All Episodes

August 15, 2025 49 mins

This week we talk about The Division 2 teasing snow in DC, a former BioWare developer suggests scapegoating Dragon Age The Veilguard, my Battlefield 6 open beta week 2 thoughts and much more. Click this link for my socials, all of my other content and ways to support: https://linktr.ee/baundiesel

00:00:00 Intro

00:00:22 Opening

00:07:27 News

00:46:43 Updates

00:48:02 Wrap Up

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:02):
This is the Bonfire Gaming podcast episode 350.
I'm your host Morgan AKA Von Diesel, and this week we'll be
talking about The Division Two, teasing Snow, BioWare dev
encouraging scapegoating Valeguard.
Battlefield 6 is open beta, weektwo thoughts and much more. 350

(00:26):
episodes of Anything is a lot and I'm going to use the opening
thoughts this week to to talk about that.
And for anyone who dives into statistics or viewership and
things like that. With all of my content, I I
could see someone being like, hey, man, why are you doing

(00:50):
this? Because you know, I, I'm, I'm
not quote UN quote making it right there.
There's no, I don't get thousands of listens and views
and stuff a week or an episode or whatever.
And there is a time where I probably wouldn't keep doing

(01:11):
this, but I do because I'm not just doing that for that.
Now let me be very clear, if tomorrow, each episode I did
got, you know, 10,000 listens, you know, thousands of views on
YouTube, my, you know, memberships and subscriptions
and all that shot up and I coulddo this full time and, and, and

(01:31):
quit my regular job and I would do it.
Don't get me wrong, I'm, I'm notgoing to be a liar, right?
But that's not happening right now at least, and it's probably
not going to happen. I, I think what I do is pretty
niche and, and, and there's things I could do to boost those
numbers, but I'm OK because thisis my outlet, This is my hobby.

(01:55):
This is a thing I just enjoy doing.
And again, I would happily take that success and, and that
growth and all that. And I still try like, I want to
be very clear. I'm also not just sitting here,
you know, just, you know, takingmy lumps and, and not still
trying to, you know, improve what I do, change things up.

(02:18):
It just isn't why I'm doing it at this point.
I'm doing it for fun because I like talking about this stuff
and because at the end of the day, between everything, I'm
probably looking at 3 to 500 people listening to each episode

(02:40):
across all the places I put it right.
And that if I sat here on a Friday evening like I am right
now, and instead of recording this on my computer in front of
a script or well, an outline, let's be honest, it's not a
script. If I did this show in a

(03:01):
auditorium in front of all the people who are going to listen
over the next week, that would be insane.
You know, if I sat here in frontof 203 hundred, 400 people and
and recorded this show, I wouldn't be able to do it.
I'd probably get stage fright and I would stammer even more
than normal and say more than normal.

(03:23):
So that's why I keep doing it. I enjoy talking about this.
I enjoy the conversations that come out of it.
I enjoy just getting it off my chest.
I feel like there's not many people doing what I do, even
though what I do isn't super popular.
But a solo gaming podcast talking about news and

(03:45):
speculation and all of that without, you know, talking heads
going back and forth, without former journalists pushing their
Patreon, without people, you know, getting into controversial
topics just for the sake of it. That's not why I'm doing all
this stuff. I'm just doing it because I like
talking about games and I think I have found a niche and there's

(04:08):
people who find me who like MassEffect, who care about The
Division right now, who like Battlefield, right?
I, I, I, I attract a really tinysegment of a very crowded or a,
a very distracted, you know, listener base.

(04:29):
And I'm cool with that. Again, don't get me wrong.
Still trying to grow, still trying to improve.
It's more of a challenge than anything at this point and I'm
OK with that. So if, you know, if this ever
ends, we'll see. I mean, 350 episodes and I
started this back in 2019, 2018.I honestly can't remember off

(04:55):
the top of my head as the Division two podcast and then,
you know, evolved over the years.
I, I guess I kind of feel like if I haven't quit yet, I'm
probably not going to. I would be very surprised if if
I just, you know, stopped doing it At one point I was reminded
by someone of when this was the Echo cast, the old name, when it

(05:19):
was a division focused podcast. And my little one just turned 6
this week, yesterday actually. And I was reminded by someone of
a stretch of episodes that were recorded where I would record
them using my, I had AI want to say a Galaxy, a Samsung Galaxy

(05:42):
S10 that came with some AKG earbuds, plug in ones.
Because you know, back then phones still had headphone
jacks. And I recorded episodes
sometimes holding my daughter and she was feeding or napping
or, or sleeping it. Honestly, it tended to be late

(06:04):
at night. I back then we did a split
shift. The first, you know, I think it
was just a few weeks, but where I would stay up with our
daughter until like 2 in the morning and feed her and let my
wife sleep for, you know, four or five, six hours.
And then we would swap. She would wake up, come down,

(06:25):
feed our daughter and I would goup and go to bed so I could
sleep until work. And then she would try to sleep
if the little one fell asleep and I recorded multiple
episodes. If you go back far enough,
you'll know this, that the soundquality is probably terrible.
I, I don't think I had intros. There was nothing.
And I think it was only audio aswell.

(06:47):
And because I was recording off like a lapel mic, basically like
the little mic in the cord of earbuds, right?
The, the wired earbuds. So it, it's just, this is kind
of just become a part of my week.
I, I just, I just like doing it.I'd like that you're listening.

(07:07):
I, I just, I enjoy this. And honestly, I think as long as
like there's a room full of people still listening, that's
where we'll go. So thank you so much for 350
episodes. Here's the 350 more.
And, and yeah, just thank you. OK, so this was kind of a light

(07:32):
week. So honestly, I just threw a
couple of my favorite things to talk about in here, even though
there isn't really a ton of reason to.
So we'll start off the gaming news with The Division 2 is
teasing something snow related for Washington, DC coming up.
They have already said that theywill be at Gamescom, which is

(07:52):
this coming week. And yeah, they have APTS going
right now like a test server, soyou can see some of the stuff
they're working on. They have like a new mode and
stuff that you can mess around with.
But they posted somewhat look tobe concept art of a shade agent.
You know, one of the the the agents that you play as like

(08:13):
trudging through snow in Washington DC with some DC signs
around confirming that. And what was what's really cool
about that is that this is the second progression of time that
they've teased in this franchisejust in the last six months.
A few months ago they had the battle for Brooklyn came out

(08:33):
their DLC that had been delayed by like, I don't know, a year
and a half, two years almost at this point.
And it took place in the fall. So while DC and New York City,
lower Manhattan in the Warlords of New York DLC back in 2020,
those all took place during summer Battle for Brooklyn took

(08:56):
place in the fall. The, the, the, the version of
Brooklyn there that you play in is, has like fall foliage and
all that. Well, that now they're teasing
something winter wise. So I, I, I don't know.
We, we literally don't know anything.
It's, it's all teases. It's all guesses right now.
I'm sure we'll get some more clarification.
I would say the simplest explanation is that they may

(09:17):
have some kind of DLC or something coming similar to like
Battle for Brooklyn. It's not going to be the biggest
thing in the world, You know, 5-10 hours of content and this
would probably be a year or two away.
I have to imagine where it wouldbe.
Something in DC, something's happened, it's winter time now,
and now we're doing that. What I actually think is more

(09:38):
likely is I think that they maybe doing a mode and I, and I
think there's a slight possibility we may see the
return of the survival mode fromthe Division One.
Survival was and for all intentsand purposes, the first
extraction game, at least for modern games, this was back in

(10:01):
Division One. The survival mode comes out.
It basically is your agent gets dropped into New York, you have
to fight through the regular mapto get to the dark zone area.
If you're familiar with DivisionOne you'll know what I'm talking
about. If not, I'll know look up a map.
I don't feel like explaining it all, but you would fight through

(10:21):
and gear up either by crafting or finding loot, taking down,
you know, high level bosses. Even though you're fairly weak
in this mode. And if you're in the PvP mode,
facing off with other agents whoare also trying to do this, I
believe the whole idea is you'retrying to extract some
antivirals or something to help with research to destroy this

(10:44):
virus that was plaguing the world in that game.
And what happens is you get to the Dark Zone, which is in the
regular game, the PvP zone, and everything's more powerful.
All the Pve enemies are more powerful.
And your end goal is to get to an extraction location, calling

(11:04):
an extraction, and during that extraction having the fight a
hunter, which you know, when that game came out, when, when
this all first happened, the hunters were these like elite
hyper enemies. We didn't really know what they
were about. Now, in the current story of the
game, we do know what they are. I, I guess I won't spoil, but
Long story short, you'd have to fight the hunter and then get on

(11:25):
the helicopter and, and leave. And you would get this loot that
you got and all the stuff right while fighting off other
players. Now you could cooperate with
them in theory. No one ever did Everyone always
just fought, but that was a possibility, I guess.
So my my guess is that we may see them bring back that that

(11:48):
survival mode, the survival 2 point O and do it in a winter
version of DC. That would work in ways because
obviously, you know, the dark zones work different in this
game. So, so I could see them split
this into like 3 different maps where you start, you know, you
have a number of agents start onthe outskirts, you work your way

(12:09):
in, work your way into the DZ and then have to extract.
And it would be, it would be different, obviously, the three
dark zones in the current game. It's just a completely different
setup where it worked before in Division One because the dark
zone was kind of a strip in the middle of the the say the map
was like a a tall rectangle where the long part is vertical.

(12:32):
The the dark zone in the original game was basically the
center, like a strip in the center that didn't go all the
way down. So it started at the top and
went about 2/3 of the way down. So there was a kind of like AU
shape all around it. And so it would start all the
agents around, you know, on the periphery of the map and
everyone would work their way in, right, Where with the

(12:55):
Division 2, the three dark zonesare in the, the top right, the
top left, in the bottom middle. And so you, you would have to do
things different, right? That's kind of what I'm hoping.
I, I, I don't know, I am curiousto what this would potentially
mean for like a Division Three. My hope has been that the

(13:17):
Division 3 will be a winter gameset in like a Chicago or
something like that. I just, I kind of won't accept
anything but that. That's kind of where I have my
mind set. I'm going to be pretty
disappointed if The Division 3 is like a summer game in New
Orleans or even a winter game inlike Seattle or something.

(13:37):
It's just, it's not the same. I'm sure it would be fine.
I'm sure it'd be cool. I just think that if they want
to try to recapture some of thataesthetic magic of the first
game from New York City in the winter, Chicago would be the
best choice. There's also this like outside
part of me that's like, you knowwhat, screw it, Go back to New
York City, go back to the where it started.

(13:59):
Have a one to one recreation of the map because the original
game isn't 1 to one. It's, you know, scaled down
quite a bit. Do 1:00 to 1:00 work your magic
with just these crazy new versions of Snowdrop, the engine
that just looks so good and Outlaws and Avatar.
You know it's going to be next Gen.
This could be a next Gen. game as in like PS6 and the next

(14:20):
Xbox, you know, because it's probably pretty far away, right?
Go back to New York for all I care.
Whatever I don't, you know, whatever they end up doing, I
hope they do stick with winter. And I'm a little concerned that
whatever they do with division two now is it's going to be
like, OK, well, here's your winter thing.
So the next game is going to be set, you know, wherever I, I

(14:43):
just, I still hold and I'll kindof wrap up this segment with I
kind of wish they would just letdivision two rest.
I am super pumped for the peoplewho for the last six years and,
and more have been playing the division two, have been enjoying
all this content and, and to this day are still enjoying the

(15:05):
modes they put out and the, the seasonal events and, and these
little modifiers and these manhunts they're doing and all
that stuff. I, I will say for me, as someone
who, like you know, started off doing all of content and all the
stuff, you know, covering the Division I, I kind of feel like
it's been a little bit downhill ever since the actual base game

(15:28):
released, even the Warlords of New York DLC.
I'm just I I don't it was cool, but as time has gone on, I
actually think it wasn't great for the franchise because it
just completely jacked up the story.
And then what they've done in the last couple years where now
there's, you know, characters resurrecting from the dead, them

(15:51):
doing all this, you know, retro active stuff in the story.
You know, the Division One was neat because even though there
was silly elements, much of youragents tech is extremely sci-fi
and not realistic. It still felt grounded.
It still felt like the aestheticwas still realistic.
Even though you're shooting 400 rounds into an enemy, right?

(16:14):
They still stuck with a, a, a very realistic aesthetic, a
gritty aesthetic. The, the clothing your agent
could wear, the world you were playing and the, the enemies
you're fighting. The, the story was still fairly
gritty. The Division 2 jumped that shark
a little bit, but not too bad onlike initial launch and like the

(16:34):
base game right then Warlords ofNew York comes out and it to me
still to this day feels like a prequel.
I I still, I still to this day believe that Warlords of New
York was supposed to be DivisionOne DLC that just never made it.
And then they made it for division two and then just kind
of threw the story out there andjust hoped that we wouldn't know

(16:56):
this, that it doesn't make any sense in the timeline.
And then some things that have happened since then in the post
launch content with these manhunts, which was you were
hunting these important people and the story was progressing
through those manhunts. And some of those have just got
real silly. And then most recently with the,

(17:17):
you know, the the most recent manhunts, then bringing back
some dead characters that weren't actually dead.
I guess the battle for Brooklyn not really advancing the story
in any significant way. And then what they're doing now,
I just, I worry that they're making that, that they're kind

(17:39):
of ruining the franchise, for lack of a better term, I guess.
And, and that just kind of bums me out.
It makes me not really all that interested in what they're
doing. There's a lot of people who like
it. And so I'm not going to yuck
their Yum. They wouldn't be continuing to
do this stuff if it wasn't making money.

(17:59):
Ubisoft wouldn't let them keep doing all of these things if it
wasn't doing well. So they're serving an audience.
It just isn't me. And that's fine.
I just, I worry that I was really hoping that maybe the
Division Three would be them kind of raining the whole thing
back in. And I, you know, I'm, I'll be
honest, I, I, I still, I still hope that the, the Division

(18:22):
Three basically ignores a bunch of the stupid stuff that's
happened in the post launch of two.
But as we know, they're startingto work on three.
And as they continue doing this stuff with two, it just kind of
makes me think that now that's just, that's the franchise now.
So I, I, I guess maybe I just have to accept it's not being

(18:43):
made for me and that's OK. Second story we have a former
BioWare developer suggests that Valeguard should be scapegoated
if it garners support and enthusiasm for the next Mass
Effect game. But what this came from was a
interview and AQ and a that MarkDora did.
He's a former BioWare executiveslead on multiple games,

(19:07):
including the soon to be shut down Anthem.
And I actually did an interview with him years ago.
If you go back and if you go to my YouTube and search Mark Dara,
you'll find a very awkward interview I did with him not too
long after I had started playingMass Effect legendary edition

(19:29):
and you know, probably a few playthroughs in reach out to
him, say, Hey, we do you mind doing a podcast interview with
me. He did it.
I think it's OK. I'm just not great at
interviewing, especially back then.
And what's funny is that now he does, you know, interviews with
more prominent people. I still feel kind of proud that
I got that because it was very early in him starting his

(19:50):
YouTube channel where it's focused on game development and
so on. And I doubt he would come on
with me again. Maybe I have no idea.
But it was cool and and I am proud of that.
But what's what was interesting about this interview and this
Q&A he did the interview was with Mr. Maddie plays.
Honestly, not a creator I'm super fond of.

(20:12):
I am not a big fan. But you know, credit where
credit's due, he got the interview and the Q&A was for
Mark Dora's own YouTube channel where he hit 20,000 Subs and a
few things came out of this. Now, the big story that came out
wasn't really one I was super interested in.

(20:32):
What I think is more interesting, and there's been
some quotes on it, is him basically saying that he thinks
BioWare, if it would help, should throw Vailguard under,
you know, under the bus essentially, or scapegoat them
to try to benefit Mass Effect 5.And and from actually watching
the segment of the interview, I thought it was important to get

(20:53):
context. Basically, he's, you know, he's
not trying to degrade Vailguard.He seems pretty proud of
Vailguard, even though he also acknowledges, you know, it just
isn't probably what it should have been.
Basically, he's he talks about or the, the gist I got was, you
know, if you have to kind of throw your baby under the bus a

(21:13):
little bit to to get your next project more support, whether
it's, you know, he was specifically talking about EA.
I'm kind of talking about the community as well.
For better or worse, then you should do it.
And that's not going to be very popular with Dragon Age fans.
What I would say to that, though, is that if anyone wants

(21:36):
another Dragon Age game, you should want Dragon Age.
You should want the next Mass Effect, Mass Effect 5 presumably
to be really popular to sell 10 million copies, to sell
15,000,000 copies. And if the best way to do that
is for them to be kind of like, Oh yeah, we really jacked up
with Vale Guard, here's the things we're going to do

(21:57):
different. And if that gets them more
support from EA or from the community, from the gaming
community, that might be what you have to do.
Because kind of, you know, ironically, I guess the best
chance for another Dragon Age game is to to do that.
So I, I've thought that's kind of an interesting situation to

(22:19):
be in. Unfortunately, if you pay any
attention to social media, you will come to find that the the
average gamer does not have thatamount of forethought, for
better or worse. You know, it is understandable
to a point. They are they're much shorter
term thinking and I see all this, you know, anger and upset

(22:40):
about, you know, oh, you know, they shouldn't do that.
That's disrespectful to Vale guard, that's disrespectful to
those devs, blah blah blah. I don't necessarily disagree if
I have to be honest, but you know the point he's making.
And if anyone knows the insurance and outs of how the
political side of game development works, they may have
to kind of throw their baby out with the bathwater to get more

(23:03):
support for their next baby. And maybe that means that later
on they can support the baby they threw out.
This is kind of getting a bit beyond the point I was trying to
make, but I, I don't know, I, this Q&A was really interesting.
The interview was OK. Definitely some of the bits and
bobs from it were, were cool. He did confirm at least as much

(23:25):
as he can, like multiple times, that the next Mass Effect is in
development. That is a thing that I, I think,
you know, we know if you pay a lot of attention to what's going
on, you know, that's a thing, but not everyone does.
One thing I thought was kind of interesting was him talking
about how there's a really good chance that Mass Effect could be

(23:47):
Bioware's focus for like 20 years.
And, and that's what was interesting about that to me
more than anything, was just that he doesn't think it's
impossible for BioWare to still be around in 20 years.
And I don't say that like facetiously.
I say that seriously that any studio, I I think I find it hard
to point at any studio that I'm like really sure is going to be

(24:11):
around in 20 years. You would assume, like
Activision, you know, or, or some of their, you know, like
Infinity Ward, you know, that will probably be around in 20
years. A rock star will probably be
around in 20 years, but that list is pretty short.
And so him just saying that at all was kind of interesting and
it one question was interesting to him.

(24:31):
He's like, you know, how in danger do you think by aware is
of shutting down? And I guess kind of against the
point I just made. Not really though, is he
basically was like I, I'm no more worried about BioWare than
I am anyone else. He he basically said, or maybe
this is how I took it, is that like every studio is 1/4 away

(24:53):
from going away from being shut down, You know, literally any
studio. Now, obviously some have better,
you know, foundations than others, but I, I think that was
a good point for him to make. He also talked a bit about the
games industry in general, whichI thought was interesting
insight. Obviously, it's a lot of doom
and gloom right now, people freaking out about everything.

(25:15):
He, in his opinion, seemed pretty confident that, you know,
with all the layoffs and game cancellations and studios being
shut down, he just seems to kindof believe in the whole idea
that it's just the market retracting.
It's, you know, that everything got way too big and all the
teams got too big and too many studios started around COVID and

(25:35):
after COVID happened that it just wasn't realistic and long
run, especially as things got back to, you know, quote UN
quote normal. And he believes that he thinks
that within 12 to 18 months we should see everything be back in
Catholic, a better place, which is interesting.
I think that kind of insight from someone in his position
who's seen these things happen before.

(25:57):
He was a developer back in 2008 when we had the Great Recession,
at least here in the States, which did, you know, affect
everyone else as well. So I, I tried to take that as a
good thing. And then the kind of last thing
I wanted to mention is with Valgard, it was so interesting.
There's been a quote going around from his Q&A of, you

(26:17):
know, maybe they would have beenbetter off cancelling Valgard.
Now, if you actually look into it, what he's really saying is
that, you know, kind of the ideathat the earlier iterations of
what they were wanting to do with the next Dragon Age game
would have made more sense. Like he was talking about
Joplin, which is, if you don't know, basically the Dragon Age

(26:39):
game. After Inquisition, there were
multiple basic reboots and Joplin was the code name for a
Dragon Age game that never got made.
Joplin is not Vale guard and when he talked about Joplin he
just kind of spit ball. And I don't think this was like
dead end on the plans. But the idea was that Joplin was

(27:01):
going to be something that will have almost taken place before
Vaillgard where we see Vaillgardbegin.
Which I guess it's not a spoilerto say that, but you, your
character, and some characters from the game previously are
trying to stop someone who was previously an ally from doing
something really bad. I guess the idea, or at least
his idea or opinion was that thethe game should have been about

(27:25):
everything leading up to that moment.
With that moment being the end of a game and then the next game
telling the story similar to what Valeguard told.
Or maybe even extending it out to multiple games.
Instead of what they did were they essentially skipped a bunch
of stuff, started the story of Valeguard and then Valeguard

(27:45):
gets a lot done. Even though it's a good, you
know, 40-50 hour game, a lot happens.
The Vale Guard could be two separate games almost certainly
and be a little more fleshed out.
So all interesting stuff. I think any deep dive from a
developer is is worth listening to, especially for me, someone
who's been paying attention to BioWare for Mass Effect and I

(28:09):
have a passing interest in Dragon Age, but not I'm not
really a fan. So, you know, take that for what
you will. I'm kind of curious to how it
all plays out in the long run. Battlefield 6 is in its second
week of the open beta. This will be the last chance to
play the game until October 10thwhen the game actually releases

(28:29):
it. It still feels great to play.
They added rush and they added one more map.
We'll talk about that in a moment, but overall it just kind
of reminded me of like man, thisgame feels great to play like it
just feels good. It just feels nice to play and
that's pretty cool. You know, I, I just, I'm almost

(28:49):
to the point where I, I don't know how much more I want to
play it. I, I don't want to burn myself
out, But then I also remind myself that we're, you know, two
months away from it coming out. Oh, I'm sure I'll be fine,
right. So I do want to keep playing it
this weekend and then checking it out.
Some of the critiques, you know,at least the from the general,

(29:10):
you know, player base, the the rush mode that they implemented
feels rushed, for lack of a better term, or unfinished.
I've never been a huge fan of rush.
Everyone's so nostalgic for Bad Company too.
That came out like 15 years ago where it had a rush mode that
felt very big and, and it was like, you know, it was fairly

(29:35):
large player numbers and stuff like that.
I believe this rush mode, it's like 12 on 12 or something.
It's small. It's like 3 squads, I think, or
something like that. And it it it feels much more
personal. It's a much, you know, close
quarters combat style of play. Maps are tiny.
And I mean, I think it's a decent experience that one of my

(29:59):
only gripes is in the old games they had an overtime mechanic
where. So rush the whole idea of it is
that there's multiple layers of defensive lines you need to get
through and and then you do you defeat the final defensive line
and the attackers win. Or if the attackers run out of
spawns, you get tickets. So every time you die and you

(30:19):
respawn, it uses a ticket. And you only get so many per
match. If if you expend all your
tickets and you don't blow up the last defensive line, the
defenders win. And that's kind of the the win
condition. It used to be that you could,
yeah. There's these things called M
columns, I assume it's mobile communication hubs or whatever,

(30:42):
and that's what you need to blowup to take out a defensive line
as the attacker, you basically activate them and then there's a
timer and they blow up and then you get to move on.
With the way it used to be, especially at the end of the the
defensive lines, if you had thatactivated but you ran out of
tickets, the attackers would still it would be overtime.

(31:03):
So they could still try to defend that, that bomb on that
communicator and with the peoplewho were still alive, but you
couldn't respond anybody. And it just kind of led to these
kind of tense moments. It doesn't have that.
That's the main issue I have. There's been a lot of complaints
about the the small maps. Look, they say there's bigger
maps come in and we you don't have to believe them, I guess,

(31:24):
because we don't know. I assume they've been trying to
basically just pressure test their servers and things like
that. I do think it's strange that
there is one decent sized map, but you know, supposedly it's
the smallest of the of the bigger maps, but we'll have to
wait and see. I just feel like a lot of this

(31:45):
has just been people, you know, people just get bored and they
want to complain and you know, that's fine.
That's, that's people's right. I just, I think that's a boring
way to enjoy gaming and so I don't really subscribe to it.
There's still the controversy going on about the open or
closed weapon modes. Basically it means that the the

(32:08):
open weapons means that all fourclasses can use any weapons.
Each class has a weapon that it has more specialty in, so you
get bonuses from using that thatthat weapon class.
So assault rifles, SM GS, sniperrifles, blah blah blah, light
machine guns and so on. The the closed weapon people

(32:28):
want each class to only be able to use certain weapons.
So Recon can only use sniper rifles, assault can only use
assault rifle, stuff like that. I just, I think in games in the
past, especially like the World War One, World War 2 games that
made sense because it would havebeen weird, you know, for like a
Recon class to have an SMG or whatever, even though an SMG

(32:51):
existing in World War One, it all is kind of strange.
It I know it technically happened, but not really.
I think in these modern games though, it just doesn't really
matter as much. The the classes are about their
abilities, not the weapons they use.
And I just kind of don't care ifan assault has a sniper rifle.
It's not the best class to use asniper rifle with.

(33:14):
So I just, I don't know, I don'tcare, but I think it's perfectly
fine. I, I've seen no issues with it,
but what we'll have to wait and see.
But overall that even in this week too, I've been really
impressed. I still am someone who really
like Battlefield 2042. So maybe I'm just willing to
accept bad stuff. I don't know.
I just, I think this is a huge upgrade to that.

(33:36):
And I think that they've learneda lot of lessons.
And I, I think that this feedback is going to be whether
it's really the community or, orjust a handful of people, it's
going to be hard for them to ignore.
And they're kind of promises that bring back classic maps.
I would imagine we'll almost always almost certainly focus on
big maps so that people get thatexperience.

(34:00):
OK, getting into some stories that we'll probably shoot
through kind of fast here on Hell Divers 2 Xbox trailer
teases, Halo ODST crossover. So we'll almost certainly be
getting some Master Chiefs or some Spartan cosmetics and hell,
Divers 2 at some point, which ispretty cool.

(34:21):
I joked on Twitter with a with aguy named Jim Tasty.
He's another content creator about how if you ever look into
what the the Spartans were designed for before the Covenant
attacked the, the, the Spartans were essentially designed to be
super soldiers to quell rebellions in the human

(34:41):
colonies. So, you know, kind of bad guy
stuff. It it it's sort of funny how the
Spartans being in hell divers 2 is perfect because the hell
divers 2 universe is a very exaggerated, but not all that
unique version of the Halo universe.
Just, you know, a little more blunt.

(35:04):
And so, and that's cool. What a big issue I have.
I found out that supposedly, at least for now, they won't have
cross progression. So if you own the game on
PlayStation or own the game on PC and you play on Xbox, you
have to start from a new character from scratch.
That's insane. Like that's bonkers.

(35:27):
Especially because you are, I believe going to have to log
into Actually I think that's I don't think that's true anymore.
I feel like if you are willing to log into the PlayStation
account on your Xbox you should get your cross progression.
There will be cross play I believe.
But yeah the lack of cross progression will straight up
make me cancel my pre-order if if that's at least not planned.

(35:50):
I have 0 desire to start over inthat game from scratch.
It's fun, it's cool, I'm willingto buy it on my Xbox.
I think that'd be a fun place toplay it.
I kind of hate booting up steam sometimes.
I just like starting up my Xbox with games This consoles play
well. I still think that's the best
way to play them, you know, the more demanding games.

(36:10):
Of course I like playing on my PC, but I, I just don't always
want to fire it up or I like doing other stuff on my PC while
I play. But that's a whole different
argument. So we'll just have to see what
happens with that. Going back to Dragon Age for a
second actually one of the things talked about by Dara was
that BioWare has pitched Originsand Dragon Age 2 remasters to EA

(36:35):
multiple times but have never been approved.
The the telling of this in the games media and amongst
influencers and stuff was insane.
I saw so many people on social media being like I hate EA even
more now for not approving this.It's like, guys, we just need to
come to an acknowledgement that First off, Dragon Age Origins

(36:57):
and Dragon Age 2 aren't really that popular.
Like Dragon Age Inquisition soldlike two or three times more
than those games combined, like on its own.
And that was kind of a unique circumstance on its own.
The the simple fact is, or at least the impression I'm under
is that Origins in Dragon Age 2 can't just be remastered.
They would have to be remade from scratch.

(37:18):
They are on, I believe it's called the Eclipse Engine and
that there's no modern equivalent.
Those two games were put on it and it was never used again.
As far as I know, there's not a modern version of the Eclipse
Engine. Therefore, they would have to,
at least in some capacity, use an entirely new engine, whether
it be Frostbite or whether it beUnreal Engine 5 or something.

(37:41):
And you know, maybe they can move over some assets.
Maybe there are things that could be moved over somewhat
easily. But then you get to the point of
like, OK, well, so you do that and now and you need to improve
it. If it's a remaster, at least if
it's a remake, you definitely need to improve things.
But then there's things about like, like Dragon Age 2 got made
in like 12 months. And one of the biggest gripes

(38:03):
about that game is that it's repetitive.
And, you know, they had to reuseassets and like, the dungeons
are repetitive, like, and so would you really just put that
out again or would you take timeto remake it and make it?
You know, maybe it's original thought, but then you're making
the whole new game. So then why wouldn't you just
make a new Dragon Age game, right?
Another one beyond Valeguard even.

(38:25):
And then after Valeguard just had such a rough performance
sales wise, at least as EA tellsit, then why would you even
spend money on this at all? Right?
So I, I understand that and I appreciate why especially Dragon
Age fans will be upset about this.
But I think if you kind of look at the whole thing and in the
big picture, it's like the most obvious thing, of course they

(38:47):
didn't do this and they aren't going to do it.
The Mass Effect Legendary edition was unique and that the
whole Mass Effect trilogy, you know, Mass Effect 2, Mass Effect
2, Mass Effect three were all made on Unreal Engine 5.
They were all made for one platform.
That or one generation the the 360 PS3 era.
Therefore, you know, they basically just, and I believe

(39:10):
they even use like machine learning and AI upscaling for a
lot of the improvements in the Mass Effect remaster, the
legendary edition. And I'm sure they hand tweaked
stuff as well. But it, it, it, it was probably
a pretty cheap remaster. They didn't really have to do a
ton. And if you especially as many
times as I've played it now, it still isn't great, right?

(39:34):
I, I love it. It's one of my, it, it probably
is my favorite franchise of all time at this point, But it, it
only happened because it was easy and the Dragon Age version
just wouldn't be easy. And so that's kind of the way it
works. We have Arcane Studios under
Microsoft has joined the BDS movement, which is a, a movement

(39:56):
essentially supporting Palestinians in Gaza by not
participating with certain brands and things like that, not
buying certain brands and and soon and against Microsoft's
involvement with Israel's military due to allegations of
genocide in Gaza. So.

(40:17):
Heavy subject. I'm not going to dive into it.
I actually feel like I'm pretty well versed on it, but I have
some pretty complicated feelingsand opinions on it that I don't
necessarily feel like getting into on this podcast.
I think that this is a reasonable thing to to do.

(40:37):
I, I, I think it's interesting timing.
I think it's interesting you know this long after that whole
situation has happened. The gist of it for me if it just
to get my thoughts out there so you know where I'm coming from.
I think what Hamas did on October 7th was awful.

(40:58):
I understand the justifications made for why they did it.
And I think when you put people in the pressure cooker long
enough, they push back, especially when there's outside
influence. But what happened that day
wasn't great, right? It was it was awful.
It was a massacre. It was terrible.
I also believe that in the, you know, year and a half, two years

(41:19):
since when we've seen significantly more innocent
people on, you know, the other side, you know, Gazans,
Palestinians in Gaza be, you know, you could call it a
massacre. Some people call it a genocide,
Whatever you label it as, you know, pretty gross as well,

(41:40):
right? So I, I don't see hardly any
good guys in this whole situation.
I just feel bad for the civilians caught in the, in the
middle of this flex scene, in this Dick measuring contest, not
only between Hamas and Israel, but you know, everyone else
involved in the entire world by in one way or another.

(42:01):
I feel bad for the people. And so I understand doing this.
I understand the motivation behind this.
I just, I think that I, I, I don't know why it took so long.
It kind of feels like a little too little too late in a way,
but I guess better late than never, right?
I don't know, it's complicated. I don't have nearly enough time
on here to really fully explain my thoughts on it.

(42:25):
And I'm probably am not one thatshould be speaking on this
anyways, especially not in a gaming podcast.
IG N's boss, John Davidson is leaving the company.
This isn't all that surprising. Ziff Davis, who owns IGN and now
like every other news outlet forgaming in the world, at least
all the big ones, has been doinga bunch of moves.

(42:48):
I don't know if John Davidson has talked about why they were
leaving, but I have to imagine there are probably taking a
bunch of money with them and they also probably don't love
the way things are going there. So I guess good luck with them.
IIGNI don't hate IGN. I'm just kind of indifferent on
IGN. There's not really any of the
big games media companies that Ithink are all that useful

(43:11):
anymore. I think all of the big like
media, you know, journalism outlets, whether it be, you
know, Eurogamer, VGC or IGN, youknow, I I think they're all kind
of useless. I, I, I just, I don't know, I
kind of, and just, I just don't really care.
I don't think they really matterthat much anymore.

(43:33):
And that they're just going to continue trying to be part of
this industry while we see all these people.
And, you know, every person who leaves those big places goes and
makes a Patreon in the podcast and, and, and, you know,
desperately tries to do this thing that probably just isn't a
full time thing anymore. But that's a whole different
conversation. And then finally, Call of Duty

(43:55):
Black Ops Seven will remain on last Gen. consoles and will not
get a Switch release. Yeah, I mean, the one of the
cool things about Battlefield 6 is that you're seeing what these
studios can do when they can leave behind that old hardware.
But we also kind of know that Call of Duty is a lot more
worried about the number of people they can sell their game

(44:16):
to than how good the textures look in their game, even though
I think the single player campaigns do tend to look pretty
good. Still, the lack of switch
release switch one obviously makes sense.
Switch to is interesting. I I will this is a side tangent.
I I know the switch to selling great.
It's selling faster than any other console ever.

(44:37):
Good for them. They're going to sell a ton of
them. That's great.
If you have one, I'm happy for you.
I'm sure Nintendo's enjoying their new profit margin, but I
don't know if I have ever seen new hardware fall out of the
conversation as quickly as the Switch to.
And I to this day believe that it's because the switch to is

(44:58):
not a switch to. That thing is a mid Gen. refresh
being sold as a new console. I saw someone making the
argument the other day that the switch to is the first entry
into the next Gen. of consoles. So you know what the PlayStation
6 and whatever Xbox makes next that the switch to is the first

(45:18):
one. And like, I'm sorry again, if
you like your Switch to dope, yeah, if you're having a good
time with it, if you love the way it looks and performs, all
that, that's great. The Switch to is arguably like
in between last Gen. to Xbox Oneand PS4 and the current Gen.
Xbox Series and PS-5. I guess you put it with the PS-5

(45:42):
and Series consoles, but really it barely is it it would have it
wouldn't have even looked great five years ago when those
consoles came out. And then five years later when
it finally comes, it's all it's way behind and no one cares,
right? The Nintendo people don't care
because you know, they'll they'll, they'll put their
crappy looking games on there and they'll run a little bit

(46:04):
better and that they're crappy looking games that are fun to
play. I'll I'll give it that caveat
and that's fine. Like that's not the selling
point. I understand I don't need to
have that conversation again, but the argument that it's the
first next Gen. console sent me over the top.
I can't do it. I think it's strange that there
isn't a switch to release thoughbecause they are making the game

(46:26):
for the PS4 and Xbox One consoles and in theory it's at
least as powerful as those. It's it is a little more and
obviously DLSS in there will be a crutch for sure.
I, I, I don't know. I don't know why they're not
doing that. It's strange to me.
I figured they would at least switch to especially it it

(46:46):
already has a good selling base but I don't know we'll have to
find out one day. Maybe it comes later.
As for content updates, I have been streaming quite a bit more
lately. I think I've streamed more in
the last week than I have for like the last three months.
I will be Co streaming opening Night Live for games com this

(47:07):
coming. I believe it's Tuesday in the
afternoon and seven day is coming up here in a couple
months. It seems like it should be
further away, but it's not. And we will have the Game Awards
after that in December. The Mass Effect hype cast my
other podcast about the next Mass Effect game.
I will do at least one episode before in seven day, just

(47:28):
basically speculating on the next game or on the next in
seven day celebration, talking about what we may or may not
get. Hopefully we get some kind of
news or maybe teasers or leaks or something before then to talk
about. And then I will do the episode
after as well where we sum up what they talked about or what
we found out. And that should feature in Seven

(47:50):
Legend, who's been on a few of those podcasts before.
So, you know, some stuff coming up.
Hopefully I get a little more time to do the things that I
want to do here, but we'll, we'll just have to wait and see.
And that is where we will wrap up this episode.
Thank you so much for listening to this episode.

(48:10):
Subscribe to the show on your favorite podcast app.
Leave a review on Spotify or iTunes and subscribe to the Von
Diesel YouTube channel to get all of my videos, including this
podcast. Thank you to everyone who
supports as YouTube members and or Twitch subscribers.
If you're interested in supporting this podcast and all
of my other content, please check out the links in the show

(48:30):
description. If you have any questions or
feedback, let me know on social media at Von Diesel or at the
bonfire. Let me know on my Discord in the
link tree, link down in the description of the podcast, or
leave a comment on Spotify or YouTube.
That is all I have for this episode of the Bonfire Gaming

(48:52):
Podcast, so until next time.
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