Porque como aún no podemos jugar con nuestras mentes, necesitamos controles que ensuciar con las manos llenas de cheetos. En este episodio tratamos de todo aquello físico con lo que interactuamos cuando jugamos algún videojuego.
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Chapter Markers:
00:00:00 - Intro ()
00:01:29 - 30 años del Game Boy (https://www.theverge.com/2019/4/21/18508022/game-boy-nintendo-games-accessories-anniversary-photo-essay)
00:02:37 - La nostalgia ()
00:04:20 - Los videojuegos como herramienta social ()
00:07:02 - Iterando consolas ()
00:07:35 - Consolas para todos ()
00:08:19 - Interacción a través de sensores y vibración ()
00:09:04 - Nintendo Labo (https://www.theverge.com/2019/4/11/18304954/nintendo-labo-vr-kit-review-switch-virtual-reality)
00:11:16 - Decisiones de diseño explicadas en el producto ()
00:12:10 - Complejidad de Labo ()
00:13:16 - Cajas y niños ()
00:14:20 - Desafíos del VR ()
00:15:06 - Pausa ()
00:16:17 - Pokemon Go ()
00:18:01 - Nuevas formas de interactuar con Pokemon Go ()
00:18:38 - Juegos en el teléfono ()
00:19:59 - Mixed Reality ()
00:20:44 - VR y la realidad ()
00:21:19 - Ender's Game ()
00:22:06 - Fortnite ()
00:23:22 - Minecraft ()
00:24:04 - "Aprendí jugando boludeces" ()
00:24:41 - Battle royale ()
00:25:32 - Historia de los controles ()
00:26:18 - Atari Joystick ()
00:26:42 - ¿Cómo diseñas un control? ()
00:27:42 - Super Nintendo ()
00:28:16 - Layout de los botones ()
00:28:56 - El primer Xbox ()
00:29:43 - Play Station ()
00:30:18 - N64 y Game Cube ()
00:30:44 - Obra maestra: Nintendo Switch ()
00:31:19 - Otro tipo de controles ()
00:32:30 - Desafíos de diseño ()
00:33:52 - Conclusiones ()
00:34:42 - Jugando FIFA en el teclado ()
00:36:05 - Cierre ()
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