So Rex has been hired to help someone build a new Dungeons & Dragons game. As Gamemaster, he has some specific responsibilities. Maybe he can tell us about them? The game’s owner needs to organize himself and his resources and this is an experience we’re all familiar with.
So today we’re talking about some major projects and the general (and specific) tools and techniques for organizing them.
Examples of major projects that we’ve worked on:
Some common themes and questions to ask:
Some common barriers:
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