The Retro Hour (Retro Gaming Podcast)

The Retro Hour (Retro Gaming Podcast)

Your weekly dose of retro gaming and technology news and interviews with industry veterans. New episodes released every Friday!

Episodes

July 3, 2025 93 mins
This week, we’re joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few ciders. Plus, their recent efforts to preserved lost classics, the truth behind NES Lion King, and why some of their best work never saw the light of day... until now.

Contents:
Mark as Played
We’re joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n’ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behind the legendary cancelled Sega Saturn title, Propaganda. 

Contents:
...
Mark as Played
This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, cancelled games, missed payrolls and mafia connections at Gizmondo, and rebooting iconic games like Lemmings and Super Stardust HD. 

Contents:

00:00 - The Week's Retro News S...
Mark as Played
This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodore’s collapse to selling Amiga 1200s out of a warehouse in India, Petro shares his story, from the courtroom battles, the backroom deals, and the community spirit that refused to let the Amiga die. 

Contents:

00:00 - The Week's Retro News Stories...
Mark as Played
This week we welcome Cos Lazouras, a true veteran with over three decades in the games industry. From blagging his way into Bits Studios to working with Vin Diesel on The Chronicles of Riddick, Cos shares incredible stories from working on Spider-Man, The Simpsons, Wolverine and Last Action Hero including why that one remains his most ‘disastrous’ game. And his incredible new 80's themed point & click adventure.

V...
Mark as Played
This week we’re joined by Chris Cross, the original lead designer of Medal of Honor, who cut his teeth at Blizzard on Warcraft II and Diablo, worked on Small Soldiers: Squad Commander, survived Trespasser: The Lost World, and brought us gritty realism in Homefront. Chris shares some amazing behind-the-scenes stories, from Spielberg’s influence and arcade obsessions, to why he loved PS1 development and what went wrong (and righ...
Mark as Played
This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software),  who’ve teamed up to create UrbX Warriors, an incredible new title for the ZX Spectrum Next. 

UrbX Warriors Kickstarter: https://tinyurl.com/yvhw43et

Contents:

00:00 - The Week's Retro News Stories 
32:29 - Tony Warriner & Stoo Cambridge Interview
Mark as Played
This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like Comiz Zone, The Ooze, and the legendary Diablo.  

Contents:

00:00 - The Week's Retro News Stories 
42:26 - Stieg Hedlund Interview

Please visit our amazing sponsors and help to support the show:
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Mark as Played
This week, we’re joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories from the heyday of Bullfrog and Psygnosis, reflects on the golden era of first-person shooters, and reveals the wild behind-the-scenes of cancelled games and dev kit coffee tables. Plus, we dive into his latest book Hurt Me Plenty...
Mark as Played
This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack intros to global recognition through the ‘Art of Coding’ UNESCO initiative. From the days of 2,000 sweaty kids attending events like The Gathering to international cultural bids, Tobias shares some amazing stories, including running ...
Mark as Played
We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. He shares behind-the-scenes stories from iD Software, reveals how a Ferrari-driving neighbour turned out to be John Carmack, and discusses the gothic inspirations behind American McGee’s Alice. Plus, we hear about his time at EA, a...
Mark as Played
As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen.

Thanks to Amiga Bill for recording the interview, and joining us for the news this week!

🌟 Twitch: twitch.tv/AmigaBill
📺 YouTube: ...
Mark as Played
This week we’re joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games like 007 Racing and Rocky.

Contents:

00:00 - The Week's Retro...
Mark as Played
This week, we catch up with Richard Moss and welcome first-time guest Connor O’Keane, the creative minds behind the spine-chilling documentary series TerrorBytes. In this follow-up to our earlier chat with the TerrorBytes team, we explore the evolution of horror in video games, from lo-fi jump scares to controversial bans and accidental nightmares. Plus, why horror in games is more than just guts and gore, and what really make...
Mark as Played
This week, we’re joined by YouTuber Kari Lawler, who’s breathing new life into vintage systems! At 21 years old, Kari’s love for old-school computing spans BBC Micros, Apple IIs, and even programming from classic magazine listings. We chat about her early coding days, winning a space tech challenge at 15, the origins of her channel, and why treating viewers with intelligence is the key to her fast-growing fanbase. 

Ka...
Mark as Played
This week, we chat to the creators of RogueCraft, a stunning new Amiga title that recently won an award at the Debug Indie game awards. Ricki and Henning from Badger Punch Games tell us about their roots in Norway’s Amiga scene to developing for the MEGA65 and building procedural magic on vintage hardware, they share the journey of crafting one of the most exciting modern Amiga games. 

Badger Punch Games: https://www....
Mark as Played
This week, we hear about the origins of The Elder Scrolls with the legendary VJ Lakshman, co-creator and a key figure in Bethesda Softworks’ early days. From the D&D roots of Elder Scrolls, and how procedural generation shaped an RPG legend. VJ also shares stories from his work on The Terminator, Crash Bash, Spyro The Dragon, and his time at Warner Bros. & Turbine, working on Lord of the Rings Online and Dungeons &...
Mark as Played
We chat with Marcin Paczyński, Senior Business Development Manager at Good Old Game, and Adam Ziółkowski, Technical Engineer, to hear about their new Preservation Program. Launched in November 2024, this initiative is dedicated to ensuring classic games remain playable on modern and future systems. We hear about the challenges of maintaining compatibility, the process of updating and bug-fixing classic titles, and GOG’s commit...
Mark as Played
In part two of our epic interview with Kelly Sumner, we move beyond Commodore and into his time at GameTek and Take-Two Interactive. Kelly shares behind-the-scenes stories from the launch of GTA 3 and his experiences working with the Houser brothers. We also dive into his time as CEO of RedOctane, where he helped turn Guitar Hero into a global phenomenon. 

Recreational Music: https://reactionalmusic.com/

Cont...
Mark as Played
In the first part of our epic two part interview, we sit down with Kelly Sumner, former Managing Director of Commodore UK, to hear the highs and lows of his 15-year journey at the legendary company. From starting as a trainee engineer in 1979 to marketing the iconic Amiga and C64, Kelly shares never-before-heard stories about selling the Amiga 1000, the infamous C64GS flop, CDTV’s retail struggles, and his surprising appearanc...
Mark as Played

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