Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:27):
It's the Internet. You're busy, Let's do this. Welcome to
the Game That's Deicides podcast.
Speaker 2 (00:32):
This is the podcast where we decide everything about the
world of games, so you never have to think for yourself.
Speaker 3 (00:37):
I'm your host Jeff Grubbin. With me is Mike Menatti.
Speaker 1 (00:41):
In today's episode, we got a good look at the
Zelda and Link actors for that movie You'd be Soft
as a new Gemo in Charge And Bonanza, Bonanza, Bonanza, Bonanza.
Speaker 3 (00:55):
Mike Manatti, how are you doing?
Speaker 2 (00:57):
I think it Actually just played like three hours of
Donkey Kong Bonanza. I'd spent my time after working before
this just playing as much of it as I can,
and I had a very good time.
Speaker 3 (01:10):
Yeah.
Speaker 1 (01:10):
I played maybe like an hour last night, and then
I got in a few minutes here there tonight and
it's been uh yeah, It's a good game that feels
good to play, and I like to play, and I
wish I.
Speaker 3 (01:19):
Was playing it right now. Yeah, yeah, for sure. I know.
Speaker 2 (01:22):
We'll talk about it a little bit more in depth later,
but it's just very joyful and I am excited to
keep no pun intended digging into it.
Speaker 3 (01:31):
Yep. Yeah, yeah, just everything about it's kind of hitting me.
Speaker 2 (01:34):
I need to tell you something. I need to confess something.
Please go that pun. That pun was intended.
Speaker 3 (01:42):
You can't. You gotta stop gas lighting us, all right.
Speaker 2 (01:46):
Sorry, sorry, you gotta cut it out. I had to
come clean right away.
Speaker 3 (01:50):
Wow, I just don't know if I can trust you anymore.
I don't play you. I'll try to rebuild that bridge there.
Speaker 1 (01:57):
All right, Well, I'm glad we're doing this. Look forward
to it. Glad we're getting getting into it. Sure, I
it I was playing. I wish I was playing Donkey Kong.
But whatever, we'll get over it.
Speaker 3 (02:06):
It'll be just fine for us. It's okay exactly.
Speaker 1 (02:10):
And we have some Donkey Kong stuff to talk about
or vague Nintendo stuff, and I'm sure we'll wrap around
that and then get into it and what we've been playing.
Speaker 3 (02:18):
But first, thank you for joining us.
Speaker 1 (02:20):
Give us a good rating wherever you are listening, and
hit that like button on YouTube please. It helps people
find the show. You want to ask a question, you
can drop a super chat during the show here on
YouTube while we're live. We'll get to all those before
the end of the program. Thank you to Carlos Ayen,
who is insane in the Rain music on YouTube for
the use of our theme songs. We are on Spotify,
(02:42):
Apple podcast and wherever pods are cut. Thank you to
the mods, thanks to Christians for producing. And you can
get more from Mike and me and support us by
going to patreon dot com slash game Mess. That gets
you access to our discord server, participation in Q and
A sessions and our game club discussions, early access to
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of our shows ad free. That's Patreon dot com slash
(03:04):
game Mess. The new Columbros is up now right, Christian
did that get up?
Speaker 3 (03:08):
Did that get up?
Speaker 1 (03:09):
I can't remember if that we actually is up right?
Thank you so much for that. I will do a
Q and A session this weekend. That is the plan, all.
Speaker 3 (03:17):
Right, and gay mess uh.
Speaker 2 (03:19):
The game mess game club topic has been officially scheduled
for Tuesday, so the blueprint thing, it will happen. We'll
do it today and then we did it because it
because Donkey koons. I apologize, but Tuesday.
Speaker 3 (03:33):
There you go. Friendly reminder.
Speaker 1 (03:35):
As always, you can also become a supporter by becoming
a YouTube member. Hit that join button here on YouTube
or a Twitch subscriber, Twitch dot tv Slash Tokoto, Twitch
dot tv Slash Christian Underscore r A r G or
Twitch dot tv slash Jeff.
Speaker 3 (03:49):
Grow all right, big topics of the week? You ready, Mike? Okay?
Speaker 1 (03:55):
The Legend of Zelda film cast has been announced, and
it's people we don't necessarily know.
Speaker 3 (04:01):
It is, uh, you know, let's see here.
Speaker 1 (04:03):
Benjamin Evan Ainsworth will play Link and Bo Braggison will
play Zelda in the upcoming live action film adaptation of
the Legend of Zelda. Miyamoto announced this on Twitter, not
even on the Nintendo Today app. He was like, Hey,
it's Miamoto. I still have the Twitter log in. I'm
on here, and I'm just telling you guys what's going on.
Speaker 3 (04:25):
You. I think Cass looks fine. I think it looks
pretty good.
Speaker 2 (04:28):
Actually yeah, I mean, you know, it's hard to tell
just from pictures, but I could see these two people
Couse playing as those characters pretty effectively in terms of
like costumes and wigs, so that part was good.
Speaker 3 (04:41):
Yeah.
Speaker 2 (04:41):
I mostly just relieved that it's not famous people that
would be distracting, right.
Speaker 3 (04:46):
Timmothy Shallomey would be very distracting.
Speaker 2 (04:49):
Rise like that or a Tom Holland or you know
whatever as link and some famous person at Zelda. It
would just be kind of it's already weird, this whole
thing of a live action Zoda movie.
Speaker 3 (04:59):
That the fact that it is people who.
Speaker 2 (05:01):
I am probably seeing in a movie for the first
time with this, that is going to help a little bit. Yeah,
I'm trying to see if I do I know Benjamin
Ainsworth from anything.
Speaker 3 (05:11):
He was in.
Speaker 4 (05:14):
Hunting the Blame manner.
Speaker 3 (05:16):
That Haunting a blind manner. I never saw that.
Speaker 1 (05:20):
He was in The Sandman for one episode. No, he
was in twenty twenty two's Pinocchio. Which one's that is that?
Speaker 3 (05:27):
Now? Oh? That's the one with Tom Hanks.
Speaker 2 (05:29):
That's the life was eat Pinocchio. He kind of looks
like he could be a Pinocchio.
Speaker 3 (05:32):
He is Pinocchio. So there you go.
Speaker 2 (05:35):
I shouldn't know him. But no, I heard that was terrible,
so I never watched it.
Speaker 1 (05:40):
Do you know who played Jimmy Cricket in that movie?
Joseph Joseph Gordon Levitt played Jimmy Cricket.
Speaker 2 (05:47):
That's what the hell, man, I just like that just
hired because one thing it's not like was a person
in a suit or like it was just a car
like CG thing. I assume just make a character and
have whoever you're having doing the voice of Jimmy Cricket.
Speaker 3 (06:04):
Do that?
Speaker 2 (06:04):
We all like Jiminy Cricket's voice a lot. I don't
want to hear Joseph Gordon Levitt trying to tell me
to give him my art for freeze. We can put
it and beyond good and evil to.
Speaker 1 (06:17):
This movie looks insane and I'm still'm still talking about Pinocchio.
All right, anyway, I gotta stop. I gotta close the
I m d P IMDb page.
Speaker 3 (06:23):
What upchurs?
Speaker 4 (06:24):
Do we have a connection because he was on the
on that the hunt. Maybe we got a link Gona,
we're gonna get dating?
Speaker 3 (06:31):
Yeah, yeah we can. We could get a hold of
Hu Coley if we absolutely needed to. Yeah, I say
a link. Did you just say we have a link.
Speaker 4 (06:40):
That was intended?
Speaker 3 (06:42):
I'm not I don't believe. Come on, come on, admit it.
I'm sick of these pun liars.
Speaker 2 (06:50):
This movie is gonna be out in two years, and
I just can't imagine that world. Jeff, I just have
such like when that trailer drops, I'm gonna be so curious.
When you said, like illuminations making a Mario movie, I
had an idea in my head what that would be like,
and what we got was mostly that right, Like I
catture it, I still just can't even really picture or
(07:11):
understand what this thing is like.
Speaker 3 (07:13):
Well, what is.
Speaker 2 (07:14):
Going to be the even closest comparison, when's the last
time we had a kind of family friendly, live action
fantasy epic the like the.
Speaker 3 (07:26):
Bear in the Compass or whatever.
Speaker 2 (07:27):
The thing was called the Golden Compass?
Speaker 3 (07:29):
And this is gonna be Narnia coded? Like what is this?
He's definitely not gonna.
Speaker 4 (07:35):
Be game plenty off the ape code of because he's
a West Wall So you know.
Speaker 3 (07:41):
I'll be all right with that. I actually I never
saw his Planet of the Eight movie, but it's really good.
Speaker 4 (07:46):
I haven't forget this guy. Yeah, sorry, I'm talking too much,
but movies I know, and this guy is pretty good.
Speaker 3 (07:53):
Uh. I know. Cast looks nice. I hope that it
works out for them, and I hope the movie is good.
Speaker 1 (07:59):
I I have my reservations about that, but whatever they
better starts on a lot of movies when they announced
their cast. A lot of times, there's immediate banklash. That's
not happening here, right.
Speaker 2 (08:09):
It's not like it's like immediately, what's his face as
Sully in a charta? What's that guy? Mark Wahlberg. We
don't have an immediate Mark Wahlberg.
Speaker 1 (08:16):
We've avoided the immediate Mark Wahlberg, and I'm proud of us, All.
Speaker 3 (08:21):
Eaves. Gimo's son is the new co.
Speaker 1 (08:23):
CEO of the new ub Soft, which is a subsidiary
of the old ub Soft. If you don't remember, this
is the one that's gonna keep making Assassin's Creed, a
Far Cry and Rainbow six, and that's all they're gonna make.
And he's co CEO with another person who's been making
games for thirty five years. So I do wonder why
(08:43):
they thought felt that old Charlie Gimo needs training wheels.
But hey, whatever, Uh, you be soft.
Speaker 2 (08:53):
We bring him up almost always in this context, Mike,
what are they gonna do? How are they gonna survive
all this? I'm just not expecting much to change it.
Speaker 3 (09:01):
You'd be soft.
Speaker 1 (09:02):
It's the same leadership, the same franchises, probably the same
kinds of games going forward.
Speaker 2 (09:06):
Right, Yeah, I mean this whole weird subsidiary thing, it's
basically just like the maneuvering that they had to do
in order to get that influx of ten set cash.
Speaker 3 (09:16):
I don't completely understand it, but you know, there's a
there's like.
Speaker 2 (09:18):
A a giant ten set investment as part of this.
Speaker 1 (09:23):
Yeah, billion plus dollars. Yeah, and apparently the other the
co CEO is Eves his cousin.
Speaker 3 (09:28):
That's incredible.
Speaker 2 (09:30):
That okay, keeping it in the family still sure, huh Yeah,
But like none of their problems are solved that. You know,
they say their biggest franchises, right, It's like, well, you
guys have the Creed and I think that's still doing well.
It seems like Assassin's Creed and Shadows last one did well.
Yeah it did, it did well, But like you know,
these other big franch we haven't had a far crime forever.
Speaker 3 (09:51):
Are people going to show up for that again?
Speaker 2 (09:53):
Like Rainbow six Seed was a hit, and then they've
done some other ones and not so much. So are
they going to be able to strike with Rainbow six again?
I don't know, But even if they do, it's you know,
Opiusof's kind of whole strategy is that we are a
publisher that makes really big and expensive games and now
the games are just too expensive to the point where
it doesn't matter that they consistently sell pretty well, it
(10:17):
might not be good enough anymore. So you know, like
their solution to that was the same solution everybody came
up with, all we just need more live service games,
when then none of those hit. They even flirted with
Web three bullshit for a while, because of course they did.
And you know, it's frustrating because like the like kind
of out of know where, they just made a Prince
(10:37):
of Persia lost crown, but there's no actual money in that,
or at least not under their current business model, so
it doesn't make a dent in anything that they're doing
in ef fact, you know, that team was disbanded, so
it's like, you know, it's just frustrating me. It's like,
I see the thing that I like that they do
and that kind of doesn't matter, and said the courser
is just to keep investing in these franchises. I think
(10:58):
a lot of people are feeling fatigue for Assassin's Creed
is a little bit more meant to that because there
are just people who really like Assassin's Creed. Will used
to say that about like need for speed like I
guessed for Speed Science. I just loves that, and all
of a sudden like that's a dead franchise.
Speaker 1 (11:13):
So I don't know, yep, you know, never speak up,
but on indiffinite hiatus, I don't know how they were
phrasing it, but yeah, effectively dead. Yeah, I think you
kinda nail it that. That's the the you know, the
rundown there on UBI Soft. What they do next is
it just doesn't feel like there's any answer at all,
you know, I know we said that a million times,
but that's just continues to be where they're at. And
(11:35):
this just feels like it was a scheme to get
that ten cent money but still keep themselves in charge.
And they got that ten cent money and the Gimo
family is still in charge, so they got what they wanted.
As far as anyone who cares about those franchises getting
what they want, you'll probably still get your Assassin's creeds.
Speaker 3 (11:52):
They will probably put a lot of focus on that.
Speaker 1 (11:55):
If you like anything else from YOUB Soft, I wouldn't
count on it forever. Like our cry feels like it'll
if that's diminishing returns, they will just cut that off.
Speaker 2 (12:04):
I know we already invoked beyond good and evil to
once here. But how are you feeling about that one
these days? I was like feeling a little hopeful when
that remaster came out and it was still teasing it.
I'm like, I guess that's still a real video game,
even that was a while ago. It doesn't seem like
that many people bought that remaster, even though I thought
it was pretty good.
Speaker 3 (12:24):
So I don't know.
Speaker 1 (12:26):
I'm of the opinion that every game that we've heard
about for like the last five years that has not
like turned into something yet is on the wrong side of.
Speaker 3 (12:37):
The chopping block for the most part.
Speaker 1 (12:38):
And that's time included in that sands of time, the
Splinter Cell remake, a bunch of stuff at Microsoft too,
you know, a bunch of stuff at a bunch of companies,
a bunch of EA games, all that stuff, those Marvel games, right,
one of them has already been canceled. I'm of the
opinion that all those all that kind of stuff, they
are just not interested in putting that, putting their money
after that anymore.
Speaker 3 (12:59):
And you know where are they going to put their money?
I don't, I don't know.
Speaker 1 (13:02):
It just doesn't feel like on the kinds of games
that we're interested in in this moment. I think there
will be a strong rubber banding back toward the audience
that we find ourselves in in a couple of years.
But for the moment, if you're not Nintendo, maybe not PlayStation,
your emphasis might be on, like, let's go try to
find the mobile gamers again, because those games are cheap
(13:24):
to make, and maybe.
Speaker 3 (13:25):
Stepped out two coming from me.
Speaker 2 (13:29):
Titan Fall three, Yes, oh yeah, one definitely way more
likely than the other.
Speaker 1 (13:34):
Yes, Donkey Kong binanceer reviews came out, the game is out.
I could say that I agree that it is at
least a ninety. I don't know about a ninety one
on Open Critic. Now, hey, what what did we each pick?
You remember? Apparently you went you went first, and you
went ninety one, and I.
Speaker 3 (13:54):
Will so good. I am so.
Speaker 1 (14:01):
And I was so mad because I was like, oh not,
he one's so fucking good.
Speaker 3 (14:06):
And I was just like, do I go above or below?
And I went below?
Speaker 1 (14:09):
And I mean, I think it would take a lot
to get it down to a ninety now, so.
Speaker 2 (14:13):
Oh baby, oh man, man, I've got a talent. I
should be one of those consultants. Right, most people are like,
what review your game is gonna get based off of
almost nothing?
Speaker 3 (14:27):
Uh?
Speaker 1 (14:28):
Yep, pretty mad about that. So here we go. I. Hey,
the reviews though, are almost universally glowing. Everyone seems to
like the way Donkey Kunk feels to control, the way
the game looks, the way it sounds. Uh, it just
kind of has it all going for it. And then
when when you see complaints, they're very minor for the
most part, you know. I you know, I was watching, uh,
(14:50):
some kind of Funnies review and Tim was like, this
is better than Odyssey, and I'm like, whoa man, I
know how much he likes Odyssey. So that kind of
blew me away. Now as I'm playing it, Mike, it
is definitely. It's got such a good first impression of
the way it feels to move Donkey Kong around.
Speaker 3 (15:07):
It gets right, and it's start going to a faster
start than Odyssey.
Speaker 1 (15:10):
Yes, definitely, and just like the way it feels to
like the various movement options of you know, surfing on
a rock that you rip up or doing the roll
into a jump into a roll, and that the way
that that snaps like on a dime.
Speaker 3 (15:25):
You can change Donkey Kong's direction during that.
Speaker 1 (15:28):
So it's like even as I'm like rolling really fast
at the edge and again, like Odyssey, like that MOMENTU
would have carried me off here, but here it's like
I could just turn and so I'm like I am
rolling everywhere. It feels incredible.
Speaker 2 (15:38):
First off, Scott, thank you for the five Gifted YouTube members.
You Scott, appreciate it. It's like, you see, like that
like some of the things I was mildly concerned about,
Like Okay, like you know, open world destruction game where
you can climb anywhere.
Speaker 3 (15:50):
That's maybe cool.
Speaker 2 (15:51):
That's not really like a three D platform or exploration
game in that sense, but you know, the level design
is still really good, and there are moments where you
can't just climb everywhere for one reason or another, so
you you are doing clever platforming or clever specific kind
of climbing and tunneling and things like that. So it's
(16:12):
not just like this mess of a whirl when you
just destroy it and you get to kind of it's
not entirely oh go create your own fun. It's still
a really well crafted like level design gameplay wise endeavor here,
but yeah, Docky Kong just feels so fun it It
does remind me of Odyssey in that way, just this
great mooset like that, you know, the role jump roll
(16:32):
thing that reminds me a bit of how good the
jumping throwing cappy, like diving into cappy then diving again
kind of mechanic felt in that.
Speaker 3 (16:42):
I I did the editorial era, and I just finished
the first.
Speaker 2 (16:46):
Main like sub like like level basically okay, awesome, Yeah,
what did the recursion?
Speaker 3 (16:51):
Does that feel like? It was?
Speaker 2 (16:53):
Like, it was definitely like you know, kind of like
the first time you're in those Odyssey areas honestly, where
you're kind of guided along a linear path that first
times through it, and then it's kind of clear later
there's like a lot of other nooks and crannies to explore,
those little like kind of challenge sub areas or just
digging around looking for bananas or those tokens or things,
(17:13):
you know, all the collectibles and stuff like that. So
and even like the second area I just got to
a little bit already seems like noticeably bigger than that
first one, or at least more wide open, like it's
opening up even more.
Speaker 3 (17:26):
So, Yeah, I am.
Speaker 2 (17:27):
Just having a fitexic and it's such a good looking
game and it's such a good sounding game. You know,
people were talking about the frame drops, right like, yeah,
it happens, like if it it happens for like a
second here and there, and it's just not an issue
at all. It's not something that is bothering me even remotely.
(17:47):
It's not something I really think is worth even a criticism.
Speaker 3 (17:51):
Yeah, That's where I'm at with it.
Speaker 1 (17:52):
It's like it's not registering as a negative in any way.
If it happens, it is happening in a burst where
so much else is happening that it doesn't have an
effect on the fun of the game in any real way.
I Yeah, really looking forward to kind of just burning
through this game, going to play the hell out of
it over the next week. And yeah, I'm probably I'm
(18:14):
already kind of feeling like, oh I'm gondred percent this.
I kind of want to really get good at these
movement options that the character has and the upgrade tree.
Has it been even been like pretty enticing. That's weird
for a three D platform ors especially from Nintendo. Well, hey,
that King Kong game had it. You're right, the monkey thing.
I guess, yeah, just the monkey thing.
Speaker 3 (18:35):
Yeah.
Speaker 2 (18:36):
They love skill trees. I mean they're monkeys, they love trees.
So yeah, there you go.
Speaker 3 (18:40):
Yeah there it is.
Speaker 2 (18:42):
Yeah, but yeah, I just I'm so excited to play
more of it. There's a lot of charm. The animation
is so well done. The characters are so expressive.
Speaker 3 (18:53):
It's funny.
Speaker 1 (18:53):
It's the bit where you know, Pauline's like, oh maybe
I should sing, maybe I shouldn't.
Speaker 3 (18:59):
And it, yeah's a pretty good like editing joke.
Speaker 1 (19:02):
And DK's got a different expression each time, and he's
so expressive that it's just like I can't wait to
see what face he's going to make next because it's
that entertaining.
Speaker 3 (19:10):
So just all around.
Speaker 2 (19:11):
It solid game, even just like the way basic combat
feels of like picking up pieces of the earth and
swinging it up people and stuff like that. I did
the first major boss fight and that was great. Yeah.
You know, I love Mario Otssey and I would have
super been down for Mario Otissey too, But I am
really happy that they went like this different direction and
(19:32):
gave us something that is really new.
Speaker 3 (19:34):
Still is like reminiscent of us.
Speaker 2 (19:36):
He still was reminiscent of like the classic Donkey Kong
stuff in some way, because you have things like the
barrels and this other stuff that it still is clearly
Donkey Kong, but very clearly a new chapter for him.
Speaker 1 (19:49):
Yep, looking forward to playing a ton more. I'm gonna
play probably more tonight when we're done here. All right,
these are the big topics that I wanted to talk about,
but we were getting a lot of super chat.
Speaker 2 (20:00):
That's Mike, how about this. Let's go to a break. Oh,
don't forget, don't forget Nintendo.
Speaker 3 (20:04):
Right, we came out here, right here, they announced that
it's coming back. What's coming back, Jeff?
Speaker 1 (20:09):
Nintendo is bringing back it's mysterious online play test from
last year. Nintendo tested an unannounced online game, and now
it's coming back. We will perform another test in the
Nintendo Switch Online play test program Nintendo set on social
media from eight a m. Pacific times July twenty first.
Nintendo Switch Online plus Expansion Pack members can apply to
participate on a first come, first serve basis. Applications are
(20:32):
now open for the second test, which Nintendo describes as
the same service for which we performed a test in
October of twenty twenty four, and will be available on
both Switch and Switch to. Those who participated in the
previous playtest can also participate in this play test, Nintendo
said for this test and Nintendo Switch Online plus ex
Expansion Pack members can apply to participate individually or as
(20:54):
a group.
Speaker 3 (20:55):
What is that Route?
Speaker 1 (20:58):
Last year, players who successfully signed up the Mystery Tests
were sent documentation on the program, including a series of
requirements such as keeping the test contents secret. However, images
and details inevitably leaked online. Like images of the test
showed what appeared to be an MMO of sorts, in
which players work together to fully develop a massive, expansive
planet by utilizing creativity and farmed resources.
Speaker 3 (21:21):
Sounds like, yeah, I mean it's you know, I've seen things.
Who could say where about this game? Yeah? No, where
I appreciate it.
Speaker 1 (21:36):
It's like it is like a block building game and
if you have a block of water, like will fall.
Speaker 3 (21:41):
Down if if it's not supported by other stuff, and
you can.
Speaker 1 (21:44):
Get like fun little vehicles that are also the size
of one block, but it will be like a forklift
and you can go and lift up a whole large
stack of blocks and the forklift goes really high, so
you can like stack those up even higher and stuff
like that. It's it's got some interesting idea to it.
And the whole idea is like, at least as far
as what I saw, you build up as far as
(22:06):
you can, and you have to carry this like lamp
like thing up to the higher elevations and that like
spreads the light from the lamp further across the landscape,
and that that makes more of the land usable for you.
It becomes more part of your territory. And you're doing
this next to a bunch of other players that are
doing the same thing.
Speaker 3 (22:25):
It's a never Quest Next Like, it's just.
Speaker 1 (22:28):
A never Quest Next like, and we know Nintendo's been
ripping off EverQuest next for years now. Is they're bound
to get to this eventually. Hey, I like what I
saw did not play, of course, and I think that
people will be kind of I think it'll have a
it will take on a life of its own once
it's here. I'm just very curious how Nintendo eventually ends
(22:50):
up presenting this game to everyone, Like, how do they
sell this thing?
Speaker 3 (22:53):
What do they do?
Speaker 2 (22:55):
Yeah, you know, I wonder if it'sa on switch ones
with chewing. Aren't the switch two versions going to like
have some noseble improvements. I wonder if some people were wondering,
if you know, there's gonna be an I p actually
attached this thing. I wonder ifull we see that now? Yeah,
I'm just curious if it looks more fully developed. It's
been it feels like it's been a decent bit since
that last test. It's been some some time to work
(23:17):
on this, and at some point I assume this say
is going to become an actual game. This whole thing
is just so weird because the town doesn't usually operate
like this, right, having the public testing its games kind
of in this alpha pre alpha stage.
Speaker 3 (23:32):
I don't know you call it. How do I sign up?
It's great out for me? What do I got to
You can't sign up yet? Okay? First the story set
application or applications were now live.
Speaker 4 (23:42):
I thought, so, okay, agree, it's like can you said, like,
I know.
Speaker 3 (23:49):
Yeah, we'll have to try to figure that out oursel.
Speaker 2 (23:52):
Tomorrow at six eastern apparently, okay, chat, thank you, thank you,
thank you.
Speaker 1 (23:58):
I will six pm or six am, like you know,
it says right here on the site that I'm looking
at let's Okay, July eighteenth at three pm Pacific time, Okay,
six pm Eastern?
Speaker 3 (24:08):
Thank you? What's each other? Yeah? What to get in
this time? Uh?
Speaker 1 (24:13):
Okay, So let's do what I said we were gonna do.
Let's take a break, come back. There's lots of super
chats from the community. Let's talk about what they want
to talk about right after this. All right, here we
are back in the show. Mike Manaudi, we have some
super chats.
Speaker 2 (24:29):
Let's read them alrighty from sign from the Skatchwan says Mike,
I'm not mad, I'm just disappointed.
Speaker 3 (24:35):
First of like, wait, talk about then?
Speaker 2 (24:36):
I realized a Saskatchewan Oh Canada literally oh Canada, the
natural anthem that I sparaged very recently on the voicemailed doctor, Hey.
Speaker 1 (24:47):
Now you didn't say very bad about the national anthem.
You just said Disney did it better well.
Speaker 2 (24:51):
To be clear, Disney also made a better like song
about America and EPCOT also Golden Dreams.
Speaker 3 (24:58):
Are you just get at the kind of thing? I'm sorry?
Speaker 4 (25:01):
Can you stop fucking around like international like with all
the country that's crazy?
Speaker 2 (25:06):
You can can you police petition your government to add
its own pavilion in Epcot. I'd love to visit visit Argentina.
Speaker 4 (25:14):
You eventually will all know. So what what's the fucking form? Uh?
Speaker 2 (25:21):
Dex lef of Simon says, we're clan Uh what are
clan Minati? Slots on you reading rap lyrics? Next time
you read lyrics, you should do it in a row
with a roaring fire in the fireplace. I'd be funny.
My brothers didn't say anything about it. I don't think
my parents would ever see that. I'm sure that they
were bemused and shook their heads and uh just moved on.
Speaker 3 (25:41):
Yeah, that's how they deal with Mike mostly.
Speaker 2 (25:44):
Simon Saskatchewan says, I read somewhere that some PS two
games like Rascal don't play as well in PS two?
Is that real or BS was the best backwards compatible console.
It's real, Like, I think the only thing with Rascal
was that the menus didn't work.
Speaker 3 (25:59):
Remember that, Like there was a practical issue there.
Speaker 2 (26:02):
They just didn't like pop in it didn't need them
for anything, I think, but it was weird that they
just didn't work. So something with the compatibility layer there
with PS two.
Speaker 3 (26:12):
Is sometimes weird. Usually though it's pretty good. It's fine.
Speaker 2 (26:16):
Yeah, I always thought there was just a PS one
inside the PS two. I guess I don't really know
how it works.
Speaker 1 (26:20):
Maybe there is, and there was just some artifact of
how it was implemented that caused these problems. That's why
the best BACKERD compatibilities, like you know, the game Boy
Advance to game Boy Color and game Boy because there's
just a game Boy inside the game Boy Advance, that
sort of thing.
Speaker 2 (26:35):
Right, right, it sounds like pregnant, but some of them
like even like so the three DS is backward compatible
with the DS, but like the DS games are always
felt a little weird in the three DS, like it
would get kind of like squashed on the one.
Speaker 1 (26:45):
There's a button you could hold to make them the
same size on each screen or whatever, so that it
would have be the same pixel ratio as it was
on the DS, and they look a lot better, But
then then it still kind of looks a little bit
funky on the three DS in some ways.
Speaker 2 (27:00):
Right, There's that the first PS three is that were
backwards compatible with the PS two and PS one. That
ruled that was great, even if there I don't know
if there were issues, but if there were just a
few that thing that was great. It's like the only
placeation console you needed.
Speaker 3 (27:12):
Yep.
Speaker 1 (27:14):
Let's see, I'm trying to think of any other like
the ones that didn't have just the console in there from.
Speaker 3 (27:19):
Before you know what.
Speaker 1 (27:20):
Xbox Series X at this point pretty good for backward
compatibility from all the Xbox consoles.
Speaker 3 (27:25):
That's pretty impressive. I mean, the Switch one backwards Compatabiley
and the Switch too is pretty great, pretty nice. It's
pretty excellent. I've been using it a ton yep.
Speaker 2 (27:33):
Yeah, yeah, it's mostly just things are actually better not
noticing issues.
Speaker 3 (27:37):
So that's nice, all right.
Speaker 2 (27:40):
Uh And then from a Ricky B I've been trying
to reignite my childhood love for video games for fifteen years.
Speaker 3 (27:46):
I live I curiously through you guys. The holy shit.
Speaker 2 (27:49):
I played Donkey Kong Bonanza last night for five hours straight.
It's so effing good. Yeah, it's just a joyful game.
And it's great because this is a game that I like,
I know, like we're gonna love. It's also a game
I can just so easily imagine kids loving to kids
like love A lot.
Speaker 3 (28:07):
Every has played it immediately and they liked it.
Speaker 2 (28:09):
But I think kids are gonna like just freak outs.
It's just so inherently fun to dig around in this game.
Speaker 3 (28:14):
Yep, it is a game.
Speaker 1 (28:17):
As I'm playing it, I can feel myself like just
smiling from playing it, like it's just just happening, happening naturally.
And I think I think it's gonna win over a
lot of people for sure, and my kids definitely were
into it from what they've played so far.
Speaker 3 (28:31):
Next up is Ricky Beasts.
Speaker 2 (28:33):
Mike, you must have felt like a damn full letting
another July fourth go by without seeing Independence Day as
everyone gushingly reminisced about it.
Speaker 3 (28:42):
Yeah, yeah, yeah, I know. I don't know if it's
gonna have the effect at this point. I don't know.
Speaker 1 (28:47):
You like the kinds of movies you like are very
much into, Like, you know, it reminds me of what's
your Nick Cage movie always National Treasure, Like the vibes
are pretty similar. Actually when when the you know, when
it's all said and done between those two movies, So
I think there's a chance you'll watch it, Like you
know what, I love Independence Day, but it was magical
in its moment, and so I wonder if you wouldn't
(29:09):
have the same.
Speaker 3 (29:10):
I generally like nineties buck busses a lot.
Speaker 2 (29:12):
I just assumed that this one was some kind of
like scary, ultraviolent movie for no reason.
Speaker 1 (29:18):
You know, I remembered something I thought the same thing
when I was a kid.
Speaker 2 (29:22):
I was very aggressive about like how you know, it
was kind of like amping up the They're blowing up
the White House and it's scary and everyone's gonna die.
Speaker 3 (29:32):
Yeah.
Speaker 1 (29:32):
And there was another movie coming out the same time
that I remember conflating it with the It wasn't Patrick Swayzee,
but it was another actor, and it was another alien
abduction movie. And so I was seeing both commercial commercials
for both, and I thought it was the same movie,
and so I was like mixing together. And my family's
talking so excitedly about going to see Independence Day, and
I'm like, nah, it seems kind of scary. I don't
(29:53):
think i'm gonna go, and everyone, so what are you
talking about? It's not scary, And then like they pointed me,
like you know, it's this movie, and I'm like, all right,
I guess i'll go, and I went.
Speaker 3 (30:00):
I had a great time, but I had to be
talked into it.
Speaker 2 (30:02):
I remember, so I kind of got yeah, I had
something funny in the sky.
Speaker 3 (30:05):
Thank you, thank you, Marino. That's set. That's the movie.
Speaker 2 (30:08):
Like, for some reason, when I was a kid, I
saw Deep Impact and not Armageddon, And Armageddon's apparently just
kind of a stupid fun romp for the most part.
Deep Impact like a trump like an upsetting movie actually
kind of.
Speaker 3 (30:20):
Dark and dreary.
Speaker 2 (30:21):
So I was like, I don't want to see these
disaster movies, and I got turned against that whole genre.
I think I equated Independence Day with with that and
not like with I don't yet, like not like Men
in Black or something more fun, right, all right?
Speaker 3 (30:36):
Next up is tuber.
Speaker 2 (30:37):
If Bonanza was as good as you guys are saying,
then it would have helped Mikey overcome his fruit racism.
I'm pissed off Jeff actually because he eats apples. Now,
well you what the fuck? I look, I knew I
was getting into a banana situation. It's practically there in
the name. Why is there so many fucking apples in
this video game?
Speaker 3 (30:57):
Yeah?
Speaker 1 (30:58):
I mean, look, uh, any animal that likes bananas is
also gonna like apples.
Speaker 3 (31:03):
It's just that's how a bullshit bullshit. There's some really
big apples in there too, big juicy apples. It's gross,
it's disgusting. It's a big problem.
Speaker 2 (31:11):
They should you know how they have the the option
to like get rid of the spiders in some games.
Speaker 3 (31:17):
Yeah, you need an apple phobia mode. I need apple
phobia mode. We gotta get getting attenda.
Speaker 4 (31:21):
On Thelineana situation is a pretty good bad name.
Speaker 2 (31:27):
Yeah, that's what he said, those things that was getting
into a banana situation. Next up is Lex Luty Friendship
with Giant bum Ended. Next Lander is my BFF.
Speaker 3 (31:38):
Now, yeah, I'm listening to the episode. Now, it's a
good episode. You did a great job. Yes, yes, Lex
was on Next Lander. Everybody, so check that out. Ol
grevs Is.
Speaker 2 (31:48):
Don't let DK Bonanza fool you into thinking you won't
be playing fifty rounds of the Mario Party Expansion next
week with Dan.
Speaker 3 (31:55):
That's that. Next that's up. Oh man, next week, I
have the round all right. I guess we're doing that.
We're making it happen.
Speaker 2 (32:03):
Oh, I'm so glad I'm talking to you on a
podcast again, because there was God was it? I think
it was the Ten Dogs where I don't know, somebody
is trying to tell you that the Kirby and the
Forgotenland expansion was coming out on so insane.
Speaker 1 (32:15):
I think we think what was happening is like I
was talking about Kirby air Riders right when I read
that in chat, and it was like, uh, okay, they
announced that for August. I was just I didn't feel right,
but like I went with him excited. I mean we
had mentioned also separately, the Kirby DLC. It was like
the first thing we mentioned and I had moved on
from that. You know, I wasn't thinking.
Speaker 3 (32:32):
About it anymore.
Speaker 2 (32:33):
It's just imported to be HOWLD accountable. So let's for
the record here say that Kirby air Riders does not
have a release date.
Speaker 3 (32:39):
I'm I'm flogging myself right.
Speaker 2 (32:47):
Next up is Symbiosis. I just learned about two new
boner pills they gave us penis Se. I think we've
been getting a lot of boner pills on the podcasts,
apparently the BONI okay, I'd rather get I'd rather not
get gun ads on the show.
Speaker 1 (33:02):
Yeah, Christian, we like the gun ads that were showing
up on some of the Giant Bomb podcasts have been
shown up on Game That's podcasts.
Speaker 3 (33:10):
Do something about it, but email them and find out
what's going on there. There's some other weird ones.
Speaker 1 (33:16):
If you get weird ads ever, because we opt out
of all the categories that you just wouldn't want to hear.
It's because they are being missed miscategorized by the people
paying for the ads, and they don't you know, it's
all programmatic young people.
Speaker 3 (33:27):
Being dishonest and shifty.
Speaker 1 (33:29):
I didn't think it was possible, Mike and Frank Frankly,
I think it must be an honest mistake.
Speaker 4 (33:35):
It's gotta be some issue.
Speaker 3 (33:38):
Let us know, we'll get we'll deal with it, all right,
it's fire. I knew what you meant.
Speaker 2 (33:46):
Cody Owen says, I got seventy millimeters iMX Odyssey tickets
part of the problem.
Speaker 3 (33:52):
Should I buy those tickets? Now? That's crazy to buy
movie tickets a year in advance?
Speaker 2 (33:58):
Yeah, I mean, boy, I know that's director usually doesn't
miss And I like the idea of a big budget
Odyssey movie for sure, you know, I like that Homer shit.
Speaker 3 (34:09):
But there is something.
Speaker 2 (34:09):
About Matt Damon as Odysseus that is it's like I'm
talking about, well, if Tom Holland was link right, Like
I don't want to see that. I kind of don't
want to see Matt Damon being Odysseus. It's it's a
weird casting choice.
Speaker 1 (34:22):
I feel like he's got enough range that he can
pull it off. But I do I do understand what
you mean, Like I'm just going to see Matt Damon.
Speaker 3 (34:29):
You're right, I tell you what.
Speaker 2 (34:31):
Team America did a lot of damage to my perception
of Matt Damon.
Speaker 3 (34:35):
It's missing thirty five years since that movie came out.
Speaker 2 (34:38):
But yeah, it's like I watch it all the time,
but that's just what it was a fun you're mean. Look,
you're right, I've seen him at a time I don't necessarily
it's not the first place to go. And yet when
he does come up, I guess maybe the first thing
my brain does think goes Damon.
Speaker 3 (34:56):
So so you're right, I get it. Yeah, I don't know.
I hope that's good.
Speaker 2 (35:01):
Although the Odyssey is like kind of a violent story
and like I could kind of handle that when it's
a hokey like TV mini series. I don't know if
I don't know how much I want to see like
the big, modern, like accurate portrayal of Odyssey with people
getting eaten by cyclops and drowning by.
Speaker 1 (35:18):
How much he'll do that because like he did a
World War one movie, right, was that was World War
One for Dunkirk.
Speaker 3 (35:23):
I can't remember that was World War two. That's that's one.
Speaker 1 (35:28):
World War one, and uh, you know that is a
famously bloody war, and Dunkirk was famously bloody h in places,
and uh, there's just not a lot of that in
that movie.
Speaker 3 (35:39):
Really reserved, very reserved with the use of violence.
Speaker 2 (35:44):
What did this see has come, you know, back home
and he shoots all those like interlopers with the arrow
that I'm kind of into at that point, I'm like, yeah,
I get him. Like the dog that stays alive just
long enough to wag us telling him when he comes
home and then dies immediately, it's good ship.
Speaker 3 (35:57):
Dunkirk's got to be World War two.
Speaker 2 (35:58):
No, I'm thinking not because the dog dies. I'm sorry,
I just think I like the walty of the dog.
Speaker 3 (36:04):
I feel like I needed to specify there. We we
know what you mean. Yeah, I should read no. Super
Chet looks up from input in the video.
Speaker 2 (36:17):
Here the legend of Bo Bragason's song Benjamin's Sons Bop
Bo Bragason is It's like, that's a that's a fun
name to say, right, it.
Speaker 1 (36:27):
Sounds it does sound like Bo Bragason is the father
of every child in this town.
Speaker 3 (36:33):
Like yeah, that snl sketch. Yeah, what was? What else
is Bo Bragginson? Ever? Because she was a child actress,
it looks like it makes sense. I before vaguely familiar here, Yeah,
the Radley's three. I mean, she might be even more
of an up and comer than the guy. I'm not.
(36:53):
I don't really she did any of this. She didn't
play Pinocchio.
Speaker 2 (36:57):
She was not in Pinocchio. No, I don't know if
I cann trust her then they mostly just TV stuff.
I don't even know if she's done much. Some of
it's kind of filmed yet, so I think she's even
more unknown.
Speaker 3 (37:09):
All right, Well, good for her? Yes? Uh? What else? Next?
Speaker 2 (37:14):
Up here is from tuber the d o j is
charging Luigi with going funky mode. Yeah, I mean, look, Jeff,
I'm not I'm not that far yet, but I haven't
seen funky Kong yet.
Speaker 3 (37:25):
No, I've not seen Funky Kong. I've seen some other Kongs.
Speaker 1 (37:29):
It's all Kong Elder who's a DJ now he's retired
and became a DJ, and I thought that was pretty cool.
Speaker 3 (37:35):
But no funky Kong yet. So it's gonna be okay.
Speaker 4 (37:39):
There isn't it a chef. It's gonna be all right.
Speaker 2 (37:41):
He's made it clear. It's not gonna be okay. He's
made it explicitly clear. It's a major problem that it's
not in this game.
Speaker 3 (37:48):
Not for me.
Speaker 1 (37:49):
It's not gonna be problem for me. It's gonna be
a problem for a lot of other people. That all right,
move on.
Speaker 2 (37:58):
Jason Fulton says, still can't stop thinking of about uh
d k a ring kickings, Like what is this? What
is DK all right, donkey cog a ring? Wait, it's
hard to say, pig there it is? Uh what the
unique peripheral sask control have been?
Speaker 3 (38:18):
What would have been? Uh? What would some other levels
have been called?
Speaker 2 (38:24):
I think you still you still use the bongos, but
you you you hit.
Speaker 3 (38:31):
Them, that's where you're going. The bongos are like a
button or something that makes Yeah.
Speaker 2 (38:44):
You know, it's so fucked up that they like they
were gonna make a bongo racing game. It's like all
these Donkey Kock characters with bongos on them and they're
pushing the bongos a turd. They just made that a
wee game without the bongos.
Speaker 1 (38:57):
Yeah, I would saying I was frustrating. I was looking
for a pinch of tiny.
Speaker 3 (39:00):
Kong uh and I and she was strapped to bongos.
I'm like, what the fuck is this game?
Speaker 2 (39:06):
And right, is that weird racing you that they've made
tiny Kong like was in that in in one of
the baseball games too. I think they're like really kind
of they were using tiny Kong a bit for some
and they redesigned her so she looked older, so she looked.
Speaker 3 (39:20):
More different from uh, Dixie Kong.
Speaker 2 (39:24):
I don't gonna lie with Donkey kox sisyfore first came out,
I thought that was just Dixie Kong, and I misremembered
her name or something, right.
Speaker 3 (39:31):
It definitely was confusing to me for quite some time.
Speaker 2 (39:33):
Yeah, yeah, all right. Next up here is from Screaming Madden.
Have you guys seen in Max's top five three D
platformers video?
Speaker 3 (39:44):
No, I kind of want to just know what the
five are now. Crime.
Speaker 2 (39:50):
It's probably gonna be a crime, right, Yeah, It's like
at least three of them should just be Mario games,
maybe four and then like three D platformers.
Speaker 3 (39:58):
That's that's the thing.
Speaker 1 (40:00):
Yeah, okay, so like let's just say what they are like,
because we know with the best platforms, it's it's Odyssey,
it's it's I mean, I'll go Galaxy one.
Speaker 3 (40:10):
I think I prefer Galaxy too, but I mean they're
both great.
Speaker 2 (40:13):
One of the galaxies, let's my guess. Because there's only
so many slots we can do.
Speaker 1 (40:17):
That, I would still Mario sixty four Astrobot.
Speaker 2 (40:22):
And then what's I could do? I could do one
of the uh Wretchan claims. I could do Cracking Time
or Rift up there.
Speaker 3 (40:31):
Yeah, I could.
Speaker 2 (40:32):
I could do four and that slot. I think that
it's fantastic. Actually, alight, it's okay, it's all right. So
when they dated it was three Mario games, sly Cooper
two and Jacket Dexter. I like Jack and Dexter one
quite a bit.
Speaker 3 (40:47):
I'm not actually I like that.
Speaker 2 (40:49):
Yeah, I guess I haven't played the sly Cooper's that's
a one missing for me. I think I would put
Astrobot above Jack and Daxter.
Speaker 1 (40:57):
But that's okay, I you know, I get that maybe
they are like it's a bit soon, like an Astrobout
was just last year. If you're talking about all time,
maybe you want to give it a little bit more time.
I see when that happens. I bet if they do
that again in two years, Astrobolt would be on there.
Speaker 2 (41:10):
I would almost I'd almost be more interested in just
doing a top five three D platforms that aren't Mario Games, right,
get them a little bit more creative there, Yeah, I
mean because I could put a three D world on there. Also,
you know Bowser's theory part of the package.
Speaker 3 (41:28):
It's kind of wow.
Speaker 1 (41:29):
Honestly, Mario Games might be my actual top five favorite
three D platformers really. Oh yeah, yeah, it might be
all Mario. So wait, what are the ones that aren't Mario?
Do you want to do that real quick?
Speaker 2 (41:41):
I think the best ones that aren't Mario are Crash
Banking for Astro Bostro. Those two ratcha Clanks, Rift Apart
and uh crack of Time are the ones I think
about a lot.
Speaker 3 (41:51):
I would do Rift Apart for sure. I probably put
Banjo Kazui on there for me.
Speaker 2 (41:55):
Yeah, ben Zumi one, Jack and Taxter one. You know,
I know some people like two more, but one is
definitely more of a pure three D platformer. I have
not played the Sly Coopers. I I know you don't
like the Spirals, but I think those original Spider games
actually very good.
Speaker 1 (42:08):
No, I don't just like the Spirros. No, no, no,
Spirals are good games. I just don't think they're I
just think they're pretty playing in terms of the way
I feel when I'm paying'm playing them.
Speaker 3 (42:16):
And I enjoy Banjo because we a little bit more.
Speaker 1 (42:18):
But I think the Spiral games I like Spiral way
but way more than I like the original Crash Bandicoot game.
Speaker 2 (42:22):
Oh, ray Man two would be a good pick. I
want to call Meror's edge of three D platform I
know what you mean, mister pop show and yeah, Kirby
forgot oh good so and I mean you know we
have banans but Bonanza now have to finish that.
Speaker 3 (42:36):
Yep, that's a nonmorial one. Honestly, I might already be
able to put that on top five.
Speaker 2 (42:41):
Psychoonots two Psycho Notts two was phenomenal, could easily be
on that top five. So interesting, Okay, okay, Next up
is Scotts is growing up. I always remember games and
movies coming out in the and I stays, first, what
(43:01):
has changed that US in Australia get these releases first. Now, no,
it's not just dude to the time zone. If it's
more than a time zone thing, then I don't know.
I thought it was just you know, you guys get
it kind of half a day earlier because of that.
Speaker 1 (43:13):
I mean, I know they get maybe they get some
movies earlier. The timing on that, I have no idea,
no insight into. I wouldn't even know what movies would
be referring to that. You know, the United States audience
still spends more money on movie tickets than any other audience,
so I think they're very particular about when they put
movies out to try to maximize stuff.
Speaker 3 (43:32):
But that's the only guess I would have there. As
far as like games, I.
Speaker 1 (43:36):
Mean, the mobile games come out in Australia early because
they get tested there.
Speaker 4 (43:43):
They got maybe they got early access.
Speaker 2 (43:46):
I still man, I still really I still remember when
a lot of the games would come out in Japan,
just like a good year before, we would get them
a lot of the time.
Speaker 4 (43:54):
Still yeah, I mean sometimes anytime still happens. Sometimes like
they're fighting games there.
Speaker 2 (44:00):
Out like it did, though it is more like niche
stuff now like it was like the big games back then.
Speaker 3 (44:05):
Yeah, yeah, totally.
Speaker 4 (44:06):
It is funny because they released those games with English
translation and everything because they were released like in countries
where they speak English. So it's funny that they release
on the region and it's not about yeah, more about
shoot whatever.
Speaker 3 (44:21):
Right, it's it was. It's weird now.
Speaker 1 (44:23):
Then it was like very easy, like oh, they just
haven't localized anything, and it was going to take forever.
I just was reading one of my game magazines that
the Video Game History Foundation sent me and there was
a story about Final Fantasy seven is out now in
Japan at least, and it's like it's been come out
for you know, another year or whatever.
Speaker 3 (44:38):
It was six months, I can't remember. Yeah, it was
always really long.
Speaker 2 (44:42):
I mean I think like the three six hours when
that was curbing a little bit, like because Kanamarts I
is one of the last times I really remember.
Speaker 1 (44:48):
And sixty became the lead platform and that was America
kind of a you know, I was going about to
say America first.
Speaker 3 (44:54):
That does that's not a fun phrase to say. Uh.
Speaker 2 (45:01):
Input video here says Donkey Kong's neck, Donkey Kong's crack,
Donkey Kong's Painess Donkey Kong's back.
Speaker 3 (45:08):
I know I know that song. Okay, good cool, my
crack my paints in my bagh. There it is.
Speaker 2 (45:15):
Cycle fifty says Mike has no problem singing if he
has respect in quotations for the music. Yeah, it refuses
us a rap performance. Explain yourself, penesque. I thought it
was singing a lot of rap on here recently.
Speaker 1 (45:28):
I think, are they saying that you're not rapping it?
You're just talk You're just saying it with this. You
know this is not a sing song, you voice, You're
just saying it.
Speaker 2 (45:37):
All right, I'll sing an actual I'll sing a rap
in a rap style for you all, kid. Honestly, I
can go on and on. I can explain every natural phenomenon,
the tide, the grass of the ground. Oh that was
Maley just messing around you.
Speaker 3 (45:47):
I know it. I bury the tree.
Speaker 2 (45:49):
Now you got coconuts? What's the lesson? When he's on
the breakaway? And this tapestry here on my skin is
a map of the mysteries. I went mysteries, I went victories,
I went shit. I said it wrong, But move on,
counsel this guy embarrassing yourself over there just by making
a mistake.
Speaker 3 (46:04):
Everything al was was super cool though.
Speaker 2 (46:06):
Yeah, Seth Rogan says, I hope you're all enjoying my
new dad Chris a coffee and though he's having a
rough time using the two nipples, he says he's having fun.
Speaker 1 (46:23):
Good Seth Rogan laugh Mike excellent. Yeah, I'm happy to
hear about it, Seth, good job.
Speaker 2 (46:30):
Seth, your buddy. I bet Seth doesn't like Chris.
Speaker 3 (46:37):
I think you're right. I think you might be right.
Speaker 2 (46:40):
Yeah, I like it's mostly cold, but I also respected
how like like Seth Rogan was like super close friends
with what's his face from? Like I see that stuff
came out about Franco.
Speaker 3 (46:51):
He was like, I'm out never talking to you again,
the guy. I'm done.
Speaker 1 (46:56):
Yeah, Seth Rogan. Chad says, no comment, appreciate it.
Speaker 4 (47:03):
I love your show the studio. Yeah, that's pretty good.
Speaker 1 (47:07):
I'm mad at it because I haven't watched it, and
I'm not really mad. But and Or didn't get nearly
enough nominations, got fourteen.
Speaker 3 (47:14):
That's not enough. Oh, it seems like.
Speaker 4 (47:18):
It was a lot of US season two, which is
a current that.
Speaker 1 (47:21):
Was Actually the really frustrating part is the you know,
the real snubs were all of the main cast of
and Or, everyone agrees was very good did not get nominations,
but like Pedro Pascal got a nomination for Last of
US season two.
Speaker 4 (47:33):
But that's show. That season is so bad. What are
they doing? It's crazy?
Speaker 2 (47:39):
Uh, Antonio Morales says, I'm drunk at the age of
you call a seam taping a collision. Collision taping my
second night out of six during the Chicago residency. Ricochet
is bald, Tony Storm is the goat, Moxley is currently
killing the hometown hero Cabana Penis.
Speaker 3 (47:56):
Oh wow, they still a cold cabana wrestle there. That's nice.
Speaker 2 (48:00):
Yeah, I really, I really liked that aaw pay per
view all in from the last weekend, those really good stuff.
Uh you know, uh, it's it's funny how this stuff
has happened flowing because WB's pretty bad again. Although the
women just put on a good pay per view that
I would like to check out. I don't know if
they're bad, but I just I'm getting there's weird vibes
of WWE lately that I'm making me less interested in
(48:21):
watching it. But you said very fast, Yeah, it's good.
Do we have these two now right so that there's
kind of these options. But I have learned that I
am it's hard to watch both of them. Yeah, even
when it is just pay per views, it's kind of
hard to like try to keep up with both of
them for me right now. But yeah, it's like I'm
I don't mind just kind of going back and forth
(48:43):
between the two based on which one seems the most interesting.
Speaker 3 (48:46):
At the moment.
Speaker 2 (48:47):
And I'm right there with you on a second crash,
I'm going to reload and find where my spot was.
Speaker 3 (48:53):
Next up is that boy?
Speaker 2 (48:54):
Jerry says, but Danza and then that boy Jerry says,
but Janza.
Speaker 3 (49:00):
Are you on team Badanza a team Pajanza.
Speaker 2 (49:03):
Oh, I can't pick but Janza, but Chanza for sure?
Speaker 3 (49:09):
Jansen absolutely.
Speaker 2 (49:10):
Ali Miracle says work has been killing me as of late.
Gonna spend this week and with the Kong and a
comfort carne asada burrito, what's your go to comfort food
combo with the new game?
Speaker 3 (49:23):
Oh man, that's interesting.
Speaker 1 (49:24):
I mean I don't want that you I'm playing Yeah pizza,
Yeah yeah, yeah, I'll take a break. I'll eat the pizza,
put on something or just let the gameplay while I'm
eat my pizza and kind of vibing out and then
come back to it after I wash my hands.
Speaker 3 (49:38):
I just can't have greasy food fingers.
Speaker 2 (49:41):
Right, because almost anything I want to eat is either
greasy or it require utensils. And I'm not like going
a fuck around for a bowl on and off while
I'm playing a game.
Speaker 3 (49:49):
And yeah, I don't want I don't want greasy controllers
for sure. Yep.
Speaker 2 (49:52):
Separate brito's not bad because like you have you do
with the burrito, you do have that tortilla laire protecting
you from the grease that is prett.
Speaker 3 (50:00):
He's like it's spends on the tortilla, right. Some are like,
you know, fried in oil and that still has a
little bit of roots.
Speaker 2 (50:06):
But you're right, my hot heads burritos, I felt bad.
I had the hot head burrito to two days in
a row. It's like I've got to sneak in an
uber lunch here whenever I can. It's like I did
double burrito and I feel bad about it.
Speaker 1 (50:17):
But an everyday food for me, I can live that way.
Speaker 3 (50:22):
Yeah. Uh Pala. Paula K. Jiffy says, did you fix
your obs yet? Or whatever the issue was.
Speaker 1 (50:29):
I mean, I feel like I did, but I have
definitely not done a stress test situation where I'm doing
exactly what I was doing when it was crashing a lot,
but it was crashing in other situations as well.
Speaker 3 (50:41):
I've stopped Steam.
Speaker 1 (50:42):
From automatically recording in the background, so it's like, okay,
one less thing. Using the GPU to encode video in
the background probably is gonna help a little bit. But
I need to run a stream where I'm doing a
bunch of stuff and see if it crashes again. But
it's it's been better recently.
Speaker 4 (50:58):
Is like owning an old car. You know, it's constantly
like something is breaking and you had to like do
main this all the time. It's pretty fun.
Speaker 3 (51:05):
It's it's like a hobby of its own. And I
mean it's lucky. It's free. Y glad it's free. Oh yeah. Uh.
Speaker 2 (51:13):
Connor Wood says young Pauline is their best Due character
in years.
Speaker 3 (51:18):
That's yeah. I mean, I do like her a lot.
Speaker 2 (51:21):
It just makes a whole Pauline character in general, uh,
kind of more interesting and more fun. It's been really
neat just seeing her become like part of the crew.
Starting with Odyssey even like, you know, yes, Odyssey was
the first time she was really sort of back and
just seeing her and stuff again.
Speaker 3 (51:38):
It's good.
Speaker 2 (51:39):
Now I'm trying to wonder, like, how do we get
Pauline and smashed? Would they just do the kid version?
Are they gonna redo? They'll probably redesign Donkey Kong in
the next smatch to be a bit more like this one.
It's gonna be like straight up Donkey Kong and Pauline
as like a combo thing and she's always on the shoulder.
Speaker 3 (51:55):
I wonder, I wonder what they'll do there. Oh, that's interesting.
That could that could work. I would like to see that.
Speaker 2 (52:01):
But I agree, yeah, she's a she's a fantastic character,
and you know, yeah trisyically. You know, we had a
lot of great games from the Switch one. I don't
know if we had like a ton of new characters
pop off, there.
Speaker 3 (52:11):
Was, there was a lot of goods.
Speaker 2 (52:13):
Yeah, yeah, Pura popped off her hat, perhaps for not
very pure reasons. I was playing Breath of a while
and I was like, oh, right, that's that's Puerra in
this game.
Speaker 3 (52:30):
I almost forgot she was in this game. Strange next
up Ea from like a Dylan.
Speaker 2 (52:37):
Ender Magnolia is a fantastic metro vana that released this year.
I like magd it and its predecessor Ender Lily's Peace.
Speaker 3 (52:45):
Switch. Yeah, I never played or Ender Magnolia.
Speaker 1 (52:49):
I played a little bit of Interer Magnolia and it
just didn't hook me right away, which is not an
indictment of the game. My understanding is it has a
very very good combat system for a metro gene that
is very open and enables you to play it how
you want and equip the stuff you want, and it
changes how everything works. But I just didn't, you know,
I want to for a metro advenie especially, I want
(53:10):
to feel immediately connected to I like moving around the space,
I like exploring.
Speaker 3 (53:15):
It just took a little bit too long.
Speaker 1 (53:17):
So I might go back to it, But I got
There's some plenty of games out there, and there's plenty
of Metro a venue is as well, so we'll see.
Speaker 2 (53:24):
It's got overwhelmingly positive reviews on Team people love it
is it don't switch to I don't think so, not yet,
I don't think so. I hope they released it on
Switch too before the end they will. I would like
that good antony morale says Mike update a gamer up too,
you promise the kids.
Speaker 3 (53:40):
I know, I know, I know, I know what's coming.
It's coming, It's coming, It's coming. If I keep saying it,
stop being ah.
Speaker 1 (53:47):
Yeah, I got no excuse. I'm a piece of shit, Jeff, Ah,
you've been busy. I'll say that you've been a busy.
Speaker 3 (53:54):
Man and been a busy ability. I feel like I.
Speaker 1 (53:58):
Am okay to give you the deadline of the next
uh uh Extra Life. So you haven't told that you
could debut it at the next Extra Life. I think
that you haven't that much time.
Speaker 3 (54:10):
I'll try to get it done before that. But yes,
I'm just.
Speaker 1 (54:13):
Saying that's the deadline where if you don't meet that,
I will kill you.
Speaker 3 (54:24):
Fucking I think it's so funny when you threaten to
kill me. So go with this special relationship.
Speaker 2 (54:36):
Al Gruxys Jeff needs to do Minscape adds a game
which you get. Should get some kind of ad on
here again.
Speaker 3 (54:41):
Yeah, yeah, well you.
Speaker 1 (54:42):
Know what, I'll get to work on that. See what
we can probably grab a few things.
Speaker 3 (54:46):
Yeah.
Speaker 2 (54:47):
Next up is it's Tonio Morales. Mike's thought on the
bad Apple Brian.
Speaker 3 (54:53):
Keith, is this a wrestler. Yes, this is a.
Speaker 2 (54:57):
Wrestler, a terrible gam terrible Kim. He should be with
a name like bad Apple. Come on, it's your name
after bad Apple the song I'll tell you what. It's
a redundant name, as if there's a good Apple. I
kind of wish he was more dressed like an apple.
He just seems to be dressed as a person who's bad.
There are way too many Apple themed wrestlers. There was
(55:20):
Carlito q T. Marshall for no reason, also was doing
an Apple thing. I have no idea why I hated that. So, yeah,
it's a big problem. So uh, thank you. Sniper Frascatchewan
says Mike. Is Disney remaking Old Yeller this year?
Speaker 4 (55:35):
Are they?
Speaker 3 (55:36):
Who knows? Maybe I've never actually seen like Old Yeller? Yeah,
well you don't need to, it's your life.
Speaker 2 (55:42):
I mean, yeah, I've lived another one gone in nineteen
fifty seven, I believes, even older than I thought. Dang,
that's like one of their first earlier live action things.
Speaker 3 (55:55):
I should watch Old Yo. I mean, what's the rest
of that movie? You know? Like I know one thing
from what they do. I have no idea. Does it
just end?
Speaker 2 (56:07):
Like I don't know it's an any four minute film,
not the longest, but still you got to fill up
those other eighty three minutes with something.
Speaker 3 (56:15):
That's a long time in dog minutes though, So that's
all right, right.
Speaker 2 (56:20):
I guess I gotta get you attached to that dog
before they kill it, right, Yeah, theire Wolf says for Spoken,
Gollum and Red Fall feel so long ago.
Speaker 3 (56:33):
Yeah wait, I.
Speaker 4 (56:36):
Feel like this is mean to bunch for Spoken with
those other two years, but it kind.
Speaker 2 (56:41):
Of suffered a similar fates or not, right, Like I
get it because there's another one that also I associated
for Spoken, I could it had a terrible name, but
it was like the first person magic shooting game remember that, Oh.
Speaker 3 (56:57):
Yeah, the one, the one? Yeah, it was a original.
It was original. And that girl who's in everything with.
Speaker 2 (57:05):
A how could I forget a name like that? Yeah,
Like that's right right right there with them from that
on John Bumbship something like you.
Speaker 3 (57:18):
Do have the like draw draw straws and like.
Speaker 1 (57:21):
All all that is just games like this, and it's
like someone's gonna get Gullam, someone's gonna get Red Fall,
and someone's gonna get Immortals and Avium and every like
or you were spoken, and they're sure and that could
be the long straw that like, that's the good one
in there.
Speaker 2 (57:36):
What the hell is the for the red Fall experience?
Like right now, because I think I'm kind of morbidly curious. Yeah,
like red Ball had defenders, Red Fall had defenders for sure.
Speaker 4 (57:51):
No, it's game, so we can we got all with
cheg you know.
Speaker 3 (57:56):
Yeah, it's true, we could. We could do that whether
or not.
Speaker 2 (58:02):
All right, that's it for the supertests now, Thank you
so much everybody. If you want to send any more
supertest we will read them before at the end of
the show. Your support super appreciated. Thank you, Thank you everybody.
Speaker 1 (58:12):
For sending in those super chats. We appreciate it. What
we're gonna do now is we're gonna take another break
and then we're gonna come back. We're gonna play who
wants to be a Mikey in Air? That's right, Mikey,
are you ready?
Speaker 3 (58:24):
Yeah, I'm gonna win. I'm gonna do it right after
these messages.
Speaker 1 (58:31):
All right, we are back and it's time to play
who wants to be a Mikey in Theair. Mike First,
before we get into it, I do want to ask
what should be on the line this time. I can't
remember if we had anything specific from before that we
haven't done yet. You want to do another restaurant?
Speaker 2 (58:45):
Bet?
Speaker 3 (58:46):
Yeah, I feel like there was some kind of a goal.
Speaker 2 (58:48):
I forget if I get a wish or something, right,
like I just get a wish.
Speaker 1 (58:52):
One time, you it was like, you know, who wants
to go to Margueritaville?
Speaker 2 (58:58):
Margaritaville? Yes, who wants to go to Margariteall? Uh so
we do along those lines.
Speaker 3 (59:02):
We can do You can go to the lobster.
Speaker 1 (59:06):
Okay, yeah, yeah, we go to lobster at the Boys
so we can make a little video and put that
up for premium members.
Speaker 3 (59:13):
Yeah. Last time it was a Yettie shirt. Was was
what I would have won. That's right, that's what we
were doing.
Speaker 1 (59:17):
Okay, well, you know what I'm gonna do it lobster
and a T shirt.
Speaker 3 (59:22):
There we go. Oh my god, ever, it's the big one.
Speaker 1 (59:26):
Evan's you gotta win, and this time winning means knowing
your Kong. It's a Donkey Kong themed Who wants to
be a mikeianaire? I uh one, plug my headphones? There
there were There we go. We're back I came up
with a bunch of Donkey Kong related questions. There's fifteen
that's tunny, questions around who wants to be a millionaire.
(59:47):
It'll start off easy, it'll get more difficult. Mike, are
you ready?
Speaker 3 (59:50):
I'm ready, fantastical. Let's go.
Speaker 1 (59:54):
Question one, Donkey Kong is what kind of animal? Hey,
Donkey B Kong, C, Dongus, congus or d ape?
Speaker 2 (01:00:10):
Now see, I'm actually really really worried because I would
say ape, but in this dude gave they were There's
like a note that like all monkeys must use like
help with pairs of two or what that this doesn't
apply to Kongs.
Speaker 3 (01:00:22):
I think congre is more of a classification or a surname.
Speaker 1 (01:00:25):
And also I wrote this before I saw that moment
in this game, just to let you know.
Speaker 3 (01:00:30):
I think he doesn't have a tail. He's an ape.
He's an ape. Sir, set your final answer. That's my
final answer. That is correct, Okay.
Speaker 1 (01:00:43):
Question number two, what was the name of the protagonist
in the first Donkey Kong game? A Mario B jump Man, Cee,
Luigi or d Stanley.
Speaker 2 (01:00:56):
Interesting question because we know him as Mario now Jeff.
But of course at the time, he was simply referred
to as jump Man.
Speaker 3 (01:01:04):
Is that your final answer? My final answer, sir, that
is correct.
Speaker 1 (01:01:11):
There's definitely like people whom I get a little pedantic
about that. Had you said either Mario or jump Man,
I was gonna give it to you because there is
some argument. I guess that jump Man was just an
internal name or whatever.
Speaker 3 (01:01:23):
I knew you would say Jumpman. So I'm glad. We're glad.
That's where we ended up. What are my lifelines this
time around?
Speaker 1 (01:01:29):
Yeah, so we can ask the audience, will run up,
We'll run a poll. I will find some way to
get Christian to help me out with doing a fifty
to fifty and then phonal friend, you can call you
one of your brothers or whatever, or Sean or something
like that, whoever you want to call.
Speaker 2 (01:01:44):
I mean, you know the right answer. You could just
pick a right answer and a not right answer. I
suppose for fifty to fifty.
Speaker 3 (01:01:50):
Yeah, yeah, you're right, I could probably. Yeah, I'll figure
it out. Okay.
Speaker 1 (01:01:54):
Question number three, what is the subtitle of Donkey Kong
Country Too? Is it Hey Ditty's Conquest, B Diddy Kong's Quest,
C Diddy's cong Quest or d still congen after all
these years.
Speaker 2 (01:02:13):
It's a pun, so it's it's it's just to sound
like Diddy's conquest, so it's like his conquest. So it's
not Diddy Kong's quest. It's Ditty's conquest, Diddy's conquest. So
not so, so you're going with C Diddy's cong quest?
Speaker 3 (01:02:29):
Yes? Is that your final ANSWER's my final answer? That
is correct question?
Speaker 1 (01:02:41):
Funny Okay, what is the name of the frog that
you can ride in Donkey Kong Country? Is it a
Winky B Frog, Fuchius C Slippy or d John Frog?
Speaker 3 (01:02:54):
Yeah?
Speaker 2 (01:02:55):
I wasn't like certain, but but those last three aren't right.
Those are other things.
Speaker 4 (01:03:00):
But what.
Speaker 2 (01:03:02):
Frog fuss is from mari It's from Mario RPG John Frogg.
I don't think it's a character slipped me as from starful.
What was the first one against Sir Winky? Yeah, you know,
it's like if there were it doesn't sound like a
good day for a frog. And yet I think that
frog's name is actually Winky. He's not not quite as
(01:03:23):
memorable as Ramby humh. But Winky was there or on guard?
Speaker 3 (01:03:27):
No? But yeah, there's Winky.
Speaker 2 (01:03:28):
Winky was there too? Final answer final answer that is correct.
I could taste the cheddar bay right now. If I
can taste it.
Speaker 3 (01:03:39):
The coldest bruce Baby ice cbe bruise, the fastest WiFi.
It's gonna be so fast. It's gonna be so fast.
Question five.
Speaker 1 (01:03:48):
The game Donkey Kong Jungle Beat used a control gimmick.
Speaker 3 (01:03:51):
What was it? A Bongo controller, B motion controls see
microphone for singing or D vitality sensor.
Speaker 2 (01:04:00):
Yeah, these these were the I want to make sure
that there is that wei game that's not Jungle Beat,
that's a racing game. Jungle Beat is in fact the
Bongo one. So Bongo controller is the correct answer. Final answer,
final answer, that is correct.
Speaker 3 (01:04:19):
Hooray, that's good. That's good. Question number six.
Speaker 1 (01:04:23):
In Donkey Kong for ne e s, a level was
cut from the arcade version, which was it? Was it
a girders, B, cement factory, C, elevators or d rivets?
Speaker 3 (01:04:40):
Why did I think it was a pie factory? Can
you say this again? The cement factory is also known
as the pie factory. Good to know. I'll go with
that one then.
Speaker 1 (01:04:52):
So yeah, it's Girder's cement factory slash PI factory C
elevators or d rivets. I can it is fair to
tell you that because it is widely known as pie factory.
Speaker 2 (01:05:02):
Okay, I mean I was gonna if I had to
guess that, I was like, I guess, I'll guess the
one with the word factory in the title.
Speaker 1 (01:05:07):
But yeah, PI factory. Final answer, I don't answer. The
correct answer is be cement slash pie factory.
Speaker 3 (01:05:17):
All right, colquol cool cool, cool, all right. How are
you feeling so far? Mike?
Speaker 1 (01:05:21):
You're six questions in, you have nine questions to go.
It's gonna start getting a little bit more challenging here
very soon. How are you feeling?
Speaker 2 (01:05:29):
Yeah, it's so good because sometimes you can get tripped
up on one of the easier ones and waste the
lifeline or something. So it's good to still have all
of the lifelines going into Yeah, well, things are gonna
get a little trickier. But I know a decent a
bit about Donkey Kong games. I might be have somebody
in mind when I need to call somebody for help
if they're available. So yeah, I feel okay.
Speaker 1 (01:05:48):
And this is like, this is right the area where
it does become a risk reward with the lifelines because
you could save it, but if you get it wrong,
you're done. So it's like, man, should you just use
it now instead of trying to be cute save it
for later?
Speaker 3 (01:06:00):
Right?
Speaker 2 (01:06:00):
But it's you know, so this isn't like the other show.
It's like, well, at least I'll walk away with like
so much money. It's all or nothing here. It's all
or not just getting to the end and losing doesn't matter.
I gotta get to the end in one all right.
Speaker 1 (01:06:11):
Question number seven, According to rare designer Steve Miles, what
does the K in king k rule stand for? Is
it a Keith B Kremlin?
Speaker 3 (01:06:26):
Kremlin?
Speaker 1 (01:06:27):
Is I say that and or ce chaos or d nothing?
And I put a K in parenthesis at the beginning
of nothing so that you would know.
Speaker 3 (01:06:39):
This is difficult.
Speaker 2 (01:06:40):
My instinct is to say kremlin because he's the boss
of the Kremlins.
Speaker 3 (01:06:46):
For sure.
Speaker 2 (01:06:49):
Nothing is like they could be cheeky like that. But
I don't think you're getting that clever here.
Speaker 3 (01:06:53):
Chaos.
Speaker 2 (01:06:54):
I can almost see king chaos rule. Na, he's just
the king of the Kremlins. Is the word kremlin should be?
There's like Bowser's King of the Koopas I'm gonna. I'm
not gonna waste a life or anything. I'm just gonna
I gotta be a little brafer. I think I'm gonna
go Kremlin. I believe it stands for Kremlin.
Speaker 3 (01:07:10):
All right. Let's see, so Kremlin? Is that your final answer?
That's my final answer? All right?
Speaker 1 (01:07:17):
According to rare designer Steve Miles, what does the K
and king k rules stand for? Mike Naughty went with
B Kremling.
Speaker 3 (01:07:25):
That is wrong, jeffins too early now.
Speaker 1 (01:07:34):
According to Steve Miles, they considered He's like, sure, maybe
Keith kremlin cast but really it's nothing because he just
wanted to make himself sound more important, so he gave
himself a middle initial.
Speaker 2 (01:07:45):
All right, maybe maybe I should have used the lifeline.
I was just like, it's too early to use the lifeline.
Too early, but uh maybe.
Speaker 3 (01:07:57):
Wow.
Speaker 1 (01:07:57):
Well, let's run through the rest of them. Let's see
what you can what you could do here, Let's see
what could have been. Question number eight, what is the
name of the villain's pirate ship in Donkey Kong Country two?
Is it a gangplank galleon B crocodile cruiser see Captain's
Claw or D Jolly Roger I think.
Speaker 2 (01:08:16):
It's Gangplank Gallion like the song. Yeah, probably that that
is correct. Mike would have done that, would have done that.
Speaker 3 (01:08:23):
That's a good song.
Speaker 1 (01:08:24):
Question Question number nine, who is the first boss of
Donkey Kong Country? Is it a necky B, dumb drum see,
very naughty or d queen Bee?
Speaker 3 (01:08:34):
Believe it's necky? I think you fight that necky guy first. Uh,
the answer is very naughty. It's that little beaver guy.
Actually it is the beaver first. Well, yes, I was.
Actually I had the same thought. That's why I put
it a little bit later. While yeah, I I assume
it was necky. I literally did the same thing. I'm like,
it's the bird right now. I checked. It's like, nope,
it is naughty, all right.
Speaker 1 (01:08:54):
Question number ten who owns the gyro copter in Donkey
Kong Country three? Is it a Cranky Kong, B, Major Kong, C,
Funky Kong or D Donkey Kong.
Speaker 3 (01:09:05):
I think it's so funky with all the flight based
stuff in that game. That is correct?
Speaker 1 (01:09:10):
Yeah, all right, five more left here. Question eleven In
Donkey Kong sixty four, which instrument does Tiny Kong play?
Is it a flute, B, violin, violin, C guitar or
D saxophone.
Speaker 2 (01:09:28):
My first thought it was that clear it was a
clarinet or of flute, So I'm gonna go with flute.
Speaker 3 (01:09:32):
I think it's flute. That is incorrect. It's a saxophone.
She it's like, yes, sax attack or something I can't remember,
kind of would win instrument of some sort, all right.
Speaker 1 (01:09:45):
Question twelve. Donkey Kong sixty four came with the expansion pack?
How much did it increase the n sixty four's ram?
Is it four kilobytes, four megabytes, eight megabytes or sixteen megabytes?
Speaker 2 (01:09:58):
That's a banjo's sister has the Jason Fanny That's what
I was thinking of. I think it was eight megabytes.
This is just a guess. This one was that almost
certainly would have used a lifeline for But I think
it's eight megabytes.
Speaker 3 (01:10:08):
So it increases it two eight megabytes from four, so
it's fourt tricky, tricky, tricky, tricky. Question thirteen.
Speaker 1 (01:10:18):
What failed arcade game did Nintendo convert into Donkey Kong?
Speaker 3 (01:10:21):
Is it a radar scope, B, Popeye, C. Sheriff or D.
Hogan's Alley? That one is radar scope. I believe that
is correct, all right.
Speaker 1 (01:10:31):
Two more, what is the name of the band of
villains in Donkey Kong Country Tropical Freeze? Is it a
icicle tribe, B, Snowmad Clan, C Freezes or d Arctic Army.
Speaker 2 (01:10:46):
Yeah, I mean so that's that, Like, you know, there's
all like poor bears and whatnot. I can't quite remember
Arctic Armies A decent guess, but that might have been
another lifeline one maybe to Dan if he was streaming,
if he was still available, he might know better. It
is the snow Mad Clane Mad Clan, like like there's
snow Mads.
Speaker 3 (01:11:06):
And you know what.
Speaker 2 (01:11:07):
Yeah, it took me a second, sure, sure, all right?
Speaker 1 (01:11:11):
Last question, which expansion chip did Donkey Kong Country for
the Super Nintendo use f X two DSP one say
one or none?
Speaker 3 (01:11:22):
That was an EFFX too, That was much later. I
don't know if it is.
Speaker 2 (01:11:27):
I don't think I had an any I think that game.
I think I might be wrong, but I thought it
was just a normal cartridge. I'll guess that that is correct, Okay.
Speaker 3 (01:11:37):
I don't think anything special in there.
Speaker 1 (01:11:38):
Yeah no, yeah, they just all the all the special
stuff happened on the Silicon Graphics machines, and then they
were able to compress that down enough to fit onto
a standard cartridge without having to have an extra chip.
Speaker 3 (01:11:50):
I was a little surprised by that. I'm like, oh, yeah, interesting.
Speaker 2 (01:11:53):
Yeah, very few games even ever used that FX to chip. Yeah,
it was pretty late. Yeah, there's some of these other ones.
The DSP one had quite a few, say one had
quite a few. Those were earlier ones. F X two
was very lately, right, Okay, all right, that does it
for who wants to be a Mikey in there.
Speaker 1 (01:12:10):
We'll do another one of those very soon. I'm gonna
go to Lobster with the boys.
Speaker 3 (01:12:15):
Yeah, we'll make it happen. We'll figure it out. Don't
worry everybody. I'll get back in there. All right. He's
that guy from Rare. I'm going to write a letter
to him, Steve Miles. Yeah, my ales.
Speaker 1 (01:12:25):
Yeah, I actually I think he's the guy that just
is no longer at Rare after thirty five.
Speaker 2 (01:12:30):
Al Right, that is that guy. I just wrote a
story about him. Yeah, never mind, I'll leave him.
Speaker 3 (01:12:34):
Alone, all right, Well done, Mike. I do have fun
doing this. Yeah, it was fun. It was fun. Yeah.
Speaker 1 (01:12:42):
Well, we'll get together more questions for Mike, and we'll
see if you can get across the finishing line next time.
Speaker 3 (01:12:47):
All right, one more break, we'll come back. We'll talk
about what we've been playing.
Speaker 1 (01:12:50):
Probably a lot more chatter about Donkey Kong. Right after this,
all right, time for more game. Mess decides and that
means time to ask Mike what he's been playing.
Speaker 3 (01:13:02):
What have you been spending your time with?
Speaker 2 (01:13:05):
Yeah, so aside from Bonanza, which is great, looking forward
to playing a lot more of that. I did like
go back into Breath of the Wild for a while,
talking about that a little bit, but still just super
fun running around there that performance, looking like that's great.
I hosted the Don Bluth Appreciation Night on Giant Bomb.
Speaker 1 (01:13:25):
Yeah, society reached out to you and it was like we
need you now, Mike. They're talking about.
Speaker 3 (01:13:29):
About Don Bluis.
Speaker 1 (01:13:30):
Can you host this special event that just happened to
take place on the Giant Bomb.
Speaker 3 (01:13:34):
Yeah right cool? Yeah, yeah, yeah, so yeah.
Speaker 2 (01:13:37):
One person a little bit younger than me said they
did it like an old game I don't even really
care that much about, but I like, to me, it's
like this is important. How dare you that I spent
twenty Bucks and dedicate my whole evening to defending these games.
Don Bluth is an American animator worked at Disney, then
left and made films like Secret of Nim, American Tail,
(01:13:59):
Lamb Before Time, Anastasia titan Ae. So he's a very
prominent animator, especially for all the stuff he did outside
Disney BN before a lot of those movies took off.
The studio first gained fame because they worked on this
arcade game called Dragon's Lair, which you know, it's think
where a lot of people get now it's like this
is just QTEs. But the interesting thing about it is that, yeah,
(01:14:22):
you know, it has all of these lavishly animated sequences
and it's like, yeah, it's like Dirk, the main character,
is like finds like a corridor and it's like vines
are coming from the left and the right space is safe.
They're supposed to push right and if you do, continues
and if not, you see the death animation.
Speaker 3 (01:14:38):
He died like three times.
Speaker 2 (01:14:39):
He got to spend another fifty cents or whatever because
these games were more expensive the other ones, because this
was very fancy stuff. In nineteen eighty three, it ran
on a laser disc just right there in the arcade
blew people's mind at the time. You can just get
them on Steam now. Dragon's Lair the the kind of
semisequel Space Safe, which is just you know, know sci
(01:15:00):
fi Dragon's Layer, It's pretty cool. And then dragons Layer
two Time Warp, the actual sequel, just came out in
eighty eight, and I still had a lot of funnel
with all these games. It's definitely nice playing them on
Steam where you don't have to worry about spending fifty
cents or a dollar every time, right you die?
Speaker 3 (01:15:18):
Yeah.
Speaker 1 (01:15:18):
I think my position on these games was always like
I never saw them in an arcade.
Speaker 3 (01:15:22):
Really.
Speaker 1 (01:15:23):
Maybe I did a couple of times, but not very
If I did, it was like very infrequent and never
called me all that much. So I did play it
like later, and it's like, oh, these are very simple,
clearly designed for the arcade, so I just didn't have
much to sink my teeth into. But I did always
think dragons Layer looked amazing, and of course it did.
That animation is phenomenal, right.
Speaker 2 (01:15:44):
Because it's just like that caliber of the stuff that
you would get from like Disney or anything like that,
and it's just in this game instead then the Steam
releases they asked some other nice features to make things
a little bit easier, Like when you're actually play in
the arcade, you are supposed to use just context clues
and maybe some flashing things on the screen to know
whether you should be pushing up, down, left, right, or
(01:16:04):
the sword button. Those are the only five inputs, and
on these scene versions they give you like an optional
guide that always lights up on the bottom so you
know exactly, or because sometimes it is a thing where
like the thing you want to head towards, it looks
like it could be to the right, but maybe it's
below you, So what button is it? Yeah, it's having
that is good so you can kind of just play
through the game or and appreciate all the animation and
(01:16:26):
the fun quirkiness of it, even like like it's space Ace.
It's switch up a little bit because you're playing as
this kind of buck Rogers guy. You got hit by
a gun that made him like a young dweb, but
every once in a while, if you push the button
the right time, he turns back into like a big
buffy space dude. Again, if you push up the right time,
then you'll you can do that and that will make
things easier, but if you miss it, you might have
to go through a sequence as a dweb and it's
(01:16:47):
harder or you know, just differenting.
Speaker 3 (01:16:50):
Yeah, that's cool. Yeah, ever touched Space Ace?
Speaker 2 (01:16:53):
Yeah, Space Ace is It's it's fun, I think. Yeah,
people don't have much dosage for it.
Speaker 3 (01:16:57):
Uh.
Speaker 2 (01:16:58):
Dragon's Layer two is just wild because they get dragons
Layer one. It's a lot of really short sequences because
it's basically after every input there's a hard cut, so
they can kind of insert either like the wind condition
or the lose condition by dragons Lare two. It's just
these really long sequences that only get interrupted if you
miss then I'll do the death sequence. And like sometimes
(01:17:18):
they go on a comical amount like not like you know,
we're laughing with it. Like the very opening, it's like, oh,
the princess got kidnapped again. Uh, and you married a
princess because you rescued in the first game, So your
mother in law is just chasing you and brating you
for laying. This happened for like the first five minutes
of the game. Like even you're like pretty well away
(01:17:39):
from the like your hope and you're in the guts,
you're still like coming at you with the rolling pin
and stuff. Uh, it reminded me of an incredible crisis. Uh,
like that ball kept chasing you.
Speaker 3 (01:17:51):
Even long after you thought it was done right.
Speaker 2 (01:17:54):
And of course, like they do the time Machine thing
and Dragons Lare two because it's an excuse you could
just do whatever you want, even when it.
Speaker 3 (01:18:01):
Doesn't really involve time.
Speaker 2 (01:18:03):
Like one time you go in the time Machine and
then you're in Alis in Wonderland. Well that's not a
historical era, right, that's just it's just house the Wonderland.
Speaker 3 (01:18:12):
But it's funny.
Speaker 2 (01:18:13):
You have another sequence where it's Beethoven and you're small
and Beethoven's cat is trying to kill you. Beethoven's piano
starts flying and at one point turns into Elton John.
So like the animation and just the silliness is really
ripped up. And Dragon's Lair two, but yeah, I just
I thought that they were really fun to play through.
Speaker 3 (01:18:30):
There's some bs.
Speaker 2 (01:18:31):
Dragon's Lair two has this whole system where you have
to collect items along the way, So not only are
you trying to push the right inputs, but you got
to keep your eye out for like an arrow and
an egg and when you see it on the screen,
push the button where that is you can grab that.
Speaker 3 (01:18:45):
If you don't get them, it's like a fail state
if you don't get them.
Speaker 2 (01:18:48):
If you get to certain point of the game, it's
like you didn't get all the items.
Speaker 3 (01:18:51):
And I kind of thought, like.
Speaker 2 (01:18:52):
Now that I had them at the end, I would
see him using all these items to beat the game
and like fight the final boss.
Speaker 3 (01:18:58):
Nah.
Speaker 2 (01:19:00):
Like, look, the games are definitely and look a lot
of our K games were most of them were, but
it is like very predatory towards your mind.
Speaker 3 (01:19:07):
I think it wants you to die.
Speaker 1 (01:19:09):
I think it's just easy to see how this one
was predatory, right Like in Teenage Munting Ninja Turtles, you
get hit, you're like, I guess I just mind wasn't
very good, and it's like no, at a certain point,
you just stop being able to block, and that's coded
into the game, but it doesn't feel that way when
you're more in control. Here, it's like, oh, I don't
have control and I can clearly see what's happening.
Speaker 2 (01:19:28):
Right Like if you ever got to a final boss
in one of those classic beat them ups, like because
they know you don't, that's when you want to give
up the least if they're.
Speaker 3 (01:19:35):
Gonna play that so long they know they have you.
Speaker 2 (01:19:37):
Yes, so like, oh, we're gonna make you spend like
another three bucks in quarters probably so you can beat
this boss. It's just going you know, you can't not
get hit for the most part. Yeah, I mean it's
definitely a relic of that Erro ricades, but like you know,
in parentheses positive ways too, And it did something really
interesting and I know QT Easy Kid's pretty unwelcome, but
this is kind of where that started.
Speaker 3 (01:19:59):
And I think that is.
Speaker 2 (01:20:00):
Is interesting in its own way that we had this,
then that whole system would really dormant for a while,
and then here comes the p S two and qt
E's dragon Lair style is back. There's something fascinating about it.
I like Don Bluth a lot that he's a bit
of a animation treasure.
Speaker 3 (01:20:17):
So yeah, it was, it was, It was.
Speaker 2 (01:20:19):
It was a fun evening. We watched some trailers, I
did a little karaoke. It was a good time.
Speaker 3 (01:20:23):
Yeah, it was. It was a good stream mic that
was and it was cool to see that that stuff
and the game looks great on stream too. It was
a good one to show off real quick Chris Zaka
with a super chat for one hundred dollars. Thank you
so much, Chris Soaka. We really appreciate you that, Chris.
Speaker 1 (01:20:36):
What are the chances of having former compatriots such as Tam,
Lucy and Emma on the new Giant Bomb? Are they
allowed to be guessed? If they still work for game Spot,
we would be happy to have them. They they you know,
it's their uh, their job and their their thing to
get cleared over there, and there's there's times where that
will be possible, but that it's all over on that.
Speaker 3 (01:20:55):
Side and we can't have any say in that.
Speaker 1 (01:20:57):
So we are also like it's still like a funky
time where it's we're I'm in meetings all the time,
still actually just signed definitive agreements about the purchase with fandom,
and so we're trying not to step on each other's toes.
So I'm not like going like, hey, go ask your
bosses if you can come beyond our stuff at the moment.
But we'll get back to that point at some point,
but for now, we're letting GameSpot do their thing and
(01:21:20):
we're doing Giant Bomb stuff over here. But we love
got Tam Lucy, Emma, everyone over there.
Speaker 3 (01:21:26):
It's just fantastic. Yep. Yeah, absolutely love to see them all.
Speaker 2 (01:21:30):
So yeah, it's a bit of a it's a bit
of like a transitioning period right now.
Speaker 3 (01:21:35):
Yep, yep exactly.
Speaker 1 (01:21:38):
I've you know, right now it's Donkey Kong, which we
talked about a little bit. But I'll say that it
did take me a second to get used to the
jump button being on A instead of B. I'm used
to it now, but it did was like twenty minutes
where I was like punching down, punching down three times, like,
oh yeah, right, jump is over here. I think I
(01:21:58):
just associate jumping and Nintendo platformers to be in that
spot now. I love for the reason why they do it, because.
Speaker 2 (01:22:06):
You know, B is the you know, the down face button,
and that punch is down, and why is the left
face what's that the south but it's like yes, south, yes,
right exactly, And then the Y button is the west button,
but that is punches sideways, and then the X button
is on top so that punches upward. And I love
that kind of shit in games. And I'm having a
(01:22:28):
lot of fun just kind of going around right now
and seeing just how much of a wrecking ball I
can be. And it's way more than I was even expecting.
I was like, very quickly, you're gonna meet material that's
really hard to punch through, and it's like, there is
more difficult material, but that's when you just pick up
rocks and start slamming against them with other rocks. And
I'm already starting to get a good idea of like, oh,
these materials have other characteristics to them.
Speaker 3 (01:22:50):
Some of them are slick so you can't climb on
them or whatever.
Speaker 1 (01:22:53):
And apparently there's a ton of like interactivity between these
things later on. And I'm like very excited to see that.
Mentioning Pauline earlier and she's a great character. Just kind
of got to her and her singing her like a
characterization has been very good, and you can tell it's
going to add just at least so far, it has
added just a little bit of emotion to this game
(01:23:14):
that is a fun three D platform or ROMP, and
I'm like, oh, that is welcome, welcome. It feels like
Nintendo always a little bit reserved with bringing in story,
but it feels like they are doing this here just
enough to kind of add the right flavors to all
the things you're doing and just make it feel a
little bit more special, and it has so far. I'm
(01:23:34):
ready to see how inventive it stays. But early on
it has just been blasting through these levels, destroying everything,
finding these big golden bananas sort of happened by happenstance,
just because I'm having so much fun beating everything up
and then going to the next checkpoint and moving on,
and that has been a joy. I want to see
what replaying the levels looks like as well. So, like
(01:23:55):
you said, it sounds like they will show you a
critical path and then there's a bunch of nooks and
crannies to explore later. I want to see what that
feels like. I was like a little bit maybe overwhelmed
at first, but the map in this game is so good, Mike.
Speaker 3 (01:24:06):
Have you spent much time in the map?
Speaker 2 (01:24:08):
It's so neat because this is what now, the map
doesn't run at sixty phrase per second, Jeff, you know,
so that's a big problem.
Speaker 3 (01:24:13):
Yeah.
Speaker 1 (01:24:13):
I just put together earlier in chat that people were
like Sam, that people in CHET were saying, it doesn't
bother me. I don't know why people are complaining I'm
like people are complaining about the frame rate of the map.
That map is so useful. It just zooms out shows
you where you are. It's like if the Metroid Prime
map was very easy to use. I like the Metroid
Prime map, but it's hard to use here. It's just like, oh,
I can immediately see where I am, where the goal is,
(01:24:36):
and how to get there because it's just the map
shrunk out. There's shrunk down so you could look at
it from afar. I was pretty impressed by that. So, yeah,
good game so far, and it's what I'm gonna be
playing all weekend.
Speaker 3 (01:24:48):
Yeah, that's fine.
Speaker 2 (01:24:49):
You brought that jump thing, because like, yeah, it took
me a little bit, and I'm somebody I can get
used of the controls relatively quickly. And once I realized,
it's like, oh, because you know, the south bunt is
punched down, the north bunt is punched up.
Speaker 3 (01:25:00):
That makes complete thing exactly.
Speaker 2 (01:25:01):
But we all got used to using that north button
to jump in the new re Zulda games, right, yeah exactly.
But yeah, I'm somebody who's never bothered that. I'm somebody
who's always like when some people are like this, anyes
game put the jump on the wrong button.
Speaker 3 (01:25:15):
I'm like, I don't know.
Speaker 2 (01:25:16):
I feel like I played a lot of games. I've
did one or the other, and it's fine. It doesn't
I'll get used to it.
Speaker 3 (01:25:22):
Marino's right though.
Speaker 1 (01:25:22):
The map transition back into play, so it's like, I'll
be here and I want to go way over there.
There's something flashing over there that says that's where I
need to go next, so I will aim the camera
in that direction, transition back into play, and now the
camera's pointed right in that right direction.
Speaker 3 (01:25:37):
So it's it's just handy.
Speaker 1 (01:25:38):
I mean, the other stuff works that way, but it's
just very visually easy to understand here.
Speaker 3 (01:25:43):
So I was appreciating that, but said there is.
Speaker 2 (01:25:46):
An option to change the jump button if you wanted to,
I think just in the game even.
Speaker 3 (01:25:50):
Yeah, yeah, of course, of course, yes, I saw that.
Speaker 2 (01:25:52):
But it's like I'm happier getting used to it, which
I am now, because I like.
Speaker 3 (01:25:57):
I think there's a reason they chose this.
Speaker 1 (01:25:59):
I think it is probably best for me personally to
just go in and play the way they want, because
I don't know, it just feels right now. Yeah, but
that's that's like a couple hours in two ish hours
and two and a half. Like I said, I had
like just a few minutes here or there tonight to play,
but I'll be spending a lot more time with it.
We'll do a quick look next week over on Giant Bomb,
(01:26:20):
and I'm looking forward to that. Beyond that, Mike, I'm
like finishing up Survival Kids. It's a game that definitely
has a repetitive quality to it, but it also, like
I've been viewing it as because this was originally a
series that was on game Boy back in the day,
maybe game Boy Color, same thing though, really when you
(01:26:40):
think about it, and I I'm like, you know, we
used to get games like these, these bite sized, small,
weirder experimental games, not maybe not even experimental, but just
trying something that's a little bit different than just another game.
Speaker 3 (01:26:52):
In that genre.
Speaker 1 (01:26:53):
And I think it does a good job of just
being a small, little handheld portable game, and you know,
it takes familiar ideas of like survival game tropes and
make some very bite sized challenges and to the point
where I could start one up, can see like, oh here,
I can get the gold medal or the three stars
(01:27:14):
on this if I beat this in twenty minutes, and
I can get one star if I beat it in
an hour, so I'm probably gonna beat it in around
forty five minutes to an hour this first time through,
and it's like, okay, yeah, I can make time for
that real quick, and that's really satisfying. And you know,
it is just the running through the order of operations
of building my camp, going to get firewood, making a fire,
(01:27:36):
finding the blueprints for a fishing pole, going to get
the vine and the rock and the wood for a
fishing pole, using the fishing pole to get something else.
It is a process game, but it's done so in
a way that, again I find very snappy and responsive.
So you know, the other switch to exclusive everyone's talking about.
Speaker 3 (01:27:56):
Up about Survival Kids.
Speaker 1 (01:27:58):
There's more to it than I think the review or
at least the aggregated review score gave it credit for
anything else from you.
Speaker 2 (01:28:07):
No, no, nothing that I haven't talked about recently here,
just I want to play more Bonanza for sure. So
why don't we wrap up this show we read a
couple more super chats, we can get back to doing that.
Speaker 3 (01:28:17):
Fuck yeah, all right, Mike read the super chats.
Speaker 2 (01:28:20):
Mike Elarius is Mike, I told bankers to ask Disneyland
Resorts president about the new parking garage going in and
he did and it's in the published interview. Well, oh okay,
I'm meant to check that out on IGN dot com.
Thank you so much, mikey appreciate that. And then uh
from Antonio Morales show us decent talk about aw donamit?
(01:28:40):
Definitely the A show saw John Morrison and Taya but
they looked ta but they looked like they wanted me
to leave them alone, so I did.
Speaker 3 (01:28:49):
Penis. Well, good on you for for reading the river yep,
good job. Yeah, yeah, there you go. I'm Glad'm glad
you had fu Antonio though. That's awesome. Mmm mmmm oh
should I?
Speaker 2 (01:28:59):
Jane'll so reviewed that new Smurs movie where they fucking
give it uh they gave it a.
Speaker 1 (01:29:04):
Sex not bad for like the Newurs movie. Yeah, it's
better than they gave uh. And I only know this
because Greg Nor always complains about it. Ghostbusters Frozen Empire
which got like a five point eight or something like that,
And don't worry, Greg, that movie.
Speaker 2 (01:29:19):
Has stood the test of time on its own.
Speaker 3 (01:29:23):
Kids can't stop talking about it. Was an empire. The horses.
Speaker 1 (01:29:30):
Oh yeah, think it's get Chris Zaka for the massive
super chat. We always appreciate that.
Speaker 3 (01:29:35):
Go ahead, Mike. What were you saying. We watched this
Mortal Kombat two trailer. I was not, uh the real trailer.
I saw that.
Speaker 1 (01:29:41):
I saw a little bit of Johnny Cage faux things.
Said I I don't like that they did a fake
uh Johnny Cage IMDb page that is a resource. I
don't need your fucking frivolities and your jokes on IMDb.
Speaker 3 (01:29:55):
Get out of here with that.
Speaker 1 (01:29:56):
But the Johnny Cage fake trailer for his fake movie,
that was pretty good. Carl Urban looks like he's having fun,
and I think he's reached the point in his career
where after that Superhero show on fucking Amazon Prime.
Speaker 3 (01:30:09):
He's got yeah, the boys. I think he's got the
juice to like.
Speaker 1 (01:30:13):
Draw in an audience that's there to see him do
his thing, and so they're letting him do his thing
and it just looks like a good time.
Speaker 3 (01:30:19):
But have you did you watch the trailer for the
No Maybe?
Speaker 2 (01:30:22):
Well, because I thought that last movie disappointed, especially when
it was like a pandemic movie.
Speaker 3 (01:30:27):
I remember like it got some hype and I was
like oh, this is good. And then I saw it
and it wasn't very good. But I do like.
Speaker 4 (01:30:36):
Christian is disappointed because they made a whole like fan
character that they come out with they has nothing to
do with the real moral.
Speaker 3 (01:30:46):
That was a real stupid decision.
Speaker 2 (01:30:49):
He made Goro a jobber in a fight, like come on,
but bro see, Yeah, I do like Carl Urban and
I like that the logo for the movie just looks
like the Mortal Kombat video game logo a little bit,
So that's nice.
Speaker 3 (01:31:05):
It's a real numeral two. That's good.
Speaker 2 (01:31:09):
Yeah, I don't know Shao CON's in it, sure katanas
and was he she? And I can't remember who's in
the last one. I remember this one's gonna be good.
Speaker 1 (01:31:16):
I think they if they focused, if they like Johnny
Cage was going to be the focus the way it
seems like he's going to be.
Speaker 3 (01:31:22):
That sounds like a good, good thing to me.
Speaker 1 (01:31:24):
And I think they'll probably end up with a movie
that'll be a little bit a little bit more fun
that first one. I was like, they got watched it
on HBO Max what was it called back then?
Speaker 3 (01:31:31):
HBO go? And uh yeah, who can know? Uh?
Speaker 1 (01:31:35):
And I got halfway through and I just couldn't care
about anything that was happening, so I never finished it.
Speaker 3 (01:31:41):
But uh.
Speaker 4 (01:31:44):
Yeah, on the first like a scene of this movie
and we never had to talk about it, he goes
he cannot ruin that movie, he goes everything else is
an AOK action movie.
Speaker 2 (01:31:54):
I feel like, I don't know, maybe other Peter's feel
like A Combat does everything it can to not just
make Scorpion the main character, and like maybe Scori should
be the main character, if even that movie, because it
opens with this very interesting Scorpion like vignette and they
like he doesn't show up aga until the very end,
so the new OC was like his ancestor or something
or right, yeah, yeah, Like how about remember lu king
(01:32:18):
through the fireball at the end of Mortal Kombat.
Speaker 3 (01:32:20):
One and it was like from like a foot away
and you barely saw it. That was pretty cool.
Speaker 4 (01:32:23):
That was yeah, And then Annihilation he turns into a dragon.
Speaker 2 (01:32:29):
Yeah, and then it was like literally Harry House and
Ship and like it's like the nineties six it was like.
Speaker 3 (01:32:35):
The last gasp of that bad look.
Speaker 1 (01:32:40):
And watching that ILM documentary, they made it sound like
Jurassic Park came out and no, one ever would fucking
do stop motion ever again?
Speaker 3 (01:32:49):
It was crazy.
Speaker 1 (01:32:50):
It happened overnight and then here comes from Combat Annihilation.
We don't here's our budget.
Speaker 2 (01:32:58):
We're gonna buy some clay.
Speaker 3 (01:33:02):
All right.
Speaker 1 (01:33:03):
I think that's gonna do it for this episode? Are
we forgetting anything? We got all the super chats. I
think I'm gonna hit that button. Then why do you
tell people where they can find you on the internet?
Speaker 2 (01:33:13):
Uh, Tokoto Blue Sky and on Twitch. I'm gonna be
playing the Outer Wilds here soon, probably start there this weekend.
I beat Seker. I forget if I talked about them.
That's a great game. But yeah, going to at some
point do the Demon SOULSA finish up the whole uh
from soft Tour I've been doing here. But I have
a funishment from Dan because we got smoked to Tony Hawk.
Speaker 3 (01:33:35):
You got to be killed us. Yeah.
Speaker 2 (01:33:36):
Absolutely, So definitely gonna be finally playing out a while.
It's again I've been meaning to play anyways.
Speaker 3 (01:33:42):
I was.
Speaker 2 (01:33:42):
I knew people liked it, but it was number three
on that Giant Bomb the list of one hundred.
Speaker 1 (01:33:47):
Play a good match for the Giant Bomb audience. Yeah, yeah,
I mean it's it's fantastic. It's really really good. That's
one where it's like I I do think about replaying it,
and uh, there are these outdoor TV. I'm gonna get
in outdoor TV, set it up next to my fire
pit and do a stream outside for like a summer
camp video where I replay out a Wild because I've
(01:34:08):
forgotten enough of it now that I could replay it
and really enjoy it. Got that game it owns. There's
so many moments now that are like flashing in my mind.
Just it's like just flying around and feeling the way
the gravity works and really satisfying in a way that
feels true.
Speaker 3 (01:34:21):
Is fantastic.
Speaker 1 (01:34:23):
Trying to like, there's a thing that goes around another
thing very fast and trying to land on that. There's
like a way to actually do it, but trying to
land on it when it's going that fast and like
getting really close and another thing that felt really thrilling.
I never could do it, but watching someone do it
one time was one of the coolest things I've ever
seen someone do in a game. All Right, I'm Jeff
grub on most things, or Grubbed WTF on Blue Sky.
(01:34:46):
We're working at a giant bomb during the day, everybody,
So come hang out with us there.
Speaker 3 (01:34:50):
We're game mass mornings. We'll be back tomorrow. I'll have
a guest on, we'll talk about some news.
Speaker 2 (01:34:56):
And then we're gonna be on. It's really a problem, Jeff,
you said a guest on, I'm like, you gonna have
a gust on from beating the beast.
Speaker 3 (01:35:04):
Holy shit, I need help.
Speaker 1 (01:35:05):
Oh my god, I just yeah, we're gonna have to
have an intervention. We should have a intervention for Mike actually,
and see what that how that goes? You are a contant.
Bringing up with Disney hurts me every day. Thanks for
listening to everybody. It's on the next time, I have
a god to want to take care.
Speaker 3 (01:35:19):
Of yourself and goodbye. Oh yeah, I'm doing to QA
this weekend.
Speaker 5 (01:35:27):
I also probably play a little bit of that Double
seven game that I got for my punishment by everybody.
Speaker 3 (01:35:44):
No one talks about games like this. Very good, dad boy, Jerry.
Men for so long have fantasized about sucking their own dick.
I just kicked my mouse over. Bye, everybody. All right,
(01:36:07):
all right, I'm good to go.
Speaker 4 (01:36:09):
Well give me too, okay, then that's fast.
Speaker 3 (01:36:13):
Okay, And bringing us back.
Speaker 4 (01:36:19):
I'm not gonna.
Speaker 3 (01:36:22):
There's mikey O'Leary's super chat over there right now. Everybody
will get to the rest of the super chats but
at the end, but you can still look at him
on the screen. Okay, are you ready, Mike?
Speaker 4 (01:36:31):
Do you have it on the screen? Are we doing this?
Speaker 3 (01:36:34):
Yeah? Yeah, the super chats pop up now?
Speaker 1 (01:36:37):
No, no, Mike, oh oh this No, I can't put
it up on the screen.
Speaker 3 (01:36:44):
I'm sorry because.
Speaker 1 (01:36:47):
It broke. It breaks halfway through. I tested it and
every time one question seven it would break. So if
I ever put what I have on the screen, you
would have all.
Speaker 3 (01:36:55):
The answers and stuff. I'm good, so we'll just it's
an audio podcast, right, everyone's fair.
Speaker 1 (01:37:02):
I did find that, like there's a PowerPoint tool or
you know template I could buy for like five dollars
if someone made.
Speaker 3 (01:37:08):
I'll probably get that for next time because I'd like
to just have that. All right, you guys ready here,
can bring it back? Ready? Yeah, bring it back? Do
all right?
Speaker 2 (01:37:22):
Us We're gonna play Donkey cosmorrow.
Speaker 3 (01:37:24):
We never got any early codes or anything, so yeah,
I been playing Donkey Kong on the thing tomorrow after
mornings on Monday. Yeah, well we're gonna get a quick
look up up and running. Just stick around, okay, cool,
all right, but he did a brother of the guy.
Of the other males, there are multiple males. Oh okay,
(01:37:45):
all right, fair, no multiple males. Alright, you ready, Mike, Yes,
I'm ready.
Speaker 4 (01:37:51):
Oh man, what is this?
Speaker 2 (01:37:54):
I had to pee a little bit, but I'm like,
let's just do the show and that'll pee.
Speaker 3 (01:37:57):
Yeah, we're looking from the homestretch. Let me go. Boy,
that's right.
Speaker 4 (01:38:03):
I think it's doing it because Sean didn't win.
Speaker 1 (01:38:05):
To always he feels challenged. Okay, all right, let's uh,
let's bring it back.