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September 11, 2025 92 mins
Borderlands 4 is out and getting good reviews, but it looks like another Unreal Engine 5 game that's really struggling on PC.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:26):
It's the Internet.

Speaker 2 (00:27):
You're busy. Let's do this.

Speaker 3 (00:28):
Welcome to the Game Mess Deicides podcast. This is the
podcast where we decide everything about the world of video
games so you never have to think for yourself.

Speaker 2 (00:35):
I'm your host Jeff Grubbin.

Speaker 1 (00:36):
With me is Mike Manati.

Speaker 3 (00:39):
Today's episode Nintendo's direct is happening, super Mario Galaxy, movie
websites registered by Nintendo, and the mount rushmore of video
game bugs, insects not glitches.

Speaker 2 (00:51):
We'll get into all of that, but first, Mike, how
you doing good?

Speaker 1 (00:54):
What's on your eye? What's under your right eye?

Speaker 3 (00:56):
Pull?

Speaker 1 (00:56):
Flick it off? I don't know, you can tell me,
get it? You got it? Let's see you got it?

Speaker 2 (01:03):
I got it? Okay?

Speaker 1 (01:03):
Cool?

Speaker 2 (01:04):
It was probably it was probably a bug.

Speaker 3 (01:05):
It was probably I was outside it was spray in
the house for insects and they're probably fighting back at me.

Speaker 1 (01:10):
Maybe it's a little lint lint or something. Yeah, I
mean I also had to look at the YouTube thing
your your your Discord videos that just says starting soon
in the well. I can't fix that. That's okay. I
had some RBS. I am drinking a pumpkin spice ale
from market Gard. We were at Market Garden the other
and down in the Cleveland's West Side slash Ohio City

(01:35):
area maybe my favorite part of Cleveland. Yeah, I was.
I was joining it quite a bit.

Speaker 3 (01:40):
Uh yeah, I was like looking at that Market Garden
and like, oh, we should hang out here sometime.

Speaker 2 (01:43):
Like we were right by it. We didn't actually go
into Market Garden, like next time, next time, we'll do that.

Speaker 1 (01:49):
Yeah. Well, we went into their like they have a
brew pubb we went into just like their other location thing.
Remember we had that one beer there was Oh.

Speaker 3 (01:58):
That that's right, okay, right right, yeah, god, that's right.
They have that other location and that other.

Speaker 1 (02:04):
Smaller bar just by their actual brewery, which is, you know,
a block away from the brew pubs.

Speaker 3 (02:10):
And right then we didn't go to the one that
had the full kitchen and the patio and all that stuff.

Speaker 2 (02:14):
That looked really fun. I want to hang out there
some time.

Speaker 1 (02:16):
I haven't taken you there yet. Well, there's always something
new and exciting to do in Cleveland.

Speaker 3 (02:20):
That's what they say that, that's what the song about
Cleveland says specifically that not just the two buildings.

Speaker 2 (02:27):
But yeah, Mike, I'm doing pretty good.

Speaker 3 (02:29):
I am I just I just beat the last judge.

Speaker 1 (02:33):
Think.

Speaker 3 (02:33):
Think about these bosses and Silk Song is they're really
hard until they're incredibly.

Speaker 1 (02:38):
Easy by the time you beat them. It's like, oh, these.

Speaker 2 (02:41):
Patterns are actually super simple. But it's quite an arc to.

Speaker 3 (02:44):
Get there installing them, right, Yeah, you go get it,
get them downloaded. And then I got them downloaded and
then made them obey. I installed myself on them.

Speaker 1 (02:53):
Yeah, it was. It was a good It was a good.

Speaker 3 (02:55):
Fight though, and I'm like, okay, I'm ready for Act too.
I'm gonna just keep going with this game. So that's
pretty good. But that's mostly what I've been doing when
I've had some free time is some Silk Song.

Speaker 1 (03:04):
Yeah, Christian's very mad. I said install instead of download bikes.

Speaker 2 (03:08):
Yeah I was.

Speaker 1 (03:09):
I was letting it go. I get it. You make
mistakes sometimes sometimes. Look, that's a mistake I make today.

Speaker 4 (03:16):
All right, this is good to stay on the chat.
I don't know why you brought it up.

Speaker 1 (03:20):
Well thinking, get away with criticizing me.

Speaker 2 (03:24):
He's calling you out for calling him.

Speaker 1 (03:25):
Out, all right, that's right. Yeah. I did like that
boss a lot. It was a very good Act one boss.
It was definitely the hardest one I did up to
that point. That was one of the runbacks that I
did find a little annoying. Yeah, just because I was dying.
I was dying a lot of that boss, which is fine,
but I was like, oh God, I gotta go through
this thing again.

Speaker 3 (03:43):
Every three to four runbacks, I would take a hit
because I was so impatient, for sure, and it was like,
I figure, I know how to do this run, so
I don't take a hit.

Speaker 1 (03:50):
But you know, sometimes you know.

Speaker 3 (03:52):
It's my fault, certainly, but sometimes I'll get a little impatient,
maybe not do the downward diagonal a pogo quite right
at the right.

Speaker 2 (03:59):
Time, and get punished for it.

Speaker 3 (04:00):
I'm like, well, at this point, I just have to
go in this fight anyhow, because I'm not going to
go back and reheal whatever.

Speaker 1 (04:04):
I'm down a pip, I'll live. I am just using
the hollow night one crest and pardon me. Kind of
feels like a bit of a not loser, but I
feel like I'm being like I'm not in the spirit
of Silk Song, but just being like it gave me
this new booth set. I'm like, hah, this is great.
I like this. It's really interesting. Then it's like, now
you can play it like Hallow Night one, and I'm like,

(04:26):
I'll take that.

Speaker 3 (04:29):
It doesn't even have a new hat. I get it, Like,
I mean, there's a reason it's in there that I don't.

Speaker 1 (04:37):
Is that?

Speaker 3 (04:37):
Like, tell me which one that is, because like I
didn't play much Hollow Night. I'm like, so is that
the one? Is that the one where it's that got
the downward pogo? I have the downward swipe? I think
I don't know if I have that.

Speaker 1 (04:45):
That's like the really slow mechanical like the second one
you got that, it's probably it was the third one
I got. Still the third one I got. Gosh, I
don't know if the spoil if I tell people where
to get it.

Speaker 3 (04:54):
But yeah, you don't have to do that. But yeah,
yes I don't have to do that. But yeah, it
was the third one I got. It's not that first one.

Speaker 1 (04:59):
There is a there's another one you get with a
dower poke, but it's a very slow, kind of deliberate one.
This is that very fast and this is the one
where you can just really kind of hop on people.
I don't have that. I do not have this.

Speaker 3 (05:10):
Yeah, I'll tell you how to get it off. Okay,
now I'll take that. Yeah, I would love that. I'm
I'm in the act to area, but I'm imagining it's
pretty easy to go back to Act one.

Speaker 1 (05:18):
Pretty easy to go to get where you need to
go to get this thing. So okay, all right, cool, Yeah,
the game has been great.

Speaker 3 (05:25):
We can talk more about it in a little bit,
but first, thank you everybody for joining us. Give us
a good rating wherever you are listening, and hit that
like button on YouTube please.

Speaker 2 (05:32):
It helps people find the show.

Speaker 3 (05:34):
If you want to ask a question, you could drop
a super chat during the program here on YouTube.

Speaker 2 (05:38):
We'll get to all of those before we're done.

Speaker 3 (05:40):
Thank you to Carlos saying who is Insane in the
Rain music on YouTube for the use of our theme songs.
We are on Spotify, Apple podcast and wherever pods are caught.
Thank you to the mods. Thank you to Christian for producing.
And you can get more from Mike and me and
support us by going to patreon dot com slash game
mess It's patreon dot com dot com slash game mess
hits you at access to our discord server, participation in

(06:01):
Q and A sessions, and our game club discussions. Early
access to new episodes of shows like Columbros and of
course all of our shows.

Speaker 2 (06:09):
Add free friendly reminder.

Speaker 3 (06:11):
You can also become a supporter by becoming a YouTube
member hit the join button here, or a Twitch subscriber
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Speaker 2 (06:20):
You use your Amazon Prime thing. You can get all
that same stuff.

Speaker 3 (06:23):
Thank you everybody who has joined and helped out and
supported us, and I definitely continue get the sense everyone
just wants us to do cool stuff and be able
to keep doing these podcasts, and it really really shows
and it really helps when we see that support.

Speaker 2 (06:34):
All right, Mike, you ready to get into it?

Speaker 1 (06:37):
Yes, sir. Hey, let's see.

Speaker 3 (06:40):
Twelve hours from now, you and I will be seeing
what Nintendo has in their next direct, the Big Direct.
It sounds like sixty minutes, one of the longest directs
they've ever had, and especially one of the longest if
you don't count any of the ones where they debut
a console. You know, we've talked about it twelve times
before we knew what was happening. Now that we do
know it's but we talked about it a lot. This

(07:01):
is gonna be our last chance before it's like, we're
sitting down to watch this thing, what are you feeling.

Speaker 1 (07:07):
I'm very excited really, because you know, we're almost certainly
gonna hear something about much Prime four, which is absolutely
my most anticipated game for the rest of the year
for the foreseeable future. You know, if we don't get
much on Prime two and three here, at least I
will know for sure like, Okay, gonna go play those
another way. Now, that's fine. I waited as long as
I could, so now I can set myself up there.

(07:30):
You know, a lot of the other current slates is
not necessarily stuff I'm super excited about, like Hiro Warriors,
like Splatoon Raiders, or like a little bit for Pokemon Legends,
even though they're like I liked Archaeiss, but I still
have some general Pokemon fatigue in my life still, So
I am also just excited to see what is going

(07:53):
to be new. What are some of the twenty twenty
six games we're going to hear about for the first time?
Here is Animal Crossing the game next year? Are we
going to hear about that right now? Maybe get a
couple of other fun surprises.

Speaker 3 (08:06):
Yeah, I've I'm setting my hopes and expectations pretty high.
You know that. If they get disappointed, oh well, I'll
be fine. I'm a grown man. But if we get
all that cool stuff, boy, that will be exciting too.
It'd be like it lived up to my expectations, it
surpassed them.

Speaker 2 (08:22):
That's a good feeling as well.

Speaker 3 (08:24):
And you know, I think them kind of lining it
up for the Mario Anniversary, they could do some fun
stuff with that. I don't need all my dreams to
come true with the Mario stuff. If they have something
cute and interesting and out of left field, I'll be cool.
If they have like a if Mario Sluggers, if a
sports game happened, that would be cool.

Speaker 2 (08:42):
I would take any of that really.

Speaker 3 (08:44):
Just give me that Metroid Prime for a release date,
give me some fun stuff for the Mario things, and
then I guess, you know, let's see what all this
third party support looks like. And then yet it's about
those twenty twenty six games that would really like knock
this one out of the park in terms of being
a very good direct if they do show Animal Cross
and or you know, and then if we like Tomadacci
Life is like a January game, that would be very cool.

Speaker 1 (09:05):
I'd be like pretty excited about that.

Speaker 3 (09:08):
So, yeah, there's a few other things happening here, Kirby Planet, Robobot,
Nate the Hate, and Nate Drake on reset Era was
talking about it, and he's like, that is something that's
probably still happening. But also he won't be surprised. He
seems to maybe insinuate that this game got moved from
this year to twenty twenty six because of air Riders.

(09:29):
I could believe that, But also, when has a Kirby
game ever stopped them from releasing another Kirby game.

Speaker 1 (09:35):
Yeah, but we did already get basically two in a
relatively short period of time there, right, we got this
expansion for Forgotten Land, Kirby in the Forgotten Land switched
to Edition plus start Cross Worlds, so we had that,
and we're getting Kirby air Riders. So yeah, like spread
it out a little bit. Platt Robobot is just one

(09:57):
that can come out whenever. That makes a ton of sense,
you know, But there are still other things the Hades too.
Is this where one point zero of that is going
to get announced? Is it coming out soon? Do they
want to give some breathing room to Silk Song even
like the biggest indie seem a little scared. I think
I just saw before we went live that Slay the

(10:17):
Spider Too is delayed till next year. And I don't
know if that's because of Silk Song. I guess I
doubt that, but you know.

Speaker 3 (10:24):
I mean, but if you're delayed, if you have a
game and you're working on it, and you think you
might want would like a delay, delaying your game and
saying anything about Silk Song is a good strategic move.
It will get you a little bit of extra attention.
And I think you're right that just generally everyone's looking around.
It was like a little spook to this game, and
I guess rightfully, so so many people are playing it,
so yeah, I mean, what do you think that means?

(10:45):
For like a Hades two shadow drop or whatever.

Speaker 1 (10:47):
Shadow drops like, they could do it. It would be
a bit wild to me. I know that I personally
would appreciate another couple of weeks, But even then, it's like, boy,
in a couple of weeks, I'm kind of playing to
play Fasy Tactics. I'm like, what are you what are
you guys doing in December?

Speaker 3 (11:04):
Yeah, I think I got some time for you there
I'll make time for you.

Speaker 1 (11:09):
I love you a lot. Right, It's like it's like
your favorite uncle stops at the town, just shows up, right,
You're you're kind of putting me out, but come on
in exactly some small other things. You know.

Speaker 3 (11:22):
Andy Robinson did tease he's in a Mario mood this week.
I think we can just surmise Mario stuff's happening because
of the anniversary date that this director is happening on.

Speaker 2 (11:31):
But also Nintendo was caught.

Speaker 3 (11:34):
Uh, they were found to be registering the domain names
for the next Super Mario Brothers movie.

Speaker 2 (11:40):
Mike, have you seen what the name is?

Speaker 1 (11:42):
Yeah, super Mario Galic see not World? Which world?

Speaker 3 (11:49):
And real quick, this lines up with I think a
switch Force or someone who's doing the leak. He was saying, uh,
not World Galaxy, and everyone's like, Oh, that means they're
not gonna do some su Mario World the game.

Speaker 2 (12:00):
They're gonna have Super mar Galaxy too.

Speaker 3 (12:02):
And I was like, I wonder if that's the movie
and here we are, seems like that's the movie.

Speaker 1 (12:07):
What do you think that means? My first thought was,
why would you why not just save that for the
third one? Why not do the world. Make it all
Yoshi focused. But then I thought about Sonic and how
I was like, yeah, so I too, that's the Tales one.
Then they're also like, guess what, it's the Knuckles one.
Also like why an't you just saving that for three?
Then everybody liked it, right, so it was fine. So yeah,

(12:27):
I could see them doing this, especially since so much
of the conceit of that first Mario movie was like,
there's all these different world right, it's like a whole
I think she was these is where it's a whole
galaxy of faces out there. We had the Luma, you know,
it is that point. Now we're just just doing that
last week. But now Yosh's here. Maybe not enough, but
Yosh's here, Rosalina is here as well. Sure you know,

(12:52):
I'm not completely discounting this is a red herring of
some kind that there's some other reason this is being
sure trademark in that movie is still super Mario old.
But yeah, they could just be skipping right to Galaxy.
Why not? Why not? You know?

Speaker 3 (13:05):
The thing there's like, you're right, I'm like, well, you're
skipping so much of the Mario lore. And then I
hear myself and it's like, Okay, well, they can do
this in whatever order they want, and they probably want
to get as much fun Mario stuff as they can
into this into these movies, so they.

Speaker 1 (13:21):
Could play around with them in a third movie or whatever.

Speaker 3 (13:25):
I guess, you know, maybe this is something we could
do after if if we do indeed get Mario Galaxy
movie details.

Speaker 1 (13:32):
Tomorrow, maybe the next time.

Speaker 3 (13:33):
We're together for a podcast, based on what we see
in a teaser or still images or whatever, maybe we
can do a over under for the likelihood that a
character like Warrior shows up in the movie and we
can go through a bunch of characters and see how
you're feeling.

Speaker 1 (13:47):
Yeah, gosh, because you know, you know we had when
back when you're like, they're gonna make a Mario movie,
do you think Cranky Kong is gonna be in it?
I'd be like, what are you talking about? Of course not,
these things can happen apparently. Plus, maybe there's more to
do with Galaxy than just world which aside from you
got Yoshi, you got the Koopa Kids. I don't know

(14:09):
if they're gonna do the Koopa Kids, but you know,
it's not like there's not actually too much else you
can pull from just Super Mario World, right, I mean, yeah,
we go to an island in that thing. I don't
think they're gonna like make a smaller scale movie where
the Mario brothers go on a vacation and Peaches kidnapped
and gotta go get her. That's the plot of Super

(14:30):
Mario World.

Speaker 3 (14:31):
Uh, all right, let's stick with some Nintendo stuff. Video
game IP lawyer says Nintendo's latest Pokemon patents should not
have happened full stop. Another like former Nintendo lawyer was like,
I can't believe they got these.

Speaker 2 (14:44):
That's weird. Maybe unenforceable, but good luck to you.

Speaker 3 (14:47):
Yeah, I you know, as always did these patents. You know,
if they have them, how enforceable they are almost doesn't
matter as much as do people get scared when Nintendo's
lawyers show up and say, we have a patent for
that thing, give us money and stop doing it.

Speaker 2 (15:02):
And of course everyone would be terrified of that.

Speaker 1 (15:05):
Yeah. I just can't like, it's one thing when it's
own do these things. I just can't remember. They can't
imagine the reaction if they actually just go out and
try to litigate this and again they're going to do
it against Konami. Right, they're not going to do it
against uh where Enix of Summoning and Fallen Fantasy, right,
but like they're not gonna do that. But there's like
that indie game that's like Volleyball but of Pokemon, which
is complete like a good idea, Right, are they gonna

(15:28):
like be shitty about that?

Speaker 3 (15:30):
I mean it's probably just about like a game like
Power World and Pocket Pair, but so what they shouldn't
be able to do that against that game either. Yeah, sure,
that get game flew too close to the sun. I
know there's there's always division. I like mentioned somewhere, like
you know, I think I mentioned it and then Sewan
made it a short and I've seen the comments in

(15:50):
the short when I said, you know, it has very
similar art. They kind of ripped off Pokemon. I don't
think that's controversial. I think that's accurate. But some people
still disagree. Whatever, we can have that debate. Well that's fine.
Uh but even if they did wholesale rip off Nintendo's
Pokemon characters, uh, Nintendo using patents to fight against that

(16:11):
is uncool. It is not that it's just going to
lockdown gaming more, making everyone's games worse because it will
have that chilling effect that we talked about before when
we discussed this. And I appreciate these lawyers coming out
and saying like this is absurd. It's like good to
like have that bullshit just called out by people who
are experts.

Speaker 1 (16:28):
In this in this field.

Speaker 3 (16:30):
And yet I don't think it will detern Nintendo from
pulling these these things out when they need them. And
then even before they you know, pull out the patent
and show it to anybody, a studio, a developer, their
lawyer could say, why would we even risk it? Nintendo
has a patent that's somewhat close to this, let's just
not make a game that way, and that that fucking sucks.

Speaker 1 (16:51):
And maybe that's what they're hoping for, is a deterrence.
But yeah, and that's still yeah, Like I said, that
still fucking sucks. It's kind of weird. It's not just
kind of weird, it's weird, it's weird behavior. You're doing fine, yeah, yep.

Speaker 3 (17:04):
Sega reportedly called the police after mistakenly scrapping Nintendo dev
kits they apparently were moving offices from one place to
another in the UK. The head of Sega of Europe
and the Apparently they developed a lot of games there
because they had dev kits from like the DS, the
Game Boy Advance, the two DS, the three DS, the

(17:24):
w U, the Wei, like just a whole litany of
Nintendo dev kits, as well as a bunch of of
prototype games like Sonic Chronicles, the Dark Brotherhood, and I
know a bunch of other stuff like that. And this
guy founded basically a scrapyard, or someone dropped it off
at a scrapyard and he met him there. He spent
like ten pounds on all of this stuff, and he

(17:45):
was gonna collect it and he was gonna.

Speaker 2 (17:47):
Catalog it and keep it and preserve it.

Speaker 3 (17:49):
And then all of a sudden, like ten days later, cops,
the City of London police showed up at his door,
said that he was money laundering and was under arrest,
and they took all his stuff and it's and it
sounds like the according to this guy that he believes
Sega suddenly realized what they had done and instead of
like come in and asking for the things back or

(18:10):
paying the fair money and taking the things back into
their possession, got the cops involved because they made a
mistake and accidentally put these things in the garbage bin.
If I if I'm at Sega or if I'm a
Sega person, like, I get that behavior because you don't
want to do wrong by Nintendo, and Nintendo probably takes
these things very seriously. And at the same time it's

(18:31):
a WEU development kit. What the fuck are we talking about?
Who cares?

Speaker 1 (18:35):
Right? Yeah, it's just what I mean, that's completely on Sega.
It's a very sloppy house they were running there to
make this kind of mistake. It certainly isn't this sellers
or buyers a problem. You got it from scrap yard right,
Good on them. God, that sucks. I assume they don't
get like reimbursed for the like thirteen thousand dollars they

(18:56):
spent on this.

Speaker 3 (18:58):
It's even crazier because like the cops seem to be
running errands for Sega on this a little bit. They
like went to his house after they let him go,
didn't give him the stuff back, but tried to get
him to sign to my understanding, I'm sure this.

Speaker 2 (19:09):
I'm not getting this exactly right. I couldn't fully understand.

Speaker 3 (19:11):
I'm no lawyer, despite being a lot of calls that
make me feel like one. I it was like he
was supposed to sign some letter that would say he
like gave these things back willingly, and like he's like,
I'm not signing that I'm not doing.

Speaker 1 (19:24):
That's not true.

Speaker 3 (19:25):
Yeah, it's not true. And they still have not given
them back that stuff. So that just just kind of stinks.

Speaker 1 (19:29):
Over everyone else. At some point in life, somebody's gonna
want you to sign something and they're gonna make it
feel like something that you have to do or really
should do. You should be doubtful of that. Yep.

Speaker 3 (19:38):
Absolutely last thing written here is Borderlands for talk. Yeah,
this game, you know, I'm gonna check the open critic again.
It's mixed on Steam right now. Sounds like there are
a lot of tech problems, like it came in hot.
That was the sense we were getting behind the scenes, based
on nothing other than maybe communications with PR where it's like, hey,

(20:01):
can we get a code?

Speaker 1 (20:02):
You know, not like you know, nothing more than that.
That's just us just inferring stuff based.

Speaker 3 (20:06):
On them by like ah, And usually when it's like
that there's something going on, it seems like maybe that's
what happened here. So those mixed reviews almost three thousand
reviews on Steam tend to touch on stuff like terrible optimization,
Unreal Engine five issues.

Speaker 1 (20:19):
Staring Unreal Engine five specifically like a lot that is
just be you know, whether that is like the actual
problem or not. Boy, is it becoming a talking point yep.

Speaker 3 (20:29):
And meanwhile, in eighty five on open critic like kind
of a fair bit higher than I thought it would be.
That is a pretty good review score to get, you know.
Game Spot gave it a seven, IGN gave it an eight.
Trying to see here, but like dual Shockers gave it
a nine, and Shack News gave it a nine.

Speaker 2 (20:47):
People seem to be liking it.

Speaker 3 (20:48):
The overall sort of consensus seems to be that this
is both, you know, at the same times. At the
same time, it's more border Lands and also kind of
the direct opposite response to Borderlands three, Like they took
the criticisms for that and kind of went in the
exact opposite direction. What does that mean. I'm actually still
struggling to see for myself. But we're gonna play it tomorrow.

(21:09):
We'll see, We'll see that.

Speaker 1 (21:11):
I guess, yeah, I just I do just find this
kind of coming out to this, you know, rep performance
and apparently the game is just super heavy. You know,
I'm a kind of believe it's not entirely unreal. Engined
Five's fault. You know, we've had are engine a cap
constant thing with like some games coming nice and other
games are just clearly too heavy. Part of me is like,
do we need to like, do we need to have

(21:32):
a conference here and tell everybody, hey, spec your games
down a bit? Maybe, like I get a your yeah, yeah,
a lot. You guys are always pushing things. We get
that we don't actually care anymore. In fact, if all
the problems people have Borderlands three, I think it's graphics
weren't really one of them. We could have just made
the game look kind of like that but slightly better,

(21:52):
and you know it would have been fine. Like why
does Borderlands four have to be some super heavy like
making your fifty eighty melt kind of game. It's just
it's also bizarre and kind of frustrating, Like how do
they not know better?

Speaker 3 (22:11):
Can you remind me about the structure of like early
Borderlands games where I played Borderlands one, I played a
lot of itudeat it didn't play any Borderlands since then?

Speaker 2 (22:17):
Were they ever?

Speaker 3 (22:19):
Like in my memory that game was open world, but
it wasn't was it.

Speaker 1 (22:22):
It was kind of open world, like kind of got out.
Let's call it open zone. Actually take open zone, Okay,
it's open zone. You kind of go out, you go
to like your first town, you get quests, you kind
of walk around relatively open area. You can even get
vehicles to drive around to that. And then that large
area was connected from like by loading zones to other
largest areas. There's a lot of fast loading stuff like that.

(22:43):
That's been the structure of these games.

Speaker 2 (22:45):
Yeah, okay, so I was trying.

Speaker 3 (22:47):
I was like reading some of the reviews, and people
made it sound like it's more open world than it's
ever been before. And it makes sense and also makes
sense no Real Engine five does continue to struggle with
open world. Any game that that is has enough going
on and is also open world Unreal Engine vibes, like
streaming in of assets just seems to stutter. But it's

(23:09):
not not just that, of course, It's never just the tools, you.

Speaker 1 (23:12):
Know, I know tips we like already kind of came
out and was like, ah, this isn't really our fah
blah blah blah. Do you think they kind of have
to get like some pr ahead of this whole anti
Unreal Engine sentiment ahead of this a little bit more.
You think they don't really care, Like, what are people
gonna do? Did they fast track an Unreal Engine six
just to get the vibes back? I don't know.

Speaker 3 (23:30):
Yeah, I don't know, right, because it's it definitely seems
like they've reached the point of, well, what else are
you gonna do?

Speaker 1 (23:37):
Or else you're gonna You're gonna make your own engine?

Speaker 3 (23:40):
Go look at that, and some people will, you know,
so a band I always like continue to point out
band a Namco. I guess it's making an engine for
their anime fighting over the Shoulder games or whatever they are,
the arena fighters.

Speaker 2 (23:52):
Yeah, and sure that that makes sense, but that's.

Speaker 5 (23:55):
You know people, right, Yes, Like there are other things
out there, and it's none of them seem to serve
these big studios the way Unreal Engine does.

Speaker 2 (24:06):
So are they gonna feel any pressure to make changes?

Speaker 1 (24:10):
I don't.

Speaker 3 (24:10):
I doubt it actually so, But you're not wrong that
the PR is bad and maybe they do get maybe
it is a PR thing rather than actually making improvements
to their engine. I don't know, but you're right. The
Unreal Engine five has gained a reputation, and that will
be to the detriment of maybe the games more than
the engine itself, because again, what else are people going

(24:30):
to use?

Speaker 1 (24:31):
I just remember that this game is on switch to
also carry good. Curious what that looks like, Very very
curious about that one.

Speaker 3 (24:37):
I you know, definitely keep thinking, if you know, you
get a year from now and you start a game,
how are you not just making it for the switch
to first that like, if you make it, because let's.

Speaker 1 (24:49):
I guess, let's see how Outlaws does.

Speaker 3 (24:51):
If Outlaws gets rewarded just for being a good port,
because it's not like it's not a game that like
a lot of people are excited about it does it
does have mixed and middle in reviews from a lot
of places, and yet there does seem to be quite
a bit of people going matts switch to version, and
I just it's just because it's a really good port
and people seemingly want to reward that. If that's the case,

(25:13):
if you become the publisher, if you're Ubisoft, and your
whole stick for the next three years is we're the
public publisher that makes good. Switch two ports Assassin's Creed Shadows,
Running Good on Switch.

Speaker 1 (25:23):
To people will like I think we'll be like, hey,
I feel.

Speaker 2 (25:26):
Much better about Ubisoft these days just because of that.

Speaker 1 (25:29):
Right, And you know, Outlaws is a game that seems
like it really shouldn't have had much going for. You
know a lot of people weren't super fought on that
game initially. It had a lot of bad buzz. People
are kind of over Star Wars or anti Ubisoft center.
The game came out the same day as freaking Soak Song.
If that man just to do well anyway, just because
people like the porting job so much, maybe people will

(25:50):
take notice. Yep, So it's worth kind of keeping an
eye on that. See what's gonna happen.

Speaker 3 (25:54):
I am clicking on the the best sellers here on
the E shop, I can, can I find it to
switch to?

Speaker 1 (26:01):
It's yeah, Borderlands four is there, but maybe not above
Silk Song, but.

Speaker 3 (26:04):
It's Silk Song, No Man sky Bonanza, and then Star Wars.

Speaker 1 (26:08):
Outlaws Gold Edition for sixty dollars before where's Borderlands Borderlands
four is?

Speaker 3 (26:14):
I'm not seeing it on here yet, but who knows,
who knows how frequently updates? Yeah, it could be a
whole day before that happens. Okay, all right, that does
it for the big things I wanted to talk about. Mike,
we are getting plenty of super chats, so let's take
a break.

Speaker 1 (26:28):
We'll come back. We'll get to those. Sound good. Yeah,
all right, we'll be right back. Everybody.

Speaker 3 (26:40):
Hey, all right, we are back. It's game Messed decides
we have some super chats.

Speaker 2 (26:46):
Mike hit it.

Speaker 1 (26:47):
Yeah. First off, Chat pointed out, I actually didn't know this.
Borderlands four does not come out for the switch to
until October.

Speaker 3 (26:53):
So I think what happened is like it was like,
we'll have the switch to version later, and then they
announced it like not long after that, and it was
sooner than anyone was expecting. They're like, oh, it's gonna
just be a month later. So I always was just like, oh,
that's so soon, it might as well be the same time.
And I forgot as well. So cool, we'll see then, all.

Speaker 1 (27:11):
Right, Taco bell Montas, are there any game engines you
wish got more widespread usage? I would have loved to
see Konami let developers go wild with the Fox engine. Yeah,
I mean like both like, yeah, that seems like a
good engine. Ryan like that game ran really like seemed
to run really well and looks good. But again, I
am like, I want to be so skeptical that the
engine isn't just tools. But maybe the tools are bad

(27:33):
because there is something weird about Unreal Engine five games,
But there are Unreal Engine five games that look good too.
I definitely think the bigger issue is people maybe just
not specking correctly, maybe being too ambitious, or just I
don't know, not being smart with their designs, thinking that
they are in an era where we have the power
to do anything we want to. Yeah, we actually don't. Yep.

Speaker 3 (27:53):
Yeah, I think it's they are just tools at the end,
but they are tools that like a lot of the
people who use them cannot don't know how to adjust right.
They're used by tons of developers who kind of have
to just go in there and figure things out. But
uh yeah, I mean so an engine that I would
would have liked to seen more of, I don't know,
Fox Engine probably would have been the first thing to

(28:13):
come to mind that I think that is a good
one to call out, just because it was it was
used in the Metal Gear games, and then was it
used in the Winning eleven.

Speaker 6 (28:22):
Games as hell, No, brother, that shit ruined that game.
That shit destroyed that game was right.

Speaker 1 (28:27):
I was gonna ask about that.

Speaker 4 (28:29):
But like it kind of killed that game because it.

Speaker 3 (28:31):
Was just such a bad There was a time when
that was by far the best soccer series.

Speaker 4 (28:36):
It yeah number one.

Speaker 6 (28:37):
If I had nothing to do but them, if I
got really good, then pass got really bad.

Speaker 4 (28:41):
So yeah, that happened them.

Speaker 1 (28:44):
All right, I do this. Next prop is from sim Saskatchewan. Well,
your golf wee cav Eugene Levies, the Wlacky order manjor golf.
If not, your golfic is a complete it's a must
mic and back of are play through. Now that's a
CDI game, I believe, Jeff, uh, what's the state of
seed emulation these days?

Speaker 3 (29:02):
We are good to go for that? I believe I
have this on the list. I might have tested it.
If not, I will, but I've definitely tested cd I
emulation recently and that was that was working. So we'll
get into this. I have a list. I have a
long list. We'll we'll maybe have a situation where I
pick a couple that we're definitely gonna do, and then
maybe we can have like a community.

Speaker 1 (29:22):
Vote for a couple of more see which ones we
pull it. I I just picked up something that's going
to go into the miss slot or or the Blake
Club slot. Actually it could go in either because it's
made with an engine used for our current Blake Club game,
and it also employs a lot of f m V.
It's pebble beach golf links for the Sega Saturn. That's

(29:43):
the one that has that golfer constantly showing up, the
one that they called the walrus back in the day.
Righty like is constantly giving you tips, and it's yes,
Craig Stadler. It's not a lot of Craig Stadler complimenting
your shot or telling you you lewin and all this
kind of stuff. I kind of love it. It's a
powerful golfer name Craig Stadder. It is. He's like, you know,

(30:08):
most golfers back then, golfers I think a lot of
them looked like Craig Sadler. Then Lake Tiger Woods came
in and everybody was shamed in getting into shape. But
before that we had Greg Stadlers. That's all I forgot again.
Next one is times you've got you one to not
take food off your families. I suggest only one outfit
for coup week and only backla. I should wear it.

(30:28):
I straight love it, and not a point. That's a
great idea. That's it.

Speaker 2 (30:32):
I think that's it. I think someone nailed it. I
can't wait.

Speaker 1 (30:35):
Yep that Simon one Warriar says Mike ever play Lufia
for Lufia two for USNES interesting. Jereby No, I've never
played any of the Lufia games. I think at least
one of the Lufias is just on NS, so maybe
I'm making that up. I don't know. I would like
to try Lufia at some point. I have Lunar, though,
and I thought I would get play that at some
point by now, and I'm like, huh, not really finding

(30:55):
a window for that bad boy at the moment. Yeah,
I always confused. Lufia and Lunar kind of occupy the
same spot in my Lufia sn S. Lunar was sick.
Joshua Benattau says for Benette Benette, Yeah, I could play
Galaxy too. When Wicker try Princess her Prime two or

(31:16):
three on? We you right now? But if any comes
to Switch, I'll buy them day one. What's wrong with me?
I mean I want stuff from a Switch?

Speaker 3 (31:23):
I get Yeah, Well, we're suckers. But also it's the
thing we're using. So I stand with you. Joshua benetto
Kittie cat Mean says, hey, there fellas hope yesterday's events
no comment didn't keep you all from remembering nine eleven today,
Pee nest I will say, I will say that I
was like just sitting here and I was like, I

(31:46):
need a beef and chatted today.

Speaker 1 (31:47):
So I was like, I skated, it's a beef and
cheddar today. I said, it's a beef and cheddared day.
And I'm not gonna lie. I know I'm not supposed
to forget, but I forgot what else today was when.

Speaker 3 (32:00):
Nine to eleven would be proud to know it's also
a beef and sheddar day.

Speaker 1 (32:04):
It's doubling up. Postman Dance says, hey, guys, I finally
got my Glorbos shirt. Oh we did.

Speaker 3 (32:10):
Oh now I can educate the people of the legends
that brought him to World of Warcraft in nineteen ninety four.
I'm proud of that Glorbo design. It's just it looks sharp.
I should I need to get one for myself to
help Postman Dan. I'm glad you got it.

Speaker 4 (32:26):
Sorry, you should put that on the job on the store, Like,
come on.

Speaker 2 (32:30):
Sure, I get this point.

Speaker 3 (32:32):
You can't put a glorbo joke on the store at
this point, that wouldn't make any sense.

Speaker 2 (32:35):
But I'm glad it's still on our store.

Speaker 1 (32:37):
Al Grex's Mike, what game do you think will shout
drop it the direct? Jeff? Why is Mike wrong? And
why is he a bad person for getting our hopes up?
I don't think. I don't think many indies are gonna
want to unless like the ten is gonna make them because,
like you said, you would kick back out Detroit Prime too. Please,
it's gonna happen, possible. I hope it's still that happen,

(33:01):
Like that game could come out tomorrow, which it's like,
oh I gotta play Folksong as boy, I want to
play my Joy Prime too. So that's I mean, I
think it's I'm not saying it's incredibly likely, but it's
the most likely if anything that's remotely knowable, right, They
can also just be like here's some game you haven't
heard of before and it's shadow Drop, sure right good.
It could be like the or like you know, Mario forty,

(33:24):
like the Mario thirty five, like things like that those
things are usually shadow dropped. That's that's also possible. Man,
that would stink. If the Mario Anniversary thing was just here.

Speaker 3 (33:33):
You know, we took it off off the shelves, so
here's Super Mario three D All Stars back again.

Speaker 1 (33:37):
I'd be pretty mad about that. It could be like
one of the things like, hey, that was stupid. How
right that wasn't a forever game? You can buy that again?
You have our permission, right, yeah, I would accept that.
You just did you skip this?

Speaker 2 (33:50):
Cody Bishop one sure dead.

Speaker 1 (33:52):
Cody bish says, Wold Blue looks like Star Fox sixty four, reborn, nostalgic,
stylish and up for a wishless and steam. The trailer
shows up off some serious love.

Speaker 2 (34:04):
I get this one, Wild Blue, And that's.

Speaker 1 (34:06):
The thing that there have been a few Star Fucks
inspired ones and uh it's a newer one. Okay, yeah this, yeah,
this one does look pretty SMA. It even has animal people. Yeah,
I do think the animal people are an important component.
It certainly looks like it plays like Star Fucks sixty four.
Tell you at this point, I would I want one
of these.

Speaker 3 (34:26):
It can look like this, but instead of animal people,
it is animal Muppets, and it's just like ripping off
what Nintendo did with that one E three where they
had the Muppets and Star Fox and all that.

Speaker 1 (34:36):
Sure, but but we better actually get that felt that
boxing game, by the way, that better not be some
weird thing we see a trailer.

Speaker 2 (34:42):
For seven years from now.

Speaker 1 (34:45):
Yeah, yeah, give it's.

Speaker 2 (34:46):
Supposed to be out this year, right that.

Speaker 1 (34:48):
I don't remember that.

Speaker 3 (34:50):
I saw like I saw them like Game Informers twenty
twenty five list as a to be announced for this year,
and I just assumed they knew what they were talking
about and.

Speaker 1 (34:56):
Said that was summer, Jeff, And I'm like, it's it's
still summer. That's still summer. Uh, busy summer ELK drugs
is Mike what? That's the one? I read? Super Plastic says.
I mentioned having a Toku podcast last week. Chose super
hyper podcast. We talked each week about the latest Sentai
and Rider apps. New episode dropped yesterday. Thank you love you.

(35:18):
Check it out there you go last night.

Speaker 6 (35:20):
Last night a little little Toku talk. Last night I
was streaming and then my friend wasn't the child, so
I was like, I'm gonna show you a little bit
of this thing I'm watching. And I watched a whole
episode coma Writer, and I was like, oh, I'm watching
this too, And then I watch a whole episode Okata.

Speaker 4 (35:34):
So I had to nuke the video.

Speaker 6 (35:36):
Deal that one because it's just that she's just addiction,
you know. Yeah, I wanna I wanna check out the
person for sure. Thank you, thank you.

Speaker 1 (35:44):
Chris Pratt says, please be excited for the Super Mario
Galaxy movie. I remember the days of me on the
GameCube playing that game and shaking that remote spin memory.
Thanks Chris Pratt.

Speaker 2 (35:57):
We're all looking forward to so nostalgic mister Pratt.

Speaker 1 (36:01):
Pig Booty Judy says, o mg, I can stream they
their rental for Joined Lincolns here and TOONIONI says, I
love the NSO online play test and I hope it
gets announced tomorrow. Oh yeah, goes in to the OSC
with it. It's like I even got to play that
thing now, but I still forget it exists, like all

(36:22):
the time, Like, I guess they could finally talk about
that like a real video game.

Speaker 3 (36:26):
Maybe, right, They've done two tests now, It's like you
would assume the next time we're hearing about that then
could be tomorrow, could be any other time would be
to say it's coming out, or they never talk about
it again, one or the.

Speaker 1 (36:37):
Other could be. It could be I doubt it that
it has a full soundtrack ready to go. It's crazy.
There's a lot. There's a lot to that game. I
know we can't talk about, but there's lots of that
game that's gonna be a video game, yep, David Lodo
says Abba dube A Fergus says, Hey, Mike thoughts on Midnight,
looking forward to housing or anything else announced? I played

(36:59):
well like it cozy aim, So new Expansion is a
dream for me. Jeff, have you ever played well or
a momo? Jeff is never I nothing, no real momo?

Speaker 6 (37:09):
No.

Speaker 1 (37:10):
Uh Yeah, I'm looking forward to it. I wish, you know.
I don't have a ton of time for MMOs these days.
So yeah, I want to see what their housing system
is like. I I like the idea of where it's
set called Loss, kind of like being a more real
city that's like always been really cool looking zone that
you never really had much reason to actually go to.
So I like that we're doing that. Yeah, I like

(37:33):
that there's gonna be a new spec for the Demon Hunters.
I want to try that out. Yeah, I think it
looks pretty promising. Cool name for an expansion too. I
think Midnight that's provocative. Yeah, it's a midnight. It's a
good word. Yeah, snorm laxed, he says, Silksong, Bonanza, clear obscurer.
Throw them all away. The real game of the year
comes out on Halloween, and our two fair boomers will

(37:54):
show their true nature. Nature's Mina man. Yeah, I kind
of forgot about Mina the Hollower. Yep.

Speaker 3 (38:01):
I mean I'll be ready to go for it though
by then. You know, if it was this week, that'd
be bad. But Halloween, I can get ready for that.

Speaker 1 (38:09):
Drum Kid ninety two says, what can we do about
Nintendo's lawyers every work, there's some more bs they're pulling,
and it feels more aggressive than ever. Are we just screwed? Yeah,
I don't look, I don't want to be lavery store like.
I can't do anything. I don't know what we can
do about that. I guess we can continue to call
them out for being weird. I don't know how much
they care.

Speaker 3 (38:26):
Yeah, you know that these lawyers are working at you know,
in the United States for a subsidiary of Nintendo, and
they're like so far removed from the people that might
like I want to do something about that feedback. Maybe,
but of course, how much does Japan even care about
this stuff, about our feedback, our criticisms.

Speaker 2 (38:46):
Probably not at all. And they're just.

Speaker 3 (38:49):
Like, man, we're getting paid a lot of money to
be here and figure things out for Nintendo. So we're
just gonna work constantly doing crazy stuff, and yeah, it's
gonna be hard to stop.

Speaker 1 (38:56):
I don't know that. A couple of road says PC Gamer. Yes,
Unreal Engine five is a problem, but, as Digital Foundry
likes to point out, players just think they can run
new games at uncapt frame rates on old hardware. Isn't
the three sixty era anymore? Folks? Sure? Sure, Although that
that was an era, I don't I wouldn't necessarily highlight
for its great frame rates either, necessarily.

Speaker 3 (39:20):
You know, when I get stuttering on the fifty eighty,
I get a little frustrated.

Speaker 1 (39:23):
Right, That's why I am saying, like, you know, that's
why people saying it's Steam reviews. I don't know, but
the people are saying I have a fifty ninety and
I'm having some issues still, right, So, I don't know.
I'm sure time and money is part of it.

Speaker 3 (39:35):
I'm sure if everybody got just, you know, three six
more months to work on this stuff, they could could
get tightened up a bit more.

Speaker 1 (39:41):
I don't know. I don't really know that much about
baking video games. I had to give people some grace there,
But it's you. It's been a little frustrating just seeing
how heavy so many games have been lately. Yep, it's it.

Speaker 4 (39:55):
Because Pornite runs so good.

Speaker 6 (39:57):
What's what's what are they doing their It doesn't it
doesn't chill Fortnight.

Speaker 2 (40:02):
Fortnite would be extremely optimized.

Speaker 3 (40:04):
But also it is made to run on the PS four,
like that's what it did. It came out on the
PS four first, so's it's like inherently intrinsically hamstrung deliberately
to make sure you can continue to run on there.

Speaker 1 (40:18):
So they're not adding anything that would break that.

Speaker 3 (40:21):
Everyone else is like trying to take advantage of on
Religion's capabilities on this new hardware, and then the scope
gets out of control.

Speaker 1 (40:27):
And the optimization tools don't just don't seem to be there.

Speaker 3 (40:29):
It kind of fix that for them, so they have
to kind of go in there themselves, and I don't know,
it doesn't seem like a lot of people have that
expertise to do that.

Speaker 6 (40:36):
It's crazy that Epic doesn't go and like it proactively
goes to like the Bordlaine people and it's like, hey,
this is whole or shit works so you can make
it run like this and it will look awesome.

Speaker 4 (40:47):
Epic is so fucking weird about that.

Speaker 1 (40:50):
Yep, it's it's odd. I see, I know it's doing
some piece of game.

Speaker 3 (40:54):
Now.

Speaker 1 (40:55):
I'm trying to remember, like PC gaming just really that
good with framerate's in that three sixty air. I guess
it was pretty good. Huh we we just on.

Speaker 3 (41:01):
Capin well, yes, that because that would have been around
the time when the nine eighty and the and the
ten eighty were coming out and uh that ten eighty
t I oh baby.

Speaker 1 (41:12):
But when that whole.

Speaker 3 (41:13):
Generation of Nvidio GPS especially was really really good everything else.

Speaker 4 (41:20):
Today, I'm fucking thousands of dollars you put on one.

Speaker 3 (41:24):
Yeah, we've had a decade straight of price increases every
generation from them.

Speaker 6 (41:27):
So yeah, people feel then feel more entitled to those
higher frame rank than ten years ago.

Speaker 1 (41:33):
You know. Well, I'm glad we're spending more money for
worse products.

Speaker 3 (41:37):
Yeah, capitalism, baby, let's call uh slag Rhino says. Everyone's
talking about Alarmo Go Go.

Speaker 1 (41:43):
I wish they'd Alarmo Go go to the polls, bright
the seas, loud and correct, buzzer noise, thank you. Uh yeah,
Alarmo Go gos Jan's dream, everybody. I believe that it
can still happen. I believe what's Alarmo Go Go?

Speaker 3 (41:58):
It's you know what it is. It's Jan and he's
we're to talk about the Nintendo Direct and what his
what his prediction could be. It's the watch.

Speaker 1 (42:07):
He's back on the watch. I did see the game
as motes. Is it? Oh he's on the watch again. Yeah,
it's bad man. I don't think think you should talk
to him. They're not gonna announce it. They're gonna gooda.
I don't have other new hardware. He's kind of harding
on this watch. Yeah. I don't want to like shatter
his drive.

Speaker 3 (42:22):
I think you think it's gotta be you. I think
you gotta you gotta talk to him. Man, What does
he think he's gonna do on this watch?

Speaker 2 (42:27):
I don't know maybe he doesn't even like Pokemon anymore.

Speaker 1 (42:34):
What is he gonna do? Uh what not manga says
what an ironic full circle moment for Metro Prime for
game revealed the Nintendo Spotlight E three twice seventeen and
now probably getting its release date at the first general
direct for switch to Yeah, it is wild just you know,
to me, it's it's a bit of a reset when
like that game got reintroduced. But yeah, this game was

(42:54):
announced in twenty seventeen, so eight years, which wait, both
is a long time and also not unheard of in
this industry. Seso, it does happen, but it is a
very long time. I will be super stacked to get
that one.

Speaker 3 (43:11):
Though, not a lot of times that we've like just
had a company come out and say we're restarting development
that like that happens, but we don't hear about it
very frequently.

Speaker 1 (43:21):
I think that has made this feel especially long. I'm
super glad they did that right, like we you know,
it's not like it's not like Microsoft being like, yeah,
we canceled that Perfect Dark game. We talked about a lot.
We're gonna try again. No, We're just gonna let somebody
else publish the game. No, so yeah, this was preferable.

Speaker 3 (43:39):
It's still annoying because it was like two K take
two or whatever. It's like, well, we'll make this game,
and Microsoft's great because we don't want it, and I'm like,
but we just need the IP.

Speaker 2 (43:50):
No, we want we want it.

Speaker 1 (43:52):
It's like, what the fuck? Clearly you don't. You don't.
Clearly it spent like five years hyping me up for
Perfect I don't even like Perfect Dark, and I got
excited because you wanted me to, so I bought in.
I was like, okay, okay, excited. Just leak and fucking
cancel the game. Anyways. It was fucking annoying and I'm
mad about it. So stupid eat shit. That's it for

(44:12):
the super chats. Think everybody, if you want to send
any more of them, we will read them before the
end of the show.

Speaker 2 (44:19):
Looking forward to it.

Speaker 3 (44:20):
Get those in h In the meantime, we'll take a break,
we'll come back.

Speaker 2 (44:24):
We're gonna do the.

Speaker 3 (44:24):
Mount rushmore of video game buggies. We'll be right back
after this. All right, it's time. Oh why don't I
look like I look like a giant? I need to
fix that.

Speaker 1 (44:38):
Again. I get it. I get it.

Speaker 2 (44:40):
No, I can, I can there we go. I think
that's only fair.

Speaker 3 (44:43):
Uh, Mount Rushmore video game bugs. We are going to
and this is, you know, insects, little buggy guys. Mike,
what do you you this was your idea? Well what
are you thinking here?

Speaker 1 (44:54):
Yeah, like, you know, bugs in bug adjacent things. I
don't know if somebody's gonna be like bees aren't bugs technically,
I don't know, oh uh, spiders or whatever. But yeah,
I think there's quite a few fun, notable ones. And
I think, you know, Hollow Night being all about bugs
is kind of one of the more interesting things about
to me and has some great bug characters. So yeah,

(45:15):
I guess I'm curious what we would do if we
had to only pick four of the video game bugs.

Speaker 3 (45:22):
Yeah, I I mean, should we just get the vessel
and hornet on there right now?

Speaker 1 (45:29):
Yeah? I guess that's Yeah, it's interesting because right so
you have you know, the is not even what they
call him, because like in Hollow Night one, what's that easy,
he's just kind of an unnamed character.

Speaker 4 (45:41):
I thought he was called the Night.

Speaker 1 (45:44):
I think sometimes it's called the Night. He's not the
Hollow Night. That's somebody else, Okay, I'll look it up.
I was gonna say, what is a Hollow Night?

Speaker 2 (45:52):
But because I still don't know, I'm playing silks on.

Speaker 1 (45:54):
Actually don't if you want to play Hollow Night ever,
I don't know if you should. Actually. Oh okay, all right, okay,
well okay.

Speaker 4 (46:00):
Doesn't matter. Yeah, don't look it up.

Speaker 2 (46:03):
So I got Vessel and the Hornet or the Vessel
and Hornett.

Speaker 1 (46:07):
You know what I think? I think the Night is
the more used name. It's okay, sure, the Night, everybody
the Night? Okay, I like that better. I think the
vessel sounds stupid. Yeah, I agree, I agree, And then
I think you to get buck Bumble in there.

Speaker 3 (46:24):
I just think they have surprisingly early, right is buck Bumble?

Speaker 1 (46:30):
What the set like? Is that a for sake and
sixty four?

Speaker 3 (46:32):
Now? No, no, it's it's much more like a what
what are those Genesis Helicopter games? Desert the Strike, Jungle Strike.
It's like I got three D Desert Strike, but where
you play is b instead?

Speaker 1 (46:46):
Yeah, buckety bumble. Yes, that's got to go on n
s O. If we're gonna get that, I want more
of that tier of sex four games like I'm glad
we got it for sake. In sixty four, I'm glad
we're getting Glover supposedly, but you gotta get buck bumble
on there as well. All Right, I.

Speaker 3 (47:05):
Am trying to figure out there probably is some of
the Pokemon. Now, what is the most ideal or most
famous bug type Pokemon is be Drill.

Speaker 1 (47:21):
I was trying to think about this, Jeff, because there's
a bunch I who's the who's the most iconic one?
For me? It would be Caterpy Honestly, probably that's the first.
That's the first Pokemon Ash ever caught was a cat.
It was a big emotional deal when it, you know,
first evolved to a metapod and the metopauds are funny,
and then evolved into butterfree and he had to let

(47:44):
the butterfree go. I forget why. It was kind of stupid,
but he let the butterfree grow go and he cried,
no Pokemon are from video games you use okay, but
like a got cool later. That's fine. Uh. If I
was about like Moser from Godzilla, that would be. Unfortunately,

(48:06):
Baxter Stockman is a Goku sadly, because I love Baxter
Stockmen a lot. Cither is a very cool one like
part of me is like Cither is so freaking nets
very cool. Yeah yeah, maybe maybe we do catterpy in Cither.
We got the like yeah, yeah, there you go, there
you go.

Speaker 2 (48:25):
Okay, Mike, I have a question our haaracites bugs.

Speaker 1 (48:29):
Yes, maybe let's let's hear what are you thinking? What
do you think I need? Yes or no? I refuse.

Speaker 2 (48:37):
My motherfucker?

Speaker 3 (48:38):
You say yes, so I can say, then put metroids
on the list.

Speaker 1 (48:43):
Now, I don't think metroids are bugs. They're like, I know.

Speaker 3 (48:46):
That's tried to trick you. They'ren me more like bacteria.
They're aliens. You know, they're aliens.

Speaker 1 (48:52):
It's not very they're aliens. That's a good try. It
was a good try. No, it's it's fair. I knew.

Speaker 3 (49:00):
I knew what was going to happen there. Okay, then
where what else do we have?

Speaker 1 (49:06):
Those?

Speaker 3 (49:06):
The sculptulas, the skull spiders, Skultella's.

Speaker 2 (49:10):
Yeah, whatever, if.

Speaker 1 (49:12):
You want to, I got a. I got a. I
want to. You're not gonna make it. What do you want?
Because I got one? I got one.

Speaker 3 (49:24):
I was gonna say it with a dumper, just a big,
fat speaking dumper of a bug.

Speaker 1 (49:33):
Okay, it's QB from Dark Stalkers. You see you?

Speaker 3 (49:39):
Oh wow, okay, yeah, is a q dash b e
e that Yeah, that's right, of course dark Stalkers did
what was up?

Speaker 1 (49:51):
We take a look at.

Speaker 3 (49:52):
Wow, that's a thorax baby. Yeah right, that stinger goes
all the way to the ground.

Speaker 1 (49:59):
Oh. Actually, also a pretty fun character. I like playing
his key. Actually it shows pretty cool. Okay, that one.
That's a strong, strong contender there. God, I'm trying to
think of.

Speaker 3 (50:12):
I'm like think of like big insect bosses and like
even that like Goma, like not really, no, there's.

Speaker 1 (50:19):
A big one for getting here, and jan will kill
us if we don't remember, sir Mosquito. Oh that's good.
All right, that's good. Yeah, that's good, mister Mosquito. Okay,
I know we're playing Fastens with the term bug. Do
you count earthworm gym? It's like kind of I mean, no,

(50:41):
let's just not do it.

Speaker 3 (50:42):
Yeah, yeah with that guy.

Speaker 1 (50:48):
What about the princess? What's her name? No one else cares?
What was what was she? She was some kind of
bug lady princess what's her name is? And exactoid is
what it says. She's also hot. I don't. I don't
think the kids know about Princess what's her name anymore? Though?

Speaker 3 (51:05):
No?

Speaker 1 (51:06):
Who does?

Speaker 2 (51:07):
What about any of the characters from Bug Fables?

Speaker 1 (51:10):
There are some good characters from that, I just you know.
Unfortunately that game doesn't have a ton of penetration, which
is important for the Mountain rest. I can't play a
game who doesn't have penetration a.

Speaker 3 (51:22):
What about the ant species from Jet Force Gemini? Oh,
the fodder, Yes, it's form of the Halo grunts before
we had Halo grunts. What about the giant alien and
sectoid invaders from Earth Defense Force that just fall apart?

Speaker 1 (51:43):
Just the bugs? Yeah, just the aliens from Earth Defense Force.
It's it's kind of nonspecific and that's gonna hurt them.
But they are pretty good big bugs, like this is
big just they're just big bugs. Oh, okay, this is
an There's a Sonic character who's a bug that we're
forgetting about here, Charmie.

Speaker 3 (52:01):
Charmie b oh Charmie b Okay, but like like looking
at him, yeah, not my favorite even in terms of
the Chaotics team, probably my least favorite member.

Speaker 1 (52:14):
He's a low tier Chaotics member. Yeah, it's weird how
much of this Bee still looks like Sody Ledge. They
still have the same head.

Speaker 2 (52:24):
Yeah you are from Yrs Revenge.

Speaker 1 (52:27):
Maybe y're a bug. Yeah that's the whole thing. Yeah,
I don't know if b Mario counts. That's a good
that's a kind of a neat pool everyone. What do
you think, Jeff, does Mario turn into a an actual
be or does he just take on some of the
qualities of a bee? I think.

Speaker 3 (52:44):
I think it would show a lot of growth for
us as podcast or to not include Mario on just
one mountain, just for once.

Speaker 2 (52:55):
So maybe not.

Speaker 3 (52:56):
Yeah, that's a good point, Jeff, that is an important
growth there.

Speaker 2 (53:01):
Uh, well, here's what we have so far.

Speaker 3 (53:03):
The Night Hornet, Buck, bumble Catterpie Cyther, Sculptula, QB, Mister Mosquito,
Big Bugs from Earth, the Fence Force, and Charmie b.

Speaker 1 (53:14):
People. Jason Away saying Centipede from the game Centipede. Oh shit, actually,
actually huh.

Speaker 3 (53:22):
Because that would be because there's Millipede as well. But
I would go Centipede first.

Speaker 1 (53:25):
Well, Millipeda's just the sequel to Centipede, right right exactly.

Speaker 3 (53:28):
Yeah, I'm just saying there's another bug, but Centipede obviously
would be the one you go with there, like, what's
who's the characters?

Speaker 1 (53:34):
It's just that bug from the picture. I guess that's
the problem. Is there just isn't like a lot all
right to the player controls the small insect like creature
called the bug Blaster. Now, Wikipedia, I wish you could
clarify is it insect like or yeah?

Speaker 3 (53:52):
I mean it's it's just this character on the side
of the on the side of the cabinet.

Speaker 1 (53:59):
I want to just google bug Blaster.

Speaker 3 (54:01):
I feel like I'm going to get a bunch of
weird looking like bugs.

Speaker 1 (54:05):
Controls Wiggler. Oh, Wiggler.

Speaker 3 (54:12):
What about that growth we were just talking about, But
it's Wiggler Wednesday.

Speaker 1 (54:21):
Look, I don't think we need to include Wiggler. He
doesn't have a sou does he wear shoes? That's weird.
He does wear shoes for.

Speaker 6 (54:30):
The audio listener when he when chevritt schat, his eyes
like light up.

Speaker 3 (54:35):
Like, I guess so happy in the time I remember
Wiggler Wednesday, you know.

Speaker 1 (54:41):
Right after that whole thing about Mario grit.

Speaker 3 (54:46):
I'm trying, like I want to include Centipede. But is
that just the name of the game. Is there a
Centipede in the game.

Speaker 1 (54:54):
Well, the bugs kind of like connect to each other
when the same thing, right, it's just that, Yeah, it's
you know what I'm putting. It's there, it's there. I
think that's what centipede. I don't know.

Speaker 4 (55:05):
They're bugs? Do they do? They enter the lists.

Speaker 3 (55:09):
From Oh they're aliens also bug bug like creatures that
I I don't know, because that's just that they're just
doing the thing from Starship Destroyer or Starship Troopers.

Speaker 1 (55:21):
In that game. Right, yeah, bugs there, I like the
I guess, but I don't know or any Pickman enemies bugs.
That's interesting. They're bug adjacent. They're bug adjacent. You know
what the problem is, it's a little bit rough when
it's just the concept of Pickman or the concept of
the Erg and it's not here's this bespoke character. I

(55:41):
forgot about bugs? Next? Yeah, what what is what was this?
That bugger?

Speaker 2 (55:45):
Bum bumberg bum Burger can't remember his name Burger?

Speaker 3 (55:49):
Yeah, gosh, they have they all fun names. Bunger Ber. Yeah,
it sounds like some cornholy oh ship there. I mean
for my bucking guard.

Speaker 1 (56:00):
I'm getting her bomber.

Speaker 3 (56:04):
Uh in the Yeah, we have from Matt buck bumble
barfsbacka ahead and mister Mosquito. Oh, Shurma is a bug
from Tommy Pencils. I know, but it's not best bugs.
Unfortunately it is Mount Rushmore. Surma is too good to
be on a Mount Rushmore Tommy Pencils. I just started
watching Detroiters and I understand that the name your reference

(56:25):
in your name.

Speaker 1 (56:25):
Now it's very good.

Speaker 3 (56:27):
Uh Zuel does have happy Wiggler Wednesday, Ali Miracle has
qb Okay villain Mack.

Speaker 1 (56:37):
Has missing no was missing Noah bug type. Oh, I
get it, jesus, you know what. I went the same place.
I was like, maybe it is bug type. I don't
know what's Pokemon type is.

Speaker 3 (56:48):
Yeah? What is this honeycomb motherfucker from uh Oh?

Speaker 1 (56:52):
That's Hornet Man I believe was his name. That was
a Mega man nine guy ten. He had a cool
ability because like his would just grab items for you.
He's kind of busted. He was good. Yeah, what is
this one?

Speaker 4 (57:06):
Was just like this spider lady from shall.

Speaker 3 (57:10):
Oh Mike, we could put a sexy lady on there.

Speaker 1 (57:15):
I'm sorry. She loves the goku. Even though the sexy
she lob was new, It's still a bit of a goku. Yeah,
also horner Man. Yeah, and that was Mega Man nine
for sure.

Speaker 2 (57:24):
Oh uh, this is this is a goku.

Speaker 1 (57:27):
It's the goku I am the saddest about for sure.
I love Baxter Stockman, just a great character.

Speaker 2 (57:34):
You did you like that new turn they had him
in there? That was so good, wasn't it.

Speaker 1 (57:38):
That's a great movie. Yeah, that was definitely the best
since those original ones.

Speaker 2 (57:42):
We didn't bring up Bug, right.

Speaker 1 (57:43):
I played this game like a week ago. Yeah, I
love Bug. I forgot about Bug for this. Yeah, look,
I like Bug. I still even like that game, even
though it's so weird. I know it was like an
early sig of Saturn game, but even then we were
still getting c D games that were like no saves
and no passwords. Beat this CD game in one. It
just feels bizarre to me. I'm gonna go ahead and

(58:06):
say that I bet uh, most people don't know about Bug. Unfortunately,
that's probably probably right.

Speaker 2 (58:12):
I Bug. He's definitely like the game that plays the most.

Speaker 3 (58:15):
What I thought in sixty four Mario games, we're gonna
be like before we ever saw anything from Mario sixty four,
it was like, yeah, it'll be.

Speaker 1 (58:22):
Like you can go into the background.

Speaker 2 (58:24):
It's like they just made an entire new genre.

Speaker 1 (58:27):
They really did just do like a two D platform
with a z ax s. It's I think it's fun
for that. I like that's he's also it's not just
that he's a bug. He's a bug. Movie star is
the gimmick. He's making movies the whole time. Like when
you get your super power, you get the stunt bug
and he comes in and he just destroys everyone.

Speaker 3 (58:46):
Interesting screaming Matt, It says Yoku from Yoku's Island Express.

Speaker 1 (58:50):
That's not a bad one. I'm yeah, I like how
happy Yoku is. Yes, me too.

Speaker 3 (58:56):
Rad Roaches from Fallout says Uncharted Wolf bad Uh, Worm's
worth brilliant Worm from Bell and Wonderworld. Or you get
out of here, Get out of here. Bugs Bunny from
Bugs Bunny's Birthday Blowout. That's from the zipsis Mike. I

(59:16):
was like, they got jokes, Mike, they got jokes.

Speaker 1 (59:19):
Yeah, they're like the Transformers with you. They got jokes.

Speaker 3 (59:23):
Uh.

Speaker 1 (59:24):
These are n Rubians. They were first in Warcraft three
Frozen Throne Expansion. They're a race, remember high Side. I'd
like to be a Moleman. They're kind of the moment
of the world. They but they're yeah, they're Eurubeans are
pretty cool. Yeah, I like Rubians.

Speaker 3 (59:42):
What is the j D camp one? Is that cither
in Pokemon? Pokemon Pokemon and the Pokemon Doda ripoff.

Speaker 1 (59:50):
That's not a Cither there. That's a different Pokemon that
I don't recognize as much. I gotta be honest, I
don't know this Pokemon.

Speaker 3 (59:57):
Uh you told mister Mosquito from mister msque You know,
I didn't really with k E E t Oh, maybe
that's a different region. Yours revenge yours is good. What
about this fucking guy oh Ship, Yeah.

Speaker 1 (01:00:12):
The guys. I always think that guy's name should be
like Sneakers or something, but yeah, it's the It's the
spider animal buddy from Bucky Kong Country too. He always
has the name of Oh, that's his name because we
did earlier say, to be fair, we don't like how
that other bug was wearing shoes. Yeah we did say that,
but this one's pulling it off. He is a very
fun campagion because he could shoot the webs, but he

(01:00:33):
can then tournament the jumping platforms right right, That part
of him name.

Speaker 3 (01:00:39):
His name is kicks. Oh oh, that's good. We used
to call shoes kicks. Also, No, that was that's something
we did.

Speaker 1 (01:00:44):
Yeah, it's just it is a little weird though, because
like I expect it to have a double meaning and
there isn't one, because yeah, that spider can't kick anybody. Okay,
let me fix this.

Speaker 3 (01:00:55):
Uh all right, I've added Yoku and kicks.

Speaker 2 (01:00:58):
Do we need to add anyone else?

Speaker 1 (01:00:59):
Mike, I think that's I mean, I don't hate the
idea of considering you are from yours revenge. Oh right,
that's what I meant to do. Yeah, okay, I don't
that's that makes sense to me. Okay, Twitter's even kicks.
It's not even quick kicks that would make more sense.
It's just Squidter. That's the name of that guy Twitter.
That's right. Yes, that's a bad name.

Speaker 3 (01:01:19):
Yeah, kicks because it's trying to be like Spider, so
it's its squat Squider.

Speaker 1 (01:01:26):
Think it's because he spits the webs and he's okay,
I don't know if he's a squidter and he's a square. Yeah,
he's a real nerdy guy.

Speaker 5 (01:01:34):
Uh.

Speaker 3 (01:01:35):
The night Hornet, buck bumble Cat or pieces either sculpturla QB,
mister Mosquito, but big bugs from Earth Defense Force, Charmie B, Centipede,
Sat Squidter, Yoku and yaar.

Speaker 1 (01:01:49):
All right, but wait, we have a lot to work
with here.

Speaker 3 (01:01:51):
Yeah, we do more than I was expecting. Should choose
Hornet or The Night or we?

Speaker 1 (01:02:00):
I don't think you can do both? There's only four
And look, I mean I love the Night. I think
that Hornet is a more interesting player character. She's a
bespoke character. Yeah. And also it's not like she's like
I know she's her game is new, but she was
a prominent character in the first game, also when it
was already very popular there, So I think you just
do Hornet. I mean, I bet I can already tell you,

(01:02:20):
like ten years from now, it's also and done. People
are going to overall have more warm feelings for Hornet
than The Night.

Speaker 3 (01:02:26):
I think that's right, and I count me in that camp.
Hornet is very cool, like her great character.

Speaker 1 (01:02:32):
Great character.

Speaker 2 (01:02:34):
Is Buck Bumble just a meme.

Speaker 1 (01:02:37):
It's a really good meme.

Speaker 2 (01:02:40):
Okay, that won me over. That's all it took.

Speaker 1 (01:02:42):
Yeah, yeah, it's a very good. Now I don't know
why am I my Buck Bumble and mister Mosquito were
occupying similar spaces or maybe.

Speaker 3 (01:02:49):
No, they play similarly similarly similarly and they're from the
same generation, right, so are they No, it's mister Mosquito PS.

Speaker 1 (01:02:57):
Two. I can't remembers two, but it's the same. Yeah though, Yeah,
so they're both kind of means the mister Mosquito game
is better than buck Bumble.

Speaker 2 (01:03:06):
Yeah, it's it's more fun and more entertaining.

Speaker 1 (01:03:09):
You might have to consider how many bees we're gonna do,
because there might be some other bees that are gonna
make it. There aren't any other mosquitoes. We don't want
to be I'm just gonna say we don't want to
be racist.

Speaker 3 (01:03:19):
I think I would just go with mister Mosquito no
matter what. Actually, yeah, trying to connect. Okay, it's not working. Interesting,
I thought that's fine in here again. Oh, it's just
not working at all. Okay, I'm a little talks. Well,
we know we want to put mister Mosquito over. Yeah,
talk didn't when you figure that out, cool, I think
it's just gonna break on me. It's trying to connect again.
We'll see, all right, we'll keep talking it out, all right.

(01:03:41):
So mister Mosquito, do we like who are you thinking
for a George Washington? We don't always need one necessarily,
but would that be like yar or Centipede or something
like that.

Speaker 1 (01:03:51):
If we did, it would be yr or Centipede, right,
And I think maybe Centipede is even the better one. Yeah. Again,
it hurts that, Like it's like a very popular game,
and it is in fact bug themed, but like you know,
it's not like we got a character from that thing,
like a pac Man or even like a dig Dug
right or a Mario. Right. It's like the setupe the

(01:04:14):
game is more important than the fact that it has bugs. Yeah, I.

Speaker 3 (01:04:21):
Yeah, It's it's tough there. I I think I leaned
towards Centipede. Oh, I don't know if I like if
any Yeah, I like both quite a bit.

Speaker 1 (01:04:32):
So let's let's just consider those two. Let's keep we'll
come back to those two.

Speaker 3 (01:04:35):
That would still if we picked one of those and
we have mister Mosquito and Hornet, we still have one
spot left. What do you think of her that you
seem to suggest there would be another b on the list.

Speaker 1 (01:04:45):
Well, there's a couple. I mean, we could I don't know.
About Charmie. I think Charmie's little cooked, I'll be honest,
not good. Okay, QB's pretty attractive though. Yeah, I like
QB a lot. I like you. Now here's the thing, though,
I think there should be a Pokemon. I think we
should have okay, a Pokemon on there. I think it's
probably Catarpy, right, I could see Cadopy or cither, So

(01:05:08):
if you like, I don't know if I feel strongly,
if you feel strongly about it.

Speaker 2 (01:05:12):
I think that they're pretty close. I think it's pretty even.

Speaker 3 (01:05:16):
But everyone had a Catarpy, right, because it's the first
one you get in the game basically as well.

Speaker 1 (01:05:21):
Yeah, that's kind of why they did it in that anime.
Like Yeah, a lot of people were, Yeah, you go
to the Verdian Force or whatever, and yeah, you just
catch them immediately. It's usually your first Pokemon that evolves.
The Pokemon is designed to evolve at a very very
early level. Yeah, I can see Catarpy for sure.

Speaker 3 (01:05:37):
All right, So we have Hornet, mister Mosquito, Caterpy, and
then either Centipede or yar.

Speaker 2 (01:05:43):
Remind me where you.

Speaker 1 (01:05:44):
Stood on this centerpede centerp for surf. It's between those
I think that's right. I lenk towards Centipede as well.

Speaker 3 (01:05:50):
That's uh, that is very much like a like yaar
from yrs is uh surprise. It's a surprisingly cool game,
and I like it quite a bit. But Centipede was
part of like this wave of arcade enthusiasm that kind
of surpasses what yards ever did.

Speaker 1 (01:06:07):
Okay, are Mount Rushmore of video game bugs?

Speaker 5 (01:06:10):
Well?

Speaker 1 (01:06:10):
Wait a second, we have to talk about QB. We
don't really want to move anybody for QB.

Speaker 3 (01:06:17):
Okay, I thought I thought we uh, I thought we
were talked about. We put okay, that's what happened. We
kind of like skirted around there.

Speaker 1 (01:06:23):
Listen, yeah, I guess, but what are we taking off? Okay,
just because there'n't any woman on the real Mount Rushmore,
it doesn't mean that we have to be just as
misogynistic over here.

Speaker 3 (01:06:34):
You don't know that Catterpy's not female. You don't know
that Cinipede's not female. Come on, lady talking about.

Speaker 2 (01:06:46):
Okay Harnett seventy five percent.

Speaker 3 (01:06:49):
Ladies, let me just ask you, do you want Centipede
or do you want QB? In I mean, honestly, I
think Centipede is like looks better, like, looks more correct there.

Speaker 1 (01:07:03):
But QB is cool. I like that character a lot.
You know what hurts QB at bit it's like they
never gave her crossover love right, that was a dark
that was a in general, it's like, oh, we need
a crossover character from Dark Stalkers. How have you heard
of a more again? And Felicia that's what you got.
I think there was one game where we got that

(01:07:24):
dude search history. Yeah, have you got that? Yeah? All right,
I guess QB doesn't make it. Yeah, it's the Gooners.
It's okay. They still they still have their Horse Girl game.
We can't take that away from them. Uh oh shit.

(01:07:46):
That reminds me.

Speaker 2 (01:07:46):
I gotta get the Bomb twelve taken.

Speaker 3 (01:07:48):
Care of tonight, all right, Mount Rushmore Video game bugs
is Hornet, mister Mosquito, Catterpy and Centipede.

Speaker 1 (01:07:57):
Like, I think we did good work here. I think
that was an important thing we just did.

Speaker 3 (01:08:01):
Yeah, absolutely, all right. Let me post this onto Blue Sky.
Go ahead and let people tell us what they think. Actually,
you know, wanted to get there.

Speaker 1 (01:08:09):
They have voted to Bomb twelve real quick, all right,
that is posted.

Speaker 3 (01:08:15):
We're gonna take one more break, we'll come back, talk
about what we've been playing, clean up any super chats,
and then we'll get out of here for the night.

Speaker 1 (01:08:21):
We'll be right back.

Speaker 2 (01:08:27):
We're back, wrap this show up with Mike.

Speaker 1 (01:08:31):
What have you been playing? You know what? You know
we've been playing. I talked about that, but I did
just beat Metal Gear Solid Delta Snake Eater right before
we went live. Actually, so finished, my please, how.

Speaker 2 (01:08:44):
Long did it take you?

Speaker 1 (01:08:45):
About fourteen hours in game? I think it says, yeah,
which seems about right. I mean, it's funny, like a
lot of that there, you know. Of course there's a
good amount of cut scenes towards the end of the game,
not Metal Gear Solid four levels there anything. Yeah, Yeah,
I did, really, I did really enjoy that. It is
a little weird the one to one remake this of it,

(01:09:06):
because you do. There are still so many things about
the game that are PS two E just especially the way,
like you know, the voice acting, the character animations. Even
though the character models are great, my characters kind of
move an anime is still sort of a we have
to exaggerate the animations because the graphics aren't that good. Well, now,
the movements are exaggerated, and the graphics are very good.

(01:09:27):
That's all relatively minor stuff though that game plays really well.
The quality of life stuff is nice. Some of it
doesn't make the game easier, like being able to crouch, sneak,
being able to you know, aim down your sites and
move around. It's not as bad as say the Twin Snakes,
including first person aiming, which kind of just broke Metal
Gear solid one actually. So yeah, this is just, you know,

(01:09:48):
probably the best way to play this game now if
I want to, if I ever kind of feel that need,
I probably will just go back to this instead of
booting up the original, which you know, this is like
maybe the fourth time I played through this game now, Jeff.
And there's a little even even though it was this
new shiny coat of paint. And I like this game
a lot, it's my favorites. I was a bit like, yeah,
I have done this before and I'm still enjoying myself.
I don't know how many more reps I have in

(01:10:09):
me in the immediate future with Snake Eater.

Speaker 3 (01:10:12):
Right, yeah, uh, you know, I bet you play that
game at least a couple more times before you die.

Speaker 1 (01:10:16):
Is that fun thing? It's a good way to put Oh,
I think about that. Yeah, I was thinking about Red
the Redemptions. We're talking about that. It's like, hm, I
might play a Red that Redemption five in my lifetime. Like,
I don't know, right, Yeah, we'll see.

Speaker 3 (01:10:29):
I used to be like, man, that gamekeeb is gonna
come out and I'll be get graduated from high school.

Speaker 1 (01:10:33):
That's crazy. You look at us that look. But I
don't mean to sound don't mean to really sound like
down it is. I thought, you know, it's a very
well done remake. I want more of them, for sure.
I want them to remake two and one within this
kind of spirit and style. Absolutely, I would love to
see them remake Metal Gear one, make remake Metal Gear two,

(01:10:56):
which is a chance for them to have a good
amount of creative and mechanical free them while still not
maybe upsetting the Kajima DieHarder, like how dare you make
a game without Kojuma? So you see, I just pronounced
his name two ways. Is I'm not sure which what
it is the same sentence. Yeah, whatever it takes.

Speaker 3 (01:11:12):
I've done that move bunch of times. Yeah, I mean
that's just inherent to middle Gear Solid Delta though, right,
where like that thing about you are focusing on the
negatives because it is still most like where it's good
for the most part, other than the quality of life stuff.

Speaker 1 (01:11:26):
It's it's the same game it's always been, so it's
kind of hard to talk about.

Speaker 3 (01:11:29):
It's very easy to notice the things they don't quite
work anymore.

Speaker 1 (01:11:32):
Like the whole time, I'm like, I would have to
ask myself, would I be what I like this more?
If it was a resident evil style, And I'm not sure.
It would have definitely been a bigger gamble, like literally
in that sense, like that might have paid off, but
it very well may not have. I think this was
the same thing to do, which makes it sound like
I'm calling them cowards or something. I think it was

(01:11:53):
maybe the right, safer thing to do.

Speaker 3 (01:11:57):
I'm I'm still mostly silk song. There's a couple of
other things we'll talk about. I just checked I'm I'm
thirteen hours and forty minutes and just gotten to act two.

Speaker 2 (01:12:05):
I think that time is mostly accurate.

Speaker 3 (01:12:08):
It didn't feel like thirteen hours and forty minutes flew by,
but I guess I have been playing it a lot,
like when I have an opportunity kind of just like
any moment I get and it's it's like just fully
working for me. I just think they've kind of nailed everything.
Like I get frustrated with it sometimes, but it's always
just like you know, I'm the sandaluck Stick is a

(01:12:29):
little bit difficult for this platform, and I can't use
the deepad with these joy cons because I have to
pen my thumb down when I play on the I
did plug into the TV and used the pro controller. Boy,
that's nice. That's a good way to have that game.
And it feels real good playing using the deepad on there. Yeah,
let's go. But yeah, I just I'm surprised that just
how refined and well put together this game is, Like,

(01:12:50):
am I still going to feel that way after another
seventeen ish hours however long it takes to beat this game,
We'll see, But so far, so good. They really kind
of they get it. It's a fun character to move around,
and it is one of those ones where like, Yeah,
the advice going around right now to people who are
having trouble with it about take your time, play more patiently.

(01:13:13):
I think Jason Schreyer said, it's play the game to
not get hit, not to do as much damage as possible.
If you focus on just moving the character around to
avoid damage, you'll quickly discover the patterns for these bosses.
If it's the bosses that are causing you trouble, you
know there's still gonna be instances where outside of the
Last Judge Mike, there was a optional room where it

(01:13:36):
was like a pretty hefty, kind of mid size boss,
not not evenally a boss, just kind of a stronger
character and then a stronger flying enemy at the same time.
And it's like that a lot of times. That's reminded
me a lot of like a Dark Soul's game. Yeah,
it's like that. That's one where it's just that could
be frustrating because it's so hard to predict their movements

(01:13:56):
when there's two of them. But that's a fun challenge
as well. The fact that it's op I kind of
went back over and over and really tried it. So
for me, look for these standard bosses. I think if
you just kind of stick it out and you really
recognize that there there is definitely a pattern here, you
can learn it.

Speaker 1 (01:14:12):
I go, Samuli are getting started.

Speaker 3 (01:14:14):
By the end, I was like, no hitting Last Judge
on the on the runs that I was doing or
getting no hits taken against me, because it's just you
learn it so well and that's a good feeling.

Speaker 1 (01:14:23):
So yeah, pretty good video game. Yeah. I'm like I'm
kind of pretty deep into Act two right now, and
you know, it is neat just how much the game
does open up at that point where you know, sometimes
I am spending some time just kind of like poking around,
like I know that there's an area over here I
probably haven't done. What's this. You go somewhere and you
find some big upgrade, and now so much of the

(01:14:43):
map has opened up and you go over there and
use that upgrade. Now I'm like, okay, now I'm like, really,
am in somewhere important? You know, maybe somethings are somewhere
that's big but also not quote unquote important to that
main path, but still is interesting. Yeah. I'm just continuing
to love it. I think the game feels really good.
I've even really like fought a boss somehow the last

(01:15:05):
couple of nights of just running around and exploring interesting,
which is wow, because the game has like forty or
forty like somehow I haven't fought a boss and moment,
yeah I have in mind I've just been really enjoying
that process of just poking around. Is it just two
X the A three xs? Have no idea, I have
no idea. Neither spoilers on that. So I would I forget.

Speaker 3 (01:15:26):
I forget if Hollow might even had an AX structure,
if it worked the same way.

Speaker 1 (01:15:29):
I don't know. I mean I could see it could
just be two acts, and that second act is gigantic,
so we'll see. Yep.

Speaker 3 (01:15:36):
Interesting beyond that, I did try hell as Us today
and last night I played some of that on Giant
Bomb with Backlaar kind of over my shoulder and we
were talking about.

Speaker 2 (01:15:46):
It, and that is it's an interesting game. Do you
know much about.

Speaker 1 (01:15:50):
Hell is Us? I mean, it seems to just not really,
even though people keep talking about even whtch people play.
It's an action game.

Speaker 2 (01:15:58):
I get that, Yeah, that's the thing.

Speaker 3 (01:16:01):
It like presents as an action game, but it's actually
maybe even more of an adventure game. The top review
on Steam was pretty interesting. They're like, this game has combat.
The combat is the thing you do on your way
to the next place where you are discovering new information.
There's like this whole like it's called the datums. You
get datums as you are talking to people or finding files,

(01:16:23):
finding paperwork in the world, and they can they contain
little tidbits of information and that fills out your your
web of information about your investigation that you're doing. And
at the start of the game, at least, that's about
finding out what happened to your parents. And so the
game is this investigation sequence, and then you go run
from one place to another, you find monsters, and then

(01:16:44):
it kind of is a very very very light souls
like in that combat situation, and.

Speaker 2 (01:16:52):
I'm into it, like you got a little drone on
your shoulder.

Speaker 1 (01:16:54):
It is.

Speaker 2 (01:16:56):
The combat's fun enough, and.

Speaker 3 (01:16:58):
I was like beginning to piece together kind of like
where I was supposed to be going.

Speaker 2 (01:17:00):
I found a map the game starts. I should point
this out.

Speaker 3 (01:17:03):
One of the first things you see in the game
when you boot it up is a splash screen that says,
we're not going to tell you shit. We're not going
to tell you what you should be doing. We're not
going to tell you where to be going. There's not
going to be a way point. You had to figure
out everything out on your own. And kind of knowing
that it is like, okay, let me see if I
can learn the game's language, how is it going to
try to convey information for me?

Speaker 1 (01:17:23):
And it's you know, still pretty straightforward.

Speaker 3 (01:17:26):
I'm supposed to go, like find out what's going on
with this convoy of the military folk and where are they?

Speaker 1 (01:17:33):
I don't know. Well, I talked to someone.

Speaker 3 (01:17:35):
I found a little piece of scrap paper that had
a map, and it just kind of drew where I
needed to go. And I could add that map to
my quick items, bring it up and look at it
whenever I want, and kind of like orienteer myself because
it's not going to show me where I am on
the map, but I can use my compass, I can
use the roads, and I can use this map to
figure out where I am.

Speaker 2 (01:17:52):
We did that, and it'say, okay, so I think I
just keep following this road up there. It took me
to where I was supposed to go.

Speaker 3 (01:17:58):
I found a new character and I've now progress this
investigation and that's it's it's interesting. It's very cool, and
I can see why so many people are into it.
I'm like, I'm not sure if it's like doing the
thing where it's like when I heard about this, it's
like figure out everything on your own.

Speaker 1 (01:18:12):
Is it gonna be kind of breath of the wild?

Speaker 3 (01:18:13):
Is it going to be like me figure, like being
able to try all these different ideas. I don't know
if it's that so much as there is a mystery
there and it's up to me to sort of figure
out what's going on. And I've enjoyed games like that
as well. But yeah, I know this one's just like
right on the border of winning me over. And I'm
gonna give it a few more hours and see if
it pushes me over to the edge there, and we'll see.

Speaker 1 (01:18:33):
You think i'd like it?

Speaker 3 (01:18:35):
I think yeah. I think if you got it depends
on like how you feel about the tone. It is
a little bit spooky sci fi, a little oppressive season Yeah, yeah,
So I think there's a chance that if you enjoy that,
then the adventure game element.

Speaker 1 (01:18:52):
Of this I think you would be into.

Speaker 3 (01:18:54):
And I think you'd be pretty good at it too,
So yeah, there's a chance you would like that.

Speaker 1 (01:18:57):
All right, Mike.

Speaker 2 (01:18:58):
That's it for me though. Anything else from you.

Speaker 1 (01:19:00):
Yeah, I have to say, Uh, I'm sorry for Donnie.
You were right. Mods are bad. This Dilbow one mod
is actually yeah, SPLs above mod thing from g G
the promise that the mod is kind of a I
think they are forthcoming about what it really is. Yeah,
it mean, look it it's an HD upgrade into some

(01:19:23):
UY stuff and I like all that. Then they add
all this cut content. Someone that's okay, they just make
the game harder, and I am so I'm like, you
know me, I'm a little paranoid, like I gotta be
a good gamer else nobody will like me. So I'm like,
why am I? Why am I having trouble?

Speaker 3 (01:19:37):
Why?

Speaker 1 (01:19:37):
Why am I getting mad at this video game?

Speaker 3 (01:19:40):
So I was looking it up and it is absolutely
they make the game much harder, and that is not
something that they advertise on the page for this moth
to talk about all the cut content.

Speaker 1 (01:19:49):
They talk about the U s something, talk about the
four k's, all those case. They don't talk about how much.
But here's the incredible thing even and Chad, if you're
if you were watching me play, you must as I
even know this here is that like you go to
fight Diablo, So I finally I scratch and clawed to
get to where Diablo is and I go and fight
like one of the four lieutenant things. And it takes

(01:20:09):
to like, not even minutes to clear out the room
where this guy is. I get to the first of
his lieutenants, he just immediately spawns twenty enemies. He touches
me once and I die, well, what do I What
do I fucking do? But here's the crazy thing. And
I talked to Decker Kane. He's like, oh, I know
you tried your best, but Diablo got the full power.
I was like, what does that mean? Turns out that

(01:20:30):
this mod actually starts a one hour countdown timer as
soon as you like reach that floor, diabolos on. If
you don't clear it out and kill the four lieutenants
and then get to Diablo before that, he just becomes
superpowered and unbeatable. So even if I did scratch and
clown my way through those four assholes and got to Diablo,
I would not have been able to win. So what

(01:20:50):
I have to do now is grind. I think just
a ton now. Yes, I know, I say, I like grinding,
and I'm that's the mindset I am going to put
to this.

Speaker 3 (01:21:00):
Mike's some repre Mike's sewing, oh yeah, hell yeah, hell yeah,
micro reaping.

Speaker 2 (01:21:04):
Oh what the hell is this?

Speaker 1 (01:21:06):
So I'm just going to go and grind.

Speaker 3 (01:21:09):
But I even like just started up the original like
Diablo one Executable and gog and I'm probably like.

Speaker 1 (01:21:16):
I should just play this. But it's not even so
much the HD. But there are so many UI improvements
in this mod, mostly just making it look more like
Diablo two. Like in original Diabolo one, you don't even
see the enemy's health, right. You can't just hold down
the click attack, but you have to click it each time,
So like stuff like that. I'm glad that I have,

(01:21:36):
but I think this Beelzebubb mod is over reaching. You know,
maybe it's a mod specifically for Diablo siccos that I've
played that game a bunch of times. I guess I
just wish it was presented to me as much a
little bit more. It's probably not even their fault. It's
my fault. I'm the fool. I just just kind of
assume what the mob was and it's not that. And
now I'm struggling and I'm mad. I'm big mad. Jeff

(01:21:59):
the thing as a bullshit. I played Diablo. I know
how that Diablo. What am I supposed to do? I
just walk into a room and die?

Speaker 4 (01:22:07):
Sounds to me? A chef sounds to me, this is.

Speaker 1 (01:22:10):
A yeah, I know, still issue, still issue. I knew
this was the one. I'm not going to poke this
bear trap here. What did you tell me?

Speaker 3 (01:22:25):
That's what you gotta, like, take ownership of your mods, Mike.
You gotta for yourself, free range mods, not none of
this one install god, baby bumper bowling bullshit.

Speaker 1 (01:22:39):
I think you're right. I think I baby Bumper did,
except I had the opposite of that. Baby Bumpers are
supposed to make things easier. You gotta woke mod this
I got. The mod seems anti woke. I was like
literally looking online for like open like yeah, just grind,

(01:23:01):
and part of me is like, boy, when I level
up in this gape and this spot doesn't really seem
like it matters that much. It doesn't.

Speaker 2 (01:23:07):
It's like, but that's you're like, just grind.

Speaker 3 (01:23:09):
That's everything you're doing in Diablo is just grinding for
the most part. I know, I know, but usually I'm
not what I'm doing it. But if their answer is
grind even more.

Speaker 1 (01:23:20):
But I've been grinding.

Speaker 2 (01:23:21):
That's the game.

Speaker 1 (01:23:23):
We'll see, I'll get to the other side of it.

Speaker 3 (01:23:25):
But yeah, I guarantee that there are mods out there
for what you want, and you probably just have to
put them in the install folder yourself.

Speaker 1 (01:23:33):
I just saw, yeah, I would officially not recommend the
bells above mod for your first time playing Diabolo one.

Speaker 2 (01:23:41):
How does Diablo's just all like sprites, right?

Speaker 3 (01:23:44):
I bet that looks good. I bet it looks nice.
I like the way Diabolo like the original like not
the mod version.

Speaker 1 (01:23:49):
Yeah yeah, I mean it looks a little fuzzy, right,
But I still like the way it looks just fine.
I mean again, I like the way the bills above
mod looks ton I think because it they do just
kind of high resify those assets. It looks great and
not the UI stuff, some of the quality of life stuff.
It's fantastic. But even like you know, when they add
cut content, it's kind of like changing the flavor of

(01:24:10):
the game, like a Diablo one. And you fight the butcher,
like the most iconic enemy in the game aside from Diablo.
You open some room, he comes out, he says his line.
You fight him, and now it's like just because it
was cut content, you have to like use a town
portal in there and tell board to his realm and
clear out a room and then you fight him I'm like, okay, yeah, exactly, Dougmund.
Maybe this was cut for a reason. Maybe there's reasons

(01:24:32):
that some of this stuff was cut. But if you're
a Diablo super fan, maybe it's just interesting to finally
see it re implemented. But that's just not what I
wanted out of it, So my bad.

Speaker 2 (01:24:43):
There's a there's an apple on Steam called shader Glass.

Speaker 3 (01:24:46):
This is a it adds. This is not for you, Mike,
this is me. Yeah, just because when we talk about
older games and I'm like, oh, I need want to
CRT or whatever, You're like, I know, I like the
raw pixels for me. I'm like, I was thinking about Yablo.
I'm Mike, I could play that, and then shater glasses
like this lens, like a virtual lens you could put
over your windows and in windows to make it look

(01:25:10):
like it's being played through a CRT with like all
of the wharping that you get from like a curved
screen and all that stuff. I'm like, I bet that
it would be nice to like see Diablo that way,
because I'm not for as much as I'm like into
getting CRTs and stuff like that, I'm not going to
spend seventeen hundred dollars on a really good CRT monitor
because some people have done that. It sounds and looks amazing,

(01:25:30):
but I'm just not going to spend that money, so
I'll just fake it with something like this instead.

Speaker 1 (01:25:34):
Makes sense? Excuse me? All right?

Speaker 3 (01:25:36):
Uh? That do it, Mike, that'll that'll do big, That'll
do three off there?

Speaker 1 (01:25:44):
All right, well let's do the super chats then all right,
more of those? Alrighty here where did we leave off?
But we got one up? Mango says, why don't I know?
We said that one bander sences the Bug from Peto
Adventure Racing. That's funny, that's the car. I like that.

Speaker 2 (01:26:03):
Go they got the Volkswagen Bug, right they would call it?

Speaker 1 (01:26:09):
Yeah? Right, that's the name. Yeah? Was it ever officially
called the Bug? Or is that always wondering?

Speaker 2 (01:26:16):
That's what I'm asking, like it was it just a nickname?

Speaker 1 (01:26:18):
Okay? Yeah, I don't know, I don't know know. Uh,
Glitch says, well, sony ever have a showcase again? Yeah?
I think so?

Speaker 3 (01:26:29):
What what like metrics they use to decide whether they're
going to do one or not? I mean, obviously it's
like that they have to have a bunch of big announcements.
I'll think they'll do do one again, but I don't
think they'll ever go back to doing one every year.

Speaker 1 (01:26:41):
Next up is from Dean Bolling says, I love this
bug podcast. Thank you me too. We enjoyed it. Weezeman says,
Mike play the game Bad Cheese on Monday.

Speaker 3 (01:26:54):
That's that mouse game that I thought was the other
uh steamboat Willie like shooter game, the one I was
confused about. This one's another one of those, and the
mouse kind of looks fucked up.

Speaker 1 (01:27:05):
Yeah, we'll see because we I think we're like, I
think the the misslot is not going to be doing
this for a little bit here so that we can
do some other stuff there, like some spooky FMV games.
I think this Monday were maybe taking some time to
just work on our tech stuff a little bit, right, So,
uh but right, yeah, I have to look at that.
Cheez Postman Dance says, just you wait tomorrow we get
Nintendo Classics CDI that would be incredible. How many years

(01:27:28):
do you think it takes? We talked about how like
they're there, they're healed from the virtual boy wound. How
long do you think it takes before Nintendo ever makes
a joke about CDI Zoda games. Do you think ever?
I mean, I think there.

Speaker 3 (01:27:40):
I think there's a five percent chance a reference shows
up in the next Smash Brothers game, But it's never
going to be higher than five percent. And that's the
only place that they would make that reference. I don't
think any I don't think anywhere else they would ever
joke about that. No.

Speaker 4 (01:27:56):
Uh.

Speaker 1 (01:27:57):
Jason Vanelli says, what's the plan for dealing with Dan
Reikert when Metro four gets it January twenty third, twenty
twenty sixth release date. I just gotta let him have
it at that time.

Speaker 2 (01:28:04):
I mean, he just earned it, Like I mean that
Dan luck came through right.

Speaker 1 (01:28:08):
Yeah, that was the funniest thing ever where Like we
were doing our fancy Drafty just forgot that they said
that game was coming out this year, Like he forgot
that they talked about it recently. I think in his
mind it was still the vapor where it had been forever, and.

Speaker 3 (01:28:21):
We were just like had they had just talked about
it basically like a couple of weeks earlier, and the
entire time we're all just like, is he serious, and
we're all just.

Speaker 1 (01:28:29):
No, selling it and then finally does it. We're all like,
what what were you thinking? B Mario says, Hey, what
the hell is up with this? List man? This was
growth on our part? B Mario?

Speaker 3 (01:28:39):
Yeah, B Mario, come on, you know you know where
we are. We really butter our bread, all right, and
you're still number.

Speaker 1 (01:28:46):
One in our heart. I mean, honey, our bread, Honey,
our bread. Of course you go.

Speaker 4 (01:28:50):
Why on his avatar? I don't understand.

Speaker 1 (01:28:53):
Because he's doing his best QB. He's in heat. Yeah,
all right, well on that note, that's all the super
right out think.

Speaker 3 (01:29:05):
Oh no, I didn't want to end the episode there.
Did you see that laser Active got an emulator?

Speaker 2 (01:29:10):
Finally? You know what the laser active is? The laser
disc Sega thing.

Speaker 1 (01:29:14):
That's I guess.

Speaker 2 (01:29:15):
Sega's involved with it. I guess it's not right to
call it a Sega thing.

Speaker 1 (01:29:18):
But yeah, I don't know.

Speaker 3 (01:29:18):
Yeah, because like the laser disc is an analog technology
for you know, it's insane as that is or whatever
that means. It's just it's not just digital. It's got
analog elements to it, and someone was able to like
reverse engineer that and make it work in an emulator
that's pretty wild stuff.

Speaker 1 (01:29:34):
I played Dragon's Layer on the laser active.

Speaker 3 (01:29:37):
Yeah, I'm like, we should do a laser active stream
and see if we can do this. All right, Mike,
I think with all that out of the way, we
can hit the button.

Speaker 1 (01:29:46):
Get out of here, right.

Speaker 3 (01:29:47):
We got get ready for a direct tomorrow, man, got
get right up early, right up, right up and bright
and early.

Speaker 1 (01:29:52):
How did the morning people say it is?

Speaker 3 (01:29:54):
We have to get up bright and early. Now, it's
not eleven am. It's not nine am for us.

Speaker 1 (01:30:00):
Yeah, I know.

Speaker 3 (01:30:02):
Look, thank you. Yes, that's all I needed to hear. Yeah,
we're gonna be talking over the direct over on Giant
Bomb everybody. So if you're gonna be up watch it
with us. I bet it's gonna be a good time.
I'll be running that.

Speaker 1 (01:30:16):
Nine a m.

Speaker 2 (01:30:16):
Is not early, says Brad Lynch.

Speaker 1 (01:30:18):
Yeah and everything. Look I get it, like he he.
You can make fun of me when I talk about
any but eleven nine am is early for some people.
I get it. You all have kids or jobs. Game.

Speaker 2 (01:30:28):
I understand a lot of fur hours at that point
for sure.

Speaker 3 (01:30:30):
Yeah, uh, what do you how much stuff to get
done before?

Speaker 1 (01:30:35):
Like game has mornings. That's wild to me.

Speaker 3 (01:30:37):
I mean a fair amount, but it's like I'm usually
like I take the kids to school every day.

Speaker 1 (01:30:42):
That's mine.

Speaker 3 (01:30:43):
That's a whole So that's a whole thing. But it's
like it's like a half an hour. I like to
like mosey into the day at that point. So coffee,
the news, I'll listen to NPR and stuff like that
and sort of.

Speaker 2 (01:30:54):
Just kind of like want like spool my brain up
for the day.

Speaker 1 (01:30:57):
That's the thing, Like, like you know, I to sleep
so much that I have played it. It's like when
I get up and then I got to get going, right,
It's like take penny out, shower, then just here we go.
We're at work. Yep.

Speaker 3 (01:31:09):
Yeah, it's nice. During the summer, it's not like that.
I definitely fall into much more of bay. Let's get
up and get going. It's time to do the day
now because I stayed up too late playing video games
or whatever.

Speaker 1 (01:31:19):
It's it's nice.

Speaker 3 (01:31:20):
Anything else you w tell people about, there's there's the
new nineties Disney right now.

Speaker 1 (01:31:23):
Ninety Disney about Andy and the Jones Epic stunt Spectacular.
We had a lot of phones that, so make sure
you listen. We did have a new Blake club yesterday
or virtual high line. We did the talker, we did
talk about all the acclaim news today. Jeff well, shit,
we blew it.

Speaker 3 (01:31:41):
For the game as Mornings, where I was like, I
will talk about this. I'm like, what am I even
gonna say about any of these games?

Speaker 1 (01:31:46):
I got nothing. We ain't got nothing on that, So yeah,
I claims back. Good for them, Sure, good luck.

Speaker 2 (01:31:55):
You know I do not begrudge them trying to make
video games.

Speaker 3 (01:31:58):
Thanks for watching, everybody you next time, goodbye. Some We
just posted what I had's website looked like on September twelfth,
two thousand one, and it is. Inside there's this picture
of Flycat Mario.

Speaker 1 (01:32:20):
In front of the two towers with an American flag
background just says prayers.

Speaker 3 (01:32:24):
The title Mario Prays for America can't be real. Look,
I don't know.

Speaker 1 (01:32:29):
I let to believe. I need to see this. We're mad.
Make sure you can get screached out of this ball.
What's the hell is this? I'm gonna bye, everybody picture
all right, we're out,
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