Game Designers of North Carolina Podcast

Game Designers of North Carolina Podcast

The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.... Show More

Episodes

June 9, 2019 50 min

James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about starting new things.3:50 - Tell Me Something Good7:28 -  Main topic: Starting New ThingsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the c... Read more

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Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process.00:50 - Main topic: Documenting Kickstarter26:27 - What’s in the Oven?Things mentioned in this episode:The Game Designers documentary: https://www.kickstarter.com/projects/zoomoutmedia/the-game-designersBattle for Bit... Read more

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February 17, 2019 15 min

In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.

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January 30, 2019 58 min

Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design.00:45-- - Designer Spotlight04:10-- - What’s in the Oven?06:15-- - Main topic: Emotions in Game Design56:05 - GDofNC NewsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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January 21, 2019 12 min

In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.

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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them.00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis)08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek)15:07 - Decrypto with Graham Russell (@colorninja)20:07 - Chronicles of Crime with Julio Nazario (@Junazaru)26:48 - The Mind with Matt Haberfeld (@matthaberfeld)32:27 - Architects ... Read more

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In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.

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November 12, 2018 72 min

Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen.0:00:57-- - Main topic: Essen Experiences1:10:19 - GDofNC NewsDiscuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s recept... Read more

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October 20, 2018 41 min

This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion.0:30 - GDofNC News1:08 - Main topic: Game Assumptions (Part 2)Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.

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October 1, 2018 54 min

Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games. 0:00:41 - What's in the Oven? 0:02:24-- - Main topic: Game Assumptions 0:53:01 - News Mentioned in this episode: Demo video for Flying Taxi Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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September 16, 2018 9 min

In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit.

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September 8, 2018 55 min

Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests. 0:00:57 - Designer Discovery: Julio Nazario 0:06:17 - What's in the Oven? 0:15:17-- - Main topic: Designing games for kids and designing games for contests 0:53:40 - News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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August 12, 2018 5 min

In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.

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Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers. 0:00:48 - What's in the Oven? 0:03:56 - Main topic: Kickstarter from a Designer’s Role 1:03:57 - News Mentioned in this episode: Happy Birthday Robot (Summer 2010) Do: Pilgrims of the Flying Temple (2010) Writer’s Dice (2011) Wombat Rescue (S... Read more

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July 1, 2018 67 min

Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design. 0:00:50 - What's in the Oven? 0:02:00 - Main topic: Scoring Methods 1:05:07 - News Mentioned in this episode: Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios D... Read more

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May 21, 2018 88 min

Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way. 0:00:52 - What's in the Oven? 0:04:10 - Main topic: Five Years of GDofNC 1:24:21:04 - News Mentioned in this episode: Deluxe Metal Meeples - Art by Daniel Solis Runs until May 31st A pledge of $10 ... Read more

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May 7, 2018 54 min

Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8. 01:00 - Designer Discovery segment 05:04 - What's in the Oven? 10:43 - Main topic: Unpub 8 Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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