All Episodes

April 14, 2025 31 mins

If you're struggling to keep people engaged and loyal in your product or business, check out my FREE gamification course to learn how to do just that: professorgame.com/freecommunity-web

What happens when a perfectly balanced gamification system fails with users? Alireza Ranjbar Shourabi shares this shocking experience and unpacks how cultural nuances, hidden perceptions, and behavioral insights can make or break your engagement strategy.

Starting in high school, Alireza used computers as a means to create and play games, first diving into programming and then exploring 2D and 3D art. Eventually, he discovered his true passion in game design, which sparked a deep curiosity about human behavior. With this newfound interest, he went for psychology, sociology, behavioral economics, and persuasive design, continually learning about motivational theories like Self-Determination Theory (SDT), Flow, and the Fogg Behavior Model, as well as every aspect of behavioral economics available. Soon enough, he realized these principles and insights could be applied outside of games as well. This revelation led him to design engagement solutions and gamified campaigns across a variety of fields, including Fintech, E-learning, E-health, Open Innovation, and even offline advertising. With experience in designing for diverse platforms and genres, Alireza has contributed to nearly every area of gamification and game development, from systems design, AI, and UX to marketing and monetization. However, economy and balance—the 'hidden' yet crucial elements of experience design—have always been his primary focus and specialty. For him, design is about striking a balance between a fun, fair player experience and sustainable monetization for a successful business. Above all, he views players as complex individuals with limitless dimensions, constantly seeking to understand and interpret the behavioral data collected from in-game interactions—and beyond.

Rob is a host and consultant at Professor Game as well as an expert, international speaker and advocate for the use of gamification and games-based solutions, especially in education and learning. He's also a professor and workshop facilitator for the topics of the podcast and LEGO SERIOUS PLAY (LSP) for top higher education institutions that include EFMD, IE Business School and EBS among others in Europe, America and Asia.

 

Guest Links and Info

 

Links to episode mentions:

 

Lets's do stuff together!

Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
from the mathematical point of view, clear and perfect, like a beautiful equilibrium.
And then it hit the users really hard.
We got so much bad reactions from the users of the service.

(00:21):
And the interesting part was that they didn't know why they were angry with the service.
Hey, this is Professor Game where we interview successful practitioners of games,gamification and game thinking to help us multiply engagement and retention.
And I am Rob Alvarez.
I'm a consultant, a coach, and I'm the founder of Professor Game.

(00:44):
And I'm also a professor of gamification and game inspired strategies at EFMD, IE BusinessSchool, EBS, University and other places around the world.
And before we dive into the interview, if you're struggling with retention and churningyour business,
looking to find out how to make sure your users stick around, you will find our freeresources useful.

(01:04):
Find it for free in the link in the description.
And today we have Alireza.
Alireza started in high school using computers as a means to create and play games.
He first dived into computer programming and then explored 2D and 3D art.
Eventually he discovered his true passion in game design.
This sparked a deep curiosity about human behavior.

(01:26):
With this interest, he went for psychology, sociology, behavioral economics, persuasivedesign, continually learning about motivational theories like self-determination, the fog
behavior model, as well as every aspect of behavioral economics he could get his hands on.
He realized that these principles and insights could be applied outside of games as well,and this revelation led him to design engagement solutions and gamified campaigns across a

(01:51):
variety.
The fields, including fintech, e-learning, e-health, open innovation, and even offlineadvertising.
And with experience in design for diverse platforms and genres, Isla Rees has contributedto nearly every area of gamification and game development from systems design, AI and UX
to marketing and monetization.
However, economy and balance, which is the hidden yet crucial element of experience designhave always been his primary focus and specialty for him.

(02:18):
Design is about striking a balance between a fun,
fair player experience and a sustainable monetization for a successful business.
Above all, he views players as complex individuals with limitless dimensions, constantlyseeking to understand and interpret behavioral data collected from in-game interactions

(02:39):
and beyond.
Engage us so we have here with us, Alarisa, is that a good way to say it?
Yeah, that's a good way.
Decent at least, right?
I'm sure there's a lot worse than what I said.
I do my best.
I have a bunch of international students always and it's, you know, I get it wrong morethan half of the times.

(02:59):
Thanks
is what it is, right?
thanks, Alariza, for joining us.
We do need to know before we get into the questions.
Are you prepared to engage?
Actually that's my middle name.
Let's do this.
Let's do that.
go because Alarizzo, wanted to, know, after of course the intro, you know, people havesome general information about you, but what does, you know, what does BAU feel like?

(03:24):
Like what are the things that you're doing on regular basis?
What's, you know, what's up in your mind?
So I regularly add new hobbies, like every two or three months.
I work hard on making good habits and removing what I think is not a good one.

(03:45):
So the whole habit building process has been with me.
And I try to be mindful and meditative through the day as much as I can.
I think I started with the whole mindfulness thing when I was 18 or something.
So yeah, that's a regular basis for me too.

(04:10):
I'm trying to get my daughter started.
She's two years old, you beyond feeling the breath on her belly.
That's as far as you get.
And for six breaths or something.
I would go with whatever she's comfortable with.
She might be comfortable with mindfulness with walking or just concentrating on any workthat she does.

(04:33):
That doesn't matter.
Just smaller steps.
I always say that mine is playing games and video games.
Exactly.
So, Alireza, you know, very interesting background that you have.
We've been talking for a while.
interview has been a long time coming in many ways for different reasons.
But of course, we always dive in with a very, you know, heavy loaded question, so tospeak, but it adds, it sets the pace, it sets the, you know, the idea of what we want to

(05:02):
dive into.
And it's about failure.
First attempt at learning.
Was there a time when you were applying these gainful strategies, gainfication, whatnot,that things just did not go well?
We wouldn't be there in that story with you essentially to take away some of lessons.
Yeah, there have been a lot.
Of course, I survived them all, but the one that really set the tone of my futurelearnings and going through the whole process was one that I think it was like 2014 or 15.

(05:36):
It was like two or three years that I have officially started designing
gamification and doing projects based on that.
And it was a fintech project in the financial industry.

(05:56):
And we changed the balance goal for the whole service.
And I needed to do a rebalance for the system.
And I did it.
It was
from the mathematical point of view, clear and perfect, like a beautiful equilibrium.

(06:22):
And then it hit the users really hard.
We got so much bad reactions from the users of the service.
And the interesting part was that they didn't know why they were angry with the service.

(06:46):
That was really interesting.
So back then there was a really small like group of all the famous gamification designersthat you probably know all of them.
And I had the chance to be part of the group for some reason.

(07:08):
I just discussed the situation with them, even sent my designs in and
They couldn't find any problems with the designs.
That was crazy.
just I was going through everything like two nights without sleep.

(07:30):
In one of the conversations, I reread that someone, I can't remember exactly who was it,and I can't find all that conversation somewhere just to write it and have it as a
good memory that someone mentioned that maybe some changes in the formulas is not a goodmatch with the culture in this community that you are working with.

(08:02):
And this was a really interesting like moment for me that although everything that we dois with numbers.
somehow in the background for whatever behavior we design or change.
But the considerations are much, much higher than that.

(08:23):
So I revisited this design and I understood that a practice that I use for changing somenumbers.
totally unconsciously resembles the inflation in a society.

(08:45):
A very underlying inflation that makes people angry, although they don't know what'shappening to their like power of trade change.
Yeah, just inflation, just but very, very underlying like
not the numbers that like a government or a system just introduces and you know about it.

(09:09):
So yeah, that was hard.
So if you were to do something like this again, and I'm sure you since 2015 you'veprobably done then quite a few things that might be kind of related or have some
commonalities.
What would you do differently or how would you approach the problem differently perhaps?

(09:30):
When like, you know, for every service application, we go with the player types, usertypes, we create personas, we go through all the design and balance goals and everything.
And definitely since then, one of the key aspects of every designs that I have consideredhas

(09:57):
been a look in the history and culture of the community that I'm building with.
And, there and for, yeah, exactly.
Learning more about them.
Like what has happened to them?
What, what are their fears?
What are, their previous problems that, even they don't know where it has come from, buthas affected them.

(10:27):
So.
I'm considering those all too.
Like I go through every motivational theory that I get my hands on.
Definitely my basis is on the self-determination theory.
I go through the flow theory.
I go with the Fox behavior model.

(10:49):
I check them all several times through the whole system.
I invite like
outside people to review the whole design to because when I'm doing the design, I mightget like numb about something and don't understand that even unconsciously I have used

(11:14):
some sort of a heuristic or bias that I have not balanced through other systems to copewith.
So that that might affect the user.
An outsider view.
So many things.
Yeah.
So Alireza, let's actually turn that around and talk about a time when actually thingsdidn't go well.

(11:39):
What did that look like?
Now it's a proud moment or whatever you want to go for.
Of course, we're looking for those key success factors, et cetera, but definitely thestory is an important part of this to get there.
So actually with the business and everything, there has been many things like from thegames that I have designed from my own small company back home.

(12:06):
But one of the most interesting ones was that was a project that we did for the somehow
against the discrimination and stigma against for the people living with HIV.

(12:28):
And it was selected in the United Nations, in the UNESCO.
It got rewards, the paper published.
But more than everything, the effect of all that was really, I would say.
satisfactory and enjoyable.

(12:52):
We know that there are lots of stigma against people living with HIV in the whole healthcare system of the different countries.
So for that, I helped a really talented group of people, most of them doctors and they...

(13:17):
most of them in the healthcare system.
I have them design and balance a system that would take doctors like and of course medicalstudents through a journey with different steps to teach them that people living with HIV

(13:42):
are just like others.
And if you
doesn't matter what health issues they have, if you take care of the process, there isnothing to worry and you don't need to be judgmental or anything about these people.
They are just like us.

(14:03):
And this really warms my heart to see that it was a really successful program.
Lots of medical students and doctors went through that and it's got a good recognition inthe departments and international organizations dealing with it.

(14:29):
Amazing, that sounds great.
And with all this experience, again, you mentioned in 2015, I think you said, was a date,you had already a few years working, so it's been a while.
When you approach your projects, when you're approaching a problem you want to solve usingthese strategies, what is your process?
do you go about these
So I'm a bit like picky while accepting projects and really have some, like I would say,red lines and everything with morality and ethical issues and all that.

(15:07):
So considering all those, when I accept the project, before like,
going any further, I start researching about the industry, about the subject, goingthrough all the, there have been projects that I have helped with like, products that I am

(15:29):
not familiar with at all.
So I have started buying magazines, searching, going through different social media,learning about them, how people perceive those, how affects,
people's life and of course all the documentation and the system that there is for theproduct like what are the whole goal of the process and what they want to achieve based on

(16:04):
this learning about the users of course we normally call them players learning about all
They have like doing interviews, getting information, online information, gathering allsorts of data.
And based on all that, I would go with a really primary design with a team that I preferto set up with the people inside that process and service.

(16:40):
I rarely take
outside people with me to do the project inside an organization or a company.
I prefer to build a team there, teach them, and also get lots of useful informationbecause they know the ins and outs of the business much better than anyone.

(17:06):
as a secondary thinking process that helps with keeping some people in the organizationthat know how the process has gone.
And after I'm departed from that company, they still know how to manage and deal with anypossible upcoming issue.

(17:29):
So with the team, we base a primary design.
and with the design, the like main loops and side loops, the core loop of the process andeverything.
Like what are the emotions that we want our users have?
Are we using any sort of bias?

(17:53):
What would go with the economy in the process?
What's the benefit for the user?
What's the ratio between benefit of the user and the business and all that?
And after this has all been in place, I usually go with a simulation run.

(18:13):
I love simulations because they visualize the whole connectivity and relationship in aproject and the basis of the numbers that are there and everything.
And
As soon as we've got the results from the simulations, we go for MVP.

(18:38):
I have had background in like every aspect of projects.
Like I started programming when I was like 14 or 15.
I have done 3D softwares.
I have done marketing.
So there's a really good terminology there to.

(19:01):
Talk with all the people and departments responsible for the process getting their infoand then going for the MVP with the team and with the MVP it starts the loops of testing
with the users getting feedback tuning and Going to a place that it's like closed betathen open beta and then the

(19:31):
Gold release is there.
I usually add one other step.
And that would be my secondary planning and thinking step.
Considering what comes out of the whole process can change what in the future and canresult in what changes later and how to keep the whole service alive.

(19:59):
Like
Basic plan for the future updates of the whole service and that becomes usually a placethat I depart from the service.
Of course, I have kept my connection with almost all of them.

(20:20):
I've got friends everywhere in those businesses.
So if anything comes up, they usually let me know and I help them.
Yeah, that's
That's a very normal and fast process that I can explain how it with a project.

(20:40):
That's fantastic.
I mean, very detailed.
There's a lot of stuff that we can take from that.
A lot to learn, a lot to apply ourselves if that's something that the engagers aredefinitely keen on doing as well.
then Ellery's with that vast experience, that huge process, you know, very detailedprocess that you shared with us.
Is there a best practice that thing that, know, whether they take your process or dosomething else or any kind of product, you'd say, well, in general, if you do this thing,

(21:08):
your project should at least be.
better than it was before without it.
The best practice of
For me, it really comes naturally.
I've got some sort of, I would say, knack for it.
having the whole...

(21:29):
I know people with...
when going through the design, they consider the whole goal of the design and everything.
But also there are secondary goals and secondary effects.
I would say being mindful about those...
secondary steps would help too.

(21:52):
considering the whole goal of the balances that you are doing, the whole system that youare putting there.
With that, just that because every project is somehow unique.
Fantastic, fantastic.
Now we get into the recommendations because you've been, you've been, we've been connectedfor a while.

(22:16):
I know you've listened to quite a few episodes as well.
Is there anyone that you would like to listen that you haven't heard on the podcast orthat you're just curious to hear from answering these questions?
A future guest.
You've got you've got so many episodes Definitely have not heard all of them because everytime that I open the list and just I click on one of them or touch one of them to listen.

(22:42):
There's something new and and it's still going Yeah, there are definitely two people thatI would love to hear from one is the yours dormant
I don't know if you know Jurisdormas.
Jurisdormas is the creator and co-founder of Machinations.

(23:09):
The platform that is actually one of the best tools for simulating and balancing the wholegame design and game base and behavior design process that's out there.
And I started actually with the flash version of that.

(23:31):
And currently machinations.io is a really big platform with lots of followers andeverything.
So I would really love to hear from your Thomas and.
Sounds like fantastic person to have on the podcast.
That's for sure.
He would be amazing, I would say so.

(23:54):
Yeah, and of course, I don't know if you have talked with Dr.
Fogger or not.
No, BJ Fogg, he's been on our radar for quite a while.
That's the man I follow even on like social media.
He's very mindful.

(24:15):
He's very I would say his tiny habits have helped me a lot and I've learned a lot.
And of course, the whole model, the behavior model is really useful.
So he would be also interesting.

(24:37):
There are lots of other people.
Yeah, I can send you a list like lots of gamification and behavior designers here inSweden.
They are fantastic.
Absolutely, absolutely many of them and talking about recommendations.
How about a book?
Which book would you recommend the Engagers and why would it be that book?

(24:58):
So for the book, actually I would go with Joris Dormans and BJ Fager there, like the gamemechanics, advanced game design from Joris Dormans.
If you want to go deep in the design, like with simulations and mechanics and everything,that's a really fantastic book.

(25:24):
I think Joris Dormans and Adam Grant
have written that.
And of course, the tiny habits by B.J.
Fogg.
That's another one to go with.
They are certainly fantastic recommendations and I think I'm thinking like we've heard ofBJ Fogg many times in the podcast, but I'm not sure somebody has recommended specifically

(25:53):
tiny habits.
It's definitely a great book to keep in the radar and talking about gamification,behavioral design and all these things.
What would you say is your thing?
Like that superpower, that thing that you do better than most other people at least.
I've got some sort of natural instinct and knack for...

(26:19):
balance, I would say, like with economy, emotions, like considerations of the flow in theprocess.
I think it comes from my really deep interest in all those things and practicing that alot.

(26:43):
Probably, yeah.
I'm really comfortable with
understanding the balance of the process and rebalancing it to the desired outcomes.
So yeah, I'm good with that, I would say.
Sounds great!
Very, very useful.
And now we get to the difficult question, Alireza.

(27:03):
What would you say is your favorite game?
that's hard.
That's very hard.
Considering that I play lots of games.
Almost trying in a couple of new games every day, every other day.
But let's go with the old favorites.

(27:27):
Like, I would go with the Journey from that game company.
You probably have heard of the fair.
journey, the one that you're just sort of traveling around.
Yes, the first game was Flow.
yeah, actually it was the doctorate thesis on the, using the whole flow theory in the gamedesign.

(27:59):
And the game came out with the flow, but Journey, would say is going beyond that flow.
some sort of a mythical game.
Yeah, that's a really...
But of course I love all the like Uncharted franchise and yeah, lots of games.

(28:28):
Definitely many games to enjoy all around.
Lots of them.
Lots of them.
So, Alireza, we're arriving to the end of the interview.
Is there any final words that you want to give us?
And of course, let us know where we can find out more about what you're doing, your work,whatever you're focused on, what are you doing nowadays?

(28:49):
Definitely you can find me on LinkedIn.
I'm not posting exactly about what are my recent works.
My recent project is actually helping with balance of a serious board game.
And it's a serious game as a board game on circular economy.

(29:15):
I'm helping with balancing and design of that project.
of course, lots of other projects are going on simultaneously.
I'm also on Instagram, but Instagram is usually my photos that I take on my strolls in theforest.
that might not be helpful to it.

(29:38):
Might be interesting, not with the engagers probably.
I would say being really anxious about our secondary processes, like we design and designand we achieve the goals that we are intended for our designs.

(30:05):
But most of the time, I would say we forgot about the secondary effects that those goalsmight have.
in our society, like from the ethical point of view or what happens with the morality atthe end of that gamification process that we have put in that service.

(30:32):
I would say it doesn't matter if you are a gamification designer or any sort of behaviordesigner.
Just be careful with those secondary effects and we would have a
much happier and healthier society.
I am sure that we will.

(30:52):
again, Alarisa, thank you very much for agreeing to this interview, for taking time to behere with us, sharing your insights, your experience, your knowledge, everything you've
been doing.
However, Alarisa and Engagers, as you know, at least for now and for today, it is time tosay that it's game over.
Hey, Engagers, and thank you for listening to the Professor Game.

(31:13):
And since you're interested in this world of creating motivation, engagement, loyalty,using game inspired solutions, how about you join us on our free online community at
Professor Game on School.
You can find the link right below in the description, but the main thing is to clickthere, join us.
It's a platform called School.

(31:34):
It's for free.
and you will find plenty of resources there.
We'll be up to date with everything that we're doing, any opportunities that we might havefor you.
And of course, before you go on to your next mission, before you click continue, pleaseremember to subscribe using your favorite podcast app and listen to the next episode of
Professor Game.
See you there.
Advertise With Us

Popular Podcasts

On Purpose with Jay Shetty

On Purpose with Jay Shetty

I’m Jay Shetty host of On Purpose the worlds #1 Mental Health podcast and I’m so grateful you found us. I started this podcast 5 years ago to invite you into conversations and workshops that are designed to help make you happier, healthier and more healed. I believe that when you (yes you) feel seen, heard and understood you’re able to deal with relationship struggles, work challenges and life’s ups and downs with more ease and grace. I interview experts, celebrities, thought leaders and athletes so that we can grow our mindset, build better habits and uncover a side of them we’ve never seen before. New episodes every Monday and Friday. Your support means the world to me and I don’t take it for granted — click the follow button and leave a review to help us spread the love with On Purpose. I can’t wait for you to listen to your first or 500th episode!

Stuff You Should Know

Stuff You Should Know

If you've ever wanted to know about champagne, satanism, the Stonewall Uprising, chaos theory, LSD, El Nino, true crime and Rosa Parks, then look no further. Josh and Chuck have you covered.

Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.