An irreverent look at tabletop roleplaying games and a little bit more.
* (0:24) A joke to an AI becomes a show topic.
* (2:48) Characters born in a cursed forest, without sunlight.
* (7:48) Characters who compulsively collect…feathers…?
* (13:18) Characters who accidentally caused a rebellion.
* (19:29) Characters with an unusua...
* (0:29) Switching to a bucket list of what we want to play.
* (1:30) Wayne wants to play Dresden Files.
* (4:13) Dan still wants to play an Injustice game.
* (6:11) Mary wants to play a necromancer.
* (9:05) Doug wants to play Stargate (or something like it).
* (0:29) The bucket list of games we want to run.
* (1:31) Doug’s long-term campaign.
* (3:10) Wayne’s Fallout: St. Louis game.
* (7:03) Dan’s Battletech: Silver Scorpions game. A Fabian war.
* (9:37) Mary’s Castle Ravenloft / Curse of Strahd game.
...* (0:30) An old Apple //c computer and early computer RPGs.
* (4:16) Transitioning from video games into tabletop RPGs.
* (9:44) The expectations players bring from a video game to pen-and-paper games.
* (12:41) The tyranny of choice brought on by a lack of a character-driven path.
* (0:29) What is your goal for the first session of a game?
* (2:10) Who are these characters really?
* (6:08) When the person you wanted to be isn’t who you became.
* (11:34) A buffet of NPCs.
* (16:14) Keeping the first session low pressure and shorter length.
<...* (0:23) Prompts and prepositions. The clockwork circus is coming to town!
* (1:40) Wayne’s circus in space.
* (4:13) Mary’s circus on the frontier.
* (7:53) Doug’s carnival of nightmares.
* (8:41) Dan’s carnival of hope.
* (0:29) Fear the Con has funded and the sign-up site is live! We hope to see you Thursday, June 20th to Saturday, June 22nd.
* (1:58) Getting back to what you love, inspired by Ray Bradbury’s Zen in the Art of Writing.
* (5:16) The tyranny of compromise.
* (9:54) Wanting the GM to build the world i...
* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems.
* (7:14) Session Zero can help…or maybe not.
* (10:29) There’s always someone bigger, and maybe your allies lack what you need.
* (0:30) What steps do we take to bring a character to life?
* (1:49) Ask what’s important.
* (6:53) Seeing the good and bad in a single trait.
* (8:06) Doug’s personality triangle model.
* (10:54) Demonstrating character quirks.
Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out!
Fear the Con 2024’s Kickstarter can be found here.
Hosts: Dan, Doug, Mary, Wayne
* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo.
* (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game.
* (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game.
* (14:04) Working di...
I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot?
Also, the Fear the Con 2024 Kickstarter is now live here!
Hosts: Dan, Doug, Mary, Wayne
* (0:30) Dan runs a game a bit too literally.
* (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game.
* (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling.
* (13:36) The prep time technology adds, and the stability it...
* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301.
* (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG.
* (12:44) The lack of a bottomless “buffet of ideas” in a closed setting.
* (14:24) Use minimal starting information to give you r...
* (0:22) Picking out the point we became curmudgeons and what exactly that means.
* (4:48) Being too set in our ways.
* (11:19) The self-destruction that comes with stagnation.
* (21:32) Wii have a solution.
* (24:32) Ducking new games while at a convention. Playing The Qu...
* (0:29) Reintroducing Julia’s husband, Mike.
* (2:24) Lowered expectations, inspired by a post-pandemic world.
* (7:25) Being a bit more experimental.
* (13:18) Playing online instead of returning to the table.
* (19:18) Returning to the table instead of playing onl...
* (0:29) Thanks to Eric Van Note for Swole Mole!
* (3:15) The value of terrible GMing.
* (8:42) Everyone is their own most inept critic. Sojourn Volume 2.
* (15:28) The worst possible outcome: something being forgettable.
* (22:20) Asking Doug to grade his own game.
* (0:29) Dan prefers affiliated groups, Wayne does not.
* (2:15) Cohesion, identity, and help.
* (9:35) Affiliations you start with as opposed to those you pick up along the way.
* (11:56) The party’s direction and motivation. Affiliating with an ideal.
* (20:23) Aff...
* (0:28) An update on the Actual Play.
* (4:48) The InSpectres RPG (at least temporarily back in print!) and our AP interlude using its rules.
* (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of Michelle Jenneke.
* (12:58) Plus an extra player.
* (0:28) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers.
* (2:03) A shared Minecraft server. You can find more information on Discord.
* (5:52) Realigning your game with a mid-campaign session zero. Special thanks to Gaming with Gage.
* (8:46) Maki...
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