Indie Game Movement

Indie Game Movement

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community. Between the years of his experience and interviews with respected industry veterans, you'll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more. All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketing. Hit subscribe and get ready to become part of the indie game movement.

Episodes

January 6, 2026 66 mins

Everyone talks about how oversaturated the games market is, but the real issue is that you're also competing with creators, platforms, and every other demand on players' time and trust. Under that pressure, teams rush decisions: defaulting to what feels "safe," or treating creators and communities like distribution channels instead of partners.

So today, we unpack how those shortcuts quietly erode long-term trust, and what studios...

Mark as Played

Today, we're taking time to reflect on the past year by revisiting some of our most-listened-to conversations. But not just for the moments themselves, but for the themes that kept surfacing again and again throughout the year.

I won't sugarcoat it: 2025 was tough for a lot of us. Uncertainty was the backdrop, and honestly, it just sucked for many of us.

But even in the worst of times, there's always a silver lining. It's just a ...

Mark as Played

Making a great game isn't enough if players don't understand why they should care in the first place. To today, we're going to explore some of the many things that are commonly overlooked when setting up Steam store pages. : how to communicate your game's value quickly, visually, and honestly. We break down common store page mistakes, discuss how players scan pages instead of reading them, and examine how developers can better show...

Mark as Played

Games succeed or fail based on the experience players walk away with, and few disciplines shape that experience more than QA.

In this episode, we look beyond bug reports and test plans to uncover one of QA's most underrated strengths: communication and empathy. From UX and design discussions to player-focused problem solving, QA isn't just about finding issues — it's about connecting across teams to ensure the experience feels righ...

Mark as Played

This week, we're doing something a little different. Andrew recently joined Mike on the Freaking Cool Indies podcast for a conversation that struck right at the heart of what Indie Game Movement is all about: empathy, perspective, and understanding the people behind the player data.

In this shared episode, Andrew opens up...

Mark as Played

The intersection of imagination and machine intelligence is giving rise to a new kind of game design, one where players and AI co-create experiences together. But with this innovation comes new challenges: ethical design, scaling responsibly, and keeping the human spirit of storytelling alive.

In this episode, we discuss what's next for AI in gaming and how indie studios can innovate sustainably while staying creative.

 

Mark as Played

Publishing deals and working agreements can do everything from launch a game or sink a studio. But too often, devs and studios sign first without realizing they gave up too much.

So today, we're going to go over what every developer should understand about publishing agreements, licensing and work-for-hire arrangements. From negotiation red flags to protecting your IP, you'll know how to navigate legal d...

Mark as Played

Many studios treat collaboration as a checkbox, handing off assets, approving plans, and expecting results. But the truth is, campaigns thrive or fail on the strength of the relationships behind them.
In this episode, we unpack the real mechanics of effective partnerships in game marketing. From trust and transparency to managing creative disagreements, you'll hear how aligned teams turn campaigns into mo...

Mark as Played

Many developers dream of going indie, but few talk about the business reality behind it. Turning creativity into a sustainable studio means facing tough questions about money, and what success really looks like.

In this episode, we unpack what it truly takes to move from developer to entrepreneur—how to navigate hidden costs, reshape your mindset, and balance creative freedom with sustainability. 

Episode Shownotes Link: https://r...

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Turning a creative idea into a successful studio is an adventure full of insight, experimentation, and tough lessons. In this episode, we catch up with Mustapha Price—former Indie Game Movement producer turned studio founder—who shares what he's learned about balancing creativity with business operations and the realities of building a sustainable game studio from the ground up.

Episode Shownotes Link: https://rengenmarketing.com/...

Mark as Played

In a time when resources are scarce and the industry feels uncertain, building a studio from the ground up can seem impossible. Yet, what if inclusive leadership and adaptive design could become your strongest assets?

In this episode, we're going to discuss how leading with empathy and crafting meaningful experiences can make all the difference in what "purpose-driven games" can mean for both players and teams.

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Mark as Played

Many great indie games never find their audience, not because they lack quality, but because players have a hard time discovering them. In a crowded market filled with platforms, storefronts, and showcases, standing out can feel impossible.

In this episode, we explore how studios can lay the groundwork for success long before launch. From taking early steps that boost discoverability to building authenti...

Mark as Played

Thousands of games launch every month, and building momentum can often feel like an impossible task. But momentum that matters doesn't come from massive budgets, it comes from focus. 
 
So today, we're going to break down how indie teams can develop repeatable marketing strategies, that turns engagement into lasting relationships, setting the foundation to keep their games moving forward.

Episode Shownotes Link: https://rengenmark...

Mark as Played

For many indie studios, the idea of working with existing IP is exciting. It brings instant recognition and built-in audiences. But with that excitement also comes a web of challenges that can quickly overwhelm teams.
In this episode, we're going to dig into the realities of licensing and adaptation, drawing lessons from the leap between television and indie games. From navigating rights to finding creati...

Mark as Played

Puzzles aren't just a design choice — they're a powerful driver of player retention. When done well, they keep players engaged, build trust, and create momentum. When done poorly, they frustrate players and cut your game's lifespan short. In this episode, we dig into how puzzle design shapes retention through interesting narrative adventures and experimental exploration that turns puzzles into assets that serve your players in mean...

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The next wave of gamers is already here. Students, from middle to high school don't just view games only as entertainment but also as spaces for community, creativity, and leadership. But how do their unique motivations and playstyles translate into the future of game audiences?

In today's episode, we're going to dive into insights from years of working with student gaming clubs and esports programs, unc...

Mark as Played

Most developers see their Steam page as a way to describe their game. And while that's true, its real purpose goes deeper: capturing a player's limited attention and showing them, in seconds, that your game is for them.

In this episode, I share lessons from my own posts and conversations on why the purpose of your Steam page goes beyond text, features, or trailers. We'll explore how every element — from me...

Mark as Played

Finding the right teammates isn't about checking boxes or broadcasting open roles. It's about creating the kind of opportunity people want to be part of.

Today, we're digging into what actually draws people to a project by looking at how we communicate it, which is often in subtle ways we don't even notice. We'll explore how aligning your message with your mission can shape the future of your team. Wheth...

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Web3 in games is loud, controversial, and often feels far removed from indie realities or vision, but is it possible that there are lessons from this space worth paying attention to?

So today, we're going to explore what Web3 really means for indie developers: how accessible (or inaccessible) the tech actually is, the unique player dynamics it introduces, and what indies can learn from both the successes...

Mark as Played

Global success in games requires more than just translating text. It demands building localization into the DNA of development. But too often, devs wait until the last minute, only to find that the process is more involved than they anticipated.

So in this episode, we'll explore effective strategies for planning localization early, how to avoid common traps that can limit reach and secrets to keeping thi...

Mark as Played

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