Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
M you know it's the Internet. You're busy, Let's do this.
(00:29):
Welcome to the Game Asticides podcast. This is the podcast
where we decide everything about the world of games so
you never have to think for yourself. I'm your host,
Jeff Grubb, and with me is Mike Manati. In today's episode,
the Outer Worlds two rules, Microsoft is being just real
dumb with Xbox and we're gonna do the mount Rushmore
(00:49):
of Obsidian games. Mike, should we do? Uh, the mount
Rushmore of Obsidian and black Isle games? Should we include both?
Speaker 2 (00:58):
No?
Speaker 3 (00:59):
Because I'm ashamed if I'm many Blackout games I haven't
played yet.
Speaker 1 (01:02):
Yeah, we only need like a couple. Well, I guess
you know what, we'll probably filled up with mostly Obsidian
games anyhow. Then all right, Well, how are you doing?
Oh busy?
Speaker 3 (01:10):
Just try and get a lot of sam done before
before we head out here. I'm doing laundry, there's a
lot of I'm working on some stuff for the store,
trying to get our bomb with on merch ready, and
there's some like I'm I'm learning a whole new process
right now because one of the things I want to
order from like one store, it isn't really it's like
too expensive there. So I'm like just integrating a whole
(01:30):
separate fulfillment store for this one item. And I'm like, okay,
making sure this is good. But I think we're fine.
So yeah, yeah, I think we'll be okay.
Speaker 1 (01:40):
Yeah, I'm trying to get a bunch of stuff ready.
I'm like, I'm trying to put some stuff up on
the website, trying to guess right there telling you to
make one is hey, the chief product officer, chief of the.
Speaker 3 (01:56):
Chief product officer, this is definitely a product. There's no way,
shape or form that this is content. Get the hell.
Speaker 2 (02:04):
Out of air you put content on the in the
mug though, he said that, here's the superbe.
Speaker 1 (02:10):
Yes, everything's content.
Speaker 3 (02:11):
Okay, ash whooping, I'm gonna give you all this time content.
This is I mean, Dan Reker's in charge of crew.
That's gonna be on a pay per view later, everybody,
if you want to watch that happen live. It's oh yeah, yeah, Oh,
mugs can hold a lot of content. Yeah, let's cann
hold content where I can hold a big fat Stephen
pile of my shit.
Speaker 1 (02:25):
If y'all don't shut that up about mugs, all right,
I mean I don't know, chat, I don't know what
you were expecting. Uh, you poke the the man bear.
This is what you're gonna get. Okay, So I'm gonna
see you're doing well otherwise.
Speaker 3 (02:41):
Yeah sure, yeah, yeah, I don't know. This is like
this is like the start of a whole lot of travel.
Speaker 1 (02:48):
For me, Jeff.
Speaker 3 (02:49):
So like just like actually traveling, not that stressful, like
thinking about traveling and getting ready for traveling.
Speaker 1 (02:56):
That's when I'm like, oh my god, all this stuff
to do. Yeah, I'm like I'm doing laundry right now,
and I'm like I should have done this last weekend,
but I was busy doing other stuff. It's like I
knew this was coming. I was like, oh, I have
to get ready for that, and it's like it turns
out I was just busy every other night until now,
and this is the only time I really have to
make things happen. Yeah.
Speaker 3 (03:15):
Like tomorrow, it's like, you know, I gotta take penny boarding.
I have a guy coming to look at a tree
that I'm probably gonna get removed.
Speaker 1 (03:21):
It's a problem tree, so I gotta like make sure.
Speaker 3 (03:24):
That's all settled, and then we we only have upf
tomorrow at least not anything too crazy there, so it'll
be fine. We want to relate this stuff. We have
to bring this. I don't have too much stuff I
have to worry about bringing. I'm not on the line
for too much there, so I'm safe in that front.
Just got to make sure this merch is good to go,
and it looks like it's gonna be fine.
Speaker 1 (03:44):
You just gotta bring that pretty little head of yours
and then we'll bring all the fun stuff. That is
like a big point. Oh my god, I gotta make
sure I have this and this and that. But that'll
all happen. It all happened between tonight and tomorrow. In
the meantime, we should probably get on the show. Since
we do have a lot to do. We should break
it back to that and let's do podcast first. Thank
you for joining us. Give us a good rating. Wherever
you are listening, hit the like button on YouTube please
(04:05):
it helps people find the show. If you want to
ask a question, you can drop a super chat during
the show here on YouTube. We'll get to all those
before the end of the program. Thank you to Carlos
Ayen who is Insane in the Rain music on YouTube
for the use of our theme songs. Sean was playing
a playlist of his this morning before game Mes Mornings,
and our theme song here came up on that and
(04:27):
everyone's like, oh my god, it feels like the show's
about the start. They're going to do decides, and it's like, no,
that was just coincidence. Everybody. We are on Spotify, Apple
Podcast and wherever pods are caught. Thank you to the mods,
thank you to Christian for producing. And you can get
more from Mike and me and support us by going
to Patreon dot com slash game mess That gets you
access to our discord server, participation in Q and A
(04:49):
sessions in our game club discussions, early access to new
episodes of shows like Columbros, and of course all of
our shows ad free. You get a discount if you
get a yearly membership. Go for that right now if
you want. And that's Patreon dot com slash game Mets's
support us on Twitch YouTube. I can see a lot
of the same benefits. All right, Mike, let's talk about
a few things. Outer Worlds two is out. We've both
(05:11):
both been playing it. I talked about it some this morning,
actually more than some, quite a bit on Game Mess Mornings.
Gave my feelings. We will have our quick look going
up soon. In the meantime, you've been playing it as well.
How are you finding it?
Speaker 3 (05:24):
Christian wants you to do an ad break right now,
thank you, and we'll be right back.
Speaker 1 (05:32):
It's written right there. I just forgot to look at it,
and now the show's actually happening. We're really back now.
There are some big topics Outer Worlds two. We've been
playing it, Mike, how are you finding it?
Speaker 3 (05:45):
I'm liking it quite a lot. Actually, it's really scratching,
that Fallout itch that I do think a lot of
people have. Even though I talked crap about four, Fallowed
seventy six didn't do much for me, even it's kind
of revised stay but but I'd like to Fallout three
in New Vegas a lot obviously of city in May
New Vegas. This game does have a lot of that energy.
(06:07):
I enjoyed the first Outer Worlds. I just didn't get,
you know, like super deep into that, and this one
is gripping me a good deal more, at least right
from the getaway. It just doesn't you know, something about
our world is one It always felt like, oh yeah,
this is like bite sized Fallout again. I'm not I
haven't like gotten super deep into this, but I'm not
getting any sense of that like, oh, this is we
(06:30):
have Fallout at home. Not that I would really say
that about Outer World, but a lot of ways it
actually just looks, you know, a lot nicer than what
we've gotten from Fall before other but does the games.
It's just so much of that DNA. The RPG stuff
is fun. You have, you know, it's very faction base,
which is super Fallout in general. The combat, the shooting
(06:53):
actually feels pretty good, and of course.
Speaker 1 (06:55):
That's not all that it's about.
Speaker 3 (06:57):
There's other you know, conversational ways or interesting ways that
you can solve problems and do questions. The art style
quite a lot that colors pop really well, so it
does have that kind of poppy sci fi look that
I enjoy. But yeah, I'm I'm like, you know, this
is one of those games I just wasn't really getting
(07:17):
excited about per se, but now that's here, I'm playing it.
Speaker 1 (07:20):
It's super neat. Yeah, it was one where I was like,
I was like, oh, I might like that, but I'm
not thinking about it all that much. So when it
showed up, when we got a chance to play it,
I was like, Okay, I definitely want to spend some
time with this. Also, it's like one that's hitting right
in this moment where I was like, I can maybe
take on a new game, so let's just go right
to the newest one I have, and that was this,
(07:41):
And I'm glad that was the case, because Yeah, I'm
really finding it very fun to play. It is hitting
the notes that they want to hit fall Out in Space,
New Vegas in Space quite a bit. I tend to
think that there will be some people that will have
to be kind of one over by this game in
the long run to be like, you know what this
(08:02):
in some ways this is living up to the lineage
of New Vegas. I think there will be some people
are like, this isn't it's not you know, evolved enough,
or it's too much like that, and I like the
old stuff better, so it'll be a tough comparison. But
we'll see. I mean, that's could just be my pessimism
overall though, just spending time with the characters, doing exploration,
(08:24):
upgrading my character, making choices, all these things. The way
it looks like you were saying it, like just pops
visually especially especially with ray tracing on everything is really
kind of winning me over. And it's one where I'm like, okay,
and because this can run really well on the Steam deck,
I'm gonna be playing it everywhere. I'm just gonna take
it with me. This will be my game for the
next week or two.
Speaker 3 (08:45):
Yeah, you know, playing it on PC. Yeah, it does
look very nice if the game has a good sense
of humor. I love the startup screen. It's actually just
presented as like another dialogue interaction.
Speaker 1 (08:57):
Yeah, you're talking to that move mascot guy. It's like
going to start a new game.
Speaker 3 (09:01):
You want to go to the settings, and every time
you start up will kill comment or maybe something you've
done in the game, or just on the fact that
he can tell you have the premium version because you're
wearing the hat it comes with. He's like, well, yeah,
the new game smell is off. Now we're just kind
of rolling along now, and like this is charming, this
is neat, this is creative. So I like that those
touches not you know this like as an eighty two
(09:24):
and open critic right now, and of course that's a
good score. And yet and I said this about a
vow because I think a vout also has an eighty
one or eighty two.
Speaker 1 (09:29):
I'm a little surprised, Like I was.
Speaker 3 (09:31):
Playing it, like this seems boy, this just seems about
as good as one of these can really be. Now,
maybe kind of like with a vout, if I, you know,
put another ten hours in, I'll be like, oh, this
is starting to get a little samey. It's not gripping
me as much as it used to, and maybe the
scale of it kind of reveals itself to be on
the smaller side. I don't know, but at least, you know, personally,
(09:53):
I think this is more than an eighty two, is
all I'm trying to say. It's fine, Like I'm saying,
I'm mad that people aren't thinking that. But just on
my initial impression, I was a little surprised, Like if
you you know, because you know, we do a lot
of guests the Metacritics score. If after my five hours
of the game, if you asked me the guest the
Metacritics score, I would have said eighty six eighty I would.
Speaker 1 (10:12):
Have been eighty five ish. Yeah, I think that's where I like, personally, I am.
Speaker 3 (10:15):
At Yeah, we're talking about we say it out loud
like that it's three points. But yeah, yeah, the days
yep and eighty two looks a lot different than in
eighty five, doesn't it.
Speaker 1 (10:25):
Yes, for sure anything. But also at the same time,
and you already said this, anything kind of above an
eighty is a really strong score in video games. It
just is on something like Open Critic. I think I
asked like an eighty four on Metacritic on one of
the platforms, But you know whatever, Yeah, for me, it's like,
this is clearly a game that I love, Like it's
a four star out of five easily, and it could
(10:48):
break to be as much as a five star if
it continues to be this good throughout. But yeah, I
think in terms of what they were going for and
upsidying and being able to deliver this and about in
the same year, there's no studios doing something like a
vout and then something like this in the same year.
No one else is doing that.
Speaker 3 (11:05):
That's crazy, It's actually wild, And I think time is
going to be very kind to both of those games.
We're going to kind of you know, especially when it's
like two years from now.
Speaker 1 (11:14):
Oh my god. They also did Grounded tod went in
early access this year.
Speaker 3 (11:18):
And they got help from another studio in that one,
but still grounded to released. That is an incredibly productive studio.
I mean, I think they're they're definitely the all Star
and Microsoft stable right, Xbox is stable to all these
studios that they bought, they're doing a ton of work
and it's all good. It's they're they're they're they're Insomniac,
even though they're maybe not doing quite as well critically
or commercially as in somnak Is for PlayStation, it's the closest.
Speaker 1 (11:40):
Thing Exbox similar ye ye two and one of those.
And even then, it's like, you know, Insomniac's doing a
lot of the same kinds of games now and this
is just a varied studio. It seems like they could
do anything they want. That's very cool. I was gonna
say it.
Speaker 3 (11:55):
I know, maybe it's a little NOTx just I think
this game is better than Starfield.
Speaker 1 (11:59):
Yeah, I mean, people, that's gonna be a question everyone's wondering,
and it just feels like the fundamentals of this game
are so much further along the line of what people
want from one of these than Starfield. Was that it's
going to be obvious to anyone that had any complaints
about Starfield, they're going to ship to this and be like, oh,
this mostly addresses them. And that's I bet that's going
(12:19):
to go a long way, especially with people who like
picked us up on game Pass and stuff like that.
Speaker 3 (12:23):
It just, you know, it has a lot of the
stuff I like about these games, and you know, all
the kind of new stuff that Starfield was trying, like, oh,
I can make ships, it can built bases, and a
lot of those systems that didn't really go anywhere, so
on and so forth. And also this game is just
a lot it's a lot sturdier than Starfield was not
nearly as buggy or things like that. Now, granted, my
(12:44):
very nice PCI have that might be helping with that too,
I don't know sure.
Speaker 1 (12:49):
All right, let's keep going here. Microsoft is causing a
lot of problems that Xbox, and it's like, now we
have a pretty clear reason of like what the sort
of underlying problem is, and it is that Microsoft has
asked Xbox to generate a profit margin of thirty percent.
According to the report, a report that came by the
(13:11):
Jason Schreyer over at Bloomberg, Microsoft set a goal for
Xbox of thirty percent accountability margins, which is apparently the
term the company uses in place of profit margins, so
insane thing to call it. Let's see here, As Bloomberg
lays out, the average profit margin in the industry is
from seventeen to twenty two percent. As I pointed out before,
(13:31):
a game kind of doesn't get green lighted at places
like EA unless they can prove it has a profit
margin of at least fifteen percent coming its way. But
that's that's the range though, seventeen to twenty two on average.
No one's doing thirty percent unless you have a money
printing game Fortnite, like a Fortnite right or a Grand
(13:54):
Theft Auto. And I think you know Microsoft saying, well,
you guys should keep trying until you do one of those.
But what's happened here is the real way to get
to higher profit margins is to lay people off and
cancel games that you don't think are going to contribute
to that. Maybe they do seven percent profit margin, Well
that actually hurts you. You don't want that profit. That's
(14:15):
not enough profit. It's bad when the game succeeds. Not
enough profit hurts you, yes, So just cut it off now,
and don't. It's it's crazy, and you know, and I
feel like people are using this as a way to
be like, well, you know Phil, Phil Spencer's innocence. It's like,
I mean, look, they they all kind of set the
table here. He probably made some promises internally about like
(14:38):
what that Microsoft could do, what Xbox could do with
game Pass and all this stuff, and none of that
really bore out. And now they have sort of pulled
up the rope and like you've got to perform now,
sink or swim, fuck you, and it's in and everyone
else working at under Xbox studios are getting screwed right now. Continue.
Speaker 3 (14:55):
So much of this really just like an eye of
sar on thing that you know, it wasn't looking at Xbox,
like the Microsoft issarm wasn't really paying attention till all
this money was spent picking up studios and picking up Activision,
and all of a sudden it's like, well, where's the
return on that profit? And uh, you know, we invested
like you wanted, we got to see a return on that,
but god, thirty percent. It's just absolutely wild. They're just
(15:18):
absolutely going to kill themselves trying to chase that. And
then that's how they're going to justify closing it all
down one day. Maybe it's terrifying.
Speaker 1 (15:27):
Yeah, it's also why they can't eat the prices on
you know, console tariffs right now, where it's like, you know,
some of these other companies are trying to find clever
ways around it. Well, Microsoft just can't justify that because
they need every inch and every cent they can get
out of their profit margins. And so yeah, it's like
that that's making it look worse, which is hurting their
(15:49):
future prospects because people just look around like, wow, Microsoft
is raising prices and shutting down games and closing studios
and laying people off. It feels like a bad place
to hang out if I just want to have a
fun time playing video games. And that stuff does eventually
like spread out to the wider audience and they're not
going to care about the very specific thing of Microsoft
as putting insane demands on this gaming division. They're just
(16:13):
going to see that it looks like a bad time
and doesn't have a great bright future. And that's because
it actually it actually doesn't. It doesn't have a bright future,
and that's because of the ownership and because of the management.
But there's no getting around that. They're not going to
be able to shed that. So yeah, it's frustrating just
to see it laid out, laid bare of that's that's
a number that we don't really expect anyone else in
(16:34):
this industry to be able to hit reliably, and now
Xbox has to do it as this huge, massive thing.
That was like, you know, the whole idea is scale.
You have all these studios, you have Call of Duty
and King and you have you know everything else, you know, Bethesda,
all these things, so you could put out enough games
that you did just make a fifteen percent margin beneath
(16:56):
the industry average by a couple of percentage points. Well
it doesn't matter because you're so huge. The scale makes
up for it. So now they have the scale and
they have to make these margins. It's just a recipe
for disaster for them.
Speaker 3 (17:08):
Yeah, I mean, gosh, I you know, it's like, oh,
they're gonna have Call of Duty. Now, Wow, they can
take more risks, I suppose because they have all.
Speaker 1 (17:15):
That Call of Duty money.
Speaker 3 (17:16):
And well no, because I don't know, because I guess
so much money is just being dumped into AI, which
isn't going to make up profits in the fantasy future
book that they're all writing and choosing to believe in.
So I guess they're just expecting everything else to pick
up that slack boy.
Speaker 1 (17:31):
I wonder where that that all ends up. Yep. Yeah.
For now, it's just like AI doesn't do anything except
for give them the confidence that they can lay people
off and be able and replace that work with machines.
And it's like, oh, you don't really know if that's
going to work, and it almost certainly seems like it's
going to not work. There's reports tonight of eas AI
(17:55):
causing problems for the actual humans that work there because
a bunch of these people have been placed by AI coders,
and the eight AI coding machines are hallucinating things and
pushing out code that is broken, and so now the
few human coders that are left there who are continuously
worried about getting laid off, have to go in there
and keep and fix this stuff and make it it can,
you know, continue to work. And it's like that that
(18:17):
sounds like that's gonna be the thing that happens everywhere,
because at a certain point, you know that's the AI
is a black box. It just does what it does.
People aren't gonna know, like even where it's breaking down
and you're not gonna have enough expertise left over to
figure it out. It's gonna just be a complete mess.
Uh all right, And then you know this is part
of the Xbox says that exclusives are outdated. Xbox They
(18:40):
sure are. They definitely are, yeah, and that they have
to be because you have to make a thirty percent
profit margin, so you can't like against eat the cost
on not putting a game out everywhere to sell more consoles.
That doesn't work for your business.
Speaker 2 (18:54):
You gotta put that shit on PS three brother, like
we're gonna.
Speaker 1 (19:00):
Processing uh huh. But yeah, that's just continues to be
like kind of obvious. They they aren't interested in it,
and it wouldn't work for them with the financial burdens
that have been placed upon the Xbox division. Uh. Fallout
four is getting an anniversary edition and coming to switch to.
Bethesda Game Studios has announced Fallout four Anniversary Edition, so
(19:21):
they started re releasing games that aren't Skyrim. That's pretty impressive.
A console and PC bundle which will also come to
switch to. This is similar to the most recent version
of Skyrim that did get re released, that has a
bunch of Creation Club mods pre installed or ready like
ready to go. You can just select them very easily,
(19:41):
and they work on the consoles and stuff. This is coming.
Let's hear November tenth to all those other platforms and
then in twenty twenty six to the switch to So
there you go. I I like Fallout four. I don't
know if I'm like ever going to be one that
goes back to that game in particular. I think fall
four is.
Speaker 3 (20:01):
And yeah, I don't really have a drive to go
back to if I was going to go back to
one of those Fallouts, so it would be three or
New Vegas. And I assume a big part of this
is to capitalize on season two.
Speaker 1 (20:10):
Of that show. Yeah happening right, sure, why not.
Speaker 3 (20:14):
It's a shame that they can't do something a little
bit more exciting, like give us the New Vegas remake
or remiss or similar thing with three. Although you know
we just had the Oblivion remake. Maybe that team is
going to be looking at Fallout three or New Vegas next.
You know, there's gonna be quite a lot of time
so until the next actual Fallouts, I assume there will
be a few more of these these size releases until then.
Speaker 1 (20:39):
Do you think Virtuos, who did the Oblivion remake remaster
thing recently, do you think they're doing that for Fallout
three first, if they were to do that job again
with this all over again?
Speaker 3 (20:51):
Yeah before I wonder maybe you do three because it's
because it's before New Vegas. I mean, if you were
if you were able to make the timing work so
that it happened with this new season of the show
that takes place in New Vegas, and maybe would have
done New Vegas. But you're gonna miss that. That's not
gonna happen anyway, right, So who knows. Maybe season three
will be in DC, and.
Speaker 1 (21:09):
Then there we go. It'll be fantastic.
Speaker 3 (21:12):
Yeah, I bet they just do three, which actually came
out after Oblivion also, so you can really timeline this
ship up, you know, make it all nicely exactly.
Speaker 1 (21:22):
All right, and then we oh we got that.
Speaker 3 (21:25):
Uh?
Speaker 1 (21:26):
I think that actually does it. For the news that
I have written down here, we have a bunch of
super chats that have come in though.
Speaker 3 (21:31):
So let's say another free Shadow is also getting it
switched to bo I am curious for.
Speaker 1 (21:35):
You mentioned that. I didn't see that, Like, did they
give a date for it? I believe?
Speaker 3 (21:41):
So why did I bring this up? I didn't know
what the answer is.
Speaker 1 (21:44):
Now, let's let's live Google. That's everyone's favorite podcast.
Speaker 3 (21:47):
Everyone Assassin's Creed Shadows coming to switch to really soon?
Says this the cyber second.
Speaker 1 (21:54):
Jeez. Okay, all right, man, It feels like that was
always going to be the date, Like, because if you're
announcing it this late, that first week in December is
kind of your last real gasp, last chance to put
a game out. I feel like something else other than
obviously METROI prime for is that first week of December,
December fourth, and that often Path.
Speaker 3 (22:13):
Traveler zero is like December first or something.
Speaker 1 (22:16):
Yes, And I feel like in the last week something
else got announced for that spot. Is well, maybe it
was I was hearing rumors about Assassin's Creed. Either way,
I bet that game runs just fine on the switch
to us Off seems to take it seriously and that's
been paying all right.
Speaker 3 (22:28):
Wow, laws is good on there? Give me that Where's Avatar?
Speaker 1 (22:30):
Actually? What the heck? Yeah? I do wonder if they
will play Avatar on the switch to That one should
be the same team as Outlaws, but who knows. All right,
we're gonna take o wait, do you have anything else? No, Okay,
we're gonna take one more break or one more break
for now. We'll be right back with the super chats.
(22:52):
All right, it's time for more decides. For now, we
have some more super chats. Mike, go ahead and read those.
Speaker 3 (22:58):
Yeah, Nathan Maloney, he says, Keeper being under eight hundred
players on Steam plus a thirty percent profit margin probably
means Double Fine is screwed. Come the Q one twenty
twenty six playoffs. Frownie face. I mean, Keeper was always
a small project.
Speaker 1 (23:16):
Yeah, but yeah, it's just.
Speaker 3 (23:19):
Like, I mean, I worry just because somebody's gonna look
around and be like, hey, getting Double Find seemed really nice,
like several years ago when we needed credibility. Now we
have Call of Duty. Boy, that's nicer to the credibility
for us. So I don't know if Keeper is the problem,
but I also worry about Double Fine. It'll be bullshit
(23:41):
because they have given Xbox their best game, basically their
only Xbox Studios game that's been nominated for Game of
the Year in the current era, with Psychonauts too, So
they're incredibly talented over there. I don't know, maybe maybe
they have them working on something else that's like of
a scale and a size at of pieces the overwards.
But I hope they still get to make smaller things.
Speaker 1 (24:03):
I think they like Lemper. I mean, either they get
shut down or they get to keep doing that because
it doesn't make sense to try to turn them into
something else. Yeah, I got I guess haven't written out
this way. It's like, yeah, that game needs to also
sell because they don't count game pass as revenue for
these studios. So if your studio has to have thirty
percent profit margin that I hope it's not studio by studio.
(24:26):
I hope it's in the aggregate so that, like the
Call of Duty, success can count toward everything else.
Speaker 3 (24:31):
But it's just it's a tough time for Keeper.
Speaker 2 (24:34):
Man.
Speaker 3 (24:35):
Like, if you're looking for a smallish game to play, guy,
you have a lot of options, right, and they have
a lot of options in general. I mean, Keeper is
the kind of thing that should do well because of
game pass, right, like us right, thing something you can
pick up on game pass. But yeah, that's not an
excuse quote unquote anymore.
Speaker 1 (24:52):
Yeah, internally, no.
Speaker 2 (24:53):
Well for this game.
Speaker 1 (24:56):
Like I don't know.
Speaker 2 (24:56):
I didn't even know was Yeah, I didn't even know
he was out to people who's already talking about it.
It's just like they was in.
Speaker 1 (25:04):
Some Xbox Rex or whatever it was in their showcase,
but not much.
Speaker 3 (25:08):
Yeah, all right, lex Letty says, finally got some good
news today and my dad is home from hospital.
Speaker 1 (25:13):
Hit me with some dad movies to watch with them
while I recover. Is happy to hear that. Lux, hope
your dad is doing well.
Speaker 3 (25:19):
I think Jeff and I have op been thinking about
Hunt for Red October a lot lately, and that's a
bad movie.
Speaker 1 (25:24):
Of course, I'm always thinking about that. That is one
of my like go tos for sure. Anytime it was
on T and T, I'm watching it. I have it
on my Plex server and it's probably one of my
most watched movies on Plex. That's that's just a really good,
solid one. I uh, if you haven't watched Crimson Tide.
If we're gonna stick with submarine movies, that one's awesome
just cause you can always tell the scenes that were
(25:45):
written by Quentin Tarantino. It's literally the most obvious fucking
thing in the world. When they start talking about comic
book characters. Denzel Washington like XO officer on a submarine,
knowing all the details about Flash. It's very funny, but
it's also a really good movie. And then let's see
the I don't maybe this is not for you all
(26:06):
because you're Irish, but uh, you know what. Tom Hanks
is an American captain in that movie. He does help
the British, but you don't have to worry about that.
Just ignore that part. It's called, uh, it's a ship movie.
That's wait, what's that captain, Philip. No, no, no, it's
the it's the World War two movie where he's a
show so not I'm the captain now one. No, yeah,
(26:27):
Tom Hanks World War two. Move Greyhound. There we go, Greyhound.
I don't know that. That one's a solid just like
watching a dad do work. That's that whole movie. Yeah, Okay.
Speaker 2 (26:39):
Fate of the Furious another submarine movie. The Eight and
Furious movies.
Speaker 3 (26:45):
Remembout the stress we were that Dan didn't get some
marine movies.
Speaker 1 (26:50):
Yeah. I mean yeah, because it's like, especially Crimson Tide.
He's say, I don't know what's going on with the summary.
It's like, yeah, but it's a about nuclear weapons, whether
or not they should set him off. That's the whole movie.
Speaker 3 (27:04):
Yeah, I think it's just I think he was like,
I just don't think there's tension. I'm like, there's constantly
tension because submarines are just I feel like they're just
gonna blow up at any moment or implode at any moment.
Any scene inside a submarine, I'm scared. He's saying, yon Town, USA,
My goodness.
Speaker 1 (27:20):
I'm just I'm I.
Speaker 3 (27:21):
Feel sad for you, Dan, you don't get that enjoy
the majesty of a submarine.
Speaker 2 (27:27):
I think he might for the Red October, don't he like,
what do you what is he doing?
Speaker 1 (27:32):
I don't know. I don't know if he does. But
even that movie, even that movie, like it has some
other actions, so maybe that would shut him over the
top there.
Speaker 3 (27:39):
Cyberg from Saskatchewan says, do you know what darkest of Days?
Last mission is?
Speaker 1 (27:43):
No? And do not tell us, absolutely not, no idea.
I like, I've looked when I was checking out the game,
I know there's some other stuff like, but I did
not know about the pow camp, which turns out was
a a I was right at first. You all convinced
me it was fine. I was like, I was like,
there's a chance, but it's like, what is happening here?
(28:04):
And like they were there was some architecture that looks
just like Auschwitz in there, so it's like, I don't know.
Speaker 3 (28:09):
Apparently it's literally the camp from the Great Escape, which
Great Escape, yes, and knows about the Great Escape because
they talk about it. Melgar Sawa three, right, buddy, Ah,
that's one of the tunnels that made me. He calls
it major Tom after one of the tunnels, things like
I just do major zero. Simon's back says, have you
played the Xbox three sixty game Secret Service?
Speaker 1 (28:29):
I have not.
Speaker 3 (28:30):
Is that like Matt Roy's Alpha Protocol? Because that's like
what it makes me think of?
Speaker 1 (28:35):
What is the super chat again? I'm sorry, I was
reading chat when you were when you're talking about was
being a.
Speaker 3 (28:39):
Bad played the Xbox three sixty game Secret Service?
Speaker 1 (28:42):
No? Okay, yeah that I did hear it, and I
just didn't register that Xbox three sixty game called Secret Service.
I've not played that, but I'm sure it is just
like Matt Rory's Alpha Protocol.
Speaker 3 (28:52):
You think you're right, Let's see here now, el Greg says,
it's funny how Jeff always agrees with whatever. Dan says,
it's only the two of them. I'm expecting Jeff to
come back with let's hair next week. It is true,
it is.
Speaker 1 (29:07):
There's always a chance, there's always a possibility. Yeah, yeah,
you guys are gonna see the depths of that. I think.
Speaker 3 (29:13):
Actually that was my idea, Mike You o'lear says, Oh,
I like this. Hello from Disney's Caribbean Beach Resort. I
have to wake up at two am for my five
K tomorrow. Good night from Disney's Caribbean Beach Resort. Oh, nice,
have fun at the five K Caribbean Beach Resort. It's
(29:35):
a fantastic hotel, very pretty easy access to the skylines.
You can get to Epcot in Hollywood studios very easily,
as a very nice pool as well. Hope you haven't fun, mikey.
Speaker 1 (29:45):
Yeah, enjoy enjoy it and sleep soundly.
Speaker 3 (29:49):
Taco Bellmont says, appreciate the long day of streams.
Speaker 1 (29:51):
Guys.
Speaker 3 (29:52):
Thanks, you are welcome, Taco.
Speaker 1 (29:55):
That was the Kirby thing, wasn't this morning? Right? That
was this morning? No way? And I'll tell you what
I'll tell you.
Speaker 3 (30:03):
Like, look, most people liked it, but of course there's
some comments and they used to get doubled.
Speaker 1 (30:06):
But like people are like, why you guys so mean?
Why are you guys so nicative?
Speaker 3 (30:10):
Oh?
Speaker 1 (30:10):
They were like that I did if you Yeah, if
you were going to say something, I thought it was
going to be why do you guys even spend your
time doing this? This is a waste of time. That's
what I was expecting. People want to me. You didn't
want to, and I'm like, we wanted to. We're just
having a little fun. Calm down.
Speaker 3 (30:25):
Yeah, well we don't have to be cheerleaders twenty four sections.
Speaker 2 (30:30):
You just stop reading comments.
Speaker 1 (30:33):
Ah, it's not gonna happen. Guy'll eventually he'll read enough
that like because nine love Mike, right, we all know this.
He will eternalize enough of the one percent. Often it's
like less than that. Eventually it'll break him, but for
now he needs it stlf him.
Speaker 2 (30:49):
I would say.
Speaker 1 (30:52):
I was like, God, guy, sacrifice not your father. It's okay.
I know he's nice, but he's like, but he will
fuck you if you if you comment good enough?
Speaker 3 (30:59):
Though, for sure, prouse this. I've watched every show today.
Please show cat. I tried I tried to find the cat.
He still found his little nook underneath the sink, underneath
the cabinet, and he's like purrs when we come close.
He's been out a couple of times now, but I
think he's still I was told he was out earlier,
(31:20):
and then I was on the voicemail dump truck and
laughed too loud and scared him away.
Speaker 1 (31:25):
So he might be scared of me right now. He'll
he'll get over that real fast. He'll do it dep
Oh yeah, exactly. I'm like, let's like, really, it's gonna
be over, gonna like submersive immersion therapy. We're just gonna
sink him in all of my screaming and eventually he'll
just get used to it.
Speaker 3 (31:40):
Has there been any cat on cat action yet?
Speaker 1 (31:43):
They are curious about each other. They hissed a little bit,
but that's like super normal. But they mostly just seem like, hey,
like I want to just find out about you. I
want to see what's going on. That's it.
Speaker 3 (31:55):
Next up is from oh Gregg says, do local co
op games work in the busy Hawk Shuffler?
Speaker 1 (32:02):
They do, And I definitely thought about this again for
obamaiton we are going to have an incentive where you
can recommend a game, suggest a game, likely get a
game into a nightmare shuffler that will happen at two am,
and I'm asking people to submit things that are an
assault on the senses. Co Op games are possible. I
(32:24):
don't think we're going to do any co op games
because what we're planning to do is pass one controller
around as we do this, so as it goes from
one game, it'll go to another person. And if one
of the games in there's local cop now suddenly we
have to scramble for the controllers. It's just a bit
too complicated.
Speaker 3 (32:40):
The Achara Wolf says, just to clarify my movie watching,
I've watched movies before. I just went from watching five
to six a year to hitting fifty seven this year,
went from casual to pro.
Speaker 1 (32:50):
That makes sense that I could see how you would
describe that as I've begun watching movies five to seven
is like I just happen to go to the movies
every once in a while, as like one of those
things you do, like go on walks or something. But
if you started like hiking, you know, fifty seven miles
a month or something like that, then yes, now you're
a hiker and now you're a movie watcher. I agree.
Speaker 3 (33:13):
I did take like part of my thing with movies,
Like maybe I'll get into movies when I'm in my eighties.
When playing VA games is actually difficult, they're watching movies
still pretty easy at that point, you know.
Speaker 1 (33:22):
Yep, yeah, thats right exactly. Your hands can be blown off,
but you can still watch the movie. Although my vision loss,
hearing loss, I don't know. Maybe watching let's crank it up.
That's why my grandpa, my grandpa lived with us.
Speaker 3 (33:34):
He just you can always tell me he's watching TV
because it was incredibly loud.
Speaker 1 (33:39):
It was great.
Speaker 3 (33:40):
Zero says, okay, how about Giant on Magic Eye MUDs? Boy,
I do like Magic Eye on the Bonus Dump for
the dump truck. We did do a little Magic Eye
race or test, and I think I impressed everybody.
Speaker 1 (33:54):
I was very good. Yes, the thing you control it?
What's that? Christian?
Speaker 2 (34:01):
Can you focus your eyes on command?
Speaker 3 (34:05):
It's not even that I unfocused them. I could just
move them independently of each other. I could just cross
them easily to do it.
Speaker 1 (34:12):
So yeah, a little bit, but it's like very subtle,
like I don't even see his eyes moving, but they
are right. It's easy. I could do it.
Speaker 3 (34:19):
I could literally within a second look at one and
tell you what's in it. I want, like I definitely,
I just like one of them all laid out, so
I just go down the line and like like Bunny, Camel, Saturn,
they just go through.
Speaker 1 (34:29):
All them they are. I'm I'm gonna set that up
for the bombaiton. I had that on my list.
Speaker 3 (34:36):
Question Mark says, it's awesome here Mike is bringing mugs
back for the bombiton. What a great idea. That's definitely happening.
You guys can say all sorts of lies if you.
Speaker 1 (34:44):
Want to feel good about them. I guess I don't know.
Did anyone actually do the thing that Dan said and
went on Reddit and said that you were actually bad
at magic guy?
Speaker 3 (34:52):
I don't think so. I didn't check. Oh, I'm not
supposed to read the comments, so.
Speaker 1 (34:57):
Right, I've never said that you do what you want, Mike.
I want to make it clear you read all the
comments you want.
Speaker 2 (35:04):
No one has to you know that coming was gonna
He's gonna show up. It's like, do you know that
hurts your eyes? Are you are you making you're gonna
make now.
Speaker 3 (35:12):
John Baum, Yeah, yeah, it's gonna be like what I
whacked my nose hairs and people can explain how actually
I'm gonna die.
Speaker 1 (35:19):
Uh oh, both says.
Speaker 3 (35:22):
All the stars week Trek Wars, Craft and Dan has
to play Star Citizen.
Speaker 1 (35:27):
I like it for the thon Large Hole Penis. I
like that all the stars are here weak and it's
just all the various games have star in the title.
Speaker 3 (35:37):
I almost feel like Star Wars should be exempted. It's
too weak.
Speaker 1 (35:39):
There's too many. Yeah, yes, and put that to the side.
All the other stars are here, yeah yeah, give me
Star Control too. Instead. I'll play some Star Control too,
Yeah of course. Yeah.
Speaker 3 (35:49):
Uh The Wolf says also Jeff, I've seen Collateral. Michael
Man is my favorite director. He Collateral, Thief are Alzheimer's.
His production stories are hilarious.
Speaker 1 (35:58):
Hell yeah, that's awesome. Collateral is fantastic. I'm glad to
hear you like it.
Speaker 3 (36:03):
Tender says, how does it feel knowing the same person
who does your music now has music in a Pokemon game?
Speaker 1 (36:08):
Yeah? How awesome is that that? Yeah?
Speaker 3 (36:13):
And the music in that Pokemon Legends game is fantastic,
So yeah, super proud of them.
Speaker 1 (36:20):
I mean, it's just incredibly talented. His rearrangements of music
is worthy of being in a Pokemon game, and you
know it's cool with Pokemon has done this before, right,
they worked with Toby Fox. So just a cool thing
that that company does.
Speaker 3 (36:34):
Hideo Kojima says, Jeff, how about them Red Wings? Are
they going to be less popular like I try to
make my games?
Speaker 1 (36:43):
Uh? Yeah, I mean they're going to work hard to
be as unlikable as possible. I can tell you what.
I don't like them very much right now.
Speaker 3 (36:49):
So so yeah, Cody Bishop says, this whole AI push
and dehumanization of employees is turned me off of Xbox
and I am trading too my Xboxes into games Stop
and canceling game Pass.
Speaker 1 (37:00):
Yeah. I mean, I don't blame you. I don't blame you.
And it's kind of hard to like explain it from
a position of being sympathetic to Xbox. It is just like,
it is what it is, and I don't like any
of it. And my point of view is almost always
when I look at a company, is anything that they're
doing going to get me more cool video games? That's
(37:22):
usually my agenda that I am trying to push on
this industry, and I don't believe Xbox is on a
pathway to doing anything like that.
Speaker 3 (37:32):
From Cody says help, I'm addicted to true crime shows
on Netflix and Hulu. Real Nightmare on Elm Street shows
true crimes that opened on Elm Streets in US, A
real show.
Speaker 1 (37:44):
I bet it is. That's incredible. And there's like an
Elm Street like every ten feet in America, So yeah,
that's like that's good. Mart Luther King Junior Boulevard right
at one in every city. For sure. I can't do
true crime shows. I just can't. No me neither. I
actively don't want it right. I listened to that first
season of Serial but everyone did so I guess who
(38:06):
did it? Yeah, I said everyone, not nobody's out.
Speaker 3 (38:11):
Uh And then Willow says, mug been, naughty mug, naughty mug, mug,
naughty mug, mug, muggy.
Speaker 1 (38:18):
Am. I just gonna be bullied for the rest of them.
Speaker 3 (38:20):
I'm trying to help you all.
Speaker 1 (38:23):
They break. We looked we can do. You could just
let us do it, Mike, you could just let us.
I'll let you do nothing. I'm trying to help you all.
Let me help you, Ji says said this elsewhere.
Speaker 3 (38:35):
Mike, please record your brisket joke a few times to
play on repeat in the noob Soul. We don't really
we don't really have a Noobsul. We have something else.
Uh that's happening.
Speaker 1 (38:45):
And it would actually be way worse if Jan were
to insert the barbecue joke into that. Actually, yeah, so
hopefully he doesn't hear this. That's it from the super Chester.
Speaker 3 (38:56):
Now, if you all want to send in any more,
we will read them before the end of the show.
Thank you so much, Jeff back to you.
Speaker 1 (39:02):
Thanks. All right, let's take another break. We're gonna come back.
We're gonna do the Mount Rushmore of Obsidian Games. Right
after this all right game mess decides, we continue on
with our Mount Rushmore of Obsidian Games. Mike, you threw
out this idea into our discord earlier, and I was like, oh, yeah,
(39:22):
you know what, that's a studio that I've really really
kind of come to love early on. I remember them
as the studio that did the Broken Star Wars Nights
of the Old Republic sequel, and it was like, that's
kind of I kept that in my head for a
little bit and then overtime, it's like, oh no, they
were doing interesting games, and even when they were kind
of rushed and put out broken stuff, maybe their games
(39:43):
were more interesting than just about anything else happening in
the space. And now they're this prolific studio that is
a little bit of a crown jewel for Xbox. I am.
I consider myself a fan. How about you?
Speaker 3 (39:55):
No, absolutely, you know, just because the first they were
kind of making like the sequels that other studios didn't
want to make, like they didn't, you know, never Winter
Nights to Kotor to a Dungeon Siege three was apparently
Upsidian Enter Team, even New Vegas.
Speaker 1 (40:12):
It's kind of like that.
Speaker 3 (40:13):
Then they you know, they did some interesting stuff since then,
a lot of cool stuff. I think that they are
maybe even if they aren't always the sexy SRPG developed,
I think they've been the most consistent and interesting for
a while now.
Speaker 1 (40:27):
Right, they have a strong voice of like this is
how we the kinds of games we want to make
in terms of like the abilities that characters are, that
players have, and the writing and the NBC's having certain
options and things like that. This is also you know,
City is a lot of people who were previously Black
Aisle Games or Black Isle Studios. I think it was
black Out Studios and they did stuff like playing Planescape
(40:49):
Torment and boulders Gate two, so it goes way back.
But we're just doing Obsidian Games, right, Mike. That's the
plan because we want to, like foks some games that
we I haven't played a lot of Black House Games either.
I think you were saying the same thing.
Speaker 3 (41:01):
I don't want to do Blackout games because I'm deeply
ashamed that I haven't played Planescape Torment yet, and it's
very high on my to do list.
Speaker 1 (41:07):
That's one I've also wanted to try because I just
you hear nothing, but like for people who played it,
they talk about it with a reverent tone, and I
was like, I want to see that for myself. My
understanding is people really like the story in that one. Okay, well,
all right With that in mind, where should we start
with the mount rushmore of Obsidian Games?
Speaker 3 (41:25):
Yeah, we could, like I don't think we could start
with Kilde toor two, which is interesting. It's their first
game that released. It's like it's liked better now than
it was at launch, partly because there's, you know, a
fan mod that fixed it, which is a little bit
of a strange thing to take stock of, right, Yeah,
(41:46):
a little bit. But also, I don't know, there's it's
not their fault.
Speaker 1 (41:52):
In a lot of these situations, they were rushed, they
did have limited budgets, and so like in this case
and in fall Out New Vegas's case, they both kind
of were or both those situations, it's like, yeah, that's dude,
things set against them in some ways. Let's I mean,
let's at least put Kotor two up there for now.
I think there's a chance that goes onto the final list.
(42:13):
I think so.
Speaker 3 (42:14):
I've always liked I'd always really like the look of
the main Sith guy that's on like the box are
for that game, when it looks like a syth.
Speaker 1 (42:20):
That's a good design. Yep, all right, with that out
of the way, I'll do fall Out in New Vegas.
I think that's the uh kind of obvious Obsidian call
out of the one that people just really love. I've
played some of it now, I've not played through all
of it. I want to get back to it, but
you could just tell the factions are so well written,
and never having a good choice feels very right for
(42:42):
fallout like you shouldn't if there shouldn't ever be like
the right answer the whole plant is is you know,
we got here because humans couldn't make things work and
couldn't figure things out. And I'm glad the game sort
of runs with that that uh you know idea that ethos.
It's a ton of fun. Uh.
Speaker 3 (42:57):
It got deemed apt at launch because it was buggy,
which is something to happen with a lot of ob
City and games at launch back in the day. But
you know, a lot that's been ironed out now and
you just have this very good I think it is
the best of those right of what was going on
with these kind of first person style RPGs that we
were getting at that time that we're really thriving at
(43:18):
that time. New Vegas itself super cool. Just love exploring
that to go into all these casinos. It is just
you know, it's this big game and it still manages
to feel dense. It's incredibly interesting, and it's wild that
they kind of just came in as like the studios
like you reuse these this engine and assets to make
your own kind of sequel while these people are making
(43:39):
Skyrim and they made such a good game.
Speaker 1 (43:41):
It's super impressive. Yep, all right, what would you add next?
Speaker 3 (43:48):
Actually, I think I would add South Park the Stick
of Truth ooh okay, which is one of the best
licensed games ever. It's definitely the best in terms of
just looking like the show and part of that has happens.
Speaker 1 (44:02):
That's just the kind of the way South Park is.
Speaker 3 (44:05):
We just had the technology to make gets right look
like that, of course, but you know, they had the
ability to work with the people in that show, so
it just is so authentic to that. Then they also
made a very fun RPG with it. They you know,
smartly went the Mario RPG route with the combat, which
is a perfect fit for that.
Speaker 1 (44:25):
You know.
Speaker 3 (44:26):
Another studio made the Fracture Buttthole the sequel, which is
pretty good but not as good as Stick of Truth.
Stick of Truth is just fantastic. They absolutely killed it
with that assignment.
Speaker 1 (44:35):
Yeah, that's when we're just like, oh, they executed so
well on this idea of like you know, you you
will hear licensed games get announced to be like, oh,
if they did it this way, that could really work,
and it's like, oh, this is exactly that. They just
really came through with every idea kind of fulfilling their
goal there of making it feel like a living version
of the TV show. Yeah, you know, the sequel is
(44:58):
pretty good, but that wasn't them, right, stuff kind of
took that over and yeah, it wasn't them.
Speaker 3 (45:03):
Yeah, gosh, who made Now I need to see who
that made the Fracture Buzzle?
Speaker 1 (45:07):
Was it just like an internal Ubisoft studio or team
or something like that. I can't remember, but no, the
first one's definitely the better anyhow, and obsiding in that
credit for that, Yeah, yeah, you'd be soft.
Speaker 3 (45:18):
San Francisco made the Fractured Butthole and it's not a
bad game, but yeah, there was Sick of Truth. It's
just one of the best South Park things out there
that that was a franchise that had notoriously bad video
games up until that point, so it was a really
cool thing to see.
Speaker 1 (45:36):
All right. I I think I probably would go with
one of the more modern games at this point, so
either the Outer Worlds or Avowed maybe a Vouts too recent,
and so I think I'll go with the Outer Worlds,
a game I do like, and I think it shows
like they were capable of of taking something like hey,
fall Out in Space and kind of delivering on that
(45:58):
idea in a way that was confined, constrained by budget concerns,
while still focusing very much on what they do well,
which is, you know, writing characters and giving players options.
I think Out of Worlds two is a much like
a noticeably better game, but that is far too recent
for a mount rushmore. So I'll go with the outer
world to now.
Speaker 3 (46:17):
Oh but what about the actual right answer from the
more modern era Jeff Pentiment.
Speaker 1 (46:23):
Ah shit, holy god, yeah, okay, well that's that Actually,
that's them, that's them. Holy crap, that's right, that is
and you're right, that's by far right answer. Rights.
Speaker 3 (46:36):
Wow that we got this game actually from Microsoft, And
uh gosh, you know, I have some issues, like I
wish it was almost more gamified. But the style is
so cool, the storytelling is so good. Gosh, just really
neat characters. Just yeah, just a delight to play through
(46:57):
that thing.
Speaker 1 (46:58):
Yeah, and I think that the way that they hit
the theme over and over again, over and over again, you know,
pentiment being a thing where art, when art gets covered
up by new art, and so when art, like historic
historians go back and look at a piece of art,
a painting, they sometimes can like do X rays and
see that there's oh, there's a canvas underneath here that
had a previous painting on that, and that is they
(47:20):
touch on that in terms of the reality that these
characters are living in, where it's like, hey, you are
in this agrarian society that has Roman ruins just like
five feet away from your house, and there's like all
this history buried right there, and you, as a person
have rebuilt your life in such a way that you
have a hidden history as well, buried underneath all of
(47:41):
these layers of paint you put on top of yourself.
And they touch on those things over and over again,
over and over again through various gameplay things, and I
just I don't know, it really hits me. It's a
game I think about constantly. It is. It is like
basically a book in some ways, but it's a much
more alive because it is a video games. It's a
(48:02):
kind of visual book or visual novel. If you want
a novelization that has been visualized and I don't trust it,
someone introduce something about it that was a good call. Okay, Well,
then how about like a vowed probably not going to
be considered for this, I don't know, get too fresh early.
Speaker 3 (48:18):
I would think more about Pillars of Eternity to be honest, which.
Speaker 1 (48:22):
Yeah, I was going to ask you about that.
Speaker 3 (48:24):
That this is a big part of the c RPG
revival that was happening at this time thanks to games
like the First Divinity, Original Sin and Shadow Run Returns
in a City and taking their cred not just you
know with the more modern games, but from Black Ayle
with CRPGs and putting that into something new and creating
a franchise that then you had Pillars of Eternity to
(48:45):
dead Fire and then a Vowed is a part of
that as well. It hasn't like it hasn't taken off
in a super mainstream way like a Boulder Skate three has,
but I think it absolutely hits that CRPG crowd very well.
Speaker 1 (48:59):
Yeah. I will give a shout out to Matthew Rory's
Alpha Protocol, a game that I think is a little
bit better than its reputation but also not great. Yeah,
kind of just ham strung in some key ways. Oh
go ahead, I was just gonda. They also did this
is a team else did Never Winter Nights too and
(49:19):
things like that or yeah, what they feel like they
did another sequel that even beyond the ones we've talked
about so far. Yeah, I think they did Ice Windale too,
as as Obsidian.
Speaker 3 (49:29):
I think, no, not as Obsidian that if that was them,
that was black Isle. Yeah, they dudges each three again
was one of them, But otherwise I think that's all
their weird sequels.
Speaker 1 (49:39):
Yeah, okay, uh, never Wonder Knights too, I thought was Obsidian.
Speaker 3 (49:43):
Yes, never one of Knights too is for sure? Okay,
okay them, It's just not Ice Windale to Okay, I
think it was black Isle.
Speaker 1 (49:52):
Okay, sounds good. All right? Anything else do you want
to add here before we go to try to whittle
it down to four?
Speaker 3 (49:57):
Just the best thing about uh, the best thing about
off a procol was, like that was the first industry
event I went to with you, when there was like
a little theater demonstration at that first Packs East or whatever. Yea,
we sat there and this gave off that's right, like
this game seems interesting but very ugly.
Speaker 1 (50:16):
Yeah, that's that's how I felt, too. And it turns
out that was exactly what that game is exactly except
for that, except for that shirt that was on the
wall that the guy always insulted right gay panther, gay
chee gay panther or something. Right.
Speaker 3 (50:32):
Oh, people do like Tyranny. I do know that, which
is I never touched that.
Speaker 1 (50:36):
Yeah, I don't. I don't. I don't even really know
what it is. Like I I remember it being like, oh,
this is a morally complex game. But I'm like, yeah,
that's all these RPGs. So I didn't look into it
all that much.
Speaker 3 (50:45):
It's it's Pillars of Attorney adjacent is just a thing
about it.
Speaker 1 (50:49):
I don't know.
Speaker 3 (50:49):
I feel like post Attorney is kind of first, so
in a Mount Rushmore thing, it.
Speaker 1 (50:52):
Takes it up.
Speaker 3 (50:53):
Although I am getting the sense that even though initially
reviews for Tyranny were lesser than the Pillars of Attorney games,
that people are holding Tyranny in a higher and higher
regard as time's on.
Speaker 1 (51:05):
I kind of want to check it out. Who knows
when all the have the time to do that. I
I didn't play enough grounded to put it on here, Mike.
That's why I haven't brought it up. It's very popular.
I mean, I know it either, but it could be
considered I mean, it was a huge deal for them.
It's so you know, like Pentiment.
Speaker 3 (51:20):
It's very different from their usual stuff, right, so maybe
it should be considered still at least we could put it.
Speaker 1 (51:26):
Up there for sure. Okay, round it all right? I
think we have our four in here, Mike. You want
me to read what we have so far? It is
Star Wars, Knights of the Old Republic too, the Sith Lords,
fall Out, New Vegas, South Park, The Stick of Truth,
the Outer Worlds, Pentiment, Pillars of Eternity, and Grounded.
Speaker 3 (51:47):
I think New Vegas is a lock.
Speaker 1 (51:50):
New Vegas is clearly like the poster child for this.
Speaker 3 (51:52):
Yes, I think it's the Mountains, the George Washington perhaps, Yes,
I think so.
Speaker 1 (51:58):
Uh, Okay, I actually you know, I'm glad you mentioned it.
I would have been very upset. How have we forgotten? Pentament? Actually?
For me? Is the next one up there? Because it's
like I'm just there's gonna be other ones that will
go up very quickly, but I want to see Pentament
on this list.
Speaker 3 (52:13):
Oh, Christ says no. Wasteland lo Wasteland love. Oh, you
stupid idiot. Wasteland is in exile waiting for an apology
right now?
Speaker 2 (52:26):
All right, I apologize, I thought it was so.
Speaker 1 (52:30):
Did black Out do the old ones. I don't even
think that's right. That was like a whole other thing,
and Exile definitely did Wasteland three.
Speaker 3 (52:38):
Uh so, yeah, Petsmen is good, probably gonna make it.
Speaker 1 (52:44):
I think maybe Poe should be on there. Huh, that's
how you feel. I don't really have an opinion on
Pillars of Attorney. I never played it.
Speaker 3 (52:51):
Because I haven't really played it, but it's just important,
I guess.
Speaker 1 (52:54):
Sure. Yeah, Well then okay, that leaves you know, one
spot for you know, Kotor two or Stick of Truth
or Grounded or Outer Worlds.
Speaker 3 (53:05):
I think it's honestly, I think it's probably their Stick
of Truth or Grounded.
Speaker 1 (53:10):
Okay, I mean Coder two is really I mean we're
just talking about popularity at this point. It's so well regarded.
Speaker 3 (53:17):
Now, it it is, and it's their first game for sure.
I don't know, like, to me, that game is still
almost hopelessly in the shadow of Coats or one. I
gotta be honest, I don't know. Maybe that's a me problem.
I don't know if other people feel that way.
Speaker 1 (53:36):
Yeah, I know. I think there's a lot of people
that feel the way. And then I think there's a
lot of people who uh say that that it is
the much more mature and better written game out of
the two. Uh, the kind of the thing that happens
with all of their sequels where they're like, if you
want the real shit, it's actually in New Vegas, it's
actually in Fower two. Like that's that's how people regard it. Yeah,
(53:56):
I mean, do we do we care?
Speaker 3 (53:58):
That it was kind of unfinished and that basically each
other people have gone in and finished it are.
Speaker 1 (54:01):
No, we do care, but we do, and I think
that's one of the things that it might keep it
off here would it be considered a while take for
me to for stick a Truth? Is this respecting a license?
I just think it's a very very very good So
it's it's one of the best license games ever made
and like and a great game on its own merits
beyond the fact that it's a license game as well.
Speaker 3 (54:22):
I mean, I guess I say it out loud. I
mean Cootar two also a license game.
Speaker 1 (54:26):
Yeah, think about it. Yep, good point. Uh. Look, I
think stick a Truth that actually, probably out of these
four probably is the right answer when you think of it, Like, yeah, okay,
let's move it over.
Speaker 3 (54:39):
Let's see what it looks like like that because I
think we have four different pillars here, which.
Speaker 1 (54:43):
Is what I like. Yeah, yeah, I like that too.
Speaker 3 (54:45):
Yes, Like the only thing missing, I guess is Grounded,
which is an important pillar, and there's a part it's like,
should ground it be on here?
Speaker 1 (54:51):
Yeah? But I think I think you said it earlier
that Grounded is another one of those early and different
games like Pentiment. Well, Pentiment's already on the list, and
that sort of represents the studio being able to kind
of do whatever they want. And Pentiment is a masterpiece
and Grounded is a very popular game as well, but
Pentament is a masterpiece.
Speaker 3 (55:11):
Yeah, I like the list like this. Actually, I think
this is pretty good. There's lots of things to consider.
They make a lot. It's while that one studio has
as many games to consider, but yeah, I feel good
about this.
Speaker 1 (55:24):
Okay, So you go. You said they were like you
like having the four pillars, go ahead and explain them
as we read the list here. So what do we have?
Speaker 3 (55:31):
Fallout New Vegas og Era, Obsidian Classic Stuff, Pillars of
Eternity of sit In Reborn hoping lead to charge in
the rebirth of c RPG's South Park Stick of troop
deep into the Xbox three sixty area. Obsidian making incredible
shit out of what used to be licensed schlop and
(55:54):
going making an RPG outside of their traditional Western sensibilities.
The pentiment something new and something different and something dare
I say artistic? All right, excellent, that's our mount rushmore
of Obsidian Games. Thanks for reading that, Mikey. One last break,
we're gonna come back and talk about what we've been
(56:16):
playing right after this. All right, Mike, what have you
been playing?
Speaker 1 (56:23):
Yeah?
Speaker 3 (56:24):
So, aside from the outer rules too, which we've talked about,
I dove into Parasite for Spooky Season, which they went
on my to do list. I talked about my first
Isn't a Bit on Bumbcast, but I had another like
four hour long second session where the game keeps getting
interesting and also thankfully dig it harder. That was like
(56:44):
my one complaint. It's like I can just heal whenever
I want.
Speaker 1 (56:47):
This isn't you know? This is fun but it's not
too difficult.
Speaker 3 (56:49):
Well, people are hitting a lot harder and it's more
difficult to heal up all of that damage right away.
So I am being more tactical, like I have an
ability that lets me just not take damage for a
lit bit, so I'm actually timing that with certain moves.
Speaker 1 (57:03):
Things like that.
Speaker 3 (57:03):
Sometimes I'm just running around and waiting for my whatever
this game calls Manna to recharge so I can heal,
and really getting into the sort of weapon customization here
where you can take attributes from some guns and transfer
them to other guns. But it's a limited resource that
lets you do that, so you're making really interesting choices.
Like at one point I had to build where I
(57:24):
could shoot like seven shots each time it was my turn,
but I wasn't able to select targets, and shooting seven
shots is great, but you kind of stay in.
Speaker 1 (57:32):
One place for a while while you're doing that, and it's.
Speaker 3 (57:35):
Actually kind of spreads your damage outbits, like actually, maybe
it's better just to shoot like three shots and do
it kind of quickly and then move around so I
could do my next turn. So just like a lot
of actually very interesting RPG decisions to make, and then
the story's really good. There was so much semen involved
in the game. Recently we went to a sperm bank.
It was incredible. The whole chapter was called Conception. Huh,
(58:00):
what they We're even being cute about it talking about
the Semen version of condition.
Speaker 1 (58:04):
Right, yeah, okay, they're not being coy and they're being
come okay, yeah.
Speaker 3 (58:07):
Yeah exactly. So, yeah, you know, this is a game
that I knew was going to be great. I wanted
to play it, and it's just living up to that
that history for sure that.
Speaker 1 (58:19):
I'm really glad to hear that. I for some reason,
I think I had in my head that's like, oh no,
that was just one of those games that was hyped
because it was the next game from the Final Fantasy
seven people, and then maybe it didn't hit us hard
and that was just me being wrong and not really
paying attention and not like ever really planning to play
it back then, and then in recent years been like,
oh no, people seem to really like that, And now
(58:40):
having the confirmation from you, that's that's fantastic. It's is
the plan maybe to check out Parasite EVE two and
then eventually even three.
Speaker 3 (58:48):
Oh someday, I mean two people. It's it's supposed to
be good. It's just a little disappointing because they pulled
back from a lot of what made the game unique
and make it a bit more of a resident evil
like as my understanding in terms of gameplay, then three
is disliked, and I am kind of curious why. So, yeah,
he almost wanted to check out pair. I think it's
(59:09):
just called third Birthday because they lost the rights to
the book that the series is the top of or
something like that, which is wild. So eventually, I don't
think I'm going to go right into parasite.
Speaker 1 (59:20):
Are you gonna watch that?
Speaker 3 (59:21):
I'll tell you what. No, I'm not gonna watch the movie.
Another super highlight is the music is insane. It's Yoko Shimmora.
Speaker 1 (59:29):
It is.
Speaker 3 (59:31):
Freaking good. The music is phenomenal.
Speaker 1 (59:34):
Yeah.
Speaker 2 (59:35):
By the way, while we stay on the topic, we
are watching the movie though you're not when to watch
the movie, but the community is watching the movie. That's
when they Wednesday.
Speaker 1 (59:44):
That's fun.
Speaker 2 (59:45):
Yeah, go check the disco.
Speaker 1 (59:47):
What is this movie? I don't even know, Like, what
do you mean to pay?
Speaker 2 (59:50):
The book based on the is I think it happens
right after the events on.
Speaker 3 (59:55):
The nineteen ninety seven Japanese science f films.
Speaker 2 (01:00:01):
Based on the book. It's not based on the game.
Speaker 1 (01:00:04):
Is it made by Square Pictures?
Speaker 2 (01:00:06):
No? I don't think so.
Speaker 1 (01:00:07):
No.
Speaker 2 (01:00:07):
I think it was.
Speaker 1 (01:00:10):
Upsetting. Is it sent me realistic c G.
Speaker 3 (01:00:14):
I it's ninety seven. I don't think it can be
too realistic.
Speaker 1 (01:00:19):
Well, that's right when they did Spirits Within, Mike, so
it could be it was a good deal after this.
Speaker 2 (01:00:25):
Yeah, I don't think this this this is uh.
Speaker 3 (01:00:31):
I love all the Squaresoft games right after Fantasy seven
hit big because.
Speaker 1 (01:00:36):
You say what you want about them.
Speaker 3 (01:00:37):
You saw the money that they made put back into
other games. Because the CG secretss are insane for nineteen
ninety eight or whenever this game came in.
Speaker 1 (01:00:48):
It's so fun watching that be.
Speaker 3 (01:00:50):
Like wow, two thousand and one, all right, yeah, yeah,
I was there again if I saw that movie.
Speaker 1 (01:00:55):
I found my ticket stuff when I was moving into
this house. Yeah, that's right.
Speaker 3 (01:00:59):
That really that was weird. I was like, how do
I still have this? I have not seen it since
I kind of seen it again. Actually, I got to
reevaluate let's final Fantasy Spirits with it.
Speaker 1 (01:01:08):
Let's we got to do our Robert Langdon film in
forties and what that movie that Dan keeps yelling us about,
and then we'll get back to Spirits Within after that.
Speaker 3 (01:01:17):
Finally, finally, all right, but yeah, I then Pokemon continuing
to play that continuing to have a good time. Nothing
like new to a report, per say, I bet I'll
be playing that one while I am traveling.
Speaker 1 (01:01:30):
Though outside of Outer Worlds two, which again I find
to be very fun. I think, you know, the game
I'm spending my time thinking about is one that I
only get to play once a day. And that's absolute right.
It's it's as deep as I think a beat them
up game should be. Like they really do have all
of these interdependent systems and like multiple layers of defensive
(01:01:56):
maneuvers and like the pressure system all this stuff. It's like, oh,
this is very deep in terms of keeping you engaged
in just the normal punching and hitting enemies and then
building out your character in a very specific way. And
it's like, okay, no, I am getting a lot of
upgrades for my clash. Let's see if I can incorporate
that into my combos here a little bit more frequently,
(01:02:17):
or at least, you know, learn the patterns of the
bosses so that I can deliver those pretty reliably. That's
been a lot of fun. It is just a really
well thought out one of these. You could tell it's
made by people who have spent a lot of time
thinking about beat them ups, and now at this point,
guard Crush has been doing this for like more than
(01:02:38):
a decade. It feels like of making various kinds of
beat them ups and now being like the beat them
up people to the point where this game runs on
the guard Crush engine like every like, like loads up
a doss thing in the background so it can run
some math for their beat them up. It's like, yeah,
they should just be doing these kinds of games forever.
They are the top tier of making a beat up
(01:03:00):
up feel just fun from from the start to finish,
and then all of the roguelight stuff on top is
really well done as well. So yeah, just a good game.
I continue with This is the run. People should check
it out. Good Giant bumb dot com. Slash joined to
become a premium member over there. You could watch our
runs so far or our practice sessions. Really is what
they are, And.
Speaker 3 (01:03:20):
Of course I've been enjoying watching the runs and yeah,
you know, I finished a run in that game.
Speaker 1 (01:03:25):
I'd love to go play some more, but you know,
other things are happening. But yeah, I was. I really
liked it. I was super with it. There's at least
a fourth character. Have you seen what how many characters
have you unlocked? I got all four? Yeah, there's four
I think I got Okay, okay, cool. We've only unlocked
the third character, and I saw the fourth when I
was rating some of this morning. It's like, Man, that
actually does rule. I want that character real bad. You
(01:03:47):
look super dope.
Speaker 3 (01:03:48):
I did Man the Dwarf though my entire time, and
I liked the Dwarf.
Speaker 1 (01:03:52):
He was a lot. He's awesome. I really enjoy him.
Did you ever get the Rocket Dwarf build? Yeah? I did.
I did it. Ever, it's so much I did good.
Speaker 3 (01:04:00):
I will say like in my winning run, I was
just getting it basically every perk that made my normal
strikes better.
Speaker 1 (01:04:06):
Yeah.
Speaker 3 (01:04:06):
That's the thing you do the most is you punch people.
So I was like, I was getting pretty powerful by the.
Speaker 1 (01:04:10):
End of that. Yep. I'm sure I will eventually stumble
across that broken build and be very happy to do so.
Uh yeah, absolutely another game that will be considered for
my top ten as if I had any shortage of that.
Uh Mike, real quick, do you like have you developed
a strategy? And we're super busy right now, and it's
kind of NonStop. Are you developing any kind of strategy
(01:04:33):
to play some of these games you might have missed,
Like have you played Ballpit or or something like that?
I mean, like Ballpit.
Speaker 3 (01:04:40):
The strategy is probably gonna be, hey, everyone to play
Ballpit on Mega Man, right, right? So I like Monster
Train two, So that's that. Otherwise, you know, the strategy
has been letting some things go that once upon a
time I wanted to finish, like a vowed in a doom. Otherwise,
it's like, no, I'm feeling pretty good. I'm gonna I'm
gonna finish other games that I'm you know, care about
(01:05:02):
a lot. Pokemon's gonna happen once Betroy comes out, I'm
gonna make sure I play that. I definitely still doing tactics.
I kind of haven't gone to it. I'm gonna work
because I am definitely playing Dragon Quist one plus two
when it comes out.
Speaker 1 (01:05:15):
I was gonna do the best I can.
Speaker 3 (01:05:16):
I'm already pretty confident Jeff that I have played more
new releases this year than the ninety nine point nine
percent of people. So I'm doing doing my best. I
think I'm doing all right. I think the same places
for you. It's the best we can do. It's the
best we can do.
Speaker 2 (01:05:30):
You'll do it before I forget any of you play
Ninja guid in four or is it just shown?
Speaker 1 (01:05:36):
Oh gosh, that's right, yeah, Ninja Guide in four. Oh.
Speaker 3 (01:05:39):
I can't even remember the games that I've played. Hey,
that's super fun. That's a good game. Yes, yeah, it's Uh,
it's super slick. It feels really good. It looks it
looks really nice, except for when they like get in
real close on those character models and they look a
little Xbox three sixty e in the face and perhaps
other features.
Speaker 1 (01:05:58):
But it looks.
Speaker 2 (01:05:59):
Good just just those models, so sure have some features.
Speaker 1 (01:06:07):
Let me tell you, I was out to dry when
I try to make a joke about it. So now
you can feel what was it, Christian? What? Oh? You
think that they have big breast? That's crazy? Why are
you so weird? So like they shove them in your
face in an awkward way? All right, buddy, you're okay.
My kids, all right, listen, next time you want to
(01:06:29):
make a joke about boobs, just let me know and
I'll have your back. All right, Well it's.
Speaker 2 (01:06:34):
A joke you made, would you just say you went
reference to.
Speaker 3 (01:06:38):
Everyone's like, what are you talking about? Oh, come on,
this game, this series that are alive. People have to
spell it out.
Speaker 1 (01:06:45):
Yeah, so you know, people are do you think we're
crazy for putting stick of truth on there? Just so
you know, really, our check did it. They're insane. It's great.
Our chats mostly behind it. And then there's a couple
of people like you that's Blue Sky. Yeah wait, don't
think we posted on Twitter anymore anyhow. Uh? All right, god, yeah,
(01:07:09):
Ninja got in four Like I was thinking about playing it,
but it's like, uh, I don't know. It's one. I
pushed the side for sure. But everyone, all you guys
seem to love it, like I probably got your robot.
Oh yeah, I could see it.
Speaker 2 (01:07:24):
Give it a second, give it a second. Maybe change
the service.
Speaker 1 (01:07:28):
I'm a change service is fine.
Speaker 2 (01:07:31):
Yeah, there, we're switchbody.
Speaker 1 (01:07:35):
He's a Roman.
Speaker 2 (01:07:36):
But it's all right, all right, we're switching servers. You're
with me, now, let's hold hands. Well we switched sers okay,
and he's coming back. He's not coming back. Mike is
here for sure, he's not here.
Speaker 1 (01:07:53):
We go there you go? Hell wait that work that
clicked back in the place.
Speaker 2 (01:07:57):
Hello, No worse, let me let me, let me try,
Let me, let me try.
Speaker 1 (01:08:05):
I don't think he know.
Speaker 2 (01:08:09):
All right, he's doing it again. I'm not touching everything.
Me and Mike, we're gucci here.
Speaker 1 (01:08:17):
Is that any better?
Speaker 2 (01:08:17):
No?
Speaker 1 (01:08:18):
That's way better?
Speaker 2 (01:08:19):
No?
Speaker 1 (01:08:19):
No, ye? Are you sure?
Speaker 2 (01:08:21):
Yes?
Speaker 1 (01:08:21):
That's what I mean. Yeah, yeah, it's better. I was
never roboting for anyone at home, so like it was like, yeah, okay, you.
Speaker 2 (01:08:32):
Say Got Him four, you were playing it, you were
trying to play in it.
Speaker 1 (01:08:35):
No, I'm like, I'm going to try it. I'm going
to try it. I just don't.
Speaker 3 (01:08:39):
I will say, like, as much as I was a joint,
I want to play it, it doesn't feel like the
greatest priority for me right now. I suppose I'm definitely.
I'm definitely prioritizing outer worlds too. That's my PC game
right now. I want to play more of Ninja got
In four for sure. It feels super fun but pretty hard.
It's not the biggest part, But I.
Speaker 2 (01:09:01):
Think about the difficulty I was. I was playing it
on hard because I'm a fucking gamer, god dam and
put the game on her and then I had to
put it on normal because I was getting my ass been.
Speaker 1 (01:09:10):
I remember hard games, right, that's the they're supposed to
be hard.
Speaker 3 (01:09:12):
I mean at first because like the tutorial is easy,
basically easy, like the interest stuff on the train, getting worried,
and then like, oh this is picking up.
Speaker 1 (01:09:20):
It feels good, you know, all this is where I was.
It felt tuned properly normal.
Speaker 2 (01:09:28):
I was having a better time. So yeah, that that
that that game is very technical. You can't get very technical.
Yeah yeah, you can get very technical with all the commos,
but you just can also that show smash and that's
fun too. Yeah, so far I'm having a good time.
I said, like crazy, I really like action game. So
this is my ship now.
Speaker 1 (01:09:47):
I think the highest rated game on Metacritics current year.
Thing that I have not really put any real time
into is Death Stranding to same Yeah, it's like that
and Kidom Come Deliverance too. There is a that's shining too.
Is I feel like I should at least try it.
I'm a little shocked how.
Speaker 3 (01:10:05):
I've had I've heard so few people in my life
talk about it, though, I don't know for a game
that was reviewed that well. Like, obviously Dan liked it
a lot, and I respect that. I think there's a
chance I'd like it a lot, but like the Hu
and Dan, You and Jan seem to bounce.
Speaker 1 (01:10:17):
Off it, I didn't. I played like thirty minutes and
then went on it. Like wherever we went was that PAX.
I don't remember what it was. It's probably a SF's
Jeff Yeah. I think it was SGF yeah, and it's
like so I put it down immediately, and then we
came back home and there was a million things other
things to do if it didn't feel like the right
move to go back to playing that game, and it's
like now here I am. I don't know, I'll spend
some time with that. The other one for me would
(01:10:39):
be Shanoby. I did not play enough Shanoby. So those
are the two. I'll say.
Speaker 3 (01:10:43):
I played through Shanoby and I liked it a lot.
I'm actually I actually don't know if I like it
as much.
Speaker 1 (01:10:47):
As some people. Okay, I loved rage Bound, and I'm
pretty sure I will end up still liking Ragebound more
just because it was a little bit more platform me.
Speaker 3 (01:10:56):
See, I think that's what it is. I think like
if I played more rage Bound, I might actually like
it more. Shinobi just because yeah, like I kind of
missed the platforming.
Speaker 1 (01:11:05):
I like doing a lot of.
Speaker 3 (01:11:06):
Plat that's platform That's why I go about metric van Is.
It just instinctively also have to have a lot.
Speaker 1 (01:11:10):
Of platforming in them, and I think that stuff is cute. Yep,
all right, Mike, I think that probably does it for
the games that we're going to talk about this week. Yeah, Christian, what.
Speaker 2 (01:11:20):
Hey see Viper is cool? She's hard as fuck.
Speaker 1 (01:11:23):
She's yeah. Saw you were playing some Sea Viper? How
is that? Yeah?
Speaker 2 (01:11:26):
Yeah, she was a technical beast in three out of four.
She is somewhat of a technical vist in this game too. Yeah,
it seems at like the first impression is like she
has this cancel where you can like do up down
and you can cancel the move. I think that no
other character has and other top of console, and it
(01:11:47):
seems unfaced, like the first time you encounter is like,
oh shit, she is really hard to like master, No,
really like it's kind of they kind of tricked you
in to thinking she is like super difficult character. She
is a little bit more difficult than most characters in
that game. But once you get the gist of what
the game is asking you when you need to do
(01:12:08):
those cancels. They come out pretty pretty easy on your
like she's come back to come back stuff. So other
than that, like kind of tricking you into thinking she
is like a super difficult character to get into it.
She's she's super fun. She has all the theremad all
the cool kicks and flips and things that she does
(01:12:28):
and for she has it here and it's super super fun.
What else? Yeah, she's fun. She looks cool. I really
like her new style. I'm like in the minority. I
don't know why people doesn't like her. She looks now like.
Speaker 1 (01:12:42):
I like the way she looks now better than I
like the way she looks.
Speaker 2 (01:12:44):
Oh my god, it's like a thousand times better. She
looks like a character character in the film four. It
looks it looks cool. Yeah, sure, but in four she
looks like she looks like a woman, you know, a
woman that's gonna beat your ass type shit. Yes, so yeah,
I mean yeah, And.
Speaker 1 (01:13:01):
Mike, we're gonna give you the chance. Do you want
to make any jokes about her boobs or anything.
Speaker 3 (01:13:04):
Like that or make it make sell you, because then
I'll be the weird one. But the biggest boob windows
in the world And I'm just like, is that weird?
Everyone's like, Mike wired you weird for pointing it out.
Speaker 1 (01:13:16):
I'm like, all right, she's basically a boob window on
legs like that? All right, Mike, God, do we have
any super chats we should clear up?
Speaker 3 (01:13:26):
We do have a few additions here. Antoy Morral says,
grab them no longer, asking that's a water gun of
moggy from Brooks. Get some squeeze up, buddy. You did oblige.
Speaker 1 (01:13:36):
I ablig when I had to like actually reach underneath
this little crack in the sink and grab him and
pull him out. I think he's happy to be out, though,
so that's good to move.
Speaker 3 (01:13:45):
Somebody else says Petiment. Literally floored me. I was a
sobbing ball on the floor at the end.
Speaker 1 (01:13:49):
YEP.
Speaker 3 (01:13:49):
Just a good game, powerful game. Matt rare Mike, He says,
the Matt Rushmore is all does Josh Sawyer games easy?
Brenda says Mike. I'm late, Bekay, So I'm late because
I was playing the myself. But your reactions to those
scenes in Silent Hill F were fantastic, great a content.
Speaker 1 (01:14:05):
Yeah, what what about Silent HILLF with you? You think? Yeah,
I did I meant to play that in the mornings
this week was the plan. And then when jam was out,
I didn't want to create even extra work for Sewan,
who's kind of doing everything on his own. And when
I do that, I create videos he's got to put
on the site. O sites now over for the for
the moment. So Uh, I'll just play that. I'm just
gonna play that on my own time and maybe I'll
(01:14:25):
stream it myself and make it like one of my
Sunday streams like I was doing with Uh with the
game he gave me.
Speaker 3 (01:14:30):
Bet maybe what the kids are in better on Halloween
if you'll get for something Halloween need to do.
Speaker 1 (01:14:34):
That's not a bad idea. Yeah, that could be fun.
Speaker 3 (01:14:37):
Uh. And then Postman Dance says Tim Allen Noys's or.
Speaker 2 (01:14:44):
Over there he saw me. He's cocaine.
Speaker 1 (01:14:50):
J l A Nap says, Longest Day. I don't know.
Speaker 3 (01:14:53):
Feed Christian love you all. Did you remember to feed
our Christian today?
Speaker 1 (01:14:57):
Jeff, I thought you did. I told you it was
gonna be your responsibility. You can't beat him now, No,
I'll let you off balance.
Speaker 3 (01:15:07):
Yeah, yeah, he's at the Bassie says the ending of
the last episode, of play Club was at all timer
for that episode.
Speaker 1 (01:15:14):
I'll tell you what started off rough right.
Speaker 3 (01:15:17):
We were just having tech issues and we're all like
off kilter because of the tech issues.
Speaker 1 (01:15:22):
By the end, so much had happened. A lot happened. Uh.
The game's best mission us being a little bit worried
about the content we were seeing. Uh, it went to
a lot of places. That's that game is delivered. I've
been very happy with it.
Speaker 3 (01:15:37):
Obama says, Hey, messy boys, you had a conversation about
how the European mind couldn't handle Skyline Chili. Since then,
my feet has been filled by Europeans trying Skyline and
loving it. Since he's superiority, your next Skyline trip is
on me.
Speaker 1 (01:15:50):
Thank you so much. Obama appreciate that. Thank you, God man.
I wish I wish there was a skyline by me.
It's horseshit that I live in Ohio and I have
to say that, but here we are.
Speaker 3 (01:16:00):
Brados has made an impulsive decision to buy a front
row ticket to a Destraining Orchestra concert and I still
have it. It'stalled destrating too.
Speaker 1 (01:16:08):
Ton't help you know.
Speaker 3 (01:16:09):
What's what's interesting. Apparently a Stardo Valley Concerts coming to Pittsburgh.
I'm like, really, I like started with val I'm like,
what's the basically in that game we're gonna do a
whole concert?
Speaker 1 (01:16:21):
I don't know. I guess it is huh interesting. People
people love that game. It's like for some people it's
with their whole personality. So I bet they'll show up
for that.
Speaker 3 (01:16:29):
An American grief factory said, maybe my favorite thing about
Shanobe is a four scrowing level that sucks and as
soon as you died, splashes miss success and you move on.
Speaker 1 (01:16:40):
I like when a when a studio has jokes. I
like when they like, we know what we're doing here
and we're gonna have some fun. That's great, all right,
and that's it. All right. We should probably say program, No,
we're probably not doing these shows. Yes we come. Yeah.
I was thinking I might throw something up for anyone
who subscribed to the page. You're on something quick dirty
(01:17:02):
in person, maybe like just ask these guys some questions
and throw it out there for you so there might
be something, but the shows aren't gonna happen next week.
The podcast Ten Dogs Game Mess decides Yes yes exactly
and the ten Dogs Game Mess decides the evening shows
that me and Mike do. Uh, we're gonna have to
take the week off because of travel, but we're.
Speaker 3 (01:17:20):
Gonna be in a week after we're gonna be in
the Bomathon. So yep, sorry everyone, but apologies.
Speaker 1 (01:17:26):
There's just no like normal. I'd be like Sean, you
run it. Well, Sean's gonna be helping us, and I'm
not gonna have Christian doing on this.
Speaker 2 (01:17:32):
I want to do a solo Joe, everybody, let's fucking go.
Speaker 1 (01:17:35):
We can't stop him, everybody. If he does, he's gonna
do what he's gonna do. All right, So we'll be
back the week afterwards. But if you want, you know,
Patreon dot com, slash game mess Like I said, I'll
probably post something up on there for everybody I did.
I did get another camera since my last one got
talked for cheap, so it was like I might just
act now, Mike, where can people find you on the internet? Uh?
Speaker 3 (01:17:57):
Tolkoto and blue Sky and on Twitch? Uh, nineties Disney,
that's the that's the Disney podcast.
Speaker 1 (01:18:04):
That's a gosh.
Speaker 3 (01:18:05):
I had to get an episode ready on light Magic,
which was the nighttime parade that Michael Eisner had to
make after he saw River Dance, so it did not
last very long did light Magic and Disneyland. But I
gotta do that episode for November first, so I'll be
busy with.
Speaker 1 (01:18:20):
That right after the trip.
Speaker 3 (01:18:23):
Halloween's right after the trip, and then after that I
have a personal trip to DC for a wedding that
November later is my vacation.
Speaker 1 (01:18:30):
Oh my god. And between those two things will be
extra life, I think.
Speaker 3 (01:18:33):
And then then there's gonna be Game, the Game Awards,
So gosh, I have a lot of trap coming up.
Speaker 1 (01:18:40):
Well, Mike, Mikey's are true for everybody. That's a lot
my hero Yeah, I mean less. I wouldn't want to
have that as my itinerary going forward, so yeah, good luck.
Speaker 2 (01:18:49):
Hey, look at.
Speaker 3 (01:18:50):
Least two of them aren't work related, so that's yeah,
still travels travel for me at this point, Mike, what
is Michael Eisner's like Marquee accomplishment.
Speaker 1 (01:19:03):
Animal Kingdom? I know the A is actually correct, that
was correct. He did some things. Who framed Roger Rabbit
was pretty cool? Okay.
Speaker 2 (01:19:14):
I like that good ship, Yeah, Community, Get Night Tomorrow,
something that check.
Speaker 3 (01:19:23):
I think Disney and Jam Studios was the most Michael
Eiser thing he did since he kind of just like
they're building universal studios here, we'll just build one cheaper
in first.
Speaker 1 (01:19:34):
Michael eis their way, basically the cum gutters. Who's ready
to not I mid Sam crossing Semen