Full article and show notes available at: tashcorbin.com/471
If you want to maximise people engaging with and completing your content, resources and programs, this is going to be a very helpful episode. I've created a business gamification framework to help you implement this powerful approach to delivering transformative education and experiences.
And of course, because it's Day 10 of #Tashmas, I've got another gift!
Wait... What is #Tashmas?
I do it for both my birthday (1-12 March) and pre-Christmas (1-12 December) every year! Every day from now until my birthday on 12th March, there will be a new daily podcast episode, with a hot tip or practical strategy as per usual... but you ALSO get a gift! I love sharing the birthday vibes, and what better way to do that?! The daily gift could be a freebie, a special offer, a competition... but there will be something for YOU every single day.
Today's gift is to join my Biz Boost in May at a half-price discount! WOOT!
Let’s get into this one!!!
My Business Gamification Framework
I'm so excited to share my framework in today's episode, as this will help you to gamify people's experiences in your business. Gamification is powerful to increase engagement and completion, whether it's used in your freebies and content, or in your paid programs and VIP packages.
What is gamification?
For those unfamiliar with gamification, this refers to turning your content and programs into a "game" in order to maximise engagement and completion. There are lots of ways to gamify learning, through competition, points systems, creating levels and more.
As business owners, knowing how to gamify our learning opportunities is a brilliant skill and a powerful way to improve your content and programs.
Why gamify?
By turning learning into a game, you increase the participation and completion rates - which then leads to better client outcomes. Epic.
Gamifying content or courses makes it more fun, increasing the likelihood of engagement and completion. Whether for neurodivergent or neurotypical people, gamification maximises engagement with new learning experiences. Gamification is used in school settings, the workplace, and gaming industries. I’ve developed a business-specific version over the years based on purposefully applying gamification principles to my content and programs for the last six years.
Continue reading and access show notes at: tashcorbin.com/471
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