Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:10):
Hey Maestro, don't
you think that's a little bit
too dramatic?
Can you give me something witha bit more of a beat?
Speaker 3 (00:28):
Yeah, that's better.
G'day folks, and welcome to theVootCast Australia's Nintendo
Podcast.
My name's Oliver Brandt and inthis episode I'm joined by
Andrew LeValtuvio.
Speaker 4 (00:43):
Hey Pozzanos.
Speaker 3 (00:51):
Michael Goncalves and
Luke Henderson.
We've got a great episode linedup for you all about a
surprising Wii U port, somebizarre new announcements from
Nintendo, a bunch of newremasters and more.
But first let's talk about analarm clock.
So this is one of the bizarreannouncements from Nintendo.
Nintendo announced an alarmclock.
It's called the Nintendo SoundClock Alarmo and, yeah, it plays
(01:17):
Nintendo noises and sound andmusic and stuff when your alarm
goes off and they get louder thelonger they go on, especially
if you stay in bed.
It automatically stops playingwhen you get out of bed.
But yeah, it detects yourmovement and will play sounds
based on the selected Nintendogame, and it's designed for
(01:39):
single sleepers.
They say that if you havemultiple people in a bed it
probably won't work too well andyou can set it to be a standard
alarm instead of a motion-basedone.
But yeah, the way that they'rereleasing it is kind of weird.
It was a lottery.
(02:00):
Basically, if you had NintendoSwitch Online, you could apply
for the lottery.
Basically, if you had NintendoSwitch Online, you could apply
for the lottery and then, if it,if you were selected, you could
uh, buy it for $160, uh, whichis wild, um, but they will be
selling it just to everyone inMarch 2025.
Um, what do we think about this?
(02:22):
Because this is like, this isobviously like part of their
like quality of life stuff thatthey started, you know, 15 plus
years ago, 20 years ago, almostat this point.
Um, but does anybody, doesanybody, have a need for a
nintendo alarm clock?
Speaker 2 (02:40):
I think this is well
beyond need.
Nobody needs this yeah.
Speaker 3 (02:45):
I mean, I think it's
interesting.
Speaker 2 (02:47):
Yeah, it's just an
interesting little neat thing
that's uniquely Nintendo.
Speaker 1 (02:53):
If this had come out
during the Wii era, I'd have
100% gone.
Yeah, that's Nintendo, you know.
100% fine, because Nintendowere very experimental back then
, but this just seems like theweirdest time to announce and
release something like this itsort of costs more than the way
probably yeah, I mean, I think,I think, yeah, the sleep
(03:14):
tracking tech that they're usingis like very interesting.
Speaker 3 (03:17):
Uh, there's a few
other devices that do it, um,
notably, uh, the google nest hub, or whatever the fuck they call
it, because they changed thename of that thing like three
times.
The Google Home that has ascreen can essentially do the
same thing with sleep tracking,with the same kind of sensor.
(03:38):
So that's what Nintendo's donehere, what Nintendo's done here.
But, yeah, it's just such astrange thing to do, I think, to
release a $160 alarm clock thatplays drowning Pikmin at you
when you don't get out of bed, Imean, or literal gunfire.
(04:00):
Or literal gunfire from Splatoon.
Speaker 1 (04:03):
I love that the
common meme that everyone made
when this was announced was theGuardian from Breath of the Wild
.
I mean, that is a good meme.
Speaker 4 (04:12):
I do like that meme a
lot.
Speaker 3 (04:13):
It is really funny.
But yeah, it doesn't connect toany sort of console.
It doesn't connect to an app oranything.
You can connect it to theinternet to get more, um, you
know, themes and stuff in thefuture.
But yeah, what a strange,strange device um and yes, I
(04:33):
still want one you're part ofthe problem.
Speaker 2 (04:41):
Oh, that is.
I've never said I'm not part ofthe problem.
Oh, that is, I've never saidI'm not part of the problem I
think it's.
Speaker 1 (04:50):
I think it's an
interesting thing because it's
nintendo being weird again,which we haven't seen for the
longest time.
Um, so I'm happy that they'rebeing weird, but it's like be
weird and announce a new consolebefore you announce an alarm
clock.
Speaker 4 (05:04):
Look I don't mind
nintendo being weird and
releasing basically junk, right,but the problem is is that
they're charging 160 bucks forit, like that's the stupidest
thing.
Like if this was like some 20,30 thing which, let's face it,
that's what it looks like, then,like I had, I'd have no problem
with it because, like, okay,cool.
Like an alarm clock yeah sure,it's a little more expensive
than a normal.
(05:24):
Like a light alarm clock youget, like I don't know, cheapest
chips at the reject shop orsomething like that one that
just like screams at you to wakeup, would you like?
nintendo alarmo or a ps5 uh,blu-ray drive, because they're
the same price or like a coupleof extra joy-con, or like two or
three games, like the fact thatthis is an alarm clock that
(05:45):
costs 160 bucks, like if you, ifyou showed me any like just
normal alarm clock that costs160 bucks, I would laugh you out
of my house, right?
But because this is a nintendoone like everyone's, just like
oh okay, well, it's a bit weird,but you know they're doing some
good stuff I mean some cooltech in there, just like sure,
all right oh, I'm under noillusion that this is wild like
(06:08):
I'm not defending any capacity.
I'm talking about the generalpopulace, like people are just
like sort of defending this butalso at the same time saying
it's absolutely not for them.
It's like and why is this?
Is this, then?
Speaker 3 (06:20):
yeah, I mean it is
like it is still the cheapest
standalone sleep tracker on themarket, which is a weird thing
to say about a Nintendo product.
Speaker 4 (06:27):
No, the cheapest one
is the one you carry in your
pocket all the time, because itdoes a million other things as
well and is well worth theinvestment.
Speaker 3 (06:33):
Right, but it can't
do sleep tracking in the same
way that this can, which is thepoint.
Right it does.
Speaker 4 (06:40):
I mean, yeah, but if
people who care about sleep
tracking this is, I'm not gonnago and buy a Nintendo alarm
clock okay, but people who careabout sleep tracking and are
also Nintendo fans might bewilling to spend a very specific
diagram.
Speaker 3 (06:56):
Yes, okay, cool look,
I'm just glad that like the two
circles you mean um, you know,I'm just glad that they're doing
all this weird shit and it'slike weird shit that is separate
from the next console and notweird shit that is part of the
next console, right, like, I'mhoping that the next console is
relatively straightforward, justessentially a switch, but you
(07:18):
know better.
Um, yeah, and doesn't isn'tpacked with weird gimmicks.
Speaker 4 (07:22):
Um, I'm at least
happy, that's that I was gonna
make a bad joke and say I'm.
I heard that the next switchconsole is gonna have, like you
know, a sperm counter in there.
Speaker 2 (07:31):
But never mind, go on
oh my god, I'm saying I'm happy
.
At least it doesn't seem to betrash, like it isn't like a
piece of shit hardware like,like it seems to be well built,
it works, like that would havebeen the worst part if it was
$159 and it was just notfunctional.
Speaker 3 (07:52):
Kmart levels of
quality.
Speaker 1 (07:53):
yeah, yeah, the only
thing like price wise is we seem
to have been given a bit of abump, like in Japan.
I think it's about $120Australian dollars to buy one in
Japan.
So we've got a bit of a youknow, like in Japan.
I think it's about $120Australian dollars to buy one in
Japan.
So we've got a bit of a pricebump on our local cost, but
other than that, We've got topay more for sleep here, Luke.
Speaker 4 (08:09):
That's why.
Speaker 1 (08:12):
Probably.
Speaker 3 (08:14):
Well, just the
conversions don't work when
nighttime is like during daytimeduring the US.
Speaker 4 (08:19):
Genuinely, though,
this was significantly cheaper
like one-fifth the price than acompletely different story in my
books.
Speaker 1 (08:27):
Yeah, honestly, I
think $80 would have been the
highest point it should havebeen.
Speaker 2 (08:32):
Yeah, they should
have.
Maybe Damn cheaper, but $80 atthe maximum for here the price
is the same as the Game Watchconsoles.
Speaker 4 (08:42):
Yeah, sure.
Speaker 2 (08:43):
Which is like $89,
$99, whatever it was.
Speaker 4 (08:45):
They've got a clock
and an alarm in them.
They do green.
Speaker 1 (08:50):
Now I'm like should I
cancel my order for this thing,
Because now I don't need threedifferent Nintendo alarm clocks.
Speaker 2 (08:56):
I mean you can just
scalp it like a piece of shit.
Yeah sure.
Speaker 3 (09:01):
Yeah, I mean between
now and March.
Speaker 4 (09:03):
I, I mean nobody else
is selling them, you know um
don't do that, don't don't scalpthem um do it so I feel like if
you could get your, if you justget an app that lets you play
music, and then you couldconnect this to our next uh news
topic, then you're savingyourself way more money.
(09:24):
Then then you have an alarmclock that also plays you
Nintendo music yeah, which.
Speaker 3 (09:29):
Let's talk about that
, because that was another
strange announcement fromNintendo, but a very welcome one
too.
So, instead of just droppingall of its music on something
like Spotify or you know any ofthe other music services,
nintendo has made its ownSpotify.
All of its music on somethinglike Spotify or you know any of
the other music services.
Nintendo has, uh, made its ownSpotify.
Um, so it's an app called, uh,nintendo Music.
(09:51):
It's available to all NintendoSwitch Online subscribers.
Uh, available on iOS andAndroid.
Um, so, yeah, it's just Spotify, but for Nintendo music.
There are a few really neatfeatures where, because tracks
(10:12):
in video games often have toloop, you can just set a track
to loop for 15, 30, 60 minutes,which is uh, interesting, um,
and something that is clearlynintendo understanding the
market a little bit, because,you know, on youtube there's
(10:32):
hundreds and hundreds of youknow this track extended to 30
minutes or whatever.
Yeah, um, so, yeah, at themoment, there's only 23 uh games
available.
Well, the music for 23 gamesavailable.
It launched with 22 and then, acouple days later, super Mario
Wonder was added and, yeah, Ican link to your play history
(10:56):
and show you music from thosegames.
It has Nintendo createdplaylists which are pretty fun
and, yeah, there are a coupledrawbacks.
Only, having, you know, 23games on there is a little bit
of a small number to launch with, but it does seem like more are
(11:18):
being added regularly.
We already know that anotherone's being added in a couple
days.
Um and uh, the lack of composerinformation, uh, in the app is
a real letdown, I think.
Speaker 4 (11:33):
Um it's real nintendo
stuff right there yeah, um
here's our art, not mention theactual artists yeah, I also
don't like that.
Speaker 2 (11:43):
Um every track has
its own like screenshot instead
of like an album.
Speaker 3 (11:48):
Having like a piece
of album art like yeah me
personally I dislike, I mean butI think I mean it's kind of
interesting in a way.
That's like it's showing youlike the context of that song or
that track, which is I mean Ithink it's an interesting thing
to do.
It definitely won't appeal toeverybody and I think if you do
(12:09):
the spoiler option turn spoilersoff it just uses the album
artwork anyway, or just one.
Speaker 4 (12:16):
That feature in
itself is also just kind of
weird to me.
I'm not against that, I thinkthat's kind of cool, but it's
also just kind of funny thatit's like oh, we have a spoiler
prevention feature.
Yeah Well, I think that's kindof cool, but it's also just kind
of funny that it's like oh, wehave a spoiler prevention
feature for our music.
Speaker 3 (12:26):
Well, I assume that
in the future there will be
games that the soundtrack isreleased fairly early on into
the release cycle.
So having that spoiler optionis cool, I guess.
Speaker 2 (12:41):
But yeah, I never
thought about being music
spoiled before I guess, if thetitle of a track maybe, yeah,
like gives it away, but like themusic itself, I would never be
like oh yeah, this is x well,the, the spoiler is before it
happens anyway shots that itshows.
Speaker 3 (13:02):
So like right, it
happens anyway, before it
happens anyway.
Speaker 4 (13:06):
Before it happens
anyway, before it happens anyway
, before it happens anyway,before it happens anyway, before
it happens anyway, before ithappens anyway, before it
happens anyway, before ithappens anyway, before it
happens anyway, before ithappens anyway Before it happens
anyway, before it happensanyway, before it happens anyway
, before it happens anyway.
Speaker 3 (13:21):
Before the moment I
said that, I was like oh, no oh
yeah in the case of pokemon,some of the screenshots are,
like you know, champion battleor, like you know, the final
battle against a particulartrainer and stuff and like that
stuff can be spoilers, so it'lljust show like the regular album
art for that instead.
Speaker 2 (13:39):
Um, I think it's just
one of those like this is
definitely not what anyonewanted, but it's just one of
those like.
This is definitely not whatanyone wanted, but it's done in
the most Nintendo way possibleand it's not awful Like.
The app is very functional andit works well and the audio
quality is fine.
It's not lossless, but it'shigh bitrate and MP3.
It's just yeah.
(14:02):
It's just so interesting thatof course, nintendo would do it
like this instead of yeah so I'mgonna change hats now.
Speaker 4 (14:10):
So I was a big
negative nancy about the
previous item, right, but thisone, I actually think, is
actually a good idea in a sense,because now it's, because it's
what I've always been sayingabout nso right now it's
actually adding value to theservice, yeah, but the problem
is is that it adds value yearsdown the line.
So, like for all the people whosubscribed five years ago, like
the subscription that they hadback then is nowhere near worth
as much as what it is now, whenthey paid their 40, 50 bucks or
(14:34):
whatever it was right, so 40 50bucks now gets you a whole
streaming service with a bunchof video, nintendo game music on
it.
So this is the kind of problemthat I have with nintendo
rollout for this kind of thing.
Speaker 2 (14:44):
Hopefully they do it
really well, they really really
expand their library of music.
Speaker 4 (14:50):
Well, hopefully they
do right, because it's not like
the emulation apps where theyhave to secure rights for a game
later on down the track and canonly release it here.
This is all Nintendo's music.
They can just put it outwhenever they want and it's not
like they have to have anemulator to be able to play the
music, like it's just friggingmusic, like just put the music.
Speaker 2 (15:10):
On that exact topic,
literally the next thing I was
going to talk about.
I'm wondering for the earliergames, like not stuff that is
pre-recorded, like how gettingthe audio?
Speaker 4 (15:30):
for those games like
snes games and nest games.
Are they just running itthrough an emulator?
Are they running it on hardwareand capturing off actual
hardware?
I'd be very intrigued.
Yeah, um, I do wonder how longwould it take for something like
a square to do somethingsimilar and do all of their like
you know, older rpgs, uh,chrono, trigger, etc.
Putting all their music out onthere, so it's not on something
like Spotify.
I feel like within about 10years we're going to get even
more of a splintered path whenit comes to music services.
We'll kind of go in that way in10 years.
Speaker 2 (15:51):
Yeah, I think that
ship has sailed Like I do not
think you could do that.
Speaker 4 (15:56):
I don't know.
I mean like I don't want to gettoo much into this because it's
a completely differentsituation, but you get people
like Taylor Swift, right, isre-recording her own album so
that way she can get fullroyalties for her own music,
because she's basicallyreproduced all the music.
Speaker 1 (16:10):
Yeah okay.
Speaker 4 (16:11):
Something similar
like that could happen with
other publishers, like Sonybrings out their own and then I
think for very specific artists.
Speaker 2 (16:19):
I think Taylor Swift
is in the league of her own
right.
If anyone could do what you'resaying, it's her right, but I do
not think that you can applythat rule to pretty much anyone
else.
Speaker 4 (16:31):
It's very, very few
people I'm not saying artists
specifically, I'm just saying,like you know, labels or
something like that will havetheir own kind of like.
You know how Paramount Plus hastheir own?
Speaker 2 (16:38):
Yeah, for sure.
That's what I'm saying.
I think that ship is truly,truly south.
No one is going to go back topaying individual subs for
different libraries of music.
It's such the de facto standardthat if you want to listen to
music, you pick a musicsubscription service and that
has all the music you want.
(16:59):
And as soon as that startsfracturing again, then it's
going to be exactly like what'shappening in the uh streaming
space, like the video streamingspace, where piracy is
skyrocketing and it'll continueto happen again.
Speaker 4 (17:11):
People absolutely go
back to pirating before they
start subscribing to newservices.
But, like everyone hatesspotify at this point, like
people who make music fuckinghate spotify so much because it
absolutely rips them off so bad.
Speaker 3 (17:23):
So anyway, so yeah, I
completely read the
conversation um, I do think it'sinteresting, like because there
are other companies like segaand square innings, who do put
their their music on spotify andother music services and capcom
too.
They've been doing it a lotlately and capcom too, but, like
a lot of those are just sort ofmore recent tracks.
(17:44):
This is something like you'renot going to get, like you know
sonic one soundtrack on spotify,right like it.
It's not there.
It probably never will be there.
It's interesting that we'regetting like all of these retro
tracks in addition to like thenewer stuff in nintendo games as
well, like and acknowledgingthe differences between nes
(18:04):
versions of games and famicomdisc system versions, because
metroid um has two different Imean they're the same
soundtracks but, like thefamicom version is greatly
expanded because of the extraaudio tracks available, um, and
they have both of those on there, um, which I thought was really
really interesting to see.
So, yeah, the addition of retromusic is a nice touch and I
(18:30):
think it's got some really neatfeatures that are very specific
to games that obviously theextending and looping stuff is
not something that Spotify wouldoffer.
So I think that's a reallyreally nice topic.
Speaker 1 (18:47):
You'll pick the Zelda
soundtrack and you'll turn on
shuffle and accidentally hitsmart suggestions and you'll get
some random bullshit song fromsome artist you've never heard
of.
Speaker 3 (18:58):
AI bullshit.
But yeah, I think I don't knowthat I would have rather like
somebody come along and do onefor all music, rather than just
like nintendo doing it for itsown music, like, if you know,
sony music or whatever was like,hey, this is the video game
(19:19):
music app, here it is.
Or like spotify made a specificone for video game music that
had these kinds of features,that would be better, because
you know, as it is, I can't mixthe Pokemon tracks that I like
in with.
You know the Kingdom Heartstracks that I like because
they're split across twodifferent apps, but I think I
(19:39):
don't know.
I like this approach betterthan just slapping it up on
Spotify.
Speaker 2 (19:45):
I'm actually super
surprised at how little negative
I have to say about this.
If anything really Like is it?
You know what I would havepreferred.
No, is it an awful solution?
Also, no, like I said, the appseems well built.
Like the music quality is great, like they're adding stuff
immediately, which which isawesome.
(20:05):
It's not a separate sub, likeyes, you have to pay for nso,
but if you're a switch onlinemember, or like already, like
whatever, who cares?
Yeah, um, so, yeah, it's good.
Speaker 4 (20:17):
It kind of goes back
to our um conversation a few
episodes ago.
We were talking about, like,nintendo's efforts in mobile,
like they seem to do all rightwith mobile, like they seem to
actually get it and they have anunderstanding of how to use it
to their advantage.
There are some missteps, likethe nso voice chat app was kind
of garbage, but like this, onthe other hand, actually does
make sense.
Um, there isn't a web versionof this, though.
(20:39):
Is that you can't listen?
Speaker 3 (20:41):
no, there's not, so
there's a misstep right.
Speaker 4 (20:44):
So hopefully maybe
they'll rectify that.
Speaker 2 (20:46):
I think the big
misstep is that there isn't a
Switch version of it.
Speaker 4 (20:51):
Yeah, sure.
Like why can't?
Speaker 2 (20:53):
you just have this on
Switch.
Speaker 3 (20:56):
On the one hand yeah,
but like I don't know.
Speaker 2 (21:00):
It feels, a little
bit wasted on Switch because,
like I mean, yeah, you have tohave the app running for sure,
but like I feel like this isdefinitely going to be a Switch
2 thing, you can't wirelesslybeam the music from a Switch.
Play this music in thebackground.
Speaker 4 (21:14):
You can't wirelessly
beam the music from a Switch to
a TV, though, like you can witha phone, right Like casting it
or something like that, or usinga certain no, you can have your
Switch plugged in, though, andjust have it on TV.
You do, but then you have tohave the screen on and
everything right, Unless youhave.
Speaker 2 (21:27):
Sure, I'm not saying
it's.
It's definitely not a perfectsolution.
Speaker 4 (21:29):
It's just a little
surprising because, like no, no,
no, I'm just saying that theexperience of using a phone
makes sense and probably is alittle more functional than
having to have have your musicon switch.
Speaker 1 (21:42):
It is there.
It's just built into supersmash brothers ultimate.
Speaker 2 (21:44):
Yeah, it's in the
game of course my bad um, I will
yeah I do want to point out.
Speaker 1 (21:50):
So we've got 23
titles.
Um, I do laugh at nintendogsbecause just some of those
tracks are just weird.
Um, but the fact that the, thewii channel, like the wii system
, music's there like the eShop,the, news channel, the weather
channel, the photo channel.
Speaker 2 (22:09):
If anything's going
to be on there, it's that, Like
that's the stuff people want,yeah, yeah yeah, absolutely One
of my friends immediately saidman, this app has Link to the
Past and Super Mario World.
I'm all in and I was like ooooh.
Speaker 1 (22:27):
We got the Wii Shop
channel In terms of what's still
to come in the video thatNintendo put out.
They've got Wii Sports, mario64, skyward Sword, splatoon 2,
wind Waker, donkey Kong Country2, diddy's Conquest and F-Zero X
from the 64.
They're the games that havesaid, hey, these are coming.
(22:47):
So Wonder wasn't in that listand it showed up like the day
after the app launched.
So they're clearly going to bea bit sneaky with releasing
things onto the service atrandom times that we don't know
it's coming.
Speaker 3 (23:00):
Seriously, just no
Xenoblade at launch, which I was
really, really shocked about.
No Xenoblade at launch, which Iwas really, really shocked
about, because Xenoblade hassome really strong music and
also it plays into our next.
Speaker 2 (23:10):
I was about to say,
is this another like sneaky
transition?
Speaker 3 (23:15):
yeah, I mean, look, I
think, given the next new story
, it's very surprising that, youknow, they announced one thing
and then the next day theyannounced something that they
could absolutely capitalize onwith Nintendo music, but just
completely did you mean how theymight do it in the weeks
leading up to the release ofthis particular?
Speaker 4 (23:32):
yeah, probably or
they're just probably going to
try to sell the soundtrack firstand then wait a few months and
then release it uh, I mean thesoundtrack.
Speaker 3 (23:39):
As far as we know,
hasn't been remastered at all,
so you can still buy thesoundtrack you know, then, maybe
they're relying on, but anyways, let's hear this transition
yeah, um, I mean the, thetransition is dead at this point
.
I'm just going to get into it.
So nintendo has announced uh,xenoblade chronicles x.
Uh definitive edition.
(24:00):
Uh, it's coming to switch inmarch 2025.
Uh, it is one of the few wii ugames uh people wanted on the
switch.
Um, as far as I know, the onlyoutstanding wii u game is that,
right, michael yeah, definitelythe only outstanding wii game.
Speaker 2 (24:15):
No other wii games
that people have asked for, uh,
could ever be coming to theswitch console.
Can't imagine a single othergame, perhaps even two other
games that could be coming, soyeah the game does have updated
visuals.
Speaker 3 (24:31):
They've swapped out a
few character models and it
looks a little bit nicer.
It also has new story additionswhich anybody who's played the
game so there's like six peopleon the planet who have there was
a lot of's played the game, sothere's like six people on the
planet who have you know, therewas a lot of mystery in the game
about a particular hooded guyand it looks like we get to see
who that is.
(24:51):
Now the 32-player asynchronousmultiplayer mode also returns,
as well as the four-playeractual multiplayer mode.
Speaker 2 (25:02):
And, yeah, march 20,
2025, which, uh, depending on
when the switch 2 launches,could be the last, one of the
last, uh, first party nintendogames on the switch one I'm more
intrigued that this isdefinitely launching after the
switch 2 is announced, like forsure so he cares about xenoblade
(25:22):
, so they just like get the shitout like maybe this will just
generally be cross-platform,because it'll be a weird to
launch it this late, and notcross-platform, who knows I mean
like if we assume that there'ssome level of backwards
compatibility, they can say like, hey, it'll also be playable on
switch 2 or whatever.
Speaker 3 (25:43):
So that's a big
assumption, though yeah, at this
point, I think it's pretty much, I think yeah I would hope so.
Speaker 4 (25:51):
Oh no, I'll wait till
later.
I've got some switch 2speculation, but I won't get
into it now because it'll it'lljust derail things further.
Speaker 3 (25:58):
So no, no, get into
it.
I mean it's xenoblade derailingthe podcast.
Speaker 2 (26:02):
I can't imagine that
ever happening I'll hold off.
Speaker 4 (26:04):
I will say that like
every time, uh, a new
announcement is made about aXenoblade re-release or
something like every time, I'mjust like, oh man, maybe this is
the point where I'll get intothis game and I never do.
But like I'm looking at this,I'm like, okay, all the
Xenoblades are finally on Switch.
Now is this is the time to getinto it, right.
Speaker 3 (26:20):
I mean, this is not a
terrible game to start with.
Well, I don't know if I'llstart with this.
Speaker 4 (26:26):
I'd probably start
with the first one.
To be honest, yeah, whywouldn't you?
Speaker 3 (26:33):
Yeah, I mean, this
game is largely unrelated to the
other games.
It is related in some way, butit can be played as a totally
standalone game.
There are very, very fewconnections, and that's a good
thing and a bad thing, dependingon how you look at it, but it's
also a very long game.
Speaker 2 (26:54):
In order to 100% it.
Speaker 3 (26:55):
You need to play 700
hours, which is wild.
Speaker 1 (27:01):
So it's basically an
offline MMO.
Speaker 3 (27:03):
It is.
It started its life as an MMOand then they ended up making it
a basically an offline MMO.
It is it started its life as anMMO and then they ended up
making it a single-player gameinstead.
Speaker 4 (27:10):
And they remembered.
Oh wait, we're making this onour Nintendo platform.
Speaker 3 (27:15):
I mean it was the Wii
U, so Any MMOs?
Speaker 2 (27:18):
on Switch, actually
Talking about derailing the
podcast DC.
Speaker 1 (27:24):
Whatever that's
called the DC Hero one where you
can be a version of the Flashor.
Speaker 4 (27:28):
Joker, whatever
that's.
There is that on Switch.
Speaker 2 (27:31):
I can't imagine
anything worse than playing an
MMO on Switch that sounds awful.
Speaker 1 (27:37):
The really weird
thing is that game's cross
platform on all the othersexcept Switch, so if you're on
Playstation or Xbox or PC, youcan play with everyone else, but
if you play, the Switch versionyou don't get it absolutely
funky poor.
Speaker 4 (27:50):
That's amazing.
Speaker 3 (27:51):
There's a few more um
.
There's like dragon quest, uh10 um, which is on switch, but
only in japan because it hasn'tbeen localized.
Um, and I think there's uh pso2cloud as well, and I think
there's PSO2 Cloud as well, alsoin Japan.
So, yeah, there's MMOs.
Speaker 1 (28:10):
There is an
interesting one.
I couldn't remember the name.
It's called Skyforge.
It's by a group called my Games, developed by All Lords, and
the combat and story were doneby Obsidian.
So there's an MMO on Switchwhere the bulk of the combat was
done by Obsidian.
The folks behind Fallout, newVegas and all that sort of stuff
.
Speaker 3 (28:28):
And speaking of MMOs,
I don't know if we actually
talked about this previous andit's not on the list.
The Nintendo Switch Onlineplaytest thing is also an MMO,
and made by Nintendo at that.
Speaker 4 (28:43):
And everyone will
make it immediately and everyone
leaked it immediately and notleaked at all.
Speaker 2 (28:47):
It was completely
shut in.
Nobody knows anything about thegame.
Everyone respected the NBA.
Speaker 4 (28:55):
I love that.
I love gamers.
Sometimes, man, they're theworst and also sometimes the
best.
Speaker 3 (28:59):
It's so funny that
they sent out a PDF with all the
NBA details.
It's like, don't mention all ofthis, this is how the game
works.
And that pdf immediately leaked, which was just the funniest
thing.
Speaker 2 (29:10):
That's so good, I
just don't know what they like
it.
Surely they knew right.
This is part of the marketingof it, like it has to be I think
so.
Speaker 3 (29:19):
Like there's no way
in 2024 you're like oh yeah,
this is a thing that, like ahundred thousand people can
fucking download.
And also you're not allowed totalk about it uh, the, the, the
materials like the, the ndadocument stuff, um got nda, but
like all of the footage andstuff since hasn't been so I
(29:39):
think it's just they didn't wantthe documents out there and and
they did want the gameplay outthere.
Speaker 2 (29:44):
I watched the guy
play it live for three hours it
was not hard, it was just there.
Yeah.
Speaker 4 (29:52):
Just quickly going
back to Xenoblade, though, as
soon as you mentioned PSO before, a switch flipped in my head
and I'm like oh, I think that'swhy I'm interested in these
games, because it reminds me ofOG, phantasy Star and I why I
like I'm interested in thesegames because it reminds me of
og, fantasy star and I lovefantasy star on the dreamcast
because I came in way later Igot a second hand and the
servers and everything foronline dreamcast gameplay, like
(30:13):
it was all offline, it was alldead, but like playing single
player pso was really, reallyenjoyable to me at the time.
And I look at this.
I'm like this just looks like anewer pso.
So like, is that like fairassessment?
Speaker 3 (30:24):
I would say so.
Yeah, I don't know if you everplayed Phantasy Star Universe,
which was a PS2, but it's thatBasically, a lot of the staff
that worked on Phantasy StarUniverse, which was supposed to
be an offshoot of the series butnever really took off, ended up
moving over to Monolithafterwards and then starting to
(30:45):
help build um xenoblade onesomeone but xenoblade x.
A lot of the staff worked onthat, so, um, and now they are
just like monolith staff ingeneral, so they worked on
xenoblade 2 and and 3 as well.
Um, so, yeah, it does feel alot like um pso in the sense
that it is fantasy-ish but veryfirmly set in sci-fi.
Speaker 4 (31:12):
Science fantasy, yeah
.
Speaker 3 (31:13):
Yeah, so yeah, it
does have those kinds of vibes.
Speaker 4 (31:19):
I have to finally do
it.
I have to get into a whole newseries of games.
Speaker 3 (31:23):
There's also just a
surprising amount of mechs that
just show up throughout thestory.
You never expect it.
And then a mech just fuckingflies in and starts shooting
stuff.
It's like all right, I've beenbeating up dinosaurs for the
last two hours, but I'll take it.
Speaker 2 (31:37):
I feel like we can
star wipe to 3,000 hours later
and just seeing Angelo as an oldman like the crepid, still
playing all those interbladegames.
Speaker 4 (31:46):
Yeah, I know right.
See, I like dinosaurs and Ilike mechs and they put them
both together in this and it'sjust like yeah I will
Speaker 2 (31:53):
say like it doesn't
require a giant keyboard
controller to play that's true,hey, hey, leave that fucking
thing alone.
Speaker 4 (32:00):
I actually was so
close to buying one, like 20
years ago at cashcompetitorsverters.
I'm like it's only 20 bucks.
Speaker 2 (32:07):
God.
So worth it.
It's worth way more now.
Speaker 3 (32:13):
I will say, if you
are going to play Xenoblade 2,
when you get to that point, justbe aware that Xenoblade 2 is
the horny era of the series inthat there's some.
Just be aware that, like it,like, xenoblade 2 is the horny
era of the series in that, like,there's some huge honkers and
the camera will very much justlinger on them for like 10
(32:33):
seconds.
Speaker 4 (32:37):
I am no stranger to
anime.
It's fine yeah.
Speaker 3 (32:41):
It's just, it's such
a tonal difference from like you
go from Xenoblade 1, which islike just a normal, from like
you go from Xenoblade 1, whichis like just a normal fucking
game.
And then you get to Xenoblade 2, and it's like alright.
Speaker 4 (32:48):
Well, like half of
these characters are naked and
See, you're telling me thatXenoblade 1 is for children,
xenoblade 2 is for teenagers andthen Chronicles is for adults.
Speaker 2 (32:57):
I noticed that Doja
is not a topic of discussion
today.
Oh, I wanted to bring.
I wanted to bring it up, but I.
Speaker 4 (33:05):
This is a nintendo
podcast, so jesus christ, that
my one of my students at workbrought it up to me and I'm like
it was so funny the way shebrought it up.
She's like have you guys heardof this video game called
conquer's bad fur day?
Speaker 2 (33:19):
are you ready?
Like your heart sankimmediately like where's this
going?
Speaker 4 (33:23):
I literally grew like
five more grey hairs when she
said that.
I'm like, what are you talkingabout?
But she was genuinely born in2003, so it made sense.
But I was very disappointed.
But yeah, that outfit is wild.
Look it up.
We probably shouldn't get intoit, but look it up, it is insane
.
Speaker 3 (33:39):
Don't put it on the
screen, luke, we'll get banned
from YouTube.
Speaker 1 (33:42):
I had no intention of
doing it because, as I said
when angela shared, I'm likesome reason that that looks like
it's ai generated like thestill I will say there's one
pick where we won't get bannedand there's another pick where
we definitely will get banned itdoes remind me, though, of um
heidi klum's et uh halloweencostume.
This year was et but her faceis in the neck, but the head of
(34:05):
ET is a robotic head so itblinks and moves its eyes and
everything.
I just couldn't imagine walkingaround with that on my head for
five hours.
Speaker 4 (34:13):
Remember when she was
like a strip of bacon or
something a couple of years ago.
Speaker 2 (34:16):
She was a worm.
Speaker 4 (34:20):
I'm thinking of a
strip of bacon.
Yeah, that was the way you said.
I'm thinking of a strip ofbacon.
Speaker 3 (34:24):
My bad, yeah, that
was, that was absolutely.
Speaker 1 (34:25):
Give me bacon stat.
I love what.
The way you said a strip ofbacon, I thought you said strip
of bacon and I'm like yeah, forsome reason I thought it was a
strip of bacon.
Speaker 2 (34:37):
All right.
Speaker 4 (34:37):
I'll just quickly
derail the conversation for a
moment and talk about someSwitch speculations.
So like back in 2016, right?
Speaker 2 (34:42):
I mean that also
moves on to our next topic.
Speaker 4 (34:44):
I'm just saying yeah,
okay, yeah, we got.
We got the the reveal video forthe switch back in like october
2016, right, the haha yeah one.
And then we got the thegameplay event thing in in
january for some people, um, togo visit it by invitation or
whatever, and then the switchcame out in march.
I, if we're going by thattimeline this time around, I
(35:08):
don't think the switch 2 iscoming out before july or june
next year.
Speaker 3 (35:13):
All right, we're
going to be on the one hand,
right, like okay, where you'recoming from, but like on the
other, like nintendo isn't inthe position that it was then.
Right in the sense that the wiiu was like failing
spectacularly.
The 3ds wasn't exactly settingthe charts on fire.
They needed to announce asearly as possible so the
investors didn't flee all thetime.
Speaker 2 (35:34):
Um, so I think also
just to get data about how many
people were interested, rightlike they had no idea.
Like I had nothing.
I feel like they don't.
I agree with ollie.
I don't think they have any ofthose problems.
I feel like we're going to seea much more compressed announce
and release timeline for thisconsole.
That's it.
Speaker 3 (35:51):
I don't think it'll
be like march, like previous.
I think it'll be at the start,so like april, may of the next
financial year.
Um, just because that makesmost sense for them in terms of
like tracking, sales and stuffand also having the time to
produce it.
Speaker 4 (36:06):
But we're definitely
not looking at like a holiday
2025 release, because that wouldbe bad, because I feel like, if
they're really because they'vealready said that they want to
make it more difficult forscalpers to be able to scalp the
product right.
So I'd imagine that they'reprobably just going to hold off
until they just have billions ofthese things to actually sell
and just make a yeah, which iswhat which is what I think that
(36:26):
they've pretty much already doneor like on the way to doing.
Speaker 2 (36:29):
Basically, I reckon
that that's that's basically
don't release holiday 2024,because that would be a goddamn
nightmare, like becauseobviously people would want it
for like a holiday gift and alsoyour scalpels would go wild.
So I think they're justchoosing their release a to
counteract that and b not to eatinto their holiday 2024 sales
(36:50):
for switch itself but alsosimilar so yeah, it'll be
interesting I just don't thinkthey're in a in a position
either where they're desperateto get this thing out as soon as
possible.
Speaker 4 (36:58):
I feel like they are
holding off and they're still
releasing games, specifically,yeah, switch, and not mentioning
it's coming to any other switchplatforms at this point or next
platforms.
Speaker 1 (37:06):
My theory has been
for a few weeks now that, with
the financials coming in onTuesday, when we're getting the
end of September results, if thenumbers for Switch consoles
sold in the last quarter waswoefully under what they
expected it to be, they'llprobably announce Switch 2
before this fiscal report, justto help alleviate people's
(37:27):
concerns.
But if they don't, then we won'thear anything till next year
because I'm like, let's be realif they did it now, it's just
because they were so far behindwhat they thought they were
going to be and just to keepinvestors happy.
But if they're okay, thenthey're just going to right
switch this holiday season andwe're not going to see anything
(37:48):
at all till next year.
There's no point for them toundercut themselves then it's
also just insane.
Speaker 4 (37:53):
The msrp or whatever
the price of the console has not
dipped like officially sincethe damn thing launched.
Speaker 3 (38:02):
That's properly
insane, yeah, and it's been
selling bonkers numbers everysingle year too.
Like it's not like it's droppedsignificantly Like it's still
selling well, which is.
Speaker 4 (38:11):
I can't believe that
we're at that point in economic
history that things are notgetting in price.
Speaker 2 (38:17):
Every current-gen
console has just not had a price
decrease at all.
Actually, bar the Switch,they've all had price increases.
It's crazy.
Speaker 4 (38:27):
The fact that it was
already on 5-year-old hardware
at the time, 6-7-year-oldhardware or something like that.
So it's double that now, morethan double.
Speaker 2 (38:35):
It's 2017.
Speaker 1 (38:38):
It was already using,
using a tegra chip from like
what 2013 or something 20s, 20syeah 2014, 2015 it's probably
costing nintendo more to makethis older, older hardware now
than it is to actually make thenew consoles.
Speaker 3 (38:51):
Oh they've definitely
like stockpiled the fuck out of
tegra chips, like they builtlike a billion of those, and
it's like gonna coast on thatfor fuck out of Tegra chips Like
they built like a billion ofthose, and are just like going
to coast on that for the rest ofthe Switch's life Switch 2's
going to have two of them.
Speaker 4 (39:00):
That's what makes it
twice as powerful.
Speaker 2 (39:04):
Can't imagine any
consoles having multiple CPUs.
Speaker 4 (39:07):
that were in trouble,
so let's not go down that path.
Look, ps3 had like eight ofthem, right.
Speaker 1 (39:21):
Look at what that
console did.
What's that the the thing forhow it all came together was the
emotion engine, wasn'tsomething stupid like that?
Speaker 4 (39:25):
the emotion engine
was the ps2 graphics yeah, the
ps2 one oh ps2 sorry yeah, thecell chip was the ps3 yeah, the
cell processor, that likeabsolute chimera of a machine.
Speaker 3 (39:38):
It's so funny because
it's like easily twice as
powerful as the Xbox 360, butyou sure wouldn't know it
playing any of the games.
Definitely not.
Speaker 1 (39:48):
It's such a
convoluted system.
Speaker 3 (39:50):
Speaking of the
Switch 2, there's a Yooka-Laylee
remaster coming out at somepoint in the future and when
they first announced it, it wasonly PC that they mentioned, and
now they've announced platforms, and it's, you know, ps5 and
(40:13):
Xbox Series X and also Nintendo.
The trailer just has theNintendo logo, not the Nintendo
Switch logo or anything likethat, but, yeah, just Nintendo.
They also just said in thepress release that it is coming
to Nintendo platforms, withoutspecifically naming anything.
Speaker 2 (40:31):
Yeah, switch and 3DS
obviously.
Speaker 1 (40:34):
No Switch and Switch.
Lite.
Speaker 4 (40:37):
Yooka-Laylee on 3DS
oh my god.
Speaker 3 (40:41):
So, yeah, this is the
second game to do this, after
Nico de Rico, the Magical World,but they replaced the trailer
where they just had the Nintendoicon and just released it for
the Switch.
But I think we can allcomfortably say that, like
Yooka-Laylee, remaster is notcoming to the first Switch,
(41:04):
because it would just look likethe first Yooka-Laylee game it
would just be the firstYooka-Laylee game, and the first
one didn't even run that greatno, it didn't at all that
came out when the switch cameout too, so yeah, um, so yeah,
it's almost certainly just goingto come to switch to um.
What's interesting about thisis that, like, in order to just
(41:26):
put the nintendo logo and notany kind of nintendo console
logo, they have to have gottenpermission from nintendo um,
which I think is reallyinteresting because it shows
that, like, developers canclearly announce stuff for
future Nintendo consoles andofficially say that it's for a
future Nintendo console, withNintendo's blessing, which is
(41:50):
interesting that we're at thatpoint where they can say that,
but the console still hasn'tactually been announced.
They can say that, but theconsole still hasn't actually
been announced.
Speaker 1 (41:57):
But yeah, also like,
it's in the copyright crap at
the bottom, you know the reallymicro text.
Nobody ever reads Xbox One,xbox Series X, xbox Series S and
Xbox Series XS, the trademarksof the Microsoft group of
companies standard sort of stuff, even though it doesn't have
Xbox One anywhere in thattrailer, but it says it in there
(42:19):
.
For Nintendo, it just says theNintendo logo is a trademark of
Nintendo, that's.
It Doesn't mention Switch.
They're not lying, it'saccurate.
I also think it's hilarious.
This is the second gameannounced this year for a
remaster that was also releasedin 2017.
Announced this year for aremaster that was also released
in 2017.
It's wild to me that we'regetting remasters of not current
(42:41):
gen games, but recent, 7 years,recent anymore it's still on
the Switch, we're still in theSwitch generation either way.
Speaker 3 (42:50):
It's stupid, but yeah
yeah, no you're right, though
the Horizon remaster is dumb,I'm I feel like I feel better
about this like it'll be fine,whatever it's ukulele.
Speaker 4 (43:02):
Like they tried to
make it a huge thing, to make it
like the return of like a banjokazooie type game and it didn't
really set the world on fire.
I feel better about this beingavailable if it like came for
free with like a ukulele threeor something, or for like extra
five bucks.
It became like cool dlc for aukulele.
Speaker 3 (43:18):
Yeah, like it's been
years now since the second game
just make another ukulele andjust especially since there's
probably not going to be anykind of upgrade path for this,
like you're just gonna have topay.
Speaker 2 (43:29):
I genuinely don't
remember the second game coming
out like at all, like it was youtalking about just then.
Speaker 3 (43:34):
I was like is there a
second game coming out?
Like at all you?
Speaker 4 (43:35):
talking about it.
Speaker 2 (43:36):
Just then I was like
is there a second game?
Why are we talking about athird game?
Speaker 4 (43:40):
the impossible lair,
the 2D one, the Donkey Kong
Country yeah, it's just DonkeyKong Country it's been free on
like Epic Games Store, like 3 or4 times at this point.
Speaker 1 (43:50):
Michael just did the
goat simulator thing.
Speaker 3 (43:52):
He went from 1 to 3
but yeah, I mean, the one thing
I will say that I think is goodabout the ukulele remaster is
that it's called yuka replayly,which is a real dumb name, but I
kind of, yeah well, that's it.
Speaker 4 (44:09):
Like it makes fun of
itself and it makes fun.
It has fun with names as well.
Speaker 3 (44:15):
So like replayly
totally makes sense in this
sense, in this case, yeah um,but yeah, so coming to switch to
at some point in the futurelike.
Speaker 2 (44:26):
Is that lawsuit
coming from from lately?
Speaker 4 (44:30):
oh, it's coming to a
nintendo platform sometimes it's
coming to a nintendo platform.
Speaker 3 (44:34):
We cannot confirm or
deny um maybe they'll just do
like a game and watch for itlike they did for just blows up
in your hands when you allrighty um.
I think we talked about thispreviously.
I don't know if this was in thelast episode or not, but uh,
(44:56):
yeah, animal crossing pocketcamp um is shutting down its
online features soon, um, and wenow have uh, the animal
crossing pocket camp, completeuh, which is a paid version of
the game.
You can import all of yourstuff from the online version,
but it just doesn doesn't haveany kind of online features.
Speaker 1 (45:22):
Except for the part
where it does have an online
feature, but we'll get to thatin a moment.
Speaker 3 (45:25):
Yeah, yeah, so you
can transfer your progress to
this game.
It costs $10 Australian and itwill continue costing that much
until January 31st, and then alittle double, which is dumb and
weird.
But okay, yeah, and you haveuntil 5 pm on June 2nd,
(45:49):
australian time, to transfer,transfer your progress to the
game.
Um, there's four years ofevents uh in the game before
they loop back around, um,outside of the major seasonal
ones like christmas and andeaster and stuff which happen,
uh every year, um, and there aresome new events apparently
being added to this version ofit as well.
(46:12):
Um, and it has a new location inwhistle pass where you can meet
other players.
You uh meet the new uh cards,which is essentially just
sharing your town and stuff withother players.
So, yeah, I mean, nintendo didwhat it said it was going to do
it created an offline version ofthe game so that the game isn't
(46:33):
totally inaccessible for therest of time.
The game so that the game isn'ttotally inaccessible for the
rest of time.
Um, I think having the liketwo-tiered pay ten dollars and
then pay twenty dollars is justdumb um.
Speaker 2 (46:43):
I feel like if you
make ten dollars if you dumped
more than ten dollars into thegame, you should get it.
You should get it for free.
I don't know that's.
Speaker 3 (46:50):
That's a real punch
in the dick for anyone that's
dumped money into the game, yeah, but I mean, you know, as I
said, it is good that it's notjust being lost to time like
other Nintendo mobile games.
Speaker 4 (47:05):
But you know it is
what it is it's just another
example of what I mentionedbefore.
To a degree like nintendo,understands how mobile gaming
can work and how it can work forthem.
Um, so it is great that they'renot just nuking this game and,
(47:28):
you know, pretend like it didn'texist or anything like that.
Providing a solution might notbe the best solution, but it's a
solution nonetheless.
And like, if you want a betteranimal crossing game, there was
one that came out four years agoon switch that everyone loved.
Speaker 3 (47:40):
So there is that but
you know good on, no, this is
terrible.
I hate capitalism.
But you know good on nintendofor, like, getting 10 bucks out
of all their most dedicatedplayers on mobile.
All right, because like, thepeople that are going to pay for
this are the people thatalready spent a whole bunch of
money on the game.
So you know, one last dyinggasp of the game to get 10 bucks
(48:02):
out of those players again,like, I mean, go off, I guess um
, but, but at least like alltheir progress carries over,
right.
Speaker 4 (48:11):
So like, yeah, it's
ten dollars, but it's basically
ten dollars for preserving it.
It's not $10 for a subscriptionlike the Pokemon Bank or
whatever it was did.
If you wanted to keep all yourPokemon and transfer across
generations, you have tosubscribe If you want to store
them online.
It's not that rubbish.
It's like okay, yeah, give usone last $10 and we'll kind of
(48:31):
leave you alone, but also maybeanother $20 on top of that.
Speaker 3 (48:35):
Well, depending on
when you buy it, yeah, maybe $10
, or it could be $20.
Yeah, I mean, you're right.
It is just like paying $10 tohave.
You don't have to lose all ofyour shit.
For the people who care it'sprobably a good deal right.
Speaker 4 (48:56):
We'll see right,
because, like in five years is
it still going to be available?
Because, like, whenever a newphone comes out, they have to
provide an updated version ofthat, and, like in five years
time, who knows if it'll bearound then.
So, if you want it in fiveyears, just don't update your
phone firmware in that case, orwhatever.
Speaker 2 (49:10):
Yeah, like there are
plenty of games that aren't
compatible with current versionsof ios.
Speaker 4 (49:14):
That out 10 years ago
.
Speaker 3 (49:16):
But notably no
Nintendo ones.
I mean, they've shut most ofthem down, but the fact that,
like Super Mario Run is stillsupported and even still getting
events weirdly years after thefact is I love when that game
gets an update and you're like,oh, an update for it.
Speaker 1 (49:32):
It's like, oh, we've,
you know, fixed something.
Speaker 3 (49:34):
you know the better
experience, or whatever it's
like you haven't added a newpiece of content to this game in
like six years now, apart fromno, except they have.
That's the thing.
Speaker 1 (49:44):
Right is that they've
added like some random stickers
and random little objects foryour fake town.
You can only have like eightthings in anyway, but they're
not putting new levels in.
The whole thing people wantthem to do with that game is put
more levels in, and that's thething they're not doing well,
yeah, because that actuallycosts development money.
Speaker 3 (50:00):
They can just have
like one dude like make like a
sticker or a statue or whatever,like that's fine, take some
like 20 minutes each week, um,but you know, actually making
new levels requires leveldesigners and that's just not
going gonna happen.
Speaker 4 (50:15):
Um so quick update on
that.
I finally got my passwordsituation fixed about a month
ago and I was like, oh boy, I'mgonna play some mario run, load
up the first level.
And I was like, and then I justclosed it and didn't open it
back up.
Speaker 1 (50:27):
Yeah I think mario
runs a great little game when
you've just got like fiveminutes to kill and you just
load into it.
Speaker 3 (50:35):
It's like if you're
just like on the tram or
whatever, right Like just yeah,knock out a level or two.
Speaker 1 (50:41):
But I hate the fact
that it requires internet
connection to run.
Yeah, I'm not intended.
Speaker 4 (50:46):
If you get the Delta
app, there are better Mario
games to play on your phone Justgonna say that, but you can't
play it one-handed while eatingan apple.
Speaker 3 (50:56):
That's true, and he
can't.
Speaker 4 (50:57):
Yeah, that's what I
do one-handed yes Is eat an
apple.
Speaker 3 (51:01):
Jesus, alrighty,
there's a couple of remasters, I
guess.
I mean, is it a remaster really?
Star Wars Episode I, jedi PowerBattles is coming to switch in,
uh, january 2025, as well asother, uh, other consoles as
(51:23):
well.
Um, I think it's other consolesright, it's not just switch
yeah, yeah, it's all the samethey're weird about that
sometimes um.
So yeah, it says in our noteshere that luke wrote for us uh
best known as a PS1 title.
There was a Dreamcast releaseand a unique GBA version.
Luke, tell me about the GBAversion it's essentially same
name, completely different game.
Speaker 1 (51:46):
It's the way it was
back then, but it's not great,
it's not a good game period.
So, yeah, it's just one ofthose weird scenarios where they
took it as a top-down type ofexperience.
It's like resident evil on gameboy.
It's not really resident evil,but you know that sort of vibe.
Um, honestly, the one thatpeople know is the ps1 game
(52:09):
because it was so everywhere.
Um, but the dreamcast versionis the actual best version of
this game yeah, well, untiljanuary, in which case the
switch version.
Speaker 3 (52:16):
Well, probably not
the switch version.
The ps best version of thisgame.
Yeah well, until january, inwhich case the switch version.
Well, probably not the switchversion.
Speaker 1 (52:18):
The ps5 version will
be the best version given that
this group also fucked up thebattlefront collection to the
point where it's hardly playableon some platforms.
I will probably still say thedreamcast version is probably
the best version of this game.
Speaker 3 (52:32):
So yeah, um.
So yeah, this is gonna to offermodern controls and updated
visuals.
There's also additionalcharacters being added, like the
Tusken Raider, and, yeah, it'scoming out January 23rd 2025.
Did anybody play this when theywere younger?
I feel like the.
Speaker 4 (52:49):
PS1 is kind of rare
and even the title just makes it
sound like a boring game.
Jedi Power Battles like what isthat?
Speaker 3 (53:00):
of all of the like
game titles that they've had for
like Star Wars games, this isprobably the least interesting
one like I'd argue it's worsethan Attack of the Clones.
Speaker 4 (53:09):
Yes, jedi.
Speaker 1 (53:10):
Power Battles.
See, what's even stupider is,it's called Jedi Power Battles,
but then you can play as PadmeAmidala.
It's like she's not a fuckingJedi.
Speaker 4 (53:18):
I mean she gave birth
to a couple.
Speaker 1 (53:21):
I guess you may, or
may not have had force power as
well, spoilers God, but you canalso play as Captain Fanaka, the
captain of a guard who's playedby the Aussie, the Kiwi actor,
in 2 and 3.
And then a Tusken Raider.
Speaker 4 (53:36):
I don't think there
are Jedi Tusken Raiders Are you
getting mixed up with CaptainTypho, who Jay Ligaya played?
I think you are.
Speaker 1 (53:44):
Yeah, so he was 2 and
3.
Panaka was the first one.
Speaker 4 (53:47):
Actually you'll find
it was Panaka who was with her
in Episode 1 on the assault onNaboo.
Speaker 1 (53:55):
He's definitely not a
Jedi.
It's just weird that and youcan play as Darth Maul.
It's like I'm pretty sure DarthMaul's not a Jedi.
Speaker 3 (54:05):
Well, he's not, not a
Jedi.
Speaker 1 (54:08):
I mean, he's exactly
not a Jedi.
Speaker 4 (54:11):
He's exactly not that
.
Yeah, I love the key art forthis because, like on the on the
trailer, for example I'mguessing it's the cover for the
game like everything isillustrated and it looks like
it's hand-drawn.
But then you look at theirfaces mace, windu and everyone
kenobi and they're like they'revery clearly photographed or
just redrawn over a photographor something.
(54:34):
Yeah, it just so stands out sobadly.
I love it does.
Speaker 3 (54:38):
yeah, but yeah, so
that's the thing.
Anybody who cares about thatgame, I'm sure there'll be like
a bunch of people who are like,oh, I love this on the ps1, and
then they actually play it againand it's like, wow, this is
kind of shit, because that seemsto be how most of these things
go.
But yeah, I mean, it looks likea PS1 game, not quite as fun
(55:02):
looking as Croc it looks like aPS1 game.
It does, Even with these likeenhanced visuals.
I mean, like that's a PS1 game.
Let's be real.
Perfect for a Nintendo platform,yeah let's be real, Perfect for
(55:24):
a Nintendo platform.
Yeah, Anyway, there's anothergame from Aspire and that's the
Tomb Raider 4-6 remasteredcollection.
It's also coming in 2025, afterthey previously did the
remastered collection of Wonder3, which released earlier this
year.
I want to say yeah, and thiswas announced the day after.
(55:44):
The Star Wars game includes theLast Revelation Chronicles and
the Angel of Darkness, which wasvery popular but not very good.
Speaker 1 (55:57):
So it'll be
interesting to see angel of
darkness angel of darknessbasically took the the look of
lara croft from the secondangelina jolie movie yeah, and
said we'll make a game basedaround this.
It's like, okay, it's notreally what people want.
Speaker 4 (56:11):
But sure, it's also a
darker game, despite the fact
that that it's called Darkness,but internally it's a bit darker
as well, isn't it?
Speaker 3 (56:17):
Yeah.
So yeah, like the first TombRaider collection, you can swap
between the old look and the newlook although, given how some
of these games look, I don'tknow why you would go back to
the old one but you can do that.
And there's a new controlscheme.
So, yeah, Angel of Darkness wasthe end.
(56:41):
You can do that and there's anew control scheme.
So, yeah, angel of Darkness wasthe end of the second trilogy
of games, and then there was thestandalone Underworld game on
the Wii, and then they did thereboot trilogy, which is kind of
still going because they made asequel, animated series.
Speaker 1 (56:58):
So, yeah, the netflix
series just released.
What I find weird about this isthese games weren't actually
called tomb raider 456.
It wasn't tomb raider for thelast revelation, it was just
tomb raider, the last revelation.
This is the first time they'veever been given this numerical
identifier, which is like aweird thing to do.
Um, yeah, but you know that'sthe thing.
But then also there's threegame boy titles.
(57:19):
There's two game boy color andone game boy advanced game, and
the game boy advanced game wasmade by ubisoft, of all people.
Um, yeah, but those aren'tbeing included because they were
all released in between thesegames.
They're not being included inthis collection, which is kind
of I get why, but it's likereally should, because you're
not going to release them ontheir own.
Speaker 3 (57:37):
Well, they might.
Speaker 1 (57:39):
Too late at the Game
Boy collection.
I mean, you know, konami's beendoing it, capcom's been doing
it.
They're still good games.
Speaker 3 (57:49):
Yeah, nobody's going
to pay money for the Game Boy
Color.
Speaker 1 (57:53):
What I find, looking
at all this news, is the Aspire
stuff, especially Alamo.
All this news is like theaspire stuff, especially alarmos
.
Like all this feels like it wasstuff from a nintendo direct
that just didn't have a nintendodirect.
Speaker 3 (58:04):
Like this is the
stuff that would have been
announced in a direct yeah,there's, there's been a lot of
that lately, like, yeah, I don'tknow.
I mean, we also have a couplethings like with the new
Nintendo Switch Online games,which I'm smoothly transitioning
into this episode's all beenabout those smooth transitions.
(58:26):
It has been.
We're doing really well.
Yeah, banjo-tooie is coming toSwitch next week, this coming
week, this coming week, no it'salready out.
Speaker 1 (58:39):
That's just the
headline from the article.
Speaker 3 (58:41):
I couldn't remember
when it was.
Anyway, banjo-tooie is out nowon Nintendo Switch Online, and
it came almost exactly two yearsafter the first game.
Um it, you know it's banjotooie.
Um, isn't this watching the?
Speaker 2 (58:57):
trailer and the music
is a fucking bop.
Speaker 3 (59:00):
God damn, it's so
good um, so yeah, there's only
one other banjo game, one otherbanjo game that could
potentially come to the surfaceservice, rather, um, and that is
uhunty's Revenge on the GameBoy Advance, which is a better
game than most people would gofor, but I don't know.
Speaker 1 (59:22):
Wasn't Banjo Pilot
GBA.
Speaker 3 (59:26):
I don't even know
what Banjo Pilot is Is that the
one that was cancelled.
Speaker 1 (59:30):
No it released.
Oh no, yeah, you're right,there's five Banjo games 2005,.
Speaker 4 (59:38):
What was it on Game
Boy Advance?
Yeah, you're right.
Speaker 3 (59:39):
2005 what was it on
Game Boy Advance?
Speaker 4 (59:39):
yeah, there you go
that's why I wrote this yep.
I don't remember it being likea thing that anyone talked about
.
Speaker 1 (59:51):
Yeah, no, because it
wasn't that great.
It was basically Diddy KongRacing, but with just Banjo
characters.
Speaker 4 (59:58):
It was developed by
Rare and published by DHQ.
Speaker 1 (01:00:02):
Yeah, this was after
they were bought out by
Microsoft.
Speaker 3 (01:00:07):
Anyway.
So yeah, those two are stillnot on the servers.
I have mixed feelings aboutBanjo-Tooie, because I feel like
the moveset is quite good, butthe actual game is just terrible
.
I do not like Banjo-Tooie atall.
I think it's probably the worstof the platformer Banjo games.
I think it's worse than Nutsand Bolts by a pretty wide
(01:00:32):
margin.
Speaker 2 (01:00:33):
so yeah, that's a
wild thing to say.
Speaker 3 (01:00:36):
Nuts and Bolts is a
really good game.
Sure, it's not a Ban widemargin.
That's a wild thing to say.
Nuts and Bolts is a really goodgame.
Sure, it's not a banjo game.
It's not a great banjo game,but it's a better game than
Banjo-Tooie.
Speaker 1 (01:00:44):
So what you're saying
is mechanically, nuts and Bolts
is good.
Speaker 3 (01:00:48):
Yeah, exactly, that
was a good joke, thank you,
anyway.
Another thing that happened wasthey added Turok 2 and Shadow
man, um to uh the mature, uh,nintendo Switch Online N64 app,
um which sure, and then youdon't have to pay for the
(01:01:12):
remastered-ish versions of those.
Speaker 1 (01:01:14):
So yeah, also,
banjo-tooie has a widescreen
mode, which is fun it's justlike Goldmanic has the actual
widescreen support on it andperfect art is that because the
re-releases of the XBLA versionswhich had widescreen and stuff
in them?
Speaker 2 (01:01:31):
No, the game has
widescreen support.
They all do in the 64, yeah, Ithink the original Banjo didn 64
.
Speaker 4 (01:01:36):
Yeah, oh, I didn't
know that.
Speaker 3 (01:01:36):
Okay, I think the
original Banjo didn't have no, I
didn't think so.
Speaker 2 (01:01:40):
Banjo-Tooie, yeah,
banjo-tooie.
Uh, goldeneye and Perfect Darkall had widescreen support yeah
so wait.
Speaker 4 (01:01:48):
So Goldeneye had it
on the N64, but then
Banjo-Kazooie didn't, eventhough they came out like a year
later.
Speaker 3 (01:01:56):
That's weird it
probably started development
well before I earned, but yeahit is very weird, but yeah.
Speaker 4 (01:02:10):
I've always wanted to
play through Banjo-Kazooie.
I remember I hired it because Igot Banjo-Kazooie for my 10th
birthday and then whenBanjo-Kazooie came out I was
super pumped for it.
But I could only hire itbecause it was already pretty
expensive um at that point aswell, which is another cash.
So I hired it and then I justdidn't really plan all that much
.
When I hired it I felt kind ofbad um and then when it came out
on xbla I bought it just out ofobligation because I was super
(01:02:33):
into it at the time, and thenagain I just didn't finish it.
So maybe, maybe I'll finallyfinish it and then I will swear
all the intel is wrong.
Speaker 3 (01:02:41):
We'll see I'm not,
though, like it.
Oh look, I think I have noissues with like the story or
like the moveset or like.
Even the visuals and thesoundtrack are really, really
good.
It's's just like the main questdesign is just so frustrating
you do so much backtracking.
Speaker 4 (01:03:03):
That's what rings in
my mind is I didn't enjoy it's
the Donkey Kong 64 school ofplatforming.
Yeah, I didn't enjoy the levelsand the gameplay at the time.
Speaker 1 (01:03:12):
It also had the issue
of being one of the later
console games from Rare, so itwas probably a little bit too
ambitious for the hardware.
So it does have someperformance issues at times.
Speaker 3 (01:03:26):
But yeah, there's so
much stuff that's like you know,
there's like cross-world eventsright where you have to do
something in one world and thengo to another world and then do
something there and then you cango back to the first world to
get a single collectible andit's like just why, like it's,
it's really frustrating with thebacktracking and that's totally
fair and stuff like that.
Basically, it's metroidvaniagameplay, you know, in a 3d
(01:03:46):
platformer which yeah, but withlike annoying load times and and
transitions and animations andstuff, um it's go on I was gonna
say it's just funny that halfof the rare games from 64 era
are now on the app yeah, yeah, Iwas gonna say an absolutely
wild re-release.
Speaker 4 (01:04:05):
that should
definitely happen, like not even
joking like should absolutelyhappen, should be revived from
the vault.
Um is starfox adventure.
I feel like that would actuallybe.
It'd probably just completelyfall flat, but it'd be so cool
to actually see that in a moderncontext, because from what I
remember, the game looked reallygood.
It controlled pretty tightly, Ithink I unironically.
Speaker 2 (01:04:30):
enjoy the shit out of
that game, yeah yeah, that is
the best Star Fox game.
Speaker 4 (01:04:36):
I played it like 20
years ago so I don't again like
it was 20 years ago, right, likein modern context who knows if
it'll stack up, but I feel likethat game should, absolutely
should be, should be a politicalmovement to bring that game
back how about catch this?
Speaker 2 (01:04:49):
this is a wild.
This is a wild idea.
Any GameCube games, just any ofthem.
Speaker 4 (01:04:56):
Hey look, we got
Metroid.
We got Metroid 1, metroid Prime1.
Speaker 1 (01:04:59):
I legit thought for a
second you were gonna say bring
back Dinosaur Planet.
Speaker 2 (01:05:04):
We got Metroid 1 and
they did it in an absolutely
incredible way, so like I can'tcomplain about that Metroid
Prime.
Remastered is 11 out of 10.
Speaker 4 (01:05:14):
I wonder if someone
got their hands on a dead build
of Dinosaur Planet.
Speaker 2 (01:05:18):
I'm pretty sure
there's definitely one out there
.
Speaker 3 (01:05:19):
Yeah, I mean, I can't
think of any other standout
GameCube games that have yet tocome to the Switch none can't
think of any, not a single one,none that have been remastered
on other consoles, nothing atall back to Shadow man.
Speaker 1 (01:05:37):
I I love shadow man.
I have fond memories of it, butI hate the fact that the sequel
was was relegated to ps2 andonly ever ps2 I mean I never
played it in the future whydidn't?
I didn't have a ps2 when theywere out.
I got mine after the ps3.
I started getting my PS2 gameswhen the PS3 launched because I
have the one with the PS2hardware in it.
(01:05:58):
So I started playing some ofthe games then and this was just
never around.
So I've never played it and Iloved the first game, but I just
never played it.
Speaker 4 (01:06:09):
Yeah, so there was a
dump of Dinosaur Planet.
I found it here.
There's a post on reddit, butthe link that links to the
actual download file is nuked,of course.
Of course.
Um, yeah, it wasn't hard tofind, literally, just was like
the top thing.
I literally just searcheddinosaur planet n64 build.
So it's there.
Speaker 1 (01:06:29):
So if anyone doesn't
want to dig into that and find
something, I'll post it in ourslack, in our discord um, yeah,
the other thing too with the tworockk games is Turok 1, 2 and 3
have all been remastered byNightdive, who own the rights
for the video games, but onlyTurok 1 and 2 are on the app, so
we still have 3 to come, andthen Rage Wars, which was the
(01:06:50):
weird multiplayer-focused Turok,and then the last Turo Rock
game was Evolution which sucked.
Speaker 3 (01:06:58):
What I think is
interesting about this in
particular is that, like, itshows that Nintendo must pay
pretty decently for the licensesto these games to put them on
NSO because, like otherwise, whywould you undercut potential
sales?
They have to be getting adecent amount of money from it.
Um, because otherwise peoplecould just spend 15 bucks and
(01:07:20):
get you know the remaster.
Speaker 2 (01:07:23):
It is also
multi-platform, right.
So if you don't have anintended platform, you're not
getting on.
Speaker 1 (01:07:27):
Nso so I was legit
the other day thinking it's like
, ah, two rock ones on a 64 app,but I like two rock two more
than two rock one, and I wasthinking of buying it.
And then they had the bundle ofall three games for like 90
bucks and I'm like, yeah, no, Idon't need them that badly.
And then, like three days later, they announced 2 was coming to
the app and I'm like, haha, itworks out for me.
Speaker 3 (01:07:46):
So that's what I'm
saying.
Right is that?
Like you know, if you don'tcare that much and just want to
play Turok, like you would justnot buy it, you would just play
it on switch.
Speaker 1 (01:07:57):
So yeah, interesting
I'm an economic we're getting a
hit for acclaim games now on the64, which I think is great and
it's interesting, like again theTurok and the shadow man.
The video game licenses a nightdive and then Iggy's reckon
balls, whatever it's called, andthen extreme g.
(01:08:18):
They're done by lighthousesomething or other.
They own them.
So the the rights are all overthe place for the acclaimed
stuff.
But I'm still.
I'm still waiting on armormarines, which is basically hell
divers before hell divers was athing, because both of those
you know weird takes on umstarship triples wow, so I'm
(01:08:40):
still digging into dinosaurplanet.
Speaker 4 (01:08:42):
Uh, a dinosaur planet
prototype soundtrack was
uploaded to archiveorg.
Wow, that's cool.
Yeah, so the website64historynet is was the host is
the host of the first link thatI found on reddit, but the
site's gone now.
Um, I'm trying to find otherones.
I think there is a, a rom,available on archiveorg.
(01:09:04):
I might give that a whirl lateron there is definitely a rom
available on archiveorg.
Speaker 2 (01:09:10):
Yeah, oh, it's right
here it's right here.
Speaker 4 (01:09:11):
I just can't load it
up at the moment.
So I'm I'm genuinely veryinterested to see what this game
actually looks like, what itplays, like this and Eternal
Darkness, when they wereoriginally N64 games.
They look so cool.
Speaker 2 (01:09:26):
Oh, eternal Darkness.
They gave me status.
Yeah, I know right.
Speaker 3 (01:09:34):
Alrighty, let's move
on to the games that we're
playing.
I will go first, just becauseI've only got a couple.
I have been playing the shitout of Dragon Age, the Veilguard
.
I played that.
Well, I didn't play it forreview because I didn't review
it, I just played it ahead oflaunch and yeah, it's really,
(01:09:56):
really good, enjoyed uh, most ofit, pretty much all of it, um,
and I've done every single questuh in the game.
So, yeah, big, big fan um, andI've also been playing uh,
pokemon tcg pocket um, whichonly came out a few days ago.
Speaker 1 (01:10:13):
so, um, that's quite
fun ollie, you're telling me
you're playing a pokemon game.
That's also a card game, that'salso digital.
I wouldn't have imagined thosethree elements would line up for
you in any way, shape or formyeah, it's like I have a long
history of exactly that.
Speaker 3 (01:10:31):
um, but no, I mean
tcg pocket is that's Pocket is
fine.
I think the changes thatthey've made to the format to
make it faster and moreappropriate for mobile is good,
so I'm enjoying it.
Speaker 1 (01:10:46):
I saw some random
person saying you know, there's
a mobile sensor tower.
I think they're called.
They're like oh we know howmuch that people are making and
it's like, no, you don't, you'reguessing.
Speaker 3 (01:10:59):
I mean, they kind of
do know, because they install
malware on people's phones sothat they can figure out how
much they're spending on android, but um, but they reckon over
the first like 48 hours.
This game's made something likefour million dollars, so I just
want to preface that previousstatement with allegedly uh,
just in case they don't listenin, because I can't afford a
lawsuit right now.
Speaker 2 (01:11:17):
Yeah only sue them.
When you can afford it Rightnow, in a week, go for it.
Speaker 3 (01:11:23):
Just wait until I win
the Powerball and then sue me
if you want, but for now,allegedly I don't know for sure
that that's what they do, butthat's what I.
That is my firmly held beliefand under Australian defamation
law, firmly held belief andunder Australian defamation law,
firmly held belief is one ofthe defenses for defamation.
Anyway, michael, what have youbeen playing?
Speaker 4 (01:11:45):
What we're playing.
Speaker 2 (01:11:47):
Same as you.
Some more held it loose.
Satisfactory still firmly hasme in its grips.
I think I'm like 80, 90 hoursin at this point with my mate.
It's very, very fun.
But I did play through a littleneat indie game that's like 450
on steam called node buster, um, which is pretty fun, sort of
(01:12:07):
like how do you describe it?
It's sort of like a cookieclicker almost, but not has that
same type of like dopaminedrive.
Um, as you upgrade every, yeah,that's, just look it up, it's
$4.50, it's super cheap.
It's not really a cookieclicker, it's not really a
clicker game, but it sort of is.
(01:12:28):
But yeah, it gets you hooked.
Um, it's, it's enjoyable, it'sit.
It has overwhelmingly positiveon steam.
I reckon that's probably alittle bit too high.
I don't know why it has thathigh of a rating.
Speaker 3 (01:12:44):
Does it give a bunch
of trading cards?
Because that'll be it.
Speaker 2 (01:12:48):
No, I don't think it
gives any, actually at all.
That's surprising.
The end game is sort of likereally not well thought out,
like at all um, but the comicit's like the guy's first game
that he made um.
So if this is his first game,I'm excited to see what he does
next, because it's very, it'svery good and very much, like I
(01:13:10):
said, gets the, the brain, thebrain, excellence going.
Speaker 3 (01:13:15):
All right, that's me
it looks like the reason for
most of the uh positive reviewsis because some sort of youtuber
or content creator covered itright, okay, there you go let's
take a look.
Uh, somebody called real civilengineer who has 2.32 million
subscribers.
Speaker 2 (01:13:34):
So oh, interesting, I
actually do know who that
youtuber is.
Yeah, are you one of?
Speaker 1 (01:13:39):
these people that are
playing it because they covered
it no, I didn't know, theycovered it um, yeah, uh, angela,
what have you been up to lately?
Speaker 4 (01:13:52):
sorry, I had myself
muted because I realized that my
keyboard just click clacksreally, really loudly.
I've got to sort that out.
I've been playing Super MarioRPG again.
I keep falling in and out ofthat game.
I'm in for the long haul now.
I want to finally get this gamedone because I am enjoying it.
So it's been my sleepy bedtimegame.
Speaker 3 (01:14:11):
Like I say in it for
the long haul and it's like a
nine hour game at most.
Speaker 4 (01:14:13):
I know I say long
haul and it's like a nine hour
game.
I know I say long haul but likeI literally started it what?
Almost a year ago so, and I'monly like 30 through it still
this is the remake, I seem yeah,yeah, yeah, um, it just takes
me so long to play three gamesthese days.
I take forever actuallyfinishing again, which is really
disappointing.
Um, and I started playing, uh,black ops 6.
Uh, when that came out, I wasactually this is the thing when
(01:14:35):
it comes to call of duty games,like I just do not care about
them until about two or threedays before they release, and
then I'm like, oh boy, a newcall of duty games on the
horizon.
I can't wait to jump in forlike three or four weeks.
So, yeah, that's that's me forthe next little while just
enjoying black ops.
It's fun, it's call of duty.
You know exactly what you'regoing to get for the most part.
I mean, people knew exactlywhat they were going to get for
(01:14:57):
modern warfare 3 and then theyhated it still.
So you know there is that um.
But yeah, I I stay very faraway from warzone.
I really do not like warzone,but I am enjoying the
multiplayer.
Just deathmatch and things.
Um in blobs and um story seemsokay so far.
I'm not really enjoying the spytype stuff.
Like there are some levelswhere you're just having to
(01:15:18):
sneak around and take photos andlisten to conversations and
talk to people and I'm like,this is not true, the exact
opposite of what a Call of Dutygame should be about.
Exactly.
It is not the shooting bitsthat I just want to do.
You know, I just want to killpeople.
That's what.
Speaker 1 (01:15:32):
I'm for.
It's like playing a splintercell game and Sam Fisher has to
crochet a map gun goes pew pew,dopamine go up happy that's the
formula.
Speaker 4 (01:15:42):
I don't know why they
stray from that sometimes.
Anyway, that is me and Luke.
Speaker 3 (01:15:50):
You've got quite a
list here, so tell us what
you're playing that's all I'vebeen doing.
Speaker 1 (01:15:54):
so I also played
through Dragon Age Review.
I really enjoyed it.
My biggest gripe is just thatthe game's like oh, this is
super important, it's going tohappen right now, and then you
can piss around for half a daydoing whatever you want.
So the game has no actualimpact in terms of time-based
things.
Speaker 3 (01:16:13):
My biggest gripe
sorry, just while we're on
gripes in that game is that,like the voice actor for nev
sounds like she just does notwant to be there like she just
is.
Speaker 1 (01:16:22):
There are times when
her voice is is great and then
times when it's like phoned in,when she actually puts emotion
into it it's like, damn, this isreally good, and then, like 90
of the time, it's like it's justa flat performance with nothing
there, um, which is a shame,but yeah, gone I also played
through horizon remastered um,which I kind of I didn't play
through the whole thing start tofinish, because I had a bunch
(01:16:43):
of ps4 saves on the console andbecause you can import your ps4
saves into that game, I was ableto jump in and play giant
chunks of it without having togo through all the destroyer
bullshit again.
Um, that was fine.
It doesn't need to exist.
It's a completely pointlessrelease.
Um, it also has issuesgraphically.
It's like it's.
The whole thing is.
It's supposed to look great onps5 and there are times when
(01:17:05):
textures don't load and you cansee through objects because it
hasn't loaded in the textures.
So it's weird.
Um, I also got to play throughthe lego horizons adventures
game.
Uh, up the PlayStation.
They invited me up for that oneand that was fun and I'm very
happy with that one because it'sa Lego game where the world is
Lego, not just like Lego stuckonto regular things.
Speaker 3 (01:17:26):
I also played through
the Romancing Saga 2 remake on
PS5, which was fun, and thenNever or Neither from Devolver
I'm really surprised that younot only played but enjoyed
Romancing Saga 2, because thatdoes not seem like your kind of
game to me it's generally notyeah, who are you?
Speaker 1 (01:17:47):
I'm not a massive
JRPG gamer person, but this one
just had enough.
I wish it wasn't just fasttravelling by a map to every
location.
We should walk around the worlda little bit um, and I wish
that you didn't have, youweren't automatically fucking
fast forwarded in time randomly,like I did it one time.
I died in combat and it's likea new king has been selected.
(01:18:10):
I'm like, oh well, that thatmakes sense.
I died, um.
But then, you know, I finishedthis hard boss fight.
I was was like, yes, and hegoes 56 years later and I'm like
, what do you mean 56 yearslater?
What the fuck?
I just beat this guy.
So that pissed me off.
But the actual combat, the sortof mechanics of building and
overseeing the city, I reallyliked it, but it wasn't perfect.
(01:18:31):
But for what you know, remakingof a 1992 Super Nintendo game,
it's done pretty well.
So what you know, remaking of a1992 super nintendo game, uh,
it's done pretty well.
So wow.
So what you're saying is thatwe're entering the luke jrpg era
and god no, we can expect tosee more of this in the future I
own all the xenoblade gamesthat are currently on switch on
switch and I've not played thembecause I'm like I'm like I'll
(01:18:53):
buy them and I'll play them andI just never get around to it
because I'm like they're JRPGsand I tried on the Wii with the
first one and it's just soconvoluted.
Speaker 3 (01:19:02):
The first one is a
bit convoluted.
Yeah, the remaster was good forthat because it actually gave,
like you know, direction and youknow, map markers and stuff
which the original did not have.
Speaker 4 (01:19:16):
There's something.
I already said before that Iwant to make an addition to my
just general online internet bio.
I'm just going to put AngeloValdivia and then he's going to
put has issues graphically.
That's such a great line, oh mygod great star wipe.
Speaker 3 (01:19:35):
Alright, let's get
stuck into a Nintendo.
20 questions.
What were you going to say?
Speaker 4 (01:19:41):
I was just about to
ask the first question and
thought that was the transition.
Sorry, no, it's fine.
That's what we'll do.
Speaker 3 (01:19:47):
Yeah, I've got the
game this week, so yeah, ask
your questions.
Speaker 2 (01:19:56):
Do it, angelo.
Do your thing, Then I'll do mything, and then we'll be
disappointed with each other.
Speaker 4 (01:20:00):
Continue did the game
release in the 2010s it did not
release in the 2010s did thegame release on or after January
1st 2000 no, it did not it'sjust the way he says, it is so
offensive was this game releasedin the 1990s?
Speaker 3 (01:20:23):
This game was
released in the 1990s.
Speaker 4 (01:20:26):
Okay.
Speaker 2 (01:20:28):
Game Boy.
Game Boy Color NAS NAS 64.
Virtual Boy.
Speaker 4 (01:20:36):
Was it a handheld
game?
Speaker 3 (01:20:39):
It was a handheld
game.
It still is.
Didn't stop being a handheldgame.
I just mean just by the transitof property of something was
yeah.
Speaker 2 (01:20:53):
It didn't grow up and
go through some type of
transformation Handheld game Go,some type of transformation as
a handheld game.
Speaker 4 (01:21:05):
was it released on a
colour-based system?
Speaker 3 (01:21:09):
It was released on a
colour-based system.
Speaker 2 (01:21:12):
Okay, that severely
cuts down the amount of games.
Speaker 1 (01:21:16):
Can we just clarify.
When you say colour-basedsystem, angela, are you
referring to as colour in thename and not like a shade of
green being a color?
Speaker 2 (01:21:25):
yeah, I'm saying
based around the entire premise
of having colors on it okay yeah, okay, yeah, not just a single
color, red perhaps oh god,nintendo, why did you do this to
us 30 years ago?
Speaker 4 (01:21:43):
It's still causing
problems.
Oh my god, I'm gonna assume itcame out by Game Boy Color.
Speaker 2 (01:21:52):
Yeah, I think that's
fair.
Was this game developed inJapan?
Speaker 3 (01:22:02):
This game was not
developed in Japan.
Speaker 1 (01:22:10):
Was this game
published by Nintendo?
Speaker 3 (01:22:13):
This game was not
published by Nintendo.
Speaker 4 (01:22:16):
I think it's going to
be a tricky one.
Speaker 1 (01:22:19):
I don't think he can
conquer his pocket tails.
Speaker 4 (01:22:24):
I think THQ published
that one that was like 2000,
though right I was also thinking.
Speaker 2 (01:22:32):
I'm pretty sure there
was a Turok Game Boy Color game
and.
Turok was also on the menutoday was that one also Seeds of
Evil?
Speaker 4 (01:22:41):
It came out around
the same time, I don't remember.
Speaker 2 (01:22:44):
I could even be wrong
.
I just remember that I have adistinct memory of being a Turok
Game of Color cartridge, butthat could just be a false
memory.
Speaker 4 (01:22:52):
Could ask if it was
its own standalone series on the
Game Boy, rather than beinglike a wider series that was
also on the menu, rather thanbeing like a a wider series that
was also on the platform?
Speaker 2 (01:23:02):
we could also just
ask him if it's part of a series
and just get that out of theway, because that's a good
question.
Speaker 4 (01:23:07):
Was this game part of
a series?
Speaker 3 (01:23:09):
this game is part of
a series cool is the series
still going today?
Speaker 1 (01:23:26):
I mean define still
going, I guess has it had a new
entry in the last 5 years, or 5years or 4?
Speaker 3 (01:23:36):
no it has not had.
Speaker 1 (01:23:38):
It has not had a has
that upset, some things like
Tony Hawk and oh, and a fewrally games.
Speaker 2 (01:23:48):
I guess has Tony Hawk
had a new game, though Is a
remastered Canada's a new game.
Speaker 1 (01:23:53):
Tony Hawk Pro Skater
5.
Speaker 2 (01:23:56):
Has that come out in
the past five?
What Really Am I having?
Speaker 1 (01:23:59):
a stroke.
Maybe, it was.
We were both having a stroke.
Maybe maybe we're both having astroke, maybe it was a few
years earlier, but it'sdefinitely recent.
Speaker 4 (01:24:06):
It was xbox one yeah,
but see, that's my point is
like is five years ago, like arecent release, like that's a
whole retro generation okay, proskater 5 is 2015 okay, is 2015
nine years ago yeah it was awhole year.
Speaker 1 (01:24:22):
Three child away
remember being it was this they
want to tell me about that game,but didn't want to tell me what
that game was until I was inthe room you know was
disappointed.
I wasn't super excited the factthat it was Tony Hawk's pro
scouter 5 was this gamedeveloped in North America this
game was not developed okay justtrying to think it's part of a
(01:24:53):
series.
I'm thinking about.
If we try and nail down genre,is this game a platformer?
Speaker 4 (01:25:05):
I wouldn't say it's a
platformer does it play from a
side-scrolling perspective?
Speaker 1 (01:25:17):
it does not play from
a side-scrolling perspective
interesting, interestingperspective it does not play
from a side-scrollingperspective Interesting, so it
could be one of those like mode7 racing type games.
Speaker 2 (01:25:28):
It could be a puzzle
game could just be like a
top-down perspective game.
Speaker 4 (01:25:32):
Yeah could also be
the rare isometric one, though
that was on the game board,mm-hmm, because it's a licensed
game.
The work Was this game licenseor part of a licensed?
Speaker 3 (01:25:53):
No, it's not a
license game.
Speaker 2 (01:26:00):
How many questions we
have left six questions and a
guess does this game haveshooting?
Speaker 3 (01:26:15):
shooting yeah, like
you shoot a gun or like a
projectile weapon, a laser beamuh, yeah, it has shooting, then
it's a very broad definition ofshooting that you've given me.
Speaker 4 (01:26:29):
But yes, it has
shooting the way you said that
does this game have shooting?
Speaker 2 (01:26:36):
the way I always
answer that it makes me think
that you shoot something that'snot a traditional, like you're
using a slingshot to shoot nutsor something next time you see
that sheriff, shoot him a smileoh um, and the thing, the hard
(01:27:01):
thing about game by color gamesis that so many of them came out
like very late 90s, then a tonof them in the early 2000s and
like I'm really struggling toremember like what when things
came out the other problem toois that if you think it could be
this, it could be an entry inthis series.
Speaker 1 (01:27:19):
The series will be
one thing on console, but the
game boy will be completelydifferent same name, different
gameplay type or presentation.
Speaker 4 (01:27:26):
So that's why I was
wondering if it was worth asking
if it was like a series or agame that was specific to the
platform, rather than one thatwas like cross-platform yeah, I
came out.
Speaker 2 (01:27:40):
It's like an early
game, but color game uh, was it.
Speaker 1 (01:27:47):
Is this game unique
to the platform?
Speaker 3 (01:27:55):
oh, that's a question
, um.
Do you mean like, has it beenon any other platforms?
Speaker 1 (01:28:03):
so what I mean is
there's a game that did it, but,
like the Jedi Power Battles,there's the console version and
the Game Boy version.
Speaker 2 (01:28:13):
The Game Boy is
unique, it's not like a
multi-platform not like a portto Game Boy it isn't the same
game, just on Game Boy.
It's like its own like thing.
Speaker 3 (01:28:24):
It's its own.
It's its own thing.
It's not like a weirdbastardized version of another
game or anything like that.
Speaker 1 (01:28:40):
That also sort of
brings it down to mean that it's
not.
The developer didn't just likemake a stupid watered-down
version of the console game.
They'd made a bespoke version Iwant I.
Speaker 4 (01:28:51):
I think luke might be
right.
It might be conqueror's luckytales pocket tails pocket tails.
Sorry because I'm sorry.
Lucky tales was the.
Speaker 1 (01:28:58):
Yeah, the Xbox.
Thing.
Speaker 4 (01:29:03):
Yeah, because it
would make sense, because that
would have been developed inEurope, in England, and it's its
own standalone release.
I'm just not sure when it cameout.
I thought it was in 2000,.
But I might be rememberingplaying it in 2000 because a
friend had it and I borrowed itfrom him.
When did Conkers come out?
Did that come it in?
Speaker 2 (01:29:20):
2000, because a
friend had it and I borrowed it
from him.
When did Cocker's come out?
Did that come out in 2000 or 99?
That was 2000 so it must havecome out after that, surely?
Speaker 4 (01:29:28):
Cocker's came out
first yeah, it came out first oh
did it?
Yeah, because Lucky Tales wassupposed to be like Banjo
Kazooie and everyone was like oh, it's just another Banjo
Kazooie.
Speaker 2 (01:29:38):
So then they changed
it to be yeah, right, okay,
alright, cool cool.
Speaker 1 (01:29:43):
I did not remember
that at all yeah um was this
game developed by Ray.
Speaker 2 (01:29:57):
I was just about to
ask the exact same question.
I was like let's just get itcut to the chase, this game
developed by rare I, literally.
Speaker 3 (01:30:02):
I was just about to
ask the exact same question.
I was like let's just get cutto the chase.
Speaker 4 (01:30:04):
Uh, this game was
developed by rare.
Yeah, okay, cool, there you gounless perfect dark was also
released for gameboy cover yeah,that one had to have been 2000
because the original, the n64release, came out in 2000.
Right, they would have releasedthat side by side.
There's no way that came upbefore.
Speaker 1 (01:30:20):
Yeah, I honestly
don't remember, but I also think
we've had it on Game Boy before.
Speaker 2 (01:30:26):
Alright, well, how
many questions do we have left?
Speaker 1 (01:30:29):
Three, I guess.
Speaker 2 (01:30:30):
Do you use a
slingshot in this game?
Speaker 3 (01:30:33):
You do use a
slingshot in this game.
Okay, there you go To shootstuff.
Speaker 2 (01:30:40):
I mean, that's 100% a
fair answer to my question.
You definitely shoot things.
Speaker 4 (01:30:47):
Yeah, so good, this
was yours, luke, you can go for
it.
Speaker 1 (01:30:51):
Yeah, all right Is
this game?
Conker's Pocket Tales.
Speaker 3 (01:30:56):
Alrighty, all righty
uh.
So developed by rare uh,released in june and july of
1999 in north america and europerespectively, but in most
places in australia not releaseduntil january or february in
2000.
This is conkers pocket tails.
(01:31:18):
Um yeah, I picked this withoutknowing that we would talk so
much about Conker's today.
I was not expecting that to bea big thing.
I picked this one because it wasa really interesting game in
that it was one of the very fewdual format games, which means
that even though it is a GameBoy Color game, ostensibly you
(01:31:43):
can put it into an original GameBoy and get mostly the same
experience.
So some stuff that's a littlebit different, but for the most
part.
It's playable one of those black, normal, normal Game Boy carts
and not the actual Game BoyColor cart like tetris dx yeah,
(01:32:08):
or pokemon gold and silver,which were also dual format, um,
but uh yeah, I played this whenI was a kid and I thought it
was really interesting.
And then when we had an n64, Iwas like, oh yeah ollie was very
surprised when he played this.
Yeah, I convinced my mom because, like, it was like conquer's
bad for that, and I was like ohlook, you've seen me, you've
seen me playing this cute littleyeah this cute little score
game on the game boy.
It'll just be like that, andthen the writing didn't give it
(01:32:29):
away.
The rating did not give it away.
Um, this was back before theytold you why it was rated like
that.
Speaker 2 (01:32:37):
It was just like oh
yeah, this is really rated m or
pg amazing it was like you know,it could have been anything um
but yeah, I gotta say back towhat I was saying before, like
gameboy colors a great pick forthis series, because it really
is at the end and the beginningof two different like decades
and it's really brutal to tryand remember like what, what
(01:32:59):
came out when?
Speaker 3 (01:33:01):
yeah, yeah, because
there are quite a few games that
do come out in like 99, butthen a lot of games that came
out in 2001 as well, um.
So yeah, as I said, I wasn'texpecting to uh, that we would
have talked so much aboutconkers today, um, but I mean, I
mean, you know that Halloweencostume on everybody's mind, so
(01:33:24):
For context, angelo usedConker's Bad Fur Day on the
second time we ever did 20Nintendo, 20 Questions, and
Perfect Dark was done back inMay of 2022.
Eventually we'll get to call therare games.
Speaker 4 (01:33:40):
Conker's Bad Fur Day
has a really great soundtrack
outside of the Great Mighty Pooh.
Like I still every now andagain, I still get the
bullfighting music stuck in myhead.
It's so good.
But yeah, I don't remember awhole lot about Conker's Lucky
Tales.
Speaker 3 (01:33:54):
I just remember
enjoying it as a Game Boy game
you don't even remember it'sname because you keep saying
Lucky Tales.
Speaker 4 (01:33:58):
And it's not that I
do, I do it because, sorry, I've
got lucky's tail in my head aswell and then conquers lucky
tails, and then conquers pockettails.
Speaker 1 (01:34:09):
It's like they're all
just like mesh into one great
block they made lucky tail,which is a weird make your game
thing, um, and then it didn't doso well, and then they brought
conker into it to give it a bitof a boost, so there was a
conker branded version of it.
Yeah, that's, that's why it wasgetting mixed up.
Speaker 4 (01:34:29):
Yeah, um, yeah
because they debuted it like e3
or something like that or atrade show, and people were just
like, oh so it's just anotherbanjo kazooie game.
And they're like, oh jeez, allright, we've got to change this
up.
And then, yeah, they justcompletely rewrote the entire
game and restructured the wholething.
Speaker 2 (01:34:42):
It just made it way
more crass I've not played
conkers in a long time but likethe thing that's always burnt
into my brain are those likeeight kilohertz voice samples
that are in the game they justsound like they're so compressed
.
Speaker 1 (01:34:56):
It is ridiculous it
is a thousand times better,
though, than the Xbox remake,where they redid everything no
no, because the guy who did thevoices.
He came back and did newrecordings but he didn't record
all the new dialogue.
Speaker 4 (01:35:11):
So you get like the
really bad original audio and
then you get like this new thingand it's just like you know
that's a weird choice, that istrue, but also like graphically
it's way more superior on theXbox, even just like you know
that's a.
That's a weird choice, that istrue, but also, um, like,
graphically, it's way moresuperior on the xbox, even just
like your xbox original.
Speaker 2 (01:35:25):
Like looks incredible
yeah, I remember the third, the
fur tech on that game, the furtech and the lighting,
especially with bloom lightingand stuff, that game looks
incredible the uh.
Speaker 4 (01:35:35):
The multiplayer mode
with the, the teddies and the
world war ii spin-off uh yeah,the the saving private ryan
intro sequence where everyone'sgetting absolutely murdered on
on the beachfront.
Speaker 3 (01:35:47):
The fluff lies in
that one um, yeah, the reason I
was, um hesitant to answer thequestion about whether or not
the series is still going isbecause it did actually have a
release in 2016.
Of all things, a new game onthe Microsoft HoloLens called.
Speaker 2 (01:36:05):
Young Conqueror yeah.
Speaker 1 (01:36:11):
I mean, I wouldn't
classify that as a game because
it's on a platform that's not agame platform.
Speaker 3 (01:36:15):
Well, I mean you can
have, I mean like on a game
platform.
Speaker 1 (01:36:19):
If somebody puts a
game on your Samsung Smart
fridge, it's not well, it's notreally a game because you can
have.
I mean like a game.
Like if somebody, somebody putsa game on your samsung smart
fridge, it's not well, it's notreally a game because you can't
play I mean, if it's, if it's adigital thing that you can play,
then it's a video game, I guesslook at this guy gatekeeping
gaming.
Speaker 2 (01:36:33):
Yeah, I know right.
Speaker 1 (01:36:36):
A fridge isn't a
gaming platform if I had my my
way, I'd start axing a wholebunch of crap from the eShop man
, I tell you, Well, yeah, I meanI'm sure we would.
Speaker 3 (01:36:47):
That about wraps up
this episode of the Vookast.
Be sure to visit the sitewwwvooksnet for all your
Nintendo news, reviews andeverything in between To keep up
to date.
Follow the out on Twitter atvuxnet all spelled out or jump
on over to our Discord at bitlyforward slash vuxdiscord.
You can also follow us onBlueSky, which is just vuxnet.
It's not spelled out therebecause Twitter is a hellhole
(01:37:10):
now.
So, yeah, you can find all ofour social information and links
for all the stories covered inthis episode in the episode
notes, on whatever platformyou're listening to.
Thanks for tuning in and wewill see you in the next show,
thank you.