Episode Transcript
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Speaker 1 (00:05):
This is data specialist Sanders of the Data Redundancy Project
SCP six to ten dash L five. Approval from Central
h Q was granted for a manned assault excursion into
the tunnels beneath Site A to try to ascertain the
extent of the SEP six to ten infection. The destruction
of Site A and SIGHTSE have established SEP six ten
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can be contained and destroyed, making the source of the
infection top priority. The initial descent into the tunnels consists
of five teams, two Research and three Assault, along with
enough equipment to establish an underground base of operations. Descent
into the tunnels was established using pulley systems and a
lift to move equipment. Assault teams were the first to descend,
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armed with flame units to clean SEP six ten out
of the area. All teams were able to descend without
incident and flame units took point, providing an undisturbed journey
toward the water sore where the RSCP six ten drone
was lost. Base camp for underground SCP six ten operations
resides at the bottom of a three way junction four
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if the water flow is included. The first pathway is
that which led from Site A to cavern h Q.
The second is the pathway to the ruined village residing
in the mountains above where RSCP six ten was destroyed
by a large, unknown SEP six ten entity. The third
pathway heads west and seems to follow the flow of
water for an unknown distance. The cavern area is quite
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large and is supported by a number of rock formations
that are coated with decayed SP six ten material. The
state of this material suggests great age and appears to
reinforce the structural supports. Whether this is intentional or coincidental
is unknown. The two research teams split activities between building
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cavernage Q and collecting samples of SEP six to ten
in various states. No contagious materials were detected within this area,
and the creature recorded by unmanned drones did not appear
at any point to the cavern staff. Of the four
research teams, three were ordered to proceed down the unexplored pathway,
while an aerial drone was prepped for a second recon
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of the vertical shaft SEP six to ten. Infection did
not appear in the third pathway until approximately three kilometers,
and serious infection did not appear until sixteen kilometers in.
Even after the lengths traveled by the assault teams, no
SEP six to ten infectious life forms were encountered into
the fleshy material coding the cavern walls posed no threat
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to the team. The most significant reports at this time
were the increasing thickness of material suggesting a source and
the complete lack of SEP six to ten contamination in
the water. As a test, a sample of SEP six
to ten was cut away from the cavern wall and
placed in the flow of water. It exhibited no unusual reactions,
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but was quickly swept away by the current at twenty
kilometers end. The leader of the assault teams requested a
transport buggy be dispatched to them. One was available at
the above ground HQ. However, it would take time to
move it to Cavern HQ and then remote drive it
to the teams. Rations provided to the assault teams were sufficient,
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so a camp was established while the buggy was moved
and readied. During this time, an aerial drone was also
sent to explore the vertical shaft. The results of this
exploration were placed on hold with the arrival of the
buggy at Cavern HQ and ultimately concluded in document data expunged.
The buggy was navigated to the assault team encampment with
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no events end route. However, upon arrival and preparation to
continue the exploration, the assault teams came under attack by
a number of large SEP six to ten infected life
forms that emerged from the area ahead of them. Video
recovered from the assault team cameras show them caught off
guard as the SEP six to ten infected made no
sound and were undetectable. On one film for one to
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two seconds. It appears that some of the creatures are
coming out of the SEP six ten materials on the wall,
not emerging from them so much as being created by
the material and then breaking away to act independently. During
this assault, in an attempt to protect the buggy, redacted
members were lost to the water currents and contact with
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them was lost. Contact was regained, however, and is recorded
in SEP six ten L six. The remainder of the
assault team now consisted of three members armed with a
single flame unit. Use of this unit to repel the
assault proved vital, as standard firearms did minimal damage to
the infected creatures. These infected creatures show minimal traits to
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associate them with any known form of life in the region,
giving rise to the belief that they may have been
spawned by the SEP six to ten infection itself as
a form of defense. No further casualties were suffered during
the raid, and the remaining members managed to eliminate all
attacking infected, allowing them to continue with exploration with added
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orders to attempt to locate lost team members. A further
twenty kilometers into the tunnel, the river separated from the
tunnel pathway and the team was instructed to abandon the
recovery order given the inability to navigate the waters safely.
A total time of redacted passed before the remaining assault
team reached an end in the tunnel at the perimeter
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of the area now known as Site B. The team
came under assault again from a smaller number of SEP
six to ten that were much larger in size. These
infected appeared in the tunnel as if they were lying
in wait for the approaching team. These creatures were dispatched
using the Flame unit, although all fuel for the unit
was expended in this act. The assault team was now
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limited to standard weapons and short range personal flame units.
Five minutes is allowed to pass before the team proceeds
farther into Site B cautious of further assaults by SEP.
Six to ten infective. The tunnel widens out into what
appears to have once been a village of indeterminate age.
The construction of the buildings in this area are primitive
compared to the settlements at Site A and Sight C,
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and are of clearly human construction. Many buildings rest at
angles or slants, suggesting they were disturbed by a cave in.
Of interest is a building that appears to be a
church with a working clock tower. This building is built
atop the remains of two older buildings that have fallen
completely and has a visible stable foundation. Surrounding all structures
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in this area is a depression in the ground, filled
with a substance resembling a liquefied form of SEP six
ten fleshy materials. The pool moves as if acted upon
by minute and unseen forces, rippling outward from invisible contact
points and rolling in waves from unfelt winds. The team
avoids this pool at all times and proceeds through the
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ruins slowly on stable foundations. Where possible, making the church
their target. Within the church are pews, as would be expected, however,
there are only four, one of them shattered when the
building could accommodate as many as twenty. The three intact
pews are arranged in a two to one formation facing
a pulpit. There is no trace of dust on any surface,
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the entire area, appearing to be immaculately clean given the
location and bleved age. Behind the pulpit is a hole
in the floor exposing an area of the Sep. Six
ten pool Beneath the building. The church and ruins appear
to be uninhabited, and exploration of the church proper is
uneventful until the clock tower bell tolls. This tolling triggers
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a shutter in the building, followed by human screams from
the ceiling. Lights shown upon the ceiling reveal a large
mass of scp. Six ten from which to send a
series of six wooden circles, strapped to each circle as
a living human, coated entirely from neck to toe in sep.
Six ten, but having an exposed head which appears uninfected.
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These human captives scream as the bell continues tole and
the circles move to the ground. The team begins to
move toward one to investigate, when an unknown creature cries
from outside the building, prompting them to take cover in
shadows near the pulpit. Light sources are extinguished, pitching the
terror area into darkness. Night vision is left off to
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avoid revealing the team's location. Sounds continue to emit from
the outside of the church, drawing closer but lower than
the frantic screams of the captive humans. At least one
noticed the team, as the captive humans often call out
to be saved. From the entrance to the church, A
candle lights on this side of the doorway, then one
on the other side. A figure seen holding a small
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torch and moving back and forth between a series of
candles to light the doorway. The flame is then applied
to a rope coated in Sep. Six ten, which quickly
ignites and spreads up to a peculiar chandelier system at
the church entrance. The light from this system illuminates most
of the crosses, but does not reach the team's hiding place.
Those captives who appear in the light do not show
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standard signs of the big colored Sep. Six ten infection,
but instead are wrapped in a red variant of it,
which shows signs of constant motion rippling across itself. In
waves from outside the church, a flood of SCP six
ten infected shamble quickly into the area, ignoring the man
who lit the candles and stands in the middle of
the room. They precede to the captives on the wooden
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circles and begin to pull at the red SEP six
ten masses, resulting in further screams and cries. From what
can be gathered from the return video feed, the red
SEP six ten seems to be connected to the captives
and is using them as a source of sustenance that
it then uses to grow and feed the normal SEP
six ten infected overlays ellis infected tear at the red
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mass too hard, which results in pulling skin and tissue
from the human captive beneath. This exposed area is quickly
covered over by the red mass, which then grows in size.
Feeding like this continues for approximately six minutes, at which
time the candle bearing figure sounds a gong and all
infected entities move to the pews. There are several more
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creatures than seats, but none move past the frontmost pews.
The figure who sounded the gong does not move spontaneously,
collapsing as if made from hollow clay. From the pulpit area,
activity is noticed as a pillar of a CP six
ten flesh rises through the hole and extends, directing itself
toward the gathered creatures. No sound is hurt and no
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motion is recorded. Once the pillar stops moving. The silent
period persists for ten minutes, without even the human captives
making a sound. Having fallen silent. At an unknown point,
the pillar of SEP six ten retracts back into the
hole it emerged from without any warning, prompting the departure
of the infected from the building. The candles remain lit
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and the team emerges after all infected appear to leave
the area. The descended captives remain at ground level as well,
all screaming, seeming to have ceased, but still showing signs
of life with heavy breathing and movement. Upon departure from
the church, camera feeds from all three members become erratic.
Camera one ceases transmitting completely. Camera two shoots straight up
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into the air for several meters and Camera three captures
the member, with Camera two being flung by a tendril
that emerges out of the ground itself, swinging them out
of sight on to the other side of the ruins.
Camera one's feet is restored and displays came three's owner
running briefly in the direction of the lost team member,
only to turn and run back as SEP six ten
infected pour from between buildings. Combat ensues between the two
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members and the onrushing infected, using assault rifles and personal
flame units, successfully driving back enough of the hoard to
make an escape toward the buggy. Passing by a building,
Camera one's owner is ambushed by a figure resembling the
figure who is in the church lighting candles wielding a
large crop site. Camera three's owner continues without pause toward
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the buggy location. However, the buggy is found half absorbed
by the SAP six ten masts covering the floor. While
turning to find another way of escape, Camera three's owner
turns to find the same figure with the site approaching,
weapon raised, two shots are fired and camera feed ends.
Five hours later, while final decisions were underway to decide
how to contain or eradicate the s C p. Six
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ten Threat time delayed video feed from the lost team
members who fell into the underground river currents was established
and has been filed in s E p. Six ten
dash L six. You can get all my episodes add
free at patreon dot com slash f f o d
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p o d