Episode Transcript
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Speaker 1 (00:00):
Thank you.
Speaker 2 (00:32):
There's going to be
so much editing for this episode
.
Speaker 3 (00:34):
Please do Just like
leave everything else, the part
where I mention hashtag me too.
Speaker 1 (00:43):
Oh my gosh.
Speaker 2 (00:48):
Just take that out,
please.
Yeah, a dnd story.
I am brandon the irish wookiee,and with me today is bill hello
, this is bill.
I play glenn the half elf rogueswashbuckler and justin hi
brandon hi justin uh, hieverybody, I'm justin.
Speaker 5 (01:03):
I'm playing sam, at
least to start off today.
She's a half-orc barbarian.
Speaker 2 (01:07):
And Brandon Hi
Brandon, hello Brandon.
Speaker 3 (01:11):
I too am Brandon and
I'm playing Nines, the high elf
monk, who is just so cool.
Speaker 2 (01:18):
I think this is the
most sober you've been since
when we started D&D.
We'll see.
We'll see.
Speaker 6 (01:29):
Give it time.
And finally, maddie everybody,I'm maddie.
Speaker 2 (01:31):
I play montoya inigo,
the arctic taboxi ranger
hellbent on vengeance for hisfather uh, I wanted to say thank
you to everyone who found uslike us, giving us ideas.
It means a lot to us.
Make sure you're following uson our social medias at
facebookcom slash ADNDstory,retweet us on Twitter or X at
ADADstory2.
Follow us on Instagram, atinstagramcom slash ADNDstory.
(01:53):
And finally, hit us up onPatreon at patreoncom slash
ADNDstory.
We're going to be doing notonly the campaign that Justin is
doing, but we're also, as longas you all, whoever comes in and
plays with us in our communitygames.
We're going to probably recordthat and just release it raw, no
editing or anything like that.
We're just going to release itfor people to listen to it.
Let me take that back.
(02:14):
We're going to edit a littlebit out of it, otherwise we're
going to get canceled veryquickly.
Speaker 3 (02:20):
I don't often say the
N-word Often.
Speaker 2 (02:24):
I think it's often.
Speaker 3 (02:28):
I think you're
actually correct.
I over-pronounce often.
Huh Interesting.
Speaker 4 (02:37):
I thought it was
often.
It absolutely is.
Speaker 3 (02:40):
It sure is, you are
correct.
Speaker 4 (02:42):
No, you said it
correctly.
Brandon was the one that saidit wrong.
Speaker 3 (02:46):
Oh, I thought I said
often, as we have established
multiple times my accent isdifferent than the rest of yours
.
I'm so confused, brandon saidit right, but Brandon said it
wrong.
Yes, okay, thank you the.
Speaker 4 (02:59):
Brandon in the middle
of the screen said it correctly
.
The one on the left side of thescreen said it incorrectly.
Speaker 2 (03:04):
I'm always right, I'm
on.
Speaker 3 (03:09):
There is no middle of
this.
Justin's in the middle of thescreen.
What's?
Speaker 6 (03:13):
happening here?
I thought it was the pH that'ssilent.
Speaker 3 (03:15):
Like in.
Speaker 6 (03:16):
Steven, no, often
P-H-T-E-N.
Speaker 5 (03:26):
P-H-T-E-N.
Speaker 4 (03:26):
P-H-T-E-N Like the
P-H in phone is silent.
Speaker 2 (03:30):
We did just release
episode 73 today, so give it a
listen.
We are currently recordingepisode 77, so, as you can tell,
we're a few episodes behind.
Make sure you give us a listenand give us your feedback.
This is something differentthat we haven't done before, so
I'm pretty excited for whereit's going, but we should
conclude this session or nextsession, depending on how
(03:51):
distracted we get with Dust.
Speaker 6 (03:53):
And if you give us
your feedback.
We will get to it inapproximately four months from
the time you're listening tothis right now.
Speaker 3 (04:03):
Merry Christmas.
Everyone Just want to say thatuh, happy 2025.
I cannot believe the electionwent that way.
Speaker 6 (04:12):
This has been an
insane year.
Speaker 4 (04:15):
We're making
predictions and I definitely
couldn't believe that theelection went the way it's gonna
go so all right, and let's rollfor some recaps.
So I'm gonna claim a headinjury that I can't do.
Speaker 2 (04:31):
Recap I don't know if
it works like that, buddy.
I mean you might be doing therecap.
Speaker 6 (04:36):
I know seven.
It's not looking too good I gota 13 god damn did it.
Speaker 2 (04:44):
I wasn't the lowest
roll, I rolled a nine, all right
, nines, rolling nines, hellyeah, all right Beal.
Speaker 4 (04:54):
What did Matty roll?
Speaker 2 (04:56):
13.
Matty rolled a 13.
Speaker 4 (04:57):
Oh, my goodness,
You're going to have to get me
started.
Speaker 2 (05:00):
I do not remember
anything, okay, so you started
outside of Mr Dory's warehouseand you snuck into the warehouse
.
Speaker 4 (05:08):
Oh, my god, oh wait,
oh, I don't have.
Speaker 3 (05:13):
Attached to the
warehouse was actually a ship on
stilts.
Do you remember that?
Speaker 4 (05:20):
Oh, okay, Alright.
So Glenn, we all discussed itand the plan was we were going
to sneak in.
Glenn was going to sneak in andoriginally he was just going to
blatantly walk straight throughthe middle and stealth, because
he has awesome stealth becausehe was using Pass Without Trace.
Yeah, Pass Without Trace, Monty.
(05:43):
He's using Monty's Pass WithoutTrace, so he basically cannot
be seen.
But we instead did adistraction as well at the same
time, so the distraction wentoff.
It was Monty using the dwarvenring thing of disguise.
(06:03):
So he does the disguise thingand makes a big commotion.
And wait, did he do the tabaxi?
He did it as the tabaxi where?
Speaker 3 (06:12):
oh, it was you well,
I also no, no, no, yeah, I'm
sorry, yeah yeah, yours iscoming up.
Speaker 4 (06:18):
Um, so monty does a
huge distraction and then he
attracts one of the guards.
So one of the guards runs offand Monty changes.
I can't remember.
Did you start off as a tabaxiand change into a dwarf, or did
you do it?
Speaker 3 (06:34):
Yeah.
Speaker 4 (06:36):
So then Nines goes up
and tells the other guard that
he wants him to punch him in theface.
But a cool feature of the monkthat is nines, they can't hit
him like some kind of pacifistthing.
Speaker 3 (06:55):
Yeah, tranquility.
It gives me sanctuary, meaningthey have to pass a wisdom
saving throw in order to attack.
Speaker 4 (07:02):
So he did that, and
so one of them tried to punch or
no one of them they.
They didn't punch him.
They ended up not punching himum but, he tried did anybody
ever punch you?
Speaker 3 (07:13):
no, monty tried to
punch him too tried several
times yeah, uh, nines kept goingaround saying, hey, punch me in
the face, bet you can't,because of the tranquility and
sanctuary thing, and nobody wasable to make the roll.
Speaker 4 (07:27):
So meanwhile Glenn
sneaks in, sneaks up to the
second floor and drops a ropedown from the window and all
this stuff is going on, and I'mpretty sure we almost didn't
make the whole sneaking in thingbecause Nines was still trying
to get people to punch him inthe face, that's correct, which
(07:47):
was kind of humorous, uh.
But we ended up, everybody gotup to the second floor and then
we snuck through and we wentover to, um, the, the door that
goes over to the boat, and I'mstarting to get a little invaded
.
Did we fight?
Speaker 6 (08:04):
We fought a bunch of
flesh golems and other stuff.
Speaker 4 (08:09):
Oh yeah, we went into
this room and there was a
disappearing guy that keptturning invisible that we
couldn't find and then thoughthe was a big bad.
But then it was Glenn.
Right, glenn, just friggin'one-shotted him.
Speaker 5 (08:23):
It was the guy we
were looking for, Darcy Dory.
Speaker 2 (08:27):
Dory.
Speaker 3 (08:29):
Finding fucking Dory,
come on.
Speaker 2 (08:33):
Yeah, guys, I'm not
original.
I pull from all the contentthat I've ever had in my entire
life.
Speaker 4 (08:38):
So we fought the
flesh golems, we killed all the
flesh golems, we killed all theflesh golems and then we tried
to stop the guy.
We're going to question him,but he ended up not being very
strong.
That wasn't Dory, was it?
That was Dory?
Okay, well, dory is no more.
(08:58):
We killed him, correct, dory?
Speaker 3 (09:00):
no more-y.
Speaker 4 (09:02):
Yeah, glenn thought
he was going disable this guy
and it turns out that he was aMr Weakpants.
Speaker 3 (09:12):
Wait, what did you
try to disable him with?
Speaker 4 (09:14):
My sword by poking.
Speaker 3 (09:19):
And we determined
that you decided not to declare
a Non-lethal attack or what uhno, no, he did not.
Speaker 2 (09:32):
No, no, I have it in
my notes not really our style no
, no, glenn.
Speaker 6 (09:38):
Glenn was proving a
point, hey I'm pretty, I'm
pretty sure there was a batmanjoke.
Oh no, he's just sleeping.
Yes, there was a Batman joke?
Speaker 2 (09:45):
No, he's just
sleeping.
Yes, there was a Batman joke.
Speaker 4 (09:50):
We pretty much
thought he was just faking it,
but nope.
Speaker 6 (09:54):
I think Monty tried
to resuscitate him too, he
healed him.
Speaker 4 (09:58):
We used the healing
spell on the dead guy, yeah the
dead guy.
So it did nothing.
Then we, we searched and Idon't remember what we found.
No, we didn't, we didn't find,we were still searching, right
we found you.
Speaker 6 (10:14):
You kind of left off,
but we got the stuff, yeah, you
found a bunch of stuff.
Speaker 2 (10:18):
The last thing that
happened was monty opened a
mahogany box that was on thetable and he started going
through, and the first thing hepulled out was a map showing the
location of Thasador's temple.
Speaker 4 (10:33):
That's why Glenn
freaking killed him because
Glenn took damage.
He doesn't like taking damage.
Speaker 2 (10:39):
Sorry, Therizdun.
Speaker 6 (10:41):
I was like Thasador.
Who's Thasador?
I thought it was Therizdun.
That's the other one that wedon't know about yet.
Speaker 2 (10:44):
Yeah, Therizdun.
Okay, I was like.
Speaker 6 (10:44):
Thasador.
Who's Thasador?
I thought it was.
Speaker 2 (10:45):
Therizdun.
Speaker 4 (10:46):
Yeah, it's Yep, that
guy.
That's the other one that wedon't know about yet.
Speaker 2 (10:48):
Yeah, yeah, that's
the other one.
Okay, all right.
So yeah, that's the first thingwe pulled out and we decided to
end there.
There are a few more papers inthat box.
Speaker 3 (10:58):
We're distracted by
smoke in the warehouse that we
just left, correct?
Speaker 4 (11:04):
I threw a smoke bomb
didn't I?
Speaker 3 (11:06):
Yes, and Monty
acquired a plus two dagger with
a pun mechanic yes, he did.
That will damage anyone.
Speaker 2 (11:15):
The dadger, because
he just had a baby.
Speaker 4 (11:23):
It's the dadger.
There you go.
I apologize for my poor recap.
I went to click on OneNote toopen up my notes and I do not
have Office installed on thecomputer no, that's fine.
Speaker 2 (11:33):
I mean you did a
pretty good recap.
New computer who dis?
Speaker 4 (11:37):
yeah, bill, you get
some inspiration alright, thank
you, I will definitely not useit, I know.
Speaker 2 (11:45):
I have a running
tally of how many times we've
used inspiration in the last 30episodes.
Any guesses?
In the last 30, in the last 30episodes.
How many times we've usedinspiration, and that's not just
from recaps.
Speaker 3 (11:57):
I've used it at least
twice okay 9 times 9 times out
of 30 9's so.
Speaker 4 (12:04):
I don't know that I'd
say six, nine times, nine times
out of 30.
Nine, nines.
So I don't know that I've ever.
I don't remember you evergiving inspiration outside of
recaps.
Speaker 2 (12:15):
I've given it a few
times for very good descriptions
.
Speaker 4 (12:18):
I mean, glenn is
really good at role-playing.
Actually, I guess I'm good atrole-playing Glenn On occasion.
I mean, I've got'm good atrole-playing.
Speaker 2 (12:26):
Glenn On occasion.
I mean I've got If there's adoor I can't get through.
I'm going to continue to stabit.
I'm still stabbing it.
Speaker 4 (12:32):
It's still stabbing
it.
The third episode.
Speaker 6 (12:37):
I've gotten more
inspiration from Andrew and I've
only played with him two orthree times.
Speaker 2 (12:41):
Well then, go play
with Andrew and in the casino.
Speaker 4 (12:46):
I didn't get anything
up for that.
Anyway, all good, Thanks forthe inspiration.
You got it now.
Speaker 6 (12:50):
Yeah, don't forget to
use it.
Don't worry, we won't do anyrolls this episode.
Speaker 2 (12:55):
Yeah, I was going to
say I like how he's complaining
about it and he's never used it.
Speaker 4 (13:01):
I used it once
Because he never needs it.
Fair, all right, I don't needit very odd, not especially now
with skill checks and half myskill checks are automatically
10 all right, so right.
Speaker 2 (13:13):
We just finished
battling two flesh golems and mr
dory, who is, uh, turninginvisible and visible every time
he uses spell attack.
Uh, one time he failed to turninvisible and got fucked up on
real quick by Bill, or,correction, by Glenn.
And after searching we foundsix rubies and a dadgur and a
(13:37):
few other items.
And then we started goingthrough a mahogany box and the
first thing that Monty pulledout was a map showing
Therizdun's temple.
Speaker 4 (13:48):
All right, and there
are a few other things in that
box, but what happened to the?
Rubies.
Speaker 6 (13:53):
I've got them in my
inventory.
Is it one ruby worth 500?
Speaker 2 (13:57):
It is six rubies
totaling 500 gold pieces.
Speaker 4 (14:00):
Okay, how does that
math work?
Speaker 3 (14:02):
500 divided by six.
Okay.
Speaker 4 (14:08):
I know how the math
works, but never mind, monty has
those right now.
Speaker 3 (14:14):
I don't think it's
exact, but if we drop into some
fractions, it all comes down toone 83 gold pieces.
Speaker 1 (14:24):
I looked it up.
Speaker 4 (14:25):
It's not a number I
made up.
Speaker 2 (14:27):
It said 6 rubies is
500 gold pieces.
Speaker 5 (14:30):
Get a discount on the
sixth one.
Speaker 2 (14:32):
Yeah, buy five, get
one free.
Speaker 6 (14:35):
Hey guys, do you
think I can buy a pencil with
these 6 rubies?
Okay, I'm gonna take it.
So Monty will hold up the mapand kind of look to the group
and particularly Mors in motionfor him to come over.
Speaker 2 (14:48):
Oh, that is Sam there
is no Mors.
Do you want to show Sam the map.
Speaker 6 (14:53):
Yeah, why not He'll?
Speaker 1 (14:54):
just say.
Speaker 3 (14:55):
Can you show us all
the map?
Okay, thank you.
Speaker 6 (14:58):
Take a look at this.
I found the map to the templewhere I believe the cultists are
at.
It says birth in three weeks.
He shares it with the team.
Speaker 4 (15:08):
What's that last?
Thing?
Speaker 6 (15:10):
Birth in three weeks.
We already knew out on deadpelt shadows that these cultists
were trying to resurrect, butwe didn't know a timeline.
We just knew it was a hurry.
We got that from Morse's mummy,moomsy.
Now we know we have a timeline.
Speaker 2 (15:32):
So who is going to
look at the map?
I will.
Speaker 4 (15:36):
You held it up.
Speaker 5 (15:37):
I'm holding up
everybody.
I'll look.
Speaker 4 (15:41):
Glenn will definitely
look at it.
Speaker 3 (15:43):
I'm going to use my
free action to glance at the map
.
Speaker 2 (15:47):
Okay, great, I thank
you for clarifying.
Speaker 4 (15:49):
Is Sam going to use a
good eye?
Sam has two good eyes.
Speaker 2 (15:53):
No, she only has one.
Speaker 4 (15:55):
No, no, she's got two
.
One of them happens to becovered with an eye patch, but
it's still good.
Speaker 2 (16:00):
Oh, I thought it was
her.
That's on me, nope, oh, Ithought it was hurt, that's on
me Okay.
So, sam, as you glance at themap, you feel a calming sense
flow through you and you startdigging deep into your head,
(16:21):
deep into your thoughts, and youstart to recognize some of the
things that are showing up onthe map, but they seem just out
of reach for you.
I'm going to need you to giveme a, a bah-ha-ha, a, bah-ha-ha,
a bah.
Oh, come on, sorry guys, I'mgoing to need you to give me a
intelligence saving throw or,sorry, a charisma saving throw.
Speaker 5 (16:44):
Yeah, that's a 13
total.
Speaker 2 (16:48):
As the rest of you
watch.
You see Dam start to slowlyfloat in the air and lights
start sprinkling all around him,starting from his toes and
going up to his head.
His arms raise up and as helowers to the floor Mors is
there once before?
Anybody get that reference.
As he lowers to the floor Morseis there once before?
Anybody get that reference?
Speaker 3 (17:06):
As he lowers to the
floor.
Morse is there once before.
Speaker 2 (17:09):
Yeah, does anybody
get the reference of the lights
and the floating?
Speaker 5 (17:13):
We're all triggering
to you calling.
Speaker 4 (17:16):
The only thing I
could think of was the
sprinkling lights I was going tocheat on that?
Speaker 1 (17:23):
I'm not even going to
try anymore, Fuck you guys.
I'll just tell you, there'slights.
Speaker 2 (17:27):
Lights came up, and
now there's mores.
Speaker 4 (17:30):
What was spinning
around?
Speaker 3 (17:33):
Was it Fiona and
Shrek?
Speaker 2 (17:34):
Yeah, we originally
got that from Beauty and the
Beast.
Speaker 3 (17:37):
Okay, oh, when the
Beast became the prince, the
prince guy.
Speaker 4 (17:44):
Be careful.
Speaker 2 (17:45):
We don't want to get
sued by those if we were going
to get sued by them, it wouldhave happened back when aladdin
and jasmine flew away and wefought jafar that might be some
really good publicity for us toget sued dude it probably would
I mean we'd all be brokewhatever these are, these are
all like completely open IPs.
They've got to be right.
(18:07):
Yes, the.
Speaker 3 (18:08):
Brothers Grimm wrote
that shit hundreds of years ago.
Speaker 4 (18:13):
Yeah, but you're
talking about the special
effects for Beauty and the Beast, though.
You need to make an LLC and putour story in that, the D&D
story should be in an LLC In afunnier way.
Speaker 6 (18:29):
I was pre-laughing.
Speaker 4 (18:33):
Sue us.
We need the publicity you won't.
Alright, so Morse is back.
Speaker 6 (18:45):
Morse is here, see, I
told you I wanted to give the
map to Morse.
Speaker 5 (18:51):
Hi everybody.
I guess that was.
Speaker 6 (18:55):
Welcome back.
Just in time we and Monty willkind of give a quick recap of
all that happened and show themthe map.
I believe we have a date forthe event your mother warned us
about.
It seems to be happening inabout three weeks and here's the
location.
Oh wow, when did we get thismap from?
Oh, the dead guy over there.
Monty points to the corner.
Speaker 5 (19:17):
Oh no, actually I
have a box.
Speaker 3 (19:20):
The box on the desk.
You guys don't shareinformation between Sam and Mors
?
I don't think so.
Speaker 2 (19:26):
No, and then when was
the last time we saw Mors?
That would be when you guysrested right after you got the
javelin of Misty Step becauseyou were flirting with the
politician.
Speaker 5 (19:41):
Mors went to bed and
Sam woke up Right.
Speaker 3 (19:44):
Right right, right
right, and so most of the
investigation Thornwell,thornwell, thornwell.
Yeah, most of the investigationMoores has not really been
privy to.
It was just that very beginning, correct.
Speaker 6 (20:00):
He, you know, they
probably by now started leaving
like tattoos on their leg tocommunicate back to each other.
Speaker 3 (20:09):
I am very curious.
Nines is very curious.
How does Mors respond tosuddenly reappearing and being
in a completely new situation?
What sort of information canNines gather from Mors' response
?
Speaker 4 (20:25):
That is what glenn is
interested in as well.
Speaker 5 (20:27):
Monty doesn't care I
think we decided that when morse
is in whatever other place,he's with his uh, his goddess, I
think I said was say l death,sorry, he's with l death, and
she's kind of just helping himrecover mentally from all the
shit that he's been through andsomehow Sam kind of like takes
(20:49):
his place in his material formand she's like a spirit that was
disembodied somehow.
It's not all real clear it'sfucking magic.
Speaker 3 (21:01):
I am more confused
now than I was a moment ago, but
what is Morse's response tolike?
How does he behave when hecomes back?
Mostly curious, like not reallyalarmed too much Like he was
expecting it and just knows thathe needs to find out how he
fits back into the situation.
Speaker 6 (21:22):
Morse is kind of like
a stoner, but he's not stoned.
He'd go with the flow kind ofguy he's a high elf, but he's
not actually high, but he justgoes with every situation and
just doesn't want to hurtanybody.
That's what drives his MO orrocks.
Speaker 5 (21:37):
Well, there's a
reason for the rocks he does
love rocks?
Speaker 6 (21:41):
Hey, I'm Morse.
Speaker 3 (21:44):
What's your name?
Speaker 2 (21:45):
I'm gonna work, so
you didn't actually answer,
Justin.
How does Morse respond to allthis?
Speaker 5 (21:52):
Just like he's
excited to see his friends and
he's confused to how we got intothe situation and it seems like
we might be in impending danger, which is never a good thing.
So he's slightly more concernedabout that than the gap in time
.
He doesn't know how long it'sbeen or what's happened since.
Um, he's always excited to seebeansprout, his bestest bud.
Speaker 3 (22:12):
Um, but just kind of
like gathering information
before, like before he evenknows what to make of it, he's
just kind of oh, I'm back, hellouh, yeah, nines is too
concerned about this and isgoing to give Mors a quick recap
, like hey, it's been howevermany days three days or how long
(22:36):
has it been.
Speaker 2 (22:38):
Did Monty say that he
just did that.
Yeah, Monty did that.
Yeah, it's been two nights.
Speaker 3 (22:44):
Yeah, so I guess my
point then is that Nines is very
concerned that these two peopleare going to be switching
places, apparently, andeverybody's just cool with it.
Speaker 2 (22:59):
Yeah so Out of the
shit.
Glenn and Monty have seenalready.
They're just like meh Whatever.
They literally have been backin time 10,000 years ago,
whatever.
Speaker 6 (23:11):
It's nice to have a
barbarian with us every now and
then.
Glenn is not a very good meatshield.
He can actually tank prettywell, but yeah, as long as he
doesn't get hit, yeah, well, hejust gets really pissy.
Speaker 4 (23:30):
So sorry, I'm not
going to interrupt.
Go ahead, You're still.
Speaker 6 (23:34):
So yeah, we're
looking at the map.
Speaker 2 (23:36):
Yeah, so, morris,
after you start gathering your
wits, you do recognize thistemple.
It does share a place in theold timeline and, as far as you
know the temple, this temple isnot offshore.
It's actually attached to thisshoreline on this side of the,
(23:58):
the sea of the crystal deep soit's not in deadpelt shadows, is
what you're saying?
Speaker 5 (24:03):
correct all, all
right so go ahead Unless things
have changed.
I think this temple is showingthat it's on our side of the
water and it's not in deadpeltshadows, Do you?
Speaker 6 (24:11):
still have that note
that your mother gave you.
Speaker 5 (24:14):
Oh, of course I do.
I'll reach into my bag ofbowling and produce it actually
yeah, because she's telling usit is.
Speaker 6 (24:22):
But she also told us
it was a couple of days, let's
see.
So Monty will say didn't yourmother say it was on the Isle of
Dead Peat Shadows in just a fewdays, which I told him it would
be a day or two from now?
If this is saying three weeksand it's on shore, one may be a
falsity.
You're right, brandon, we'renever going to this just so.
Speaker 2 (24:45):
Just so to clear
things up uh, more the the note
that more's got.
Whoever wrote that is blamingcultists for things, but did not
mention, uh, there is dune orany kind of abyssal cult or
anything of that nature, so asfar as you know right now
they're not related.
Speaker 6 (25:07):
Oh, I thought the
note specifically called out
cultists who are trying toresurrect Therizdun on an island
three days from now.
Speaker 2 (25:14):
Uh no, the cultists
are trying to summon a deity.
But the cultists that you seeover here and this is again what
you're seeing from the note,but what you're seeing over here
here they're not trying tosummon anything they're saying
that it will be poured in threeweeks.
Speaker 4 (25:31):
Is that what you're
saying, correct?
so these are two separate events, in other words, okay that is
correct I'm glad you clarifiedso all right, so glenn is going
to refer to his glenn's big bookof gods, page 82, and refer to
his Glenn's Big Book of Gods,page 82, and refer to
Therizdun's chapter or pages.
And is there anything that isin there about the birth of
(25:56):
Therizdun?
Is there anything we know thatwe should be, or is there
anything that he has noticed orwritten down that we could do to
either prevent it or, well,prevent it?
That's kind of what he wouldwant to do.
Speaker 2 (26:10):
So, after skimming
the book, you do see that
Therizdun, though he doesn'tnormally manifest himself in the
material world, he does.
His followers summon him byallowing him to touch another
creature on this side of theplane.
So it normally gives thatcreature superior strength.
(26:31):
Intelligence gives them powersbeyond their belief and he's
been known to find a championseveral times in the past, and
every time he's had a championit has caused chaos that the
history books write about sookay, uh, so glenn will say that
(26:51):
, um, we should, we shouldreally be careful.
Speaker 4 (26:55):
Um, like there's dude
, when he summons an avatar and
comes and joins the world, hecauses all kinds of chaos, and
and not the good kind of chaosthat we do, like the bad stuff,
where you know people die.
Well, I guess people die whenwe do it too, but you know, when
things come up, miss no, thattoo.
Well, you know what I mean.
(27:16):
The bad stuff.
Speaker 6 (27:18):
I agree, although you
know, we initially set out to
lend a hand to Mors' mother inDeadpelt Shadows.
We might want to return to thatjourney and secure our passage
over to Deadpelt Shadows andthat's just a few days away as
opposed to, this is somethinghappening three weeks from now
(27:39):
and, to be honest, I don't knowif I care too much about Thedr's
Dune being resummoned.
So do you remember why, matty,you were pulled into this to
begin with?
To be honest, I don't know if Icare too much about Thedriss.
Speaker 2 (27:44):
Dune being resummoned
.
So do you remember why, Matty,you were pulled into this to
begin with?
Speaker 6 (27:49):
Well, yeah, it's
because the five-fingered elf
elf elf is, or six-figured thing, uh is the one that the
cultists are trying to resummon.
Speaker 2 (28:03):
Yes, but you were put
down this mission path because
you needed to secure passage toget to Dead Pelt Shadows to
solve this.
So solving this gives you thatpassage.
Speaker 6 (28:14):
Well, I thought it
was just killing.
Dorvi gives us the passage.
Speaker 4 (28:17):
No, no, no.
We're supposed to solve themystery of these murders.
Speaker 5 (28:21):
The Lamplight
Strangler.
Speaker 3 (28:26):
The ghost.
Speaker 2 (28:28):
Ghost Lantern Killer
Never gonna Okay sorry, I
thought it was just the fuckingghost-ass lantern killer.
Speaker 6 (28:33):
I thought Thornwell
was gonna give us passage after
taking care of Dory.
Speaker 2 (28:36):
So you still haven't
gone through that whole box yet.
That's in front of you, oh,okay.
You're just looking at a mapright now.
Speaker 4 (28:43):
Yeah.
Speaker 6 (28:45):
Wasn't Dory the one
that was orchestrating these
murders?
Dory, dory.
Speaker 3 (28:51):
Minding Dory.
Speaker 6 (28:52):
Dory.
Okay anyway, montiel.
Speaker 2 (28:55):
Dory, I would never.
Speaker 6 (28:57):
I just want to kill
the men that killed my father.
Let us move on with this.
Speaker 4 (29:01):
What race?
Speaker 6 (29:01):
was Dory.
Speaker 4 (29:01):
Let's move on with
this.
What race was Dory?
Speaker 2 (29:04):
Dory was a human, but
he was transformed into a skum
S-K-U-M oh, that's right Acreature that either an aboleth
or one of the gods have touchedto give him increased powers.
Speaker 4 (29:22):
Okay, All right,
glenn will walk over and look at
the box of papers.
Speaker 2 (29:27):
Okay, so right on top
you do see some writing, glenn,
and.
Speaker 4 (29:36):
If you say it's in
fucking Dwarven, I'm
disconnecting.
It is not in.
Speaker 2 (29:39):
Dwarven.
Speaker 5 (29:40):
That would be funny
though.
Speaker 2 (29:42):
It is not in.
Speaker 5 (29:43):
Dwarven.
Morz will take this time tocast Comprehend Languages from
his helmet.
Speaker 4 (29:49):
Wonderful, it's a
dwarven glen.
It's burning it.
Speaker 2 (29:55):
We're never solving
this fucking.
I'm out Deuces.
Sorry, I have too many tabs, soit is written in Elvish.
So that's good you can read it.
Speaker 4 (30:07):
Yay, I can read that
one.
Speaker 2 (30:11):
But it's not a
dialect of Elvish that you're
familiar with.
You can pick out words here andthere, and what you gather from
it is there's a couplesentences on this two-page
letter that you can read, andwhat you can see is the catch
again indicates a disturbancebeneath us.
We cannot locate the cause, butfear they may be in the water
(30:34):
near you.
Praise Therizdun.
He rests and waits.
The whisperer anticipatesrenewed lantern ghost harvest.
The young one must be fed.
This is how you will serve us.
The harvest must increase, forthe young one grows in size and
appetite.
Find someone to resume theLantern Ghost tasks and bring
(30:54):
the candidate to the temple,where we shall appraise its
worth.
Speaker 3 (30:57):
Copy and paste that
into chat please, because what
the fuck?
Speaker 2 (31:00):
Yep, I got you.
That was so much.
Speaker 3 (31:04):
I put some time into
this shit yeah, well, I I need
to take some time to see thisshit, I need to grok this, but
not like in the elon musktwitter fiasco, of course way,
while you guys are reading thatI'm gonna refill my glass real
quick, be right back you, I canstill hear you.
Speaker 2 (31:21):
Feel free to talk,
don't tell me what to do.
Speaker 4 (31:23):
Don't tell me how to
feel the catch again indicates a
disturbance.
Speaker 3 (31:29):
Beneath us not locate
the cause, okay, you?
Speaker 6 (31:33):
shouldn't be reading
out loud why, because I know you
guys are very concerned aboutthis.
Speaker 4 (31:40):
Uh, each ruby was
worth 83.334 gold 83 with a bar
over it it's got to be repeating, yeah 0.334 is what I had to
put into.
Speaker 6 (31:54):
I.
I mean this d d beyond does notlie.
Speaker 3 (31:57):
They do math, okay,
well, uh, just can know what was
the number again, please 83, 3,3, 4.
Okay, let me, let me just punchthis into my calculator 83.334
times6 equals 500 point zerozero four.
Speaker 6 (32:21):
Nope, nope, nope.
D&d Beyond says 500 exactly.
Speaker 3 (32:28):
They're using
fractions.
They're faking the math.
It makes it look right on mysheet.
Speaker 6 (32:34):
Glenn.
Speaker 3 (32:35):
It makes a smiley
face.
Speaker 4 (32:37):
Does it based on what
he knows actually?
Speaker 1 (32:41):
Right so.
Speaker 4 (32:43):
Glenn says that,
based on what he knows about
Theriz is dune.
This kind of leads us tobelieve that they're building up
some kind of an avatar forthere is dune, and when there is
dune is when this avatar isready to go.
There is dune is gonna blesshim, turn him into his avatar
and that's what that means.
That's's.
Speaker 6 (33:03):
Glenn's
interpretation.
We should take this note toCouncil of Thorvald.
I think we might have figuredout exactly what's going on with
this ghost lantern nonsense.
Speaker 4 (33:12):
Well, we don't yet
know who was the lantern ghost.
Find someone to resume thelantern ghost's task.
So the lantern ghost's taskswere stopped because presumably
that one is.
This does not prove that itwasn't that guy jarme jarme.
Speaker 6 (33:33):
I mean, this is like
70 percent there, so c's get
degrees in my opinion or go on,let's move.
Speaker 4 (33:39):
We could go for an a
plus on this assignment well,
this could actually indicatethat jarme was the killer,
because he's now dead, so allright, monty doesn't really care
, but okay.
Well, our goal is to solve thismystery.
Monty, I know you're easilydistracted, so Glenn will kind
of shake his head so that thefeather floats around and
(34:03):
continues reading.
Speaker 2 (34:06):
What do you got,
Brandon?
Speaker 3 (34:07):
There was another
death after Jarmy was imprisoned
, though.
Speaker 4 (34:12):
Yes, but they swept
that.
They swept that one under the.
Speaker 3 (34:18):
It was swamped, I
agree.
But I felt pretty confident andI think we all did early on
that Jarmy wasn't the guy.
Speaker 2 (34:31):
So keep in mind this
letter you found says find
someone to resume the LanternGhost test.
Speaker 4 (34:36):
Right.
So they have stopped for areason we don't know.
So they could have stoppedbecause Jarmy died.
And Jarmy was the guy and jarmewas the guy, because they've
kind of covered up the deaththat happened after jarme died
what?
Speaker 3 (34:52):
by what evidence,
like the fact that it's not
concrete enough, or, yes, okay.
Well, I don't think that'senough for us to make
assumptions about oh no, no, Idon't think that jarme did it,
glenn does not think that Jarmedid it, then why?
Speaker 4 (35:06):
were you postulating
that?
No, I'm saying that thisdoesn't prove that he didn't.
This doesn't clear Jarme andwe're looking for proof that
Jarme didn't do it.
I'm not saying this proves hedoes.
I'm just saying that thisdoesn't prove that he didn't
Gotcha my bad.
Speaker 2 (35:25):
I was trying to
figure out if you were having
that as Bill and Brandon orGlenn and Nines.
Speaker 3 (35:28):
No, Nines does not
understand what's happening.
Speaker 4 (35:34):
Glenn doesn't really
understand what's going on, but
he's making assumptions.
Speaker 3 (35:38):
Yeah, brandon doesn't
know what the fuck's happening
either, but Nines is definitelyclueless.
Speaker 4 (35:44):
Nines is going to
admit it.
Does Mors have anything to say?
Speaker 5 (35:48):
Yeah, Mors is smarter
than me.
Can he make an investigationcheck to see if he knows what's
going on?
Speaker 2 (35:53):
Yes, but at
disadvantage because you haven't
been here for the entire, formost of the investigation.
Speaker 3 (35:57):
All of his
information is second hand.
Speaker 5 (36:00):
Has anybody got any
way to help me?
Speaker 1 (36:04):
No of course not.
I mean, I told you the wholestory, because Monty's totally
invested in this All right.
Speaker 5 (36:10):
I got a 7 and 8 on
the dice.
My lowest score is an 11.
Speaker 2 (36:14):
Okay.
So based off the informationthat you have and from what you
see in front of you, you canreasonably determine that
whoever was the Lantern Ghosthad to stop at some point,
whether it was because of MrDory or one of his associates,
and Mr Dory's task was to findsomebody to continue that
(36:37):
killing so that they can feedthe young one.
Speaker 6 (36:43):
So if we need to
still search out more evidence
to clear Jarmi's name, whereshould we go next?
Speaker 4 (36:53):
There's still more
papers right.
Speaker 2 (36:55):
There's one more
paper and a book.
Speaker 6 (36:58):
Let's keep looking.
Speaker 4 (36:59):
What's the paper say,
or what is written on the paper
?
Speaker 2 (37:03):
I don't see anything.
Hopefully.
The piece of paper is a seriesof spirals and, glenn, you
immediately recognize it as thesame spirals you saw in Jarmi's
cell, the spirals on spirals.
I'll drop a quick picture of itin here, and so you recognize
that, whatever is happening,jarmi is at least associated
(37:28):
with Therizdun to some sense.
Alright, guys, for this one Ihave to have like 20 freaking
pages up and I lose shit.
Speaker 3 (37:37):
You said, though,
that this is in the next letter
or in the book.
Speaker 2 (37:41):
This is the next
piece of paper.
Piece of paper.
Yeah, it is torn on the edgesand it looks frayed, but it does
look like a circle that isspiraling inward, with more
spirals going out from there.
Drop it in the chat.
Boom.
Speaker 4 (37:59):
And we determined
that this is kind of a symbol of
something to do with either.
Was it an Aboleth thing?
Speaker 2 (38:08):
This is the symbol of
Therizdun, and Therizdun is
known as the god of Aboleths,also known as the Chained One.
Some people associate him withdeep sea monsters such as
krakens.
Speaker 4 (38:20):
Is he ever called the
Whisperer?
Speaker 2 (38:23):
He is called the
Whisperer.
Speaker 4 (38:24):
Okay, all right.
So this looks like that drawingthat we saw in Jarmi's cell,
and it's also a symbol ofTherizdun Therizdun the
Whisperer, the chained one.
So I think this is justindicating to us that this is
still something to do withTherizdun.
And what is the?
I'm sorry, I'm not going towalk over other people.
(38:46):
Anybody else have thoughts?
Speaker 2 (38:51):
Mors picks up the
book.
Mors, you pick up the book andinside is a handwritten and you
die.
Inside is a oh sorry.
The cover is written in acombination of Abyssal and
Infernal.
It jumps back and forth betweenthe two languages.
But obviously you understand itbecause you have comprehend
languages.
And as you open the cover it isyou notice a handwritten
(39:15):
message in there that says thisbook contains all the
invocations and prayers you'llneed to learn the truth, mr Dory
.
The dark gods faithful are waryof new converts, but learn the
words and they should accept yousoon enough.
Seek their pulpits in theevening shadow of Frother's Lamp
.
Praise, therizdun.
I'm dropping it in the chat,brandon.
Thank you.
Speaker 4 (39:35):
So for the listeners
the picture looks like a spiral
kind of, with tentacles comingoff of the spiral.
Speaker 6 (39:48):
It's the thing they
drew on Simba's head I mean we
just ripped off of Disney.
Speaker 3 (39:56):
Oh no.
Speaker 2 (39:57):
Oh no.
Speaker 3 (40:00):
So he said, I think
originally a spiral with spirals
coming off of it, which is theworst description.
Imagine waves like a horizontalplane, with these like
Roxy-esque waves, except thewaves themselves are more
spirally, like Nightmare BeforeChristmas.
(40:23):
And then you take that entirehorizon and you roll it into a
spiral and kerblammy.
Speaker 5 (40:30):
If anybody's ever
seen Samurai Jack, it looks like
the portal he falls through.
Speaker 2 (40:34):
Immediately following
you there.
Speaker 3 (40:36):
Whoa, you guys are
too young for me, but not like
in a sexy way.
Huh, what Edit?
Hey, can you delete that last30 seconds please?
Speaker 2 (40:55):
The beginning of this
episode is just going to be
Brandon asking twice already todelete things.
Speaker 3 (41:01):
Hey, can you cut that
out?
Speaker 4 (41:05):
So it looks like Mr.
Oh, hey, never mind.
What language is that writtenin?
Speaker 2 (41:11):
A combination of
infernal and abyssal.
Speaker 3 (41:13):
Oh, so I don't know
what the hell it says and what
was the title of this book.
Speaker 2 (41:18):
It is called
Therizdun's Follower and then
underscored from.
That is under that is asubtitle.
It's Therizdude's progeny Does.
Morse share this what did?
You say Therizdune, oh, youdidn't okay.
Speaker 6 (41:32):
Is this shared?
Is this information shared withthe group to do all of our
characters know it?
Speaker 2 (41:36):
Morse has not shared
it yet.
Speaker 5 (41:38):
Wow, are you guys
reading this?
Speaker 6 (41:40):
This is really
something I don't believe.
We speak the language.
Speaker 3 (41:44):
Might you interpret?
Oh, yeah, do.
Speaker 1 (41:45):
I have.
Speaker 3 (41:46):
I have celestial
draconic no I can't.
Speaker 6 (41:49):
It was a time when I
used to know abyssal or infernal
, but it's been way too long.
Speaker 4 (41:55):
So Glenn will say so.
From what I read here is thatthere's a bomb that's going to
go off and it's going to rip ahole in the universe and
Therazoon's going to comethrough.
Speaker 6 (42:09):
That sounds pretty
bad.
Speaker 5 (42:10):
I'm not sure about a
bomb.
Necessarily it flips through acouple pages, otherwise I don't
think you're too far off.
Speaker 6 (42:18):
Monty believes Glenn,
and we move on with that
mission.
As the interpretation of thistext, Backer music starts up.
I'll do it for Monty.
He's holding these six rubiesin his hand.
Monty's mine.
We need to get Each ruby is3.3334,.
Speaker 2 (42:41):
Yes, I heard you
3.3334.
Speaker 6 (42:44):
That's all it takes.
He's thinking he's got hisrubies.
We need passage.
So a while back we sent Glennoff to go check.
This was like literally 10seconds of our podcast.
We sent Glenn to the wharf tocheck for passage and he came
back and reported that it wasn'tavailable.
So Monty's going to turn toGlenn and say checked for
(43:04):
passage and came back, reportedthat it wasn't available.
So Monty's gonna turn to Glennand say, uh, glenn, when you
went to the wharf and werespeaking to boat captains trying
to secure passage to deadpeltchateaus, uh, how much was it
going to cost?
Because you came back and toldus it just wasn't available.
It wasn't.
Speaker 4 (43:17):
You didn't tell us
why so Glenn says well, it
wasn't that it was too expensive, it was that none of them were
willing to take passengersanywhere, let alone to dead pelt
shadows.
Speaker 6 (43:34):
Do you think these
rubies worth 500 gold pieces
would change their mind?
Speaker 4 (43:40):
I'm assuming Monty
would know if 500 gold pieces is
an exorbitant amount of moneyhe's willing to pay pretty much
anything, 500 gold pieces is alot of gold for a person, but it
seemed like these ship captainswere under contracts and they
(44:00):
have agreements with verypowerful groups that if they
were to take us on their shipsthey probably would get into
trouble and it's not worth the.
I mean, 500 gold pieces isnothing if you're dead.
Speaker 6 (44:17):
Yes, but the contract
, the type of people might be
paid off, if you will.
Speaker 4 (44:23):
And you've seen how
corrupt this place is.
Speaker 6 (44:26):
All the more reason
to try to get our way to Dead
Pelt Shadows.
I mean, we can continue downthis path to you know, set
Jarvee clear, but it appears asthough we are going to continue
this for quite some time, and Iam more concerned about getting
to Dead Pelt Shadows.
Speaker 4 (44:44):
That's a good point.
Here.
Let me have the rubies and I'llsee what I can do.
Speaker 6 (44:49):
Monty will give him
the rubies, Of course.
Speaker 2 (44:51):
Monty will.
Speaker 1 (44:52):
Yeah.
Speaker 2 (44:54):
I lost them.
Speaker 1 (44:59):
And they're gone.
Speaker 6 (45:00):
Monty doesn't care
about money.
Speaker 4 (45:02):
Len really doesn't
care about the money either.
It's the challenge of gettingmore of it.
Speaker 6 (45:08):
Yeah so Monty will
say alright, glenn, if you feel
like this could actually work,let's go.
Let's go down to the wharf,let's see if we can make this
work.
As much as I want to continuedown this path, I believe Jarvee
has been avenged in my mind.
I don't know if we need tocontinue to prove his innocence
any further than this.
(45:28):
That's where Monty's going tokind of stand on.
Speaker 5 (45:31):
Hey guys, just two
quick questions, or maybe a
question and a comment before wego.
Morris points towards the doorwhere Sam had wedged a chair
against the door to keep it frombeing knocked in.
He kind of gestures around theroom and points at the door and
says it looks like we barred thedoor.
Are we going to be able to justwalk out of here?
Speaker 6 (45:50):
No, we're not.
How does that thunderstep thingof yours?
Speaker 5 (45:53):
work Well, I
concentrate real hard and then I
can take one person with me andthen it gets real loud where I
was and then I appear somewhereelse.
Speaker 2 (46:03):
So, as you guys are
talking about this, you start
looking around Everybody.
Give me a perception, check.
Speaker 4 (46:11):
Oh, you don't Okay.
Speaker 5 (46:13):
I got a natural 20.
Speaker 3 (46:16):
I got a natural 4
plus 7 for 11.
Speaker 4 (46:21):
I got a natural 6,
which actually goes up to a 10.
So I got a 19.
Which?
Speaker 6 (46:25):
actually goes up to a
10.
So I got a 19.
21.
Speaker 3 (46:28):
You get that before
your Wait, wait, wait yeah.
Speaker 2 (46:31):
You don't get that
before your proficiency or your
proficiency right.
Speaker 4 (46:36):
The roll is
automatically bumped to 10.
Anytime you roll less than a 10, a 9 or less, it is treated as
a 10.
Oh wow, what is?
Speaker 3 (46:43):
that ability called.
If you roll less than a 10, a 9or less, it is treated as a 10.
Speaker 2 (46:45):
Wow, what is that
ability called?
Speaker 3 (46:48):
Reliable Talent Go
fuck yourself.
Speaker 5 (46:52):
DM.
Speaker 4 (46:53):
I think it says the
roll.
Speaker 5 (46:53):
I think that's
supposed to be the end result.
Speaker 4 (46:56):
I don't know.
Whenever you make an abilitycheck that lets you add your
proficiency bonus, you can treata d20 roll of 9 or lower as a
10.
Speaker 3 (47:06):
Okay there you go so
the roll is a 10 plus 9.
Speaker 5 (47:10):
Okay, jesus, fuck
you're right.
Speaker 4 (47:13):
No, it's just Bill.
Speaker 3 (47:16):
Bill, fuck you're
right Bill with one L the second
time, Because he said Jesusfuck, you're right, geez.
I shortened Bill Like heshortened you like, because he
said jesus fuck, you're right,geez.
So like I shortened bill likehe should buy as much as
possible okay, okay.
Speaker 2 (47:32):
so, moores, as you're
more zen, glenn, as you're uh,
looking around having thisconversation, you do notice a
small hatch at the back leftcorner of the building or of the
room.
Speaker 6 (47:44):
Wait, Glenn saw it
with a 19 and Monty didn't see
it with a 21?
.
Speaker 2 (47:48):
I didn't know you
rolled a 21.
Yes, you did see it Okay.
Speaker 4 (47:51):
Everybody except for
Nines saw it.
Yes.
Speaker 3 (47:54):
Nines wasn't looking.
Nines was thinking aboutsomething else, anyway.
Speaker 6 (48:00):
Praying Whatever.
Speaker 3 (48:02):
Yelling no, uh, nines
has an idea, oh boy.
Nines says hey, what if we allran and jumped and kind of like
kicked the whole ship?
That way.
Speaker 6 (48:19):
No, nines, it might
work, but first we should try
that hatch over there and pointsto it on the ground, or we
could try the hatch over thereand points to it on the ground.
Speaker 4 (48:25):
Or we could try the
hatch.
Speaker 3 (48:28):
Okay.
Well, if the hatch doesn't work, we're doing the kicking thing
right.
Speaker 6 (48:35):
I love the idea and
the enthusiasm.
My friend.
Speaker 3 (48:37):
Yeah, nines is going
to pace out where he's going to
jump.
Speaker 4 (48:43):
Of course he is
Alright.
Speaker 2 (48:45):
So who's going to
jump?
Of course he is Alright.
So who's going to open thehatch?
Speaker 4 (48:49):
Glenn will check the
hatch for traps.
Speaker 2 (48:56):
Give me a Probably
perception.
Speaker 4 (49:00):
Thieves tools.
Light a hand, not that.
Check for traps, right, I don'tknow.
Would you say perception, yes,19.
Speaker 2 (49:09):
Okay, so yeah, you do
.
Uh, you don't see any traps onthe door, okay.
Speaker 6 (49:16):
The uh, the checks
from Glenn just got much harder.
Speaker 1 (49:20):
Oh, I'm sorry.
Did he get 28?
Plus nine?
Motherfucker Fuck.
Speaker 2 (49:26):
But yeah, yeah, he's
very good at that stuff.
Speaker 3 (49:31):
Are you going to open
the thing?
Speaker 4 (49:35):
Yeah, sorry, glenn
will look at the trap door or
the hatch or whatever and he'llsay that this hatch looks like
it's safe.
We can give it a shot.
Are we done in here?
I don't want to open thisbefore we're done.
Have we thoroughly searchedthis room?
Speaker 6 (49:55):
Yes, yes, we are done
here.
Speaker 4 (49:59):
Okay, so we'll look
around.
We're ready to go, so Glennwill listen at the door and make
sure he doesn't hear anythingunder, on the other side of it.
Does he hear anything?
Speaker 2 (50:10):
No, you do not Okay.
Speaker 4 (50:12):
Uh, and then he will
slowly open the hatch to look
and looking through it.
Okay.
Speaker 2 (50:20):
So as you open the
hatch, you do see what looks to
be a rolled up ladder attachedto the side of this little trunk
, this wooden trunk, going downthe side of the boat with a
leather strap.
It looks like you can undo theleather strap and this rolled up
ladder will or this rope ladderwill go down and go right to
(50:43):
the edge of the shoreline of theriver that this boat is on top
of and to successfully get youto the bottom of the building,
to the ground.
That's the word I'm looking for.
Speaker 1 (50:57):
Fuck.
Speaker 4 (50:58):
So Glenn will look at
it and kind of put his body
between the group and the ladderand look over at Monty and say,
hey, when you jump down youalways land on your feet, right?
Speaker 6 (51:14):
Every time, except
for the 10th try.
Speaker 4 (51:18):
How far down is it,
Brandon?
Speaker 2 (51:20):
It is about 80 feet
to the ground.
Speaker 4 (51:23):
How do you feel about
an 80-foot drop?
Speaker 6 (51:26):
I feel like I'd use
my rope.
Speaker 4 (51:28):
Oh, okay, that's
probably a good idea.
Why don't we use this ladder?
Even better 80 foot's tooexcessive.
I wouldn't let him jump that.
Speaker 1 (51:37):
Yeah.
Speaker 4 (51:38):
If it was like 30
foot, I'd let him give it a shot
.
Aim for the bushes?
All right, so are we ready?
So Glenn will cut the ladder.
No, he will open up, pull theleather strap thingy to drop the
ladder.
Speaker 1 (51:52):
Pull the lever Kronk.
Speaker 2 (51:54):
Okay, yeah, ladder
falls to the ground.
I thought that was very funny.
Speaker 4 (51:59):
Now we're in trouble.
The ladder fell.
Speaker 2 (52:02):
The correct part of
the ladder.
Speaker 4 (52:04):
I fucking hate you so
much, wrong lever um, actually
no, you don't so much all right,so glenn will scurry down the
ladder everybody else followinghim yes okay, disappointedly,
disappointedly all right.
So glenn will say up the ladder, try your kicking thing.
(52:26):
No, he won't say that becausehe would freaking do it.
Speaker 2 (52:29):
He would totally do
it.
Okay, so you get to the bottomof the ladder.
We took the papers and book,right?
Nobody said they did, but ifyou guys took it, I'm fine with
that.
Okay, okay.
Speaker 6 (52:44):
Glenn's got them, so
Mors does have some.
Mors has the book, I'm prettysure.
Speaker 2 (52:51):
Mors does have some
information that he has not yet
shared with the group.
Speaker 5 (52:54):
He's not going to do
it while we're climbing a ladder
.
Speaker 2 (52:56):
Yes, hey guys, guess
what I found.
Okay, you all get to the bottomof the ladder, yay.
Speaker 3 (53:04):
Yay, wait, can I pull
the ship down by pulling on the
ladder?
Speaker 4 (53:09):
Give it a shot.
What's your strength and what'syour weight?
Speaker 3 (53:13):
It doesn't matter.
Nines is going to yank on theladder a few times Just to see
Like an 80 foot drop On the shipthat's got to be crazy,
unstable right.
Speaker 6 (53:27):
We have no time for
this.
Let us go.
We need to get to the wharf.
Speaker 3 (53:31):
I just want to know
what happens when I do it one
time.
Speaker 2 (53:34):
You're going to try
to punch or kick.
Speaker 3 (53:37):
Just yank on the
ladder.
There are too many pylons.
Speaker 2 (53:42):
Sure, give me an
athletics check.
Speaker 3 (53:47):
Athletics plus zero.
Thank you, I'm rolling anatural eight.
Speaker 2 (53:52):
Oh, actually you can
also give me an acrobatics,
because you're a monk.
Speaker 3 (53:56):
I am super monkey
with a plus eight.
Do you want me to keep theoriginal eight for a 16?
You can re-roll it, I'mre-rolling.
Speaker 1 (54:05):
You'll never believe
this Okay.
Speaker 2 (54:12):
So, yeah, you dig
down real deep inside of you all
your years of training and yougrab this ladder on both sides
and yank as hard as you can andyou hear a and the ladder pops
off from the side and comesfalling down on top of you a
queef of parting leather?
Speaker 3 (54:31):
is that it was yeah.
Speaker 4 (54:35):
I don't think the
sound you made is the sound we
heard.
Speaker 2 (54:38):
Oh, for our listeners
.
I said pop, but in a sound,yeah, like an onomatopoeic way.
Speaker 3 (54:44):
Yeah, listeners, I
said pop, but in a sound, yeah,
like an onomatopoeic way.
Yeah.
Speaker 6 (54:49):
The sound that a pop
filter literally prevents you
from making.
Way to go, good microphone.
Speaker 2 (54:58):
It's a very good
microphone.
Sometimes it works.
It doesn't work to my favor.
Yeah, so the ladder falls ontop of you, nines.
So now this ladder is you'rekind of in the middle of it.
Part of the rope ladder is onthe side of you.
You're kind of in the middle ofit.
It's just all over the place.
Speaker 6 (55:15):
Stop messing around.
Come on, let's go.
Speaker 4 (55:19):
How long would it
take Glenn to wrap the ladder up
?
Speaker 2 (55:21):
To wrap an 80-foot
ladder up.
Yeah, I'm going to say five toten minutes.
Speaker 4 (55:28):
Okay, how about to
just shove it in the bag of?
Speaker 2 (55:29):
holding Longer than
that If you're not wrapping it
up at all and you're just tryingto shove it in rung by rung,
longer than that.
Speaker 4 (55:37):
Okay.
Speaker 6 (55:38):
Never knew an 80-foot
ladder would come in handy.
Speaker 4 (55:40):
I know.
Speaker 6 (55:40):
Good idea.
How much time did that take?
I?
Speaker 3 (55:42):
know that would have
to be like 120 pounds man that
would have to weigh so much.
Speaker 2 (55:49):
I could not imagine
An 80-foot ladder weighs 175
pounds.
Speaker 6 (55:53):
But a bag of holding
doesn't matter, right, there's
no weight on that.
The bag of holding doesn'tmatter but it just fell on
knives.
Speaker 4 (56:00):
I'm sorry, what was
that?
Speaker 5 (56:02):
It's got a 500-pound
capacity, it does.
Speaker 6 (56:05):
That's good to know.
I've got a bunch of dead bodiesin my bag of holding Anyway
Nines' response, which I think Ilove what Monty said.
Speaker 3 (56:15):
Nines' response would
be to open his mouth and
breathe in to reply and then saynothing and like try to
disentangle himself and hurry upto catch up with the group.
Speaker 2 (56:28):
Yeah, give me another
acrobatics roll.
Speaker 3 (56:30):
I'm gonna acrobatics
the fuck out of this with a plus
eight on a two.
Speaker 2 (56:37):
Yeah, so you're a
little overzealous and you try
to catch up with the group asfast as possible.
Your right foot catches on oneof the ropes and you stumble,
but you catch yourself rightbefore falling and everybody
sees up to the group as fast aspossible.
Uh, your right foot catches onone of the ropes and, uh, you
stumble, but you catch yourselfright before falling and
everybody sees you stumble alittle bit and you catch
yourself and then run up tocatch the rest of the group like
I.
Speaker 3 (56:54):
I look around and
verify that everybody sees me oh
yeah, yeah, you look up.
Speaker 2 (56:58):
Everybody's staring
right at you.
Speaker 6 (56:59):
I can just see Nines
dragging an 80-foot ladder
through the tent Tied to atoilet, hopping on one foot.
Speaker 3 (57:09):
Trying to disentangle
his other foot.
Speaker 6 (57:12):
Your walking speed is
now 10 feet.
Down from 50.
Speaker 3 (57:16):
That's pretty good.
That's quite the detriment.
Okay.
So if I am dragging an 80-footladder 10 feet per round while
I'm coiling it, how much speeddo I gain per round as I reel?
Speaker 2 (57:35):
in the rope.
Roll me a D10 at disadvantage.
Speaker 3 (57:39):
A D10 at disadvantage
Uh shit.
Play stupid games, games getstupid yeah, yeah, not even win
stupid prizes, be awardedhideously lopsided prizes how do
?
Speaker 2 (57:57):
I uh, just roll me
two d10s.
Well yeah, bottom left.
Bottom left you can pick thedice symbol.
Speaker 3 (58:02):
Oh, you know what I
never did agree to the cookies,
no thanks, couldn't.
Can click the dice symbol.
Oh, you know what?
I never did agree to thecookies, no thanks, couldn't
even see the dice symbol.
Speaker 2 (58:10):
That's where I was
with that, but they're chocolate
chip.
Speaker 3 (58:14):
Some dutch, and we're
going to give this to everyone
A five and a ten.
Speaker 2 (58:21):
Your movement speed
is five feet per.
Your movement speed is five nowIf you're dragging the rope
ladder behind you.
Speaker 3 (58:36):
I'm going to shoot
Glenn a serious.
Look Like bro.
Do you really want this fuckingladder?
Please tell me I can make thishappen, but it's gonna hurt.
Speaker 4 (58:51):
Glenn will go just
shake his head at night.
Speaker 2 (58:53):
No, we can just buy a
new ladder okay, thank god this
monk that's used to being lighton his feet and bouncing
everywhere.
Speaker 1 (59:03):
Isn't that like ugh,
ugh.
Speaker 4 (59:07):
So I just use the
same mentality I use in real
life.
Speaker 3 (59:11):
No, that's too much
work.
Speaker 4 (59:12):
I'm just going to buy
a new one, I'll just pay.
I'll just give you money.
Speaker 3 (59:18):
What's that?
No money.
Speaker 2 (59:19):
I'm just going to
money that.
All right, so you're at thebottom of the ladder.
Nines has finally untangledhimself from the rope.
What would you all like to do?
Speaker 5 (59:30):
What's around us?
Are we in the bottom of a drydock?
Speaker 3 (59:33):
We're on the beach
now, or the shore of the river.
Speaker 2 (59:36):
Yeah, you're on the
shore of the river of the city.
Speaker 3 (59:39):
The same place that
we were before, when we were
looking up at the ship on 80foot stilts, which, I want to
remind everyone.
That is insane, connected tothe warehouse, and so we should
probably bag ass is what I'mthinking.
Speaker 6 (59:56):
Monty will want to
move to the wharf.
Speaker 4 (59:58):
How did we get from
the second story of the
warehouse?
Speaker 6 (01:00:03):
to a floating ship 80
foot there was a gangplank on a
90 over 1 incline.
Speaker 4 (01:00:13):
A 45 degree angle.
Speaker 2 (01:00:16):
I like how you guys
just fought two flesh golems and
a guy that can turn invisible.
But the issue that you haveSide comments Require no reply.
Speaker 3 (01:00:33):
It's all rhetorical,
let me bitch.
Speaker 2 (01:00:35):
I like playing with
my in-person group.
They're dumb.
I don't question anything, Isay.
Speaker 6 (01:00:45):
That's the intro for
this video.
Speaker 3 (01:00:47):
Actually, at 9.8
meters per second squared, that
sort of fall would deal way morethan 300 d6.
Speaker 4 (01:00:58):
Alright, I'm gonna,
unfortunately agree with Nines.
We should bag it.
Speaker 3 (01:01:04):
Yeah, let's go.
Speaker 1 (01:01:05):
Not the latter, you
know.
Speaker 3 (01:01:06):
Yeah, you know,
everyone's having a bad time.
Speaker 6 (01:01:13):
Monty's already
hustling into the city.
Speaker 3 (01:01:16):
I agree with Nines.
Speaker 2 (01:01:17):
So you all
successfully retreat to the
wharf, and what would you liketo do?
What?
Speaker 4 (01:01:23):
time is it.
Speaker 2 (01:01:24):
It is, the moon is
just coming up.
Speaker 3 (01:01:26):
That doesn't tell me
what time it is retreat to the
wharf and what would you like todo?
What time is it?
The moon is just coming up.
That doesn't tell me what timeit is.
The sun has gone down, the moonhas come up.
The moon is coming up, and longago somebody left with a rope
ladder.
Speaker 2 (01:01:37):
My cupeth floweth
over.
Speaker 6 (01:01:40):
Striving.
Yeah.
So, Monty, I guess, kind ofpulled the group together and
say so do we want to continuetrying to pursue Zarvi's
innocence, or see if maybe theserubies are enough to buy our
passage to get to DeadpeltShadows?
I worry, if we continue downthis path we will not have time
(01:02:03):
to answer the call of Mors'mother.
Speaker 5 (01:02:06):
That's a good point.
We do have two differentdeadlines from what you guys
have explained to me.
Oh, that reminds me.
I wanted to mention that whenwe first came into town here at
Crystal Deep, save Haven, Inoticed a map of the area that
showed one of the prominentfeatures in the low quarter was
a place called Father's Lamp,which I think that note we found
(01:02:28):
referred to.
So if we can find passage,that's great, and if not, maybe
we check that out.
What called Father's Lamp?
Some location I didn't reallyinvestigate, we kind of hung
together until I vanished, but Ithink that's what the note said
too.
Maybe it's some kind of templeor church.
Speaker 3 (01:02:47):
I actually I've.
Hey, I've been meaning to askyou about that.
Where did you go?
Speaker 5 (01:02:53):
Oh, um, I'm not sure
where exactly, but I'm kind of
just hanging out with Eldath.
She's a very welcoming, it'snice.
Oh, and who is Sam?
I don't know, I haven't met her.
Speaker 3 (01:03:05):
Uh-huh you should
talk to her.
She's kind of cool.
You should meet her.
I'll introduce you.
And what do the rocks tell you?
Speaker 5 (01:03:15):
Well, I actually
haven't talked to any for a
while, but sometimes they dotalk back and I'm actually
looking for more that do.
That could be the key to all ofour well, some of our problems
oh, I'm gonna need to meditateon that.
Speaker 3 (01:03:28):
That's very
interesting.
Wait, what were we doing?
Speaker 1 (01:03:32):
so I.
Speaker 6 (01:03:33):
I believe we were
going to try to find passage,
and if that fails we should headon to father's lamp how about?
Speaker 4 (01:03:41):
how about I go check
out and see if I can bribe our
way onto a ship?
I think I have a better chanceof doing it without you guys.
Speaker 3 (01:03:49):
Normally yes.
Normally everything's easierwithout us, as it turns out.
Speaker 4 (01:03:58):
But I also want to be
part of the discussion.
How about when we talk towhatever that investigator
lady's name was?
Speaker 6 (01:04:07):
Thornwell.
Speaker 4 (01:04:09):
Thornwell.
Speaker 6 (01:04:11):
Investigator.
Speaker 4 (01:04:11):
Thornwell, if we talk
to her and see if Constable
Constable.
Juke.
Oh yeah, constable Juke, see,if this is enough proof to
reopen the investigation and wecan tell her that she doesn't
have to worry about CounselorJory or whatever Dory Dory
(01:04:35):
impeding the investigation, thatwill no longer be a problem.
We heard that he suffered anaccident.
Speaker 3 (01:04:41):
Maybe we don't.
Nines agrees wholeheartedly.
Speaker 5 (01:04:47):
I just thought of one
more thing.
Speaker 3 (01:04:49):
I only glanced over,
if that tells you anything.
Speaker 2 (01:04:55):
Nines agrees with you
.
Everybody else disagreesimmediately.
Speaker 4 (01:05:01):
Go ahead.
Speaker 1 (01:05:01):
Justin, sorry, justin
, go ahead.
Speaker 5 (01:05:04):
Glenn, when you
looked at that note, was it
dated or marked in any kind ofway to tell you when it was?
It said in three weeks' time,but three weeks from when, I
wonder.
I mean it also mentioned themurder stopping.
How long ago did Jarme getmurdered?
If that was the point I'mtrying to get a good picture of
this timeline.
Speaker 4 (01:05:23):
Jarme was executed.
What three days ago, two daysago?
Is that right, brandon?
Speaker 2 (01:05:28):
Correct.
Speaker 4 (01:05:29):
Which Two or three.
Speaker 2 (01:05:31):
Three days ago.
Speaker 4 (01:05:32):
So Jarmie was
executed three days ago.
The last murder happened twodays ago.
So that note couldn't have beenWell, I guess, logically
speaking, it could have.
There could have been well, Iguess, logically speaking, it
could have.
There could have been aprevious pause to the killings.
Speaker 5 (01:05:48):
Yeah, where did?
The killings originally start.
Speaker 6 (01:05:51):
The map mentioned
three weeks, but we don't know
when the map started.
Speaker 4 (01:05:56):
Oh, true, that was
the map that said three weeks.
Speaker 6 (01:05:58):
So Monty has the map.
He'll pull out the map and takea look at it and see if there's
any date on it.
Speaker 2 (01:06:03):
There's no date.
Speaker 4 (01:06:07):
Is there any kind of
secret markings on it that Glenn
would recognize from?
Speaker 2 (01:06:10):
his shadowy
background Give me a perception.
Check 19?
.
You don't see anything.
Speaker 4 (01:06:15):
If you make things
harder because I can get a 10 on
everything, that's just notfair.
Speaker 6 (01:06:19):
I'm not.
There's just nothing there,okay, okay.
Speaker 4 (01:06:22):
Well, regardless,
regardless, I think we should
try to find out that 500 goldpieces will get us to dead pal
cheddars so, based on glenn'sforgery ability, he should be
able to tell if this map wasdrawn around the same time as
that note was written uh, youcan't tell, you can't tell three
(01:06:43):
weeks, so here Three weeks tothe day.
Speaker 2 (01:06:46):
So here's what you
guys know right now.
You guys know that something isbeing risen or something is
growing up.
The young one is feeding.
The murders will continueunless you stop this young one
feeding, because somebody isgoing to continue giving
sacrifices to this creature.
(01:07:06):
So, based off of that, uh, youcan try to convince.
I'm just giving you someoptions.
You can try to convince.
Um, shit, I forgot her nameagain or wow jude yeah,
thornwell.
You can try to convincethornwell that you solve the
issue.
Uh, you can try to convince herthat dory is no longer going to
be a a thorn in this, but youstill have not solved the
(01:07:27):
murders or proved Jarmy'sinnocence.
You can try to bribe your wayonto a ship with your 500 gold
pieces, though you know frompast experience that there are
no strangers, that they'reunwilling to take strangers on
board.
Or you can try to followthrough and go to the temple.
Those are your four optionsright now, or you can walk away
from all of this and go dosomething else, which I always
(01:07:48):
have to take as an option.
Speaker 4 (01:07:51):
I think we should go
check out the orc town.
Speaker 6 (01:07:54):
There's a town we saw
on the way.
Speaker 2 (01:07:57):
I'm ready.
I'm ready.
Speaker 3 (01:08:00):
He's been ready for
73 episodes for you guys to
visit this fucking orc town.
Speaker 6 (01:08:07):
What's Aznor up to
these days?
Speaker 2 (01:08:13):
You know, every time
you guys ask me, I just see that
Spongebob meme.
Did we gain a level?
Get out of here.
Speaker 4 (01:08:22):
So Glenn says I think
we should give this evidence to
Constable Jute or CounselorThornwell.
I should see if we can meet upwith them, give them this
information.
Can't see anything, it's just abright light.
Speaker 3 (01:08:40):
What really do we
have, though?
Just that Dory was a cultist orwanted to be a cultist.
Speaker 4 (01:08:48):
Well that this is the
reason for the murders.
Okay, they're raising the youngone presumably to be the
incarnation of there is Dune,nope, yeah, yep, ah, there is
Dune.
Speaker 3 (01:09:03):
So enlist the local
government to help us with the
problem in three weeks, or do weignore this because any
excitement is just distractingus from our true objective right
now?
Speaker 4 (01:09:17):
well, we could try to
convince what's her name,
thornwell to give us passage tothis thing that is going to
happen in three days and we canpromise that we'll come back and
continue our investigation.
But this thing that's happeningin three days is kind of it's
happening in three days.
Speaker 3 (01:09:35):
Wait, how long does
it take to get to Dead Pell
Shadows?
Speaker 2 (01:09:39):
I have no idea.
Half day's travel?
Speaker 4 (01:09:42):
Yeah, I think we
should at least learn that from
a past time, so that from apastime, yeah so we have a day
that'll give us two days tosolve that end of the world
catastrophe, to come back andsave this end of the world's
catastrophe I like.
Speaker 6 (01:09:57):
I like the idea.
We've we've never left a placemaking a promise and not held it
.
Speaker 4 (01:10:03):
Well, yeah.
Speaker 6 (01:10:04):
He thinks back to
many horses, pigs, traveling
companions, small goblins.
Speaker 4 (01:10:11):
The instantaneous
opening to the freaking
adventure and saying, yep, we'reout.
Speaker 3 (01:10:17):
We're the heroes of
Nines will say listen, guys, I
know I'm new here, but since wealready don't have a way to the
island, maybe we just keep going.
Because, this is also a way tothe island.
Speaker 6 (01:10:36):
I believe the six
rupees that we found are our way
to the island, oh.
Divine intervention derailingus and putting us on a straight
and narrow path.
Speaker 2 (01:10:48):
The road less
traveled.
If you are the one time I giveyou guys fucking gold, it
completely derails the story.
Yeah, right.
Speaker 3 (01:10:54):
Are rubies important
to sailors around here?
Speaker 4 (01:10:57):
So, glenn, with his
knowledge of their ability, you
know the value of these rubies.
And what does he think?
The likelihood of 500 goldpieces buying us passage?
I don't know what Bill'sthoughts are.
Speaker 2 (01:11:14):
So 500 gold pieces.
You're pretty confident thatyou can get yourself passage
anywhere you want.
A group all four of you,probably not very high.
You probably get one or two ofyou passage.
So okay, so four of youprobably not very high.
Speaker 4 (01:11:27):
You probably get one
or two of you passage.
Okay.
So with that knowledge, glennwill say why don't we engage
with Thornwell and Jute?
See where that goes.
And if we still, tomorrow,aren't on our way to Deep Pelt
Shadows, then explore theopportunity to explore the
possibility of using the rubiesto bypassage.
Speaker 6 (01:11:51):
Sounds good.
Speaker 2 (01:11:51):
Yeah, yeah, okay.
So what is the party's decision?
Speaker 6 (01:11:55):
Monty is first check
with Thornwell.
Tell her we did good enough.
Give us passage.
Speaker 4 (01:12:02):
That is not what
Glenn is going to say, so Glenn
will send a text, but that's thegist of it, right, yes.
Speaker 2 (01:12:10):
So you guys go back
to the.
Speaker 4 (01:12:14):
I don't know, I don't
have my notes.
The bar there was a funny namethat you gave it, but I don't
remember what it was yeah, youguys head back to the Bard Rock
Cafe.
That was right.
There was a funny name man.
Speaker 3 (01:12:27):
I spent weeks not
remembering that and I was so
much happier.
Speaker 2 (01:12:32):
Okay.
So yeah, you guys head back tothe Bard Rock Cafe.
You do see Counselor Thornwellin there and she is having a
drink, talking to a.
She's talking to a dwarf and,Glenn, you don't recognize the
language she's speaking.
Oh, Jesus, fucking Christ.
Speaker 4 (01:12:52):
Glenn kills the dwarf
.
This is when are we at.
What's the name of?
Speaker 2 (01:12:58):
the town?
You?
What's the name of the town?
I know where you're going withthis already, so this is called.
Speaker 5 (01:13:09):
I got you.
It's Crystal Deep, safe Haven.
Thank you.
Speaker 4 (01:13:11):
This is Crystal Deep
Safe Haven.
We speak common here.
All right, continuing on.
Wow, I'm assuming it's Dwarven.
I would assume that, havingspent weeks in freaking, yeah,
you do recognize some words inDwarven.
Speaker 2 (01:13:27):
For some reason you
keep picking up the word apples.
So quick side story, A jokebetween my wife and myself.
I started doing Duolingo inSpanish to try to re-familiarize
myself with Spanish, because Ihaven't taken it since high
school.
Speaker 3 (01:13:42):
You tried to saba,
saba, saba saba.
Speaker 2 (01:13:49):
Saba, saba, saba,
saba, saba, saba saba that was.
That was like three years ago,and then I stopped because I got
bored of it.
Honestly, and the only thing Ireally remember from it is
manzanas, which is apples,because I I switched my duolingo
to german because I'm speakingto a lot of german people
because of my job right now.
Yeah, exactly so.
Uh, I say all the time, as soonas I hear spanish, I'm like do
you hear what he just said?
Speaker 3 (01:14:08):
manzanas, ah, so dumb
, so dumb all right so then
we'll walk up.
Speaker 4 (01:14:23):
Uh, so is.
Is Mors agreeable to this Planof action?
Speaker 5 (01:14:27):
Yeah, mors is here.
Speaker 4 (01:14:29):
So Glenn will walk up
to the Thornwell and kind of
Look at the side eye at thedwarf and look at Thornwell and
side eye at the dwarf and thenwalk over to the bar.
Speaker 2 (01:14:42):
Uh yeah, counselor
Thornwell, you hear her saying
in common if you'll excuse me,master Dwarf, I have to have a
moment with my companions andyou hear an affirmative in
common, of course, and he stepsaway, and so she is sitting at a
table by herself at the moment.
Speaker 4 (01:15:03):
Okay, so, uh, grendel
by herself at the moment.
Okay, so, go ahead and we'llhead over to the table.
Speaker 2 (01:15:07):
Okay, I'm assuming,
since you're back, that you have
found the culprit.
Speaker 4 (01:15:13):
Yes, so we found a
lot of evidence pointing us in
the direction of a cult and wealso have removed or no, sorry,
we did not remove.
We also found out that Councilof Dory will not bother you
anymore.
The reason behind the murdersis that they are trying to
(01:15:39):
summon a god or an avatar of agod, not necessarily a god, so
they're trying to pull this.
Uh, what are you laughing at?
Speaker 2 (01:15:49):
nothing.
Speaker 4 (01:15:49):
I'm ready for a
response oh continue so he will
say that um so, based on their,what we found is that there's
going to be a god in threeweeks-ish, give or take, as long
as they continue these murdersthat are happening.
(01:16:11):
So you'll soon have moremurders that will prove Jory's,
jormy's, jormy's innocence,because the murders will
continue.
Speaker 2 (01:16:18):
So I just want to
make sure I understand you found
out that Dory isn't doing itand the murders are going to
continue.
Speaker 4 (01:16:26):
No, no, no.
I found out that Dory ispromoting it happening but he
will not be, doing that anymore,but it's a cult.
So there are more than justcults.
By their nature include morethan one person.
Speaker 3 (01:16:41):
Actually, counselor,
may I just real quick, obviously
stepping in, can I justinterject?
It feels like the rest of thisis really hard and we really
just want to get to Dead PellChattos.
Speaker 6 (01:16:58):
So you must accuse my
friend.
He has been visiting the othertavern quite regularly.
Speaker 4 (01:17:07):
Something just fell
on his head.
Speaker 2 (01:17:10):
So Thornwell, at
seeing Nines approach, stands up
and you see her a littleflushed and she says, oh, I
didn't see you come in, sowhat's a deadpelt shadows and
everything else is lost to her.
She is totally focused on ninesright now.
Speaker 3 (01:17:30):
Oh well, dead Pelt
Shadows is a island where there
is a thing that is important tous and me more specifically, but
all of us generally also and weneed to go there in less than
three days me more specifically,but all of us generally also
and we need to go there in lessthan three days, but no more
(01:17:53):
than three weeks.
Speaker 2 (01:17:54):
So well, I I'm
normally deadpelt shadows takes
a half a day to get there.
I'm I'm sure I can find you afaster vessel, but I'm also sure
that as handsome as you are,I'm sorry I must find you a
faster vessel, but I'm also surethat as handsome as you are,
I'm sorry, I must stick to myguns.
It's very important that wesolve the issue here.
(01:18:16):
You can't just leave me andmore of my citizens die.
Speaker 3 (01:18:19):
Oh yeah, but again,
that sounds really difficult,
though, and we only have a fewdays.
So, yeah, as my friend issaying, good luck.
We wish you the best.
The murders will continue, andthen you'll know for sure that
(01:18:40):
there is still a murder outthere which, if you think about
it, that's what you hired us for, and now we deserve a reward.
So vote please.
Speaker 6 (01:18:52):
The murders will
continue until morale improves.
Speaker 4 (01:18:56):
So Glenn will step in
again and say okay, hold on, we
have information, there is atemple and it is.
He will tell her where it is.
Speaker 3 (01:19:08):
I'm echoing yeah, up
the coast or whatever.
Can you hear me?
Speaker 4 (01:19:15):
New headset, weird
modes.
So yeah, there's a temple onthe coast, that is where it's
happening.
So if you want to, we could.
If you give us some city guard,we can go storm the temple.
I would love to give you wantto, we could, if you give us
some city guard we can go stormthe temple.
Speaker 2 (01:19:30):
I would love to give
you city guard, but if you think
, don't you think that if Icould dedicate the city guard I
wouldn't have needed you in thefirst place?
Speaker 1 (01:19:38):
Well, hold on hold on
.
Speaker 4 (01:19:40):
But now you don't
have to worry about Counselor
Dory anymore.
Speaker 2 (01:19:48):
He had his own
followers.
People supported him in hismovements.
Just because Dory's removeddoesn't mean that I'm going to
be able to take the guard and dothings.
Speaker 3 (01:19:55):
No, no, no, I don't
think you understand Council.
Woman person removed isn't justexactly what Dory is, but like
unbreathing removed right.
Speaker 2 (01:20:09):
You know, every time
I look at you I have to remind
myself that you are God.
You're handsome, that's likeGood thing.
I'm not looking for a long-termrelationship here, I just want
just like one or two nights withyou.
Speaker 3 (01:20:23):
But God damn, you're
dumb, wait, but Okay, so you get
it though.
We're good, okay, glenncouncilwoman.
Okay, continue, sorry.
Yeah, I'll back out, how about?
Speaker 6 (01:20:39):
monty you'll take
care of legends moors and says
let's go get the drink and startwalking, walking towards the
bar.
Speaker 5 (01:20:47):
I'll come with you
guys.
I think it's been a few daysfor me.
Speaker 4 (01:20:51):
Go ahead.
Speaker 5 (01:20:52):
Glenn.
Speaker 4 (01:20:53):
With the information
that we've given her.
Does she have any extrainformation that she can provide
?
I understand that we are yourprimary investigators in this
case, but you've got to haveother people doing stuff.
Speaker 2 (01:21:09):
Yeah.
So she's going to say I cantell you.
I know exactly what you'retalking about.
I know the location you'retalking about, down at Frother's
Lamp.
I can tell you exactly wherethat is.
We also know that is a cult.
But I can't, because I'm partof the council.
I can't send guards there, notuntil there's an approved vote.
(01:21:32):
That's why I hired a thirdparty.
Speaker 4 (01:21:35):
So if we ensure that
you will always win the vote,
how many?
Council members are there.
Speaker 2 (01:21:41):
You cannot kill the
other council members.
Speaker 4 (01:21:44):
Oh, no, no, no, not
killing anybody.
Speaker 3 (01:21:50):
How do you guys feel
about print news media?
That's the only other thing Ican think of.
Speaker 4 (01:21:59):
Bill you're going to
start this political
shit-talking campaign.
Speaker 6 (01:22:06):
Mug-slinging
propaganda.
Speaker 1 (01:22:09):
Make Chris and Raven
drink shit talking campaign muds
clinging propaganda for ourlisteners.
Speaker 2 (01:22:12):
For our listeners,
there was supposed to be two,
maybe three fights tonight oh mygod you did not breadcrumb
Speaker 4 (01:22:22):
breadcrumb, us two
and even fights.
Speaker 2 (01:22:27):
I didn't breadcrumb
you.
I gave you a map, I gave youthe location, I gave you but our
primary goal is to go todeadpelt shadows not to go take
on a temple.
Speaker 6 (01:22:40):
You gave us money too
alright.
Speaker 4 (01:22:45):
So, councilwoman
Thornwell, do you want us to
just go storm the temple, thefour of us?
Speaker 2 (01:22:52):
I don't recommend
storming it, but yes, I would
like you to go investigate.
Speaker 4 (01:22:57):
Okay, fine, we'll go
investigate the temple.
What more information do youhave?
Speaker 2 (01:23:01):
I can tell you where
it is, and I can also tell you
that every time I've sentsomebody else there, they've
disappeared.
Speaker 4 (01:23:06):
Okay, okay, go ahead
Well, I think there's two
different places right.
Speaker 5 (01:23:11):
There's the temple up
the coast and there's a place
in town, in the city.
So there's like a right Templeof.
Speaker 2 (01:23:17):
Therizdun is on the
coast.
Speaker 3 (01:23:19):
You're talking about
the cult presence in the city?
Speaker 5 (01:23:23):
I think Didn't she
say that there was Frother's
Lamp is in the city.
I think Didn't she say thatthere was Frother's Lamp is in
the city?
Frother's Lamp is in the citywhere the cult is present.
There's also a temple up thecoast, a ways right.
Speaker 2 (01:23:31):
Frother's Lamp is on
the coast.
Speaker 5 (01:23:34):
Frother's Lamp is the
place, same place.
Frother's Lamp is the temple.
Speaker 2 (01:23:38):
Yes, that's the place
.
Yes, Frother's Lamp is.
Files are in the computer.
Speaker 3 (01:23:41):
Yeah, but this to be
fair until very recently when
the councilwoman just saidFather's Lamp.
That's the first time that Iput it together.
Speaker 6 (01:23:59):
I mean.
So Monty, kind of hearing allthis, he's starting to get a bit
agitated and he just slams hisdrink down on the counter quite
loudly and says Glenn, forget it, she is just a worthless
politician, we should leave.
Let's go through Frother's Lampand let's deal with this our
way.
I've got little time orpatience for any of their
(01:24:21):
political nonsense.
And he storms out of the bar.
Speaker 4 (01:24:24):
So, uh, I guess we're
gonna go take care of a cult.
Speaker 2 (01:24:30):
Thank you, that's all
I ever wanted.
Speaker 1 (01:24:33):
Um if that's all you
ever wanted could you have you
know?
Speaker 4 (01:24:38):
said that at the
beginning.
You know where the temple is.
Speaker 5 (01:24:43):
You know the cult's
behind it instead you send us
cult's behind it.
Instead you send us on thisinvestigation thing.
Speaker 4 (01:24:51):
Fine, we'll go kill
your damn cult we did go.
Speaker 3 (01:24:56):
We came to this
information in a completely
different way.
I think if we had just askedThorn Woman first, that maybe
she would have told us.
But we gained most of thisindependently, which makes it
even more concrete and moreimperative that we go.
(01:25:17):
Yeah, we involve ourselves inthe story that is laid out
before us.
Speaker 4 (01:25:21):
I mean we're not
gonna actually go kill them as
he looks at Mors.
We're gonna go convince themthe error of their ways.
Speaker 6 (01:25:29):
Was violence though
right.
Monty's pretty down forviolence right now.
Speaker 4 (01:25:33):
Yeah, but you're not
here and I don't want.
Speaker 2 (01:25:35):
Mors to.
What does Mors say to that?
Speaker 5 (01:25:38):
Mors is just like
slowly sipping his beer, like
trying to piece together allthis nonsense that's happening,
just likeaking his head slowly.
Speaker 3 (01:25:49):
No guys, seriously, I
trained for so long to punch
people in the face and to getpunched in the face Like that's
kind of my deal.
Speaker 2 (01:25:57):
So as you're talking,
nines Thornwell walks up to you
and she just places her hand onyour shoulder and she says
please just come back safe, justone night, one night, that's
all I'm asking.
Speaker 4 (01:26:12):
I thought she was
going to put her hand on his
shoulder.
So dumb, so dumb.
Speaker 3 (01:26:19):
Nines will look at
Counselor Thornlund.
Oh, you want to come back.
Speaker 2 (01:26:24):
I do want to come
back.
Yes, don't fucking lean intothis god damn dude I was on a
submarine, bro, you're not goingto scare me yeah, no, I'd like
for the listeners, for thelisteners, little brandon on
brandon action no no no, it'sbig brandon on little brandon.
Speaker 3 (01:26:43):
I'll let you decide
which is which.
Which one's big Brandon?
Speaker 6 (01:26:46):
You guys are pretty
much both the same size.
Speaker 3 (01:26:50):
Well as far as you
guys know.
Speaker 2 (01:26:57):
Brandon's got a huge
dick.
Speaker 3 (01:27:01):
No, no, no, you got
it backwards.
I am a huge dick.
Oh, that's right.
Speaker 2 (01:27:05):
I was yeah, yeah,
yeah.
Speaker 6 (01:27:07):
He was talking about
himself.
Speaker 4 (01:27:08):
Yeah, I wasn't sure
which way that he was talking
about.
Speaker 6 (01:27:11):
I'm a third person
regularly.
Because the Irish are known forthe.
Speaker 2 (01:27:16):
Irish curse oh no,
all right, so let's Monty's out
the door, okay, as Nines walkspast that.
Counselor Thornwell, you feel asharp slap on your ass.
Speaker 3 (01:27:30):
And you get to take
another attack roll.
Yeah, can I use my reaction tonot react?
Do I have to spend?
Speaker 2 (01:27:37):
a key point.
Give me a constitution savingthrow.
Speaker 3 (01:27:40):
I'm gonna,
constitution saving, throw the
shit out of this with my plustwo.
God damn it.
I rolled a four Does a six doit.
Speaker 2 (01:27:51):
So, though you try as
you might, you do flinch a
little bit, and she gets thereaction she wanted, and you
hear a little giggle behind you.
Speaker 3 (01:27:58):
That's because my
butt's so tight.
I get it yeah.
Speaker 2 (01:28:03):
Yes, that ass is so
sharp she's going to cut her
hand, slapping those cheeksAlright.
Speaker 3 (01:28:09):
Alright, no sound.
I'm going to throw an X up onthat.
We're going to not.
We're going to not, alright.
Speaker 2 (01:28:23):
Hey, can you actually
just delete?
Speaker 3 (01:28:24):
that last thing that
you said, I'm leaving it there
Probably better.
Speaker 4 (01:28:31):
So is that dwarf
still in the bar.
Yes, so glenn is gonna go pickits pocket.
Speaker 6 (01:28:33):
I'm just kidding,
let's go monty doesn't know
where he's walking, but he'skind of pissed at this point, so
he's walking okay, how longwill it take to get to the
temple?
Proctor'samp 30 minutes, notthe temple.
Speaker 4 (01:28:50):
So we'll get there
around 11.15 or so.
Speaker 2 (01:28:54):
In real time.
Yes, Alright.
Speaker 4 (01:28:58):
I say we go to
Frother's Lamp and kill some
folks.
Speaker 6 (01:29:01):
Monty's heading that
way already.
Speaker 4 (01:29:03):
Convince them of the
error of their ways.
Speaker 2 (01:29:06):
So the only one in
the party that actually knows
where this is is Morse.
Speaker 6 (01:29:09):
Yeah, that's why
Monty is kind of just walking
off.
Speaker 4 (01:29:14):
Did we not all have
the map, or is this a different?
Speaker 6 (01:29:17):
map.
No, Morse saw it on a map.
Speaker 2 (01:29:19):
You have all the map,
but Morse is the one that
recognized where it was.
Speaker 4 (01:29:23):
Oh, okay, Okay.
So Councilor Thornwell isfreaking useless.
Speaker 2 (01:29:28):
She's a politician.
Speaker 4 (01:29:30):
Yeah, hey, there's
people that Politicians
sometimes are worth full.
Speaker 2 (01:29:35):
This one isn't.
Speaker 6 (01:29:36):
Alright, so she's
gonna die.
Nines might disagree.
Speaker 4 (01:29:40):
Alright, so Is Morse
coming with us.
Speaker 5 (01:29:44):
Definitely.
Once Everyone starts walkingbesides like Monty left and
Morse just like watched himleave while he sipped his beer
and then once everyone else isup and leaving, yeah, morse will
just like pay for the beersthat we just sucked down real
quick and then we'll walk outthe door.
Sorry.
Speaker 1 (01:30:02):
I'll apologize for.
Speaker 3 (01:30:03):
Monty.
Speaker 2 (01:30:07):
Morse is just looking
around.
I gotta pay again.
Speaker 3 (01:30:11):
He has no money.
Welcome back to reality, bitch.
Hope you liked your vacation.
Speaker 6 (01:30:20):
Does having to pay
for our tab make you mad, Morse?
Speaker 2 (01:30:25):
You feel anger
staring in your chest.
Speaker 6 (01:30:28):
Turns into salmon.
Now we don't know where thehell we're going.
Whoops, yeah, all right.
Speaker 4 (01:30:35):
So once we get
outside, glenn will say Bors,
where is this temple?
Speaker 5 (01:30:41):
It was up north along
the coast.
I think the path actually leadsright to it.
Speaker 6 (01:30:45):
Just looking at the
we're not going to the temple,
we're going to the Frother'sLamp.
You are going to the coast.
I think the path actually leadsright to it, just looking at
the overlay.
We're not going to the temple,we're going to the Frother's
Lamp.
Speaker 2 (01:30:50):
You are going to the
temple.
The temple is in Frother's LampFrother's.
Speaker 6 (01:30:53):
Lamp is the district
the temple resides in the
district.
So Monty chose to start walkingsouth.
Speaker 3 (01:30:58):
That wasn't clear
dude, that's what I'm telling
you.
Got it I?
Speaker 6 (01:31:02):
thought Frother's
Lamp was like a place in the
city.
It was a bar.
I said it at least three times.
Speaker 3 (01:31:08):
No, you didn't say it
was the district.
Speaker 6 (01:31:11):
Okay.
So, monty, he comes out thedoor and he starts heading south
.
Speaker 4 (01:31:14):
All right, Actually
east, so Glenn will turn and
look at Mors.
Hey, can you get Monty?
Speaker 5 (01:31:26):
Yeah, I will attempt
to send a message to Monty,
which will go 120 feet.
Speaker 6 (01:31:28):
Hopefully Monty isn't
just like booking it, he's
pissed walking but he's notgoing to do it.
Speaker 2 (01:31:31):
Full-blown sprint and
I was running.
Speaker 1 (01:31:38):
From that day on
Monty where are?
Speaker 5 (01:31:41):
you oh running Go
ahead.
Justin Monty, where are you?
It says via message.
Speaker 6 (01:31:50):
I am just upset and
I'm heading to Frother's Lamp,
but I am just all of a suddenrealizing I have no idea where
it is at well, I get thatmessage back.
Speaker 5 (01:32:01):
I'll message him
again.
Why don't you come back to thebar and we can all go together?
Speaker 6 (01:32:05):
Monty will, kind of,
in a frustrated storm, turn
around and head back to the barand we can all go together.
Monty will, in a frustratedstorm, turn around and head back
to the bar.
Speaker 2 (01:32:10):
Monty, while you're
having this conversation,
something stirs inside of you.
I turn into Sam.
Through all the practice thatyou've had and finally having
Mors directly communicate withyou after you've been trying for
so long, you feel a piece ofyou unlock and now you're able
to cast message freely so youcan add message as a cantrip.
(01:32:37):
You can cast.
Speaker 3 (01:32:38):
That's pretty sweet
dude.
Speaker 6 (01:32:40):
I've been working on
this one for fucking two years.
Two years.
Speaker 1 (01:32:45):
Two years.
Speaker 6 (01:32:49):
And you think he
wanted it just to be able to
pick up girls.
All right, I'll add it in.
Speaker 3 (01:32:54):
Thanks, how long do
Tabaxi live?
They must have.
I mean, I suppose that style ofgameplay only affects things to
a certain extent.
Speaker 2 (01:33:05):
Equivalent to humans,
so about 80 years.
Speaker 3 (01:33:09):
Okay, I thought it
might have been some dog year
weirdness, no.
Speaker 5 (01:33:14):
They do it nine times
, though right.
What's that?
They do it nine times, thoughright?
Is it true?
Yes, nine times 80.
Speaker 3 (01:33:23):
There we go.
Speaker 6 (01:33:25):
Okay, so Monty walks
back to the bar and kind of
meets up with the group.
Which way are we going?
Speaker 5 (01:33:30):
Mostly north, point
down towards the main path
leading out of town and thenback to the main road and we'll
head north along the path.
Well, I suggest we go northalong the path Monty heads that
direction.
Speaker 4 (01:33:44):
I had food in my
mouth so I couldn't say it fast
enough.
Speaker 3 (01:33:53):
Glenn was going to
point back the way Monty came.
Yeah, let's go, let's get there.
Speaker 5 (01:33:59):
From what it looks
like, it should only be about a
30 minute walk, so we shouldmake it before midnight.
Speaker 3 (01:34:04):
Unless we run, unless
you run, nine starts sprinting.
Speaker 4 (01:34:11):
Blind catches up to
them.
Speaker 2 (01:34:12):
Do the rest of you
run.
Speaker 3 (01:34:14):
I got 50 feet walking
speed.
Blind's a rogue.
I mean yeah, unfair, they cheat.
Speaker 5 (01:34:27):
More, spins down and
pulls a pair of antlers out of
his bag.
They cheat, yeah, great Morse.
Bends down and pulls a pair ofantlers out of his bag.
Speaker 2 (01:34:30):
Hell yeah, monty, do
you run to keep up with him?
Speaker 6 (01:34:34):
Yeah, Monty's going
to do anything he can to keep up
with him.
I'm also going to probably goahead and do some cure wounds
stuff as well.
Speaker 2 (01:34:43):
Yeah, you're a little
hurt.
Speaker 6 (01:34:44):
I'm a little hurt,
but he's pissed off too.
Okay, Glennon's going yeah,you're a little hurt.
I'm a little hurt, but he'spissed off too.
Speaker 4 (01:34:48):
Okay, leonard's going
to drink his healing potion.
Do you have a healing potion?
You already nodded, so yes, Ido.
No, you don't.
Speaker 2 (01:34:57):
By the law of verbal
trust.
I was like wait a minute, Allright.
Speaker 4 (01:35:02):
We have not been
anywhere that sells healing
potions.
Speaker 2 (01:35:05):
The 30-minute walk
turned into about a 10-minute
run, a jog if you will to Jay'sIsland.
And as you approach you startfeeling a subtle change within
the atmosphere around you.
So you start feeling thisincreased intensity as you draw
nearer to your fathers.
And it seems like the landitself is is recoiling from this
(01:35:31):
area where you once saw fertileearth.
It's cracked and dry.
It's almost like it's drainedof life itself.
The colors are pretty washedout.
You see dull grays and sicklyBrowns dominating the landscape.
The air grows thick withpalpable sense of dread.
It's a faint, ever-present hum,thrums, just beneath the
(01:35:51):
surface of hearing more feltthan heard.
The structure before you emergesfrom the gloom as you get
closer.
It's almost alien, disturbing.
It's twisted into unnaturalangles.
It looks like a ship at onepoint, but it's been changed
into a way that you only barelyrecognize it as a ship.
(01:36:13):
And it has a sheen on theoutside of it.
That's both.
You see, uh, a wood grain, andyou see a ship's hull the front
of a ship.
(01:36:33):
Uh, come out of the mist andthere's a bridge that connects
the land to this ship.
And then, as you approach, yousee, you see two creatures
standing in front of you, beforethe door.
So if you all wouldn't mind,I'm going to launch this game
Start session.
You should be able to join now.
Speaker 6 (01:36:54):
Can Monty identify
these two guys at the door?
Speaker 2 (01:36:57):
Yes, so you see them
and they are.
What you see is you've seenthem before in Dory, but these
are more transformed and yourecognize them almost
immediately as scooms.
Speaker 6 (01:37:12):
So when we are about
500 feet away, Monty's going to
shoot three times at both ofthem.
Speaker 4 (01:37:20):
I was kind of
expecting us to stop before we
got there and prepare for afight.
Speaker 2 (01:37:25):
I've got 600 feet Go
fuck yourself.
Speaker 6 (01:37:32):
I've got 600 feet of
range.
I've never used it.
Monty's pissed.
He's taking the.
He's gonna use it now.
These guys are gonna see itcoming, give me six attack rolls
all right, uh two, oh, and letme keep clicking 3.
18.
, 29.
21.
That's 3.
Oh my gosh, it's literally notletting me just spam, click it
(01:37:53):
27.
Speaker 3 (01:37:54):
This is as we're
approaching the district.
Speaker 2 (01:37:59):
Yeah, so the rest of
you see, monty, just pull his
bow and start pulling and juststart shooting arrows 25.
Speaker 1 (01:38:05):
Those are all really
good Legolessing into the
distance.
Speaker 2 (01:38:08):
So Monty, you only
hit two of those.
Speaker 3 (01:38:12):
That's pretty cool
though.
Speaker 2 (01:38:13):
No, I'm just kidding.
You hit all of them.
Speaker 1 (01:38:15):
You hit all of them.
Speaker 4 (01:38:18):
Glenda's going to
turn around and run the other
way.
Speaker 2 (01:38:22):
You hit all, give me
some damage rolls.
Speaker 6 (01:38:26):
To make this easier,
I'm going to do 6d8.
Okay, and we're going to add 30to this number.
And then there's more.
This is divided between the twopeople.
Oh man, that was really badactually.
Well, 56 plus some cold damage.
(01:38:46):
So 56 plus 14, 70.
70 damage to the blue guysSplit between the two.
From the woods.
Speaker 4 (01:38:55):
Set 35 each.
Speaker 2 (01:38:56):
Okay.
So yeah, they Monty.
You see them both fall to theground.
Speaker 6 (01:39:01):
That'll do.
Monty keeps walking and kind oftries to hustle to catch up
with the group, as he was justlobbing arrows over their head
as they're approaching thisplace.
Speaker 2 (01:39:10):
Nobody questions
Monty at all.
They're fine with him justpulling out the bow, shooting at
shit, just going.
Speaker 5 (01:39:17):
When he said it was
kind of misty.
Could we even see them fromwhere we were?
Speaker 4 (01:39:19):
Yeah, could we even
see the things?
Yeah, you could all see them.
Speaker 6 (01:39:22):
yeah, Monty asked if
he could recognize what they
were, and he said they werescooms, so we knew that they
were scooms.
Speaker 2 (01:39:28):
Yes, Glenn is going
to be fine with that.
Speaker 3 (01:39:35):
Why are you trying to
start shit bro?
Speaker 4 (01:39:39):
Other than the
frustration that Glenn tends to
want to get a little bit moreinformation before he starts
fighting, am I?
Speaker 1 (01:39:46):
going to have to roll
initiative.
Want to get a little bit moreinformation before he starts
fighting.
Speaker 3 (01:39:49):
But yeah, am I going
to have to roll initiative.
I'm going to pop some 20s rightquick.
Speaker 6 (01:39:57):
Monty will say do you
want to lure the rest of them
outside?
I will stay right here and keepfiring.
Speaker 4 (01:40:03):
Glenn will go up
there and start looking for more
people to fight.
Speaker 3 (01:40:08):
Yeah, I need to be
closer so that I can punch them
in the face.
Speaker 4 (01:40:12):
Yeah, I need to be
closer so that I can stab them.
Speaker 6 (01:40:15):
Are you guys going to
go inside or stay?
Speaker 5 (01:40:18):
out here.
Well, I think if we're going tolearn anything, we'll have to
be inside, inside of whatexactly?
Speaker 4 (01:40:25):
There's a door right
there, yeah, so as you cross the
bridge you do see that the veryfront of the ship.
Speaker 2 (01:40:32):
These two scooms are
guarding a door that leads to
the inside.
Speaker 6 (01:40:36):
You know what?
Speaker 3 (01:40:37):
I was still theater
of the minding Yep, and I hadn't
even looked at the map, which Ithink might tell you something
brothers, those guys ain'tguarding nothing, no more.
Speaker 4 (01:40:48):
So Glen is going to
check on the scoops and make
sure they're actually dead.
Speaker 2 (01:40:52):
Yeah, loot the bodies
.
Speaker 3 (01:40:55):
Okay, okay, so we are
crossing this river.
Speaker 2 (01:41:03):
Yeah, so you do cross
this rickety bridge over the
channel river, right yeah, sothere's the ship hulk.
You do cross this ricketybridge over to the channel and
to the bow of the ship.
Speaker 3 (01:41:14):
And so this ship is
just kind of built into the
architecture of the surroundingbuildings.
Speaker 2 (01:41:21):
Correct, yep.
So what you see around you,it's a tangled wall of
apartments and storefronts thatrises up on either side of the
channel.
The channel itself is sluggishand tainted water.
You do see that the structuresdown near the waterline are
empty and desolate, while theramshackle additions that are
built on top of those appearprogressively more inhabitable
(01:41:42):
as they rise up into the sky.
The overall effect is that of acanyon, with walls made of a
cross-section of a decayingshanty town rather than from
stone.
There's a narrow timber bridgethat sags across the channel
that leads from the back of thealley to where you came from, to
the partially sunken galley ofthe ship, whose structure has
been incorporated into theruined jumble of buildings.
Speaker 4 (01:42:05):
So is this a
populated area of the town?
Speaker 2 (01:42:11):
There are people that
live near here.
Speaker 3 (01:42:12):
yes, Are these?
Yeah, but is this like theslums?
I know that this is Frother'sLamp.
Speaker 2 (01:42:18):
This is like this is
the slums.
This is the ghetto of.
Speaker 4 (01:42:25):
Even worse than the
original slum that we were in.
Speaker 1 (01:42:29):
They have highways.
Speaker 6 (01:42:31):
This is the place
that'd be under the highway
bridge.
Speaker 2 (01:42:34):
This is Martin Luther
King Jr Boulevard.
Speaker 3 (01:42:38):
Oh Okay, I get it.
Can you actually delete that?
Speaker 4 (01:42:47):
Because so is this
area.
So Glenn is listening.
Does he hear people living here, or just temple people?
Speaker 2 (01:42:59):
You generally feel a
sense of tension in the air.
You don't hear any people.
You hear some doors shuttinghere and there windows slamming,
shut the shutters themselvescoming closed, but you don't
hear any people.
Speaker 4 (01:43:07):
You hear some doors
shutting here and there windows
slamming shut the shuttersthemselves coming closed but you
don't hear any people.
It's not temple people, butgutter people.
Glenn turns and looks and saysso how important is getting
information?
As he starts rummaging aroundin his bag.
Speaker 6 (01:43:24):
You look over and you
see Monty kind of standing on
the bow of this boat, in frontof the door with his bow drawn
and says that nothing necessarywe haven't seen this version of
monty in a long time.
Speaker 5 (01:43:37):
He pulls out a snake
so glenn looks at moores moores
just like kind of raises hishands up, like, uh, we could
have probably talked our way in.
I have this book ofenchantments that says, well,
it's too late now.
Speaker 4 (01:43:56):
I mean, these are
monsters, Not really.
I mean, they're scoons.
So I'm just wondering if weshould just remove this section
of town.
Speaker 3 (01:44:07):
It's an M right as in
Mike.
Can you spell it for me?
What?
Speaker 2 (01:44:12):
Scoom yeah, Scoom
S-K-U-M Is that.
Scum.
T-r-a-c-u-m.
He's more like Scum.
Speaker 3 (01:44:19):
Like Scum.
I imagine the U is umlauted.
Okay, I just like the soundsthat you were making felt, okay.
Speaker 4 (01:44:28):
Alright, so Glenn
will sneak around towards the
door Not sneak, but kind of walkaround the scoom and look in
the door.
Are the doors shut?
The doors are shut, okay.
Well, listen, then Is there akeyhole.
Oh I'm sorry, Go ahead.
Speaker 5 (01:44:43):
How big is this whole
structure Like now that we're
in front of the doors, likerelative to something that we
might be familiar with?
Is it a football stadium big?
Is it an older Catholic churchbig?
Is it a trailer park doublewide?
Speaker 2 (01:44:57):
So it is.
The bow of this ship is about150 feet long to the door, from
the very front of it to the door, and about 40 feet wide.
Speaker 3 (01:45:10):
Bull nose or just the
nose I guess you could say
about 100 different things.
Speaker 5 (01:45:15):
Okay, and then the
structure that it's built into
is like two stories, threestories, ten stories.
Speaker 2 (01:45:21):
It is, you see.
You see it is about.
You see, three differentstructures built on top of this,
so at least three stories high,that you don't know how deep it
goes.
Speaker 3 (01:45:30):
Damn Same Actually.
Can you delete that no?
Speaker 4 (01:45:37):
So okay.
Speaker 5 (01:45:39):
So Morser says I'm
surprised you guys didn't just
suggest burning it down.
With the way you guys have beenacting.
Speaker 4 (01:45:45):
Glenn kind of
guiltily looks up from his hand
in his bag.
I don't know what you'retalking about he slowly pulls
his hand out of his bag andreleases the barrel of oil back
into his bag of holding Flask ofoil.
Okay, I was actuallyconsidering doing that, as I'm
(01:46:06):
sure you understood.
So Glenn will listen at thedoor.
Speaker 2 (01:46:11):
So you don't hear
anything inside the door.
You do hear what sounds likesome water moving, almost like
it's lapping against the side ofa hall.
But the main deck around you?
It's a ruined galley.
It's been completely buckled.
It's cluttered with differenttrash, driftwood refuse that's
(01:46:31):
been washed up by the tide.
The prow juts into the channel.
The prow juts into the channeland the west side of the deck
disappears into a wall ofboarded up and badly weathered
buildings.
Speaker 4 (01:46:45):
And a door.
Speaker 6 (01:46:46):
And a door.
It's kind of like for theviewers, uh, or the listeners,
whatever medium you're consumingthis on.
It's like a, a ship that's runaground and then turned into
building yeah, the ship ranaground and they went.
Speaker 4 (01:46:57):
Oh, I guess we live
here now yeah, we'll turn this
into our building all right.
So is there any holes oranything in the door?
Speaker 2 (01:47:04):
there is a keyhole to
the door.
Speaker 4 (01:47:06):
Okay, that's scary.
So Glenn will look through thekeyhole.
If you poke my eye out, I quit.
Speaker 2 (01:47:14):
You do.
Before you see a pretty longhallway in front of you.
The walls are stained.
You can see the ceiling sagging.
There's pockets of water andfungus weighing it down, and
then you do see dripping waterfrom several parts of the
ceiling.
Speaker 4 (01:47:34):
And how deep does it
go?
How far is it Not down?
Speaker 2 (01:47:39):
You can see that it
opens up into a wider room, but
by your best guess it's probablyabout 20 feet.
Speaker 4 (01:47:46):
So Glenwells share
that information and then check
for traps.
Speaker 2 (01:47:51):
Your perception check
26.
Okay, you do not see any traps.
Is it locked?
Are you trying the door handle?
Yes, okay, yes, the door islocked.
Speaker 4 (01:48:00):
So Glenn will look
and say the door is locked and I
have to pick the lock, so coverme.
Speaker 6 (01:48:07):
Did Glenn search the
body of the scum?
Speaker 4 (01:48:10):
Well, he is very.
He likes pulling one over andgetting the gold when it's in
fight mode and mission mode.
He's not really.
Speaker 6 (01:48:18):
I was thinking key,
but that's okay.
Speaker 4 (01:48:21):
Yeah, that's probably
.
Speaker 6 (01:48:23):
Monty just wants to
shoot some more things, so open
the door, however you can.
Speaker 4 (01:48:27):
I mean, is that
something to Somebody want to
look for a key?
Speaker 3 (01:48:30):
Are there any other
ways in Like?
Speaker 2 (01:48:34):
around either side.
Not that you can see, but ifyou want to go around the
buildings, you might be able tofind something.
Speaker 3 (01:48:40):
I just yeah, casual
inspection.
No, I'm sticking with the group.
Speaker 2 (01:48:46):
Casually, you don't
see anything else.
Speaker 5 (01:48:48):
Gotcha Morris is
going to cast Minor Illusion to
make it look like there areguards standing here like normal
, and then he will check thebodies for any kind of notes or
well, just see what they have onthem.
I guess he's hopefully lookingfor notes or keys or other
quest-driving information.
Good, job.
Speaker 4 (01:49:05):
Glenn rolled a 30 on
beef stools.
Speaker 2 (01:49:08):
Yeah, so you do.
After a couple seconds, youhear a satisfying click and you
assume that the door is open.
Speaker 4 (01:49:16):
Okay, he will, I'm
assuming, have noticed Morse
searching the bodies, so he willwait for Morse to finish.
Speaker 2 (01:49:24):
Morse, as you're
searching the bodies, you find
duplicates of the book that youfound in Dory's warehouse, and
each of them have tattoos ofFarrah's Dunes symbol.
Speaker 5 (01:49:37):
These guys both had
copies of that book.
I think maybe these could betreated as past phrases, for
example, or something similar,but we already found our way in.
I think that's fine.
Speaker 4 (01:49:49):
I think those points
at the arrows work as
passphrases too.
Sorry, Glenn is just ready togo forward.
So the door?
He is that all that was onthere.
Yes, the books.
Okay, so Glenn will say thedoor's unlocked if we're ready.
Speaker 6 (01:50:11):
Amante's not sure
about going in here, just
kidding.
Speaker 4 (01:50:14):
I don't understand
sarcasm, so looks for
confirmation on both of theother two.
Speaker 5 (01:50:21):
Did Nines look for an
alternate entrance or were you
just asking?
Speaker 3 (01:50:24):
No, it really was a
uh, a casual inspection of what
might otherwise be obviousentrances.
You know what I mean, like whenyou're, when you're trying to
make your way into therestaurant and you're not sure
if you've approached thebuilding from the correct side
and you're like ah shit, I needto.
Speaker 5 (01:50:46):
Usually with moors
around.
You should be safe, because mypassive perception is 20, my
passive investigation is 19,.
So we should not fall into thattrap, Hopefully.
Speaker 4 (01:50:56):
Now other traps, I
think it's a matter of
interpretation.
Speaker 2 (01:51:03):
Okay, okay, so are
you opening the door?
Speaker 4 (01:51:06):
Yes.
Speaker 2 (01:51:07):
Okay, so you open the
door, you do immediately.
Your, uh, the hallway reeks ofmildew and rotting fish.
You again, you see that thewalls are severely stained.
Uh with with water damage, theceiling sags.
Uh with water dripping down.
Uh, there's different types offungus growing on the sides of
(01:51:27):
the wall.
And as you're looking, you canhear the sounds of creaking wood
and dripping water echoingloudly.
Speaker 6 (01:51:36):
As soon as Monty sees
a target in the open doors,
he's going to shoot.
Speaker 4 (01:51:40):
Do we see any people
or moving things?
Just a room right.
Speaker 2 (01:51:46):
Yeah, so ahead of you
you do see a room.
You can see several crew chairsand benches arranged in a
semicircle facing a smallerantechamber to the west, and
then you can see a large fist,like fish, like shape that you
identify as a shark, hanging inthe air at the end of the alcove
.
Um, but again, you can see thatthese from where you're
(01:52:07):
standing at the end of the hall,that the walls and floors, from
what you can see, are coveredwith fungus and water dripping
from the ceilings.
But you can also see complexspirals and blood smears all
over the room ahead of you.
Speaker 3 (01:52:22):
Hang on, what kind of
complex spiral.
Speaker 2 (01:52:25):
Well they look like
if you took a horizontal wave
and.
Uh-huh.
Speaker 6 (01:52:31):
Wrapped it up on top
of a little baby lion's head.
Okay.
Speaker 2 (01:52:36):
Spirals on spirals on
spirals Is.
Speaker 3 (01:52:38):
Tim Burton involved
in this shit.
I think he would be my.
God.
Speaker 2 (01:52:44):
They're titling it
Spiralception.
Speaker 4 (01:52:46):
I'm just going to
start cleaning up the fungus.
Nolan jokeling it Spiralception.
So Glenn is going to startcleaning up the fungus.
Speaker 3 (01:52:50):
I don't get it.
I was doing a different thing.
Speaker 6 (01:52:53):
Prestidigitation.
Speaker 2 (01:52:55):
You're just cleaning
the fungus.
Speaker 4 (01:52:58):
Whoa, hang on, he's
making sure he has some place to
stand.
Is the shark moving or just?
Speaker 2 (01:53:07):
hanging it, hanging
it is hanging on a uh on the
wall like a trophy, like atrophy, yeah so it's been
preserved.
Speaker 5 (01:53:15):
It's meant to be like
a display, yeah, it is
displayed there just bleed onthe floor or something.
Speaker 6 (01:53:20):
Okay I imagine shark
hanging bleeding.
But okay, gotcha, so with noimmediate threats.
Speaker 5 (01:53:26):
Morsel, I mentioned
it hovering ready to attack.
It's some kind of floatingshark thing is there also a
tornado?
There's no tornado do you wantthere to be all?
Speaker 4 (01:53:39):
right, so glenn will
step in to this gray area, is
that?
Speaker 2 (01:53:43):
another door, or is
that?
Speaker 6 (01:53:46):
no, it's open, okay
yeah, monty will, with bow drawn
, continue to follow behind thegroup, staying, staying, staying
behind, but still ready to justpretty much shoot anything he
sees okay all right, so go ahead.
Speaker 4 (01:54:02):
Nope, you're about to
answer my question, am I?
Well, we'll see okay.
Speaker 2 (01:54:07):
So at the very of the
hall you do see that stairs are
leading down into obvious water.
So there are stairs that leaddown into water.
Speaker 4 (01:54:17):
Yeah, I don't do
water levels, so go ahead and
shout Search the room.
Is there anything in the room?
Speaker 2 (01:54:24):
Okay, so, Nines, are
you still outside or are you
inside the room?
Speaker 3 (01:54:30):
I have not made my
way in yet.
The slums are so slummy, I loveit.
Speaker 2 (01:54:35):
I love the slumminess
Glenn, may or may not have
noticed that Nines is a clone?
Speaker 3 (01:54:41):
I was just excited to
see this.
Did you say the porn?
Speaker 2 (01:54:45):
Hey man.
So, morsors, are you ahead?
Are you in the front?
Right now it looks that way.
So, mors, as you cross thesecond to the last set of chairs
, you step on a stone and itpresses down and the the hanging
(01:55:05):
shark starts to move.
Speaker 3 (01:55:07):
tornado hanging shark
starts to move.
Doot, doot, doot doot.
Tornado Hanging shark.
Doot doot, doot, doot.
Hanging shark.
Doot doot, doot, doot.
Speaker 2 (01:55:13):
Very rapidly Hanging
shark, and at the same time, you
hear what sounds like burrowing, and not only does the shark,
but you also have a few.
They look like a mix between alobster and a giant lobster, and
a squid start popping up aroundyou and I'm gonna need
everybody except for nines toroll me um.
Speaker 3 (01:55:35):
Initiative, hang on
having very recently played
balder's gate 3, I know whatthis means you can run away I
can just go on my own adventurewhile these schmucks are stuck
in turn-based mode, those idiots.
I can do whatever I want for aslong as I want.
Speaker 2 (01:55:57):
It's groundhog day no
, in all reality.
I need you all to roll meinitiative 15.
Speaker 3 (01:56:04):
I still got a 15 heyo
sub tens all day bitch 15.
I still got a 15.
Hey-o Subtins all day bitch.
I rolled an 8 plus 4 for a 12.
Speaker 5 (01:56:13):
Moar's also got a 12.
Beansprout's with us yes,Beansprout is with you.
He got a 20.
Good for him.
Speaker 4 (01:56:22):
Why does it say
weasel?
Speaker 6 (01:56:24):
That's what
Beansprout's listed, as there's
no raccoon familiar you can havea weasel.
Speaker 5 (01:56:26):
That's what
Beansprout says.
It is His little token.
Yeah, there's no raccoonfamiliar.
You can have a weasel, so he'sa weasel, realistically speaking
.
Speaker 3 (01:56:34):
Matty, get that
fucking pick out of your mouth,
bro.
Speaker 6 (01:56:41):
Please, I start
choking on it.
Speaker 3 (01:56:44):
You're like my kids,
stop it, stop it.
You're like my kids, stop it.
Is that a Dunlop?
Speaker 6 (01:56:53):
Ultra thin, I don't
know, is it?
Speaker 3 (01:56:55):
I have no idea.
Speaker 6 (01:56:56):
Yep, actually it is.
Speaker 3 (01:56:58):
Dude, I love Dunlops.
They're great picks, especiallythose thin ones.
They're real easy for beginners.
Speaker 5 (01:57:05):
Justin you had your
hand raised.
Yeah, I was just ready.
Your attention back off of theguitar stuff it was.
Speaker 3 (01:57:12):
I just wanted him to
get that shit out of his mouth.
Speaker 6 (01:57:15):
I know, it's really
been bothering you that much.
I'm always chewing on something.
Earlier it was a bread twisty Ijust hated that specifically.
Speaker 3 (01:57:23):
I don't know why.
Thinking about people just likeputting their dick skinners all
over that pick and you justlike.
Speaker 6 (01:57:33):
It's mine.
Who else touches the guitarpick?
Speaker 3 (01:57:36):
I don't know the
people who made it.
Speaker 4 (01:57:38):
You can say the same
thing about your toothbrush.
Speaker 6 (01:57:41):
Guitar pick's been in
my pocket all week.
Speaker 2 (01:57:44):
Correct.
That makes it better,beansprout is first.
Speaker 5 (01:57:52):
Yeah, beads Sprout's
going to run over to Glenn and
then, oh, I guess it doesn'tactually work that way.
So the corrupted shark is stillon the wall.
Speaker 3 (01:58:04):
Yeah, what am I
seeing?
Speaker 2 (01:58:05):
here.
It came off the wall, but it isfloating in the air.
Speaker 3 (01:58:10):
Can we get a For the
listening audience?
Speaker 2 (01:58:14):
Yeah, so the giant
shark is.
Once that stone was depressed.
The giant shark has moved awayfrom the wall.
It is no longer hanging on thewall and it has started.
It looks like it's swimming inplace, floating about three feet
above the ground.
Speaker 4 (01:58:29):
So it is now doing
what I thought it was doing
originally?
Speaker 2 (01:58:32):
Yes, that is correct.
Speaker 3 (01:58:36):
And maybe I missed it
doing originally.
Yes, that is correct and MaybeI missed it.
Wasn't paying attention, wasfocusing on a mirror.
Chul Lupa, chalupi and Chul-2?
.
Who the Chul are these?
Speaker 2 (01:58:53):
things.
Please don't change the names,guys.
I have them associated withwhere their attack order is.
Speaker 4 (01:59:01):
Yeah assholes.
Man, I didn't do anything.
Speaker 3 (01:59:05):
Imagine letting
players just change token names.
What the shit?
That's not a good idea.
Speaker 6 (01:59:13):
I have forever named
every battle, all the tokens.
Speaker 3 (01:59:17):
I seen it, I loved it
.
Speaker 2 (01:59:19):
There you go,
especially when you, yeah, but
you did it before I didinitiative rolls.
Speaker 3 (01:59:26):
Beanie boy.
Speaker 5 (01:59:29):
Yeah, so he's gonna.
I guess he's gonna jump on theshark's tail and try to grant or
help Glenn.
He's assuming that Glenn'sgonna attack it, so he's gonna
just ride the shark, ride thewhip, okay.
Speaker 2 (01:59:43):
Yeah.
So Bean Sprout scurries up,jumps on the side of his tail
and you can see him startscratching and biting the edge
of the tail.
The shark is obviously agitated.
It keeps trying to snap side toside but it just can't catch
Bean Sprout Is the shark largesize?
It is Okay.
Speaker 4 (01:59:59):
Glenn.
So Glenn will approach theshark following Bean Sprout's
lead and with a large, with akaboom, attack.
The shark With advantage Withadvantage.
Speaker 2 (02:00:14):
Okay, give me an
attack roll this is sneak attack
advantage right always sneakattack advantage.
Speaker 3 (02:00:21):
I mean, but because
somebody else is engaged within
a certain distance.
Speaker 2 (02:00:27):
So Glenn's specific
class and subclass he's either
he can get sneak attack ifthere's no other enemies within
5 feet, or if there's an allywithin 5 feet, or if he has
advantage.
Or if he has advantage.
Speaker 4 (02:00:47):
I have sneak three
times, but I know you'll lose it
once.
Speaker 3 (02:00:51):
Isn't that just
normal sneak attack, except for
the first, the first one nothaving another enemy within 5
feet.
Speaker 2 (02:00:59):
That's not normal
sneak attack.
You know what?
Speaker 3 (02:01:01):
I might be thinking
of is Gloomhaven yes, beautiful
game so 29, that does hit.
Speaker 4 (02:01:12):
Well, that's good
also the tools.
Speaker 3 (02:01:15):
Why is?
Speaker 4 (02:01:16):
it oh 29?
.
That does hit.
Well, that's good Also the.
Chules yes, why is it oh 12.
Speaker 3 (02:01:20):
Wait, that's your
answer.
What about them?
Speaker 2 (02:01:23):
You only said the
Chules.
Speaker 3 (02:01:25):
Oh yeah, the
description of their existence
that I was not paying attentionto.
Speaker 2 (02:01:33):
So I'm going to say
that you do recognize them.
So, Nines, from what youremember, Jules are giant
crustaceans that Aboliffs havemodified and endowed with
sentience.
They follow the ingraineddirectives of their creators, as
they have done since the dawnof time.
Speaker 3 (02:01:52):
Oh, so like like
Scoom.
Speaker 2 (02:01:55):
Spud the ancient
version.
Speaker 5 (02:01:59):
Ancient crab version
yeah.
Speaker 4 (02:02:02):
So Glenn does 40
damage to the Corrupted giant
shark, and then he will moveback 10 feet.
Speaker 2 (02:02:12):
You do see a wound
Open up On the shark from where
you hit it and it looks annoyed.
Speaker 4 (02:02:19):
Okay, that's good.
So, and Glenn says if you stabit, it gets hurt Nice.
Speaker 3 (02:02:27):
Great intel.
Speaker 2 (02:02:29):
So tool four is gonna
run up on Glenn and it is going
.
Speaker 3 (02:02:33):
These things are so
big.
Speaker 2 (02:02:35):
Oh, they're big boys
yeah.
Speaker 3 (02:02:36):
These are so two by
two, right, these are large?
Yeah, these are large.
Speaker 2 (02:02:42):
Nice.
So, yeah, this tool is going torun up on Glenn and it is going
to try to do a pincer attack onhim and it has a critical miss.
So, as it goes to swing at you,glenn, it digs its pincer into
the wall next to you and it getsstuck and it's stunned until
(02:03:04):
the next turn.
Speaker 6 (02:03:06):
Monty, you're up, go
ahead.
Speaker 4 (02:03:11):
Just out of curiosity
, do I not get my bonus actions?
Speaker 2 (02:03:16):
Bonus actions.
What do you want to do, oh?
Speaker 4 (02:03:19):
nothing.
I could have done all kinds ofdifferent things, but that's
fine, I will just pass.
Speaker 2 (02:03:24):
Okay, monty, you're
up.
Speaker 6 (02:03:26):
Don't know what just
happened.
Speaker 4 (02:03:28):
Monty's going to see
that he didn't let me finish.
He didn't let me say I was done.
Speaker 2 (02:03:33):
What else would you
like to do, Bill?
Speaker 4 (02:03:34):
Well, nothing, he
didn't.
Let me say I was done.
Oh, what else would you like todo, bill?
What Nothing, no, okay, nothat's fine.
Speaker 6 (02:03:38):
Monty you're up, I
just wanted you to acknowledge
my existence.
Monty's going to see that openwound in the giant shark and he
is going to fire twice at theshark aiming for that wound.
Speaker 2 (02:03:50):
All right, give me
two attack rolls.
Speaker 3 (02:03:54):
Fire twice Sorry.
Speaker 6 (02:03:56):
And that was not
likely to hit 13 and a 24.
Speaker 2 (02:04:05):
Alright, so the first
one misses, but the second one
hits.
Speaker 6 (02:04:08):
I'll do 1d8 plus a d4
.
So 12.
Total of 16.
Okay, okay, plus a d4.
So 12, uh total 16 damage.
Okay, and monty, I need you togive me a perception.
Check, uh, perception oh,critical fail.
Speaker 2 (02:04:27):
Got a seven, okay, uh
.
So yeah, the arrows aresticking out of the shark.
Um, and it, or the one arrow,is sticking out of the shark.
It's very annoyed and it'scontinuing to try to thrash and
bite Bean Sprout.
Speaker 6 (02:04:38):
Okay, monty is then
going to retreat back about 60
feet.
Okay, and post up for the nextround.
Speaker 2 (02:04:49):
All right, so Fuel 3
is going to it's measuring so I
don't tool three is going tomove 40 feet and take a dash
action and close in on glenn andmorris and nines, oh sorry, go
ahead no, now that it's my turn,is there no turn stack?
(02:05:10):
No, no not on maps indicationno, not on man.
Speaker 3 (02:05:14):
what a great platform
, Good job.
Speaker 2 (02:05:19):
The thing that I do
like about it is that you can
set it's much easier to set thesize of the tokens.
Bring in tokens and set a map.
Like I can literally grab aJPEG anywhere off the internet
and make it a map.
That's the only advantage thatit has.
Speaker 3 (02:05:33):
Over what?
Because literally every otherVTT can do that the VTT and.
Speaker 2 (02:05:39):
D&D Beyond.
It's difficult to do.
You've got to have it in theright format.
It doesn't accept all JPEGs.
Speaker 3 (02:05:47):
Oh well, that further
proves my point.
But better question havingstayed outside.
But better question havingstayed outside, does that confer
any sort of special advantageor bonus, or am I just kind of
fucking positioning?
Speaker 2 (02:06:04):
Yeah, you're not
getting hit right now.
That is the advantage thatyou're having, damn.
Speaker 3 (02:06:08):
All right.
Well, Nines hates not gettinghit and is going to rush in.
Speaker 2 (02:06:14):
Okay, you have 50
feet of moving speed, normally
right.
Speaker 3 (02:06:20):
Yeah, wow, that is so
far.
Is this legit distance?
Speaker 2 (02:06:24):
That is legit
distance.
Speaker 1 (02:06:26):
Well, I can get
fucking halfway there without
spending any.
Speaker 2 (02:06:31):
I mean you can dash
and get into the chapel.
Speaker 3 (02:06:34):
Yeah, how do I there
we go?
Why is it not telling me howfar I have gone?
Speaker 5 (02:06:43):
Okay, so yeah, first
doors are 30 feet.
Speaker 3 (02:06:47):
Second doors are 70
feet, so having measured 50 feet
, how do I move 50 feet?
Do I just remember where thatpoint is?
Speaker 2 (02:06:58):
Yeah.
Speaker 3 (02:07:00):
Oh honey.
Speaker 2 (02:07:01):
Oh honey.
Speaker 3 (02:07:02):
Yeah, y'all are
fucking wilding bro, 50 feet
right there, yeah, yeah, anyway,so I will.
Speaker 2 (02:07:12):
I think I can use a
100 feet will get you about here
.
Speaker 3 (02:07:15):
I think I can use a
key 100 feet will get you about
here.
I think I can use a key pointfor fucking run stupid fast or
just dash action, yeah, but stepof the wind, I can dash as a
bonus, oh, which means that yeah, right.
Speaker 6 (02:07:39):
Does that give it up
to 200 feet?
Does dash double your speed?
So if you use a ki, point todash double that?
Speaker 3 (02:07:48):
I think no, as a
bonus action means that I could
potentially get 150 in a turn.
Speaker 2 (02:07:58):
For as long as my key
points last 150,.
Yep.
Speaker 3 (02:08:02):
Anyway, so I just
want to go 100 though.
Speaker 2 (02:08:06):
If you're just moving
100,.
You can get to about here Ifyou're moving 150,.
Speaker 1 (02:08:11):
You can get up to
here.
Speaker 4 (02:08:13):
And 100, he can get
to 1.
Oh yeah, he can get to Chul 2,or Chul 1.
Speaker 2 (02:08:17):
Yes.
Speaker 3 (02:08:18):
Oh yeah, great point.
I'm going to go punch Chul 1.
Thank you very kindly.
My god, this thing is huge, butI'm going to give it the old
punchy-punchy.
Speaker 2 (02:08:34):
Okay, give me an
attack roll.
Speaker 3 (02:08:35):
That is going to be
Mother, fuck A 3 plus 10 for a
13?
Speaker 2 (02:08:43):
That misses.
Speaker 3 (02:08:45):
Oh, and Okay.
Well, a 17 then.
Speaker 2 (02:08:48):
That does hit.
So yeah, your first blow comesacross and the tool puts up his
right pincer and kind of brushesit away.
And as he's brushing it away,your second punch lands directly
into his face.
Give me some damage.
Speaker 3 (02:09:01):
For how many damage?
That is an exciting 2 plus 6for 8 damage Okay.
Speaker 2 (02:09:08):
Alright, anything
else.
Speaker 3 (02:09:10):
Nope, okay, spent all
of them.
Moors Went all the way.
Speaker 5 (02:09:15):
Well, isn't that
lovely.
Speaker 2 (02:09:17):
Wouldn't you like?
Speaker 5 (02:09:17):
to be a barbarian
right now.
Man, could you imagine beingsurrounded by bad guys?
Speaker 3 (02:09:24):
Imagine how hard you
would be right now as Sam.
Speaker 5 (02:09:28):
Sam, you'd fuck these
bitches up, hell yeah.
Speaker 3 (02:09:31):
Muscles bulging.
Speaker 5 (02:09:33):
So as this giant
stuffed shark comes to life and
becomes a beanie baby from hell,and this tentacled crab
lobstrosity is trying to touchmy butt, I guess Mors' reaction
is going to be to shift downjust a little bit away from
Glenn so that he's more than 10feet away, in case he needs to
make a loud noise for somereason at some point, and then,
(02:09:57):
instead of casting Thunder stepwhich is probably really smart
he's actually just going.
Man, that's probably the stephe's gonna cast under step.
That's the smart move.
Speaker 3 (02:10:06):
Don't leave your
beanie boy oh no little beans
proud, just say all on hisawesome.
Speaker 5 (02:10:15):
So I think with the
measuring tool I can can be 10
feet from both Bean Sprout andGlenn without prompting an
opportunity attack I agree.
Speaker 3 (02:10:25):
So Thunderstep is
simply a movement.
It's an action.
Speaker 5 (02:10:32):
Yeah it's a spell
action that lets me teleport
from one place to another within90 feet that I can see, and
then everything within 10 feetof me must take a con save and
take 3d10 thunder damage or halfas much on a successful save.
Also the noise can be heardfrom 300 feet away, so we're not
going to be sneaky anymore.
I mean, we activated Shark Trap.
Speaker 3 (02:10:54):
I mean, yeah, we're
fighting a lot of and
initiatived up, so okay so youready?
Speaker 2 (02:11:01):
are you?
Are you thunder stepping?
Where are you going to?
Speaker 5 (02:11:03):
yeah, I'm gonna
thunder step to uh like I got.
Uh, I have 90 feet, so I'mgonna thunder step to just
around.
I have to unclick ruler.
This is about 90 feet righthere, yep, okay.
Speaker 3 (02:11:16):
Why is everybody
running the fuck away?
I'm a little worried.
Speaker 2 (02:11:24):
Glenn is surrounded
by two jewels and a giant shark.
Speaker 3 (02:11:27):
Well, I mean to be
fair there is also a raccoon.
Speaker 2 (02:11:31):
There's a raccoon
there.
Speaker 5 (02:11:33):
He's doing his
strongest.
Speaker 1 (02:11:36):
But, within.
Speaker 3 (02:11:36):
The room there are
four tools, One shark and three
of us, and two of our dudes areexit stage left.
Speaker 2 (02:11:46):
The first one fails
his con.
Save the second one, tool three, fails his con, save the giant
shark passes his con save.
Speaker 5 (02:11:56):
That's 3d10 thunder
damage.
Speaker 2 (02:11:59):
Give me some damage
rolls.
Speaker 5 (02:12:01):
That's 14 thunder
damage, so half of that is, 7
for the shark and 14 for tool 3.
Speaker 2 (02:12:07):
All right, morgz, you
see the electricity kind of
pass through these two creatures.
Give me a perception roll asyou're stepping away.
Speaker 5 (02:12:18):
You got it, Just for
clarity.
It's all sound damage.
Speaker 2 (02:12:22):
Yeah, I know it's
thunder.
Yeah, yeah, thank you.
Speaker 5 (02:12:25):
Just making sure I'm
not duping you.
Well, that's fine.
As soon as it decides thatthat's an 8, I'll also have an
added bonus of 5, so that's a 13total.
Speaker 2 (02:12:36):
Okay, yeah, so the
sound damage passes through both
creatures, as you would expect,deals damage.
You can see part of the skin ofthe corrupted giant shark get
ripped away from its face.
Nice, and Does that give me?
Speaker 5 (02:12:49):
insight on something.
Speaker 2 (02:12:51):
It does not.
Speaker 3 (02:12:52):
Yeah, insight into
its fucking brain.
Speaker 2 (02:12:55):
It doesn't like it um
, hey, give me, give me one
second.
Lauren, just lay down, I'mgonna go say goodnight to her
real quick why did you laughlike that?
Speaker 3 (02:13:04):
yeah, we, we used to
call it uh so.
So my wife would always go tobed early, especially compared
to literally everyone else, andshe would very often ask if I
was going to come tuck her in,and sometimes me quote unquote
(02:13:25):
tucking her in would last untilI woke up the next morning.
It so was always a gamble, andyou also always kind of knew
what was going on up to thatpoint, and so it became more or
less a running joke in thefamily about being tucked in.
Hell, yeah, hell yeah.
(02:13:47):
I mean that's as far as runningjokes go.
Speaker 5 (02:13:51):
That's a good one,
that guy.
So sweet to his wife man.
You would not believe it right,we'll fall asleep with that
woman for no fucking reason okay, cheers, my uh, my whiskey and
the beer that I brought are bothcomplete oh no, do you need
refill of refill of busters?
Uh, I think on most days Iwould, but I have a 8 am va
(02:14:14):
appointment that I probablyshouldn't show up to my house.
Speaker 3 (02:14:17):
Yeah, it's probably
for the best.
Speaker 5 (02:14:20):
Unless I'm looking
for that extra special treatment
.
Speaker 3 (02:14:23):
Hey-o, yeah, that
fucking inpatient shit Did you
drive here?
When they start sir-ing you,you gotta be worried.
Oh no, yeah, actually I hadasked Adrian to pretty please
(02:14:44):
set me up an appointment for onething or another, and she was
like, yeah, it's asking forlogin information.
I'm like, oh, don't worry aboutit, I'll get to it.
And then I remembered that Iwas lying to both of us.
Speaker 5 (02:14:56):
Well, better than
just one of you.
Yeah, you know.
Make sure you're the same, keepyourselves on the same page.
You know, as a team, you shouldwe're both lied to by me.
Speaker 3 (02:15:07):
I am.
Speaker 5 (02:15:08):
I'm a victim, just
like you we have a common,
common enemy, and it's me.
Speaker 3 (02:15:15):
You are, we have a
common enemy, and it's me.
Yo, god damn, you are right,that hits a little too close to
home.
Speaker 5 (02:15:24):
Holy shit, almost
died I hope this gets deleted in
post.
Speaker 3 (02:15:32):
Fuck it.
Hey Brandon Edit.
Speaker 1 (02:15:38):
Can you?
Speaker 3 (02:15:38):
delete this shit
please, I don't want anybody to
know how fucked up I am oh mangood time, oh good bill had his
headphones, that's nice, andthat was just the happiest, most
benign story I could think of.
You know no, uh wow, like Idon't often use the term milk
toast, but fucking that appliesyou know, sometimes, yeah, you
(02:16:04):
just got to get there.
Speaker 5 (02:16:05):
You know, yeah, hey
sorry about that guys that can
be passed.
Speaker 3 (02:16:08):
Don't be sorry, be
better that's what I said.
I was good.
I I say it ironically because Ifucking hate it like at a core
level.
I was going to say somethingabout erectile dysfunction or
(02:16:31):
premature ejaculation orsomething like that, and I had
nothing.
Speaker 2 (02:16:36):
This explanation is
as close as I could actually
come or premature ejaculation orsomething like that, and I had
nothing.
This explanation is as close asI could actually come.
Hey, hey-o, all right.
So, glenn, here's your moment.
Giant shark starts to move.
Speaker 1 (02:16:52):
Boom.
Speaker 2 (02:16:55):
That is 3d8.
Thunder damage correct.
Yep, yep okay, give me aperception.
Check 19.
All right, so, glenn, as youruh, what the hell is that
actually called?
I just keep calling it kaboom,booming blade, booming blade,
yeah uh, as your kaboom actuallystrikes this corrupted shark,
you realize that it's goingthrough it almost as if it would
(02:17:18):
go through an image.
You don't think this corruptedgiant shark is really there, but
this corrupted giant shark isgoing to run up on you and it's
going to swing at you and does a22 hit.
Speaker 4 (02:17:29):
No.
Speaker 2 (02:17:30):
Oh, does it not
actually hit Okay?
So I was about to look at yourcharacter sheet For a moment,
for a moment he was flying high.
So you start to feel thepressure of the bite of the
shark come down on you.
But as you realize that theshark is just nothing but an
(02:17:51):
image, it kind of dissipates andyou only wind up taking ding,
ding, ding, ding, ding and youonly wind up taking.
You wind up taking nine pointsof damage.
Speaker 4 (02:18:01):
Okay, I will half
that Okay.
Speaker 2 (02:18:08):
And you also hear a
voice in your head that says All
I need is to defeat the others.
If you join me, I will give youa ship with all the gold that
you can carry.
Speaker 4 (02:18:25):
Okay.
Speaker 2 (02:18:25):
That's all you hear.
Speaker 4 (02:18:27):
Alright, so is that
four or five damage, five Round
up.
Speaker 2 (02:18:33):
Alright, so Chewle1
is going to swing at nines and
he's going to swing with somepincers and he is going to Does
a 14 hit.
Fuck, no, what about a 19?
Fuck, no, oh Hell yeah, eat it,it does hit.
Speaker 3 (02:18:53):
Oh yeah, what did you
already say 20.
Oh, it does hit.
Oh yeah, what did you alreadysee?
20.
Speaker 2 (02:18:58):
Oh, it is 20.
Speaker 3 (02:18:59):
Damn 2-0.
Speaker 2 (02:19:00):
What up?
All right?
Yeah, so both of those pincersstrike wide and they miss you.
You kind of take it back tothis Chul, who deflected your
blow initially, and just push itback on him, all right.
And then Chul 2 is going to runup to the east, come up on you
and try to attack you as well.
Does a Does a 9 hit?
Speaker 3 (02:19:24):
Let me check Two
minutes.
Speaker 2 (02:19:27):
How about a 23?
Speaker 6 (02:19:30):
Well, unless 23 minus
9s.
Speaker 2 (02:19:34):
No, I'm missing Count
.
Uh, I'm missing.
Speaker 3 (02:19:36):
Count the fact that
when I want to not take damage
from an instance, yeah, no.
Speaker 2 (02:19:52):
You take 14
bludgeoning damage.
Speaker 3 (02:19:54):
What the fuck.
Speaker 2 (02:19:56):
And you're also
grappled.
Speaker 3 (02:19:58):
Why.
Speaker 2 (02:19:59):
And his giant fizzers
.
Alright, back up atop Beansprout.
Speaker 3 (02:20:06):
Listen for all of our
myriad countries and unions of
the world.
I need everyone to know thatI'm at 36 health.
Speaker 6 (02:20:18):
There's only two
people listening to the podcast.
It's Billy and Jim, down at thegas station.
Speaker 1 (02:20:24):
Hey.
Speaker 3 (02:20:25):
Bill Jim 36 health
guys.
Speaker 5 (02:20:28):
You're not the only
one I'm going to need you.
We're all suffering, but Ninesespecially so beansprouts gonna
continue to try to help glenn onthe corrupted giant shark
taking the help action all right, yeah, so beansprout is still
latched on.
Uh, biting the shit out of this, this tail, um yeah it's like
(02:20:52):
alternating between like tryingto like get his little diggers
in there to try to distract himand kind of like holding on for
dear life.
I was like the, the fake rodeobowl, just the, his little
raccoon self holding on.
Speaker 2 (02:21:03):
Oh oh, my God.
I would just like to point out,brandon, I appreciate your
framing.
From that joke I saw your faceand I saw you shake your head
and I appreciate your God and Isaw you shake your head and I
appreciate your friending.
Speaker 3 (02:21:16):
Oh my god, I can't
have facial expressions anymore.
Speaker 2 (02:21:19):
As soon as Justin
said he's trying to get his
diggers in there, I saw yourface.
Speaker 3 (02:21:28):
Hey, can you?
Speaker 5 (02:21:30):
do me a favor there,
bro.
Speaker 3 (02:21:38):
No, but seriously,
can you let them?
Speaker 1 (02:21:40):
That one I will Thank
you Do appreciate it.
Speaker 2 (02:21:47):
Anything else for
Beansprout?
Speaker 5 (02:21:50):
No, I think he's done
quite enough.
I think.
Speaker 2 (02:21:53):
I saw you say that
and I saw Brandon go.
Speaker 1 (02:22:02):
Went to open his
mouth to say something.
Speaker 3 (02:22:03):
Nobody noticed me.
Speaker 6 (02:22:06):
The Steve Harvey
moment.
Speaker 2 (02:22:08):
Yeah, All right,
Glenn, you're up.
Speaker 4 (02:22:14):
All right, glenn will
with a kaboom.
Well, first he will say I don'tthink they're real, I think
they're images.
They flickered when we damagedthem.
And then say, kaboom and attackthe corrupted giant shark.
Okay.
Speaker 5 (02:22:30):
With advantage.
Speaker 4 (02:22:31):
With advantage, and
it's a good thing, because an 18
?
That does hit, that's good.
Wow, that's 428.
Okay, actually, hold on, holdon.
I'm not done yet.
So 43 points total.
Speaker 2 (02:22:50):
All right.
So your blade passes a littletoo easily through the Corrupted
Giant Shark and now that yourecognize that it's not reacting
like normal flesh would and itdoes seem to open up some wounds
, but it doesn't look exactlyright to you, glenn.
Speaker 4 (02:23:07):
So it doesn't look
like it's actually damaging it.
Speaker 2 (02:23:09):
Correct.
Speaker 4 (02:23:10):
So Glenn will say and
we're not damaging them, or it
we're not damaging them, or itwe're not damaging the shark I
don't know about the otherthings and he will squeeze
between the two jewels.
Speaker 2 (02:23:25):
We disengage right.
Speaker 4 (02:23:28):
So there's not
actually I attacked.
Speaker 2 (02:23:31):
Oh yeah, that's right
.
Speaker 4 (02:23:34):
Is there space
between them so I can do my full
movement?
Speaker 2 (02:23:36):
There is space.
Speaker 4 (02:23:37):
Okay, so let me get
over to the ground.
Speaker 3 (02:23:40):
Yeah, isn't there, or
aren't there, rules between
medium and large size creaturesin terms of man, I guess he can
pass through a creature largerthan him.
Speaker 6 (02:23:54):
Yeah, occupied space.
Speaker 3 (02:23:57):
Is it one?
Speaker 6 (02:23:57):
size larger, or is it
?
Speaker 3 (02:23:59):
two sizes larger.
I think one size larger isdifficult.
Speaker 2 (02:24:04):
It's difficult
terrain, but Bill is a
swashbuckler, which means thatkind of gets negated.
Speaker 3 (02:24:10):
Well, I mean just in
general.
Speaker 4 (02:24:13):
So Glenn will go
there.
Speaker 3 (02:24:15):
I think it's
important to reiterate the rules
every now, and then I agree Ido not fucking remember them
ever.
Speaker 2 (02:24:21):
I only remember them
because Justin and Bill have
been hitting me on them for fourfucking years now.
Speaker 3 (02:24:26):
Yeah, well, I need
that shit still.
It's been a minute since Iplayed.
Actually it's more or less youguys.
Speaker 4 (02:24:33):
That's it.
Speaker 2 (02:24:37):
I don't want to
abandon Bean Sprout the beanie
boy because, looking at theshark, I don't think it can fit
through the doors oh no, you cansqueeze in.
Speaker 4 (02:24:46):
There's also a rule
for that well, the other thing
is going if I get into thedoorway, then we only have to
fight one at a time.
Anything else?
Speaker 2 (02:24:55):
Glenn, yeah, hold on.
I'm thinking I might dash if Iget into the doorway then we
only have to fight one at a time.
Speaker 4 (02:24:57):
Anything else, glenn?
Yeah, hold on, I'm thinking.
Speaker 3 (02:25:01):
I might dash he's
table-talking.
Speaker 4 (02:25:09):
Moving on to the next
person, I have my bonus action
and I can use dash.
Speaker 2 (02:25:13):
Isn't booming blade.
A bonus action.
Speaker 4 (02:25:16):
No, it's my action.
Speaker 5 (02:25:17):
Oh, okay, which
triggers his regular attack
action.
Yeah, okay.
Speaker 4 (02:25:23):
Because I think we're
.
I don't know what these thingsare, so I'm going to use my
healing ward to heal myself.
Speaker 5 (02:25:30):
Just a clarification
on what we saw.
Did only the shark do theflickery?
Some kind of not real thing?
Speaker 2 (02:25:37):
Only Glenn has seen
that.
Oh, okay, and I said it.
Speaker 4 (02:25:40):
Yeah, glenn has said
it Now is that?
I mean, I didn't see anythingelse get damaged, I'm assuming.
Speaker 2 (02:25:47):
Only Glenn has seen
the shark flicker.
Speaker 4 (02:25:49):
And has Glenn seen
anything else flicker?
Speaker 2 (02:25:51):
No.
Speaker 4 (02:25:52):
Okay, so Glenn will
cast Healing Word on himself.
Speaker 2 (02:25:55):
Okay so, glenn will
cast healing word on himself.
Okay, so you hear one more time.
I just need help getting rid ofthe others.
Speaker 4 (02:26:03):
So Glenn will say
which others.
Speaker 2 (02:26:05):
The others.
Did that not clarify anythingfor you?
Speaker 1 (02:26:11):
Yes, it did.
It got too cryptic for you.
Alright, I'll say it slowerOthers?
Speaker 3 (02:26:13):
yes, it did, but it
got too cryptic for you alright,
I'll play it slower.
Speaker 2 (02:26:18):
Others alright, so
Chul4 is going to run up on
Glenn and he's going to multiattack him he's stunned for this
turn.
Speaker 6 (02:26:27):
Oh, you're right.
Thank you, you're absolutelyright.
Speaker 2 (02:26:31):
I did say he was
stunned.
Speaker 6 (02:26:32):
Thank you for that
monster get in your place,
dungeon master, or I'll fuckingkill you next turn.
Speaker 2 (02:26:36):
Wow, what an idiot.
No, I did say it was done.
Thank you for that, monty, getin your place Dungeon Master,
I'm gonna fucking kill you nextturn.
Wow, what an idiot.
Jewel 4 finally uses his leftpincer to pull his right pincer
out of the wall and, monty,you're up.
Speaker 6 (02:26:47):
Monty's gonna see.
Now, these two jewels haveblocked his shot at the giant
corrupted shark, so he's goingto shoot twice at chule four and
once at chule three.
Okay, uh, using the uh, goodold horde breaker and, uh, some
(02:27:08):
sharpshooter feet too love it uh, so here's two attacks going at
chule four.
Uh, we've got a nineteen and an8.
Speaker 2 (02:27:18):
The 19 hits.
Speaker 6 (02:27:19):
And this one a sad 18
.
18 to Chul 3.
Speaker 2 (02:27:24):
18 hits 18.
Speaker 6 (02:27:26):
Okay, so this is the
damage going to Chul 4.
Is that one plus that 22.
4 is that one plus that 22.
And the damage going to Chul 3is that plus that 10, 20.
Speaker 2 (02:27:42):
Alright, so Chul 3
slouches a little bit.
He looks really fucking hurtand anything else.
Speaker 6 (02:27:52):
Yeah, he's actually
going to see that 9, just like
freaking white blur past him ashe's running down the hall.
So Monty's like, okay, well, 9is moving up, so he is gonna go
ahead and move 30 feet up, whichis gonna put me right about
yonder and he's gonna kind oflook over to More's and give him
(02:28:16):
a wink and say hit me that's abonus action, I think right yes,
it is a bonus action, not areaction can do your time give
it time, all right, that's it uh
Speaker 1 (02:28:28):
brandon, do you have
a?
Speaker 3 (02:28:29):
question oh yeah, um,
I'm.
Did you say that one of theChules pulled itself out of the
wall?
Speaker 2 (02:28:38):
with its Other pincer
.
Yeah, so Chule 4 went to swingat Glenn and missed and lodged
his pincer in the wall.
So he used his other pincerduring his turn to pull the
pincer that was lodged out.
Speaker 3 (02:28:51):
Yeah, that makes no
sense.
I'm going to have to umactually you.
That's impossible.
He would have to um actuallyyou.
That's impossible.
He would have to brace himselfotherwise, oh my.
Speaker 6 (02:28:58):
God, maybe he used
the other pincer just to cut it
off and re-grew it.
Speaker 3 (02:29:04):
That's not what he
said though.
It was really bothering me.
Speaker 2 (02:29:08):
I needed to clarify
that, nines, I'm going to hit
you so hard this turn.
Speaker 4 (02:29:12):
So I have a question.
The corrupted giant shark hitme, Hit Glenn Correct and the
damage was halved.
Speaker 2 (02:29:23):
But I said it was
psychic damage.
Speaker 4 (02:29:25):
You did.
Speaker 2 (02:29:26):
I did.
Speaker 4 (02:29:27):
I don't remember
hearing that Okay.
Speaker 2 (02:29:30):
Yeah, it was half
psychic damage.
Okay, Alright, moving on.
So Chill3 is going to run up onGlam and he is going to take a
multi attack.
Speaker 4 (02:29:41):
I disbelieve.
Speaker 2 (02:29:42):
Does a 19 hit.
Yep Does a 7 hit.
Speaker 4 (02:29:46):
Nope.
Speaker 2 (02:29:47):
Okay, well, with that
19 you're going to take 400
points of damage, oh.
I guess you're dead.
Now You're going to take 9points of bludgeoning damage.
I guess you're dead now You'regoing to take nine points of
bludgeoning damage.
Speaker 6 (02:29:59):
It's okay, we'll have
to resuscitate dead people.
Speaker 3 (02:30:03):
What a great DM,
though he reduced it.
It was going to be 400.
It was going to be 400.
Speaker 2 (02:30:09):
I took it down to
nine.
That's how much.
Yeah, that's such a.
Speaker 4 (02:30:15):
An incredible
percentage Okay.
Speaker 2 (02:30:18):
And Nines, you're up.
You're surrounded by these twogiant lobster bitches.
Speaker 3 (02:30:22):
Okay, and so Chul 1
to the south of me is the one
that I originally attacked andChul 2 to the west of me is
encroaching up into my area,Correct?
I don't believe that there'sactually anything that I can
reasonably do for Glenn.
Speaker 2 (02:30:42):
Keep in mind you are
grappled.
Speaker 3 (02:30:45):
Yes, and grappled
means that I can't move.
Speaker 2 (02:30:52):
So what grappled
means and I get disadvantage on
stuff.
Yeah, so grapple means yourspeed becomes zero.
Yeah, and so your speed is zeroand the condition ends If the
grapple creature Is removed fromthe reach of you, such as using
a thunder wave or somethinglike that Otherwise to remove
(02:31:13):
yourself.
It's a strength versus strength, okay.
Speaker 3 (02:31:16):
Well, what if Thunder
Wave or something like that,
otherwise, to remove yourself.
It's a strength versus strength.
Okay, well, what if?
I mean, these things areprobably capable of being killed
by us.
So I'm going to hit it with myquarterstaff as hard as I can.
Speaker 2 (02:31:31):
Okay, give me an
attack roll.
Speaker 3 (02:31:34):
I rolled an 11 plus
10 for 21.
Speaker 2 (02:31:36):
That does hit.
Speaker 3 (02:31:37):
Hell yeah, and
Because I am so good At doing
things, I thought I hadsomething that hit harder.
I'm stupid.
Yep, that's right there.
So I'll ignore that for themoment and roll my second attack
.
Okay, I rolled a three plus tenfor thirteen that misses mother
(02:32:02):
.
And then I'm going to spend akey point to make two unarmed
strikes.
To make two unarmed strikes?
Ooh, give it to me.
That's a bonus action, that's aplus eight for 17.
Speaker 1 (02:32:19):
That hits and a 16.
Speaker 3 (02:32:22):
That hits Holy, so I
get one of these for nine damage
with a quarterstaff.
Speaker 2 (02:32:29):
This is a chill one,
or chill two.
Speaker 3 (02:32:32):
All the same target,
unless one explodes suddenly,
okay, but 9, 6, and 5 for damageAll right 20.
Speaker 2 (02:32:44):
Okay, yeah, this Chul
isn't looking great.
Chul 1 is hurt.
It's bleeding everywhere.
Speaker 3 (02:32:50):
Point of order.
It was ugly to begin with.
Speaker 2 (02:32:52):
Okay, I mean yes, All
right.
Speaker 3 (02:32:54):
Mors, you're up.
I'm a human, I have humansensibilities.
Speaker 5 (02:32:58):
So one clarification
question.
My notes from actually August2020 is when I earned the
Gluteus Maximus.
I had to pull them out for aquestion.
Speaker 6 (02:33:09):
It's not in your
character sheet.
Speaker 5 (02:33:11):
I just pulled it up.
It's written as a reaction onan ally hit.
Do you want it to be a bonusaction?
Speaker 2 (02:33:17):
No, it's supposed to
be a reaction.
I'm sorry, okay.
Speaker 3 (02:33:22):
Pause, we'll get
there.
Speaker 2 (02:33:26):
Point of order.
What the fuck so GloriousMaximus?
I'll let you describe it,justin, if you would like.
Speaker 5 (02:33:33):
Thank you From the
inked notes.
I'll just display them realquickly.
Speaker 3 (02:33:38):
Yeah, I can see them
Because they're lovely
Screenshotted.
Where did this thing come from?
Speaker 5 (02:33:43):
I can tell you that
too.
Hold on A six-inch long woodenrod with a metal hand on the end
of it, named Gluteus Maximus.
As a reaction on an ally hitwithin melee range of myself, I,
Maximus.
As a reaction on an ally hitwithin melee range of myself, I
can shout good hit.
And then I smack them for 1d6.
And then that's bludgeoningdamage 1d6 bludgeoning and then
(02:34:04):
that ally gets to take a secondattack action.
Speaker 3 (02:34:07):
So it's like a
backscratcher.
This is what I'm imagining.
Please correct me if I'm wrong,but a backscratcher but instead
of the clawed hand on the wideopen palm.
Speaker 2 (02:34:18):
It's just gonna.
Speaker 3 (02:34:22):
Okay, you just have
this equipped all the time, or
you gotta whip it out.
Speaker 2 (02:34:29):
Oh, it's equipped.
It's like on a belt.
Speaker 5 (02:34:33):
Is that?
Speaker 6 (02:34:34):
the Daniel Jack cave
thing.
Speaker 5 (02:34:36):
This was no.
This is way before that.
This is from Rachel.
So, the monarch.
Speaker 6 (02:34:42):
Yes, thank you.
Speaker 2 (02:34:44):
Erector With that in
mind.
Thank you for the correction,justin.
Before Morris goes, monty, ifyou want to take an additional
attack action.
Speaker 6 (02:34:54):
Question, though
would I get to do that when the
tools are stacked up or wherethey are now?
Where they are now okay, so Ican only do one attack to each
three and four and take mydamage, so let's go to four.
Uh, that is a 16 and a 26 thathits all so just normal.
(02:35:16):
This is going to 4.
4 gets total 7 damage and 3.
Oh whoop, I'm sorry, ignorethat one.
3 is going to get this Total of11.
Are either one of these stillstanding?
Speaker 2 (02:35:37):
So Chul 3 at your hit
falls to the ground.
Speaker 6 (02:35:41):
So he's going to mark
4 as his favorite enemy doing
an additional 1d6.
The 4 is going to get 2 more,alright.
Speaker 2 (02:35:54):
Chul 3 is executed as
your arrow pierces the center
of its forehead.
Speaker 6 (02:36:00):
That was Chalupa.
Can I name them now thatthey're dead?
Speaker 2 (02:36:03):
Yes, you can.
Alright, so, mors, you're up.
Speaker 5 (02:36:08):
Okay, there it is.
I found it.
Okay, I'll roll 1d6.
Speaker 6 (02:36:13):
I gotta take some
damage for that, Because they
give you a wackaroo Ooh 3 damage.
Speaker 1 (02:36:18):
To your booty.
Speaker 6 (02:36:20):
Thank you.
Speaker 5 (02:36:22):
So from where Mors is
standing, he can see Chul 4 and
Chul 2 down the hallway andinto the room.
So he's going to look at themboth.
He's going to cast a spell thathe hasn't cast before I don't
think, at least not during thepodcast.
So he's going to cast EnemiesAbound, which is a third level
enchantment spell, and as anenchantment wizard he gets to
(02:36:43):
target a second creature,additional creature, so he
reaches into the mind of thesecreatures, the Chul 2 and Chul 4
.
So Chul 4 is one that had hisarm stuck in the wall and Chul2
is one of the ones trying tobeat up on nines, and I force it
to make an intelligence savingthrow.
So Chul2 and 4 cleave On afailed save.
The target loses the ability todistinguish friend from foe
regarding all creatures it cansee as enemies until the spell
(02:37:05):
ends and then every time ittakes damage it gets to make the
save again.
Speaker 2 (02:37:09):
Okay, so intelligence
saving, throw so Chul4 rolled a
2.
Speaker 5 (02:37:14):
That's not going to
make it.
Speaker 2 (02:37:16):
And Chul Chul 2
rolled a 17.
Speaker 5 (02:37:25):
That will make it so.
Whenever Chul 4 chooses atarget to attack, it must choose
it at random from the creaturesit can see within range of its
attack spell or other ability.
If an enemy provokes anopportunity attack from the
creature it must make.
It must make that attack ifit's able to.
Okay, and then, uh, I will makesure that I'm standing next to
(02:37:46):
monty in case I need to whackhis bottom.
All right, uh, pass okay.
Speaker 2 (02:37:52):
So the corrupt giant
shark is gonna run past jewel
four, providing an opportunityattack.
Jewel 4 is going to try toattack it.
Speaker 6 (02:38:00):
I wish you could
rename that little stick the
Hawk Toolstick.
Speaker 2 (02:38:04):
And it does hit,
causing an additional 9 points
of damage.
Speaker 3 (02:38:10):
I put my hand up in
the air sometimes.
Speaker 2 (02:38:13):
And it's going to run
up to Glenn and try to bite him
.
Glenn does a 18 hit yep andthat is going to deal seven
points of psychic damage stay inhere.
Speaker 3 (02:38:27):
What the yo?
Yeah, you just said, the chuleattacked the giant shark.
Speaker 2 (02:38:34):
Yes, because of the
spell that Justin cast.
Speaker 4 (02:38:39):
So this image of a
giant shark just attacked me and
did more damage.
Speaker 2 (02:38:45):
Alright, chul won
Gonna swing at nines, bring it
on motherfucker, I accept.
All comers Does a 15 hit.
Speaker 3 (02:38:57):
Fuck no.
Speaker 2 (02:38:58):
Does a 7 hit?
Speaker 3 (02:39:00):
Obviously it does not
.
That's insane.
I'm insulted that you asked.
Speaker 2 (02:39:05):
Alright, so Chul 2 is
9s Odds or evens Evens.
So Chul 2 is going to swing aChul 1 because of the spell that
Mors cast on it.
Speaker 5 (02:39:20):
I thought he saved I
thought he saved.
Oh, that's right.
Speaker 2 (02:39:23):
Never mind, I love
having that I thought he didn't
save.
Does the 21 hit?
Speaker 3 (02:39:29):
Does the 21 hit?
Let me check my character sheetit does.
Speaker 2 (02:39:34):
It does.
It does 19 does not, though, soyou only get one hit.
You're going to take 11 pointsof bludgeoning damage.
Speaker 3 (02:39:42):
Oh, that's so cool,
isn't it I?
Speaker 2 (02:39:45):
thought it was.
Speaker 3 (02:39:46):
Now we all play it
together.
Speaker 2 (02:39:48):
Alright Beansprout,
you're still attached to the
shark.
Speaker 5 (02:39:53):
I think Beansprout's
going to continue granting help
to Glenn.
Speaker 4 (02:39:59):
Glenn did shout out
that the shark is not real.
Speaker 5 (02:40:03):
Whatever Beansprout's
holding onto is still holding
him up, I guess.
Can Beansprout make anintelligence check against the
supposed illusion?
The limited illusion, he's gota minus four for intelligence.
Speaker 2 (02:40:18):
Sure, give me an
intelligence saving throw.
Speaker 5 (02:40:21):
Minus four.
Speaker 2 (02:40:22):
Yes.
Speaker 5 (02:40:23):
Okay, here's a d20.
That's a 16, so he gets a 12.
Speaker 2 (02:40:28):
Nope, he's hanging on
for dear life.
Speaker 5 (02:40:30):
Good for him.
His imagination is so good.
Speaker 6 (02:40:37):
As a kid he played by
himself for hours.
His imagination is so good.
As a kid, he played by himselffor hours.
Speaker 3 (02:40:41):
You can just say it
like that.
Speaker 2 (02:40:43):
It sounds so sad.
Glenn, you're up.
Speaker 3 (02:40:48):
As a child no one
loved him.
Speaker 6 (02:40:51):
Monty yells.
Glenn, you're doing great.
Speaker 2 (02:40:53):
We should only have
two more rounds of this.
I know it's late, guys.
I appreciate y'all stickingthrough it.
Speaker 6 (02:40:58):
This is fun.
Speaker 3 (02:40:59):
I forgot to be tired
and was drinking instead.
Hell yeah.
Speaker 6 (02:41:05):
We need to move this
to Saturday night instead of
Sunday night, so no one has toget up there in the morning and
fly someplace.
I mean.
Speaker 2 (02:41:10):
I'm fine with that.
The problem is a lot of peoplehave things to do Saturday night
.
Speaker 6 (02:41:15):
Who Like drink and
then fly someplace?
Who?
Speaker 3 (02:41:19):
Show them to me.
Speaker 4 (02:41:24):
I don't know how to
get rid of this stupid shark.
Speaker 3 (02:41:27):
Do-do-do-do-do.
Speaker 2 (02:41:30):
Sorry, drop dead
shark.
Speaker 1 (02:41:33):
Do-do-do-do-do.
Drop dead shark.
Do-do-do-do-do.
Speaker 6 (02:41:38):
I'm pretty sure when
you do the song you're supposed
to swim real fast.
What?
Go for the water man, if we'redoing this in person, we can get
nothing done so, glenn, give mea charisma saving throw or
whatever.
Speaker 4 (02:41:57):
The freaking thingy
is my inspiration, okay.
Speaker 6 (02:42:01):
Yeah.
Speaker 2 (02:42:02):
We're using it.
Hey, we're using it the tenthtime.
Speaker 4 (02:42:06):
I still failed.
You get two inspiration.
Speaker 2 (02:42:12):
Okay, you do hear a
voice in your head that says If
you're willing to talk, I willget rid of the shark.
Speaker 3 (02:42:20):
It's that same
motherfucker.
Speaker 4 (02:42:21):
If I'm willing to
talk, you'll get rid of the
shark.
So Glenn will say get rid ofthe shark.
He will pass through the sharkbecause it's too big.
Fuck.
Can you position Bean Sprsprout where he actually is?
If that's, or is that where heactually is?
Speaker 2 (02:42:41):
because bean sprout
is on the edge of the shark,
right shark would have come atyou this way.
Speaker 5 (02:42:45):
So beans right, yeah,
on the tail end okay, good,
that's where I want him.
Speaker 4 (02:42:50):
So glenn will move
through the shark to here and
attack Chul 4.
Speaker 2 (02:42:56):
What did you say in
response, though?
Speaker 4 (02:42:58):
I said I'm willing to
talk, and then he would attack.
Speaker 2 (02:43:02):
Okay, the rest of you
.
See the corrupted giant sharkdisappear.
Speaker 6 (02:43:07):
What happens to Bean
Sprout?
Speaker 2 (02:43:08):
Bean Sprout falls to
the ground.
Flop All right.
Attack Chul 4.
Give me an attack roll.
Speaker 4 (02:43:14):
Okay, with a kaboom
18.
Speaker 5 (02:43:18):
The Chul gets the
chance to make that save again
Intelligence save.
Speaker 4 (02:43:24):
I don't think it's
gonna matter Does a 15 save?
Speaker 2 (02:43:28):
A 15 does not save,
damn.
Speaker 4 (02:43:30):
So the Chul takes 33
points of damage.
Speaker 2 (02:43:34):
Okay, tell me how you
kill tool four.
Speaker 4 (02:43:39):
So Glenn will say and
go join your stupid shark
friend and stab it in the eye.
Okay, or whatever it has likean eye, it does have eyes.
Okay, you'll stab it in one ofthe eyes.
Speaker 2 (02:43:51):
All right, okay,
anything else, glenn.
Speaker 4 (02:43:54):
So Glenn will start
going this way.
One of the eyes, all right,okay.
Anything else, glenn.
So Glenn will start going thisway.
I don't know how much movementI have left You've got about
that much, we'll just stay there.
I don't want to use my bonusaction to get that close just
yet.
Okay, all right.
I'm going to help, but Actuallyno, Never mind he will use his
(02:44:16):
bonus action and he'll get onthe other side tool too okay
monty, you're up okay, uh, monty, uh, seeing what he sees is
gonna shoot.
Speaker 6 (02:44:26):
I guess he's gonna
shoot.
He's start by shooting once attool two, and I guess we'll wait
and see how it goes.
After that attack Using mysharpshooter feat.
Speaker 2 (02:44:36):
Okay, give me an
attack roll.
That's not good.
Speaker 6 (02:44:39):
That is a 3rd to 12.
Speaker 2 (02:44:44):
That misses.
Speaker 6 (02:44:45):
He'll shoot a second
time at him.
Okay, give me an attack roll 20.
Speaker 5 (02:44:49):
That hits.
I'd like to use a reaction,please.
Of course, I'd like to smackMonty on the, the bootiest
maximus for 1d6 bludgeoningdamage to grant him an attack.
Speaker 6 (02:45:00):
Okay uh, it's 24
damage to all right that.
Speaker 5 (02:45:05):
That hurts him pretty
good yeah, that's three more
damage, monty three more to me.
Speaker 6 (02:45:09):
Okay, I'm taking it
like oh yeah, uh, definitely, is
that tool two still standing?
He is, he is, monty keepsshooting.
Then uh, yep, still doing thesharpshooter thing, even bob,
yeah, natural 20 that hits medouble damage yeah, hey, double
(02:45:30):
damage.
Does the 10 get doubled, sinceI'm doing the sharpshooter thing
?
Speaker 3 (02:45:33):
yeah, do you mean?
Speaker 6 (02:45:35):
just double dice okay
double dice, double dice okay,
double those and I need to dotwo d4s.
Oh man, that double dice ishorrible.
17 uh 27 all right, tell me howyou kill chule too uh, he just
kind of ear holes him becausehe's looking at the side of him.
(02:45:56):
This tool is focusing on ninesall right so he sticks one right
through the uh, the, uh, the,the little crab ear hole he's
got on the side of his head.
Speaker 1 (02:46:04):
Okay, crabs have ears
, yeah ish something they got a
hole in the side of their headsomeplace for something.
Speaker 6 (02:46:10):
Three membranes, I
think.
Right yeah I've got nipplesfucker you milk me so point
point of order since I get I gettwo attacks per action, can I
move and attack again?
Speaker 3 (02:46:26):
do you?
Were you granted an additionalattack or an action?
Speaker 5 (02:46:30):
you were an
additional attack an additional
well, the full attack action.
Speaker 4 (02:46:38):
You can attack and
move at the same time, so it all
happens at the same time.
Speaker 5 (02:46:43):
You can break it up
in 5e.
If you have multi-attack, youcan hit an enemy move an enemy
and move an enemy.
Speaker 1 (02:46:49):
You can always break
up the movement.
Speaker 6 (02:46:52):
The question is
whether it's an attack or I'll
move my 30 feet to right hereand so you move into the chapel,
pass the doors.
Pass the doors and then shootat Chul 1.
Speaker 2 (02:47:09):
Alright, give me an
attack roll.
Speaker 6 (02:47:12):
That is going to be a
20.
That's a bad damage.
6 plus 2 18, oh, and I'll alsomark him as my favorite foe
giving me additional 1d6.
So 18 plus 6 24, there we go,getting better okay it's that,
(02:47:34):
oh, um oh you're saying it'sdamage 20, 24 damage.
Yeah, god damn.
Speaker 2 (02:47:39):
Yeah, it was uh at 20
to hit 24 damage all right, uh,
monty, tell me how you kill twoone um two, one doesn't see it
coming, and it's just.
Speaker 6 (02:47:49):
You know, it gets
straight in through the forehead
as the money, like pops aroundthe corner, gets him right
between the eyes.
Speaker 4 (02:47:55):
Okay, so as a note,
crabs do not have ears, good to
know oh, what do they have?
They have microscopic hairs allover their bodies that they do
what we do in hearing, usingthose microscopic and they just
register the vibrations.
Yep.
Speaker 6 (02:48:14):
Those vibrations just
killed the crab out.
Yes, close vibrations.
Speaker 2 (02:48:18):
Killed the crab out
of tool number two.
Killed the crab out of toolnumber two, oh no, the dadger.
Speaker 6 (02:48:25):
I wasn't using the
dadger.
Y'all take damage.
Speaker 2 (02:48:31):
You skadoosh All
right, the more you know you are
out of combat.
Hooray All of the.
Speaker 3 (02:48:35):
The more you know you
are out of combat.
Hooray, all the nautiloids aredead.
The ghostly shark has been.
Speaker 1 (02:48:42):
What.
Speaker 2 (02:48:43):
So, glenn, you
immediately get a voice in your
head that says if you're willingto help, we can get rid of the
rest, we can get rid of theothers.
Help, we can get rid of therest, we can get rid of the
others, and myself and the youngone will go to the bottom of
the sea and we won't ever bother.
(02:49:04):
Safe Haven again the voices.
Speaker 4 (02:49:08):
Who are the others?
Speaker 6 (02:49:10):
The others the others
.
Speaker 2 (02:49:17):
There's a bit of a
you could call it a civil war
between myself and otherAboleths, and yes, I am raising
what some would call a Kraken,but it's only to take care of
the other Aboleths.
Speaker 4 (02:49:33):
Is this the young one
that you're talking about?
Speaker 2 (02:49:36):
He's touched by, but
but by therese dunes.
I don't want to hear aboutwho's touching him.
No, that's, that's.
Speaker 4 (02:49:45):
That's like a
religious thing and not like not
actually touching him, as I'msure that's been said before
we're not catholic, gross can weget that last part deleted, or
should we?
Speaker 5 (02:49:58):
can we get rid of
that?
Speaker 4 (02:49:59):
no, I want that on
the record, okay them um, so you
wanna team up with my team andattack the other abolifts.
Is there more than one multiple?
So are you like the the headaboliff?
Speaker 2 (02:50:21):
or my.
My name is skog skothka yeahI'm gonna be honest.
Speaker 4 (02:50:26):
I'm gonna be honest
with you.
I'm probably not gonna rememberthat but gofga, it's so easy
hold on.
So everybody sees Glenn pullout a pen, a pen out of his
pocket and writes Skoth-ga onhis hand.
Speaker 3 (02:50:42):
And so all of this is
entirely inside his head.
How is Glenn behaving whilehearing this voice?
Speaker 4 (02:50:52):
So you see him
looking off into the middle
distance with a brooding look onhis face oh, so no difference
then no other than he's nottalking that is very abnormal
for glenn yeah like wait aminute.
Speaker 1 (02:51:11):
Glenn hasn't said
anything dozens of seconds.
Glenn hasn't said anything indozens of seconds.
Speaker 2 (02:51:18):
Yeah.
So Skothka says I will leaveSafe Haven alone.
Yes, I am raising the young one, but I'm going to use him to
take care of the other Avaliths.
Speaker 4 (02:51:38):
So the promise, and
do you swear an oath on your?
Speaker 2 (02:51:39):
god thing.
Yes, I swear an oath on my godthing, Glenn give me an insight.
Speaker 4 (02:51:45):
Check.
That's not good.
Speaker 3 (02:51:48):
Glenn, when an
aboleth tells you about his god
thing, you say yes.
Speaker 4 (02:51:54):
Nineteen.
Speaker 2 (02:51:55):
Oh, sorry, yeah you
believe the aboleth tells you
about his god thing, you say yes, oh sorry.
Yeah, you believe the aboleth.
Speaker 4 (02:51:59):
Okay, so did the
aboleth say that he um?
Speaker 2 (02:52:03):
oh, sorry, that's a
19, not a 9.
You are convinced that theaboleth is lying wait what so so
you're lying to me now.
Speaker 4 (02:52:15):
So it's not really
that.
Speaker 2 (02:52:18):
I would never.
Speaker 4 (02:52:19):
You just did no.
Yes, you did.
I have a title that says youdid.
Speaker 3 (02:52:29):
This turns into a
Monty Python sketch.
No way.
Speaker 4 (02:52:35):
So Daresdune just
whispered in my ear and said you
lied.
Speaker 2 (02:52:39):
Darizdun speaks to
you 28 says he does.
You don't hear a voice in yourhead anymore.
Skogeth has disappeared.
Speaker 3 (02:52:47):
Go Gath.
Speaker 2 (02:52:48):
Go.
Speaker 6 (02:52:48):
Gath Well played.
I don't think Brandon saw thatone coming.
Speaker 4 (02:52:53):
He probably passed
his check.
Actually, I don't know.
So Glenn starts looking at thebodies.
Speaker 3 (02:53:00):
So, having been
questioned, skogath like just
fucked off.
Speaker 4 (02:53:04):
I called him a liar,
I invoked his god's name
deceptively and then hedisappeared.
Not really sure what's going onwith that.
So Glenn will start checkingbodies and say that yeah, I
think there's like a civil wargoing on between these things
and yeah, I, I I'm not reallysure what to do next.
(02:53:28):
No, that's not how we.
No, he would say I'm prettysure that there's a civil war
going on between the ival andone of them tried to enlist our
help.
Speaker 6 (02:53:37):
Monty's going to say
what happened to that shark.
Speaker 4 (02:53:40):
Oh, I took care of it
.
It's gone.
Speaker 3 (02:53:42):
What do?
Speaker 4 (02:53:42):
you mean you took
care of it, I'm so reassured.
Speaker 2 (02:53:46):
So, as you guys are
talking about this, you see the
displayed shark reappear on thewall.
Speaker 4 (02:53:55):
So that shark was an
illusion.
Speaker 6 (02:53:58):
Ish, Monty shoots it
just for good measure.
Speaker 2 (02:54:02):
You hear a satisfying
THWANG as the arrow penetrates
into it and it stays there.
It penetrates.
Speaker 6 (02:54:10):
It seems good to me.
Speaker 4 (02:54:12):
So I think there's a
Chogoth or something Chagoth or
something Chagoth.
Glenn looks at his hand.
What does it say?
Speaker 3 (02:54:20):
Gogoth Skothka.
Speaker 4 (02:54:24):
There's a Skothka guy
that is trying to raise the
young one to kill the other,avalos.
Speaker 2 (02:54:32):
Justin, I don't think
she knows how to use a bed.
Speaker 3 (02:54:36):
What an idiot.
Speaker 4 (02:54:39):
That is how Arya
always sleeps.
Speaker 5 (02:54:42):
Let me turn off my
filter real quick and I'll just
share with you how do I figurethis thing out.
Move on, I will.
Speaker 4 (02:54:49):
There are so many
times when we see Arya.
Her back half is on a bed andher front half is on the
hardwood floor.
Speaker 2 (02:54:57):
Doesn't make sense.
Speaker 4 (02:54:58):
Like, just like that
over the side of a lump yeah.
Speaker 6 (02:55:04):
Now, now Jester's
frozen.
Yeah, oh yeah, oh yeah thereyou go, there.
Speaker 4 (02:55:07):
It is yeah, my ass
needs comfort.
Speaker 2 (02:55:09):
Yes, we're making fun
of you.
Speaker 3 (02:55:17):
Yeah, we're talking,
I feel like.
Speaker 1 (02:55:19):
I'm going to hang out
with Brandon.
Speaker 2 (02:55:21):
What my ass needs
comfort.
Speaker 3 (02:55:24):
What does he mean by
that?
Speaker 2 (02:55:26):
You do bad things to
me, can we?
Speaker 5 (02:55:28):
delete that last part
and post.
Speaker 3 (02:55:30):
Yes, are we going to
delete that you going to?
Speaker 2 (02:55:35):
delete that.
Yeah, is this going?
Speaker 3 (02:55:36):
to delete that.
You going to delete that?
Speaker 2 (02:55:38):
Yeah, is this going
to make it.
Oh, it's going to make it.
Speaker 3 (02:55:39):
The sexual harassment
cut 100%.
All right, cool, I love it.
Speaker 6 (02:55:45):
Monty, now, coming
back in the room for a second
time, takes a look around.
Do I see anything?
So A bunch of dead bodies andwater in the stairs.
Speaker 2 (02:55:54):
Yeah, so there are
stairs leading down into a
temple or leading down into I'mgoing to just say it, not the
first time.
I've done it, not going to bethe last for our listeners.
As a DM, I drink are youfucking?
Speaker 3 (02:56:12):
getting me this whole
time.
I had no idea.
Speaker 2 (02:56:16):
I've been me this
whole time.
I had no idea.
Speaker 3 (02:56:19):
I've been here the
whole time For our listeners.
As a player, I'm going to admitit.
Speaker 5 (02:56:27):
I drink.
I'm still cold, sober baby.
Speaker 2 (02:56:31):
All right.
So who is exploring the room?
Right?
Speaker 6 (02:56:35):
now, monty, after
shooting.
Shooting the shark feels safeenough to kind of walk around
the room, but he still got hisbow in his hand, ready to pretty
much shoot anything he seesthat's alive and he identifies
as being hostile let's say he'smoving around the room and he's
passively inspecting things, buthe's more interested in his
allies.
Speaker 5 (02:56:54):
He has has this
handy-dandy wizard version of a
druid staff, and I more as wellbe expressing to each of you
that he's willing to heal you abit if you are feeling under the
weather.
Speaker 3 (02:57:05):
Ah, dude, yeah, Nines
loves getting healed.
They used to use stones, likethere was this giant rock slab
that the sun would hit itdirectly for like 75 of the day
and it was so warm.
You would just lay on it andthey would put hot stones from
(02:57:26):
near not in the fire, not likethat one time uh, so from near
the fire, just like like doot,doot, doot, doot all along your
back.
So fucking relaxing.
And I just said all of that isnines.
Speaker 4 (02:57:41):
Glenn just kind of
looks down at the holes
scattered about his clothes andbody Help.
Speaker 3 (02:57:50):
Yes, please.
Speaker 5 (02:57:53):
So Morsel first elbow
Glenn and say funny, and then
put his hand on, and then duringthis I imagine that Nines is
still explaining his likebasking stone or whatever, like
this the sun lamp points andthen go back over and put his
hand on your shoulder and, likesmile, I'm just gonna nod at you
(02:58:15):
and then I'll use my staff ofhealing to cast massacre wounds.
So each of us will get 3d8,plus my modifier hit points,
which is isn't that gonna max itout though?
Speaker 3 (02:58:30):
yeah, who rolls that
3d8, do we?
Individually or you roll forall of us, yeah.
Speaker 5 (02:58:36):
I can't.
I kill us all the same out.
Yeah, which is 19 plus 4, so 23HPs that each of us.
Oh, it's pretty nice.
Speaker 3 (02:58:47):
I'm listening.
Okay, I hope it doesn't break.
Yeah, 9th is Sigh contentedlyand say yeah, like that.
Speaker 5 (02:58:58):
You said 23, right 23
hit points per person.
Speaker 2 (02:59:03):
Okay, so the rest of
you are searching around Mors.
Are you searching the room aswell?
Speaker 5 (02:59:08):
No, I'm sure.
Speaker 2 (02:59:10):
So, Glenn, as you're
searching the room, you find 600
gold pieces and two potions ofhealing.
Speaker 4 (02:59:19):
I accidentally drank
one of the potions of healing.
Speaker 2 (02:59:21):
Okay.
I'm just kidding Okay 600, yes,monty, you find a potion of
greater healing and 400 goldpieces.
Nines, you find 350 gold piecesand two gold pieces.
Okay, nines, you find 350 goldpieces and two potions.
Speaker 3 (02:59:39):
I don't know what
these are for.
Speaker 2 (02:59:41):
Two potions of
greater healing and two potions
of water breathing.
Speaker 3 (02:59:46):
How many gold pieces?
Speaker 2 (02:59:48):
350 gold pieces.
350.
Two potions of greater healingand two potions of water
breathing.
Gotcha and moreors, you find300 gold pieces, two potions of
greater healing and four potionsof water breathing.
Speaker 5 (03:00:06):
Beansprout also
searches the room.
Speaker 2 (03:00:08):
Beansprout finds an
additional 63 silver pieces.
Speaker 6 (03:00:12):
Hell yeah, 6,300 gold
pieces, hell yeah, 6,300 gold
pieces.
Speaker 4 (03:00:18):
So how many potions
of healing did you say?
Speaker 2 (03:00:21):
You found two.
Speaker 6 (03:00:22):
How many did I find?
You said one or two.
Speaker 2 (03:00:25):
You said, yeah, you
found a potion of greater
healing One, alright.
So what is the party's thoughtsabout continuing?
Oh, not tonight, I'm justsaying so I can plan for the
next session.
Speaker 4 (03:00:42):
So we're gonna tell
you One thing and then do
something else.
Speaker 6 (03:00:45):
Oh, I know we're done
here.
Let's go in, guys.
Speaker 2 (03:00:51):
So I'm gonna make an
assumption that you're gonna
drink some potions of water,breathing and go down the watery
stairs.
Speaker 3 (03:01:00):
That's the reason I
gave you six of them.
Speaker 6 (03:01:02):
Only if we had
potions of water healing Like
that would be a great idea.
Speaker 2 (03:01:06):
Water breathing.
Speaker 6 (03:01:07):
I gave you six of
them.
Speaker 2 (03:01:09):
Who did you?
Give them to.
I gave them to Nines and Moors.
How did those work?
Speaker 3 (03:01:14):
I have two.
You can breathe underwater forone hour after drinking this
potion, and then the rest isflavor tax.
Correct One hour, that's it.
Speaker 6 (03:01:24):
That was the answer
we get one hour, which means two
people are going to die.
What?
Because?
Speaker 3 (03:01:30):
there's six, why
would two people die?
Speaker 6 (03:01:37):
Because three go down
and we each get two hours under
, or all four go down and twopeople get two hours and two
people get one hour.
One of us is a wizard.
Speaker 3 (03:01:49):
You're still going,
though, like I tell you like,
out of three of us, one of ushas to die.
If you just continue and you'relike out of three of us, one of
us has to die if you justcontinue, and you're like, yeah,
let's do it.
Speaker 5 (03:01:58):
I can turn multiple
people into water-breathing
critters as well, he can.
Speaker 6 (03:02:05):
Yeah, we're like
level this should be part of our
conversation.
Speaker 5 (03:02:08):
Yeah, well Before
it's like someone's dying.
Speaker 3 (03:02:12):
Before we take this
fucking suicide pact with this
shit.
Well, the last time the partywalked Before, it's like
someone's dying.
Before we take this fuckingsuicide pact what?
Speaker 1 (03:02:17):
the shit.
Speaker 6 (03:02:18):
Well, the last time
the party walked in the water,
glenn said no, I think everybodyknows what Glenn's response to
a suicide pact is going to be.
Speaker 4 (03:02:26):
Oh yeah, I'm in.
Speaker 6 (03:02:30):
You guys drink the
Kool-Aid.
So Montiel looked at the groupand said what did you guys find
Iool-Aid?
So Monty will look to the groupand say what did you guys find?
Speaker 4 (03:02:38):
I didn't find
anything.
No, Glenn will say I found somegold and some potions.
Speaker 6 (03:02:42):
I found a potion too,
and some gold.
Speaker 4 (03:02:45):
I think these are
cherry flavor.
Speaker 6 (03:02:47):
Yeah, oh, nines
bubblegum, that's so funny.
Speaker 3 (03:02:50):
Nines will likewise
share what he's got.
Speaker 2 (03:02:53):
So, Nines, you don't
recognize the potions
immediately, but what you do seeis it's a clouded green color
and as you open the stopper, itsmells of the sea and has a
jellyfish-like bubble floatingin it.
Speaker 4 (03:03:08):
That sounds fucking
disgusting.
Speaker 3 (03:03:10):
I mean, that is the
literal description.
That's the literal description.
Speaker 2 (03:03:14):
The potion of water
breathing the potion of water
breathing, of the potion ofwater breathing, I would say
Mors recognizes it immediately,but Nines does not.
Speaker 6 (03:03:21):
So is it warm, like
when you swallow this jellyfish,
is it warm?
Speaker 3 (03:03:25):
So unstoppering this
thing.
Speaker 4 (03:03:28):
Does it talk to you
in your head while you're
swallowing it?
Speaker 3 (03:03:31):
Unstoppering this
thing.
Nines is going to look into itand smell it and, seeing that it
looks like somebody hawked toit into that thing, he is going
to offer it to somebody else.
Speaker 6 (03:03:51):
Well, if we go down
in this water is all we have?
To breathe these potions, Nope,I will die.
Now is not too much time it'sokay.
Speaker 3 (03:03:59):
Once for a long rest
I can regain 33 health points
and I think that I die slowerthan that if I'm drowning, maybe
.
Speaker 6 (03:04:11):
Is Morris going to
share that he has the ability to
help us with water breathing?
Speaker 5 (03:04:15):
Oh yeah, I found four
of these water breathing
potions and some healing potionsand some money, and it seems
like the stairs kind of go downunderwater.
If we really need to, I couldturn a couple of us in.
Well, one of us, let me thinkabout it.
He pulls his book out At leastone of us into something that
can breathe water.
Speaker 6 (03:04:35):
What about that bag
you have?
We've put the fish in there tokeep breathing.
What if we all climb in yourbag?
Speaker 5 (03:04:41):
Yeah, I think you
could probably live for,
depending on how good you areholding your breath.
Speaker 6 (03:04:48):
No, we figured this
out once.
Speaker 2 (03:04:50):
I'm pretty sure we
did.
We did For like 15 minutes.
Speaker 5 (03:04:51):
15 minutes it was a
long 15 minutes, but I don't
know that Mors would be able togive a concrete answer.
Speaker 6 (03:04:58):
We have some options
should these potions wear out.
I'm all for it.
Speaker 5 (03:05:03):
I don't know if you
guys remember, but Sam also has
a belt that lets her teleportanywhere.
Speaker 2 (03:05:09):
Anywhere she's been
before.
Speaker 5 (03:05:11):
What the so like
worst case scenario you just get
Wait.
Speaker 3 (03:05:18):
uh, this sounds mega
goddamn powerful.
Speaker 5 (03:05:22):
What the shit.
This was when we went to theslot machines, and I think
Monty's actually wearing somegod killer gloves.
Speaker 2 (03:05:29):
Monty is wearing god
killer gloves.
I can kill gods, excuse me Igot a net, I got a net, I got a
net.
Speaker 3 (03:05:39):
Oh man, I think
that's probably the story of
your Fucking life Glenn's life,obviously but I think it's time,
alright so we're going to callit for the night there.
Speaker 2 (03:05:52):
Yes, I want to say
thank you to everybody for
following us, liking us, givingus ideas.
It means a lot to us.
Make sure you follow us onFacebook, at facebookcom.
Slash ADNDstory, retweet us onTwitter or X at ADDstory2.
Speaker 3 (03:06:06):
Fuck that guy.
Speaker 2 (03:06:08):
Fuck that guy.
Make sure you follow us onInstagram at instagramcom slash
ADNDstory.
Speaker 3 (03:06:12):
Oh wait, Hang on.
Speaker 2 (03:06:14):
Fuck that guy too.
And finally, uh, make sure youfollow us on patreon at
patreoncom slash a dnd story I'mgonna do it.
I will, I promise I'm gonnahold you to it.
I'll do it all right.
So, uh, and let me look at mynotes real quick maddie, and
then justin, and then billbrandon, it's your turn.
Speaker 3 (03:06:39):
Take us out for the
night oh, guys, you know what
I've always wanted to telleveryone every time that we've
done this for the last, everytime, uh, uh, uh.
Speaker 4 (03:06:54):
Keep it nerdy, stay
nerdy we just like, yeah, yeah,
it's been nerdy it's been nerdyso close, yeah, dude, oh yeah,
still so far away did we
Speaker 1 (03:07:10):
get a level level.
(03:08:09):
Hello, thank you you.