Episode Transcript
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Speaker 1 (00:02):
This is an Unspoiled Network podcast. This is spoil Me
covering the Dungeon Anarchists cookbook Dungeon Crawler Carl Book three,
chapters three, four, and five. In these chapters, our friends
(00:23):
are trying to untangle the Iron Tangle with mixed results.
They do get an advantage, but that dude is dead
now probably I'm unclear on how this thing works. Welcome
to spoil Me. Welcome to the show everyone. I am Natasha.
(01:03):
Thank you very much to Michael for commissioning this episode.
These this Okay, I'm gonna start something off or start
this off by saying something.
Speaker 2 (01:16):
That I don't know if it's like.
Speaker 1 (01:21):
A criticism exactly, because I feel like there is a
possibility that it will all make.
Speaker 2 (01:27):
Sense in the end.
Speaker 1 (01:28):
But I just have to start it off because I
feel like a bit of a way about it and
I will acknowledge you guys like warned me. And also
there's the uh the intro of this book where the
author lets me know, I don't need to figure out
(01:49):
exactly what's going on with this line and try and
like understand it because it's meant to be pretty much
impenetrable to the reader. It's them working with the actual information,
you know, because we don't get given every single little detail.
So I acknowledge that you know, you guys warned me
(02:12):
about this, and that he himself warned me about this,
But I have to say, I think if we're not
meant to figure it out, there is too much focus
on it. I think that there is. The focus would
have been fine if it were just like our people
(02:33):
sort of spitballing ideas and it were a.
Speaker 2 (02:37):
Little bit less like literally info dumping.
Speaker 1 (02:44):
But I feel that maybe, and this may be incorrect,
but maybe the author wound up having to put that
intro in because he found that people were focusing a
little bit too much on trying to like solve the
tangle itself and realized that it was like distracting from
(03:04):
the story itself. And I would argue, maybe then the
solution isn't to just put the intro and warn us,
but maybe.
Speaker 2 (03:17):
You should edit some of it. I don't know what
the publishing situation is with this.
Speaker 1 (03:24):
I think you guys have said that it's self published,
and I know that there's a lot of controversy about
publishing something that's already gone up and whether or you know,
so I get not really wanting to do that, but
it does just feel like the disclaimer is admitting kind
of a problem with the material actually to me, And
(03:46):
I'm glad to know that I don't need to puzzle
all of this out, because that would be very distracting
for all of us for this recording, for the whole series,
for the book. But at the moment, it just feels
like we're being given so much heavy detail on certain.
Speaker 2 (04:05):
Things that.
Speaker 1 (04:08):
I when I know that it's not something that I
can really do anything with, I sort of glaze until
we get to the end of that little section of info.
Does that make sense? So I don't, like I said,
may there may come a point with this story where
I change my mind and I'm like, Okay, now I
get why it was done this way. But at the moment,
(04:32):
it's just feeling a little bit tedious all of the
colors and numbers that are being thrown at us if
we don't actually need to do anything with them. And
maybe that's the point. Maybe it's supposed to be. Look
at all the information that is getting thrown at them
and how confusing it is, and that's you know, maybe
(04:55):
that's fair. I just am as I go along. That's
the point of this show, right is for me to
share how I'm feeling in the moments that I'm reading
the chapters that I'm reading. So that is how I'm
feeling right now. Arezu says, yeah, there are parts with
unnecessary details. Rob says, without spoiling it does become significantly
(05:16):
more clear, but I would encourage you to revisit how
you feel about it at the end of the book. Oh, unavoidable,
that's of course happening. Arazu says it came out chapter
by chapter originally. Rob says glazing is totally okay. Sarah
Fem says, I don't see it as a problem. This
is meant to be incredibly confusing in verse and something
the Crawlers have to figure out. Michael says worth, noting
(05:38):
that we are feeling the confusion of the characters too.
Speaker 2 (05:40):
They need to figure it out.
Speaker 1 (05:42):
Rob says this is a hard one not to talk
about more and miss t says that's how I took it.
It's confusing to the Crawlers. I agree, and I think that,
like I just think that there was a way to
get across how confusing it is without quite going into
the detail that he goes into, and maybe I'm wrong.
(06:06):
We'll get there and i'll read you the section that's
like stands out to me. So chapter thirteen opens with
them entering their private space and setting things up, and
I love that immediately donuts door is purple. The writing
that labels her door is purple. It's a real sorry,
(06:33):
I'm seeing the chat. Michael says, thirteen, question Mark, did
I say chapter thirteen?
Speaker 2 (06:38):
I'm in chapter three.
Speaker 1 (06:40):
I must have said chapter thirteen. Sorry, guys, yeah, if
that was that was my bad. My brain is all
confused by all the numbers that were being thrown at me.
Like I said, and I'll say this too, just a
real quick aside on that. I also just have an
issue with numbers, so it helps when it's.
Speaker 2 (06:56):
In the audiobook. But I think that.
Speaker 1 (06:59):
I have the dyscalculia I think is how or discalculia.
It's basically the numbers version of dyslexia, where I will
look at a page of numbers and it literally looks
for me like they are moving around. It is really
(07:20):
fucking frustrating and unnerving, and like if I have to
enter data that is very numbers heavy into anything, I
have to have somebody read the numbers to me as
I enter them into the database, because if I try
to look and then remember and go to the database,
I will invert the numbers. I will do crazy things.
(07:42):
And so that might also be part of it. Is
just personally, numbers blow balls.
Speaker 2 (07:49):
I hate them.
Speaker 1 (07:50):
I understand that for some people they provide a kind
of comfort in their solidity, consistency, and meaning, and that
is something I am that exists for people, but it.
Speaker 2 (08:03):
Is not me.
Speaker 1 (08:04):
My comfort is language, which is funny because it is
the least consistent bullshit ever, and yet something about that speaks.
Speaker 2 (08:13):
To me, you know.
Speaker 1 (08:15):
All right, So Doughnut, like I said, has the purple
label and the purple door because she's a girl after
my own heart who is almost immediately starting to customize
the whole space to just look a little bit nicer.
This reminded me a little bit of when I was
first married and I was traveling with my then husband,
and he traveled a lot for work, and one time
(08:36):
he asked me to come with him because he was
going somewhere we'd wanted to visit. And I came in
the door and we had our bags, and I immediately
like unpacked everything and.
Speaker 2 (08:47):
Set up little areas.
Speaker 1 (08:48):
That was his spot for getting ready, my spot for
getting ready, a place to put our shoes, where did
we hang up our robes on our you know, all
this stuff. And he was just standing by the door
watching me do it and just goes, wow, this is
way home than when I travel by myself. This is nice.
We just you know, there are some people that this
is our thing and it's me and Dona to the end.
(09:09):
As I have said before, Mordecai also is very excited
that there is a room for him because they have
upgraded to five and that means that he gets his
own little compartment. Otherwise he'd be sleeping on the floor,
which I'm very happy for him about. That's nice. And
(09:31):
the kitchen it says food upgrades not yet purchased, but
as we've heard, there are things that like once you
cook in there will give you some upgrades and stuff
which is nice. Crafting Studio has an upgrade possible. You
may apply this upgrade in the common area. If you
disengage your space, the upgrade will be returned.
Speaker 2 (09:53):
To your library.
Speaker 1 (09:55):
And then there is the training room, which is really nice.
Speaker 2 (10:00):
This is something that comes.
Speaker 1 (10:01):
Into play a little bit later, but they can actually
practice inside.
Speaker 2 (10:07):
They can't practice magical stuff.
Speaker 1 (10:09):
But you know, it's something I just like there being
any increase in space where our friends are safe, you know,
any addition of new places that they can go where
they can do things for their own betterment out of
the fucking actual dungeon.
Speaker 2 (10:26):
I'm into it. So let's see.
Speaker 1 (10:33):
Mordecai explains about all of the things that they basically
skipped that they would have had to purchase one space
where you can, like you have to set it so
that you can share it. It's way smaller and it's
just one room other than the crafting studio. The fact
that this place is as big as it is. He's thinking,
(10:56):
there's even a possibility that we could like add a
second floor to this place, which is pretty interesting. I'm
curious about how all that works.
Speaker 2 (11:07):
There are some.
Speaker 1 (11:09):
Games where like you can have a second floor, but
you also need to build the staircase to get there,
so the floor will if you don't know that before
you do it, the floor will just be up there inaccessible.
It would just be kind of funny, but uh yeah,
And he says that there are other helpers that they
(11:30):
can employ which is really interesting. I'm curious, like who
they can get. I'm assuming somebody to cook maybe, but
I don't know, and would they live with them or
you know, I'm just I have a lot of questions
about all of this. ARESI says Sims Flashbacks. I have
(11:51):
never played the Sims you guys, and like everything I
see of it, it looks like it would be actual
crack cocaine to me. So I have avoided it because
I don't need another thing gluing me to a screen.
I already have the tendency to remain way to inert
(12:12):
a lot of the day. You know, I need to
do things that get me moving more. But everything I
see of it, I'm like, oh, that looks so fun.
Speaker 2 (12:21):
I really want to do that, and I just can't.
Speaker 1 (12:23):
I can't do it. I can't jump in, I can't
do it. Michael says roller Coaster Tycoon for me, I
would make rides that ended in enclosed areas guests could leave.
Rob says there's a subgenre of web novel progression slash
RPG fantasy that is base building stuff, and while it's
(12:43):
not super my jam when it's the primary focus, it's
totally fun. When it's a small little bit like this,
and I almost want more of it. Michael, free food
and drinks, but bathrooms cost fifty bucks, right, Yeah, all
of these things are just kind of fun in a
way that like, I understand Carl's lack of interest, Like
(13:07):
we don't even get him choosing his door or anything.
Speaker 2 (13:10):
He just places a door right next.
Speaker 1 (13:12):
To where Donuts is and it's not even mentioned what
his door looks like. That's how little he gives a shit.
But a part of me is like, can.
Speaker 2 (13:22):
We please get donuts?
Speaker 1 (13:23):
Povs that I can see the assortment of choices that
she gets and disagree or agree with whatever it is
that she selects from the space because I would like
to get I have a general understanding of her taste,
but I would like to get zeroed in a little
bit more.
Speaker 2 (13:42):
So. Oh sorry, guys, I kicked a dog.
Speaker 1 (13:45):
Toy that I didn't realize was under my desk and
that was very loud. So this is when Carl has
the exact same question about sleep that I was saying
in the last episode about whether or not sleeping only
two hours is going.
Speaker 2 (14:06):
To fuck him up.
Speaker 1 (14:08):
And what we see at least here is that it
seems not. I am very relieved, and I hope that
this like is is true and is real. But yeah,
he falls asleep and is like he shares the room
with Donut, who is like, you are sleeping with me,
(14:30):
you idiot, and immediately passes out because the bed is
so comfortable, and even Mongo climbing onto him, he can't
feel the weight of Mongo, which I assume is just a.
Speaker 2 (14:46):
Feature of the bed, you know.
Speaker 1 (14:49):
And he wakes up feeling like he has slept a
full ten hours. Oh my god, can you imagine? And
he actually gets achievement and a reward for sleeping in
this bed consistently, a buff of ten percent to base
stats plus experience and skill training. I mean, that's a
(15:12):
huge buff. That's a lot. And I wouldn't have needed
any other motivation to climb into bed to begin with.
So yeah, that sounds pretty good. I as long as
it does seem to function the way it.
Speaker 2 (15:30):
Seems to like, as long as it really does.
Speaker 1 (15:33):
Because I've said before, and this is the thing, guys,
there are so many things in life that are simultaneously
the best and also a total drag. And one of
those things for me is showering I love being showered.
I love when I'm in the shower, the feeling of
(15:55):
being in the water, but the act of having to
put aside time to shower and then dealing with like
my hair and skin app.
Speaker 2 (16:07):
It's all a fucking chore.
Speaker 1 (16:09):
Ugh. And sleep falls squarely into this for me, where
sleep is amazing and I love sleeping, but also I
resent deeply that I have to that it is like
a non negotiable, and especially that sleep is like during
the time that a lot of us have to ourselves.
(16:30):
So it feels like when we're at home and we
have to get up to work in the morning, we
stay up later than we really should because we're trying
to get the most out of the little free time
that we have, and that inevitably winds up fucking us
the next day. But it's just this like desire to
squeeze out everything you can from the time you've got,
(16:50):
you know. So anyway, I just if this works as
well as it appears.
Speaker 2 (16:58):
I am real, real jealous.
Speaker 1 (17:00):
And yeah, he feels amazing and goes out there to
see that when Dita made them all food, poor Mordecai
has a big plate full of dead bugs, which is
he does not look happy about it. I'm you know,
she made this clearly because of the race that he is.
But I can't help but wonder if, like, if you
(17:21):
took a bite, would you suddenly be like, oh, this
is amazing because of the race.
Speaker 2 (17:25):
That you are or are you not?
Speaker 1 (17:29):
Does that you're what you eat not depend on your race?
Speaker 2 (17:32):
Does that make sense?
Speaker 1 (17:34):
Like if he tried to eat pizza, would it do
something bad because now he is this toad thing and
toads don't eat pizza.
Speaker 2 (17:40):
Just curious.
Speaker 1 (17:44):
I love this description too, of the way that they
are showing them. The Iron Tangle with like weird mixed
up footage of real life and also movies and video games.
It included stills from the animated movie The Polar Express
and a bizarrely long sequence of a beat up John
Travolta riding the subway from the movie Saturday Night Fever
(18:06):
while the Beg's played in the background, which just in aside,
if you've never seen Saturday Night Fever. I hate that
movie so much, and it's so frustrating because the way
that we talk about it makes it sound like it's
this riporin fun dance movie, and it's actually one of
the most depressing examinations of like poverty and the futility
(18:33):
of many people's lives and situations in their attempts to
like better themselves or advance in society. And it also
has this very unexpected and not at all dealt with
sexual assault that is terrible. So I would just say,
if you think that movie seems fun and you want
to throw it on for like a fun girls night
(18:55):
with her friends, rethink it.
Speaker 2 (18:57):
It's not fun.
Speaker 1 (18:59):
It's a very The whole zeitgeist around that movie was
very misleading to me. So let's see, the show was
going on and on about trains. Mordecai started rambling about
maintaining a schedule, and he wants Carl to train his
smush skill. And there's also a big part of this
(19:23):
that is redacted because they don't want the crawlers to
actually see how the level works, which Mordecai says, that's
basically from here on out what it's going to be like,
because they will want to hide stuff about the levels. Sorry,
Michael says, h only thing I knew about the movie
(19:44):
was traveled to doing that hand in the air hip
thrust dance move, and that's kind of what I mean. Yeah,
that's what's circulated, and it makes it look like it's
a fun, glittery movie about.
Speaker 2 (19:56):
Dancing, and that is not the case. It is not.
So we have Katya.
Speaker 1 (20:08):
This is I really like the way that Katya is
written because there is nothing about her that I dislike.
But you just every time she speaks, it's about the daughters,
and she's just really obviously like in constant contact in
(20:28):
a way that reminds us every single time that she
opens her mouth that she really isn't part of their
party really.
Speaker 2 (20:38):
You know, And.
Speaker 1 (20:41):
I don't begrudge her that, you know, I think that
she's being smart. Honestly, I feel she's an asset to
the team in terms of what she can do, but
she obviously doesn't really have the instinct to do what
she's built for, and that's a problem. So her skill
(21:03):
set is something that I'm like, yeah, we should hold
onto that, But I can't fully endorse her because it's
not like she's she's doing her best. You know, she
does training on some of her things, and later on
she does this weird like popeye transformation to her body
(21:23):
that is very helpful, But there is something about her
hesitancy that it feels is never really going to go away.
Speaker 2 (21:34):
And maybe that's not true.
Speaker 1 (21:36):
Maybe it you know, if she got more practice and
now that she's leveled up so much, maybe it will
begin to be that she starts growing in her confidence
and she's able to like do more with the skills.
Speaker 2 (21:50):
But I just don't feel.
Speaker 1 (21:54):
Coming from her the kind of like hunger that I
feel from Carl and Dona, where it seems like they
are so focused on like getting ahead in a way
that's about their own.
Speaker 2 (22:09):
Like pushing themselves.
Speaker 1 (22:10):
And Katya it seems like she depended a lot on
the daughters and is in constant contact with them in
a way that feels to me like she wants to
go back to being in a group where she doesn't
have to pull her weight quite so much, you know,
which in a smaller group it is going to be
(22:31):
more pressure. But yeah, it's I'm in this weird place
where I like her fine, and I understand where she's
coming from, but I am also a little impatient with
her as a person, and I am waiting for this
shoe to drop because she will bounce as soon as
(22:52):
she can. And I worry about our friends being too
dependent on her skills and then her suddenly, like you know,
deciding to fuck off, and now they have to rework
some of the strategies that they've grown to depend on
because they don't have the tank anymore. So this is
(23:17):
when he starts collecting the information from Mordecai about what
he saw when he first got there and when he
was at a different train station. It was stationed number
three seventeen. The two smaller trains were the Yellow and
Emerald line, and the big one was called the Misery.
We should probably start charting this out. Do you have
(23:39):
another one of those dry erase boards. I have one
more in my room. I'll get it and start putting
it all down. So far we only have the Yellow
Line in common. Talk to your friend Brandon and figure
out where he is. As soon as you come across
any other crawlers, get all the other info you can
from them, and we find out quite shortly what's going
(24:02):
on with Brandon. We will get there in a moment.
First we have to go through the top ten list.
I'm not going to go through it's this, you know,
the usual suspects here. But there is just a really
important mention of how Missus mcgibbons is a frost maiden now,
so she is this blue skinned elf thing that he
saw that he didn't recognize with her, and that Lee
(24:25):
June is a street monk class, which is dope.
Speaker 2 (24:30):
And let's see.
Speaker 1 (24:33):
Then we saw buff heckliskewering a mass of four legged
rat things with her crossbow. Then Lucia Amar, who was
simultaneously terrifying and badass as ever, it showed the disgusting
witch form of Lucia or Lucilla Tip, literally ripping the
head off one of the Jinkininki Janitor ghouls. The girl
(24:54):
laughed maniacally as blood showered the interior of the train car.
And then we get to see all of their bounties,
and we are told later that the people on the
leader board can also participate in the bounty hunting and
if they manage to survive to the next floor, they
get a portion of their bounty as like a bonus,
(25:16):
and they get a.
Speaker 2 (25:19):
Box loop box.
Speaker 1 (25:21):
So that's kind of fun, even though, like you know,
putting bounties on them is fucked up and terrible. I
was sort of like, well, that's you know, there's even
more perks than just the fact that you have stayed alive.
Speaker 2 (25:35):
I appreciate that.
Speaker 1 (25:37):
This is when Carl opens his chat and it's interrupted
by the announcements about this floor and what's going on.
Speaker 2 (25:48):
That there won't be early.
Speaker 1 (25:50):
Cross through to the fifth floor. Will the stairwells are
only going to actually open six hours prior to collapse.
Patron bidding is active and we are happy with the results.
You'll get a notification when your bidding has concluded. And
this is when she explains the bounties. And then finally,
(26:13):
we'd like to address this the especially high mortality rate
of the third floor. This occurred due to a high
instance of group quests gone bad. While the number of
crawlers are still in the acceptable range, we are all
concerned about early extinction. That does not mean we will
be letting up. So quit sucking. It's as simple as that. Now,
(26:34):
get out there, ride the rails and kill, kill, kill,
Quit sucking.
Speaker 2 (26:40):
Katya asked, is that supposed to be a joke? I
this is this is.
Speaker 1 (26:49):
Actually like kind of perfect, because you know how many
things out there that are like slowly destroying us.
Speaker 2 (26:56):
Do we just like.
Speaker 1 (27:00):
And I say we, I mean more like powerful companies
just think like I get points for simply acknowledging that,
and then I don't do anything about it, and I
don't change anything, and I kind of still.
Speaker 2 (27:15):
Blame you for it.
Speaker 1 (27:16):
But the fact that I acknowledged it is supposed to
be something.
Speaker 2 (27:21):
This is just it.
Speaker 1 (27:23):
We're all worried about early extinction, but not really, not
that worried, not actually like worried, worried, just we're we
We just want you to know that we noticed and
we get it. But also, fuck you, this is just familiar,
That's all I'm saying. And finally, after she finishes, Carl
(27:50):
can see that the message from Brandon it's it's I
knew as soon as it says the I finally noticed
the name of the folder in the top corner of
my interface, and as he was saying earlier that it
was in a weird folder that I hadn't seen before,
I immediately was like, oh, that's that's dead people messages
like I just fucking knew, and he gets so he
(28:14):
gets hit so hard with this. There's something too. I'm
looking at the text and it's done in such a
way that there's online crossing through his name, which you know,
obviously there's no way to really get that in audiobook,
and that is a quite a good choice, I think. So,
(28:35):
I uh, this whole thing with him dying, it's such
a combo of things. I was talking about this with
somebody on the discord the other day and like, don't
get me wrong, I know that this isn't really the
same thing, but like Brandon and Carl, they work together
(28:58):
for a short time, they had met in person, and
they are part of this like collective trauma from this dungeon.
So it's a very different thing. But it just made
me think of how odd grief can be and the
special set of circumstances that can happen where even somebody
(29:19):
that you didn't know that well or who maybe personally
wasn't like super important in your life, you know what
I'm saying, how their deaths can be oddly impactful in
a way that you would not have expected. If somebody
told you in a vacuum, oh, by the way, so
and so dies it's whatever time, you'd probably think like, oh, wow,
(29:43):
that sucks and is tragic. But you know, I'm not
really that close with them, or we never even met
in person or whatever. And there's been kind of a
spate recently of people that I know secondhand or as
influencers who have died, and the odd quality of what
(30:07):
it feels like because it's like a parasocial relationship, so
I don't actually know them, but I admired them for
whatever it was that they were doing, and I just
it's like it helped me to contextualize this moment a
little bit because they didn't know each other that well,
(30:27):
but they bonded over doing the right thing in a
way a lot of people wouldn't have done it. And
it's also the only person from the group that he
had in his chat, which he says later is very
stupid of him. And I have to agree, I understand
having the one contact person, but I fully thought that
(30:50):
he had options to contact others and this was just
the person he was friendliest with, you know. And he
is about to like he's sending this message right before
the third floor is about to collapse and they are
trapped somewhere, so he knows that they're not getting out,
and he explains that he had a really bad fight
(31:13):
with his brother Chris, and he left and took some
of the guys with him, and they were in a
separate party and he can see that those dudes are
all dead, but Chris isn't. However, it says that Chris
can't accept any new messages, which he suspects is because
Chris blocked him, which I've got to say that must
(31:35):
have been a hell of a fight, because in this situation,
to actually block your own brother and make it so
that he can't even reach out to you in moments
of extreme emergency is a choice, like, I don't that
is pretty aggressive. And he says something about how Mom
(32:02):
used to say that he was slow, but he ain't slow,
and even if he was, I said something stupid and
he got mad.
Speaker 2 (32:08):
And I am.
Speaker 1 (32:10):
Super curious what it was that he said, because it's
easy for me to imagine that he said something insulting
to his brother based on the context of that, but
also it's possible that he just said something like declarative
about drawing a line in the sand, about an action,
and his brother was just like, you're being an idiot,
(32:32):
you know. And the whole like tone of this is
I fucked up by alienating him. I love him and
it is the only thing that mattered, and I completely
lost sight of that. And I never said to him
(32:54):
that I love him and it's all I can think about.
So please, if you find him, let him know I
sent this message also to.
Speaker 2 (33:04):
Who else?
Speaker 1 (33:05):
Does he say, I'm sorry, I'm trying to find the
spot because he mentions that he has sent the same
message to two.
Speaker 2 (33:14):
Other people but I can't find it.
Speaker 1 (33:16):
Of course, tell him, I said, if there's an afterlife,
I promise not to give him shit ever again. He
can eat all the Damn Traveler biscuits he wants. I
promise not to get mad about him taking risks, not
about girls, not about him stealing my matchbox cars, nothing,
and tell him I love him. That's the most important part.
(33:37):
It's always been the most important part, but I didn't
realize it until it was too late.
Speaker 2 (33:42):
I gotta go.
Speaker 1 (33:43):
Damn Shade Gremlins, get them for me, Brother, get them all.
Speaker 2 (33:48):
And then the AI.
Speaker 1 (33:49):
This message is from a diseased, deceased Crawler. When you
close this message, the crawler will be removed from your
message list.
Speaker 2 (33:58):
Hey, at least you're still.
Speaker 1 (34:01):
And we come back to Carl, who is just reeling,
and he decides to go into the training room and
train his bare knuckle skill because he is very, very
angry and needs to take that out on something which
I respect. And then chapter four begins with it had
(34:22):
been several hours since I'd beaten my knuckles raw on
the wooden dummies. Both Donut and Kotia entered the training
room about twenty minutes after I did. Doughnut worked on
her dodge skill, bouncing back and forth while the hologram
of a forearmed monster holding four whips lashed at her.
Kotia was on the other side of the room doing
something similar, but instead she was jumping in front of
(34:45):
rocks as they were being tossed at a holographic puppy
by the same forearmed virtual opponent.
Speaker 2 (34:51):
If I were.
Speaker 1 (34:52):
Motivated to protect a puppy, oh, it would be really rough, guys,
that would be tough. I would really put myself in
harm's way. I really, I mean I have, I actively have.
Speaker 2 (35:09):
So.
Speaker 1 (35:12):
Mordecai then tells him about the three tables. He says,
get them set up. I want you to basically like
empty all of the stuff out of your pockets that
is labeled as an alchemical supply, and while you're out,
I will begin assembling these things into stuff, which, as
(35:33):
we know from the past, results in Carl getting the
recipe for the thing, which is nice. Well, he gets
the recipe if he makes it according to Mordecai's instructions.
But I imagine Mordecai is going to see what he
can work with and like save things, so that, okay,
(35:54):
this is that recipe. In that way, Carl can come
back and assemble things that are already like figured out.
And then he let's see, he has the Sappers table, which, guys,
is that for blowing up stuff? I can't remember what
Sapper's table even means, and I heard it so much
in this chapter it began to lose all meaning to me.
(36:17):
And then the engineering table is where he uses a
shaping tool to mess with a huge chunk of metal,
and this becomes essential later when he uses it to
jam open the our jam the space for these creatures
(36:39):
that try and get on the train, so that they
can't get past. It becomes like this, basically like a
closed door.
Speaker 2 (36:47):
They're telling me, yes.
Speaker 1 (36:48):
It's bomb building sappers, where the people charge with bringing
down enemy fortications, usually via big booms a seraphim Okay,
I wonder why it's called SAP like sapper like did
they use actual sap? Is that why or is it
like you're sapping the enemy's energy or supplies or like
(37:09):
what you know? Anyway, etymology, So we have him crafting
this thing and getting a Martha Stewart achievement where I
came really close to feeling called out, but not quite.
You used a workbench to craft for the first time.
(37:31):
The next thing you know, you'll be fashioning bottle cap earrings,
drinking oat milk, and selling your ugly crap on Etsy
while you wax poetic on Instagram about your journey and
look as somebody who is trying to open an Etsy
store and working on building the stuff that she has
made into actual sellable objects. I am on a journey
(37:57):
and I will probably talk about it on Instagram. However,
I drink regular milk, although oat milk is pretty good,
I gotta admit, and I don't make bottle cap earrings.
But other than that, it was a personal attack, so
you know, what can you do? It is so funny, guys,
(38:21):
because like, it makes sense why so many people make
and sell on Etsy, because it feels like an outlet
for creativity, a potential side hustle, you know. But I
think that if people don't know, they think it's a
lot easier than it is. And let me tell you,
as somebody who's just in the beginning stages of doing
(38:41):
all this, it's so much work. If you want to
do this, you better really want it, and you better
have a plan, because without a plan, it is so
easy to get caught up in silly details and like
completely miss the forest.
Speaker 2 (38:53):
For the trees. So let's see.
Speaker 1 (38:59):
Oh yeah, he mentioned to Mordecai about having talked to Batista.
He is on the Azure and Brown line their station
one ninety nine. They don't have a non colored line
at their station, but they're going to the Azure line today.
He also got a fancy base thanks to that upgrade.
And they all do their like buff stuff shower and
(39:19):
they go out into the world. And the first thing
they do is stop at Limb Richard's little shop, and
there's this thing called a battery fabricator that is seventy
five thousand gold, which Carl is like, oh my god,
I really want this, but I genuinely don't really know
what I would do with it yet, and it's possible
(39:41):
that its description isn't super accurate, and for this price,
I just don't really think that I can justify it,
but it's on his mind and I can't help. But
wonder if there's going to come a time where it's like,
if you give me enough books, you can have it.
You know, maybe he'll sent on like a quest, which
(40:01):
would be kind of fun. And the what it comes
down to in this scene is him explaining that, like,
because of the status that he holds in this place,
he doesn't get access to the entertainment action stuff like
movies and TV shows. All he gets is physical media,
(40:24):
which means books and comics. And he only has fifteen
books right now and he has clearly gotten sick of them.
One of the books has like the last few chapters
pulled out, and I was sort of expecting that Carl
was going to be like because he says that he
had read that one. I was like, is he just
gonna like offer to tell him how it ends, since
(40:46):
he's probably read up unto a certain point many times
and is desperate to know what happens in the end.
But Uh, it doesn't come up. I feel like I
might have used that, but I don't know. Maybe something
else will happen with that later, or maybe he will
find the missing chapters for him as a quest, which
(41:08):
just a real quick aside, Guys, I'm starting this business
with a friend of mine, and it's going to be
a mystery in which you have to find both a
murderer and a book that has been ripped apart chapter
by chapter, and those chapters hidden in different places. So
this just has my particular attention for that reason. But anyway,
(41:29):
it's a book about cats that is by Andre Norton,
who was a woman. Carl says, I don't recognize this
author has been mentioned before. My dad hated cats, so
he never had any books with cats on the cover.
And this is when he gets the Luis Lamore books
(41:50):
out and is like, I'll trade you five.
Speaker 2 (41:53):
Of mine for five of yours.
Speaker 1 (41:55):
And even though Limp Richard is like those books are
a lot shorter, it's obvious he just would like something new,
and he also hasn't tried reading westerns before, so he
agrees to the deal, and Carl chooses a Swan Song
by Robert R. McCammon, or no, he doesn't choose that.
(42:18):
He left that one on the table and picked up
sci fi three Andre Norton books, including the one he'd
been reading, Breed to come. I'm sorry, guys, but Breed
to Come is just such a It's a title that
means too many things nowadays. I also picked up The
Lathe of Heaven by Ursula kay Legwin and The Forever
War by Joe Haldeman. I would like to announce officially
(42:44):
here I've said at other places, but like here, I
will put myself in your hands. Anybody listening who wants
to commission any Ursula kay Legwin. I would be interested
because I haven't read any of her books, and she
is brought up so often as like one of the
(43:04):
fundamental authors of sci fi fantasy, you know whatever. And
I am very interested, But it also feels like the
sort of thing that I don't want to pick up
on my own.
Speaker 2 (43:19):
For some reason. It just feels like.
Speaker 1 (43:22):
I want a fan to lead me through it.
Speaker 2 (43:25):
Does that make sense? So I'll just say that here and.
Speaker 1 (43:28):
Then we will move on. And Carl, as they are
walking away, is reprimanded by Donut for not driving a
hard enough bargain. But basically Carl is playing the long
game here, and he's like, hey, I know it looked
like I went easy on him, but don't you worry.
(43:49):
I know exactly what's going to happen, because in the
Coast Guard you would get real sick of the shit
you've read already. He is going to be Jones and
and we are going to take advantage of it.
Speaker 2 (43:58):
Then, So.
Speaker 1 (44:02):
Let's see, the train that they were looking for only
comes every hour and a half, and they'd missed it
while they were.
Speaker 2 (44:08):
In his shop.
Speaker 1 (44:08):
Which just as somebody who has lived places with trains,
this is such a funny, like it's it's not usually
that far apart, but it is just the reality of
some place that's got public transport is that, like, if
you don't already know the route that you're going on,
you will just find yourself screwing yourself. For like in
(44:31):
ways like this, and they're looking at like there are
different types of trains from different countries that are all
mixed together in this This train traveled in a figure
eight pattern, which meant once one got on it, they'd
eventually end up back at this station.
Speaker 2 (44:48):
That was good to know.
Speaker 1 (44:49):
The train only had five stops total, though it appeared
there was a good distance between each stop. Four of
the five stops were transit stations. The one stop that
was not a transit station was number four thirty six
and appeared at the very top of the figure eight,
which we'll get to this later. Unlike the map outside
of the red station, this one gave slightly more information.
(45:11):
It gave the colors for each of the transit stations
it intersected. This station was yellow and red. The next
was station two eighty three, but it was mauve and purple.
The stop after that was four thirty six. Then stop
two thirty eight again, but this time was the green
line and the yellow line. Then it was station eighty
three again but a different station eighty three. It was
(45:33):
the tangerine and plumb line. And for me, this is
adequate for me to be completely confused. You know, this
is enough, And now I'm like, okay, I get it.
There is no figuring this out. And then from there
we went to the landing of the Yellow line. The
map here was identical to the map of the Red line.
(45:55):
The transit station numbers were the same, the line itself
was shaped differently, like a giant upside down fish hook.
As I was looking at the map, the train pulled up.
And then we have these creatures, which it turns out
they can like kill while they're standing on the platform
(46:15):
and the creatures as like I'm trying to find the spot.
Donut hit the cave Mudge standing in the open door
with a pair of magic missiles, and it fell over
dead just as the doors started to slide close. We
can get them, but they can't get us. Let's wait
for the next train and shoot some more, Doughnut said,
and Katschia says, Hekla is doing this very thing, has
(46:38):
been for a while, and she thinks that maybe this
is some kind of bug.
Speaker 2 (46:44):
And Carl's is of a differing opinion. He thinks that
it's done this way.
Speaker 1 (46:50):
On purpose to encourage people to sit tight and just
snipe at these things all day and get them hooked
on this like easy. But in his opinion, the XP
that you would be getting from creatures this low level
isn't worth sitting still for.
Speaker 2 (47:11):
And she goes on.
Speaker 1 (47:12):
Heckla also says the monsters all get off every five
floors if you follow them out. The levels are like
a cave system, and there are tunnels she hasn't yet explored,
but she thinks the tunnels might lead back to the
previous four platforms. She thinks the monsters are constantly migrating
in a circle that was kind of weird.
Speaker 2 (47:34):
Tell her we'll check it out.
Speaker 1 (47:35):
Also tell her about the Matt Mordecai is building. Have
her collect all the round info she can from all
of her contacts and report it back to you so
you can pass it on.
Speaker 2 (47:45):
I hope to have a better idea of.
Speaker 1 (47:46):
This place by this time tomorrow. And this is one
of those things that I feel like I judge myself
for a bit. It would be advantageous to everybody that
you're in contact with, like recruit them for putting together
a more accurate map. However, because I am feeling less
(48:08):
than trusting about Hecla at the moment, I don't want
to give her information and trust that she is giving
me information that is accurate. I would be worried about
her holding back because she is, you know, maybe looking
to take me out, and it would be a very
(48:29):
convenient way to do that is to like leave off
some of what she is telling Katcya and get you
cornered in a spot where she can swoop in. So
a part of me was like, am I just being
too paranoid? Or is Carl being too trusting? And also
there's just the aspect of like, it's such an advantage
(48:50):
to potentially know what's going on with the trains over
other players who may not yet that I don't know
how much information I would want to share because I
want that advantage, And it's a difficult balancing act because
the info that people are working with is going to
be super valuable, so you want to be able to
(49:14):
come to an agreement with them. But also it's you
might wind up putting yourself in a position.
Speaker 2 (49:23):
Where you could have had a lock on a whole
section because you know how it works.
Speaker 1 (49:31):
So yeah, I was sort of uncertain if I would
have done what he would have done here, And also
like I don't know exactly how the difficulty is that
in addition to maybe using this as a way to
(49:51):
get Carl out of the picture, if Hecla is trying
to take Donut, it's just.
Speaker 2 (49:58):
A I don't know if Hecla.
Speaker 1 (50:03):
Knows this, but Mordechai is Donuts manager. So if Carl dies,
Mordechai is still a resource that Hecla could take advantage
of as part of her party if Donut became integrated,
and thus any information that Carl put together would be
(50:25):
saved and like complete, It's not like Carl dies and
whatever it is that, you know, whatever info he's working
with no longer applies or becomes inaccessible, even if it
were in his inventory, I guess you could loot it
off him. But yeah, so there's just there's a lot
(50:45):
of angles of this that because of how I'm feeling
about Hecla lately, I'm just a little bit more gunshy
and I am a little saddened by it because I
like Hecla in a way and I don't want to
feel this way about her. But it is what it is,
(51:06):
you know. Arazou says, it's a fair thought, but Carl
is nicer than us. We just have to accept that.
And this is the thing is like I'm not even
sure I wouldn't do the same thing, but I would
probably have anxiety about it because I can be nicer
than I necessarily feel as wise in the moment, depending
(51:29):
on the situation, just because I want to give people
the benefit of the doubt. So it might be that
he's not nicer than me. It's just that I have
to acknowledge a little bit of a misgiving. Sarah Fem says,
why would Karl want an advantage over other crawlers when
that mindset will just make it harder for all of
them to survive. I'm not talking about Carl, I'm talking
(51:52):
about the mindset of players in the game in general,
Like what is the practical thing versus what it is
that he chooses to do, And like, I have to
acknowledge that there is a potential advantage in not sharing
with people. You just got to like face that there's
(52:13):
reasons that some people operate the way that they operate,
and I'm not saying one of them, you know, is
what Karl should be doing. Like we want Karl to
be the guy that's rooting for everybody, but I can't
ignore that there would be some advantage to it. Arazeu
(52:34):
says at this point, I think if Katcha knows, then
Hekla knows. Well, that's kind of what I mean about. Like,
Mordecai is the one in charge of the information. So
if Katya were to leave their crew, she's got whatever
they had before, like up until the point she left.
But if Mordecai is continuing to assemble info, then getting
(52:58):
donut means that you get everything.
Speaker 2 (53:02):
Beyond that point.
Speaker 1 (53:03):
And somebody who is good at processing that information, because
it seems like Mordecai is pretty good at keeping track
of all of the differences in there. You know, Seraphim says,
there's no real advantage in withholding information for this unless
your goal is to be a playing kill I think
it's meant to be player killing asshole. Well, yeah, that's
(53:24):
exactly my point, though. There are people that are gonna
do player killing, and there are advantages to playing that way,
Like saying there's no advantage is just incorrect. It's simply
that those advantages don't align with the way that you
would want to play or what you think is best
for everybody. And that may be true, but it is
(53:45):
a way to play, and there are going to be
people who would handle it that way. And this is like,
this is the thing about real life as well. You
know that there are things that would practically be a
smarter way to operate if you are only looking at
the words smarter from a really narrow viewpoint, if you
(54:07):
were only looking at like the number crunching as your
pros and cons, and you were not looking at the
long term effect of doing something that way. So if
you are alienating people and you are not willing to
share information for the greater good, and you are not
willing to look out for other players because you're targeting
(54:27):
them the same way that you would target monsters. That
is going to cause some real problems for you with
other players.
Speaker 2 (54:35):
In a huge way.
Speaker 1 (54:37):
But some people are fine with that because they like
feeling as if they have ay. There's a feeling of
superiority that can come with that, not only because of
the inherent power over people physically in that way, but
also telling yourself, Oh, these soft idiots who are trying
(55:02):
to band together, it's hopeless, you assholes. Accept your situation.
Anybody who decides to work together is just prolonging the inevitable.
And there are countless people in the world who function
according to that every day, And in my opinion, that's
(55:23):
not the point of a society. Your whole reason for
having a society is to provide a support system for everybody,
including people who are not able to function according to
what we deem as.
Speaker 2 (55:39):
Most valuable in capitalism.
Speaker 1 (55:42):
But I can't deny that a lot of the folks
who function that way wind up financially stable, not necessarily
in a good position. According to my metrics of a
happy life, but it pays, you know, So it's just
(56:02):
everything is very subjective. So we get we meet the bonkers,
which are described by the AI in such a way
that they it is clear that he is pissed at
(56:22):
the Kuatine because of the way like he's basically like, yeah,
they're complete morons, but at least they're smarter than those
assholes type of thing. And then Karl wants to like
get onto the train and check things out. See if
there's like a driver, and there is no like front
(56:44):
compartment where the pilot would the driver would be. It's
just like closed off. Each train car held four sets
of exterior doors on each side.
Speaker 2 (56:55):
And he looks up, h.
Speaker 1 (56:58):
Let's see it, says we need a Yellow Line engineer's
key to open the next door. Katia said, how do
you think we get one of those? We need to
get the driver to come out somehow, I guess.
Speaker 2 (57:08):
Then we got to take it.
Speaker 1 (57:09):
Then we got to take it from him, either that
or maybe we can figure out how to break into
the car from the outside. So they are I'm not
gonna get too much because I'm running out of time here,
but this is one of the moments where they are
going up against these creatures and Kotcha does her popeye
(57:33):
shape change and it all goes pretty well, and she
says that it doesn't hurt this time as much as sting.
And then let's see phantom kangaroo coming up.
Speaker 2 (57:46):
Came the announcement.
Speaker 1 (57:47):
The voice was similar to the last train, but not identical.
That'll be station number eighty four. After that is stop
number eighty five, which is an exit only cavern stop.
Thank you for riding the tangle, and they let's see,
I made it just about the right size. There wasn't
anything fancy about it. This is when he uses his
(58:07):
chunk of metal to block the door.
Speaker 2 (58:10):
And what I thought was.
Speaker 1 (58:10):
Sort of interesting is when these monsters come up to it.
He says that they're sort of lethargic until they realize
that they can't get.
Speaker 2 (58:18):
Onto the train, and then they begin to freak the
fuck out. And I couldn't help but wonder if.
Speaker 1 (58:25):
Maybe it's two different groups of monsters and it looks
like it's the same group, that's like going in a circle.
But what of it's one group, what of it's two
groups that are each pursuing the other. There's a point
later on where the dude that they meet up with
(58:46):
is saying that there are two groups of these like
snake creatures that look identical, but that they fight each other.
And so I wonder if that's what it is. If
it's just like we are motivating them by cycling them
through these caverns and onto this train in pursuit of
(59:06):
or to escape the other group that preceded them.
Speaker 2 (59:11):
I don't know. Let's see.
Speaker 1 (59:16):
Oh, I forgot about this part where Carlo says, get
ready to repel borders. Don't get grunted. You know, this
isn't a boat, right. All the starboard and aft and
pirate talk is starting to really annoy Mango. I love
that she says that it's Mongo who's getting annoyed.
Speaker 2 (59:33):
Love you.
Speaker 1 (59:36):
So anyway, this thing manages to hold them back, and
one of its arms gets cut off because this does
not have the safety precautions built into a regular subway.
And then they see the do not entertangle employees only
sign and they go in anyway, and I'm glad I
(59:57):
have too much respect for the rules, and I know, oh,
it's a problem. So I was thinking to myself, would
I keep out what I really or would I do it,
and I think that I'd probably go in, just because
the way that I work in Skyrim is I'll try
every door a lot of the time, and I probably
would go in. So this is when they meet Vernon
(01:00:21):
the little Dwarf, and he is fed up and he
basically explains to them that his role is pointless and
nobody listens to him. So between when the train arrives
where it's going and when it leaves, he is getting
(01:00:41):
drunk and he's pretty unfriendly and is like, there's a
sign you need to fucking go up until the moment
that he sees Donut and processes her being royalty, and
of course her charisma ends up getting all kinds of
(01:01:02):
information out of him that is likely going to be useful,
but it just feels so disconnected from things at the moment.
And let's say I'm trying to find this this moment
where he explains because he keeps on saying that stop
four thirty five is the end of the line, And
(01:01:25):
when Karl is asking yeah about what happens after that,
he's real cagy.
Speaker 2 (01:01:30):
And finally don't know.
Speaker 1 (01:01:31):
It's like, why won't you answer his question? And he
finally takes a big drink and is just like, all right,
I don't know. We pull in there, everything gets weird,
and then I'm on platform ten, which is really just
the yard, and then when I climb on the train,
it starts over and I don't even know how much
(01:01:52):
time has passed. And some people think it's a time loop.
But if it were a loop and I got injured
and start over, the injury would be but the injuries
don't go away. But and if I'm hungry at the
end of it and then I start over, I'm still hungry.
So it's obviously like something is moving forward in time,
but I don't know why it's happening or what's going on.
(01:02:16):
And I'm assuming, actually now that he says this, that
maybe this is.
Speaker 2 (01:02:21):
What's going on with the monsters.
Speaker 1 (01:02:22):
Also, is that it's just this constant loop for them,
and they don't like they're trying to get out. Maybe
they're getting on these trains hoping that they are going
to be able to get out of the tunnels, and
it really just takes them back to where they had
been on another level, and then they wind up in
the same place, which is pretty awful, Like can you
(01:02:45):
imagine just being put in a maze where there's no escape,
but you think there is, and it keeps doing its
thing over and over like so anyway, he explains too
that like, there is this.
Speaker 2 (01:02:58):
Uh drawing his wife that.
Speaker 1 (01:03:04):
He normally leaves on the bedside in his cabin, but
one day he put it in his pocket, and then
the next day it was in his pocket again, so
every time he does that he can make another one,
which he's figured out also.
Speaker 2 (01:03:17):
Works with money.
Speaker 1 (01:03:19):
And they ask him like, if you've got this much money,
why don't you just fucking leave? And he basically tries
to play it like, oh, I'm not trapped. I'm choosing
to stay and keep making money. And then this one,
no way, I'm letting some greasy dwarf steal my magic
gold supply while giving him such fine stroke material. Oh
(01:03:40):
my god, I've never heard anything called stroke material before,
and that is honestly very funny to me. And also
the fact that it's like a crude drawing, which I
interpreted to be a poorly done drawing, but now I
wonder if it's crude meant to be like poor graphic.
(01:04:00):
I think it's still the first one, but now I'm like,
m so, yeah, this is when he says, we've got
snakeheads in eighty six and eighty seven. They look the same,
but they fight each other. Station eighty eight is Mothman station,
and a few of the skinned mollies get on, which
we see later. I think, which are those weird rabbit things?
(01:04:22):
And he brings up the yellow line and the Indigo line,
and she, being catcha is like, oh, that's where the
daughters are, and just as Carl is like, fuck, well,
I don't want to see them, she realizes, Oh, no,
they're not there anymore. Never mind. Do the monsters always
(01:04:44):
get off every five stops?
Speaker 2 (01:04:45):
Yes, I don't know why.
Speaker 1 (01:04:47):
They're usually pretty excited about it too, which maybe that's
it where they think that, oh, we were finally getting
out of here.
Speaker 2 (01:04:55):
I don't know.
Speaker 1 (01:04:58):
And Carl says, do they ever miss their stop or
stay on? If one of them misses his exit, he'll
get off on the next stop. They're always in a
big panic when that happens. Once a GOADEO from station
two twelve tried.
Speaker 2 (01:05:11):
To loop around.
Speaker 1 (01:05:12):
He stayed on all the way to the end of
the line. It was the only time I've ever seen
something remain on the train. He was still there when
you got back on sort of. His skeleton was still
on the train, his skin and blood and hair wasn't.
Whatever happened after four thirty five ended up killing him.
It killed him a lot, which is a very funny line.
(01:05:34):
And when they ask, like, what is a way to
get the engineer out of his compartment, he says, the
only time he's ever seen one come out is derailment.
Speaker 2 (01:05:48):
So I'm going to this section.
Speaker 1 (01:05:56):
I'm halfway through chapter five, but I'm already like five
minutes overtime, so I'm going to kind of speed this
up and also try and get across how much of
this is began sort of blending together for me. While
each colored line had hundreds of trains on a track
(01:06:18):
at any given moment, he believed there was only one
of the larger trains per line. He didn't know much
about the tracks and the system, other than that trains
did not cross tracks with other trains. The tracks worked
like highways, with the tunnels going above and below one another.
After every five stops, the train would completely empty of
monsters until the next spot.
Speaker 2 (01:06:40):
Let's see.
Speaker 1 (01:06:41):
According to Vernon, the monsters wouldn't break into both cars
fifteen and ten if they knew we were there, but
he insisted they'd never attack his car number five in
the time between stations. The time between stations varied greatly.
Sometimes the stations would come one after another, coming every
minute or two, and then there'd be a stretch of
(01:07:01):
twenty minutes. It turned out the entire trip from stations
eleven to four thirty five took three whole days, which
was alarming. My initial instinct was that we needed to
stay as close to the stairwells as possible, but I
was starting to suspect we need to get ourselves to
the end of the line to figure this out. We
only had nine days. The good thing was if there
(01:07:22):
truly was only one Nightmare Express Line train that minute
managed to take to make its large figure eight pattern
in only an hour and a half, that meant we'd
be able to end up back where we started fairly quickly,
if we decided it was necessary. So Dona and Carl
(01:07:43):
leave for a moment, and they are talking about how
they need to find a neighborhood boss and they need to,
you know, explore things and see if there is a
map on one of them, and he asks Dona if
Katcha has said anything to her about Hekla and Donuts, like, well,
she did tell me that Hecla named a kick after
(01:08:05):
me because I.
Speaker 2 (01:08:06):
Said it was awesome.
Speaker 1 (01:08:08):
And Carl has to be like, Okay, well, be careful
how much you tell her, and he doesn't want to
explain to Donut the whole thing. But and you know, honestly,
I feel like, probably it's the right call not to
tell her. I don't like keeping things from Donut. But
she's also like, I don't believe that she's a good liar,
(01:08:28):
and I can see maybe her suddenly acting very different
with Hecla and giving it away that, oh, you might
be after Carl, I don't like you anymore, and we
need to stay allies for right now. So maybe keeping
it to yourself for the moment is the right call.
But it also means that like Donut potentially might have
(01:08:50):
her guard down. So the way that Carl plays this
off is, you know, we have this bounty thing, and
I know that she's like with us for right now,
but you can't trust anybody too much. Just be careful,
And then I'm going to summarize what happens next quite
a bit.
Speaker 2 (01:09:12):
They wind up at.
Speaker 1 (01:09:13):
A room that is a reward room like where they
found Mango, and they meet a grapple who is a
third Giant and he is in charge of giving them
whatever suitcase by its number they request between one and
two hundred. Carl gets a suitcase that's got like some
(01:09:37):
women's clothes in it, that seems like a genuine suitcase
from somebody's trip. But there are manipotions and an invisibility
potion which only says, guess what this does? And I
really would appreciate a bit more because I don't know
what that means in terms of how long it lasts,
and what if it just makes you invisible permanently, you know,
(01:09:58):
if it doesn't say they could just do anything.
Speaker 2 (01:10:01):
And I don't like it.
Speaker 1 (01:10:04):
And then he goes to open donuts for her and
he gets a.
Speaker 2 (01:10:10):
Warning, you sure you want to do that?
Speaker 1 (01:10:12):
Bucco, And he doesn't understand what the warning is and
it turns out, as he sees later, this was a
trap warning because he has a skill about spotting traps.
And it is full of actual fire ants, their ants
that are on fire. And I am on record on
(01:10:35):
Facebook after having moved down to Texas. I think it
was maybe year three that I said, you'd think it
would be the heat or the backward legislation, but the
worst part of Texas is the fire ants. And if
you have never dealt with fire ants, you are very lucky,
and don't change that because they are the actual worst.
(01:11:00):
These things only set things on fire. These are, in
my opinion, way less awful. I would rather deal with
these version of fire ants than actual fire ants, just
for the record, and if you know, you know, and
that's all I'll say about that. But they light everything
up and cause a massive conflagration that results in poor
(01:11:24):
Vernon being burned alive. And I felt so bad for him,
this poor dude, because like they're in a bar, so
there's moonshine right there. I hated this and it ends
up doughnut just saying that was the worst prize ever. Yeah,
that sucks, poor Vernon.
Speaker 2 (01:11:47):
Wompomp.
Speaker 1 (01:11:48):
All right, I'm way over time, so I have got
to go, But thank you guys again so much for
hanging out with me. And I will be seeing you
on Thursday with the new episodes and I'll miss it.
Speaker 2 (01:11:57):
And until then, to lou motherfuckers. That was an unspoiled
(01:12:30):
network