Dumbgeons & Dragons is a funny, rules-light Dungeons & Dragons actual play podcast where friends tell epic stories full of heart, chaos, and ridiculous choices. Whether you’re new to D&D, just learning the ropes, or a longtime fan who loves a lighthearted adventure, you’ll feel right at home at our table. Campaign 2 (Seasons 3 & 4) begins in the gritty city of Vintersmouth—a place of secrets, schemes, and spontaneous street magic. This season is the perfect place to jump in, with a fresh cast of characters and a mystery that pulls them deep into a city on the edge. Start with Episode 301: Let’s Begin Again! Featuring fast-paced storytelling, character-driven arcs, improv comedy, and zero gatekeeping, Dumbgeons & Dragons is your cozy-but-chaotic fantasy fix. New episodes every Wednesday. Support the show and get bonus episodes at patreon.com/dumbdragoncast More info, recaps, and character bios at dumbdragons.com
Welcome to Dumbgeons & Dragons - we are a D&D 5e Actual Play Podcast releasing new episodes EVERY Wednesday!
Find more - https://www.dumbdragons.com
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The adventurers begin the long road, we hope, to end the rise of the Dragon Queen in Waterdeep. We mumble through a recap of past adventures and there's a boat.
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CAST & CREW
DM: Russ More
Flint, Nulara and Thia battle some super slimy Merrow while listening to some questionable music choices. Then find themselves in a bit of a pickle with the locals!
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Johnson, Tom Laird
Sound Design: Russ More
Music: Kevin McLeod
Transcript: Coming Soon!
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Find and support our sponsors at: fableandfolly.com/part...
Flint fights for the team's honour in the center ring. The group smells something fishy as they try to make arrangements to knock on Arauthator's Door. Plus, they find an unusual polishing team, where they didn't expect it.
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Johnson, Tom Laird
Sound Design: Russ More
Music: Kevin McLeod
Transcript: https://sonix.ai/r/1xjEjLFnv...
Thia, Flint and Nulara continue their search through the iceberg lair to find Maccath the Crimson and maybe hopefully the Draakhorn. The group chats with the toad's leader, Marfulb, before Nulara finds a sweet embrace thanks to a cleverly placed banana peel.
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Johnson, Tom Laird
Sound Design: Russ More
The adventurers finally delve to the deepest part of the dungeon to fight Arauthator the Ancient White Dragon.
Thia makes a sweet shot. Flint pretends he's a rodeo star. Nulara does the new Dance-craze... "Lie-down, Stand-up, Lie-down again." ...Things get sketchy...
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Maxted, Tom Laird
Sound Design: Russ More
Music: Kevin...
AHHH! Friends! The Gremlins attacked the audio feed... very sorry. In this episode, I give you a run down of the major plot points that would otherwise be missed.
Nulara finds out she's more magical than she thought, Flint gets some sweet grenades, and Thia adds another 2 arrows to her quiver.
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Maxted, Tom Laird
After an episode goes missing, the adventurers find out they shouldn't be babysitters while on a journey to help save their new friend Bahren's hometown of Little Rock. They meet a motley crew of ogres before things take an eerie turn...
Flint and Nulara comment on some nice wood and Thia jumps off a building.
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Maxted, Tom L...
Nulara, Thia and Flint continue their sleuthing to find out what kind of mysterious creature is attacking Little Rock. They make their way into the woods trying to find more clues to help solve this curious case.
Nulara takes the lead. Thia has a snack. Flint has issues with a song. And the players begin to feel trust issues.
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CAST & CREW
DM: Russ More
The adventurers continue their battle in the name of all that is good and holy in the town of Little Rock to ensure it's few remaining survivors are safe.
Flint sees the darkness. Thia takes up dog walking. Nulara wants a nap. And the players seem to forget how to D&D...
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CAST & CREW
DM: Russ More
Players: Amy More, Carla Maxted, Tom Laird
Sound Design: Russ More
The adventurers make their way to the Dwarven mining city of Mirabar in hopes to find refuge for the displaced people of Little Rock, and maybe take a little R&R.
Flint runs into an old friend. Thia wants to fiddle with a locked box. Nulara quotes her grandmother. And they all run a fowl through the streets of Mirabar.
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CAST & CREW
DM: Russ More
The adventurers have accepted Leonin Glorygem's request to deliver his package to Luskan, but everyone soon finds out, this day is not a day for things going to plan. It is everyone's job to thwart endeavors no matter how well thought out they might be!
Flint remembers why he left the Fist of the Iron Dawn. Thia gets electric on a clear day. Nulara just wants a nap.
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CAST & CREW
DM: Russ ...
Surrounded by "The Axe of Mirabar", our adventurers drop their weapons and find themselves caught in the midst of a nefarious plot. What is to happen to them? Who is pulling the strings? What is Thia's convulsion trigger word?
Flint plays his favourite carnival game "Axe-A-Mole". Thia has a close call. Nulara finds her greatest power... the power of insult. And the whole crew are confused by an unknown Power.
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After the adventurers have a run in with the "Police" they find themselves have found themselves in a Dumbgeon on the other end of a portal. Now they have to find their way before the rest of the Axe of Mirabar returns home.
The odds are ever in Flints favour. Thia chooses a strategy that gets her surrounded. Nulara questions this Dumbgeons architect. And the adventurers get stompy with some squishy things.
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The adventurers return from their portal adventure in Enin (Bros & Dragons episode 32) and have new ideas and thoughts on the world as they know it to now deal with. It doesn't take long before they are reminded of the real dangers still happening in their own backyard.
Flint begins to get a headache. Thia, "Just needs a moment guys... just one (inhales deep) moment". Nulara takes control to face the dangers a...
The adventurers begin by making a game plan to stop Tholonius Primsbane from taking over the rest of the Axe of Mirabar. But not before dealing with some internal thoughts and feelings they've been having recently. Also, they finally have a way to talk to their home base... seems like a good idea.
Flint does something shocking. Thia is down for murder. Nulara has trouble with buttons.
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The adventurers make their way into Tholonius Primsbane's stronghold, but not before Nulara has an eerie premonition. They find the necromancer has been doing more than just turning the poor soldiers of the Axe of Mirabar and they run head-to-head with some of the yuckiest villians they've met to date, but seem more okay with that. Weirdos...
Flint thinks explosive. Thia gets stuck in the yuck. Nulara has a vision...
This is what they call a good in the biz, a good ol' fashioned BIG BOSS BATTLE! aka "HA HA HA HA! Murder Time!" Now inside Primsbane's stronghold, the adventurers are now under a time limit to track him down and stop the on coming horde of zombie creatures knocking on their front door. Time to see if they're ready for what they've found themselves in the middle of.
Flint splits the uprights. Thia remembers she can heal peop...
Usually a Battle of the Brains means a battle of wits... but this time, it's as physical as a battle can be! Our adventurers enter the final stage in their fight to save the people of Mirabar, and they find the cause of the Axe of Mirabar members turning to zombies. But can they stop it in time, or will the horde be knocking on their front door?
Flint makes squishy things go smashy-smash. Thia summons a new friend. Nul...
We find our adventurers on a river boat back to Luskan, when they are stopped by a group on Gnolls asking for a toll to pass. Well, I said "Pardon, me!?" That just won't stand. But the Gnolls are into something more dastardly that Thia, Nulara and Flint can not let rest.
Flint gives the deadliest stare you've ever seen. Thia finally figures out how to battle as a druid. Nulara lives out a life long dream. And the adven...
In this special mega-sized episode, the whole #DumbDragonCast is in the same room playing, joking and eating! ... so... much... eating... Flint, Thia and Nulara finally make it back to Luskan to meet up with Maccath the Crimson and find out if the Arcane Brotherhood will help them in their battle against the Cult of the Dragon. The adventurers partake in some much needed and appreciated downtime and find they've acquired a...
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