Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
Coming to you from somewhere in sanctuary.
This is episode 460
of Shattered Soulstone, your Diablo community podcast. This
episode is called smaller teams, which I'll get
into in just a minute. It is August
24, 2024,
and this is Jen. I'm gonna start off
with an article from Blizzard
(00:20):
about Diablo Immortal. So it says this, Diablo
Immortal bug fixes and patch notes for all
platforms.
This was posted on August 20, 2024. So
not that it's not that old, really. It's
just a couple of things in here. So
this is what they wrote. The Diablo Immortal
team has been diligently
monitoring your feedback and working to introduce bug
(00:40):
fixes and patches to further improve your playing
experience.
As we implement these types of changes for
the iOS,
Android, and PC versions of immortal, we will
update this list. Bug fixes are typically applied
at a higher frequency,
addressing smaller related issues. They don't require a
large download to be applied to the game.
(01:01):
Patches are larger client side updates that require
a download for players to obtain. New patches
will require players to update before they can
continue playing. So there's a few bug fixes
here. 1 from January or sorry. Not January.
August 20.
Yeah.
Bug fixes. It's just one bug fix about
gameplay, and it says fixed an issue where
(01:22):
sometimes which sometimes caused Albrecht to become stuck
in the second phase of his boss fight.
So there's that. There's older ones from there
on. They do have a whole running thing
here. So if you've had trouble with Diablo
Immortal and the patch didn't, you know, you
didn't update or whatever, if it's on your
tablet, it's probably already updating or it's going
to make you wait while things update with
(01:43):
Diablo Immortal. That's kinda how that one goes.
Over on Wowhead, we have an article titled
campaign needs to be completed once
to unlock skip campaign feature for Diablo 4
vessel of hatred,
which is the upcoming expansion. There's a picture
here of a character writing a I think
(02:04):
it's a some kind of it's not a
tiger. I think it's like a puma or
something.
So here's what was written on Wowhead by
Silic, if I'm pronouncing that right. Blizzard has
stated that players must complete the vessel of
hatred campaign once to unlock the skip campaign
feature for subsequent
characters. We have previously reported that season 6
(02:24):
will launch simultaneously
with the vessel of hatred expansion.
Diablo global community developer
director,
that's a lot of titles,
Adam Fletcher clarified that there won't be a
break between season 5 season 6. So somebody
asked Adam Fletcher,
with voh approaching soon, will we have a
(02:45):
season break to experience the story on eternal
servers before kicking off the season, or will
they launch together, forcing us to choose campaign
versus free roam? Adam Fletcher responded, we will
chat about it closer to launch. There won't
be a seasonal break. Players must complete the
campaign once to skip the VOH campaign.
(03:07):
So that's,
what to expect. Now I think a lot
of us had started playing maybe even the
alpha and the beta, which I did, and,
kept going from there, made a bunch of
characters, all this kind of stuff. But you
have to go through the campaign
when vessel of hatred launches. And, of course,
you have to purchase that. They're not giving
it out for free because why would you?
(03:27):
You know?
So that's kind of just where things are
at. And,
you know, that's that's kinda how it's gonna
go. Over at Microsoft and Activision, we have,
an article from Jez Corden from August 2.
It's a little bit old, but it's kinda
interesting. And it's titled Microsoft and Activision have
formed a new team within Blizzard to work
(03:49):
on smaller games based on existing
IPs.
And here's a little bit from that. So
there's some little, like, you know, bullet points
at the top of this, but I'm just
gonna go into most of the main articles.
It's kinda long. Everything will be in the
show notes at chadrisolstone.com
when I'm done with this. Over the past
few weeks, various employees from Microsoft's
(04:10):
King subsidiary
have updated their LinkedIn
profiles
to reflect an interesting new career direction. Last
year, Microsoft completed its acquisition of Activision Blizzard
for a whopping seventy
$2,000,000,000
The purchase gave it control over mega franchises
like World of Warcraft, Call of Duty, and
(04:30):
King mobile games like Candy Crush Saga. We're
already starting to see the impact on Xbox's
bottom line with Microsoft reporting a huge 61%
growth year over year
in its gaming division, driven largely by its
Activision Blizzard operation across PC, gaming consoles, and
mobile. Microsoft isn't done though. Our sources,
(04:52):
she wrote, indicate that Microsoft and Activision have
approved the creation of a new team within
its Blizzard subsidiary
comp comprised mostly with employees from King.
Blizzard is known for beloved franchises
like Warcraft, StarCraft, Diablo, and Overwatch, and Microsoft
is keen to curate and serve these franchises
(05:14):
more prolifically than Activision itself did previously.
Military sci fi strategy series StarCraft, for example,
has essentially been on mothballs since StarCraft remastered
in 2017,
and Xbox CEO Phil Spencer himself has name
checked StarCraft during interviews
about the acquisition in recent years. Still, you
(05:35):
need teams teams to work on these classic
franchises, and that's exactly what Microsoft is gearing
up to do. To that end, we're told
that Microsoft and Activision's new team within Blizzard
is tasked to work on smaller games based
on existing franchises within the Blizzard universes.
Given King's mobile expertise,
(05:55):
it's possible that these will be mobile games
aimed to support Xbox's planned mobile gaming store
for iOS and Android.
Although we're not entirely sure that they'll be
restricted specifically to mobile. Given Microsoft's
platform agnostic strategy across mobile PC and console,
it's entirely possible that any fresh projects could
(06:15):
run across platforms.
Microsoft
CEO Satya Nadella recently described how it wants
Xbox to focus on a 3 pronged gaming
approach across those endpoints with Xbox console at
its core. There is a lot more in
this article if you wanna hear more about
it, but that's just the main
idea here. Moving on, and a lot of
this is powered by Wowhead,
(06:38):
because they have the good information for the
show.
So this one is titled aspect of splintering
energy and fractured winter glass
interaction changed in Diablo 4. This was posted
9 days ago by popular popular.
There's not a whole lot in here. So,
it's just gonna be a short little article.
Blizzard has released a hot fix for Diablo
(07:00):
4, which changes the interaction between
aspect of splintering energy
and fractured winter glass. This update will reduce
the frequency of splintering energy arcs, but will
increase the overall damage of this aspect to
compensate.
A bug has been fixed. I like when
they fix bugs,
(07:20):
that has caused players to die multiple times
from one damage over time effect. So this
is the game updates from August 15.
So you may or may not have run
into this. I'm assuming this is a sorcerer
thing. I've played a source for a little
bit and I don't really know that much
about it, but I'm having fun with the
rogue right now. So yeah, aspect of splintering
(07:40):
energy damage increased from 25 to 50%
to 50 to 80%
and aspect of splintering energy will arc to
additional enemies less
frequently. Here's a developer's note. In rare instances,
this aspect alongside fractured winter glass could cause
(08:00):
detrimental server performance issues. Oh, no.
To solve for this, we're reducing the frequency
of it arcing to additional enemies
and increasing its damage to compensate.
Additionally, the amount of frozen orbs that can
be launched from conjurations
while using fractured winter glass has been adjusted
in these rare instances.
(08:22):
And then there's some bug fixes. Fixed an
issue where damage over time effects could persist
after the player has died and revived.
Also various stability improvements. I don't know what
those are or
how many there are, but that's what it
is. There's a developer's note here. The team
is continuing our investigations around issues and player
(08:42):
reports tied to trading. For now, trade will
continue to be disabled and we will follow-up
with updates. Thank you for all your patience.
Now I'm pretty sure they did follow-up on
those updates, but I'm not sure exactly what
they did. Another one from Wowhead,
Diablo 4 patch 1.5.1
patch notes,
infernal hordes buffed,
(09:02):
rogue tempers re enabled,
master working bugs fixed. Now if the tempers
are those little, like, you get a parchment
thing and you can attach it to 1
of you have you can go find a
blacksmith anywhere in sanctuary,
that you've been to or other characters have
and,
you know, give that to them, and it
would, like, you know, buff up whatever whatever
you're using, you know, if it's a sword,
(09:24):
if it's, you know, anything. So that's what
that is. This is written by Jez Artaras,
and there's some patch notes here for,
let's see, season of the infernal hordes patch
notes 1.5.1.
This was posted 8 days ago, so it's
not really old at all yet. So I'm
just going to read you some of this.
Blizzard has released patch notes for Diablo 4
(09:45):
patch 1.5.1,
including buffs to several infernal hordes modifiers.
Rogue tempering manuals are re enabled. I know
mine has them again,
and master working bugs fixed for you several
unique items. The Diablo team has been monitoring
your feedback as we introduce patches to keep
your experience in sanctuary smooth. We will update
(10:08):
the below list and to note whether the
fixes are intended for PC,
Xbox, PlayStation, or all platforms. So here's the
game updates for 1.5
point one build.
This was, for PC. So that's this is
what what they're talking about here, and that
was posted on August 20, 2024.
Infertile hordes. And, again, this part is for
(10:29):
PC
computers, not, you know, whatever else. Okay. The
spoils of gold chest is now reusable. The
sound effects that play when picking up a
burning ether have been updated to be more
prominent.
The following
infernal offerings have been updated to increase their
rewards.
The exalted exile
(10:50):
burning ether amount
increased from plus 1 to plus 2.
The surging exile
burning ether amount increased from plus 1 to
plus 2. The unstoppable elite burning ether amount
increased from 1 plus 1 to plus 2,
and the burning rain end of wave burning
ether increased from 1 to 3 to 3
(11:10):
to 9 user interface and user experience. Trade
chat is now separated by world tier.
That's interesting. I didn't know that it wasn't
separated that way because I always play on,
like, the basic tier because I just find
it interesting, and I wanna, like, explore stuff
and things like that. That's that's what I've
been doing. I'll talk about that a little
later. I didn't know that you couldn't
(11:32):
like, if you've got a friend or someone
on a higher level of the game than
you are, I didn't know that you could
previously, it seems,
trade in chat to them, and I don't
know. It just seems a little like, okay.
In addition, players will now be notified when
there is a new patch update available. This
is again for PC, so you'll know when
(11:53):
you try to play your game and it's
not working, you would get a patch note
talking about that. Party leaders can now promote
another party member to be the new leader.
That's interesting. So if you have, like, a
party leader and they need to get offline
for some reason or, you know, maybe their
Internet went out or something, you can say,
hey. My Internet's going out. Can you be
(12:14):
the new party leader? Great. I'll be back
later kind of thing, I think.
Newly created characters are now always placed at
the top of the character list. That's a
game changer, I would think, on a PC.
I have a I have iOS, so I
don't have this, but a lot of people,
I believe, are playing
Diablo 4 on their PC. So that's just
(12:35):
a thing to know. And the clan name,
if you have a clan name, it can
now be changed. Miscellaneous.
All players
will receive a cache of legendary items with
guaranteed greater affixes
to make up for the issue seen with
patch 1.5.0
where players were not getting items with guaranteed
greater affixes from multiple sources.
(12:56):
The alchemist control temper tempering affix for rogue
has been re enabled with the following adjustments.
The flurry size at affix has been removed
from rogue innovation and put into alchemist control.
The ranks of trick attacks affix has been
removed from the alchemist control.
Extra visual effects have been added to the
(13:18):
projectile trail for corpse bows to make it
easier to track the projectile's origin. You know
what corpse bows are. Right? It's like a
bunch of sort of skeleton smooshed together and
made into like a gun
kind of thing. It's that's what that is.
Sometimes you can hear it before you see
it. At least I can, because I'm playing
rogue. Rogues are sneaky. Alright. Here's a little
(13:38):
bit about bug fixes. I'm not even sure
if this is just for the PC or
not, but anyway, it might just be for
the PC.
So bug fixes. Accessibility.
Fixed an issue where a non functioning
non functional setting for read on hover was
present.
Fixed an issue where the screen reader announced
Roman numerals
(13:58):
as letters.
That's a problem because if you have someone
who has a visual impairment,
you could kind of see it, but maybe
you can't see it because a lot of
the text is kind of small sometimes. Right?
If it's something that someone is using
because they want to hear it more than
see it because of visual impairment or whatever,
and then the screen reader announces roman numerals
(14:20):
as letters, that's gonna be really
confusing to people, I would think. So I'm
glad they fixed that one. Another section here,
user interface and user experience. We've fixed an
issue where character stats were inaccurate in town
when certain items were equipped. It does not
mention what those certain items were, which class
it's for,
(14:41):
what level you have to be, none of
that. So that's okay. Sure. That's a good
thing to fix. Fixed an issue where the
tooltip for fernal compasses had 2 instances
of compass affixes.
Fixed an issue where the name for echo
of Varshan
displayed as tormented
echo of Varshan.
(15:01):
Fixed an issue where an error could display
when comparing an ancestral mythic unique item, fixed
an issue where the whisper icon for defeating
the blood maiden overlapped the icon for the
accursed ritual on the map, fixed an issue
where the icons for infernal offerings were inconsistent
between the mini map and the world map
(15:22):
within the infernal hordes, fixed an issue where
treasure goblins in Helltide
could leave behind a portal indefinitely.
Now wouldn't that be fun? You just get
up and jump through the portal and go
after wherever the heck the treasure goblins were,
which I think is,
if I'm remembering this correctly,
in Diablo 3, there are treasure goblins that
(15:43):
will pop through portals and things like that.
And I, I can't remember if you can
chase them. It was like, it wasn't that
long ago, but it wasn't like new game
Diablo 3, you know? So that's kind of
interesting. Fixed an issue where the visual effect
for poison could remain indefinitely
on enemy corpses if they were killed while
poisoned. That's a lot.
Fixed an issue where thorns granted by the
(16:05):
thorns
while fortified tempering affects did not display in
character stats.
Fixed an issue where players using a controller
would be sent to the equipment inventory tab
when using an abyssal scroll, fixed an issue
where the mini map was not accurate in
certain infernal hordes instances.
Then we have some gameplay going on here.
I'm gonna guess this is all for PC.
(16:27):
I'm not really sure. So infernal hordes fix
an issue where hellborne did not spawn as
frequently as intended when the hellfire infernal offering
was active. Fix an issue where the stalking
devil infernal offering pedestal could appear again after
being interacted with. Fixed an issue where the
withered wanderer infernal offering reduction to all resistances
(16:49):
did not actually reduce a resistance.
Fixed an issue where the treasure goblins spawned
during an internal horde's encounter. Could become indefinitely
unkillable preventing wave progression. Fixed an issue in
local co op play where 1 player could
collect the other player's burning aether after that
player died. Finders, keepers,
exclamation point.
(17:11):
Quests and dungeons. I don't know how much
farther we want to go with this, but
we'll go over to quests and dungeons and
then just kind of stop there on this
one because it's kind of long.
Okay. Fixed an issue where the player could
respawn
on the other side of the objective
while protecting Locron during the to the edge
of the abyss quest. Fixed an issue where
monsters could endlessly spawn during the Seething Mountain
(17:33):
quest. Fixed an issue where the Istel tornado
encounter during the rising hells quest could persist
indefinitely,
fix an issue where the progression
in the sins of the willing quest could
be blocked if the player died during the
ritual. That seems to have been that could
that'd be a problem. Can you imagine trying
to do that? I haven't done that thing
(17:54):
particularly, but can you imagine that though? It's
like, okay. I'm all set and I'm I'm
good. There's the ritual and I'm dead. Why
not why am I dead? I think people
were probably wondering about that. Fixed Fixed an
issue where the 2nd spider caller monster in
Sirocco caverns could fail to spawn, preventing progression.
Fixed an issue where Stormbane's
wrath didn't deal damage. Parentheses,
(18:14):
not so wrathful after all. Fixed an issue
where the aspect of inevitable fate could appear
on a chest armor through a seasonal quest
line reward.
And then there's a whole bunch of other
things in here. Some of them are about
Lilith, so I'm gonna just go for that
one at the moment, but there's a lot
more in there.
Let's see. Fixed an issue where echo of
Lilith sometimes couldn't be staggered during the first
(18:36):
phase of the encounter. Fixed an issue where
echo of Lilith Lilith
could remain in the air indefinitely if staggered
immediately after landing. Fixed an issue where echo
of Lilith would not progress to the 2nd
stage of the encounter in certain circumstances,
fix an issue where summoned lightning spear could
would not consume stacks of crackling energy or
grant the damage increase bonus, fix an issue
(18:59):
where certain Aphexes were not affected by master
working for the following unique items. Those items
are the oculus,
blue rose, and storm's companion.
So that's what that is. And then there's
a miscellaneous
fixed an issue where the corpses of Duriel
and Grigor did not despawn soon after dying,
various AU visual stability and performance improvements. So
(19:21):
they're working on it. They really are. Over
on Wowhead again, we have an article from
it's from 14 days ago, but I thought
it was pretty interesting, and it's got some
really cool artwork at the top of it.
The hardest objectives needed to earn Diablo 4
season 5's secret title from 14 days ago
by Garamoth, and this is what they wrote.
Diablo 4's Diablo 4 season 5 hasn't even
(19:43):
been out for a week. This is an
a little bit older article,
and it looks like its hidden season journey
title has already been found. While most players
are still working through their seasonal objectives, one
redditor has just completed their journey and discovered
the hidden achievement,
Estelle's
begrudging
ally. According to waste lads recent post,
(20:04):
this secret achievement is earned by completing every
season objective in the season of the infernal
hordes, much like previous secret titles. Even with
an expected acquisition method, though, this is a
great feed for so early in the season.
Congratulations
on your new title, waste lad. So there's
a screenshot of this here from Reddit, and
it's titled Estelle's begrudging ally completed on 8/10/2024,
(20:28):
completed every journey in the season of the
infernal and gets the reward of creators,
comma, resolve as a player title.
Players have been able to to earn hidden
achievements like this one
every Diablo 4 season thus far, but the
difficulty in attaining these achievements
can vary widely depending on the objectives. There
are typically an abundance of easily obtained quote
(20:51):
freebie end quote objectives, such as craft elixirs
at the alchemist and equip sacred legendary items
in every slot. But there are usually some
relatively difficult to obtain objectives as well. This
season, 3 season journey objectives stood out to
us as the most difficult, whether it was
because the content was inherently challenging or simply
(21:12):
more time consuming than others. One is called
the gathering fires,
acquire 6,666
cinders during helltide in torment form. This one
is not necessarily difficult in the traditional sense.
It's the obligation that implies and the time.
Collecting cinders during the helltide is easy, but
this achievement requires you to collect them in
(21:32):
world tier 4 specifically.
And by the time you're in world tier
4, you'll more likely have moved on to
bigger and better end game activities.
Players are generally diving into the pit, focusing
in the on the new infernal hordes mechanic
and starting their end game grinds. So spending
time in hell tides might be seen as
quote wasted end quote at this point in
the leveling process. Number 2 is
(21:54):
damnation's
downfall. Defeat 20 helltide commanders during helltides
summoned after
completing helltide events similar to the Gathering Fires.
This achievement is more time consuming than most.
Hell tide commanders aren't often accidentally spawned, so
players will typically have to actively work to
spawn the 20 required to complete this objective.
(22:16):
While not uncommon to run into 1 or
2 during your early hell tide grinding and
leveling,
this still leaves 18 to catch up on
some other time. The commanders themselves are pushovers
with the right build, but the time investment
here is the real struggle. And then the
third
one is anguish extinguish. This is about I'll
just read it. Use stygian stones
(22:36):
to summon and defeat tormented echo of of
Andario.
Pinnacle content for many players means pinnacle difficulty.
Players who have taken the time to put
together a super strong meta build may just
trump stomp this tormented maiden of ang anguish
without breaking a sweat, but others who have
less time to play or simply enjoy running
off meta builds might struggle so hard that
(22:57):
they run out of sweat to give. And
that's the end of that article. There's also
some new stuff from Blizzard here. Now last
time I did the show, I was talking
about the Blizzard gear store with the spirit
born stuff. It's still up. You can still
get it. It's still live. That's where I
got my Mephisto t shirt for $35.
It's really cool. It's got a head of
Mephisto. There's one with Lilith. It's a red
(23:18):
shirt. The image of, like, those little Lilith
statues that you see around sanctuary, it's there.
It's got her name over it and some
gold
stuff. There's, a vessel of hatred thing,
all green with ruins around it. And,
another one at the top, the spirit born
black t shirt, those are still there. They're
all about 30 or $35 if you want
one of them. And then there's a new
(23:39):
one that popped up, like, 9 days ago
from, from Wowhead because they check these things
out quicker than I can. So this one
is titled Diablo Bliss Fest sales begin,
bundles, enamel pins, a Narya statue, and more.
So you can shop for these new bundles.
So I'm gonna read you a little bit
about them. So Bliss Fest sales. I have
never heard of Bliss Fest sales. I've heard
(24:01):
of Blizzard having a convention.
I've heard of Blizzard announcing a new game.
I have not heard of Bliss Fest sales.
So that's kind of interest interesting, and it's
like you could shop bundles apparently in this.
And I'm just gonna go through it, and
you can decide whatever you want about this.
It says, Bliss Fest sales have come to
the Diablo section of the Blizzard gear store.
(24:23):
Check out prices up to 50% off on
clothing bundles,
enamel pins, the incredible Inarius statue, and more.
Bliss Fest, a weeklong sale on the Blizzard
gear store where deals rotate each day between
different games or other Blizzard picks, has come
to its 2nd day of sales this time
for the Diablo franchise.
(24:44):
For this was posted on August 15th with
over 100 items on sale and some of
the discounts are definitely steep. So the bundles
come in all shapes and sizes, whether you're
looking for a jersey, a t shirt, or
a statue of the mother of sanctuary,
these discounts are sure to show you what
you need. So there is a Diablo bundle,
an Anarius one, and it's got a picture
of Anarius and the glowy,
(25:05):
wings and everything like that and a bunch
of runes around them. There's the hat with
Anarius and all of the into the wings,
on there. I'm not sure what the other
stuff is exactly, but you could also get
an a Narias, like, Funko Pop kind of
thing, which I'm pretty sure I have over
there. And then there's a t shirt well,
not t shirt. It's a button down shirt
with little triangles on it. As far as
(25:25):
I can tell, it says diablo, and there's
a mug with that. In the middle, we
have the glowing
red Diablo Lilith demonic bundle, which has that
statue. There's a hat with her face on
it and a couple other things. I can't
quite tell what they are. There's a jersey
that looks like a hockey jersey with Lilith
on it, and then there's,
there's like a a shard and,
(25:47):
some pins and maybe a wallet.
And then also there's a Diablo immortal shirt
with, you know, Diablo immortal in red letters.
There's a hat that has the d on
the front and the Diablo part on the
side, and there's some kind of blizzard thing
there. There's pins too. There's an Inarius collector's
edition pin for 17.50.
There's a Diablo 4 Lilith Relic limited edition
(26:07):
pin for $20, and then there's the Diablo
4 classes collector
collector's edition pin where it's all the classes
in the game.
So there's a little more in here to
talk about. And again, everything will be in
the show notes when I'm done talking.
So, the Inarius premium statue, father's day may
have already passed this year, but the father
of sanctuary is never out of style.
(26:28):
This premium statue normally has quite a high
price tag, and while the statue is still
one of the more expensive pieces
in the Blizzard Gear store, this sale is
a great time to take advantage of snagging
one if it was already on your list.
So that's kind of where that is. There's
other blizzardfest
sales you can check out. I don't know
if this one is a completely still viable
(26:49):
or not, but it's kind of interesting that
they are hyping their stuff
and, focusing on, in some cases, Lilith and
Inarius in this, you know, in this situation.
I'm not sure how big the Inarius statue
is gonna be. I don't I mean, I'm
happy with what I've got right now. I
don't have any room for anything bigger than
that. So that's kind of how it's going
(27:09):
to go. In the meantime, what I've been
doing is getting back into Diablo 4, playing
my Rogue, and,
just kinda going through, like, okay.
It looks like I've already opened that waypoint,
so I'm gonna go ahead and go there
and see what these people need and and
this kind of stuff.
I don't know that I've got this rogue
particularly through the main game, but it's fun.
(27:29):
I'm having a really good time shooting people
with the crossbow and shooting monsters with the
crossbow and stuff like that. So it's just
a lot of fun again. And, I stopped
playing for a while because I got really
sick, but I'm better now. So I'll probably
be playing that later today or tomorrow. And
that's pretty much what I have for this
episode.
So I'm gonna close out the show right
now. You've been listening
(27:50):
to episode 460
of the Shattered Soulstone, your Diablo community podcast.
Missed an episode? You can find the show
blog and listen to the show archives at
www.shatteredsoulstone.com.
Come join us in game, or particularly me.
I don't know who else is playing in
game right now.
Our in game community and clan, both named
(28:10):
Shattered Soulstone, are open to anyone who would
like to join. You can also join us
on Discord for the ultimate team and community
based experience. Find the Discord invitation link on
our Twitter at shattered stone as well as
the Shattered Soulstone website. Thank you for
(28:30):
listening.