The Gamification Quest

The Gamification Quest

Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students. Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniques that you can implement immediately in your training programs, talent development leadership, and efforts to boost employee engagement. Unleash the power of gamification and level up your approach to education and training. Join the quest and put gamification to work for you!

Episodes

December 21, 2023 38 mins

In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose.

About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors and achieve objectives. A...

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My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple...

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November 22, 2023 41 mins

My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room. 

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My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me.

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August 2, 2022 53 mins

In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals, an alien race that takes over and outsources Earth. The gameplay:  You must learn how to create a keyword class to rescue Amazon and save the...

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March 16, 2022 36 mins
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning.

The course was NASCAR or stock car race themed with 68 faculty members being divi...

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Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. 

Her first version was an in-person pop-up escape room but when COVID hit, she had to pivot to rethink and redesign it to be a virtual escape room but preserve the most fun parts.

About our Guest:

Tracey S...

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December 8, 2021 45 mins

With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online.

Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants.

Gaminar.net now has over 800 users who de...

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Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy? 

How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve?

Our panel of judges is also award-winning des...

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How can you use a motivation driver’s perspective to test your game designs in a more integrative way? 

Step 1:  Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system?

Check the different qualities of how your player feels and thinks wh...

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October 11, 2021 13 mins

Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. 

More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and your organization. Through...

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October 10, 2021 15 mins

Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. 

Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the structure for a narrative based ...

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September 22, 2021 37 mins

client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations alon...

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And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together -  How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning. 

About Our Guest: 

In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, and experientia...

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Covid-19 brought tremendous disruption to the world of physical corporate training.  Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging.  He shares lessons learned from this experience so you can avoid going through the same growing pains.

About our guest:

Jimbo Clark is the founder of InnoGreat, ...

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An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways.  Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains.

About our guest:

Eric Nelson has a Masters ...

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March 11, 2021 27 mins

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible.

About our guest:

Tim Dickerson has been in the instructional designer
for Karmak, Inc. fo...

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Our topic today is centered on what Richard and eLearning Brothers do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring.

You can see an example of ROCKSTAR eLearning if you download the case study that accompanies this podcast at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new approa...

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October 8, 2020 34 mins

Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed by Living Story and used for years to design serious games for learning, Michiel and Karen will take you through the proce...

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Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cycles that engage through th...

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