Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:00):
We failed.
There's no shame to fail when you try to do something honest.
And we failed because we didn't understand what the market wants.
Hey Engagers, as you know, this is Professor Game, where we interview successfulpractitioners of games, gamification and game thinking to help us multiply retention and
engagement.
And I'm Rob, I'm a consultant, I'm a coach, and I'm the founder of Professor Game, wherewe do many things.
(00:26):
Among them, I myself, I teach gamification, game-based learning, game-based solutions atmany places around the world, including many universities.
And if you are struggling with retention and or loyalty, feel free to look into our
free resources in the description.
And today we have Aldi with us.
So Aldi, we do need to know before we introduce you, are you prepared to engage?
(00:48):
I am always prepared to engage.
mean, that's the hope of every gamification industry.
Like if you don't engage, then you are in the wrong business.
Absolutely Aldi uh
everybody mess me spell it.
It's fine.
He's a chief executive officer of AAK Telescience and the CEO of Alter LearningEducational Platform since 2020.
(01:13):
He's an entrepreneurial chief executive officer who's experienced in founding companies indomestic and international marketplaces.
He's a facilitator and builder of world-class technology, and he provides technical andvisionary leadership for technology company offering a cloud-based platform or a service
as a software for scientific research.
As you can see, he has plenty of experience, lots of exciting stuff going on.
(01:37):
Aldi, is there anything that we're missing from that intro?
Look, I believe that the titles are less important than actually the work we do on a dailybasis.
And many people focus a lot on writing everything they can on LinkedIn.
By the way, that was not done by me, by my marketing team.
And I think like, you just can say that he's a guy who has multiple hats.
wasn't happy with that.
(01:58):
you know, I'm here.
no, you absolutely
Absolutely Aldi, if it were to follow you around for a day or a week whatever you want togo for, what would that look like?
What does it feel like to be on your shoes nowadays?
uh Well, it's beautiful and the same time challenging.
We started two companies when the COVID hit, July 16, 2020.
(02:22):
And as many people understand, it is not easy.
A lot of people were closing down.
There was no possibility to uh open an office, to have people, to create a relationship.
So the first thing that we had to challenge is, okay, we are going to start new, fresh, acompany with everybody being remote.
anywhere in the world.
(02:43):
Today we have in the past four and a half years, so in July 16 is going to be five years,we have had 862 people collaborating in these two companies in 18 countries and 56
projects all around the world.
So organization and management, it's quite challenging sometimes, you know, because youare talking to somebody in India, in Pakistan, in Italy, in France, in Germany, Belgium,
(03:07):
everywhere in the world, you have to coordinate that.
So you don't have a time.
You, wake up sometime at 3 AM in morning.
I got to sleep and I wake up again at 6 AM in the morning, like this morning happened.
And then I go to sleep when I get to to Siesta and in between, if I have a break and thenyou wake up again and you have to talk to your team.
And maybe because I like to be hands on, there's different types of styles.
(03:29):
let's see.
Absolutely.
Absolutely.
Love it.
So Aldi, can you tell us a story, especially in this game-based learning uh space thatyou're in with Alter Learning, where things just did not go your way?
a first attempt at learning or a fail moment?
It doesn't have to be a definitive because, you know, failure is not fatal, it's notfinal, but we want to be there with you.
(03:50):
We want to live that story and perhaps take a few lessons.
um The first game company that I started was called Green Science Games.
Actually it was one game and we wanted to create educational video games and to teachchildren about the green industry.
We wanted to teach children learning to respect the earth as they live.
(04:13):
Think this way, we're teaching the new generation something and you have to start byteaching them that earth is one.
And have to teach them how to protect it and how to be respectful to all creatures and allpeoples on earth and most importantly, earth itself.
But it was a very small company, according to our investors and to people who wereinterested.
(04:37):
It had very narrow scope and they thought that because the game was only one, it wascalled Green Science Games.
Wouldn't have gone well because investors would have not invested in one game.
So we were like the tiny studio we just started.
And we were trying to figure things out as well, like many other startups do.
And we learned very fast that although the idea behind was very good, I uh truly believein that, in fact, it's part of the after learning now, we didn't throw it out.
(05:08):
As a company, Green Science Games did not succeed because the scope of it was very narrow.
So that was one thing that I'm honest to say, like that we didn't succeed.
We failed.
There's no shame to fail when you try to do something honest and we failed because wedidn't understand what the market wanted.
(05:30):
The market wanted that you do a beautiful game.
It's called Green Science Games.
And then they ask you, and then what?
You know, so is this one single game going to be sufficient to educate the children allover the world?
Is it going to be able to compete with all the offers that you have around the world ofeducation content?
And of course we...
(05:52):
New in the startup industry.
We didn't know that.
So we feel that it's a very honor.
And that was the, uh, an aspect that we talked to an investor at the time.
And then this, I'm not going to mention her because she's still invested and she works,uh, some major companies.
And she advised me on that meeting to say like, you should enlarge the scope because ifyou want to attract investor like me to give you money to finance your education content.
(06:22):
platform, you have to also see the point of view of how am I going to make my money back.
Yeah, that was something that is a idealistic I can be as a CEO.
You when you start the Ecologomani green science games, you kind of figure it out why wedid it.
(06:42):
There was the idea behind it.
And by the way, we are based in Davis, California is famous for agricultural research.
So that was a shock for me.
like, oh, damn it, I have never considered the point of view of investors.
I only considered what good we're doing for the world.
But we need money to make it happen.
(07:02):
that was one failure that uh I have no problem.
Is there something that, you know, seeing it today, seeing it nowadays, you would doentirely different?
Like you would approach it in different way.
You would start a different way.
Like what would you change if you had a similar opportunity coming up and you were goingto develop one of these games or something?
You know, there is a big saying in Italian, don't know if you know that.
(07:29):
se il mano si fa il mondo.
It means that you do not build the world with what if, what then, so.
Sometimes you are faced with choices in that moment.
And even the mistake that you make in that moment are very useful, actually.
So would you change anything?
No, because if I changed that, I wouldn't have learned things that I learned.
(07:53):
I, you can go backwards, you know, that is the same.
Or if I knew that, well, of course, if you knew that you were done another thing, but thenthe world would be completely different.
You know, you are not going to be facing the issues that you have facing that help yougrow.
So I wouldn't change anything.
I actually think that is very important for every startup to start with a very big passionabout what they're creating.
(08:17):
Fantastic.
No, it makes sense.
It makes sense.
And from your experience, plenty of time you've been doing this, especially, in thegame-based solution space, is there some success you'd like to talk of?
One of those games you created, perhaps, how it went, how you managed to make it asuccess, what went well, don't know, anything you want to talk about.
(08:41):
Imagine this way, we have to agree on what would define success.
Okay?
Because that's a very tricky question.
What do you define as a success?
What I define as a success is being able to involve hundreds and hundreds of scientists,doctors, child development specialists, teachers to work on a concept.
(09:06):
I want to create something like outer learning.
because they believe that the future of our children is important.
That for me is success.
I'm not a billionaire.
So I don't know how Jeff Bezos feels or Mark Zuckerberg feels or I'm not.
So I don't know how they feel.
But I believe that also them when they started Amazon, when they started Facebook, whenthey started Tesla, when they started any other company in the world, they had a huge
(09:34):
passion about it.
And success is when other people share your passion for something and they createsomething useful.
In our case, it's an educational gaming platform.
So that is my success, that we managed to convince hundreds and hundreds of people tocreate now 40 games and going in a platform available for every public school in the world
(09:58):
for free.
I call that success.
call success...
Fantastic.
Any person who comes to my company and says like, I want to be an affiliate on yourcompany because I want to share the information about your games and how they're built and
what they're built for.
Is that success a billion, trillion dollar industry?
(10:19):
I don't know.
I don't know if it's never going to be.
I mean, like there is no big money in education as we all know.
And we are offering for free to public schools.
So our goal is not exactly to make a billion dollars a month.
Our goal was we want the best that the scientific research can offer to childreneverywhere in the world.
(10:41):
And if they are in the public school, they have it for free.
Sounds great.
And Aldi, you mentioned that you have already around 40 games and counting, as youmentioned.
So when you come up with creating a new game, what is the process?
How do you go about it?
(11:01):
You mentioned scientists are involved.
I'm guessing game designers are involved.
How does it go?
How do you create that engagement that you've been mentioning?
Remember when I showed you a KTEL science on and remember when I was.
We had some screen views as well.
Yeah, remember when I was sharing the screen, I was showing you the universities and thepatents and projects that they create?
(11:23):
Now that information is public information.
But that information is gold actually, because that information shows you the latest intechnology that every researcher in the world has done.
Imagine people who have dedicated 20 plus years of their life to study an argument andstudy very well.
And they know everything about that argument.
They are doing a PhD, a postdoc, they do publications.
(11:46):
Those publications are the latest in technology.
But we take those and we write a GDD, game design document.
The GDD is passed then to my team of concept art, to the art, Kristen Robertson.
She and one of her team defined art style and so on.
You know, you have to also keep in mind that we have a K to 12 type of priority right now.
(12:07):
So K to 12 means children age of five to 18.
I call it children, some of them are gonna be offended because I call them children,but...
The point is when you are a five year old and when you are an 18 year old, there's a lotin between.
the learning capacity that they have, it's not so different.
You'll be surprised.
(12:28):
So you start creating educational games that can be understood from a child of five yearsold, and you start increasing the difficulty and the details on that game step by step
until it's now suitable for a child or a young adult that is 18 years old.
that thinks it knows everything about the world and very soon is going to learn that hedoes or she does.
(12:49):
eh So this is the point.
We create education games that can guide them through the process of learning in school.
So it's kind of the same game they would potentially be playing, quote unquote, the samegame when they're in first grade.
And then again, they could be playing the same game in seventh grade.
No, no, no.
They have the first game in first grade that has topics that have been decided withteachers.
(13:14):
There are topics that follow what is called the common core from schools that aregamified.
Then second level is maybe the same game, but is second level now and is adopted forchildren in second grade and so on.
And then maybe you have other games because they have finished now.
Not important for them.
(13:35):
different things, for example, for high school where you have human anatomy, genetics, andso on for biology.
So you can start with very simple games, which are almost casual games.
You can make them on 2D and 3D.
But imagine that way.
You need to start getting the attention of the child.
And you have to provide them with something they actually understand and they can play.
(13:59):
And what they don't understand is that they are learning while they're playing.
And then you start increasing the difficulty of the game or the levels of the game or thegame itself, it changes to be adapted to the learning capacity and the knowledge of each
grade.
Gotcha.
Very interesting model.
I like it.
And talking about those recommendations, that's the way that sort of the model that youhave, so you can reach pretty much K through 12.
(14:25):
Is there a best practice when you're creating these games?
Is there something you say, well, we always do this thing because it makes our projects alittle or a lot better, or it ensures certain things that we want to make sure?
We have three, of course we have a best practice policy in place in Alta Learning.
But what is the main thing that I'm proud of, that I insisted to create, is that we nevercreate a game without a scientist and expert integrated in that part.
(14:53):
Which means, you can have a beautiful zombie apocalypse game done with amazing graphics.
You're always the AK-47, there's always a zombie working and so on, but it cannot gamify
scientific research because the engineer who did it doesn't know nothing about it.
The second aspect that we are very proud of is the fact that we always involve teachersand child development specialists in the levels of the game and who they are adapting
(15:23):
because nobody knows better than a teacher what they're going to teach in classroom.
So you make a game based on the knowledge of an engineer that game can be amazing ingraphics.
Amazing in uh gamification so guess what what does it Nothing and you take a scientist Andyou take a teacher We're now screaming at each other sometime because the scientists want
(15:51):
to fix things in a certain way And the teacher keeps saying like no he's a five-year-oldhe doesn't understand that and then you put an engineer in the middle Okay, how about I
make this gamification this this way this way and the GDD is being written while we go
that there's not one person who decides in my company ever on a game.
(16:12):
It's really always a group effort because if those groups don't work together, they can't.
They really can't.
I can show you right now a group of 16 people talking about one game.
Makes sense.
It's a multidisciplinary approach.
I actually, one of the things I teach is, supply chain management and operations.
(16:36):
And one of the things when people are creating new products and sort of the traditionalapproaches, you have what they call over the wall.
So, you know, the design team creates something and then they sort of throw the designover the wall to the implementation team.
And then the, the, the, the manufacturer, that's the traditional thing.
The problem is you don't realize many of the issues that will arise and then you have tosort of throw it back.
(16:57):
over the wall, but they're not really communicating.
like, this doesn't work.
So kind of fix it.
Please go ahead and remember, remember some of you are, I know, I know, I know.
I'm just saying that engages, if you're listening in and there's something that you don'tunderstand, you want to view, you can definitely check this out as well on our YouTube
(17:17):
channel.
Yeah.
Go ahead.
Look at here.
This is an interesting sound thing that we have here.
You are a gaming guy, so you know what they're talking about.
how many people there are, reader plan.
(17:40):
they're working on.
Plenty of people.
think from what I can see it's like 14 people, 17 on that one.
Well Firefly is also on the call.
But yeah, seems like at least 14 people are on that call.
This is the plan for collaborative environment meeting.
This is where they're defining the reader plan.
(18:03):
And so on.
So I want to show you also how the tasks are assigned.
This is a combat board like Agile mythology.
JIRA, we have our own, but just like any other one of those.
And now you can see exactly what I showed you.
We have everyone involved in that process.
(18:24):
Everyone is working on the game, the gamification process and so on.
Amazing.
One game.
Sounds amazing.
Absolutely.
So Aldi, after listening to these questions or answering these questions actually, isthere somebody that you could think of that maybe inspired you, somebody that essentially
(18:48):
somebody you would like to see as a future guest on the podcast?
Somebody that you say, I know that if this person answered these questions, I'd be really,really interested for whatever reason you can find.
Well, I would love for you guys to invite some scientists.
So the people who inspired me to do that, like I said, we are based in Davis, California.
(19:08):
UC Davis has a lot of good scientists that they are actually doing a lot of scientificresearch.
Some of these guys collaborated with us uh and shared the ideas with us, like for marinebiology, for different scientific areas that we apply.
And these guys have a lot to say.
So it would be very nice to see how
(19:28):
they can actually contribute to the share of knowledge in the future.
And this is maybe narrow to my experience and my expertise, you know, it's a narrow focus,but I think scientists will have a lot to say on different aspects of gamification and
involving all humans to understand how science is done and how the answers of science areactually correct.
(19:50):
They're not opinionable always, unfortunately.
They are not always the ones that we want to hear, but they are correct and they willshare
with us a vision of the world that we might want to know.
Makes sense.
Love it.
Having a scientist on the show.
be interesting.
We've had a few oh scientists in different fields like neuroscience and all that tends tobe related to, you know, what parts of the brain or that kind of stuff are related to
(20:19):
video games, gaming, and these kinds of structures.
But it might even be interesting to have somebody, as you were mentioning, from that fieldthat we recently had from the environmental action plans we had, Katie.
But I never thought about it that way.
Could be interesting.
We'll take a look into that.
And keeping up with recommendations, Aldi, how about a book?
Which book would you recommend and why?
(20:44):
I don't know.
You know, it's interesting.
I read a lot of Tolkien when I was young.
I think that the imagination that he has, I don't know if you ever read the Simbaryllian.
(21:04):
He's famous for Lord of the Rings, Hobbit and so on.
Yeah, the Lerner is like a compilation of the unfinished work he had and it's huge.
And I loved it because it was not finished, it allowed you actually to use yourimagination and to finish it yourself.
(21:25):
So you can go on two aspects.
You can read romance, you can read as long as you read is good.
But m if I have to say one and I have to recommend one, I always want to recommend toeverybody to read something that is unfinished and then they to choose their own path and
finish it their own way.
And the reason for that is because it's always right.
the way you finish your world is always correct.
(21:51):
There's no better one.
Yeah, and there's even these, I loved these especially when I was a kid, these build yourown adventure, create your own adventure books, right?
There's many different endings and many different paths, almost infinite you can eventhink of.
They're almost like a game in many ways.
You're creating your own path, your own ways to arrive.
(22:13):
You know, I'm sure that they designed it such that you had just a set amount of endings,but you know, even still you...
you created your own thing and you try to do it again, maybe you won't be able to.
You try to go down that path once more and it's not necessarily going to be possible.
It's very nice.
Remember when you asked me, what would you do different?
And I told you nothing, because that's the beauty of it.
(22:33):
You don't have to do it differently.
Yeah, of course.
course.
Aldi, what would you say is your superpower?
That thing that you do at least better than most other people?
I never give up.
Very, very good one.
Very useful in this world especially.
You can't.
You can't afford it.
(22:53):
Well, many people do give up and that's part of the beauty of having that as a superpowerfor sure.
Ali, if I were to ask you what is your favorite game, you can take that question as youwish.
What would that game be and why, of course?
My favorite game, the ones I make, that will be unfair, so I'm not going to answer that.
(23:15):
Exactly.
favorite game, because that will be promoting my company.
I mean, I want you guys to go and check it out.
Absolutely.
it's not fair.
My favorite game on plane, I play volleyball.
I like group games.
uh
I played volleyball for the past seven years every time I can.
(23:38):
And there is a reason why I like volleyball.
It's a team sport.
If you are on sand or on grass or whatever indoors and you play a game in five people andyou are not coordinated, your team will lose.
Like in any other game, team sport.
And that has told me that also in my company, if I am not a team player,
(24:03):
company will fail.
I'm very honest.
Our company survived these past five years thanks to our team.
Not many much about me, but the amazing people who actually believed in this project andthey continue to be with me and collaborate with me and find solutions, problems that they
will appear every day.
But if you're not a team player, you're done.
(24:23):
Beautiful.
Lovely reference.
Most people tend to go to board games or video games.
Very few tend to go to sports as games.
It's not the usual reference most people have in mind.
But when people say, I don't like games, I always say, what do you watch sports?
Is there any sport you like?
That's where you get them.
There's always something.
be golf, typical executive sport or whatnot.
(24:46):
People say, I don't like fun.
What do you mean you don't like fun?
That doesn't make sense.
eh
You remind me of This is funny.
So one of our guys that started in the beginning with us on Green Science Games, heinvited me a couple of times to go play in golf.
He thought that CEO should know how to play golf.
Oh boy, I'm so bad at golf that I think I start cutting the trees around because I canwalk in around this damn thing, you know, and I was so bad and I...
(25:17):
didn't find it enjoyable.
thought it was boring.
One, because I was bad about it.
So I understand if you're good, maybe you enjoy it.
Two, because I just didn't understand.
It's not my personality to understand that the golf club kind of personality.
It's just not mine.
I really am not built that way.
So I'm like, hmm.
(25:39):
Nah, not mine, so...
It's not my thing.
Like there's people, you you're in the US, so there's people like American football or,you know, football.
There's people like soccer or the way they, you know, there's people like baseball.
I'm not very my knees don't I'm not Ronaldo.
Unfortunately, I wish I was but I'm not so I can't fake it ah
(26:02):
I was born the same year as Ronaldo.
I don't look, you know, even 10 % as good physically as he does.
Well, yeah, that's the point.
You have to choose who you are.
if I can put my two cents, that's why I decided to create education video games.
(26:25):
Games give you that capacity.
You can learn the way you are.
You can be yourself.
Yeah, absolutely.
So imagine the beauty of being in a video game.
Now, you can be on...
That's a dangerous zone, but I'm gonna stop you in second there.
You can be whatever you want in the game.
Your persona can change, your avatar can change.
(26:49):
But because you have that freedom, you can learn the way you like it.
Have you ever done something that you actually like?
When is the last time you have done something that you really, really like, you enjoyedit?
you
Many times like recently last few days.
I have a two year two and a half year old So I do that pretty often with stuff with herand and I play games as well.
(27:12):
There's plenty of stuff I enjoy eating
Also, I like for me, if you want to know personal things of mine, my peace place issailing.
I love going sailing.
When I take my daughter sailing in the middle of ocean, eh it's pure joy for me.
(27:32):
So gaming is like that for children.
Children, when they play video game, they actually have pure joy.
are having fun.
And then when we created Alta Learning, we said, what if we can make now learning thatfun?
m
Absolutely, I can read more.
Aldi, we've asked you most of the questions at this point.
(27:55):
I don't know if there's anything else you want to close with.
Of course, let us know where we can find out more about, you know, all your companies, thework your guys are doing.
It's your time.
Well, first of all, want to say thank you to you for the time that you dedicated me today.
really appreciate it.
you for this podcast.
Thank you for actually creating a space for important, I call them important stuff likeeducation, gaming, and so on, scientific research, because this podcast actually can help
(28:22):
a lot of people understand what we create and what many little companies like ours,because we're a small company, are creating around the world.
And uh so thank you for that space.
uh
You can find Alta Learning, just have to Google alter-learning.com.
You can find about AAK, just Google us, AAKscience.com.
(28:43):
I am available on LinkedIn.
I'm forced to be available on LinkedIn.
My marketing team wants me to be there.
So my operations officers, they both say like, have to have an active relationship withLinkedIn because you have to be available on platforms.
I'm the worst on social media, but I am available.
uh You can, guys.
Just find me on LinkedIn.
My name is Aldi Agai.
(29:04):
You can send me a connection request.
I reached the maximum.
So I'm trying to send email to people, say, hey, because LinkedIn allow you only 30,000followers, something like that, connections.
You see right now.
You can see LinkedIn, but you can send me a message.
(29:24):
I swear I'm going to answer.
I don't have somebody who answers for me.
We're looking for people to come and help and create more beautiful games.
We're open to any type of collaboration that can actually bring help to my team.
And we actually now are starting an affiliate program.
So if you want to know about our games, if you want to know about our technology, if youwant to know about who we are as a company,
(29:51):
just reach out to me or any member of my company.
Like I said, alter-learning.com, aka telescience.com.
They are two companies.
We're based in Davis.
You can contact me on LinkedIn.
You can follow us on social media.
I don't know, TikTok, Instagram, Facebook, YouTube, you name it.
We are almost anywhere right now.
(30:12):
But most importantly, talk to us.
Like really, we are real people behind.
It's not gonna be a robot.
It's not going to be an AI talking to you.
It's going to be me.
If you contact me on LinkedIn, I'll say hi.
I'll give you a Zoom meeting contact and then we can talk about that.
And if you have good ideas that you maybe didn't find the right environment to proposeyour ideas, we're always open.
(30:36):
We are always, always open to new ideas.
Amazing!
Thanks again Aldi for joining us today.
However Aldi and Engagers, as you know, at least for now and for today, it is time to saythat it's game over.
Hey Engagers and thank you for listening to the Professor Game
I guess and since you're interested in this world of creating motivation, engagement,loyalty, using game inspired solutions, how about you join us on our free online community
(31:06):
at Professor Game on School.
You can find the link right below in the description, but the main thing is to clickthere, join us.
It's a platform called School is for Free and you will find plenty of resources there.
We'll be up to date with everything that we're doing, any opportunity that we might havefor you.
And of course, before you go into your next mission, before you click continue, pleaseremember to subscribe using your favorite podcast app and listen to the next episode of
(31:31):
Professor Game.
See you there.