Adolescent and young adults are gaming and gambling at a much higher rate than people tend to believe. The Minnesota Student Survey offers a rich data set from 8th, 9th and 11th grade students across the state and has been collecting data since the early 1990’s. Recently, gambling data has been part of the ongoing study and is providing practitioners with some interesting information. Serena shares what she’s learned by working with adolescent and young adults and including how advertising, artificial intelligence, and evolving incentives all play a role on how our younger generations interact with gaming and gambling.
Show Links:
Minnesota Alliance on Problem Gambling
Dr. Serena King:
Email: sking02@hamline.edu
wagerdanger@gatewayfoundation.org
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