 (27:56):
So I'm like, well, what do I do this? Should
I cancel my order?

Speaker 3 (27:58):
Or should I go to a different store or like
a different best By, because there's best Buy It's all
over the place around here.

Speaker 9 (28:04):
So I'm just like, that's what I would have done.

Speaker 3 (28:06):
I'm just gonna go to a game stop, yeah and
cancel the order. So I didn't get to start playing
until like one o'clock because then once you get a
home it's like it takes.

Speaker 1 (28:15):
An hour to get installed. Yeah.

Speaker 7 (28:18):
Yeah, it's almost a hot a gig that thing.

Speaker 9 (28:21):
Yeah, the patch is a full stale hum.

Speaker 7 (28:24):
Well, I don't know. I don't have the physical game.

Speaker 8 (28:26):
Probably yeah, well an hour do you know if that?
In other words, Wasts was like, oh, it's about a
hundred gigs. But I'm like the way that consoles work
in PlayStation usually when you got a patch, it's always
was like it's a full hundred gig download, even though
it's just a patch.

Speaker 1 (28:41):
I think it was an eight gig download.

Speaker 9 (28:43):
Oh okay, so maybe not as much.

Speaker 3 (28:45):
Yeah, I don't know how much it copies off the disk,
how much it downloads start the first install though, Like
I don't think it really clear to you.

Speaker 9 (28:52):
Yeah, either way.

Speaker 3 (28:54):
But the patch, like there was a day one patch
it was I think, I don't know, I don't remember.

Speaker 1 (29:01):
What I no.

Speaker 9 (29:03):
I opened up a can of worms on that.

Speaker 8 (29:04):
But I mean, my hope is that somehow PlayStation and
others are moving away, because I always remembered that when
I was transferring I think into PlayStation five when it
first came out, I was.

Speaker 9 (29:14):
Like, why am I downloading this whole game?

Speaker 8 (29:16):
You just patched like a basic patch, and it's like,
I guess that's how the egos doesn't work.

Speaker 9 (29:21):
I was like, this is awful.

Speaker 10 (29:22):
And then you have to have enough space on your
hard drive for two full copies of the game because
it has to like because like I had this issue
a lot with Desty on PlayStation where it was like
every time we had a little patch on Desty, it
had to reinstall the game from the ground up before
it would delete your older install.

Speaker 3 (29:41):
Luckily, the PlayStation network was super fast, so it took
no time.

Speaker 1 (29:46):
That's right, light.

Speaker 10 (29:49):
I could still hear k Johovie in my ear who's
on PC waiting for me?

Speaker 1 (29:52):
It's like, come on, so I got what's that?

Speaker 4 (30:01):
How much of your tab you played? Then I just stopped.

Speaker 3 (30:04):
Playing before the podcast, so I got six or seven
hours in.

Speaker 1 (30:08):
Oh yeah, yeah, it looks I gotta say it.

Speaker 10 (30:14):
I was gonna say just the stills I've seen and
just like the bits and pieces of the environment, I'm like,
this is beautiful.

Speaker 1 (30:21):
Yeah.

Speaker 3 (30:21):
I'm playing on the PlayStation Pro, the professional and it
runs at sixty fps with ray tracing on, and it
looks it looks really good. I mean there's a couple
of times where I've been like this texture on this
mountain kind of sucks like ninety nine percent of the
time when I'm like riding my horse through a field

(30:43):
or I'm climbing you know, like a shine, or I'm
fighting some dudes, Like it just looks right, like fantastic,
what you would expect.

Speaker 1 (30:54):
The first one did too.

Speaker 6 (30:56):
I have been playing the game and I think every
time I'm looking anywhere, I'm kind of flabbergacied by how
beautiful it is.

Speaker 7 (31:05):
Like I'm playing on.

Speaker 6 (31:06):
A bass PS five, the first the first things that
ever came.

Speaker 7 (31:11):
Out is the one I'm playing on. It runs beautifully,
it looks beautiful.

Speaker 6 (31:17):
It's it's really stunning. It is a crazy looking game,
and Sushimo.

Speaker 1 (31:22):
Was as well.

Speaker 6 (31:23):
And the way that they like Frame, everything is always
so cinematic. And that's what always impressed me was that
you have this open world game where you can go anywhere,
and they still manage to make every little thing feel
so cinematic. And the music I think is really good
this time around as well. I think the music last
time was good, but this is really good.

Speaker 11 (31:45):
Yeah.

Speaker 3 (31:45):
They kind of they mix it almost like a Western
feel on some of the stuff.

Speaker 7 (31:50):
It's kind of like kill Bill.

Speaker 2 (31:52):
Yeah, okay, almost like.

Speaker 3 (31:54):
A spaghetti western sometimes. Yeah, it's very cool. It's kind
a real vibe.

Speaker 8 (32:00):
Yeah, it's from some of the Corosawa influences and stuff too.

Speaker 9 (32:04):
You know.

Speaker 7 (32:05):
It's really good. Yeah.

Speaker 6 (32:07):
And the the draw distance is not something I've ever
paid attention to, but in this game, you're standing on
a mountain and you can see everything crispy clear in
the distance and you can look at something, you know.
They give you a little spy glass thing that you

(32:27):
can use, and you even without using that, you can
very clearly see in the distance, like things that you
you want to go towards.

Speaker 7 (32:35):
It's it's really phenomenal.

Speaker 3 (32:37):
I got the spy glasses because you can get like
any any high spot. This kind of works like Zelda
where you get to any high spot and then you
just start looking around marking stuff, and it marks it
on your map for you in kind of like a
great out version, and then you can you can set
your waypoint to it and does that wind thing where
you follow the winds and like having a big arrower

(33:00):
a yellow lion or something. And then your horse also
you can follow like paths that are what do you
call it flower pads? I guess, And this is the
fastest fucking horse I ever seen in my life looks
and then you can upgrade him too, he goes even faster.

Speaker 4 (33:19):
I think I didn't know that.

Speaker 5 (33:21):
Yeah, I've played like maybe three or four hours, and
they definitely in the early sections, they definitely have the
open world formula right where it's like I, I want
to go here, and I would stumble upon three or
four things on my way to get there, like oh
it's a branded, always a cave, always.

Speaker 4 (33:43):
Just try and I'm like, what was I doing again?

Speaker 5 (33:45):
I was like trying to like find this bounty guy
and I've like just got lost, And I think that's
you know. I do think a lot of open all games,
the first areas always like that to kind.

Speaker 4 (33:57):
Of get your hook.

Speaker 5 (33:57):
So depends throughout the game. They've done a really good
job on well.

Speaker 1 (34:00):
They got to change it up throughout the game too.

Speaker 3 (34:02):
I think that's important, right, If you're just doing the
same four things for the next forty hours, that gets
real repetitive.

Speaker 1 (34:09):
So it's hard to say early on.

Speaker 3 (34:11):
But right now, I'm you know, I'm shrines, I'm like
petting wolves, I'm doing you know, I'm doing all sorts
of different stuff, but you know, I'm.

Speaker 1 (34:19):
Still in the opening area. I think I could feel
like some autumn area.

Speaker 5 (34:22):
Like cleared some watch towels as well, because I've only
done one of them, but that was like same.

Speaker 3 (34:26):
Pretty unique for Yeah, so no, I haven't done like
the basis. I did one base and it was like
a story beat, like there was there was like the
big bad guy like how to cut.

Speaker 7 (34:37):
Some haven't any story beats at all?

Speaker 1 (34:40):
Yeah, after I cleared there was a like there was
a story beat.

Speaker 3 (34:45):
So I was like, because that drives me crazy, like
it's ass is Crety is famous for that. There's like
all these like uh you know, forts everywhere and you're
just clearing forts over and over and over.

Speaker 1 (34:55):
Again, and it just gets old.

Speaker 10 (34:58):
So far.

Speaker 1 (34:58):
There's a lot of a lot of story so far.

Speaker 4 (35:01):
Oh yeah, Matt, I'm super compelling. I expected kind of
like a ford.

Speaker 5 (35:07):
I need to do some other ones, but I like
it definitely didn't feel like it was going to be repeated,
Like it was quite a unique boss at this tower
that I went to.

Speaker 4 (35:15):
That wasn't a story bait.

Speaker 5 (35:17):
It was just kind of I spotted a tower with
the looking glasses like, oh, go check that out. I'm
assuming this is like a basic clear And then it
was kind of like a little mini story there. I
was like, Oh, that's one of They're all like this
with like unique bosses and stuff.

Speaker 3 (35:30):
It was like, I don't know if I didn't know
where you're talking about.

Speaker 7 (35:34):
Yeah, I'm not been there.

Speaker 6 (35:35):
The first thing I did is I went and got
the dual sort.

Speaker 1 (35:39):
Yes, dual blade is funn.

Speaker 6 (35:43):
I don't have the old Duchy I've only gotten So
what I did I did the dual Blades, and then
I saw that there was a place that you could
go for like the childhood memory things, which then gives
you a new Shami Sen song. And then I did
a bunch of like fox stuff. Oh and then I found.

Speaker 1 (35:59):
The duels the duels are the duels are still good.

Speaker 4 (36:04):
I'm gonna go do.

Speaker 7 (36:05):
Some duels because they're incredible.

Speaker 6 (36:07):
And then I climbed Mount Yote and that is penop
Like visually, that is crazy.

Speaker 3 (36:16):
It's a snow I've ever seen. Do you think best snow?
I mean the way it listens to the sunlight, like
most realistic snow I think I've ever seen.

Speaker 6 (36:25):
It's it's it's really so, it's really I'm just every
time I'm looking at this game, I'm like, I don't.

Speaker 8 (36:32):
Know what to say, Like it's you're telling me that
this is better than ten eighty snowboarding and the snow.

Speaker 1 (36:40):
I forgot about that.

Speaker 12 (36:42):
I apologize, like I like you were like, wow, this
is the future baby that you.

Speaker 6 (36:50):
Can find by the way, before I forget, there's like
people that you can come across that will tell you
about something, and like it's very possible that you don't
come across this person and they'll tell you about a
thing that you can do to go like get a
new charm or get a new weapon. Thing Like, they'll
tell you stuff that's going on, and it's it's really

(37:10):
jam packed.

Speaker 1 (37:11):
That was a major weakness of the first game.

Speaker 3 (37:13):
I thought was that, like all the people that you
meet along your travels were like real basic and like
that guy stole my plate, can you go retrieve it
for me?

Speaker 1 (37:23):
Thank you? Yeah, you know this one, you know.

Speaker 3 (37:26):
So there's a little bit of that, right, But there's
also like in depth conversations about like the main story
that you just randomly come across. There are like side quests,
like kind of involved side quest. The duels now have
an overarching story, so there's like this new character that
is kind of like a mysterious character that is kind

(37:48):
of following you to the duels and like telling you
about them. It's just the main story. I'm hoping that
it just goes someplace else because it's a really standard
revenge kind of thing right now. Uh, there's room for
them to expand the story. Like you still don't know
a lot about what happened, so there's like there's definitely
room for them to uh like kind of go sideways

(38:09):
a little bit with it. But man, this is the
most Assassin's creed story. Like you're seven guys and we
got to take about one by one.

Speaker 6 (38:21):
Well, Sushima, I actually ended up enjoying that story and
did feel quite emotionally connected at the end, and people
have said that the writing for this game is way better.
So I'm looking forward to to doing some main story
plots and getting into it.

Speaker 4 (38:39):
Yeah, so I found that gambling yet No.

Speaker 6 (38:43):
I just got to thea where it said gambling then
this way.

Speaker 1 (38:48):
And I was tired.

Speaker 4 (38:54):
And it's cool.

Speaker 5 (38:55):
I don't know if you want to just come in
and tell you how it works, but you want to
experience yourself.

Speaker 7 (39:00):
Like, but if you do gambling game.

Speaker 5 (39:04):
Yeah, you you flick coins and it uses the the
pressure of the control with how hard you flick, You're
gonna flick the coins to hit out the coins and
you gotta get more coins than your pine and there's
like cops and stuff on the table and you caint
it the coin awful, touched too many other coins and.

Speaker 4 (39:23):
I was rolling these folds. I walked down there jingling
the coins.

Speaker 1 (39:30):
This game.

Speaker 3 (39:31):
Man Sucker Punch was like, Hey, did you all forget
how cool the PlayStation five controller was? Because we didn't,
and we're gonna remind you because you're constantly using it
like you're you're at a forge, like banging it up
and down, like it's like am You're youre fry. You're
frying frint fish and you're trying to like maneuver the
fish the fire.

Speaker 6 (39:51):
You're you're flinting to get sparks. Then you're blowing to
make the fire start, and then your cook the food.

Speaker 9 (40:01):
I love that.

Speaker 7 (40:01):
Yeah, yeah, crazy with that, and it's it's all really fun.

Speaker 4 (40:04):
I love it.

Speaker 3 (40:05):
During the cut scenes, they love to like they love
to like make it feel like it's like got base
that goes along with the music. So it's like the
vibration is synced with the music like perfectly, which adds
some cool effects. You kind of forget about it after
a while, you know, because you know, we're weird apes,
you know. Yeah, but like the first like hours, you're

(40:25):
like constantly like, whoa, this is really cool.

Speaker 9 (40:28):
That's awesome. I actually love to doing that.

Speaker 8 (40:30):
I mean, in PlayStation studio, like that should be top
priority and you should have money in the budget for it.
But it's a good point that we just don't always
get it. Some people don't like that, so I think
it's especially it just feels like console DNA and tradition
with that stuff. Like that's why Astrobot all around had
all of it going on with that and I loved it.

Speaker 6 (40:51):
So it's also the they do the same thing of
like when you're walking around, you can really feel everything
in the controller, which is always really nice. And then
there's something they do with the map which is also
I noticed and really enjoyed.

Speaker 7 (41:05):
When it's raining in the game, it'll be little rain
drops on your map every so often, which is such
a cool detail. It's so cool. And then like you'll
find the way that your map works.

Speaker 6 (41:16):
You've got like different hints will come up about I've
got like, for example, one where i can go get Kuni.
I've got ones for like main bosses, I've got stuff
for like memories and getting new Shami Sen songs, and
you can kind of go through all of them and
look at what you've collected so far.

Speaker 7 (41:32):
It's it's really cool.

Speaker 1 (41:33):
Do you guys get the pocket sand weapon yet?

Speaker 3 (41:36):
It's it's literally I've been getting.

Speaker 7 (41:42):
Ten foxes.

Speaker 3 (41:43):
You just like reaching your pocket and you go, oh yeah, boss,
and it's the most fun you.

Speaker 9 (41:53):
Get almost I'm pretty sold on that.

Speaker 8 (41:56):
You know, butts and controller feedback together, Yeah, that's pretty good.

Speaker 1 (42:01):
Downgraded, but since the first game.

Speaker 8 (42:03):
Oh really like it's more really musculine amount of the man,
let's get that in the comments. If you're playing Ghost
of Yota on YouTube, or if you're hearing shad, but
who's the butt quality.

Speaker 9 (42:23):
Between Sushimo and Yota? If you're playing.

Speaker 10 (42:27):
Basically looks like an eleven pound ham, you know, it's
kind of.

Speaker 8 (42:30):
Like that was the rating. Yeah, how about to check
do some comparisons?

Speaker 7 (42:36):
Uh?

Speaker 8 (42:37):
I did want to ask if so I heard a
lot because I haven't played it yet and TV you.

Speaker 9 (42:41):
Have not played it.

Speaker 8 (42:42):
I haven't known either, Okay, so watt smiling briar, So
wrap up for me. Though what I'm hearing is like, oh,
it's it's more of everything. It's more beautiful, the details there,
the story not sure about but it's nice. It's very
Assassin's creedy still. But like sell me on is does
it just feel like, oh it's more Sushima it's great,
or like, oh man, it just the gameplay the moment

(43:05):
to moment feels better not you know, and that's okay,
it's the same.

Speaker 3 (43:10):
I don't know yet because I don't have all the
weapons yet, so I'm not doing all the weapons switching
in Ghosts in Sushima it was like switching the stances
and that felt really cool, like once you got good
at it, you felt it felt really cool, Like you're.

Speaker 1 (43:23):
Switching your stance in between.

Speaker 3 (43:25):
Individual enemies depending how they were attacking you in this
like I have you know, I haven't gotten used to
the button even the button sequence where you get a
whole triangle and like sometimes it's circle to switch to
the adochi. Sometimes it's like R one, sometimes it's L two.
So it's like it's like a weird button sequence that
I haven't gotten us yet, so I can't. I can't

(43:45):
say yet I'm too early.

Speaker 7 (43:48):
Yeah, I think for me, uh, same thing.

Speaker 6 (43:50):
Yeah, with that action, I think first of all, I
think Sushima's action was like really really good, and improving
on that might be a little tricky. You do have
the wolf now, which is an extra thing that you
can upgrade, but yeah, don't. I don't only have two weapons.
I don't have any of.

Speaker 7 (44:07):
Like the tools at all. I've been not a single tool.

Speaker 6 (44:10):
But the game only feels like if you like, if
you liked Tsushima, Yote has more open world stuff for
you to do.

Speaker 7 (44:18):
It's more varied.

Speaker 6 (44:20):
The things that they've added, like the details that they've
added are really good, and the game is just even
more beautiful than it was.

Speaker 3 (44:28):
I did up the difficulty level like right away because
it unlike the fault, it felt pretty. I was burning
through things without having to like think about the combats.

Speaker 7 (44:38):
I was super easy if you're on default, Yeah you.

Speaker 9 (44:41):
Read you read my mind.

Speaker 8 (44:42):
I was going to ask about difficulty of like I
like to play in the hard mode, and then there
was like the the hardest mode.

Speaker 9 (44:49):
Yeah, what was the hardest mode called do you remember lethal? Lethal?

Speaker 8 (44:52):
And I actually I'd love playing hardbotes, but I didn't
like lethal because it that seemed like something to do
after I would finish the game, because it changed the
like you would just die or kill an enemy immediately
versus have fun with all the abilities, which I loved.

Speaker 9 (45:05):
So I was wondering, is this the same thing with
the difficulties?

Speaker 1 (45:09):
Uh?

Speaker 6 (45:09):
Lethal was added later, but it's in the game now
right away. So you have you've got casual, easy, normal, hard.

Speaker 8 (45:18):
Lethal, Okay, So meaning it's very likely though that lethal
changes the gameplay.

Speaker 9 (45:23):
Again, I'm sure it's the.

Speaker 7 (45:24):
Same, right, All I know is that you die in
one hit.

Speaker 8 (45:27):
Yeah, it's probably say so that's what if you've never
played a ghost game, or is maybe a reminder. I
think have fun with the abilities is like one of
the best things. And coming off of the point you
just made, it's like, well, once you get in, you
got to get into it till you have a bunch
of stuff. But I enjoyed that moment to moment when
I was like throwing a smoke bomb, and you know,
I was trying to remember all the different stuff I

(45:49):
had now like bombs, smoke bombs, et cetera. But I
would play with like everything, change all my bows. But
if I tried to play on lethal, like I love
the difficulty, but then it was just like very like
samar realistic, and I was like, I'm either dead or
they're immediately dead, and I can't mess around with these
awesome abits.

Speaker 7 (46:05):
Har it feels really good. Hard feels like that's what
I like.

Speaker 6 (46:08):
Like if I miss a like two or three move
parry in a row, I'm dead. So it's still like
you gotta still be on top of it, but you
have that little bit of leeway.

Speaker 9 (46:19):
Yeah.

Speaker 3 (46:20):
Yeah, And normally it's like if you miss that three
and more four move, you got like still have a
half healf do that a couple of times.

Speaker 6 (46:27):
Yeah, I think hard feels really good. I think that's
it feels like it's in a good spot.

Speaker 5 (46:32):
Yeah, I think I'm on whatever the default is when
you start, and it felt, yeah, pretty pretty forgiving. But
then when I was exploring, like I did come across
this mob that killed me like five times, and it
was like, but it was just this random side quest

(46:55):
that had like two people with guns that would one
tap you and you if.

Speaker 4 (47:01):
You didn't dodge when you had when you had the yell,
you just can't.

Speaker 5 (47:04):
Shot on his call of the gun. You're like, that's it.
I'm chomping your head off as soon as sprinting towards the.

Speaker 3 (47:11):
Dude with the very nice of them the yell before
they shoot, so you can you can just perfectly time
your role.

Speaker 7 (47:17):
It's the it's this game's docal.

Speaker 1 (47:20):
Thank you so much, mister archer, mister riflemen.

Speaker 6 (47:29):
But yeah, I I can't wait to play more. Very
excited to play more. Loving it so far.

Speaker 7 (47:35):
Everything is it's man, it's everything.

Speaker 6 (47:38):
It's like when you the small details of like when
you kill someone, well you don't kill them, you get
them to the point where you're they're on their knees,
like begging for their life. And you go to kind
of interrogate them and it's got their picture, but then
within their picture, it's got the different things you're interrogating
them on, and it's just it's all so well done

(47:59):
that it's it's really impressive.

Speaker 9 (48:01):
Oh.

Speaker 7 (48:01):
I also put on Watsonabe mode to have the new
job is music. It's really good. I took it off
because I.

Speaker 6 (48:11):
Was I put it on right away when I was
exploring the the very beginning of the game, and I
was like, it feels a bit it feels like a
bit wrong to be listening to this right now. But
the music that they've done for it is really really
good music. It's it's lo fi, low fi beats, but
they've made new music and it's got like Ghost of

(48:32):
Yota seats too.

Speaker 7 (48:34):
Yeah, it's low fight beats.

Speaker 6 (48:35):
But oh, if you are planning on using it at all,
they only play it when you're exploring, when there's like
a story moment or you're in combat.

Speaker 7 (48:42):
It uses the actual like music that's supposed to be.

Speaker 4 (48:45):
That's kind of cool.

Speaker 6 (48:46):
So yeah, if you're just writing around you you have
that music, and that's nice.

Speaker 4 (48:50):
Might be nice. You just turn it on.

Speaker 6 (48:52):
When you want, Yeah, just turn it on whenever you want.
Same with the all the other modes, you can just
turn them on, turn them on and off. Is that
I want to try the other one one where it
zooms in closer when you're in combat and it's like
extra bloody.

Speaker 7 (49:05):
I want to see what that.

Speaker 1 (49:06):
Oh yeah, I gotta checked that out too, Yeah, check
it out.

Speaker 7 (49:09):
Yeah.

Speaker 1 (49:10):
I did have to mess with the camera settings a lot,
like it felt so slow, like spinning the camera around.

Speaker 9 (49:15):
Oh really, Oh the sensitivity and.

Speaker 1 (49:18):
Like, I'm not real positive how the lock on system works.

Speaker 3 (49:22):
It explains it to you, yeah, but it's like no,
but it's telling you that you can hit R three
to like select your target.

Speaker 1 (49:31):
But it seems like you just point out whoever you
want to start slicing.

Speaker 7 (49:35):
I usually just stand there.

Speaker 6 (49:37):
I just stand there and parry whoever's there and then
pruss the attack button.

Speaker 7 (49:46):
Oh there is a lock on. Oh apparently there's a
lock on. I never played on in.

Speaker 6 (49:50):
Sushima ever did have a lock Maybe it seem like
it was directional, so I haven't played.

Speaker 8 (49:56):
It obviously, but is it Maybe you know, when you're
fighting an enemy, it sort of puts you in the
fight with them. But maybe if there's other characters around.
You can use our three at that moment to like
switch or something.

Speaker 9 (50:06):
I don't know.

Speaker 1 (50:07):
Yeah, it's not in those moments. It's not super obvious.
It's working. You just kind of don't watch style. They
stand there and I just stand there.

Speaker 3 (50:18):
Buttons square, if they flash orange, then you gotta like
hit the circle button instead.

Speaker 9 (50:23):
Yeah, it's true. I'm looking forward to it. Yeah.

Speaker 8 (50:29):
Folks were asking in chat, based on what you've played
so far, do you feel like it would potentially be
in the Game of the Year category, even with the
way that you're shaping up.

Speaker 6 (50:38):
I personally would say so, Yeah. I would say so yeah.
I mean there's a lot where they could do good
or bad. But I think the game is really really
impressive as an experience that you're like, there's.

Speaker 7 (50:53):
An experience when you're playing this game. It's it feels.

Speaker 6 (50:57):
Yeah, it's it's really pretty special when it comes to
the visuals and how they use everything together.

Speaker 10 (51:03):
Yeah, well, what kind of investment time is it to
I obviously haven't played it to completion, but did they
say I'll expect like a forty hour or something like that.

Speaker 2 (51:12):
Did they give it a number?

Speaker 9 (51:13):
Yeah?

Speaker 8 (51:14):
The Golden Path there's always the how to beat numbers
and such. Sony always seems to target about forty hours
and all these open world games, I feel like, are but.

Speaker 6 (51:25):
Twenty seven and a half hour's main story, main inside
thirty nine completionist.

Speaker 7 (51:31):
Yeah, no, it's going to be like seventy.

Speaker 8 (51:34):
Yeah for people like us exactly rightly, you know, eighty
hours plus the hard mode.

Speaker 9 (51:39):
People forget that too.

Speaker 8 (51:40):
It's like when you increase difficulty, it's not just that
it's harder and you're losing. It's that they take more
hits on everything. You might be like, yeah, every fight
is fifty percent longer, but it's more fun and that's
why it's worth it.

Speaker 4 (51:53):
Yeah.

Speaker 9 (51:54):
So yeah, I think that's a big part of it
my time as well.

Speaker 8 (51:59):
It's just the way that I sort of like, I'll
sit and stare at like a tree with the wind
blowing on it and talk about.

Speaker 7 (52:03):
It, I'm gonna have twenty hours in exactly.

Speaker 9 (52:07):
But I do always forget that everything when you put
hard mode on.

Speaker 8 (52:10):
I think it does add at least like thirty percent
longer and play time for any game, they just take longer.
Yeah that's if you never said yeah, right, But the
point is It's not like you're losing, it's just they
have more health and stuff.

Speaker 1 (52:23):
So, yeah, it takes more time.

Speaker 3 (52:25):
You just gotta be more careful you used to Perry
Moore instead of just attacking constantly.

Speaker 1 (52:29):
Yeah, I think that's that's really what makes it more fun.

Speaker 3 (52:32):
It's like you just have to be more tactical and
put more thought into each encounter.

Speaker 1 (52:37):
In normal mode, you really can just swing away.

Speaker 4 (52:41):
Yeah.

Speaker 7 (52:44):
Well, good today, I.

Speaker 1 (52:46):
Got more to talk about next week, I'm sure nice.

Speaker 7 (52:49):
Yeah, I literally just came out today.

Speaker 1 (52:52):
Yeah, I'm really curious is going to go.

Speaker 3 (52:54):
I'm hoping that it's gonna take some twists and turns
because it really does feel like a pretty standard revengeind
of story. Yeah, and I'd like to see it, yeah
kind of. Yeah, make some moose.

Speaker 9 (53:06):
Hm, well it's that time of the show.

Speaker 8 (53:10):
I think you guys tell me, but man, I would
love to hear about what's going on in the Destiny
world because it seems like there's.

Speaker 3 (53:16):
A lot going don't nobody to tell us?

Speaker 10 (53:24):
It was feltings such like a bungee cord whiplash week,
didn't it Because we had like the epic raid and
people had low expectations and then all I was seeing
on Epic Raid Day online was like, oh my gosh,
Bungeie's done it again, you know, new mechanics and hype

(53:44):
in the you know community and it and it felt like,
oh my gosh, okay, all right, they're they're getting their
juices back. And then it was like the next day
it was like I'm never playing this game again.

Speaker 2 (53:57):
Taking my Yeah, I know, it's just like, oh my gosh.

Speaker 10 (54:01):
What has happened is some serious whiplash there. But I mean,
so noteworthy folks who've got people like Grenader Jake saying I.

Speaker 2 (54:11):
Think I'm done, which I mean he's like.

Speaker 10 (54:15):
The sun rises in the East of air poops in
the woods and Grenader Jake plays trials with Cyrus. It's
like these all the little children. It's just one of
those things that happens, and it's.

Speaker 6 (54:26):
Interesting spot it's I mean, it's a big deal because
he plays like TV set, like he plays sun Rain
or Shine. He's there and trials with Sires no matter what.
But he did move to France correct and uh so
doing his normal stream times.

Speaker 7 (54:42):
He's like missing.

Speaker 6 (54:44):
All of the social stuff because it's right when it
would happen, so He's like, you know, it kind of sucks,
and I don't need to play trials every week. So
he's kind of just taking streams as they come until
Renegae yeah happens.

Speaker 7 (54:59):
He's just gonna to go enjoy life. And if he
feels like stream and no stream.

Speaker 1 (55:02):
But oh, he's not gonna like switch to a different
game or something.

Speaker 10 (55:07):
I think he's just and he kind of talked about
that in his vent He's like, I've been so fortunate that,
like my whole thing was strike while the iron is hot,
and the iron was hot for a really long time,
which means I have the financial freedom right now to
just say no, thank you and be okay, which is
obviously a wonderful position to be in.

Speaker 2 (55:26):
So very happy for that he has that kind of freedom.

Speaker 10 (55:30):
But beyond him, you all said people like Dad, oh
saying I think I'm gonna just chill for now.

Speaker 2 (55:35):
You had Glad pull out.

Speaker 10 (55:37):
Yeah, so yeah, he's just gonna take five. He had
Glad pull out of the raid because he was originally
gonna be on his raid team, you know, doing that
the epic raid, And he said, now I think I'm
gonna say no thanks as well, which again pretty big
deal for him, and of course he had a pretty
lengthy post as well when he announced that, So if
you were interested in seeing his reach and his reasonings, why.

Speaker 2 (56:00):
You could read through that. And then I think one
that could lead.

Speaker 10 (56:05):
Us into an interesting discussion was then Bife, you know,
saying similar things, but for him, you know, he was
really exploring the question.

Speaker 2 (56:18):
He posted.

Speaker 10 (56:18):
It was like an hour and a half video, but
he's really just kind of breaking down, like, hey, well,
what happened to get us to this point?

Speaker 4 (56:26):
You know?

Speaker 10 (56:26):
And some of it, for sure is on Bungee's shoulders,
and he kind of pointed plenty of.

Speaker 2 (56:31):
Faults out there. But he also.

Speaker 10 (56:35):
Echoed a sentiment that I had had when I started
distancing myself too.

Speaker 1 (56:39):
It was just that the.

Speaker 10 (56:40):
Community vibes were different and that toxicity seems to be
more prevalent, and the rise of social media has just
made that a little bit more accessible, Like you see
more of it, you experience more of it, even if
it's not necessarily worse than it was originally back when
the D two and D one communities were thrive, And

(57:00):
it's just that the culture has shifted a bit and
social media has changed so much over these years that
we've been involved in Destiny.

Speaker 2 (57:08):
So the community vibes are a big thing. It's a big,
a big.

Speaker 10 (57:12):
Factor for a lot of content creators, specifically who that
like that's their primary social interaction when they're working. So anyways,
I think that the community has played a part in
that to some degree. Certainly not their fault entirely, but anyways,
it's just led to a lot of interesting discussions in
the communities.

Speaker 9 (57:33):
Yeah, yeah, yeah, yeah, I saw that.

Speaker 8 (57:36):
It's it seemed to be just like you said, it
was like, well the upper grade was having and then
all of a sudden there was I think it was
a combination of like, yeah, Glad. My sense was like
Glad just was feeling pressure to do it, and then
he realizes, like I just don't. I'm just gonna say,
I'm not going to do this.

Speaker 9 (57:50):
I don't want to. Why am I doing this?

Speaker 8 (57:52):
And like I get that because like it's his job
and it's you know, I know he does like the
game when it's good.

Speaker 9 (57:57):
But I think there was some doors that open.

Speaker 8 (57:59):
In other words, and we can relate when you hear
that from your fellow content creators with similar wisdom and thoughts,
You're like.

Speaker 9 (58:06):
You know what, they're right, and I think that has
caused who.

Speaker 8 (58:09):
I don't know where the door first opened, to be clear,
I don't know if it really was Glad or honestly
just the Ash and Iron update and the way that
some of that stuff was, but I think that, Yeah,
I'm not totally surprised because we've seen this a little
bit in the past two because I think we probably
saw I don't know, it wasn't exactly the same, right
but after Final Shape, we saw a lot of similar

(58:30):
There's just nothing here for me right now, and I
think they're feeling the same thing a year later. They
thought maybe well, Edge of Fate might be a renewal,
but we're sort of just in the same spot of
like it is just kind of the same cycle of things,
you know, with even fewer staff members, you know, and less.

Speaker 10 (58:46):
Content, I think, and like when content is lean, one
of the things that helps carry the weight and make up.

Speaker 2 (58:52):
For that is the community vibes, you know.

Speaker 10 (58:55):
I think back to when, like when even D one
was winding down and things were get like we had
some serious content droughts for a while where just nothing
was happening in the game. We still had the community
vibes to fall back on weekly streams and charity events
and conventions and meet and greets, and that felt like
it kept the community vibrant and strong, even if the

(59:17):
game wasn't in a really strong position at the time.

Speaker 2 (59:21):
And for me specifically, when.

Speaker 10 (59:22):
It came to D two, like as a PvP content creator,
primarily we obviously, I mean we know for fact, like
Bungie basically stopped PvP development almost entirely for years, and
they just didn't give us a heads up, which kind
of sucked. That's one thing that I point to is
like that was kind of a bum move on their part,

(59:44):
just tar being entirely honest, Like they set an expectation
for years about Okay, this is how we do it.
When new content drops happened, when new expansions hit and
new DLC's hit, PvP is part of that.

Speaker 2 (59:59):
You get new man apps and.

Speaker 10 (01:00:00):
Modes and loot and ritual weapons and all that stuff
is part of that. And then suddenly they just turned
off that spicott entirely and they never and they just
kept saying the same things. They would pair it back
to us, like PvP is a big part of what
makes Destiny happen. PP is still very important to us.
We will continue to develop PvP, expect things coming. And

(01:00:22):
then it was just Sandbox updates for years. So that
was definitely it feels bad as a PvP content creator,
but we, like I said, always had the community vibes
to fall back on, and as a creator you have
to try and find creative ways of keeping your community involved.
And I thought, okay, well maybe we do stuff like

(01:00:42):
I don't know if you remember, I hosted like a
PvP tournament, you know, the whole play of my Way tournament,
which I thought would be super fun to do until
the PvP community specifically, it was actually the more PV
side that was like, this will be really fun. I
would love to watch this and get evolved and whatnot.
But the HEDP community went full blown toxicity.

Speaker 2 (01:01:03):
We had like.

Speaker 10 (01:01:06):
Nights where our discord for that tournament would get bombed
with just racist streams and derogatories, you know, just like
copy paste. It's just like thousands of messages blowing up
in the discord and you can't even moderate and keep
up with it. We had people who were really prominent
members of the PDP side of things that I tried

(01:01:26):
to like as an olive branch, I was like, I
think that your side of the community has a lot
to offer. I would love for you guys to be
a part of this and show people what you can do,
like show the PV community what heally talented pvpeers can do.
And I think that I thought that it would be
good for that side of the community as well to.

Speaker 2 (01:01:44):
Have that visibility.

Speaker 10 (01:01:46):
And we had a lot of these hyper competitive clans
commit and say yes, we will do this, here's our team,
and then they were just trolling us. So on tournament
day they pulled out with no note at all. They
just didn't show for their time slots. I found out
later it was intentional sabotage, but so we had to

(01:02:07):
scramble me and my team like on the fly while
we're live with sponsors, with everything to cover for it.
And I got to the point where I was like,
they don't even I don't know. I don't want to
be a part of this anymore. And so when some
of those guys later you find out, you know, we've
all all remember some of those days where it's like,
oh my gosh, on Twitter in the morning, oh my gosh,

(01:02:29):
this person got banned and they've never done anything wrong,
and then they're reaching out to people in the community.
The true van guard speak up for this person, talk
to Bungee and get them on band. I'm like, hell
freaking no, you can kiss.

Speaker 2 (01:02:43):
I know exactly who they.

Speaker 10 (01:02:44):
Are, I know what they're about, and I have no
interest in standing up for them.

Speaker 3 (01:02:49):
Ye.

Speaker 10 (01:02:49):
Anyways, that was a That was a big part of
why I completely lost, Like I started streaming less uploading
more so, it's like the v ood stuff is just me
and my off.

Speaker 2 (01:03:00):
Talking to people I care.

Speaker 10 (01:03:00):
About, playing with people I care about, and making videos
was more enjoyable than trying to be a part of
that community anymore.

Speaker 9 (01:03:09):
So.

Speaker 10 (01:03:10):
Twofold, you got the Bungee side, but you got the
community side.

Speaker 2 (01:03:13):
I think both of them play apart.

Speaker 1 (01:03:15):
Well.

Speaker 6 (01:03:15):
We saw this happen when Milo joined Destiny and he
was having a really good time playing Destiny because he's
brand new and a if you come into this game
and you're brand new, you got a lot of content
and Destiny is a very good game.

Speaker 7 (01:03:34):
So he's coming in having.

Speaker 6 (01:03:35):
A good time and a lot of the community will
immediately jump on you and say, you know, how dare
you say such good things about the game and Bungeee,
and he was saying, like, it's getting to the point
where I don't want to stream or be a part
of this community because the community is the way it is.
And a similar thing happened with Dato. He was like,

(01:03:57):
you know, Gathalian put out a tweet it was basically
saying how long until Dado doesn't play Destiny anymore? And
then he responded with don't worry, the community will make
it soon.

Speaker 7 (01:04:07):
Yeah.

Speaker 6 (01:04:09):
So it's it's definitely a thing that we have seen.
And this is obviously not saying that everyone in the
Dusk community it's like a terrible person, but it's a
thing of like I notice that when I was streaming Destiny,
it's it's people just bickering in chat about I like
the game, well I don't like the game, and it's
just a constant stream of like complaining.

Speaker 7 (01:04:29):
And arguing about stuff.

Speaker 6 (01:04:32):
And then people are also there are some like really
awful people who are a part of the Destiny community
that have done terrible things to lots of different people,
whether they're content creators or just regular people. That's it's
real bad, really really bad, like put people in danger of.

Speaker 7 (01:04:55):
Their life bad.

Speaker 6 (01:04:58):
So yeah, a lot of of course, if you're playing
a game and you're like, well, you, all that happens
is people argue and complain. I'm not enjoying the game
at the moment, and when I upload and say something good,
people yell at me. When I upload and say something bad,
people yell at me. And then people are also like
being super toxic to me.

Speaker 7 (01:05:17):
You're like, what am I here for that?

Speaker 2 (01:05:19):
That's right?

Speaker 7 (01:05:20):
Yeah, it's uh, it's really.

Speaker 4 (01:05:22):
I mean that's literally why why I left.

Speaker 5 (01:05:26):
And I mean I was lucky enough to be putting
in a mame amongst the greats, like data on that
someone sent me a name of like Gravestones and it
was like that.

Speaker 4 (01:05:38):
It was from what's that? What's tech cartoon? I'll find it? Yeah,
and that was the thing. It's it's it's a weird.

Speaker 5 (01:05:51):
The fanaticism of like some Destiny players is I think
what kills it, especially going from like I played Destiny,
I played Wolf, and I think both live services, both
looten shooters, and like they're just so polar opposites in
how the developer acts and how the community acts between them,
and it's interesting to kind of think about, like what

(01:06:14):
com like it's the chicken or the egg. You know,
I don't think Bungee is like free of blame here
at all.

Speaker 4 (01:06:20):
And I think when the.

Speaker 5 (01:06:22):
Game is not in its bed spot and Bungee has
not done a good job at communicating, that provides an
environment where toxicity can like really grow easily. And if
you think about something like Warframe, they have weekly or
it's monthly, but then also like they do a couple
of different things. I think it's weekly fifteen minute stream

(01:06:43):
from like the CEO, from the main creative director. They
just get on this is and it's so funny. They
just they cut it off mid sentence at fifteen minutes,
just talk about the stuff they've been doing, and people
tune in and everyone's having a good time and they
just say, yeah, I'll be working on this. And it's
very transparent, very open, and I think that is, you know,

(01:07:03):
for Warframe is something that's cultivated a really really strong
community and a community where people feel okay to leave
and come back. I find sometimes a destiny it's like
it is all or nothing. And I think that's where
granteds are at the moment being pushed away.

Speaker 4 (01:07:18):
And I think it's for everyone taking a break.

Speaker 5 (01:07:21):
I think they're going to discover that is like I
can't do Destiny and other stuff because the people consume
the Destiny content can be really negative towards any other
kind of content. They downvote it, they dislike it, they
leave negative comments, they go out of their way to
cause issue responsors and that kind of stuff, and it's like, Okay,

(01:07:42):
the views are there with Destiny, but it might be
time to break free of that and just say to
people like it's time to move on. And that's literally
what I had to do, Like on much how I said, listen,
there's going to be no more Destiny on this channel. Ever,
let's just ab a handshake and say thanks for the
good times, like I'm moving on. Uh, don't remain subscribed

(01:08:02):
to the channel unless you want to see variety content.

Speaker 4 (01:08:07):
It'll be interesting.

Speaker 5 (01:08:08):
I know a lot of the content Craze like data
and even even Ground and Jake have not committed yet.
They're saying I'll be back at Renegade's kind of deal.
But I don't think. I don't know if Conda Craze
can coexist like Destiny as a variety channel. And maybe
the only person that's kind of done that would would
be as to cross. But he still has mainly covers

(01:08:29):
Destiny and it's just got enough kind of reached to
snowball other videos to perform. Right, But name another Destiny
content creator that's doing Destiny and variety and something else.

Speaker 4 (01:08:45):
Yeah, you know you.

Speaker 5 (01:08:46):
Have people that fully leave it, like mister Fruit started
Destiny now is you know it's completely full variety.

Speaker 4 (01:08:50):
But for whatever reason, that ecosystem it.

Speaker 9 (01:08:54):
Was a big battle. Yeah, yeah, a lot of work.

Speaker 5 (01:08:59):
And it's it's a double edged thought. It's like, this
is the double edged sort of content creation. It's actually
what I spoke about one of my last videos. It's
like you want obsessive people to watch your videos because
you want them clicking on a video as soon as
it goes live. You want them leaving a like, you
want them leaving a comment. So like the success of
a channel is often built on people that you know
are really really into that game. And that's kind of

(01:09:21):
how you you know, you get you get your start,
and then if you leave that, then you know they're
not necessarily going to come with you. And that's what
everyone's got to deal with. If they leave their main
game that made them made them popular, but it's also
comes with it, like a lot of negativity about covering
other stuff and like, oh, you're.

Speaker 4 (01:09:39):
Still doing destiny. You're not doing destiny. I don't like
this game. This game is not for me. Extraction shooters,
stuck guys, no good.

Speaker 3 (01:09:48):
I gotta be honest though, Like I have noticed that
there is just a general like acceptance of people behaving badly.
It's just it seems to be more except the ball
that it was five ten years ago, right like, and
it just it goes. It's not in every community, but
it goes much wider than just in the Destiny community.

(01:10:10):
I was watching the Ryder Cup this weekend, which is
a golf tournament. It's the US versus America and it's golf. Right,
what do you expect during golf? You expect plight clapping,
you expect white shoes, you expect funny hats. I saw
some there were there were American fans just behaving so badly,
just so badly. It made me want to root for

(01:10:32):
the European team. That there was one point where the
fans were throwing drinks at one of the one of
the European players' wives, Like, how is that how how
is that behavior.

Speaker 9 (01:10:47):
At a golf tournament.

Speaker 1 (01:10:48):
At a golf tournament.

Speaker 7 (01:10:50):
Yeah, like people have lost it many.

Speaker 3 (01:10:54):
Online, Like I mean Twitter, the turnaround on Twitter has
become it's legendary. Like I mean, they'll right looks about
to turn around of Twitter. Like how quickly that turned
from a moderated community to well, it's still a moderated community.
Just flipped who they're moderating, I guess. But it's like
it's I mean, the discourse in America at least right

(01:11:16):
now is extremely toxic, and I think in America, you know,
it's this is a fight that is going on.

Speaker 5 (01:11:22):
Worldwide in general, I think everything is kind of polarizing
and doesn't matter if it's games or spoils or whatever.
It's just kind of like you either love this thing
that we're doing or you hide it and you're kind
of against us.

Speaker 4 (01:11:36):
And that's kind of what I feel like.

Speaker 3 (01:11:37):
We've got all these algorithms that are like designed to
throw that into your face because they you know, that's
where they're going to get the most engagement, that's where
they get the most visceral reactions from everybody, and that's
just further polarizes everybody.

Speaker 9 (01:11:52):
Yeah, that.

Speaker 3 (01:11:54):
Destiny community I think at the beginning was kind of
self moderating, right. It's like, you know, so there's a
lot of streaming, and you just weren't allowed to hang
out in the streams if you were an asshole, like
you just weren't.

Speaker 1 (01:12:06):
People were kicking you out.

Speaker 3 (01:12:08):
And it became it got to a point where it
was so hard to moderate the streams because, like the
it's just bigger and bigger portions of the population were
more and more negative, you know, and it just got
to the point where it's just hard to even like
have a conversation about Destiny in a stream.

Speaker 1 (01:12:30):
I don't know.

Speaker 9 (01:12:31):
Yeah, no, I think that's a good reason.

Speaker 8 (01:12:32):
It's I was gonna first, I was thinking that whole
time you guys we're talking, I'm like, well, if you're
gonna sign up for live service stuff, you know, I
think across the board, it's just like inevitably, when you're
trying to, you know, get this many hours out of
gamers and a community every week and month, versus like
whatever Tsushima, where it's like, well, we're only expecting you
to play this for like sixty hours or whatever. Yeah,

(01:12:54):
it's a huge difference in what you're developing, and so
my first I was like, well, yeah, of course it's
gonna happen. Bungies know they've been through this many times,
so nobody should be surprised and creators should know when
you cover these types of games, right, I was thinking
about Diablo and you mentioned some other ones. It's like,
did we just go up and down this roller coaster
of like I am trying to play something for like.

Speaker 9 (01:13:14):
Twenty to forty hours a week every week.

Speaker 8 (01:13:17):
You know, some of these people like yeah, but you
make a good point for sure, as I think just
the Internet discussion has eroded because of what the Internet
is and what cultures become around it. It's a really
good point that it's it's affecting all these different communities
and cultures in different ways, but it's all eroded, Like
you can't you just have a discussion, like because I've

(01:13:39):
always struggled with this as like a reviewer, and it
really like it weighs on me thinking about it.

Speaker 9 (01:13:45):
It's like that's who I am, is the gray area where.

Speaker 8 (01:13:47):
I'm like, I don't know skull bones and is like
it's not skull and bones, right, is not what I
wanted Everybody wanted Black Flag and I'm out here playing
it on stream and like, people just coming in this
game's absolute ass, Like, explain to me why it's a
slue ass because I'm like, it's so in the middle,
and like if you want to play a game where
you're just like PvP ship battles with like these really
nice looking waves and I'm like, it's fine, but they

(01:14:10):
can't have a decent discussion about it.

Speaker 9 (01:14:11):
It's one or the other. It's my favorite game.

Speaker 3 (01:14:15):
Yes, the World of Warships developers were just in his
chat shitting all over it.

Speaker 8 (01:14:22):
How ship game and Anthem is the one of course
I always bring up. But you know, that's just another
example of like why can't we just say this game
is like it's okay, and here's why it's okay, and
these are the things I wish it had, and you
make an informed decision. But yeah, we're so like, no,
I think Brier's Lavy's like, yeah, that's not gonna happen.
You're not gonna find a nuanced discussion yeah with people.

Speaker 9 (01:14:46):
Yeah, but that's what's so unfortunate.

Speaker 8 (01:14:48):
You know, there's so many games that we talked about it,
maybe even last week where it was like I was
talking about how Gostu Shma or Yota was getting those
eighty to eighty five metacre type scores, and I was like, yeah,
but it could be just an amazing game for some people,
and like these games tend to fall on that. But
in other words, I why do we even have to

(01:15:08):
explain to you that it is still potentially an amazing game.
It's it is potentially an amazing game at that score,
but like we're in a situation where you like have
to explain to people to think about eighties because it's
not a nineties or masterful game.

Speaker 3 (01:15:22):
You know.

Speaker 8 (01:15:23):
It's like come on, man, like let's get back to
where like, yeah, I played this game and it was okay,
it was like a sixty and yeah I paid fifty
sixty bucks for it. Like that's just what games are.
Some movies, you see, they're all the same price. Some
I hated it, some I love but you know, it's
a movie. Like in other words, you can check the
reviews and like, but there is a middle ground of like, yeah,

(01:15:44):
like some things about it anyway, but yeah, we're so
far like I can't even with Destiny, Like I can't
parse any of that anymore because only with what I
play as my impressions. But I used to be able
to look, I think more at what the community was saying,
to get a little bit more of the vibe. But yeah,
I think at this point, I'm like, I didn't really
know anymore. Like I hear a ton of people, for example,

(01:16:05):
like the portal is the problem. It's the worst thing ever,
And I'm like, is that it may be, by the way,
but I'm like, is that the issue?

Speaker 9 (01:16:12):
It's the portal.

Speaker 8 (01:16:13):
I'm like, I think there's just not that many new
fun things to do, and then they have these bugs,
and you know, they just don't have enough content. If
there was a bang or new thing to do, I
don't think people would be complaining about the portal.

Speaker 9 (01:16:24):
But I can.

Speaker 6 (01:16:25):
I'm saying that the content is the power grind is
what people have been saying, Like that is the content?

Speaker 7 (01:16:31):
Well yeah, you to level up.

Speaker 6 (01:16:35):
To that.

Speaker 8 (01:16:35):
Yeah, So the real issue is the lack of content,
isn't it? And and that in other words, that's where
I love to hear from people when they're like, oh man,
I really wish Edge of Fade and ashe viron had
these things versus this is awful the portal sucks. I
hate this game because it's hard to figure out, like, well,
what is it that you want?

Speaker 9 (01:16:53):
And it's the same when they're like Destiny three is
the only solution.

Speaker 8 (01:16:55):
And by the way, I would urge you in the
comments or chat right now, I always ask this, and
it's not it's not meant to be a jab. It's
explain to me what you want Destiny three to be
from a gameplay loop. That makes it different than Destiny too,
because I hear everybody talk about it and the first
thing they'll say is like, I want a new engine.

Speaker 1 (01:17:11):
Okay, I want the better graphics.

Speaker 9 (01:17:15):
Yeah.

Speaker 8 (01:17:16):
But even then, if you say you want a new engine,
so you want better graphics, I'm like, okay, what is
it mean? What exactly what is it you're trying to fix?
And for some people that are tuned into but will
faster development time, I'm okay, now we're getting somewhere. But again,
what I would love to hear is like, oh, Into
the Light was an amazing release because the activity onslaught
was so fun for these reasons, And anyway, I'm not

(01:17:37):
trying to talk down because I'm not qualified to even
tell you what should.

Speaker 1 (01:17:40):
Be to start throwing more.

Speaker 9 (01:17:41):
I don't think. But I point is I love to hear.

Speaker 8 (01:17:45):
From people about what are the details of the things
you want to play?

Speaker 9 (01:17:49):
That's what's productive.

Speaker 8 (01:17:50):
But when you just say the portals absolutely trash, the
power grinds trash.

Speaker 9 (01:17:53):
I mean, you're right, But therefore, what.

Speaker 1 (01:17:55):
So a.

Speaker 5 (01:17:59):
Lot?

Speaker 7 (01:18:00):
Now I think we're talking about this.

Speaker 6 (01:18:03):
There's nothing Destiny can do that would make them happy,
but they just haven't like, fully cut off and moved
on yet.

Speaker 3 (01:18:11):
Yeah, yeah, you could be sick of a game, like
even a good one.

Speaker 9 (01:18:16):
Yeah, you know what is okay?

Speaker 5 (01:18:21):
I reckon this would solve overnight the real issues of Destiny, right.

Speaker 8 (01:18:28):
I agree, some of the raids and story content has
disappeared from Destiny to oh wait, we got that?

Speaker 9 (01:18:38):
Actually did that?

Speaker 4 (01:18:40):
Right?

Speaker 5 (01:18:40):
If if Destiny had actual true competition, not a third
person shoot, first person looting shooter with the same MMO
light stuff, because what would happen is people who don't
like Destiny would move on, and what you'd.

Speaker 4 (01:18:57):
Be left with is people who still like Destiny.

Speaker 5 (01:18:59):
And I feel like some of the toxicity and Destiny
it is because it doesn't actually like it's after going
back and playing all these other looton shoots. It still
doesn't have any real proper competition when it comes to
first person looton shooter MMO light you know, like raids, dungeons,
endgame content like that, even having the PvP aspects to
even though they're well and truly dead now, Like if

(01:19:20):
you think about when Destiny was in his prime, like
there still hasn't been something to truly contend with and
people to have a home where they can go and
if they're not happy with that, can go and use
another service. And I think if they did have that,
the people that I'm happy would move on and the
people that would still happy would stay there and you

(01:19:40):
would have like a smaller community that was just a
bit happier.

Speaker 1 (01:19:45):
Yeah, I don't know.

Speaker 3 (01:19:46):
I don't know if you'll ever get competition because I
don't know that it was ever an actual good business model.

Speaker 2 (01:19:51):
That's my thing too. I wonder about, like how many
other developers.

Speaker 10 (01:19:54):
Are sharmping at the bit to have to have that
peace that Bun she had to have for you know,
a decade, Like I don't think anybody's I don't think
anybody's like you.

Speaker 5 (01:20:06):
That's still a good innings, you know what, I mean
like despite all the issues, like gone for ten years
is pretty solid.

Speaker 10 (01:20:14):
Oh yeah, but yeah, but I would argue it was
not a very easy journey for Bunge and they a
ton of challenges along the way.

Speaker 8 (01:20:24):
That is exactly yeah, Like those are the two things
I was thinking about, which was why I was reflecting
on some of that's so deeply there, but it's like, one,
what do we think is the the next step the
way out?

Speaker 9 (01:20:36):
Is it?

Speaker 4 (01:20:37):
Like?

Speaker 9 (01:20:37):
What is that? And then the second thing was we
don't really have to talk about it. It's like what
is Bungee?

Speaker 1 (01:20:43):
Is it?

Speaker 9 (01:20:43):
Really?

Speaker 8 (01:20:44):
Just if if Marathon and Destiny Rising, like Coprofit doesn't
save them from a revenue.

Speaker 9 (01:20:49):
Perspective, like are they just screwed, you know?

Speaker 8 (01:20:51):
Or do they need to develop a third franchise you know,
which they were trying, but do they need to like whatever?

Speaker 5 (01:20:57):
You know, games think about and actually interesting, I was
talking to other game companies about this and hopefu they'll
get an interview with them.

Speaker 4 (01:21:07):
But I was talking.

Speaker 5 (01:21:08):
About the process of how do you take a large
volume of community feedback, how do you sort out loud minorities,
how do you sort out content creators that might be
like perpetuating something that could be accurate or couldn't be accurate.
How do you gather all the information? How do you

(01:21:28):
gather all your data? And how do you do something
that is actually what the community wants? And I feel
like that's where a lot of bungees missteps are. It's
like we get the we're listening, but the outcome never
kind of matches right. And I wouldn't want a bad
job because it's super hard because sometimes I think people
a don't know what they actually want. B they're not

(01:21:48):
very good at describing what they want and see that
they're parenting someone else's opinion, and like it is incredibly
complex social behavior to work it out. And I'm kind
of getting the point of video games where I'm just
want to go to a company, just do what you
think is right. You made death in the beginning, no
one was telling you how to do it. Then, like,
did you give you some freedom of making the right choices?

(01:22:10):
And if it's not the right choice, then I'll stop
playing and I'll come back when you make the right choice,
you know.

Speaker 8 (01:22:16):
Yeah, yeah, I don't know what solution is, but I
do predict that renegades even if it's fun and good
renegades like the campaign in the first week, let's just say.

Speaker 9 (01:22:27):
It's all, Eh, this is a lot of fun. I'm
having a lot of fun. I love the gear.

Speaker 8 (01:22:30):
I just think it's going to fall off immediately and
crash out because of the amount of content. You're just
gonna fall right back to it's still just destiny and
you're asking them to play it as much as they
used to in the past, but you just don't have
that amount of content. Yeah, so, I mean they would
never do this, but I just I really feel like
you have to release it and tell them like, hey,
it's just this, We're not going to do this. We

(01:22:52):
don't expect you to play every week. We're changing our
model until you know, we can sort of revamp. And
they're kind of kicking you out of the club. You know,
they're kick any out of the gambling casino because you're like,
you're miserable. You just you won't get out on your own,
but you're mad because we don't have enough new stuff
for you.

Speaker 9 (01:23:10):
And so again, you know that's not a good value proposition.

Speaker 8 (01:23:12):
But I almost feel like they're setting this expectation that hey,
this release it's it's different we've really hurt.

Speaker 9 (01:23:19):
Yeah, we've listened. We hear you.

Speaker 8 (01:23:21):
They're like, how are they gonna how are you gonna
suddenly yeah, like oh here it is all this new
stuff for you.

Speaker 3 (01:23:26):
No way, there's nothing they can do that's ever going
to satisfy all the Destiny fans who have ever gotten
mad a Destiny because there's Destiny has been, you know,
twenty things over the course of its life that it
no longer is and like people fell in love with
one of one or several of those things, right that
it just never is going to be again. You know,

(01:23:48):
how many times have you seen bring back uh, you know,
sparrow racing, you know, like I fell in love with
sparrow Racing.

Speaker 1 (01:23:54):
That was my favorite.

Speaker 3 (01:23:55):
Bring back Charles of Cyrus, the way it used to be,
bring back you know, like there's like a hundred things
that it used to be that it never will be again.

Speaker 1 (01:24:03):
And you're never.

Speaker 3 (01:24:04):
Gonna satisfy those people who that's why they fell in
love with Destiny.

Speaker 1 (01:24:08):
It's it's tough. It's just tough position be Yeah.

Speaker 7 (01:24:11):
Yeah, everyone fell in love with it for a different reason.

Speaker 8 (01:24:14):
Yeah, but again, I you know, I think it's a
rocket a hard place for them, as I often bring
up because you get into the financials, I really just
you signed up for this, and I mean they created
it to a point.

Speaker 9 (01:24:25):
But this live service model, yeah, it was this rocket
ship of.

Speaker 8 (01:24:28):
Money and players, hundred million new players that everybody wanted
a piece of it, right, and that it was that
you know, fourteen years ago or whatever it was.

Speaker 9 (01:24:38):
Eleven years ago.

Speaker 8 (01:24:39):
Wow, but uh, you know the point is it was that.
But now we're stuck in that grind and meaning they're
they're chained to it. You can't do anything like I
was talking about because they're like, but we have to
pay all these people were burning through. So I assume
they're burning through a lot of money every month trying
to just support these releases that reques are you to

(01:25:00):
play all this time every week versus again, what I'd
love to hear is like, you know what, after Renegade's,
we hear you we're taking a full year.

Speaker 9 (01:25:07):
We're gonna do focus on a big new release.

Speaker 8 (01:25:11):
It's not Destiny three, but like it's we're just gonna
make sure we really focus up and like we'll have
you know something in the middle. You know that's like
another dungeon and you know, something small maybe, but you
get my point, that will never happen.

Speaker 9 (01:25:23):
So they're chasing their own tail.

Speaker 8 (01:25:25):
It's a pretty difficult situation to get out of without
a bunch more money.

Speaker 3 (01:25:29):
It is tough, man, it's a tough one. Also, if
you fell in love with the community, if that's really
what you loved about Destiny, that's definitely never coming back.

Speaker 4 (01:25:41):
I don't know.

Speaker 9 (01:25:41):
I think my land was was my own standard TV.

Speaker 8 (01:25:44):
But if you get a lot of the toxicity that
they decide to move on, that you are left maybe
with the people who actually like being there.

Speaker 9 (01:25:53):
I mean, I think that possibility is easily still there.

Speaker 1 (01:26:00):
Blacks.

Speaker 3 (01:26:00):
Yep, you have been playing the New Monster Hunter Final
Fantasy fourteen tie in. It's not DLC. What is it.

Speaker 1 (01:26:12):
It's game, it's.

Speaker 7 (01:26:13):
A collab, it's a basically, it's a it's a free.

Speaker 6 (01:26:17):
Update where they added a whole new monster, just like
they basically added a raid the online one.

Speaker 7 (01:26:29):
This this guy, it's called his name's Omega.

Speaker 6 (01:26:32):
He I think he first showed up in Final Fantasy
five though I believe so.

Speaker 7 (01:26:38):
This monster's from Monster Boss. I don't know. He's a robot.

Speaker 9 (01:26:41):
He's like a spider robot.

Speaker 7 (01:26:45):
Robot and a robot's a yeah, he's a robot. Yeah yeah, yep.

Speaker 6 (01:26:51):
So the collab brings with it that it brings with
it new three new weapons, two new armor sets with
brand new skills on it. It also brings chocobo. You
can get yourself a chocobo and then when you hop
on your sacred it plays the chocobo music, which is
very fun.

Speaker 1 (01:27:09):
That's adorable.

Speaker 7 (01:27:12):
There's a lot of emos and all that other stuff.

Speaker 6 (01:27:16):
But the but the so it's called Omego Omega planatis,
and they brought two versions because in Final Fantasy fourteen
they have something called a Savage Raid, which is like
a hard version of the raid. So they brought Omega
Planatus and then they brought Savage Omega as well.

Speaker 8 (01:27:33):
Oh my, because if the name Omega wasn't intimidating enough, I.

Speaker 6 (01:27:39):
Spent six hours fighting Savage Omega and killed him three times.

Speaker 2 (01:27:46):
Well, oh dang, that's not a lot, not a.

Speaker 7 (01:27:49):
Lot, a lot. It's really really hard. So the the
what he is, he's a spider rollbot. But the way
the way that.

Speaker 6 (01:27:56):
They've designed it, because obviously in in like Final Fantasy MMO,
you have the healer, you have the tank, you have
the DPS and you're like, people are taking tank roles
and then they're taking the tank away from them, and.

Speaker 7 (01:28:07):
They have all of that in Monster Hunter.

Speaker 6 (01:28:10):
So obviously, if you can dodge everything perfectly and your
whole team is dodging everything great or guarding it, then
you don't need a healer.

Speaker 7 (01:28:16):
But realistically that's probably not gonna happen.

Speaker 6 (01:28:18):
Yeah, so people as a team, uh not on comms,
but but you were in a group. Okay, yeah, yeah,
so you have you generally, I would you can have
someone healing who has like wide ranger, mushroom manser or
something or everyone can just bring dust of life and
things to make dust of life and just spam it

(01:28:39):
as much as you can. So, uh, there there's a
there's a mechanic where if you hit his head, you'll
gain the entity, which is his agro, so he'll do
all of his abilities on that person, and then you
can the rest of you are kind of free to
do damage and also keep your tank alive.

Speaker 7 (01:28:56):
He has multiple different phases.

Speaker 6 (01:28:58):
There's one phase where he's spawns a nursilla, which is
the spider that's a Monster Hunter.

Speaker 7 (01:29:03):
And you have to kill her in a very short timeframe.

Speaker 6 (01:29:06):
To spawn a bubble to stop this like super attack
that Omega does that will kill all of you.

Speaker 7 (01:29:12):
If you don't kill Nursilla, it's a hard DPS check.
You're dead, You're done. That's it. If you do not
kill her, it's all over it.

Speaker 1 (01:29:18):
And then robot looking thing.

Speaker 9 (01:29:23):
I guess, yeah, you're showing it.

Speaker 6 (01:29:26):
Yeah, so he's they's dropping bombs everywhere, mustard gas lasers,
and there's a section where he's like laser bomb, laser bomb,
mustle gas bomb, laser it's just relentless, non stop.

Speaker 7 (01:29:40):
Just it's yeah.

Speaker 6 (01:29:42):
So regular Omega took me a little bit to get
the first clear, but Savage Omega is like a whole
other thing. They've got extra moves on it. They have
an extra phase, different music too, because he starts and
he starts in the second phase of the regular one,
and then it goes to like more phases.

Speaker 9 (01:30:00):
Is it always in the same arena? Whose arena it is?

Speaker 7 (01:30:03):
This is Jinda hod.

Speaker 6 (01:30:04):
So the kind of the lore of this of Omega
is that he he will hunt the thing that's like
the most powerful and consume it to become more powerful.
And in this area Jinda hod is that. So you
have it you do have a story intro. You have
two characters from Final Fantasy fourteen come into Monster Hunter

(01:30:25):
and tell you about Omega and the threat that he
is and are giving you hints and tips and how
to defeat him. And then there's a whole cut scene
of you're seeing him, and then there's another cut scene
for Savage Omega where he has found Jinda hod Jenda
Hot is dead and he's like consumed it.

Speaker 2 (01:30:42):
Do you ever see the two of them take it out?

Speaker 6 (01:30:46):
Yes, at the first cut scene you see him. The
first cut scene, they fight and then away.

Speaker 10 (01:30:51):
Okay, but not like like an actual game play.

Speaker 8 (01:30:54):
They never clash, not like a Final Fantasy is on
the floor sixteen.

Speaker 2 (01:31:01):
He's doing he hit the flow.

Speaker 6 (01:31:04):
Yeah, the next thing, you know, it's really really hard,
but it's been so fun because I'm bringing I'm like
thinking about the build that I want to bring. I'm like,
do I want to bring stuff to help with the team.
Do I want to bring something that helps with my defense?
What kind of people do we want?

Speaker 1 (01:31:19):
Oka?

Speaker 6 (01:31:19):
You have the big shield, Okay, you're gonna take the
tanking and there is another mechanic where if you get
hit by this one ability, it keeps chipping away at
your max health and while you have agro, you will
never recover that missing health, so you have to trade
agro to to get your health back full. So yeah,

(01:31:40):
it's like a full, a full kind of ray thing
going on. It's it's really really cool and it They've
done an incredible job with it.

Speaker 2 (01:31:47):
It's really what kind of gear do you get off
of them?

Speaker 9 (01:31:50):
Uh?

Speaker 7 (01:31:50):
So he has a oh this is another thing. So
he has a great Sword, which is the first thing
you kill.

Speaker 6 (01:31:56):
You get from killing Omega, and it gives you Dark
Night for Final Fantasy fourteen skills. So you have some
stuff from that Dark Knight class in the great extra
thing that you can use.

Speaker 8 (01:32:09):
Yeah, it's funny because that I was like a little
out of it first. I was like, wait, they have
Batman in Fantasy.

Speaker 6 (01:32:15):
Yeah, is called bail Armor and he does look like Batman.

Speaker 9 (01:32:19):
Oh he does, but it actually is called Dark Knight or.

Speaker 7 (01:32:22):
Not Night is the class in Final Fantasy.

Speaker 8 (01:32:24):
Oh it is, but he kind of looks like Batman too,
and that's even more confusing.

Speaker 6 (01:32:29):
You get a sword and shield and then an insect
blade that have like completely unique abilities on them, and
then the armor does completely different things too, So the
Basic armor will give you access to like one of
the Dark Knight skills, and then the Savage one has
a whole mechanic of like if you're within it switches
between two modes. The armor that you're wearing where local

(01:32:53):
residents I know, soundline doesn't local resonance.

Speaker 7 (01:32:56):
You want people to be close to you and you.

Speaker 6 (01:32:58):
Get extra crit and then you have the Red the
bubble gets bigger, and then you want people to be
far away from you, so you get more attacks, and
it's switching between that throughout the whole fight on the
arma that you're wearing. And then also they added kind
of Picto Mancer, which is another class in Final Fantasy fourteen.
Basically on your Monster Hunter hot bar, there's a button

(01:33:20):
that you can press where you do magic, you draw things.

Speaker 7 (01:33:23):
You draw things in the.

Speaker 6 (01:33:23):
Air and it sends like Google balls at them. It's
got like an air attack and then a mog of
the ages beam as well.

Speaker 7 (01:33:32):
So it's free update.

Speaker 6 (01:33:34):
It's crazy, there's so much in it, and the fight
is really fun and nice. Yeah, it's it's been a
blast playing with people and screaming and I'm healing, I'm
take agro take Agro Baby Raging.

Speaker 7 (01:33:47):
You gotta runs.

Speaker 4 (01:33:49):
It's been a good time.

Speaker 8 (01:33:50):
Yeah, I mean people wanted harder content. It sounds like
they got it. What's the next.

Speaker 9 (01:33:56):
Most difficult thing you can do right now in Monstonner It.

Speaker 6 (01:34:00):
Would be the stuff that they added before this update,
which is the nine star monsters to farm talismans. Any
of those those monsters are hard, any of the ninth
are Yeah.

Speaker 7 (01:34:11):
They're they're they're they're pretty hard.

Speaker 6 (01:34:13):
Like people if they're coming back to the game, they're like, yeah, okay, these.

Speaker 7 (01:34:16):
Monsters are pretty hard.

Speaker 6 (01:34:18):
And one of those monsters, they added an underwater combat section, so.

Speaker 7 (01:34:23):
And all of that is free. All of that, all
of that stuff is free.

Speaker 9 (01:34:28):
Cool.

Speaker 6 (01:34:29):
Oh yeah, so we have another we have another update coming,
like a big update with a new monster in December.
But between then, we've got harder versions of monsters coming,
and they keep adding like new talismans and stuff like that.
So it's, uh, yeah, this is definitely it's gotten a
lot harder, a lot faster than previous Monster Hunters.

Speaker 8 (01:34:52):
Yeah, is as nice as you you can, like, you
can do this if you want. I mean, this monster
is only what difficulty, by the way, like just one
difficult or two difficulties you said that is, Yeah, in
other words, is it like nine star and above only
kind of thing, or.

Speaker 6 (01:35:10):
He's nine star, he's nine star Omega, and then Savage
Omega is technically like a tempered Omega, right, but he's
he's like still nine star.

Speaker 9 (01:35:18):
It's just gotcha.

Speaker 8 (01:35:20):
But in other words, like, for I believe almost all
the other monsters, if not all of them, it's like, well,
you can play them money easier if you want.

Speaker 9 (01:35:28):
So it's not like you're limited.

Speaker 6 (01:35:29):
Just don't get the talismans, right right, Yeah, you have
to do nine stars to get the talismans.

Speaker 9 (01:35:35):
Yeah.

Speaker 8 (01:35:36):
But in other words, it's nice they added difficulty if
you want it. It's not like the whole game now
rebalanced in a way that it's like, oh it's too
easy at launch and now it's like it's way too hard,
Like no, like no, they just they.

Speaker 6 (01:35:47):
Just expanded like the upper end, so there's more stuff
to do, more stuff to work towards for unlocking and
farming and all of that.

Speaker 1 (01:35:59):
Yeah.

Speaker 6 (01:35:59):
So if you're in, if you haven't played in a
long time and you're like, oh, I actually really want
to play Omega Omega, you have to be hr forty
one and then for Savage Omega you have to be
Hr one hundred.

Speaker 7 (01:36:11):
Hunter Rink really good though, man crazy.

Speaker 9 (01:36:16):
What are the next known big updates? And if you
know of any rumored updates?

Speaker 6 (01:36:22):
But the next big one would be the big one
will be in December where they're adding gog Masiles, which.

Speaker 7 (01:36:30):
Is an elder dragon.

Speaker 6 (01:36:32):
He was in Monster Hunt of four. He was a
siege monster. He's a huge, like lava crazy monster. So
I'm really excited about that because there's a lot of
people who started with world that have no idea about him.
There's currently no elder dragons in the game, so he
will be the first one, and he's a he's a
pretty crazy one.

Speaker 1 (01:36:53):
Oh.

Speaker 8 (01:36:54):
I might have to check that one out, and then
I'll try to use my charge play and be like,
oh boy, this was a mistake, but I have done
no memory of what to do. I remember is pressing
two buttons at once all the time.

Speaker 4 (01:37:13):
Nice.

Speaker 10 (01:37:15):
Uh, I think I must have gotten bumped mylin.

Speaker 8 (01:37:19):
Yeah, your volume went up? Like did his volume go
up like by two?

Speaker 1 (01:37:26):
Yeah? Volume went up?

Speaker 7 (01:37:27):
And it's also gotten.

Speaker 8 (01:37:31):
Did you connect to a bad modem in between your microphone?

Speaker 1 (01:37:36):
Lately?

Speaker 4 (01:37:39):
Is it nothing has changed? Is it right now?

Speaker 9 (01:37:45):
Is a discorder?

Speaker 8 (01:37:49):
I'm like laughing and almost empathizing maybe with what myl's
going through right there.

Speaker 9 (01:37:52):
He's like, Christ, what is broken?

Speaker 4 (01:37:57):
You're like, it's is broken because I'm here a lot
of ackling.

Speaker 7 (01:38:00):
No, no, I hear crackling too.

Speaker 1 (01:38:02):
I hear.

Speaker 7 (01:38:03):
I think it's Discord.

Speaker 9 (01:38:04):
It's probably just Discord Fran.

Speaker 7 (01:38:07):
And he needs to fix it as all.

Speaker 12 (01:38:11):
Friend, No kidding, it looks okay.

Speaker 4 (01:38:20):
I have you done the solon Hill f discussions? I
think he did that last week?

Speaker 1 (01:38:24):
Did you so? I?

Speaker 6 (01:38:25):
Yeah, we did do it last week, and I finished
the I finished the first play through last week, and
I do want to talk about it a little bit
this week because I have a lot more.

Speaker 7 (01:38:34):
I think there's a lot more to say post finishing
one ending.

Speaker 5 (01:38:38):
Yeah, yeah, I look, I'm close. I'm close to finishing.
But I don't think, honestly, I don't think it's just
gonn a lot up with me actually finishing it and
PC broke. I lost two days and then now it's
just caught like I'll go baby coming in two weeks,
Like I'm a lot did.

Speaker 8 (01:38:58):
You hear me?

Speaker 1 (01:38:58):
Okay?

Speaker 4 (01:38:59):
What's that tell them? What.

Speaker 5 (01:39:00):
Yeah, yeah, we actually I came up bit earlier. It
would be a bit better for game release. But my
tingue with it, like I think it's I'm there for
the story. There's been a lot of jump scares. I've
been a big scar.

Speaker 7 (01:39:19):
You see MYLN sitting here.

Speaker 6 (01:39:21):
Like this, Yeah, adorable.

Speaker 5 (01:39:30):
You know, it's been a while since I played kind
of like survival horror, but I think it's nothing out
of the ordinary for the genre, do you know what
I mean? Like I still plain about the combounds, Like
what do you expect, Like it's kind of some horror
maybe like bunny hopping and like three peaking around corner. Yeah, yeah, yeah,

(01:39:53):
it'd be interesting if I played more Resident Evil and
was familiar with that, like puzzle wise. But I would say,
like the strength from what I've played is the story
and like unraveling that story and you kind of want
to see where that goes.

Speaker 2 (01:40:06):
Wasn't as heavy as they pitched it would be.

Speaker 11 (01:40:13):
I think that'll probably where it's about to do a
lot of the really heavy stuff, although there was definitely
cut scene that you've seen that was bad.

Speaker 4 (01:40:24):
Yeah, I wouldn't say it was like super heavy.

Speaker 5 (01:40:27):
I think obviously, like the themes are heavy, but like
it hasn't been super bad yet, but it's everyone's different, right,
depends on what you got in your life, really and
how you're gonna respond to this kind of stuff and
obviously gonna be different from me as well. So I
think that probably went not overboard with the with the warnings,
but like you know, they're they're the themes of the of

(01:40:48):
the game to do with like abuse and that.

Speaker 6 (01:40:54):
Yeah, I'm very close to the end of my second
play through, and this game one. If you finish one playthrough,
you have not finished the game, like you haven't seen.

Speaker 7 (01:41:08):
Probably I don't know, it's hard to say forty of
the story. Maybe more.

Speaker 3 (01:41:15):
Is that because they actually like hold that stuff back
from me, you can't possibly see it in the first one.
Or is it like you're just taking a different path.
You could have seen it, but you would have missed
something else.

Speaker 1 (01:41:26):
Okay, No, So that the.

Speaker 6 (01:41:27):
First playthrough is like you're locked into a specific thing
and it kind of sets up something with one of.

Speaker 7 (01:41:33):
The themes that's going on with the game, and then you.

Speaker 6 (01:41:36):
Start the game over again and things are different right away.
There's different buildings you can go into, there's different voice lines,
different cut scenes, there's different ways that things play out,
there's different notes, there's different lower stuff. So there's one
of the themes is like drug use. Say in the
first play through.

Speaker 7 (01:41:55):
I'm not going to go into like super spoilers, but
like there's.

Speaker 1 (01:41:57):
A lot of drug stuff, iharted stuff in this game.

Speaker 7 (01:42:02):
There's some like drug stuff going on.

Speaker 6 (01:42:04):
And then in the second place, it was a lot
of the commentary about like the different gods and like
how this is a super old, secluded village and how
they used to worship this god and then it switched
to this god and you've got like that turmoil of
the god's going.

Speaker 7 (01:42:18):
On and things.

Speaker 5 (01:42:20):
Things are very different because I thought my first playthrough
was the god one.

Speaker 7 (01:42:25):
No, you probably just didn't pick up all.

Speaker 10 (01:42:27):
The notes, right, yeah, okay, but yeah it would be
a skill issue.

Speaker 13 (01:42:35):
And then there's different ones that I really do want
to experience that, but they go into like marriage and
what that means in nineteen sixties Japan to get married
and turn into that and maybe lose yourself.

Speaker 7 (01:42:50):
Uh So, yeah, it's super different, and I was.

Speaker 6 (01:42:53):
Really happy that it was really different because I don't
generally play games over if it's just going to be
a different ending, you know. Yeah, if there's just a
different ending, it's like whatever, I can just watch it
on YouTube.

Speaker 7 (01:43:05):
But this is like so different.

Speaker 6 (01:43:07):
Right out the gate, Like the very first cut scene,
the parents are saying different stuff.

Speaker 7 (01:43:11):
It's completely different.

Speaker 6 (01:43:13):
The book is different, ther journal that you're reading, like,
it's all different right away. And I walked into a
completely different building when as soon as I left the house,
I was in a different building. So it's yeah, it's
really really impressive, and it's really cool because you do
get this like slow unraveling throughout the multiple playthroughs, and
it's interesting as well psychologically where you're like, wait is

(01:43:34):
that different?

Speaker 7 (01:43:35):
Wait did they say that before?

Speaker 6 (01:43:36):
And I'm like, wait, that looks weird because did it
look like that before? Because it kind of like gets
you in her mindset. Yeah, it's I'm I am in
love with this game and I definitely want to I
will be revisiting it hopefully for like Halloween around Halloween time.
Might be really nice to do the rest of the
playthroughs because I can get two endings like really quickly,

(01:43:59):
and then there's one more that I would really like
to get.

Speaker 1 (01:44:02):
Is the play through any faster than second and third
time through.

Speaker 6 (01:44:06):
Yes, yeah, it's faster. There's like some areas that you
don't need to do. There's also some weapons that you
get that make the whole encounters with all the monsters
way faster and easier. Yeah, so it definitely goes way faster,
even though I'm like still combing through.

Speaker 7 (01:44:23):
Everything to find the new documents because I'm so I'm.

Speaker 6 (01:44:25):
So invested in the story and the documents of where
I'm gonna get like a lot of that information. So
I'm still combing through, but it's it's definitely faster. There's
a hole, uh for mylin who's played it, or anyone
who has played it, there's a whole section of the
rituals that you that doesn't happen. Oh you're still, You're still,

(01:44:48):
but you don't go through the rituals. So that whole
section that's a huge, long, like long fricking section with
the folks.

Speaker 4 (01:44:56):
M okay, that's like fifty percent the game.

Speaker 7 (01:45:02):
It's a big you got like big, it's a big chunk,
big chunk.

Speaker 5 (01:45:06):
It's because that puzzle puzzle that's very puzzle heavy. So
it's like yeah, yeah, okay, that's kind of cool. Yeah,
because I don't know if i'd get much value of
redoing then Yeah.

Speaker 6 (01:45:17):
Yeah, I think they've done it, and I think they've
done it in a very very very good way. Like
I've never felt like, oh my god, I got it's
it's been really cool. Oh and some of the puzzles
do change, Like her house that you're about to do
is completely different, so I can play through the puzzles
totally different.

Speaker 7 (01:45:34):
It changes every ending.

Speaker 1 (01:45:35):
Apparently we got to talk about the Xbox price change.

Speaker 7 (01:45:39):
Oh, we got to talk about it.

Speaker 6 (01:45:41):
I got an email, by the way, I just want
to say before you go into the details of I
got an email today saying Xbox Game Pass just got
better or something like that.

Speaker 1 (01:45:51):
Yeah, that's better for them.

Speaker 7 (01:45:57):
I saw it pop up, and I was like, what
do you own.

Speaker 3 (01:46:00):
Shares of Xbox Game Pass because it's definitely better now.
Rand you did a little research here, Can you explain
what happened?

Speaker 1 (01:46:13):
Yeah?

Speaker 8 (01:46:13):
I mean I think most people know that Xbox Game
Pass got more expensive this week, and there's multiple versions
and tiers.

Speaker 9 (01:46:20):
Of Xbox Game Pass.

Speaker 8 (01:46:22):
Yeah, but I think basically there was a huge like
I'm canceling it's over because really, you know, day one
as I'm interpreting it, but that's where most of the
value was for folks, was like day one releases, you know,
Black Ops and out Worlds two, Ninja Gotten Force coming up.
And that now goes from being nineteen ninety nine to

(01:46:44):
twenty nine ninety nine, So twenty to thirty dollars price
increase or one.

Speaker 1 (01:46:48):
Hundred and twenty dollars a year more than it was.

Speaker 8 (01:46:51):
Or yeah, and this is the monthly price there is
I'm sure there's an annual price, and I having looked
at it, but roughly it went up fifty percent.

Speaker 1 (01:46:59):
That's a lot.

Speaker 8 (01:46:59):
So because that yeah, like I mean, it's just like
it's a number you don't really see attached to descript subscriptions.
I think as well, So I think that it's it's
partially that, but it's also just like, as I simply
put it, I'm like, it's million dollar corporation buying billion
dollar companies raising the price of anything.

Speaker 9 (01:47:16):
You're just never gonna.

Speaker 8 (01:47:17):
Have anybody be like, okay, cool, yeah, good good change,
especially like in an economy where I'm like eggs and
chicken are freaking expensive. Yeah, my healthcare sucks, like any
change a dollar ninety nine or nine to ninety nine.
You're screwed to try to communicate that.

Speaker 1 (01:47:34):
I disagree a little bit.

Speaker 3 (01:47:35):
I think, you know, like the Netflix model of we're
just gonna raise it by two dollars every two years at.

Speaker 9 (01:47:42):
Least frogging boiling water.

Speaker 1 (01:47:44):
Yeah, like, at.

Speaker 3 (01:47:46):
Least you like let people acclimate to it when you
when you have a fifty percent price jump without.

Speaker 1 (01:47:52):
Having its pretty crazy right after you.

Speaker 3 (01:47:54):
Just also raise the price of the Xbox hardware itself,
and people are uncertain of the future of Xbox in general. Like,
I think it's an extremely crazy move. Like a small
I agree it's small. A small price increase would have
been bad, but a fifty price increase is like a.

Speaker 8 (01:48:16):
You hear Watts, it's better than ever, but I got
an email about it. It's better all those features game anywhere,
cloud anywhere, download anywhere, Like.

Speaker 9 (01:48:25):
What are the up You get a reward.

Speaker 7 (01:48:26):
Points system Fortnite thing?

Speaker 9 (01:48:29):
Yeah I want that.

Speaker 6 (01:48:33):
Plus what if you don't want Fortnite you're paying extra
for Yeah, you don't want.

Speaker 9 (01:48:39):
So this is where it does gets Yeah, yeah, go ahead, Brian.

Speaker 1 (01:48:42):
The game Pass was a good deal because you could
play so many games for like a relatively inexpise, I
mean expensive price released, it was like fifteen dollars a month,
right for ultimately.

Speaker 9 (01:48:55):
It isn't can still be a good deal, but.

Speaker 1 (01:48:57):
Only if you play a ship ton of games, because.

Speaker 9 (01:49:01):
If you're playing like three games four.

Speaker 3 (01:49:03):
Games a year, you're definitely not getting the value. You're
better off buying the games. Then you get to keep
them if you stop paying for subscription.

Speaker 8 (01:49:12):
Yeah, but my point is not to defend it there.
But if you're let's say you're getting off but call
duty black ops is bucks.

Speaker 9 (01:49:21):
I know, No, I'm not.

Speaker 8 (01:49:22):
I'm just what I'm trying to cut as usual. Right,
we talked about like I'm just trying to cut through.
It's really when it comes down to you got to
really think your scenarios and not just have a pass
subscription journal, which is frankly, it's just an economy we've
all become used to and like it's it's palatable in
a number of situations.

Speaker 9 (01:49:39):
For nine ninety nine, You're like, well, I got Door
Dash Plus.

Speaker 1 (01:49:42):
Or whatever it is.

Speaker 8 (01:49:43):
I'm like, yeah, I guess it nets out because they
get a couple of faily like you can read.

Speaker 5 (01:49:47):
It and you know you've got your value as long
as you played, like, yeah, a couple of triple ies
you like, I know, I've got my.

Speaker 4 (01:49:54):
Value out of it right now.

Speaker 5 (01:49:55):
It's like I'm doing the math on it and the
math time method, but it's like I just.

Speaker 3 (01:49:59):
It was Also it was incredibly fun to have this
whole list of games that you would never have played
if they weren't free, like.

Speaker 1 (01:50:07):
Included with that service.

Speaker 3 (01:50:08):
Like there's some I can't remember the name of, like
some downhill biking game that was like.

Speaker 9 (01:50:12):
Yeah, yeah, you'd be saft.

Speaker 3 (01:50:13):
Maybe I can't remember what it was called, but it
was like I would never would have tried it out,
but I played it for four hours and I was like,
that was fun.

Speaker 1 (01:50:20):
I'm moving on, you know, Like that's where so but.

Speaker 9 (01:50:23):
See, that's where I'm trying to cut straight again. I'm
not saying it's valuable.

Speaker 8 (01:50:26):
You really need to look at the scenario, but that's
my point is like you can for fifteen bucks get
the premium one, but then you don't get to play
Black Ops seven. So that other scenario that I'm pointing
to though, is like that game seventy bucks, right, and
I think there's a couple other in game features included
even for thirty, so you do save forty dollars if
you're only playing it for only that month and you don't.

Speaker 9 (01:50:47):
Forget that, like cancel it immediately. Yeah, Sogain. I'm not
saying that I love what they've done.

Speaker 8 (01:50:53):
I'm just saying there can at the ultimate level, like
there could be And if you're like, oh, then you know,
I'm gonna do that that month, and then the next
month I'm doing out Worlds two and like then I'm
also playing Ninja Guide in fourth whatever. If that's you
the next three months might even that looks good, that's
only ninety bucks versus it's more.

Speaker 5 (01:51:11):
Yeah, that being the same thing is like you know,
you hearing you tool. It's like it now has to
be something you really pay attention to to get value,
Whereas before I was thought you could almost ignore it
and almost always get your value out of it, hga,
Whereas now it's like, I'm probably not gonna be my
advent to do that, so I'm probably just gonna cancel it, right, But.

Speaker 3 (01:51:30):
I would argue it was that way at twenty dollars
a month because they had an incredibly slow couple of
years as far as first party releases go.

Speaker 8 (01:51:39):
Yeah, Well that's the irony is I think people managed
to you know, they did the Netflix thing where it
was like.

Speaker 9 (01:51:45):
A couple more bucks, a couple more bucks, and.

Speaker 8 (01:51:48):
Then it was like, then we're also doing Day one,
but at this more premium ultimate tier I think was
always there. I forget if it was always named that,
but but for a while, Yeah, my one's point. You
were like, yeah, like I think I'm using enough and
you might forget we're also in that economy we were
all used to like, yeah, I should have used door
dash more. I kind of I screwed my economy, but
it was only ten bucks and now I'm out, whereas

(01:52:09):
this one, now that it's thirty bucks a month. If
you make those mistakes, it doesn't feel like the right
thing to do. But the point I was trying to
make is if you want Day one, and this.

Speaker 9 (01:52:20):
Is where I just want to throw this out.

Speaker 8 (01:52:22):
It's really interesting as well the thirty bucks, you should
look at all the other stuff that's in there. I mean,
it's not that like you may not find value. There's
even like you get rewards for playing and you might
get a hundred dollars gift card or something, and like
all this stuff cloud gaming as well, right at certain
resolutions and like, but that's where it's like, are.

Speaker 9 (01:52:41):
You using any of that?

Speaker 8 (01:52:42):
Like, I don't use any of that. And here's what's
really interesting. Okay, they raise the price of PC Game Pass,
which includes Day one, but it doesn't have like all
these other cloud features and a bunch of the So
that is going from twelve dollars if you have a PC,
I think twelve hours to sixteen forty nine, So still a.

Speaker 9 (01:53:02):
Big hike, but it includes day one.

Speaker 8 (01:53:05):
And I ask you this simple question, why is there
not a console version of that?

Speaker 9 (01:53:09):
I don't want any of.

Speaker 8 (01:53:10):
The other stuff just for sixteen fifty Like, if you're
gonna do Day one on PC, why don't just let
me have a console exclusive version of that?

Speaker 9 (01:53:17):
Why are you trying to make me pay.

Speaker 12 (01:53:19):
The thirty bucks somehow pay for activision? I mean maybe
that and more maybe maybe. I mean there's a trillion
dollar company.

Speaker 3 (01:53:30):
So but wait when you that dollars has already set
aside for AI. So it is, yeah, it's Xbox doesn't
get any of that.

Speaker 8 (01:53:40):
But I do like they're communicat you know, their communication
of like it's crazy when you look at the differences
and you try to figure stuff out.

Speaker 9 (01:53:49):
It's confusing.

Speaker 11 (01:53:51):
I want.

Speaker 3 (01:53:52):
I think it's going to be before Microsoft pulls out
of the Xbox like video game the console. You think
we're gonna get another generation Xboxes or do you think
this is the last one?

Speaker 8 (01:54:04):
Oh yeah, I mean they're gonna fight for the ecosystem
and AI is part of that.

Speaker 9 (01:54:08):
Like you said, they want your.

Speaker 8 (01:54:11):
Xbox slash, PC slash handheld ecosystem which all includes copilot,
GPT powered AI with their it's all coming that.

Speaker 9 (01:54:20):
Yeah, for sure.

Speaker 6 (01:54:22):
I think it's at the point where, first of all,
you're gonna have to play a lot of games a
year to get your your money's worth out of it.
And it's maybe at the point now where maybe it's
better to pay the price of the game and own
it and have that money go towards like the developers,
rather than a service that you then.

Speaker 7 (01:54:44):
Don't own the game.

Speaker 9 (01:54:46):
Yeah, And that.

Speaker 8 (01:54:49):
Worries me and bothers me already this whole system and
Netflix has done this type of stuff too. But it's
like you might watch something from an indie or a
middle of the road that you really like, but like
they don't see the d Like if you had just
bought it, and everybody had bought it, they might have
done much better and been in business.

Speaker 9 (01:55:06):
You know.

Speaker 8 (01:55:06):
Like I actually brought up Red Falls the example, like
Live service meets game Pass problems, like we end up
with like the super talented developer making like Redfall and
then getting like shuttered.

Speaker 2 (01:55:19):
Basically, Yeah, that is why I.

Speaker 8 (01:55:22):
Just don't like game Pass in the first place. Whether
or not it's solely to blame, I don't know, but
so yeah, it's it's it's crazy thirty bucks though, if
you want the day one model.

Speaker 6 (01:55:37):
So thirty bucks, yeah, it could maybe be worth it
if you have like a ton of games you want
to play in that month and you just pay for
a month and then immediately cancel it.

Speaker 7 (01:55:49):
Yeah, you start after a month.

Speaker 4 (01:55:51):
You know.

Speaker 3 (01:55:52):
Was it the Xbox three sixty generation when Microsoft was
basically giving away free Xboxes if you subscribe to Xbox
Live for two years?

Speaker 1 (01:56:02):
Is that right? Was that Xbox three sixty You don't
remember that? Yeah, yeah they would.

Speaker 3 (01:56:08):
I'm pretty sure it was Xbox three sixty. They'd give
you a free Xbox.

Speaker 1 (01:56:14):
You know.

Speaker 3 (01:56:14):
It's like the Arcade Edition, which was like, you know,
the cheapest version of Xbox three sixty, but you had
to get a subscribe to two years Xbox Live.

Speaker 1 (01:56:25):
Look how far we've come.

Speaker 3 (01:56:26):
Now you've got to pay eight hundred dollars for an
Xbox and it's thirty dollars a month.

Speaker 10 (01:56:31):
It is kind of insane to think about it and
just to cost the console loves, Like, holy cow, why
am I not just buying a PC?

Speaker 7 (01:56:38):
Yeah, yeah, it's crazy any ridiculous.

Speaker 8 (01:56:41):
But yeah, I mean again, I'm not defending any of it.
It's just like the conversation is, like, this is awful.
You're trying to take my money, and like, I agree,
but I do think if you look closely at it,
and like Brian was saying, it'd be amazing for discovery
and like if you play games a certain way, it
may still work for you, but you have to be
very careful now that Yeah, after a couple of months,

(01:57:03):
you could have like, yeah, if you make the mistake
right of I just you know what, I'm gonna be playing.

Speaker 9 (01:57:08):
Call of Duty anyway. I'll get it.

Speaker 8 (01:57:09):
I'll keep it. It's still cheaper, and then like you
keep it the second month.

Speaker 9 (01:57:13):
Now you're right on the edge of it.

Speaker 8 (01:57:14):
You should have just bought it, you know, and I
think that is what people are grappling with.

Speaker 9 (01:57:18):
It's clearer than ever of like maybe I should just buy.

Speaker 8 (01:57:21):
It, But I think it's it's exposing as well, this
elephant in the room of you know, it's a deeper,
hardcore conversation, I think. But people always questioning, like his
game pass profitable? Is Xbox making it? And they're like, yeah,
it's profitable, you know, And but as Bryer pointed out,
it's like, wait, but whatever did call Duty Black Ops

(01:57:41):
costs seven hundred million dollars to market and make and
then they bought them for billions of dollars, and is
that profitable as a whole company of Xbox?

Speaker 9 (01:57:50):
You know, Like I think they're having trouble with that
for sure.

Speaker 3 (01:57:54):
I feel like Xbox has been having trouble for since
the Xbox One came out, Like they've been They've been
not a downward slide for forever now, like since the
Domnestly it just all went well, the Don Mattrick announcement
with like TV TV TV and like you know the
games that are games the Xbox One, Yeah, and then

(01:58:17):
like yeah, Phil Spencer has said it out loud, like
you know, they lost a critical generation when people started
building digital libraries, and you know, it's very hard for
to switch people out of an ecosystem now. So it's
like Microsoft has got a real uphill battle, Like they're
fighting Steam on the PC, they're fighting PlayStation on the

(01:58:39):
console front, Like where does Xbox stand? The best thing
they had going was the game pass. If that becomes unaffordable,
Like at what point does Microsoft just cut and run?

Speaker 1 (01:58:51):
Like this isn't working. We're just pouring money into this.

Speaker 3 (01:58:54):
We've been pouring money into this since two thousand and one,
and we just we don't want to do it anymore.

Speaker 4 (01:59:01):
Yeah.

Speaker 9 (01:59:02):
I think they painted themselves in a corner again though.

Speaker 8 (01:59:04):
And you know, I think it sounds defensive of the business,
but it's like, it's not that there's not the value.
I'm telling you it is there. If you're looking and
you know exactly what you're doing with it, it's still
amazing les Ago. Oh absolutely. But where I'm going with
this day one messaging and I didn't get clear into this.
My feeling is they really screwed themselves with day one

(01:59:27):
Play Everywhere, because after every trailer and every game pass message,
they say play done, play day one play everywhere, and
it's like that they didn't really even make the asterisk
clear on that, but it was always predominantly just Ultimate.
But the point is the whole idea of game Pass,
I think people got attached to that Microsoft is giving

(01:59:47):
you everything and day one included, and those price differences
were so much closer, right whether it was what was
it thirteen and twenty bucks or but now it's so
clear to people that it's like the day one thing
is very exclusive to the thirty dollars price unless you're
on a PC, and that's what I think people are
coming to grips with. But my point there is like

(02:00:08):
Microsoft needs to own up and make it feel very
clear that it is expensive, but there's a lot of
value because you do get day one and all this
other stuff. Instead of people who try to communicate that
game passes it's all amazing.

Speaker 9 (02:00:23):
You see what I'm getting at?

Speaker 3 (02:00:24):
Yeah, But the people who want day one the most, right,
are gonna be the most hardcore gamers, right. Those are
the guys that you're gonna want to play like game
after game after game, month after month after month, most
willing to spend thirty dollars a month to get like
all the newest games right away. But are they going
to be are they going to accept it playing on
the least powerful console?

Speaker 9 (02:00:47):
Right? Say that they again, are they going to like,
you know, like.

Speaker 3 (02:00:50):
You're marketing this for the least powerful console. They also
cost the most on the market, right.

Speaker 8 (02:00:59):
Yeah, that's all also a good point there from the
console side.

Speaker 9 (02:01:03):
I mean, I don't think that least powerful.

Speaker 8 (02:01:05):
I think the ecosystem thing you pointed out is like, yeah,
people are like, yeah, I don't know if I should
buy an Xbox.

Speaker 9 (02:01:12):
So that's that's.

Speaker 8 (02:01:12):
Why they're buying Xbox right now, any box. Yeah, but
that's why they're they're trying to get you on that hopefully.
I think that's what we see the rock ally Xbox.
They're trying to make all this transition to what we
were talking about, which is we think it's gonna be
like some kind of you know, call it PC equivalent,
but way easier, dumbed down, you know, high powered console.

(02:01:37):
But then you also have the handheld. It's all cloud attached.
You can play fourteen forty p gaming. And that's like
the world they see and they're trying to like bridge to.
But yeah, in the meantime, they're setting you up for
the fact that, like, you know, those services are expensive.

Speaker 9 (02:01:53):
Anyway, it is crazy. I don't. I think it's really
just a matter of people are gonna have to accman.

Speaker 8 (02:01:58):
I know some people are like, oh, you know, Xbox
is going to have to change this, but I just
don't see how it's profitable for him them, you know,
without these changes, right, I doubt it probably known for
day one they meaning they I didn't say it as
clear they should have never included day one because it
was so amazing. And I know it's a weird way

(02:02:19):
to say it, but I think they've really confused people
that you see.

Speaker 1 (02:02:24):
That was like the main selling point.

Speaker 8 (02:02:26):
Well, it didn't used to be, meaning before the day
one game pass was like what nine ninety nine, which you,
by the way, you needed to pay for the online
service anyways, and Xbox r right, didn't.

Speaker 1 (02:02:37):
Even get it include game one day one.

Speaker 7 (02:02:41):
They did it used to do day one.

Speaker 1 (02:02:42):
There was.

Speaker 8 (02:02:44):
It used to just be I mean it was I
forget the time period, but it was just the game.

Speaker 4 (02:02:48):
It was.

Speaker 6 (02:02:49):
Yeah, it was fairly I mean in the grand scheme
of things, it was fairly recent that they started doing
like everything is day one games.

Speaker 9 (02:02:56):
Yeah, and they they just created this image that it's.

Speaker 7 (02:02:59):
Because I I think that was the balance, right.

Speaker 6 (02:03:01):
It's like you have game Pass if you want to
play like all these games, but if you want to
play a game day one, you have to buy it.
But then they got rid of that, so then it's like, well,
now no one's buying any games that it's literally just
game Pass, so they have to make that money up
by probably increasing the price exactly.

Speaker 8 (02:03:18):
Yeah, but yeah, me, it's their problem. I just I
brought all that up because something I think they have
a major messaging and as we always see this with
companies like Microsoft that especially Google, you know, and like
anytime they try to like give you the whole.

Speaker 9 (02:03:35):
Ecosystem and all these tiers.

Speaker 8 (02:03:37):
And you also get and then it becomes so confusing
that yeah, it's very hard to see the value that is.

Speaker 9 (02:03:43):
There, you know what I mean.

Speaker 8 (02:03:45):
Yeah, and maybe more simply to your point prior, like
people don't have faith that every month. It's not like
call of Duty buck Up seven Outer Worlds two Ninja
Gouiden for it's not always one thing every month.

Speaker 9 (02:03:59):
That you're sure of that value, you know.

Speaker 8 (02:04:01):
And I think that's you know, a major issue for them,
is that lack of like trust that it's always going
to be happeny And then you even oh, I had
another good example here was the EA Play is included
as part of like Ubisoft Plus is for.

Speaker 1 (02:04:15):
How long they just got bought by the Saudi.

Speaker 9 (02:04:18):
Oh that's a different discussion, but it's part of ultimately.

Speaker 1 (02:04:23):
A Saudi government fund or whatever that is.

Speaker 9 (02:04:25):
And there's a few funds that were in there. But yeah,
I think that's it.

Speaker 8 (02:04:29):
But the point was you think, oh, yeah, it plays
in there, so you Battlefield six maybe that's part of
it too.

Speaker 9 (02:04:34):
This is a good month, and no, no, there's a part.

Speaker 8 (02:04:37):
EA Play has the same thing going on where if
you don't have that premium that I mean, you don't
get battles Field six as part of Xbox Ultimate Game Pass.

Speaker 9 (02:04:46):
So it just becomes so confusing.

Speaker 8 (02:04:48):
You're like, wait, but I get EA Play and you're like, yeah,
but that not that version of EA Play.

Speaker 9 (02:04:52):
It's like, oh my god.

Speaker 1 (02:04:55):
You get the Madden two thousand and seven version.

Speaker 9 (02:05:00):
Yeah, well I looked it up.

Speaker 8 (02:05:01):
It you do get seven dollars off currently if you
have Ultimate if you want to buy Battlefield six.

Speaker 9 (02:05:08):
Part of game.

Speaker 8 (02:05:10):
It's so it's just one of those right where you're like,
I don't know anymore, man, So you really got to
make a plan.

Speaker 9 (02:05:14):
As the short of it. If you want to get
value out of it, get a PC. Yeah, yeah, dinner
and poor TV.

Speaker 2 (02:05:27):
Yeah, I stanted to kill the lights.

Speaker 7 (02:05:31):
You can always sit in the dark, maybe with a
hoodie on.

Speaker 1 (02:05:34):
Yeah.

Speaker 10 (02:05:36):
My wife actually, just my wife just handmade a headache pillow.

Speaker 2 (02:05:40):
For me, like filled with like grain so I can
like microwave it. Yeah.

Speaker 10 (02:05:45):
It's yeah, it's like all black, so blacks out the
light for me too.

Speaker 2 (02:05:48):
Yeah, she's a champ.

Speaker 7 (02:05:50):
That sounds amazing.

Speaker 9 (02:05:52):
Rough. Let me help you feel better, TV.

Speaker 2 (02:05:55):
Oh yeah, it's okay.

Speaker 7 (02:05:58):
Yep, let's do it.

Speaker 1 (02:05:59):
Beg you off for Tess. We'll see you next week.
New episode of retroslot just hit just so you now. Yay.

Speaker 10 (02:06:07):
I'll reach out to that guy that asked about it
in the whiskey line.

Speaker 2 (02:06:12):
I'll let him know, all right.

Speaker 1 (02:06:14):
Guys, thank you all for joining us. We'll see you
next week.

Speaker 4 (02:06:16):
Bye bye bye
Advertise With Us

Popular Podcasts

Stuff You Should Know
Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

CrimeLess: Hillbilly Heist

CrimeLess: Hillbilly Heist

It’s 1996 in rural North Carolina, and an oddball crew makes history when they pull off America’s third largest cash heist. But it’s all downhill from there. Join host Johnny Knoxville as he unspools a wild and woolly tale about a group of regular ‘ol folks who risked it all for a chance at a better life. CrimeLess: Hillbilly Heist answers the question: what would you do with 17.3 million dollars? The answer includes diamond rings, mansions, velvet Elvis paintings, plus a run for the border, murder-for-hire-plots, and FBI busts.

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.