All Episodes

October 10, 2025 107 mins
00:00:00 Intro - Oh God, the AI
00:03:30 Briar’s Garage Golf Sim
00:06:00 Fran’s Arm Nerve Issue
00:11:25 Watts Is a Real American 
00:20:40 Yotei Impressions Round 2
00:35:10 Battlefield 6 
00:47:42 Arc Raiders Resets
01:13:00 60-percent of US game players only buy two games or fewer
01:26:50 Valor Mortis


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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode four forty three of DCP
plus Side Quest.

Speaker 2 (00:06):
No Way Yeah II. AI has finally gotten to Brier's camera.

Speaker 1 (00:11):
Oh man, if I can figure out how to make
this whole thing AI, I would been out of here
years ago.

Speaker 2 (00:18):
Dude, it's a matter of time, just a matter of
this episode four forty three. Wow, look at this guy.

Speaker 1 (00:23):
How often do you guys? Are you guys watching like
a YouTube video and like realize, oh, this is AI.
This is like somebody made an AI video and you
just didn't like realize it until like half way through.

Speaker 3 (00:34):
YouTube shorts are really bad at the moment. I don't
know what they changed, but like just one week I
went from people playing games to like every single video
being top ten? Did you know this one weird thing
old AI boys that I was like, what did that change?

Speaker 1 (00:57):
They're so good, there's aim so good now it's not
so like they mispronounced. They'll like say like like there'll
be like some like a four dash zero and it's
like said funny, and it's like, oh wait a minute.

Speaker 4 (01:11):
This is a Yeah. Yeah, they still can't get some
of the stuff right, Yeah, Yeah, that's only amount of time. Yeah,
I find it especially like there is what there's I
haven't even seen these settings, but they've really bothered me
on like Instagram and I don't know.

Speaker 2 (01:27):
What YouTube does.

Speaker 4 (01:27):
But in other way it feels like so hidden that
if it's AI, the disclosure, but one that they force
them to disclose it, And two why can't they just
easily track anything that's AI, Like I feel like that
should be built into AI.

Speaker 2 (01:41):
How can you then?

Speaker 4 (01:42):
Three, well, it should have like a fingerprint on it
of some kind, right, like an audio frequency code, Like
I don't know how it would work, but it's ridiculous
that like we have to like trust people who are
like feeding these systems AI slop. But the third thing
is like if you're watching it, I should be like
a loud banner like this is a slap or AI,

(02:04):
you know, but should be in the thumb.

Speaker 3 (02:06):
The irony is they're kind of using like AI to
comeback AI. If you look at like you know, universities
and colleges and stuff, and people have to submit pipers
and that you're not using II detect II written back
to you know, like trying to try to magazine that
I've written something, you know, and like if people are
copying and pissting from AI and all this.

Speaker 1 (02:28):
Our kids these days having like the calculator debate that
I had when I was a kid, Like we were
never allowed to use calculators in math class because our
teachers are like, you're never gonna have a calculator on
you at all times in life? You know, little did
they know the advent of like phones?

Speaker 3 (02:44):
Right, we did?

Speaker 1 (02:47):
And uh now it's like our teachers like, you're not
gonna have chat ept like in your past all your life.

Speaker 2 (02:53):
No, we'll be on your eye soon. So yeah, right
then in your brain. Yeah, we're we are cooked. Jad,
we are.

Speaker 3 (03:04):
Definitely to bravely change the subject question for you. No,
did you play Megabunk?

Speaker 1 (03:12):
I did not know. I did not, damn it.

Speaker 3 (03:15):
I was really looking forward. I will play the Mega
Bonk and I will play non stop.

Speaker 1 (03:22):
I I got distracted by I started to set up
a golf simulator in my garage, which it's taking a
little more time than I initially really thought to like
set this thing up.

Speaker 2 (03:38):
And Bunny, by the way, yeah, it's just like a
thing where you hit the ball.

Speaker 1 (03:44):
Yeah.

Speaker 3 (03:44):
Yeah, it's a bit more than a top if you're
doing a proper stimula that's for sure.

Speaker 1 (03:49):
Yeah it is. It's so there's like a white it's
a great screen. It's like a great screen with a
projector that shoots you know, like a you know, a
full life size image of the golf. Yeah.

Speaker 5 (04:01):
It was when he went to that one place, you
guys remember when he went and they had like you
could play golf and you could.

Speaker 6 (04:07):
Do all this.

Speaker 4 (04:08):
That's that was the first thing I thought of, was
he was there and he was like, oh.

Speaker 2 (04:16):
Myself, yeah the show.

Speaker 3 (04:19):
I didn't think we could go up from Warhammer, but
here we are going on.

Speaker 1 (04:25):
What's really interesting is the flooring situation is like you
really kind of got to take to submit floor obviously
in the garage, so you really gotta you know, uh,
Franz got his wrist injury. I also have you know,
assorted injuries of old people, so I have to like
really protect myself from banging clubs against the floor. So

(04:46):
I've been researching like all different kinds of like mats
and protective pads and what kind of and then also
what kind of screen I wanted, what kind of projector
I want? I definitely want four K and now I
need a whole new PC for just in the garage
because it's gonna be a four K you know screen.

Speaker 2 (05:03):
It's really it's.

Speaker 7 (05:04):
Quite scars, yeah, DCP, a DC paid T shirt should
be just a graveyard of briars like hobbies.

Speaker 3 (05:15):
So it should just be like, you know, I center,
you know, like a briar warhammer off to the left,
the Brian playing virtual golf, kayaking, maybe out in the
bag with a little stream coming down.

Speaker 1 (05:30):
What will be cool though, is that I will have
a PC in my garage with a full like it's
gonna be like thirteen foot by nine foot projected.

Speaker 6 (05:42):
Screen stream from I could.

Speaker 1 (05:44):
Stream from there. I could do the podcast from there,
pretty sickly anyway, I could be anywhere I can. I
can make my heavenly background even more heavenly hard to believe, right.

Speaker 4 (05:57):
The ultra rapture, the uh, Let's be clear, I don't
have a wrist injury, and people are gonna start speculating
wrist okay, short of it is from typing and gaming forever.
I have some kind of radial nerve thing. MI one
knows all about it. He gave me some free advice,
which was very kind of him last week.

Speaker 3 (06:18):
So I told him to stop choking the chicken signwatch
and that could.

Speaker 1 (06:22):
Really switch hands every once in a while, left for speed,
right for power. You know what I'm saying, Oh.

Speaker 4 (06:28):
My god, Wow, Well I'm taking all that advice. I
regret trying to clarify this at all. No point. I
don't know why I thought that would The idea that

(06:52):
I thought it would ever de escalate is a ridiculous
thought to have.

Speaker 1 (06:56):
Amo, That's not how podcasting works.

Speaker 2 (07:02):
Not with you.

Speaker 3 (07:03):
Well, we're glad it's getting benefit because you know, seriously,
you don't realize how bad hand hand injuries are until
you come.

Speaker 5 (07:13):
Stop like resting my arm here on the desk and
I'm playing the controller and rest it here instead.

Speaker 3 (07:21):
So this this desk is not like an office desk.
It's like a a kitchen tabletop that we got from
like Bunnings. So the corners like really sharp, and I
like found that out really quickly. I couldn't yeah to
go out at the top.

Speaker 1 (07:41):
Actually, memory arm rests at one point that clamped to
your desk and then they like kind of hover so
that you rest your arm on them and they kind
of move with your arm with the freak. Yeah, I
didn't like them.

Speaker 5 (07:53):
I also have memory foam covers from my arm wrest
on my Yes, I got, I'm covering in memory for
I may need those.

Speaker 4 (08:02):
Yeah, I will say shortly on the matter, I have
definitely you know, I've always appreciated accessibility in games, but
now that like I to solve this problem, I should technically,
you know, yeah, try to only be doing things one handed,
like as much as possible.

Speaker 2 (08:15):
And that's what I'm trying to arrow down.

Speaker 4 (08:16):
But obviously I game for a living, and as I
went to look, I was like, oh, man, like, how
am I going to figure this out? And then I realized,
like Steam has some great people who make playlists, you know,
for these types of issues.

Speaker 2 (08:28):
And then of course, like when you go certain games,
you know, we'll have better accessibilities than other. But anyway,
I land Yeah, so I believe. Yeah, So for those watching,
this is just a.

Speaker 4 (08:42):
Warming pad with some infrared heat on it, and I'm
just like cooking my arm basically to keep things loose.

Speaker 2 (08:48):
We'll see if that even helps. But but anyway.

Speaker 4 (08:50):
I landed on blueprints, and so I'm doing it on
the mouse where like I'm cooking, I have you know,
like extra buttons on my mouth, so I click forward
backwards and then my mouse wheel left and right, you know,
two separate buttons, and I use that to go back
and forth to strave and it works perfectly, and I
was like, awesome, and then you know, I'll figure out
what's next.

Speaker 2 (09:09):
But blueprints, Yeah, if we ever.

Speaker 4 (09:13):
Your right hand now, yeah, I think that's possibility. So
I'm closely monitoring. But I mean I was already using that.

Speaker 3 (09:22):
But I mean you've done well modified the games, because
it really depends on the game you're playing. I remember
playing Doc and Doc and it was hapes of like
left clicking, and I actually started to get like a
so far from just left clicking all the time.

Speaker 6 (09:35):
It really hurts my hand though.

Speaker 5 (09:36):
Yeah, like if I'm if I'm playing a game and
I've like triggered this thing going on with my hand,
I cannot play many games with the mouse until it's
gotten better.

Speaker 1 (09:48):
Like you guys that you hold sideways kind of like this, that's.

Speaker 6 (09:54):
What I should do. Yeah, I should get it.

Speaker 1 (09:56):
I should get it more natural.

Speaker 2 (09:57):
Apparently I need that exclution.

Speaker 1 (09:59):
Forking board Man not ergonomic, but super fun. Nothing made
in the eighties and nineties is ergonomic.

Speaker 3 (10:10):
So welcome to the old post and gaming podcast we
talked about. That's good.

Speaker 5 (10:16):
I'm sure people like you know, I'm also getting a
problem like that we look at you got that.

Speaker 4 (10:21):
Yeah, some tips and tricks built up after a lot
of keyboard and mouse game. But actually the reality is, I,
you know, like typing, I'm actually an excellent typer, I
might add, but as I like try to do anything now, holy,
that's what's broken me. Is like even now right like
I'm taking time cot and I'm like, crap, I have
to write this with one hand or I'm doing like

(10:43):
voice dictation, which I can't do right now. It's like
a wild I really right now, I have to like
my mic this moment.

Speaker 6 (10:53):
Yeah.

Speaker 4 (10:54):
Yeah, so during the show make over here like what
it will definitely be distracted. But seriously, for anybody with
uh disabilities, accessibility issues, yeah, really reminds you how important
these settings and stuff are. So shout out to everybody
who's going out of the way to support it, make
these lists and I will be taking advantage of that
for now.

Speaker 3 (11:14):
Nice.

Speaker 6 (11:15):
I have a story here. I became a US citizen today. Yeah,
they give you the flag. It says uh, it says
US Citizenship and Immigration Services.

Speaker 1 (11:30):
On it couldn't have been the worst time.

Speaker 6 (11:38):
I was welcomed by Trump himself.

Speaker 2 (11:41):
So wow, you got like a video from the president of.

Speaker 5 (11:46):
Yes, yeah, every president records a video of like congratulations.

Speaker 6 (11:50):
Welcome to becoming a citizen blood blue. Uh So for
people who don't know, like what you do?

Speaker 5 (11:57):
You go there and you canned in this form that
basically just says, no, I haven't joined a communist party
since my interview.

Speaker 6 (12:06):
Uh no, I've not become a terrorist in the month
that since you last asked this question.

Speaker 3 (12:12):
And you're gonna ask you multiple times in different ways
just to check, like.

Speaker 1 (12:16):
Check, just to check, you know, blown anybody up?

Speaker 3 (12:24):
Are you? Are you not not a terrorist? Do I
feel like.

Speaker 4 (12:33):
YouTube algorithm scrubber now is gonna like this here.

Speaker 5 (12:40):
They give you this thing which is like congratulations. It's
a piece of paper that just says congrats, and then
it tells you like, you know, you can apply for
a passport, red should have votes.

Speaker 6 (12:49):
It's got all the links of like everything that you
can do now.

Speaker 5 (12:53):
So you go there and then you give them your
green card like you don't need this anymore, and then
you watch a couple other videos of like it's a
video of all of the immigrants from the beginning of time.
It's like, well, immigration, and then you stand for the
national anthem, and then if you're taking the oath, you
stay standing and then you repeat the oath back to them,

(13:17):
and then that's pretty much it. They come and hand
out your certificate, which I won't show you because it's
literally all my information, but it says I'm a citizen.
And this was going great until they're like, does everyone
have a certificate? One woman stood up and said I

(13:37):
do not, and I was like a little bit of
an over pronunciation, but maybe she's trying to make sure
that her English is like really understood, like maybe she
hasn't heavy accent. Okay, And they're like, okay, no problem,
because it literally takes five minutes to print these things.
Like they're so easy for them to do in the
actual place, so easy, so fast. Should I just come

(13:58):
over here and we'll get that sort of out. She
stands up and she goes, you know what, I don't
want this anymore.

Speaker 6 (14:05):
I don't want it. I don't care.

Speaker 5 (14:07):
She takes her flag and this and throws it on
the floor, pushes the door with two arms, and storms out.

Speaker 6 (14:15):
Of the room.

Speaker 1 (14:16):
What's for just for context, how long does it take
to become to get to that point, to get to
that room where you get the flag.

Speaker 5 (14:25):
Yeah, so you have to be living in the US
continuously for five years. So before that you would have
had to do whatever visa you were on, you know,
whether you came through with a green card, whether you
came on like a fiance visa or a work visa,
a student visa, like whatever it is where your journey started,
you probably started with some kind of visa. Then you

(14:46):
get a green card, and then you have to be
here for five years and then you can apply for citizenship, which,
by the way, the form is like eight hundred dollars now, so.

Speaker 6 (14:56):
You're just you're giving them eight hundred dollars.

Speaker 5 (14:58):
Then you have to go and do an and do
all of these tests and studying, and then you have
the ceremony where you can finally become a citizen.

Speaker 1 (15:07):
And that's when she said, fuck this.

Speaker 5 (15:12):
I was I was thinking about it, and I was like,
so even if you've gone through like really bad stuff
at the moment, or your family has gone through something,
or even if you're like I'm literally leaving this country
next week, I'm done.

Speaker 2 (15:24):
Why wouldn't you just take it?

Speaker 6 (15:25):
Take it? Yeah, just take it. You're literally in the building.
You're at the final step.

Speaker 2 (15:30):
Except for the maybe but did she have to pay
you think still for this?

Speaker 6 (15:34):
Oh, you have to pay when you fill in the form.

Speaker 2 (15:37):
So she already paid for it.

Speaker 6 (15:38):
She's already paid.

Speaker 5 (15:39):
Yeah, so the government has just you've just given the
government your money and then just like left.

Speaker 6 (15:47):
I don't recommend it.

Speaker 1 (15:48):
That's crazy.

Speaker 2 (15:50):
That is yeah, something going on there. Wild.

Speaker 6 (15:52):
Yeah.

Speaker 5 (15:53):
So I was like we were thinking, We're like, maybe
she just came here to like stir up a bit
of drama, have a bit of fun, spicey per day. Yeah,
I'm like, get this if you are actually taking the oath,
because family members can come with you, but they only
give you this at the point where they like take
your documents.

Speaker 6 (16:10):
So I'm like, no, definitely she was yep.

Speaker 2 (16:14):
So that was Karen.

Speaker 6 (16:27):
To have chased her down to either take the certificate.
This man has your green card? May you gave you.

Speaker 1 (16:37):
Don't have anything green card already?

Speaker 6 (16:40):
Yeah.

Speaker 5 (16:40):
When you go in the room, they take your green
card because you're about to be given your citizenship.

Speaker 6 (16:45):
So I'm like, you don't have anything. I don't recommend that.
It's not a good idea.

Speaker 1 (16:49):
It was like ice waiting outside for maybe yeah, just
like in the middle.

Speaker 6 (16:56):
So that was that was fun. But I then I
registered to vote. While I was there, they had a
woman doing it. Let's go to vote right there.

Speaker 2 (17:04):
When can you vote? Like starting today?

Speaker 5 (17:07):
Yeah, as soon as you take the oath, you are
a citizen.

Speaker 6 (17:10):
We're good to go.

Speaker 4 (17:11):
You got to keep on eye on those special elections.
Get your first vote in maybe as soon as next month.

Speaker 6 (17:16):
It's next month.

Speaker 2 (17:17):
Yeah, that's awesome.

Speaker 6 (17:19):
Yeah, it just feels nice to have citizenship.

Speaker 2 (17:24):
So did you say within that that you can get
an American passport?

Speaker 3 (17:28):
Now?

Speaker 6 (17:29):
Yep, oh right now passport.

Speaker 5 (17:32):
Nice update my driver's license to have the real ID.

Speaker 2 (17:37):
Oh yeah, I mean that's good.

Speaker 1 (17:39):
Yeah.

Speaker 4 (17:39):
Something I've been wanting to do on the passport side
is they have passport cards by the way, I know
if you've heard of this, but it's like I think
it's only a thirty dollars add on, but it's like
the same size. I might have the price wrong, but
it's like the same size. So you get the full passport.
But that now you can just carry around your passport information.

Speaker 6 (17:56):
Would be good.

Speaker 2 (17:57):
Yes, you have something called that works.

Speaker 1 (18:00):
Don't have to carry the book anymore. You can yeah
travel and like you know, just this card.

Speaker 4 (18:05):
Well the card I think is only accepted in certain countries,
but for me, I would think of it more.

Speaker 2 (18:10):
As like that backup protection.

Speaker 4 (18:12):
But also like not everybody cares their passport every day, right,
And I'm like, hey, that would be an easy way
to do it.

Speaker 2 (18:17):
Yeah, why would we write.

Speaker 6 (18:18):
Like thing to prove that you're a citizen on you?

Speaker 1 (18:21):
Yeah, passport is like among the top five things that
I think I've lost forever and it have a panic
attack trying to find like probably once every four years.
Oh really, I haven't seen my passport in a long time.
Where the hell is that thing?

Speaker 3 (18:37):
Yeah?

Speaker 4 (18:38):
When I when I travel internationally, I and I would
do the same regards of this card at being accepted.
I always it's always in my pocket, like because it's
so flat, I'll just make sure I wear something that
it's like in my my right pocket.

Speaker 2 (18:50):
It's not like a back pocket situation.

Speaker 4 (18:52):
So I was just like always there. I don't not
gonna leave it in the hotel room. Like you know,
So anyway passport card you look at do it because
I mean anybody can get it if you have a passport.

Speaker 6 (19:02):
Too, look into it. Yeah, documentation documents again.

Speaker 4 (19:07):
I mean, since you're about to sign up, it might
be a good add up for me. I'm like, I
gonna like look into it, but for you might just
be like an extra thirty bucks.

Speaker 1 (19:14):
Yeah.

Speaker 4 (19:14):
I would one hundred percent do it.

Speaker 6 (19:17):
Yeah.

Speaker 5 (19:19):
So yeah, just you know, we we chaired and we
waved a flag and the lady got mad and stormed out.

Speaker 6 (19:27):
I won't know how she's doing. Hopefully she's done got
her damn stificate.

Speaker 2 (19:33):
I mean I hope. Yeah.

Speaker 4 (19:34):
With all the it's hard to like catch a flight
right now without being super delayed either.

Speaker 2 (19:39):
She didn't really think about any of this.

Speaker 5 (19:41):
It's just there's if you want to make a stand,
after you've given them the money, is not the time
after you've gone through the interview.

Speaker 6 (19:48):
I waited for hours and months.

Speaker 2 (19:50):
Yeah, that's not the right place.

Speaker 6 (19:52):
It's not the right time.

Speaker 1 (19:56):
I don't know. It was just just having a bad
day and this was like kind of a yeah.

Speaker 2 (20:00):
I mean I'm sure, but still you're like, wow.

Speaker 6 (20:04):
Yeah, not not worth not worth it at all.

Speaker 1 (20:08):
Yeah, that's a tough situation.

Speaker 5 (20:10):
It also means that Ballet is a citizen, because you know,
if you have a kid under the age of eighteen,
they're automatically citizens.

Speaker 1 (20:16):
Let's go dependent you get another I'm pretty sure.

Speaker 3 (20:20):
Yeah, definitely.

Speaker 6 (20:23):
She's also from Britain. She's a British lady.

Speaker 3 (20:28):
Animal.

Speaker 2 (20:28):
Congrats, congrats again.

Speaker 1 (20:31):
Yeah, that's fantastic, Thank you very much.

Speaker 6 (20:34):
Yeah, well games, you've been playing Ghosts of Yoka.

Speaker 3 (20:39):
What about I'll played a little bit of goes Yo day.
I played Absolem. I don't know if you've seen that.
It's like a beat them up rogue Light just came out,
I think today. Clover Pit Valla Mortars, Dark Souls the first.

Speaker 6 (20:57):
I haven't played the demo at home yet, but I
played it packed so.

Speaker 3 (21:01):
We can, so we can stay anywhere. And you want
to talk about Ghosts first, we've all played that. You
play a friend?

Speaker 6 (21:07):
No playing it?

Speaker 2 (21:10):
Yeah, dumb, dumb. You told me not to use my
left hand?

Speaker 3 (21:14):
Oh true? Okay, well fucking sit in the corner.

Speaker 4 (21:19):
There, or like Ghosts of Note for me?

Speaker 3 (21:24):
Ghosts of Note. Yeah, I haven't got many hours in it,
but I liked what I played. I mean, I just
like being like I like being a samurai. I just
like the combat a lot, and I often don't get
sucked into open worlds because I just combat doesn't always
feel good to me. But that kind of keeps. I
just want to keep getting the fights every time this summer, like, yeah,

(21:45):
stand off, I'll fight everyone and then, uh, I've had
a good time. I don't. I haven't played enough, I
think to really give any criticisms. Well, but but it's open.

Speaker 6 (21:56):
World has just done so well, that's true.

Speaker 5 (21:59):
It's it's a really really well done open world. So,
like you have the combat, which I think is better
than a lot of these kind of games, but it
is every second you're just finding something, you're seeing something,
you're happening upon something, you're standing there, you look and
you're like I can see all the way over there,
and there's totally a thing over there.

Speaker 3 (22:18):
Yeah, they've got the pace of the open world with
the like take five steps, discover something you know, and
if you don't, you usually see something in the distance
that you would go you'll go get. But yeah, for me,
for sure, I've discovered like three things on the way
to check Point A before I even get there.

Speaker 6 (22:39):
Yeah, it's it's really really well done open world.

Speaker 5 (22:43):
I've taken a lot of pictures, lots of pictures. I've
killed no extras of the Ota six still only on
the Snake obviously. Today I got a bomb, got bombs
today and that was fun.

Speaker 3 (22:57):
Got pockets, got pocket sands, bagsands.

Speaker 2 (23:03):
And uh yeah.

Speaker 1 (23:08):
Yeah that is pretty fun.

Speaker 6 (23:10):
Yeah, yeah, that's good.

Speaker 1 (23:14):
It's like, uh, just for for viewers. It's like a
you got like a bunch of discs on a table
and you have to like flick the discs with your
finger and hit one other disc. You can't be short
or you lose your turn. You can't hit two disc
or you lose your turn. You can't hit any discs
off the table or you lose your turn. Almost plays

(23:34):
like pool, but like kind of you know differently, uh,
and you control it using like by it's pulling the
analog trigger, right, you like depending on how.

Speaker 3 (23:47):
Are trigger, but it's like it's it's how far you
push it down.

Speaker 1 (23:54):
Yeah.

Speaker 3 (23:56):
Yeah, So if you want a little and liked playing
the wall, I was like I just tapped it, but
obviously tapped it all the pressures.

Speaker 1 (24:03):
Yeah, just shoots off the table, shots roped the table.
It starts off pretty easy, but there could be some
you gotta you gotta look at the board and plan
like kind of your next few moves because you can
kind of screw yourself because there are obstacles around the board.

Speaker 3 (24:19):
Yeah, I don't know if they slowly increase the difficulty,
because I feel like I'm at the point now where
if I don't want tap it on my first turn,
the gonna like that will that will get six coins
straight away, like almost each each time, which isn't It's
probably fair because you're just sitting there doing nothing.

Speaker 1 (24:41):
So this game continues to be I think probably one
of the most gorgeous games ever. Like it's just unbelievably
well done. I think it kind of shoots itself in
the foot a little bit at the beginning, because it's
all cloudy at the beginning, Like the first area is
very overcast, which mutes a lot of the colors. But
as you explore, just unreal, just gets so good looking.

Speaker 4 (25:06):
Do you think they did that intentionally to like we
watch some moment where it opens up.

Speaker 2 (25:10):
Does that happen?

Speaker 6 (25:12):
I don't know every time, because the weather changes like
all the time.

Speaker 2 (25:19):
Okay, so it's just an artistic choice.

Speaker 6 (25:22):
Then weather changes all the time.

Speaker 1 (25:24):
I will say there's not like a ton new stuff
from the last game. Like, it doesn't feel like there's
like a ton of Like one of the feelings I
had when I was playing the first one was like, Oh,
this is like so creative, right, like the way they
you know, they don't just have like a bunch of
stuff on the map and you just go from point

(25:45):
to point. You kind of unlock this stuff by like
chasing foxes around, chasing birds around using the wind as navigation,
and that feels very much the same as the last game,
you know, Like I was hoping that well a lot
of the time I was playing the first game, I
was like, oh, man, I can't wait to if this
is what they did with this formula this time around.
I can't wait to see what they're gonna do next

(26:06):
time right now that they've got this one in their belt.
But it doesn't feel like the same level of innovation
that was in the first game, Like, you know, it
feels very much like a continuation of the first game
as far as like, oh that kind of like the
systems and like the way you navigate the world and
just kind of.

Speaker 3 (26:23):
That's a hard thing with sequels. There's always a hard
thing I was like, if you hit it, if you
hit it right the first time, Like, how much do
you changed? You know, do you take risk and like
risk making the sequel not enjoyable when people liked about
the first one, or do you kind of double down
on what worked in the first time and you know,
I just do more of it. I kind of had
a similar conversation with Silk Song. You know, it's kind

(26:43):
of like more Hollo nine and I kind of like that.
But you can definitely see the criticism is like, well
it wasn't much changed eitherough you know.

Speaker 5 (26:54):
Yeah, it's definitely like Sushima, but everything is a little
bit better because like the visuals are are a step up,
Like you have more weapons now, so you can kind
of mess around with different play styles more rather than
just stances.

Speaker 6 (27:07):
I think the music is better. I think that the.

Speaker 5 (27:12):
The areas like it's it feels like it's a bigger map,
like there's more to see and more variety in there.

Speaker 6 (27:18):
There's also the side stuff that you're doing.

Speaker 5 (27:21):
It seems like there's more variety of it, and they've
worked in the side content to be more involved with
the world than Sushima was, instead of it being like
I'm a guy and here's the thing for you to do,
and that's it. They'll give you some information about the
area or one of the Jota six, and it feels
like it's all just kind of working together a bit better.

Speaker 1 (27:43):
I like the dueling. The dueling has like its own
story now, like where there's like this this master that
everybody is like kind of competing to get a chance
to fight in here, kind of like dealing with like
the disciple disciples of that master, and then you you
end up fighting the master himself. It's pretty it's pretty interesting.

(28:05):
The main story, though, still has not grabbed me at all.

Speaker 6 (28:09):
Yeah, I think that.

Speaker 5 (28:10):
I don't know if it's because I mean I've done
like no story machines because I've killed one and that
was the one that they forced me to at the beginning.
But yeah, I was saying today, I was like with
Atsu and with Jin, I feel like both of them
are fine, but neither of them I felt like really

(28:31):
compelled and like attached to in any way. Yeah, they're
almost like stand ins for myself. Almost, Jin at least
had too much personality.

Speaker 1 (28:41):
I liked how Jin at least had the kind of
like like he was the confliction between like kind of
the samurai code and kind of like the stealth ninja
stuff that he was learning and using the great extent
Like that was I thought pretty interesting. Also his bad story,
and I thought the bad guys were a little more interesting.

(29:04):
These bad guys not. You know, It's just the story
feels very generic, you know what I mean, Like you've
seen this revenge movie before and he kind of knows
know how it goes.

Speaker 5 (29:19):
Yeah, I'm not curious how it flushes out.

Speaker 6 (29:22):
Yeah, yeah, I think the bad guys.

Speaker 5 (29:26):
I think because he's like he's he had his family
killed and now he's like killing everyone else is basically what's.

Speaker 1 (29:35):
Going It doesn't make it okay. No, I know.

Speaker 5 (29:38):
I was like, I'm like, you read his letters about
how Saddy is that things have happened, and I'm like,
but you're killing babies.

Speaker 1 (29:45):
Yeah, you hinted me to a burning tree. And also
I'm not thinking how my character is starting to feel
like bad about this revenge question. She's on no justified
revenge quest. Let's do this, this is just go let's
lock these people up. Yeah.

Speaker 6 (30:02):
Yeah, they pinned me.

Speaker 1 (30:04):
To a burning tree with a sword as a child. Yeah,
and they killed my brother who was kind of cool.
He was a cool, cool brother.

Speaker 5 (30:17):
Yeah, but I think I think it's really good. If
you like Sushima, you will like Yota because it's Sushima.

Speaker 6 (30:23):
But everything is just taken up a notch.

Speaker 1 (30:25):
I will say, if they had released Legends Mode right
at the bat, I would be playing that instead of
the story.

Speaker 6 (30:31):
Wow.

Speaker 1 (30:32):
Yeah, I'm really looking forward to Legends modes being.

Speaker 3 (30:36):
So do I have to like level up everything to
get Legends Mode or is.

Speaker 1 (30:40):
It separate story?

Speaker 6 (30:42):
Yeah?

Speaker 3 (30:43):
Yeah, yeah, it's nice, you don't need Yeah.

Speaker 4 (30:47):
Sometime next year. We don't know if it'll be like
summer spring or later. But see yeah, no, wait now
you wait, let's go rewatch just to be sure. How
you truly do feel before you said you should all
launched it once?

Speaker 3 (31:01):
Not?

Speaker 1 (31:01):
Yeah, I was absolutely playing Legend Mode. I preferred Legend
Mode tremendously over the original Tsushima.

Speaker 4 (31:07):
But would that mean you'll put you would have been
playing both right now, or you'll like, yeah, I probably wouldn't.

Speaker 1 (31:12):
I would be focused on Legend Mode.

Speaker 4 (31:14):
Right and you made Yeah, who knows if you'd even
played the main thing.

Speaker 1 (31:17):
So this is like this you can get, Yeah, but
it's like it's to me, it's like Call of Duty, like,
you know there's a story mode, but I'm here for
that multiplayer, you know what i mean?

Speaker 4 (31:30):
Yeah, see that, and that's we had this discussion for
That's why I totally get it. I mean, there's no
true right or wrong way, especially when it's your money
in time. But I think you're adding to my cause,
which is like, oh, but it kind of like fractures
the player base, the discussion and the focus, et cetera.
And it's like kind of there's no downside to it

(31:50):
coming later. If it's good, it's good, you know, whether
it's now or later. So, uh, in words, you've played
what seemingly is a great game. Yeah, but you've you've
played with seemingly is a great game because you're not
like there's not so many different modes to play, and
like Call Duty is a good example. I feel like,

(32:11):
I mean, I know I've been through this, which is yeah,
like you get sucked into like oh, my friends are
playing Warzone or I'm trying the DMZ mode or whatever
is New Zombies and you're like, I'll get to the
story later, which is like many of them are really
really good and an amazing value and tons of artistry
and work poured into them. But you're like, no, I
missed it because I was too busy, like grinding through

(32:31):
multiplayer modes. So I like it for that reason, but
obviously biased that I'm looking forward to playing it. Yeah,
I'm just doc doctor Myrlin's orders. I'm gonna stay off
until I can figure out good mess you up to
bother in my left hand, I.

Speaker 5 (32:49):
Don't know yet, like you know, but the controller, I
think the controller will be fine.

Speaker 6 (32:56):
If you're resting it here rather than your arm.

Speaker 3 (33:00):
You probably could use a thumbstick. Yeah, that's gonna be different. Muscle.

Speaker 4 (33:05):
Yeah, I don't think it would be as bad, but
like the trigger there alone, I that's yankee on all
that same soft tissue, which it may not be as bad.

Speaker 2 (33:14):
But yeah, basically for those who want to really understand,
it's that.

Speaker 4 (33:17):
Definitely the upward lifted type stuff that is causing tons
of I think scarring fatigue type stuff with like you know,
you get tissue knots and milind knows better than I do,
but you get a lot of junk in there that
happens your whole body and it just builds up over time.
And as I understand, it like it's uh, it's problem.
So anyway, Monday was by reset. I've figured out thus far.

Speaker 2 (33:38):
That yeah, typing and phone seem to be triggering it.

Speaker 4 (33:41):
So that's step one if I can control that for
long enough, Like I'm looking forward to getting Ota out
of way. But per what Brier said, Hey, I've got
till next year. Man, I'm just coasting until Legends. Then
I'll check it out.

Speaker 6 (33:53):
Worst case, no Ninja guide in fran.

Speaker 4 (33:57):
Yeah, you might as well chop off my arm with
one of those bloods.

Speaker 2 (34:01):
You can have me play in a game like.

Speaker 5 (34:02):
That coming out Dispatch is new and that's literally like
a Telltale game.

Speaker 2 (34:08):
Oh yeah, that's right. Oh that's a really cool, colorful
looking one.

Speaker 6 (34:11):
Right, it's a super villain slash hero.

Speaker 4 (34:16):
Oh okay, wait, I was thinking of it was in
the recent like shows, PlayStations, sowcas. What was that game
where I'm thinking of, you know, it's like isometric but
super vibrant and like almost painterly. Oh well, we talked
about it. Don't worry about it. It's probably right here
in my little time code notes. But anyway, oh, maybe

(34:38):
zero Parades is that it?

Speaker 5 (34:39):
Oh, Zero Pries, I'm gonna be in a video my
reaction video apparently from them.

Speaker 6 (34:44):
Eventually they asked, I don't.

Speaker 3 (34:47):
Know, maybe they.

Speaker 5 (34:49):
Watch it and go, actually, know this reaction sucks, We're
not using it anymore.

Speaker 3 (34:55):
I I but Battlefield six I did.

Speaker 2 (35:01):
Oh, oh, raptured.

Speaker 6 (35:05):
There he goes out of the ground. They're grabbing his
tearing it a bart You're back.

Speaker 3 (35:12):
I got an email saying, we'll pay you to post
this clip of you playing Battlefold. It was already a
clip I had on a live stream the work, and
the only reason I didn't pay it is I didn't
have a high quality version of it because it went
for a little bit long, so it was a shitty
version of a twitch stream. I was like, okay, to

(35:36):
be honest, I wanted to post that clip. I just
didn't think it was a high enough quality. Sure, and
it was all automated and it wasn't a scamp. I
did get paid.

Speaker 1 (35:46):
That's that's nice.

Speaker 3 (35:48):
I wasn't hagged.

Speaker 6 (35:51):
That's nice.

Speaker 2 (35:52):
Yeah, that's good to hear.

Speaker 3 (35:55):
What was the concept paying Battlefield fran can't you a
Battlefold fan? Brian?

Speaker 1 (36:02):
Yeah, I've liked them in the past. I've never gotten
like tremendously into any of them Battlefield three maybe eight.
It's probably the most I played of one. I mean,
I'm the Xbox three six.

Speaker 3 (36:14):
I only played Battlefield before Destiny. That's all I did.
That's all you play Battlefield, that's all. That's the only
again I really played. So I'm kind of excited because
I did enjoy the beta.

Speaker 6 (36:24):
So we're coming out tomorrow.

Speaker 3 (36:28):
Yeah yeah, yep, yea friend. But I hold on, friend,
you can't be in a tank and you can use
the mouse.

Speaker 2 (36:38):
Uh yeah, I go, we'll see. First of all, you're
not even gonna be right, aren't you? Like off the
grid and like, I'm going.

Speaker 3 (36:47):
To stream over the weekend because I will have a
new addition to the family.

Speaker 6 (36:52):
A baby coming. You got to stay home. Where are
you going?

Speaker 3 (36:56):
I am?

Speaker 2 (36:58):
That's true. I mean once like to stay home.

Speaker 6 (37:00):
You're gonna pop out a baby in the wilderness. You're
gonna have to deliver it.

Speaker 5 (37:06):
That would be you know they say that take your baby,
blog it, monetize it Chat.

Speaker 3 (37:15):
This is your time to back satany How do I
deliver a baby?

Speaker 1 (37:19):
You love it?

Speaker 3 (37:21):
You see this I didn't tell you guys. Chat has
potentially named the child.

Speaker 1 (37:28):
What do they go with?

Speaker 8 (37:30):
Well, we baby we don't know the gender yet, We're
keep it a surprise, okay, And I let let Danny
sit in front of the stream yesterday why I went
and got a coffee and she basically come back and.

Speaker 3 (37:43):
Said, I think kids, if it's a girl, we're gonna
call it Ada.

Speaker 1 (37:47):
And I was like, oh god, after eighta one.

Speaker 2 (37:53):
I forgot.

Speaker 5 (37:54):
Actually it's a really nice name.

Speaker 2 (37:58):
That makes me.

Speaker 3 (37:59):
But then then I, well, you know you have Ida
love lice and stuff like that. It was like a
mathematician and apparently it's Eida love Life's die, the dive
of all Danny's jew But then I like, I actually
like the name. But do I want to be reminded
that Chat named my kid.

Speaker 1 (38:18):
That's the hord pot they could possibly over your head.

Speaker 6 (38:22):
Not Chat's idea.

Speaker 2 (38:24):
Yeah, I think you can look at it. You know,
you can just flip the screen.

Speaker 4 (38:27):
I mean, they helped your wife come up with a
great name that she likes.

Speaker 1 (38:33):
Or just to acknowledge. It's just like whenever somebody brings
it up, be like, that's stupid. You guys did not
name my kid Ada.

Speaker 6 (38:40):
No, No, no, here's what you do.

Speaker 5 (38:42):
You said, Yeah, that makes all of you grandparents so
now you must pay for the child.

Speaker 1 (38:48):
Yes, send diapers.

Speaker 6 (38:50):
Yeah, yeah, they have to payment because you're.

Speaker 1 (38:55):
All guying parents.

Speaker 3 (38:57):
Now, well yeah your fairy godparents chat, your fary god.

Speaker 6 (39:03):
Yep, you owe him money.

Speaker 4 (39:05):
Did you see this though about the woman giving birth
on Twitch?

Speaker 2 (39:09):
Apparently, I mean so like y yeah, like, I mean
apparently I didn't look into it too much.

Speaker 4 (39:19):
But some named Fandy. I mean I didn't even watch it.
I'm like, that's just wow.

Speaker 6 (39:26):
We got stuff to ourselves.

Speaker 2 (39:29):
Yeah, but it's hard to make it out there for anybody, no.

Speaker 7 (39:32):
Matter what.

Speaker 3 (39:34):
Someone yelling.

Speaker 4 (39:38):
Yeah, exactly, like there'd be so, I mean, I don't
I think if you're, you know, giving birth there, you're
probably not able to like check chat. So the good
news is she was probably not distracted by any of that.

Speaker 2 (39:51):
But clearly it was.

Speaker 1 (39:53):
Answered questions like live. I mean, she's not interacted with chat.

Speaker 4 (39:58):
Well, I mean I even watched one of the reports
here I'm reading says that Fandy had said, Hi, Twitter,
my water just broke. So I think I'm going with
this live baby time. It was a half hour labor.

Speaker 1 (40:15):
To do it at home? Was it a home birth?
It was?

Speaker 6 (40:19):
But scary too.

Speaker 3 (40:20):
Wild ship out of me.

Speaker 2 (40:23):
But I mean, obviously I think had a plan.

Speaker 4 (40:26):
You don't, just as far as I know, you don't
just decide to be birth at home.

Speaker 1 (40:30):
That's when I think of twitch streamers, how well they
plan things out.

Speaker 4 (40:35):
Well, how reliable I'm gonna assume, but without looking into
the facts.

Speaker 2 (40:40):
But no, eight and a half hour labor, by the way,
for these.

Speaker 6 (40:44):
It ain't and a half is still it's a.

Speaker 5 (40:47):
Amount for like the first kid.

Speaker 2 (40:51):
Yeah, some of the it could have gone on much longer, right,
so you.

Speaker 1 (40:54):
May get faster as you go. I was I'm not
aware of that.

Speaker 6 (40:57):
Yeah, I think you do.

Speaker 3 (41:00):
Yeah, usually the body works out what the hell is
going on?

Speaker 6 (41:04):
They're like done this before.

Speaker 4 (41:09):
I don't think it's easy in any way regardless, But
that's just a guess.

Speaker 6 (41:14):
No, it's God's punishment.

Speaker 4 (41:17):
Yeah, yeah, I was gonna say, like, as a guy,
I'm like, that's one thing. I'm like fascinated by it
and the miracle of it all. But I'm like, I'm
so glad that that is not right.

Speaker 9 (41:35):
Yeah, I mean, yeah, your belly button can fall out
just randomly just falls out, gone.

Speaker 6 (41:48):
You can lose all your teeth what.

Speaker 4 (41:52):
Yeah, there's lots of different like complications, stuffy and all
sorts of things.

Speaker 6 (41:57):
Right, you can become paralyzed from pushing it out.

Speaker 4 (42:00):
What you're scaring off we already have like birth. Don't
do it, lady, scaring everybody. We're gonna run out of people.

Speaker 6 (42:11):
That's fine. Remember AI is replacing us all anyways.

Speaker 4 (42:15):
I mean that's true if you just give in to
the next wave, which.

Speaker 1 (42:18):
Is you know, for the rest of our lives.

Speaker 3 (42:23):
Agree, well, I need a new get. Last time Danny
went into light. But we'll plan a rising. I mean
it's kind of pretty topical.

Speaker 2 (42:36):
Yeah, wow, well.

Speaker 5 (42:44):
Silent and bacall is silent Hill half Milin.

Speaker 6 (42:49):
Will be really disappointed in.

Speaker 3 (42:51):
Her mm hmmmm. More than one horror happening.

Speaker 2 (42:58):
Maybe the circle back. Did we finish up in Battlefield six?
Did you finish?

Speaker 4 (43:05):
I mean it was actually really in it. But I'm like, wait,
weren't we talking about battlefields?

Speaker 3 (43:08):
Oh yeah, so yeah, I'm gona apply some out of
the weekend. I really enjoyed the Bible.

Speaker 6 (43:12):
Yeah, the Baby in the Tank.

Speaker 3 (43:14):
I guess it's got a campaign too, so I probably
as a campaign.

Speaker 2 (43:20):
That's the thing I'm still fascinated to hear about.

Speaker 4 (43:22):
Actually, there's been some reviews in progress, So I'm like,
are they talking about this at all?

Speaker 2 (43:28):
I haven't heard anything. I'll take a quick look, but.

Speaker 3 (43:33):
Yeah, I'm hoping that a review probably but I haven't.
I walked aside it for strange, so well then go yeah, yeah, yeah,
I mean I kind of imagine the campaign guys too long,
be interesting to see if it's good or not, and
then jump into the multiplier. In fact, to my job
of the multiplayers, try to wide to be honest because
I'll hopefully I have some ausies on we can we

(43:53):
can tank it up.

Speaker 4 (43:56):
Yeah, I'm reading a little bit from someone I know
over at IGN, Simon Carty, who was saying that like, yeah,
you know, it's got lots of like I didn't paraphrasing here,
but glitz and glam and stuff, but it's not glitz
to him, seems to say, doesn't burn particularly bright for
kind of a short five ish hours kind of thing.

Speaker 2 (44:18):
So I don't know, that's just one opinion. We'll see.
Just still hoping there's something in there. But hey, this
is Simon Carty.

Speaker 4 (44:25):
At least it is someone I know, and as you know,
I'm a big proponent of like, yeah, I can't get it.

Speaker 5 (44:30):
I know, really good video on Phantom Blade zero the
other day on IGN it was a really well done
like first impressions of the playing through the demo. Yeah no, no,
apparently they're announcing it this year, so I'm gonna guess
they're doing it at the Game Awards.

Speaker 6 (44:49):
Yeah, They're gonna do it at the Game Awards because
that would be a big eyeballs on game.

Speaker 4 (44:54):
It's like a mile in Arc Raiders bet for the
summer game Fest, but not releasing bring out that troll
actually right after.

Speaker 3 (45:05):
I do want to bring that boy.

Speaker 5 (45:07):
I do want to bring up prayers after this hot
Yeah sure, but no, but like real, you mean, you
can say whatever you want about im, but I am
a big proponent of whoever you talk about.

Speaker 2 (45:17):
Know who is behind what was said or the opinion.

Speaker 4 (45:23):
Is hit piece. I don't remember this hit piece.

Speaker 6 (45:27):
There was mostly just because they don't know how to
record it.

Speaker 5 (45:30):
Question they hire them who.

Speaker 1 (45:34):
I don't know.

Speaker 3 (45:36):
Video recording wasn't the best.

Speaker 6 (45:38):
It was so bad.

Speaker 5 (45:41):
A friend would have would have been equally as offended.

Speaker 3 (45:46):
It wouldn't have happened.

Speaker 6 (45:48):
It wouldn't have happened. You wouldn't have let it go
through you would have gone you.

Speaker 4 (45:51):
They had like an I G N first four a
P only video or something, and it was.

Speaker 6 (45:56):
Just really really bad quality.

Speaker 2 (45:58):
No, that doesn't happen. That didn't happen.

Speaker 3 (46:02):
You know, I'll tell you the video.

Speaker 6 (46:03):
And so you think, friend, you should just you should
react videos.

Speaker 1 (46:09):
I love that idea.

Speaker 2 (46:12):
Long enough, it's been long enough.

Speaker 3 (46:16):
Employee reacts to I G.

Speaker 4 (46:19):
I don't know that it put that on YouTube, like
being a backseat producer for videos that I just.

Speaker 1 (46:28):
Talk mad ship about everybody used to work.

Speaker 4 (46:31):
Well, of course people would like that, but no, I
don't feel that way at all.

Speaker 2 (46:34):
But I will say, yeah, I do watch stuff.

Speaker 4 (46:37):
It's like, I think it'd be a very small audience
if I'm watching I G and Daily Fix, Like what
is going on with the graphics.

Speaker 6 (46:43):
And something on I G and Friend? You might just
become a billionaire.

Speaker 2 (46:47):
Yeah, yeah, I mean the real, the real heel turn.

Speaker 1 (46:52):
That's right.

Speaker 4 (46:54):
They still do to wats this point. They still do
plenty of good stuff. But yeah, there's some messed up video. Actually,
I will say, you do see any like messed up videos?
Like technically, let me know, because.

Speaker 2 (47:04):
I can pass through.

Speaker 6 (47:07):
Tonight.

Speaker 2 (47:08):
You better tell me after what you're talking about.

Speaker 6 (47:10):
I'm gonna link it to you. You watch it tonight,
you watch it?

Speaker 4 (47:13):
Yeah, because I mean a lot of the people I
hired are still there, you know, but there's you know,
it's very isn't.

Speaker 1 (47:17):
Too late to fire? Can you go back and like
they're like, yo, I know I don't work anymore, but
you're fired?

Speaker 2 (47:25):
No, no, maybe you're right up right up?

Speaker 3 (47:34):
Warning.

Speaker 4 (47:35):
Oh man, Well, speaking of ARC Raiders, can I bring
it up?

Speaker 1 (47:40):
Yeah?

Speaker 2 (47:41):
Do you write this down with one hand? Arc Raiders?

Speaker 3 (47:48):
Yeah?

Speaker 2 (47:48):
No, they just released today.

Speaker 4 (47:49):
I don't know mine when you see this about the
details of the reset stuff and how they're handling like.

Speaker 3 (47:54):
Resets, no, tell me, tell me, tell me.

Speaker 2 (47:57):
Yeah.

Speaker 4 (47:58):
So number one Arcreadors is out soon. It's imminent, right,
it is the month, I think the end of the month. Okay,
But anyway, so they just today the design director of
Virgil over there talked about like, hey, look, you know,
we want to talk about wipes and like the challenges
with that stuff, kind of in short saying like, you know,

(48:18):
they understand the benefits of the global wipe, but that.

Speaker 2 (48:23):
You know, that can be.

Speaker 4 (48:23):
Really challenging for those who just don't have that amount
of time, it can be a real turn off. So
they wanted to try to do stuff in their own way,
so they got a big write up on it.

Speaker 3 (48:33):
Okay, this is a great topic because this is like
the biggest topic when it comes to extraction shooting these games.

Speaker 4 (48:38):
Yeah, you feel like you can't keep up with it,
you know, and or it's to panalize it with the reset,
so you stop playing.

Speaker 3 (48:45):
And so maybe if a people who are not familiar
with extraction shoot is what that means by like a
wipe is obviously as you play the game and you
accumulate gear, you eventually get like better gear, better I'm
a better bullets whatever, like the economy is of the game,
and what can happen is if you don't play much,

(49:05):
you might be straight up fighting people with better gear,
and then it might feel like it's you know, not
very fair, and then they'll do a wipe and everyone
gets reset back to zero. You start again collecting everything.
So this is kind of the conversation about like resets
and wipes, basically wiping everything you've collected and starting again.
Sometimes other games will reset your progress with traders and

(49:27):
other like progression things too, So for those people who
played marathons and you'll unlock like you know, perks or
or modules or like stuff that you can buy. And
like as you get better vendors, you know, to get
better gears, so they'll you know, reset that progress too.
But let's let's see what they're planning.

Speaker 4 (49:47):
Yeah for sure, And yeah, like it's a great parallel,
which everyone for the most part knows about Tarkov.

Speaker 2 (49:52):
They may or may not realize that, like.

Speaker 4 (49:54):
You lose everything, it's all gone, and so like to
make that clear, right, one parallel here is like in Tarkov,
you're like whatever, you got to find a key somewhere
and you got to get it out extracted and you
got to come back with it and like unlock the
truck and like then you know, you got to do
all that all over again with your faction vendors. And
unless they've changed those designs, right, everything you have to redo.

(50:16):
And that's like the appeal of it for some people.
Everybody starts at a pace.

Speaker 3 (50:19):
But well, anyways, there's two kind of mind frame lea
states of mind. When I come to a lot of
a lot of people will say that the best time
that like extraction shooters are fun is like the first
two weeks of wipe when everyone is kind of like
using shitty guns because fights go for longer, they're more engaging,
you know, you get good combats, it's a little bit

(50:42):
more exciting. You know. Basically the meta's been reset, so
the game can kind of feel fresh again.

Speaker 4 (50:48):
Yeah, so what they say when you hit level twenty,
you're gonna have access to these projects, and so I
should probably just read right here. They say in the
full game, players will have access to a future called projects.

Speaker 2 (51:02):
At level twenty, the first major.

Speaker 4 (51:05):
Project that player will have access to is the Expedition Project.
Upon completion, this project makes a character reset available. So, right,
you get to level twenty, then you have access to
the project, and then you have to do the project,
and then you'll have access to reset it. If these
are that was in my words there, if I'm understanding

(51:25):
it right, So if you do that reset as well,
there seems to be a mechanic that, you know, the
only way you can do another reset after and there
may be some like this is me speculating a bit
based on what I saw, But you do the first
project right, and then you'll have access to the next
project and you can keep resetting and following that path,

(51:46):
and they say this will operate on a cycle of
about eight weeks for that expedition project. And you know
a side note in here they talk about like this
is their approach, like they want to start by what
did they say exactly?

Speaker 2 (51:59):
They want to start by focusing on let me find
it right here. Sorry.

Speaker 4 (52:07):
Well, basically what they said is, since it is their
first attempt at some of the unique, they want to
be careful not to like throw too many things out there.
So generally they're focusing on permanent account onlocks for each
completed expedition, unique cosmetic rewards from each completed expedition account
buffs in quotes that are applied for the duration of

(52:29):
the following expedition cycle in sequential completions of the expedition
project increase the magnitude of these buffs, yes, see, up
to a limit. And yeah, so they want to be
very careful about the nature of them, and they wanted
to also be they say, completed a reset should never
give a player a power or combat advantage over anyone

(52:52):
who is not completed a reset. So initially they're centered
around cosmetics, bragging rights, quality of life, and smoothing out
some of those aspects. So anyway, that's like kind of
their take at it. It's like a I guess a hybrid,
like you will reset your character right back, you'll have
the ability to research character.

Speaker 2 (53:12):
But otherwise, if you, let's say you were.

Speaker 4 (53:15):
Working on it, the way they frame it is that
if you didn't finish it within that cycle, you'll be
able to pick up that on the next one, So
you can still finish that first, you know, expedition project
as the next cycle starts.

Speaker 2 (53:28):
I believe it's the way.

Speaker 3 (53:29):
I'm gonna have to raid through this.

Speaker 2 (53:31):
It's a lot.

Speaker 3 (53:33):
Yeah, I mean, it kind of sounds like prestige and
call duty or I'll want to you get to choose
if you want to reset and go next, and you'll
get some cosmetics for like basically wiping your character. But
I mean, by the sounds of it, will you still
be versing people who have not reset? Like this sounds

(53:53):
like you'll be challenging yourself to that.

Speaker 4 (53:56):
I thought the same thing, and I was like, if
you're level twenty didn't reset, and I did, how does
that work when we're in the same lobbies? But but
I intuitively I kind of read it like you did,
where they're like, well, you get bragging rights about like
your buffs, your research, your cosmetics, you know, things to
show off with if you're doing this.

Speaker 2 (54:20):
So I don't know.

Speaker 4 (54:20):
I mean maybe the first question to answer is like
do we even know in our greaders how a level
one player really can stack up once you understand the
game against a level twenty player, Like how much does
it really matter?

Speaker 2 (54:32):
Anyway? I don't really remember.

Speaker 3 (54:36):
So you know this this it's it's very similar to
like ipex legends. You've got like rarity in shields and
rarity and gums. So you know, if you only have
like a white shield, do you have a very small shield,
you have a pebble shield, You're gonna have like quite
a large, chunky shield body. It's definitely meaningful in what
you can take care.

Speaker 4 (54:52):
You can get those out, those shields at any level.

Speaker 3 (54:55):
Right, Yeah, you could pick them. You could pick them
up in your first right. I mean that it's like
kind of the race when when a wipe happens, is
like you can get a hold of like good gear
early and just find them and know where they spawn,
then yeah, you're going to be ad a huge advantage.
So it's not like they're not available to you. But
the thing is like once you level up vendors, then
you can buy that stuff. So then like it's really

(55:18):
how they balance their economy and what happens. I think
that makes it difficult in other games is when you
can buy everything, I think crafting gear slows plays down.
So for example, if I can buy a purple shield
for twenty thousand dollar dues, well then I just need
to go find twenty ten dollars and I have a

(55:39):
purple shield. Whereas if to get the purple shield, I
need a pack of nails of chicken foot and you know,
iron bar, Like, it makes it much more difficult to
like stockpile really good gear. And they all come down
to like the game economy and how they're going to
balance that. Yeah, maybe because I think you really want
people to have twenty purple shields sitting in the vaults

(56:00):
and twenty vault you kind of want be able to
be making decisions on when they're like, all right, we're
going to gear up now and we'll do a really
good run hopefully.

Speaker 4 (56:08):
All right, yeah, this will be you know a big
question and problem for marathon as well. For them that
same the same reasons.

Speaker 2 (56:15):
Well, here, let me quickly read this part What is
kept and what is lost? Uh, here's what they say.

Speaker 4 (56:19):
Players will lose anything inherent to their characters, progress, levels, skills,
items in inventory, workshop, crafting capabilities, et cetera. Players will
keep cosmetics, earned or purchased, awards, achievements, rankingson stop pausing there.

Speaker 2 (56:40):
Do you remember what rankings were for? I don't really
remember what rankings are versus like levels, but.

Speaker 3 (56:46):
Continue on if it.

Speaker 2 (56:49):
Can you let me keep you eating if you remember
what rankings are on me now.

Speaker 4 (56:54):
Essentially, anything rooted solely in the metagame or involving real
money will be preserved. So for convenience, after you complete
the expedition, players will be able to skip the majority
of the onboarding and the tutorial that you went through
as a new player, this being things like unlocking certain features, maps,
et cetera. As they play through the early game, they
will be they will just be available from the start

(57:16):
of a fresh reset. So yeah, I mean again, they
were like, why would you do this? Then they say, well,
permanent account unlocks unique cosmetics account buffs that are applied
for the duration. But again they said they wanted to
be careful about to not give you power or combat
advantage or for anyone who's not completed a reset.

Speaker 2 (57:38):
So I don't know what these buffs are.

Speaker 4 (57:41):
Yeah, I mean either way, they're like, we're taking a
stab at it because it's a problem. And I like
that iterate, you know, fail fast.

Speaker 3 (57:48):
I like that. I mean it is the number one
problem that will push applies a why with an extraction
street is how they manage resets and like the general economy. Ah,
like if you, as an example, if you're if you,
if you elate to the party in our greators and

(58:09):
like all your mates are playing it all right, I'll
jump in and you lose five raids back to back
against fully geared players, You'll be like, oh, I've missed,
missed my opportunity to play the game. You know, I've
got to have to sneak around until i can get
better gear or people just leave.

Speaker 6 (58:29):
Yeah.

Speaker 3 (58:29):
Yeah, So that's just might be a way of resetting
the really committed and sweaty players and pushing them back down.
It's kind of like a forced matchmaking really where it's like, oh,
you're right, good, Okay, here's some cool brag and rides,
but you've got to go back down the ladder and
start again.

Speaker 4 (58:47):
Yeah yeah, I mean I think it sounds interesting. But again,
I like that they're open and transparent about it. That's
always good. They're getting ahead of the conversation.

Speaker 2 (58:57):
It's eight weeks. I don't think that's too crazy. Tarkava
is like, well, we'll let you know.

Speaker 4 (59:01):
And we're still a beta game, right, I mean, actually
I think they're finally out of beta after like twenty years.

Speaker 3 (59:06):
But get at one point, I know.

Speaker 2 (59:09):
But yeah, so I mean I like they're messing around
with it and get ahead of the conversation.

Speaker 4 (59:12):
These will regardless, like the people talk about this are
going to be very very into the game. And then
I don't know if I read it in here, but
they did say it would be quite a challenge. They
showed a video of the project and it literally, yeah
was finding like rare materials and like there'd be like
eight stages of a project and you're just like finding
crap that you got to like come back and put
in the machine to like upgrade your project. So it's

(59:34):
gonna be I think, quite a grind. But also this
is very similar to howt faction question. Yeah, yeah, but
it's almost like a Faction Quest where it's I mean,
actually that's a good point. It is just like hid
Outs where you're just upgrading with a bunch of like,
you know, gear that you're throwing into this to recycle
and power your project. But what I was going to

(59:55):
say is it does you know when you're at level twenty,
it gives you something to work on on that that
that's gonna right. We didn't say it explicitly, but this
is a big part of the end game. So now
you're going in at level twenty and again I don't
know how the matchmaking and balance works, but you will
be at like say stage five of this project and
you have eight weeks to do it.

Speaker 2 (01:00:16):
You're trying to get this gear out.

Speaker 4 (01:00:18):
So whether you wipe a team that's got like all
the gear that you were looking for, or you're like,
oh crap, I just spent like forty minutes trying to
get this purple item out.

Speaker 2 (01:00:26):
So that'll be interesting. Yeah, definitely, like it'll have the thrill.

Speaker 3 (01:00:30):
It's definitely gonna Yeah, obviously race at those hardcore players
and I'm just like looking at like looking at some
of the materials here, like I know, batteries make one
of the crafted materials you need to make shields, so
it's like it's starting to steal your materials that you
need for gear as well. Yeah, investing them into your

(01:00:52):
expeditions really, so like it's you know, I think how
cool player is gonna log It's gonna be something like Yeah,
now it's tough. Like now I've got to all these
materials into this stupid thing I from it.

Speaker 2 (01:01:05):
Yeah, it's the like you know, maybe I missed it.

Speaker 4 (01:01:07):
I don't think so, But they don't like make it
clear what the incentives are in terms of the like
the weight of them. Like when they say, oh, it's
a permanent account unlock for each compt, I don't know
what that means, Like is it like a vendor onlocked
and then you can always buy like this quality of
med or like I don't know, you need cosmetics now.

(01:01:30):
That is where you get into like this is something
I talk about a lot, and I'm like, yes, I
hope you. You miss so much time with this, Like
if I see mylin running around and like a shiny,
daft punk laser suit that fits within the world, but
I'm like, holy crap, Like this dude like was grinding
any rewards yeah, you know, so I think that stuff

(01:01:57):
is always huge. It's like that's the thing, right, it
doesn't have to be for power. Sometimes it's just to
show off, like your time and your ability of course,
like that's like that that maybe it's just me, but
I'm like, not everything has to be for the power
or the permanent endgame, but getting rare.

Speaker 2 (01:02:14):
Stuff to show off. I mean Destiny has.

Speaker 4 (01:02:16):
Proven that even right, like you were there for certain
raid things and you know that's why everybody's vault is
full of the things you want to keep and show off.
But I'm looking forward to seeing what they do with
our creators.

Speaker 3 (01:02:30):
It's interesting saying them say the it would never give
a power combat advantage. I don't know how you interpret
like permanent account and locks and like account buffed. Ye know,
it's inherently giving you advantage of some point.

Speaker 2 (01:02:46):
Yeah I thought that too. I was like, yeah, wait,
how do you give me a permanent account?

Speaker 3 (01:02:50):
But might be something like maybe it reduces like the
materials needed.

Speaker 2 (01:02:55):
To craft an item, right, but that's quiet.

Speaker 3 (01:02:58):
You have the same gear, but you know it's a
buff but you're not at an advantage. It might just change,
like you know, your economy for it. Yeah, but I mean,
if they have cool, cool cosmetics. The thing is everyone's
going to chase it. Everyone is really into it. And
the people who won't chase the people that, like, you know,
I don't have the time to play the game all

(01:03:19):
the time, and you know, I just want to play
casually and they can do that, so it might be
a really good option.

Speaker 4 (01:03:24):
Yeah, yeah, I mean I guess I was looking at there.
So first of all, it launches around October thirtieth. I
don't think there's an early release period there. God, they're
better not be because it's a you know, it's a
level based game. I will skewer them if that is
in there, which I'm pretty sure it's not. It doesn't say,
but correct me if i'm Yeah, but I was looking

(01:03:45):
at the deluxe stuff, and yeah, maybe it give you
a preview of like you know, and this is, by
the way, is I always bring this up too. I'm like,
when you give you know, you open the door to
the vampire and let them in the house. When it
comes to pay for cosmetics like I have rarely seen
in other words, where you have cool cosmetics that costs
twenty four bucks in the store and it's like it

(01:04:09):
will make you look like in this case, I don't
know what's a good world fit for this, but you
know whatever, the Mandalorian, you know, like looking it next
to as good as like the Mandalorian with Yoda on
your back, and you're like, oh.

Speaker 3 (01:04:21):
It's so cool.

Speaker 2 (01:04:22):
It's twenty four bucks. Awesome, my body.

Speaker 4 (01:04:24):
And then there's the dude who just spent one hundred
and twenty hours to unlock like this seasonal cosmetic.

Speaker 2 (01:04:30):
It better be freaking good.

Speaker 3 (01:04:32):
But exactly what, you know what, I think cosmetics are
like hard for extraction shooters too, because it's like it's
such a game where stealth and like not being seen
is a big part of it, where it's like other
PvP games, it's fast enough that it doesn't matter. There's
not much consequence, Like yeah, like you know, like moving
around with a rainbow cat and fucking flying off your head.

Speaker 4 (01:04:54):
You know, I think it's gonna turn into that regardless.
But yeah, I was gonna read a couple that they
have have a finger gun rapid Emo. These are the
deluxe edition stuff Cowboys, scrappy skin, lip, scar face, cosmetic, blanket,
roll on your backpack. So yeah, like actually you know
you said it very well, that would be really interesting
if it's like you just get you know, you have

(01:05:17):
base cosmetics, then you have Okay, well this is cool.
I really want this like gold fleece rolled up thing
and it's not like too crazy, and then you know,
maybe you just get a lot more cosmetics by playing
through this. I hope that's their investment, because again, that
would be really cool.

Speaker 3 (01:05:32):
Where looking pretty crazy, but I feel like really toned
down from the finals, like from the battle pass as
we have saying like it's it's it's you know, much
more grounded. And I think the cool thing about having
everything being a little bit more grounded is like some
of their like exotic weapons that we saw from the beta,

(01:05:54):
they look like sleeper simulant or like you know, these
junk weapons kind of like patch together and I actually
got some really like sci fi going on, but they're
still within you know, the world.

Speaker 4 (01:06:05):
Yeah yeah, yeah, I mean, I will say, looking through
the screens on the deluxe page, it's like, yeah, all
the cosmetics so far they're showing like one looks kind
of like the Starfield.

Speaker 2 (01:06:15):
Look that's the Astro Bundle.

Speaker 4 (01:06:17):
Another is very much just like your classic like Western
kind of space cowboys, so it's nothing like insane so far.
And then yeah, the scrappy skin, I took it for granted,
I forgot scrappy. I think is your chicken and you
can get that, you can get them. Causbatics was, actually
that's pretty huge, So you can skin your chicken.

Speaker 2 (01:06:38):
That's that's a good direction.

Speaker 6 (01:06:40):
Yeah, sounds like something Fran would be doing.

Speaker 3 (01:06:43):
I can't right now.

Speaker 2 (01:06:44):
I mean it's difficult to do.

Speaker 4 (01:06:47):
Mm cool anyway, So yeah, art graders resets that, I
think did they give the date on that?

Speaker 2 (01:06:55):
Were you in their my own when this week star?
Did they say when like the season projects starts.

Speaker 3 (01:07:01):
I've got the article here, I without really going through
it probably won't know. I'm just looking at it.

Speaker 4 (01:07:08):
And it shows like a timeline of October thirtieth to
December fourteenth, reach on.

Speaker 2 (01:07:14):
Maybe it's available for the day.

Speaker 3 (01:07:16):
It cycle is eight weeks, so I don't know if
it just starts immediately and once you regular twenty you
can you can open up expert.

Speaker 2 (01:07:25):
It looks that way.

Speaker 4 (01:07:26):
Yeah, it looks like in other words, there's no like
season or release after. That's what I was trying to
make sure I was clear on. Yeah, it looks like
as soon as you're leach twenty, you'll already go straight
to the endgame. So so yeah, here comes like the
streams where somebody played for you know, ninety four hours
straight like in Diablo, just to get their project done.
Or I'll be curious to hear how long it takes

(01:07:46):
someone to like really power through and if they were
on a team, how's it feel solo stuff?

Speaker 3 (01:07:51):
Like I feel like this kind of idea really does
tap into like stream culture two where it's like, you
know when Destiny first kind out like level and leveling
is like I'm locking older things, doing all the things
like just facus in on getting a battery, any one
more battery to complete my expedition.

Speaker 4 (01:08:13):
Yeah, Actually, this image so tim This image is saying
December fifteenth to twentieth. Sorry, the timeline is actually from
October now I understand it better. October thirtieth to December fourteenth.
It's saying that caravan construction and supply phases are available
for this project, and then it looks like there's a

(01:08:35):
little bit of a cap there and not until December fifteenth,
right before Christmas, they open up. What they'd say is
the final finalization phase and then on December twenty first,
the completed caravans depart, and so I don't know if
that's saying at that point you'll be able to reset
if you finished.

Speaker 3 (01:08:53):
That seems like the end of the eight week phise.

Speaker 2 (01:08:55):
Yeah, yeah, I mean it's roughly there. So interesting.

Speaker 4 (01:09:00):
Yeah, you might be able to reset just in time
for Christmas and ignore your your family and although yeah,
I don't know when the next like if they'll gate
you know when the next reset stuff starts.

Speaker 1 (01:09:09):
But hey, yeah, it's like a good idea to get
those Christmas news in feeling fresh.

Speaker 4 (01:09:14):
Oh yeah, yeah, actually that's a good point. Well yeah,
it might be very methodic for that.

Speaker 3 (01:09:21):
What's going to be interesting is like we're not going
to really say I think the benefits of this or
the downsides of this until like six months in, right,
like except archwrightstill goes well, and there has not been
a single reset, and it's all not mandatary resets. It's
just like voluntary resets, like if the cosmetics are not up,

(01:09:41):
just not from people on voluntary reset, like they are
going to have issues with getting new plays in and
and and enjoying the game.

Speaker 2 (01:09:48):
And new concepts period, you know, yeah, because that's that's
I mean.

Speaker 4 (01:09:52):
I had a great time in Arc Raders, and but
the thing I kept posing as the question was like, Okay,
this is like serious new car smell is super shiny,
new franchise, really fun, and yeah, Mylne's out here talking
in the wild like, hey you have to you know
what did you say to everybody my own?

Speaker 1 (01:10:09):
Uh?

Speaker 2 (01:10:12):
Well bad? But then you said you have to.

Speaker 4 (01:10:16):
Oh I forgot what your friend but you were like
making friends with their one. But I'm like, what happens
when that shine wears off? And now like everybody's already
experienced like the new yeah thing is everybody just like
killing you on first sight?

Speaker 2 (01:10:28):
And like how is the thing feeling? And that's not nacy.

Speaker 4 (01:10:31):
I'm just like, yeah, well I feel like the reset
wuld be really interesting.

Speaker 3 (01:10:34):
Uh to see, it's like an episode of The Walking Dead.
Once people have power, they don't want to share it.
But when everyone's pull and everyone's got no guns, everyone's
yapping and making friends and talking. But as soon as
you got like a purple shotgun and a purple That's
what I'm saying.

Speaker 4 (01:10:50):
Yeah, like me, I'm pretty confident that give the game
a week, the time for talk is over.

Speaker 2 (01:10:56):
I don't think you're gonna right. I do think you'll
still make friends.

Speaker 4 (01:10:59):
I think that, you know, not completely, because the prox
chat is really cool, and I think you will find
communities and probably even pressure on them to you know,
maybe there'll be a way to like signal more clearly
other than MYLND just yelling at people like I'm friendly, Like,
you know, can you put on like a weight armband?

Speaker 2 (01:11:17):
You know that's like, hey, I'm friendly, man, I'm not
out here to kill you.

Speaker 3 (01:11:20):
But I mean, the interesting things somebody's mentioned chat about
it being premium content, It's like they couldn't have made
the expeditions work if it was free to play, right
like it then all the skins would be in the
paid shop like that kind of had to make the
game forty bucks or whatever. I think it's forty dollars
so they could put time and effort into cosmetics for

(01:11:40):
the wipes. So, I mean, that's kind of nice to
know that they've thought about, we can't we can't monetize
these skins that much because we kind of need them
for a battle pass and we kind of need them
for this whole wipe system to work. Otherwise there's nothing
for it to run on. Yeah, and if it was
free to play, then they're not have to do something else.

Speaker 1 (01:12:03):
Yeah, why as I just ran across, I just ran across.
Pretty pretty interesting tweet from Matt Piscaitell. You guys know
who Matt pisk caite is. Oh yeah, it's like an analyst.
Uh so, I'm gonna actually, I'm I'm gonna put this
in our Twitter.

Speaker 2 (01:12:20):
I think you.

Speaker 1 (01:12:21):
Yeah, but it's pretty interesting what saying what people buy? Yeah? Yes,
he has a like a bar chart of purchasing frequency
by video game players, and I'm just gonna read these

(01:12:41):
off to you. Thirty three percent of video game players
by less than one game a year, twelve percent by
about once a year, eighteen percent about once every six months,
twenty two percent about once every three months, ten percent
about once a month, and four percent more often than

(01:13:04):
once a month or more often than once a month.
I would say is pretty high volume of video game purchases.
That's that's a lot of video games. Uh uh. He
also goes on to kind of say that, uh, this
is just from sercanis Q three, twenty twenty five. Future
of Games survey, Only four percent of US video game
players buy a new game more often than once per month,

(01:13:27):
with a third of players not buying any games at all.

Speaker 6 (01:13:33):
In a whole year.

Speaker 1 (01:13:35):
Yeah. Less often, Yeah, less often than once a year.

Speaker 5 (01:13:40):
Yeah, we've seen that, Like most people are playing like
games that have been around forever. They're finding a game
and they're sticking with it, Minecraft, Roadblocks, Fortnite.

Speaker 6 (01:13:53):
Yeah, and the first one they jumped into and then
they they stay there forever.

Speaker 1 (01:13:59):
Even if he's like that for almost a decade, they
played Minecraft for almost a decade almost exclusively. Yeah.

Speaker 6 (01:14:05):
And then if you look at.

Speaker 5 (01:14:08):
Like the Steam year in review stuff that happens, it'll
tell you that average amount of games played for Steam
users and it's normally like three and that's that. Yeah,
that's on Steam, the platform. That's like, you know, there's
so many games of so many really cheap games, and.

Speaker 6 (01:14:27):
Still it's it's really low. Yeah, so many sales that
happened for Steam.

Speaker 1 (01:14:33):
Would I would associate PC players being more hardcore, but
I bet that's not that's not necessarily true. I bet
there's a lot of people who you know, just find
their way on Steam with their kind of like work
laptop to just check something out that they heard about,
you know, and then like never go back. I'm sure
there's a lot of that, right, Yeah.

Speaker 5 (01:14:54):
Yeah, those people are not playing a lot of games,
and they're sticking with a lot of live service games.

Speaker 2 (01:15:01):
Yeah a lot of the time.

Speaker 1 (01:15:04):
Yeah, hyper enthusiast price and sensitive players are really keeping
things going, especially in the non free to play gaming space.
You noted hyper enthusiast price insensitive players.

Speaker 2 (01:15:17):
That's you, Brian.

Speaker 4 (01:15:21):
I mean, if you're wondering, just look in the mirror, dude,
like you're building a specialized golf sim in your garage.
And I'm glad that you bought Dead Space by the way,
but I told you it was on you know, PlayStation Pass,
and you're like, I just bought it.

Speaker 5 (01:15:36):
So I've entially heard that like our age group is
like single handedly propping up the video game industry.

Speaker 1 (01:15:45):
Oh, I'm sure.

Speaker 5 (01:15:46):
Because you have older people maybe maybe they stop playing
or they've gone to mobile games.

Speaker 6 (01:15:50):
You've got younger people who.

Speaker 5 (01:15:51):
Are like I just want to play roadblocks and whatever.
So it's basically like this chunk in the middle that's
still buying new games.

Speaker 1 (01:16:00):
Younger generations seem to have less compunction less problem with
pirating video games to you I've noticed.

Speaker 6 (01:16:07):
Oh really, yeah, I'm surprised they know how to I'm honest,
they don't know the way around a computer or the
internet very well.

Speaker 1 (01:16:14):
Yes, kids are stupid, you're right now.

Speaker 2 (01:16:19):
I don't think that's well, they're just no, but it's true.

Speaker 5 (01:16:21):
Like there was our again, our like age group had
computer classes and we had to learn how to do
stuff right, we have to learn how to troubleshoot, we
have to learn how to do all this stuff.

Speaker 6 (01:16:31):
The people who are older than us don't really know
how to do any of that. And then people who
were young although does for you? So yeah, I mean
they're they're like boomers. The people that everyone knows are
like boomers.

Speaker 2 (01:16:44):
They a big generalization.

Speaker 6 (01:16:46):
I think there's just it's statistical evidence facts.

Speaker 4 (01:16:51):
Well wait, though, like I'm just I mean, how many
percent of the you know, the young honest slice, because
are like that, Because some of them are literally like, oh,
I just built an app and I'm using AI to
do it, and they're like sixteen, and you're like, yeah,
I have no idea how to do that because I
haven't tried to build an app myself using a whatever

(01:17:11):
and like meaning there are some like extremely savvy younger folks.

Speaker 2 (01:17:15):
But but anyway, less about that when I was like,
actually they.

Speaker 5 (01:17:19):
Really do our lacking in computer skills the younger generation.

Speaker 4 (01:17:23):
I mean, I've met and listened to a number of
these folks that seemed uninterested in, like, yeah, learning this
type of stuff.

Speaker 6 (01:17:32):
But it's just because of the nature of when we
grew up.

Speaker 5 (01:17:36):
It was like computers were just becoming a thing that
you would use all the time, and we were using
like the things that break constantly.

Speaker 6 (01:17:44):
Was the time we have to learn how to fix it.

Speaker 5 (01:17:48):
It's the same thing whereas like our parents probably knew
how to fix a cachanic better than we would know
because we could take it to go somewhere.

Speaker 4 (01:17:58):
So it's it's just the way I just just in
my headlights last night, Briers still got it.

Speaker 1 (01:18:04):
Yeah down.

Speaker 2 (01:18:07):
But yeah, I was gonna just say about that. I mean,
Matt is great.

Speaker 4 (01:18:10):
There's a lot of like slices of info in this
and this was just in the US. But yeah, I
mean I don't find it surprising. What I was gonna
say is that I'd be really curious. I don't know
if it was answered in here I was also trying
to type with one hand to write down this headline.
But but yeah, like how much money is spent in
these various verticals. Yeah, you know, because meaning we know

(01:18:36):
that there's tons of people who just played free to
play games and probably buy majority the amount of you know,
because what I'm getting at, there's a lot of people
just play free stuff and like they're not interested in
spending any money. But then there's a piece within that
of like this small group of people who spend a
crap ton of money. And then when you go to
paid games, yeah, you have people like us that are
buying like four games a month or using passes to

(01:18:58):
play ten different things.

Speaker 2 (01:19:00):
And that's where I think it gets really interesting.

Speaker 4 (01:19:03):
But above all, it always goes back to what my
concerns are about the gaming industry. Is I love, you know,
so many high quality games like Dead Space twenty twenty three,
which I've brought up till I'm bloom the face on
the show, and it's that's the question. It's like, so
if it's good, it's actually a really cool genre too.
It's like cinematic, like what's you know, what's wrong? Is

(01:19:27):
it the distraction of how much is available, distraction of
how much is free, the distraction of games that try
to get you to grind.

Speaker 2 (01:19:34):
For eight weeks just for some prestige.

Speaker 1 (01:19:38):
As much.

Speaker 4 (01:19:39):
A yeah, that too, but it's it's a lot of stuff.
But but what I'm pointing, I I mean, look, that's
just that. It's how it's going to be. You know,
I don't think it's like one game is causing a problem.

Speaker 1 (01:19:51):
But now I'd love to see your friend though, at
where was this? Like, I'd love to see if this
survey was done five or ten years ago and see
like what these numbers were back then. Also, it's very
interesting to see, like if you take out like thirty
three percent of people less often than one once a year,
hardly gamers, right, Hardly video game players unless they're like

(01:20:14):
it could be that they're just like Roadblox players and
Minecraft players.

Speaker 6 (01:20:18):
You're all playing mobile games.

Speaker 1 (01:20:20):
When you look at this, where and we were talking
about Xbox uh game Pass last week, what is the
target market and if you look at these demographics, what
is the target market for Xbox game Pass And which
of these demographics is actually getting a decent deal out
of game Pass when they're charging thirty dollars a month

(01:20:41):
for you know, like you know, new game stuff, right, Like,
that's three hundred, three hundred and sixty dollars a year
if I haven't and and we're you know, like eighty
six percent of people are playing our By in a
game less than once every three months or once every

(01:21:03):
three months. Are less? Like those people are not getting
value out of game pass at thirty dollars a month.

Speaker 6 (01:21:09):
No, No, definitely not.

Speaker 5 (01:21:11):
Yeah, the thirty dollars a month is definitely the price
that makes you go, maybe I'll just buy the game
instead of the game pass because it's half of a
you know, a brand new game pretty much, so you're
gonna have to be buying.

Speaker 6 (01:21:23):
There's gonna have to be a lot of games in
that month for you to want to play to make
it worthwhile.

Speaker 5 (01:21:28):
But then, if you are interested, how many people are
going to be able to play a ton.

Speaker 6 (01:21:34):
Of games in one month? Probably probably not many.

Speaker 1 (01:21:39):
To be honest with you, the reason I play so
many video games is because I don't finish eighty percent
of them, right, Yeah, I get it. Gist of it.
I'm like, Okay, this is fun, and I get distracked
by something else that I move on. But when I
do get hooked by something, it often will take me
a month or two to get through, right, and I

(01:22:00):
won't be buying more stuff in that time. And when
I was destiny like all the time, when I was
like really like full on destiny had it was like
a ten year period where I just like missed everything
else that was going on.

Speaker 2 (01:22:11):
Yeah, you know, like yeah, yeah, I mean that's just
the reality.

Speaker 4 (01:22:16):
Though. It's hard to find time for anything in the
first place.

Speaker 1 (01:22:21):
And videos are getting video games are getting more expensive,
the ways to play video games are getting more expensive,
like PCs are getting more expensive, consoles get more expensive,
everything's getting more expensive. Meanwhile, food and shelter is getting
more expensive. But people are gonna have to start making
hard decisions, Like I wonder, like, I mean, we've seen
the layoffs, and like I feel like the video game

(01:22:43):
industry knew this point was coming, right is they Like
they seem to have endless amounts of money like post
COVID and then like instantly realized, oh, this isn't gonna last.
It's just started laying off like crazy, and they've been
doing so for jee it feels like three or four
years now. It's just Like every time you look at

(01:23:05):
a you know, like a gaming publications talking about the
latest layoffs, I don't know, I wonder what the future
of the video game industry is gonna look Like can
Sony keep making these big bets on like Go See
Yote and Got a War and Spider Man and Wolverine,
and like, can they keep making these big bets on
these single player games? Like is there enough of an

(01:23:26):
audience to support that kind of thing?

Speaker 2 (01:23:29):
I don't know, Yeah, I mean exactly. It's scary.

Speaker 4 (01:23:34):
Like the amount of money is one factor, but then
the amount of time it's definitely another. And it's like, yeah,
there's so many distractions, you know, is what comes to
my mind. It's like, well, I'm just gonna wat whatever.
I'm going to watch tron and then I'm gonna watch
you know, stuff on Netflix right now because that's what
I'm into. Or I'm just scrolling you know, TikTok and

(01:23:54):
Instagram because I'm bored. Whereas you know, to the point
of hand, it's like we didn't used to have all
that stuff.

Speaker 2 (01:24:00):
Like you know, you if you didn't.

Speaker 4 (01:24:02):
Record something on you know, DVR or like TV another way,
like you you got to like read a book, go outside,
talk to someone, or play video games. And that was
something you could always just kind of as a hobby
for this type of entertainment, do whenever you want. Like
now there's just so much of everything. And I think
although it's lifted us in some ways because of like

(01:24:25):
everybody's already like kind of digitally hooked in, you're like, yeah,
i'll play some games, it's probably some of the opposite
effect too, So yeah, I don't know, it's yeah, I
just think a lot about Yeah, all these like games
like Perfect Dark I've been bringing up recently. I'm like, man,
it used to be a shoe in that it would
have at least got released, you know. Yeah, for these days,

(01:24:45):
like so much just gets canceled because of these issues.
And to your point, it's like, are we even approaching
much worse situation?

Speaker 2 (01:24:54):
I don't know. So far, it's pretty good. I mean
we're eating pretty darn good.

Speaker 4 (01:24:59):
There's so many oh yeah, yeah, so the money is
clearly out there from investors down through you know, when
a game successful. But yeah, like I would say, especially
if investors start pulling out and they don't see I
mean they have and we've seen the effects but even
more so if that happens. Like like Xbox is a

(01:25:19):
good example, right, like through AI they're a major and
not just AI.

Speaker 2 (01:25:25):
But who Microsoft is.

Speaker 4 (01:25:26):
But they've invested a tremendous amount into video games, and so,
you know, love them or hate them for stuff they've canceled,
we are getting, you know, quite a bit of stuff
because of folks like them and PlayStations.

Speaker 1 (01:25:39):
So yeah. Meanwhile, though, the switch to is like still
breaking records for a monthly sales.

Speaker 4 (01:25:45):
So.

Speaker 3 (01:25:47):
Is it?

Speaker 2 (01:25:47):
I wasn't paying attention to that. Yep, what are people playing? Man?
That's what I want to know. Donkey Kong Bananza, Oh, Banana.

Speaker 1 (01:26:00):
But Nanda, that's the might be the best part. Oh
but Nana. We're not reacting to what you say, not
because we don't care, but because we can't hear you.
You're muted.

Speaker 3 (01:26:14):
That's very good points. I was saying. I'm still trying
to find a Nintendo Switch game to play. And last
week there was a lot of Hades to slander from Brier.
I got Hades two and I'm like, you know what,
I'm kind of seeing, Brian. This isn't doing it for me.
I don't know why. I don't know it's because I

(01:26:34):
played so much of the alcohol and like, I don't
think it's a bad game, but I think I've moved,
Like I think I feel like the genre is kind
of evolved a bit since it first came out, and
I'm kind of looking for.

Speaker 5 (01:26:47):
More like absolute, absolute, absolutely absolute bring it up. I've
been interested in this game and then I saw that
the composer for a lot of the music and Bloodborne
did the music for it, and I was like, oh, absolutely,
it's like Golden Axe Brier.

Speaker 3 (01:27:09):
It is literally golden as Golden axs like with a
different art style, okay, which is very nice and mixed
with a rogue light.

Speaker 6 (01:27:24):
So as you go, I told you exactly how it
goes by it. That told you word for word.

Speaker 3 (01:27:30):
But I would say that the the rogue light aspects
are very light, no pun intention compared to something like
even even Haitis two or MEGABONK. You know, you're it's
still first and foremost like a beat him up side
scron beat him up before anything else. Like you'll get

(01:27:50):
moves attached to your like quick attack and strong attack,
but it doesn't really mean it unless you're like putting
your combos together. So it's too like co op as well.
There's matchmaking in there. You can find people's games and
then kind of like progress and the way it does.
There's a lot of randomness to it with like the

(01:28:12):
enemies and areas, but usually you'll find like forks in
the path you can go like up or down and
it will take you like a different route to get
to like the end boss. Essentially play for about three hours.
It's it's cool. It's a cool game. It's a nice
art style. Yeah, you've got you've got paries, you've got counters.

Speaker 1 (01:28:33):
Yeah.

Speaker 3 (01:28:33):
Yeah, you have like magic ability depending on your character.

Speaker 4 (01:28:38):
Uh.

Speaker 3 (01:28:39):
I would say similar like meta progression to some of
like Haitis where you get like more magic chunks so
you can like use it more often and you get
different abilities to your level up. Yeah. From when I played,
it was pretty fun. I think it just came out today.
There's a free demo. You can go play the free
demo on stage.

Speaker 6 (01:28:59):
The free demo. It's also twenty two.

Speaker 2 (01:29:03):
Dollars yeah, and sale right Yeah, consoles at all.

Speaker 3 (01:29:09):
Uh, let me let me check because this is kind
of one I would like if it's on twitch too,
I'll get it on twitch too because this would be
not just want to sit on the couch with that
would be good. Absolutely really looks.

Speaker 2 (01:29:22):
Like it's on place, maybe PlayStation and Switch. I was
looking at IGN's logos that they have.

Speaker 3 (01:29:28):
For oh maybe Beans, but I don't know they've showing
the Switch, Steam, PlayStation four and five x L.

Speaker 1 (01:29:36):
Beat them up. We played way was it is a
Turtles game that came out. I played.

Speaker 3 (01:29:46):
The One Hope with it as well. Be fun. Yeah,
if you see the Donalds all, you're ronning straight out
of Golden Eggs.

Speaker 6 (01:29:54):
Straight out of golden eggs.

Speaker 3 (01:29:55):
Yeah, right out of golden Eggs.

Speaker 1 (01:29:57):
There used to be a pizza place near my house
was bike riding distance, not quite walking distance, but when
I was like seven years old, I used to go
there because they had free play on their Golden Axe machine,
so you could play as much as you wanted. And
that guy didn't even give a ship if I was
eating pizza or not. He just let me play as
much as I wanted. That was like, I feel like

(01:30:18):
that was before I had like a Nintendo at my house.

Speaker 3 (01:30:22):
Man, I used to play Golden As on the me
PC and two people on one keyboard and just fighting
over fighting over the Axe guy because he was the
best the dwarf of the Axe.

Speaker 6 (01:30:33):
Yeah.

Speaker 3 (01:30:33):
Yes, it was easily the best character.

Speaker 1 (01:30:36):
Absolutely.

Speaker 3 (01:30:36):
And uh yeah that's jump attack like when you find
the big bosses, you just jump and knock him down.
Jump and knock him down the air attack.

Speaker 2 (01:30:45):
Yeah, so good.

Speaker 4 (01:30:46):
Yeah, I was gonna say I went to the pizza
shop as well to play the Golden Axe arcade machine.
Must have it must have done quite well, you have to, right,
that was Oh, it was just.

Speaker 1 (01:30:59):
Yeah yeah, say ya ye say.

Speaker 6 (01:31:05):
Maybe so happy seeing that for Shoby. I hadn't seen
that in so long.

Speaker 1 (01:31:09):
Yeah, there's a new Golden X game coming. I'm pretty sure.
Wasn't that one of the games announced when they kind
of like announced all those retro games. Yeah, that are
kind of getting along with Shenoby. That Shenoby game. Oh
my god, Frand have you played that yet? Yeah?

Speaker 4 (01:31:23):
Yeah, I played it a little bit. I forget if
we talked about the show, but yeah, seems great. I
think I got it on Switch after all. Thankfully you
you tried it on there, I think, and I was like, yeah,
it's fine. So yeah, no, it seems dope. It's good
like action, you know, side scroller. You know, definitely with
some platforming in there.

Speaker 2 (01:31:43):
But yeah, it just seems.

Speaker 4 (01:31:44):
Super fun visually, really nice and lots of like you know,
instantly start getting really cool upgrades and it seems cool.

Speaker 2 (01:31:52):
I'm definitely down for it.

Speaker 3 (01:31:53):
Yeah.

Speaker 4 (01:31:53):
Usually those are the games where like I'll play a bit,
you know, I've got other stuff on my plate, and
then like I'll end up on a plane at some
point and then I'll just have like four hours straight
of like Shnobi.

Speaker 2 (01:32:06):
Perfect game for that type of thing. Yeah, I don't
know why.

Speaker 4 (01:32:08):
It's like, it's not like I enjoy the game less,
like if I'm just sitting here but I've got it's
because of the backlogs so big.

Speaker 2 (01:32:14):
It's like, well, you know, we can wait. It's broken now,
my hand's broken.

Speaker 1 (01:32:18):
To the's gonna help that situation.

Speaker 2 (01:32:22):
No, yeah, exactly. Actually, no, the bro controller is like
super nice.

Speaker 1 (01:32:27):
It is. It is a nice controller.

Speaker 2 (01:32:30):
Oh, speaking of which, I know the the rog Xbox
ally and x or whatever.

Speaker 4 (01:32:36):
They're around the corner right, Yeah, probably still under embargo,
but I believe they're out in.

Speaker 1 (01:32:41):
The wild and they got pricing finally.

Speaker 4 (01:32:45):
Yeah, we'll have to keep an eye on that and
see how that whole deal plays out because aren't they
like really expensive, speaking of who spent them all this money?

Speaker 1 (01:32:54):
Thousand dollars depending on which version you get, Like, there's
a high end and a low end. Is that right?

Speaker 2 (01:33:00):
Yeah?

Speaker 4 (01:33:00):
That's the X is the high end the world's dumbest.
I don't man, we talked about it before. How do
they come up with the rog Xbox Ali X Like, well, okay,
Aesus is making them, but we wanted to be an
Xbox four console until we make our own branded one,
so we just wanted you to put Xbox in there.
They're like, okay, but what about adding ally and and

(01:33:23):
people just had already I guess went to lunch at
that point, and then somebody else was leaving the room
and was like, put an X next, Like.

Speaker 2 (01:33:30):
I don't understand. This is the worst branding. It's so
weird to me.

Speaker 4 (01:33:35):
Anyway, Yes, there's two versions, but the X is the
good one. Yet, Oh my god, that's a lot.

Speaker 8 (01:33:44):
Right.

Speaker 4 (01:33:44):
I'm looking at the well, no, wait, even better, I'm
looking at their site. All right, I want you to
visualize one of the marketing hashtags on top of all
this nonsense.

Speaker 2 (01:33:53):
It says hashtag play.

Speaker 4 (01:33:56):
Ally in all caps, all our games, and so what
it's doing is right, Ally has a Y at the end,
so it's all your games, but also our games.

Speaker 2 (01:34:08):
When it says.

Speaker 4 (01:34:08):
Ally in the middle, Oh my god, So I'm taking
it they expected by the way, Yeah, my bad.

Speaker 1 (01:34:15):
I kind of forgot.

Speaker 5 (01:34:17):
I was like, I was like, maybe I should let
him know because he's gonna pull up something.

Speaker 2 (01:34:22):
Yeah, did we have problem?

Speaker 1 (01:34:24):
Weeks ago? I was shopping for bad motherfucker waltlets on Amazon.

Speaker 2 (01:34:28):
Oh nice, I missed talking about.

Speaker 6 (01:34:32):
Sorry and how to get things delivered to and then
his address and it was.

Speaker 2 (01:34:37):
Like more golf equipment.

Speaker 4 (01:34:40):
But anyway, the branding is all over the place, and yes,
there's two and it comes out I was just looking
it up.

Speaker 2 (01:34:46):
Yeah, I mean this is December twelfth still, but I
think there's.

Speaker 1 (01:34:50):
Available October sixteenth, it says on it's on the website.

Speaker 2 (01:34:54):
Oh maybe the ally x is just.

Speaker 6 (01:34:58):
I don't know, man, you know, it's more exciting about
than anything to do with Xbox.

Speaker 1 (01:35:05):
I can't possibly imagine.

Speaker 2 (01:35:06):
Over sixteen.

Speaker 6 (01:35:08):
Expedition thirty three is getting free DLC Oh good.

Speaker 1 (01:35:12):
I hope it's more talk about cats and dogs.

Speaker 5 (01:35:15):
Right, I think you are just I don't think you
get it. Maybe you should go play Fortnite and roadblocks.

Speaker 3 (01:35:22):
I do like.

Speaker 1 (01:35:23):
Fortnite's fun game.

Speaker 5 (01:35:26):
It's gonna have new playable environment, new enemy encounters, new
late game boss battles, new costumes, new text and UI
localization stuff, and more to come.

Speaker 1 (01:35:36):
No date.

Speaker 6 (01:35:38):
Expedition thirty three. Oh they're getting a free DLC.

Speaker 3 (01:35:43):
You gotta love do well. They're like, you know what,
We'll make you some freeze it now every time.

Speaker 5 (01:35:48):
That's why I was like when Cold of the Lamb
was like, we're releasing a paid expansion, I was like,
thank you make a big content drop and let me
give you money.

Speaker 6 (01:36:00):
They also did an interview and they.

Speaker 5 (01:36:02):
Have started just started, like very early working on their
next game.

Speaker 6 (01:36:08):
Cool but yeah, very very very early. But they have
officially started.

Speaker 3 (01:36:15):
Must be a huge relay relations relaying a game and
it's selling a million copies and three Eyes or.

Speaker 6 (01:36:20):
Whatever it was and then be like, hey, five million.

Speaker 3 (01:36:23):
We we get to work on other games again.

Speaker 6 (01:36:26):
Yeah it's five million now, awesome.

Speaker 1 (01:36:29):
Mhm.

Speaker 3 (01:36:30):
It'll be interesting when they work on the next time.
I wonder if it's the same genre a completely different.

Speaker 1 (01:36:35):
I hope it's like they they do another matchup of genres,
because I think that's the most interesting part of that
game is how they added like Perry Perry system too,
like more basically like a good combat to a turbased
strategy game, you know, mm hmmm mm hmm, because that's
a stale formula.

Speaker 3 (01:36:56):
You know. Yeah, mostly we'll see gil uh. I played Valamoros.

Speaker 6 (01:37:08):
Yes, by the way, first person souls like. They've opened
it up for everyone.

Speaker 5 (01:37:16):
So if you go on Steam right now, go to
valorm Mortis request access, you will be given access so
you can check out the game for yourself.

Speaker 6 (01:37:24):
They opened it up for everyone.

Speaker 5 (01:37:28):
I am.

Speaker 3 (01:37:30):
Yeah, I was pretty impressed. It's like pre alpha ran
pretty good on my system from twenty eight t I,
which is well you need to when you when you
run you know these melee combat games, like it's it's
it's similar to like you do have a pistol, but
it's like limited ammo. And it's actually like it's like

(01:37:51):
if blood boll had like a first person mode really
because the pistol you use for like shooting week spots
and like trying to pull staggers, and you do, I
didn't know before you do kind of get like magic
in one hand.

Speaker 1 (01:38:06):
As well.

Speaker 3 (01:38:06):
So I've got like fire in one hand that I
could set people a light with and my sword was
in the other hand. So you have like a block,
you have a powder if you just if you block
just before they attack, and it builds a stagger meter
and then you can do like a finishing move on
on enemies. The environment looks cool, it runs, it runs

(01:38:27):
really well, you know, intriguing story. You don't really get
much of it in the in the in the pre alpha,
but like the setting is cool. There's like Napoleon setting.

Speaker 5 (01:38:39):
The doves, by the way, were like Clare Obscure came
out and had a similar like setting and they're like.

Speaker 6 (01:38:45):
We can do it because they were sure how people
would feel about it. Right, Yeah, people did the French exactly.

Speaker 5 (01:38:53):
They do.

Speaker 1 (01:38:55):
It's always as bad as.

Speaker 3 (01:38:56):
There were two bosses and I only beat one, I
have to go back and try to beat the other one.
The demo does limit how much you can level up,
so almost identical to like souls like game you there's
bomb fires, but it's like a lantern that you go to.
You put your souls in their levels up your attribute points,

(01:39:19):
but you get you gotta unlock skills as you as
you go through, like when you block, your increased stagger
or take less damage when you block, because it is
kind of like a bloodborne mechanic where if you don't
get the parry off and you're just blocking, you'll take damage,
but it's recoverable if you then attack afterwards. So you

(01:39:40):
know there's stuff, there's stuff that plays with those mechanics
as you go through. I don't have it. I think
it's hard to. I think it's hard to. Yeah, so
I thought this boss, I beat this dudees. So you
see like the nodules that he has on there, you shoot,
You shoot them to it. Actually it gives you AMMO

(01:40:01):
and like basically manna back. So if you're not using
AMMO and you're using like fire ability, you need manna
for it. And the way you get it is often
by shooting week spots. So you use your gun to
shoot a week spot and drops like an ORB you
pick up and you can use that orb then to
like feel your manner to then like basically set stuff
a light so that that system's kind of all built

(01:40:23):
in together, so you can't just like or like spam bullets.
You run on the boards as well, so you're kind
of balancing shooting week spots, getting mana back using your
other abilities and then also of course all the there's
like a dodge and then like your your malee abilities
to how.

Speaker 1 (01:40:39):
Does dodge in first person? Like you know, like we
know how it works for third person games, but like
how does how does that feel in first person? Like
can you keep say to your enemy? Do you lose track?
Like how does that feel? You can the first person
like feel like it you.

Speaker 3 (01:40:58):
Can lock on? Uh if it feels good? I would say,
do you ever play Dying Light?

Speaker 1 (01:41:05):
Yeah?

Speaker 3 (01:41:06):
And the Mala in that? Do you feel like the
dyal Like Mala is like pretty good?

Speaker 1 (01:41:10):
Like as far as first person Melee goes, I feel
like it's better than average. But like first person Melee
is tough.

Speaker 3 (01:41:17):
I think my gut reaction the first person Mala is
I think you need to extend the length of Mala
weapons more than they visually appear. Do you know what
I mean? Like I feel like actually gets it quite right,
because it's the depth perception could be really tough. Like

(01:41:37):
I found the Paris. You got to be really close
with the paries. Like sometimes you think, oh yeah, I'll
be at a Paradis and this sword just goes like
right past. You're like, oh, okay, imagine not close enough there,
and similarly the same thing happens to you. It's hard
to tell whether that's just like a skill issue. Eventually
got used to like where I needed to be standing
for it, and I actually think it's pretty good for
a first person system as well. The dodging feels fine,

(01:42:02):
like a lot of those games, even like you know
Sushima and of course Ghost, It's like there's a red
like unblockable attack and that's when you have to use
your dodgers, and if you do the dodge at the
right time, you get like a slow mow like follow
up attacks that you can do with it, so it
mixes in. These are the ones you parry, these are

(01:42:22):
the ones you dodge, these are the weak points you shoot,
and overall pretty impressive. I think the only thing was
like sometimes I felt like I was close enough, but
I actually wasn't, and I think that's that you'll probably
adjust to it. But I did often think about like
Dying Line and other Melow games where sometimes you hit
start like, oh, I wasn't really that close to that,

(01:42:45):
and they kind of the game kind of gives it
to it, you know, yeah, just to make up for
the first person perspective. But overall, I think I think
it's pretty impressive.

Speaker 1 (01:42:55):
Interesting choice to you a first person.

Speaker 6 (01:42:58):
Well, these are I mean running them?

Speaker 3 (01:43:01):
Yeah, yeah, I mean it's it makes it stand out
from every other.

Speaker 2 (01:43:08):
Yeah, we've already got enough third person souls.

Speaker 1 (01:43:10):
Like, so no we don't.

Speaker 6 (01:43:12):
It worked really well.

Speaker 1 (01:43:13):
Yeah, I liked it.

Speaker 3 (01:43:16):
Yeah.

Speaker 6 (01:43:17):
Did you pay on controller or controller at packs?

Speaker 3 (01:43:21):
Yeah, because because then it's like because normally.

Speaker 5 (01:43:24):
Playmore it's trash. So the way it's not made for
video games, it's made for office work.

Speaker 6 (01:43:30):
That's what they used to say.

Speaker 1 (01:43:35):
It hurts those typists.

Speaker 3 (01:43:38):
It would be it would be interesting to see how
easy it is to shoot the weak points, because some
of the like you know, some weak points like behind
them are like on their calf and stuff. You can
only just see it, and you're you're going to wait
for an attack to dodge, maybe get your perfect dodge,
and then take aim and shoot it. And like I

(01:43:58):
was sweating a bit, like hit some of the weak points.
I probably couldn't do it on control unless there was
some good amosses helping with the lock it on the
weak points, but typically I would like prefer to use
the controller for parry heavy and melow heavy games.

Speaker 1 (01:44:13):
Yeah.

Speaker 3 (01:44:14):
The the fact that there's a gun in there too
that you've got to hit weak spots with is kind
of making me go, well, maybe I'll use a keyboard
a mouse. But it was good shot sign.

Speaker 1 (01:44:26):
Up discussion, Like, oh, man, so that that demo's out now,
but the game releases in twenty twenty six, is that right?

Speaker 3 (01:44:36):
Yeah, this is pre alpha, so yeah, it's very impressive
for pre alpha.

Speaker 6 (01:44:41):
Yeah, definitely.

Speaker 1 (01:44:43):
I don't know.

Speaker 3 (01:44:45):
From from the demo, you don't it was pretty linear,
like you didn't really get that kind of you know,
classic from software like Environmental Excellence.

Speaker 1 (01:44:57):
Well, it's just a lot of circles.

Speaker 3 (01:45:00):
Yeah, but I think that's just the opening area. I'll
be interesting to see what the exploration is. I also
think it's kind of harder to do exploration in first
person as well. It's like the player's field of view
is much more narrow, like, you know, I mean maybe
it makes it easier people can skip over stuff and
like not explore properly and that kind of stuff. So

(01:45:21):
it's interesting to see how they manage that.

Speaker 6 (01:45:25):
Yeah, check it for I'm.

Speaker 1 (01:45:27):
Looking forward to it, all right, I'm looking forward to
that too. I'm gonna play that demo, I think, Yeah,
give it a go alpha.

Speaker 2 (01:45:34):
Sorry it's free pre demo, pre alpha, pre alpha. Oh
the demo.

Speaker 1 (01:45:47):
All right, let's get the fuck out here.

Speaker 3 (01:45:50):
Yeah, it's already, it's already time to go. Yeah.

Speaker 6 (01:45:54):
What's happening next week? Don't know? I don't know, but yeah,
don't even knows.

Speaker 1 (01:46:01):
Baby next week?

Speaker 3 (01:46:03):
Yeah, when's that soon? I of the them screaming or
something that.

Speaker 1 (01:46:10):
Okay, do you want to show up with the baby going? Hi?

Speaker 2 (01:46:13):
I gotta go by, I gotta go.

Speaker 3 (01:46:16):
Yeah.

Speaker 4 (01:46:17):
But for those listening, are we going to lose you
for like a month on the cast or a few
weeks or like.

Speaker 3 (01:46:22):
I have no idea? Le yeah, yeah, I feel like
LEI for you. I'll never see you again. It's been
a good song.

Speaker 2 (01:46:34):
That's why I wanted to say, it's been a pleasure.

Speaker 6 (01:46:41):
M Yeah. See how it goes, you can make it
on great?

Speaker 4 (01:46:46):
If not, you gotta be there, yeah, yeah, no, Please
take care of yourself and I'm sure everything will go smoothly.
But our creators will be waiting for you whenever you return.
I'll be there better way.

Speaker 1 (01:47:00):
Yeah. All right, guys, thank you all for joining us,
have a safe weekend. We'll see you next time.

Speaker 2 (01:47:06):
Bye bye yeah
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