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September 16, 2017 39 mins

In this episode, we speak to Oneil Howell, a video game level designer at Avalanche studios in New York York City.

We discuss:

  • Oneil's love for video games as a child
  • How this passion stuck with him through design school
  • The 'gaminess' of his school architecture projects
  • His thesis on how architectural design can improve the video gaming experience
  • What is a Level Designer and what he does day-to-day
  • The importance of understanding scale in video game design
  • Understanding human behavior in different architecture contexts for the design of non-playable characters (NPCs)

Show notes for this episode are available here:

http://lineweights.coffee/blog.html#!/posts/S1E2-Designing--Video-Games-with-Oneil-Howell/8


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