Episode Transcript
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Speaker 2 (00:32):
Thank you With your
wrist.
People close.
Speaker 3 (00:35):
Peasant close, that's
going to be it.
Just Bill saying peasant close,that's our intro for this
episode.
Peasant close.
How's everybody feeling tonight?
Ready for some D&Ds?
I love both of those thingsD&Ds, peasants and D&Ds Because
(00:57):
they're cheap.
You can hire them.
I like peas and Ds All at theHome Depot.
Speaker 5 (01:02):
Peas and Ds and Ds.
Speaker 3 (01:03):
Sometimes DPs, all
the Home Depot D's and D's and
D's.
Sometimes DPs, all the DPs.
Welcome to a DP story.
Speaker 7 (01:11):
Hey-o DP or DAP.
Speaker 3 (01:14):
I'm your host, dommy
Daddy, what?
Speaker 5 (01:18):
the fuck I'm on the
wrong podcast.
No, no, no.
Speaker 3 (01:22):
You're right where
you belong.
Now put these handcuffs on andshut up.
Yeah, yeah, Shut're right whereyou belong.
Now put these handcuffs on andshut up.
Yeah yeah.
Speaker 2 (01:27):
Shut up, don't worry.
Speaker 7 (01:29):
When we put this in
your mouth, you will shut up.
Speaker 5 (01:31):
Don't mute me, dommy
Daddy, all right.
Speaker 3 (01:39):
Welcome to a D&D
story.
I am Brandon, the Irish Wookiee, and with me today is Bill.
Speaker 7 (01:45):
Hello, I'm Bill.
I play Glenn, the half-elfrogue swashbuckler.
Speaker 3 (01:51):
And Brandon Got him.
Speaker 5 (01:59):
Hi everybody.
I'm Brandon.
I was just taking a drink.
That's why it took me so longto respond.
It's not because I'm stupid, Iwas just taking a drink.
That's why it took me so longto respond.
It's not because I'm stupid, Iwas just panicking.
I play Nines, the high elf monk, who is clearly the best
character.
Speaker 3 (02:16):
I really want you, I
really want Nines and Glenn to
just sit down at a table andjust argue with who's the best
at some point and Best at what.
Everything, hmm, everything,hmm.
Yeah, I mean.
Speaker 5 (02:29):
Glenn is the best
there it is he's the main
character nines is gonna be thepigeon on the chessboard.
Speaker 7 (02:39):
Glenn is the only
character that has been in every
episode.
Speaker 2 (02:43):
Not true.
Mors hasn't been in everyepisode.
Speaker 7 (02:47):
No, Mors has not been
.
Sam was in a couple of episodeswithout Mors.
Remember the?
Speaker 5 (02:51):
Nines background
episode oh Bean.
Speaker 7 (02:53):
Sprout, oh Bean
Sprout.
Bean Sprout's the maincharacter.
Speaker 6 (02:57):
Bean Sprout's the
main character he also has come
back from the dead so many timesJust saying True.
He's got Dragon Ball Z lorebacking him up, justin.
Oh wait, that's me.
Hi everybody, I'm Justin.
Oh wait, hi Brandon.
Speaker 2 (03:16):
Oh fuck, After 76
episodes, you couldn't have got
it right.
Speaker 6 (03:19):
Look, maybe if we
practiced more often.
Anywho, hi Justin, hi Matty,how's it going?
I play sometimes Mors, nottoday, and today I'm playing Sam
, who is a female half-elk.
Nope, wow, half-elk, half-orc,barbarian.
Speaker 5 (03:40):
Arguably half-elk
though.
Speaker 2 (03:43):
I mean half-elk,
half-orc, who can say it's like
it's an orc minotaur, I meanjust by statistically speaking,
though, moors is probably morehalf elk than uh sam, so goddamn
and finally, maddie.
Hi everybody, I'm maddie.
I play Montoya Inigo the ArcticTabaxi Ranger.
Speaker 3 (04:09):
So I want to say
thank you everybody for
following us, liking us, givingus ideas.
It means a lot to us.
We have had some awesome,awesome stats in the last couple
episodes.
I want to say a special thankyou to Dublin.
We've noticed that you've beenreally stepping up and listening
to us the last couple episodes.
You are our most listened tocity in our last three episodes.
(04:33):
So thank you, let us know ifyou want us out there.
Speaker 5 (04:36):
Is that because
you're the Irish Wookiee?
Speaker 3 (04:39):
I think so yeah, the
Irish Wookiee.
I mean, I attract them.
Yeah, yeah, perfect.
Speaker 4 (04:44):
Yeah, actually, irish
.
Speaker 3 (04:45):
Wookiee.
I mean I attract them.
Yeah, yeah, perfect, yeah,actually I didn't put that
together until you said it, butI do want to say thank you from
the bottom of my heart.
It means a lot to us.
We really appreciate everybodyfrom all these different
countries listening to us.
It really does mean a lot to us.
We started this as just a placefor us all to get together
during COVID, and for us all toget together during COVID and
for us to be in all thesedifferent countries and people
(05:06):
listening to us religiously.
I really appreciate it, thankyou.
But now we want to come to acity near you.
Speaker 5 (05:13):
Yeah.
Speaker 6 (05:14):
Strictly speaking, we
started before COVID in America
.
Speaker 7 (05:18):
That's true.
So we're a religion.
Now we are, yeah, you heard it.
We're a religion check.
Speaker 6 (05:24):
We are.
You heard it.
You're a religion.
Check, read the gospel.
Now you can play Glen.
Speaker 3 (05:30):
IRL, so make sure you
give us a like and a follow on
Facebook at facebookcom slashADNDstory.
Follow us on Twitter or X atADDstory2.
Check us out on Instagram atinstagramcom slash ADNDstory.
And finally check us out onInstagram at Instagramcom slash
ADNDstory.
And finally check us out onPatreon at Patreoncom slash
ADNDstory.
Justin is the DM over there.
(05:52):
He's going to put out a newepisode.
I believe in him, so, yeah, gocheck us out.
Speaker 5 (06:01):
You were going to say
that they can sponsor us to
come and visit their town.
Speaker 3 (06:06):
Oh yeah, If somebody
wants us to come, absolutely
Message me.
We'll figure out a way outthere.
We'll put out a.
Speaker 5 (06:12):
We do travel
internationally.
Speaker 3 (06:14):
We do travel
internationally, absolutely.
Speaker 5 (06:17):
I will say we ship
domestic or international.
Speaker 7 (06:23):
So generally I'm not
for a live episode, but if you
fly us out to your town, I willcommit to doing a live episode
in your town.
Speaker 5 (06:34):
Are we going to bring
equipment with us, or are we
just going to be sitting therewith our phones?
Speaker 3 (06:39):
up to our face.
We'll just have a big-assjobber between us all.
Speaker 7 (06:42):
Yeah.
Speaker 3 (06:44):
And we'll do it in
nude.
Speaker 4 (06:46):
Yeah.
You know what Matty?
Speaker 3 (06:50):
I will commit to that
.
That's the stretch goal.
Speaker 5 (06:53):
Can we do it in a
sauna?
Ooh.
I want to go to Norway and doit in a sauna.
Speaker 7 (07:00):
Let's do the entire
thing in a sauna.
Are we still talking about thepodcast?
Speaker 5 (07:05):
No, not anymore.
We're just doing it Whateveryou feel like when the mood
strikes.
You know what you do.
It All right?
Speaker 3 (07:14):
So one last thing
before we get into it.
I want to send a specialcongratulations over towards
Matty.
He just had a new baby boy lastweek, yay.
Speaker 2 (07:25):
Yay, Maddie, Thanks
everyone.
Speaker 3 (07:29):
Congratulations.
Hey, even applause.
I love it, let's get into it.
Everybody but Bill roll forsome recap.
Oh my god not please roll high.
Speaker 2 (07:48):
Please roll high you
guys, you guys are all wasting
your good boys all right myreligion oh, no it was pretty
bad, just for the record Irolled a four.
Speaker 5 (07:58):
Is that good?
Um no no, all right four.
You rolled a four for not doingthe check or not doing the
recap right, that's correct, butpeople beat you.
Speaker 4 (08:12):
What, what.
Speaker 3 (08:15):
All right.
So, Brandon, if you wouldn'tmind giving us a recap of the
episode we did two months ago.
Speaker 5 (08:25):
Okay, a lot of things
happened.
It's been pretty crazy.
There were murders that we wereinvestigating and we were
talking to guards and whatnotand figuring out like the best
way to figure out W the TF isgoing on and the guard who was
(08:55):
telling this about is GuardFrank Constable Jute.
Speaker 7 (09:01):
Damn it.
Guard Frank gave us directionsto Constable Jute Yep.
Speaker 5 (09:05):
There we go,
constable Jute, damn it Guard.
Frank gave us directions toConstable Jute.
Yep, correct, there we go,constable Jute.
And then we met up after herwalking her beat.
Wait, is it a dude?
That is true, it was a chick,right.
Jute's a lady Jute's a lady,there we go.
Yeah, you, she a bunch, so thatmakes sense.
(09:26):
We find out that the secondmurder was brushed under the rug
by her superiors and CounselorDory being kind of the main one,
who is our person of interest.
Do you remember why?
(09:47):
She said that he was veryprivate, having very private
meetings with the commanders,and he wears a lot of perfume.
Nobody likes him and it's superhumid in his warehouse.
Okay, anything else.
(10:08):
All of those things aresuspicious enough.
I'd arrest him for murder, likein real life.
Speaker 2 (10:13):
Nah, we don't arrest
people, we just go kill them.
Speaker 5 (10:15):
Yeah.
Extra judicial let's go.
Speaker 3 (10:19):
This party's like a
murder hobo light.
Do you remember anything elseabout the last episode, brandon?
You're missing a couple keypoints.
Speaker 5 (10:27):
Hang on, I'm still
catching up on the notes that
I've got.
Okay, commander Noah is a name,a perfumer named Loquid and
then a female gnome namedGrotten Longflint, all of whom
(10:48):
are business associates of Dory.
Who is the counselor?
Speaker 7 (10:55):
right Counselor Dory,
correct yep, mr Dory, is what
he goes by, right.
Yep, he's part of the councilthat rooms the Styes.
Speaker 5 (11:08):
And really it's
around this point that the notes
start to go off the rails alittle bit.
We can either go to Jarmy'sscene or murder scene.
Number two is what I wrote down.
The scene is still muddy andbloody, rats scuttling.
I misspelled bloody, by the way, footprints everywhere.
(11:28):
There was a murder.
You can see where most of theblood was, where the body was,
mark's still indicating where itlaid.
The murder happened two daysago.
Victim was stabbed to death.
There were rolls, an 11 fromGlenn Investigation check.
There was a blood trail leadingdown the alley away from the
(11:52):
direction that we came in, and Ithink we also determined that
alleys generally have anentrance and an exit.
Speaker 3 (11:58):
That is also true.
We did have a 10-minuteconversation about alleys.
It was important.
Speaker 7 (12:02):
And I still don't
agree with them both.
Speaker 3 (12:06):
It has to have an
entrance.
It does not have to have.
Speaker 5 (12:08):
I think you can call
it a dead end alley If it's a
special sort of alley?
Speaker 7 (12:12):
Yeah, because you
have a blind alley right.
How else could you?
How are you going to?
Get out.
Speaker 4 (12:17):
I'm never going to
start playing Fox Canyon.
Speaker 5 (12:25):
And then Eggs that
can be your way in.
And then, uh, I, uh, no, glennum disguised himself, he pressed
the digitated and uh, used hisdisguise abilities and, uh, he
like passed the smell test and,speaking of smell tests, there
was a vial that, like, passedthe smell test and, speaking of
(12:45):
smell tests, there was a vialthat I wrote down that I sniffed
it.
No, you drank that shit.
You were telling me that Idrank it, but I wrote down that
I sniffed it.
I wrote down that.
Speaker 4 (13:02):
I sniffed it.
Now I have disadvantage I havethat also One second oh wrote
down that I sniffed it Now.
I have disadvantage.
I have that also.
One second.
Speaker 3 (13:09):
Oh no, you did sniff
it.
Yeah, you did sniff it, butyeah, you have disadvantage on
ability checks until your nextlong rest, okay.
Speaker 5 (13:14):
And so, but like, for
some reason my notes are super
spotty and that like, maybe myinternet connection was bad.
Speaker 3 (13:23):
Yeah, that's it, and
that like maybe my internet
connection was bad.
Speaker 5 (13:25):
Yeah, that's it.
Speaker 3 (13:25):
Or like the no,
that's not it.
Speaker 5 (13:27):
Sorry, say that again
, I didn't, there wasn't.
You mentioned the planets andtheir alignment.
Speaker 3 (13:34):
So you asked about
the temperature.
Speaker 5 (13:39):
I did not.
That's my recap.
Speaker 3 (13:42):
Okay, does anybody
want to help Brandon out a
little bit so?
Speaker 7 (13:46):
Commander Noah is one
of the commanders that Mr Dory
is having private meetings with.
I don't have the second one.
And we went to the secondmurder site, like you said.
Blood, refuse, debriseverywhere, rats contaminated
the scene, blood trailed downthe alley.
(14:10):
Skirm tracks were found, scumscum and then skoom and then, uh
, I don't, and then my notesstop.
But I do know that I went in,did the prestidigitation
disguise and snuck in and actedlike a worker and investigated
and we found that stuff that hewas talking about, that he
sniffed in the and I don'tremember what else.
Speaker 5 (14:35):
Apparently he was
ill-advised.
Sniffing yes Was ill-advised.
Speaker 4 (14:40):
Okay.
Speaker 3 (14:42):
Justin, you have
anything to add.
Speaker 6 (14:45):
One of the things we
learn when talking with Jute I
think it's important at least isthat when she was talking to
the dude who was put to death,Jarmy, that guy it seemed like
he might have been under somekind of mind control, Like he
was confused and kind of out ofsorts, Like he didn't know how
he was there, why he was thereyes, when she confronted him, he
(15:09):
came in very willingly whichshe said was a first for her, um
, because he had very clearlyjust murdered this person and
then was like, oh okay, it'sjail time, got it yeah um, I
have a little bit more detailsabout the scoom.
If you want to talk about that,I don't know that it super
matters right now it looks like.
Speaker 3 (15:30):
Can you give a brief
description of what a scoom is?
Speaker 5 (15:32):
yeah, why is everyone
scooming all over the?
Speaker 6 (15:35):
place.
A scoom is a snake likecreature that also has a human
form.
They're created by an abolethto fulfill a role as a soldier.
They have webbed fingers.
They have eyes that are meantfor dark places.
They have they're both.
They're able in both close andlong distance range combat.
(15:57):
They're created by convertingother beings into them, and I
wrote down more stuff that Imissed, so I didn't get it all,
but that's a pretty good chunk.
Yeah, that's a pretty goodchunk.
Speaker 3 (16:10):
Yeah, yeah.
Basically, scooms are givenspecial powers by a deity which
transforms their body.
They typically enjoy moistatmospheres or humid atmospheres
and they smell very bad, likefish or some kind of deep sea
creature we also saw.
Speaker 6 (16:32):
Well, we saw, uh,
while glenn was exploring
without us, he found a frog-likecreature called a red slad, and
he was able to describe for ussome creatures that were flying
between levels and when he wasascribing to us, we collectively
were able to describe for ussome creatures that were flying
between levels and when he wasascribing to us, we collectively
were able to identify thosecreatures as manticores, correct
(16:53):
.
I think that's all theimportant stuff that I had.
Yep that is good, all right, Ihad.
I took notes on what we weregoing to try to do this episode,
just to keep us collectiveplayers in check.
We were talking about eithergoing in now or try to regroup.
(17:16):
Uh, beat up with, shoot, restand discuss our plans.
Our concerns were manticores,the red slad, the stinky vials
and whatever.
These cloaked concerns weremanticores, the red slad, the
stinky vials and whatever thesecloaked figures were, which I
don't think I have any othernotes on them.
Maybe those are the manticoresor slads.
I don't know Something aboutcloaked figures, meh.
Speaker 3 (17:42):
So you guys are.
I can't tell you anything else,unless anybody else wants to
add.
That is what your charactershave figured out.
Speaker 5 (17:52):
Yeah, counselor
Dory's warehouses were noted as
being particularly humid.
And so that's definitely apotential avenue of approach
vis-a-vis the scooms it's a it'sa very scoomy thing to do I
(18:16):
mean if it looks like scoom andit smells like scoom and then it
tastes like it's probably aduck.
Fucking Freud almost got me,bro, yeah.
Speaker 3 (18:34):
And this, right here,
is why we rated M for mature.
Yep.
All right, so let's jump intoit.
So you guys are all currentlysitting outside of Dory's
Warehouse, which is a largebuilding that is attached to a
(18:56):
ship with a connecting like anold ship, that is, with a
connecting bridge between them.
It looks like it used to besome kind of ship dock, but the
water has receded since then andnow the there is a large ship
that is used as a residence ofsome sort by mr dory glenn has
recently come out and given youa full description of the
(19:17):
warehouse, including any baddiesthat he saw within and workers.
It is still it.
It is slightly past midday andthere are still a plethora of
workers going in and out of thebuilding.
What would you all like to do?
Oh, go ahead.
Speaker 7 (19:35):
You said there's a
ship that's connected to the
warehouse.
Speaker 3 (19:38):
That's correct.
It's raised up in the air andthere is a it looks like a
poorly constructed bridge andthere is a it looks like a a
poorly constructed bridge thatis put between the ship and the
building itself.
Speaker 5 (19:51):
Kind of a makeshift,
it's all on stilts sort of thing
.
That's correct.
Speaker 7 (19:56):
Is there any way to
get to the ship without going
through the warehouse?
Speaker 3 (19:59):
No, it is on the
second floor.
It is connected to the secondfloor of the warehouse
Approximately 45 feet in the air.
Speaker 7 (20:09):
What if Glenn snuck
over there and dropped a rope
down and then let everybodyclimb?
Speaker 3 (20:16):
You could try it.
Speaker 7 (20:18):
Because we do so well
at climbing yeah this group is
very good at climbing.
Speaker 6 (20:23):
Sam could do it.
Speaker 5 (20:25):
I mean, I think Nines
could probably do it.
Speaker 3 (20:28):
Monty's fucked.
Speaker 2 (20:30):
I'm the ranger and a
cat, no wait.
Speaker 5 (20:33):
Sam carry the cat
Okay.
Speaker 3 (20:42):
So, for the party's
sake, you currently have a
couple avenues.
You can go go down, you caneither uh just to.
I know it's been a couplemonths, so I'm just keep laying
out a couple things for you all.
You can either uh approach thewarehouse during the day and try
to talk your way into seeing mrdory.
You can wait until nightfalland go in and sneak your way
(21:04):
into Mr Jory's office.
You can go and see the perfumer.
Or you can try to regroup anddo something completely
different.
Speaker 2 (21:14):
We'd like to choose
option F.
Speaker 4 (21:16):
Yes, I figured, which
is even different than doing
something different.
Speaker 5 (21:18):
Yeah absolutely and
is for no reason at all, just
not option.
Speaker 7 (21:24):
E for some reason.
Speaker 5 (21:25):
Yeah.
Speaker 7 (21:26):
So I think we should
go back to Meat Hollow.
Speaker 4 (21:35):
Okay.
Speaker 3 (21:41):
It's an open world
man.
You do what you want.
Hmm.
Speaker 7 (21:47):
So we want to
investigate Dory because we
think he or she I don't know-it's a he.
We want to.
It's Mr Dory.
I guess that doesn't mean thatit's Anyway 2024.
It is so we want to investigateMr Dory because we think he's
heavily involved in the murderand probably involved in
(22:12):
shutting down the investigation.
Okay, and so I would say Idon't really want to wait until
nighttime.
So what do we know about Dory?
Is he active in the day?
Is he active in the night, like, does he go to the council
chambers or anything like that?
Do we know any of that?
Speaker 3 (22:32):
uh, there is no set
schedule for mr dory.
Uh, you know he is an activepart of the high council for the
sties which makes rulingdecisions over this area.
Um, but they don't have.
To your knowledge, they don'thave any uh meetings scheduled.
Um, you know that mr doryhimself likes to visit a
perfumer.
He likes to uh he, he hasprivate meetings with some of
(22:56):
the council uh commanders and heis a private person in general.
He has been described as alwayshaving his cloak up, he always
smells of a lot of perfume andthat his warehouse is humid at
all times.
Speaker 2 (23:14):
So he's a skul or a
sled?
Yeah, you mean a skoom.
Speaker 3 (23:19):
Skoom.
Speaker 7 (23:20):
Yeah, you're right,
he's a skoom.
Speaker 5 (23:23):
He's a skoomer, knew
it.
What a skoomer.
Speaker 3 (23:26):
He's a skoomer, knew
it.
Speaker 2 (23:26):
What a skoomer.
And it's daytime currently.
Speaker 3 (23:30):
It is.
It's just past midday, so3pm-ish.
Speaker 2 (23:37):
Well, based upon what
we know of this Dory character,
I'm not so sure he will justwelcome us for an open
invitation.
We might have to sneak our wayin or perhaps catch him
someplace he would not expect usto be.
Speaker 7 (23:57):
I'm pretty sure that
he would welcome me.
Why wouldn't I mean?
Everybody likes me?
Speaker 2 (24:04):
That is very true,
but he does not know you, and so
therefore he does not know howmuch he likes you quite yet.
Speaker 4 (24:08):
Oh, okay.
Speaker 7 (24:10):
Okay, so we could go
see his friend the perfumer or
the quote-unquote adventurer,whatever her name was.
Speaker 2 (24:23):
Would you think our
chances are sneaking into his
office unseen?
Speaker 7 (24:29):
I'm pretty sure that
I could sneak in.
I don't think.
Okay, so, Brandon, I'm going touse my general.
I don't think I could sneak thegroup.
I don't think the group couldsneak in.
Is that accurate?
That's a good question.
Speaker 3 (24:44):
Let me see I might be
able to sneak.
I don't think the group cansneak in.
Is that accurate?
That's a good question.
Let me see.
Speaker 2 (24:48):
I might be able to
sneak.
I'm trying to see what myinvisibility works.
Speaker 3 (24:52):
Well, Maddie, your
ranger, you have passed without
trace.
Speaker 5 (24:55):
Pass without trace.
I was going to say like I can.
Speaker 4 (24:58):
That's what's on the
list, yeah.
Speaker 2 (25:03):
That's true, does
that?
I think, it gives everybodylike a plus ten on it.
Speaker 3 (25:11):
It gives a plus ten
on stealth checks.
Speaker 5 (25:13):
Yeah, I think it is
just a straight plus ten to all
stealth for like an hour.
Speaker 4 (25:19):
Yeah, it's an hour or
until concentration is broken.
Speaker 5 (25:27):
Nines will mention to
everyone.
Authority figures have alwaystold me they want to keep me
nearby to keep an eye on me.
So I bet Counselor Dory wouldlike to see me.
Speaker 4 (25:43):
Yeah.
Speaker 2 (25:46):
With a little bit of
finesse, I feel like we can get
in.
Speaker 7 (25:50):
I'm pretty sure that
I can talk to Counselor Dory and
he'd want to talk to me.
I don't think it would take mevery long to convince him that
he wants to talk to me.
Speaker 2 (26:01):
So you just want to
go in by yourself, or shall we
all try to go along?
Speaker 7 (26:06):
No, I think we should
all sneak in Because, while I'm
pretty sure I can convince Dorythat we're all friends and we
can get some out what's going onand find out what his you know,
why he thinks or, sorry, figureout why people think that he is
(26:30):
um messing up the investigation, I'm sure once we all get in
there we can convince him of youknow coming on and becoming
honest with us the error of hisways yeah, I don't think it
would be a good idea to try tojust walk through.
I think I would have someproblems convincing the
(26:50):
manticores that I'm friends withthem.
But I'm pretty sure I canconvince Mr Dory.
Speaker 2 (26:58):
So let's sneak our
way to Dory's office and we'll
go from there.
Speaker 5 (27:03):
Actually, Master the
Lion told me a very effective
way to get past manticores.
Speaker 2 (27:11):
And that is.
Speaker 5 (27:12):
I'll buy it.
Oh, you just kind of you kneeldown, make yourself a little
small right, and then you justkind of hold out a hand and just
make this kind of like a piss ahand and just make this kind of
like a piss, piss, piss, noise.
Um, yeah, it uh.
Speaker 7 (27:31):
We'll use that as
option B.
Speaker 5 (27:34):
Telling it three
times out of four works pretty
good.
Speaker 2 (27:38):
If the sneaking thing
doesn't work, why don't you
tease, tease, tease theManticores and we'll run away.
Speaker 6 (27:48):
I hope that affects
Monty and not the manticores.
Speaker 2 (27:53):
Monty's drawn towards
nines intriguingly he loses
concentration.
Speaker 5 (27:59):
He can only totally
charm, he's gonna throw he's
gonna make a saving throw everytime he hears piss, piss, piss.
Speaker 3 (28:07):
You guys should not
have given me that idea.
Speaker 2 (28:13):
We're sneaking in.
Monty sees a light.
Oh, what's that, monty?
Speaker 3 (28:17):
with his
concentration All right.
So what is the party's decision?
Speaker 7 (28:23):
Yep, we're going in
Sam.
Speaker 4 (28:28):
Me.
Speaker 6 (28:31):
I don't know that I'm
really equipped to make any
kind of decisions here.
Speaker 2 (28:36):
This is one of those
adventures we have talked about.
Speaker 6 (28:38):
Would you like to go?
Well, of course I'm here.
I mean what's the worst thatcould go wrong?
Mean what's?
Speaker 2 (28:45):
the worst thing that
could go wrong.
Speaker 7 (28:46):
Yeah, what's the
worst thing that could go wrong?
I guess I sure will find out.
Speaker 6 (28:54):
Well, could we all,
could we disguise ourselves all
as workers and get in there?
Speaker 5 (29:03):
Nines tucks his
pointy ears into, like the ends
of his ears into his ears andsays hey look, I'm a human.
Speaker 7 (29:16):
I'll just put it on
my credit card so are there elf
workers, or is it all humans?
Speaker 3 (29:25):
These are all human
workers.
Speaker 5 (29:28):
Didn't you say there
were other dwarf and races
around?
Speaker 3 (29:34):
There are dwarf and
human workers for this warehouse
.
Elves are not typicallywelcomed in the Styes.
Speaker 5 (29:40):
Yeah, and so we were
being side-eyed the entire time.
Speaker 7 (29:46):
Just being around.
Well, we were also dressedbetter than everybody else Also
true, oh yeah, it's a poor partof town.
Speaker 5 (29:52):
Yeah, and that's why,
glenn was playing with his
knife.
Speaker 2 (29:57):
Truth be known, I'm
pretty good at impersonating a
dwarf.
If you guys could pull off thehuman thing.
Speaker 7 (30:05):
I can pull off
anything that's true, monty.
Good, sorry I was just gonnasay, I mean, glenn could easily
disguise himself as almostanybody let's.
Speaker 2 (30:18):
Maybe we tried the
disguises first and then.
Then you know I filled us fails.
We'll go for the sneaky sneak.
Speaker 7 (30:25):
Um, in case you
didn't know this if you walk in
and everybody sees you, it'skind of hard to hide then yeah,
we leave, and then we come backand hide.
Okay, not saying that I'vesnuck in or I've disguised
(30:45):
myself and gotten caught oranything like that.
But generally it's hard to getaway once they've discovered if
I so if we were for ourlisteners out there.
Speaker 3 (30:59):
The image of my head
is a cat and two half-elves are
having the conversation aboutdisguising themselves, while Sam
, a six and a half foot tallhalf-orc, is sitting in the back
just like I don't know what thefuck I'm gonna do.
Speaker 2 (31:16):
I just forgot, sam
was an orc Just thinking of
half-elf, maybe the disguise isthe mess.
Speaker 6 (31:25):
You think I'd make a
good dwarf?
Speaker 2 (31:27):
Yes, I could disguise
.
I could disguise Sam as a dwarf, and then I could sneak in
myself and just follow alongbehind you guys.
Speaker 7 (31:37):
Why don't we just
sneak in?
Speaker 2 (31:39):
Okay.
Speaker 5 (31:40):
We just Honestly,
recently people seem to have
difficulty punching me in theface.
I think I'm just a little bitmore tranquil than I used to be.
Glenn punches him in the face.
You have to make a littlesaving throw first.
Speaker 4 (31:57):
I have the Sanctuary
spell.
Speaker 5 (32:01):
Yeah so I have
Tranquility which, after a long
rest, gives me the effect of theSanctuary Spell, meaning that
in order to attack me, you haveto overcome your natural
inclination, ie a Wisdom savingthrow, so does a 20 save Jesus.
Speaker 3 (32:18):
Are you actually
punching him in the face?
Because 5e is not good forplayer on player combat, but
we'll do it one of us will do it.
Speaker 6 (32:31):
Yeah, because nines
is a pacifist this was glenn
just not good at it he's tryinghis best.
Speaker 2 (32:46):
He falls off the
horse, he gets back on it's a
daily struggle.
Sorry, Dicey.
Shall we sneak.
Speaker 7 (32:54):
Shall we get our
sneak on.
Speaker 2 (32:57):
Yes, okay, then Monty
is going to cast Pass Without
Trace.
Okay, dang it.
I don't have any second levelspell slot guys.
Sorry, we can't use it.
I'm just kidding, take a nap,it.
Okay, dang it.
I don't have any second levelspell slot guys.
Sorry, we can't use it.
Speaker 7 (33:06):
I'm just kidding,
take a nap.
Speaker 2 (33:07):
It's active for one
hour.
Speaker 7 (33:09):
Alright, so okay so
we can always come back in the
evening.
But yeah, Nevermind, it'salready done.
Speaker 3 (33:16):
Monty, what does it
look like when you cast Pass
Without Trace?
I forget honestly.
Speaker 2 (33:21):
Kuss, kuss, kuss,
kuss, kuss, Kuss, kuss, kuss,
kuss, kuss.
Monty will just kind of rub hishands together and will form
this black orb that then he letsit go and it hits the ground
and creates a black kind offoggish circle within 30 feet,
(33:42):
centered around him.
And as he moves, ironically,this shadow just kind of follows
on the ground around him for 30feet around centered around him
.
And as he moves, ironicallythis shadow just kind of follows
on the ground around him for 30feet diameter exactly so.
Speaker 3 (33:52):
You, you, it's not.
It's not 30 feet around you.
You get 30 foot creatures.
You get to choose creatureswithin 30 feet of you oh, and
then?
They have the effect of it so Iwill.
Speaker 2 (34:04):
when I cast that orb
and then drop it on the ground,
you'll see it go to each one ofthe party members and will kind
of linger around their feet,Preventing them from being
leaving tracks.
And everybody gets a plus 10bonus to dexterity.
Stealth checks, All right, andwe can't be tracked except by
(34:25):
magical means.
Speaker 7 (34:27):
So Glenn goes into
stealth.
Like you see him kind of cowerdown and kind of pull his cloak
around him and you'll see hisnormally bright and shiny cloak
just turn matte black and hebecomes even more difficult to
see.
Yeah, with a plus 10, there isnobody that's going to ever see
(34:51):
Glenn.
Speaker 3 (34:52):
God, I hope you're
rolling that one.
Speaker 7 (34:54):
I can't.
I know you can.
Speaker 3 (34:57):
All right, so yeah,
so before you all, the warehouse
is a pretty large, imposingstructure.
You see weathered stone,reinforced wooden beams.
It's roughly a rectangularshape.
It's got high, thick walls andit shows signs of age, use and
just the ocean wear on the sideof it.
(35:18):
Right directly in front of you,there are large, heavy wooden
doors that serve as the mainentrance and you see people
walking in and out of there,mostly humans.
There are some doors sprinkledin and out of that, directly on
each side of the door, are twoguards.
The guard on the left is arelatively burly middle-aged man
(35:39):
.
He's got a weathered face andhe looks seriously at each
person that walks past him.
He's got a leather cuirass overhis simple tunic and he's got
large, sturdy boots and a helmeton.
He's got a short sword on hisleft side and a bow on his back
(36:03):
and he carries a shield in hisright hand that he's holding at
all times.
The guard on the right is ayounger individual.
He's got leaner features leanerbut sharp features and his eyes
are darting back and forthtowards the older guard and the
personnel that are walkingbefore him.
(36:23):
He's got a crossbow slung overhis shoulder with quiver bolts
at his hip and you can seemultiple daggers on his right
side.
He's not as relaxed as theguard on the left, but he's very
alert.
He's glancing down at thestreet and the alleys, but his
face makes him seem like he'smore approachable than the guard
(36:47):
on the left.
Speaker 2 (36:48):
Do you see a way to
like just bypass these two
guards altogether?
Speaker 3 (36:52):
You have to walk past
them to go into the main
entrance.
There is an entrance on thesecond floor.
If you can find a way to climbit, it's on a small deck on the
second floor that overlooks themain entrance.
Speaker 2 (37:05):
If we try to climb to
that and fail, would you think
it'd alert these guards?
Proximity of the entrance tothe guards.
Speaker 3 (37:13):
If you were to fall
while trying to climb, there
would definitely be sound madeand I would likely make you roll
stealth at a disadvantage.
Speaker 7 (37:25):
So before we actually
approach, glenn will say I can
go in and drop a rope down fromthat second story to give you
help climbing up.
I have a knotted rope that willmake it easier for you to climb
up.
Speaker 3 (37:42):
So, to be clear, this
deck is directly overhead of
the main entrance, so the ropewould be hanging between the two
guards.
Speaker 7 (37:52):
Oh, so that probably
wouldn't work.
Speaker 6 (37:56):
Yeah, Can we see any
like windows or other kind of
ventilation in this big-asswarehouse, in this humid part of
the docks?
Speaker 3 (38:03):
There are multiple
windows on the second floor.
There seems to be a lack ofwindows on the first floor,
which is a typical construct ofthis area based on the poorer
neighborhood.
The ship itself is hanging overa deeper trench, which seemed
to have housed some water atsome point in its life, so it's
(38:26):
probably 60 feet in the air atthis point.
Speaker 2 (38:31):
Let me guess you got
50 feet of rope.
Speaker 7 (38:35):
Say that again.
I'm sorry.
Speaker 2 (38:37):
You have 50 feet of
rope.
Is that right?
Speaker 6 (38:39):
Ship 60 feet in the
air.
I also have 50 feet of rope,yeah hold on?
Speaker 7 (38:45):
I don't know how long
my rope is.
60 feet in the air.
I also have 50 feet of rope.
Yeah, hold on.
I don't know how long my ropeis, probably 50 feet.
Speaker 5 (38:51):
That's usually what
it is, I don't know.
Speaker 4 (38:55):
Everybody knows how
big their rope is yeah, it's
just 50 feet.
Speaker 2 (39:04):
Do you want to try to
make your way all the way to
the ship, and then we'll justclimb up there, or perhaps one
of those windows on the secondfloor?
Speaker 7 (39:18):
Yeah, we could do
that.
I mean, the windows wouldprobably be the better bet.
Speaker 2 (39:22):
Yes, I think.
Speaker 7 (39:24):
Or less than 50 feet
up.
Speaker 2 (39:25):
That might be better
than us all trying to sneak past
these two guards withoutanother way to get through.
Speaker 7 (39:32):
I mean Glenn is very
confident in his, especially
with the pass without trace.
He's very confident in hisability to get by.
He's probably.
His confidence level isprobably to the point where he
thinks he can probably sneakright in front of them and they
won't notice.
I mean, the lowest he can getis a 29.
And he has advantage.
Speaker 5 (40:00):
Yeah, but that
doesn't negate like you can't
just walk through the middle oftwo people, but he can also do
stuff like he carries ballbearings and stuff like that to
use for distractions and thatkind of stuff.
Speaker 2 (40:10):
So there's more to it
than just I just don't think
there's a way we can distractthe two of them to get the whole
group past them, but distractthem enough to get one person by
is doable, and then we allclimb up.
Speaker 6 (40:20):
We could make a
distraction to pull them away.
Speaker 7 (40:23):
Sam says we could
make a distraction to pull them
away.
Sam says yes, and then thebecause we also.
There's many different ways.
You would, I don't.
I don't know, Sam, if we wouldbe able to.
I think, if you were part ofthe distraction, that it would
cause so much of a distraction.
I don't think you'd be able toget away.
So maybe put on your dwarfdisguise and make, give somebody
(40:49):
the dwarf disguise and make athing in it, because none of us
are races that are here so, buta dwarf is, so it might get away
unnoticed.
So use your dwarf disguise,make a loud noise to distract
them so I could sneak by a loudnoise to distract them, so I can
sneak by and then run aroundthe corner, drop your door to
Skye's and then you hide, andthen I will drop a rope down
(41:12):
from one of the windows.
Whichever, I'll point at one ofthe windows I'm the only one
that probably knows the insidelayout and I would point at one
that I know that I can get to.
Speaker 6 (41:25):
I think that would
just fine.
Speaker 2 (41:28):
Sam, do you want me
to go and be the distraction, or
is that something you'd like totake on?
I'm looking at a plus eight tomy stealth checks.
What's Sam got Plus one?
I should probably be the onedoing the distraction then.
Speaker 6 (41:46):
I'm pretty quick.
I think I could maybe knock oneover and pick a fight with them
and then lose them and thencircle around and get back to
you.
Speaker 2 (41:59):
That's not a bad idea
as well.
If you'd like to try, I'm morethan willing to let you.
I will stay close by in caseyou know what it's the fan.
Speaker 6 (42:14):
I'm just tossing out
options.
I haven't done this kind ofthing before.
Speaker 7 (42:19):
I would say Glenn
says he thinks that it might be
best if Monty puts on his dwarfdisguise and then he turns
around.
Speaker 2 (42:29):
That runs around the
corner, and then he can drop his
dwarf disguise as well as gointo stealth and hide in the
shadow, and you'll pretty muchdisappear it might be better for
me to distract them as a tabaxiand then put on the dwarf
disguise to get away and blendinto the crowd if needed.
Okay, I like that idea.
(42:53):
Let's go that route.
I'll be the one to make thedistraction and, if I need, I'll
use the hidden dwarf band toblend into the crowds and get
away.
Speaker 6 (43:04):
I bet this would be
really easy with just a little
bit of magic.
Speaker 2 (43:11):
Yes, I do believe the
hidden dwarf band.
He holds out this likehandkerchief thing.
This has a little bit of magicon it.
Speaker 6 (43:19):
I'm not sure how it
works.
Speaker 2 (43:20):
It's got to be magic.
Speaker 7 (43:23):
I forgot about that
headband.
Speaker 6 (43:24):
That's pretty sweet.
Speaker 2 (43:28):
I've had it for a
long time.
Speaker 3 (43:30):
First time you've
used it Wow.
Speaker 2 (43:34):
I used it in a time
travel thing, Alright so that's
what we're going to do.
What are we going to do?
Monty's going to make adistraction and draw them away
from the entrance, letting Glennget through, um, and honestly,
everybody can probably getthrough at that point.
And then I'll circle around touh the window and climb up.
Speaker 4 (44:02):
Okay.
Speaker 2 (44:03):
Okay.
Speaker 4 (44:03):
Sounds like a good
plan, we'll see how the dice
stay.
Speaker 2 (44:06):
I'm going to pretend
to be a human.
You're just going to bestealthy, yeah you're just going
to hide.
Speaker 7 (44:13):
Yeah.
Speaker 2 (44:14):
Just lurk around
corners 11.
Speaker 7 (44:16):
Plus 11 to stealth,
so I'm hiding and waiting for a
rope from a window, are they?
Speaker 6 (44:21):
going to go with you?
I think we should, are we?
Speaker 2 (44:24):
waiting for them rope
from a window.
Are they going to go with you?
Speaker 5 (44:29):
I think we should.
Are we waiting or are we allgoing in?
Speaker 7 (44:32):
I think you guys
should wait and I drop the rope
down and you're hidingunderneath where the window is.
Speaker 2 (44:38):
Okay, that way
they're also there to help me.
That's the entrance thoughright.
Speaker 7 (44:43):
No, there's a deck.
Speaker 5 (44:45):
Oh, we're doing a
window.
You said that right, no, no, no, there's a deck.
Oh, we're doing a window.
Speaker 7 (44:47):
You said that right,
there's second-story windows,
brandon.
Speaker 3 (44:50):
There are
second-story windows.
Speaker 2 (44:52):
Okay, so Monty will
say, if I draw them over here,
pointing to the far left,further down the edge of the
warehouse, towards an alley, analley with entrances, two
entrances or one entrance and anexit.
He's like I will draw them overthat way as soon as they leave
the exit.
Glenn, you sneak around andeverybody else hide and we'll
(45:17):
meet Glenn.
What window should we regroupunderneath?
Speaker 7 (45:21):
He points at one,
that one, that's one, the one
that there's a way for me to getto it.
Glenn points at one, that onethat's one, the one that there's
a way to get to it.
Speaker 3 (45:28):
Glenn points to the
window, the window, second
windows to the left of the deck,as you're staring at the
building.
Speaker 7 (45:38):
Is it on the front
side?
Speaker 3 (45:39):
It is on the front
side.
How far away from the side.
There's no windows on the side.
Okay, because the side has aslight cliff on the side what
about the other side?
Speaker 2 (45:53):
that's where the boat
is hanging, with the deeper,
the 60 foot drop so is there agood alley that I could try to
lure these guys into?
Speaker 3 (46:02):
yeah, yeah, you're in
a city.
Speaker 2 (46:03):
Okay, so meet me over
there by that window.
But, glenn, be, I'll make adistraction.
But if only one of them leaves,you might be prepared to have
to make a quick move.
I don't imagine that both ofthem will necessarily follow.
Speaker 5 (46:23):
No, no, no, it's okay
.
I have a special way to touchpeople to make them go to sleep.
Speaker 7 (46:29):
Me too, as Glenn
pulls out his dagger.
Speaker 2 (46:34):
Okay, this sounds
like a plan.
We'll meet over here and Montythrows his cape over his head
and kind of disappears backwhere they came and he's heading
for the alley.
Speaker 7 (46:48):
Okay, too bad they
don't have saps anymore.
All right, this version of thegame.
Speaker 3 (46:57):
So, monty, what are
you doing?
Speaker 2 (46:59):
So Monty is gonna
kind of double back and go to
the exit of go ahead.
Speaker 7 (47:05):
I would like to make
a request that you use your Lyra
to do your distraction.
Speaker 6 (47:11):
Talk about his
long-dressed banjo.
Speaker 2 (47:13):
Yes, long-dressed
banjo.
So he'll run, find an alleythat he can loop back around to
where he goes in the exit andgoes around to the entrance of
the alley, and the entrance isgoing to be is an abomination
(47:46):
and is the death of this poortown.
And he can't even pleasure a.
Oh, dorvey, dorvey, dorvey,dory, dory, there you go.
Speaker 5 (48:02):
Finding.
Speaker 2 (48:02):
Dorvey.
He can't even take care of atown or pleasure women.
Is the extent of the song thathe is playing on his lyre.
Speaker 3 (48:13):
I'm getting like
flashbacks to the Lion King,
where Timon and Pumbaa are likedancing in their grass skirt.
Alright, alright, okay, so, allright, um, okay, so, uh, monty,
(48:36):
the older, the younger andolder guard both look at you.
The younger guard looks to theolder guard and the older guard
nods once as the younger guardpulls his crossbow out and
points it at you and startsrunning at you.
Speaker 2 (48:47):
Monty will just
slowly start ducking into the
alleyway, taking slow stepsuntil he gets out of sight, and
then he's going to quickly runaround a corner.
But he wants to make sure Atthis point.
Does Monty know he is comingafter him?
Speaker 3 (49:05):
Yes, Monty knows he's
coming after him.
Speaker 2 (49:07):
So he just like,
slowly walks out of sight, and
then, as soon as he gets, hebreaks sight, he takes off down
the alley running.
Speaker 3 (49:14):
Okay.
So, all right, go ahead.
So, okay, okay, okay.
So just as you're turning thecorner, you look back and see
the guard just making his wayinto the alley.
Speaker 2 (49:31):
He's got his crossbow
leveled and he's looking warily
around the alley and then youduck around the corner and you
can hear his footsteps behindyou.
So Monty's actually going to goaround the exit of the alley
into the city street and that'swhere he's going to put on the
(49:52):
band of the hidden dwarf.
Speaker 3 (50:01):
And then he's just
going to just kind of meander
slowly down the sidewalk tryingto look like he was just a
peasant just walking down thestreet, all right.
So you see the younger guarddash out of the alley and he's
looking around frantically withhis crossbow leveled and you see
him make eye contact with youand eye contact with a few
others around you and he'slooking around and he says
(50:21):
loudly has anybody seen an uglycat walk through here?
Has anybody seen an ugly catrun through this?
Speaker 2 (50:27):
alley Without saying
anything.
Monty will just point to thenext alley like down.
I don't think this band, thisdoesn't actually hide my voice.
I don't think he's going to.
It does not?
Yeah.
So he's just going to kind ofpoint to that alley and nod at
the guy.
Speaker 3 (50:44):
The guard looks at
you and he's just going to kind
of point to that alley All right, and nod at the guy.
The guard looks at you and hesays thanks and he takes off.
All right, nines.
Speaker 5 (51:00):
Given that we have
this visual format available to
us and Maddie has some extraroom, can I see a casual dwarven
walk?
Is that all right, Can we?
Speaker 3 (51:13):
No no A dwarven
sachet if you will.
Speaker 2 (51:18):
I'm surprised you
didn't ask me to sing the song.
Speaker 7 (51:21):
I was going to, but
Brandon I thought about it.
I was going to, but, brandon, Ithought about it, I would have
Glenn.
So Glenn will.
As soon as he sees an openingwhere he can sneak by, he's
going to sneak by.
Speaker 4 (51:36):
So he's, going to.
Speaker 7 (51:39):
Okay, so Monty is on
the left-hand side of the
building.
If you're facing the building,Monty's on the left, correct?
Speaker 3 (51:47):
Correct.
Speaker 7 (51:48):
And the window's on
the right Correct, okay, and the
guards.
The young guy is on the left orthe right, I can't remember.
Speaker 3 (51:56):
The young guy was on
the right, but he's gone now.
The older guy is on the left.
Speaker 7 (52:01):
And where is he
looking?
Speaker 3 (52:03):
He is watching the
entrance and watching the
passerbys as they come in andout of the warehouse.
Speaker 7 (52:08):
Okay, so Glenn is
going to.
Before he sneaks, when theguard is not looking, he's going
to throw something a ballbearing or something, to make
noise, throw it up against glassor something that's going to be
loud, and he will throw a ballbearing to make noise to try to
distract the guard as he'ssneaking in.
Speaker 3 (52:32):
So are you aiming for
a window or something?
Speaker 7 (52:34):
No, I'm just using it
as a flavor for stealth.
Speaker 3 (52:38):
Okay, so this guard
is paying attention to all the
people going in and out, andit's in the middle of the day in
a city, so let's see.
Speaker 7 (52:49):
So there's a lot of
people right.
Speaker 3 (52:51):
There are a lot of
people While I'm looking at this
.
Brandon, what you got, or Nines.
Speaker 5 (52:59):
Nines has an idea.
Does that sound as foreboding?
Yes, absolutely Like everyoneelse yeah, pretty much.
Looking to diffuse or make thesituation better.
Nines is going to approach theolder guard at the entrance to
(53:22):
the warehouse and say Hi, I'mNines.
I bet you can't punch me in theface, okay.
Speaker 3 (53:33):
Glenn, the guard is
sufficiently distracted.
The guard looks at Nines and hesays I'm sorry, why would you
want me to punch you in the face?
Speaker 5 (53:47):
Believe me, sir, sir,
I really don't.
Speaker 3 (53:50):
I have no reason to
punch you in the face that is so
true.
Speaker 5 (53:54):
I really appreciate
the conundrum I've presented you
with, but I promise you youcan't if I punch you in the face
for no reason, I will get introuble.
Speaker 3 (54:04):
I didn't think of
that, can't If?
Speaker 5 (54:05):
I punch you in the
face for no reason.
I will get in trouble.
Speaker 3 (54:08):
I didn't think of
that Like.
This is my job.
Speaker 5 (54:14):
I can't just start a
fight for no reason.
Well, if I punch you, no wait,that wouldn't work.
I need you to punch me in theface unprovoked.
Does that help?
Speaker 3 (54:25):
No, that sounds like
you want me to start a fight so
that you can try to hurt me.
Speaker 5 (54:31):
No, I don't want to
hurt anything.
I am a monk, sir.
I appreciate and venerate allliving beings.
I wouldn't hurt the wings of afly All right?
Speaker 3 (54:46):
So, glenn, while this
conversation is going on, give
me a self-check advantage.
The guard says back to you ifyou're a pacifist, why would you
want me to punch you in theface?
Speaker 5 (54:59):
So that I can
passively show you why you
shouldn't do that.
Speaker 3 (55:07):
What did you get,
Glenn 30.
Speaker 4 (55:10):
God damn.
Speaker 5 (55:14):
Yeah, you ducked down
around other people.
Never mind, I bet you wouldsuck at it anyway.
Speaker 3 (55:22):
I'm not saying you
know what.
I will be here.
Speaker 5 (55:25):
Meet me by the
flagpole afterwards tonight, you
and me, we're going to have it.
I will be untranquil by then.
Speaker 3 (55:35):
You can't just You're
a pacifist.
You can't just say you'reuntranquil.
Sometimes I'm untranquil.
Speaker 5 (55:41):
What Are you?
Okay, I'm leaving.
You've insulted me, sir, and myentire religion.
Speaker 3 (55:51):
The guard looks
around wildly and he looks to
other people walking past himand trying to get some comfort
from them and he goes.
What just happened?
Speaker 5 (56:03):
Thank you for
indulging me.
This dwarf walks up.
Speaker 2 (56:05):
Thank you for
indulging me.
This dwarf walks up and saysnever mind, my friend here he's
just a bit different and kind ofgrabs him, pats him on the
lower back because now he's not7 feet tall, monty's not 7 feet
tall anymore and says come, letus go this way bet you can't
(56:25):
punch me in the face.
You are probably right.
I am not going to punch you.
Speaker 5 (56:30):
Let us go See it's
working.
Speaker 3 (56:33):
Does Nines recognize
that this is Monty?
Speaker 5 (56:37):
Uh, I probably not.
I don't see why he would knowthat this is.
Speaker 2 (56:42):
Monty, just the voice
, just the voice.
Speaker 3 (56:46):
Uh, you know what,
give me odds or evens, brandon,
I'll do odds.
You do not recognize that thisis Monty.
Speaker 5 (56:56):
Try to punch me in
the face, dwarf.
Speaker 4 (56:59):
I will punch you in
the face.
Speaker 2 (57:01):
I'll punch you in the
face, hey guard look over here.
Speaker 5 (57:04):
He's going to try.
He's going to do it.
Look at this.
Speaker 3 (57:08):
The guard is staring
at you bewilderedly and his
hands are up and he's just veryconfused by this entire
situation.
Speaker 5 (57:15):
You can stop any time
, All right dwarf Hands behind
back, bending forward to getdown to his level.
Speaker 2 (57:24):
Just try to punch me
monty punches him in the face
you hear the guards say punchhim monty will punch him in the
face all right, uh, it is a 15.
Speaker 5 (57:37):
Uh will save to try
to attack me.
Speaker 3 (57:40):
Yeah so give me my
tranquility sanctuary spell so
it's a Wisdom save first right.
Speaker 5 (57:46):
Mm-hmm.
Speaker 3 (57:46):
Okay, give me a
Wisdom save.
Speaker 2 (57:49):
All right.
Speaker 3 (57:50):
DC 15.
Speaker 2 (57:51):
I have four.
I did not.
Speaker 3 (57:53):
All right.
So, monty, as you feel theanger and just frustration of
Nines provoking you and himobviously not recognizing that
it's you and you go to punch him, but just as your fist is about
two inches from his face, someforce pushes you to his side and
your fist goes past his faceyou're right, I cannot.
Speaker 2 (58:19):
I cannot punch him.
I'm really glad that worked.
Speaker 5 (58:23):
I didn't know that
that was going to happen.
Are you happy now?
Yeah, no, I'm sorry.
I have an apology letter towrite.
Speaker 2 (58:33):
I'm going to go now.
Speaker 3 (58:34):
Nines Nines and Monty
roll me a perception check.
Speaker 5 (58:38):
Plus seven to
perception, I rolled an 18 for a
25.
Speaker 2 (58:45):
Oh, I got an 8.
Speaker 3 (58:46):
Alright 9,.
Do you hear the guard mutterunder his voice?
Obviously not one of the goodones.
You can never trust a dwarf todo anything Gross.
Speaker 5 (58:57):
See he couldn't do it
.
Pointing at his face Yelling atthe guard.
Speaker 2 (59:07):
Monty just starts
walking kind of not towards the
window but just away back intothe town okay, uh, nines will
continue to try to get people topunch him in the face, okay
just like random passers by theguard is completely distracted
just watching nines.
Speaker 3 (59:23):
Do this, glenn.
What would you like to do?
Speaker 7 (59:26):
So Glenn is going to
go upstairs and find the window
All right.
Speaker 3 (59:32):
So, glenn, as you're
walking through, you do see the
red slat.
This creature is a large,toad-like creature.
It's got a pretty muscularbuild, it stands eight feet tall
and it's got a brightad-likecreature.
It's got a pretty muscularbuild, it stands 8 feet tall and
it's got a bright, crimson redskin.
It's covered in warts andspikes.
Its eyes glow with an orangehue and its mouth is filled with
(59:56):
sharp, jagged teeth.
You see, it's got large,powerful limbs and clawed hands
and feet, and in its left handhand it holds a large club.
Between the first and secondfloor fly two manticores which
you can now identify based offyour discussion with the party.
Uh, they're, they're hybridcreatures with the body of a
(01:00:17):
lion, wings of a bat in the faceof a humanoid, with mouth
filled with three rows of sharpteeth.
It's got a long spike tail,spiked tail, and now you know it
can launch deadly spikes fromthat tail.
So I need, on the first floor,I need you to roll me a stealth
check, and then I also need youto roll me a stealth check on
(01:00:38):
the second floor, atdisadvantage.
Speaker 7 (01:00:41):
So just regular then.
Speaker 4 (01:00:43):
Correct.
Speaker 7 (01:00:44):
Because I'm at
advantage.
Speaker 4 (01:00:46):
Yep.
Speaker 5 (01:00:49):
So you said there
were how many creatures.
Speaker 3 (01:00:51):
There are plenty of
animals, or plenty of humans,
walking back and forth.
There's one red slad and twomanticores.
Speaker 5 (01:00:59):
Okay, so three, yeah,
three like monstos.
Speaker 7 (01:01:02):
Yeah, so 29 for the
first floor.
Yeah, three like monsters, so29 for the first form.
Oh, fat dragon, natural 20, so39 but it's a disadvantage.
Speaker 3 (01:01:18):
Right, but it's not.
Speaker 7 (01:01:20):
I have advantage.
Speaker 3 (01:01:21):
Oh yeah, yeah, yeah,
so 39, alright, yeah, so you
sneak past, no problem, themanticores, I have advantage.
Oh, yeah, yeah, yeah, okay,yeah, so 39.
All right, yeah, so you sneakpast, no problem, the Manticores
.
Briefly look in your generaldirection, but continue to move
on Apparently.
Speaker 7 (01:01:36):
I have the dice from
when the D&D movie came out.
Speaker 5 (01:01:39):
Yeah, that's when I
joined too.
It was yeah, thimber showed.
Speaker 7 (01:01:47):
But anyway, okay, so
I get up to the window.
Speaker 4 (01:01:50):
Okay.
Speaker 7 (01:01:54):
And I'm guessing that
I get up to the window and I
see the nonsense that Nines isdoing.
Speaker 3 (01:01:58):
Yeah, you see your
monk friend, your half-elf monk
friend, walking up to randompassersby High elf oh sorry,
half-elf.
Or walking up to randompassersby oh sorry, half-elf or
high-elf.
Walking up to random passersbyand saying and you hear him
loudly proclaiming I bet youcan't punch me in the face so
Glenn releases a long-sufferingsigh, and now he looks for the
(01:02:24):
rest of this group down below.
Speaker 2 (01:02:24):
Monty releases a
long-suffering sigh, and now he
looks for the rest of this groupDown below Monty is walking up
to where the window should be,in dwarf form.
Speaker 3 (01:02:32):
Okay, what is Sam
doing during this?
Speaker 6 (01:02:35):
Sam's hiding, as she
was told to.
I assume that she hasbeansprout and she's like is
that monk a genius?
It's working so good.
Speaker 4 (01:02:52):
I bet.
Speaker 6 (01:02:52):
I could punch him in
the face.
Speaker 4 (01:03:00):
It's going to be how
Nines dies.
Speaker 3 (01:03:02):
It's going to be a
Houdini thing, as you say, that
Beansprout looks to you, putshis hand on your right temple
and you hear him chittering inexcitement.
Speaker 7 (01:03:16):
So Glenn will open
the window and see, try to
calmly lower a rope down.
So you do, lower a rope down.
Speaker 3 (01:03:28):
So you do lower the
rope down, which is to the far
left of the guard, about 30 feetaway, and he does not see the
rope lowered.
Monty, you do see the ropelowered, sam.
You also see the rope lowered,nines.
I need you to give me aperception check at disadvantage
.
Speaker 5 (01:03:47):
Son of a.
My perception's too good, isn'tit?
Speaker 3 (01:03:53):
No, it's only because
you're asking every passerby if
they can punch you in the face.
Speaker 5 (01:03:58):
Okay, well, with
disadvantage, I rolled a 6 plus
7 for 13.
Speaker 3 (01:04:03):
Okay, you're in the
middle of asking somebody that
they bet you can't punch you inthe face when you, in your left
peripheral, you see a rope beinglowered from a window.
Speaker 7 (01:04:16):
This was the plan.
Speaker 5 (01:04:18):
Hang on.
No, I need to maybe roll.
Can you give me evens or oddsOdds?
Nines is going to call out therope.
He's going to be like oh my god, yeah, he's going to forget.
And on evens he's going torecognize like oh shit, that's
(01:04:39):
my rope.
Speaker 3 (01:04:40):
Come on, that can't
be odd even, oh my god, nines,
you do remember that this ispart of the plan.
Speaker 5 (01:04:49):
Nines will catch
himself before pointing out the
rope to everyone.
Hey guys, there's a rope andthen make his way towards it
Like very fucking suspiciouslyStopping mid-sentence and like
conspicuously making his waytowards it.
Speaker 3 (01:05:10):
Uh, the guard is
still staring at you.
Nines, give me a stealth check.
Speaker 2 (01:05:18):
Monty sees all this
happening and realizes this
could go south very quickly andwants to hurry up the rope as
fast as possible well, I rolleda with my self check.
Speaker 5 (01:05:31):
I rolled a, an 18.
Let's go down with my bonus,but plus, pass without trace.
Speaker 3 (01:05:36):
Yeah, that gives me a
28, yeah so yeah, you the the
guard gets distracted and lookssomewhere else as you're walking
by.
Speaker 5 (01:05:48):
Alright, so Role
played successfully Alright you
forced Gump here.
Speaker 7 (01:05:55):
What about Sam?
You forced Gump your waythrough that situation.
Hang on a minute.
Speaker 5 (01:06:02):
That man is a
national treasure.
I'm going to need you to backoff of old Forrest for a little
bit, I got a piece.
So one day.
Speaker 2 (01:06:10):
I just started asking
people to punch me, and I just
kept asking people to punch me.
Speaker 5 (01:06:18):
It's like Jerry from
Rick and Morty.
He's like I just kept askingpeople to punch me and it kept
working.
Speaker 7 (01:06:28):
Sam do.
Speaker 3 (01:06:30):
Alright, what does
Sam do?
Speaker 6 (01:06:33):
I mean, Sam is on
board.
She's trying to impress theseguys that are seasoned
adventurers and a monk and justwants to climb this building.
Speaker 3 (01:06:46):
Alright, so who is so
?
You're all at the bottom of therope right now.
Who is the first one to climb?
Speaker 2 (01:06:51):
I think Monty, seeing
Nines losing the distraction
thing, would have startedscampering up the rope as fast
as possible.
He's still a dwarf, so Sam'sprobably going to look over and
see him.
Speaker 6 (01:07:04):
Sam's on station in.
Look over and see him.
Sam's the only one who's notlike Sam's on station in the
right spot, yeah.
Speaker 3 (01:07:09):
Sam would be the
first person there, sam's the
first one at the rope.
Speaker 7 (01:07:13):
Just as a quick note
that Glenn is watching all of
this shit happening and he is ata moment's notice.
If freaking Nines is going tobring the attention, he's
pulling that rope up.
Speaker 6 (01:07:28):
Understood, Not with
Sam.
Speaker 7 (01:07:30):
on the other end
you're not Well if Sam's on the
other end, glenn is not pullingthe rope up, so Sam, you're
going to climb the rope?
Speaker 3 (01:07:41):
Yeah, all right, I
need you to give me an athletics
check.
Oh, athletics you should bepretty good at this, uh 18.
Alright, uh.
So, sam, you look around andeasily pull yourself up one hand
over another.
You don't even like use yourlegs to help you climb the rope.
You just are hauling yourselfup that rope.
Speaker 6 (01:08:03):
Hell yeah, and you
easily make it to the second
floor.
Easy peasy.
Speaker 3 (01:08:06):
I could have jumped
that, monty, you're the next one
there.
I could have jumped that.
You're probably good enough.
All right, monty, you need togive me an athletics check.
Speaker 2 (01:08:14):
Okay, 14.
Never mind Plus zero.
Speaker 3 (01:08:18):
Okay yeah, you
scamper your way up there using
your claws to make sure youstick to the rope and you make
your way up.
And finally, nines you just sawan orc and a dwarf climb their
way up.
Speaker 5 (01:08:33):
I do have unarmored
movement improvement.
What does that do?
It means that I gain theability to move along vertical
surfaces and across liquids onmy turn without falling.
So I think that means that mymove speed is also my climb
(01:08:56):
speed and my over water speed.
Speaker 6 (01:09:01):
Generally speaking,
you can run up walls.
I'm pretty sure that's whatthat means.
I'll look it up later We'llmove on.
Speaker 3 (01:09:10):
For now, nines, you
easily grapple your way up this.
This is no problem for you.
So all of you are on the secondfloor of a warehouse, with two
manticores flying between thefirst and second floor.
I need you to throw me astealth check.
Speaker 4 (01:09:27):
I got a 28.
Speaker 7 (01:09:30):
Is there a way that I
could, can you, assist with
stealth checks?
Speaker 4 (01:09:36):
Not unless you're
distracting.
Speaker 5 (01:09:38):
Yeah, so with any
check you're supposed to be able
to grant advantage, I think 5erules.
Speaker 4 (01:09:46):
Yeah.
Speaker 5 (01:09:48):
I mean obviously, if
it's reasonable to do so.
Speaker 3 (01:09:51):
You got to do
something to distract that
creature.
You're trying to sneak past, orsomething like that.
So, you could do it, but itwould require.
Speaker 6 (01:10:00):
I mean it might also
be like, you know, padding some
weapons or doing something else,so like I'm going to some
weapons or doing something elseto like reduce the noise of the
passerby.
Sam got a 17 plus 10 for 27.
Speaker 4 (01:10:14):
Okay.
Speaker 3 (01:10:16):
All right.
So Monty, with a low roll of 28.
All right.
Speaker 2 (01:10:22):
Sam got 27.
Speaker 3 (01:10:24):
Okay.
So, so, yeah, you're on thesecond floor.
You do see a door in the farback left corner.
The two Manticores are flyingaround that area, but there are
plenty of boxes up here.
You can keep behind at alltimes and you can make your way
to that door, or you can makeyour way down one of two stairs
(01:10:45):
on the northwest and southeastcorner.
Speaker 5 (01:10:51):
Is it just a
warehouse otherwise?
Speaker 3 (01:10:53):
Yes, so there are
three floors of this warehouse,
one sub-basement or one basement, one ground level, one second
floor, which two spiralstaircase.
Two spiral staircases lead fromthe between all the floors, and
on the second floor there's adoor that leads across the
bridge to the ship.
Speaker 5 (01:11:12):
Yeah, and that's
where we're trying to go to the
floors.
On the second floor there's adoor that leads across the
bridge to the ship.
Speaker 7 (01:11:17):
We're trying to go to
the ship Correct To confront.
Dory Glenn will lead the way tomake sure to see if the door is
unlocked and all that.
Speaker 3 (01:11:25):
You make your way
over there and you try to handle
the door.
The door is locked.
Speaker 7 (01:11:31):
All right, Glenn will
check around him and make sure
that they're still covered understealth and he kind of puts his
finger to his lips and kind oftells everybody to stay still,
and then he will unlock the doorAll right, give me a sleight of
hand check.
Speaker 3 (01:11:49):
Well he does that.
Sorry, thieves' tools?
Well, he does that.
Speaker 6 (01:11:51):
Sorry, thieves tools.
Well, he does that.
Just a question If there aremanticores that are part of a
military group, are they themanticore, manticore, manticores
of the manticore, the core ofmanticores?
Speaker 3 (01:12:07):
The core of
manticores.
Speaker 6 (01:12:08):
yeah, Manticore core.
Speaker 2 (01:12:10):
The manticore core.
Why are we even having thisdiscussion?
I thought that was just commonknowledge to everybody.
Everyone knows that.
Speaker 5 (01:12:20):
Actually can I take
five or ten soon.
Speaker 3 (01:12:24):
Yeah, let's take five
minutes and use the restrooms.
But, Glenn, you do hear a clickand the door unlocks.
Speaker 7 (01:12:31):
So what are the stats
for the Star powder?
Speaker 5 (01:12:38):
You mean like nose
candy?
Speaker 7 (01:12:40):
Are you talking about
cocaine?
I'm talking about in the game,Like do we have the star powder?
Oh.
Speaker 6 (01:12:51):
Who has a star powder
, glenn had it.
Speaker 5 (01:12:55):
What I guess?
Speaker 7 (01:12:59):
I don't see it on my
list anymore.
I know that he had it.
Hmm.
Speaker 6 (01:13:09):
Neither Glenn Excuse
me Neither Mors nor Sam has nose
candy.
Mors does have a little bag ofsand, though if you're looking
for the right texture, no, or aparticular texture, it's not the
right texture, probably.
I assume that would beuncomfortable.
It's probably not sand, like IfI had to guess Star powder.
Speaker 7 (01:13:34):
there it is, Glenn
has it.
He has eight doses of starpowder.
Speaker 5 (01:13:42):
So the slad and the
manticorin, which I think is the
actual pluralization, those areon the first floor of the
warehouse.
Speaker 7 (01:13:57):
No, the manticore is
flying between the first and the
second floor.
Speaker 3 (01:14:01):
The manticorei are
flying between the first and
second floor.
Speaker 5 (01:14:04):
The manticorides fly
is what I'm hearing Correct,
they have wings.
Speaker 2 (01:14:14):
How many wings?
Speaker 5 (01:14:16):
The airborne core of
the Manticore core has wings.
Speaker 3 (01:14:19):
The core of the
Manticores, have two core wings
Okay.
Speaker 6 (01:14:24):
Wings or like Red
Bull wings, depends on if
they're qualified, because thenthey get that third set.
Speaker 5 (01:14:32):
Wait, manticore have
wings.
Shut the shit up.
Speaker 3 (01:14:35):
Yeah, man score.
Speaker 5 (01:14:35):
Really do have wings
in D&D wait, oh fuck, I'm
thinking of a displacer beast.
What is uh can you?
Describe a manticore to meplease.
Speaker 2 (01:14:45):
Yes, I can try this
face, lion body, dragon rings
tail.
That shoots barbs.
Speaker 3 (01:14:52):
Yep, so Manticore is
a hybrid creature body of a lion
, wings of a bat, face of ahumanoid or lion with a mouth
filled with three rows of sharpteeth, long spike tail, not even
scorpion tail.
Nope, long spike tail, notnecessarily a scorpion tail.
Speaker 5 (01:15:10):
Very interesting.
Like a xenomorph tail maybe.
Speaker 3 (01:15:14):
Actually I'll do this
.
I'll drop this into the chat.
Speaker 5 (01:15:17):
Yeah, for whatever
reason.
I was thinking displacer beast.
I was thinking cat.
The entire time.
Manticore always makes me thinkof that, but you're right.
Speaker 6 (01:15:27):
I imagine like a
hailer needler on a tail, just
like rated.
Speaker 3 (01:15:31):
M.
That is a Manticore from theD&D 5e monster manual.
Oh, we have so many chance.
Speaker 5 (01:15:37):
I'm gonna look at a
oh shared notes.
Hey, oh man, that's.
Oh, that's this motherfucker.
Why is that blurry?
That's some medieval shit.
That's like 80 by 80 pixels.
I.
Speaker 2 (01:15:51):
Had no idea that the
displacer kitten was a displacer
beast from magic.
A little cross pollinationbetween D&D and magic.
Speaker 5 (01:16:01):
Excuse me, what are
you talking about?
Speaker 2 (01:16:03):
There's a magic card
called Displacer Kitten.
Speaker 5 (01:16:06):
That's true.
Speaker 2 (01:16:07):
And apparently it's a
tiny, it's a kitten which comes
obviously from A, d and D.
Speaker 5 (01:16:12):
Kitten, which comes
obviously from AD&D, yeah, which
most of Magic is more or lessbased on right, a lot of it.
Speaker 3 (01:16:20):
There's a lot of
crossover, yeah.
Speaker 7 (01:16:22):
I mean Especially now
, because it's owned by the same
company.
Speaker 5 (01:16:25):
Original Genesis
though 1980s it's owned by.
Hasbro.
Yeah, like think of all of theinfluences.
Like it all comes back toTolkien 1980s.
Think of all of the influences.
It all comes back to Tolkien,the Brothers Grimm, whoever else
.
Such a good book.
Okay, so it looks like theManticore has a oh, what is?
(01:16:50):
What is the stegosaurus tailcalled?
Speaker 3 (01:16:56):
it has a specific
name, it does yeah, no, it's
called like a thrombulator thereis no way.
That's not a sex toy no, dude.
Speaker 5 (01:17:10):
so here's the story.
Thank you, it was from GaryLarson.
There is no way.
That's not a sex toy, no dude.
So here's the story Fagomizer,fagomizer.
Thank you, it was from GaryLarson.
Creator of the Farside comicstrip on what, for Gen Zers, is
a newspaper, which was when theyprinted Twitter on paper and
(01:17:35):
sent it to everyone every day,anyway.
So every now and then therewere cartoons, one of which was
the Far Side, by Gary Larson,and he actually, within one of
his cartoons, coined the termThagomizer, based on a caveman
(01:17:58):
named Thag, and thenpaleontologists started calling
the Stegosaurus tail aThagomizer.
Justin, I call on you next next.
Speaker 6 (01:18:08):
Unfortunately, while
I get the inspiration, the
picture basis that we're lookingat here is not a Thagomizer
because, according to the sixdifferent articles I looked at
just casually browsing Googlewhile you were monologuing, has
to be a specific orientation ofexactly four spikes.
Speaker 5 (01:18:31):
Okay, so Thagomizer
is kind of a misnomer.
Like, all tail spikes areThagomizers are tail spikes, but
not all tail spikes areThagomizers.
That appears to be the case.
Speaker 6 (01:18:44):
Damn it.
And it could even be afour-spiked tail and not be a
Thagomizer, because it doesn'thave the specific orientation.
Speaker 5 (01:18:52):
Yeah, well, you know
what?
Speaker 2 (01:18:55):
Hey, now we know.
Speaker 5 (01:18:56):
And we're better
people.
Speaker 6 (01:18:58):
Damn it.
That's just to play something Imight have used for a different
purpose.
But maybe that'll be a triviaquestion one day and I can win
like a t-shirt or something.
Speaker 3 (01:19:05):
Hell yeah there you
go A D&D story where you learn
new things every day, every dayday every three months.
Hey, it'll work.
Speaker 5 (01:19:16):
Alright, split every
episode into four minute chunks
and you just put one out everyday.
Keep that interest high, bro.
I don't think it works likethat.
I mean, I know how to math, myguy alright.
Speaker 3 (01:19:38):
so, glenn, we just
left off where you unlock the
lock of the door or unlock thedoor and as soon as you hear a
click the door and as soon asyou hear a click the door, you
feel the tension release fromthe door and you also hear a
loud boom, boom, boom at thesame time and you hear the wings
(01:20:04):
of the manticores start risingback to the second floor.
Speaker 7 (01:20:07):
What would you like
to do?
Where does the boom, boom, boomcome from?
Speaker 3 (01:20:11):
You're not sure.
Speaker 5 (01:20:14):
So the manticore is
flying up too fast.
Speaker 7 (01:20:17):
I can't be sure where
a sound came from.
Speaker 3 (01:20:20):
You're not sure.
It's all around you.
Speaker 4 (01:20:24):
Okay.
Speaker 5 (01:20:25):
I mean, sound is just
vibration, and sometimes
vibrations are vibratory.
Speaker 2 (01:20:31):
Do we all hear this?
Speaker 3 (01:20:32):
Yes, you all do Okay.
Speaker 7 (01:20:35):
Okay, so Glenn will,
when we hear the manticore.
Alright, so Okay.
So Glenn will take a smokepellet and throw it across the
room and make it land on theother side of the warehouse, not
aiming for anything inparticular.
Okay.
Speaker 3 (01:20:58):
So yeah, that smoke
pellet sells across.
It explodes.
You do see the manticores riseand they immediately go towards
that smoke and Glenn will thenopen the door and go through.
Okay, and the rest of you?
Speaker 2 (01:21:11):
Monty's right behind
him.
Speaker 3 (01:21:13):
And as you get
through, are you closing the
door and go?
Speaker 7 (01:21:15):
through, okay, and
the rest of you, monty's right
behind him, and as you getthrough, are you closing the
door?
Yes, well, I'm not the personthere, so that would have to be
Whoever.
The last person that goesthrough will have to make that
decision, but Glenn will bewhispering, close the door.
Speaker 3 (01:21:27):
Based off of the
order that I have, Sam, you're
the last one through the door.
What do you do with it?
Speaker 6 (01:21:33):
Yeah, sam will look
around a little bit, startled by
the noise, and then watch Glennthrow the smoke bomb over, slip
through and mostly close thedoor and watch to see what the
manticores do, with just enoughof a sliver to see what's
actually happening.
And if they, if they don't gotowards the smoke bomb, she'll
(01:21:53):
quickly and quietly shut thedoor.
Otherwise she'll try to appearfor a few moments longer to see
if they go investigate.
Okay, um?
Speaker 3 (01:22:04):
no, the manticores go
to that smoke and they start
circling around the second floorof the room checking at every
window and door that's up there.
Speaker 6 (01:22:11):
And I will close the
door quietly and firmly and then
lean back over and say I thinkyour smoke thing was good.
It looks like they're lookingover there.
Speaker 3 (01:22:25):
So okay.
So while you guys are doingthis, you do hear some voices in
the room and you hear one ofthem say in a deep, rough voice
what do you call a group ofmusical bards?
And the other one responds withthat's an easy one, a band of
(01:22:48):
merry men.
And then you hear them say thesecond voice say how does a
druid send messages?
And the first one goes yougotta try harder than that by
planting an idea in your head.
Speaker 7 (01:23:08):
So can we see these?
Speaker 3 (01:23:10):
Yes, so what you see
in this room.
Speaker 5 (01:23:16):
Hey, can I use my
free action to be?
Speaker 3 (01:23:18):
disgusted.
Yes, absolutely so.
In this room, you see, uh, yousee a large table with ten
chairs around it, um, with acouple in the center of the room
.
It's got various papers andmaps all scattered across it.
You see a bear rug on the leftside of the room with several
(01:23:43):
large paintings around the roomitself and at the very end of
the table, what you see is twogrotesque-looking creatures.
So, oh, oh, oh, I'm sorry, goback.
So what?
Speaker 6 (01:24:00):
you see?
Okay, I'll go back to the door.
Speaker 3 (01:24:01):
Yes, go back to the
door.
So what you see is a prettygrotesque creature, two
creatures.
They stand eight feet tall andwhat you can tell from their
body is they're composed ofvarious fish and squid parts
that are stitched together.
You see various scales ofdifferent colors and fins and
(01:24:22):
slimy skin covering its form.
They're vaguely humanoid inshapes, but their limbs are
mismatched with an assortment offish anatomy.
Some many include claw-likeappendages, while its head is a
human shape, one male, onefemale with bulging eyes and
gaping mouths.
Speaker 7 (01:24:39):
So are these those
thingies?
Speaker 5 (01:24:42):
Smooks, mooks these
are major arms.
Speaker 2 (01:24:46):
Skoom, no Skoom.
Speaker 7 (01:24:48):
Skooms.
Are these Skooms?
Speaker 3 (01:24:50):
No.
So, as you see them, they bothturn and look at you, and each
of you give me either a naturecheck or an arcana check.
Speaker 6 (01:25:05):
Do I have inspiration
for any reason?
Speaker 3 (01:25:09):
Brandon actually has
inspiration for this one.
Speaker 7 (01:25:11):
So kind of upset that
I didn't get it for using a
magic.
Speaker 5 (01:25:16):
I'm gonna use that
shoe more years ago.
Speaker 6 (01:25:20):
Roll the 10.
So did Maddie really?
I mean, yeah, I.
Speaker 2 (01:25:26):
Got 17.
Speaker 3 (01:25:27):
All right, so Maddie
got 17.
What did everybody else get?
Speaker 5 (01:25:31):
14.
Alright, so Matty got 17.
What did everybody else get?
Sam got a 14.
With advantage, I used myinspiration.
I rolled a natural 20.
Speaker 3 (01:25:40):
Plus 2.
And Glenn, 9.
9?
No, I'm 9.
So, everybody but Glenn, yourecognize this as uh.
So, glenn, what you see?
Uh, they look like, uh, justabominations.
(01:26:01):
They see stitches all overtheir body.
They're not wearing a speck ofclothing, uh, and they're just
hideous creatures.
They look like what you wouldimagine from a terrible play of
zombies.
The rest of you identify theseas flesh golems.
So, um, flesh golems aretypically muscled brutes with,
(01:26:24):
uh, very limited intelligencebut formidable strength.
They've got powerfulenchantments protecting it which
can deflect spells and all butthe most potent of weapons.
They typically use their brutestrength to overpower their
enemies and they're assembled bypowerful sorcerers or wizards
as bodyguards.
Speaker 2 (01:26:44):
Is there anybody else
in the room?
Speaker 3 (01:26:46):
Not that you see, but
they do see you.
So I'm gonna need everybody toroll me some initiative.
Speaker 7 (01:26:51):
How big is the room?
Speaker 3 (01:26:54):
It is a very large
room, so I'm going to invite you
guys to this right now.
It is, let me see, about 75 by75.
Speaker 5 (01:27:03):
Yeah, can you tell me
again the part where you said
all about the stuff?
Speaker 3 (01:27:09):
That is not very
descriptive at all.
Speaker 6 (01:27:11):
You guys know about
the flesh golems yeah or they
rewind like four minutes tell mewhere we're doing room with two
flesh columns in it.
Speaker 2 (01:27:23):
They're telling jokes
to each other.
The flesh columns are a bunchof fish parts put together, held
together by a source.
Speaker 7 (01:27:27):
They are they are not
telling jokes together by a
sorcerer.
They are not telling jokes.
Speaker 4 (01:27:32):
Yeah, jokes by
definition are funny.
Yeah we all know that.
Speaker 7 (01:27:38):
So are we doing above
VTT or the maps?
How do you get there?
Speaker 3 (01:27:44):
In the top right of
your player screen you should
see start session or launch maps.
Speaker 7 (01:27:50):
The play.
Button.
Speaker 3 (01:27:52):
Does everybody see
their characters there?
Perfect one second.
Sam is a Justin because theonly downside of maps is that it
doesn't have a tracker just yetyou have the wrong icon for
there's a Morris here.
Speaker 6 (01:28:07):
Did I transform back?
No, you did not you've beendeleted.
Speaker 2 (01:28:15):
I just wanted you, so
I never stopped stealthing, so
they can't see me now they cansee you how can they?
Two.
Speaker 6 (01:28:29):
You were still right
there, matty, they're both.
Speaker 3 (01:28:31):
So meta the boom,
boom, boom was a magical alarm
of the door.
Speaker 2 (01:28:37):
There was no getting
around that one, huh.
Speaker 3 (01:28:40):
You could have
disarmed it oh.
Speaker 2 (01:28:44):
Whoops, I thought
about detecting traps, but yeah.
Speaker 5 (01:28:50):
All right.
Speaker 7 (01:28:51):
Brenda's never used a
trap or a lock before, and I
didn't figure he'd use both onthe same door.
Speaker 5 (01:28:56):
Yeah, who is he?
Andrew.
Speaker 3 (01:28:59):
I'm trying to better
myself as a DM.
Yeah, alright.
Speaker 6 (01:29:04):
That's what I
appreciate about you, Brandon.
Speaker 3 (01:29:07):
Alright, so what did
everybody roll for initiative?
Speaker 7 (01:29:09):
Oh shit, Eight Got an
11?
.
Speaker 4 (01:29:10):
Just shit Eight.
Speaker 2 (01:29:12):
Got an 11.
Speaker 5 (01:29:14):
Just like the best
number, 14.
14.
Speaker 3 (01:29:18):
14, 8,.
So, Sam Monty, you got a 14?
Speaker 2 (01:29:24):
11.
Speaker 3 (01:29:25):
11.
Speaker 2 (01:29:26):
Glenn got a 14.
Mother.
Glenn, what did you get?
Speaker 3 (01:29:30):
Nines.
Speaker 5 (01:29:32):
I just rolled a six
and I'm wondering if I have
anything that will help mere-roll that, but I don't think
so.
Speaker 3 (01:29:38):
I don't think so.
That could have been great foryour inspiration there.
Speaker 5 (01:29:45):
Well, you know what?
It was better that I used itwhen I did, because otherwise I
just never would have.
Speaker 2 (01:29:55):
No, and they were
flesh columns.
Speaker 3 (01:29:58):
Alright.
So you hear.
What you hear is a large gaspand a shout of excitement, and
then a dark green cloud spreadsover all of you.
I need everybody to give me aconstitution saving throw.
Speaker 2 (01:30:24):
Ouch.
Speaker 6 (01:30:27):
It's a seven, no 25
for my con, save Nice.
Speaker 7 (01:30:32):
I failed.
Speaker 2 (01:30:34):
Monty rolled 10.
Speaker 7 (01:30:36):
Still can't believe
you didn't give me inspiration
for the smoke bomb, but that'sfine and for not drawing a
anteater.
Speaker 3 (01:30:51):
Okay, okay, so, all
right, okay, so, all right.
So, sam, you take 13 points ofpoison damage.
Everybody else, you take 26points of poison damage.
36, 26 wait, what was Isupposed to do?
You take 26 points of poisondamage oh no that's your
(01:31:13):
initiative roll roll me a consave.
Speaker 5 (01:31:16):
Sorry, I was thinking
about I have some sort of
mother fuck.
Speaker 3 (01:31:21):
I rolled a 2 yeah,
you take 26 points of poison
damage.
All right, and it is your turn,can we?
Speaker 2 (01:31:41):
erase the drawings.
Sad cannon no idea.
Speaker 5 (01:31:45):
Nobody knows whose
drawings are whose.
Speaker 2 (01:31:51):
It's impossible.
I don I think anybody can erasethem.
Alright, sure Drawings, Brandon.
Speaker 7 (01:32:01):
Okay, so Glenn will,
glenn will jump up onto the
table.
Speaker 4 (01:32:17):
Okay.
Speaker 7 (01:32:20):
That's the wrong one.
Jump up onto the table andthrow a dagger at the flesh gold
which one?
Speaker 3 (01:32:37):
let me actually
rename them real quick.
I'll do fleshy 1 and fleshy 2so fleshy 2.
Speaker 6 (01:32:49):
I can't see your
highlights, just so you know I
can't see your highlights, justso you know I can't either.
Speaker 7 (01:32:53):
I know.
Speaker 3 (01:32:55):
Okay, so throw a
dagger at Fleshy 2.
Speaker 7 (01:32:58):
I was being sarcastic
.
You're a stinker.
Speaker 3 (01:33:03):
You're a stinker
Alright, so give me an attack
roll there, glenn.
Speaker 7 (01:33:08):
Wait, hold on one
second attack.
Roll there, glenn.
(01:33:37):
Okay, nevermind, all right, soI changed my mind.
So Glenn is going to rundirectly up to Fleshy 2.
Okay, and it's 50 feet to him.
Speaker 3 (01:34:03):
So he's going to say
kaboom and attack him with his
rapier.
Just as a reminder.
How are you going 50 feet andstill attacking?
Speaker 7 (01:34:08):
Oh, I'm sorry.
Bonus action Using my bonusaction for Dash.
I forgot, I thought it, youdidn't hear me.
Oh, I'm sorry.
Bonus action Using my bonusaction for dash.
I forgot, I thought it, youdidn't hear me.
Speaker 3 (01:34:15):
No, I did not.
Speaker 7 (01:34:18):
Alright, so sorry.
Glenn is going to use his bonusaction.
He's gonna do his movement 30.
Use his bonus action foranother 30.
He will dart up for 50 and dohis attack action, which is the
CD core jewel.
He will attack up for 50 and dohis attack action, which is the
Seedy Core Jewel.
He will attack with that and hegets a 25 to hit.
Speaker 3 (01:34:44):
It does hit All right
, so roll me some damage.
Speaker 7 (01:34:54):
So roll me some
damage.
Uh, seven, eleven, are youfreaking, kidding me?
Alright.
Eleven and Twelve Did more withthe boom.
Uh, thirty, thirty damage okay.
12 did more with the food Iwhat?
30 30 damage okay and then youwill move back the I am.
Speaker 3 (01:35:18):
How are you
disengaging?
Speaker 6 (01:35:21):
I just attacked him
is another bonus action as on
the attack, sees, got itautomatically, doesn't take yeah
, a church.
Speaker 3 (01:35:32):
It's been a while the
scoundrel monthly dancer.
Speaker 6 (01:35:37):
What do you call the
good?
The?
Speaker 4 (01:35:38):
anti footwork he's a
swashbuckler okay, all right
Monty.
Speaker 2 (01:35:49):
Okay, so we're in a
room on the east side of the
room.
The baddies are on the westside of the room.
Speaker 3 (01:35:56):
Oh sorry, monty.
I'm sorry, monty, I need you tomake me another con save.
Speaker 2 (01:36:02):
Oh, because I started
my turn inside.
Yeah, that's going to be bad 15.
Speaker 3 (01:36:11):
15.
Okay, that saves you take.
I forgot to do it to Glenn.
That's the only reason hedidn't take any damage.
Speaker 7 (01:36:20):
I ran out of it
really quickly.
Speaker 2 (01:36:23):
Yeah, he's a rogue,
he's a thief.
For that you take 12 points ofdamage Called allergic to acid
Allergic to that you take 12points of damage Called allergic
to acid.
Speaker 3 (01:36:33):
Allergic to acid.
Speaker 2 (01:36:35):
Okay, 12 points of
damage, Alright.
So we're standing in a pool ofyuckies, so Monty's definitely
going to move out of that, okay,so I am going to grab my
character and I am going to move.
How do I actually grab mycharacter?
Speaker 7 (01:36:52):
use the bottom button
for token token browser.
Speaker 2 (01:36:56):
There we go.
Okay, so monty's just going tomove down to this corner of the
room.
Speaker 4 (01:37:00):
You have to describe
it.
Speaker 2 (01:37:02):
Yeah, down to the
south about 38 feet.
Okay, uh, to the we'll call itthe south east corner of the
room.
How are you going 38 feet?
Speaker 3 (01:37:10):
I'll make it the
southeast corner of the room.
How are?
Speaker 2 (01:37:11):
you going 38 feet,
I'll make it a solid 30 feet
Okay.
Speaker 3 (01:37:16):
That is my move speed
, that is your move speed.
Speaker 2 (01:37:21):
This room, the scale
in this room is there we go.
The scale in this room is a.
Speaker 3 (01:37:26):
Yeah, so real talk it
was much smaller with the
original room, but I blew it upjust so there's movement during
the combat.
Yeah, so real talk.
It was much smaller with theoriginal room, but I blew it up
just so there's movement duringthe combat.
Speaker 2 (01:37:35):
Yeah, there's a
50-foot-long table in the middle
of the room.
Speaker 3 (01:37:39):
Sometimes he hosts
giants 20 feet wide.
Speaker 2 (01:37:44):
If you know a big
girl, I got a 10-foot-wide chair
for you.
Anyway, Then Monty's going toagain.
This is ranger dwarf is goingto pull out his bow and which
nine still does not know.
Speaker 3 (01:38:01):
So he just sees a
dwarf pull out a bow, and
neither does sam go.
Speaker 2 (01:38:06):
That's sam, yeah, sam
oh, that's true.
Speaker 7 (01:38:08):
Yeah, glenn.
Glenn is the only one thatknows this.
I was going to whisper to himto change it, but I think this
actually works better, more inkeeping with Glenn's personality
.
Speaker 6 (01:38:19):
I was going to ask is
it a physical change?
Is he physically a dwarf?
Speaker 3 (01:38:24):
right now, it's just
an illusion.
It's just an illusion.
Speaker 2 (01:38:26):
Yeah, and I'm going
to shoot twice at the fleshy
number two, that is, the fleshgolem Glenn is currently
attacking.
Speaker 3 (01:38:40):
Okay, give me two
attack rolls.
Speaker 2 (01:38:42):
Two attack rolls
coming right up.
I got a 23 and a 14.
Speaker 4 (01:38:50):
Both hit.
Speaker 2 (01:38:51):
Both hit, both hit.
So let's do two sets of damage,that's 17 plus 23.
Total damage 23 total damage.
And then yeah, just normaldamage.
Speaker 3 (01:39:07):
Okay, so all right.
Yeah, just normal damage, okay,so, alright.
So as the ice, as your icearrows pierce into Fleshy 2, he
looks at them and slaps them offof his side.
He's obviously hurt from it.
He grunts as they impact hisside, but he slaps them down and
your arrows fall to the groundwith part of their staff still
(01:39:29):
sticking out of his body.
Alright, that's it for me.
Okay, and your arrows fall tothe ground with part of their
staff still sticking out of hisbody All right, that's it for me
, okay, okay.
So Fleshy1 is going to dash.
Fleshy1 is going to dash downhere around the table and go
(01:39:50):
around towards Glen and Sam.
Speaker 6 (01:39:53):
you're up so first I
have to ask.
I think I can get.
I've moved to speed of 40 feet,so all I have to do is adjacent
within five feet of that guy.
Right, correct, can I get tocombat melee combat range with
fleshy one?
Is that okay?
Combat Melee combat range withFleshy 1?
Is that okay?
Space?
Speaker 3 (01:40:17):
next to me, to the
space next to it.
Yeah, yeah absolutely.
Speaker 6 (01:40:21):
Oh yeah, alright.
Well then, in that case, firstI'm gonna make a con save to
take some damage.
Speaker 3 (01:40:28):
Yes, you are.
Thank you for the reminder.
Speaker 6 (01:40:32):
That's a 19 plus 9
for 28.
Speaker 3 (01:40:35):
That does save.
So you are going to take You'regoing to take 15 points of
damage.
Speaker 2 (01:40:49):
Was this also part of
the trap?
I'm assuming, okay.
Was this also part of the trap.
Speaker 3 (01:40:55):
I'm assuming For our
listeners.
Shrug shoulders.
Speaker 6 (01:41:02):
Guys, I have bad news
.
I'm under 100 HP now.
It's good to not be a wizardsometimes, you know.
Speaker 3 (01:41:12):
Hey, morse would
already be down.
Speaker 6 (01:41:17):
Alright, so Sam is
going to run up, as we mentioned
before, and as I get within 10feet of Mr Fleshy man, I'm going
to activate my bonus action toenter a rage.
Is it poison or acid?
Did you say that we were?
in damage yeah, poison damage.
So I'm running up there andlike I wipe the poison like out
(01:41:39):
of my one unpatched eye and likefling it to the ground, and
then like this big guttural roarcomes out of her, out of sam,
as she runs up, and then likelightning starts to spark all
around her and then out ofnowhere, this lightning bolt
just shoots down and smacksFleshy1 as Sam enters a storm or
(01:41:59):
a rage.
Can you roll a dex?
Speaker 3 (01:42:04):
save for Fleshy1,
please.
Well, you know, Flesh Golemsare notoriously good at
dexterity.
Saving throws Hell yeah.
So he rolled a two.
Well, you know, Flesh Golemsare notoriously good at
Dexterity saving throws Hellyeah.
So he rolled a 2.
Okay, DC was 16.
Speaker 5 (01:42:19):
Is that good?
Speaker 3 (01:42:21):
I think it is.
I think it is.
Speaker 6 (01:42:23):
Yeah, full damage
from a 2d6 Lightning damage,
which is a whopping 5 lightningdamage.
As it comes down on you, it's afleshy 1, got it.
Speaker 3 (01:42:34):
What's that?
Speaker 6 (01:42:36):
Alright, I think
there's something about giving
lightning resistance to myselfand my peers, but I don't think
that's going to be relevant.
So as that lightning strikesdown, sam reaches under her
cloak, behind her, and thenpulls out her big two-handed axe
, her great axe, and rears backand just takes a huge.
(01:42:57):
As she slides up next to thisthing flesh golem number one
she's approaching it from theeast side.
She slides to a stop and bringsthis thing over for a massive
two-headed swing overhead to tryto swing at it or hit it, and
then she'll follow up withanother crossbody slash coming
from the side.
Speaker 3 (01:43:17):
Just a question For
the Great Axe.
Are you using your Great Axe orthe Gravedigger's Shovel?
Speaker 6 (01:43:23):
It's the Great Axe
just because there's two handles
.
So it's kind of like what's shegoing to get to, you know?
Speaker 3 (01:43:31):
But in this case it
is the axe, Unless there's, for
some reason, the Gravedigger,the reason I'm asking is because
you have both equipped to youright now, but the Gravedigger's
shovel has the same attackdamage as the Greataxe.
That's the only reason I'masking.
Speaker 6 (01:43:51):
Yeah, same stats.
You gave it to me, so they'reboth pretty good.
But, sam, you know she's, thisis her trusted buddy, the great
acts.
Okay, but she's actually allright.
Give me an attack roll.
Okay, the first attack, theoverhead, it's a 17 plus 10 is
27.
That does it.
(01:44:11):
I think rage does something.
Advantage on strength checksand saving throws, not attacks.
Oh, plus three melee damageScree.
So my attack roll.
So that's the first attack.
I'm gonna roll a second attackto you while I'm at it, which is
a 16 plus 10 to his 26.
That does it eat.
So hopefully, plus 10 to hit isa 26.
(01:44:32):
That does hit.
So hopefully it looks like Idon't think that it
automatically adds my damage tothis thing.
Maybe it does 1d12 plus 6?
Shoot, I don't know.
Speaker 7 (01:44:49):
That's your normal is
1d12 plus 6.
Speaker 6 (01:44:51):
Okay, then I will add
3 damage to each of these hits.
Okay, the first one is 1 plus 7is Sorry.
1 plus 6 is 7 plus 3 is 10.
So 10 on the first hit, whichis phenomenal.
And the second one is a 2 plus6 for 8 plus 3 for 11.
Speaker 3 (01:45:14):
Okay, so 21 damage
total.
Speaker 6 (01:45:17):
Yeah, I just wanted
to check, did I?
I have massive crits, so do Ihave either of those?
Were they big enough?
No, no, close, that's it.
That's my big turn.
Speaker 2 (01:45:34):
Total damage done
there 22.
Speaker 3 (01:45:39):
27 total.
Speaker 6 (01:45:43):
I did roll a 1 and 2
on my damage die.
Speaker 7 (01:45:47):
My 6d6 friggin' sneak
.
I rolled 4 or 5 ones.
Speaker 6 (01:45:52):
And a 2.
And a 2.
Speaker 3 (01:45:53):
All right, my
lightning also didn't do much,
so it sucks Nice, I need you toroll me a con save.
Speaker 5 (01:46:01):
Very well.
Luckily I'm plus 2 here, so Irolled a 15 for 17.
Speaker 3 (01:46:09):
All right that does
save.
So you're going to take You'regoing to take 16 points of
damage.
Jesus.
Speaker 5 (01:46:22):
How much did I take
before it?
Was 36, right or 33?
Speaker 4 (01:46:29):
It was 23.
Speaker 3 (01:46:31):
23.
Speaker 6 (01:46:32):
26.
26.
It was 13 and 20 26 yep 26damage.
Speaker 5 (01:46:40):
I actually did 22.
My bad 26.
You said 26.
Demage.
Speaker 3 (01:46:55):
And then 16.
Speaker 5 (01:46:58):
Hello, damage 16
damage Puts me at 27 out of 69.
I'm in a bad way.
Yeah, you're not looking great.
Speaker 3 (01:47:10):
But it's my turn, it
is your turn.
So, Nines, as you breathe inthis cloud, you feel pain in
your lungs and you spit up alittle bit of blood as it falls
to the floor.
What kind of cloud is this itis a poison cloud.
Oh well, unfortunately, I'mactually Specifically this spell
(01:47:30):
Cloud Kill.
Speaker 5 (01:47:31):
Oh well,
unfortunately, Specifically the
spell Cloudkill.
I am completely immune todisease and poison, as it turns
out, because of my purity ofbody.
Speaker 2 (01:47:45):
Is that true Sounds?
Speaker 3 (01:47:46):
convincing.
It does sound convincing, butI'm looking to leave your immune
disease and poison.
Speaker 7 (01:47:59):
So let me let me
check, let me make sure poison
cloud right, Clouds these club.
Speaker 3 (01:48:05):
He's immune to
disease of magical sleep and
poison.
Yeah, you are immune to this,so you take none of that damage.
Speaker 5 (01:48:10):
He dances in the
poison.
Which, how many damage.
Speaker 3 (01:48:13):
All of it, the 26 and
the 16.
You take it all back.
Speaker 2 (01:48:18):
Thank you.
Speaker 3 (01:48:23):
Does he still lose
blood on the ground?
Speaker 5 (01:48:25):
Yeah, a little bit of
blood spills onto the ground
still Not if I swipe it up oruse a free action, a bonus
action?
Speaker 4 (01:48:31):
Is that a free action
, a bonus action?
What do I do here?
Speaker 2 (01:48:36):
He starts coming out
his nose and he goes you get
back in there, Alright, so.
Speaker 5 (01:48:45):
I can move a total of
50 feet, which would put me
directly opposite of Glenn hereon this fleshy one on top of the
table.
Does that feel fair?
Speaker 4 (01:48:58):
Yep.
Speaker 5 (01:49:00):
Okay, so I'm going to
use my power of doing shit to
move myself.
How the fuck you click thetoken browser at the bottom T
bottom browser and then you cantype yourself and yeah, okay,
cool, hot, tst, thank you verymuch, uh.
And then I'm gonna, I'm gonnathump this dude on the back of
(01:49:26):
his head.
All right, he did bad things.
Alright, he did bad things.
Speaker 6 (01:49:31):
His poison can't hit
you in the face.
Speaker 5 (01:49:35):
So I'm attacking him
with my quarterstaff plus.
Speaker 7 (01:49:38):
That was funny, fuck
you.
I laughed.
Speaker 5 (01:49:42):
I didn't understand.
Speaker 2 (01:49:45):
I think you have
flanking on this one, don't you.
Speaker 5 (01:49:48):
Legally, yes, but are
we doing flanking rules?
Do you give me advantage forthis?
Do we generally do advantagefor flanking?
He had said previously.
Speaker 7 (01:49:59):
In previous episodes
he had said that you gave it to
me one time because of the way Iplayed my class by stating that
you don't normally do it.
Speaker 3 (01:50:11):
Yeah, you don't need
it here.
Speaker 5 (01:50:15):
Well, anyway, I
rolled a 21 with my quarterstaff
plus dose.
Speaker 3 (01:50:25):
Okay, you do hit.
That'd be funny as fuck,because after, right after I
said that, I was like, yeah,miss.
Speaker 5 (01:50:31):
Rolling damage 1d 8
plus 6, we got 13 Damage for my
first attack.
Speaker 3 (01:50:38):
Okay, that does it,
and Damage alright, got it minus
13.
Speaker 5 (01:50:44):
And then you know
what I kind of feel like doing
that again okay.
Rolling on a plus 10.
Ah, god damn, I rolled a 1.
Speaker 3 (01:50:56):
So 11 is my attack
roll that misses Motherfuck.
Speaker 5 (01:51:08):
So that is my actions
.
Oh, but I get a bonus action.
Speaker 3 (01:51:12):
You do get a bonus.
Speaker 5 (01:51:15):
You all heard him.
I get a bonus.
You heard it here.
You heard it.
Speaker 3 (01:51:22):
Yeah, you heard, with
third.
Speaker 5 (01:51:26):
I'm going to actually
do flurry of blows.
I'm going to spend a ki pointto flurry of blows.
I'm gonna spend a key point toto flurry of blues.
Okay, which is two unarmedstrikes as a bonus action.
So first, unarmed, 16 plus 8 is24.
(01:51:46):
That does it damage is a 3 plus4 for 7 and then, second attack
is a 9 or no, I'm sorry, 6 plus8 for 14 that it's for 6 damage
.
Okay, and that will conclude myturn.
Speaker 3 (01:52:09):
Alright, so.
Okay, alright, so Fleshy 2.
Alright, so Fleshy 2 is goingto roll up.
He bellows a roar and he runsup limping and you see bits of
scales and fish parts roll offof him and he rolls up to Glenn.
Speaker 7 (01:52:30):
And he takes 17
points of damage.
Okay so I finally got a goodroll, but not a really great
role what kind of damage is that?
Speaker 3 (01:52:41):
uh thunder okay,
noisy, okay, um, and he is going
to take two big old swipes atGlenn.
Speaker 4 (01:52:56):
Okay.
Speaker 3 (01:52:59):
Glenn does a 17 hit.
Speaker 7 (01:53:02):
Yes.
Speaker 3 (01:53:04):
And does a nat 20 hit
?
No, no, oh interesting.
Wow, that's crazy so fun.
No, no, oh interesting.
Speaker 5 (01:53:11):
Wow, that's crazy so
fun.
Speaker 3 (01:53:13):
That's wild.
So, unless you have a featurethat I don't know about, you
probably do what is it?
A natural 20 miss.
Oh, interesting.
Speaker 7 (01:53:31):
I name things good.
Speaker 2 (01:53:32):
You can't kill me
Feet.
Speaker 6 (01:53:35):
Plot armor, plot
armor.
Speaker 7 (01:53:39):
Main character armor.
Speaker 3 (01:53:42):
So, glenn, you're
going to take a total of 19
points of damage, bludgeoningdamage, so from two hits, two
different hits.
Speaker 7 (01:53:48):
yeah, whichever one
is higher gets halved.
Speaker 3 (01:53:49):
Okay, two hits, two
different hits, yeah.
Speaker 7 (01:53:52):
Whichever one is
higher gets halved.
Speaker 3 (01:53:54):
Okay, so that would
be six, so you take so 14 points
of damage.
Speaker 7 (01:54:04):
What, how much did
you say originally?
Speaker 3 (01:54:07):
19,.
So it was 12 and 7.
Originally 19, so it was 12.
And7, oh so 6 and 7, 6 plus 7,so 13 points of damage okay,
good, because that did thatmassive math.
Speaker 7 (01:54:23):
I'm mad.
Speaker 3 (01:54:27):
and then, um, you see
, and then Let me see, you hear
a loud voice saying Fire, fire,fire, and I need nines.
Sam and Glenn, they roll me aperception.
Check real quick.
Speaker 5 (01:54:46):
So good at perception
Are you?
I'm going to percept the shitout of this with a 10 plus 7 for
17.
Speaker 4 (01:54:54):
Okay, oh, that's not
a button.
Speaker 6 (01:54:58):
If only I had that
passive perception 10.
Speaker 7 (01:55:02):
Okay.
Speaker 6 (01:55:03):
Oh wait.
Speaker 7 (01:55:04):
Never mind Ha, we'll
say 19 instead.
Speaker 6 (01:55:09):
Is this a sight-based
perception check?
Speaker 3 (01:55:12):
It is sight.
Speaker 6 (01:55:14):
Excellent.
I have advantage on sight-basedperception checks.
Speaker 7 (01:55:17):
Which is ironic.
Speaker 2 (01:55:19):
For the person with
one eye.
Speaker 6 (01:55:22):
I have both eyes.
I just also have an eye patch.
Speaker 7 (01:55:25):
Yeah, but it's
covered.
Glenn got a 19.
Thankfully, I'm proficient inperception to an X the minimum
of a 10.
Sam got a 19.
Thankfully, I'm proficient inperception to an x the minimum
of a 10.
Speaker 6 (01:55:35):
sam of a 23.
Speaker 3 (01:55:37):
all right, so pull
this back up so all three of you
see a slight shimmer at thevery west side of the wall of a
disfigured creature in a cloakappear as he fires a fireball to
(01:55:59):
encompass all of you.
So I need you to Damn it.
Speaker 5 (01:56:03):
Lana, you can tell by
the telltale shimmer.
Speaker 3 (01:56:09):
So I need you each to
make me a deck save, and then
he disappears once again.
That is my strong hand.
Speaker 6 (01:56:20):
I can see this
fireball coming.
Yes, I have advantage on decksaves when I can see the thing
coming and I'm not wonderfulacetate, blinded or deafened.
Ok, I have convenient successwith this particular set of
fuckery.
I have an 18 for San.
Speaker 4 (01:56:39):
Okay, glenn, what up.
Speaker 6 (01:56:45):
I don't have the
thing that lets me dodge
completely.
But who cares?
I'm raging 43.
Speaker 3 (01:56:52):
Okay and 9?
Nice, me dodge completely, butwho cares, I'm raging.
23.
Okay and nice.
19.
Okay, each of you save.
So that is 17 points of damageI decline yeah, I also declined.
Speaker 5 (01:57:09):
Why?
Speaker 3 (01:57:10):
Why is that?
Speaker 6 (01:57:11):
Evasion.
I don't have evasion, so I'lltake 19 damage.
Speaker 7 (01:57:19):
So evasion for our
friends at home, when you are
subjected to an effect thatallows you to make a dex saving
throw, to take only half damage,you instead take no damage if
you succeed on the saving throwand only half damage if you fail
.
So, sam, you half damage.
You instead take no damage ifyou succeed on the saving throw
and only half damage if you fail.
Speaker 3 (01:57:33):
Okay, so, sam, you
take damage.
Oh, I did.
Speaker 6 (01:57:36):
Hey, look at real
good there's only 17 to Justin,
17 or not 19.
Speaker 5 (01:57:43):
Yeah, I rolled a 19.
Speaker 6 (01:57:45):
Oh shit.
Thank you and.
Speaker 2 (01:57:48):
Brandon is trying
really hard to kill you guys.
He's going to up the game alittle bit, you guys, aren't you
?
Speaker 3 (01:57:54):
us guys?
I am upping the game and youalso see, I don't like that.
Speaker 5 (01:58:07):
Probably us either.
Speaker 7 (01:58:14):
Can't get rid of the
circle.
What circle?
The green one the green one howdid you do that?
Speaker 6 (01:58:22):
I clicked it and then
I moved it by dragging it and
then there's a trash.
Can?
I clicked that and it deletedit.
Speaker 3 (01:58:28):
I have the token
browser selected ah, okay,
that's what it was.
Alright, so you see this greencircle.
Speaker 6 (01:58:39):
That's a square, that
is a square.
Speaker 7 (01:58:41):
I actually don't want
a square If you push it hard
enough, it'll go in a circle.
Speaker 3 (01:58:44):
I mean, you know,
it'll work, it'll work.
Speaker 2 (01:58:48):
It's not actually
you're not actually selecting
the token browser.
What you're doing isunselecting everything else by
clicking the token browser.
Speaker 3 (01:58:57):
It covers Monty over
here.
Speaker 2 (01:59:00):
Son of a.
Speaker 3 (01:59:03):
Alright.
Speaker 4 (01:59:04):
I react.
Speaker 2 (01:59:06):
I react by doing
nothing.
Speaker 7 (01:59:10):
Did the flesh golems
take damage?
Speaker 3 (01:59:12):
The flesh golems did
take damage.
Speaker 7 (01:59:15):
But they're still
standing.
Speaker 3 (01:59:16):
They are still
standing.
Speaker 4 (01:59:20):
Okay.
Speaker 6 (01:59:23):
Does it look like
they dodged any fireball?
Speaker 3 (01:59:26):
There are bits of
scales and fishtails and claws
that are burning on various bitsand pieces of their body, but
they are still standing and theylook angry.
Speaker 6 (01:59:41):
So, since we saw this
shimmering figure, can you tell
us any more about what we saw?
Speaker 2 (01:59:47):
Absolutely, I can.
Speaker 6 (01:59:48):
We just saw a
briefest little image of him.
Speaker 3 (01:59:50):
Absolutely I can.
We just saw a briefest littleimage of him.
Yeah, so what?
You see it looks peculiar andpretty unsettling.
He looked tall for a humanoidfigure, about six and a half
feet tall.
He's pretty thin, pale,sickly-looking skin.
His eyes were sunken and he hasa glazed far away look.
(02:00:12):
He looks like he wascontemplating or concentrating
on something and he wore a darkcloak that contrasts pretty
sharply with his skin tone.
Speaker 6 (02:00:25):
Did we hear anything
Like he might have moved?
Possibly.
Speaker 3 (02:00:30):
You did not hear that
.
Speaker 7 (02:00:33):
All you heard was
fire, fire, fire all right and
glenn, it is your turn okay, soglenn is gonna start with his
bonus action.
Speaker 4 (02:00:49):
Okay.
Speaker 7 (02:00:50):
And attack Fleshy 1
with his dagger.
Okay, so I don't, since it's abonus.
You don't Offhand attack, youdon't get your hit right, that's
correct.
Speaker 3 (02:01:05):
You don't get your
bonus damage.
You don't get your bonus damage.
Speaker 7 (02:01:10):
Okay, so 17.
Speaker 4 (02:01:16):
That does hit.
Speaker 7 (02:01:18):
So he takes 4 points
of damage.
Speaker 4 (02:01:24):
Okay.
Speaker 7 (02:01:25):
Then Glenn will move
to the south, around to the
other side of Fleshy 2.
Speaker 4 (02:01:34):
Okay.
Speaker 7 (02:01:36):
And then he will say
kaboom and attack Fleshy 2 with
his Reapier.
Alright, his main attack Got an18.
Speaker 4 (02:01:49):
That does it 5.
Speaker 7 (02:02:05):
17.
5.
So 27 points of damage allright, and then he will use, I
guess, 25 feet of his movement,whatever's left.
Speaker 4 (02:02:27):
Okay, all right over
his left.
Speaker 3 (02:02:34):
Okay, and.
Speaker 7 (02:02:34):
Oops, alright, and
We'll say I'm coming for you.
Speaker 3 (02:02:42):
Just in general, or
are you looking at any specific
direction?
Speaker 7 (02:02:46):
He's looking towards
where Dory was Got it, even
though Dory didn't do any damageto him.
He did damage a friend of his.
Speaker 3 (02:02:58):
True, all right,
monty, I need you to roll me a
con save.
Speaker 2 (02:03:05):
You would.
I would you have a plus one onthis one?
Yeah, take that.
I got a three, a three, Irolled a two.
Speaker 3 (02:03:11):
You fail, I would,
you have a plus one on this one.
Speaker 2 (02:03:12):
Yeah, take that, I
got a three, a three.
I rolled a two you fail, I fail, I need you to take.
I'm just going to hold the upbutton a whole bunch.
Speaker 3 (02:03:26):
I need you to take 32
points of damage.
Wow, all right.
Speaker 2 (02:03:33):
Okay, monty's kind of
pissed that this poison keeps
following him around the roomand he's just like what the is
going on here.
He's livid, so he is going torear up on these line of sights,
on these two fleshies.
I'm going to go ahead and usemy sharpshooter feat and also my
(02:03:56):
horde breaker, which is goingto allow me to shoot two, one of
them twice, the other one once.
Um, which one's hurt the most?
Speaker 3 (02:04:05):
uh, fleshy two is
looking a little worse for wear.
Speaker 2 (02:04:10):
A little worse for
wear.
Okay, so he's going to shoottwice at Flushy 1 and once at
Flushy 2.
Yeah, all right, so we'll start.
We'll do two attacks at Flushy1.
That's going to be a minus 5 tothat, so that's a 10.
So that won't hit this one's a22, so that won't hit.
(02:04:38):
This one's a 22, so it will hit.
It does hit.
I'll also do the damage forthat guy before moving on to the
next.
He's gonna take 1d8 plus thecold damage.
(02:04:59):
Scrolling, scrolling, scrolling, got my last one Total of 11.
Oh, plus 10.
Yeah, so it takes 21 damage 21damage.
Speaker 3 (02:05:15):
Alright, please
describe how you kill fleshy 2
arrow through the neck.
Nothing, nothing hard about thatoh, okay straight sideways
through the neck, like yeah, sothe arrow pierces his neck and
you see that that was, that wasfleshy, that's fleshy too that's
fleshy too.
We can do itleshy too.
We can do it that way, that'sfine.
Okay, sorry, I thought that'swhat you said.
That's my fault, it's okay.
So you see him grasping at thearrow in his neck as he falls to
(02:05:39):
the ground, and he just fallsapart.
The stitching falls to piecesand disintegrates and the
various fish pieces and scalesfall to the floor, making a
sloshy mess.
Speaker 2 (02:05:51):
Sweet Monty's
thinking treats afterwards.
Speaker 6 (02:05:55):
Here we go, a chummy
mess.
Speaker 2 (02:05:58):
Chummy mess, and so
Fleshy won an attack roll of 12.
Speaker 3 (02:06:07):
So just so.
Everybody knows there's alittle bit of slipperiness right
around here.
Speaker 6 (02:06:13):
Is that a combat
effect or just a ickiness?
Speaker 3 (02:06:17):
There's a bunch of
fish there, fish and guts, if
you were to step on it, youwould probably slip.
There's some improvised weaponsright there, there could be
improvised weapons, yes, so whatdid you say about fleshy one,
maddie?
Speaker 2 (02:06:33):
I attack roll of 12
12 that that hits, that hits,
okay.
So I was not expecting a 12 tohit, that's okay, uh, so I'll do
one of those dice.
One, oh man, seven.
So a total of 17 damage to him.
Okay, and I'm also going tomark him as my favorite foe, and
(02:07:02):
that allows me to roll anadditional d6 of damage.
So let's throw that in there, 5for a total of 22.
Speaker 3 (02:07:08):
22.
Okay, nice hit.
Speaker 2 (02:07:16):
Alright.
So then, because he's just kindof pissed off, he's going to,
uh, make our turn on, or, as mybonus action, I can become
invisible using nature's veil.
Okay, so I'm gonna do that.
So I'm gonna disappear in themiddle of the poison, and then
I'm also going to use my felineagility to escape 60 feet to the
north, putting me in the othercorner of the room all right and
(02:07:42):
I am invisible till the startof my next turn nice, all right.
Speaker 3 (02:07:50):
So fleshy one is
going to turn towards nines and
he's gonna make a double hit.
Do your fucking worst, there'sa 21 hit.
Damn it Make it through does a.
Oh shit, there's a 22 hit.
I Know it does.
(02:08:12):
No, I know it does.
Speaker 5 (02:08:12):
No, I know it does
yes, I tried, so you are going
to take there's my, there it is.
Speaker 3 (02:08:20):
So you're gonna take
a total of 19 points, all right,
from 69 down to 50.
Sam, it's your turn.
Speaker 6 (02:08:37):
Mm-hmm, mm-hmm,
mm-hmm.
I thought I was looking upMonty's stuff.
I don't think it probablymatters now, but I'm guessing
that the past without trace isended yes, it is ended yeah,
favorite foe would have ended itokay, that's the conservation.
Well, you took a bunch ofdamage too, so I was just trying
(02:08:59):
to enforce it, you know, youknow how I like them, or else?
Okay, uh, sam, still raging.
I'm going to start by anothertwo-headed attack at fleshy
dicky boy.
Number one.
With a two-headed attack,that's a 17 to hit.
Speaker 4 (02:09:20):
That does it.
Speaker 6 (02:09:21):
Okay, that damage is.
I rolled a one again, so that's7 plus 3 for 10 damage.
Okay, that doesn't do it.
Okay, so then I'll follow upwith another as a horizontal
left to right, right across thewaist, and then, as I swing
through, I'm going to fullcircle, take another swing and
(02:09:44):
all the way around just keepswinging that axe.
That's a 21 to hit.
Speaker 4 (02:09:48):
That does hit.
Speaker 6 (02:09:50):
Good, good, good, and
this one is a better, alright.
So a 6.
6 plus 6 plus 3 is 15 damage onthat one.
Alright, tell me how you killFleshy 1.
So the first swing comesthrough and kind of like opens a
little slit in the Fleshy'stummy.
(02:10:10):
And then I take a second stepand like follow through with
that same attack along the samehorizontal plane and just open
it up all the way across themidriff.
Uh, and it just all of its icky, stinky insides comes spilling
out all over the place as itdrops to the floor blood and
icor.
Because I was swinging left toright, the Blood and Icor goes
(02:10:32):
towards Nines, but I mean, he'sa monkey, he can probably dodge
it.
I'm not getting at him, butit's like that direction.
Maybe he slapped some fish outof the way, or something.
Speaker 3 (02:10:43):
Yeah, so a bunch of
Icor and fish parts fall to the
ground and just cover this wholearea right here, cool.
Speaker 6 (02:10:57):
So Sam is pretty mad
about getting hit by a fireball
and, without thinking too muchabout it, she knows
approximately where HomelessLife's bad guy, the wizard,
maybe, is, and she's going torun right through this fresh bit
of Icor trying to go up toapproximately where she thought
(02:11:17):
that castle was so, as you'rerunning through that, I need you
to give me an acrobatics check.
Acrobatics.
Okay, that's an eight.
Speaker 3 (02:11:34):
Okay.
So as you're running through,you do slip and fall, prone in
the middle of the I-Core.
Okay, can I?
You do have enough movement tostand up where you are.
Speaker 6 (02:11:47):
That would be half my
movement.
Could I then continue movingforward?
Speaker 3 (02:11:51):
You can.
How much movement do you have?
Speaker 6 (02:11:53):
40, so you would have
another 10 feet of movement
okay, so I will crawl the restof the way out of the fish so I
don't fall again, and then Iwill stand up and move 10 more
feet, which I assume isapproximately there.
Correct, okay, and then for abonus action, I would like to
cast, use my storm aura atpossibly disadvantage, without
(02:12:18):
knowing where the bad guy is.
Am I as far as I can go?
Speaker 4 (02:12:20):
Yes, from here.
Speaker 6 (02:12:21):
Okay, if I'm within
10 feet I'm going to try to use
my storm aura to blast that badboy with lightning.
It doesn't say I have to seethem.
It says a creature of my choicein my aura.
So if that guy is within 10feet of me, I think he has.
Speaker 5 (02:12:38):
I don't know like how
do you choose the creature you
can't see?
It's still a creature there, uhyeah, I mean, you have a point.
Speaker 3 (02:12:48):
So yeah, I mean you
have a point, so I go off D&D
based off Magic the Gatheringrules, where you have to follow
word by word, like the wordsmatter, and so I will say that
if he was within 10 feet of you,he would have to make it.
Speaker 4 (02:13:06):
Okay, but he does not
have to make it.
Speaker 6 (02:13:08):
And my turn's over.
Speaker 5 (02:13:09):
Okay, and so this is
kind of the equivalent of a
search action within his ownarea.
Speaker 3 (02:13:16):
Alright, nines,
you're up.
Speaker 4 (02:13:20):
Hmm.
Speaker 5 (02:13:21):
Well, there's only
one.
You're up, Uh so is there.
Yeah, yeah, I'm sorry.
Yeah, so we have an invisiblequarry Truth.
Is there something?
Speaker 2 (02:13:47):
Wait what you have?
An invisible friend too,monty's invisible.
Speaker 3 (02:13:50):
Yeah, Monty's also
invisible.
Speaker 7 (02:13:52):
Yeah, but he doesn't
know that you're Monty.
Speaker 2 (02:13:55):
How is that true?
The dwarf is gone Um.
Speaker 5 (02:14:04):
I don't really have
anything that can help me.
Speaker 7 (02:14:08):
I don't think to
discover invisible people or so
there's only one door in thisroom, right, correct?
Speaker 5 (02:14:26):
Well yeah, in that
case nines will post up back on
the door, move the the 50 or sofeet token browser ka-chow
somewhere around there to uh, toprotect, to prevent escape.
(02:14:51):
And that will conclude my turn.
Speaker 3 (02:14:56):
Alright, so so the
green cloud of poison
repossitions over Glenn and Sam.
How far can that guy move it?
(02:15:18):
He can reposition it up to letme see.
You see, let me make sure I'mnot fucking cheat here here.
Oh, this is, I'm sorry.
(02:15:43):
Uh, he cannot do it that far 30feet, feet 23 feet.
You don't have to tell me soyour possessors it over to here
and you hear another fire, fire,fire and another fireball.
(02:16:05):
So, glenn, and actually all ofyou, give me a perception, check
.
Speaker 6 (02:16:13):
Glenn and actually
all of you, give me a perception
check.
Speaker 5 (02:16:16):
So a site-based
perception.
Speaker 6 (02:16:20):
Yes, I'm tuning 10.
Yeah, I got a 9.
I pulled a 6 and a 7.
Speaker 2 (02:16:23):
I am 11 All right 24
first.
Speaker 3 (02:16:29):
Everybody that rolled
over a 12, right 24.
Everybody that rolled over a 12, none of us except for glenn
sees, mr dory pop up here andthrow a fireball towards sam and
glenn.
Speaker 6 (02:16:41):
My passive perception
is 14.
Does that count, or is that not?
Is that, yep, okay?
Speaker 3 (02:16:48):
so each of you need
to roll me a deck save.
Aha.
Speaker 7 (02:16:55):
Only Glenn and.
Speaker 4 (02:16:55):
Sam 25.
Speaker 6 (02:16:58):
Okay, I cannot see
this, ray.
Speaker 3 (02:17:02):
No, you can see it
coming at you.
Speaker 6 (02:17:04):
Oh, oh, 14 and a 2,
for a total of 16 alright, that
does save.
Speaker 3 (02:17:16):
So, sam, I mean, I
guess you can choose to fail at
Glenn, but each of you are goingto take 17 points of damage no,
thank you 17?
Yes, and you see, and you see,oh, you see this creature make a
(02:17:37):
movement with his hands, andthen he is steady and he's still
visible to everybody.
Glenn, your turn.
Speaker 2 (02:17:47):
Everybody, or just
the people?
I can see Everybody.
Speaker 4 (02:17:49):
Everybody or just the
people I can see on the map.
Speaker 7 (02:17:57):
Everybody.
Okay, ummm, yeah, so Glenn wasgonna be friendly to him until
he started chucking fireballsand poison spheres and all that
kind of shit.
So Glenn is going to dartforward and do what Glenn does
With a kaboom.
Yeah, with a kaboom, he willcastcast.
(02:18:25):
Well, I guess that is his cast.
He will use his rapier.
Speaker 3 (02:18:31):
Okay.
So, glenn, as you startreaching, or as you go to stab
him with your rapier, he fallsto the ground and screams no,
please, don't hurt me, please,I'm sorry.
Do you continue with yourattack?
Speaker 5 (02:18:49):
Yes, I do, he sounds
like that though.
Yes, he does, he sounds likethat though.
Speaker 3 (02:18:51):
Yes, he does.
He does sound like that, okay.
Speaker 7 (02:18:55):
I literally saw him
throwing the fireball right.
Speaker 3 (02:18:58):
Correct, okay, yeah,
all right, so he's.
Speaker 7 (02:19:07):
Yeah, I Dude, chucked
a fireball at me twice.
Speaker 3 (02:19:14):
You rolled a 15 for
an attack.
Yeah, that does it.
Speaker 7 (02:19:20):
Dude's not going to
like this.
Speaker 5 (02:19:24):
Throw another moon at
me, I'm going to lose it 36
points of damage or no oh no, 14, 34, 42 points of damage.
Speaker 3 (02:19:51):
Alright, so he your
rapier goes 14, 34, 42 points of
damage.
Alright, so he, your rapier,goes through him easily and he
daggers away, holding hisstomach and pulls away from your
sword and you hear him go andthen he falls to the ground.
Speaker 7 (02:20:09):
Is he dead?
Speaker 3 (02:20:11):
He is no longer
moving.
Speaker 7 (02:20:16):
I think I've seen
enough people die to know
whether or not Does he look dead.
Speaker 3 (02:20:20):
You cannot see any
movement from his chest, from
where you're at, and you can'tsee him breathing.
Speaker 6 (02:20:27):
Does the poison cloud
go away?
Speaker 3 (02:20:29):
The poison cloud does
disappear.
Speaker 6 (02:20:32):
That's a good sign.
Speaker 7 (02:20:33):
Well, I mean, he lost
concentration.
Speaker 4 (02:20:37):
Yeah.
Which if he went unconscious.
I'm sorry.
Speaker 7 (02:20:44):
Go ahead and take a
step forward and see if he's
alive.
Speaker 3 (02:20:47):
How do you check that
he's alive?
Speaker 7 (02:20:50):
He doesn't look.
Human right.
Speaker 3 (02:20:52):
He looks vaguely
humanoid.
I will put a photo of him inthe chat.
But his eyes are bulging.
He is a tall, skinny individualwith very pale skin.
He's got some ichor and bloodrolling from his mouth and you
see a couple small worm-likecreatures crawling in and out of
his body, or in and out of hishead.
Speaker 4 (02:21:19):
Uh.
Speaker 7 (02:21:21):
Did the combat music
stop?
Speaker 4 (02:21:29):
Are we all?
Speaker 2 (02:21:30):
free to move about
the room now.
Speaker 7 (02:21:34):
No, so Glenn will not
check to see if he's dead.
He will be watching him with areadied action of telekinetic
shove bonus action.
Speaker 2 (02:21:48):
Can you?
Speaker 7 (02:21:48):
ready a bonus action.
Speaker 3 (02:21:51):
I don't think you can
ready a bonus action.
I think you can only ready anaction I don't remember.
My quick Google search says youcan only ready an action.
Speaker 7 (02:22:09):
Okay, then I'm
watching him and I will say out
loud I think he's dead, alright,with a shrug and a question
mark on the end of it.
Speaker 3 (02:22:24):
So combat has ended,
you can all move around freely.
Speaker 6 (02:22:28):
Can Slim smash the
table before ending rage?
Absolutely, give me an exactroll.
Speaker 3 (02:22:31):
Smash that table
freely can slam, smash the table
before ending rage.
Speaker 7 (02:22:32):
Absolutely, give me
the exact smash that table it's
a big table, 15 foot table isnow.
Speaker 2 (02:22:38):
I'm a big sam in a 20
foot table.
That's uh.
Speaker 7 (02:22:42):
Yeah, that makes it
easier right the larger it is
easier to hit, whether or notdamage, but no, I mean yeah, you
, you easily, you easily smashthis in half.
Easier to hit, whether or notdamaged, but no, I mean easier
to grab, yeah you easily smashthis in half, Sam.
Speaker 3 (02:22:56):
You take a good chunk
out of this table.
Obviously it doesn't splitdirectly in two, but a huge part
of it is broken.
You can see fractures going allup and down the wood, Several
splints and wood just gets senteverywhere in the room.
Speaker 6 (02:23:11):
So as my axe passes
through that thing and I kind of
like ready my like I pull myaxe about, I don't Take my
second attack, I just take deepbreath and breathe it out and
then before, before I let go ofmy rage, I do bonus action
lighting the table Also, justfor good measure.
Okay, uh, does your table?
Speaker 3 (02:23:28):
make a deck save,
okay, uh, does your table make a
deck save?
Uh, the table does not make adeck save.
But you see some, some coolburned features in the wood
start splitting out from wherethe wood is, we're lighting it
and it starts uh it, it startsburning several different
lightning spheres all around ina circular arc, all through the
way.
Speaker 2 (02:23:47):
It creates a map to.
Speaker 3 (02:23:49):
It creates a map.
No, it does not.
Alright, so, glenn, you got thekill, so you get first action.
What do you want to do?
Speaker 7 (02:24:01):
So Glenn is going to
say I think he's dead, I'm not
sure, and ready it's a bonusaction, but he's going gonna
ready an action of telekineticshove understood and if, if boy
does any, if Dory does anything,he's gonna get shoved into the
(02:24:22):
opposite wall okay uh, montywill come out of invisibility
and he's gonna walk over towhere Mr Dory is while
he'sibility.
Speaker 2 (02:24:31):
And he's going to
walk over to where Mr Dory is.
While he's doing that, he'sgoing to cast a third level cure
wounds on himself.
When he does that, he justholds his hand up and creates a
little heart.
Then he kind of pushes thatheart into his chest, giving
himself back 13 health points.
Then, immediately after he doesthat, he is going to cast the
(02:24:56):
spell again.
And as he's walking up to Glenand Mr Dorvies and say, do we
need to question him?
Should I wake him back up withthis one?
Speaker 7 (02:25:11):
Glen says I've
already taken my action for this
round.
Speaker 4 (02:25:14):
Mm-hmm.
Speaker 7 (02:25:17):
Actually nice uh, no
it just has a ready to action
and he's just very muchconcentrating on Saying if this
guy is gonna stand up or move ordo anything.
If this guy is going to standup or move or do anything tech
related.
Speaker 2 (02:25:34):
He looked at Sam and
he said Sam, tie him up and I
will bring, I'll resuscitate him.
Speaker 6 (02:25:40):
I can do that.
Speaker 2 (02:25:41):
Let's have a
conversation with Mr.
Speaker 5 (02:25:44):
Nines will put his
hand on Monty's shoulder and say
, hey, I don't know how to tellyou this, but he's dead.
I'm so sorry.
Speaker 6 (02:26:03):
Sam's going to roll
this person body face down and
then pull the cloak up and hog,tie him Hands together, feet
together, and then like pull thecloak up and hog, tie him hands
together, feet together, andthen a rope between the two and
then back to the side yeah, asyou're rolling it to the side
you, you hear a loud as gasescapes from his ass so he
(02:26:27):
didn't shit himself, he's justjust farting, that's fine, he's
alive.
He's still alive, he's alive.
Speaker 5 (02:26:34):
That's the death
rattle.
Speaker 3 (02:26:37):
That's the death
rattle.
Speaker 5 (02:26:38):
That's how you know
he's gone Okay.
Speaker 2 (02:26:42):
I've seen it too many
times.
After that's done, Monty isgoing to go ahead and give him
four points of health.
Speaker 3 (02:26:49):
So you're going to
cast what Level 1?
Speaker 7 (02:26:54):
on Dory.
Speaker 2 (02:26:57):
Mr Dory the undead
guy.
Speaker 3 (02:27:00):
He does not move at
all.
Speaker 6 (02:27:03):
I want to point out
that Sam's at less than 50% HP
and chose to heal the dead enemy.
But that's cool, you know we'regood.
So, it's plenty of health.
Don't get me wrong 64 is prettygood.
Speaker 2 (02:27:22):
Upon seeing that it
clearly didn't work and he is,
in fact, dead, monty is justgoing to be like, well, he had
what you had coming to him soyou have cast three level one
spell slots then oh no, that wasonly one.
I've only done one level one.
Oops, I thought I clicked itthere we go.
Would you cure, cure, oh I haveto do that one and I cured
(02:27:46):
myself at the third level ah,okay after you?
Oh none, that's right.
Yeah, I haven't done.
Only dead people get the curewounds, got it Yep.
I'm down one third second andone of my firsts.
Speaker 3 (02:28:03):
Guys, is there
anything you want to do?
Speaker 5 (02:28:07):
No, I don't think so.
It's late enough and I'm tiredenough that I'm just kind of
hanging on.
Speaker 3 (02:28:15):
We're just wrapping
up.
Right now, another ten minutes.
Speaker 2 (02:28:20):
Monty, out of
frustration, is like well, that
was a waste, he's just going tostorm off.
And he's going to kick Mr Dorygoing out of the poison thing
you mean the corpse storm offand he's going to kick Mr Dory
going out of the poison thing,you mean the corpse, the corpse
that was formerly known as MrDory.
That's now tied up.
Apparently they do, but thenhe's also going to go down here
(02:28:43):
and check out these pile of fish, because he's kind of curious
what these things were Give mean.
Speaker 3 (02:28:52):
Give me an
investigation.
Roll there, monty, oh actuallyI'm sorry.
I'm sorry it'd be, it'd beperception my bad oh, perception
, okay, uh, it's even worse.
Speaker 2 (02:29:08):
I have a plus six to
it.
It wasn't eight.
It's even worse.
I have a plus six to it.
It wasn't eight.
Speaker 3 (02:29:12):
That's enough,
Alright.
So, Monty, as you're goingthrough the pile of fish and
guts, Maybe he's just lookingfor a snack.
You find a small dagger withrunes carved on it.
On the side of the handle itsays Dadger, dadger, dadger,
(02:29:33):
d-a-d-g-e-r.
Speaker 4 (02:29:36):
Okay.
Speaker 2 (02:29:42):
So Monty's going to
reach down and pick up this
Dadger thing, kind of hold itout, because it probably is
covered in ick.
Speaker 3 (02:29:49):
It is covered in a
lot of ick.
Speaker 2 (02:29:51):
And he's going to
turn back to Glenn and he said,
would you clean this thing upfor me real quick?
And kind of walks back over toGlenn, knowing he is really good
at cleaning stuff.
Speaker 7 (02:30:04):
So I'll let Justin go
first.
Speaker 6 (02:30:07):
Yeah, justin, I was
just going to say does this door
over here open inward, or intothis room or away from this room
?
Speaker 3 (02:30:17):
It opens into the
room.
Speaker 6 (02:30:19):
All right, while
Monty's over here doing this,
sam's going to take this chairthat I moved this icon to and
just make sure we don't getmanticored by the door.
So, I'm going to prop that doorup and block it.
Speaker 7 (02:30:31):
Shut uh for our, our
protection okay, great, glenn,
you're next okay, so glenn willbe walking by as he walks past
monty, he will just touch it,cast prestidigitation to clean
it and, uh, continue walkingover the door and kind of look
at Sam and then lock the door.
Speaker 3 (02:30:56):
Okay, sam Sharks, sam
Sharks.
Speaker 6 (02:31:00):
We got in.
Speaker 3 (02:31:01):
Whatever?
Speaker 6 (02:31:02):
man, it doesn't
fucking stop anybody.
Speaker 7 (02:31:06):
I'm awesome.
Nobody else is.
Speaker 5 (02:31:10):
Nines.
Nines will comment I think it'sreally neat that they let
somebody who is so ugly be acounselor.
Speaker 7 (02:31:23):
That's just really
Open minded open minded that's
so that's really just like veryhmm, you know so Glenn nods and
says yeah, so there's hope forya oh no I.
Speaker 5 (02:31:48):
If this is what it
takes to be a counselor, I'm not
qualified where's the door?
On the east side yeah.
Speaker 3 (02:32:04):
I was just going to
say, with the door locked, with
the comments made, glenn isgoing to look for any kind of
clues but I'm sure that we wanta break before going over
anything we find, so we canstart serving real quick, just
so we know where we're goingnext session and then we'll stop
it there.
Speaker 5 (02:32:23):
To be clear, though,
Counselor Dory looks like a
fucking zombie, right.
Speaker 3 (02:32:29):
Yeah, that's what a
skoom looks like but he looks
undead as a motherfucker.
Speaker 5 (02:32:35):
Yeah, maggots
crawling out of his mouth like
just doesn't look great, notjust.
Speaker 3 (02:32:40):
Yeah, he was one shot
all right, yeah, so who was
searching mr Dory and who issearching the rest of the room?
Speaker 7 (02:32:51):
Glenn doesn't want to
touch Mr Dory, so he would be
searching the room.
Speaker 4 (02:32:58):
Yeah, Nines would be
on, dory yeah.
Speaker 2 (02:33:01):
Monti would be on the
room then All right.
Speaker 3 (02:33:12):
So, nines, you find a
map on Mr Dory, so it's a small
piece of paper or parchmentthat shows a small island about
a half a mile off the coast,with a lighthouse on it, and
it's marked as Therizdun'sTemple, therizdun, therizdun's
Temple.
I'm sorry, therizdun,therizdun's temple, I'm sorry,
therizdun's temple.
Speaker 5 (02:33:33):
Therizdun being the
god, was he the one that was the
cultist worship?
Correct, yeah, okay, so there'sa map to Therizdun's temple On
(02:33:54):
this parchment.
Speaker 3 (02:33:56):
And a small note that
says oh hold up One second.
Speaker 5 (02:34:04):
It's fine, because I
know it's fine.
Nines is to say this guy hasnothing, just some trash he's
going to be ready to like.
All right, can you all hear me?
Speaker 3 (02:34:22):
Yeah.
Speaker 5 (02:34:22):
Throw the map into
the fire.
Speaker 3 (02:34:25):
All right, and so
there's also a note on there
that says this is not nothing.
Speaker 2 (02:34:32):
Don't throw it into
the fire.
Speaker 3 (02:34:37):
There's also a note
that says that says three weeks
until full birth.
Speaker 5 (02:34:50):
Nines will relay the
information to the rest of the
group, but we'll comment that itmeans nothing and that it
should probably be ignored whatdo you mean?
It means nothing yeah, likepregnancies take way longer than
three weeks.
It's obvious like just weirdNothing.
Speaker 7 (02:35:13):
It didn't say that it
started today and is gonna be
done in three weeks.
Speaker 5 (02:35:20):
Yeah, but it kind of
implied it though, didn't it?
Speaker 2 (02:35:23):
No.
Speaker 5 (02:35:24):
Let's be clear, can
we get through that.
Speaker 2 (02:35:28):
Can I see what you're
looking at, God?
Speaker 7 (02:35:29):
I'm glad there's not
a fireplace.
Can I see what you're lookingat?
God?
Speaker 5 (02:35:33):
I'm glad there's not
a fireplace there might be there
are no fireplaces now, anyway,this guy's not giving birth to
anyone as dead as he is, so thiswas a dead end.
Ha Ha.
Speaker 4 (02:35:51):
Get it.
Speaker 2 (02:35:52):
Can I see what it is
you found?
Speaker 5 (02:35:56):
Yeah, and Nines is
going to share around the notes
freely.
Speaker 3 (02:36:02):
But Nines.
You also find 120 gold pieceson Mr Dory.
Speaker 5 (02:36:08):
Maybe he was going to
travel somewhere.
Speaker 3 (02:36:14):
Maybe not everything
was worthless, so you can go
ahead and add that to yourinventory if you're gonna pick
it up um, nines will yeah, nineswill take it and say I don't
(02:36:35):
think the undead need this,right.
Speaker 5 (02:36:38):
Okay, it's logical,
though it makes sense.
Everyone's with me on this.
Speaker 2 (02:36:45):
Yeah, of course
You're fine.
What was the other thing,though?
Monty's holding out his hand?
Speaker 5 (02:36:53):
Oh, like the notes.
Speaker 3 (02:36:55):
The notes in the back
.
Speaker 5 (02:36:55):
Yeah, yeah, yeah.
Again, giving it up easily,doesn't think it's going to
amount to much?
Speaker 2 (02:37:05):
Monty will hold on to
it until next time.
Speaker 3 (02:37:06):
Okay, monty, you find
one, and then Glenn and Sam.
You each find two rubies, eachworth 500 gold pieces.
So please add two rubies to Samand Glenn's inventory and one
ruby to Monty's inventory.
Speaker 5 (02:37:29):
Wait, shit, what was
my?
What 128?
Speaker 3 (02:37:31):
128 gold, 128.
Gold pieces.
Alright, so With next episode,I'm gonna assume so you have a
map.
I'm not gonna assume anything.
You guys have a map toTherizdun's temple and plenty of
(02:38:00):
gold.
And just so I don't forget,monty, you picked up the dadger,
which is a dagger with plus twoattack and every time you're
wielding it and attack you get a.
You say a pun or dad joke Allcreatures within 20 feet of you
(02:38:26):
take 1d6 psychic damage.
All creatures, all creatures.
Speaker 2 (02:38:33):
I'll never use it,
thanks.
Thanks for the magical item.
Can I call it the Harvey Dagger?
Sure, I'll call it the HarveyDagger.
So a dad joke and everybodytakes 1d6.
Speaker 3 (02:38:43):
A dad joke or a pun?
Yes, Okay.
Speaker 6 (02:38:48):
How much?
Speaker 3 (02:38:48):
damage 1d6.
Speaker 2 (02:38:55):
Nice 10 foot radius.
Speaker 3 (02:38:58):
No, no, no.
All creatures within 20 feet 20foot radius yeah.
So basically anybody that canhear your terrible joker pun
will take 1d6 psychic damage.
Speaker 2 (02:39:10):
Oh, including allies.
Speaker 3 (02:39:12):
Including allies.
Speaker 5 (02:39:14):
All creatures, that's
why, yeah.
Speaker 7 (02:39:19):
Including himself.
Speaker 3 (02:39:21):
Correct, oh, no, no,
no, I'm sorry, not him.
Speaker 6 (02:39:26):
That's really
important.
Speaker 3 (02:39:28):
No, no, no, Monty
does not take damage from his
own joke.
Speaker 7 (02:39:32):
We're fine, all right
.
Is there a saving throw?
Speaker 3 (02:39:37):
No saving throw All
right Fair enough.
Speaker 7 (02:39:44):
So two rubies to
Glenn, two rubies to Sam, one
ruby to Monty.
Monty got a dagger.
We have the map to Therizin'sisland with a note, as well as
Nine's got some gold.
Yep, I didn't catch how much.
It doesn't matter, he can keeptrack of it.
Speaker 3 (02:40:06):
All right Sam.
Speaker 6 (02:40:10):
I had two questions,
uh.
One is about the ruby, uh,which, looking through our
inventory, I'm only seeing themworth 5 000 gold each.
I just I made a note.
Does it matter?
These are small rubies okay, soeach one is worth approximately
500 gold pieces I was curiousabout the uh bonus action versus
(02:40:33):
action thing for like readyingan action, because I mean, if
you can ready a full action, whywouldn't you be able to ready a
bonus action?
Speaker 3 (02:40:41):
so I don't know if it
applies but you, you can ready
an action or a bonus action, butif you've already taken your
action for the turn, you cannotready an action or a bonus
action afterwards I agree withthat.
Speaker 6 (02:40:52):
The bonus the ready
in action is your full regular
action, so you can ready either.
Speaker 7 (02:40:57):
But the readying is
an action, so anything under
that is fine, right you can useyour ready in action for an
action or a bonus action yeah,absolutely cool, but if you've
already taken, your it, whichwas the case when I.
But if you've already takenyour, which was the case when I
said it, I'd already taken myaction and I was trying to ready
a bonus action on the same turn.
Speaker 6 (02:41:19):
Okay, I think I must
have missed that first part.
I've been looking for that fora while because I'm really
interested.
It didn't make sense, but okaybest.
Speaker 3 (02:41:28):
All right, any other
questions before we end it?
Speaker 7 (02:41:31):
You said birth in
three weeks, right.
Speaker 3 (02:41:33):
Yes.
Speaker 7 (02:41:34):
Is it B-E-A-R-T-H or
B-I-R-T-H?
Speaker 3 (02:41:40):
B-I-R-T-H.
Okay, good question.
Speaker 7 (02:41:45):
Maybe there's a ship
spot opening up and the guy's
really been wanting thisspecific parking spot.
Yeah, that's a great question.
I mean, he's got a ship that'sjust floating up here in the air
.
Maybe he wants a parking spot.
Speaker 3 (02:41:59):
Alright, so that is
where we're going to end it for
the night.
I want to say thank you toeverybody for following us,
giving us ideas.
It means a lot to us.
Make sure you check us out onFacebook and give us a like and
a follow at facebookcom.
Slash ADNDstory.
Follow us on Twitter or X atADDstory2.
Follow us on.
Check us out on Instagram.
Instagramcom.
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And finally, if you want tofind more content, you know,
(02:42:23):
follow us and back us at patreon.
At patreoncom.
Slash ADNDstory.
If you like all the soundeffects and music that you've
heard for this episode in thelast 30, or sorry, 70 or 80
episodes, check out Sirenscapeat sirenscapecom.
I use it for all of myin-person sessions as well.
It really sets the mood.
And, um, justin, did you havesomething?
Speaker 6 (02:42:48):
Uh, only about the
bonus action thing again,
because now I found somethingcontrary to you.
I'm sorry.
Keep going, okay, okay.
Speaker 3 (02:42:55):
And Maddie, if you
want to take us out tonight.
Speaker 2 (02:43:06):
Are we sure we don't
want to finish A bonus action
thing before we end the episode?
It's been ner.
We end the episode.
Speaker 3 (02:43:12):
It's been nerdy
everybody it's been nerdy, I'm
sorry.
Speaker 2 (02:43:17):
Bye nerdy I can't
help it.
That was great, justin.
Speaker 7 (02:43:22):
That was that was all
right, justin just so you know
you can Toys for love, break therules.
Toys, saddles, don't stop me,thank you, oh my God.