Games and gamification is big business. Games, gamification and sustainable development, not so much. Not yet, anyway. But considering the sheer amount of us that play games on our smartphones, and the gaming market in total, this field could face a lot of development in the coming years.
In this episode, we’re exploring how games and gamification can help us take action for a better future. And you’ll find some zero waste in there as well! Our guest in this episode is Monika Martinsson, co-founder of Deedster.
Sources:
Deedster website, https://www.deedster.com/
Zero Waste challenge (teaser) on Deedster, https://open.deedster.com/journey/anktNTg3MTE0NDYxMzcwNzc3Ng
Definition: Gamification of Learning, Wikipedia, https://en.wikipedia.org/wiki/Gamification_of_learning#:~:text=The%20gamification%20of%20learning%20is,inspiring%20them%20to%20continue%20learning.
How green gamification can change the world, https://earthmaven.io/planetwatch/humanity-in-the-anthropocene/how-green-gamification-can-change-the-world-TFUODS0CyEyXgGPh7Lg2Bg
https://www.givingforce.com/5-businesses-using-green-gamification-to-save-the-world/
https://www.sustainability-times.com/sustainable-business/playing-for-change-games-can-help-us-save-the-planet/
https://www.vice.com/en_us/article/vbja4m/minecraft-global-warming-mod-adds-climate-change-carbon-tax
The 12R of zero waste, https://soundcloud.com/lovezerowaste/special-episode-turning-off-the-tap
Credits
Idea, production and editing: The Good Tribe, www.thegoodtribe.com and Circulous, www.circulous.biz
Hosts: Evelina Lundqvist and Malin Leth
Jingle: Merlinn Sound, www.merlinnsound.com
Initiators the Love Zero Waste community: Evelina Lundqvist and Alexandra Poetz