All Episodes

October 24, 2025 103 mins
00:00:00 Intro 00:03:30 Shots, Shots, Shots!00:06:20 Dirty Dentist Things 00:17:40 Dispatch (Narrative-Adventure from ex-Telltale)00:31:10 Ninja Gaiden 400:48:00 Metacritics00:50:40 Earthion 16-bit Shooter00:56:40 Abiotic Factor00:58:30 Destiny 2 Faces Playerbase Challenges01:23:40 Briar’s Garage Golf Simulator01:34:00 Slots & Daggers00:36:30 Marvel Rivals Zombies00:39:15 Monster Hunter Wilds Halloween

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to episode four forty four that says.

Speaker 2 (00:05):
Right back with Dangerous.

Speaker 1 (00:11):
We are back this last week. Sorry about that my
bad sick way break back off.

Speaker 2 (00:19):
I was like, yeah, like I don't know about the podcast.
We should say if you've been yeah, if you've been
keeping up on the podcast, we should say that if
jo Bryer was sick, you'd probably be thinking like you
were playing like simulator golf in your garage and like, oh,
you don't have to lie to us, just tell us
the case. But we were all like sick, and also

(00:40):
it was we were just talking to TV about it
as a good reminder. He was in rough shape on
the last one and it's not even so this poor guy.
Yeah your mind basically, that's right.

Speaker 3 (00:56):
There was something going around, man, I feel like everyone
has been Yeah.

Speaker 4 (01:00):
I was like before all the twitch con stuff too.
I have talked to several twitch Con folks who are like,
I can't breathe right now.

Speaker 2 (01:09):
Yeah, I did see. I mean at any convention there
was like COVID going around obviously, but was it also
just like everybody just getting sick period? Yeah, probably outbreak.

Speaker 4 (01:19):
I think stuff was going around, and then we all
a lot of people got together. So it was great.

Speaker 2 (01:27):
Twitch gun that got something even worse than just COVID,
so you know, probably gonna be much worse like chlamydia.

Speaker 4 (01:35):
Like what do you want?

Speaker 2 (01:36):
What do you suggest? They definitely st action out there.
It's pretty wild, folks.

Speaker 1 (01:43):
Good news about related guy.

Speaker 4 (01:50):
Yeah, laid on me.

Speaker 1 (01:51):
They have they have cured the koala chlamydia outbreak. Yes, yes,
they haven't come up with a vaccine. The koalas are saved.

Speaker 3 (02:08):
That's freaking game.

Speaker 1 (02:10):
I don't know. I was gonna take to deploy this.
So still no fucking koalas.

Speaker 2 (02:18):
Not until they get their dosage.

Speaker 1 (02:21):
Yeah, but I was hoping to hoping to let mylind
know because I know he's been very worried Mylond. Of
course out uh, he recently had a child. He has
to fight one hundred kangaroos to prove that he is
worthy of fatherhood.

Speaker 2 (02:36):
Yeah, and we should note I don't know if he
said the gender of the child or anything. Yet he's
done a gamba. He's done the gamba. Okay, I didn't
want to spoil it.

Speaker 3 (02:45):
As a little baby boy called Jesse, and apparently he's
sleeping already. He's eating really well, so a lot more
chill of a time than with Leo.

Speaker 1 (02:56):
That's good.

Speaker 2 (02:57):
Jesse's a good name. Is this like a real name?
Reveal from you?

Speaker 1 (03:00):
Brier?

Speaker 2 (03:01):
Like, is your name Jesse? You're like, that's a great name.

Speaker 1 (03:05):
I like, it's a good name.

Speaker 2 (03:07):
I don't know, man, we're onto something there. I'm just messing.
We do know a Jesse in the community power GPU.
That's that's one good Jesse that we know.

Speaker 4 (03:18):
Is it real crafty Jesse for sure? Yeah?

Speaker 3 (03:21):
Oh yeah, yeah, there are lots of Jesse.

Speaker 2 (03:25):
Good name.

Speaker 4 (03:26):
One more, now, what.

Speaker 1 (03:28):
Is your policies on flu shots? Like, what do you
guys do? Do you do the flu shot? You tend
to skip it?

Speaker 4 (03:36):
I get it.

Speaker 2 (03:38):
I used to be lazy. Now I personally like to
get flu and COVID annually at the same time, just
popping both in the same arm. It's gonna be yeah, yeah,
it has been for Yeah. It was only the first
year they did, like it got a booster and split
and half and then like it's just like the flu
vaccine now where it's just like.

Speaker 1 (03:58):
You get you can't they just like added into the flu.

Speaker 2 (04:01):
Probably could, but then it it's kind of complicated when
it's like, well, which of these you know, sandwiches do
you want? We only have this one?

Speaker 1 (04:08):
And you know, yeah, is it because like people are
anti COVID so they don't want them to discourage them.

Speaker 2 (04:16):
I'm sure that's part of it, but I mean, I
think it's all the above, like there are It's funny
that this came up because of all the RFK stuff
here in the States of like there was that commentary
of like split up the the three vaccines, the amount
of fluid and like all this craziness. But then you know,
I saw that it was rightly pointed out where it
was like, okay, but these are made in like a

(04:37):
trio the dip theory, tetanus and whatever the third one is,
and I can't just yeah, there you go. It's like
we can't just suddenly you just want one piece of this,
like we were not make it millions of these by
you know what I mean. So it complicates things. It's
short of it. I think I'm not an expert in

(04:58):
the matter, but that's what I heard. It must be true.

Speaker 4 (05:02):
We've conditioned to our kids they look forward to the
flu shot because they get they get a fifteen dollars
allowance every time they get the flu shot.

Speaker 2 (05:10):
I would definitely go sooner if yeah, that would be good.

Speaker 1 (05:17):
I think I gotta wait, Like, I don't know if
this is a nationwide thing, but I'm pretty sure in
the Northeast, like they like save the first batch for
like seniors and high risk then you can go, and
like I feel like I don't know, I never know
exactly when I can go. I want to do it
before hockey season because hockey players are gross and disgusting

(05:39):
and use.

Speaker 2 (05:41):
It's you can get easy now.

Speaker 1 (05:44):
Yeah, okay, so it's like it's freely available now. Oh yeah, okay,
yeah it should be.

Speaker 2 (05:48):
All as you guys have like supply issues, but I
believe at this point it's very available. It's the right
time to do it.

Speaker 1 (05:55):
Yeah, they should just add it into the flu vaccine.
Like why why do I gotta get too different? Shots?
Shots hurt?

Speaker 4 (06:01):
Don't think this is fun?

Speaker 2 (06:02):
Shots of fun.

Speaker 1 (06:03):
You know my dentist did me this week. Oh this
was the dirtiest thing I ever Okay, listen to this.

Speaker 2 (06:10):
That's a cliffhanger right there. You know, my d is
the dirtiest.

Speaker 1 (06:18):
Conversation. I know you guys want to hear about the
video games. But hold up, because I got to complain
about my dentists real quick.

Speaker 2 (06:24):
Doing dirty things. Is he watching Seinfeld?

Speaker 1 (06:28):
I'm there for tooth cleaning, right, just standard tooth cleaning.
I'm feeling a little jebby. I don't know why. I
only had like three beers the night before. My wife
like said, hey, let's let's meet at the bar. We
went to the bar. I had like three beers. They
weren't like, you know, nothing crazy, but I was looking up.
I felt a little jebby. You know how it is.
Sometimes it just kind of hits so funny. Yeah, I'm like,
it's a nine o'clock appointment. I'm like, man, I might

(06:50):
cancel this. I don't really want somebody like screwing around
in my mouth for an hour. But you know, like
I already got the appointment. They're gonna charge me fifty
dollars if I canceled. I'm just gonna guess it's only
a two. Yeah, I'm already, So I go, I pop
a few advible, I go. We're like three quarters of
the way through the appointment. The dentist comes in. You know,

(07:12):
they like it's it's a dental hygienis that does most
of the Cleveland activities. And then the dentist comes in
and just says, hey, how you doing. I need a
little money for my What do you got going on
any cavity?

Speaker 2 (07:24):
He's like, oh, Denis, come on.

Speaker 1 (07:28):
You've got a loose filling. We could take care of
that right now, just hold it. I'm like, wait a.

Speaker 3 (07:36):
Minute, do we have to do it right now?

Speaker 1 (07:41):
I mean I'm kind of busy. I gotta go similator.
I get back to.

Speaker 2 (07:49):
Do you get a loose filling?

Speaker 1 (07:51):
A loose filling? So he's got to drill out the filling,
keeps me in the chair, doesn't even give me the
option like getting up out of the chair.

Speaker 2 (08:00):
It just goes to town with the drill.

Speaker 1 (08:03):
I mean you could have said no, but I mean yeah,
but then I gotta like come back.

Speaker 2 (08:07):
It's like, would you make it sound like they chained
you into a torture chair and the.

Speaker 1 (08:12):
Guy you psychological changes? They were psychological because.

Speaker 3 (08:18):
He didn't give you the option. He was just like, oh,
gonna take care of that.

Speaker 1 (08:21):
Just hit me with that, Like usually I like to, uh,
you know, get the cambia down drugs before you hit
me with the mouth.

Speaker 2 (08:32):
Yeah, mouth needles some people hate needles and the drills,
the sound they do you have some of that? Is
that partially why you get anxiety.

Speaker 1 (08:43):
When somebody approaches me with a sharp object. I have
to look away. Uh oh did we lock up? Oh boy? Oh,
here we go. We're having one of these nights. Did
my computer completely lock up? Big Dent discuss he we're back?

Speaker 2 (09:07):
Did the stream I.

Speaker 4 (09:09):
Think it was?

Speaker 1 (09:10):
Yeah? I think the stream is fine. I don't know
is the stream okay? Was that discord or obs?

Speaker 4 (09:21):
Yeah?

Speaker 2 (09:21):
Wats was like? Oh boys, dude, Briars getting the the
frand rebel the third FM three comcast treatment here.

Speaker 1 (09:33):
Okay, so the stream is freezing as well.

Speaker 4 (09:35):
He sounds like Jason smile.

Speaker 2 (09:41):
It's probably just your internet. You're not onlike a Wi
Fi that's jumping around it.

Speaker 1 (09:45):
Rand I can't believe you just said that to me.
I am insulted.

Speaker 2 (09:50):
I don't know what you're doing over there. The thing
you've ever said to me that you might accidentally have
turned on Wi Fi? I don't know, man, you're talking
trash about deadis.

Speaker 1 (10:02):
Frank? He snuck hop on me with a needle.

Speaker 2 (10:06):
Yeah, the deadis like sneaks in his big like coat.
And he just like shot you in the mouth.

Speaker 1 (10:13):
But like they wear those white sneakers, you can't even
hear him coming.

Speaker 4 (10:17):
Want you want a real horror story, briar So I had.
This was a year and a half ago, and I've
had plenty of dental work done. I have like an implant,
so some sort of desensitized to most of that stuff.
But when they did the implant, they they were like,
you know, in the xtray, we found like this like

(10:38):
a black hole in your jaw, like like there's a
hole there where there's no bone growing. And they're like, well,
we really want to go in there and make sure
that there's not like a mask growing in there. And
I was like, if there is a mask growing in there,
is that seriously? Like oh yeah, that's real serious. So
they're like, we need that, we need to get in there.
I was like, okay. So they planned this whole surgery.

(10:59):
They told me what they were gonna do, and I
was like that sounds horrible. Uh to get in there,
and they're like, yeah, it's not great. But I was
under the impression that I was going to be asleep.
So when I showed up for this operation and I'm
in the chair and they're getting me prepped for it.
I was like, so, when do you knock me out?
They're like, but you're we're not knocking me out. This
is a cooperative like you're gonna have to like help

(11:21):
us out, and no, like prep and it was so
basically they they I'm numb for it, obviously, but they
do an incision to basically detach the skin from the
bottom of your jaw so that they can get to
the boat. So I'm like a meat flap, you know,

(11:42):
over the place. Yeah, and I got to be awake
for it. It was not the most fun experience in
my life. No, they had they had people to do
that for me.

Speaker 2 (11:54):
No.

Speaker 4 (11:54):
In fact, In fact, at one point, the like the
mask was like hanging down sideways on my nose. It's
really comfortable. So I like reached up to recenter it
and the doc looked at me, saw me do it,
and he kind of said something to the lady next
to him. I was like, don't and sure enough she
gets a little rubber tie and ties my arm down.
I was like, that's uncool, man, if you tie me up,

(12:17):
and yeah.

Speaker 1 (12:17):
That's right. It was so sensitive that they didn't want
you like touching it with your hands.

Speaker 4 (12:22):
They didn't want my hands up there.

Speaker 1 (12:23):
Oh boy, they tied you down.

Speaker 2 (12:26):
God yeah.

Speaker 4 (12:27):
I was like that's not cool, man.

Speaker 1 (12:29):
Wow.

Speaker 3 (12:29):
That see, this is why people don't want to go
to the dentist. Yeah, stuff like that all right up
and then one day they're like, we're gonna open your
meat flaps and dig around.

Speaker 1 (12:40):
See.

Speaker 2 (12:40):
I was trying to remember. I'm like, tis this season
for horror movies? You guys really set up? Like I
was like, oh, yeah, are there any I swear that
there's like some good horror movies, and so remember I
just was looking up. I'm like, I remember growing up
there was one about a dentist, and I see the
image for that. It's called doctor Giggles. And you reckon
because you if like us when you used to go

(13:02):
to the store the to rent a movie, it was
always on the shelf. It's like, you're like, no, I'm
not gonna oh I remember this. You recognized the cover.

Speaker 1 (13:11):
I even remember this actor. Let me see if I
could still chat.

Speaker 2 (13:15):
Yeah, doctor Giggles.

Speaker 1 (13:16):
Dude, look at that guy. And you remember this guy.

Speaker 4 (13:19):
He stocked his waiting room with the people he'd killed.
He like stuff.

Speaker 2 (13:25):
Geez, I've never been there, actually is apparently I haven't
seen them. But there's The Dentist and the Dentist too,
which were in the late nineties, so you really want to.

Speaker 1 (13:34):
Oh man, he was It was like a bad dude, right,
he was so so good at playing like an absolute psycho.

Speaker 2 (13:44):
Yeah. But you know what the movie I'd recommend the
one that I originally thought of, which I'm like, I
know it's not about a dentist, but it's got the.

Speaker 1 (13:51):
What was it? What was the one with Steve Martin
who replaced a dentist.

Speaker 2 (13:57):
I mean that's Little Shop of Horse Horse. I mean,
that's that's goaded movie right there. That's a good that's
kind of a horror. It is a horror movie, but
it's also a love story. It's pretty fantastic. Yeah, but
I was gonna say, if you've never seen The Reanimator,
it is these big needles with like green fluid in them.
Oh god, I forget. The premise is perfect to fit

(14:20):
with all. So I gave you four movies. Now that
you can cull them. Your tent is horror horror show.

Speaker 1 (14:26):
For see if I can find one of these needles.
Oh yeah, all.

Speaker 4 (14:29):
Right, next time, you're in the chair, just bring one
of these like DVD and hand it to the Hygientesi like, hey,
can you put this on the TV for me? I'm
in the chair.

Speaker 1 (14:38):
This looks more like a VHS kind of deal. Look
at that big green needle.

Speaker 2 (14:43):
Oh my god, dude, the reanimator. Man. I just remember.
It's probably a terrible movie, but I did watch it
when I was quite young, and I was like, scare
the crap out of me, for sure, Dude.

Speaker 1 (14:53):
They let us watch some bad fucking stuff when we
were young, didn't they.

Speaker 2 (14:56):
Oh yeah, oh yeah, my friend's parents did. And then
that's where I watched.

Speaker 4 (15:01):
It, my friends parents, big brothers. Yeah, that's where you
get it all.

Speaker 1 (15:05):
Yes, I remember my seventh birthday party, we watched RoboCop
on VHS.

Speaker 4 (15:13):
Part where he shoots the guy's wang through the girl's dress,
learned some swear word.

Speaker 2 (15:22):
Classic man, We've uh quite a show. Intro going from
chlamydia to dentist horror.

Speaker 1 (15:30):
Yeah, well you guys related.

Speaker 2 (15:32):
You feel like you got a little a little something.

Speaker 1 (15:39):
Well, chalmydia from the dentist.

Speaker 4 (15:43):
You need a new dentist.

Speaker 1 (15:46):
Tie me down.

Speaker 2 (15:46):
But you're gonna need that big green shot in so
you don't want it to go. That's that's how they
deal with it. If you didn't know, you get a
big green shot in your.

Speaker 3 (16:01):
Chlamydia, you just get to take some pills. Unless it's
the unless it's the Kuala kind. Maybe that's a big needle.

Speaker 2 (16:07):
I don't know.

Speaker 3 (16:07):
It could be.

Speaker 1 (16:11):
You think it's the same kind. It's not the same chamydia.

Speaker 4 (16:16):
You going to finish that.

Speaker 2 (16:22):
Booster chlamydia booster just walk into Walgrange. You're like, you
guys have super chlamydia boosters here because I just need
a re up. Got a big weekend anatomy?

Speaker 1 (16:46):
Uh video games though, huh?

Speaker 4 (16:48):
Off the rails man?

Speaker 1 (16:49):
What about the video games?

Speaker 4 (16:53):
Yes, there is all the above half there's drama in there.

Speaker 1 (17:03):
Okay. I can't wait to hear that I got a
golf simulator update, which is technically a fucking video game.

Speaker 2 (17:12):
I like, He's like, well, we could talk about something
like Ninja guide In or Destiny, but you know what,
let's get back to the garage with my golf simulator
one night.

Speaker 1 (17:21):
I'm gonna I'm gonna, I'm gonna host the podcast from
the garage.

Speaker 3 (17:24):
You will not You should definitely should, You should go
around and present things on the screen you could point.

Speaker 2 (17:38):
I do.

Speaker 3 (17:39):
I also played Dispatch.

Speaker 1 (17:40):
Dispatch Dispatch first, I've never heard Dispatch.

Speaker 3 (17:45):
Dispatch is by the developers who brought us The Wolf
among Us Tails from Borderlands to like the old school,
uh telltale kind of games, and this is their first
game that they're doing. It is a kind of workplace
comedy where you are managing a group of super villains

(18:05):
where they've turned their life around, and you're dispatching them
to different calls that come in, kind of like a
nine one one operator and sending the right person for
the job, so you kind of match. You know, if
you need someone who's fast, you want to send one
of the villains who are super fast, and then that's
kind of what happens. But it does also have the
telltale stuff of you're picking things to say to people

(18:26):
and that affects the story and it plays out like
you would expect. But man, the writing is absolutely phenomenal.
It might be one of the best written pieces of mife.
What's really funny? Really funny, Yeah, super super funny. It's

(18:46):
kind of like it's like if you had like The Office,
but it's a superhero Okay, thing. It's it's really good.
And you've got some crazy voice talent in there. You've
got Aaron Paul from the Break of.

Speaker 4 (18:58):
Bad oh Is.

Speaker 3 (19:00):
You've got a lot of pierces in there. I feel
like critical to accept the.

Speaker 4 (19:04):
Guy I've seen previously this. They showed this off like
they showed this off at the Game Awards like last year,
didn't they. Yep I so this is ringing a bell now.

Speaker 3 (19:15):
Yeah, okay, it's very, very very good. It's on Steam
and PS five. They're releasing it episodically like they did
with the Tailtale Games because they're kind of trying trying
to make it a conversation around like a TV show.
So they're releasing two episodes per week and then there's
going to be eight total.

Speaker 1 (19:32):
Oh wow, they're doing it weekly.

Speaker 3 (19:34):
That's so they're doing it weekly.

Speaker 4 (19:36):
Yeah.

Speaker 3 (19:36):
Yeah, they're doing it weekly and it's only twenty six okay, definitely.
And h they're also working with Critical Role, so there's
a lot of Critical Role people in there as well.

Speaker 2 (19:50):
Yeah.

Speaker 4 (19:50):
Actually, if he guys, those folks are real busy right now.

Speaker 2 (19:53):
It's really good, guys. You know a lot of peers.
Charlonnaz are from my gen well previously. Yeah, yeah, I
forgot she was in that. I just sawry and pop
up there and yeah, it's got a lot of those.
I mean, so I saw a bunch of other folks
that we know from content creation that that's cool.

Speaker 3 (20:07):
Yeah, it's it's really it's really, really, really good. I
could not recommend it enough. I was like, man, from
start to finish, I was just laughing and smiling and
it was it's really good.

Speaker 1 (20:18):
How long to play through the first two episodes or
per episode? How long to play?

Speaker 3 (20:21):
It's probably about an hour per episode? Honestly.

Speaker 1 (20:23):
Oh that's so I love that.

Speaker 3 (20:25):
Yeah, yeah, so it's like eight hours, unless some of
the others might be longer, but it definitely. Yeah, it's
an hour.

Speaker 1 (20:31):
Per and then the twenty six dollars gets you like
the full season.

Speaker 2 (20:35):
Yep.

Speaker 1 (20:35):
Awesome. What a great model. I love that model. That's
they used to talk. I remember back in the nineties,
like tomb Raider was talking about doing like episode of content,
but they're like, yeah, you know, you'll do like every
three months, every quarter, like a new small bit of it.
Like dude, I don't know, yeah, I don't know. You'd
be disconnected by this, Yeah, in a quarter or a

(20:58):
year or like whenever. It's even with like new TV
shows like Stranger Things, they haven't made an episode of
that in like what two years or something like that.
I can't remember what's going on.

Speaker 3 (21:08):
Shows are spaced out like crazy so far, right.

Speaker 1 (21:11):
But like to have a game like this come out
in episodic but every every week to release new content, Oh,
I think that's brilliant.

Speaker 3 (21:19):
Yeah, especially as it's like two hours. You'll be spending
two hours per week, so it's like a really easy
thing to do every week. Yeah, and it allows people
to have a conversation around the game and you know,
you're not going to have someone telling you the end
of the game of what happens at the end of
the story, so it's it's really nice.

Speaker 2 (21:36):
Well it's really good to hear because yeah, as a reminder, right,
there was and people get you know, into the weeds
on this sometimes where it's like, well it's the Telltale folks,
people like, no, it's not, and it's well it is
like they you know, a number of them had formed
the new studio. I don't know the exact number, but
there was some doubts because like Telltale closed really quickly.
I think because of like funding stuff. I think they
were crazy Wolf am a US two and it didn't

(21:58):
come fruition. I think even ad Hoc may have been
part of the time. But in short, I just think
it's awesome to hear that this type of studio, with
these types of games, went through all that turmoil, went
through the pandemic, made it out the other side too.
Of like all these cut funding stories we're hearing, and
you know, at the very least, it seems like it's
turning out pretty well. So that's great to hear.

Speaker 3 (22:19):
Yeah, I was like, we're so many.

Speaker 1 (22:23):
Huh did they reopen them in some form?

Speaker 2 (22:27):
Not take two tell till you mean, Well, that's what
this is is. Ad Hoc was this sort of secondary
born studio out of you know, one people I think
originally were just trying to get out and get more freedom,
but then Telltale faced all these troubles and then there
was some of this transfer. But you know, I don't
think it's you know, like everybody, but regardless, I think

(22:50):
sounds like the DNA and the success of what they
are capable of doing made it over there.

Speaker 1 (22:54):
So animation, Yeah, it's so good.

Speaker 3 (22:58):
They also have a comic book if you get the
de Luxe edition, which I think is five ten dollars
more so, and the they unlock the comic books after
you do certain episodes, so they don't want you to
get like spoilers on the episode. So you complete that
episode and then you can look at the comic book.

Speaker 2 (23:14):
Is it just a digital comic? Yeah, yeah, which is cool.
That's what I would expect for the price. But may
like it just made me think of like we're so
far from like I got the deluxe edition ten you know,
version of the game, which also came with an insert
which was like the comic book or and you know,

(23:34):
it's not to take them down, but I'm like, I'm
actually like what you basically now write prior maybe you
know best on this one, but it's like, don't you
have to buy like two hundred dollars editions of stuff
if people offer it or two fifty you're talking like
big prices until you start getting cool physical items again, right, Yeah.

Speaker 1 (23:51):
I don't know, I like kind of just ignore the
kind of special limited stuff.

Speaker 2 (23:57):
Yeah, if you're listening, Actually no, I'm leave in the
comments like what's like the last physical edition stuff that
you thought was pretty cool, and like, how much was it?
I'd be curious because it just feels like it's a
bygone thing now, Like you're gonna get a digital skin
ornament bonus in the game and that's about it.

Speaker 1 (24:14):
You know what I got, I've gotten good. What was
that PlayStation four game eighteen eighty sixty order or the
special edition game.

Speaker 2 (24:24):
Boy you got burned on it?

Speaker 1 (24:26):
Yeah, I mean I didn't like the game. I don't.

Speaker 4 (24:34):
Okay, most of the like special physical stuff that I've
gotten for those big promo releases has been you know,
through Studio Syneme stuff, so I haven't actually paid for
one in years, which is kind of a bonus for
being a concept creator. But I know, like Dessie did
some really cool stuff, like I've got that they did

(24:56):
the for there was like shoot, there's not like all
what's the final shape? Uh, But they had like the
replica of the tower and they had like secret compartments
and it had like it played noises and sound effects
and stuff like that was pretty cool.

Speaker 2 (25:13):
But that is one of the ones I think I
was thinking about. I think that was I don't know
if it was one hundred and fifty or two. It
was I believe quite up there, right you're talking. I
bet it was. It's only yeah, like I think Gears
of Wars had stuff like this and like so that
that type of stuff.

Speaker 1 (25:27):
Call of Duty one time did a uh uh, what
are those headsets called the night vision goggles? Oh yeah,
and they were.

Speaker 2 (25:36):
Like all the time at yeah, because yeah, freebies and dude,
we had so many night vision goggles. But Call of
Duty for sure was one of the big ones they did.
R C.

Speaker 1 (25:47):
Car I think one time they did a jeep wrangler,
like an actual jeep wrangler. There's a special edition jeep
wrangler you can buy that. It's Call of Duty branded.
I remember it one time.

Speaker 4 (25:55):
Okay, that's somebody going to give that to you, though
I'm sure somebody gave it somebody.

Speaker 2 (26:00):
Actually super relevant. You just reminded me of I've brought
this up before long ago on the show, I think.
But one of the coolest special edition things. I forget
if it made it into the box or like, but
it was I think Ninja guiden or whether it was
Devil's Third which, by the way, rest in peace to
Minobu Itagaki, the father of three D. Ninja Guidance just
passed away right before the game came out. He wasn't

(26:22):
developing it. But but anyway, the I think it was
Ninja Guiden that we got. It's it was like a
three bladed like star, so you folded out the three blades,
you know, and they were curved, so I don't know
what type of weapon that is. They sent it out,
and then I remember there being like this was at igen.
There was like in office discussion of like whoa, whoa

(26:42):
can you have that at your and then like the
pr R. I feel like they might have even tried
to recall it or something that po oh, That's what
I was thinking of with the John WU game was.

Speaker 1 (27:00):
That John I can't remember what game it was.

Speaker 2 (27:02):
It was.

Speaker 1 (27:03):
They gave out brass knuckles. I think they gave them
out at a press of it too, and like people
were trying to fly home with them and they're like
super You're like this is a weapon. Yeah, it's an
illegal weapon. It's like you're just not to have brass knuckles,
Like I don't. I don't know why that's not a list,
but guns aren't.

Speaker 2 (27:18):
But you know they.

Speaker 4 (27:21):
I never understood truly Michael's hatred for Toby until I
worked in an office and then I was like, you
know what, Yeah, screw those guys. No, you can't have
brass knuckles in here. Every time I wanted you something cool,
you make it not that way.

Speaker 2 (27:37):
It might have been strangleholding brass knuckles, but it anyway.
Simple times though, there were real ass brass knuckles. Yeah,
those are the coolest gifts man. Yeah.

Speaker 1 (27:51):
Weapons, hell yeah, yeah, I mean part of.

Speaker 2 (27:56):
It though, right, you're like, I'm sure you're like me.
You're like, I get why that would be dangerous, especially
in an office setting, and you know that's you got
to think about it. But like you're an adult, like,
you know, so what you get some brass knuckles, Like,
there's a lot of stuff that you get.

Speaker 1 (28:09):
I'm pretty sure that it was like the late nineties
or early two thousands before people started like shooting up
places all the time. I mean, it was like, you know,
it was a different world.

Speaker 2 (28:18):
Yeah, I mean, thankfully, Like I haven't heard of anybody
sending out like live ammunition and guns and whatnot.

Speaker 4 (28:23):
But well, so Outriders they did a cool thing. They
sent me a a whiskey tumbler with a bullet in it. Oh.

Speaker 2 (28:33):
Oh interesting, Like.

Speaker 4 (28:35):
There's an actual bullet in the glass and it like
the glasses is shaping it.

Speaker 2 (28:40):
Yeah, my friendly bought one of those separately of that
because they're just really cool whiskey tumblers. Well, they sent
me through the Mountain.

Speaker 4 (28:47):
Yeah, they sent me a full package with a bunch
of merchant stuff in it and it was super cool.
And then they sent my buddy a different one that
had that tumbler in it, and so I reached out
to them and I was like, can I swap I'll
just send you a tumbler if you like it. I
was like, oh cool. They were really cool people. That
was you know Nell star Nel yeaheah, of course. Yeah,

(29:07):
so he was working with their uh marketing campaign folks,
so that he's good dude.

Speaker 2 (29:14):
Yeah. Yeah, promotional gifts are like a different thing, and
there's some really cool stuff that yeah, content creators and
members of the press, Well we'll get sometimes that you
don't just get with exclusive additions, but if only Yeah
that some of that stuff is normally pretty cool. You
usually put together, by the way, by yeah, the marketing
and PR teams, like you're saying, like they're the geniuses
behind that. So yeah, what do we get for the

(29:35):
Little Marathon first promotion of the year, A hat, a
T shirt and like the worm. The worm was cool.
Actually that was the best part about it. Those I'm
like a little plushies. If they're good, those are all right?

Speaker 1 (29:50):
Yeh wat So you got the one for.

Speaker 2 (29:54):
God?

Speaker 1 (29:54):
Why can't I remember names of anything? What is wrong
with my stupid, stupid brain.

Speaker 4 (30:00):
It's like that sickness fog right, Yeah, you got the
It could be that. It could be that super I do.

Speaker 3 (30:07):
Yeah, she's right there.

Speaker 1 (30:10):
Yeah, that was your.

Speaker 4 (30:12):
Wait for the.

Speaker 2 (30:15):
Nickel into your brain.

Speaker 4 (30:16):
It could be that could be the super chlamydia he's
dealing with.

Speaker 1 (30:19):
You know, get cured. You know. I just got to
get another.

Speaker 2 (30:24):
Little super booster.

Speaker 1 (30:27):
Video boosterchat.

Speaker 2 (30:29):
Yeah, you can see if you can see the one
stuff back there, I remember.

Speaker 3 (30:36):
Because there's it was painted grail. What to see this
one up here? Like a big painted grail thing?

Speaker 2 (30:46):
Did you raise your desk up? Is that how you
did that? Move? Yeah?

Speaker 1 (30:49):
Like yeah, oh the monster guitar was cool.

Speaker 2 (30:57):
Yeah, remember that one. Don't get me started on that Gibson.
I believe maybe Fender fan me. Yeah, I mean I
used to and then I got to get back on track.
We never talked about it.

Speaker 3 (31:11):
Jam Jam TV Jam.

Speaker 2 (31:14):
Drink bourbon and jam.

Speaker 4 (31:16):
Yeah I like it here.

Speaker 1 (31:25):
Yeah, did you got four?

Speaker 3 (31:29):
Oh boy, I'm in love.

Speaker 4 (31:32):
I have not played a game on a controller in
in now years, and this game made me play a
controller because PC just didn't feel right.

Speaker 3 (31:40):
No, yeah, that makes sense, so set it up.

Speaker 1 (31:45):
What what is did you guiden? For?

Speaker 2 (31:47):
Like?

Speaker 1 (31:48):
A three D action adventure?

Speaker 3 (31:51):
It is a three D character action game, very classic.
I would say it follows the Ninja Guid into four
pretty well. But of course it's it's in collaboration with
Team Ninja and Platinum Games, so they have introduced It's
also been many years, so they have introduced some some
new stuff. But you have a Zuna drop in there.

(32:12):
You've got all the classic moves that you expect. You
do them the same kind of way, and it feels
very Ninja Guid in two I think, but just like Crispier, cleaner,
better camera, more control over what you're doing.

Speaker 4 (32:27):
Yeah, yeah, I mean the camera's great. I did not
feel like I was fighting the camera, which is half
of playing Ninja Guiden.

Speaker 1 (32:33):
Yes, it is, it is.

Speaker 2 (32:35):
Yep. Things have come a long way, but yeah, I
mean it is platinum. I mean it is in partnership,
but ultimately it is a Platinum game, right, But they
took to your point. It's like, but they worked with
Team Ninja, and you feel for sure that authenticity. It
really does feel like you know two and Black and
you know Segment all that. It feels like they really

(32:56):
understood the important like game Loop and Speed. I would say,
what the fast curiosity of those games, and they're heavily
combo based, block based. You know, there's so much to learn,
and that is a good thing, but I think at
first it can be for some people. The way I
was actually putting it out there, I'd be curious what

(33:17):
you think, well, all of you, but Briar being a
street fighter guy. But like, there's so many combos and
button things to learn, and that can be daunting for
people in fighting games and stuff like that. But that's
what I like about the.

Speaker 4 (33:30):
Game, even if its editorial like, it felt like it
was never gonna end. They're like, cool, now there's this thing.
You're like, okay, all right, now, I'm good that. They're
like wait, and then there's this. It just kept going.

Speaker 2 (33:41):
Yeah. I mean the whole first level is felt that
way for me, and it really had to like appreciate
and say hold on though, you really this is what's
supposed to be fun about it, But the pace is
a little weird. It feels like they're like, look, we
want you to get into this, but you're gonna have
to do it right. So every like four stems of
felt like they were like, oh, learn this move.

Speaker 3 (34:00):
Yeah, yeah, it's definitely. It's the type of game where
I think you do feel very overwhelmed right out the gate.
And if you are picking up this game and you've
never played Ninja Gaiden before, especially, you are gonna feel overwhelmed.
And that's normal and that's okay because the thing with
this game is they have a really good training mode,
like you can actually load up a specific move you

(34:21):
want to learn how to do, and the game will
tell you to do it three times so you know
what it looks like, you know that you're doing it right,
and they expect you or maybe they I mean, you
could load with the difficulties so you don't have to
do this. But part of the fun of Ninja Gaiden
is learning all of those moves, getting them to be
second nature in your head, and being like Okay, this
is my gap closer, this is how I get distance,

(34:42):
This is my AoE, and really cementing that in your
brain so that you can use it all together. Because
once you start doing that, and you start bringing them
in the air and you're throwing them against the wall,
and then you're grabbing them and you're throwing them again,
and then you're chopping the head off, and you're using
all of the Blood Raven move are super fun and
learning the weapons, it starts to feel incredible.

Speaker 1 (35:06):
So what is this set up for this game? Because
I noticed you're not playing as.

Speaker 3 (35:15):
Yeah, and you do play with as him at some point,
and then once you venture on New Game Plus, you
can do the whole game with him if you want.
But this is a new character. He's called Yakomo. He's
part of the Blood Raven clan and I love him
like combat wise, he's fun. He's got like you have
multiple weapons, and then you also have a Blood Raven form,

(35:36):
which is almost like another weapon. So you have like
your dual blades, and then that's like a big kind
of spear thing, and then you've.

Speaker 4 (35:43):
Got like a giant blood sword.

Speaker 3 (35:47):
Blood sword, the super super wide AoE you put a
black wing across your back like a scarf, or if
you have the skin, it's a bright shiny dragon wing.
Really yeah, the skin is yeah, yeah, it's really cool.

Speaker 4 (36:05):
Cool.

Speaker 3 (36:06):
And then you I won't go into other because I
don't even have the other weapons yet. But then for example,
you have the rape Year and that is a huge
drill hammer thing. You can just drill drill them real
it's it's it's really good. It's some of the I
would say it's currently some of the best like three
D action combat that you can experience. I just think
it's so tight, it's so clean. And back in the

(36:30):
day when I was playing Ninja guid and I would
feel like, I swear I did that input, but it
wouldn't quite come out the way I wanted, probably probably
to do with the camera. But this is like I
feel like when I'm doing the move that I want
to do, I am doing it and it's it always
works and it's always clean.

Speaker 1 (36:44):
That's good. I do remember I can't remember which Ninja
guid in it was, but there was some like motorcycle
bosses that would like come at you from off camera
and like swipe you, and like the just fighting the
camera getting so frustrated, but it was a.

Speaker 3 (36:58):
Big fight in the camera with a Yeah, back in
the day.

Speaker 2 (37:01):
I think the thing is too if you've played the
old ones, to be fair, when you play this, you're like, wow,
it is so much better, so much cleaner, and you
get used to it. That being said, you will still
run into camera issues. It can be tricky to like
get lock ons down versus like spinning your camera around
to like find your target. It just takes a while,

(37:22):
but it works fine, but meaning you'll still end up
in a chorus sometimes where you're like, okay, like I
can't see anything. But in general it's not a common issue.
That's that's how I felt at least.

Speaker 3 (37:34):
And the music is so good. The music is so good.
If you know Victor Borba, if you've played Expedition thirty
three and you've heard his amazing voice in the game.
He also did Devil May Crime music, he has tracks
in Ninja Guiden incredible, and then just yeah, the Shop
music is really good. Just across the board, the music

(37:57):
is just really good.

Speaker 2 (37:59):
Yeah, we should make a note that because on the
show we've talked about before how much I love bands
like Blifia and like Math rock and actually this Japanese
guy that's in that vein of like this jazzy but
rock metal core. But anyway, yeah, the menu music when
you go to the shop is that really bright like poppy,
dude modern. Oh man, it's such a jam. It is

(38:22):
so good. And that's just like when you go to
the shop. But then, like Watts was getting at and yeah,
you were in my chat last night, is what I
was gonna say, And like you and chat were like
Borba and I used to know someone and work with them.
Their last name was Borba. I'm like, I don't know
what this means other than that. So that's really cool Victor.

Speaker 3 (38:40):
But he does a like really good kind of screaming vocals,
like the Expedition of thirty three track that everyone stopped
and when you're fighting one of the renoir and it's like,
oh my god, Like every clip I see, everyone stops
what they're doing and they're.

Speaker 2 (38:57):
Like, oh, what is that music?

Speaker 3 (39:00):
And he's doing tracks for Ninja Gaiden for it's really good.

Speaker 2 (39:03):
Love that lace. Oh.

Speaker 3 (39:05):
Another thing I want to call out because I think
this is the only game that I've seen do this.
I don't know if ever, but definitely in the last
like many years. If you play in for a lot
of games, Rebirth, Yota just to name ones that are
kind of recent. If you play in Japanese, the subtitles
are telling you what it says in English, so there

(39:28):
will be depending on the game, there could be quite
a big disconnect between what the actual translation of the
Japanese is and what they're saying on the English voiceover.
In Ninja Gaiden, they are translating the Japanese, so the
subtitles that you're seeing are what they're saying in Japanese
instead of you know what they're saying when you're watching

(39:48):
the English subtitles. So I appreciated that so much. I
appreciate it so much because like Rebirth, I wanted to
play in Japanese because I know like the voices in
Japanese with Final Fantasy, but the disconnect is huge.

Speaker 2 (40:07):
I couldn't do it.

Speaker 3 (40:07):
I was like, what, that's not what they said. That's
not what they said. So yeah, I have to give
a shout out for that. I know it's easier where
it's like you're in an English speaking country, you're putting
subtitles on for the English like these are the subtitles
that show. Of course it's easier, but having them actually
translate that languages in the subtitles is really appreciated. Yeah, no,

(40:30):
one doesn't. Yeo ta shirt doesn't.

Speaker 4 (40:33):
Have you ever had I've had a before watching anime
where sometimes you'll get an episode that will just show
the English dub while actually playing English voice actors, and
then the words are different, and I'm like, this is
not what I signed up for. They're speaking English and

(40:54):
I'm reading English, but they're not saying the same things
because the subtitles are just you know, the translation from
the Japanese while the voice actors are trying to communicate
the same idea. So it just really broke my brain. Yep.

Speaker 2 (41:09):
Yeah, I always struggled with this a bit. I was
talking about in this game that every bone in my
body's like, just turn on Japanese dialogue because it's gonna
sound so amazing. But I really like to look at
the screen and the corners and the visuals and everything,
so like, yeah, I can't keep looking at the words. Unfortunately,

(41:30):
so said English. The dialogue is mostly fine, Yeah, but
I can only imagine is the Japanese dialogue really good?

Speaker 3 (41:37):
It's really good yeaeah. I like Saori's character is I
feel like quite great in Japanese and in English, I
was like, oh, this is kind of like a different vine.

Speaker 4 (41:49):
Yeah, I was gonna say. One of my only pain
points so far has been the English Yakimo. Yes, I'm like, it's.

Speaker 3 (41:59):
Okay, yeah, I all love Yakimo and English.

Speaker 2 (42:03):
Is Yakimo's voice in sort of more that mid to
higher tone in Japanese as well? Or is it a
deeper voice? Do you remember?

Speaker 3 (42:12):
I think it's a bit deeper. But he in Japanese
he sounds like he has more like he's still like
an edgy assassin guy. It feels like he has more
personality behind what he's saying, whereas in English he's just
like gotta go to is like it's very monotone unless
like nothing behind it, which I'm sure is what they

(42:33):
were told that he's like this cold blood and assassin
and that's like, you know, how he's acting it. But
in Japanese it does sound like it's a little bit
more personality behind it, and.

Speaker 2 (42:42):
That's what I was getting. It's just in general, when
you know, presumably the voice actor director, the director was
like Japanese and everything is native, and like that's just
how it's not. I mean, it's a Japanese game, and
like when they are, they're always amazing. And then when
you start getting other directors who got a translaid that,
you know, direction into how they're doing it with their

(43:04):
actors and so on and so on, it can be
a little loss in translation. But but yeah, it sounds fine.

Speaker 1 (43:13):
People watching foreign films now, I assume they're doing anime
with their iPhones and like the translation feature through the
air pods.

Speaker 2 (43:22):
Oh that's cool.

Speaker 1 (43:25):
I don't know if that's cool at all.

Speaker 2 (43:27):
Well, it is. I think it is if you don't
have a solution. I mean you know what I mean,
Like I.

Speaker 1 (43:33):
Just read the subtitles.

Speaker 2 (43:35):
Yeah, I see the argument.

Speaker 1 (43:36):
Sure, I mean you're getting no acting, right is you're
getting a translation.

Speaker 2 (43:41):
You get that like TikTok guy who's like, you know,
describing a product. So you just need to go into
the next room and get your.

Speaker 3 (43:52):
Maybe people have one ear button. They're listening to it,
and they're listening to the thing and it will unlock
their brains so they won't be dumb anymore.

Speaker 2 (44:01):
I mean, it was I think my first reaction was
not thinking about stiles probably do sound right now, but
with how fast Ai is moving in real life, you know,
it's really becoming natural sounding. Is the options for that?
You know, think of maybe watching an old movie that's
in French or something and you're like it didn't have subtitles,
or even that it did. You're like, I really could

(44:23):
just I would love some like dialogue that I could
listen to to make it easier. We're getting to the
point where it could be really, really nice. But anyway,
putting aside the death of like real actors, we don't
want that. I was gonna say, on the music side
of it, I'd just thrown out this guy Ichka Ichika Nito,
but Ichika Mo on Instagram Ichka underscore Mo. That was

(44:46):
who I've been thinking of when I heard that menu music.
He's very much in that polyfiic style. Check him out.
I think you'll like him if you just like the
uh the shop music that is in this game.

Speaker 3 (44:58):
Yeah, Ninjacai in very good. Definitely recommend Oh.

Speaker 4 (45:01):
Also, I have.

Speaker 3 (45:04):
A Guiden Elite controller.

Speaker 2 (45:06):
Sick sick I need that. I'm still using my my
Borderlands for uh I guess Elite controller here, but but
it's the button. One of the buttons is a little
like soft and not you know, so I need a
new one. So if you're working with your marketing group,

(45:28):
one nice that is actually really nice. I like that
better than the roses. I need you to guiden for
I did just also want to put out there that
if you haven't played, or like you played a long time,
because you just forgot. Yeah, the type of game it is. Sure,
it's fast and combo based, but one of the big
things that I think is special about it when it's
done right. And I have not beat the game, so

(45:50):
presumably this holds up. It seems like watts Is is
enjoying it and loving it and has said as much.
But that's the way the skill changes, you know, Like
in other words, the ceiling is Master Ninja, by the way.
So you get into if you want, you know, you
get into these like next level scenarios of like how
good you have to be, But even just playing on

(46:12):
normal alone, like the skill demonstration, the skill ceiling can
be like so good that you just feel that jump
where you're like, well, I was like doing okay, and
you're like, oh now I'm starting to like really zoom.
But even then you're like, you're like a two out
of ten, if that makes sense. So even when you
think you're okay, you're there's so far to go, which
is what's really cool if you really want to sink

(46:32):
your teeth in, and I think that's ultimately who enjoys
the game the most.

Speaker 4 (46:36):
Also, if you haven't yet canceled PC game Pass, it's
on PC game Pass.

Speaker 2 (46:42):
Yeah, that's where I'm playing it.

Speaker 4 (46:44):
There you go, So I throw that out there.

Speaker 2 (46:48):
It's solid. Yeah, it's actually I think probably another good
example where do you doesn't remember what the metacritics score was?
E three ish exactly, So I thought it was super
relevant because I was like, this is another example where
we talked a little about it with Sushima and Yote
and these games. Right, we had this discussion about like
I feel like these open world games they always score

(47:09):
like an eighty three, and you're like, you're never sure
is it for me? Is it? And it gets like
reduced to this like great score. That's at least what
I was trying to point out last time. And there's
another example where like, you know, you got to read
the reviews, watch footage, and make a decision for yourself,
but if you're into this stuff, Yeah, it seems this
game seems really solid, So you know, that's my point

(47:32):
is I feel like when you look at Metacritic and
hear about scores, they just get reduced to this like cloudy. Well,
I guess it's like good eighty, you know.

Speaker 3 (47:40):
Like I feel like every game now is if it's good,
it's going to be at an eighty something. And then
obviously if it's like your type of game, that will
be elevated for you because you're playing a good game
that is also the type of game that you like.
And then you have some games that will be higher
than that, and that's like maybe everyone should should maybe

(48:00):
check that game out because it's so good, and then
you have some that are below that, where it's like
it's kind of an a pretty average game, but if
you really love it, not type of game, and then
you'll probably dig it.

Speaker 2 (48:11):
And it's a byproduct of there's just so many good
and great games out there. And that's the point you
know that I'm passionate about always making as you guys
have heard by now, but it's like we look at
reviews and you hear about the sixties and the seventies,
and eighties, and then you'll hear all of these people
are like, dude, this is my favorite game of the year,
and they're talking about like a seventy five Metacritic, and
other people are like, dude, I really actually got into Gotham.

(48:33):
I mean Gothham Nights. I'm just reverencing an old one
that I remember, Like, it's not all that great, but
it had its redeeming moments if you were into it.
But but yeah, you get trapped in that cloud. So again,
important to find critics podcasts and understand the DNA of
each person and what they like, and like that is
the best way outside of if you just have unlimited

(48:53):
time and income, we'll then just pick it up and
check it out yourself.

Speaker 4 (48:56):
But part of me misses those days as a kid
when you didn't know Jack Squad. I wasn't watching shows
where people were reviewing games. I just got I saved
some cash. I went to the store and I'm looking
at the boxes and reading the backs. I was like,
this sounds cool. All by this and sometimes you went
home with something that you were like, I freaking love this,
and you find out years later it performed terribly and

(49:17):
everyone hated it. And you're like, dude, I love that game.

Speaker 1 (49:20):
Yeah, totally right.

Speaker 4 (49:21):
I had outside influence. Yeah.

Speaker 1 (49:25):
I remember a game for the NES called Russian Attack,
and I got it home and I was like, yeah,
oh man, I hate this game.

Speaker 2 (49:32):
You didn't like Russian with that at all?

Speaker 1 (49:34):
No, I did not like it.

Speaker 2 (49:37):
I mean it just started with bazookas, didn't it that
That was enough for me. I mean I don't remember
being that discerning about games. Then. It was like yeah,
like kind of like TV was almost saying, but there
was few, so few games to check out that like
anything I could get my hands on that was not
just Mario at the time, I was like, okay, let's
check this out. Especially then it was like more violent

(49:57):
as well, and like sit under the you know, I
don't know the parents while we playing this one.

Speaker 4 (50:01):
Yeah, I screwed myself over once because there was Blastcore.
I don't know if you ever played Blast Car. So
I saw it on the shelf and I was like,
that's the one I want to I want to rent
this one. And so I told my dad they just
can't want to check out. He's like, what's it called?
And of course I didn't know that that's how you
pronounced co rps. So I said it's called blast Corpse,

(50:23):
and he's like, no, you're not checking out a game
called blast Corpse. Screwed myself over Corpse. It was like Corpse, Yeah,
I said, blast Corpse.

Speaker 2 (50:35):
Yeah, that's solid.

Speaker 4 (50:38):
I was young and dumb. Friend.

Speaker 1 (50:40):
We all were.

Speaker 2 (50:46):
Brier.

Speaker 3 (50:47):
Have you finished Yote?

Speaker 4 (50:49):
No?

Speaker 1 (50:49):
I have not finished Yote yet. I got distracted by
earthy On, which is a side scrolling space shooter that
came out this summer. Uh, it's made by dang it.
I forgot the guy's name, old Sega Genesis developer. I'm
gonna google it real quick. Ear if you're on developer
Genesis dev. Yeah, it is Super Retro. Came out on

(51:14):
the Spelbeam and Switch, I believe, and it just looks
like like thunder thunder Force kind of style of Genesis game.
It looks amazing, like it's graphically way better than anything
that Genesis could have handled. But if you're in you.

Speaker 2 (51:33):
Side scrolling shooter, side.

Speaker 1 (51:35):
Scrolling shooter, you know, like a spaceship scrolling sideways through
space as you shoot things.

Speaker 2 (51:42):
It reminds me of that Super Nintendo game. Actually in
the box are but I can't place it right now.

Speaker 1 (51:47):
What's cool about it though, is it's it's kind of
it's got some upgraded like modern touches, Like you have
a shield, so it's not just like one shot, one kill,
Like you don't just die from the first thing shot
you take. Also, every enemy that you kill like drops
these kind of blue chips and then you pick those
up to power your weapon up, which just kind of

(52:08):
it's just it's a little smoother like onboarding. It's not like,
you know, you die and you lose all your weapons
and you start from the middle of the level and
you just kind of get stuck there because you're just
not powerful enough to actually continue on with the game,
which can be uh pretty common. Actually, yeah, bro, you

(52:30):
know what this is.

Speaker 2 (52:31):
Isn't this just our type? That's what I was thinking of. No,
remember our type.

Speaker 4 (52:35):
It's not.

Speaker 1 (52:35):
No, I can't stand our type. Our type is multiple
our teams there are, but I just don't like the
style of our type. It just doesn't work for me.

Speaker 2 (52:44):
It's gonna look exactly like this. I could be totally wrong.
That's what it reminded me of, though.

Speaker 1 (52:51):
I think I look at this and I see thunder Force.

Speaker 2 (52:55):
Yeah, that's like Genesis right, but yeah, yeah, I was
a snass boy as well.

Speaker 1 (53:01):
Our type is more like it looks like this, but
it's like a it's almost more like a puzzle game
where you have to memorize like every single thing that's
gonna happen during your level, including like how like certain
level pieces move around, so you know we're exactly to
move your chip because you can just get stuck and squished.
It's it's much more of a memorization game. Our type
is than some of my favorite kind of like which

(53:23):
are more reactionary shooters, which is what I find this
to be.

Speaker 2 (53:28):
Did you ever get into I carga way back in
the day. Yeah, absolutely, from Treasure. Oh my god, everything
they do it's amazing. I don't know if they're still
making stuff.

Speaker 1 (53:38):
But I don't know if they are either Treasure. I
don't know if they I think the brand is like
still around, but I don't think any of those original
developers are still there. I haven't seen it, like a
new Treasure game come out in a long time. Yeah,
but they do re release those old games quite frequently still,
Like you can buy Ikaruga for the Switch and for
the PS four and probably for Steam. Same with what

(54:00):
was the one like Blue Sword or something like that.
I can't remember. Yeah, it's been really fun diversion. It
kind of pulled me off of uh again, I can't
think of any names ghosts you ye, but I do
want to get back to what's that.

Speaker 4 (54:20):
You said it pulled you off? I was like, oh, man, yeah,
I don't.

Speaker 1 (54:23):
Want to get back to got. I was having fun
with it, but I was getting a little, uh kind
of open world fatigue from it, you know what I mean,
where I just kind of started like feeling like, Okay,
I'm in the loop now. I have like I'm recycling
activities where I like, I know what I have. I

(54:44):
want to upgrade my health so I got to go
do you know, I got to find springs. I'm just
in that loop of like unlock an area, find all
the kind of activities I gotta do to like complete
the area and then move on. The story is just
pulling me in in that game. So I'm almost feel
like I'm just kind of like practicing for when Legends

(55:06):
Mode comes out, because that's really what I want in
out of that game.

Speaker 2 (55:10):
I think you probably got a lot. I just think
it's going to be next summer, but.

Speaker 1 (55:18):
In February or something, we could.

Speaker 2 (55:20):
Get That's what I was gonna say. We could get lucky,
like a March or April release, because like they're way
more set up where before, right, it was all brand
new to them, and now I assume they really reserved
like the team's time, and so yeah, yeah, maybe you're right,
maybe we'll get lucky. But like you've got the GTA
six bomb dropping, I don't know what that means for stuff,

(55:43):
like people are still going to release games. Is probably
not that week, sure, but yeah, it does make you wonder.

Speaker 1 (55:50):
Yeah, you know, you're.

Speaker 4 (55:51):
Talking about going back playing this game, which looks pretty retro.
I've been I've been playing something that feels real retro
too lately, called a Biotic factor. If you've ever played.

Speaker 2 (56:00):
Half Life, yeah, yeah, I've seen this.

Speaker 4 (56:03):
It's basically a bunch of nerds who decided they loved
Half Life in their formative gaming years, and they wanted
to make their own survival half Life game. So it's
not half Life. They made their own story, but it's
it's one hundred percent inspired by Half Life. It's that
and they kept that same visual. Yeah, so it's I mean,

(56:24):
it's a brand new game, but it feels like you're
playing an old school game in many ways. But you know,
obviously it runs better and with some updated systems, but
it's a survival style half life game. Basically. It's been
a lot of fun.

Speaker 2 (56:37):
Oh interesting, So it's is it like four player co op?

Speaker 4 (56:41):
Yeah, so me and my wife and a couple of friends,
we all we all played together. It's a good time.
You have to craft your own weapons, and it's I mean,
the the basic premise is that you're scientists in this
facility that's doing some pretty like classified work with with
portals and interdimensional breaches, and you got to work and

(57:07):
there's like a catastrophic event. Lots of portals and breaches
happen where different aliens are basically infesting the compound. The
only access tunnel gets like a cave in shut down,
so you have to survive, find your way through the
facility and find your way out, and you obviously got
to manage your hunger, thirst, health, all that business, radiation,

(57:34):
and you do a lot of portal hopping. It's a
really good time. It actually was Glad that recommended it
to me a couple of months ago. I finally got
into it, and we've been playing it pretty consistently now
for three or four weeks. It's been a good time.
So if you like that retro vibe, you like survival games,
and kind of want that Half Life style game fix,

(57:57):
it might be a good one to check out. It's
also on game Pass too.

Speaker 2 (58:00):
So oh, really very cool.

Speaker 3 (58:02):
I've heard good things.

Speaker 4 (58:07):
Yeah, all the voice acting is done by the guys
who made it, so it's amazing. It's not it's not great,
but it's like, you know that there's just some nerds
who loved making this game.

Speaker 1 (58:17):
You know, And yeah, I'm okay with that.

Speaker 2 (58:20):
Love that.

Speaker 4 (58:21):
Yeah, that's it's fun.

Speaker 2 (58:24):
I love that.

Speaker 1 (58:25):
So what's going on in the Destiny community? What's the
Destiny drama going on?

Speaker 2 (58:31):
I don't know if we're like totally into the thick
of it. I brought that up in our little group
chat because I had seen that the at least the
flavor of this week's disdain was people just talking about
the counts.

Speaker 3 (58:45):
Well, but it is true meaning and I think that
was last week, which we were player counts was last week.
This week is about the Festival of the Lost, which.

Speaker 2 (58:58):
I actually touched. I can I can comment on it
digit Yeah, top minute, but yeah, I mean I didn't know.
I was actually asking TV because he's like, I feel
like you're still a little in the loop with some
of the PDP community, but like you would had you did.
I see a comment from you that was like, I
didn't realize that the Trials community the player base has
gotten really low. Are you talking?

Speaker 4 (59:20):
Yeah, yeah, you know, and it was full transparency. I
guess they that particular screenshot of the active player count
at the time was during low hours. It wasn't like
p hours, so that's a factor. But but still you
when you when your player numbers are in the hundreds,

(59:40):
that's kind of bad, you know. But anyways, Yeah, apparently
the Trial's population in general all time lows, which is
not great. Obviously. It's like the one thing that was
kind of carrying SPVP for a while. I think they
wanted to pivot and make comp the thing that carried PBP,

(01:00:01):
and it just didn't. I don't think it stuck very well,
which is too bad. I think there was a lot
of potential there. Part of it is that you don't
have a dedicated PvP team working on these things, and
so changes happened very slowly, and when they do happen,
they usually sandbox oriented. So anyways, I think the PvP
community is kind of down bad right now. But I'm

(01:00:24):
not tuned into that community much other than just what
it happens to come across my screen when I'm scrolling.
But I've really been like head down in my own
stuff lately.

Speaker 2 (01:00:33):
Yeah. Yeah, So on the context of like the player
based stuff, I saw a lot of commentary and some
folks in my chat we're talking about it. Maybe it
was uh rass here as well, maybe who's in our
chat right now on Twitch, but it's just like talking
about like how bad the player population has got, And
I was like, well, I know that it has. Like

(01:00:53):
we really don't know the unique numbers, And when I
bring this up, bear in mind, right, I'm not excusing.
That's definitely lower numbers, but the devil's into details. We
don't really know, you know how it is year on year.
We don't know unique players on a weekly basis. We
don't know you unique players on a quarterly basis. We
don't know new players, we don't know how much they
spend it. Again, I'm not excusing destiny is languishing. It's

(01:01:16):
in trouble for sure, But it's easy to look at,
you know, and I think people just always reduce it
to as now it's even become the meme of like
the Steam player basis, like that's what people take is
like the state of destiny, and it's way more complicated.
That being said, a couple of things. One I'd say,
when I look, so when I look at Steam, I

(01:01:36):
tend to look at a few things, but this is
like where you basically have to get into metrics and analytics,
and nobody wants to do this. But when I do,
I'm like, okay, what is it year on year? I'm
looking right now, I'm like, okay, festival loss. They probably
came out around the same time, so year on year
on Steam, right, these are just concurrence. But it's like
thirty some thousand, and it actually was. I'm surprised it

(01:01:58):
was similar last year. There's maybe a little bit higher,
but not like way off. But I mean that's at
a glance, you know, the average maybe twenty thousand verse
thirty thousand or something, in which case that's like a
huge difference. It's like thirty three percent, right, but look
at that. Look at the differences in like when the
expansions came out, and so I won't get into too

(01:02:19):
much of that, but if you are really curious, i'd
say you'd have to find someone who's done that. Now
that being said, what was presented to me that I
had not heard about because I've said this a lot,
so I do think it's interesting. It's I guess there
was like these postgame carnage reports and I don't know
all the exacts, but popularity dot report I was presented with,
and they've tracked back somehow. It was presented in some

(01:02:41):
of like four terabytes of ZIP files that they got
the Carnes reports. Maybe it's the official Bungee API, but
that's very different than like unique players. But it is
a screenshot in other words, of like the end of
the match, and it's consistent at least I think so. Anyway,
long story short, they people were looking at that and

(01:03:02):
they said that data has now dropped to basically as
low or lower than it was during Cursvo Cyrus. And
therefore the headline is remember that moment and many years
I think later, when they said we almost shuddered destiny, effectively,
we were this close to like, yeah, things got so

(01:03:22):
bad with two tokens out of blue. And so that
is the conversation I had heard anecdotally that I thought
was interesting to at least bring up of, like this
is where we're at it. People are like bringing back
cursive O Cyrus talk which was dire times and it
kind of speaking to like that. Bunge did comment on
how dire things were and that if that is true,

(01:03:44):
they're equation and we're in a really scary spot.

Speaker 4 (01:03:48):
But I don't know, you know, someone in chat in
our chat just mentioned this and I fact checked it.
It does look like the PvP strike team for Destiny
was disbanded, which is not grad either.

Speaker 2 (01:04:00):
What does that mean?

Speaker 4 (01:04:01):
Like, those are the people who's there. They were, Oh,
they're put in place to sort of have their finger
on the pulse of the PvP community and try to
react to things in real time.

Speaker 3 (01:04:12):
And I remember, I'm not surprised because it sounded like
it was going to be a temporary thing. I know
a lot of people, you know, they did the map
pack and and everything, and I think people were hopeful
that it was going to be like a long term thing,
like we have a PvP team now. But to me,
it kind of seemed like it was pvp's real bad.

(01:04:32):
We need to do something. Let's get a team together.
That's why I think they were called the PvP Strike
Team or whatever rather than.

Speaker 4 (01:04:40):
Just the plan may not have been long term sure.

Speaker 3 (01:04:43):
Which I think is a bad idea because like, if
you listen to a lot of people who no longer
played Destiny and they're like, you know, if you if
you have any great meeting of people and you're like,
why did you stop? A lot of people bring up PvP,
even if they weren't like VPVP players, because the loop
of I go do a dungeon so I can make

(01:05:05):
a really cool bill to take into PvP, and I
go do the raids so I can go get this
new weapon to try and PvP. It breaks that loop. Yeah,
So if you're not the big thing of dec that
was so fun is like I can get my gun
from anywhere and take it cross into other things, which
was really really fun. And if you break any of that,

(01:05:25):
I think you lose a lot of players.

Speaker 2 (01:05:28):
Yeah, yeah, and I do remember now. Actually I feel
like they officially had commented on it where they were like, yeah,
we did have sort of a PvP strike team with
like the downsizing, and so I don't know if it
was the source was them already talking about it, but yeah,
I think that's makes it's almost not surprising to your
point where it's like, yeah, I didn't even think that
that existed any more part of it, Like so I
think some of that team even had gone on to

(01:05:49):
the maybe Firewalk or something, and that's how Yeah, you
know far back we're talking.

Speaker 3 (01:05:53):
Here, but there are the lot of them over there.

Speaker 2 (01:05:56):
Any event, we do know the player basis face and
challenges at a minimum. I don't know that Bungee is
officially comped in on anything there, but it does. The
big question that I think we can all ask ourselves
based on it is and I've talked about this a lot,
regardless of the player based challenge, but it's like, what
could Renegades possibly you know, the next expansion, what can

(01:06:18):
it possibly do or be that's really gonna change things?
Like I think I said it before, we're like Edge
of Fate the campaign experience, I personally was fine with it, again,
like I like some of the metro Ight influences, but
I played it very casually, you know. I played it
on Legend mode though, and I thought it was, you know, okay,
but I'm not like grinding for the best stuff, and

(01:06:38):
like it was more just the experience, and I liked
that it had a lot of bosses. I liked that
it was a little more linear actually, that I didn't
have to like Open World Explore as much, although there
was a lot of back and forth in it. But anyway,
I was like, well, with Renegade's if they take that
and apply some Star Wars to it, I'm like, I
think that could be fun, and I think it would
be probably for me personally, worth the price of entry.
But that doesn't fix Destiny too, does it, or change

(01:07:00):
It's just like, well, you release the pressure valve for
like two weeks, isn't that probably most likely what's still
gonna happen. Probably, Yeah, so to get a little spike
in player base before the holidays, and then it's like, oh,
what's the Dawning and everybody will be talking about like, dude,
like the Dawning's back, got nothing to do. The portal's

(01:07:20):
broke in. I hate it, you know, even if they
liked the campaign. That's what I foresee. But I'm not
trying to naysay. I do think that people behind that
probably I've said it before, our poor and they're hardy Toto.
It is that awesome opportunity to work. Whether you like
the collaboration or not, it's a pretty killer opportunity for
a lot of these folks to work with this property. Yeah,

(01:07:44):
not the Destiny to say anything, the slouch at, but yeah,
Star Wars like have an opportunity to be inspired by
that world and do something like this is very rare opportunity.
So anyway, so that's mostly what's going on with Destiny too.
If you guys have nothing more on the player base,
I was gonna mention the Halloween event, go for it?

(01:08:07):
Yeah so they Yeah, so we just jumped to that.
Then I forgot actually how cool they were. Player voted right, Jason,
who's the dude with the tentacles? I always forget like
what they're inspired by. But for starters, I believe Titan
gets the Jason mask with like the three finger blood

(01:08:27):
stripes over hockey mask. And then there's tentacle dude who
thinks the Warlock, right, which I forget.

Speaker 4 (01:08:34):
Is that supposed to be like Slenderman? Is that kind
of the I think so?

Speaker 3 (01:08:38):
I think so.

Speaker 2 (01:08:39):
And then the Hunter gets like the real like creepy
scarecrow ey. I forget what that one is too. I
apologize was.

Speaker 4 (01:08:47):
The ghost face for the Hunters.

Speaker 2 (01:08:49):
I don't know either way, they're really cool, so I
was like, oh sweet, that's right. Actually, so I'm like, what,
I'll log in. I just always like to see how
do they present this, you know, and the way you
present it to returning players. To myself, I'm always fascinated,
like how do you present not only the season, but
what's new? So you log in and you get the
classic like that that splash screen has been in there

(01:09:09):
for a thousand years now, it feels like, but no,
you get a big old screen with Jason and these characters,
and it's like Halloween event is here, you know, go
see Ava in the tower. But I'm like, okay, cool, cool, cool,
And they did all that, and then I always forget this.
And it's been this way for i'd say probably three
or four years, right, but I forget. You can't go

(01:09:31):
do this event and earn those costumes. Nope, let's just
start there. Nope with you cannot six thousand bright dust
that you saved up. And some people were like, I
have so much bright Town I'm like, whatever, man, you
played like five thousand hours at the game, Like, let's
you want to break down your bright dust per hour,
let's do it. I didn't play that much. I'm pretty

(01:09:52):
I don't spend a lot of bright dust either. I
only have ten thousand. So it's very unlikely that most players,
I think, can just log in and even I want
of these, you would have to also save up. I mean,
if you played a whole season and you saved again,
saved your bright dust, but you'd have to play like
a month pretty hardcore of destiny to get through an
entire paid season pass I think for about six thousand.

(01:10:15):
But then you can also buy them for fifteen bucks.
But they're not part of the Halloween grind, so I
don't know. I mean, I don't know if you have
anything to say on it, but I'm always disappointed with that.
I'm like, it's it's steaks to how it's broken. You
want people to play your game, but I log in
and you splash me with this big advertisement, and then
I'm like, but wait, you're asking me to buy them

(01:10:35):
or spend bright dust, but then I can't earn enough
bright dust if I don't have it.

Speaker 4 (01:10:39):
What they should do with that splash screen is show
you those really I mean, those skins are sick. I
should also show you like maybe it's a pan underneath
it that shows the weapons that are dropping, and then
all the new Halloween masks to shame some of those
some of those masks look really dope. The shame yeah,
and you know that's kind of part of the fun

(01:11:01):
of the Halloween event for me was always just running
around the giant big head of some other character, you
know what I mean.

Speaker 2 (01:11:06):
Dog, I mean, But that still doesn't give to the
heart of the question. It is a good recommendation, but
the question is do we really feel like this is
in the rights? Are they doing it right at this point?
Are they just not an autopilot? Because again what I'm
asking is, don't you think they should have a path

(01:11:27):
to earn these with the state of the game, of course,
but not as like a gotcha on ethics, because I
think we all would be like yeah, ever versus annoying.
But I'm just saying period, like, isn't this one of
the best things they could do? Is like, okay, wait,
we design these amazing skins, they're voted by the community.

(01:11:50):
Let's make sure that they in the two weeks that
it's reasonable that they could earn like one of them.

Speaker 1 (01:11:56):
I think it's fundamentally fucked up, Like the whole system
is completely the fact that this is a looter shooter
but you have to pay for the loot, Like that
just breaks the whole model. Like I understand that they're
they're stuck in a weird situation like they have to
make money, but it's just you know, like it's real

(01:12:19):
catch twenty two because like I, if I'm coming here
to play a looter shooter, I want to earn the
loot for shooting stuff, not for paying money, you know
what I mean. Like it's funny because I'll play street fighter.
I have no problem buying skins. I got no problem
with it, Like, yeah, take my money, but yeah, can't
be in a bikini? Fuck? Yes done, take my money. Yeah,

(01:12:44):
And that's when the whole point of the game is
to earn loot, Like, uh, how are you gonna put
it in the shop?

Speaker 2 (01:12:51):
You know?

Speaker 4 (01:12:52):
Right?

Speaker 2 (01:12:53):
And again I think that's where a lot of players,
especially the dedicated ones, will stop you. But these are ornaments, dude,
Like you can take them or leave, and it doesn't
affect the gameplay, and they they that was originally whatever
Verse was supposed to be about. But I think that
whether you intended it to be this way or not,
it gets to the point I was trying to make.
They splash you with this screen of hot new loot

(01:13:13):
to earn in this event, welcome back to Destiny. That's
effectively the message your brain is going to get when
you see that, Right, Nobody's the first thought you're gonna
have is not, oh, I should check out the store
and then maybe check out what's in the Halloween event.
And so to me, it just it speaks to how
deep rooted the gameplay loop and incentives the play is

(01:13:37):
like rooted in. It's not in other words, just making
a cool campaign and then also like maybe some things
to do after you play Renegades. It's like so deeply
rooted in how they approach all of this for me,
including right, the how convoluted it is when you get
your season pass and which currency goes where, and the

(01:13:58):
free side and not side, and the it's so it
really is like I'll bring it back to like last
time we talked about Destiny, everybody always says I want
Destiny three and I always challenge them and say, well,
what is it that you want? And then they sort
of all, I don't know, but this actually just restart
because it's so messy and messed up. I think that

(01:14:19):
I can agree with you know, I think.

Speaker 1 (01:14:24):
You go ahead.

Speaker 3 (01:14:25):
I was just going to comment on I see in
chat that there's talk of ornaments aren't loot. The thing
is is, in a game where you're trying to look
cool and like express yourself as a player and all
of that, if you put a lot of the coolest
looking stuff behind a paywall, that diminishes your excitement to

(01:14:50):
play the game. It diminishes your excitement to show off
where you got it. And I remember, you know, playing
streaming the game through Destiny one Destiny two, people would
ask me where did you get that ship? And I
used to be able to say I got it from
the raid, I got it from trials, I got it
from whatever. And now it's at the point where people
were like, where'd you get that armor? Where'd you get
that ship? Where you get that? It's like ever Star,

(01:15:11):
the Aververse Star, the Eververs Star. The answer is always
the Eververse Store. People I play the game a lot,
if they can earn cool looking stuff, not just like
a good gun or good armor for your build.

Speaker 1 (01:15:24):
When I first saw chatter white, I saw somebody walking
around in chatter white. All that was was a shader, right,
it was you put it on armor, but it was
just a shitter. It's just a white shader. And I
saw somebody walking around in the in the tower. I'm like,
what the fuck is that? And how do I get it?
And that's how I got into the raid and that began.
I mean, Destiny was interesting, but once I, you know,

(01:15:48):
went down that road of like, oh I want to
I want that chatter white armor. Oh, you only get
it from doing the raid. Oh, it's kind of like
an exclusive, you know, kind of you know, the raid
was pretty elite. See your one, you know, like you're
going on Reddit to find tea. Yes, you know, it
was a different story.

Speaker 2 (01:16:05):
Than they were interviewing you before you could be on
their team. They must have your lack of galihoorn.

Speaker 3 (01:16:12):
Yeah.

Speaker 4 (01:16:12):
Yeah, then that's what I was gonna say too. Watt's
was that it would bother me less if I didn't
feel like there was a like two or three year
stretch and Destiny to where there was no cool armor,
except the armor that made it to the store like
the pv Do you remember, for like three years straight

(01:16:34):
it was like PDP and Vanguard and the armor sets
were the same, and they just had different colors on them,
and they looked so bland like they were like, uh,
they were.

Speaker 2 (01:16:45):
Like poletly squared off like everywhere. It just was like, yes,
somebody took a couple.

Speaker 4 (01:16:49):
It looked terrible.

Speaker 2 (01:16:51):
Yeah.

Speaker 4 (01:16:52):
And then but then at the same time they're like,
here's the new crossover Dungeons and Dragon's Skin, which looked incredible. Well,
you're like, man, why is there nothing earnable in the
game that looks that cool and that.

Speaker 2 (01:17:06):
Yeah, but that's where we I mean, I always get
back this period with the ever Verse crap, and not
just in Destiny, but I mean that across all games,
is that you you're just inviting this huge issue, which
is eventually people will buy that stuff. Then you have
too much of that stuff in the game that reduces
the value of being a player that has achieved some

(01:17:27):
level of greatness by doing something or just the level
of coolness and a rare job. And so now we're
at a point where it's so explosively like overloaded, right,
I mean you just look around and like it's lost.
It's flair really, I mean yeah, your best case is
you do you get something that's brand new and that
is something that people notice, like for a brief moment
of time, and then it's like back to like you know, yeah,

(01:17:49):
people are wearing like the dungeons and dragons skiar, which
looks amazing. But you're like, well, I mean yeah, I
just I didn't buy that.

Speaker 3 (01:17:55):
There's another comment on like, but you can earn the
amount of bright dust to be able to buy the thing.
N It's well one, it's it's not the same earning
something via a menu and actually doing an activity and
getting the drop of the thing. It's the same thing
that we've said about like the endgame, the end of
match screen, of the end of the strike screen, and

(01:18:17):
you see what people get. It's so much more exciting
to see a thing drop, regardless of what it is,
than to have everything done via a menu. So they
could even make it better by having like a bright
dust track thing where you have clear goals of what
to do to earn the bright dust to.

Speaker 4 (01:18:35):
Get you.

Speaker 2 (01:18:43):
Had it?

Speaker 3 (01:18:44):
What if they had where so safest of the loss
comes along, you can earn enough bright dust to get
these ornaments. What if they just had it where you
do this and you earn this ornament instead of you
do this and you earn the bright dust and then
get the ornament. It would feel better.

Speaker 4 (01:19:00):
I would feel think about for the past like month
since Portland's four came out, there's not a day that
goes by that I don't see somebody post a screenshot
of a orange legendary on the floor in a pile
of other green and blue drops and there's one orange
with the light sticking up and they're like it finally dropped.

(01:19:21):
It's like, man, that's what destiny is missing.

Speaker 1 (01:19:24):
You don't have that.

Speaker 3 (01:19:28):
It doesn't have any dopamine anymore.

Speaker 2 (01:19:30):
Yeah, you just solved it. By the way, yeah, bright
dust in addition to like the bounties. And by the way,
this is relevant because yes, they are aware this and
addressing it in renegades to some degree, which we could
mention briefly. But you just saw that, which is I
would be yeah, very happy if colored bright dust dropped
in packages and you have a beam of freaking exotic

(01:19:55):
yellow bright dust, You're like, like, dude, you're one step
away from feeling like you wanted at the casino on
that one and that was that dopamine it you're talking about.
And here's the thing.

Speaker 3 (01:20:04):
Dopamine isn't just one thing. It's multiple things. It's the
audio that they use, it's the visual that they use.
It's it's so many things. It's not just oh, well
you can still get you know, the exotic by doing
an exotic mission one time and then you get the thing.
It's so many things that would make it feel better.

Speaker 2 (01:20:24):
For you in your brain. Yeah, and again it's it's
all so convoluted. You don't even know like where to
go to get what and then which it's the menus alone,
you're like, I don't the portal, and then which hub
and then put on the Halloween emblem and then I
don't know where I am right now? So anyway to
maybe cap this off and wrap it up. Yeah, I

(01:20:47):
do wish that the Halloween event, which is a free event.
And again I've you could find very old clips to
me where I'm like, yeah, like you just buy it.
Like the things were different when you could grind for
the event to unlock this stuff too, and at some
point that it changed and it just it starts to
separate this whole idea of like you're paying with your

(01:21:08):
time or you're paying with your credit card like pick one,
but you're gonna be paying regardless. And some people be like,
I have so much bright dust, But then again, you've
already paid with your time, You've you've made the deposit
up front. So what they are doing, though is in
renegades and I don't have like all the details. It's
actually a big meaty part of their latest twid or

(01:21:28):
twab here. But they're introducing something called the orders system.
But when I look at I'm like, well, orders are
just sort of like a different version of seasonal like bounties.
But what they're gonna do and I, you know, I
haven't read it in detail, but to put it in
their words, they're creating some like bright dust category limits
and there's like weekly there's payout tiers that will be

(01:21:51):
exotic and legendary and yeah, interestingly, as one example, an
exotic order bright dust cap will be six thousand bright
dust per season, so they're right there on paper, it's
really interesting that the number aligns. There's probably no coincidence
that alone a season of your exotic bright dust cap

(01:22:12):
however that works will get you one of these skins,
so you still have to like earn and play ahead
of time. But the point is, I think they're trying
to fix it and make it a little more clear,
like what you're investing in when you're spending your time
and and try to like boost that, but it doesn't
for me. I think it's it's probably not going to
change or fix the idea that like I would like
to log in and grind for I mean, at least

(01:22:34):
like one of the skins or something. I mean, I
get it, I guess. I guess Ultimately, I'll finish by
saying the issue is probably that when I look at
the rewards, they don't they're not advertising like some really
cool stuff that you can earn as part of the
Halloween event. There's a few things like shaers and all,
but it just feels really diminished when you look at
what you could buy in the store. So yeah, so

(01:22:57):
bring on the Dawning and Renegades. I guess we'll see.
Ah so latest destiny drama.

Speaker 1 (01:23:06):
I'm gonna bitch a little bit about my golf similiar
for a minute there. So I have a I have
the golf simular all set up right, there's a launch monitor,
you know, I got, I got a screen to hit into.
I got the project in the garage. The hardware is
basically set up. I ordered a better projector today that's

(01:23:27):
coming Saturday. The one I got was too dim. Couldn't
see it. The problem with the golf sim is software, right.
You need you need the software, and the software I
chose is the cheapest one. It's not the cheapest one,
it's the one that was the most attractive to me
for the level. Yeah, it's it's sort of so it's

(01:23:50):
called GS pro. I'm gonna put it up on screen
just because so you can guys can kind of see
like a little demo of what it looks like. This
is a video by the Friendly Golfer. Don't copyright strike
us please, but you can see basically what it is.

Speaker 4 (01:24:05):
Right.

Speaker 1 (01:24:06):
It's like he swings the club and the simulator, you know,
tracks where the golf ball goes, sends it down the course.
You know, you see it bouncing and then onto the
next like golf.

Speaker 4 (01:24:17):
Right.

Speaker 1 (01:24:17):
So what you might notice about this is that it
doesn't look nearly as good as a game like tire
Woods on the Xbox or the PlayStation or whatever. Right,
PGA Tour. Now, yeah, this game is two hundred and
fifty dollars a year. It's a subscription money, oh right,

(01:24:39):
And it's like most people like kind of understand this
to be like it's it's probably like it's second best
probably second best software that you can get, but it's
also one of the most affordable ones. And all of
the content is user generated. So there's like a few

(01:25:00):
courses that were by They don't license the courses, right,
and I don't know if you need to, because the
way you make these courses is you take like Google maps,
light our data, import that Blender, and you make Pebble beach, right,
And that's what people do. And like all the courses

(01:25:21):
are free. There's thousands of golf courses in this software
that are similar to golf courses that you might have
heard of, you know, like you know the Masters in
Augusta or uh you know Pinehurst number two or you know,
there's like they're similar not exactly right, you know, because
you know, nobody's getting paid out here to make like

(01:25:44):
amazing golf course like tiger Woods quality golf courses, you
know what I mean, Or like EA sports quality golf courses.
And what's surprising to me is that you need an
extremely powerful PC. You guys, can you see this for running?
Does this look like you need an extremely powerful UCY?

Speaker 2 (01:26:03):
I see your point. No, I wouldn't think that. I mean,
it's hard to tell though on you know, I'm just
watching the twitch stream, like how these textures are, like
how you know how high reds stuff is, because like
that could eat up a lot of.

Speaker 1 (01:26:16):
Yeah, but still it looks okay. It's unity, it's made
in unity, so.

Speaker 4 (01:26:20):
It's not like.

Speaker 1 (01:26:23):
But yeah, I you know, it's cool because you get
to play all these golf courses and it is very
fun to play and it's very fun to practice golf
if you're into it. But two hundred and fifty dollars
for a subscription where they're not making the golf courses
like it so seems crazy to me.

Speaker 2 (01:26:42):
You for access to basically this simulations soft downloading, and
then like an app that runs these mods effectively, right, right, so.

Speaker 1 (01:26:55):
You download the courses individually and like some people do
have Patriot Patriot where you can they'll like you. You
could for instance, like ask somebody, hey, I'll give you
two thousand dollars to make my home golf course and
they'll make it for you. Or you can subscribe to
a Patreon where somebody's making golf courses all the time.
But to get them into gs pro the software gspro

(01:27:19):
won't let you just import courses. You have to go
through their software, right and gs process, Well, you can
do this, but you have to have at least like
fifty percent of your horses be free. So even like
people who are on the Patreon model, for every course
they create for their Patreon, they have to create a
free course for gspro okay.

Speaker 2 (01:27:43):
And they'll let them submit it for free. Yeah to
speak n do you know if they do they get
cuts of sales of the pay for version. No, Now
they just submit it as like, hey, this is part
of the free of the package. Because of course that's
a wow because they know that, Like the situation is

(01:28:05):
is what happened probably is someone paid them to make
it and they're not seeing it cut. So they're like,
well then you got to make two.

Speaker 1 (01:28:14):
Yeah, it's so it's it's like a crazy business mind.

Speaker 2 (01:28:19):
Why not just take a cut when let's say revenue
share of something. Yeah, well I guess because also I
guess the issue too. I'm sorry, I just put tune
it together, which is you don't have to buy these
new courses. They're just included in this.

Speaker 1 (01:28:28):
They're included in your suspicion. I mean, if you break
down by month, you know, it's still it's less than
an Xbox.

Speaker 2 (01:28:35):
Yeah, it's like twenty one bucks ultra.

Speaker 1 (01:28:37):
Right, Yeah, it's like twenty one bucks. So it's not
that I mean, like if you break down per month,
it's not that much. But the fact that, like, how
is there not like a comparable software available for the
PlayStation five? Right? It's like how how coup you can't
hook this up to a PlayStation five? Why does the
EA Sports have like a sim Like this is just

(01:28:57):
a USB device you plug it into the USPT Like
why does the EA Sports have this?

Speaker 2 (01:29:03):
You know?

Speaker 1 (01:29:03):
Like why is this?

Speaker 2 (01:29:05):
Like this is so because people like you Brier that
have a garage where they have two projectors like set up,
you know what I mean. Like it's probably not a
huge market.

Speaker 1 (01:29:15):
Yes, but it's it's an affluent market.

Speaker 2 (01:29:18):
Yeah, I mean it is. I mean you'd make a
good point. It's not about how many, it's about how
much interesting, But I mean, how easy is it to do?
Is a good question, Like it's very easy. Two k
like two k now, right has the PGA license? Right?

Speaker 1 (01:29:38):
I think so?

Speaker 2 (01:29:39):
Just did they both? I thought it's all took now.
But regardless, Yeah, why don't they cater to this because
they're so affluent and like the community has probably got
to be like so like hyper powered, you know, because
they're so into it.

Speaker 1 (01:29:52):
Yeah, it's like Warhammer. Yeah yeah, Now, I I gotta
say that the people who make the courses out incredibly talented.
I was playing a Star Wars themed course that was
on endoor sick. There's like eight eighties walking around the

(01:30:12):
Death Star.

Speaker 3 (01:30:15):
It's not like American golf course.

Speaker 1 (01:30:18):
I want Mario golf. I mean, honestly, I could go
outside and play regular golf. I want Mario golf. I
want to be hitting off at like three hundred ft
cliffs and like there was a there's a Jurassic Park
par three that was really good. There's dinosaurs roaming around,
you know that they're playing the music. Yeah, there's a
Night of the Undead I think it's called where there's

(01:30:40):
like z it's like zombie themed. So there are some
pretty cool stuff in there. And it's not as much
of it as I'd like to see. I'd like to
say more of the fantasy.

Speaker 2 (01:30:47):
It's funny because what you're describing is like that's what
they want VR four and why they want VR to
be popular so they can do stuff like this, like
very commonly because most people because even that is pretty
hard to like find some space to fit swing, you know,
a club in Yeah, and like that would be the ideal.
This is even like a step above, you know, where

(01:31:08):
somebody has an entire room that is built and dedicated
or converted temporarily for it.

Speaker 1 (01:31:13):
But yeah, you're actually hitting a golf ball with a
golf Yeah.

Speaker 2 (01:31:17):
You're also like it's crazy, does it?

Speaker 3 (01:31:21):
So?

Speaker 2 (01:31:22):
Is it measuring? Yeah? How does it measure the drive?
Just for us uninformed, Like, how does it measure the
speed and quality of your drive and convert that to
the game. Do you think it's accurate at all?

Speaker 1 (01:31:30):
Like, it's very accurate.

Speaker 2 (01:31:32):
You use this.

Speaker 1 (01:31:33):
There's different models that they can use to use radarch
data which measures the ball flying through the air, and
then there's also high speed cameras that right when you
hit the ball, it picks up the spin on the wall.
Launch conditions. Wow, so they get it's very accurate, Like
they use it to teach golf and to you know,

(01:31:54):
you can like you can figure out, oh, how far
do I hit a seven iron and then aledge out
to the course.

Speaker 2 (01:32:01):
It feels I mean, granted you're not on like a
particular type of turf with real wind and YadA YadA,
but still you think it's pretty accurate if you're like,
how's my drive doing? That's pretty close? Wow, that's really neat.

Speaker 1 (01:32:14):
Yeah, And then you can you can modify things. You
can add win to the to the simulation. You can
also change the elevation that you're playing at and your
ball will go farther.

Speaker 2 (01:32:23):
Yeah.

Speaker 1 (01:32:24):
Yeah, it's pretty cool and it's fun especially with my
neighbor came over and we're playing Got a Hole in
the ceiling?

Speaker 2 (01:32:34):
Yeah, it's so funny because I was just about to
make a joke. I'm like, you guys are gonna put
a hole in your head? Are you concerned about about ricochet?
And like, because like it is a concern.

Speaker 1 (01:32:43):
Today, I ordered a new net, So what I was
using was a net that you would use outside that
doesn't have any like side protections, al any like overhead
protection and I was just hitting into this net and
there was then there was a projector screen behind that,
so the projector was shining through the net onto the screen,

(01:33:03):
which is fine. It worked out, but uh, once the
hole was added to the ceiling, I realized I need
a little more protection.

Speaker 2 (01:33:12):
So I mean, what about but that's like where you
hit the ball against right, Yeah? Catch it? What about
the side if it?

Speaker 1 (01:33:20):
So that I just ordered a it's like a screen,
so I won't have a net at all. It's just
a screen that you hit directly into and then it's
got a five foot border around it that comes out
away from the screen, and then there's a net that
comes all the way back so that if you shank one.
So it's pretty all right good. I mean, but you

(01:33:41):
never do you can still I do. Yeah, I I
lost the ball in my garage on day one. I'm like,
how garage?

Speaker 2 (01:33:53):
Amazing?

Speaker 1 (01:33:54):
Yeah? But yeah, this this this is a like a
situation that is like ripe for like somebody was just
a little bit of common sense to come in and
just dominate.

Speaker 2 (01:34:07):
Yeah, very cool. Did you have another game in mind? Next?
I want to mention real fast that it was Steam
Next Fest and I know some stuff, but really fast.
I checked out. I think I mentioned it on the show.
This game called Slots and Daggers, which is actually like

(01:34:31):
it's a really fun like kind of eight bit imagine
Dark Soul's art on like a handheld slot machine, you know,
kind of vibe. But it's just got a really cool
style to it. And it's a bit of a you know,
Roague Lade Brolato esque you know, stab at like literally
slots and you're just trying to in a turn based

(01:34:53):
fashion take hits at the boss that you're up against
with like your combos, but you're kind of setting up like, oh,
I'm gonna have a poison blade my you know, you
know instead of cherries and you know pac Man, et cetera.
It's like, oh yeah, Brier showing it if you're watching.
But uh yeah, it was fun. I really like the style.
It's you know, it's an Innie game. It's one dude
I can't speak to. Like the final balance. That was
a question I had playing it, is like, well, I

(01:35:14):
did they just use the Massive Blade in this shot?
And I was like, I'll just use that all the
time because it's super powerful, but just a demo. But yeah,
it's cool. You can kind of like get a certain
amount of coins and that's part of your strategy because
coins are going to allow you to buy stuff mid match.
And but anyway, it was fun. I thought a quick
shout out to it. I think it comes out soon ish,

(01:35:35):
and I lost track if this one's for next year.

Speaker 3 (01:35:37):
But the art looks really good, Like I initially saw
it on Twitter and I was like, man, that art
style is I'm digging that art style.

Speaker 4 (01:35:45):
Yeah.

Speaker 2 (01:35:46):
Actually my first thing I think I said. Actually, I
was like, dude, I wonder if mylin would love this
game because these constantly talk about gambling, and I'm like,
I think if you get him anything that feels kind
of like a video game casino, then he might be
into it. People were mentioning what was the other one.
I don't think it was bit. There's another, not that one.
There's another slots game out there that's a little more

(01:36:08):
in the MEGABONK style, let's say, but it's more of
that like minecrafty eight bit, not eight bit, but just
it's a very different style. So I heard that one's
quite good as well. But in any event, it was
fun slots and daggers. I can't really speak to how
much is going to be in there, but it was fun.

Speaker 4 (01:36:27):
I have to at least mention before we wrap up.
Marvel Rivals today launched a new game mode, Zombies.

Speaker 3 (01:36:37):
Oh nice.

Speaker 2 (01:36:39):
You know.

Speaker 4 (01:36:39):
You fight through waves of zombies and there's actual boss
fights like that are inspired by the Marvel Zombies animated
series and.

Speaker 1 (01:36:47):
Stuff like that.

Speaker 4 (01:36:49):
And I was I had very low expectations. I thought,
this is just gonna be a gimmick, right, Okay, just
kill some zombies, get some loot, get out. It's actually
like a whole like Rogue Light thing. You got a
deck of cards, you spend currency that you earn by
fighting zombies through these ways to select cards at random
or by choice. You can kind of roll the dice,

(01:37:13):
and the more you play, the more special abilities you unlock,
like Jeff the land Shark can breathe fire instead of
just water, and like burn zombies with firebreadth. It's just
really fun and silly and playful and and there's actually
quite a bit of potential there to make your characters stronger,
and and like you can keep a lot of the

(01:37:35):
abilities that you unlock through playing these rounds will carry
over to the next round, So the more you play
with Jeff the Tougher. Your Jeff is going to be
when he's fighting zombies and following matches that you play,
and then yeah, Jeff the land Shark. You've not seen Jeff.
He's adorable. My wife's definitely hasn't. But anyways, yeah, it's

(01:37:59):
it's a really good time. I was pretty impressed by
just how much effort they put into this. It's going
to be around for a month if you wanted to
get in and play. It's totally free to play. But yeah,
I have at least mention it. It's pretty fun, pretty cool.

Speaker 3 (01:38:12):
It sounds good.

Speaker 1 (01:38:13):
Yeah, yeah, it looks fun.

Speaker 4 (01:38:16):
And then they have like you play and unlock different
difficulty tiers too, And so I just tried a hard
one after playing about i don't know, maybe forty five
minutes of Zombies, I was like, Okay, I think I'm
ready to crank up to hard mode. And it was
like a whole half hour thing, and we died on
the we wiped on the final boss, and I was like, Okay,

(01:38:38):
Jesus is actually tougher and I thought it was going
to be. So I got to go like level up
some more and get a little bit tougher before I
take that on and beating like your first clear on
every difficulty gives you currency to buy real skins like
store skins for characters. So it's a great way to
earn currency to buy what we might consider ever verst stuff.

(01:39:02):
But play the Halloween game mode get currency, like we
were talking about, go buy the new skins because they
do have Halloween theme skins.

Speaker 3 (01:39:14):
There was also i'll touch on there was a there's
Monstra Hunters Halloween event. All the Halloween events are here.
It's called dream Spell, so it changes. The gathering hub
is completely decorated. There's different bowling barrels. There's a new
Diva song which is really really nice nice. They also

(01:39:34):
launched at New Udra which gives us new, brand new
new Udra armor, which is I think changed pretty much
everyone's builds. And yeah, there's free emotes that you can use.
It are really funny. That's actually you put a pumpkin
on your head, but if you keep spamming it, you
have the chance of getting a tomato that you put
on your head. If you get the tomato and you

(01:39:56):
start moving, it does the Toby Maguire dance from Spider
Man three. Oh yeah, it does that one. It does
that dance, so you're like doing the dance with tomato
on your hand as you're walking around. It's it's pretty fantastic.
Oh yeah, it's pretty great.

Speaker 1 (01:40:12):
Yeah.

Speaker 3 (01:40:12):
So just it's just just really fun. You know, you
get new like camp things, you can change all of
your pop up camps. And it's been a good time
hunting and am making builds. They're getting silly armor.

Speaker 4 (01:40:28):
Yeah, Feared never looks bad. I'm always a sucker for it. Yeah,
which isn't plague doctors I'm in yep, yep.

Speaker 2 (01:40:35):
Yeah. Yeah. I was gonna say I was watching a
little bit of wats playing and I was just like,
they do a really good job in Monster on or period,
but Wilds seem to be maintaining it. But just with
like yeah, all the little like detail and nuance of playfulness,
Like yeah, I just appreciate about it. I feel like
maybe I'm stereotyping, but I feel like it's almost a
Japanese thing of like you know, they always have like

(01:40:56):
a little like on their phones, they have a little
keychand dagg on off, and like that that feeling of
like a little something that's playful. Yeah, but when I
watch it, I'm like, this look, it just makes it
look so much more fun with like you had, like
sparkles of some kind of like flowing office exactly.

Speaker 3 (01:41:10):
Yeah, it's that's why. That's what I love about Monster Hunter.
But also, like just like you said, generally other Japanese
games is they always have this these details that make
it feel kind of whimsical or silly or like it
adds a little bit extra to it. Like I spent
I spend like an hour going through and changing like
my stickers and changing the text on them so when

(01:41:33):
they pop up they say something different. It's all those
like little things in Monster Hunter, Like yes, you spend
time hunting monsters and making builds, but the little things
that you do with like decorating your sacred, decorating your camp,
changing your stickers, like updating all of this stuff and
kind of customizing it is also a thing. And then
you don't realize how fun it is to have people

(01:41:54):
all together like spamming a pumpkinhead on their head, but
it's fun shoot people with a water gun, or dancing
or playing the Rafflos guitar, like it's all it doesn't
sound like it would be so fun, but it is.
It's it's a lot of fun. Spent a bunch of
time doing that.

Speaker 1 (01:42:16):
Anything else WI want to go over?

Speaker 3 (01:42:19):
I think thatsh it. Halloween's coming up.

Speaker 1 (01:42:22):
Halloween is coming? Is that next? That's next week's we're
doing that?

Speaker 4 (01:42:26):
Show?

Speaker 3 (01:42:27):
Is the thirtieth? Yeah?

Speaker 1 (01:42:29):
Nice?

Speaker 2 (01:42:30):
Yeah? Our Creators is next week? Is that right? I
think so?

Speaker 3 (01:42:36):
Definitely soon around the corner.

Speaker 2 (01:42:38):
Yeah, it's like they finished up their you know, server Slam,
which seemed to be pretty successful overall, and then probably
gonna be a huge launch. So if you're into that,
it should be a fun time about a week from now.

Speaker 1 (01:42:50):
Yeah, wow, I's looking forward to it.

Speaker 2 (01:42:54):
When the baby's sleeping, Yeah.

Speaker 3 (01:42:57):
I hope he's able to get a good amount of
time and for sure.

Speaker 1 (01:43:00):
Yeah, all right, guys, I think that's gonna wrap this
one up. Then, thank you all for joining us. We'll
see you next week for some spooky Halloween fun.

Speaker 2 (01:43:10):
Halloween, it's also Alloween, all right, have a

Speaker 1 (01:43:16):
Great weekend, Stay safe out Therebye bye ye
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