Transmedia Storytelling

Transmedia Storytelling

Interviews with thought leaders and practitioners at frontiers of storytelling, gaming & training.

Episodes

July 24, 2018 29 mins
Steve Hather, director of The Recall Institute, talks about the use of crisis simulations to help companies protect their reputation and test their crisis prevention and product recall plans.

Steve talks about how to build realistic scenarios and deliver an effective simulation based on company strategy and real crisis examples.

The Recall Institute:
http://www.recallinstitute.com/


Interview by ...
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Joris Weijdom, founder of the Media & Performance Lab at HKU University of the Arts Utrecht discusses his report on Mixed Reality and the Theatre of the Future with Conducttr's Belen Santa-Olalla.

The podcasts discusses VR, AR and immersive experience design processes and commercial opportunities.

Read the report "Mixed Reality and the Theatre of the Future" for free at: https://www.ietm.org/en/publicati...
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ÉTÉ is a summer soap opera that runs in real time on Instagram and that can be read in both sides.

We talked with screenwriter Camille Duvelleroy about the creation and writing of ÉTÉ, the use of storytelling in social media platforms and audience building and engagement.

Follow ÉTÉ this summer on July 5th: https://www.instagram.com/summer_arte/

ÉTÉ in French: https://www.instagram.com/ete_arte/
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June 26, 2018 42 mins
Back to Earth is a fictional world told across multiple platforms - TV, comics, ARG and its own cryptocurrency!
Robert Pratten talks to creator Clay Space about how Clay's initial coin offering funded the project and where the currency is heading next.

Found out more at
https://backto.earth/
https://twitter.com/clay_space

Robert Pratten is CEO @conducttr and can be reached https://twitter.com/robpra...
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May 10, 2018 42 mins
We meet Mads Haahr, in charge of the Serious Game development for the project "Gaming for peace" project, in which Conflict Prevention and Peace Building (CPPB) personnel can experience scenarios through role-playing.

We talked about immersion, interactive narratives, geolocation games and his creative process... Not to be missed!

Some papers and books discussed in the podcast.


*Paper on immersio...
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April 24, 2018 38 mins
Today we chat with Melissa Agnes, crisis management advisor and author of the book "Crisis Ready", recently launched. She tells us about her methodology for crisis preparedness, the importance of crisis simulations using realistic scenarios and how to have the right mindset to overcome crises.

https://melissaagnes.com/

Interview:@belen_santa

Supported by Conducttr TeamXp crisis training software
ht...
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March 19, 2018 33 mins
Greenberg Island is an immersive recruitment game from the company Flavour in the Netherlands. Developed for their client Greenberg Nielsen.

For more information check out Chief Product Officer Tim Murck's blog post
https://www.linkedin.com/pulse/wondering-how-improve-performance-results-innovative-way-tim-murck/

Interviewed by http://twitter.com/robpratten for http://www.conducttr.com/teamxp
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa http://twitter.com/bel...
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We've met Arvind Sanjeev, interaction designer and creator of Lumen, a "flashlight" that augments reality thanks to machine learning and projection mapping.

Learn how Arvind created the project, used Design Thinking methodology and imagined possible applications of Lumen for a post-screen future.

Visit Lumen website: http://arvindsanjeev.com/lumen.html

Interview by @belen_santa
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We talked with Bob Beard and Steve Peters about Frankenstein L.I.F.E, an ARG that teaches science through storytelling and interactivity in the universe of Frankenstein.


 



Learn how this experience was created, and how we can use digital narratives to teach kids different subjects and make them reflect about life, humanity and the role of technology. 






Visit Frankenstein L.I.F.E: 


https://fra...

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December 12, 2017 22 mins
We talked with Anders Gronstedt about Cloud Defense, a serious game for employees to learn and practice cyber security.

Anders talks about the origin and development of the project, and how they created an engaging tower defense-style game to introduce cyber security concepts and make users understand better how to protect information.


Gronstedt Group:
http://gronstedtgroup.com/project/intuit-cyber-sec...
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We talked with Clay Ewing about his project Unsavory, a game to experience restaurant work without paid sick days.

Clay shares how he used game mechanics to evoke the frustration and stress that some restaurant workers face, while keeping the engagement and fun aspect of the game.

Play Unsavory
http://playunsavory.com/

NERDLab:
http://nerdlabmiami.org/sheet.php?p=Unsavory

Clay Ewing:
@...
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Evert Hoogendoorn talks about the creation of Delirium Experience, a serious game that helps healthcare professionals to understand and treat delirium patients.

Evert shares the process of designing a game that combines film and interactivity to help care practitioners to develop empathy, identify delirium symptoms, and strategise decisions when treating patients with this disease.

Delirium Experience
http...
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We talked with Barbara Chamberlin and Luke Erickson about "Night of the Living Debt", a game that teaches teenagers the impact of saving and credit score.

Barbara and Luke discuss how to create engagement while keeping the educational focus, and how to use game mechanics to meet the learning objectives.

Night of the Living Debt:
https://www.uidaho.edu/extension/4h/programs/nw-youth-financial-ed/programs/li...
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We talked with Al Jazeera reporter Juliana Ruhfus about her cyber-warfare interactive project: Hacked.


 


Juliana talks about the use of gamification in factual projects, and how to deliver news in different and more user-active formats.


 


Visit Hacked: https://syhacked.com/


 


Julian Ruhfus:


https://twitter.com/julianaruhfus (@julianaruhfus)


julianaruhfus.com


 


Interview by: Nataly Rios (@natyg...

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We talked to Aoi Nakamura, artistic director of Whist, an interactive dance that explores the work of Sigmud Freud by merging physical theatre, art installations and VR. She talks about choreographing for the interactive, creating different scenarios, and centring the experience on the viewer.


 


Whist will be on tour from June 23rd: https://www.facebook.com/events/130324617516735/


Watch the trailer: https://www.yo...

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We talked with Krishna Stott about the creation and production of online collaborative stories, and his experience developing and running "Space is Bitch", an interactive role-playing game on WhatsApp.


Krishna Stott: @bellyfeel  


Space is a Bitch trailer: https://www.facebook.com/secretstorynetwork/videos/235665433581915/


Secret Story Network: https://www.facebook.com/secretstorynetwork/


Heroes Villains Gamers:...

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36 Coronas: Curso transmedia, abierto y masivo de pensamiento matemático, ofrecido por la Universidad de Buenos Aires.



Charlamos con Lucía Gladkoff y Silvia Andreoli sobre la aplicación de la narración transmedia en este MOOC, analizando el proceso de creación y los resultados.



Entrevista por @Belen_Santa 



Visita el curso 36 Coronas:


citep.rec.uba.ar/curso-36-coronas/


https://www.facebook.com/pg/...

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Writer and transmedia producer David Varela explains the design behind "Framed", the multi-audience interactive escape room experience streamed on Facebook Live to promote the Alibi TV show, Crossing Lines.

David is interviewed by @robpratten for http://www.conducttr.com

David can be contacted at
http://davidvarela.com/
https://twitter.com/writingstudio
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October 25, 2016 33 mins

Andreas Haggman, Cyber Security PhD Researcher, discusses his most recent game about cyber warfare. The game is product of his thesis research, in which he looks at the use of wargames for cyber security education and awareness.



Andreas Haggman, at Royal Holloway University of London: www.tinyurl.com/HaggmanRHUL.


@Andreas_Haggman 



Interview by Nataly Ríos, @natygoico

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