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April 16, 2025 • 65 mins

Join Andrew, Aaron, and Keith as they discuss Watch Dog: Legion by Ubisoft. Watch Dog: Legion is a third person action game where you are trying to rebuild your hacker group after it was framed for a horrible crime. Recruit random citizens, each with their own unique perks as you try to take down a tyrannical goverment.

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Episode Transcript

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(00:05):
Hello again everyone, welcome toanother episode of Game Pass
Grab Bag, your weekly podcast reviewing games for the Game
Pass collection. Bring you 3 unique perspectives
from varying skill range. I am the hacker of this episode.
Andrew with me, the one who's gotten banned from multiple chat
rooms for inappropriate behavior.
Keith. Geez, too far.
Hello. And the one whose password is

(00:27):
always password Aaron. Hello.
Hello. This week Keith picked the game
we played Watchdog Legions by Ubisoft.
All right, as usual before we start, make sure you like
subscribe, give us a review, sayhi to us, whatever go to our
link tree, join our discord. We always love talking everyone.
So please join us and you come join us our live recordings

(00:47):
here. But anyway, Watchdog Legions is
a third person action adventure game where you are playing a
member of dead sack who are trying to rebuild the
organization because you've beenblackmailed for a terrible
crime. So you are trying to recruit the
citizens of London to fight backagainst the evil government and
take back your what is yours I guess or whatever is that you

(01:11):
hack. But anyway, I guess I'll start
this off like. Whatever it is you hack whatever
you know, you'll literally hack anything.
Well, not really. I so watchdog legions.
All right, so Keith. So I'm not going to blast Keith
on this. This was I was kind of excited

(01:31):
for this. I've played I've played
watchdog. It's 1.
I had a lot of fun with it. Two I only played a little bit
of because other games came up. So I never quite went into two.
So I heard of legion and I was like, OK, Keith's like, let's
play that. I'm like, you know, it'll be
nice to go back to watchdog. Let's play it out.
I guess you could say, you know,I have I have the dog and me a
little bit played a little bit of it.

(01:51):
Watchdog Legions, man, this game, Yeah, I took a screenshot
and yeah, to me, this is this isa nice description of what I
think of the game. I I hated Watchdog Legions.
This is this is. Congratulations, Keith, you
found so far my least favorite game of 2025.

(02:12):
I. I did not like this game at all.
This is a hard pass. I I cannot believe what they did
with the series. Like the first one was fun.
I like the main character and this one is just like, yeah,
it's but people are procedurallygenerated.
You're recruiting people that have skills and perks and you
can get a lawyer, a cop like andthey have perks to them, but the

(02:36):
perks did nothing. The story was awful.
I OK, I'm I'm going to get more of your guys protected as well.
Have you guys played any of the Watchdog games?
I haven't. OK, because this was the thing,
it's been a while since I playedit.
This game just throws you right in and starts saying
organizations and everything going on.
And I forgot for a second. So even me who's out of history

(02:58):
of it was like, OK, who's who's that SEC again?
What's what's going on here? But if you're someone who's
never played a watchdog team, like you're going to be way out
of the loop with this. So yeah, I just the entire time
I played this, I kept thinking I'm I'm bored.
I'm really bored. So there is some fun to be had
here. I guess if you, I don't know,
really have nothing else to do. But this to me is a hard pass.

(03:23):
It was a meme running around theInternet maybe about a year ago,
maybe two years ago. And it showed like a map of a
video game, like just a a video game map.
And then it's like the next image was like if Ubisoft made
the game and the map is just cluttered with just random icons

(03:43):
to a bunch of things. And this game was exactly the
equivalent of that. Ubisoft has has built this
reputation of building these open world games that are just
full of nonsense in them, just full of it.
They've done it to the Assassin's Creed series, they've

(04:03):
done it to the Far Cry series, They've done it in the Watchdog
series, where they just keep turning this type of game out
over and over and over again. And it was shocking how much
this game felt like an Assassin's Creed game without
being an Assassin's Creed game. It was because they were so copy

(04:23):
and paste for them. Yeah, this is this is not good.
I've, I've never played a Watchdogs game.
There are a couple elements thatI I didn't hate, but this game
was kind of a disaster. This game was kind of a a mess.
I had plenty of bugs that I've ran across.
The missions are uninteresting. The voice acting is really bad.

(04:47):
Before I talked to I got a clip coming up for that.
It was, it was crazy how just bad this game actually felt and
it just, it, it didn't. I just remember how much
pedigree the first watchdog gamehad.
Well, it actually started out ona lie.
Do you remember when they showcased that video game when

(05:07):
it first came out and then the game launched and it was like a
totally downgraded version of what the HF team?
Exactly. Oh yeah, yeah, yeah, yeah.
Because the first one that had the Xbox One feature of like you
use a tablet so you can have a person control something with a
tablet. Like a drone.
Amazing. It was the most beautiful game
ever made. Yeah, so it actually started out

(05:28):
on the wrong foot, but it's beenable to find a, a, a group of
people that enjoyed this game. I I don't know how you can
really enjoy this one. This was the one for me.
This is a this is a pass. This one does not work.
I mean, I'm going to go out. This is by no means like, Oh my
goodness, I was loving this game.
I, I will say that that it's very possible I didn't get far

(05:50):
enough into a pass. I thought it was fine.
I, I can, I immediately, I mean,obviously when you go to the
game, you will be soft as, as right in front of your face.
Like if you, if you just handed me the controller with the world
in front of me, immediately I knew it like you, you, you can
just feel their grasp on the game.
And that is always a little bit off putting, but in in a sense,

(06:14):
Ubisoft, I feel like makes gamesfor my brain, which is like, hey
there. It's it's a bunch of stupid
little tasks and it's just like you're running and then there's
just like another one and another.
It's, it's I, I, I hate to, to, you know, mean from Family Guy,
I'm here Family Guy, but you know that they'll oh, piece

(06:35):
candy, Oh piece candy. Like that's what Ubisoft games
do to my brain. And so I can play them and I can
play them and I maybe won't evenhave a lot of fun, but I won't
really hate it. I mean I I sat and played the
stupid soccer mini game for like25 minutes.
I don't know. My God, I did that for five
seconds and I was so. Bored.
Oh, I would. I was.
And I was angry. Trigger right trigger left

(06:57):
trigger right trigger. That's all that is.
Oh, and but that was, but that was what me, it was so simple
that when I didn't get it right,it annoyed me so that I had to
play more. So then I got more annoyed
because then I was playing annoyed.
And I was, I'm not saying it's agood gaming experience.
I'm saying that it, it does things for my brain that at

(07:19):
least keep me playing it. So I think I'm willing to be
convinced that this is a pass and, and I and I because I feel
like there's plenty of good reasons for it.
I just don't think that I've encountered it just yet.
It's just, it's like it's a fine.
Game I'll defend you a little bit on this, Keith, because this

(07:40):
game is kind of a turn off your brain type of game like there
is. And that is honestly, that is a
lot of Ubisoft games for me recently, which is just kind of
it's kind of easy to just go along and do a bunch of random
things and this game is good at that.
It does load a map up with a bunch of random things.
I don't think those random things are good.

(08:02):
I think they're all kind of samey, like, oh, you're going to
do a propaganda thing. Yeah, it's the same thing when
you're trying to get a freedom fighter out.
It's the same thing when you're trying to do a propagate, when
you're trying to paint while you're trying to do your
graffiti. Like it's all kind of the same
thing. Well.
Because at the end of the day, you know what I think it is, is
they're all mini games. Like they don't put, they don't

(08:22):
put quests or side quests over. There's like a main quest line
for any Ubisoft game. There might be one or two side
quest, but really All in all it's a bunch of mini games.
It's it's kind of like a bunch of tiny little stuff.
And then you said it's the same mission repeated 7 different
ways, but you go to a different location for a slightly
different reason. But ultimately you go and you

(08:44):
have to hack that computer or gobust down the doors and take it
like you're going to do that 100different times for 100
different people. And that's all that, really.
It's literally the same way. If you pick up an Assassin's
Creed game right now, you're going to.
Have I'm going to disagree with you, but I I I I figured we're
talking during gameplay, but I think this is actually the least

(09:07):
Ubisoft Ubisoft game. I don't.
I don't know how you get to thatto to me it's the culmination of
a bunch of poor designs of Ubisoft over the years.
If you go pick up the only difference between this and
Valhalla outside of the setting,the only difference is Valhalla

(09:29):
has more RPG elements to it, like if you're playing
Assassin's Creed Valhalla. So I haven't played Shadow, so I
don't want to speak on Shadow. So I'll speak on Valhalla
because the last one I played, it's a giant map and there's
random fortresses you got to go do things in.
There's a billion things to collect that don't do anything,
that don't mean anything. Anytime you walk into something,

(09:50):
you can see it on your map. There's like 15 things to
collect in the air that I do notcare about.
That was just like Assassin's Creed.
No, no, but this is exactly whatyou're saying.
So yes, take any Ubisoft game. Anytime you do it, the map is
all red. The bad guys own everything.
Usually what you're doing is capturing some sort of outpost,
radio tower, something like that.
You open up the map, now you cansee objectives and what things

(10:12):
to do with how to fight back theresistance.
Not in this game. This game there's core red areas
that I, when you try to recruit somebody or do every once in a
mission, objective will be there.
They'll be a procedurally generated mission.
Go to this red area, go to the the palace or something like
that and do the objective. Obviously, if you go there and
it's going to shoot on site because you're trespassing, but

(10:33):
you never capture those areas. You can free a Burrow, but it
doesn't do anything like this iswhat I mean.
Like it was an Ubisoft game. Those as Keith, like Keith's
saying, oh, a piece of candy. Like I, I'm with Keith, like a
lot of those Ubisoft games. Yeah, I'm going to catch that
radio tower because I see what Iget.
I get a new gun, I get a new vehicle, a new perk.
It does do. That though you No, you don't.

(10:55):
No, it doesn't. You have you complete a bro, you
get a special person. Yes and it tells you you get a
mission for it and then it it shows you perks you can get.
You get you get a a unique recruit, but honestly the perks
to me, I did not feel any of thedoes.
The perks suck. Any of them?
Well, this is what I'm saying. It's a culmination of a bad day.

(11:18):
It's not good. It's a culmination of the worst
parts of Ubisoft. OK, Like when you do one of
those propaganda towers, you youcreate, you create more freedom
in the area or whatever it's called.
But it doesn't do anything. No, but truthfully in the other
games it doesn't either. It doesn't do it.
Not Assassin's Creed. And Far Cry specifically, like

(11:38):
those ones I played a lot of, when you're doing that, more
resistant people are there fighting.
So there's more Far Cry eliminating that bad guys.
If I remember correctly, Far Crywas one of the first games to
really emphasize that. What was the what was that?
Wait, was that a Far Cry game where it was like it was like in
Cuba and there were the statues and you would knock down the

(11:59):
statues? Well, that's the latest 1/6.
No, no, no, no. No, no, you're thinking of just
Cause. Just cause yes, that was see
that was cool. That was a cool implementation
of it because you basically you could take a bad area that it
just becomes a neutral area and you could slowly see that as
you're going out to the map yes.This obviously doesn't implement

(12:19):
that because it's not a good game and it does the weakest
possible version of it. I it's still it, this core
element plays exactly like Far Cry and and Assassin's Creed.
It really does. It's core element of you've got

(12:39):
a main quest, you can pick up a bunch of side quest and your map
is just full of nonsense that really doesn't do anything.
It really doesn't. The only reason that kind of
works on Assassin's Creed is because the RPG elements that
even if you're doing the side stuff, you're getting XP and
you're usually finding gear. This.
Nope. Does it have that?
So it just reduces any reason togo do that stuff.

(13:01):
At first when I was playing this, when I kind of realized I
don't really like the side stuffmuch, I was like, well, I'm just
going to power through the maid mission and that was so boring,
so uninteresting that I was like, you know what?
No, I'm just going to go find some random things to do.
I'm. Just going to run.
So at that point I'm just kind of like driving around.
I was like, I don't know if I'vedone one of these missions.

(13:22):
Let me try one of these, one of these side ones and then you go
in there and it's like dude, this just like the other ones.
It's a red area, yeah. And the.
You're sneaking in the pack is. Sneak is sneak and knock people
out because getting into a shootout sucks.
It immediately turns into a mess.
But you're 100% right, this it'sjust it's pointless.
Yeah, I mean, we're already going way into gameplay.

(13:43):
But no, we first got to got to stay through the routine here,
got to talk about the story. As I said, the story starts off
of this very vague. Oh, it took so many years to
build England up and you know it, but it only took one night
to destroy. And it instantly throws you in,
doesn't explain who these peopleare.
So like I said, it's been a while since I played.
So it's like, OK, I'm, I guess I'm part of the government, like

(14:05):
kind of a secret MI 6, you know,kind of yeah, under the radar.
Like the government doesn't talkabout us, but we help the
government and you're trying to go in and you figure out, oh,
you know, people are trying to blow up Parliament.
Oh, that's a big conspiracy. Wait a second.
They're trying to frame our organization.
Oh no, obviously organization gets framed and now you guys are

(14:25):
labeled as terrorist. Start the game.
That's literally it. Oh yeah, the government's now
authoritarian and dictatorship and they're executing people on
the streets and blah blah blah. And now it's just this story.
I got so uninterested in it, like it's, it irritated me.
To me, it felt like it needed another cutscene like explaining

(14:46):
things like who dead sack are like what's going on.
Because in the very first couplegames, I think you're playing a
guy, I think your name was like Aiden.
I think something like that played the same guy in the first
two games and now in this one, it's just like you're not
playing any main character because you're you're playing as
procedurally generated citizens.So I don't I'm not attached to

(15:06):
these people. At first I got excited because
the game gives you the option ofhey, do you want perma death on?
I usually love perma death in a game I'm a big fan of like the
XCOM games. Any of those turn based, really
punishing kind of RPG games. So I was like, oh, maybe this
game is going to be like this orlike a state of Decay.
I'm going to build up a character.
I really like him and I don't want to lose him.

(15:27):
It adds that sort of tension. So I started this game in the
hardest difficulty. Nice.
I lost it within 15 minutes and it straight up deleted the game.
No, it actually was like about an hour.
I did like an hour and it deleted the game.
It's a top everyone. Everyone died.
Game over. And I was like, OK, I'm not
doing that again because I'll beway passive.
I'm like a handful of hours in and it deletes my game.

(15:49):
But yeah, I just didn't care about anyone.
I didn't care what was going on.The most person you're
interacting with is an AI. It's writing in this.
Game AI. This game, this game I swear, is
written by the middle schooler. It's This game is written by
someone, I swear who just learned what curse words were.
You have this AI that's asking things like ah, do you think, do

(16:11):
you think they use this technology to watch people shag?
I mean why wouldn't they? It's like why wouldn't AI ask
that question? What is this game?
This is so weird. Becoming sentient, I think like
a human. So yeah, maybe, maybe it's maybe
it's just going through puberty.But I hated this already.
I felt like they were trying to build up the characters at the

(16:33):
beginning of the game. There's one character that's
still kind of recurring, but I could care less.
I really could. It was so generic.
See, I, I thought the opening scene was kind of interesting.
I thought it was like I, I thought it was a cool
introduction to like a spy story.
Now is a is it a little bit cookie cutter spy, you know, spy

(16:57):
groups and all this? A little bit sure, but it was
kind of cool. I liked it was going and the
fact that it even kind of cut right to.
I don't think I'm spoiling anything because it's in the
first, you know, 25 minutes of the game or whatever.
I don't know if your character dies or but like you watch your
team fail basically, and I don'tknow, you don't usually there's
like this moment where like yourcharacter comes in and saves the

(17:18):
day and like that's why you're the hero of the game.
It's just like now this failed and here's you now like she kind
of pick up. I I kind of so I kind of liked
where I was going. I'm not defending where it goes
because I I truthfully didn't get far, far into the story
enough to find out, but I liked that opening scene.
Right. Yeah.

(17:39):
So I wasn't like you. Asked for like our permission.
Yeah, well, it's kind of what I like.
It was kind of like, well, a little bit because, you know,
Andrew's already yelled about it.
But you know, I, I kind of need it.
I was, I was like asking Aaron to pick it up.
I was like you, you give me. I do agree.
I thought the intro was OK because it gave me kind of James
Bondy feels. You know, he's in a nice suit,

(18:02):
sneaking around, doing some coolspy stuff.
And then for me, I was like, allright, that's kind of cool, kind
of like that. I don't care about necessarily.
The story was more just like thesetting.
And then the rest of the game isnothing like that on paper.
And you kind of understand it, right?
Your character dies because the game is built on team building.

(18:26):
That's like it's core idea. You're not just a character,
you're a group of characters, hence the Legion.
And on paper, that's a really cool concept.
Like it's a really cool idea, the procedurally generated
people, kind of a cool idea, butholy smokes, it's just it's

(18:46):
paper thin actually building something like that, because the
characters aren't anything like they don't, they don't represent
anything like Mr. you know, Mr. Construction guy is just a
random construction guy. Like there's nothing, there's no
character background to him. There's no real personality to

(19:07):
him. You know, I was talking to
Andrew about this yesterday. The whole process of recruiting
someone, which is a huge part ofthe process.
Every time you try to recruit somebody and you get to that
point, they're always like, all right, well, you need to join
dead SEC. And they're like, no, I don't, I
can't do it. I can't do it.

(19:27):
It's just, it's impossible for you to do it.
And they're like, well, if you don't do it, like things are
going to go bad. And they're like, OK, I'll join.
And it's like, that was it. And it's like that every single
time. And then if you play as that
character, 'cause you can swap around, that guy's suddenly
talking like, yeah, I'm, I'm in control of this thing.
I'm going to now. Like he's, yeah, the way he's

(19:48):
talking is total confidence, as if he didn't just try to back
out of it 5 seconds ago. That's just the writing there.
Can't really withhold that. It does not know how to actually
deal with that kind of interesting set up.
So again, kind of an interestingidea, but poorly executed into
the story. It doesn't work for a story.

(20:08):
Wouldn't like, wouldn't that just be so easy to just make one
main character? Like even that character could
still die and make one focal character and you can still
switch around between him and all that, but like.
They clearly did that in the previous watchdogs.
This was this was supposed to be.
I think it's next evolution, which is no, the people, the

(20:33):
group will rise up. It's not really about one
individual anymore. It's about the group.
So yes, the way you solve it is by being watchdogs one.
That's how you solve it, which is a main character, a main
protagonist working through a story.
This just doesn't really work that way.
Me playing this just felt like this was 100% Ubisoft producers

(20:57):
just shoving like their face in this game and just touching
everything. Because like when I'm playing
this, I can see the idea of it kind of like what you're
explaining here. And if like, oh, the group
rising up. But to me, I'm like this just
feels like they 100% wanted maybe a games as a service live,
you know, maybe open world multiplayer game, which there
is, there is a multiplayer section.

(21:19):
But to me, this just felt like away for them to be like, how can
we monetize more 'cause you can buy, you know, legendary
recruits which get into that, 'cause you at least get one
free. And to me, I'm just like, this
just feels like they wanted likethe, the, the original
developers like, oh, we have maybe this idea and the
developers like, no, no, no, no,it's, it's got to be live

(21:40):
service. You know, you got to have all
these things that people can buy.
And to me it just, it just feelsbloated but paper thin story.
And that's what I just, it irritated me.
I would just like to point out that I think maybe what, 15
minutes ago Andrew was saying no, no, no, this is the least
Ubisoft game I've ever seen. And now he's like, this game has

(22:02):
Ubisoft developers just shoving their faces out.
Good point. What is it, Andrew?
Is it, is it parts of Ubisoft ismoney?
Is it overly Ubisoft or is it not Ubisoft?
Which is it? I'm saying.
The court. Anytime, anytime someone talks
about a court Ubisoft game of like what you're doing for an
activity, those are all single player adventure kind of games.
Like I'm saying, this felt like they wanted it to be mainly

(22:24):
multiplayer, but then they addedthe single player thing because
it's still very much feels like it because as I said, you're not
freeing any locations. So to me it felt like they made
the multiplayer, just copied that template, put it into
single player and added a paper thin story.
That's what it feels like. I don't know about that.
I don't. This doesn't scream live service

(22:45):
to me and truthfully Ubisoft games have not been live
servicy. What they are yeah is super
heavy on pre-order DLC stuff butnot necessarily on live service.
Like they want to sell you $120.00 Assassin's Creed game,
that's what they want to. Find Aaron.

(23:08):
Rest in peace. In fact, I was going to point to
that that I knew nothing about watchdogs.
I didn't know anything about dead SEC, but I recognize that
AI character because, well, that's your voice companion when
you play as the dead second X Defiant.
But actually. I had heard that name before.

(23:28):
I was like, where have I heard that?
I haven't played a watchdog game.
OK, that makes. Sense it was it was an X
defiant. Well, it's kind of crazy even
follow why that game died. It's really because Ubisoft's
die. But yeah, this so really outside
of that and you can maybe argue what's rainbow 6?

(23:53):
Rainbow 6 are probably the two that are closest to their live
service, but they've really focused on single player games
and they just charge $120.00 so you can get you know some cool
skins to pre-order the thing. They did the same thing with the
Star Wars outlaws where they just it was super overpriced.
They had a mission hidden, I think it was the Jabba the Hutt

(24:17):
mission. If you bought the the $100
version of the game, that's moreUbisoft.
So I don't know if I completely agree with you.
I don't know if this was supposed to be a multiplayer
game that they added a single player to it.
I just think the problem is thatthey've they've had soulless
writing been a core issue in Ubisoft for a long, long time.
It's just soulless writing. You also got to think this game

(24:40):
came out in 2020, so this is before a lot of those things
you're saying. Not really.
I think this. Is 6 is around.
I think this is peak when thingswere going bad because outlaws,
Outlaws didn't do great. They said that that lost money,
Yeah. But that came out last year.
The last, in my opinion, the last great Assassin's Creed game
was Odyssey. I loved Odyssey.

(25:01):
I played that entire game, lovedthat game.
It's a rare single player game. I like practically 100
percented, but I did not like Valhalla.
Valhalla sucked. So Outlaws sucked, Watchdog
Lenience sucked. Like they've been on on a really
bad run. Right now.

(25:21):
Shadows from all accounts is doing OK.
This is doing pretty good for him and it's considered a pretty
good Assassin's Creed. I don't know if it's doesn't
sound like it's blowing the doors off of anything.
So this this feels like this is probably when they were peeking
at their Vadnais. I forgot about that.
How do you point it out that theother Watch Dogs had
multiplayer? I remember in the first one

(25:43):
where you could kind of hack people.
So it's kind of an open world, alittle bit like Grand Theft
Auto. Either way, those are.
Blend in the crowd and hack people.
I remember that was actually a fun mechanic.
But those aren't live services. Like no.
Those are still not live services, so that's why I I
genuinely don't think I think this is what the game was
intended to be. I genuinely do.
It just was not done done right at all.

(26:04):
I think they took the idea of watchdogs.
They wanted to add a wrinkle into it.
They forgot to write and that's that's that's been its issue.
Yeah, but so we'll get below a little bit more into the game
play, explaining things. You know, as we kind of said,
when you start off, you're rebuilding the organization of
dead sack from the ground up. So right away you have a list of

(26:27):
generic NPCS that are procedure general.
You can pick three of them, eachhave their own certain perks,
certain equipment, gadgets, whatnot.
So you could recruit someone who's like, expert paintballer,
you know, he has a special gun, a unique paintball gun.
And maybe he's like, you had him.
Yeah, Yeah. Then there's like freelance
writer who, who maybe has like, has a higher chance of, you

(26:49):
know, like, losing wanted levels, like these random kind
of perks reduce damage. Maybe you earn some money when
you do a hack or something like that.
So you pick three people. You can switch anytime you want
on the map, but you are essentially doing the main story
objectives. Go to point A, go to point B,
you know, hack, hack a drone. I got to say the the thing that

(27:10):
really irritated me, they didn'treally, they just instantly jump
you in. They don't explain kind of how
you're hacking. You're just using a phone.
I remember the other ones. They really kind of built upon
it of like you are infiltrating this network and explaining how
you're getting more technology. They did not like the hacking
puzzle in this games were paper thin to me and that's what made

(27:31):
me sad. I like the hacking puzzles.
The old one, one of the the first one they had these cool
kind of you had to find these QRcodes.
So it's like a spray painted on the wall, but you're essentially
you had to position yourself, your character by climbing a
certain like area. There's a fun little puzzle in
this. The puzzles were just paper
thin. It was look at a thing, click at
it, you hacked it, that's it. And so.

(27:53):
You had to hold me down until the circle went around.
Like the hacking puzzles in thisgame, I did not feel like a
hacker at all. It just it didn't.
It just felt like a really ignored mechanic.
And that's why I kind of go backand say that Keith, like I kind
of agree with Keith's first assessment where this is
actually a decent turn your brain off type of game because

(28:16):
there isn't any of that stuff. It is kind of click on thing,
hit hit hack and yeah done so ina lot of ways it is kind of easy
to just go around and do things.It's it's not very challenging
yeah. Sometimes the most you had to do
which which again? This is such a Ubisoft clicking

(28:36):
in the right stick to get like an X-ray vision of things.
It's. Just controls this game.
It's a Ubisoft thing, but when you when you kind of had to turn
on a switch in another location to open the door and all you
have to do is press in the stick.
Oh, there it is. I'll just go to that and turn
that on. That's as hard as the puzzles

(28:59):
got was clicking right stick andfollow red line, make it go blue
and that's it. Yeah, that sounds about right.
Yeah, but. Yeah, the the stealth mechanics
I wasn't crazy about like, you know, boring.
It's OK, it's passable. It's Assassin's.
Creed. It's better than Adam fault,

(29:20):
that's for sure. You're crowd, but.
But the AI is pretty dumb. No, they're very, Yeah, they are
dumb. Like they're they'll start
chasing you and then you just duck behind something like the
way we were duck go, we're the right.
You come out of here. It's a British accent.

(29:40):
I was like, why you're there to York.
You come out here though. They are pretty atrocious.
In fact one of those early mission.
It was one of the earlier missions.
You can, you can kind of jump onto a giant drone.
So you can like surf on a giant drone and you have to fly into
an area to pick something up. You pick a server up off the

(30:02):
roof or something like that and I'm flying in and there's
literally a guy standing there on the roof, a bad guy.
And I'm like, oh, do I get to shoot from this thing?
I was like, no, you can't. Or at least I couldn't figure
out how to. I just picked the server up
right next. Yeah.
It's just, by the way, congratulations.
I was, I was expecting there to be some type of some type of

(30:28):
like an event there, but no, no,I just flew by this man just.
Feet away from. Him, it's like, whoa, he didn't
even oh, it's unsafe. You shouldn't.
Hey buddy, you shouldn't be on that.
And what's saying once I once I kind of knew you were apparently
in invisible on this giant flying contraption.
I did a later mission where I got onto 1 and I'm just dropping

(30:50):
bombs on everybody and nobody shoots it.
Yeah, I'm literally just pickingup explosive items, bringing it
over to the dropping and I took out I.
Literally killed. Everybody doing it and it was
like, apparently you're invincible on this thing.
Nobody shot it. It was crazy how stupid

(31:10):
everybody was in this game. Yeah, the the the NPC is just
atrocious in this. Yeah, see, that's what I I
figured out you could climb the cargo drone before that mission.
So I was like, Oh my gosh, did Ijust figure out like a hack in
this game without a hack, but like a way to cheese missions?
But no, they they tell you like,Oh yeah, you can climb the cargo
drone and fly anywhere. So then I was like, OK, can I

(31:31):
just drop a spider drone and do the mission for me?
Which yes, you can. So literally I figured out
within the first two hours of the game how to cheese every
mission, get a cargo drone, fly above your location, throw a
spider drone down and have the spider drone do the objective.
Because if the spider drone getscaught, they destroy it.
But they don't care. They don't raise an alarm, they
don't look for you. They're just like, Nah, we got

(31:52):
it, OK, we're good. And then that's it, I'll just
drop another drone and start over again.
I. Was like, there's there's one
time I I'm I feel like maybe there is a mechanic kind of
Grand Theft Auto style, but likeI should have just stole the car
and nobody cared like I threw the person out did.
You notice almost all the cars are not driven by people.
I did notice that. Yeah.

(32:13):
Well, because there is an auto drive feature, so maybe all the
cars are are auto drive but. Exactly.
They're all empty driving cars that has nobody in them that.
That makes me feel but like, like I was driving like mad,
getting away because there's sirens going.
I'm like, oh man, this is intense.
I realized I had sirens on top of my car that was turned on

(32:35):
still. I'm racing across this map
thing. I'm getting chased.
And yeah, it was a. Very Keith moment right there.
But that was it was that moment that I realized it was like,
wait, again, nobody cares what I'm doing here.
It's. Like this gate's fun.
Oh man, people are chasing me. It's just themselves.

(32:58):
No. I've I've become my 3 year old
like yay, chase me. Yeah.
No one, no one is chasing your friend.
Yeah, it's I I also wanted to highlight one of the bugs I ran
into because this this like infuriated me because Speaking
of police, so I had, I gotten one guy killed.

(33:21):
So they're like, Oh well, hey, if you go if you go recruit an
EMT, one of the perks is anybodyin the hospital will get out
faster. That's right, not a problem.
I go to the CMT and he's standing outside of one of the
fast travel train stations. I go up to him and I can't

(33:42):
really talk to him and all the sudden I guess I bumped into a
cop or something, but the cop just starts punting me.
So I blast him. So anyways, it started blasting.
So the guy I'm supposed to recruit freaks out, runs away
into the train station. I can't get in there because now

(34:02):
I'm wanted. I get into a car, I drive on the
block. The cops don't even chase me.
It's literally over. I literally drive.
Around the block. Go back there and then the guy's
missing. Now I can't get him.
He jumped into the train stationand I can't get him.
And so it's like, OK, well, forget it.
I go on with the game. Randomly I notice that his

(34:24):
missions popped up for me. So it's like, OK, well let me go
do the mission. It's just like every other
mission, no big deal. Go infiltrate area, do a thing,
hack a thing, hack a computer. They did it.
So that's like, great, you got him, go meet him at your HQ and
talk to him. I go all the way over there.
He's standing outside the bar. I have no ability to talk to

(34:47):
him. It's not showing up anywhere.
It's usually like why or something like that to talk.
I see he has a dead SEC earpieceon already, so it looks like
he's actually a part of us. I can't talk to him.
I cannot complete this mission. So what I tried doing is try
like pushing him to see like if I move out of the way, will that
kind of trigger, will it allow me to hit this?

(35:08):
I always think look at this is my version of blowing into the
cartridge. I just kind of the mission's
broken. I just kind of got to hit some
things and I hope that suddenly I can do that.
Well, I accidentally punched him.
Boom, mission failed. So anyways, I started biased.
Mission failed. That was it.
So I couldn't talk to the guy tostart it.
I randomly got his missions, didthe missions, couldn't talk to

(35:30):
him, punched him, failed. That's it.
Lost my EMT, have no way of getting it.
Back so wonder if like because there's a way like you can like
focus on a on an individual and like add them to the team like
previously I'm almost like I wonder if that would have
triggered it but yeah, that's. Probably the the problem is, is

(35:51):
it like that one was one they, like, gave to me.
So I think again, after one of my characters got killed in a
shootout, not killed, but put inthe hospital.
It's kind of like Pokémon. They just faint.
And then it said like, hey, there's actually an EMT over
here you should talk to. It was like a yellow icon.
I was like, all right, cool, yeah, I'll go do that.
Might as well, you know, add more to the group.

(36:14):
And yeah, that turned out to be a disaster.
The whole process, it was just, it was about it just gave me no
way to communicate with this guy, but it gave me his missions
anyway. Well, that's, that's that glitch
is better than what I had. So my glitch, I played, you
know, 3 hours or so doing side stuff objectives great.

(36:36):
You know, I'm having a decent time.
I guess I have to go and hack a camera because I have to look
into the safe house. Sure, I'm, I'm OK, I'm in the
camera. I'm at the safe house.
Oh, you need to hack that computer at the other side of
the room. So normally you can hack another
camera and jump around the room so you can get to that location
and hack it. I could not hack anything.
I was stuck on this camera. I'm looking around.

(36:58):
You could hit B to get out. Nope.
Couldn't it be to get out? Couldn't it hack anything that?
Sucks so bad. I was, I was stuck on a camera.
I'm like, OK, well, this sucks. All right, Well I guess I'll
just quit the main menu and justdo my last save.
It did not save. I lost 3 hours of gameplay.
It loaded me way. Back.
I would have just and I was I was almost I was pretty much

(37:19):
done like I was. I was sent to text you guys and
be like, I'm not playing this anymore.
It just it just I just lost three hours.
Still. I was like, I got to have this
game a fair shake. So I I did pick it up again, but
that irritated me so badly. This keeps me down since 2020.
How do I have a bug where I lose3 hours of game because the game
didn't save? I'm sorry more than a fair
shake. If the game, if the game traps

(37:40):
you on a camera, you've given ita fair shake.
Like that's kind of all, all youneed to know at that point.
Yeah, there was a yeah, it was kind of kind of a they had a
weird, a bunch of weird hitches like that.
Like I didn't run anything that bad.
Like obviously punching the EMT kind of sucked, Like I didn't
like that, but getting stuck in a camera would really be a level

(38:02):
that would piss me off. Yeah, I had a moment too when I
was riding the cargo drone and my character got stuck in the
cargo drone and I couldn't get out of it.
Luckily, I was able to switch mycharacter, which my character
was still floating in the sky. There's they're just stuck
there. It's just like, alright, but
yeah. We'll say I liked some of the,

(38:22):
even if they didn't like matter for anything, some of the like
traits that you would get for characters.
Because there was one guy I was looking at.
He was like he was a guard at the time that I was looking at
him and he just had flatulence as one of his traits and it was
just that he could be detected because of his parts.
That's pretty funny. That's I.
I didn't see that. That's actually that's kind of
funny. There's no there's another one

(38:43):
where it was like he's prone to just gamble his money away at
random. I have a guy who randomly will
just buy clothes. So it's like, hey, you, I locked
a new item, a guy spent your money, and I was like, all
right, whatever, I'm not going to buy, I'm going to spend
money, so I don't care. Yeah, that was that was another,
that's another thing that sticksout to me.
So the items you could purchase so you can purchase upgrades.

(39:06):
Now tech points. The tech points, None of those
upgrades were all that interesting or seemed all that
useful. The only one is spider bot.
Get it? This is pro tip.
Get a spider bite. At least upgraded to level 2 so
that's double jump way better. Also there's another one where
if you take down enemies silently they then the bodies
will turn invisible. That was a little bit helpful.

(39:27):
Hold on. So this is exactly one that I
was, what, when I kind of wanteda hard bond?
OK, so I saw that and I thought,Oh, yeah, no, yeah, I want to
pick that up because it's it's way easier if you're silently
taking people out again, becausethis is Assassin's Creed with
hacking, They they don't really want you to go.
Instead of block picking basically.

(39:48):
Yeah. So I never once, I never once
ran into an issue where I knocked somebody out and
somebody noticed the body and alerted the alarms.
Not once. They don't do the alarms, but
they look around for you. They go, someone's down, we
should look, but they look for afew seconds and that's yeah.
Yes, but if. You're if you're not standing

(40:09):
over the body, they're not. I know because you're not going
to save on. 2 feet away from thebody they're like hey, did you
see who did this? Didn't do it.
That's why I I didn't understandthat perk because I was like,
why would I use that? Like it has never gotten me in
any trouble. Why would I use that?
So why would that a big deal to you, Andrew?
It's not it put it just, I don'tknow.

(40:32):
No. No, these are really useful.
Like you definitely want spider bot and that the other thing
doesn't do anything. It didn't help me at all, but
that's the one you definitely want.
But this is. Like there was even one point I
was at a hospital and there was like a Doctor Who's like, Oh my
gosh, you're scary. And then I ran away and nothing
happened. That's the one, buddy.
End of interaction they. Just they just cowered when I

(40:53):
ran by and I was like, goodbye, do you want to join my team?
Teamwork makes the dream work. He probably went like, no,
there's no way I could join. No, you seriously need to.
OK, because that's about how those interactions are.
If. You don't.
The real terrorists win. Yeah, When you put it that way,
I'm in. That's pretty much how the laws
that's. What organization does work?

(41:13):
Yeah. Hey, but no, seriously.
Like, I know you think we're thebad guys, but like, we're
everyone else actually is. Oh, well, I guess I'm in.
I was. Going to save it for the audio,
but I, I got to play my clip. I, I did do a clip of of
recruiting somebody, but I wanted to do it with the voice
acting. But oh, man, this is so if you
listen to this and not seeing it, this is, this is a

(41:35):
conversation between a British spy and a real estate agent.
Oh, and then fair warning, if you have little kids in the
room, there's language. What is in her hand?
A wine glass. Yeah, that's the thing too.
The character is, I think my agent is like 48 and that real
estate agent I think was supposed to be like 60.
Yeah. And it's like, what is this dial

(41:55):
like? His he he kind of looks like a
Wallace and Gromit character. The teeth he kind of these goofy
looking teeth. Yeah, the teeth were weird.
Yeah. And just, yeah, a whole lot of
interactions like that, just really, really flimsy, flimsy
writing. To me too, I also didn't quite
get the tone of this game because like it's supposed to be

(42:18):
very dark of like, you know, people are getting executed in
the streets. You're you're uncovering a whole
body harvesting conspiracy, but your group is very much like,
oh, our pistols are electric. We only stun people.
We're not, we're not. We only shoot as a last resort.
No violence. But it's like this game is also
trying to be dark. But also to me just felt like it

(42:40):
is just meant to be like a high school anarchist kind of game.
But I don't know. I just the tone of it seems very
weird for me. I mean, they're fart jokes, so.
Yeah, and and I talk about people shagging.
Instantly like comedy 9:50. Yeah, my, my take is that this
game is more light than it is than it is supposed to be, You

(43:06):
know, taken as seriously. I just don't, I don't get that.
I don't get the vibes that they should be taking all that
seriously. I was with you until, like I
said, the whole body harvesting.You're literally going to an
area where they're cutting people open and taking their
organs. Yeah, I guess.
Yeah, I guess it's a little bit dark.

(43:27):
Yeah. But anyway, yeah, so, but as far
as the other gadgets go, to go back to your point, you get like
an auto turret that can just sitthere, but like a lot of you
want to be. Stealth though.
Yeah, you want to be stealth like.
I guess you get an auto turret if you don't want to be stealth.
I I was expecting more mission variety.

(43:47):
I was expecting a defend this point here comes an onslaught.
You know, you got to have maybe some of your other members,
maybe your other crew is going to come and help you.
You're never interacting with your other crew at the same
time, which is also odd where a game here is called Legion.
But I felt so alone, like it didn't seem like, oh, if you
have more people in your roster,these perks will happen.
No, none of that happens. So it's just it felt the whole

(44:11):
recruiting people felt odd to me.
Or if you had like an EMTA Dr. and like and a nurse or
something like that, like it could create something like some
special combo or something like that.
Or like a base building. Yeah.
Like that's the other thing too,are like things like that that
would make this game better if it was more RPG like.
Like if I levelled up these people and they got perks and

(44:32):
things I could select and I could.
We still haven't done. I just said Chronicles.
What we still haven't done IUD in Chronicles.
That's the whole basis of that game.
That's true. Or like a base management, like
if I had, oh, you need a hospital, you need to recruit a
doctor or an EMT and they can run the hospital unit for you.
But there's none of that. So like, there's things about

(44:53):
this game that I just is so lacking to me.
Yeah, that I it's, it's just, itfeels like perfect Ubisoft when
it's just a bunch of half baked ideas.
Yeah, and. And it's just not very poorly
executed through and through. But since we obviously played
that clip, the voice acting thisgame, as you kind of saw that

(45:15):
clip, I hated the voice acting this game, all the characters,
the main characters of the AI and then the other person
surname. I I don't even remember.
Veen, something like that. She pops in every once in a
while. Hacker lady once again there.
Yeah, there was no back story with her.
So I'm like, do I care about you?
I don't know who you are. Because I also too, like at the

(45:37):
beginning, one of the characters, when the place is
being attacked, they're like, oh, this convention center's
going to get blown up. And one of the characters is
like, we got to do something. My sister's at the convention.
He usually gets shot and died. And they're just like.
Who was that guy? I don't know.
I don't care. Like it was just like, all
right, he's dead. Yeah.
I just. The voice acting just did not

(45:59):
help me at all. I just, yeah, everyone just has
a cockney accent. Oh, and I brought this point
too. Any black male characters were
Jamaican. What?
Why is every like black male in the scheme?
Jamaican. That's a Jamaican accent.
I don't. Know if I ran across any black
characters? Yeah.
I did. I mean, one of my characters,
the paintball guy is, was he? Jamaican I.

(46:22):
I don't remember. Because they're all procedurally
generated, right? So they all are.
They're kind of. And what's funny is like, you
can tell they kind of are because you get some wacky
designs. Like some are pretty wacky
designs. Like my first main character was
pretty, pretty weird. I couldn't tell.

(46:44):
Like apparently he was really old, but I couldn't really tell.
And his voice didn't really match how he looked.
And you were like, oh, this is just kind of slapped together.
Did you guys look at the Ubisoftstore?
No. Why would I do that?
They have legendary people you can pay money for, but one of
them was free. I don't know if you remember, I

(47:05):
remember this game being shown at E3 and of course everyone
went crazy because they're like you can be an old lady old lady
taking out soldiers. Isn't that hilarious guys?
So sure enough, she's a legendary person and she's free.
So I saw that and I was like, all right, cool, I'll get a a
legendary recruit like I'm how'sthe legendary recruit play?
Awful. She can't Crouch, she can't
Sprint. Her perks are being able to

(47:26):
summit a car and something else.I think it was like she she had
like increased resistance to damage, but like, that was it.
And I'm like, what was the pointof this?
I can't. Hilarious.
I can't. Yeah, that's beside being funny
of an old. Legendary humor is what that is,
yeah. Being an old lady smacking
people with a crowbar like Hilarity Ensues.

(47:49):
That doesn't make me wonder though.
That was another glitch that I ran into.
But now you're kind of making mewonder if that wasn't supposed
to be a glitch. But I but I had to.
I had to have been. So one of my guys randomly just
couldn't Crouch anymore. He definitely was crouching
before, but now you're saying that that character couldn't
Crouch. Yeah, the perk specifically was

(48:10):
called like low mobility. I see this one.
Yeah, this one. He was like the construction
worker guy and he did like a Crouch randomly.
I was in the middle of a missionand I'm like, oh, I can't Crouch
anymore. He just, he will not do it
anymore. He aged and got that perk so.
My back. Of course, of course, again, as
I've stated earlier, now that I ran into that issue, I just

(48:32):
started punching things to try and get myself to Crouch again.
You know, I'm like, I just got to start moving things and
punching things and then actually the game will realize
that it was broken and it'll fixitself.
That's kind of the logic that runs in my mind.
No, it failed me. A mission so.

(48:56):
It's almost like my playthrough of a foul where it it gave me
the option to shoot. I'm going to shoot.
That's yeah, that's, that's essentially my issue with
dealing with bugs. But that's the other thing too.
Music was also very lacking. I remember in the first one, it
had a decent soundtrack and thatwas one of the things you could
collect was you could hack phones that had songs on it.

(49:18):
So then as you're driving around, like, oh, hey, you could
play more music, but I didn't feel like I was driving a car
that often, so I didn't hear much of the music.
Now, the soundtrack was that catchy.
The soundtrack is just edge forward music.
It was all it all. It was all British rock and punk
is what it was and that was trying to hit a sense.

(49:40):
That was the vibe. Although I did run into one
nicer car that played a lot of electronic music.
So they are real artists. It does show you down in the
corner the the name of the trackand the artist in there, just
just like it was in GTA. So it was real, real bands.

(50:01):
So I guess that's kind of cool. I don't know, maybe a couple of
the songs weren't awful. I recognized at least one of the
bands, but but that was it. I didn't.
I didn't recognize anything else.
See I felt like in the first oneI was driving way more because I
The hacking the first one was better too because whenever

(50:23):
you're driving you could activate things.
So like if you're going through a stop light, you could change
the stop light so traffic will start flowing and maybe hit the
cops that are chasing you or. You could a little bit you can
you. Can like.
There's like the traps or like the road barriers.
Yeah, there's like raised roadblocks you could do and it's
just it did not work as well. I'm yeah, I'm not saying it was

(50:45):
like a great system, I guess in comparison, but yeah, you
definitely could do that. Yeah.
Real quick, there was one song that it's actually really funny
in this. I don't know why it cracks me
up. It's literally it's called
porcupine or pineapple. And literally the lyrics are
porcupine or pineapple, porcupine or pineapple,

(51:05):
Porcupine or pineapple. Yeah, that.
Was like a meme for a while. I mean, it's a band.
It's a band called The Breaks, apparently that came out in
2006. Oh wait, no, I'm thinking the
pineapple. OK, no pineapple pen.
Badger, badger, badger. Pen Guy.

(51:25):
So this song popped. Like I saw the title pop up and
I said porcupine or pineapple and then sure enough the latest
was just like porcupine or pineapple, porcupine or pot.
I was like what the heck is this?
This is awesome. So that song did miracle.
Depth. That song did rule, so I was
kind of into that one. So if there is one that I would
say it's worth checking out, it's Breaks Porcupine or

(51:48):
Pineapple. Really noted.
Well, I got to give this this game, it's flowers, it's where
it deserves them and that song definitely at least.
And that was at. Least you show your respect.
Yeah, well, I want it dinner in it.
The one place I'll give it flowers is graphics.
I thought graphically the world looks nice.

(52:11):
Characters. Were mixed bag, I'll get you
that. Yes, but I thought graphically
the world, like the weather effects, the actual environment,
not bad. Did it make me want to explore
this world? No, but I thought graphically it
actually looks pretty good. Because you can, you can put
together good graphics, but still in a boring environment,

(52:32):
right? And I think that's what they
have is they have a boring environment that you don't
really care to explore other than to, I guess, find maybe
some collectibles if you want tocollect that trail of things.
Otherwise, it's nice to look at while you're playing.
The other problem is like, it's a beautiful game, but the the

(52:53):
environments feel lifeless. If I were to define this game,
it would be lifeless. I think our characters are
lifeless, dialogue is lifeless, the missions are lifeless.
It's a whole lot of lifeless. So even though you're in a nice
kind of looking city, like it's pretty good looking version of
London, even just the NPC's moving around just feel like

(53:16):
NPC's and we've come such. Yeah, see.
Sorry, I was just going to play it softly in the background when
you were. Talking it's It was fun.
That was a cool song. I actually like the song.
It's got to be I. Actually, remember I.
Didn't play it at war, Yeah. I was good player.
Yeah, like there, I didn't run across that one.

(53:36):
Yeah, we're just, we're right now friend of A not watching us
right now. We are currently looking at the
Watchdog Legions radio tracks currently on Spotify.
So if you do want to check that out, that does exist there.
Such America, it's good. Yeah, it's a lot of they they
basically. Howard British Huh?
Which America is British? Probably.

(53:57):
He looks like he's got a funny hat.
So like the first thing to do, you know, man, there's a lot of
music on here. Are you sure that's the official
soundtrack? Because this.
Is like some a. Ludicrous amount it's got to be.
There's no way there's all of this music.
Their budget went into picking up all of these these artists.

(54:21):
95 tracks. They did have classical music.
That's a Mozart. I did like that, yeah.
That's the official, official soundtrack.
When I would, I would guess looks like it.
Based on the list by Rock Paper Shotgun, so I guess technically
not official, but obviously because I mean Ubisoft, I don't

(54:42):
think could create a official Ubisoft like a soundtrack
because these are all paid artists, but obviously these all
exists on Spotify. So yeah, user here created it.
Interesting. Sorry I I kind of ruined your
thought on graphics. No, you're you're, you're
totally good. But my whole greater point was

(55:03):
the NPCS in general. If you want to tell me this was
an Xbox 360 game, I would say yes.
This feels like an Xbox 360 gamebecause of how the NPCS acted.
Nowadays. They're just, there's too many
games with really good NPCS, youjust can't have the game.
Cheap GTA5, four, whatever. The most recent one?

(55:26):
Yeah 5. Had.
Better NPCS and that was what like. 2012.
Like their? Maybe their?
Living environments just felt somuch better.
Yeah. What's happening here?
You, you brought up another point I really wanted to gripe

(55:46):
about, Aaron. Thank you.
Because you mentioned Xbox 360. The loading at the beginning of
this game is awesome. Yeah, when it says logging into
your account, I can't so many times I'm like, is this game
frozen? It is a good 30 seconds just to
get to the main menu. Once you get to the main menu,
it's it's quick to load the gameup.
But that weird logging into youraccount is so long.

(56:12):
But yeah, graphics. Yeah, it's so as far as you must
go to OK, I I only got like 3. I saw Keith you did one for that
soccer. Oh yeah, because we didn't touch
base on the mini games that. Soccer.
I did once. Literally the first goal was,
oh, juggle the ball for 60 times, left trigger, right
trigger, left trigger, right trigger.

(56:33):
I did that once. How much did you have to do to
get the intermediate Keith? Was that like 200 juggles?
Because I I don't. Know so it's no, so it's not 200
juggles, it's 200 points and it's the way.
No, it's not. It's I think it starts at like 3

(56:54):
or 4 and it's one of those things that goes 3 + 4 + 5 + 6 +
7 and then. I wasn't doing that.
So that you have to, you want totry and hit it within that
little green bar. And as you're doing that, if the
green bar shrinks and shrinks and shrinks until it becomes
purple, and then you do like these little special tricks.
And if you start comboing those,it starts at 30 points, 40

(57:17):
points, 50 points. And that's where you start to
rack up a whole bunch of points for those higher ones.
But the ones where it was tricky, is it a couple of them?
I Yeah. And like, I know my soccer, my
soccer, soccer. Doesn't know soccer mini games,
Keith. That was pointless things that
I've got the main game. I don't know anything about
soccer as a whole, but I know soccer story and I know the
soccer mini game here. But yeah, there was, there's a

(57:40):
couple of them that are like, oh, you have to do it for 30
seconds. But still really at the end of
the day, your goal was to kind of get to those special tricks
because it would go to a little like 2 second cutscene each time
that they would do the tricks. So that would just rack up your
time without having to play. But yeah, it was simple.
It was mindless and it annoyed me because it was so super

(58:01):
simple and I just couldn't get it right that it annoyed me, and
it just prompted me to just keeptrying it over and over again
until I got at least to that intermediate level.
Yeah, achievements are fine. There is an achievement to beat
the game in the hardest difficulties, so that is why I
first started with that. Don't recommend it because it
will delete your game if you lose everybody.

(58:21):
So be fair. Warned that you could lose all
your progress if you played thisgame before and you know what
you're doing, but it's probably not.
It's not that hard. I just felt like enemies were
chasing me all the time. But yeah, so let's wrap it up
here as far as my final thoughtsgo watch likely, as it says, a
hard pass for me. You know, just anytime I was

(58:42):
playing this game, I was just there was I was like, I would
just rather be playing just about anything else.
It just didn't do anything interesting.
Usually Ubisoft games could hookme enough with a mindless
breadcrumb trail of unlocking things.
I just didn't feel like I was getting anything out of this.
I didn't feel like I was unlocking much.
I didn't care for the charactersI was recruiting.

(59:02):
The story wasn't hooking me. I felt like this game just
stripped a lot of the things I liked about watchdogs, like the
hacking just seemed so bare bones.
So for me, just playing this just made me sad.
Like it was just a sad time. I there's very little things
about this game I could get praise for.
I would much rather I would highly recommend playing
Watchdogs one or two. But just this one, just I, I you

(59:25):
can easily overlook it. I even tried playing online
completely dead. I I tried doing a call on
mission I couldn't I waited 5 minutes and I couldn't find a
partner. So I don't even think you can do
online anymore unless you have apersonal friend you're playing
with. But this is this is a 60.
I still. I still think I'm going to keep
this on the side of a game and and maybe again, I just didn't

(59:49):
drag my hours to a point where Igot miserable with it.
But I I still think at the end of the day, this does enough of
the Ubisoft things that make me go this is a fine game.
I would play this if it was likethe only option I have for some
reason. You know, back in the old days

(01:00:11):
when you bought games because you didn't have Game Pass and.
You didn't have all these games at your disposal or, you know,
the amount of free to play gameson top of that, like games are
just so easy to come by these days that personally, I don't
buy a lot of them. But if I do, I feel like like,
all right, I got to play this. And there's enough that I would
get my time into this if I if I found myself buying it.

(01:00:35):
But that said, it's not great. It's it's not anything special
in any way, and I wouldn't even try.
I really don't even try to defend it.
I just don't dislike it as much as Andrew did.
And personally, I, I, you didn'teven, we didn't even talk about
the whole zombie mode that's in there, which is one of the

(01:00:58):
online Co-op. And I did get into a game with
somebody on that one. It was one person and I think
they left after 5 minutes. So it, it wasn't a great
experience. But there's a zombie game
because of course there is. That's just the thing games did.
Do you know you have guns? Why not?
Why not throw in a zombie? Zombie survival mode?

(01:01:19):
I think I would. Why did I give Adam fall?
Because it's got to be less thanthat.
Or better, like a 67. I did.
I was because I was going to saylike a 71.
I think is is. Fine for Watchdog.
Legions for me. Watchdogs Legion.
I don't know who cares. I'm going to keep mine.

(01:01:43):
I'm going to escape my relative.Whatever, whatever, this game
sucks. I'm going to echo almost
everything Andrew said, but I'm going to add just two changes to
that. To me, the best Ubisoft game
made in the past handful of years, because I can't say I've
played every single one of them,is Assassin's Creed Odyssey.

(01:02:03):
So if you've played Assassin's Creed Odyssey, that is the best
version of a Ubisoft game in my opinion.
Right now. It would have been next Defiant.
Rest May. May they rest in peace.
But the only redeeming quality to this game, and the only
reason why I wouldn't give it the score I'm giving it, is
because of Porcupine Pineapple. If not for that song, this game

(01:02:24):
has practically no redeeming qualities to it.
It is a 48. Had a 48.
A 48 I mean, what? What?
I don't disagree with you, Aaron.
Why am I supposed to get like? Because like to me, I'm like, I
mean, if you haven't experienceda lot of video games, you can
maybe find some fun with this game, but.
If you are fine turning your brain off on this thing and

(01:02:45):
that's the experience you want to have, I I think you can have
a have a decent, decent time with this.
But if you want to put it, if you want to actually just enjoy
yourself and maybe even challenge yourself, this is just
miles away from that. I mean, it's a it's a wildly
different experience, but truthfully, comparatively

(01:03:06):
enough, I still would say if youwant this type of experience
because I think it's still on Game Passes.
Was it Shadows of War? Whatever the yeah.
I mean, it's team building. It's it's open world, but man is
it so much more fun than this. Yeah, Rest in peace, Monolith.

(01:03:28):
That city just closed. It's copyrighted.
It's it's only. Trying to buy it up.
There's a yeah, there's a lot ofpeople trying to buy it up, that
Nemesis system. Oh, that's been the rumor is
that the Nemesis system's kind of up for grabs because Warner
Brothers not doing anything withit.
Don't just buy it, license it somultiple it could it could be
done well in so many. That's what Warner Brothers said

(01:03:48):
it's it's licensed and that's why no one wants to pay for it.
So what they claim is that in the now cancelled Wonder Woman
game, it was supposed to have the Nemesis system in it.
So the Nemesis system was supposed to be on that.
So we were supposed to get an updated version of that.
But you know that one's dead too.

(01:04:10):
Yeah. All right, so let's wrap it up
here. Thank you all so much for
joining us. Like I said, please, you know,
go to our link tree. I'll have it at the show notes.
Join us on our Discord, YouTube.I'll try to be putting these
episodes up even on Spotify or trying to switch in.
So we're trying to transition a little bit, so trying to get
more outlets here so people can watch stuff not just on YouTube.

(01:04:33):
If you are listening to on Spotify as most of our listeners
do, please feel free to comment.I always love seeing the
comments section. I love recently Adam Dechnick
commented our State of Decay 2 episode that he liked the camera
because of auto locks while driving.
So then he conveyed while driving.
To me that sounds like such a list comment of being able to
like, eat snacks. Oh, I can eat.
Snacks but I was love when people commented like old

(01:04:57):
episodes because a lot of times I'm like, I forgot we played
that game. So thank you to everyone who
writes comments on the episodes.It's always a great time to read
make sure you also leave us a review or you can write us an
e-mail. I always love hearing from our
listeners yeah enjoy our discord.
Like I said, most importantly because the more you interact
with it, we give away prizes. I just finally sent out some
bugs to some of our listeners. I've been sitting on them for so

(01:05:19):
long but. Now we're at 300 episodes, so.
You got to create a new bug. Maybe Keith, but anyway, thank
you all. I've been your hardcore gamer
roast, Andrew. You can find me on Xbox Live at
Firebirds Zuma 952. I'm Aaron.
Don't find me. Mind your own business.

(01:05:43):
I think I was the listener request this week 99.
I was from current improvement, not a perfect.
I know you didn't mean to keep, but you somehow just find these
games. Never bail.
Salad. Hi everyone, We love you all.
We'll see you next week.
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