Indie Game Movement

Indie Game Movement

Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you're an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applying his knowledge by empowering and educating the indie dev community. Between the years of his experience and interviews with respected industry veterans, you'll learn about online marketing, email marketing, crowdfunding, paid advertising, community development, social media, community outreach, project management, and much more. All episodes are packed with helpful information and actionable steps that can give you the confidence you need when it comes to your business and indie game marketing. Hit subscribe and get ready to become part of the indie game movement.

Episodes

September 22, 2026 58 mins

Getting a publisher is not just about finding someone willing to fund or market your game. Your project, team, production plan, and expectations all play a role in whether a publishing partnership can actually work.

In this episode, we explore what publishers are really evaluating when they consider a game, what makes a studio ready to work with, the different ways developers and publishers can structure a partnership, and...

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Mark as Played

Games are built to keep players engaged, but is there ever a point when good design becomes exploitation?

In this episode, we explore the line between compelling experiences and design that takes advantage of player behavior, and how developers can create engaging games while being more thoughtful about the impact their design decisions have on players.

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Mark as Played

Most indie developers learn how to make games long before they learn how to run a business. Unfortunately, that gap can lead to poor decisions, weak positioning, and a lot of avoidable mistakes.

So in this episode, we'll break down the business skills that have the biggest impact on long-term sustainability and how using them can help you make smarter decisions without losing sight of your vision.

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Mark as Played

Many games can attract players, but far fewer turn those players into passionate communities that keep talking, creating, sharing, and bringing others in. What's interesting, horror games seem unusually good at making that happen. 

In this episode, we explore why this is the case by looking at factors like mystery, shared discovery, identity, and community-driven experiences. And most important, we dig into how developers in a...

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Mark as Played

There's no shortage of people telling indie developers how to market their games, but ask a few and there's a good chance you'll get different answers on what's best for you.

In this episode, we unpack why most game marketing advice is so fragmented and how you can evaluate competing advice and identify key principles that help make better marketing decisions based on your specific audience and g...

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Mark as Played

When it comes to voice acting, a lot of indie developers rule it out before they ever seriously consider it, assuming it's out of reach. But that assumption might be costing them more than the budget they're trying to protect.
Today we explore how voice performance shapes the way players connect with characters, experience story, and remember your game and why it's more accessible than most developers...

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Mark as Played

Music does far more than create atmosphere. It can affect your game's marketing, legal rights, creator community, and so much more. Yet many indie developers don't discover these challenges until it's too late. In this episode, we discuss the agreements every developer should understand, common misconceptions around music ownership, and how to make smarter audio decisions that protect your studio before and after launch. 
...

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Mark as Played

Whenever someone picks up your game, you hope they'll love it and experience it as intended. But every player brings different abilities, experiences and expectations, which can create barriers developers never anticipated.

Today, we explore accessibility as a broader player-centered design philosophy. We'll discuss unintentional gatekeeping, onboarding, the assumptions developers bring into their work and practical ways to make ga...

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Mark as Played

Many indie games struggle not because they're poorly made, but because they were built without a clear audience in mind. In this episode, we explore why identifying your target players before writing a single line of code shapes better design decisions, tighter production scope, and stronger market positioning while sharing practical ways to validate your audience before investing years into development.<...

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Mark as Played

Many indie developers dream big, but bigger ideas often come with bigger risks. So how do small teams create ambitious games without adopting the complexity that slows large studios down? In this episode, we dig into which big-studio practices actually transfer to indie development, how team size shapes production decisions, and what it really takes for a tiny team to pull off something that feels much la...

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Mark as Played

Have you ever reached a point where everything looks right on the surface, but something still feels off? Not because anything is broken,  but because something fundamental was never fully understood.

It's something most of us have felt at some point, whether in our work, our projects, or ourselves. That's exactly why I invited Joe Henson to share his journey and what happened when he finally came face to face with that realiz...

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Mark as Played

Players don't evaluate games objectively, they evaluate them through perception. And that perception starts forming long before anyone touches a demo or watches a trailer.

So today, we're digging into how player perception is shaped through branding, visual identity, messaging, and studio presentation. We cover why first impressions matter, how trust is built through consistency, and why the way ...

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Mark as Played

The best designed levels are the ones that quietly guide players and build emotion without ever feeling restrictive. But too often, we feel the need to hand-hold to ensure they can progress, without realizing we're doing more harm than good.

In this episode, we explore how level design functions as an invisible layer of communication between developers and players by breaking down the principles ...

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Mark as Played

Game developers spend years trying to make their games fun, but the answer to finding the fun for players may have less to do with mechanics and more about how players actually feel.

In this episode, we explore what fulfillment actually means from both the player's and developer's perspective, and how design decisions influence that experience. We'll discuss everything from progression systems to player motivation, and the...

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Mark as Played

Indie game marketing advice spreads fast but much of it is rooted in conditions that have quietly changed, and in some cases, no longer apply. The problem? Most developers haven't noticed yet. 

In this episode, we break down why the strategies studios have relied on are losing effectiveness, what's driving that shift, and what a smarter, more adaptive approach looks like for reaching players in today's market.

Episode...

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Mark as Played

Most teams treat audio exclusively as polish, leaving it until right before launch. The problem is, sound influences player decisions, pacing, and emotional impact well before a single level is finished.

Today, we explore why isolating audio creates friction and missed opportunities, and how treating sound as a core layer from the start leads to a stronger, more cohesive player experience.
...

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Mark as Played

Most conversations around indie development focus on getting a game out the door, but what happens after that?

So today, we're digging into what it actually takes to run a studio beyond the first release. Everything from the decisions, trade offs, and even the mindset shifts that determine whether a studio grows or quietly fades out. Because building something that lasts requires thinking beyond ...

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Mark as Played

Studio culture isn't something you have, it's something you're constantly creating, whether you realize it or not.  And for most indie teams, that's exactly the problem. The culture taking shape inside your studio may not be the one you intended, and by the time you notice, the damage may already be done.
So today, we examine what unintentional culture actually looks like, how to spot it before it holds your team back, and...

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Mark as Played

Every developer knows funding gaps exist, but most don't realize they can start at the prototype stage, shaping how you approach development, publishing, and the path to shipping your game.

So today, we examine how prototype funding works, what it takes to make early stage projects fundable, and how getting this stage right can jumpstart momentum for both your game and your studio.

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Mark as Played

We all know building a game studio is a challenge, but often don't realize the bigger challenge is keeping it alive. Because it's rarely a big mistake that brings a studio down, it's the smaller decisions that do it, leaving us wondering where things went wrong.
So today, we unpack what sustainable studio growth actually looks like, so you can grow with confidence, stay true to your vision, and keep on track so you never lose c...

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Mark as Played

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