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April 18, 2024 175 mins
Ever found yourself chuckling at the thought of a peace-radiating high elf or a rogue with unfailing proficiency checks? Well, buckle up, because our Level 11 characters are bringing the house down with their latest feats and features! I'm Brandon, joined by Bill, Maddie, and the rest of our crew, and we're recapping an epic session where Glenn's 'Reliable Talent' shines, Montoya whirlwinds through enemies with his spear, and Nines emanates tranquility in an aura of peace. We're not just leveling up; we're transforming our gameplay with new strategies and a dash of humor, including the saga of a cheeky t-shirt slogan that's too good to miss.

Strap on your armor as we strategize our trek through the treacherous Deadpilt Shadows, intertwining our character backstories with hard-won wisdom from past battles. Our party's diplomacy skills faced the ultimate test when we encountered hill giants—where brains met brawn in a clash of tactical prowess versus sheer strength. This episode is a masterclass in roleplaying, showcasing how our choices and character developments weave together a story that's as unpredictable as it is engaging. And yes, we even touch upon the repercussions of time travel, because in our world, every action reverberates through the ages.

Now, let's talk loot. After the dust settles, we're diving into the spoils of war and the conundrums they present. From the ethics of looting to the nuances of magical item utility, we dissect it all with a sprinkle of laughter and a heap of friendly debate. And as we wrap up, we consider the importance of ambiance—how mood lighting and atmospheric touches turn an ordinary gaming session into an extraordinary experience. Join us for tales of bravery, strategy, and a touch of the arcane in a world where every roll of the dice tells a story.

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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
Thank you.

Speaker 2 (00:35):
Welcome to D&D Story.
I am Brandon, the Irish Wookiee, and with me today is Bill.

Speaker 3 (00:40):
Hello, this is Bill.
I play Glenn the SwashbucklerRogue.

Speaker 2 (00:48):
You're changing it.
You've changed it for the lastthree times now.

Speaker 3 (00:54):
No, this is Bill.
I play Glenn, the Half-ElfRogue Swashbuckler.

Speaker 2 (00:59):
There it is, and we did hit a level 11.
Is there anything you took thatyou're particularly excited
about?
Bill?

Speaker 3 (01:06):
um, yeah, it's kind of a cool thing.
Um, I got reliable talent,which basically means that all
of my skills that I'm proficientin, um, I've approached
perfection.
In other words, whenever I makean ability check, no matter
what, I can treat a d20 roll of9 or lower as a 10.

(01:27):
So, no matter what, anythingthat I'm proficient with, I
automatically get a 10.
That's pretty cool, at aminimum.
So any of those acrobatics,stealth, any of that stuff
automatically starts at 10.
Or it doesn't start at 10, buta minimum of a roll to 10.

Speaker 2 (01:46):
So how does that work with critical fail then?

Speaker 3 (01:47):
Does critical fail still happen?
Nope, not for the ones I'mproficient in.

Speaker 2 (01:52):
Oh, the ones you're proficient in.
That makes sense.
Yeah, okay, cool here come thewalls.

Speaker 3 (01:57):
You can actually climb walls now, yeah, no, I
don't have climbing.

Speaker 5 (02:09):
Or acrobatics.
Holy shit, you're notproficient.
Acrobatics, I'm not.
No, are you sure?
Yeah, I'm looking at her, I'min, you have a plus five, but
not proficient oh, yeah, yeah,apparently and maddie uh, before
I I had a question for Bill.

Speaker 4 (02:25):
Over the holiday season, I saw a t-shirt that
said Robes, do it from behind.
Is that true?
It was in Walmart, so you cannever really trust these people.

Speaker 3 (02:35):
It is very true.

Speaker 4 (02:36):
Oh, okay, all right, hi everybody.
My name is Maddie.
I play Montoya, inigo, theArctic Tabaxi Ranger and, along
with my uh, level 11 upgrade, Ium kind of wanted to to depart
from the ranged ranger kind oftactic that monty has been going

(02:57):
with, because he's beenfocusing a lot on using his
spear that he got from adelaidetrying to really unlock its
mysteries and his thrumming,pulsating blue something or
another that Brandon keepsbringing up.
So he went ahead and took awhirlwind attack.
What that does is it allows meto make a melee attack against
any number of creatures withinfive feet of me, and they all

(03:19):
are separate attack roles foreach.

Speaker 5 (03:22):
How often do you do that?

Speaker 4 (03:24):
Wow Per action, and I'm up to two yeah.

Speaker 3 (03:33):
So I think I'm only at two.

Speaker 4 (03:34):
Might be at three, I'm only at two right now.

Speaker 3 (03:38):
Oh yeah, I forgot, Because Glenn has not been doing
enough damage on his sneakattacks.
It went from 5d6 to 6d6.

Speaker 2 (03:47):
Wonderful that's good .

Speaker 5 (03:49):
Are you able, matty, to go and retrofit your previous
Ranger features to make youmore melee focused, or are you
just becoming more balanced?

Speaker 4 (04:00):
I think, just becoming more balanced.
I didn't want to go undo therest of it.

Speaker 5 (04:03):
I don't even to go undo the rest of it.
I don't think we could, if youever want to do that.

Speaker 2 (04:07):
Matty, we can do a one-on-one session to figure out
how to get you there.

Speaker 4 (04:11):
Nah, I kind of like where it's at.
I just wanted a little bitagain just kind of going with
where Monty is focusing on andplaying with his spear a little
bit more.
You know he's coming into hisown and trying to figure things
out, so give him a little bitmore tact to go about it.

Speaker 2 (04:29):
As most people have come in.

Speaker 4 (04:31):
So he's not just stabbing out willy-nilly at
everything, now he can whirlwindit, whirlwind attack.

Speaker 2 (04:37):
There's so many euphemisms in those three
sentences that should have beenin episode 69.

Speaker 4 (04:43):
Euphemism.
That's what you do to a catwhen you don't want it any
longer.
Is that right?

Speaker 2 (04:46):
Right, yes.

Speaker 3 (04:50):
When you don't want it anymore.
You're an evil person.

Speaker 2 (04:59):
Do you have a question, Justin?

Speaker 5 (05:04):
I think I had a comment, but I forgot what it
was.

Speaker 6 (05:06):
Yeah, euphemism euthanize.
It took me forever.

Speaker 1 (05:11):
It wasn't.

Speaker 6 (05:13):
I don't know if that means it's a genius joke or if
it's terrible.

Speaker 1 (05:18):
I didn't see the recognition.

Speaker 6 (05:20):
I was so fucking confused.
Okay and Brandon.
Okay and Brandon.
Oh hey, that's me.
I'm Brandon and I play Nines,the high elf monk who, at level
11, gains the effect of theSanctuary spell after a long

(05:42):
rest.
Sanctuary is a level 1 spell,so nothing too crazy, but it
makes it harder for people toattack me without me attacking
first, so just kind of naturallyhave that Pretty nice.

Speaker 5 (06:03):
That makes sense, because 9s is such a very
agreeable character.
Absolutely, he doesn't provokeanybody in any kind of ways.

Speaker 2 (06:11):
Where's this under?

Speaker 6 (06:12):
It just says uh, it's a feature of the Way of the
Open Hand monk.
Okay, called Tranquility, youcan enter a special meditation
that surrounds you with an auraof peace.
At the end of long rest, yougain the effect of a sanctuary
spell that lasts until the startof your next long rest.

(06:33):
The saving throw dc for thespell equals 8, plus your wizard
modifier, plus your proficiencybonus interesting.

Speaker 2 (06:41):
That's kind of cool, it's not bad also, I'm super
fast too.
You are super fast 50 feet.
Yeah.

Speaker 5 (06:51):
I had to look it up, I didn't know what it was.
You're warded against enemieswith range against your attack
until the spell ends.
Any creature who targets you asthe warded creature with an
attack or harmful spell mustfirst make a wisdom saving throw
, which is your save you talkedabout.
If they fail to save, they mustchoose a new target or lose the
attack or spell.

(07:11):
It does not protect thecreature from area of effect
attacks such as fireball.
If the warded creature makes anattack or casts a spell that
affects the enemy creature, thespell ends Interesting.

Speaker 2 (07:26):
Cool.

Speaker 1 (07:26):
Interesting.

Speaker 2 (07:27):
Cool, alright, and finally Justian.

Speaker 5 (07:31):
Hi Brandon.
Hello Justin, hi there Brandon.

Speaker 6 (07:35):
Oh, hi, Justin.

Speaker 5 (07:36):
Aha, got you off guard there, yeah you did.
Everybody.
I'm Justin.
I play, sometimes more,sometimes Sam, and I think I'm
playing more today.
But I'm going to tell you aboutSam first.
When Sam, as a Barbarian,reaches level 11, she gets an
ability called Relentless Rage,where if she drops to zero hit

(07:56):
points while she's raging andshe doesn't die like the Mega
Critical or whatever that doeshyper damage one hit or
something.
I'd have to look at those rulesto make sure.
If I make a dc 10 con save, Igo to one hp instead, um, and I
keep doing that, but the dc, thecon dc for that ability goes up
by five each time I use it,until it's until I hit a short

(08:20):
rest or long rest, wow so.
So she might just beunstoppable, maybe even
relentless.

Speaker 6 (08:25):
That's crazy.

Speaker 5 (08:26):
Relentless.

Speaker 6 (08:28):
Okay, it's double HP, by the way, you have to lose
your full HP amount.
So if you have 50 HP, you haveto take 100 damage before you're
dead flat out, which is why lowlevel characters are so
vulnerable to death.

Speaker 5 (08:48):
To the big boys.
Sam has got a little bit ofhealth.
She's got 126.
Not saying she can't lose allthat health at once, but I don't
think she can die from fallingyet so or anymore, it's close
Double.

Speaker 6 (09:02):
She's got a lot of.

Speaker 2 (09:03):
HP 252.

Speaker 5 (09:06):
That's max damage.
Right, it's because it's D6sper up to 20.
I don't know.
Anyways, I'm just distracted.
Sam's pretty tanky.
I'm excited Mors, when he hitlevel 11 as a straight wizard he
has unlocked the level 6 spellslots.
For that I took a spell calledOtto's relentless dance.

(09:29):
I had some other spells like anupcast, but they're not new, I
don't think wait, what is?

Speaker 6 (09:35):
what is the relentless dance?

Speaker 5 (09:38):
Well, it's an enchantment spell, which more is
an enchantment wizard, whichmeans if he has a spell that
targets a single enemy, itactually targets two enemies
instead of one.
So choose one creature that youcan see within range.
The target begins a comic dancein place by shuffling, tapping
its feet and capering for theduration.
If the creature is immune tocharm, it's also immune to the
spell.
A dancing creature must use allof its movement to dance

(10:00):
without leaving its space.
It has disadvantage ondexterity, saving throws and
attack rules.
While the target is affected bythe spell, other creatures have
advantage on attack rollsagainst it.
As an action, a dancingcreature takes a wisdom saving
throw to try to regain controlof itself and if it saves, the
spell ends.
It's got a casting time of oneaction, a range of 30 feet,

(10:22):
simply a verbal spell, and I dohave to maintain concentration
on it for the duration.
So that's pretty exciting.

Speaker 2 (10:30):
That's super exciting .
That's cool as hell.
Yeah, that's some crowd controlright there.

Speaker 5 (10:35):
The best thing about this is most of my other CC
spells are creature or mediumcreature or humanoid.
This is just fuck creature, anyfucking creature.
I can make it dance.
Okay, I need some six shootersto shoot at his feet Dance boy.

Speaker 2 (10:52):
Alright, awesome.
So I want to say thank you toeverybody for following us,
liking us, giving us ideas.
It means a lot to us.
Make sure you're following uson our social medias on Facebook
at facebookcom slash ADNDstory.
Make our social medias onfacebook.
At facebookcom slash adnd story.
Make sure you follow us ontwitter twittercom slash add
story 2.
Uh, and come check us out.
On instagram at instagramcomslash adnd story.

(11:15):
Um.
Finally, check out your ourpatreon.
Uh, I'm sure justin's going tobe putting out an episode
relatively shortly at patreoncomslash ADND story.
He is the DM over there.
A few of us are in there, aswell as a couple other people.
If you haven't listened, golisten.
Much better DM than I am Putssentences together better than I

(11:38):
do.
Go check it out.

Speaker 5 (11:40):
I don't know about all that.
I'm different.
I'm probably not better, I'mvery bad, super tardy.

Speaker 2 (11:46):
I mean you're putting out one a year at this rate.

Speaker 5 (11:50):
I'm just trying to make sure for the longevity of
our resources.

Speaker 2 (11:56):
I'm sorry, I'm sorry, my artist, I'm just real bad.
All right, A couple other thingsfor our listeners out there.
We are as a D&D story.
We're looking for a socialmedia manager.
So if any of our listeners areinterested in coming along, we
can give you a couple bucks eachmonth to put a couple posts up

(12:20):
to manage any DMs.
We're looking for moreengagement from our fans out
there.
So between editing and gettingthese stories together, I'm just
running out of time, and so ifany of our listeners are
interested in being a socialmedia manager, hit us up, DM us
on any of our social mediaaccounts and come play games

(12:44):
with us on.

Speaker 5 (12:44):
Discord oh yeah, come play games with us on Discord.

Speaker 2 (12:46):
Oh yeah, and come play games with us on Discord.
I will put another link ofDiscord on Facebook and Twitter.

Speaker 6 (12:53):
Brandon, what are the social media accounts that you
can be contacted on?
I just did that All of them.
I was not paying attention.
I had zoned out the entire time.

Speaker 2 (13:14):
And then, finally, we're going to be putting out
two special episodes in the nextmonth or so.
We're going to go into Glenn'sbackground a little bit more
after he left his mentor, andwe're going to go into Nine's
background a little bit moreafter he left his mentor.
And we're going to go intoNine's background a little bit.
If you've got anotherbackground or side quest that
you're super interested in, hitus up, let us know what it is.
I'm going to put a poll up onFacebook and Twitter with a

(13:36):
couple options, but I'm alsogoing to leave another option
there.
So if you've got somethingspecific you want to hear about,
hit us up, let us know.
Vote.

Speaker 5 (13:46):
Brandon specific you want to hear about?
Uh, hit us up, let us know.

Speaker 2 (13:53):
Vote otherwise, whose backstories are we gonna sorry?
That's a good joke.
A good joke, that's it allright, I get it I get it, that's
funny all right, and now let'sget into it.
So let's roll for some recap,gentlemen.
All right, and now let's getinto it.

Speaker 6 (14:08):
So let's roll for some recap.
Gentlemen, I think I'm winningright now.

Speaker 4 (14:14):
I came in hot with an eight.

Speaker 3 (14:17):
I'll go ten.

Speaker 4 (14:22):
Sorry, yeah, nine's with a five.
I think you're going to take it.
There you go.
He's proficient alright Brandon.

Speaker 3 (14:30):
I'm proficient in recap.

Speaker 2 (14:33):
I just edited it and put out episode 70, where you
attempted to do the recap.

Speaker 6 (14:39):
Last time it was not good, oh, I recall, because I
also did my homework this time,just in case I was asked to do
the recap, and I actuallylistened to the entire thing
Just prior to this.
What?
Yeah, I have listened to all ofthem, and that's why I've

(15:02):
listened to this one, eventhough it's only a couple hours
old, that's fantastic.
Yeah, I'm a super fan.
Up to date, that's right.
And the reason is because Iasked ChatGPT to tell me what
happened last episode.
And it said, uh, glenn put afish in Monty's um sleeping bag

(15:31):
and uh, we captured and releaseda siren.
And I was like that cannot beright.
Let me go investigate this.
Uh, just like I always do whenI see that a new episode has
dropped, and sure enough, that'sthe entire story, that's the
entire two-hour episode.

Speaker 2 (15:53):
It is.
Can you add any details to that?

Speaker 5 (15:56):
I don't feel like that's entirely fair.

Speaker 6 (15:59):
I mean I challenge you to.

Speaker 2 (16:04):
That is a very broad recap.

Speaker 6 (16:09):
Like any one of you come up with a better recap than
that, and if it's any differentfrom that one sentence that I
said then I will subscribe tothe Patreon.

Speaker 4 (16:20):
I think ChatGTP is reading my notes, because that's
pretty much all I have written.
As well too.

Speaker 3 (16:26):
So there was a lot more detail to the siren capture
and there's a lot more storybackground.
It even has a name.

Speaker 4 (16:34):
REM.

Speaker 5 (16:36):
REM, rem.
Do you remember, brandon, whyshe was trying to catch us, why
she was trying to get Monty, inparticular?

Speaker 6 (16:47):
Okay, fair enough, there are some more details.
But she thought that Montywould be a particularly good
guardian for the rest of themerpeople, and so she was trying
to entice him to come to thewater so that she could
physically change him againsthis will, mind you into this
siren thing, so that they couldcontinue their species.

(17:10):
A noble goal, for sure, butslightly evil, I think.

Speaker 4 (17:15):
Kind of like the French.
Legion-ish.

Speaker 5 (17:19):
It wasn't for procreation though I don't think
I thought it was I mean, you'renot wrong to continue the
species but it was to help fightagainst the humans that were
polluting and destroying theirenvironment and living
conditions.
They were fighting for survival.

Speaker 6 (17:32):
Just like we all are.
We had this entire conversationand I eventually put it up to a
dice roll and Nines agrees withyou wholeheartedly.

Speaker 2 (17:43):
It is the natural order of things.
All right.
So we, uh the merfolk, slashsiren did entice my monty to the
river.
Uh, monty was pulled in.
Glenn stopped him from going.
That is correct.
Uh, the merfolk, anybodyremember the clan or tribe they
come from?

Speaker 6 (18:00):
yeah it was the, not the razor backs.
It was the first thing.
The Razorbacks, it was thefirst thing you said was
Razorfront.

Speaker 2 (18:09):
It was the.
Swiftbanks and the Razorfronts.
Yeah, which one was it?

Speaker 6 (18:18):
Uh, I just remember the Razorfronts.

Speaker 2 (18:22):
It was the Razorfronts.
That's wonderful, yeah, so thatis how this clan and these
Swiftbanks both procreate is byenticing other humanoids or
other creatures into their ranks.
They don't produce throughsexual reproduction.

(18:42):
And Glenn did that we foundthat out because of glenn asking
arnold.
And and yeah, monty has no ideathat glenn snuck a fish in his
sleeping bag that.

Speaker 4 (19:03):
That, I thought, was the best part of last episode.
The only dice rolls I feel likewe did was him trying to get
the stupid fish in my sleepingbag and me not waking up or
realizing it.
And he won only to have meenticed out of my sleeping bag.
And Monty thinks through andthrough that he understands the
siren light got him to go to theriver.
He still has no idea how sheput a fish in his bag.

Speaker 5 (19:25):
Yeah, that's the three one.

Speaker 2 (19:31):
Alright.
So, brandon, we're going togive you some inspiration for
the session.

Speaker 1 (19:36):
Huh, I'll see if I can remember to use it ever.

Speaker 2 (19:41):
Nobody, ever does.

Speaker 6 (19:44):
I already had inspiration.

Speaker 2 (19:46):
Yeah, see.

Speaker 6 (19:50):
Maybe we're not making enough rolls.

Speaker 2 (19:53):
Alright, we can fix that.
So we are At the end of thelast episode.
You were continuing to walkthrough the forest, you had
cleaned up camp and you walkedthrough the forest.
So, for time's sake, we'regoing to say you have finished
traveling through the forest.
You had cleaned up camp and youwalked through the forest.
So, for time's sake, we'regoing to say you have finished
traveling through the forest.

(20:15):
And as you emerge from thecanopy of the forest, you step
into this open landscape, butyou're at the foothills of a
large rocky hill range.
It's a very stark contrast towhere you just came from.
From the wooden terrain thatyou just traversed, the forest
edge is like a line drawn on theearth.

(20:35):
There's a lot of lush greeneryand as soon as you step through
that, that greenery is givingway to a more rugged and barren
terrain.
There's almost nothing growingin this area, except for small
shrubs and bushes.
A lot of rocky terrain.
Uh, it's covered with sparsegrass.
Uh, the earth, from what youcan see, is mixed with a bunch
of soil and scattered stonesleading up to the rocky

(20:56):
foothills.
Uh, the hills rise steadily andyou can't see over the top of
the hills from where you are.
Uh, the river is still to yourright, leading out to the ocean,
and yeah, so in the distance,you see even more hills.
They're ascending to largerformations, suggesting these

(21:17):
foothills are just the beginningof a more elevated and
treacherous terrain, and yourealize that you either have to
find a way down the river or youhave to progress over this hill
.

Speaker 6 (21:30):
Which leads?

Speaker 2 (21:30):
to mountains.
Well, you don't see anystraight mountains, but you do
see rocky hills.

Speaker 6 (21:40):
It's just the terrain itself is treacherous, correct.

Speaker 3 (21:46):
So, to try to jog my memory, did we decide on where
we?

Speaker 5 (21:56):
were going.
Yeah, actually, I wrote thatdown.
We're going towards DeadpiltShadows.

Speaker 2 (22:03):
That's correct, and you better remember why you're
trying to get there.

Speaker 3 (22:07):
Yeah, there's some kind of curse thingy going on.

Speaker 5 (22:10):
There's a cult trying to bring back an elder god.
It's also where thesix-fingered elf clan lives.
To potentially look at Monty'sbackstory some more, I think
right, yep, we're going to closethat one out.

Speaker 4 (22:25):
Definitely going to finish that side quest.

Speaker 2 (22:27):
Yeah, 100%.

Speaker 3 (22:28):
Glenn's going to go have a good time.

Speaker 2 (22:33):
And there's one more reason you're going there,
Justin.

Speaker 5 (22:37):
That goes into the same thing as the cult.
Is that my mommy's out thereAllegedly?
I'm pretty sure she's dead, butwhatever.

Speaker 6 (22:47):
Yeah, what was?
What was the name on the letterthat you got?

Speaker 5 (22:51):
Aureal, aureal Starsong.
There you go, which is notMorse's name.
Morse is Morse Ross.

Speaker 3 (23:01):
I thought that that was just who sent it, not who it
was from.

Speaker 5 (23:06):
The letter was signed .
Mother Signed Mother.

Speaker 6 (23:10):
And it was from L'Oreal Star Song.

Speaker 3 (23:14):
No, that, yeah, yeah, I think that's a mistake.

Speaker 5 (23:18):
Let me just look again here.

Speaker 3 (23:20):
I thought it was that she was the L'Oreal or whatever
is the one that sent it via thecourier.
That's who the courier workedfor, or something like that, not
the person who sent the?
Letter.
That is correct.

Speaker 6 (23:36):
Oh, okay, then I understood it incorrectly.

Speaker 2 (23:39):
That could be me Again.
Justin is a much better DM thanI am.
Complete sentences and thoughtsbetter.
I understood it.
I don't know, I'm pointing uphere, like that's where you are
in real life me or Justin goodjob.
Bill you were pointing at Justinalright, so we're going to

(24:02):
start there.
So you guys are at at the footof a bunch of hills or hill
range, if you will and you'vegot the river running quickly
down into the ocean past you.
So you can either go up thehills or go through the river,
or go down the river, if you canfind a way to do that or go

(24:23):
down the river.

Speaker 6 (24:26):
see if you can find a way to do that.
Nines feels more comfortable inthe mountainous terrain where
his monastery was, and so hesuggests that high altitude will
do everyone some good.

Speaker 4 (24:41):
I mean, they are just hills, so it can't be that high
of altitude.

Speaker 3 (24:49):
Well, depends on who's calling it a hill.
If it's a giant calling it ahill, it could be a mountain
that's true to Bill's point.

Speaker 2 (24:57):
The west coast calls our mountains and the east coast
hills.
Not that big if we call thewest.

Speaker 5 (25:01):
Oh, shots fired I know hills, they're not that big
.

Speaker 3 (25:04):
Fair.

Speaker 5 (25:05):
If we call the west, it's basically space.
Oh, shots fired.

Speaker 1 (25:07):
No, I'm just kidding, I live on the east.

Speaker 5 (25:09):
I know, I think my high school was at the same
elevation as the highest peakson the east coast.

Speaker 2 (25:20):
And it was in the valley.
Oh crap, can you guys hear me?
Ok with this?

Speaker 5 (25:24):
Yes, I just had one spotty bit, but otherwise yeah.

Speaker 2 (25:29):
Second, I got to swap over to an actual recording mic
, Otherwise it's going to be bad.

Speaker 4 (25:34):
Are you using your headset?

Speaker 1 (25:35):
Yeah.

Speaker 6 (25:37):
It sounds fine.
You just want to restart theentire thing.
Yes, no, yes, no, alright canyou guys hear me?

Speaker 3 (25:58):
yep, yes, wonderful alright.

Speaker 2 (26:03):
So, nines, I suggest that going over the hills.
Anybody else?
Want to respond.

Speaker 4 (26:09):
Monty looks up and is like I have not been at the
elevation in quite some time, sowhy not?
Sounds good to me.

Speaker 5 (26:16):
Yeah, I think as much as we enjoyed spending time
with REM, maybe word hasn't gotaround that we're friends or
potential friends to them.
Maybe a fort in the river mightbe a little less adventurous.

Speaker 3 (26:36):
Yeah, I'm not super interested in going to the river
.
Sure, we can go to the hills,alright.

Speaker 4 (26:44):
Bill decided.
Glenn decided we can go to thehills.
Alright, bill decided, glenndecided we're going to the hills
, we're good.

Speaker 3 (26:51):
I gave him my permission.

Speaker 4 (26:52):
The leader.
He is the leader, so let's goProceed, make it so.

Speaker 2 (27:01):
Alright.
So though the terrain is alittle rough and the hills do
put work on your legs, you guyshaven't hiked up a mountain in
close to 10,000 years.
I'm sorry.
What?
Because of the time travel, I'msorry.
Yeah, that was in the previousepisodes that you listened to as

(27:23):
an avid and dedicated listener.

Speaker 6 (27:26):
Yeah, but as Nines the character, I don't know
anything about this, Right?
So I'm just trying to you know,Daniel Day-Lewis, this guy a
little bit.

Speaker 4 (27:37):
Are these hills still a forest, considered forest?

Speaker 2 (27:39):
They are not Okay.
No longer in a forest.

Speaker 6 (27:45):
Is it because of the elevation?
Like trees just can't grow upthat high yeah, boom altitude.

Speaker 2 (27:52):
Like I said, a lot of bushes, a lot of scrubs or
shrubs, not scrubs, bushes andshrubs.

Speaker 1 (27:59):
I see one scrub you don't want no scrubs, but the
hills are rocky scrub.
There's one scrub.

Speaker 2 (28:05):
You don't want no scrubs, but the hills are rocky.
You have to make sure you'rekeeping to the main trail as
you're hiking up this.
There is a footpath that youcan see.
That's clearly defined asyou're going up, and is there
anything that you all want todiscuss over the last couple
days as you're walking?

Speaker 3 (28:27):
Nope.

Speaker 2 (28:28):
No, just gonna walk in silence.

Speaker 5 (28:31):
Yeah, so I mean, we're still new friends.

Speaker 1 (28:33):
I wanna talk to my horse again.

Speaker 3 (28:37):
Oh, we have horses, don't we?

Speaker 4 (28:38):
Oh wait we have horses, you do have horses
Definitely better than Dick theRiver.
Is Brandon's video glitchingfor anybody else, or is it just
me?
This is my video, I thinkyou're literally doing this over
and over on my screen.

Speaker 5 (28:56):
I mean, they look as good as they always do hey, I
record this.

Speaker 4 (29:01):
This is, this is awesome.

Speaker 6 (29:05):
I'm pretty sure nines would probably be droning on.
Um, you know, kind of like the,uh, the band camp girl at, uh,
in american pie, right, it's onetime in the monastery, uh, and
then just like name dropping,like you should know who the

(29:25):
hell he's talking about.

Speaker 5 (29:30):
Morris is interested.
He loves to hear stories, sohe's gonna be asking questions
and actually listening one timeat the monastery Nelvin ate in
between Vespers and breakfast.

Speaker 6 (29:46):
I know he had snuck some apricots.

Speaker 5 (29:52):
Is that how you say it before your monastery?
Is that Uh, yep, yep.

Speaker 2 (30:01):
Yep.

Speaker 5 (30:03):
Why did he take those ?

Speaker 6 (30:06):
Uh, because we were out of Aples, aples.

Speaker 5 (30:12):
Morris wasn't coming on.
That one, that's it.

Speaker 4 (30:21):
Monty turns around and says I hate it when you're
out of apples and bananas.
That is absolutely the worst.
Monty is paying attention tohis surroundings as we move
forward on our horses.

Speaker 2 (30:40):
Of course Glenn is.

Speaker 3 (30:44):
Sorry, I was just gonna say glenn is, uh, having a
conversation with um, witharnold talking about the or he's
trying to have a conversation.
He's basically having adiscussion about the religious
history of the area and, if any,to check to see if any of the

(31:06):
gods or religious doctrines havechanged since the time change
Okay.

Speaker 5 (31:19):
Boris is trying his hardest to get a good feel for
Nines.
I mean, we've known him for atthis point, probably like a
couple days during this travel.
So trying to make sure he'sgetting good vibes from him, uh,
trying to like get where he'scoming from and make him feel
welcome, you know, as a newadventuring buddy.
So uh, definitely like eatingup those stories and sharing

(31:42):
some of the adventures thatwe've been on.
Probably some of it is tryingto test what have we done?
What might we have changedwhile we were time traveling,
also the same way that Glenn isdoing with his hat.
Say that last part one more timeJustin.

(32:03):
In the same kind of processlike what Glenn's doing with his
hat.
So Glenn Mors would be like,yeah, somebody mentioned those
blue orcs traveling around.
Do you know where they started?
And he would be asking Nines.

Speaker 6 (32:20):
And I was just going to ask when is Nines from?
Because if he was from now andthe rest of the party is not, I
feel like that creates aninteresting dynamic.

Speaker 2 (32:36):
Yeah.
So, nines, I don't know if yourecall this, or maybe better say
, brandon, I don't know if yourecall this, but when you first
joined the party we talked about, you're not even from this
world.
There was a cataclysmic eventon your world and you had the
opportunity to come over here.

Speaker 6 (32:58):
Okay, no, I do not remember that in any way.
Just the teleportation yeah,like suddenly you wereation,
yeah, like suddenly you are here, yeah, basically.

Speaker 2 (33:09):
That's where I was going with that.
Yeah, so you are from, not here.
35 Dragon Age Recall Throwback.

Speaker 3 (33:24):
So this is kind of more table talk.
So nines is not gonna be, sohis.
So we could actually have threedifferent um realities being
discussed and trying to figureout which one is okay, correct.

Speaker 5 (33:41):
But moores wouldn't know that what nines knows isn't
what we missed out on.
Because I don't think, like howwould you explain that you were
warped in from a differentreality or a different plane or
like whatever, or differenttimeline, like we know, because
we saw the change happen and wetalked to people who kind of
knew what was going on at thetime.
Like how do you communicatethat with someone else, who's?

(34:03):
I mean, I assume time travelerswouldn't actively disclose that
they're not from current times,or else it causes all kinds of
weird chaos and and that doesn'thave to be.

Speaker 2 (34:15):
That was a snap decision, you know, five months
ago.
So if you don't want to havethat as your actual backstory or
maybe Nines doesn't know aboutthat backstory we can figure out
something else.

Speaker 6 (34:26):
Yeah, I just don't remember it at all.
Okay, yeah, I remember the orcsattacking the monastery was the
yeah, but from where you'refrom.

Speaker 2 (34:37):
in episode 68, I think we discussed this from
where you're from you thoughtCerulean and blue were two
separate colors, because theyare, but when somebody described
blue works you said theyweren't the right ones.

Speaker 6 (34:50):
Yeah, so okay.
Well, regardless, nines doeshave proficiency in religion and
would probably enjoy theopportunity to discuss his own
devotion.

Speaker 2 (35:09):
Okay.
So first things first, Glenn,as you're communicating with
Arnold, he lets you know that hesays yeah, these hills are
believed to be a livingembodiment of the divine.
They're a place where the earthtouches the heavens.

(35:30):
The local population believesthat the natural rugged terrain
of the hills manifests the God'screation and imbues it with
spiritual energy, Specifically aplethora of nature spirits that
are worshipped here, as even aplace of pilgrimage for many of

(35:51):
the local druids who come out ofthe forest and desert to come
here and pray to their gods,because they believe it brings
them closer to the divine okay,the so does he have a like a
name of the major forest deitiesthat are worshipped?

Speaker 3 (36:15):
so he's trying, because glenn's trying to make
sure that the, the religiouspantheon hasn't changed hasn't
changed.

Speaker 5 (36:29):
Cue Jeopardy music.

Speaker 3 (36:33):
Doo doo, doo, doo.
So Glenn will take out hisGlenn's Big Book of Gods and be
flipping through it as Arnold istalking.

(37:10):
Sorry, the DM is looking thingsup, it's like I can't even find

(37:36):
my notes on my Glenn's big bookof gods.

Speaker 2 (37:42):
Hmm, uh.
So book of gods.
So the major, one of the majordeities in this area is Sylvanas
, which is known as the ForestFather of the Oak Father.
He is prayed upon by manydruids and dryads and a lot of

(38:04):
the other intelligent naturefolk in the area.

Speaker 3 (38:12):
Okay, that said, that hasn't changed, I'm assuming.

Speaker 2 (38:19):
No, it has not.

Speaker 3 (38:21):
So flipping through my book?
What page is that on?

Speaker 2 (38:27):
Making me keep tracking more stuff.
That is on page 158.
Okay, it's a big book.
Big book.

Speaker 5 (38:34):
It's a lot of gods there are a lot of gods.

Speaker 1 (38:37):
There are a lot of gods.

Speaker 3 (38:39):
Well, it's also.
They're descriptive right, sothere could be a major deity
like Sylvanas might have.

Speaker 2 (38:51):
I feel like he's telling, he keeps telling you to
shut up like stop.

Speaker 3 (38:55):
Sylvanas might have a couple of pages.

Speaker 4 (38:57):
Is that, captain Crunch?

Speaker 3 (39:01):
So he'll.
So Glenn will be taking notes,making sure that, updating
anything or adding anything thatArnold tells him.

Speaker 2 (39:12):
Yeah, so in the book it states that Sylvanas is
revered as the god of wildnature, woodlands, wilderness in
general.
His domain includes theprotection and preservation of
natural ecosystems andlandscapes.
He embodies the untamed andprimal aspects of the natural
world.
Druids and dryads are those whorevere nature, often offer

(39:34):
their prayers and devotion tosylvanas okay all right, and
brandon, you're religious, allright, and Brandon your
religious.
You just want to know what yourmonks religion is.
No, uh, yeah, I.

Speaker 6 (39:55):
I had stated previously that nines is a
follower of I own, who, uhmistakenly, is not actually part
of the 5e pantheon.
So neither is Puzzetta pointbeing that if nines is not from

(40:18):
here, then his knowledge ofwhatever pantheon would be
completely different anyway, andI think that would come out in
conversation very quickly.
Uh, so maybe refresh my memoryhow aware was nines of him not

(40:40):
being in the same place that hewas before?

Speaker 2 (40:43):
uh, he knows.
So nines knows that he was introuble in his current world.
His monastery was under attackby blue orcs.
Many of his people were able toescape because of his heroics,
standing his ground and givingthe others time to escape.
But at the last minute, when hewas about to be overrun, he was

(41:04):
teleported to where he met thiscrew.

Speaker 6 (41:08):
Okay, so he has no idea really.

Speaker 1 (41:14):
Cool.

Speaker 3 (41:18):
So the blue orcs were attacking there and here.
Wow, Freaking Brutus.

Speaker 6 (41:31):
Fucking extra planar blue orcs.

Speaker 1 (41:33):
What are you going to do?

Speaker 6 (41:35):
You know Can't have anything nice.

Speaker 2 (41:44):
Alright, so is there anything else you guys want to
discuss before we move on?

Speaker 5 (41:52):
Yeah, so what?
So?
Morris was asking about the ifbecause you had mentioned before
before.
Nines had previously mentionedthat the Blue Works were an
issue and our party is familiarwith them.
Morris was trying to figure outwhat Nines knew about them.
So what do you know about thoseblue Cerulean orcs that
attacked your temple?

Speaker 6 (42:14):
Oh wow.
Yeah, they are big and scary,and if you punch them really
hard in the neck with yourfingers, their head comes off.

Speaker 5 (42:23):
Oh Well, that's uh.
I don't think I ever sawanybody try that.

Speaker 6 (42:29):
It was a move of desperation, not at all what
Sensei would have wanted, but itdid go very far.

Speaker 3 (42:40):
The head.

Speaker 6 (42:42):
Oh, yes, and the blood oh.

Speaker 5 (42:45):
Well, I the blood.
Oh Well, I mean, you had to dowhat you had to do, that's
totally reasonable.

Speaker 4 (42:53):
But did it make a popping sound like this?

Speaker 6 (43:02):
It was more of a wet like squelching sound.

Speaker 5 (43:08):
Morse cast Minor Illusion to make the sound of
like a I don't know Somethingwet and squelchy, like a wet rag
hitting the floor.
Like a wet rag hitting thefloor.

Speaker 6 (43:28):
Nines describes it as detaching a chicken thigh bone
from the meat.

Speaker 5 (43:34):
That's awful.

Speaker 2 (43:35):
That's pretty terrible, that's gross.

Speaker 5 (43:41):
That's quite visceral , but it does make sense, uh, so
that's, that's the extent ofyour knowledge, though that's uh
well more mysteries to beexplored and discovered, I
suppose personally, I do have atheory about where they came
from.

Speaker 6 (44:02):
So you know how the sky is blue.

Speaker 5 (44:06):
Mm-hmm Morse looks up .

Speaker 6 (44:09):
Yeah, yeah, you're putting two and two together now
, aren't you?

Speaker 5 (44:14):
Yeah, I am Just keep going.

Speaker 4 (44:22):
Dude stop here.

Speaker 6 (44:28):
Well, okay, stop here .
Well okay, I know it sounds alittle far-fetched, but bear
with me, because their skin isblue.
They probably came from the skyoh, that's the end of the
theory.
Yeah, it's their natural areafor hunting, therefore.

Speaker 4 (45:00):
That makes complete logical sense to me.

Speaker 6 (45:04):
He hated it so much, he disconnected.
He hated it so much more isleft.

Speaker 3 (45:11):
I meant to unmute.
Sorry, I meant to unmute and Iturned off my camera hated it so
much he left twice.

Speaker 2 (45:22):
Alright, so why don't we give Justin a couple minutes
?
If you guys need a refill oruse the restroom, go do it.
We're about to get intosomething.

Speaker 4 (45:34):
About to get all up in it.
Huh, welcome back.
Not quite back yet, so close.

Speaker 2 (45:56):
Alright, I'm going to go use the restroom, then Be
right back.

Speaker 6 (46:18):
Bye.
Well, while he's away, how doesthe time traveling stuff fit in
?
What?

Speaker 2 (46:25):
do you mean?

Speaker 3 (46:27):
We were walking through a cave and we ended up
in 3,000 years in the past.

Speaker 6 (46:38):
You can't just cut to the major part of the story.

Speaker 4 (46:44):
We crawled through something and there was a green
hue and it was like a dead cave.
There was nothing there.
We crawled into a vibrant, busycavern.
We were there looking intoAdelaide's dwarven history.

Speaker 3 (47:06):
So basically there was some story we were trying to
follow up on and we were goingthere and when we went into it
we crawled into an ancient caveand during the crawling through
the cave is like Monty said-there was like this color that
came through.
And when we finished crawlingthrough, we ended up coming
across some dwarves.
And I will tell you that Billwas quite annoyed with the whole

(47:31):
prospect of this thing, becauseeverybody only spoke dwarven
and Glenn does not speak dwarven.
So pretty much all my roleplaywas done.

Speaker 6 (47:43):
I mean there's a lot of gesturing.

Speaker 3 (47:46):
I'm sure you've been somewhere where you couldn't
speak the language yeah, butwhen your whole freaking shtick
is snarky remarks and commentingon what other people are saying
and psychological warfare andall that kind of stuff and you
can't speak the language, itkind of guts the character.

Speaker 6 (48:03):
So yeah, that's true, and all that kind of stuff, and
you can't speak the language,it kind of guts the character.

Speaker 4 (48:05):
Yeah, that's true but , they're on their way to war so
we knew we had gone somewherewhere things were different.

Speaker 3 (48:23):
Yeah, and, uh, we had met previously, where things
were different.
Yeah, and the we had metpreviously.
We had met this arachnidmonarch and she was a half
metamorphized, metamorphosedmetamorphosed metamorphized I

(48:47):
don'tous Metamorphosed,metamorphized, I don't know what
the past tense of that word isHalf transformed, dwarven lady
who had Transformed into a halfscorpion, half dwarf.
We met her in the past and wefought.
No, we didn't fight her.
We actually didn't fight her.
It was supposed to be a bossfight.

Speaker 4 (49:04):
We talked our way out of it and and we fought no we
didn't fight her.

Speaker 3 (49:06):
We actually didn't fight her.
It was supposed to be a bossfight, but we talked her way out
of it.
And then later on, when we wentback in time, we actually met
her in her Worven form.
And then we also, when we firstgot there, we met up with some
Worven she was heading off tothe desert where she turned into
the Arachnon.
Yeah, so, and that whole timeshe was heading off to the
desert where she turned into thearachnid.

(49:26):
Yeah, so, um, and that wholetime I had been carrying around
a statue of Bashaba because forsome reason, bashaba took an
interest in Glenn and it wascausing all kinds of stuff going
on.
Um but uh, as we progressedthrough the the in the past

(49:47):
storyline, bashaba made commentslike this isn't how it was
supposed to happen, or thisisn't what happened, or
something to that effect.
It was an interesting storyline.
And then at the end of that arcwe came back in a battle with
Bashaba and basically glennsmashed his.

(50:09):
Actually he threw the throughthe statue at the shot, through
the statue of bashaba, atbashaba, and she just knocked it
out of the air.
It wasn't meant to be an actualattack.
Glenn knew that it wouldn't doanything but, uh, it was
symbolic.
And then some god fell in lovewith Glenn, goddess fell in love

(50:37):
with Glenn and helped him out.
And actually it wasn't somegoddess who basically stepped in
and saved us, the party, thethree of us and pulled us back
up to the present time.
But in our transition, all theshit we did 3,000 years ago
changed today, changed the worldas it sits.

Speaker 6 (51:00):
Oh.

Speaker 3 (51:02):
So that's why you hear Glenn and Moore trying to
figure out the differences,trying to get our parents.

Speaker 6 (51:10):
So this is.
It's the same place that youknow, but it's a different
timeline right because some ofthe shit we did was pretty major
.

Speaker 3 (51:23):
We stopped the war between the orcs, between the
dwarves and the elves.
And that had a significanteffect.
We think I mean, who knowswhat's going on in Brandon's
head?
We think it had a significanteffect on our present, and so

(51:43):
we're trying to figure outwhat's going on.
Like that city that we justcame from is totally different.
It's a totally different cityand it's same.
The name is the same, but it'sruled by a dwarven king.
No, it would not.
We thought it was ruled by adwarven king, but it ended up
not being um, it was ruled byazor, but uh, anyway, the

(52:10):
previous incarnation was a human, almost human, only very racist
human settlement that didn'tlike the other races, which none
of us are human.
None of us, then, were humaneither.

Speaker 2 (52:29):
So at no point did we have we had a human in the
party that was a good recap of,you know, almost a year and a
half of our lives yeah.

Speaker 3 (52:44):
Brandon gives me shit because he thinks I don't know
what happens and I don'tremember, but I remember I
remember steel trap and so it's.

Speaker 6 (52:53):
But it's not the same situation for nines.
It's that he's somewhere, thathe's stranger in a strange land,
based stranger in a strangeland.
This could be the other side ofthe world, it could be the
Marvel Universe Could be.

Speaker 1 (53:10):
Okay.

Speaker 2 (53:13):
All right so.

Speaker 3 (53:14):
Glenn, having overheard Nines saying that
because the orcs are blue, theymust have come from the sky,
Glenn asks so if they were green, would they have come from the
grass?

Speaker 6 (53:36):
From the earth.
Yes, that does seem likely.
Ioun teaches us to accept themost simplistic explanation for
any problem.
I'm pretty sure that's the waythat Sensei put it.

Speaker 3 (53:47):
That's good that.
It's the simplistic way for you.

Speaker 2 (53:54):
Nines is pretty intelligent, right.

Speaker 1 (53:58):
Yeah.

Speaker 3 (53:59):
He's almost by default more intelligent than
Glenn.

Speaker 2 (54:06):
But at the same time, if that's- the way you're
raised right, if that's yourlife your dedication.

Speaker 6 (54:13):
I don't want character stats to get in the
way of my roleplay.

Speaker 2 (54:16):
Oh no, absolutely not .

Speaker 6 (54:17):
I'm just curious.
I'll just rearrange all thesenumbers.

Speaker 3 (54:20):
Well, intelligence score doesn't affect what he
knows or what he believes it'slike you said.
It's all how he was raised.

Speaker 2 (54:28):
Yeah.

Speaker 5 (54:29):
Except intelligence affects religion, which is the
only part that's kind of like alittle wonky in there.

Speaker 2 (54:36):
Yeah, that is kind of weird.
Awesome so Monty figured outhow to change the name of his
token.

Speaker 1 (54:42):
Awesome so, monty figured out how to change the
name of his token.

Speaker 4 (54:50):
Oh, I think someone else has been changing the name
of my token.

Speaker 2 (54:55):
Alright, so if you guys all wouldn't mind joining
maps.
So you get to a large uh, soyou get you follow.
As you're following thefootpath, you see that it curves
up over, uh, some ruggedterrain.
You can't really see past it.
Um, what is the party order andhow do you go up this?

(55:17):
It's a pretty narrow pass.
Only one of you can travel at atime time I think more than
nines.

Speaker 6 (55:27):
Yeah, nines can go first.

Speaker 4 (55:34):
I think, probably I'd be.
Monty would probably be in thefront.
You two are in the backchatting.
Glenn wasn't necessarily payingattention, he was just talking
to Arnold and Monty.
Well, glenn's always payingattention, but I think Monty was
definitely trying to be morealert of their surroundings, so
he'd probably likely be the onein front.
You can argue that.

Speaker 5 (55:56):
He's got really good passive awareness of everything.

Speaker 3 (56:10):
Okay, Bill do you want to be in front?
You want me in front?
I would think so.
The way I would think it wouldbe is that um meow would be in
the front and glenn would be inthe back, and nines and fours
would be in the back, and Ninesand Boars would be in the middle
.

Speaker 6 (56:26):
Okay.

Speaker 2 (56:28):
Sounds great, all right, so, monty as you Like.

Speaker 4 (56:30):
I said, rogues, do it from behind it is true.
It is true.

Speaker 2 (56:36):
So, Monty, as you crest this little footpath right
here, this little hill, youhear a loud roar and you feel
the ground shaking from multipledirections as oh what the hell.

Speaker 5 (57:03):
You guys are those hill giants.
They are those look like hillgiants.
They are those look like hillgiants.

Speaker 6 (57:07):
You know, I should have known when you were talking
about like wow, it's so easy tomake medium-sized creatures
medium and large-sized creatureslarge.
And they automatically take upthe correct amount of space.

Speaker 2 (57:21):
Why are there two Moors?

Speaker 1 (57:25):
There's another Moor that just appeared.

Speaker 6 (57:28):
Oh yeah.

Speaker 2 (57:33):
It's a doppelganger, all right, so all right.

Speaker 4 (57:39):
So we can.
Monty licks his lips, All right.

Speaker 2 (57:44):
So you hear a loud roar.
What you see in front of you,you see.
Oh, let me get to my notes.
All right, so you see thesevery tall creatures.
Uh, they stand above 15 feettall.
Uh, they're both probablyaround 16 feet tall.

(58:06):
They're imposing, broad,muscular.
Each of them carries a thickclub in their hands that looks
like a tree that has just rippedout of the ground.
They still have roots and dirton them from the forest not too
far away.
They are both dully.
They're both dull, earthycolors.

(58:26):
Their facial features arepretty exaggerated.
You can see a large jutting jawwith yellow teeth inside the
mouth, wide, flat noses andsmall beady eyes.
That are all.
Both pairs are fixated on you.
Their hair is unkept, matted,both dirty, brown.

(58:47):
It hangs pretty wildly down totheir shoulders and back and
then they're just powerful forms.
Their hands and feet are bothlarge, thick fingers and toes
and their feet are caked in dirt.
They're wearing prettyrudimentary clothing, roughly

(59:09):
stitched fabric.
The other one is wearing ananimal hide and they both have
pretty crude jewelry that seemslike small animal bones around
their necks small animal bonesaround their necks.
And you hear one of them say invery crude, rough common we are

(59:32):
not food, as they comestampeding towards you.
So let's everybody roll someinitiative.

Speaker 5 (59:41):
Man, you know really how to get more as I try to
disengage, huh.

Speaker 1 (59:44):
Yeah, right, like these could be innocent hill
giants, man, you know really howto get more to try to disengage
.

Speaker 6 (59:45):
Huh yeah, right, like these could be innocent hill
giants well, I think a little.

Speaker 5 (59:51):
I don't know if you remember this or not, but one of
the one of the inns we went tosold was it was troll parts,
right, or was it giant parts?
It was hill giant, free rangehill giant free range hill giant
and we partook in these freerange hill giant.
Free range hill giant and wepartook in these free range hill
giant meat slabs it's alwayspretty good too they were tasty.

(01:00:11):
But now these guys wereexpressed yes, you did oh no, we
did no, glenn.
Glenn did not eat that, glenndid not eat hill giant nope,
didn't you get us, like thecharcuterie, the giant
charcuterie, for the road he didget that, but he did not
partake in any of the hill giant.
Yeah, Okay.
Well, it just sounds like.

Speaker 3 (01:00:29):
And we haven't ate any of that.

Speaker 5 (01:00:32):
You still I mean.
No, I didn't make breakfastFrom knockoff companies, but you
know Anyway.

Speaker 3 (01:00:41):
Oh sorry, yeah, so let's roll some initiative.
Jesus.

Speaker 5 (01:00:47):
Is this, uh, is there like character sheets and stuff
in this new thingy?

Speaker 6 (01:00:54):
No, you can still use the same character sheet in a
different browser or a differenttab.

Speaker 5 (01:01:01):
The combat screen I'm used to.
We had a way to show ourcharacter screen and the combat,
so I need to have a separatetab.

Speaker 2 (01:01:09):
Yeah, it doesn't, doesn't look like an alpha.
They've got the combat, so theystill got some things to learn
from it.
That's okay, I'll just mark itdown.

Speaker 5 (01:01:17):
I'm just making sure I'm not missing something.

Speaker 6 (01:01:22):
It seems to be very bare bones.
It seems to be very bare bones.

Speaker 2 (01:01:25):
Yeah, but it's still so much easier to set up the map
and the combat in this than itwas in VTT.

Speaker 5 (01:01:30):
It's about to be giant bones, unless Morris makes
friends, which he's going totry.

Speaker 6 (01:01:41):
Oh, come on.

Speaker 2 (01:01:42):
Yes, initiative.

Speaker 5 (01:01:48):
I got a total of 20 for mores.
Oh, I gotta do beansprout.

Speaker 6 (01:01:54):
Nines rolled a 5.
Plus 4, that gives him a 9.

Speaker 5 (01:02:00):
Beansprout pulled a 22.

Speaker 6 (01:02:03):
Jeez Well, how do I keep it up at the back of the
pack?

Speaker 3 (01:02:09):
Ugh Monty rolled a grand total of 12.

Speaker 4 (01:02:12):
So.

Speaker 3 (01:02:15):
Is there a initiative tracker, or is he just going to
have to manually do it?

Speaker 4 (01:02:20):
It is on there I know there's not, it's where.
Oh, the initiative tracker yeahexactly, there's a game log,
but there's not a tracker likeit was in the last one.
Yeah, we may go back to VTT forthe next.

Speaker 2 (01:02:31):
There's a game log but there's not a tracker like
it was in the last one.
Yeah, we may go back to VTT forthe next battle, just because
that did make things very easy,I think the encounter thingy,
the encounter tool.

Speaker 3 (01:02:44):
I think that maintains it.
I don't know, I have to playaround with it.
Don't need it to get in the wayof know.
Hmm, have to play around withit, don't need to get in the way
, don't need it to get in theway of this.

Speaker 2 (01:02:55):
Yeah, and so.

Speaker 5 (01:03:17):
Since we're not talking.
Are giants considered humanoids.

Speaker 6 (01:03:23):
Well, they are certainly humanoid, aren't they?

Speaker 5 (01:03:27):
But like rules-wise, I mean, they have the human-boy
shapes.

Speaker 1 (01:03:33):
But are they tagged humans?

Speaker 2 (01:03:35):
They are not tagged as humans.

Speaker 5 (01:03:37):
The human spell.
I feel like it came in themonster spell for that.

Speaker 2 (01:03:42):
Yeah, I'm looking it up right now to be sure, but I'm
pretty sure they're consideredmonsters.

Speaker 6 (01:03:48):
Pillow giant.
Just show the lack ofunderstanding really A huge
giant chaotic evil yeah.

Speaker 2 (01:04:02):
So, fun fact, giants are considered monsters, but
ogres are considered humanoids.
That's interesting.
It seems backwards to me aswell.
Okay, alright, so.

Speaker 3 (01:04:21):
How tall did you say they were?

Speaker 2 (01:04:22):
They are about 16 feet tall, big vigils.

Speaker 3 (01:04:29):
I have to say they're hard to fight and they don't
really get it.

Speaker 4 (01:04:34):
Big vigils they're hard to fight, and they don't
really get any.

Speaker 6 (01:04:46):
Yeah, what's the speed on the horse?

Speaker 2 (01:04:49):
Well, is it an unladen horse?

Speaker 6 (01:04:57):
Horse speed is about 60 feet, Damn I can almost run
as fast as him.

Speaker 5 (01:05:05):
You can dash the horse dash.

Speaker 3 (01:05:07):
The horse dash.
If you put a horse at a fullgallop, isn't it double it?

Speaker 5 (01:05:17):
I don't know.
I haven't read the rules formountain combat.

Speaker 3 (01:05:27):
Anyway, Bean Sprout is first Like wow Of the party,
Maybe giant's gonna.

Speaker 2 (01:05:34):
Yeah, giant's gonna, uh, accidentally eat us.
Giant's the one before.
Okay, alright, we're the extramorse Giant just moved.
Uh, it was just Doo, doo, doodoo.
I tried to adjust the reverse.
Okay, I'm gonna try to.
I'm gonna try to.

Speaker 3 (01:05:55):
I tried to adjust everybody into the squirts.

Speaker 2 (01:05:58):
Bean Sprout is first.
Where is the Bean Sprout token?
You don't have one yet.

Speaker 5 (01:06:02):
He's sitting on Morse's saddle right in front of
him.

Speaker 2 (01:06:07):
We had.

Speaker 5 (01:06:08):
The weasel I think was my.

Speaker 2 (01:06:10):
Yep, there he is.
Oh, you already got one, okay,bink.

Speaker 5 (01:06:14):
He's sitting on Mor's little saddle, alright, so he's
up first.

Speaker 2 (01:06:18):
Yes.

Speaker 1 (01:06:21):
Hold up.

Speaker 5 (01:06:23):
No, I'm not.
I tried to select.
I'm so sorry.

Speaker 3 (01:06:28):
You can zoom in with your scroll wheel.
I did, but he's so slow Okay.

Speaker 5 (01:06:39):
Bean Sprout is going to.
He's only got a movement speedof like 30 feet.
You can totally get to a giant,so he's going to launch himself
, actually can we see the giants.
I know we heard them and Montycan see them.

Speaker 2 (01:06:54):
Monty can see them from where he's at.
You guys cannot currently seethem.

Speaker 5 (01:06:58):
So how.

Speaker 4 (01:07:00):
So in the fog of war, can you guys actually see the
giants, or no?
Is fog of war a change,different for each of us?

Speaker 2 (01:07:06):
No, it's, I can only do it one at a time.
Got it.

Speaker 5 (01:07:13):
I'm trying to imagine , like how does Mors know he's
in danger now?
Does Mors shout out to him, ordo we just hear it?

Speaker 6 (01:07:19):
I haven't had a chance to do anything yet.
I think the scene unfolding isthat we are presented with two
hill giants who are chargingtowards us, Screaming at us even
.

Speaker 5 (01:07:35):
Yeah, they did, yell, did yell.
I get that, but with lordsbeing near the back, not being
able to see how to deal with,like, how to?
Besides, like knowing somethingmenacing, this way comes like I
don't know, or is it only doingspace?

Speaker 2 (01:07:46):
okay, for simplicity's sake, we'll say you
can all see the hill giants.
Okay, for simplicity's sake,we'll say you can all see the
hill giants.

Speaker 4 (01:07:51):
They are tall.

Speaker 3 (01:07:54):
Well, they're 16 feet tall and I mean, Is that the
top of a hill?

Speaker 2 (01:07:58):
Yes, they are at the top of the hill or at the top of
this section.

Speaker 5 (01:08:04):
Beesprout doesn't expect to run in there, so he's
going to jump off the saddle andscurry up the path, go to the
other giant on the east andstart scurrying and scratching
at his knees.
In turn, he distracts thisgiant.
So whatever he chooses to do isless effective.
He's choosing to take the helpaction for Monty, who is the

(01:08:30):
nearest.
Okay, monty will get anadvantage on his next attack.

Speaker 2 (01:08:42):
Wonderful.

Speaker 5 (01:08:45):
And Morse with the 20 .
All right, so Morse didrecognize that sound, right.

Speaker 2 (01:08:50):
Yes.

Speaker 5 (01:08:51):
So Mors will go just past Monty and look at the two
giants coming and he's going tocast Hold Monster.
It's going to be a 5th levelspell.
So, mors, he reaches up hisstaff over his head and snaps it

(01:09:12):
forward.
So the top of the staff goesquack as he slings that staff
forward.
This purple magic, these littleblobs, come out and go and arc
over to each of these two hillgiants.
I could hit both of them with asingle action because they're
enchantment spells's my one ofmy features Mm-hmm.
So they need to attempt wisdomsaving throws or be paralyzed

(01:09:37):
for the duration.

Speaker 2 (01:09:40):
Well, Hill Giants are notoriously good at wisdom, so
Notoriously.
All right.
So, mors, you feel the spellsnap on Hill Giant 1 to the left
and he is currently paralyzedbut you feel it fizzle over Hill

(01:10:01):
Giant 2.

Speaker 5 (01:10:05):
So I moved, I did an action, and then I'd like to
just freely say we need you toharm.
Please stop attacking and kindof wave your hand at them.
While the one is paralyzed,don't worry about it.
Defensive paralysis.

Speaker 1 (01:10:23):
We need you to harm.

Speaker 4 (01:10:24):
You no harm that other guy.
We need him harm.

Speaker 3 (01:10:28):
Well, I mean, it's paralysis, it's non-lethal.
I mean he's just freezing himin place should have tried.

Speaker 4 (01:10:38):
I don't know what happened to your friend.
Are you okay?

Speaker 2 (01:10:44):
just showing some power so with paralyzed can they
still do anything at all?

Speaker 6 (01:10:55):
they get disadvantage on saves, advantage on attacks
against them is it advantage onattacks against them?

Speaker 5 (01:11:06):
I think so at the end of each turn, the target can
make a wisdom saving throw, andif they succeed, then the spell
ends.

Speaker 2 (01:11:15):
Alright, so you hear.
The hill giant on the leftgrunt a little bit, as he's
trying to actively fight againstyour spell.
And Well, minus one for wisdom,so he does not save.
So Hill Giant 1 remainsparalyzed.

Speaker 5 (01:11:36):
Okay.

Speaker 2 (01:11:38):
Glenn, you are up.

Speaker 3 (01:11:39):
Alright, so Glenn is going to um.
So real quick.
How does this work on a horse?
Does dismounting count?
What does that take?
Can I just move off of thehorse?

Speaker 2 (01:11:57):
Yeah, you can just move off the horse, that's fine.

Speaker 3 (01:11:59):
Okay.
So, mors, are you on your horsestill, or did you get off of
your horse?

Speaker 5 (01:12:04):
Mors is still on his horse.
Mors on a horse.

Speaker 3 (01:12:09):
Okay, all right.
So Glenn is going to dart up.
He'll go up and around theoutskirts of the path to squeeze
by.
He will get off his horse, runup and get adjacent to hill
giant one and he's totally gonnablow horse's little friggin
peaceful thing and with a loudkaboom he will blow Orz's little

(01:12:31):
friggin' peaceful thing andwith a loud kaboom he will
attack the little giant it'srapier.

Speaker 2 (01:12:44):
Give me an attack roll With advantage.

Speaker 3 (01:12:51):
Good thing.
Um, that was the second roll,but uh, 25.
25.

Speaker 2 (01:12:58):
That does hit 14.

Speaker 1 (01:13:09):
7.
8 now AFK for 90 seconds.

Speaker 3 (01:13:26):
And so 30, 43.
30, 43.
Yeah, 43 points a day 43.

Speaker 2 (01:13:38):
So you just stab directly in.

Speaker 3 (01:13:41):
Yeah, yeah, he's Well okay, so he's yeah, so Glenn
will do his.
I mean, he's normally he movesaround a lot and he dances
around a lot and with a plant ofhis back foot he'll shove his
rapier forward into the.
It's going to be aroundsomewhere between mid thigh and

(01:14:05):
waist, somewhere in that area,because that's where it would
hit somewhere in that area,because that's where it would
hit, and then once he connectsand feels the connection, he
will dart back here, so he willbasically move to about 15 feet
away from the giant.

Speaker 2 (01:14:33):
All right, Monty, you're up.
You're muted, Monty.

Speaker 4 (01:14:49):
Dang it.
I tried to unmute myself andmuted myself instead.
Okay, so our hill giant on theleft is the one that's paralyzed
and he has taken some damage.
The one on the right is whereBean Sprout is, and so, since
how Glenn attacked and is kindof taking care of hill giant

(01:15:10):
number one, monty is going tofocus on the other one.
He's going to start bycontinuing down the path to
about here.
I'm going to maybe get a littlebit more fog exposed, brandon,
I'm going to go further northdown the path that we were

(01:15:30):
traveling.
Okay, but my question questionis does this put a block between
?
Is is that terrain blocking myview of hill giant 2 from where
I'm at right now?

Speaker 2 (01:15:42):
correct?
Yeah, you cannot see how I dofrom where you're at, then never
mind I do not.

Speaker 4 (01:15:50):
I Do not want to do that.
I want to get someplace where Ican shoot it, yet not Be where
I'm at, which is probably aboutthe best place I could be at.
Okay, never mind, then I'm justgonna stay exactly where I'm at
and I'm going to shoot Twice atHill giant number two with my
bow from atop my steed.
All right, I got a 30 and a 17on those attack rolls they both

(01:16:24):
hit both hit, all right so.
So I'll do two of these, that's19.
And some cold damage as well.
Four, yeah, pulled off fours onboth of those.

(01:16:45):
So 19 plus 8.
27 points of damage.
And he is also going to see howhe hit that one.
He's going to call that one hisfavorite foe, number two all

(01:17:06):
right, so Alright.

Speaker 2 (01:17:17):
So Boop, boop, boop, I need another screen.
Uh, so, nines, you are up.

Speaker 6 (01:17:26):
Nines sees that Beansprout is going to the one
on the right Says good job,Beansprout, I'll take the one on
the left.

Speaker 3 (01:17:35):
I got a question.
I'm sorry, did uh Monty takehis advantage.

Speaker 1 (01:17:46):
Oh.

Speaker 4 (01:17:49):
I didn't.
I mean they all would have hitanyway, so I could have.
I could have crit here.
I'll roll one more attack, andthis should have been the second
attack.
Whoops, Sorry, Didn't mean tointerrupt, oh no, you're good.

Speaker 2 (01:18:00):
You're good.

Speaker 4 (01:18:01):
I should have caught it it did not crit.
Okay, the nines bean sprout,I'll get the one on the left.

Speaker 2 (01:18:10):
Yep, the 9's Bean Sprout.
I'll get the one on the left.

Speaker 6 (01:18:14):
Yep 9 gels out to Bean Sprout.
I'll take the one on the leftand he's gonna jump off Of his
horse and Move to punch the hill.
Giant on the left, the one whois still paralyzed.

Speaker 2 (01:18:29):
Alright, so give me an attack roll with advantage
attack.

Speaker 6 (01:18:34):
Go with advantage unarmed.
Strike um, do I.
Is there an advantage buttonthat I can press?

Speaker 3 (01:18:43):
yeah, you right.
Click on it and chooseadvantage dang all right.

Speaker 6 (01:18:48):
So I'm just gonna roll this one twice for the
first one then, because Iscrewed that up, yes, yep, so I
rolled a 15 and a 6.
Oh wait, no sorry.
Total of 15 and a total of 14for that first attack.

Speaker 2 (01:19:08):
Okay, the 15 hits.
Okay, the 15 hits, hell yeah 15hits.

Speaker 3 (01:19:16):
That was just one.
Yeah, do you.

Speaker 2 (01:19:19):
Oh, I thought he was Okay, my bad.

Speaker 6 (01:19:22):
So out of those two, the 15 would hit though right
the 15 does hit correct.
Okay, do you want me to rollall these first and then Because
I want to do two attacks?
Do your multi these first andthen because I want to do two
attacks, or do you want to doyour?
Multi attack, and then we'll dothe damage and for my second ew

(01:19:43):
with advantage, I have an 11.
that does not hit okay, so, so Iwill.
Well, the rest of my attacksare going to be unarmed as well.
I will use Blurry of Blows as abonus action to attack two more

(01:20:04):
times.

Speaker 2 (01:20:05):
Holy crap Mux.

Speaker 6 (01:20:09):
Yeah, I know, and just making sure that I'm
understanding this correctly,for flurry of blows.
It does say two unarmed attacks.

Speaker 2 (01:20:24):
Yep, that's what it looks like.

Speaker 6 (01:20:30):
So with advantage a 20.

Speaker 2 (01:20:33):
That does hit.

Speaker 6 (01:20:35):
And then, with advantage, a 16.

Speaker 2 (01:20:40):
Yep.

Speaker 6 (01:20:42):
So out of my 1, 2, 3, 4 attacks, 3 of them hit 3 hits
7, 5, and attacks, three ofthem hits seven, five and eight.

Speaker 2 (01:21:00):
All right, so it looks like, because you have
plus four the damage, so you getyeah, I was a nine.

Speaker 6 (01:21:02):
I was just calling out the rolls 23, 32 damage
total.

Speaker 2 (01:21:08):
Justin, do you disagree?

Speaker 5 (01:21:10):
No, I was wondering what it looks like when a monk
goes ham on a fucking hair lastnight.

Speaker 4 (01:21:20):
What sound does it make?

Speaker 6 (01:21:24):
Yeah, it's slapping, it's just slapping, it's all
open hand.
Oh, it's all open hand, give meone second guys, it does not

(01:21:47):
automatically spend your keypoints, for you Is.

Speaker 5 (01:21:51):
Paralyzer, one that gives you if you hit it's
auto-crit.
It does not automatically spendyour ki points for you Is
Paralyzed, the one that givesyou if you hit auto-crit or is
that prone, I prone isdisadvantage on attacks on melee
attacks, advantage on rangedattacks.

Speaker 6 (01:22:07):
Paralyzed should be disadvantage all the way through
.

Speaker 5 (01:22:10):
Any creature that hits the creature is a critical
hit if they're in melee range.
So those are all critical hits.

Speaker 6 (01:22:17):
Oh, when they're paralyzed.

Speaker 5 (01:22:19):
Any attack that hits the creature is a critical hit.
If the attacker is within 5feet of the creature, the
creature automatically isincapacitated, fails strength,
dexterity, saving, throw.
All attacks against it haveadvantage.
All attacks against thecreature, if they hit in melee
range, are crit-wise.

Speaker 6 (01:22:37):
So I should.

Speaker 3 (01:22:43):
So Glenn would have doubled his damage approximately
.
Yeah, you both would have.
This hill giant would be on itslast legs.
Just right, it's only got twoto start with.

Speaker 6 (01:22:55):
Yeah, so that's an additional 3d8?
, brando.

Speaker 5 (01:23:01):
I was reading the paralyzed condition.
Any attack that connects is anautomatic critical hit if
they're on melee range Withinfive feet.
This is really not goodSometimes actually.

Speaker 6 (01:23:26):
We just got a shit ton of critical hits.

Speaker 5 (01:23:31):
Morris wants to be friends, so like, don't blame,
hey, I missed the trigger.
It doesn't happen this round,totally fine.
But something triggered mymemory and I yeah good call.

Speaker 2 (01:23:50):
Uh, okay, so I will.

Speaker 5 (01:23:54):
I don't think we need to reroll it, just next round,
if he doesn't make it.
Yeah.

Speaker 2 (01:23:59):
You all good with that.
I can literally double thedamage that was taken by him
Well is that how you're doingcritical hits?

Speaker 1 (01:24:09):
Is double damage.

Speaker 6 (01:24:10):
Or is it two damage dice?
Yeah, it's just.
I could just roll it throughthe eight to if you just want to
double glens.

Speaker 2 (01:24:20):
Yeah, if you want to reroll nines, you can definitely
do it.

Speaker 6 (01:24:29):
You, I will roll 3d8 real quick.

Speaker 2 (01:24:32):
Okay.

Speaker 6 (01:24:39):
Here you go, an extra 11 then.

Speaker 2 (01:24:50):
So plus your Plus, your Plus 4 for each of those
rolls right.
So that would be.

Speaker 3 (01:24:56):
No, just the dice.

Speaker 2 (01:24:59):
Oh my bad, yeah, yeah , okay, all right, all right.
So this hill giant's looking alittle worse for wear.
He's got a bunch of in hisshins and stabs.
He's bleeding pretty profusely,looking great.

(01:25:23):
And this hill giant on theright that Bean Sprouts on is
pretty pissed off.
You can see he raises a clubover his head and he comes
charging directly at Moors andMonty and he brings his club up
and he's going to make two big,great club attacks.

(01:25:46):
So the first one's going to bea you mores and the second one's
going to be a human moore'sdoes a 19 hit as it comes into

(01:26:13):
hit uh, okay.

Speaker 5 (01:26:14):
Okay so no, he's not hit.
My AC is 21 until the end of myturn.
Until the start of my turn.

Speaker 2 (01:26:25):
Okay, and Monty does a 24 hit.

Speaker 4 (01:26:30):
Can I take a bonus action?

Speaker 2 (01:26:33):
No, not during somebody else's turn.

Speaker 4 (01:26:35):
Okay, 20?
.

Speaker 2 (01:26:40):
That went 24.

Speaker 4 (01:26:42):
Oh, 24.

Speaker 2 (01:26:44):
Nope, nope oh okay, great, I multiple five.
Oh, oh, okay, great all right?

Speaker 5 (01:27:05):
so, monty, you are going to take you, and your
horse are going to take.

Speaker 2 (01:27:12):
Yes, sorry, yep, with monty on top of yeah.

Speaker 3 (01:27:13):
Because he's bringing it straight down.
So the club is the weaponagainst Monty and Monty is the
weapon against the horse,correct?

Speaker 2 (01:27:24):
So, Monty, you take 34 points of damage 34.
As this club comes down andstrikes you, you hear a
sickening snap and your horsecollapses to the ground.

Speaker 4 (01:27:39):
I don't like him anyways, okay.

Speaker 2 (01:27:44):
Moors.
Seeing this, you get rage.
Seeing another being hurt.
You see the horse's legs thatMonty's on snap as he crumples
to the ground and Monty and thehorse are now prone.
But you're filled with thisrage.

(01:28:08):
You can't believe that livingcreatures would hurt one another
like this.
So I need you to give me a.

Speaker 5 (01:28:39):
Give me a wisdom saving.
Throw 16 plus 5 is 21.

Speaker 2 (01:28:50):
Okay, you feel his rage bubble up in you, but you
suppress it and through someconcentrated force of will, you
push it back down and you canstill feel it burning inside of
your belly.
You seem to be controlling itat this point.

Speaker 5 (01:29:14):
You don't want to see me when I get angry.
Is there any like?
Does it look?

Speaker 2 (01:29:17):
like anything to the other guys, as they were looking
at me, or is it just like I?

Speaker 5 (01:29:21):
have my hand around so you don't see his facial.

Speaker 2 (01:29:23):
Is there like a flick of a flip above me or like I'm
going to say nobody is lookingat you right now Because you are
in the back of the pack.
But if nobody is looking at youright now because you are in
the back of the pack, but ifthey were looking at you and
they could see your face, theywould see it start to get a
tinge colored.
It looks like you're almostsick.

Speaker 5 (01:29:46):
I am sick of my friends getting hurt.

Speaker 2 (01:29:48):
Yes, yeah, I know.
All right, I am sick of myfriends getting hurt.
I'm getting close.
Yes, yeah, I know.

Speaker 5 (01:29:58):
Alright, back at the top, beansprout.
Um, beansprout's going toscurry.
He's gonna climb as far as hecan up this hill giant and try
to get to some real distractingparts, like can he climb, let's
say, like 10 feet up to thearmpit and just like, tickle,

(01:30:21):
scratch, distract in some way.
I feel like that's the rightspot.
That's what Bean Sprout's goingfor, I think.

Speaker 2 (01:30:27):
Okay, yeah, you can definitely climb up there.
Okay, yeah.
So Bean Sprout scurries rightup there.
He gets into the Hill Giant 2'sright armpit.
You can see him tugging at allhis body hair in there, all his
armpit hair scratching, digging.
At one point he gags a littlebit just from the stench, but he
maintains his hold.
Hm.

Speaker 5 (01:30:49):
And it was just Monty that tackle this last time
right so he's gonna provide thathelp to monty again okay,
moore's, you're up okay, um, uh,sorry, is that the shield above

(01:31:12):
mose's face dissipates.
He calls out to the bull giantPlease, we don't need to do this
, we don't want to eat you.
We could be friends, uh, andthen, uh, I'm gonna guess a
spell.
Try to figure out which one.
I apologize, I should have beendoing this earlier.

(01:31:35):
There's lots and lots of spells.

Speaker 2 (01:31:37):
It's nice I just always find it funny when morse
is trying to talk down asituation because all of his
other companions are activelyinvolved with punching and
stabbing the shit out ofeverybody and Mors is just huge

(01:31:58):
battleground.
Like guys, we don't have to dothis.

Speaker 5 (01:32:03):
I can't wait to like get my suggestion and just like
make my allies somebody too.
Make my allies stop fightingtoo.
It's pretty good.

Speaker 2 (01:32:10):
It's pretty good.

Speaker 5 (01:32:14):
Uh, okay, alright, can I take a concentration call
on the first giant?

Speaker 1 (01:32:28):
Watch.
Uh, what the fuck.

Speaker 5 (01:32:34):
So much concentration , um, I should be able to.

Speaker 1 (01:32:50):
Um.

Speaker 2 (01:32:53):
I saw that you didn't see shit.

Speaker 5 (01:33:00):
I'm not gonna say Alright Morse is gonna dismount
from his horse and slap hishorse's pony butt and hopefully
get his horse out of the face ofdanger.

Speaker 3 (01:33:11):
It runs right into the hill giant.

Speaker 5 (01:33:16):
I'll try to send the horse down to the boat, down
away from these hill giants.

Speaker 2 (01:33:21):
Yeah, so your horse does start to run away, which
does prompt an attack.

Speaker 5 (01:33:29):
Is he going to take it?

Speaker 2 (01:33:31):
Oh, he's going to take it.

Speaker 5 (01:33:33):
Well, that's an evil giant.

Speaker 3 (01:33:35):
Chaotic evil, to be specific.

Speaker 2 (01:33:39):
So he is going to.
He's just going to throw a wildleft punch at the horse as he's
trying to run across.
And he does it, and your horseis going.
The hill giant rolled a 22 witha plus 8 to hit, so Okay, but

(01:34:01):
the horse has got 13 HP, whichis pretty good.

Speaker 5 (01:34:07):
That's like 15 times as many as a commoner, so that's
pretty good.

Speaker 2 (01:34:14):
Your horse takes 15 points of damage as it smashes
into the rock.
You've already used yourreaction.
Oh no, that was last turn.
That was last turn.

Speaker 5 (01:34:24):
I don't think it's.
I'm not mounted, so I can'tsave it.
It's reacting, I can react.
If it reacts, I can't probably.

Speaker 1 (01:34:34):
I don't think you can , can you?

Speaker 6 (01:34:38):
I mean, if it's triggered, you just only have
one.

Speaker 3 (01:34:46):
Yeah.

Speaker 5 (01:34:48):
Okay, so he smashes my horse down.

Speaker 2 (01:34:51):
So he comes with El Tuk which, with the strength of
the hill giant and the leveragehe's got, he smashes him and
pushes him into the rocks of thehill giant and the leverage
he's got, he smashes him andpushes him into the rocks
closest to you and you see thehorse hit the rock and lay on
its side and it doesn't move.

Speaker 4 (01:35:12):
What's that?
We ain't giving these horsesback?

Speaker 2 (01:35:18):
This party's not going to return riding animals.
So you, uh, so more is.
Once again, you see anothercreature get felled by one of
your enemies, and this horse youknow.
You've grown a, grown acrossinto it.
You knew its name.

(01:35:38):
Um, its name is what hold on.

Speaker 5 (01:35:41):
Let me just check my notes here.
Uh, that was william, and I'mvery sad about it.

Speaker 2 (01:35:45):
That was, that was william.
That was william the horse uhhe did.
He had a sassy attitude, yeah,uh.
So you see william laying still, and it spurs you to anger once
more and again you feel thisrage bubbling up.
I need you to make me anotherwisdom saving throw.

Speaker 6 (01:36:07):
Can he choose to fail it?

Speaker 2 (01:36:12):
I mean technically, as a saving throw.
You can choose to fail them 16plus 5.
You do succeed.
It's more difficult this time,but you push that rage and that
anger back down into yourstomach and you seem to maintain

(01:36:33):
the ball in your stomach itself.
You feel this nice hot bubblewhere you you would.

Speaker 3 (01:36:39):
It feels like you plosive is, is that where anger
comes from your stomach?

Speaker 2 (01:36:46):
yeah, yeah, but it is still your turn, morse.

Speaker 5 (01:36:57):
Is this mounting a movement or an action?

Speaker 2 (01:36:59):
No, it's a free action.
It is movement, but I'mcounting it as a free action.

Speaker 5 (01:37:07):
It takes more to put away a weapon than it does to.

Speaker 2 (01:37:10):
Yes, yep, okay.

Speaker 5 (01:37:13):
That's cool.

Speaker 6 (01:37:15):
Taking your leg over.

Speaker 5 (01:37:16):
I'm laughing at D&D.
That's not fucking bullshit.

Speaker 2 (01:37:20):
Okay, oh, I hate that Per actual D&D rules, mounting
is an action.
Mounting or dismounting is anaction, but I'm just counting it
as a free action.

Speaker 1 (01:37:35):
Uh, okay, alright, that's a good man he's.

Speaker 5 (01:37:46):
Uh, so Morse like watches this in horror and uh he
sees what just happened to hislovely friend William, who he
was getting really pretty fondof, and he's just like why would
you do that?
I told you we could be friendsand he reaches back with two
hands with the staff and givesme a whack with the staff,

(01:38:07):
healing.

Speaker 2 (01:38:10):
Oh, you're just hitting him.

Speaker 5 (01:38:11):
I'm just going to whack him.

Speaker 2 (01:38:13):
Okay, give me an attack roll.

Speaker 4 (01:38:16):
The giant.
Oh that's a 18 hit With a staffof healing.

Speaker 2 (01:38:22):
That does hit.

Speaker 5 (01:38:24):
I hit him right below the kneecap, like in that soft
spot where the tendon touchesthe tibia.

Speaker 1 (01:38:33):
Which is not going to do a lot of damage.

Speaker 5 (01:38:37):
It does one damage.
Alright, that's one damage.

Speaker 2 (01:38:39):
Alright.

Speaker 5 (01:38:40):
Well, that's one damage that Mors did in earnest.

Speaker 2 (01:38:43):
Yeah, he never does that.
He never does that.
So the giant looks from thehorse down to you as you strike
it and his eyes meet yours andin a deep, booming voice, all
you hear is Ow.

Speaker 5 (01:39:03):
You think that hurts?
Try losing a friend, Anythingelse.

Speaker 2 (01:39:15):
Morse.

Speaker 5 (01:39:16):
No, that's it?
I don't think I can Okay.

Speaker 2 (01:39:19):
So illgiant1, you hear him grunting a little bit
as he's trying to fight againstyour spell.
Oh yeah, you do have to do acon-.
No, you don't.

Speaker 1 (01:39:32):
Damage yeah.

Speaker 2 (01:39:37):
And he fails to save.
So, glenn, you're up.

Speaker 3 (01:39:53):
So okay, first, in my within.
I Okay first.
Am I within 5 feet melee rangeof giant number 1?
, 2?
No, yeah 2.

Speaker 2 (01:40:07):
You are within 5 feet melee range of giant number 2.

Speaker 1 (01:40:10):
Okay.

Speaker 3 (01:40:15):
I'm trying to remember.

Speaker 2 (01:40:24):
I'm trying to remember what is the rules on
advantage based on sizedifference.
Good question.

Speaker 5 (01:40:30):
I'm trying to remember.

Speaker 6 (01:40:33):
Yeah, size you can move through tiles if they are
two sizes larger.
I think Otherwise.

Speaker 2 (01:40:43):
Large creatures have advantage on saving throws
against being frightened bycreatures one or more sizes
smaller than them.
You can move through tiles ofcreatures two sizes larger than
you.
You can move through tiles ofcreatures two sizes larger than
you.
There's no automatic advantageor disadvantage based off size.

Speaker 3 (01:41:05):
Okay, so Glenn is going to.
Since he's within range of theHill Giant, he's not going to
provoke the opportunity attack,but he is going to close with
hill giant 2 and basically,because it's huge, he will kind
of move through the giant andprobably I don't he could

(01:41:30):
probably just run between itslegs, um, and as he's dancing
around and going through, he'sgoing to with a kaboom attack.
Kill giant number two.

Speaker 6 (01:41:42):
I think it's just difficult, terrain is the only
thing yeah, but yeah, glenn hasplenty of movement.

Speaker 2 (01:41:54):
Yeah, even to the other side.
There we go.

Speaker 1 (01:42:01):
Even to the other side.

Speaker 3 (01:42:06):
there we go total and I missed.

Speaker 2 (01:42:09):
A 12 does miss.

Speaker 3 (01:42:10):
I do.

Speaker 2 (01:42:11):
He does not have advantage Wait on number Number
2.

Speaker 5 (01:42:14):
Number 2.

Speaker 2 (01:42:15):
No, what's?

Speaker 5 (01:42:16):
your passive?
He's adjacent to him.
No, what's your passive?
He's adjacent to him.
Don't you get sneak attack?
It's not advantage, it's justsneak attack.

Speaker 3 (01:42:25):
Yeah, it's just so, With that he will move.

Speaker 2 (01:42:36):
Okay.

Speaker 3 (01:42:41):
Wait, I'll park.
Yeah, okay, wait, yeah, that'swhere is this yeah, see so glenn
will, basically, he'll passthrough the hill giant and since

(01:43:03):
he made attack, he doesn't drawattack of opportunity.
Um, and he is 10 now, 10 footeast of the hill giant and and
since he missed, he will throw,throw his dagger as he's running

(01:43:24):
.
We'll throw his dagger at theokay.
And a is it the damage?
I forget?
Do you lose the damage bonus orthe?

Speaker 2 (01:43:47):
I think you lose your proficiency bonus.

Speaker 3 (01:43:51):
Okay, so you got a 16 .

Speaker 2 (01:43:57):
Alright, that does hit.

Speaker 3 (01:43:58):
Actually probably got more than a 16, but it's a
straight roll, alright.
Um and Seven, oh yeah, and youget sneak right.

Speaker 2 (01:44:28):
Do you get sneak for that, for your offense and
attack?

Speaker 3 (01:44:34):
Yeah, you get sneak for any attack.
If you qualify for sneak, youget the attack.
You get sneak attack.
That's the only reason roguesuse the second weapon.
If they don't get their sneakon their first attack, they get
it on their second or try to getit on their second.
So 31 points of damage total.

Speaker 2 (01:44:55):
Okay, Damn for an offhanded dagger attack.

Speaker 3 (01:44:59):
Sneak, sneak's evil.

Speaker 2 (01:45:04):
Okay.

Speaker 3 (01:45:05):
But he does not have the shimmering cloud around him,
anyway, and that's a D.

Speaker 2 (01:45:19):
Alright, Nines, you're up buddy.

Speaker 6 (01:45:25):
Well, punching seems to be working well.
Nines implores Mors to use hiships.
Engage your hips Really, really, get in there.
And he will continue to attackthe kneecap of the dastardly

(01:45:50):
hill giant number one on theleft hand side.

Speaker 2 (01:45:52):
Okay, give me some attack rolls with advantage and
actually you don't have toAutomatically, just roll damage.
Okay, give me some attack rollswith advantage and actually you
don't have to automatic crit,just roll damage.

Speaker 3 (01:46:03):
No, no, no, he has to hit.

Speaker 2 (01:46:05):
Oh, he does have to hit, okay, uh so that was a 15.
Okay, that hits.

Speaker 6 (01:46:17):
And here's the damage for that An 11.

Speaker 3 (01:46:21):
Is that crit?

Speaker 6 (01:46:23):
Yeah, that is crit.
Okay, 2d8 plus 4.
Still alive?
Fine, I will punch him again.
Oh my, I rolled a 1 and a 2.
So with advantage, that's a 10.
That does not hit, it's soweird.

Speaker 2 (01:46:46):
I know it's crazy right.

Speaker 6 (01:46:50):
In that case I will, and I forgot about this.
Flurry of Blows allows me tostagger or Go to things, but
it's paralyzed.
Anyway, I will flurry of blowsagain for another key point.
Uh, when?

(01:47:13):
No, I think it's just a bonusaction.
So when you make an attack, youcan make a bonus action as like
another attack, and when youmake that bonus attack, you can

(01:47:33):
use a key point to empower it.

Speaker 5 (01:47:38):
Yeah, maybe that's what I was thinking.
So, a second, but I wasthinking I'm sorry when anything
happened with an attack whichis our county.

Speaker 2 (01:47:54):
Yeah.

Speaker 5 (01:47:55):
I just want to see if you want it.

Speaker 6 (01:47:58):
Yeah, but he's already paralyzed.
Yeah, no, you're right.

Speaker 2 (01:48:06):
So 16 hits, 16 does hit.

Speaker 6 (01:48:15):
That's 12 damage and then another one.
Yeah, keep going, still alive.

Speaker 2 (01:48:22):
He is still alive.

Speaker 6 (01:48:26):
Donovan hey 24.

Speaker 2 (01:48:30):
That does hit.

Speaker 6 (01:48:32):
With holy 17 damage.

Speaker 2 (01:48:37):
So please describe to me how you kill this whole
giant.

Speaker 6 (01:48:42):
I just keep watching it shins, in in the kneecap
until eventually.
I'm just like shoving my handsinto bloody meat and I would
think the the paralysis and theshock would just cause him to
crumple.

Speaker 2 (01:49:02):
Yeah, so you're as you what's?

Speaker 5 (01:49:09):
that he's paralyzed.
Would he just like stand thereand he'd get beat until I let go
of him.

Speaker 6 (01:49:15):
I think it's not paralyzed as in he's being held.
He's incapacitated mentallyparalyzed.

Speaker 2 (01:49:20):
Yeah, he just can't move.

Speaker 3 (01:49:24):
What spell did you use to paralyze him?

Speaker 6 (01:49:29):
Oh is it?

Speaker 2 (01:49:29):
hold monster, yeah so as your right hand comes in for
a final blow, nines.
It goes through the kneecap ofthe hill giant and you hear a
loud roar as the hill giant juststarts to fall under its own
weight and it just crumplesstraight to the ground.
You're able to move out of theway, you don't get hit by it or
anything, but it does fall tothe ground directly under its

(01:49:51):
knees and it stops moving.

Speaker 6 (01:49:58):
Another one of God's creatures Dead by my hand Wipes
his hands up.

Speaker 3 (01:50:05):
So, based on the description, it is a mental hole
, it's a mental paralysisbecause it says it has no effect
on undead, which, yeah, thatwould be the yeah as soon as it
died, it fell.
Alright head, which that wouldbe the yeah, as soon as it died
itself.
That would be my interpretation.

Speaker 5 (01:50:25):
We could do a bonus episode on talking about how
spells work, oh God.

Speaker 6 (01:50:31):
I'm going to be busy that day.

Speaker 3 (01:50:35):
He doesn't like how D&D works.

Speaker 2 (01:50:37):
He doesn't like how D&D works, so HillGiant2 seeing
his companion.
What's that?

Speaker 4 (01:50:43):
Nines, I was talking again on mute.
Oh, what's up, monzi?

Speaker 2 (01:50:49):
Okay.
So HillGiant2, seeing hiscompanion collapse, is super
angry and he's going to makeanother multi-attack.
He's going to double down onMors, seeing that his friend
couldn't move.
He doesn't fully comprehendanything.
He knows that he can hit Monty,but Mors blocked his attack, so

(01:51:11):
he is angry.

Speaker 4 (01:51:13):
He skip a turn.

Speaker 2 (01:51:15):
What he went after.
I let nines go before you,monty.
That's my bad, that's on me Ican't see the turn tracker or
anything.

Speaker 1 (01:51:28):
I don't know what the hell's going on.

Speaker 4 (01:51:30):
I was like I thought I was going after Glenn, but I
was like oh, I guess I go afternines.
I forgot already.

Speaker 2 (01:51:34):
Yeah, my bad buddy.

Speaker 4 (01:51:36):
So Monty is prone, correct Monty is prone correct.

Speaker 2 (01:51:39):
Monty is currently prone.

Speaker 4 (01:51:40):
The dismount reaction that Morse was talking about.

Speaker 2 (01:51:43):
No, Monty is currently prone so you have to
use half your movement to standup.

Speaker 4 (01:51:48):
Oh, it's half my movement.
I thought I used all of it,perfect.

Speaker 2 (01:51:51):
Right, it is half.
We're prone, Is that right?
Yeah half, yeah, half All right.

Speaker 4 (01:51:55):
So I will go ahead and I will take that was quite a
blow.
Like Monty, he's tough, but heain't that tough.
So, yeah, he is going to goahead and stand up and with that

(01:52:17):
we'll go ahead.
Let's see, mors is still rightthere.
So I can't do what I reallywant to do because it would hurt
Mors.
Um, let's see.
Yeah, he's gonna.
So half my movement.
But I can do a double move.
What is it called?
There is a word for it?

(01:52:37):
No, called there is a dash?
No, it's not a dash.
I'm allowed to feel an agility.
I can double my movement speed.
So this is essentially going toget me back to just my normal
movement speed after standing up.
So I'll move approximately 30feet away, putting me now that
he is actually visible backthere.

(01:52:58):
So I'm going to move 30 feetaway from this hill giant, kind
of going further down the path.
This would be like to thenorthwest of where this hill
giant is standing relative toour little battlefield here, and
he is going to pull up his bowagain and take aim using his

(01:53:18):
sharpshooter feet and he isgoing to shoot twice again.

Speaker 2 (01:53:25):
Because you didn't disengage or anything.
He does have a chance to get anopportunity attack right.

Speaker 4 (01:53:31):
Those are taken.
Those are taken.

Speaker 3 (01:53:34):
He took it on the horse.

Speaker 2 (01:53:35):
Oh yeah, you're right .

Speaker 3 (01:53:38):
It would be a disadvantage anyway.

Speaker 4 (01:53:40):
It'd be a disadvantage, but yeah.

Speaker 2 (01:53:42):
That's fine.
I don't want him to take it.
No, go for it.

Speaker 4 (01:53:46):
Alright, so two attacks Are one of those our
advantage, or both our advantage.

Speaker 5 (01:53:52):
The creature you gain advantage on.
The next ability check makes itperform the task.

Speaker 4 (01:53:57):
Okay, so first one gets advantage, so let's go
ahead and roll that attack.
Glad that gets advantage.
Uh, so it is a 20, it's a 21,but it's minus five, so that
gets it to a 16.

Speaker 2 (01:54:13):
it does hit does it.

Speaker 4 (01:54:14):
And here is the next one.
Oh, that's bad, that's a 10, soit's not gonna hit that does
not hit okay, so I'm going totake uh, let's see, he's gonna
take a whole bunch of dice here.
I'm just gonna do thisdifferently.
I get a d4 of damage, I get ad6 of damage and I get a d8 of

(01:54:40):
it 1d8 of damage and we willplus 5 to this number right here
.
That is, a d6 for favored foe,a d8 for the weapon and a d4 for
the ice damage from the bow.

Speaker 2 (01:55:01):
So a total of 19 damage for that attack.
Hold up.
Actually, before you make thoseattacks as you go up this path,
you do reveal.
Sorry, I didn't realize youmoved there, buddy.

Speaker 4 (01:55:15):
Oh, literally walked up on another one.
You're still 10 feet away asyou move there, buddy.
Oh, literally walked up onanother one.

Speaker 2 (01:55:22):
You're still 10 feet away, hillgiant number three.

Speaker 4 (01:55:26):
I was getting away from the one that was going to
start swinging at me.
Maybe number three is If youwant to take some of that stuff
back.

Speaker 2 (01:55:32):
that's on me, I'm trying to get used to this new
system.

Speaker 3 (01:55:37):
You can also step on the hill.

Speaker 4 (01:55:39):
Giant once dead yeah, I would probably so as I
started moving up and that wouldbe yeah, we'll retro that in a
little bit.

Speaker 2 (01:55:46):
Yeah, so, monty, as you start coming up the path,
you do see another hill giantstart running down towards you
all and you redirect and runover hill giant one yeah, I just
run over to the other side ofhill giant one away from that
one.

Speaker 4 (01:56:03):
Um, yeah, to get, get some distance from both of them
so I'm not getting beat again.
Take another club to the face,uh, and I will also.
Oh yeah, so damage, damagereveals, and after that I'll use
my bonus action, uh, to use mynature's veil, and I just become
invisible oh since I'm not on ahorse anymore.

(01:56:26):
I can actually use that's last.
Last thing is, man, if I usethis nature's veil, my horse is
still going to be there it saysany equipment does a horse count
as equipment?
no, it says any equipment Does ahorse count as equipment.

Speaker 2 (01:56:41):
No.

Speaker 4 (01:56:42):
Not count as equipment.
Yeah, thunder, whatever, he'sdead anyway.
Thunder Shook.

Speaker 2 (01:56:47):
Thunder.

Speaker 4 (01:56:47):
Hoof.

Speaker 2 (01:56:48):
He's not dead.

Speaker 1 (01:56:49):
His legs are broken.

Speaker 4 (01:56:51):
Oh, his legs are broken.
Great, now Monty's going tohave to kill.

Speaker 6 (01:56:58):
Thunder Hoof.
After talking to him, heal him,we have magic.

Speaker 4 (01:57:04):
I guess that's a good point this isn't the wild west,
this is.

Speaker 6 (01:57:08):
D&D it's not a fucking racing horse gotta put
it out of its misery.

Speaker 2 (01:57:14):
Old yeller style Monty's just gonna stand over it
with his bow.
Alright, put it out of itsmisery, old Yeller style Monty's
just going to stand over itwith his bow.

Speaker 4 (01:57:24):
Alright, yeah, and that's it for my turn.

Speaker 2 (01:57:27):
How much damage total did you do?

Speaker 4 (01:57:29):
Oh, sorry, that's plus 10 on top of it.
Let's see Custom roll 14, 19,29.

Speaker 2 (01:57:35):
29 damage 29.
Good damage there.

Speaker 3 (01:57:40):
For a little wooden arrow.

Speaker 4 (01:57:43):
The ice arrow.
Here's the magical ice arrowsfrom this one.

Speaker 3 (01:57:48):
Oh yeah.

Speaker 2 (01:58:07):
Alright.
So Hill Giant 2, seeing hisbuddy go down like that, bellows
in frustration and he's goingto take some big strikes at
Moors here.

Speaker 3 (01:58:16):
The squishiest guy is all by himself all by his
lonesome in melee range.

Speaker 4 (01:58:22):
I was abandoned and engage your hips I didn't want
you to thunderstep me againyou're like only ally in melee
range of this giant.

Speaker 5 (01:58:33):
With me I'm a wizard, I'll be fine.
I've got such a big hit dice.

Speaker 2 (01:58:38):
Nothing can possibly hurt me, so the first roll is
only a 15, that does not hityour AC.

Speaker 1 (01:58:45):
Not hit.

Speaker 2 (01:58:47):
Second one's a 25.

Speaker 5 (01:58:48):
Yeah, that might get whacked.

Speaker 2 (01:58:56):
I'm gonna get whacked , okay.
So, marge, you are going totake and take 17 points of
bludgeoning damage.

Speaker 6 (01:59:24):
I'm fine, whatever I'm great Brandon, can you
describe Morse's vertebrae as heabsorbs this blow?

Speaker 2 (01:59:34):
Yeah, he's going to get some disability from the VA.
This below.
Yeah, he's going to get somedisability from the VA In like
five years.
Yeah, yeah, in like four to fiveyears.
That's a long processing time.
So, monty, as you saw, therewas another hill giant on this

(01:59:55):
road running towards you and heis very, he is very angry.
As she comes, running straightdown towards Nines, because she
no longer sees you, she's goingto make some attacks at Nines
here.
Oh, no, nine.
The first one is a 19.

(02:00:15):
Ooh, not quite, not quite.
Second one is a 19.
Ooh, not quite, not quite.
Second one is a 22.

Speaker 6 (02:00:23):
Ah, fuck me.

Speaker 2 (02:00:26):
So you're going to take You're going to take 28
points of damage, holy.

Speaker 6 (02:00:39):
Well, good thing, my fleshy muscles are so absorbent.

Speaker 2 (02:00:50):
Mors what you got, Fleshy flesh.

Speaker 5 (02:00:53):
Just in case this triggers and all that, do you
guys want me to trigger somespeaking rage or more?
It does not Horse bed moorsthemselves totally fine, Buddy,
totally fine.

Speaker 2 (02:01:11):
Yeah, okay, check so in my head, based off what
you've shown before, you knowyour companions can handle a

(02:01:33):
good beating.
Sure, you know that he canhandle himself, but you don't
like the fact that thesehelpless animals, these helpless
people keep getting hurt andyour companions when they do get
dangerously hurt.
That's what enrages you.
Right now, nobody isdangerously hurt.
Am I wrong on that?

Speaker 3 (02:02:00):
I mean, they were also downed Right.
The Monty and the horse wereput down on the ground and the
horse was killed.
So that's I mean Nines, justtook a punch.

Speaker 2 (02:02:11):
Bold Yeller style.

Speaker 5 (02:02:16):
I don't want to have that.

Speaker 2 (02:02:21):
Bro, as you know, first time DM.
I'm just making shit up as I go.
How long have you been sayingthat?
Like three years now.
That's fine.
I think I can use it until theend of my first real campaign.
Yes, I think that is actually.

Speaker 3 (02:02:39):
You're never going to let this thing end.
Are you On page?

Speaker 6 (02:02:42):
257 of the Dungeon Master's Guide.

Speaker 2 (02:02:50):
All right Beansprout, he is still pulling the hair of
Hill Giant 2.

Speaker 5 (02:02:58):
He's going to scurry up higher and try to get towards
the ears.
He's gonna wet-wet his giant.
Okay, alright, I'm taking thehelp action before we land on
the center For Hill.

Speaker 2 (02:03:16):
Giant 2.
Understood action for hillgiants.
You understood moore's, you'reup.
You just got hit pretty hard bythis hill giant how did he hit
me by the?
Way.
Uh, he hit you with the club.
It was just a glancing blow,otherwise you'd probably be

(02:03:39):
crushed.

Speaker 5 (02:03:44):
Alright, good, I hope you maintain concentration
anymore.
So Morse is feeling a littledark on the inside.
So he says, uh, he looks like hestraightens himself up and kind
of like holds his shoulderwhere he got bonked.

(02:04:05):
And he looks up at this hillgiant and he says if you want to
behave like an animal, you candance like one.
He takes his hand and he slamsit down on the ground and like a
big purple wave goes out fromaround him in all directions.
And I need both hill giants toReading, thinking cheese

(02:04:29):
creature and see within range,because atomic dance oh, I don't
think, oh, I don't think it cansave.
It doesn't even get a save.
It doesn't get a save.
It says that giants startdancing.
I cast Otto's IrresistibleDance on both giants.

Speaker 3 (02:04:51):
It says wisdom 16.

Speaker 2 (02:04:54):
Yeah, it says save 16 .

Speaker 5 (02:04:57):
Choose one creature you see in range, the target
begins a comic dance in place,shuffling, tapping at speeds,
capering for the duration.
On its turn it can make awizening saving throw.
It doesn't get a chance beforethat.
This spell just works.
It is a level 6 spell, so itmakes sense.

Speaker 2 (02:05:16):
Okay, both Giants start dancing.

Speaker 6 (02:05:25):
One creature or multiple creatures.

Speaker 2 (02:05:28):
Well, he isn't.

Speaker 5 (02:05:29):
Oh Right, right, right.

Speaker 6 (02:05:36):
Twice, Twice right.

Speaker 3 (02:05:49):
Twice twice yup.

Speaker 6 (02:06:22):
That's how it works, which is pretty wrong.

Speaker 2 (02:06:24):
You've seen mosh pits .
Okay, yeah, so it does have areaction.
It's going to make an attackroll against you At disadvantage
.
You said First one is a pluseight, that's 26.
And the second one is a pluseight, that's twenty-six, and
the second one is a twenty-twoOkay.

Speaker 6 (02:06:49):
I'm sorry, there were two attacks Just one.

Speaker 1 (02:06:53):
Okay.

Speaker 2 (02:06:55):
But it was disadvantage.
It was disadvantage.
Oh, so that is, that's a 14points of damage.
So, for your save, no 14 pointsof damage so, so for your your

(02:07:16):
10.

Speaker 3 (02:07:17):
Yeah, 10.
Yep, that is a 6.
Con Wait, con save.
I thought it was a wisdom.
I thought concentration was awisdom, save yeah it's a

(02:07:44):
constitution saving throwAlright.

Speaker 1 (02:07:48):
They stopped dancing, okay.

Speaker 2 (02:07:59):
So, glenn, you're up, buddy, okay.

Speaker 3 (02:08:04):
So, Glenn, you're up, buddy Alright.
So Glenn will close back inwith Hill Giant number two and
as he's dancing around, he likesto dance, he will attack for
the short period of time thatthe Hill Giant.
He's dancing around, he likesto dance.
He will attack for the shortperiod of time that the hill
giant was dancing.
He will attack with a kaboomthe hill giant number two.

Speaker 2 (02:08:31):
Yep, you got some bean sprout 23.

Speaker 3 (02:08:35):
23.

Speaker 2 (02:08:47):
I'm assuming it's a hit yes.

Speaker 1 (02:09:03):
So he takes 40 points of damage for 0 points of
damage.
Lots of damage.

Speaker 2 (02:09:06):
Alright, this giant's looking a little worse for wear
.
He's bleeding pretty profusely.
He's not holding his club asrigid as he did before.

Speaker 1 (02:09:20):
I'm not sure if I can get him to die, but I'm not

(02:09:55):
sure if I can get him to die.

Speaker 3 (02:09:59):
Uh, okay, alright.

Speaker 2 (02:10:02):
He's still alive.
Keep going.
Okay, monty, you're up, buddy.

Speaker 3 (02:10:06):
Oh, so I'm not done.

Speaker 2 (02:10:09):
I was just Okay so.

Speaker 3 (02:10:17):
How do I get it out from?
Okay, so Glenn will.
Since Glenn he will move back,he will move back away from Hill
Giant.
Number two about what, dude?
Oh yeah, to about 15 feet, 18feet away from the giant.

Speaker 2 (02:10:49):
Okay.

Speaker 3 (02:11:01):
Yep, that's it.
I want to use my telekineticshow on a giant to see if I can
do it, but but I can't see itbetter than right continue all
right, monty, you're up.

Speaker 4 (02:11:20):
Alright.
So Monty is going to kind ofscamper over here next to Mors.
He's going to be kind of southof Hill Giant number 3 and
directly west of Hill Giantnumber 2.
And he pulls up his bow againand he says uh to moors.

(02:11:40):
He says these things keepcoming.
I hope there's no more in thesehills and he's gonna fire.
Uh, I guess he's gonna startbecause he kind of wants to kill
hill giant number two, but hedoesn't want to waste two shots.
He's gonna kill him because itlooks like he's kind of dead.
So I will start with a singleattack, again using the

(02:12:04):
sharpshooter feat, and he's myfavorite foe, so I kind of want
to hit him.
Anyways, I'm going to shoot athim with my Bow of the Winter
Hunter.
So that is a 19.

Speaker 2 (02:12:18):
That does hit.

Speaker 4 (02:12:20):
Does hit.
So again it's going to do a d4of cold damage, a d6 for favored
foe, a d8 for the weapon, plus15 on top of this roll right
here.
Damage total is 26.

Speaker 2 (02:12:38):
Please describe to me how you killed this giant.

Speaker 4 (02:12:41):
He shoots him right in the neck.

Speaker 2 (02:12:43):
Oh.
Yes, as the arrow comesstraight at him and penetrates
his larynx.
You see the hill giant clawfeebly at the arrow as he falls
to his knees still trying tograsp.
And as he finally gets a holdof the bloody arrow with his
right hand, he collapses forward, pushing the arrow even further
into his throat, extendingthrough the back of his neck

(02:13:05):
Awesome.

Speaker 4 (02:13:07):
Okay, and then Monty's going to turn his
attention with his second shotto Hill Giant number three.
This will not be his favoritefoe, so it won't be quite as
cool and he will do 14.

Speaker 2 (02:13:21):
Does it hit.

Speaker 4 (02:13:24):
Hit is 14.
That does hit, that does hit.

Speaker 2 (02:13:29):
Okay, so we get one of those.

Speaker 4 (02:13:32):
A 9 plus 4 plus 10 gives a total of 23 points of
damage to hill giant numberthree 23.

Speaker 5 (02:13:42):
what's up, justin, I would like to take a reaction
when you guys are ready oh okay,uh yeah, monty's, monty's done,
go right ahead now that monty'sstanding next to the verse
again as he makes his attack,morris reaches under his poncho
and produces a small drop.

Speaker 1 (02:14:05):
It's a good hit.

Speaker 4 (02:14:09):
I love this thing.

Speaker 5 (02:14:11):
Are going to take up.
You're going to take six.

Speaker 4 (02:14:15):
Six damage.
I'll take it.
I'm pretty sure I get an attack.
You get another.
Yeah, six, six damage.

Speaker 5 (02:14:20):
I'll take it my first year getting under attack I
forgot all about this.

Speaker 4 (02:14:25):
I did not so for brandon, because he's probably
never seen this it's a littlemagical item up in here and so
there's this thing that ongoing.
I give your team as manymagical items as they want,
because they'll never rememberto use them.
So Brandon keeps giving usthese things, like the rock
paper scissors thing was justcoming super handy.

(02:14:47):
This little it's.
It's a hand on A stick and ifyou hit somebody with it it does
quite a bit of damage, but theyget to take another one.

Speaker 6 (02:14:55):
These six yeah.

Speaker 5 (02:14:59):
The trick is that I have to be standing next to
somebody who actually hits withan attack roll, so when Monty
keeps running away from me, Ican't use it but I ran back to
him.

Speaker 4 (02:15:11):
I mean I figured running close to Mors would be
beneficial.
I completely forgot about thisone.
But hey, I'm going to shoottwice again at my new target, so
let's go ahead and do that.

Speaker 2 (02:15:23):
Yeah, so I'm just going to drop this in the chat
for you, so you can see it.

Speaker 4 (02:15:30):
It's a good recap for all of our listeners that are
just like what the heck is goingon here.
What's it called?

Speaker 3 (02:15:37):
It is called Gluteus maximus smaximus where did you
drop that, or did you?

Speaker 2 (02:15:45):
drop it.
Yet I'm dropping in the chatright now yeah, where?

Speaker 4 (02:15:47):
where did morse get this from?
Was this, uh, one of the goingcasino lottery?
He got it from the vendor no, Igot this from the skeleton when
we were in the, yeah, theskeleton vendor, yeah yeah got
it well, like a snake belt orsomething like that and a dragon
or rock yeah yeah, we've got alot of little fun, little

(02:16:19):
magical, magical items.

Speaker 2 (02:16:20):
This one's, this one's good this is coming out of
the most useful, yeah standnext to me, dude I'm not
supposed to be closelee.

Speaker 4 (02:16:37):
I'm over here, trying not to get smashed in the face.

Speaker 5 (02:16:40):
Everyone's like oh, this witcher's not wearing armor
.

Speaker 4 (02:16:43):
Monty wants to be a melee champion until he gets hit
the first time he realizes howsilly that idea is because he
just took 40-something points ofdamage.
Yeah, and if?

Speaker 5 (02:16:55):
you run away from me, I can teleport you to freedom.
It's better than a 40, man Likecome on.

Speaker 4 (02:17:01):
All right, I'll stand next to you.
Monty looks over his shoulderand goes whoo.
And he swings again for does a23,?
Does a 23 hit?

Speaker 2 (02:17:15):
It actually does not hit.

Speaker 4 (02:17:17):
Does not hit okay.

Speaker 1 (02:17:18):
Yeah, it hits.

Speaker 4 (02:17:20):
All right, so yeah, we'll go ahead and do.

Speaker 6 (02:17:24):
Sorry, no prime numbers.

Speaker 1 (02:17:29):
A new bad guy idea.
Thank you, Brandon.

Speaker 4 (02:17:36):
That was only 22 damage that time Okay all right,
and the next attack at that one.

Speaker 2 (02:17:43):
Ooh, that's an eight, that's not going to hit.
That does not hit.

Speaker 4 (02:17:48):
All right, there we go.

Speaker 2 (02:17:50):
All right, all right, nines.
So first off, nines, you'refacing this giant, this hill
giant, but you do see a couplearrows smack into him and you
hear Monty from behind you,exclaim Ooh.

Speaker 6 (02:18:10):
Uh, just like the simulations, yeah.
So, in the absence of anythingto pontificate over, I think
Nines will just punch this thirdhill giant right in his stupid
face Probably not his face, Imean, I can jump.

(02:18:30):
Pretty sure I could land a hiton his face.
Okay, no, that's good.
Rolled a 15 plus 8 for 23.
That does hit Hell.
Yeah, damage is 6 plus 4 for 10.
And then, second attack, 16plus 8 for 24.

(02:18:56):
All right, on a roll baby.

Speaker 2 (02:18:57):
Oh yeah, 16 plus 8 for 24, alright on a roll, baby.

Speaker 6 (02:19:00):
Oh yeah, got an 8 on that d8 plus 4 for 12 points of
damage ooh yeah, the hill giantscreams in rage as you're just
pummeling him uh, actually,because I landed, or because I
used the second, or because Iused the second or because I
attacked, I can Stunning Strike,and I think this is what you

(02:19:26):
were talking about, justin.
When you hit with a meleeweapon attack, you can spend one
ki point to make the targetstunned until the end of your
next turn.
If it fails, a con saving throwac 15, so I will make that
second attack a stunning strikeokay, uh, hill giants fun fact,
this is this and strength, theonly two things.

(02:19:47):
It's good at I bet, but it'sworth a shot absolutely, it does
save with a 21.
Very well, then I will use mybonus action to simply unarm
strike.
Okay, oh, that just rolled overto an 18 from a 2.

(02:20:12):
So that's a 26.

Speaker 2 (02:20:15):
Does hit.

Speaker 6 (02:20:17):
And I rolled a 5 on that damage die for a 26.
Does hit and a roll to 5 onthat damage die for a 9.

Speaker 2 (02:20:22):
9 for 9s there we go.
There we go, Alright.
So yeah, this hill giant'spretty pissed off that you did
that, so he's gonna bring hisclub straight over his head and
come down smashing at you.
9s.

Speaker 6 (02:20:37):
Please don't so making two attacks.

Speaker 2 (02:20:38):
the first is a 25, bring his club straight over his
head and come down smashing atyou, nines, please don't.
So.
You're making two attacks thefirst is a 25 and the second is
a 20.
So he's hitting you with both.

Speaker 6 (02:20:50):
I don't think.
Yeah, I don't have anyreactions or anything that can
help me with this, so I guessI'm going to take the full brunt
.

Speaker 2 (02:21:02):
Yeah, so you're going to.
For the first attack, you'regoing to take 23 points of
damage.
I do not like that, sir.
And for the second attack,you're going to take that better
not be more than 18.
Well, I'm sorry, that's 19points of damage, all right.

Speaker 6 (02:21:22):
So that takes out my last 18 hit points and nines
goes down.

Speaker 2 (02:21:29):
We are in death rolls .

Speaker 6 (02:21:31):
Yeah, death roll territory.

Speaker 2 (02:21:33):
All right, beansprout .
Beansprout has successfullytraveled down this hill giant
from giving a wet willy fromhill giant 2 after he collapses.

Speaker 3 (02:21:44):
He got an elevator ride down.

Speaker 2 (02:21:46):
Yeah, he did, and he's ready to go, so it's
Beansprout's turn.

Speaker 5 (02:21:53):
Have you guys seen that video of the raccoon who's
hiding in the tree and the treegoes down and it's like it's
flicked out of it?
Yes, so mechanically Be,because in that video of the
record the steps technically theriver and over, and I can't for
visual purposes, as a joke,hilltrips, land sounds like a
great thing.
Need for a little appreciate.

(02:22:13):
Over to the other.
Take a look at it.

Speaker 3 (02:22:18):
Over to the other hill giant for funsies he's
going to take action, not onknives, for sure, glenn's going
to do his best.

Speaker 2 (02:22:30):
Glenn has 40.
I don't think Glenn has that.
He has 30 feet of walking speed.

Speaker 5 (02:22:39):
He's got a key rogue.

Speaker 3 (02:22:41):
Yeah, okay, make it better.
Other things Okay.

Speaker 5 (02:22:45):
He's gonna take the assist, no help, action on
Monty's ear and next to his, sohe's gonna provide he's gonna
like.
As he's flying through the air,he's just got his little claws
out and reaching and ends upgrabbing on the lobe of this
giant's ear as he's flyingthrough the air and just kind of

(02:23:06):
grabs on and kind of twirlsaround this giant's head as he
tries not to fly through the airtoo much more.

Speaker 2 (02:23:14):
Okay, yep, he successfully grapples the hill
giant and is on his head.

Speaker 3 (02:23:21):
The raccoon successfully grapples the hill
giant.
It's not something you'd hear,hell yeah.

Speaker 5 (02:23:36):
Just out of curiosity , how much of these clubs are
carrying?

Speaker 2 (02:23:42):
They're trees.
That is definitely more than 5pounds.
How much more than 5 pounds?
Well, let me find out.
Um, okay, so the average pinetree weighs 30 to 50 pounds per

(02:24:07):
cubic foot.

Speaker 5 (02:24:10):
Okay, Are these whole trees or are these like?

Speaker 2 (02:24:16):
These are pretty much whole trees right.

Speaker 5 (02:24:32):
That's what I described at the beginning.
Are these whole trees or arethese like?
Are there any loose articlesthat the whole giant dude who
just died?
Does he have any trinkets oranything that are loose on him
that could launch?

Speaker 2 (02:24:40):
a jewel.

Speaker 5 (02:24:47):
He does have a few pieces of bone jewelry on him.
Is there anything that weighsabout 15 pounds?
I'd like to launch somethingthat weighs about 15 pounds on
this giant His dick Like a femuror something, something that's
not attached, just his dick.

Speaker 2 (02:25:03):
You gotta rip it off and use a.

Speaker 5 (02:25:06):
If you're willing to let me catapult a dick, I'm
gonna fucking do it.

Speaker 2 (02:25:12):
This is a new one for a D&D story.
We're catapulting dicks.
A cockapult, a cockapult.
So his bone necklace has a somesort of animal leg on it.
You could probably launch at it.
It weighs about 10 pounds, thenecklace itself, but it is

(02:25:37):
attached to his neck.

Speaker 5 (02:25:58):
Alright, instead of the necklace itself, but it is
attached to his neck, castMassacura Wounds using his staff
, so it has a range, a 30-footradius, so I think I can hit.
Did you take any damage there?
No, no, okay, I didn't hear you.
I'm sorry so.
I'm gonna focus that rightbetween myself and knives and

(02:26:19):
that's going to hit everycreature, Six creatures within a
30-foot radius.
Each creature gains 3d8.
That's my scope caster.
I'm going to fire so 3d8.

Speaker 6 (02:26:39):
so do you roll that per target, or do you roll?

Speaker 5 (02:26:42):
one and everybody gets that I was just gonna do
one for everyone yeah, I'm goodwith one.

Speaker 2 (02:26:48):
It's one spell right.
Does that give my nines 19health or does it just stabilize
him and give him 1?

Speaker 6 (02:27:00):
It gives me 19.

Speaker 2 (02:27:06):
So, nines, you are prone, but you're back from
saving throws.
Mors is unhappy.

(02:27:33):
Past turn Glenn, you're up.

Speaker 3 (02:27:35):
So how bad does this hill giant look?

Speaker 2 (02:27:39):
He looks miffed more than anything.

Speaker 1 (02:27:43):
She.

Speaker 3 (02:27:47):
You said she right.

Speaker 2 (02:27:49):
Yes, she.

Speaker 3 (02:27:52):
So this is probably not going to have any mechanical
effect.
We're going to do it just forfun, alright.
So Glenn is going to have anyum mechanical effect?
We're going to do it just forfun, all right.
So glenn is going to run.
He's going to use his um roguefeature to use a bonus action to
double his movement speed, orit's actually a dash action.
But what he's going to do ishe's going to run and land and

(02:28:16):
hit the giant three With akaboom.

(02:28:42):
So what you see is you seeGlenn take off, running like a
madman, step on the chest of thegiant Number two as a spring,
as a spring, jump up and you seethese wings just appear behind
him and he glides down and stabswith a kaboom into Hill Giant 3

(02:29:05):
.

Speaker 2 (02:29:09):
And for our listeners .
How are the wings coming about?

Speaker 3 (02:29:12):
So I have a cloak that is basically made of bright
silver feathers Goose feathersto be specific and one of the
actions it has is for a reactionit can turn into wings that I
can glide with.
So that's what he's doing.

Speaker 2 (02:29:41):
Okay.

Speaker 3 (02:29:41):
Do I get style points ?

Speaker 2 (02:29:43):
Yeah, you get all the style points.
Doesn't do anything for yourcombat 21.

Speaker 3 (02:29:53):
So at least I hit.

Speaker 2 (02:29:55):
It does hit.

Speaker 3 (02:29:56):
All right, 44 points of damage oof the fuck sneak

(02:30:29):
attack, my man sneak attack andoh yeah.
So the other thing that Ifailed to mention, that I got at
11th level was booming blade.
Now does 2d8 points of thunderdamage on the initial attack and
3d8 on the subsequent movementattack if they move.

Speaker 2 (02:30:49):
Yeah, so this Hill Giant's looking pretty hurt.
It's not feeling good.

Speaker 3 (02:30:54):
All right, all right, so then Glenn will, then we'll
take two, go ten feet south.
So, To use up the last of mymovement.
I had 60.
I used 50 to get there and thenused my last 10.

Speaker 2 (02:31:18):
Yeah, but isn't it a reaction for you to what is it?
Fancy footwork, fancy footwork,okay no, it's, uh.

Speaker 3 (02:31:26):
Is it rakish audacity ?
It gives me the no, sneak it orno attack of opportunity are
you asking about the movementspeed, Brando, or the reaction?

Speaker 6 (02:31:37):
Disengage.
Some sort of disengage actionIf you make a melee attack
against a creature that creaturecan make an opportunity attack.

Speaker 2 (02:31:46):
Okay, that's what it is.
I just wanted to make sure itdidn't need a reaction or
anything like that.
It just happens.
Nope, nice.

Speaker 4 (02:32:01):
Monty, you're up okay .
So Monty's gonna kind of lookover his shoulder with his bow
drawn at Morse and kind of givehim a little panic look, and
then he's gonna yell over toNines and say, nines, get out of
there.
And he's going to go ahead andshoot at Hill Giant number 3
twice Again using a sharpshooter.

(02:32:24):
Feat All those good thingsAdvantage on the first one,
thank you.
So that is a 22, which I'll hit.
And so this Actually do clickthat button there.

(02:32:49):
So 12 bow damage, 1 cold damage, plus that's 13,.
So plus 10 is 23 damage on thefirst shot.
Okay, describe to me how youkill this giant Hell yeah, this
one, monty's not trying to doanything fancy, he just wants

(02:33:12):
this thing dead.
So he's kind of shooting himcenter mass Okay.

Speaker 3 (02:33:18):
How did you kill the giant?
Shot it in the throat.

Speaker 4 (02:33:21):
Yeah, so Montier, he's worried about nines, and he
doesn't want to try anythingfancy, he just wants to get this
thing dead as fast as possiblebecause he knows nines is not
looking good.
Yeah, you see it.
Thud into the.

Speaker 2 (02:33:35):
You see the arrow thud into the hill giant's chest
and the hill giant's chest andthe hill giant's gasping for air
.
He doesn't seem to be able tocatch it and you hear a wheezing
sound escape its throat as itfalls to the ground dead and
hill giant four comes over thecrest.

Speaker 6 (02:33:51):
So a couple things happen at this point A second
pack of hill giants.

Speaker 2 (02:33:56):
So as the hill giant falls, you hear kind of a cold,
icy voice go over the terrain.
You just hear no.

Speaker 6 (02:34:11):
And as you all look up on the crest near you, what
you see is this Well, that lookslike a huge creature that says

(02:34:32):
Frost, giant, everlasting,flanked by two large direwolves.

Speaker 4 (02:34:39):
All larger than us all larger than you.

Speaker 2 (02:34:42):
So, um, for our listeners, um, and for our
players, what you see is you seetwo large dire wolves, uh, up
on this hill and they're.
They're large, powerfulcreatures, larger than ordinary
wolves.
They typically weigh about 700pounds.
Uh, nine feet from nose to tail.
You can tell that they're large, powerful creatures, larger
than ordinary wolves.
They typically weigh about 700pounds, nine feet from nose to
tail.
You can tell that they'reextremely muscular and powerful.

(02:35:04):
Most of you have heard tales oftheir agility and how quickly
and quietly they can move.
Both dire wolves' fur are thick, white and gray fur.
They don't really blend in withthe terrain around it.
And standing in the middle yousee a large, uh, imposing
creature.
It stands larger than the hill,it's taller than the hill

(02:35:26):
giants that you saw before,about 20 feet tall.
Um, they, they have very.
This creature has a very paleblue skin till.
It's translucent and icy.
He's wearing a headdress ofsome large creature's horns and,
after screaming no across thebattlefield, he turns and walks

(02:35:47):
away from the hillcrest, withthe two direwolves following it
closely.

Speaker 4 (02:35:54):
Well, monty's just going to shoot at him.
Then I have one more, justkidding what?
No, it's not the point.
Well, monty's just gonna shootat him.
Then I have one more attack,just kidding mine's just like no
no no, I know that's not thepoint, but okay.

Speaker 3 (02:36:09):
I think we can take him.

Speaker 4 (02:36:13):
Morris, grab the hand , sticky thing, smack my butt
again, give it to me.

Speaker 6 (02:36:21):
Give it to me, big boy.
Give it to me now.

Speaker 1 (02:36:26):
Smack my ass.

Speaker 2 (02:36:27):
What you see on the battlefield is William.
The horse is sprawled acrossthe rock, not moving or
breathing.
Monty, I do forget your horse'sname.
Do you remember Thunderhoofs?
Thunderhoofs is down.
You can hear it whinnying andneighing.
He's hurt but he's moving onthe ground.

(02:36:47):
The other horses are okay atthe moment.
The other, the hill giants, aredown, not moving at all, and
Nines is looking a little worsefor wares.

Speaker 4 (02:37:00):
And they exploded into gold.
The hill giants.

Speaker 2 (02:37:05):
And you see the hill giants start glowing and I'm
going to need everybody to makea con save.
No, I'm just kidding Bill, I'mkidding Bill.

Speaker 6 (02:37:12):
They all explode, they all blow up.

Speaker 3 (02:37:17):
So Glenn just dives on it and eats the thing and
purposely fails the save anddies.

Speaker 5 (02:37:25):
Shout out a warning in Dwarvish.

Speaker 6 (02:37:32):
Before we wrap up, may I use my wholeness of body
action to regain 33 hit points.

Speaker 2 (02:37:40):
Absolutely.

Speaker 1 (02:37:42):
Okay.

Speaker 5 (02:37:42):
So, before we.

Speaker 2 (02:37:46):
We're not there yet, but yeah.
Okay, I will let, oh, I'm donedescribing the scene, but we're
not done closing up just yet.

Speaker 3 (02:37:58):
If you guys want to do things, Then we'll inspect
the horse and see if William isalive.

Speaker 2 (02:38:08):
William is not alive.
There's no pulse, no breath,nothing.
Go ahead, horse.

Speaker 5 (02:38:17):
I was just going to ask if the actions we're doing
aren't going to be strenuous fornow.
Can we start a short rest whilewe do these things?

Speaker 6 (02:38:28):
I'll leave you by it.
Thanks for the game.

Speaker 3 (02:38:30):
Have fun.

Speaker 1 (02:38:31):
Bye.

Speaker 2 (02:38:35):
No, I'm not going to say healing yourselves and
looting bodies.
You cannot take a short restduring.

Speaker 5 (02:38:44):
Well, healing is a short rest thing, right.

Speaker 2 (02:38:47):
Yeah, short rest does restore hit points.

Speaker 3 (02:38:52):
I'm not missing any.

Speaker 4 (02:38:57):
Yeah, I'm good with taking a short rest if we want
to take a short rest here, evenafter we go through and loot
bodies and do that kind of thing.

Speaker 3 (02:39:05):
I mean, Glenn doesn't need a short rest, so he didn't
use any expended.
He didn't use anything exceptfor normal.
Didn't use a spell I didn't useand the wings are, except for
normal.
Didn't use a spell I didn't useand the wings are unused, so

(02:39:30):
there is no limit, okay, somaybe you can use it, though
glenn's glenn is kind of so.
Oh so what I'm saying is youguys can do the short rest and
glenn will go around and lootthe bodies because you know he's
trustworthy and all um.
But uh, just so you guys shortrest and Glenn will go around
and loot the bodies because he'strustworthy and all, but just
so you guys can rest and try toget a hold of yourselves.
The only thing he can't do isthere's nothing he can do for
William and Emberhoof.
He has one healing spell.

(02:39:51):
You're probably way bettersuited to fix Emberhoof than
Thunderhoof.
What did I say?
Emberhoof?
Oh yeah, Thunderhoof.

Speaker 4 (02:39:57):
Then who's Thunderhoof?
What did I say, emberhoof?

Speaker 3 (02:39:59):
Oh yeah, Thunderhoof.

Speaker 4 (02:40:01):
Oh, because.

Speaker 3 (02:40:02):
Emberhoof is mine.

Speaker 4 (02:40:06):
Yeah, before Monty.
Monty's kind of looking overthe hill giant at his feet, but
he's going to walk over to wherehis fallen mount was, which is
literally right next to whereGlenn was, and is going to go
ahead and cast uh cure wounds onhim, because can he target an

(02:40:28):
animal with that?

Speaker 2 (02:40:29):
it's a touch spell yeah, yeah, it says a creature
yep creature.

Speaker 4 (02:40:35):
so he's going to go ahead and cast Cure Wounds, so
do you have animal handling andall that stuff, animal handling
and nature and all that stuff.

Speaker 3 (02:40:43):
So I would just make sure that you're using that
stuff to set the broken bonesand all that before you cast the
.

Speaker 4 (02:40:50):
Cure, I do have a plus five to my nature, and my
animal handling is plus six.
So yeah, if Monty wereapproached, wanting to put him
in his best position, what wouldyou want to do first?

Speaker 2 (02:41:04):
No, I'm going to say Cure Wounds is a magical spell,
right.
It's going to automatically setand mend the bones as it goes.

Speaker 4 (02:41:15):
And he's not going to cast Speak with Animals, but he
is going be, just, you know,talking to thunder hoof and say
it's okay, boy, I got you, andhe's going to give him back
eight hit points all right.

Speaker 2 (02:41:29):
So you hear the bones start mending and and knitting
it back into place.
Uh, the external wounds startclosing and a bunch of cracks of
the bones as they start settingand Thunderhoof stumbles to his
feet and he tippy taps a littlebit.
You can see him testing out hislegs and then he roughly slams

(02:41:53):
his head into the side of you aslike it's a thankful gesture.
He's just very excited.
So it looks good all right yeah, yeah, looks all good yeah, all
right, so good I'm glad you'refeeling well.

Speaker 4 (02:42:08):
You're very welcome.
You might have to uh help caremy friend moore's over there as
well, but I believe you shouldbe up to a task he's got some
antlers, but I believe youshould be up to a task he's got
some antlers, baby, I don't needa horse, that's true.
That's the other magic item Iwas like somebody's got handlers

(02:42:31):
uh is there anything elseanybody wants to do?
I think short, yeah, probablyis in order Looting some bodies.

Speaker 2 (02:42:39):
Who's?

Speaker 4 (02:42:39):
looting who's?

Speaker 2 (02:42:40):
short resting.

Speaker 4 (02:42:41):
Wishing we should have gone down the river
apparently.

Speaker 3 (02:42:48):
Glenn will start looting and he will be, as he's
pulling stuff off, withoutknowing anything about what's on
him.

Speaker 5 (02:42:53):
He's just going to pull off and start piling stuff
near the people that are shortrest okay morris is definitely
going to take the short rest andheal and recover some spell
slots, but during during that hespends a lot of time like going
over and trying to like prettyup the body of a, of a william
who just died for him, and uhtrying to like William who just

(02:43:15):
died for him and uh trying tolike you can't bury him, he's a
big fucking horse, but you know,trying to like pay some
respects and then meditate alittle bit and talk and like
cuddle Beansprout to makehimself feel better.
Okay, well then start Go ahead.
I expand a bunch of hit dice andI have a feature that lets me

(02:43:36):
get six spell slots worth ofspell slots back, except for
level five or below spell slots.

Speaker 2 (02:43:44):
Nice.

Speaker 4 (02:43:50):
It looks like they changed the short rest mechanic
on D&D Beyond.
How exactly does this work?
You get to choose a number ofthe dice that you want to
recover health-wise on howexactly does this work?

Speaker 5 (02:43:59):
you get to choose a number of the dice that you want
to recover health wise.

Speaker 4 (02:44:01):
Yeah, you have to spend hit dice and then they are
rolled for hp that recover, andyou only so I have a total of
11 hit dice so I can get 11 upto 11 per long rest, essentially
in the form of short rest.

Speaker 5 (02:44:16):
I think you get D10 as a ranger.

Speaker 4 (02:44:19):
Yeah, D10 plus one.

Speaker 3 (02:44:21):
That's just crazy, you have one hit point more than
me.

Speaker 2 (02:44:29):
I'm a rogue.
I'm a rogue, alright, so thatis where we are going.
Oh, sorry, glenn, you arepiling up items that you found.

Speaker 3 (02:44:42):
Yep, and he'll take everything off of the hill
giants and then he'll startbutchering them.

Speaker 2 (02:44:48):
Oh no, I'm just kidding, I'm not doing that
Alright.
So what you pull off in some ofthe loincloths of the giants,
you find a total of four goldpieces and 20 silver.
You find a bunch of bonejewelry, including one that's

(02:45:08):
hums.
As you touch it.
It's a necklace with a smallanimal skull in the middle of it
, and you find the treesthemselves.

Speaker 3 (02:45:19):
and that's about it okay, um, glenn, hey, he
probably won't even think aboutit.
He'll just put the gold in hispouch because it's nothing to
speak of really.
Um, but then he will hand.
He'll walk over and drop thehumming necklace, trying not to

(02:45:42):
disturb Mors while he'smeditating, resting whatever
he's doing.
He'll just kind of drop it nextto him.

Speaker 2 (02:45:50):
Okay.

Speaker 3 (02:45:53):
And all the other jewelry.
He'll just pile all that shit.
He's not interested in any ofthat really, because I'm
guessing it doesn't look good.

Speaker 2 (02:46:04):
No, none of it looks good.
It's all small animal bones.

Speaker 3 (02:46:08):
So he's just frustrated that nobody even
commented on his awesome aerialmaneuver.
That's it.

Speaker 5 (02:46:20):
Or it's distracting During the time.
Would I have enough downtime tocast, identify on this,
identify and or detect magic onthis necklace as a ritual?

Speaker 2 (02:46:31):
You've got like an hour.
Yeah, yeah you can castidentify.

Speaker 4 (02:46:34):
Okay, I do so this amulet is called.

Speaker 2 (02:46:35):
Yeah, yeah, you can cast identify.
Okay, alright.
So this amulet is called theAmulet of Lost Voices.
So what it does is, once perlong rest, you can use it as
long as you have it equipped.
Once per long rest, you can useit to speak to a corpse, to one

(02:46:58):
corpse Most corpses.
Now, that being said, you knowthat most corpses, if you kill
it, won't be willing to speak toyou.
So it's got to be a corpse thatyou do not kill, or you or your
companions do not kill.

Speaker 4 (02:47:20):
Interesting, challenge it to a game of rock
that persists.

Speaker 5 (02:47:26):
Does that require a spell slot or?
Is it a too much slot.

Speaker 2 (02:47:30):
No, it does not.

Speaker 5 (02:47:38):
So when Morris finishes casting on this, he's
gonna look around to see ifanybody's near him.

Speaker 4 (02:47:43):
Uh, so just like to share what you found.
I'm gonna be standing rightthere next to you resting hey,
uh, kind of unexpected.

Speaker 5 (02:47:53):
this, this necklace that these giants are carrying
he'll hold it up in front of himallows the wearer to speak with
a corpse, although it doesn'tseem to work with any corpse
that was deceased due to thewearer's actions or their party.

Speaker 4 (02:48:15):
I can understand they might be a little bit.
How should you say not willingto talk to you if you just got
done killing them?

Speaker 5 (02:48:22):
What does this necklace look like, Brandon?

Speaker 2 (02:48:24):
So what it looks like ?
It is what looks like a smallsquirrel or chipmunk skull in
the middle of it with a bunch ofsmaller bones, which they look
like to be made up of arm andleg bones of the same creature,
strung along one string thatgoes around the back of your
neck.

Speaker 5 (02:48:49):
Okay, so Mors will hold it out for a second, in
case anybody's willing to takeit from him and if they don't,
pregnant pods.

Speaker 3 (02:48:57):
Glenn will kind of look at Mors and say you're the
one that likes talking to things.

Speaker 5 (02:49:03):
I do.
I think I'm not the only one,but he'll go ahead and put it on
his neck anyways.

Speaker 4 (02:49:09):
Yeah, monty will just simply say I wonder if he slaps
his god-killer bracers together?
He says I wonder, if I kill agod, would you still be able to
talk to it afterwards?

Speaker 5 (02:49:20):
Well, I think if I'm with you then no, Because you'd
be in that party and then itwould be a lot of fun.

Speaker 4 (02:49:28):
You have a good point .

Speaker 5 (02:49:33):
Is that a custom item , Brendan?

Speaker 2 (02:49:36):
It is actually from Baldur's Gate 3.

Speaker 3 (02:49:39):
I thought it might be , so it's basically it gives the
speak with dead.

Speaker 2 (02:49:43):
Yeah, speak with dead .

Speaker 5 (02:49:46):
So I guess what I'm asking is I can't find that in
the built-in item system in thishere.

Speaker 2 (02:49:50):
No, it's a custom-made.
Baldur's Gate 3 item.

Speaker 4 (02:49:54):
No problem, I'll just add it and then modify it as
soon as I find out where I putit, while Monty's kind of just
chilling there next to Morris.
He's going to kind of sayshould we continue down this
path?
I believe we are going to runinto that thrush giant and his

(02:50:14):
pet puppy dogs further up intothese hills.
Should we reconsider?
I'm assuming at this pointGlenn's kind of wandered his way
over as well too, and Nines aswell.

Speaker 5 (02:50:29):
I feel really torn.
I wish we didn't have to fightthese guys.
It sounds like they just don'twant to be eaten, and I
understand that.
Sounds like they just don'twant to be eaten, and I
understand that.

Speaker 4 (02:50:43):
I don't know.

Speaker 3 (02:50:44):
Glenn would probably have laughed at that.

Speaker 4 (02:50:48):
I don't know what the Frost Giant has beef with us.
Is it somebody that yourecognize?
Either you know him.

Speaker 5 (02:50:56):
Can I make?
A history, or like religion,check to see if there was
anybody I knew, or Arcane evensomething that, as a collector
or like a famed I guess we raninto a frost giant once before,
but it's not likely for us, wasit?

Speaker 3 (02:51:12):
the same kind of frost giant that we ran into
before we killed that frostgiant in the past.
Life alternate timeline I saidyeah, same kind, same same type
oh, the everlasting.

Speaker 5 (02:51:23):
I think it is it, is it?

Speaker 2 (02:51:26):
uh, it is the same creature you faced before, not
not the same creature, sorry.

Speaker 4 (02:51:30):
The same type of creature okay, we have to kill
it again.
That was a hard fight last timeand now we're level.

Speaker 2 (02:51:37):
You're much lower level I mean, yeah, this time it
has two dire wolves with it,but Was it a hard fight?

Speaker 5 (02:51:45):
Monty Was it.

Speaker 3 (02:51:46):
I don't remember you weren't there.

Speaker 5 (02:51:51):
Oh, he was present for some of it.

Speaker 2 (02:51:53):
I know.
And then he fucking ran Untilhe ran.

Speaker 4 (02:51:57):
So I ran to get away and go around the backside, but
by the time I came back it wasdead.
Morrison killed him.

Speaker 3 (02:52:05):
I'm pretty sure that even we just had a good chance
of killing it, even if it hadattacked with the two direwolves
.
Now.

Speaker 2 (02:52:14):
Alright, so in your current state, I think that'd be
a rough fight.

Speaker 3 (02:52:22):
Totally healthy.

Speaker 2 (02:52:24):
Totally healthy.
So that's where we're going tocall it for the night.
I want to say thank you toeverybody for following us,
liking us, giving us ideas.
It means a lot.
Make sure you're following uson Facebook.
At facebookcom slash ADNDstory.
Make sure you're following uson Facebook.
At facebookcom slash AD&D story.
Retweet us on Twitter at at ADDstory 2.
Make sure you're following uson Instagram.

(02:52:45):
At instagramcom slash AD&Dstory.
And finally, check us out onPatreon at patreoncom slash AD&D
story.
Like I mentioned before andtwice before, actually Justin is
a DM over there much better DMthan I am, so go check him out
if you like all the backgroundnoises and sound effects that
you're hearing during.
Justin is a DM over there, muchbetter DM than I am Just
different.
So go check him out If you likeall the background noises and
sound effects that you'rehearing during these episodes.
Make sure you check outSirenscape at Sirenscapecom for

(02:53:07):
all your tabletop needs.
I use it for my in-personsessions as well.
It really does set the mood andthe atmosphere.
Oh, you're just itching yourbeard.

Speaker 5 (02:53:18):
I thought you were trying to tell me like speak up
or something.

Speaker 2 (02:53:22):
No, I'm just itching.

Speaker 5 (02:53:30):
And finally, Justin, if you want to take us out
tonight, I will.
I'm a little salty about it,but that's all right.

Speaker 2 (02:53:40):
It's been nerdy, it's been nerdy, it's been nerdy.

Speaker 1 (02:53:48):
All right, we're done Bye.

(02:54:33):
So is the truth, what'shappening?
Thank you for watching.
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