Dice Will Roll

Dice Will Roll

Welcome to Dice Will Roll, the Queerest Pathfinder Podcast on the Planet, where we ask the hard questions, like... Is it cannibalism to eat a polymorphed chicken? Or is it morally okay to kiss a Goblin? What's the worst thing that could happen if we split the party? We're a group of four friends who team up every week to play Pathfinder and be hopelessly queer the whole way through! From getting 4 Nat 1's in a row, to standing up to the darkest forces of the multiverse- Dice Will Roll is here to Keep it Rollin'! Email: dicewillroll@gmail.com Get extra loot on our Patreon!

Episodes

February 4, 2019 99 mins
Enter the Stolen Lands; an untamed wilderness thriving with brigands, beasts and worse. In desperate need of heroes, a call to adventure was put out- unfortunately, no heroes were available to respond, so we just settled for a handful of gay dorks. Join Dice Will Roll in their new campaign, a conversion of the iconic Kingmaker Adventure Path to Pathfinder 2nd Edition for an irreverent journey through modern TTRPG, with adventures s...
Mark as Played
Our heroes, Alden Felstad the Half-Orc Fighter, Ichor Eteocles the Human Bard and Kaska Tanavin the Half-Elf Druid (and Issorar the wolf!) start their journey through the Stolen Lands in search of some evil-doers they're hoping to tangle with. However, turns out finding where they went is a little harder than they expected in an uncharted wilderness! Skeletons get investigated. Caves get discovered. Monsters get slain. All this an...
Mark as Played
February 18, 2019 113 mins
Deep beneath a haggard old tree, our group of explorers, adventurers and a wolf have found an unlikely friend, and have promised to help him take back what's been stolen from his clan. But things aren't always what they seem, and sometimes, you just gotta fight your way through waves of bugs and other icky creatures before you can continue on your mission to go kick some bandit ass. That's how the saying goes, right? Kobolds go cow...
Mark as Played
February 25, 2019 91 mins
After a busy day adventuring, our heroes of the wilds get ready to continue their quest, but come upon a few minor roadblocks which cause them to reconsider their plan of action. And by a few, I mean a single one. And by minor, I mean super major. And by reconsider their plan of action, I mean realize this whole bandit-slaying thing just got a million times more deadly. For our heroes, I mean.  Dreams get discussed. Warnings get gi...
Mark as Played
March 4, 2019 89 mins
 Our daring adventurers continue their exploration of the Stolen Lands, their goals shaken after the revelation that there's more to their little brigand busting journey than originally imagined. Putting off their initial plan, they try do a few decidedly less deadly quests while exploring the wilds, only to happen across a few unlikely sources that let them discover more about not only the bandit problem, but the problem bandit hi...
Mark as Played
March 11, 2019 96 mins
Armed with new knowledge of their foes that make them look even more inept than before, our valiant travellers bide their time and venture into the woods in search of a secret lost temple, forgotten through the ages. However, as they make their way through the forests of the Greenbelt, they realize something: the wilderness is a lot wilder than previously anticipated! Uh-oh!  Animals get soothed. Druids fall into pits. Fighters exp...
Mark as Played
March 18, 2019 103 mins
So, a druid, a fighter and a bard walk into a temple, right? And there's a massive bear, yeah? Except it doesn't seem to really be a bear, and it's like, half covered in moss, and is maybe kinda some sort of monster? And then the barkeeper says "Why the long face!" Ha! Regardless, our heroes continue their quests, and get a healthy dose of new quests too, along with some new friends, some new coin, and a lot of booze! Hookups get m...
Mark as Played
March 25, 2019 119 mins
Our explorers of the Stolen Lands are on the hunt: they're looking for the monstrous Tatzylwyrm, a snake-like dragon which is rumoured to lurk along the rivers of the Greenbelt! However, as per usual, stuff gets in the way- some tricksters toy with them, they tell each other their pasts, and become closer as friends! But can the power of friendship prepare them for the ghastly discovery that waits in the clearing..? Who's to say? M...
Mark as Played
April 1, 2019 98 mins
After days of searching through the craggy forests of the Narlmarches, our heroes have finally hunted down their quarry: Tatzylwyrms! Fighting the snake-like dragons at a ford deep in the woods, the party quickly realizes that the poisonous gasps of the Tatzylwyrms are more than enough to be a credible threat to our heroes- why were they on this quest again? Wait, because someone wants to use their heads for interior design? No off...
Mark as Played
April 8, 2019 110 mins
In the wild world of Golarion, heroes have many callings. Some go crusading against demons which pour into the world through cracks in the fabric of reality. Others fight for freedom, liberating their cities from the oppressive rule of diabolic empires. But here in the Stolen Lands? They go berry picking to help out cool old guys, apparently! After hunting monsters, making maps and duelling bandits, our adventurers take it easy and...
Mark as Played
April 15, 2019 181 mins
Our fledgling heroes face their toughest challenge yet. Behind enemy lines, deep in the fortress of the brutal bandit king known as The Stag Lord, Alden, Ichor and Kaska must think fast if they want to save the wild Stolen Lands from a crusade of criminals destroying everything in their path. And if that wasn't already bad enough, they've been separated from their trusted animal companion who now runs the risk of being discovered b...
Mark as Played
April 22, 2019 99 mins
One year has passed since the defeat of the villainous Bandit King, the Stag Lord, and in that time our heroes have raised their own barony from the brambles to rule. Towns, farms, mines- the Kingmakers are making their mark on history with their own Kingdom: Kilcela. But when strange rumours about territory they intended to annex starts to surface, the Baron, the High Priestess and the Royal Enforcer must investigate- and come fac...
Mark as Played
April 29, 2019 93 mins
Strange things are said to lurk in the woods... monsters, ruins... but more importantly, quests, and lots of them. Maybe that's why our heroes are finding themselves going deeper and deeper into the wild woods of the Narlmarches- on the hunt for adventure, they find more than they bargained for- more adventure! And if THAT wasn't enough, THAT adventure leads to more adventure! It's like a domino line of quests, or something! Are ou...
Mark as Played
Deep in the woods, our heroes are solving problems, completing tasks and finishing quests upon quests upon quests- as adventurers are supposed to! But as they make their way deeper into the Narlmarches and discover an ancient ruin from a long forgotten era, they of course drop everything to explore it. But... is everything as it seems? Why are millennia-old traps still working? What's with the movement they see out of the corners o...
Mark as Played
In the dark, dark forest, there is a dark, dark castle- and a formidable foe who lives at the top tier of its tower! The fabled Green Lady is said to lurk among the ancient ruins of this Elven keep, spinning a web of mysterious plots and killing unicorns and stuff. But... wait, are we sure it's her? If the legendary fey hunted by our heroes is really here, would she truly have only left like, two or three traps? Surely she could ha...
Mark as Played
When you're ruling your own kingdom, you need to keep an ear to the ground and listen to what the people have to say. For some kings, that means you must slay the dragon which plagues their village. Some queens must wage war against fiendish demons which stalk the night, hunting the citizens of their towns. But sometimes, a ruler is asked to deal with the strange spontaneous outbreak of pranks and goofs which their local farmlands ...
Mark as Played
May 27, 2019 97 mins
One of the best things about ruling a kingdom is watching it bloom. Farms, towns, cities all rising up from nothing- pretty neat! But with every kingdom comes myths and legends, and when one myth seemingly comes true and startles the locals by snatching someone away... well, that's all sorts of spooky! Our valiant heroes must push into the swampy banks of the Tuskwater Lake in search of a mysterious hag who's stolen a child away- b...
Mark as Played
June 3, 2019 94 mins
For those in the adventuring business, there's two cardinal rules- don't split the party, and don't let your most powerful foes get away. But you know, mistakes can get made! So what if you accidentally let both happen at once? Quite a lot, apparently. On a mission to save a child from a tribe of lizardfolk, our heroes split up to get the job done, only for one half to end up on his own guarded by ochre jellies and the other half c...
Mark as Played
June 10, 2019 116 mins
Daring quests. Heroic journeys. Brave adventures. All of these are great and all, but... on top of ruling your own kingdom, it can get kind of draining to keep doing all those things. Sometimes, you just need to relax! Whether it's going out visiting fancy shops or going for a drink and meeting up with old friends, there's tonnes of ways to chill between adventures. But as rumours swirl of dangerous beasts in the hinterlands of you...
Mark as Played
June 13, 2019 119 mins
Huff! Puff! Howl-Of-The-North-Wind, a monstrous talking wolf, has come to the kingdom of Kilcela, and he's lured its leaders into a trap! And if that weren't bad enough, he's apparently in kahoots with the evil Troll King from the South? But fear not- once our heroes slay this fearsome worg and his cronies, surely everything will return to normal, right? Maybe we can relax, rule the kingdom in peace, even pass a few laws. Maybe I c...
Mark as Played

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