Tiago Sizenando is a senior gamification consultant with projects in the United States, Europe and Brazil, in companies like Arcelor Mittal, Banco do Brasil, Forus group, and many startups. An engineer by training, he worked with Siemens for 6 years, co-founded a health promotion startup, and currently is Gamification Specialist at Gamiphy and Product Manager at Octalysis Prime. Tiago is a certified Game Thinking coach, member of t...
Jeremy Royster is a transformative curriculum author with extensive experience intrinsically motivating students through personalized instruction. He has proven expertise amplifying engagement as an instructional technology professor through F.A.I.L. University, his gamified platform to deliver “Fearless Adventures In Learning” to instructors. Certified in Technology Education (PK-12) and Education Technology Leadership (CETL), J...
Founder of Inc Best Workplaces Company, monthly contributor to Forbes.com & regular speaker at EdTech conferences. Stephen creates games to educate and activate audiences. Since launching The Game Agency 13 years ago and The Training Arcade 4 years ago, Stephen has developed award-winning games for new-employee on-boarding, sales and product training, leadership development, safety, security, compliance, systems & processes...
Arkadiusz Siechowicz is one the founders of Gamehill - Gamified Learning Platforms. With his team they are winners of Outstanding Gamification Award as well as Best international implementation of Gamified learning solution form London's LTA. For the last 7 years they have gathered vast experience in corporate and university learning. Their most recent addition to the platform is an AI based Adaptive learning module! Aside fro...
Ambikesh is the Co-Founder of a consulting firm based out of India called M.A.D. Methods. He is a serial entrepreneur having founded organizations in services and product spaces. Having worked with companies in the US and in many APAC countries, Ambikesh has a treasure of experience in User Experience and Client Management. In recent years Ambikesh has been involved in the product and service design projects which lead him into the...
Shawn Livermore is the author of the Amazon best-selling business non-fiction book, Average Joe: Be the Silicon Valley Tech Genius. The book teaches anyone how to think, speak, and create like some of the brightest tech founders in the world. It dispels the myth of the tech genius, then, in an unexpected and very satisfying twist, it reveals how to become the myth yourself. Shawn runs Product Perfect, a software consultancy, in Sou...
Nadia Benedetti is an Advanced Trainer in playful learning, LEGO® SERIOUSPLAY® Facilitator, and Game Thinking Coach, her expertise is helping teams to face complexity by innovating. For 18 years, she was International Manager at Hachette Publishing and LEGO Education, facing the challenges of smart working and multicultural environments. She had been practicing the importance of playful learning to improve creativity, raise engagem...
Julian Kea is a bilingual serious games facilitator and team coach based in Berlin. Though activating learning environments with minds-on workshop methods he enables teams to exchange ideas authentically, promote mutual understanding and strengthen their cooperation. These methods include Training from the BACK of the Room, Thiagi’s Interactive Training and Teaching Strategies, Agile Classrooms, Open Space Technology and LEGO® SERI...
Alyea Sandovar, Ph.D. is a game and play consultant. She works with trainers, consultants and entrepreneurs to add more fun and deepen engagement through gamification. She has a whole slew of degrees: A Ph.D. in Game Production, a Masters degree in Psychology, a Masters degree in Human Organizational Systems, and a Bachelor’s is in Public Relations and Communication. She has worked with academic institutions, non-profits, game stud...
Geoff Engelstein s an award-winning tabletop game designer whose titles include Space Cadets, The Fog of War, Pit Crew, The Expanse, and the recently-released Versailles: 1919 and Super Skill Pinball. He is an adjunct professor of game design at the NYU Game Center. Geoff has since 2007 contributed a Dice Tower podcast series on the math, science, and psychology of games and since 2011 hosted the Ludology podcast on game design. He...
Jaxton is a Gamification Advocate in Malaysia. He works with many reputable gamification experts in the United States and Europe such as Amy Jo Kim, Yu-Kai Chou, Pete Jenkins, and An Coppens to promote Game Thinking & Gamification in the South East Asia (SEA) region. He was recruited by Amy Jo Kim, the founder of Game Thinking Academy (GTA) to be the first Game Thinking coach in Asia. Jaxton specializes in early-stage product i...
Joe Slack is a professional board game designer and author of the #1 international best-selling book, The Board Game Designer's Guide, along with 2 other books on game design. He has taught Game Design and Development at Wilfrid Laurier University and runs the Board Game Design Course, an online course for new game designers. Joe has many games at various stages, from development to publication, including his own successful Kic...
Born in Britain, raised in South Africa, resident in The Netherlands. Nowhere and Everywhere are home I am a published author, poet, musician and artist. I have also been an entrepreneur for over 25 years. The link that joins everything in my life together is creativity. By sharing what I know about this human capacity I aim to improve the world, one presentation at a time. I have been on stage in one capacity or another since 1980...
Andrzej Marczweski is a Gamification Solution Designer and Consultant at Motivait. He is a recognized expert in gamification, especially on the topic of gamification mechanics and user types. In 2015 he published Even Ninja Monkeys Like to Play. In his spare time, Andrzej enjoys spending time with his family, playing guitar and video games.
Pete Jenkins is an international authority on gamification, a lifelong gamer, a successful entrepreneur and a lecturer. As CEO of Gamification+ Ltd he mentors and trains companies worldwide on the use of gamification to solve business challenges. Gamification+ won the Board of Trade Award from the UK's Department of International Trade in January 2019. Pete is Chair of Gamification Europe, the annual conference for Gami...
Chris is The Virtual Agile coach, a #PeopleFirst champion, and an Agile Evangelist / Agile Transformation Lead / Scrum Master possessing over 8 years of experience within the IT industry. Chris facilitates a Meet up titled the Agile Arcade, is a vlogger, speaker, coach and trainer who always seeks to gamify content to enable consumers to connect to the subject matter and have fun whilst doing so. He's currently writing a book t...
Special anniversary episode of Professor Game Podcast! You will find all the details, pictures, mini-videos and all of it on professorgame.com
Jessica is a multi-hyphenate creator of games and immersive experiences. Her company, IKantKoan, uses agency and storytelling to make sense of complex ideas playful and accessible. Jessica is an immersive experience designer dedicated to crafting playful, transformative experiences that bring people together. She is the founder of IKantKoan LLC, a production company focused on playfully exploring complex subject matter like climate...
Azhelle is a cancer survivor, 3x patented toy inventor, Women In Toys Wonder Woman finalist, and was named 1 of the 100 most influential people in toys and games in 2020. After 10 years in the industry, working for companies like Toys R Us, Party City, Horizon Group USA, and Creative Kids, this entrepreneurial spirit took control of her own destiny and became the Founder and President of The Toy CoachTM. Azhelle launched The Toy Co...
Michael Matera is an engaging, fun and inspiring nationwide speaker and author, delivering keynotes, workshops and small group professional development to teachers and administration. Additionally, he is a practicing teacher. He ignites both his classroom and professional development audiences with interactive play, passion and purpose-driven learning. He helps us all focus on finding the joy in the journey of life both professiona...