All Episodes

September 2, 2024 123 mins

Ever wondered what it's like to solve a mystery in a world brimming with magic, psychic powers, and ancient creatures? Join us, Brandon the IrishWookie, Bill, Justin, Brandon and Matti, as we unravel the captivating and often hilarious tapestry of our D&D adventures. Kick back and laugh along as we tackle the quirks of D&D, from the normalization of bizarre occurrences to the hilarious repetition of phrases. We also give a shout-out to Travis Hansen's "Life of the Party: Realities of an RPGer," a Facebook page filled with RPG humor that perfectly complements our journey.

This episode transports you to the bustling Wildwood Arms and Enchantments, where our investigation into the Lantern Ghost Killer unfolds. Meet fascinating characters like Pyla, Master Refram, and Eleanor as we dig into a compelling mix of wrongful executions and potential cult activities. The eerie Hope and Ears Asylum beckons, revealing unsettling encounters, psychic visions of an ancient Aboleth, and a looming crystal army. Despite the tension, our group's camaraderie and humor shine through, making for an unforgettable adventure.

As the episode crescendos at the asylum, disturbing visions and an intense search for answers keep us on edge. But it's not all doom and gloom; we wrap up with a warm breakfast at the Bardrock Cafe, savoring Glenn's culinary skills and planning our next moves. Join us for a blend of mystery, humor, and camaraderie that will leave you eager for more. Don't forget to connect with us on social media and share your thoughts—your support and ideas make our adventures even more exciting!

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
Welcome to the the, the, the, the, the, the, the,
the, the, the, the, the, the,the, the, the, the, the, the,
the, the, the, the, the, the,the, the, the, the, the, the,
the, the, the, the, the, the,the, the, the, the Ring-a-long

(00:28):
ring-a-long, ring-a-long,ring-a-long, ring-a-long,
ring-a-long, ring-a-long,ring-a-long.

Speaker 2 (00:32):
Yeah, you get used to seeing things and hearing
voices.
It just becomes normal.

Speaker 3 (00:38):
Welcome to D&D Story.
I am Brandon, the Irish Wookiee, and with me today is Bill.
Hello I saw you flip up yourmicrophone and then you
remembered you were going to bespeaking.

Speaker 2 (00:46):
Yep, this is Bill.
I play Glenn the half-elf rogueswashbuckler.

Speaker 3 (00:55):
And Brandon, oh hi.

Speaker 4 (00:58):
Brandon, hi, I play Nines, the elven monk.

Speaker 3 (01:09):
And Justin.

Speaker 5 (01:11):
Hi Brendan.

Speaker 3 (01:12):
Hello Justin.

Speaker 5 (01:14):
Hi everybody, I'm Justin, I play Moors, and
sometimes Sam S'mores is awizard.

Speaker 4 (01:22):
S'mores.
S'mores is a Sam's a barbarian.

Speaker 5 (01:26):
Moors is a wizard s'mores and finally maddie hi
everybody, my name is maddie.

Speaker 3 (01:33):
I play montoya anigo, the arctic tabaxi ranger uh, I
want to say thank you toeverybody for following us,
liking us.
Giving us ideas means a lot tous.
Uh, make sure you're followingus on Facebook at facebookcom.
Slash ADNDstory.
Retweet us on X at ADDstory2.
Follow us on Instagram atADDstory2.

(01:57):
And finally, come visit us atpatreon at patreoncom.
Slash ADNDstory.
Come visit us at patreon atpatreoncom.
Slash AD&D story.
Why?

Speaker 1 (02:06):
didn't you call it.

Speaker 3 (02:07):
Twitter.
Why didn't I call it Twitter?
Yeah, I don't know.
Uh, oh, I just said, retweet it, maybe he's getting to me.

Speaker 4 (02:17):
Yeah, he's winning.

Speaker 3 (02:18):
Yeah, he implanted one of those things into my head
.

Speaker 5 (02:22):
An X chip.

Speaker 3 (02:24):
Is that what they're called?
Really?
Shut up, I wouldn't besurprised but, Is it seriously?

Speaker 1 (02:29):
It can't be that.

Speaker 5 (02:34):
I have no idea, but that would be funny.

Speaker 3 (02:36):
That would be funny.

Speaker 4 (02:39):
I just want to be able to tweet my fucking
thoughts, you know X.

Speaker 5 (02:44):
No, it isn't.

Speaker 3 (02:52):
It is, I think, any of our kids to be able to tweet
my fucking thoughts, you know x.
I want to take a second andshout out um a page on facebook
that I've been following for alittle while.
Uh, she does really great or hedoes really great art over
there.
His name is travis hansen.
Uh, the page is called life ofthe party realities of an RPGer.
Does a lot of short littlecomics and just describing what

(03:13):
you kind of silly things andsilly event situations you get
into as a RPG player whetherthat be a video game, tabletop
or anything like that and justkind of how silly some of these
circumstances that we take forgranted in everyday video games
and D&D.
So check him out, he's reallygood.
Give him a follow, support hima little bit, alright, not that

(03:34):
he needs any more promotion.

Speaker 2 (03:37):
But it's called a Neuralink.
Oh, oh, yeah, that's right, sohe named it like I probably
would have named it.

Speaker 3 (03:46):
What do you want to call this chip that goes into a
brain, Mr Brooks?

Speaker 1 (03:51):
So what is it connecting?

Speaker 3 (03:52):
to in the brain, the neurons.

Speaker 2 (03:55):
Neurochip.
That's it.
It's a chip connected toneurons, neurochip.
All right, and you just said mylast name.
That's getting edited.

Speaker 3 (04:09):
I'll definitely edit it out, but you're already on
our Facebook.
I am yeah.

Speaker 2 (04:14):
I'm one of many people following and liking.
I'm not listed as a cast member.

Speaker 3 (04:22):
I guess that's true.
Yeah, I mean I'll edit it out,definitely Okay, so mean I'll
edit it out.
Definitely Okay.
So why don't you all Like theycan't find us?
Why don't you all give me aroll for recap?

Speaker 4 (04:36):
Let's go, baby.

Speaker 3 (04:39):
Hey, 15.
These are much better rollsthan last time.

Speaker 6 (04:43):
Uh-oh, we're getting ourselves into.

Speaker 3 (04:46):
Okay, alright, alright.

Speaker 2 (04:49):
I got an 11.

Speaker 3 (04:54):
15, 15, 11.

Speaker 6 (04:57):
Why is my thing not rolling?

Speaker 4 (04:58):
I don't know you want to roll for me.
So what I found is if you use,the virtual tabletop thingy.

Speaker 6 (05:07):
I can't remember the name of it, you got a 15.

Speaker 2 (05:13):
So everybody got 15s, except for me.

Speaker 3 (05:16):
Yeah, looks like you're doing the recap, bill,
didn't I do the?

Speaker 2 (05:19):
recap.
Yep, I did the recap last week,but sure I will go ahead.

Speaker 5 (05:24):
You did Well the recap last week, but sure Did
you, I did.
You did 3.31.
Well, not last week, lastepisode.

Speaker 3 (05:30):
You are correct.
Yeah, that's on me, Bill.
I want the other three of youto re-roll.

Speaker 2 (05:37):
I could do it again and not use my expiration.

Speaker 5 (05:41):
Expiration 18, 16, 7.

Speaker 3 (05:50):
Who got that 7?
Oh nice, ChadGPT got a 7.

Speaker 4 (05:54):
ChadGPT got a 7.
Well, I actually I've asked ittwice now and it just isn't
giving me anything, uh-oh.

Speaker 6 (06:05):
It does that sometimes, where it literally
just will stop responding.

Speaker 4 (06:10):
Yeah, I hit enter and it's just like yeah, it's not
even Like, it's not even sending.
How far back do I need to gohere?
Oh my God, I wrote a lot.

Speaker 5 (06:23):
We started by showing up at the Wildwood Arms and
Enchantment.

Speaker 6 (06:28):
Yes, you have all that listed in episode 73.

Speaker 2 (06:33):
What do you have for 73?
Or 72, I mean?

Speaker 6 (06:37):
72 message to Azor about the horses.

Speaker 2 (06:42):
Do you have two episode 73s no?

Speaker 5 (06:45):
Most of episode 73 at the post office.

Speaker 3 (06:48):
Oh.

Speaker 6 (06:51):
Okay, that's 72.
I don't know what's going on,but I've got it fixed now.

Speaker 5 (06:56):
Let's see I go straight from 70 to 73.
I think Brandon broke some up.

Speaker 2 (07:03):
I went from 43 to 73, so Nice 70 was a bunch of
combat.

Speaker 5 (07:15):
According to my notes , that might have been two
episodes.

Speaker 6 (07:18):
If you're not having any luck, Brandon, I can take
this one.

Speaker 4 (07:21):
Well, I mean, it's all written out, I just have to
comb through it.
So the Wildwood Arms andEnchantments, that's when we
yeah, we showed up right there.
So we met with Pyla at theWildwood Arms.
Yeah, right, yes, just makingsure I'm in the right spot.

(07:42):
You are in the right spot.
And so Pyla was a, a Pila insome way.
Pila knows the party fromprevious encounters, but Nines
was not at all familiar withthem.
A woman, yes, yeah, oh yeah,dark-skinned woman, short black

(08:08):
hair, tattoos around her neckarms inside.
That is her Asking aboutmushroom tea.
Oh yeah, I remember themushroom tea stuff.
Now Pila mentions posters allover town about the Lantern
ghost killer.
Okay, now I remember that too.

(08:33):
A family member of whom wants toclear the supposed killer's
name, and so we seek out MasterRefram, or Thornwell.
Refram is the leader of ahidden church that apparently is
not the cult that was alsosomehow antagonizing the city,

(09:02):
and Thornwell is an elf woman ofexquisite taste.
And then what happened next?
As we make our way towards thedocks, the quality of the
surroundings drop precipitously.
Good work, the cult of Thera'sdune symbol keeps popping up
more and more man like yeah,this isn't at all put together,

(09:29):
but I can keep going in thisvein it's very detailed here, an
older gentleman, oh, crying forhelp, being chased by children.
Monty confronted the childrenand they ran away, and the old
man explained that the childrenthought that he was friends with

(09:51):
Jarme.
What I wrote down, j-a-r-m-e.

Speaker 5 (09:59):
Oh yeah, that's the name Jarme's Army.
You don't remember Jarme's Army?

Speaker 4 (10:03):
No, listen, I've slept since then and I don't
remember even what I wasdrinking at the time.
He claims to be Master Refram.
Oh yeah, this guy was Refram.
Yep, that was Refram Jarme'sprior priest.
And then we went to EleanorShack, who is the sister of the

(10:29):
Lantern Ghost Killer and the onewho was abdicating for clearing
his name.
She explains that Jarmi wascaught standing over a body with
a bloody knife in his hand.
They assumed his guilt for allof the previous murders, because
that makes perfect sense.

(10:49):
The Moors offers to speak withthe dead.
Was that successful?
Did that happen?

Speaker 5 (10:59):
We didn't do it.

Speaker 4 (11:00):
I don't even think we got to that point, did we?
No, there was a young fishernamed Rafe who showed up dead
the morning after Jarmy'sexecution.
So on top of a shortincarceration of two days
followed by an execution withouttrial, things are not adding up
.
And then young Rafe's body wascremated shortly after his
discovery, suggesting some sortof conspiracy, and Counselor

(11:24):
Thornwell, the elven woman ofexquisite taste, suspects that
another counselor that runs thedocks is involved in the
cover-up.
The other counselor's names areEmery Noland, mr Dory, and Mr
Dory Eleanor suggests talking tothe militia guard who arrested
Jarmy or visiting the asylumwhere he was held until three

(11:48):
weeks ago.
She can pay us and give uspassage to Deadpelt Shadows.
We take a room at a nearby pubwhere Thornwell will join us,
and so we go to the BardrockCafe.

Speaker 3 (12:05):
That's a good one.

Speaker 4 (12:12):
Thornwell thinks there's a cult and a counselor
who are probably responsible forthe killings and the cover-ups,
particularly Mr Dory.
She also recommends that wevisit the asylum and talk to
Guardsman Jute and she gives usa card with her name on it that
says Counselor Thornwell grantsaccess to the asylum.
And I think we came to theconclusion that there's some

(12:37):
sort of correlation betweenCounselor Mr Dory and the cult.
And that about catches us up.

Speaker 3 (12:47):
Yeah, that's great, you guys took a long rest in the
tavern and yeah, that'swonderful, you get some
inspiration.

Speaker 6 (12:54):
I thought we were holding off on taking a long
rest to determine if we go talkto this guy while it's nighttime
.

Speaker 3 (13:02):
I have at the end of my notes that you guys took a
long rest.
I have not edited that episode,though, so if you guys want to
play it differently, I'm downwith that.

Speaker 5 (13:13):
Do we know when someone's on watch?
Is there a reason we're goingto go at night?

Speaker 6 (13:16):
Well, I thought that was one of the things we had.
We had to talk to Jute at night.

Speaker 3 (13:20):
I have on my notes that the party decided to go to
the asylum prior to talking toJute and we're going to take a
long rest at the pub.

Speaker 6 (13:28):
I thought Jute was at the asylum.

Speaker 3 (13:31):
Jute is one of the constables guardsmen who found
Rafe's body?
And Jarme standing over not.

Speaker 1 (13:43):
Rafe's body.
Constable Jute is the one thatfound Jarme standing over, not
Rafe's body.

Speaker 3 (13:45):
Constable Jude is the one that found Jarmi standing
over the other body, correct?

Speaker 6 (13:51):
I'm okay with taking a long rest.
That's just one thing I wantedto do as part of my long rest,
but it's making a couple ofvials of acid, but I think I can
do that with a long rest got it.

Speaker 4 (14:05):
Roll me a d4, d4 everybody or just me just you,
everybody who is making vials ofacid.

Speaker 3 (14:14):
Two add two vials of acid to your inventory oh well,
that's what I would add.

Speaker 6 (14:20):
Anyway, it's the.
It's not like I'm using the.

Speaker 3 (14:23):
I know, yeah, yeah, and it makes eight ounces yep, I
I read about how to deal withthings like that when it
ventures.
And they say yeah, basicallyOkay, got it Emerald 1D4 during
a long rest, or even a shortrest, depending on what's going
on.

Speaker 2 (14:42):
So, as I talked about last episode, Glenn is going to
practice on forging thecounselor's signature and
handwriting.

Speaker 1 (14:52):
Okay.

Speaker 2 (14:53):
During the long rest, not in front of her.

Speaker 3 (14:56):
Yeah, that's it Right in front of her hey can you
show me the little swoop thingagain?

Speaker 4 (15:01):
Okay?

Speaker 3 (15:06):
Bill, roll me a Glenn , roll me a sleight of hand.
Check or performance I'm goodwith either 20.

Speaker 4 (15:24):
Okay, what did you?

Speaker 2 (15:26):
roll.
I rolled a 7, but I have a plus13.

Speaker 3 (15:28):
Yeah he has a huge.

Speaker 2 (15:30):
Yeah, yes, I do have a huge.

Speaker 3 (15:34):
A Okay, moors and nines, either of you doing
anything while you're longresting.

Speaker 4 (15:44):
Nines will try to help everyone with all the
little things that they're doing.
He just wants to be helpful.

Speaker 3 (15:55):
I don't know why, but in my head I'm picturing Nines
holding the vials of acid for,or holding the vials for, monty
while he's trying to pour itinto it, right?

Speaker 4 (16:06):
Are you sure this is true?
I'm serving.

Speaker 6 (16:11):
I'm here to help you.
I'm supportive.

Speaker 3 (16:15):
More.
Is there anything you want todo?

Speaker 5 (16:18):
No, I was just going through my bag, so Morris will
probably Beansprout's not deadright now.
Right, no.
We're just making sure.

Speaker 3 (16:28):
No, I have not killed him in a while.

Speaker 5 (16:30):
Can't tell these days , because we haven't played in a
while Probably just hang outwith Dean Sprout?
Are we having one room, acouple rooms?

Speaker 3 (16:38):
You have two rooms.

Speaker 5 (16:40):
I'll be hanging out with her while she's in the room
, just kind of relaxing and notdoing anything particularly
special.

Speaker 1 (16:51):
Okay.

Speaker 2 (16:57):
Glenn will also be reorganizing his stuff and
putting his stuff into his bagof holding.
Why are you making a face?

Speaker 3 (17:06):
or is that a bag of holding?

Speaker 2 (17:07):
yes, I just bought it .

Speaker 3 (17:09):
Oh, that's right.

Speaker 2 (17:11):
Okay, for like a piece of thread and a button.

Speaker 3 (17:16):
That's right, because who gave up a lot of who gave
up an item, wasn't it?
Monty Gave up like a gem orsome shit.

Speaker 6 (17:24):
Oh, to buy some armor .
Yeah, I got robbed.

Speaker 2 (17:28):
Oh, that's okay.

Speaker 6 (17:29):
I'm not bitter about that.

Speaker 2 (17:32):
That wasn't this one.
No, I'm saying I bargained withwhat's her name?
Yeah.

Speaker 5 (17:36):
Glenn got a bag of holding, nine's got a plus two
staff.
I gave up my vial of Barlgurusmilk.
That's what it was.

Speaker 2 (17:47):
Yeah, I can't remember what I gave up, but I
was trying to get her to take asharp feather.
Yeah, which is a bunch ofbullshit.
You didn't let me roll.

Speaker 3 (18:00):
I let you roll, I just didn't let you continue
rolling.
All right, so long rest,anything else?

Speaker 5 (18:10):
Who's in my room, by the way, I guess, now that we've
talked about it, I'd like toknow.

Speaker 3 (18:15):
I don't think that's said so.
There's two rooms, two beds ineach room.
Who's bunking with who?

Speaker 6 (18:21):
I'll be with Morris, hell yeah.

Speaker 2 (18:26):
So we wanted to get rid of nines.

Speaker 3 (18:34):
Oh dear.

Speaker 2 (18:37):
No.

Speaker 3 (18:38):
No.

Speaker 2 (18:40):
It's not going to be a cold-blooded murderer.

Speaker 6 (18:42):
Just a hot-blooded murderer.
A warm-blooded murderer.
Nine says warm blood, alright.
He does not steal it, otherwisehe has to collect it.

Speaker 3 (18:55):
That's true I almost forgot about that that Nines
needs to collect all of hisblood oh yeah, you forgot to
mention that Nines favorite foodis radishes oh, and Nines
favorite food is radishes.
Forgot about that.

Speaker 4 (19:11):
You're coming up with an odd backstory here, brandon,
if you would ask me thatquestion right now, I would have
told you something different.
It's in my notes.

Speaker 6 (19:28):
We'll keep good notes for you.
Thank you, you're welcome.
Alright, we'll keep gettingnotes for you.

Speaker 3 (19:32):
Thank you, you're welcome, all right.

Speaker 6 (19:41):
Now what?

Speaker 3 (19:43):
Sorry, looking up something real quick, okay, all
right.
So, morris, while you're takingyour not long rest because
you're an elf, but while you'remeditating, uh, you, you feel an
ache in you.
Feel an ache in your chest anda burning that starts in your

(20:07):
stomach and starts to rise up toyour throat, almost like you're
trying to vomit, or you haveheartburn, but much, much worse,
and you can feel your face andyour ears start to get very hot.
Roll me a.
It was the tavern fries.
Yeah, it was that undercookedgiant.

Speaker 5 (20:26):
Oh no, I love it rare , but sometimes you pay for it.

Speaker 4 (20:31):
Giant meat is lousy with worms, yeah.

Speaker 3 (20:35):
Gotta make sure you cook that shit through.
Give me a constitution savingthrow.

Speaker 6 (20:41):
How far away is our beds in our room?

Speaker 3 (20:44):
Just roll me a d20.
Your beds are about six feetapart, oh man.

Speaker 5 (20:51):
How does a natural one do?

Speaker 3 (20:54):
natural one.
All right, though, monty.
You're suddenly awoken by aroar, and as you sit up and look
around, you see where Mors oncesat on his bed Now sits a oh

(21:15):
damn it.
Now sits an oh damn it.

Speaker 6 (21:20):
What the hell is that .

Speaker 4 (21:23):
Is it a dangerous?
Oh damn it, it's a verydangerous.

Speaker 3 (21:25):
Oh damn it.
Yes, now sits a.
I just closed it out.
Yeah, now sits a, I'll justclose it out.
Now sits a.
Boom.
Now sits a large, a tall femalehalf-orc barbarian with an axe
on her back and she's.

(21:46):
She's shaking slightly andstaring around the room, looking
very confused as to where sheis, and her eyes settle on you.

Speaker 6 (21:58):
Is she still in Morse's robe, so it's like
muscle robe now.

Speaker 3 (22:01):
No, no, not in Morse's robe.
She is in her clothing.

Speaker 6 (22:06):
Like half ripped, way too tight now.
Okay, so we as players knowthat this happens, but as Monty,
I forget if Monty has acharacter Did we actually?
They have put together that,okay, yeah, so last time Sam
went back to Mors the dragon.

Speaker 3 (22:27):
Yeah, that is correct .

Speaker 6 (22:31):
Okay.
So Monty looks back, is uh samlike, based on her expression,
what does he feel?
Like she's in a panic, a rage,uh tired, like what?
What's she?

Speaker 2 (22:44):
look how she's feeling horny, uh, horny,
hopefully not come on, monty's,she looks she looks over there
and winks I was kind of underthe impression that monty, when
monty looked at any female, heassumed horny yeah, I mean he

(23:05):
didn't look at the, the chick inthe hut, so that's true I guess
monty is changing monty'swising up in his days.

Speaker 6 (23:14):
Uh yeah, he just wants to know if she's like
angry, like does he need to likesettle her down, or is he like
oh hey, what's up?

Speaker 5 (23:23):
if that makes you feel any better okay, that's
good mostly uh, like surprisedand like out of place, like how
did I get here?
Where am I?
What's going on?
Am I safe?

Speaker 6 (23:33):
uh, so he'll.
He'll say hi, sam, welcome.
Welcome back, uh to, to ourhumble little party here.
I looks like you got tired ofbeing moors for some time, does?
The question is, does sam knowshe's Moors?
This might be interesting.

Speaker 5 (23:52):
I don't think Sam knows anything.

Speaker 3 (23:55):
Nope Sam does not.

Speaker 5 (23:57):
Where are?
How did I get here?
She passed herself down realquick, monty, where are we?
We were just Now.
We're when are we?

Speaker 6 (24:09):
Monty will kind of sit up in his bed and keep his
blanket over him because herealizes he's not wearing any
pants.
Or would he just stand up?

Speaker 3 (24:21):
Of course Monty sleeps in the nude.
That does not surprise me.

Speaker 6 (24:25):
He's a cat.
What do you remember?
Your last memory being?

Speaker 5 (24:33):
That's a really good question.

Speaker 6 (24:35):
Yeah, where were we at when she turned Last?

Speaker 3 (24:37):
time Sam turned, she was in the dragon's horde
talking to the wizard slashdragon.
Oh after the Goudra, rightafter no, oh, prior to the
Goudra.

Speaker 1 (24:56):
Yeah, because Mors fought the Gjar sam did not.

Speaker 5 (25:00):
Oh, that's right okay , what do I remember well, there
was a dragon and we're.
We had just gone through, wesaw the ghostly king and we had
just gone through, we saw theghostly king.
Wait, yeah, there were gooses.

Speaker 6 (25:24):
And the maze.

Speaker 5 (25:25):
There's a dwarf, the maze, yeah.

Speaker 6 (25:27):
Yeah, yeah, yeah.
What happened?
Where are we?
What we found out?
Do you remember when we foundyou in the tavern, bill and I
were talking about the friend wewere looking for.

Speaker 5 (25:39):
Bill the goose, bill the bartender.

Speaker 6 (25:42):
Oh, glenn, I'm sorry, glenn, our traveling companion.
You know the rogue, the onethat he kind of keeps to himself
.
But he's a nice fellow.
When you get to know him, hekeeps to himself With.
He's a nice fellow when you getto know him, he keeps to
himself.

Speaker 5 (25:54):
With the stories.
Yeah, the one with the stories.

Speaker 6 (25:57):
Yes, so I don't really know how to break this to
you, so I think it's best tocome right out and say it.
But you are actually Morse.

Speaker 5 (26:06):
No, I'm Sam.

Speaker 6 (26:08):
Yes, you are Sam now, but what we've come to
determine is you undergo somesort of a transmutation.
Not sure if it's a spell orjust a reaction to bad shellfish
, but you will turn into ahalf-elf wizard sometimes, and
then sometimes you are you inyour form.

(26:29):
The wizard helped us understandand actually turned you back
into Mors, and you have beentraveling with us for quite some
time now.
Now we find ourselves in alittle town called.
Looking back at my notes, whatis this place called again?

Speaker 1 (26:45):
What's the?

Speaker 6 (26:45):
port.

Speaker 5 (26:47):
Haven.

Speaker 6 (26:50):
Haven, we're on the way to Deadpile Shadows.
What is the name of this port?
Safe Haven, we're all the wayto Deadpaw Shadows.
What is the name?

Speaker 2 (26:55):
of this port.
Safe Haven.
No Crystal Deep Safe Haven.

Speaker 4 (27:01):
I don't think we ever gave it a name.

Speaker 6 (27:03):
Give it a name Okay Crystal Deep Safe Haven.

Speaker 2 (27:08):
That's what I said.

Speaker 6 (27:11):
We are currently in the town of the crystal deep
safe haven.
We're on our way to it's what itis now we're on our way to
deadpelt shadows and we havejust.
We're in the process of tryingto get our a ride to deadpelt
shadows to save some cultists.

(27:31):
It's a long story, we can fillyou in later.
But have no fear ride toDeadpelt Shadows to save some
cultists.
It's a long story, we can fillyou in later.
But have no fear, you're in asafe place and you're still with
good friends, but we're notexactly sure what's causing you
to shift between Moors andyourself.
I can, however, say it is goodto see you.

Speaker 5 (27:50):
Well, it's good to see you too.
That's a lot to take in um.

Speaker 6 (27:54):
You say I turned into a half elf wizard, so like I
should get stuff out of my handspretty, pretty sure, uh well,
not this, this think of a uh, ofa more, an easier gentler,
kinder wizard, not the type thatshoots lightning bolts out of

(28:15):
his hands, but more like flowers, flowers.
He's very against hurtingpeople, so it's actually
somewhat nice to have you around.
He is a great companion.
However, when it comes time forfighting and battle, he just
tends to jump around and hecasts a lot of really good

(28:35):
spells, but ironically, I thinkit hurts me more than he does
the enemies sometimes.

Speaker 3 (28:41):
So does.
Does Monty realize like?
Does Monty acknowledge how manytimes more is like hold spells
and everything has saved theparty's ass?
Yeah, or is he?

Speaker 6 (28:50):
just kind of oblivious to it.
Okay, no, no, no, he spells andeverything has saved the
party's ass.
Yeah, or is he just kind ofoblivious to it?
Okay, no, no, he, he definitelydoes he?

Speaker 2 (28:55):
he definitely sees his value.

Speaker 6 (28:56):
Probably got a higher kill count than monty does
monty, I think is just a littlebit better about the whole
thunderstep incident.
That happened like years ago bynow.

Speaker 2 (29:09):
Yeah, uh more or three in game days yeah, more is
is.

Speaker 6 (29:16):
Yes, he prefers to to follow a more kinder, gentler
path of a wizard, an extremelyknowledgeable and extremely
valuable person and player inour party, but yet to defeat
complete honest I don't.
I don't know if your life oryour memories of your childhood
are actually real or not at thispoint.

Speaker 5 (29:37):
Of course I know Insistential crisis, I mean
there are pieces I don'tremember, Like I was real little
, but I remember.
Yeah, I remember everythingthat I remember, at least.

Speaker 6 (29:53):
Answers I'm sure we will find, but for now I know
that you are okay and we're backon another adventure.

Speaker 5 (29:59):
These would be good stories to tell you said we're
in a, a town called.
Well, we're in a town anywaywe're in a port we're in a port
heading to a town.
That's a lot to think about.

Speaker 6 (30:13):
I might need a drink on this well, it is first thing
in the morning.
We're in a port Heading to atown Well, it is first thing in
the morning, but I'm sure wecould go grab an ale before the
rest of the party awakes, ifyou're so feeling that need.
I might just ask to put on somepants first.

Speaker 5 (30:29):
I'm not naked.

Speaker 3 (30:33):
No, you are not naked .
You are not naked I wasn'tnaked?

Speaker 1 (30:35):
No, you are not naked .

Speaker 5 (30:36):
Sam rages.

Speaker 2 (30:39):
Because she's not naked.

Speaker 5 (30:42):
Well, it's like a sword, right when you take it
out.
You can't put it away unused.

Speaker 1 (30:47):
Oh.

Speaker 5 (30:49):
Oh Blessed is tasted blood first I need a long rest
after this long rest all right.

Speaker 3 (31:02):
So, uh, yeah, the sun starts shortly after this
exchange, monty and sam.
Um, the sun starts coming upwhile you guys are having this
conversation and trying to fillsam in on the whereabouts of
where she is and who the newparty member is, and just trying
to fill her in on youradventures that have gone on
since she left.

Speaker 2 (31:20):
Just a quick note he did not mention a new party
member that's true, oh.

Speaker 6 (31:27):
I did not mention 9, that's true so.

Speaker 4 (31:31):
I kept waiting for you to get to the part about me,
like ooh, what's he going tosay?

Speaker 3 (31:37):
as it turns out, I'm going to make an assumption here
and Monty correct me if I'mwrong, but you fill Sam in on
the adventures that you've hadsince she has left, and which
would include 9's expositiondump of the past.

Speaker 6 (31:49):
I don't know 5-10 episodes since she has left,
which would include ninesExposition dump Of the past five
ten episodes.

Speaker 3 (31:56):
And so morning comes and you start smelling the sweet
smell of breakfast meats, glenn.

Speaker 2 (32:05):
Glenn wants to go help in the kitchen Up the
tavern Mm-hmm Cool, he wouldactually want to get up early
and go down and work with them.

Speaker 3 (32:19):
Yeah, you go down there.
The uh the chef is an olderwoman who, uh, an older human
woman who is uh hunched over andwalking very slowly in the
kitchen.
She is just more than happy tohave your help.

Speaker 2 (32:32):
Okay, I mean he's just going to help out.
I understand it's a largekitchen so he's not going to be
able to do anything super, superspecial, but he will try to
make breakfast better.

Speaker 3 (32:49):
Okay, If you have those spices.
I'm just saying.

Speaker 2 (32:53):
I sold them.
You did, you did sell them All.

Speaker 3 (32:59):
Right, nines, as you are starting to stare, you
notice that Glenn is no longerin the room with you, but you
hear a hearty knock at yourbedroom door.

Speaker 4 (33:18):
Nines doesn't know what that means.

Speaker 3 (33:21):
Oh, you hear another knock at your door.
Master, master, mark, are youthere?
Did you say Mark?
I said Monk.

Speaker 4 (33:35):
Oh hi, mark Nines will calm down a little bit and
say yes.

Speaker 3 (33:47):
Could you open the door so we could speak.

Speaker 4 (33:51):
Oh, yes, of course.
He opens the door and begins toexplain I'm not actually a
master.

Speaker 3 (33:58):
Oh, I'm sorry, it's a habit, I just so.
As you open the door, standingbefore you is a male gnome.
He's dressed in some ragtagclothes, he looks like he's
pretty poor, but he's carryingwith him a large box that is

(34:20):
twice as tall as he is and it'sgot a blue bow around it.

Speaker 4 (34:28):
Okay, how can I help you?

Speaker 1 (34:32):
Mr.

Speaker 3 (34:37):
You can just call me the courier.

Speaker 4 (34:40):
Okay, mr the Courier, how can I help you?

Speaker 3 (34:45):
Mr Thornwell wanted me to give this to you.
She was very impressed with theconversation she had and she
just wanted to give this to youas part of an early payment for
all the help you're going toprovide.

Speaker 4 (34:57):
Excellent.
What is it?
It's the box.

Speaker 3 (35:04):
I assume it's the contents in the box, but I mean
it may just be a box.
It's a nice box well, that'svery exciting.

Speaker 4 (35:12):
Thank you so much.
And he just like goes to closethe door, leaving the box out in
the hall sir, you gotta takethe box oh inside in my room
this is for you uh, okay, yeah,uh, thank you, and nines will

(35:40):
pick up the box and set it inhis room and show the gnome that
it's in the room and then, like, slowly close the door.

Speaker 3 (35:48):
Uh, the gnome as you're closing the door, the
gnome holds it's in the room andthen slowly close the door.
The gnome.
As you're closing the door, thegnome holds out his hand
expectantly Uh.

Speaker 4 (36:01):
Nines will mirror the gesture and offer a short
prayer of safe travel.

Speaker 5 (36:10):
Let's hear it.
Okay what does?

Speaker 4 (36:13):
the prayer sound like Mr the Courier, may your
travels be as safe as this boxis in my room.
Thank you, goodbye.

Speaker 3 (36:27):
Doesn't Nines shout his prayers?

Speaker 4 (36:33):
I forgot about that and I'm not going to do it.

Speaker 6 (36:37):
Nines is Nines is.

Speaker 4 (36:40):
Nines, definitely yeah, okay.

Speaker 3 (36:44):
Did Monty hear this?
Oh yeah, yeah, mors, monty, therest of the tavern has heard
this.
As you start shouting, thecourier puts down his hand and
he looks terrified, and as soonas you're finished, he turns and
walks away very quickly.

Speaker 6 (37:00):
Monty inside of his room.
He's like just casually talkingto Sam.
I'm assuming he kind of heholds up a finger and he says oh
, that's the nines, our newparty member I told you about.
I'll be right back and thencome on head out the door and
see what the heck's going on.

Speaker 2 (37:21):
Who is the package from?

Speaker 3 (37:24):
Thornwell, counselor Thornwell.

Speaker 2 (37:26):
Okay, Now did he ask for something that I'm not
remembering.

Speaker 3 (37:35):
No, thornwell and Nines were talking, and Nines,
just in his kind of naivety, italmost seemed like he was
flirting with Thornwell andThornwell started picking up on
some things that weren't there.

Speaker 2 (37:49):
Oh, okay.

Speaker 4 (37:53):
What.

Speaker 6 (37:56):
Not only was Nines in Olivia's, but so was Brandon.

Speaker 3 (38:02):
Brandon was very drunk at the end of our episode.

Speaker 6 (38:10):
Yeah, she gave you her box.
I mean hey, and she wants herbox to come inside your room.

Speaker 3 (38:19):
There you go alright, so yeah, go ahead, monty.

Speaker 6 (38:28):
I don't know where our rooms are in position to
each other, but he's gonna headdown the hall towards alright,
yeah and uh, go in there andkind of knock on the door and
then open the door into Nines'room.
He's like uh, nines, iseverything okay over here?
I heard you shouting.

Speaker 4 (38:45):
Oh, excellent, then you also got some of my prayer.

Speaker 6 (38:50):
I oh, is that Okay, that is what you Okay, alright,
yeah everyone who hears it.

Speaker 4 (38:57):
Yep, that's right.
So your travels should bepretty safe today.
Okay, well, you're travelingwith me.
I'll really use my diaphragm,alright.

Speaker 6 (39:08):
We have no reason to be alarmed.
But we have more or less a newreoccurring party member, a
traveling companion of ours.
This is Sam, and he kind ofnods over his shoulder to the
half-orc standing at the door.

Speaker 4 (39:27):
Wow, you are tall.

Speaker 5 (39:40):
Wow, you are tall.

Speaker 4 (39:42):
So, having never met Sam, what does Sam look like
exactly, besides a half-orc?
You just said one eye.

Speaker 5 (39:55):
She has two eyes but she does wear an eye patch.
She's got kind of greenish skin.
I drew a picture of her.
I'm showing it now.
She has a high ponytail withthe rest of her head shaved.

Speaker 6 (40:07):
Audio podcast.

Speaker 5 (40:09):
Flowy cloak on.
You see two handles poking upfrom the back of it.
She has weapons slung acrossher back.
She's in armor, Like leatherarmor?
I think no, she has clothleather.

Speaker 6 (40:22):
So you can't have armor.

Speaker 5 (40:24):
You can wear it.
It prevents some other shit.

Speaker 1 (40:27):
Yeah.

Speaker 5 (40:27):
It's not armored, but cosmetically leather okay um,
what else she got?
She got a belt on that makesher something like heads.
She has a really coolteleportation boat, a belt,
events and travel, but it's madefor a normal size person so
it's like cinched real tightaround her midriff, almost like

(40:48):
uh.

Speaker 2 (40:49):
It's like she's doing waist training.

Speaker 5 (40:51):
Yeah, something like that.
So she's pretty thick and thenthere's like really squeezing
around there and, yeah, she doeshave a very nice eye patch over
one of her eyes which preventspeople from reading her thoughts
unless she wants them to.

Speaker 6 (41:06):
Pretty cool, so so, Nines, one thing I don't think
we ever quite filled you in onsomething we very, very recently
discovered, about the same timewe met you and were in the
middle of a fighting that giantgoose, is that Morse somehow

(41:29):
will turn into Sam, and then Sameventually will turn back into
Morse.

Speaker 5 (41:33):
So this is Morse.

Speaker 4 (41:38):
You can see Nines, like turning that over in his
brain, like the meme of thewoman with all the calculations
in front of her.
She looks real confused.

Speaker 5 (41:52):
Sam turns to Monty and points a finger and is like
I still think we have to talkabout that some more.
I'm not sure.

Speaker 6 (42:02):
I mean yes, yes, yes, I do believe we should because
I quite honestly although whenit comes to things that Morris
does, there's a lot ofhibbity-bidibity that goes on
with him he's the nicest guyI've ever met.
But there's some things I justdon't understand, and trying to
understand just makes me want todrink a lot.

Speaker 5 (42:26):
Well, we're in a tavern, right.

Speaker 6 (42:32):
We are in a tavern.
However, I do believe we shouldprobably collect Glen at some
point and continue.
We were on our way to meet, Ibelieve were we going to Jarvan
or were we going to the asylum.

Speaker 3 (42:46):
I have that you guys were going to the asylum.

Speaker 6 (42:48):
Okay, we're on our way to an asylum we need to
check out and we're honestlytrying to free a man from pretty
disastrous charges of murderand unpack the conspiracy.

Speaker 5 (43:03):
Save a guy's life.

Speaker 6 (43:06):
Well, the unfortunate side of the fact is he's
already been killed.

Speaker 5 (43:12):
Wait.
What are we doing then?

Speaker 6 (43:15):
We are trying to bring justice to the family of
the person that was killed afterbeing imprisoned and held
without trial and then executed,and then execute it.
So this is pretty much seems tobe a pretty big conspiracy
theory amongst the leadership ofthis, the counselors or

(43:37):
chancellors of this dock, andyou know, if all things go well,
we get a boat ride to the placethat we actually want to go.

Speaker 5 (43:46):
Oh cool, Where's that ?

Speaker 6 (43:48):
That would be Dead Pelt Shadows.

Speaker 5 (43:51):
Well, I never thought I'd be one for conspiracy
theories, but I didn't think I'dbe hanging out with you guys.

Speaker 6 (43:56):
Let's see what happens, He'll look back over at
nine and say is nine stillholding the box?

Speaker 4 (44:06):
Yeah, or it's sitting in the room, right.

Speaker 6 (44:10):
Sitting in the room.

Speaker 4 (44:11):
And he hasn't opened it yet.

Speaker 6 (44:14):
So look at 9-1-1 and say do you have any idea where
Glenn is?
He notices that he's not in theroom.

Speaker 4 (44:23):
Do you think he's in the box?

Speaker 6 (44:29):
Just his thumbs.
Where did the box come from?

Speaker 1 (44:36):
it was a gnome oh there, maybe, yeah, let's say,
he does know what a gnome iswhen the box changes into a
gnome.

Speaker 4 (44:46):
I don't think so.
What's in the?

Speaker 6 (44:51):
box.
Yeah right, why don't you openthe?
Why don't you open the box andfind out what's on the inside?
Did the person that dropped itoff seem benevolent in any way,
shape or form?
Is this a bomb that's going togo off?

Speaker 4 (45:09):
uh, no, he prayed with me in everything.
Ship of form, is this a bombthat's going to go off?
No, he prayed with me ineverything.
So I assume the box is safe andNines will begin to open it, is
it obvious how to open thisthing?

Speaker 3 (45:24):
Yeah, it's just a bow .
You pull the bow off and thelid lifts off the box itself.

Speaker 6 (45:31):
Who's this box from?

Speaker 4 (45:35):
He said it was from Counselor Thornwell.
Oh okay, Yep, seems legit to me.

Speaker 1 (45:45):
Is Brandon frozen for ?

Speaker 3 (45:46):
anybody else?
Yes, Wait is what frozen.

Speaker 2 (45:52):
He's got this expression of wide eye.
This is the expression I see innines, yeah.

Speaker 6 (45:59):
All the time.
Yeah, your video's frozen, butyour audio's still coming
through, just fine.

Speaker 1 (46:06):
Yeah.

Speaker 6 (46:06):
Okay, now you look like a red dot.

Speaker 4 (46:08):
your audio is still coming through.

Speaker 2 (46:11):
Just fine, yeah, okay , well, let's.

Speaker 1 (46:12):
Now you look like a red dot Hello there.

Speaker 4 (46:15):
Welcome back, Brandon .

Speaker 1 (46:16):
Welcome back.

Speaker 4 (46:18):
Crazy, my computer hard-locked.

Speaker 3 (46:22):
No.

Speaker 5 (46:24):
That's not good.
Yeah, buddy, I have 73 hourstotal.

Speaker 6 (46:28):
Wow, that's pretty good.
Well, I'm starting at zero, sothis is going to be fun it'll be
great, that's perfect.

Speaker 5 (46:37):
You'll host the ship, go over through the basic
training and then we're going tocome and die with you and we're
going to have a good time.

Speaker 6 (46:43):
We're going to spread some god damn democracy yeah, I
heard it's pretty much just aNazi game it's no, no, no, not
nazi specifically, just fascist.

Speaker 5 (46:55):
Just fascist democracy everyone who doesn't
want it and who does also.
Did you ever read the bookstarship troopers?
I never read the book becausethe gameplay there's very like
starship troopers movie and it'sall Like the robots is more
like Terminator, like Finerobots and shit.

(47:17):
It's pretty scary.
But I think the overall likespiel feels like what the book
was trying to push.
Agreed so it's really awonderful.
We should stop now.

Speaker 2 (47:28):
It's actually, I see, I think it's really a wonderful
.
We should stop now.
It's actually.

Speaker 5 (47:33):
I think it's closer to the movie than the book
Starship Troopers Depends, Ithink, on which part you're
talking about, because the movieit's not during our podcast,
though.

Speaker 2 (47:41):
Oh, okay, Because the movie veered.
I'll just say this the movieveered very hard into the
fascism and overwhelming we'reright.
Everybody else in the universeis wrong Propaganda aspect.
Yes, very propaganda.
The book had some of that, butit was more focused on the
general aspects of the mobileinfantry and stuff like that.

(48:03):
At least that's what I rememberfrom reading it a few years ago
.
Alright, you guys ready to jumpback in?

Speaker 3 (48:08):
Alright, at least that's what I remember from
reading it a few years ago.
All right, you guys ready tojump back in?
Yeah, all right.

Speaker 4 (48:15):
Yeah, so, nines, you were just asked if you opened
the box or if you were going toopen the box, Definitely Pull
the ribbon, take the top off orwhatever.

Speaker 3 (48:27):
Okay, yeah.
So as soon as you open the lid,you get a smell.
Of smells like very floweryperfume, very feminine perfume.
You get notes of differenttypes of flowers, honey, and it
just assaults your nostrilsimmediately.

Speaker 4 (48:45):
Ugh, whatever's in here has gone bad.

Speaker 3 (48:52):
But in the box is a short white javelin.
I just added it to the chat andthere are two notes in there.
The first is on top of thejavelin itself and it's face up
and it says good luck out therewith a.
It looks like somebody kissed.
It says good luck out therewith a.
It looks like somebody kissedit and left some lipstick behind

(49:13):
and it's signed Madeline.
And then the second is a notedescribing what it is, and so
that note says this is a javelinof misty step.
If you hit an enemy with aranged attack made with this
weapon, you can use your bonusaction to teleport to this enemy

(49:33):
and instantly make a meleeattack against them with this
weapon.

Speaker 4 (49:38):
That's so fucking cool, especially for Morse.

Speaker 6 (49:44):
For 9 to 9.

Speaker 3 (49:45):
There's not a limitation to that.
He just has to hit them.

Speaker 5 (49:48):
Every turn you make that attack.
There's no bonuses to attack oranything either, though no, no
bonuses to attack.
Is it using his dex or strengthmodifier?

Speaker 3 (49:57):
It would be using his dex Right.
That's what javelins use.

Speaker 5 (50:02):
I don't remember if they have finesse or not.
Most throne weapons are rangedweapons.
Thrown weapons, I think, arestrength, typically Unless they
have that.

Speaker 2 (50:19):
The handaxe is D6 plus.
Handaxe is strength.

Speaker 3 (50:22):
Yeah, javelins use strength to throw.
Javelins use strength to throw.

Speaker 5 (50:27):
Javelins, use simple thrown range.
Yeah.

Speaker 6 (50:32):
How big of a box was this if it had a javelin, it
said it was a tall box.

Speaker 3 (50:37):
Yeah, twice as tall as the gnome.

Speaker 4 (50:44):
My strength is pretty good at a completely average 10
.
Strength is pretty good at acompletely average 10.
Right but it does give you alot of cool potential, I think.
The attack aspect, when you hitan enemy with a ranged attack.

(51:06):
What if I just consider thedoor, my enemy?

Speaker 3 (51:13):
Yeah, I'm not gonna take that one bud.
We'll say if you hit.

Speaker 4 (51:21):
What if I'm convinced that the door is going to try
to kill?

Speaker 3 (51:23):
me If you hit a creature.

Speaker 4 (51:25):
Fear for my life.

Speaker 3 (51:27):
If you hit a creature , it does not have to be an
enemy, even Okay.
So if you really want to catchup to Monty, real fast yeah,
alright.
How does Nines react at all?

Speaker 4 (51:59):
So I said how does uh , does nines react at all, or uh
?
So I said that's real fuckingcool.
And nines would probably saysomething like that's real
fucking cool.
I don't, I think this is foryou, probably.
Yeah, he'd probably just belike I don't, I think this is
for you, probably.
Yeah, he'd probably just belike I don't know what to do
with this and or who it'ssupposed to go to.

Speaker 6 (52:17):
Okay, the box was to you, was it not?

Speaker 4 (52:23):
It doesn't have my name on it.
What?

Speaker 1 (52:28):
does the card say Good luck out there?
Yeah?

Speaker 3 (52:29):
card say good luck out there.
Yeah, it says good luck outthere with some lipstick on it
and but it doesn't have a nameit does not have a name.

Speaker 6 (52:41):
The gnome was told to deliver it to the monk but the,
the, the it's a problem theperson that dropped it off
brought it specifically to you,did he?

Speaker 4 (52:52):
not he did.
He said he called me mastermonk, which I had to explain to
him.
Of course not a master, thatwas embarrassing for him but
still close enough.

Speaker 6 (53:06):
You are the monk, so I do believe it is yours.
You know, that might come inquite in handy it sure will.

Speaker 4 (53:15):
Can we try it here?
And he starts backing up andcocking his arm.

Speaker 6 (53:22):
What are you going to throw at that?

Speaker 4 (53:25):
You.
I think it only has to go in alittle bit.

Speaker 1 (53:35):
Just a tip.

Speaker 5 (53:36):
You can use my bad hand that holds her hand out to
the side.

Speaker 4 (53:39):
Actually why don't you stab your own hand and then
see if I can teleport to it?
Is that what the nose says?
Hand?

Speaker 5 (53:47):
and then see if I can teleport to it.
Is that what the nose says.

Speaker 4 (53:54):
It's all very confusing.

Speaker 6 (53:56):
I believe.
Just hold on to it for now.
I believe it once.
Trust me, I don't think it'llbe too long before you'll find a
character that you can throw itat.
That would actually beindeservant of receiving such a
gift from you.

Speaker 3 (54:11):
I mean, it really depends.
We've been playing for an hourand 20 minutes and we're not
even out of the tavern yet.

Speaker 6 (54:15):
That's true.

Speaker 4 (54:17):
Hey, if you're not having fun, we can fast forward
past all this.

Speaker 3 (54:20):
Oh no, I'm having a blast, Don't get me wrong.

Speaker 4 (54:22):
Amazing conversations and role-playing moments.

Speaker 6 (54:26):
Anyway, did Glenn happen to tell you where he was
off to when he left the roomthis morning?

Speaker 2 (54:33):
No, let's, let's go find him and you can so Glenn,
Glenn would have left a notethat says breakfast.

Speaker 6 (54:41):
Oh, what does Marty see?
The note in the room thathappened, nines happened to just
missed nines probably didn'tmiss it.

Speaker 4 (54:52):
Nines probably has it .

Speaker 3 (54:55):
Yeah, Nines, you did find a note as you were getting
ready.

Speaker 4 (54:58):
That just says breakfast, and so Nines will be
like yeah, I have no idea wherehe was going.
All he left was this piece ofpaper.
What does the piece of papersay?
Nothing, it's blank.

Speaker 6 (55:17):
What about the other side?

Speaker 4 (55:20):
Huh, it says breakfast.
What do you think that means?
Is that the name of a town?

Speaker 6 (55:27):
I'm pretty sure if we walk downstairs to the kitchen
we will find Glenn cooking upsomething quite tasty.
Let this go, shall we makehaste and Monty starts walking
out of the room.

Speaker 3 (55:39):
Nothing gets blank.
That's going to be that right.
There is the audio clip thatI'm going to put up for this
episode.
What does the note say?
Nothing gets going to put upfor this episode.
What does the?
Note say Nothing, it's blank,flip it over.
All right.
So as you all head downstairs,there are several plates set

(56:11):
breakfast meat and some eggs ofsome variety that are scrambled.
You can see some green spicesthat are sprinkled on top of
them and next to them are a forkand a knife to eat.
There is a fourth plate therethat has different radishes in a

(56:31):
bowl.
They have a large helping ofbutter and they're sauteed.
Some of the radishes areslightly browned and the
radishes are in different stages.
You can see that some of themare a little firm, Some of them
are fully cooked and it's toppedwith a healthy amount of lemon
juice with a dusting of sea salt.
And as you guys walk down thestairs, Glenn comes out of the

(56:52):
kitchen.

Speaker 2 (56:56):
Hey, what are you guys doing?
What took you so long Been downhere for hours?

Speaker 6 (57:01):
Well, this is quite a spread you have.
Did you do all this, Glenn?

Speaker 4 (57:05):
We just found your hidden message.

Speaker 2 (57:07):
My hidden message, my hidden, I figured it out.

Speaker 6 (57:17):
and now we're here, Nines holds up the backside of
the note.

Speaker 2 (57:21):
Good job, nines.
I made you some breakfast.
I made everybody breakfast, butthat one's for you.
Nines, I remember you sayingyou liked radishes, so I figured
you'd want a dish with onlyradishes.

Speaker 4 (57:35):
I actually thought you hated me, glenn, so this is
great.

Speaker 3 (57:43):
For our listeners.
Bill actually sent me multiplemessages about this, with a
picture of the radish.

Speaker 2 (57:49):
So this is all, bill um, so yeah, I put a.
I I dropped the picture in thechat, so if you're interested in
seeing what it looks like, um,it's an actual dish, I don't
think I would like it at all.

Speaker 4 (58:07):
I can't stand radishes personally, but I I
cannot imagine eating that manyradishes at once but nines is
salivating.
Yeah, for sure.
He's probably never hadanything of the sort prepared in
so many wonderful ways alright,so you all sitting down to eat

(58:28):
some breakfast.

Speaker 3 (58:28):
Sam sees Glenn and then like quickly hurries over
to him.

Speaker 5 (58:29):
Alright, so you all sitting down to eat some
breakfast.
Sam sees Glenn and then, like,quickly Hurries over to him and,
with her arms out, it's likeGlenn, it's good to see you
again.
And reaches to squeeze him.

Speaker 2 (58:40):
Um well, glenn Will step forward and Kind of shake
or kind of Hesitantly, and thenKind of do the Pat around the
back uncomfortably.

Speaker 3 (58:54):
Like Bill does in real life.
Yeah, pretty much.

Speaker 2 (58:59):
And then he'll say when did?

Speaker 6 (59:03):
Yeah, so Mors is.
Well, let's put it this waywhen I fell asleep, I woke up
next to a woman that was notthere the night before and Mors
is gone.

Speaker 2 (59:16):
Not quite sure what to make of all this, but Hold on
one second and Glenn will dartback into the kitchen and come
back out with a huge plate ofmeat, a huge plate of meat,
knowing that moore's breakfastand sam's breakfast are gonna be
two completely different things, and he, he drops.

(59:37):
He's like hey, I, I made thisfor some other couple of people,
but I think you can have itinstead, and this sets it down.
Is there any ale?

Speaker 5 (59:46):
or and sets it down.
Is there any ale or lager to gowith it?
It's been, I hear, quite awhile since I had a drink.

Speaker 2 (59:55):
Probably we're at a bar.
He looks over is the bartenderat the bar.

Speaker 3 (01:00:03):
Yeah, there's no other customers in the bar or
tavern at this time, except fora small table in the corner with
two sailors that are alreadydrunk at this hour.
The bartender is behind the bar.
He looks very bored.
He's just polishing a cup.

Speaker 2 (01:00:21):
Glenn will walk over and grab.
He'll say, hey, can we get some?
I guess a mug of ale and someother beverages.
I don't know what anybody elsewants, but he'll grab a thing
for a mug of ale for Sam andhe'll probably just have water
or something.

(01:00:41):
I don't know, probably notwater.

Speaker 6 (01:00:43):
Why over there, could you, could you get me a saucer
of milk?
I mean a mug of milk.
Please, saucer of milk, I meana mug of milk please.

Speaker 2 (01:00:49):
So Glenn will get a mug of ale, a saucer of milk,
some radish juice and a glass ofwine.

Speaker 3 (01:01:01):
The bartender looks at you after giving him this
order and he says I may havesome ox milk in the back, but I
don't know about radish juice.
Can you juice a radish?
I may have some ox milk in theback, but That'll work.
I don't know about radish juice.
Can you juice a radish?

Speaker 2 (01:01:15):
You could juice anything.

Speaker 1 (01:01:17):
Oh.

Speaker 2 (01:01:19):
Let me see your hand.

Speaker 5 (01:01:24):
I was trying to figure out.

Speaker 2 (01:01:25):
Yeah, I got you.
Okay, fine, Just two mugs ofale, a saucer of milk and a
glass of wine.

Speaker 3 (01:01:35):
Okay, yeah, so he steps away for a second, comes
back with two mugs of ale, astem of wine and a large bowl of
ox milk.

Speaker 2 (01:01:47):
Okay.

Speaker 3 (01:01:48):
And he'll.

Speaker 2 (01:01:51):
Sure he's dexterous enough He'd be able to handle
that.
Glenn will bring the stuff overto the table and sit down and
start eating.
Hurry up, we've got to get itto the asylum.
Oh, did you, monty?
Did you bring Sam up to speedon what's going on?

Speaker 6 (01:02:13):
or less.
I filled her in the best I can.
I still honestly no idea what'sgoing on this whole Morris
situation or what's causingMorris to turn into Sam and and
vice versa.
But yes, I believe we should,probably something I do.
I do believe we should go tothe asylum as soon as possible.

Speaker 5 (01:02:32):
Sam stops mid-bite.
She's got like a huge chunk ofmeat in her mouth.
She's tearing it and looks atyou with like the food in her
mouth halfway.

Speaker 2 (01:02:40):
Oh, no, not that Huh.
So I forget what I was gonnasay.
Um, but I guess we'll finish upbreakfast and we'll head over
to the asylum.
And uh, Don't mention the Moorsbody switching thing, because

(01:03:02):
we want you to come out of theasylum with us.

Speaker 6 (01:03:05):
That's a valid point, I do believe.

Speaker 2 (01:03:09):
Oh well.

Speaker 5 (01:03:09):
Go ahead?
Yeah, point, I do believe.
Go ahead.
Yeah, I don't want to get stuckthere either, and I'm still
happy just to keep seeing wherethis is going.
You guys are really holding upto your name so far.
Well, the stories you toldYou're kind of being around town
.

Speaker 2 (01:03:27):
All right, all right, cool.
So, as everybody's eatingbreakfast, glenn's gonna make a
little bit of conversation andask about uh, so while you were
gone, did you like see anything?

Speaker 5 (01:03:41):
no, we, uh.
The last thing I remember I waslooking up at that dragon.
Uh, we were getting ready to gointo.
I think we were maybe at theend of that maze where those
crystals and the different sizedbill gooses were, and I woke up
upstairs.

Speaker 2 (01:04:02):
Oh yeah, I killed that goose there was a giant
goose at the end and went aheadand killed him.
We got some meat if you want totaste it oh yeah, that would be
really cool.

Speaker 5 (01:04:19):
Uh, how did you?
What was the killing blow like?

Speaker 2 (01:04:22):
um, uh, it was final, I mean, so I don't remember who
actually killed him.

Speaker 6 (01:04:34):
I think Glenn would take credit regardless yeah, but
he doesn't, he tries not.

Speaker 2 (01:04:40):
He doesn't try not to , he doesn't like when he tells
his stories, they'reembellishments, not out and out
lies.
He would describe I'm trying toremember that the whole
sequence.
But he would describe I'mtrying to remember that the
whole sequence.

Speaker 6 (01:04:50):
But he would basically talk about what he did
so, and how he led to the deathof the goodra, even if it was
somebody else killing it yeah,got the killing blow.

Speaker 2 (01:05:00):
But I think he did actually get the killing blow.
But okay, yeah so, um, so yeah,so we were fighting and when we
appeared, the uh, that dragonwas actually a guy from that we
met before and he transferred.
He was like poly or he wasshape-shifted into a human form

(01:05:22):
when we met him the first timeand then he transferred, he
transformed into a dragon and hecame to meet us because, you
know, I I mean it's us, so ofcourse he wants to come meet us.
And then he dropped us off inthis room with this goose.
He took us to fight the giantbill goose and then he also left

(01:05:43):
this.
Our new companion, nines, gotkind of just dropped off.
No backstory, just, hey, drophim off in the middle of the
room.
So we went ahead and protectedhim and made sure that he made
it through and he actually didpretty good for himself.
But you know, I mean it was us.

Speaker 1 (01:06:03):
I punched a goose.

Speaker 2 (01:06:06):
We killed this goose and then I did some fancy
footworkwork and I jumped up inthe air and stabbed some stuff
and and anyway, so bill thegiant goose died and we cut him
up, got some cool stuff out ofit.
I got this, uh, got these coolthrowing feathers that I can use
like a knife and I can throwthem, but I think they're

(01:06:27):
awesome.
But that girl that we metwhat's her name?

Speaker 1 (01:06:35):
Pilar.

Speaker 2 (01:06:35):
Yeah, pilar.
So that girl we met Pilar.
She didn't like them, but I'mkeeping them anyway.
But if you want one I can giveyou one.
And he hands her Sam a throwingfeather.

Speaker 5 (01:06:46):
Wow, that is so cool, I can keep it.

Speaker 2 (01:06:50):
Yeah.
I have five of them, I think.

Speaker 5 (01:06:54):
She carefully tucks it into just the top of her
ponytail like a hidden.
Now it's a hidden dagger pokingout.
She has a feather and the restof her hair.
No, you don't like that.

Speaker 4 (01:07:05):
That's cultural appropriation.

Speaker 5 (01:07:06):
Yeah cultural appropriation Justin.

Speaker 6 (01:07:12):
She goes to do it and cuts through her hairband and
her hair falls down.

Speaker 5 (01:07:15):
She's like oh, I guess that's not a good spot for
it.

Speaker 6 (01:07:18):
She fashioned it in a necklace and hangs it around
her neck.

Speaker 5 (01:07:23):
Oh my god.

Speaker 2 (01:07:27):
How exactly can you wear a feather without it being?

Speaker 5 (01:07:31):
cultural appropriation.
She'll tuck it into the band ofher eye patch.

Speaker 6 (01:07:39):
No one's got that one .
You're safe.

Speaker 4 (01:07:41):
Is that okay?

Speaker 3 (01:07:44):
I've never heard a story of it tucked into an eye
patch.

Speaker 6 (01:07:47):
Okay, you're in the clear here.

Speaker 4 (01:07:53):
She shoves it up her ass.
My pirate forefathers, mypirate forefathers.

Speaker 5 (01:07:59):
She'll tear a piece of cloth off of her somewhere
and retie her ponytail up top.
Having nothing to beembarrassed about that, poor
sheath.

Speaker 3 (01:08:10):
Okay.

Speaker 5 (01:08:11):
That was poorly sheathed.
My bad Seemed like a good placeto put a feather.
I don't know.

Speaker 2 (01:08:22):
I had seven actually, so I now have six.

Speaker 4 (01:08:30):
Wait, didn't you say you also have throwing axes,
also known as tomahawks.
Whoa.

Speaker 6 (01:08:37):
Hey there chief.

Speaker 1 (01:08:38):
Settle down.

Speaker 5 (01:08:39):
I've also got a what's my drum?
I have a hand drum.

Speaker 6 (01:08:49):
Oh boy.

Speaker 3 (01:08:55):
It's all been culminating.
Oh no, we're done.
We're finding out that Justinis actually secretly a racist.
None of us knew it before.
Right now, we all have water,skins Water skins.

Speaker 4 (01:09:14):
Yeah, but do you have to be wearing moccasins too,
alright.

Speaker 6 (01:09:21):
So, you guys finished up breakfast.

Speaker 3 (01:09:23):
You guys finished up breakfast.
The server comes out and cleansup your plates.
What would you all like to do?

Speaker 6 (01:09:32):
Montessor's working his way towards the door.

Speaker 4 (01:09:34):
Yeah, the asylum right, we are investigating the
asylum.
This is not where GuardsmanJute is.

Speaker 3 (01:09:42):
Right, that is correct.
Okay, all right.
So, as you start, as you'rewalking through, what did you
call this?
Crystal?
Deep, safe Haven.
As you start walking throughCrystal Deep, safe Haven, this

(01:10:03):
poorer part of town called theSties.
As you're walking through, youstart seeing people notice you.
As you're walking through, youstart seeing people notice you.
They're particularly staring atGlenn and you can see them
eyeing his hat and his fineclothing that he has on, because
Glenn makes sure that he'sclean at all times and the

(01:10:31):
people that are passing him theytake an eye and they stare just
a little too long at Glenn andhis clothing, almost like
they're trying to see if he'sworth the mark.
You are in a very poor part oftown.
Every few hundred feet you passa group of two to three
guardsmen walking together,armed with swords and short bows

(01:10:52):
and leather armor, walkingamong the streets making sure
that nothing happens.
They're breaking up smallfights.
They're making sure the docksare safe.
Glenn, did you have something?

Speaker 2 (01:11:05):
Yep.
So when Glenn notices this, hewill start playing with his
daggers and making them appearand disappear, and I rolled a 30
for sleight of hand okay sohe's making a show of it, got it
um, and he'll swing some of thefeathers in there as well.

Speaker 3 (01:11:28):
Feather knife.
Feather knife.
Okay.
Eventually you do get to theasylum.
You see a large gated sign thatsays Hope and Ears Asylum.
It rises like a monolith amidstthe bustling streets of the
Styes.
What did you say that name wasagain Sorry, hopenier's Asylum.

(01:11:52):
Hope N-E-E-R Asylum.

Speaker 2 (01:11:59):
Okay.

Speaker 3 (01:12:02):
The building itself is a pretty grim-looking
fortress of weathered stone.
Its facade is scarred by thepassage of time and the weight
of its troubled history.
Tall, narrow windows barredwith rusted iron punctuate the
walls at regular intervals,casting long shadows that seem
to stretch endlessly into thesurrounding area.
The main entrance is marked bya faded sign bearing the ironic

(01:12:24):
words Welcome Home.
There are heavy wooden doorsworn smooth by countless hands.
Uh, it stands as almost asilent sentinel guarding the
secrets that lie within.
So the as you, as you look atthis, you get the sense that
this, uh, that this was notalways an asylum.

(01:12:46):
It looks almost like a prisonor a jail of sorts, and it looks
like it can hold hundreds ofprisoners, or patients,
depending on how you look at thesituation.
Yeah, so walk up to the doors.

Speaker 1 (01:13:05):
No, no, okay, just walk away.

Speaker 3 (01:13:07):
No, fuck this place.
Yeah, I don't like the doors.
No, just walk away.

Speaker 2 (01:13:11):
I don't like the look of this.
I'm going to leave and go west.
Yes, glenn will walk straightup with all the confidence that
Glenn has.

Speaker 1 (01:13:24):
Who's got the note?

Speaker 2 (01:13:27):
Glenn does.

Speaker 6 (01:13:31):
Actually Monty has the card from Thornwell.
So as Monty sees Glenn veryadamantly walking towards it, he
holds out the card fromThornwell.

Speaker 2 (01:13:42):
Glenn got it from Monty.
At the end of the last episodehe asked for it.

Speaker 6 (01:13:46):
Oh, okay, got it.
Never mind, then, you got it sothat he could practice with the
oh, the signature episode.

Speaker 2 (01:13:49):
Oh, okay, got it Then you got it so that he could
practice with the?

Speaker 6 (01:13:53):
Oh, the signature thing, yep.

Speaker 2 (01:13:57):
So Glenn, very confidently, with all the
confidence that he has, willwalk straight up to the front
door and say hey, we're here tocome talk to some people.
I don't remember why we're here.
I don't.
Glenn probably does.

Speaker 3 (01:14:11):
Yes, Glenn does Jute.

Speaker 4 (01:14:14):
Not Jute.

Speaker 3 (01:14:17):
Monty really wants Jute to be here.
This is where.

Speaker 4 (01:14:21):
Jarmy was held.

Speaker 2 (01:14:23):
Oh yeah, we want to talk to the doctor.

Speaker 4 (01:14:25):
Prior to yeah Psychiatrist.

Speaker 6 (01:14:27):
I don't know.
We want to see a cell cell.
We want to go to a cell?
Okay, we're here to inspect hiscell there we go.

Speaker 2 (01:14:35):
So glenn will go and walk up.
Hey, hey, we're here to see uhjarmy's cell and uh we.
We were sent by the people incharge.

Speaker 3 (01:14:49):
Counselor Thornwell.

Speaker 2 (01:14:52):
Yes, Counselor Thornwell.

Speaker 3 (01:14:57):
The doors remain closed.

Speaker 2 (01:14:59):
Is there a door handle?

Speaker 3 (01:15:01):
There is Pull or push , whichever is the correct way
to open it.
You pull on the door and aftera groan it opens up.
The light shines into theentryway and standing there is a
young looking man, a human whostares back at you with a blank

(01:15:26):
expression.

Speaker 2 (01:15:27):
He is standing behind the desk stares back at you
with a blank expression.
He is standing behind the desk.
So hey, did you not hear me?

Speaker 3 (01:15:39):
The young man stares at you for a second and his eyes
meet yours and his mouth openslike he's going to say something
, and then it closes.
And then he says and his mouthopens like he's going to say
something, and then it closes.
And then he says no, I didn'thear you.

Speaker 2 (01:16:00):
Okay, so I'll.
Oh, so Okay.
Well, that's understandable.
That was a big door, so I canunderstand why you wouldn't have
heard me.
But we're here to see check outone of your cells.
We're here to inspect one ofthe cells for some evidence.
Can you show us where the cellsare?

Speaker 3 (01:16:25):
The young man stares at you for a few seconds and he
opens his mouth again and thencloses it and then he says who
are you?

Speaker 6 (01:16:36):
We got a mouth breather on our hands.

Speaker 2 (01:16:39):
So, okay, I guess I should have started this the
right way.
First I apologize.
So Glenn will stick his handout and he says Hi, I'm Glenn,
what's your name?

Speaker 3 (01:16:51):
He looks at your hand and then looks back at you.

Speaker 2 (01:16:57):
Ray.
Okay, ray, can you?

Speaker 3 (01:17:01):
show no Ray.

Speaker 1 (01:17:05):
Ray, oh like a donkey Correct me so help me, God.

Speaker 2 (01:17:11):
This is going to turn into the combat scene.

Speaker 6 (01:17:16):
No, not Bray.
Bray, yes, didn't you hear him.
He said his name was Bray.

Speaker 2 (01:17:32):
Do you have a log of your patients that used to be
here?
Are you in charge?

Speaker 6 (01:17:42):
Blank.

Speaker 3 (01:17:43):
I made a log once it was in the toilet.

Speaker 4 (01:17:49):
Damn, they got toilets In D&D times.

Speaker 5 (01:17:54):
Sam knows his nines.

Speaker 6 (01:17:59):
Monty walks up to Glenn and says maybe this is a
patient.

Speaker 2 (01:18:07):
Must be a trustee.
It's part of his recoveryprocess point me to the head
office.
Point me to the person incharge.

Speaker 3 (01:18:19):
Bray looks at you and sees Monty walk up and his eyes
meet.
Monty meets Monty's and hereaches out with his right hand
to touch Monty.

Speaker 6 (01:18:33):
Is he like reaching out, like for a handshake?

Speaker 3 (01:18:36):
He's trying to pet you.

Speaker 6 (01:18:38):
So Monty will reach up and, like, do one of this
things with his finger.
He's like it's nice to meet you.
Can you point this to whoever'sin charge around these parts?

Speaker 3 (01:18:50):
As soon as you reach your hand out, he grabs it like
he's holding it and he startswalking away.

Speaker 6 (01:18:57):
With me.

Speaker 3 (01:18:57):
With you.

Speaker 6 (01:18:59):
Okay, monty will follow and he'll kind of look
back at Glenn and give him thisquizzical look like maybe this
is where we're wanting to go.

Speaker 2 (01:19:10):
Okay, so what do we see in the room?

Speaker 3 (01:19:14):
It is a pretty small entryway.
There's a desk with severaldoors Two doors off to the left,
two doors straight back andthen one door that Bray seems to
be walking towards with a lighton inside, why he really didn't
like my description, hi.

Speaker 6 (01:19:38):
Sorry, it's Bray B-R-A-Y, you don't have to leave
.

Speaker 2 (01:19:44):
Sorry, I got disconnected.
What was that You're?

Speaker 3 (01:19:46):
fine.
So there's two doors to theleft, two doors straight back
and then one to the right.
With a light on that, Brayseems to be walking towards with
Monty.

Speaker 2 (01:19:54):
Okay, is there anything on the desk?

Speaker 3 (01:19:57):
All that's on the desk is some paper with a.
It looks like some doodles froma pencil charcoal or a charcoal
pencil.

Speaker 6 (01:20:07):
As Monty is like following Bray, he's going to
ask him Bray, do you live here?
Do you get to leave?

Speaker 3 (01:20:16):
No, I live here, Dr Trantor.
She puts me in charge of thedesk.

Speaker 6 (01:20:26):
Please let's go see Dr Trantor.

Speaker 3 (01:20:29):
He stops walking and looks to you and after a couple
seconds he says that's wherewe're going and he turned and
starts walking again towards theroom.

Speaker 6 (01:20:41):
Monty a father.

Speaker 2 (01:20:44):
I guess Glenn will shake his head and follow.

Speaker 3 (01:20:51):
So he gets to the door and he opens it and inside
you see a middle-aged woman withblonde and gray hair over a
stack of papers, scribbling onvarious papers as she's sorting
through them.
And she looks up and says, ah,bray, uh, who did you bring me?

(01:21:12):
And he looks at her for a fewseconds and while he's staring,
she she just looks at him andsmiles and it looks like a
pretty practice routine betweenthe two um, and she waits
patiently for him to speak andhe says I brought you visitors.
And then he lets go of Monty'shand and walks away.

Speaker 6 (01:21:37):
Monty will kind of say oh, thank you, bray, and
he'll turn to you.
Said her name was TheranTrantor Dr.

Speaker 3 (01:21:42):
Trantor.

Speaker 6 (01:21:43):
Trantor.
And he says Dr Trantor,greetings, my name is Montoya
Nigo, the Slayer of the Goose,hydra and Wanderer of your
Deepest Dreams, connoisseur ofLove, but please call me Monty.

Speaker 3 (01:21:59):
She shakes her head a little bit and she looks at you
and she says Hello Monty, areyou here as a patient or as a
visitor?

Speaker 6 (01:22:07):
Oh, quite on the contrary, madame.
We are here to check out theprevious residence of a man by
the name of Jarmy Jarmy.

Speaker 1 (01:22:19):
Jarmy.

Speaker 6 (01:22:22):
We have been sent by Councillor Thornwell to conduct
just an overall looking of hisprevious residence.
Is there a chance you might beable to help us with this?
Accomplish this little task ofours.

Speaker 3 (01:22:36):
You see her immediately start.
Her face becomes very seriouslooking, she's squinting a
little bit and you can see herwhole body kind of tense up and
she goes have you found him?
We've been missing, jeremy, fora few weeks now.
I've has anyone seen him?

Speaker 6 (01:22:54):
No, my damn no, I have.
No, have no fear and have noworry.
We have come here to provideanswers to all of those
questions.
Monty doesn't exactly want to.
He wants to put her at ease,but he doesn't exactly want to
answer the question because heknows he's dead and he really
just wants to get to the room.
He's trying to use hisflirtatiousness to swoo her over

(01:23:15):
to get access other than thefact that we have permission
from Thornwell.

Speaker 4 (01:23:23):
Is that like?
Is that when you woo somebodyand sway them?

Speaker 1 (01:23:27):
Woo and sway you swoo them.

Speaker 4 (01:23:28):
You Woo and sway.

Speaker 6 (01:23:29):
You sway, you swoo them, you swoo them, you swoo
them.

Speaker 4 (01:23:33):
You swoo and woo at the same time you swoo them Sway
and woo Sway and woo Whatever.
Whatever baby.

Speaker 3 (01:23:42):
What were you hoping to accomplish here?
I can tell you what I knowabout him.
Jarme was a very niceindividual.
I could tell that he feltremorse about what happened,
about why he was here, and hewas very troubled.
He was one of the most troubledpeople I've ever worked with.

Speaker 6 (01:24:02):
Well, first we would like to you know, to perhaps get
an opportunity to look at hiscell, his dormitory.
But you mentioned he wastroubled while he was here.
What exactly brought him hereto the asylum in the first place
?

Speaker 3 (01:24:15):
He kept mentioning hearing voices when people
weren't in the room to talk tohim.
Can you imagine that?
Just hearing voices when peoplearen't there.

Speaker 6 (01:24:28):
I don't imagine anybody ever living life hearing
voices in people aren't there.
I don't imagine anybody everliving life hearing voices in
their head that random.

Speaker 3 (01:24:41):
He just heard voices.
They told him to do horriblethings.
When he came here he had hurt afew animals and him and his
sister were worried and theysent him here to get
rehabilitated.
But he was here for months andhe didn't show any sign of
improvement.

Speaker 6 (01:25:02):
That is quite unfortunate.
How did he get out?

Speaker 3 (01:25:07):
We're not really sure .
I mean he was in one of ourisolation chambers.
He spent the last few days thatwe know of drawing on the walls
of his cell with a cast-offlump of charcoal.
They pretty unsettling.
We haven't really had a chanceto get in there and clean them

(01:25:27):
yet.
We're severely understaffed.

Speaker 6 (01:25:32):
We'd love to see his regular place of residence, but
perhaps shall we start with thatisolation chamber you spoke
with.

Speaker 3 (01:25:43):
Yeah, I don't think you're going to find much in his
room prior to us moving him tothe isolation chamber.
But yeah, I can take you there.
I have to warn you, it'sextremely unsettling and we have
to go into one of our mostdisconcerting wards.

Speaker 6 (01:26:05):
Don't worry, madame, I will keep you safe.

Speaker 3 (01:26:09):
I'm not worried about me.
You seem to have a very fragileego.

Speaker 6 (01:26:15):
Au contraire mademoiselle.
But dude, let us go.

Speaker 3 (01:26:22):
Glenn, did you have anything to say?

Speaker 2 (01:26:24):
No.

Speaker 3 (01:26:25):
Okay, so yeah, you start walking back.
Okay so yeah, you start walkingback.
You hear constant screaming,cursing from the cells.
As you start walking back intoone of the wards, you smell an
overpowering stench of unwashedbodies, filth, mildew, some

(01:26:45):
rotting straw, and it just theconstant noise.
The smell starts to really weardown on your psyches.
I need everybody to roll me aDC Constitution check, con,
check, con, check.
Thank you Forwards.

Speaker 5 (01:27:08):
Sam's a 24 total.

Speaker 6 (01:27:10):
Oh shit Dang, why don't you get 12?
Ouch, Sam's a 24 total.
Oh shit dang, why don't you get12?

Speaker 4 (01:27:15):
nice rolled an 18 for a 20 total excuse your
inspiration, because this isyour only chance yeah, this is
the one opportunity I had eachof you.

Speaker 3 (01:27:33):
Each of you fights through the nausea, the feeling
of nausea, the smell and thenoise, and you continue to
follow Dr Tranter.
After a couple minutes walk, sheeventually stops behind a
heavily locked door, at whichshe stops and looks to each of
you and she says this wing iswhere the worst of our cases are

(01:27:54):
kept.
I beg you not to look into anyof these cells.
We've given succor to many folkover the years, but those here
are truly forsaken by the gods.
She pulls out a large key fromher pocket, puts it in the door
and you hear a thunk as the doorunlocks.

(01:28:16):
As she opens the door, itreveals a long corridor with
iron doors lining both walls.
Each door has a small viewinghatch that's latched shut, has a
small viewing hatch that'slatched shut and an un.
As soon as the door opens, anunnatural gurgle starts to uh,
starts to emit from the cell tothe right and, as the first cell

(01:28:36):
, as the.
As that noise starts from thefirst cell, you hear it start
being reciprocated on andimitated by the other cells in
the hall until the hall isfilled with this gurgling sound.

Speaker 2 (01:28:48):
What's it sound like?

Speaker 1 (01:28:53):
Roar.

Speaker 4 (01:28:57):
Okay, I used to have a motorcycle that sounded like
that.

Speaker 3 (01:29:00):
No, you should get that shit checked out.

Speaker 2 (01:29:02):
Oil change time, so you at least give them mouthwash
, so that's good.

Speaker 3 (01:29:10):
Yes.
So as soon as Dr Tranter opensthe door, you see her set her
shoulders back and her headstraight and she walks much
faster than she was walkingbefore, towards the very end of
the hall where she ushers youthrough an open salt door.
I need each of you to give me awisdom saving throw.

Speaker 6 (01:29:55):
You said she's taking us towards the end of the hall
into a cell.

Speaker 4 (01:29:59):
Yes, I would like to use my inspiration.

Speaker 6 (01:30:04):
Go for it.
Monty got a natural 20 for a 22damn.

Speaker 4 (01:30:11):
Glenn got a 17 9's is very glad that he used his
inspiration, ended up with awhere am I?

Speaker 3 (01:30:26):
it's gone forever 16, rolled a 12 plus 4.
What about you, sam?

Speaker 5 (01:30:32):
6.

Speaker 6 (01:30:36):
Wisdom and Constitution vary slightly
differently from Sam.

Speaker 3 (01:30:42):
Sam, the gurgling starts to overwhelm you and your
eyes get a little blurry andyour head turns to the left,
towards the cell, and you startwalking towards it very slowly
and when you finally reach thedoor you put your hand on the
cell itself and you get someimages in your head.

(01:31:03):
And those images you see sixcities get flashed.
Before you Go ahead, morse.

Speaker 5 (01:31:14):
I don't want to fuck with you.
Is this telepathic stuff or isthis psychosis stuff?
Am I like?

Speaker 3 (01:31:22):
This is telepathic?
Yes.

Speaker 5 (01:31:25):
So my knave's eyepatch.

Speaker 3 (01:31:30):
I thought that just prevented reading minds.

Speaker 5 (01:31:32):
Not a creature, just shh Let it happen.
Is this?
That was not a sighting.

Speaker 6 (01:31:51):
Go to your happy place.

Speaker 5 (01:31:53):
I accept my doom.
I accept my doom.

Speaker 3 (01:32:00):
You get images in your head that start flashing
through of six cities, each withtheir names coming across your
mind, one right after another,each with their names coming
across your mind, one rightafter another, along with images
of a group of powerfulartifacts, and then you see an

(01:32:21):
image of what looks like an armyof individuals with crystals
jutting out of their bodies invarious places, in various
colors individuals with crystalsjutting out of their bodies in
various places, in variouscolors.
And I will send this to you,justanne, and you can share what
you want.

Speaker 6 (01:32:42):
Does anybody else notice that Sam's like walking
towards the cell?

Speaker 3 (01:32:45):
Yes, you all notice that she turns and starts
walking towards the cell andputs her hand on it.

Speaker 4 (01:32:53):
I thought we weren't supposed to do that.

Speaker 5 (01:32:58):
Where are you sending this to me at?

Speaker 3 (01:33:01):
Right here in this chat, in this chat, okay.

Speaker 2 (01:33:07):
Yeah, I agree.
I don't think we're supposed tobe touching that.

Speaker 6 (01:33:10):
Hey, sam um and Glenn will walk towards Sam she lifts
up her eye patch, winks at himand says I got this funny um
hang on.

Speaker 4 (01:33:31):
I've almost got his number, funny.

Speaker 5 (01:33:52):
Hang on, I've almost got his number.
That the second message,brandon, is that what I'm
hearing or seeing?

Speaker 3 (01:33:58):
no, you're able to put it together based off of
your.

Speaker 5 (01:34:01):
Yeah, you're able to put that together based off the
images great so yeah, when youlook to Great, so yeah, when you
look to Sam, she's like she'sstill her skin color hasn't
changed really, but like she'smuch more pallid and waxy, like
all of her blood is drained.

(01:34:22):
And, depending on which side ofher you're looking at, either
her eyebrows have raised upabove her eye patch, but you
can't see her eye, or any otherside.
Her eyes are wide and she'slike staring into nothingness,
into the shadows, but veryclearly kind of shocked and just
like holding the bars.
Are there bars?
There's a door.

(01:34:42):
She's had her hands on the door.

Speaker 3 (01:34:43):
Yes, door Yep.

Speaker 2 (01:34:49):
So if Glenn doesn't hear a response from her, he
will put his hand on hershoulder.

Speaker 5 (01:34:59):
Yeah, she starts a little bit and turns to look at
you and she shakes her head alittle bit to try to clear it.
Did you see that?

Speaker 2 (01:35:14):
See what.

Speaker 1 (01:35:16):
I saw you wander off.

Speaker 2 (01:35:17):
You know, when the good doctor tells us not to
touch stuff, we probablyshouldn't touch stuff.

Speaker 5 (01:35:26):
She looks back at her hands and didn't even realize
she had her hands on the door.
She takes them off and like sherubs them down her leathers, on
her torso and her thighs, liketrying to like clean her hands
as if she hadn't touched it.

Speaker 2 (01:35:38):
Um.
What did you see?

Speaker 5 (01:35:43):
It was like I I didn't see with my eyes, I saw
it just in my head.
I saw the names and images ofsix cities.
I don't even think I might havebeen to one, but it seems like

(01:36:03):
there are these artifacts thatare going to be needed to fight
the crystal, and the crystalsthey make an army.
And her eyes get big and shelooks at you again and she, like
she puts her hands on both hershoulders and she's like
squeezing you a little bit.
She doesn't pick up off theground, but she's like urgency.
There's a way to beat it, justshakes you just a little bit.

Speaker 2 (01:36:31):
Okay, well, that's good.
We can use some artifacts tobeat them.
Who's them?
The crystals, yeah, thecrystals.

Speaker 5 (01:36:47):
She's saying it quietly.

Speaker 3 (01:36:51):
The doctor's probably all the way down the hallway.
Don't worry about her.
The doctor has stopped outsideof the cell.
She's about 100 feet away fromyou.

Speaker 5 (01:36:55):
Yeah, I'm not shouting, I'm not praying.

Speaker 2 (01:37:03):
Alright, so let's explore this further, but let's
go look in this cell and seewhat we can see.

Speaker 5 (01:37:09):
Yeah, good idea, and she's.
Uh, am I like in full controlof myself again?

Speaker 3 (01:37:13):
Yeah, yeah, 100%, yep .

Speaker 5 (01:37:16):
Ah, that was weird.
I did not like that.

Speaker 2 (01:37:21):
Yeah, you get used to seeing things and hearing
voices, it just becomes normal.
Oh.

Speaker 5 (01:37:28):
Oh, good Good, I was worried it didn't feel right,
but welcome to the club.

Speaker 2 (01:37:38):
You're now officially part of the group.

Speaker 5 (01:37:40):
Is there like a handshake or anything?
I gotta learn Cards, jackets, Idon't.
Oh the hat.
Is it the hat that's?

Speaker 2 (01:37:50):
the feather, the feather.

Speaker 4 (01:37:51):
That's the feather yeah, oh, my god, it's a
flickser feather.

Speaker 3 (01:38:00):
Alright.
So you walk to the end of thehall with Dr Tranter and she has
the cell door open and shegestures in.
She says please go ahead inside.
Please don't mind the smell orthe look.
Like I said, we haven't had anopportunity to clean the place
out yet.
We're very, very understaffed.

(01:38:23):
Let me know if you have anyquestions.
I'll wait out here.

Speaker 2 (01:38:30):
Glenn is going to kind of poke his head in.
He's not necessarily going toenter, but he's going to kind of
look inside and he'll be usingprestidigitation to keep the air
around him fresh.

Speaker 3 (01:38:46):
Okay, I just walk in.
Okay, uh, he's gonna stroll inthere.
Uh, glenn nines, what about therest of you?
Are you going in?

Speaker 2 (01:39:02):
yeah, I mean this isn't anything safe like a
portal to another dimension jumpthrough.
This is a cage.
So yeah, glenn is probablygoing to be standing in the
doorway.

Speaker 3 (01:39:19):
What about Sam?

Speaker 5 (01:39:21):
Sam will go up.
She's still thinking about theother stuff, so she's going to
be following on autopilotwherever the others go.

Speaker 3 (01:39:27):
Got it, yeah, so you walk in.
It looks like chaos in there.
You can see these charcoaldrawings all over the place.
You see lots of lines, lookslike some creatures, somebody
was keeping track of the daysthat they spent in here.
You see dots or lines andslashes all over one wall, but
another wall has what looks likean outline of a city and a

(01:39:50):
bunch of creatures and and justrandom drawings all over the
place.
For those of you that are inthe room, actually just Monty
and nines, because you're onautopilot and Glenn's outside.
Monty and nines, each of yougive me a nature check.

Speaker 4 (01:40:13):
Nature boy, ooh, plus two.

Speaker 3 (01:40:17):
Monty, you're nature at advantage.

Speaker 4 (01:40:22):
I rolled a 17 for 19.

Speaker 6 (01:40:26):
I got a 19 as well.

Speaker 3 (01:40:29):
Okay, yeah, so you both, uh, you both start, start.
You're both, uh able todecipher these as some sort of
tentacled creatures?
Um, tentacle creature drawnover and over again, um, and
there's a coastal city whichskylines suggest the size, this

(01:40:50):
area of the safe haven.
It seems like the creature isdrawn, shown trapped in a deep
chasm or an underwater pit ofsome sort, with its tentacles
wrapped around humanoids who arebeing dragged down into the
inky dark around it.
The tentacled creature seems tobe shackled humanoids who are

(01:41:11):
being dragged down into the inkydark around it.
The tentacled creature seems tobe shackled by a collar
attached to a chain and thechain is held by another
creature resembling a kind ofmulti-tailed fish.
Monty and Nines, each of yougive me an arcana check.

Speaker 6 (01:41:27):
You said it's shackled to another creature, a
fish.

Speaker 3 (01:41:30):
Yeah, a multi-tailed fish.
A multi-tailed fish.

Speaker 4 (01:41:33):
Oh boy.
So I wouldn't be able to seeany of this from looking in from
the outside of the room.

Speaker 3 (01:41:38):
No it's drawn on the wall facing the door or on the
same wall as the door?

Speaker 6 (01:41:44):
You said arcana check correct.

Speaker 3 (01:41:45):
Arcana correct.

Speaker 4 (01:41:50):
I rolled a 19 plus 2 for 21.

Speaker 3 (01:41:53):
Okay, great, nines gets it, Nines gets it, nines.
You keep, as you're looking atthis, you recognize it as a
creature that you've heard aboutfrom some of the monk masters,
known as an Avalith.

Speaker 4 (01:42:18):
Nines will relay that information In a very long and
drawn out way.
He's going to go on and onAbout how he knows this
information.
Okay, so one day back to thetemple alright, so sorry, is the

(01:42:48):
aboleth the tentacled thing.

Speaker 2 (01:42:49):
Sorry, is the aboleth the tentacled thing or the
thing holding the tentacledthing.

Speaker 3 (01:42:57):
The multi-tailed fish .

Speaker 2 (01:42:59):
Is the aboleth.

Speaker 3 (01:43:00):
Is the aboleth?

Speaker 4 (01:43:01):
yes, okay, so the aboleth is holding the multi or
the uh, the tentacle thingcorrect on on like a chain or a
leash or something yep so, asnines is describing it, glenn

(01:43:23):
will um kind of walk in to tryto see the drawing.

Speaker 2 (01:43:28):
He's now confident that well, he's still not
confident, he's still worried.
He's only using half of hisattention.
He's coming in but he's payingattention to the door to make
sure that Dr Trantor doesn'tshut them in here.

Speaker 3 (01:43:46):
Okay, yeah, so.

Speaker 2 (01:43:48):
As he's describing.
As Nines is describing thedrawing and his life story about
how he learned about thisaboleth.
He will be Glenn will belooking at the pictures okay.

Speaker 3 (01:44:04):
so as you, as you're all looking at these pictures
and Nines is describing what anaboletheth is, he starts to fill
in some details about Abolethsbeing extremely evil creatures.
They typically live insubterranean lakes or rocky
depths of the ocean.
They're surrounded by ruins ofancient fallen cities.

(01:44:27):
An Aboleth spends most of itsexistence underwater, only
occasionally surfacing to treatwith visitors or worshippers of
their various cults, and they'reknown for charming and taking
control of other creatures orindividuals.
Any idea what the thing it'sholding is.

(01:44:59):
Roll me a Nature or History.

Speaker 2 (01:45:08):
Your choice.

Speaker 5 (01:45:10):
Yeah, because it matters.
Sam is in now too.
Can I help with any of that?

Speaker 2 (01:45:17):
Yeah, nature or history.
I had a 14 on nature.

Speaker 3 (01:45:21):
That's pretty good.

Speaker 2 (01:45:22):
That's different than what I would have gotten had I
used it for history 10 minus 1for a nine.

Speaker 5 (01:45:31):
How's?

Speaker 3 (01:45:31):
that A nine.
So, yeah, you're able to puttogether that this is some sort
of large squid looking creature.
Neither of you can exactlyplace what type of creature it
is, but it is some sort ofmulti-tentacled squid or

(01:45:52):
cephalopod.

Speaker 2 (01:45:56):
So Glenn will look at Monty, his resident nature
expert.
He says have you ever seen acephalopod grabbing people like
that and being tamed by anaboleth?

Speaker 6 (01:46:12):
I mean, Monty spent some time on the seas.
Has he heard of this?
I guess I don't know if I knowor not.
Can I do a roll for this one?

Speaker 2 (01:46:22):
What's your background.

Speaker 3 (01:46:23):
Yeah, give me a nature at advantage, Monty.

Speaker 6 (01:46:27):
So after Monty's father died, he was hanging out
with pirates for many, many,many years.

Speaker 3 (01:46:33):
About pirates.

Speaker 6 (01:46:35):
Maybe you say do that at advantage.

Speaker 3 (01:46:40):
At advantage correct.

Speaker 6 (01:46:47):
Let's see that comes down to 14.

Speaker 3 (01:46:53):
Okay, yeah, you, let's see that comes down to 14.
Yeah, you know, there are verylarge squid and octopus or
octopi out in the oceans andthis looks like one of those
types of creatures quitefrequently these kind of things
live in the deepest of darks andwe never quite know what they
are up to.

Speaker 2 (01:47:14):
Thanks.

Speaker 6 (01:47:18):
I mean I rolled a 14, so Hopefully Monty's answer
matched the dice roll so anybodyelse.

Speaker 2 (01:47:26):
Okay so.
So Glenn will look at anybodyelse.
Okay, so in Glenn's head hewill ask Arnold.

Speaker 3 (01:47:41):
Arnold.

Speaker 2 (01:47:41):
Arnold.
Goodness, I'm having brainproblems today.

Speaker 1 (01:47:46):
Arnold.

Speaker 2 (01:47:46):
He'll ask Arnold Anything.

Speaker 3 (01:47:50):
You do not get a response.
I didn't figure Sam.

Speaker 5 (01:47:57):
Did you mention that there was also cities painted on
the wall and like other thingsbesides the underwater stuff?

Speaker 3 (01:48:03):
Yeah, it looks like the skyline of a city that
resembles the Styes, thisportion of the safe haven that
you're in.

Speaker 5 (01:48:13):
Okay, but none of the cities that were listed in my
brain.

Speaker 3 (01:48:17):
No.

Speaker 5 (01:48:19):
Is there anything that stands out to Sam in
particular, or is it all thesame, like I don't know if
there's anything that I saw thatI'm missing.
Am I as crazy as the dude whowas trapped here?
I don't know if there'sanything.
I saw that I'm missing thiswhole thing.
Am I as crazy as the dude whowas trapped here?
Is Sam a machine?

Speaker 3 (01:48:35):
monster.
So you're trying to find out ifSam is crazy.

Speaker 5 (01:48:40):
Is Sam seeing the same shit this guy was seeing?
It sounds like maybe, but maybenot.

Speaker 3 (01:48:46):
No, this seems to be unrelated.

Speaker 5 (01:48:48):
Okay, sam's just normal, crazy we're okay with
that, just normal, crazy oh yeah, she hears the voices that are
supposed to be there so they'reall supposed to be there anyway.

Speaker 2 (01:49:00):
So, looking at all this stuff, is there any kind of
code or anything that wouldhave been a uh like symbology
that glenn would have known fromhis exposure to thieves or gods
or anything like that?

Speaker 3 (01:49:17):
Give me a religion check, Glenn.

Speaker 2 (01:49:20):
I need to boost my religion.

Speaker 3 (01:49:23):
You are the resident religion expert.

Speaker 2 (01:49:25):
Yep Ten Exactly.

Speaker 3 (01:49:28):
Because of your book.
Give me an advantage oh, okayuh 10, no change, actually worse
, but it's advantage notdisadvantage uh, so you do
recall from your book of godsand deities that some cults do

(01:49:51):
worship extremely powerfulpsychic creatures throughout the
lands, and some of them are.
There's a large percentage thatare devoted to the creatures of
the depths.

Speaker 2 (01:50:03):
Okay, okay.
So Glenn will look over atnines and say I might have
missed it.
Did you say that those amylithsare psychics?
They have psychic powers orpsionics or anything like that.

Speaker 4 (01:50:21):
Nines- I'm sorry say that again.
I was reading.

Speaker 2 (01:50:30):
Glenn will look at nines and say I might have
missed it.
Did you say that Aboleths havesome kind of psionic or psychic
power?

Speaker 4 (01:50:40):
Yes, I know that, but how much does nines?

Speaker 3 (01:50:47):
Yeah, I described that to you all what nines
described, and he went over somepsychic stuff.

Speaker 2 (01:50:53):
Okay.
So I do know that there aresome peoples out there that
worship psychic things, eventhough they're not deities.
They worship them as deities,so maybe that's Is this in any
way related to the Chained God?
They're not deities, theyworship them as deities, so
maybe that's Is this in any wayrelated to the chained god?
He's kind of thinking out loud.

(01:51:17):
Let's see if it sparks anythingin anybody else, and it
apparently does not.
Alright, so I guess I don'tknow, glenn's got nothing else.

(01:51:39):
I mean, he's kind of done.

Speaker 3 (01:51:44):
Okay, dr Tranter says to you, if there's nothing else
, I can lead you out.
I'm sorry, I have a lot ofpatients that I need to see
today.

Speaker 2 (01:52:00):
So, glenn, how long would it take to clean the room?

Speaker 3 (01:52:04):
Clean the entire room .
I mean you can cast it everysix seconds.
I would say it would take youprobably ten minutes.
Ish, okay, okay, alright.

(01:52:31):
So Dr Tranter waits until youall leave the cell and closes it
, locks it and starts to leadyou all out.

Speaker 1 (01:52:41):
Okay.

Speaker 3 (01:52:42):
As she walks towards the edge, that gurgle starts to
become overwhelming once more.
I need you all to give me awisdom saving throw.

Speaker 6 (01:52:50):
No, no, here we go that gurgle starts to become
overwhelming once more.

Speaker 1 (01:52:53):
I need you all to give me a wisdom saving throw.

Speaker 2 (01:52:55):
No, no, here we go.
Not again, except for you, sam13.

Speaker 5 (01:52:59):
I was looking forward to failing again.

Speaker 4 (01:53:00):
Does a six hit?

Speaker 6 (01:53:02):
Yeah, Monty got a six as well, too.
That's a good thing, right yeah?

Speaker 5 (01:53:07):
Yeah, yeah, yeah, that's what I got.
It's all thing, right.
Yeah, that's what I got.

Speaker 3 (01:53:10):
I didn't die.
Monty Nines, you feel yourselfdrawn to opposite cells from one
another across the hall.
You both place your handsagainst these cells and you get
several images flashing throughyour heads.
I'm going to send you the sameinformation.
Yay, we get to get in the know.

(01:53:32):
You get cities and city names,along with an image of a large
crystal army and severalartifacts that need to be
collected that could be strongenough to destroy this army.

Speaker 6 (01:53:53):
If only we had somebody that goes around
collecting artifacts.

Speaker 5 (01:54:00):
Here we were looking for Arcana and intelligence
checks.

Speaker 6 (01:54:04):
No wonder Mors is gone.

Speaker 3 (01:54:09):
Okay for our listeners, so they don't think
that I'm gaming the system.
I gave Justin the choice duringhis long rest and he said yeah,
make me roll for it.
And so I gave him the roll andhe rolled a one.

Speaker 5 (01:54:21):
The dice have spoken.

Speaker 3 (01:54:26):
So this specific instance would have been
something that Moors would haveshined on.

Speaker 6 (01:54:32):
Well, honestly, after seeing all that, I feel like
losing that roll was not a badthing.
We'll see.

Speaker 3 (01:54:43):
Okay.
So the images stop flashingthrough your heads and you're
both shaking slightly, bothsweating a little bit, and you
look around and you're back inthe asylum ward.

Speaker 6 (01:54:59):
Monty will say we need to leave this place.
There's a lot of bad going onhere.

Speaker 2 (01:55:07):
So Glenn will look at Monty Nines and Sam and just
shake his head and say what partof don't touch the stuff do you
not understand?

Speaker 6 (01:55:19):
If you touched it, you would understand as well too
.
We need to leave.

Speaker 4 (01:55:24):
Nines will look at his betrayer of a hand and say I
didn't mean to I rolled a sixCome on.

Speaker 2 (01:55:35):
So Glenn will look at Nines, looking at his hand, and
reach down to his belt, wherehis axe used to be.
He traded that right.

Speaker 1 (01:55:44):
Yes.

Speaker 3 (01:55:45):
Yeah.

Speaker 2 (01:55:46):
I.

Speaker 3 (01:55:50):
Oh, womp, womp.

Speaker 2 (01:55:58):
That's what I needed, that for.
And then he'll continue walkingout, okay.

Speaker 3 (01:56:04):
Uh, dr Tranter did not seem to notice any of this.
And uh, she walks you out tothe front of the building.

Speaker 2 (01:56:12):
Good thing she's there.
So out of the front of, Are wenot going to his room?

Speaker 3 (01:56:21):
She did say that you're not going to find
anything there.

Speaker 5 (01:56:26):
I trust her.

Speaker 6 (01:56:29):
Yeah.

Speaker 5 (01:56:34):
Would Glenn push for it?
He probably would.

Speaker 2 (01:56:39):
If it seems like she's trying to steer us away
from it, then yes.

Speaker 5 (01:56:42):
Well, yeah, try to get a read on it.
Can you do a?

Speaker 3 (01:56:46):
Yeah, if you talk to her about it again, I'll give
you an insight check.

Speaker 2 (01:56:49):
So Glenn will ask hey , can we real quick, can we just
swing by his room?

Speaker 3 (01:56:57):
Jarmie.

Speaker 2 (01:56:58):
Jarmie's room.
God, I can't remember names.

Speaker 3 (01:57:02):
You mean the room prior to the isolation chamber.

Speaker 2 (01:57:05):
Yes.

Speaker 3 (01:57:07):
I mean he has two roommates in there.
I don't think you're going tofind anything.

Speaker 2 (01:57:12):
Oh, people to talk to .

Speaker 3 (01:57:16):
They are people.

Speaker 4 (01:57:18):
They're non-verbal.
I just decided.

Speaker 5 (01:57:25):
One of them has no tongue and the other one has no
eyes or ears.

Speaker 2 (01:57:32):
So yeah, let's go check out the room.

Speaker 3 (01:57:37):
I'm sorry, I really don't have the time to take you
to the room.
I really must insist that youleave.
There's nothing there.
I promise you that.

Speaker 2 (01:57:47):
So Glenn will reach into his pouch and hand her the
note from the counselor sayingthat we have permission to
investigate okay, she looks atthe note and she says I've shown
you what you need to see.

Speaker 3 (01:58:06):
Give me an insight.
Check, Glenn.
Twelve or ten.

Speaker 6 (01:58:18):
Uh, you think she's telling the truth.
Madame, are you sure there'snot possibly a way that we could
the quickest tiniest of peeksinto his room?

Speaker 3 (01:58:29):
If I take you to the room, you wouldn't even be able
to enter it.
There's two people in the roomright now and I don't have the
people to take them out safely.

Speaker 6 (01:58:39):
You would have to just look from the outside.
I think we could manage just acouple of inmates to this place,
or patients, I don't know whatyou call them here.

Speaker 3 (01:58:49):
It's against protocol to release them without trained
personnel here.

Speaker 6 (01:58:53):
Ah, madame, we are very well trained, if you know
what I mean.
Monty's gonna get a, he's Well,he's trying to figure out if
she's, he really wants to knowas well, seeing how she
interacted with Glenn, if she'strying to hide something or not.
So I'll do.
Are you trying to persuade?

Speaker 3 (01:59:12):
her, or are you trying to get a read on her?

Speaker 6 (01:59:13):
I'm trying to get a read on her, but I'm also
Depending on the outcome of thatShoot, that's a 12 or 13.
But then on the outcome of that, he's trying to persuade.

Speaker 3 (01:59:26):
Yeah, you're trying to you believe her, I believe
her.

Speaker 6 (01:59:30):
Okay, then he wouldn't be trying to persuade
anything.
All right, madame, weunderstand, we can go now.

Speaker 3 (01:59:46):
Anything else.

Speaker 2 (01:59:48):
No, okay.

Speaker 6 (01:59:50):
I guess we leave.

Speaker 3 (01:59:52):
Alright.
She walks out to the front.
Bray sees as Monty passes Bray.
He looks at him for a secondand then recognition comes
across his eyes and he waves atyou.

Speaker 6 (02:00:07):
Bray, you keep it real okay.

Speaker 3 (02:00:11):
There's us some gang signs.

Speaker 4 (02:00:13):
Keep it real dog.

Speaker 3 (02:00:15):
Keep it real dog.
Dog Woof, woof Alright so you'reoutside of the asylum now.
Alright, that's what we'regoing to call it for the night.
I want to say thank you onceagain to everybody following us

(02:00:36):
like this, giving us ideas.
It means a lot to us.
I'm having a good time.
Based off the amount oflaughter in this episode, I hope
you're having a good time aswell.
Make sure, once again, youfollow us on facebook at
facebookcom slash ADNDstory.
Follow us on X at ADDstory2.
And make sure you check us outon Instagram at instagramcom

(02:00:58):
slash ADNDstory.
Finally, make sure you checkout our Patreon at patreoncom
slash ADNDstory.
Justin is the DM over thereMuch better DM than we are, than
I am.
Maybe we'll play another gameeventually.

Speaker 5 (02:01:12):
Maybe if we're lucky.

Speaker 3 (02:01:14):
If we're lucky.
And finally, if you like allthe sound effects and noises
you're hearing, make sure youcheck out Syrinscape at
Syrinscapecom for all yourtabletop needs and sound effects
noises you're hearing.
Make sure you check outSirenscape at Sirenscapecom for
all your tabletop needs andsound effects.
I use them for my in-personsessions as well, to set the

(02:01:35):
mood Matty.
If you want to take us outtonight.

Speaker 6 (02:01:40):
Well, everybody, it's been nerdy, it's been nerdy.

Speaker 5 (02:01:45):
Nerdy, nerdy.

Speaker 4 (02:01:47):
Nerds.

Speaker 1 (02:02:49):
A bunch of nerds, nerdy Nerds, a bunch of nerds,
thank you,
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