My Tech Toolbelt

MTT012|Classcraft Part 1- Classroom Gamification with Co-Founder Sean Young and Teacher Amanda Moore

July 19, 201845 min
Classcraft, bringing gamification to your class - with Sean Young (Classcraft Co-Founder) and Amanda Moore (4th grade teacher) @mytechtoolbelt  #MyTechToolbelt You can listen to our podcast on: Apple Podcasts Google Play Music Spotify or listen here   Disclosure: Some of the links below are affiliate links, meaning, at no additional cost to you, we will earn a commission if you click through and make a purchase.   Classcraft Website Student Engagement Matters - Engagement has a profound impact on everything in your classroom, from student behavior, motivation, and academic performance to the overall culture. When engagement drops, learning suffers. Through gaming principles that address motivation, Classcraft’s ecosystem of integrated tools reframes your students' progress in school as a collaborative game they play together throughout the year — rewiring social dynamics to build a fun, more empathetic classroom and facilitating a supportive environment where students thrive.   Amanda Moore: Amanda Moore is an elementary teacher and technology enthusiast. She has teaching degrees in elementary education and special education and a master’s degree in Curriculum and Education Technology. She teaches at Chapelwood Elementary School, MSD Wayne Township, Indianapolis, IN.   Amanda implements gamified blended learning by using Classcraft with her fourth graders, and she believes playing together is a great way to learn together. Outside of school, she enjoys playing strategy board games, hiking, reading, blogging, and spending time with her husband and two kids.   By using Classcraft, every student has their own character that they work to develop by earning points. Teams work together to support one another's learning and development. Students and teams can earn points a variety of ways: positive behaviors in class, completing learning tasks, and completing online lessons that she creates within the game. When students earn enough points, they level up in the game, allowing them to unlock new armor, accessories, powers, and pets for their character. Her students complete the online lessons during the independent work time for our math workshop and guided reading groups. During this time, she is able to work with small groups of students and directly teach lessons in response to student progress in online lessons.   Amanda tells us, “I learned about gamified learning through my graduate studies. I wanted to integrate gamified learning as a highly engaging way to deliver the online portion of my blended learning. Classcraft was the perfect platform for me because it allowed me to create my own online lessons. It was also a great choice because it helped me easily gamify my classroom without having any prior experience. There are loads of training opportunities and resources available for teachers- making Classcraft a great gamification option.”   Amanda Moore’s blog is   Amanda Moore’s 2018 Speaking Engagements: June 2018 - presenting at Indiana Department of Education's Summer of eLearningOctober 2018 - Indiana Connected Educators Conference (ICE)   We would love to hear from you!  Let us know if this format is helpful to you!  Is there technology out there that you would like us to cover in one of our episodes?  Let us know!   If you enjoyed this episode, tell a friend, and SUBSCRIBE TO THE SHOW!  And please consider leaving us a rating and review. Please share this podcast with someone you think might be interested in the content.   What’s in your Tech Toolbelt?   Music:  

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