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September 21, 2025 51 mins

The lights flicker. The basement smells faintly of stale pizza and dread. Somewhere in the distance, a door creaks — or maybe that was just Randall adjusting his chair. Tonight, we’re stepping into the World of Darkness, where average people stumble into a nightmare of vampires, monsters, and game mechanics that hit harder than a ghost with a grudge.

In this episode, we invite you to join us for the first chapter of our How to Play Hunter: The Reckoning series. Expect desperation, danger, and just enough emotional depth to make you wonder if your dice are haunted. If you’ve ever wanted to play D&D but with more existential dread and less fireball spam, this is the episode for you.

Support Ash on StartPlaying

If listening to Ash wrangle dice, monsters, and Tyler’s rules arguments has you thinking, “I need this chaos in my life,” then good news: you can. Ash Ely is running games on StartPlaying.Games, and he’ll happily lead you into the World of Darkness (or any world, really) — no flashlight required.

Support Ash, book a session, and experience firsthand what happens when your emotional depth meets his desperation mechanics. Just… don’t be surprised if your character cries before you do.

Show Notes

Welcome to the very first episode in our How to Play Hunter: The Reckoning series — or as Tyler kept calling it before coffee, “Hunter the Gathering.” In this kickoff, your hosts Tyler, Randall, and Ash dive fang-first into the World of Darkness, exploring the emotional depth of role-playing games and why letting your character cry on-mic is sometimes the most powerful game mechanic of all.

We’ll peel back the layers of Hunter: The Reckoning’s history, from its complicated editions to its enduring reputation as “the game where average people fight vampires, demons, and the IRS.” Along the way, we’ll tackle the unique desperation and danger mechanics that make every dice roll feel like a bad Tinder date, and unpack how creeds and organizations give hunters wildly different vibes — from religious zealots to conspiracy theorists with poor Wi-Fi.

Expect detours into D&D, vampire hunting jokes that are definitely not OSHA-approved, and at least one argument about whether lighting in performance art really matters when you’re sitting in a dimly lit basement with a bag of Cheetos.

Key Takeaways

  • Emotional depth matters: vulnerability in RPG storytelling makes for unforgettable campaigns.
  • Average people, extraordinary stakes: Hunter: The Reckoning lets you role-play regular humans versus supernatural horrors.
  • Creeds and organizations define hunters: conflicting goals keep character drama spicy.
  • Mechanics that hurt (in a good way): desperation and danger rules crank up tension like horror movies with jump scares.
  • Monster design isn’t about stats: creating monsters with real motivations makes them terrifyingly relatable.
  • Storytelling as a mirror: RPGs like Hunter reflect players’ inner conflicts and emotional experiences.
  • Hunter history is messy: multiple editions, controversies, and fan debates make for excellent nerd fights.
  • Lighting matters… apparently: whether on stage or at the table, atmosphere changes how the story hits.

Tyler Tiny Videos

Want even more advice on how to play tabletop roleplaying games without committing to a three-hour lecture or a fifty-page rulebook? Tyler Kamstra’s got you covered with his Tiny Videos

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