The Misplay

The Misplay

A podcast about making a board game company making a board game!

Episodes

January 20, 2026 32 mins

On this week's episode, we interview Drew Corkill, a graphic designer with a passion and talent for designing board games. He shares his deep insight and experience about the ins and outs of the intersection between producing a board game and graphic design.

Mark as Played

Season 3 of The Misplay starts now! Same game. More mistakes. For new listeners, we recap the first two seasons to get you caught up. Join us on the path to crowdfunding!

Mark as Played
December 23, 2025 30 mins

This is it—the end of Season 2. We look back on how we got here and share highlights from the year, including our recent two-player meetup. Are we ready to launch a crowdfunding campaign for our abstract game? Will there be a Season 3?

Mark as Played
December 9, 2025 36 mins

We ask ourselves every episode, “Where are we?”—and today we really mean it. We take stock of our abstract tile-placement game and ask the big question: Are we ready to move into Season 3 or head toward crowdfunding?

Mark as Played
November 25, 2025 37 mins

At Kublacon, we asked the ultimate question: Would you play the game again? Hear what playtesters told us, our responses to their feedback, and how their honest insights may shape the next version of the game.

Mark as Played
November 11, 2025 34 mins

We’re hitting the road—the road to Season 3! But before we get there, we’ve got some serious playtesting ahead to make sure the game is both fun and replayable. Next stops: Kublacon, Golden Gate Gamemaker events, and a Misplay board game community night.

Mark as Played
October 28, 2025 38 mins

We play a live match of Starfold that you can watch along with in real time. Follow the action to see who wins—and get a better feel for how the game works.

https://tinyurl.com/mujmabd9

Mark as Played
October 14, 2025 27 mins

We’re getting close to locking in a theme, so this week we explore where and how it can weave into the game. Mark takes “The Night Sky” and runs with it—imagining two friends lying on the ground, gazing up at the stars.

Mark as Played
September 30, 2025 33 mins

We present to you "Starfold"—our abstract game with a theme! We talk about entering the BoardGameGeek Two-Player Design Contest and how playtester advice pushed us to build a proper Print-and-Play to meet the requirements.

Mark as Played
September 16, 2025 34 mins

We kick things off with a funny misplay in Harmonies and share news about our new sponsor, Spielmas. Then it’s time for a round of “Jason Can’t Possibly Disagree,” where we debate whether our abstract game Currents should have a theme—or stay theme-free.

Mark as Played
September 2, 2025 45 mins

We spent four consecutive nights playtesting online with Protospiel Online and Golden Gate Gamemakers (GGG). We gathered a ton of notes and are busy folding them into the next build of the game.

Mark as Played
August 19, 2025 41 mins

We're back in studio and give a more complete Gen Con debrief and share highlights from playtesting in the First Exposure Playtest Hall. We cover a BoardGameGeek contest we entered and our recent Unpub mentorship program. Plus, we look ahead to the upcoming Protospiel Online and a Golden Gate Gamemakers online meetup.

https://playingcards.io/tvsqr6

Mark as Played
August 5, 2025 36 mins

Mark is joined by Mike C. of Brickly Games, live from Lucas Oil Stadium at Gen Con 2025. With Jason out this episode, the two dive into their Gen Con highlights and share insights from testing in the First Exposure Playtest Hall.

Mark as Played
July 22, 2025 39 mins

As we prep for the First Exposure Playtest Hall at Gen Con, we get real advice from designers at the East Bay Board Game Con. We sharpen our elevator pitches and learn what makes a great demo.

Mark as Played
July 8, 2025 36 mins

We pause our abstract board game design to play the real game: chasing likes, shares, and followers. We’re pulling back the curtain on our marketing—sharing stats, analytics, and what’s working (or not) as we try to build an audience before finishing the game.

Mark as Played
June 24, 2025 40 mins

We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game.

Mark as Played
June 10, 2025 30 mins

We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.

Mark as Played
May 27, 2025 37 mins

A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.

Mark as Played
May 13, 2025 35 mins

If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.

Mark as Played
April 29, 2025 37 mins

We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?

Mark as Played

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