A podcast about the people behind interface design and development, and their journeys into the video games industry.
Seb is a passionate evangelist for player insight in game development, having led research projects for over 200 games at Player Research. He authored two chapters of the Games User Research book, regularly lectures on topics around user research, and in 2017 was accepted as a Member of BAFTA.
An interview with Jonathan Bédard, UX Director at Ubisoft Quebec City. He has taught game design at college level and his work can be found in games like Assassin's Creed 3, Black Flag, Odyssey and Immortals: Fenyx Rising.
An interview with Dave Gibson, Lead UX Designer at Creatures Inc. From Canada and graduating from Vancouver film school, he has worked at companies like EA, Capcom and Walt Disney before heading out to Tokyo, and even working in Australia for a while. He has worked on titles such as Skate, Duke Nukem Forever, Resident Evil, Need for Speed, Angry Birds and Pokemon.
An interview with Alister Felix Lee, a Senior Experience Designer at EA working on The Sims. Alister grew up in Hong Kong before moving to San Francisco to study Computer Science and Animation. His work can be found in games like The Sims Mobile and The Sims 4.
An interview with Fernando Forero, a Colombian Senior UI Artist at Blizzard. Fernando started his design journey as a print designer in his native Colombia, before making his way to Europe, through Poland to Germany. He is an avid artist and typographer, he has done work for MTV, the Opera Baltycka and his work can be seen in video games like The Witcher 3 and now Diablo IV.
An interview with Emma Varjo, a UX designer and team lead who has started her career as an engineer before segwaying into game user experience design. She is currently UX Lead at Frozenbyte in Finland, her most recent work can be found in Trine 4.
An interview with Anna Brandberg, a UI/UX designer and Twitch streamer who has started her career in games working on boardgames and is known for her work on several mobile games, like The Sims: Freeplay and Need For Speed: No Limits.
An interview with Erik Ortman, a Senior UX designer at EA DICE who has shipped several mobile apps, the Battlefield 4 commander app, Battlefield 1 and Battlefield V.
An interview with Carlos Villarreal Kwasek, a UI artist at EA DICE who has shipped Battlefield V, Battlefield 1, Need For Speed (2015), Need For Speed Rivals, Syndicate, Deadspace Extraction and the Goldeneye reboot for Nintendo Wii.
The Podium: An NBC Olympic and Paralympic podcast. Join us for insider coverage during the intense competition at the 2024 Paris Olympic and Paralympic Games. In the run-up to the Opening Ceremony, we’ll bring you deep into the stories and events that have you know and those you'll be hard-pressed to forget.
In The Village will take you into the most exclusive areas of the 2024 Paris Olympic Games to explore the daily life of athletes, complete with all the funny, mundane and unexpected things you learn off the field of play. Join Elizabeth Beisel as she sits down with Olympians each day in Paris.
Listen to the latest news from the 2024 Olympics.
The 2024 Summer Olympics in Paris are here and have everyone talking. iHeartPodcasts is buzzing with content in honor of the 33rd Olympic Games and you can follow Paris Summer Games to stay up to date on all things Olympics. We’re bringing you episodes from a variety of iHeartPodcast shows to help you keep up with the action. Follow Paris Summer Games so you don’t miss any coverage of the 2024 Olympic Games, and if you like what you hear, be sure to follow each Podcast in the feed for more great content from iHeartPodcasts.
Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations.