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January 24, 2025 • 163 mins
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Episode Transcript

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Speaker 1 (00:01):
Welcome to the the, the, the, the, the, the, the,
the, the, the, the, the, the,the, the, the, the, the, the,
the, the, the, the, the, the,the, the, the, the, the, the,
the, the, the, the, the, the,the, the the.

Speaker 3 (00:33):
The and once the episode goes for about two hours
.
It gets pretty sloppy afterthat.
It'll be wrapping up veryquickly, yikes.

Speaker 4 (00:49):
Welcome to a D&D story.

Speaker 2 (00:49):
I am Brandon, the irish wookiee, and with me today
is bill.
Hello, this is bill.
I play glenn, the half-elfrogue swashbuckler and maddie hi
everybody, my name is maddie.

Speaker 3 (00:59):
Uh, my name is mon.
My name is.
My name is maddie.
I play montoya and nego thearctic Tabaxi Ranger with blue
eyes.

Speaker 4 (01:13):
Oh boy, okay, Okay, justin, hi Brandon, don't do
this.
I got to make you work for itsometimes.
Hey, buddy, hi everybody, I'mdo this, I gotta make you work
for it sometimes.

Speaker 5 (01:25):
Hey buddy, Hi everybody, I'm Justin and I play
, sometimes Moors, sometimes Sam, and I don't know who it is
today.
I think it's Moors.

Speaker 4 (01:35):
Okay, all right and finally, brandon, hey, brandon.

Speaker 6 (01:40):
Hello, I play nines.
I do monk things as a high elf.
I mean I do high elf things asa monk.
I mean I do nines things as ahigh elf monk.

Speaker 4 (01:52):
So Bill is Glenn, brandon is nines.

Speaker 3 (01:59):
One day we should have an episode where I play a
character named Justin, billplays a character named Brandon,
brandon plays a character namedBill.
Oof, there we go.

Speaker 4 (02:08):
You each play each other's avatar from real life in
the game.

Speaker 3 (02:12):
And Justin can play a character named Princess Sophia
.

Speaker 4 (02:18):
Alright, princess Donut.
I want to say thank you toeverybody for following us,
liking us, giving us ideas.
It really does mean a lot to us.
We've been having a good time.
Hope you are as well.
Make sure you give us a like onFacebook at facebookcom slash
ADNDstory.
Retweet us on Twitter or X atADDstory2.
Check us out on Instagram atinstagramcom slash ADNDstory.

(02:42):
And finally, don't check outour Patreon.
We're doing some rework to itright now.
We will get in touch.
We'll let you all know what ournew Patreon is going to be.

Speaker 6 (02:54):
Hang on.
That's our only source ofincome.

Speaker 4 (02:58):
Is it our only source of income?

Speaker 2 (03:01):
God, if it was our only source of income, we'd all
be not living.

Speaker 4 (03:06):
Also check out our OnlyFans at OnlyFanscom.
Slash a D&D story.

Speaker 1 (03:10):
That's the real source of income.

Speaker 6 (03:14):
You can see me on OnlyFans holding my staff.
It's not a full staff, it's aquarter staff.

Speaker 4 (03:23):
We have an entire channel dedicated to Morse
turning into Sam.
That's true For us in here, ourPatreon, because we haven't
posted anything in so long.
It's under review by Patreon,so we're probably just going to
have to nix that and if we everget back into it, we'll start

(03:44):
over.
We'll do it, Bro.
It's been almost two years.
I know it's hard.

Speaker 3 (03:50):
And just now Patreon's like wait a minute, is
that it?
What is going on here?

Speaker 6 (03:56):
Yeah, are you guys even using our platform?

Speaker 4 (04:00):
So yeah, if we ever get back into it, we'll start up
another Patreon.

Speaker 3 (04:06):
I didn't know.
Posting was actually arequirement absolutely necessary
we need it.

Speaker 4 (04:10):
We need to post content for the people that pay
for us.

Speaker 6 (04:12):
What the fuck, is this some sort of two-way street
?

Speaker 4 (04:18):
all right so how do you?

Speaker 2 (04:21):
never mind, I'm not gonna get into how you use
patreon, because all the peoplethat do Patreon you have to do
extra stuff.
You can't just use it tosponsor your main activity you
have to post to.

Speaker 5 (04:33):
Patreon, you can still say hey, thanks every
month and just throw a commenton there.

Speaker 4 (04:40):
Yeah, you got to do something to it, so we haven't
even done that.
No, because, what am I thankingthem for?
Hey, thanks for forgettingyou're paying us.

Speaker 6 (04:47):
Continued support.
Wait, are there people stillpaying?
There were, yeah, Until what doyou mean there were?

Speaker 4 (04:56):
Until this month, not anymore.

Speaker 2 (04:59):
Did you turn it off or did Patreon turn it off?
Patreon turned it off?

Speaker 4 (05:01):
Okay, okay, or did Patreon turn it off?

Speaker 2 (05:01):
Patreon turned it off Okay.

Speaker 4 (05:09):
Yeah, that's what was paying for all of the
subscription costs forBuzzsprout and any kind of
advertisements we do.
And then Buzzsprout, that arethe map application that I use,
Sirenscape, all that stuff.

Speaker 6 (05:29):
What map application do you use?
It is called.

Speaker 4 (05:33):
Maplication Incarnate .
That's what it is.
I really like it.
Google Maps.

Speaker 6 (05:40):
Do you get paid by Google Maps?

Speaker 4 (05:42):
Man, if I did probably wouldn't be that much.

Speaker 6 (05:51):
I was going to say you get 25 cents per every
400,000 clicks.

Speaker 4 (05:53):
All right, so go over some listener information.
Like I said, we reallyappreciate all the support you
guys have been giving us.
We are in the last 30 days wehad 1,322 downloads.
The most downloads were onSeptember 3rd and that was 426.

(06:14):
I don't know what happened onSeptember 3rd, that was a
Tuesday.
Nothing else was posted thatday.
We didn't post on September 3rdeither.

Speaker 6 (06:23):
No, I mean like the internet, oh yeah.

Speaker 4 (06:29):
Nothing else was posted on the internet.
That's true, maybe peopledownloaded us To listen to a car
ride home or something.

Speaker 2 (06:35):
Yeah, their car ride home From Dragon Con maybe.

Speaker 4 (06:40):
Oh yeah, I was doing this.
So our most downloaded episodeis the Gooja Battle.
That sounds like oh yeah, I wasdoing this.
Okay, so our most downloadedepisode is the Goudre.

Speaker 6 (06:45):
Battle that sounds like when Nines was introduced.

Speaker 4 (06:51):
Yeah, our most downloaded episode in the last
90 days.

Speaker 6 (06:55):
Yeah, but that's where you catch up with the
current season.
You don't have to listen to therest of it.
That's fair.
That's fair.
You just need like from whenNines?
All you have to do is listen tothe rest of it.
That's fair.
You just need from when 9.
Once the story started pickingup.

Speaker 2 (07:09):
All you have to do is listen to the casino episode
and you get a recap of theentire show.
Very true.

Speaker 4 (07:17):
North America is our most downloaded, and let's get
some locations.

Speaker 6 (07:23):
We had a lot of Ireland last time.

Speaker 4 (07:25):
Some Belfast.
So, yeah, let's get somelocations, didn't?
We have some, we had a lot oftime some belfast, so yeah, we
have, let me.
Let me do all episodes here.

Speaker 6 (07:31):
Oh, there, it is because my buddy visited ireland
and he downloaded it a bunch oftimes for me.
Oh yeah, while he was there.

Speaker 4 (07:41):
Yeah, just to boost our numbers uh, we do have our
most downloaded of all time.

Speaker 6 (07:46):
Came comes from philadelphia, pennsylvania well,
that's right, we love philly welove philly like it's so hard
that we want to riot no, nothere goes all of our questions
or is that?

Speaker 5 (07:58):
is that okay?

Speaker 6 (07:58):
no, no no, yeah, do you have to like?
No, that's Chamber of Commerce.

Speaker 4 (08:03):
Get permission from every single citizen of
Philadelphia, every citizen ofPhiladelphia, and then Houston,
texas, and then Chicago,illinois, chicago, chicago, and
then we get.

Speaker 6 (08:16):
Listen for all my fans out there, my fans exactly
out there in Houston.
I am directly descended fromthe legendary Sam Houston
himself, so don't look that up,but it's true.

Speaker 2 (08:31):
Where exactly would they look that up Wikipedia?

Speaker 6 (08:36):
You're on Wikipedia.
It's not going to be there.

Speaker 2 (08:40):
Okay.

Speaker 4 (08:42):
And then some other countries start popping up after
that.

Speaker 6 (08:46):
For RMS Downloaded.

Speaker 4 (08:49):
Vienna, vienna, austria.
But it's listed in Buzzsproutas Vienna, vienna.

Speaker 6 (08:55):
It's an earlier episode, joke alright, I'm just
going to shut up then.

Speaker 4 (09:02):
Victoria, british Columbia, dublin, let's see
Cardiff.
Wait where?
Cardiff?
That's Wales.
Yeah, we've got some Queenslandin here, some New South Wales.

Speaker 6 (09:18):
I don't know where this is.
I have so many Australianfriends.

Speaker 4 (09:21):
Anybody heard of, and I apologize to any of our
listeners because we'll educateourselves.
You know how we do.
I'm going to butcher this tooColugno Alcerio.
Provencia di Bergamo, is thatin Montenegro?

Speaker 6 (09:37):
Is it?
I don't know.
Yeah, that's complete.
I was just throwing out acountry name.

Speaker 2 (09:43):
How do you spell Colugno or whatever you just
said?
Off the beaten path, that'scomplete.

Speaker 4 (09:44):
I was just throwing out a country name.
How do you spell Kalugna?

Speaker 6 (09:46):
Off the beaten path.
You don't often hear ofMontenegro.

Speaker 2 (09:51):
How did you spell Kalugna or whatever you said?

Speaker 6 (09:53):
I just dropped it.
I mean AL.
That is very Arabic right.

Speaker 4 (10:02):
I think it's Italian.

Speaker 6 (10:04):
Ooh, yeah.

Speaker 2 (10:06):
I mean the rest of it is not Arabic.
It is a commune municipality inthe province of Buragmo, in the
Italian region of Lombardy.
About 45 minutes 45 kilometersnortheast of Milan.

Speaker 4 (10:22):
Well.

Speaker 2 (10:24):
So it is in Italy.

Speaker 4 (10:26):
We have some pretty consistent listeners from there.

Speaker 2 (10:29):
The first human settlements in the area date
back to about 4,000 years ago.
Oh, okay, wow, in the BronzeAge.
So that city's been there awhile, or people have been
living there for a while anyway.

Speaker 6 (10:46):
I've been to Toronto, to Vitavecchia, Naples, but not
to Colono Alcerio.

Speaker 2 (10:57):
Alright, yeah.

Speaker 4 (10:57):
Like I said, I butchered the hell out of that
name and I will learn how topronounce it before our next
episode.
Alright, so, with all thatbeing said, let's roll for some
recap.

Speaker 6 (11:09):
Oh, no, hell, yeah roll six.

Speaker 3 (11:14):
Oh my god I rolled even worse.
I got a three thanks, monty Igot a four.

Speaker 4 (11:24):
Oh shit, If these rolls are what we're looking at
today, guys, it's going to be agood game.

Speaker 3 (11:30):
Hell yeah, I mean we're not going to do anything,
so we're not going to have toroll any dice.

Speaker 4 (11:34):
It is entirely up to you.
If we do anything, god's fired,all right.

Speaker 3 (11:40):
So I'm assuming that's me.

Speaker 4 (11:42):
That is, you Give us a recap, monty.

Speaker 3 (11:44):
All right, episode 77 .

Speaker 4 (11:49):
If you need me to start you off, I will.

Speaker 3 (11:52):
No, I actually have some notes.
I distinctly remember Montyjust being pissed off at
political nonsense, this wholeuh, this whole game, and we're
just really just wanting to do.
Well, we go back to to oh,what's the lady's name?
Thornburg, not thornburg,probably with the name thornwell

(12:14):
, thornwell.
We go back to thornwell andwe're pretty much like yo, we uh
did what you said.
You wanted to either help usout or we're done here.
No, was that the previousepisode?

Speaker 4 (12:26):
No, you guys talked about it.
You never did it.
Oh no, no, no, that's not true.
Sorry, I'm looking at my notes.
You did do that, okay.

Speaker 2 (12:32):
I was going to say Keep going.

Speaker 1 (12:33):
That was like the entire episode.

Speaker 3 (12:34):
Yeah, anyway, we go back to her and, yeah, we're
pretty much in the mindset ofyeah, we, we did what you asked
to investigate this and she'slike no, you're not done, keep
going.
And we're just realizing thatwe're just puppets.
To now two people, a dungeonmaster and this politician um,

(13:00):
and neither one will let us goon the thing that we actually
want to do, which is to doMorse's mom's letter and go
avenge Monty's father at DeadPelt Shadows.
So we have to continue downthis path where we all
eventually just die.
But that's happening this nextcouple episodes, so we'll get
there, let's see.

(13:21):
Let me find the actualspecifics.
I know we run into a battle andjust start shooting a bunch of
people.
Is there anything that happensnoteworthy before that?

Speaker 2 (13:31):
it was mostly an episode of multiple people
talking to counselor Thornwelltrying to convince her to give
us a boat so that we can gocheck out the deadpelt shadows
prior to the dungeon.
I can't remember the name ofthe place.

Speaker 3 (13:48):
Yep, we end up.
I mean we leave Dorvi'sfloating boat thing through an
escape hatch and then we go backto Thorval.
Dorvi, not Dorvi, that's theother Finding.
Dorvi Brother's Lamp.
That's the name of the placethat we're heading to the
district.

Speaker 4 (14:06):
Yeah, that's the district you're heading to the
district.
Okay, you're specificallyheading to Therizdun's Temple.

Speaker 3 (14:12):
And when we get there , monty, from far off, just
starts shooting people that heassumes to be bad and we go to.
They actually have a prettygood, uh uh good battle with a
animated shark that was on thewall.
um thanks, sydney, sydney'shelping me out today um, and

(14:38):
some other like sea creatures,see, see people, semen
combinations of yeah, they justbeat on us a whole bunch and we
ended up killing them all.
And then, as the battle'sconcluding, glenn hears this
voice in his head from Skoshta,skogoth, skogoth.

(14:58):
I'll put a G in there Skoshta.

Speaker 6 (15:06):
I'm curious what you wrote down to come up with that.
Or is this just off of memory?

Speaker 3 (15:12):
No, I wrote down S-K-O-T-A-H.
Skogoth and whoever.
This Skogoth is apparently onlytalking to Glenn and the rest
of us have no idea, and itremoves the giant shark illusion
and wants Glenn to help him.
We also find not to like.
Tell us where to go A bunch ofwater breathing potions, and the

(15:35):
only way out of this room is astairwell that goes down into
water.
We discuss how long people cansurvive inside of a bag of
holding.
Should we need air?
We actually have two bags ofholding now in the party which

(15:55):
we could all just jump in.
Morse could thunderstep his way, could.

Speaker 6 (15:58):
Morse thunderstep underwater.

Speaker 3 (15:59):
Why would?
You do that If we ran out ofair, if we lose the ability to
breathe underwater and we neededto escape.

Speaker 2 (16:09):
Because the duration of these potions is not.
We're worried that it's notlong enough.

Speaker 6 (16:15):
And so we escape into the bag of holding.
And then what?

Speaker 3 (16:17):
You have 15 minutes for one person to consume the
last water breathing potion andget out.

Speaker 5 (16:24):
I also have three casts of polymorph, oh wait,
four or five.
Five casts of polymorph, sixcasts of polymorph.
I think we'll be okay, so who'sactually with us?

Speaker 2 (16:35):
Is it Mors or?

Speaker 6 (16:37):
It's.

Speaker 5 (16:38):
Mors again, mors right now.

Speaker 3 (16:40):
Now that you said that it's not going to be Mors
anymore.
Remember.
I said we're all going to die,we all have to drown.
So that's the angle.
As soon as we do that, then wecan move on to the rest of our
lives.

Speaker 4 (16:52):
So there is a limit to the bag of folding.

Speaker 3 (16:56):
Yeah, I think it's 15 minutes 500 pounds.
Mass.
Yeah Well, we have two of them.

Speaker 5 (17:01):
And I could polymorph you first.

Speaker 4 (17:06):
That's true.
No way I could do that.

Speaker 2 (17:08):
Why don't you just polymorph to something that
breathes or that can breatheunderwater Fish?

Speaker 4 (17:18):
Alright, so anybody want to add anything?

Speaker 2 (17:21):
To clarify the voice in Glenn's head asked to speak
to glenn, and that is what glennwas, glenn agreed to.
And then they spoke and thatwas the end of it.
I don't remember what all wassaid.
I can't okay.
It was a month ago.

Speaker 4 (17:40):
Yeah, real quick.
So you guys went to counselorthorne will try to convince him,
to convince her that you werecomplete with her quest.
She told you to not up or shutup and to go do the job that she
hired you for, uh, and she'llgive you a boat and all the
riches that you want.
You guys went back to thetemple of pharaoh's dune, uh,
and monty shot two uh creaturesfrom very far distance away with

(18:05):
his bow, killed them.
You then walked into a templeor an altar looking area where
four tools attacked you, alongwith an imaginary shark.
You guys defeated them.
You walked away with Let mepull it up, sorry, you walked
away with four.
Let me pull it up, sorry.
Some gold.

(18:25):
You walked away with fourpotions of greater healing,
three potions of healing, sixpotions of water breathing and a
total of 1,500 gold pieces.

Speaker 5 (18:35):
Six potions of water breathing.
I think I only got four, yes,six potions of water breathing.
Oh, because nine's got two also.

Speaker 4 (18:44):
You have not completed searching the entire
room yet, you've only searchedthe body so far.
And then, at the very end ofthe episode, skogoth asked Glenn
to speak.
He then asked Glenn to join hisside if he betrayed his
companions, and that the two ofthem together would rise to
power and rule the world, orrule the land.

Speaker 2 (19:09):
He didn't say that in clear enough detail.

Speaker 3 (19:13):
Otherwise Glenn would have been all for it.

Speaker 4 (19:15):
Glenn would have stabbed Morse so fast.

Speaker 2 (19:20):
No, he would have convinced Morse that Monty and
Nines were evil and they wereactually doppelgangers and that
they were going to attack us.

Speaker 4 (19:31):
Oof, I don't think there's any way possible you can
convince Mors to turn oncompanions, whether they're evil
or not.

Speaker 2 (19:38):
Oh no he wouldn't have tried to get them to turn
on.
Monty would have just killedthem, and said why afterward?
Or I'd just killed them andsaid why.

Speaker 4 (19:45):
Afterward, mors would have probably given you the
benefit of the doubt on that.

Speaker 2 (19:51):
And then he would have convinced the other guy to
let Mors be part of this ruling.
We would be a triumvirate.
Or maybe a three and a half.
I don't know how that workswith Sam.
I don't know Sam would be onboard too.
So Sam likes Glenn.

Speaker 4 (20:09):
That's true.
Anybody have any questionsbefore we continue?

Speaker 6 (20:14):
I have a whole recap that I forgot where I had put
this previously, and soeverything that Maddie just said
confused the shit out of meuntil I remembered that I had
taken these other notes.

Speaker 4 (20:28):
Okay, would you like to add anything?

Speaker 6 (20:32):
There are plenty of notebook or a note with spiral
symbols which featuredprominently last time.
Symbols which featuredprominently last time because or
the reason that it's a big dealis because the same symbol that
we found in Jarmie's cell yes,and that is a symbol of the.

Speaker 5 (20:55):
Aboleth or something right, Mm-hmm.

Speaker 6 (20:58):
Correct, and so we know that the Ghost Lantern
Killer, lantern Ghost Killer,what was it?
Ghost Lantern Killer?
Lantern Ghost Killer?
What was it?
Ghost Lantern Killer?
Glk not LGK.
The Ghost Lantern Killer wasnot Jarmi, because one of the

(21:19):
other murders happenedafterwards.
We know that those murders aregoing towards feeding something
for a birth in a few weeks words.
We know that those murders aregoing towards feeding a
something for a birth in a fewweeks Harvest to feed the young
one, potentially linkingTherizdun's impending arrival or
potentially linked toTherizdun's imminent arrival.

Speaker 2 (21:39):
That was from the previous episode.

Speaker 6 (21:41):
This is August 18th.
Oh no, we just found the extrainformation that linked it back
to.
That is all.
Yeah, it's the note.

Speaker 4 (21:53):
Okay.
So yeah, you are currently justfinished the battle with four
jewels in the dark altar room.
The bodies are there, theimaginary shark has disappeared
and is now hanging once againabove the stairwell down into
the water, and I'll start themap session.

(22:15):
You guys can join it.
There are benches and placesfor people to sit, along with a
few chairs up front.
The room is dimly lit.
You're able to see allthroughout the room, so please
give me a quick description ofwhat you are all doing.
Glenn, you are searching theroom.

Speaker 2 (22:34):
Yes.

Speaker 4 (22:36):
Maddy or Monty.

Speaker 3 (22:38):
Monty is, I wouldn't say panicking, but he's a little
not happy with the fact thatthey have come in possession of
some water breathing potions andit looks like the only way out
of this room is down a wateryhole of death.

Speaker 6 (22:55):
Nines.
Nines is looking at the wall,just looking, yeah, okay, great
and Morse.

Speaker 5 (23:07):
Morse will be looking around at these shark corpse
some more, because it seemsunusual for a corpse to have,
just especially a bigtaxidermied corpse to come to
life and start attacking.
So he's looking for any kind ofsigns of what might have caused
this.
I know we there was some kindof illusory stuff going on with
it too, where like it didn'tlook like it was really there

(23:28):
maybe.
So he's curious about it.

Speaker 4 (23:30):
I'm going to try to see what he can learn all right,
so I'm going to move you moresover to the stairwell, because
that's's hanging right abovethat and that's where you are
searching.
Nines, you are staring at thewall.
You notice that this wall ismade of.
It's an old stone from wellbefore you were born and it's

(23:52):
even though it has some waterwear, it is.
It looks, solidly built.
There's some drops of watercoming in through the cracks,
but it doesn't look like it'sgoing anywhere.
This is a pretty nice wall guys.

Speaker 5 (24:04):
Did you mention that there are rocks or stones over
there, or did you just?

Speaker 6 (24:08):
No, no, just in general, it's well constructed.
Nines has actually taken a fewarchitecture classes at the back
of the temple and so, like hecan pick out some design
elements that are pretty clever.

Speaker 5 (24:28):
While Mors is looking at the shark, he'll kind of
look over his shoulder and say,oh, what do you like about it?

Speaker 6 (24:33):
It hasn't collapsed yet.
That's a sign of a good wall.

Speaker 4 (24:37):
So Nines finished the first class Well there's a
whole track.

Speaker 6 (24:47):
I actually Nines didn't attend any of the classes
, but he knew the instructorpretty well.
Yeah, they had a few trainingclasses together and so he was
gonna.
He was real interested.

Speaker 4 (25:03):
Okay, great, alright so.

Speaker 2 (25:13):
Sorry, the creatures that we killed, the chules.
They look like squid, Is thatright?

Speaker 4 (25:20):
Yeah, so the jewels are basically a transformed
creature from the avaliths.
The avaliths transform thesehumanoid creatures into jewels,
and this is the result ofmonster.

Speaker 2 (25:33):
Alright, then never mind.

Speaker 4 (25:36):
Alright and Monty, I need you to give me.
Okay, alright, then never mind.
Alright and Monty, I need youto give me.
You can either do Wisdom orIntelligence at advantage.

Speaker 3 (25:51):
I'll do Wisdom.

Speaker 4 (25:53):
Saving throw.
I'm sorry, saving throw.

Speaker 3 (25:55):
Good thing, I got advantage on that one.
Alright, so Mon, I gotadvantage on that one 14.
Yeah, seriously.

Speaker 4 (25:58):
All right.
So, monty, you realize thateven though there's water you've
got six potions of waterbreathing.
You know they last for a verylong time.
You're likely not going tosuffocate down in these dark,
murky waters and you've come totrust Morse and know that he can
get you guys out of pretty muchanything with all of his uh

(26:19):
magical repertoire behind you.
So you calm down just a littlebit he's still a cat for sure
you tell me a cat that likeswater all right, uh moors, give
me a perception, check andadvantage.

Speaker 5 (26:36):
Advantage perception.
I would like to remind you thatmy passive perception.

Speaker 4 (26:42):
Yes, I know, I know you're actively looking right
now, though.

Speaker 5 (26:47):
Well, I got a five and I got a six, so that makes
an 11.
Perfect.

Speaker 4 (26:53):
So, morris, you do see, as you're investigating
this creature, you see a smallpanel that's slightly opened
right underneath this notmannequin taxidermied shark, and
it's just taken out a littlebit.
It looks like it wasn't closedproperly.

Speaker 1 (27:13):
Hmm.

Speaker 4 (27:15):
Can I open it further ?
Yes, you can.
Would you like to open itfurther?
You betcha Alright.
So you open it up and insideyou find a small rubber cap.
It looks like it's supposed tofit on top of somebody's head
and you, immediately, as soon asyou touch it, you feel the
power.
You feel power start to emanatefrom it.

Speaker 5 (27:38):
I will pull it out and try to see take a better
look at it, if we have time.
I guess I could start trying toidentify it.

Speaker 4 (27:49):
You guys I would say that while you're casually
searching this room, if you guyswant a short rest while you're
doing it, I'm okay with that.
I could use a short rest?

Speaker 5 (27:57):
I guess A short rest would not understand that.

Speaker 3 (27:59):
It'd be a bad thing if we can uh hold up here for a
moment especially with monty notactive monty and nine's not
actively searching for anything.

Speaker 4 (28:07):
They're pretty much just relaxing right now.
I'd be more than fine with themdoing that, all right.
So everybody do a short restand, uh, moors, during that
short rest you do?
You identify this as a cap ofwater breathing.
So you can wear this capunderwater and speak its command
word as an action to create abubble of air around your head.

(28:27):
It allows you to breathenormally underwater.
The bubble stays with you untilyou speak the command word
again, the cap is removed or youare no longer underwater.

Speaker 5 (28:35):
Nice, that's pretty swanky.

Speaker 4 (28:40):
And Glenn, would you also give me a perception check
at advantage.

Speaker 2 (28:45):
Okay.

Speaker 4 (28:47):
Yeah, perception, there it is.

Speaker 2 (28:49):
At advantage, you said.

Speaker 4 (28:51):
Correct.

Speaker 2 (28:52):
Okay, 21.

Speaker 4 (28:54):
Wonderful.
So, glenn, as you're searchingaround, in the far northeast
corner, you see a puddle ofwater and in there is an oil
skin that's wrapped tightly withsome rope around it, and it's
deep in this puddle.
It's about a foot and a halfdeep.
I find something that's tiedand wrapped in underwater in an

(29:20):
oil skin correct, yes, uh, pullit out of the water, okay you're
gonna unwrap it no, yeah, yes,yes, I'm going to unwrap all
right, so inside shove it intothe.

Speaker 2 (29:34):
No, I'm just kidding.
Go ahead, yes.

Speaker 4 (29:36):
Inside you find a lyre, a lyre, lyre, if you will.

Speaker 2 (29:41):
A lyra, a lyre, it's like a banjo right, a small
banjo yeah.

Speaker 4 (29:48):
And it's made of a dark mahogany wood with gold
plating on it and on the face ofit it's got the face of what
looks like two masks looking atone another, and then on the
bottom there's a smallinscription and it sails, it

(30:09):
sails.

Speaker 2 (30:11):
So the faces are looking at each other.
You said right.

Speaker 4 (30:13):
Correct.
It says to my lover showing methe best time of my life Cedral.

Speaker 1 (30:27):
Okay.

Speaker 4 (30:28):
And if you would like to try to identify this during
your short rest as well, Bill,you can.
I know you don't have identifyor anything like that.

Speaker 2 (30:37):
Yeah, I would just examine it and see what I can
learn about it.

Speaker 4 (30:41):
Okay, yeah.
During your short rest, yourealize Actually, let me do it
this way.
Yeah, yeah, okay, even better.
During your short rest, yourealize that this is a magical
instrument.
It is rare.
You've never seen or feltanything like this.
You didn't even know magicalinstruments could be this

(31:03):
powerful.
And you also sense that youneed to be bonded with this
instrument in order to play itproperly.

Speaker 2 (31:12):
Okay, that takes a long rest right.

Speaker 4 (31:15):
Correct, but you cannot bond to it.
You cannot attune to it.
That takes a long rest, right,correct, but you cannot bomb to
it.

Speaker 2 (31:20):
you cannot attune to it, smash it so glenn will wrap
it back up in the oil cloth andput it back under water okay, no
.
I'm just kidding.
This is true.
Glenn will shrugged hisshoulders and put it in his bag

(31:41):
of holding.

Speaker 4 (31:42):
Okay, wonderful, all right.
So while you guys are doingyour short rest, morris, you
feel a tugging at your mind andyou hear a voice that says you
seem to be the most rational ofthis group.
Perhaps you and I could come toan agreement.

Speaker 5 (32:01):
Oh, hi there.
Who's this now?

Speaker 4 (32:05):
I'm Skogoth Hi.
Hi I'm Morris Earlier.
Yes, you were not with thegroup earlier.
They had a large female beastwith them prior to this.

Speaker 5 (32:19):
Oh yeah, I've heard about her.
She seems nice Hehe.

Speaker 4 (32:24):
Uh sure, anyway, do you want to come to some sort of
agreement?

Speaker 5 (32:30):
Uh well, I'd certainly love to hear what you
have to say.
I'd much rather not have tofight with you if I don't have
to.

Speaker 4 (32:36):
Well, I will say that I could much rather not have to
fight with you.
If I don't have to, well, Iwill say that I could provide
you with something that youdesire.
Perhaps you want to get to yourmother immediately.
I could send you and yourcompanions there.
I could bring back one of yourmother figures from your past.
Perhaps you missed the onenamed Adelaide.

Speaker 5 (32:57):
Oh, you sure know a lot about me.
How could you even do that?

Speaker 4 (33:02):
I have a unique set of skills and powers.

Speaker 5 (33:07):
I don't know.
That sounds pretty dangerous.
I should probably check with myfriends.
And what is it you want from me?

Speaker 4 (33:13):
I just want to be left alone for another four ten
days.
Four ten I just wanted to beleft alone for another 4-10 days
4-10?
.

Speaker 5 (33:24):
Well, uh, I don't know, it's kind of a big
decision.
How is it a big?

Speaker 4 (33:29):
decision.
All I want you to do is walkaway and I will send you To the
island to see your mother, or Iwill bring back the ones you
love.
What do you want?

Speaker 5 (33:40):
I sure do miss all of our traveling companions and I
do fear for whatever ishappening where my mother is,
but I don't think I can makethis decision by myself.
This is very impactful.
We're here to stop some murdersand maybe, if you could help us
with that, we might be able towalk away.

Speaker 4 (34:00):
I can promise you that no one else from the land
will be murdered Like ever by meMyself.
I will not murder anybody else.

Speaker 5 (34:11):
Have you been killing the others?

Speaker 4 (34:13):
I mean not me, but in my party.

Speaker 5 (34:16):
yes, Well, that makes this a little bit more of a
tricky ordeal.
Hmm, and then I'll tune backout to the people.
Hey guys, I'm getting a voicein my head again.
It's Skogoth, and he wants usto kind of go away.

(34:39):
In exchange, he might uh stopthe murders or give us free
passage to, uh, my mother's town, where we have to stop that
other elder god from rising, oreven bring back Adelaide huh,
glenn says that's interesting.

Speaker 2 (34:57):
He wanted me to kill all of you oh nines will comment
I declined that all seems sospecific did?

Speaker 5 (35:06):
did you also have a conversation?
And more is now looking atmonty and uh, nines, since glenn
didn't, shakar is with us.

Speaker 3 (35:16):
Monty says no, what did he say about Adelaide?

Speaker 5 (35:21):
Just that it's within his power to bring back those
that I love and possibly amother figure, and you know,
Adelaide was always there.

Speaker 3 (35:32):
That sounds not too bad, considering the alternative
.
Going down there Points towardsthe stairs, we think.

Speaker 2 (35:40):
Do you think we can trust him?
I'm sorry, Nines, did you havea conversation in your head?
I mean, we all haveconversations in our head all
the time.
It wasn't really noteworthy.

Speaker 6 (35:54):
Well, actually I had some thoughts about this wall.

Speaker 2 (35:59):
Go ahead and turn back to Morse.
So do you think we can trusthim?
I mean, he tried to make a dealwith me, um, to kill all of you
and then leave, and he wouldgive me rewards, but I kinda
didn't want to do that.
Well, he does seem to beconsistent in what he wants to
just be left alone wards, but Ikinda didn't want to do that.

Speaker 5 (36:18):
Well, he does seem to be consistent in what he wants
to just be left alone.
So that might be worth trusting, if not for his word itself.
And if he doesn't carry out hisend, there's nothing that says
that we don't come back and haveanother talk with him.

Speaker 2 (36:36):
Um well, I think we should go kill him.

Speaker 1 (36:43):
I mean, I wouldn't mind having.

Speaker 2 (36:45):
Go ahead.

Speaker 3 (36:46):
I can understand the position of going off and
killing this person but, to be100% honest, I'm not too sure
about this Hothunwar character,and she is really on the up and
up.
She seems to be stringing usalong, and being some
politician's puppet is notsomething I have thoroughly
enjoyed.
I would rather just continueour way to Deadpelt Shadows.

Speaker 2 (37:07):
So I hear you, but hear me out on this the puppet
masters that try to use us astheir puppets.
They tend to not really getwhat they're going for.
We kind of do our own thinganyway.
Historically.

Speaker 3 (37:24):
I would happen to agree.

Speaker 2 (37:26):
I mean we're not even in the same reality that we
were in six months ago or, sorry, six, ten days ago.
But yeah, I'm down, for youknow, we go down there and kill
this gogorth guy or gal, maybe,I don't know, I couldn't really

(37:49):
tell, didn't really have agender in his voice or her voice
.
Um, or we can accept, we canleave, and I mean he's in our
head, so he's going to know if Isay we can leave, take the free
transport and then we can comeback and kill him.
So we can right now plan thatwe're not going to.

(38:09):
As you hear the silent dot dotdot on the end of his sentence.
You can tell, but no, on theend of his sentence you can tell
.

Speaker 6 (38:19):
But, no, nine's head.
Nine's head is empty.

Speaker 3 (38:27):
Devoid of anything.

Speaker 2 (38:29):
Nine's isn't even in Nine's head.

Speaker 6 (38:36):
He took to the training quite well.
Ah yeah, empty your mind.
He was just like always likeright there.

Speaker 2 (38:45):
Yeah so he used like a snow digger to empty his mind.

Speaker 3 (38:50):
You're saying there wasn't a lot to get rid of.

Speaker 6 (38:52):
I'm saying that he is adept at meditating.
What are you guys saying that?

Speaker 2 (38:57):
he's dumb.
Yeah, yeah that, wow, I'msaying that he is adept at
meditating.

Speaker 6 (39:00):
What are you guys saying?
That he's dumb, yeah, yeah.

Speaker 2 (39:01):
That Wow, I'm sorry.

Speaker 3 (39:02):
I may have misread that he's really good at
meditating.

Speaker 2 (39:08):
All right.
So I mean Glenn's thoughts arehe's good with Jesse?

Speaker 3 (39:16):
What, whatever oh?

Speaker 2 (39:18):
No, my screen just popped up and said Loading Alexa
.
I don't know why.
Oh, I thought I did somethingwrong, Sorry.
So Glenn is good with eithergoing down and killing this
Goggoth guy gal or taking hisoffer and leaving the temple and

(39:39):
going to dead pelt shadows.
Either way, he doesn't reallyhave a preference because he's
pretty sure that either one isgoing to be uh entertaining so
that nines understands thesituation.

Speaker 6 (39:54):
uh, mors and Glenn are both being propositioned by
this Goggoth character to not godown and kill him, offering
them things that they reallywant.
That is correct In exchange fornot killing this creature that

(40:15):
we know is materially affectingthe citizenry and committing
murders.
Correct, and we're consideringtaking that offer.
Correct.

Speaker 2 (40:30):
I don't understand your confusion.

Speaker 3 (40:33):
Ha ha ha, sounds like a good deal.

Speaker 4 (40:38):
This, uh uh, this offer is uh Going to expire very
shortly If you don't give me ananswer.
Elf.

Speaker 6 (40:47):
You're gonna expire very shortly Wait, if we don't
give you an answer.

Speaker 2 (40:53):
I'm assuming is this Is this uh?

Speaker 4 (40:57):
That's to.

Speaker 2 (40:57):
Morse.

Speaker 5 (41:00):
He says we don't have much time.

Speaker 3 (41:03):
I don't quite get the .
I understand this guy wantingto preserve his breathing nature
.
However, come I the things thathe is promising, I do not see
how he can deliver.
I'd like to see a little bit ofproof.
Ask him for that Morse.
Ask him for something Proofthat he has the ability to bring

(41:24):
back Adelaide.
I'd like to see that first, andthen we might decide to allow
him to take us away from thisarea.

Speaker 5 (41:33):
And give us Adelaide.
I think those together might beworth considering.

Speaker 3 (41:40):
I would much rather do that, to be 100% honest not
that I am a person that goes outand I hate that this town is
being people are being murderedand people being killed and
there's a lot of injustice goingon here but to be 100% honest,
this is not my problem.
There are other problems thatare mine, that I would like to
take care of, and those lie inDead Pell's shadows.

Speaker 5 (42:00):
That's true.
It would let us focus ourattention on the bigger evil.
Skogoth, can you hear me I sayout loud, I guess for no reason,
yes, I can literally hear yourthoughts.

Speaker 4 (42:11):
Yes, I can hear you.

Speaker 5 (42:16):
He'll continue to speak out loud for, uh, the
benefit of the team.
How do we know we can trust you?
How do we know you can actuallydo any of these things that
you're promising?

Speaker 4 (42:26):
because I just told you I could.
I mean I'm not going to do it.

Speaker 5 (42:29):
Before you take the deal right, but in order for us
to take the deal, we have to puta lot of trust in you, and then
extra trust on top of that todo things that don't seem
possible, and I'm sorry I know Iseem like I'm very skeptical,
but I've I've been prettytrusting in the path and it's
always turned out poorly for me.

Speaker 4 (42:49):
I like I'm more to just apologize to a straight up
monster I'm sorry that I'm alittle skeptical, but I'm sorry
that I'm a little skeptical, butWell, I can immediately
transport you.
If you were all to leave thistemple and go outside, I can
immediately transport you toDeadpelt Shadows.

Speaker 5 (43:11):
So you could definitely do the Deadpelt
Shadows transport.
That seems like the mostreasonable thing, though what
about bringing back someone whomay have not even existed in
this timeline and he just putshis hand to his face and tries
to?

Speaker 4 (43:24):
think about it, she does exist in this timeline.

Speaker 6 (43:30):
Nines will say you know my master the lion maybe
I've told you of him before toldme a story about the shadow of
the crossroads, and in thatstory there was a creature who
offered a weary traveler theirhearts deepest desire, but those

(43:54):
who accepted only found ashesfor shadows.
Their heart's deepest desire,but those who accepted only
found ashes For shadows, grantnothing but illusions, that's,
I'm pretty sure Skogath is ashadow here.

Speaker 5 (44:08):
See, that makes me think about this djinn we ran
into.
I'm not a djinn.
Oh, I didn't say you were, Ijust sorry I'm talking to my
companion here.
You're still on hold, sir.

Speaker 4 (44:21):
Oh yeah, I guess I'll just hang out over here in your
head.

Speaker 5 (44:25):
Yeah, that sounds good.

Speaker 4 (44:27):
You feel an exasperating emotion, just
completely exasperated by thiswhole situation.

Speaker 6 (44:34):
Hey guys, mine's the most reasonable one right now.
Can we get back on track here?
Hey guys, nines is the mostreasonable one right now, can we
?
Get back on track here yeah uh,of course, what do you suggest?
Wait, what do I suggest?
Or what does nine suggest?
Uh, nines, more so that tonines uh, yeah, this feels a

(44:55):
little too tempting and easy,which I don't have many alarm
bells, uh, but this feels likeregret.

Speaker 1 (45:08):
Hmm.

Speaker 5 (45:09):
I can see that it does feel selfish to try to take
these things, but the greaterevil I still do think is over in
the Pelt Shadows.

Speaker 6 (45:20):
Yeah, but we're here, now we're like right here and
this guy is like pleading forhis own life.
It feels pretty like good guyterritory to go in and kill this
thing.

Speaker 5 (45:35):
I always thought the good guy was the one who gave
mercy and showed a chance torecovery.

Speaker 6 (45:41):
He said it's the guy who punches the hardest, and so
I'm ready.

Speaker 2 (45:48):
Glenn says well, first let me preface this with
good guy.
Secondly, I'm kind of easilyswayed with temptation.
I mean that guy is kind ofincompetent.
I mean he didn't sway, hedidn't tempt me and I'm kind of
easy.
I see shiny stuff when I goafter it.

Speaker 1 (46:11):
So Allow me to convince you.

Speaker 6 (46:13):
One, I'm kind of a shit person and two, I think
this is a great deal.

Speaker 2 (46:19):
So, I think why don't we go down there and take care
of this guy then, and if we getface-to-face with him, maybe
he'll make us a better offerright before he dies.

Speaker 4 (46:35):
Nines, I need you to give me a charisma saving, throw
At advantage.

Speaker 6 (46:40):
Charisma saving throw .

Speaker 4 (46:43):
Right because as an elf, you get advantage on
charisma saving throws, rightMaybe?

Speaker 6 (46:47):
That sounds fun.

Speaker 4 (46:49):
Is that not true?

Speaker 6 (46:50):
I have no idea.
Only charm.
Oh, okay, then just charismasaving throw Not at advantage.
So just a charisma saving throw, not at advantage, so just
charisma saving throw, naturalaid, whatever.

Speaker 4 (47:02):
Alright.
So, nines, you feel a sharppain in your mind and you.
This pressure in your headstarts getting worse and worse,
until you drop to your knees.

Speaker 6 (47:16):
Oh my god, is this what thoughts are?

Speaker 2 (47:19):
And you are going to take I can't stand it.

Speaker 4 (47:23):
You are going to take nine points of psychic damage.

Speaker 6 (47:26):
Taking myself points of damage.
I couldn't give my short restto roll dice to heal me.

Speaker 2 (47:34):
I had to roll it manually.

Speaker 6 (47:36):
Yeah, I rolled it manually, and so it is hit die
plus constitution.
What is the?

Speaker 2 (47:46):
Hit die plus your constitution bonus.

Speaker 6 (47:51):
Okay, so that should be d10 plus 2.

Speaker 2 (47:54):
If you wanted to use 1, but you can use.
You can use up to however manylevels, you are right.
So you can use up to 11.

Speaker 6 (48:03):
Yes, so, but what my monk hit die thing says when I
click short, rest is 1d8 plusone with 11 dice Available.
Yeah, so you can do it 11 times.
And so my constitution is aplus 2, and so the 1d8 plus 1 is

(48:24):
confusing me right now.

Speaker 5 (48:26):
So you'll get 3 to 10 , always.

Speaker 2 (48:30):
Oh, you have to do Okay, so Sorry to do it.
You hit the short rest, youchoose the number you want to
use and then it should pop up adice thing underneath it a 1d8
plus whatever, or 2, 3, 4,whatever.
You have to click that it rollsit.
Then you click take short restand it will add the hit points

(48:51):
in.

Speaker 6 (48:53):
Okay, so let me show you what I'm discovering, what
I'm gazing upon.

Speaker 2 (49:01):
Oh yeah, did you already click?
Take short rest.

Speaker 6 (49:05):
Yeah, so I've selected the number of dice that
I want to expend, I click, takeshort rest, it counts down and
then nothing.
So I wonder if I have some sortof pop-up blocker.

Speaker 2 (49:23):
No, no, no.
Click on a fourth die and thenright below the bars, it should
have a button that says 1d8 plus1.
And then when you click that,it will roll.
And then, after it's rolled,then you click take short rest.
And then when you click that itwill roll.
And then when you, after it'srolled, then you click take
short rest and then click itagain.

Speaker 6 (49:43):
That says confirm have I already used three yeah,
you just have to roll them again.

Speaker 2 (49:50):
You'll have to roll them manually and then add it.

Speaker 6 (49:54):
You're absolutely right.
As soon as I click the fourthone, that's when it says it
gives me the extra roll box.
Have I used three previously?

Speaker 5 (50:02):
You probably used the three boxes, but didn't roll
the dice.

Speaker 2 (50:07):
Or maybe the last time we did a long rest, you did
not click the long rest button.

Speaker 6 (50:14):
I don't know.
All of that is stupid and Ihate it.
It's oh, wow, yeah, okay.
And then I took how many damage?
You said nine damage.

Speaker 2 (50:26):
Yes, it took you damage.

Speaker 6 (50:30):
Me damage exactly.

Speaker 4 (50:32):
Nine damage.

Speaker 6 (50:33):
I'm sorry to have sidetracked.
You're good.
Who's knee is that so?

Speaker 4 (50:35):
you are on your knees .

Speaker 6 (50:37):
So the rest of you sidetracked.
You're good, he's in his act.

Speaker 4 (50:38):
Yeah, so you are on your knees.
So the rest of you see Ninesfall to his knees clutching his
head.
Nines, do you make any noiseduring this?

Speaker 6 (50:47):
No, Nines is very disciplined.
He is going to explain what'shappening.

Speaker 4 (50:53):
Okay.

Speaker 6 (50:54):
Yeah, wow, my head really hurts, guys.
I think Skogath is disinvitingme, oh.

Speaker 5 (51:04):
Well, I don't like that at all.
I think, skogath, I'll speak up.
Did you do this?
Are you hurting my friend?
You don't get a response.
I don't get a response.
Did you say that out loud?

Speaker 3 (51:16):
What a freaking Gen Z-er Did not say that out loud.
What a freaking Gen Z-er.

Speaker 5 (51:18):
Did not say that out loud.

Speaker 3 (51:19):
No, this is my.

Speaker 5 (51:20):
Justin voice, not my Morse voice.
I hope they sound different.
I don't know if they do, theydo.

Speaker 6 (51:25):
All in favor of killing Skogoth and Nigel
Razor's hand From clutching hishead.

Speaker 5 (51:37):
I don't want him dead , but I would like him to stop
hurting people.

Speaker 2 (51:40):
I'm going to look at Mors and say, did he answer you?

Speaker 5 (51:43):
Oh no, he did not answer me.

Speaker 2 (51:46):
I think our offer might have expired.

Speaker 6 (51:48):
That's okay, yeah it's good that it sucks, right?
We all agree.

Speaker 3 (51:52):
I doubt he could have delivered on the things he
promised anyway, uh-huh.

Speaker 2 (51:57):
Uh-huh, I will say that it worries me a little bit
that he could just randomlydamage people.

Speaker 4 (52:03):
But Avalists are scary guys.
That's so much that I'm goingto say we shouldn't go after him
.

Speaker 5 (52:10):
Can we make him stop?
This might help, and I'm goingto pull this rubber mask out of
my pocket and just put it overyour head.
This will apply pressure.
It looks good.
It's not a mask.

Speaker 4 (52:25):
It's a rubber swimming cap.

Speaker 6 (52:26):
It's a swimming cap.
Did you just put it on Nines'face?

Speaker 5 (52:29):
No, I put it on your head Over the top, the way it
would be worn.
I was wondering Did I say mask?
Oh shit, well, I'm the way youwore it.
I was wondering Did I say mask?
Oh shit, you did.
You did.
Oops, well, I'm sorry.
Yes, I put the rubber swim capon and say this will apply
pressure and it looks prettygood.
And while you wear it, you canbreathe under water.

(52:55):
For some reason Nines doesn'tlook relieved.
Oh, maybe I'll try to shift ita little bit.
It's probably not.
It doesn't feel good.
Maybe I have it on backwards.
Hold on a second.

Speaker 4 (53:07):
Nine screams Like this is a rubber swimming cap,
right Like Nine's hair isgetting pulled one direction or
another every time he twists it.

Speaker 6 (53:15):
I think he has long hair.
He's got a top.
Yeah, he does.
He's got like a top knot.

Speaker 4 (53:19):
Yeah, according to your picture.
Yeah, so the psychic damagethat penetrated directly into
your brain.
You just sat there stoicallyand took it.

Speaker 6 (53:27):
But as soon as that rubber cap was adjusted.
Pulling the tiny hairs, bro,that shit hurt.

Speaker 2 (53:36):
You have a top knot or a man bun.

Speaker 6 (53:39):
A literal monk.

Speaker 5 (53:41):
Do you have like shave size of the ponytail on
top?
You look like Sam.

Speaker 6 (53:48):
I mean, maybe I've shared a picture before.

Speaker 2 (53:51):
Is there a picture?
Oh?

Speaker 6 (53:54):
And it's on the D&D story.

Speaker 4 (53:56):
Splash screen, splash screen thing true, true, yes,
nines was added to the splashscreen and he's now on all of
our cover art as well, and soyeah, it's like uh, I think
probably shave sides and thenlong top into a, into a top knot
sort of thing.

Speaker 6 (54:15):
Cool, all right, I mean it's a haircut.

Speaker 5 (54:18):
It's not that cool.
It's got like the Avatar, feelyou?

Speaker 6 (54:21):
could be.
Yeah, like what's-his-face?
Aang Aang, no, no, no, theother dude, the non-bender guy.

Speaker 4 (54:33):
Oh, the dude that's with him.
I don't remember his name.

Speaker 5 (54:35):
Oh yeah, the boomerang trucker, man, the dude
that's with him, I don'tremember his name.
Oh yeah, the boomerang trucker.

Speaker 6 (54:38):
Yeah, man, the brother from the water trap
right, yeah, sokka, and no wait,it was Sokka.

Speaker 5 (54:44):
Yeah, that sounds right?

Speaker 2 (54:46):
Probably All right, so I think we should go take
care of Skogoth.

Speaker 3 (54:53):
Yeah that's a good idea.

Speaker 4 (54:55):
What does Monty think of all this?

Speaker 3 (55:01):
He doesn't actually think that Skogoth would be able
to deliver the things that hepromised, so he's okay with
continuing Okay.

Speaker 4 (55:06):
Alright, so what would you guys like to do?

Speaker 2 (55:09):
Did I find anything else in the room?

Speaker 5 (55:11):
No, well, it looks like the only way forward is
through that water.
I did pick up these potions ofwater breathing.
I'll pull out four potions ofwater breathing.

Speaker 4 (55:23):
There's six.
You have two of them.

Speaker 3 (55:27):
Oh, I have two of them.

Speaker 5 (55:29):
I thought Nines had two, but yeah.

Speaker 4 (55:31):
Or maybe Nines has two.
I didn't put them in myinventory.

Speaker 6 (55:36):
I have two potions of water breathing and two potions
of healing.

Speaker 3 (55:41):
I just got one potion of healing Greater healing.

Speaker 4 (55:46):
They're in parentheses.
There was four potions ofgreater healing total there's
four potions of greater healing.
Three potions of healing andsix potions of water breathing.

Speaker 2 (55:56):
So, glenn, I think, got two of the potions of
healing.
Is that right?
Water breathing?
So, glenn, I think, got two ofthe potions of healing.
Is that right?
Correct or did I have thosefrom somewhere else?
Nope, you got them, you got 600gold.

Speaker 5 (56:05):
Two greater healing potions monty got a healing
potion of 400 gold, nine's got350 and two greater healing and
two potions of water breathing.
More's got 300 gold, twogreater healing potions and four
potions of water breathing, andbean sprout got 63 gold, two
greater healing potions and fourpotions of water breathing and
Beansprout got 63 silver.

Speaker 3 (56:20):
I'm going to need one of those things if we're going
to go down there.
And he points to the potionsand then to the stairs.

Speaker 5 (56:28):
Of course.
Mors will hand one over to you.

Speaker 6 (56:31):
Listen, I don't go down often, but when I do, I
need a potion of water breathing, if you know what I mean.

Speaker 1 (56:41):
I won't go down in history, but I'll go down on you
.

Speaker 3 (56:47):
Monty kind of reluctantly pops the cap on the
vial and then chugs it and saysI hate the weather.

Speaker 4 (56:54):
Yeah, Monty, as you drink it, it tastes like a
pleasant Sunday afternoon drink.

Speaker 6 (57:00):
I don't know why, but I thought it would be like
straight seawater.
Nines is going to down his ownpotion.
You have a hat that lets youbreathe underwater.
Oh yeah, Actually the thingthat I meant to ask about the
apparently shower cap of water,breathing, I mean, you can drink
a potion.
Does that require attunement,or is it just?

Speaker 4 (57:22):
It does not require attunement.

Speaker 6 (57:24):
Okay, so I can add cap of water breathing to my
inventory now that it's beenthrust upon my benotted head,
correct?

Speaker 2 (57:36):
Glenn will take one of the potions and drink it.

Speaker 5 (57:39):
Morris will also drink one.

Speaker 1 (57:40):
Okay.

Speaker 6 (57:42):
Nines is going to tuck his hair into the can.

Speaker 5 (57:47):
And then, yeah, I think there's a timer on these
potions.

Speaker 3 (57:50):
we should get Monty's already walking into the water.
Okay.

Speaker 1 (57:54):
No, a little timer did not pop up, Glenn oh.

Speaker 4 (57:57):
Monty's already walking into the water.
He put his bow no a littletimer did not pop up.
Glenn oh Monty, the moment yourfoot touches the water, you
hear a voice and you get a senseof dread inside of you.
Roll me a charisma, save.

Speaker 3 (58:12):
I would like to use my inspiration.
Go for it, roll, because a 5ain't't gonna probably cut it.
Uh, 17 will yeah, yeah.

Speaker 4 (58:22):
So this, this says oh , little tabaxi, I can feel that
tremor in your heart, the wayyour fur bristles at the thought
of this dark, endless water.
The water terrifies you,doesn't it?
The cold, suffocating embraceof the deep, where no light
dares to go.
You fear drowning in it, beingconsumed by what lies beneath.
But it doesn't have to be thisway.

(58:43):
You can turn around, leave thetemple.
I can take the fear from you.
Imagine it, just leave.
Or you can resist me.
You can come and face me andyou will face the very thing you
fear most.
The water will find you,surround you, drag you down into
its depths and I promise you,little Tabaxi, it'll be far

(59:03):
worse than your darkestnightmares.
So, monty, you do, uh, you arefrightened by this, but you do
not take a level of exhaustionwhich would have happened if you
failed this save.

Speaker 3 (59:18):
Glad I used my inspiration.
Okay, so I have the frightenedeffect condition.
Is that something?
No?

Speaker 4 (59:23):
no, no, you don't have the condition.
You're just a little frightenedby it, just a little scared, a
little scaredy cat, if you will.

Speaker 3 (59:30):
A little fraidy cat A little fraidy cat Monty
continues into the water.
He's over the water thing anddefinitely not scared of this
Skogath person.
All right, he will sling hisbow onto his back and pull out
the spear that Adelaide gave him.
Okay, as he's walking into thedepths.

Speaker 4 (59:55):
All right, Real quick for our listeners and our
players that aren't familiarwith everybody understand how
underwater combat works.

Speaker 6 (01:00:03):
No, okay, it's like overwater combat, except
three-dimensional.

Speaker 4 (01:00:11):
Yes, it is three-dimensional, that is true,
all right.
So basic rules for underwatercombat when making a melee
weapon attack, a creature thatdoesn't have a swimming speed,
either natural or granted bymagic, has disadvantage on the
attack roll unless the weapon isa dagger, javelin, short sword,
spear or trident.
A ranged weapon attackautomatically misses a target if

(01:00:32):
it's beyond the weapon's normalrange.
Even against a target withinnormal range, the attack roll
has disadvantage unless theweapon is a crossbow net or the
weapon is thrown like a javelinwhich includes a spear, trident
or dart.
Creatures and objects that arefully immersed in water have
resistance to fire damage.

Speaker 1 (01:00:49):
Well, good.

Speaker 2 (01:00:51):
So would we know this as characters?

Speaker 4 (01:00:57):
No, I'm just explaining it to you as players.

Speaker 6 (01:00:59):
Those specific rules are just like general water
characters.
Yeah, why would we not knowthis?
As characters we're what level?

Speaker 5 (01:01:06):
11?
.

Speaker 4 (01:01:06):
We're pretty, yeah, but why would you know you have
disadvantage on an attack roll.

Speaker 5 (01:01:11):
You wouldn't know that.
You know it's more difficult tofight underwater.

Speaker 4 (01:01:16):
Sure, yeah, you guys know it's more difficult to
fight underwater.
Sure, yeah, you guys know it'smore difficult to fight
underwater.

Speaker 5 (01:01:18):
So yeah, not the mechanics of it, but how to do
the stuff.
They would still be familiarwith the shortcomings.

Speaker 4 (01:01:24):
I see what you're asking.

Speaker 3 (01:01:27):
Monty would know that his bow is not going to work
very well underwater, correct.
That's the reason he pulled outhis spear.

Speaker 5 (01:01:33):
Okay, yeah, I think that feels good.
Thank you All right.
Okay, yeah, I think that yeah,that feels good.

Speaker 4 (01:01:37):
Thank you, alright, so alright, so who's first in
line, and is everybody enteringthe water?

Speaker 6 (01:01:45):
Yeah, let's go.

Speaker 4 (01:01:47):
I don't know which order.
Who's taking it?
Go ahead, Glenn.

Speaker 2 (01:01:51):
Go ahead.
No, I was just going to sayGlenn is entering as well, but I
don't know who's in front.

Speaker 3 (01:01:56):
Probably not Glenn.
I think Monty who's in front.

Speaker 4 (01:01:58):
Probably not Glenn, I think Monty can go in front.
Monty went in the front andthen Nines where?

Speaker 6 (01:02:03):
are you?
I'll call Monty.
Yeah, I should be up front.

Speaker 4 (01:02:09):
Okay, so you're all underwater.
So this submerged tunnel, itsnakes westward for about a mile
.
It's flooded along its entirelength.
You guys see that the rockystairs continuously go down.
It goes down to.
It opens up about 40 feetunderwater on the seafloor and a
few hundred feet off of adeserted stretch of coastline

(01:02:34):
you can see the top of thetemple is, as you can see, a
temple far in the distance.
So I'm going to start a sessionhere.
You should, I should be able tostart it.

Speaker 5 (01:02:44):
Feels like a long way to swim, holy shit.

Speaker 4 (01:02:46):
Yeah, it is long way to swim, so I started this, but
this is the entrance to thetemple, just so you guys can see
this.
All right so the, okay, yeah.
So, as you guys can see this,uh, all right so the okay, yeah.
So, as you guys are swimming,uh, along the, the, this
deserted stretch of coastline,the only visible mark you see in
the distance is this largetemple.

(01:03:07):
Uh, you can see do do?
I apologize, I was not, was notprepared.
You think I would be.
Yeah, so you can see aroundthat the you can see seaweed
growing all along the coast here.
Except for directly around thetemple, there's no kind of

(01:03:28):
growth.
The fish and all the other seacreatures seem to avoid this
area.
It almost seems like the colorsare washed out.
You can see that the uh is evena different color here.
It it grows thick.
Um, it almost seems likethere's a mud hanging in the air
and there's an ever-present humthat that thrums the closer you

(01:03:49):
get to it.

Speaker 6 (01:03:51):
Um, I hate that.
Yeah, even even the, the mentalimage that you're projecting
you.
You can't see shit and itsounds terrible to be there.

Speaker 4 (01:04:02):
So the structure itself.
As you get closer, it starts toemerge from this gloom and it
almost looks like a wound itself.
The architecture is alien andancient.
It's disturbing.
Architecture is alien andancient.
Um, it's disturbing.
Uh, it's twisted into someunnatural angles that if you
stare at it too long, if yougaze upon it too long, it

(01:04:23):
actually hurts your mind.
Uh, the, uh, yeah, exactly, um,so the, the stones themselves,
they're, they're a dark, slickcolor.
They've got a sheen almost likeit's an oily covering or an
oily film on the stones andthey're writhing a slight,

(01:04:48):
sickly purple color with runes.
And those, as you get closer,are what is actually causing you
to feel sick if you stare at ittoo long.

Speaker 2 (01:04:57):
Are they carved in or are they just magically
projecting off of it?

Speaker 4 (01:05:02):
They're magically projected.
Okay, you can see ships thathave hit this, as pieces of
ships and wood splinters allaround the area where ships have
gone on top of it and andscraped the bottom or scrape the
top of this temple and piecesof it have, uh, pieces of the
ships have come off in the oceanaround it, um, and you can tell

(01:05:25):
that the temple itself has hastaken a beating from these ships
.
You can tell that the, the, thetemple's missing, uh, bits of
rock and stone that have comeacross.
That is now.
They're now laying on the wateraround it.
But as you get closer and asyou're about to enter this

(01:05:46):
different color of water there'syou get this, this deeper,
darker sense of oppressivenessthat you none of you can shake.
There's something ancient hereI'm a Levin lint and that stirs
beneath the surface and you canshake.
There's something ancient here,m11-lint, that stirs beneath
the surface and you can feelevery muscle in your being
wanting to pull you away fromthis area.

(01:06:07):
Alright, you guys want to go in?

Speaker 3 (01:06:10):
Yeah, sounds great, we're here, aren't?

Speaker 5 (01:06:12):
we?
Sounds like a party Duty calls.

Speaker 2 (01:06:16):
Yay, so as we're going along, I'm sure glenn or
somebody will have been tryingto speak.
Can we speak underwater?

Speaker 4 (01:06:26):
yes, you can of water reading yep, so uh, I looked
this up specifically because Ididn't want to completely nerf
the party with this.
This encounter, right, soanything, if you can breathe
underwater, you can speakunderwater, which means any kind
of spells that require a verbalcomponent.
You can still cast them.
The only real disadvantage areweapons underwater and movement

(01:06:53):
and movement, correct.

Speaker 5 (01:06:55):
My question for you is have we had a mental clock
going of how long we have leftand movement correct?
My question for you is have wehad a mental clock going of how
long we have left with ourpotions?
Are we in desperate need of air, are we?

Speaker 4 (01:07:05):
feeling pretty comfortable.
Yeah, so each of you, fromtraveling so much, you can keep
an accurate time in your headsand you know that about 45
minutes have passed since youstarted your adventure
Underwater, underwater.

Speaker 5 (01:07:18):
Three or four more sessions, we should be good, you
know that about 45 minutes havepassed since you started your
adventure.

Speaker 4 (01:07:20):
Okay, underwater, underwater.
Three or four more sessions, weshould be good.

Speaker 2 (01:07:22):
Yeah, three or four more sessions, you should be
fine.
So we've just spent.
Three quarters of the frickin'duration of this potion has been
spent.

Speaker 4 (01:07:31):
No, it's a six-hour potion, it's a one-hour potion.
It's a one-hour potion.
Is it a one-hour potion?
It it's a one-hour potion.

Speaker 5 (01:07:36):
It's a one-hour potion.
Is it a one-hour potion?
It sure is.
That's why we were talkingabout bags of holdings and other
workarounds.

Speaker 4 (01:07:40):
Why did I think it was a six-hour?

Speaker 2 (01:07:42):
I don't know.

Speaker 6 (01:07:48):
Yours can be six hours.
Yours can be six hours.

Speaker 4 (01:07:51):
So these are superior potions of water breathing, oh
the greater.

Speaker 6 (01:07:59):
Yeah, I mean, and I think that really is the point,
how long do you need us to bewater breathing?

Speaker 4 (01:08:04):
For at least three hours.

Speaker 6 (01:08:05):
Yeah, there you go yeah.

Speaker 4 (01:08:09):
I don't know why I even have in my notes here six
hours of water breathing.

Speaker 5 (01:08:14):
That was our total amount we had.
Maybe that's what I wasthinking Before we started
getting into Water breathing.
That was our total amount wehad.
Maybe that's what I wasthinking that way Before we
started getting into dangerousalternate means.

Speaker 4 (01:08:23):
Yeah, so yeah, as you guys enter the one entrance
from the temple, you see thatmost of the roof is gone from
the upthrust spire of the stairsthat you're entering, but
portions of the wall and theirarch windows remain.
You do see seaweed, bits ofseaweed, but it's not embedded

(01:08:44):
into the rock, it's just likeloose on the ground On the
staircase.
As you descend deeper into thefoot of the tower, dead seaweed,
yeah, dead seaweed Just layingthere.

Speaker 6 (01:08:54):
Like leaves covering the ground.

Speaker 4 (01:08:58):
So, Matty, you are in the front, is that correct?

Speaker 3 (01:09:03):
Yes.

Speaker 4 (01:09:04):
Alright, I need you to give me an intelligent saving
throw, and whoever is directlybehind him can assist him with
this.
That's me, you nines, yeah,alright, both of you give me an
intelligent saving throw.
Natural eight.
Got a throw.
Natural 8.
Got a 12.
Natural 8.
Oh, no wait, I get plus 3 for11.
Okay, so a 12 and an 11.

(01:09:26):
Alright, justin.
Odds or evens.

Speaker 5 (01:09:30):
Odds, because Mors is an odd character.

Speaker 4 (01:09:33):
Alright.
So, Monty, as you're swimmingalong you, uh, you, as you, as
you reach into the stairwell,you feel a pressure and you
break through that and youtrigger something and you feel a
surge of energy entering thatarea.
It's a trap.
It's a trap and all of you aregoing to take.

Speaker 3 (01:09:59):
I actually have a feat that prevents us from being
trapped, specificallyunderwater, by things that deal
with pressure.

Speaker 4 (01:10:06):
I mean, I wouldn't doubt that because you guys,
surprise me with that shit allthe time, but do you actually?

Speaker 5 (01:10:14):
This is a forest right.

Speaker 1 (01:10:16):
This is a forest.

Speaker 5 (01:10:19):
This is my favorite terrain.

Speaker 4 (01:10:21):
Each of you are going to take 13 points of lightning
damage.

Speaker 5 (01:10:25):
No, saves or anything .

Speaker 6 (01:10:27):
No, that was the save .

Speaker 4 (01:10:30):
That was the save.
And, morris, as soon as thishits you, you identify it as a
glyph of warding, do?

Speaker 5 (01:10:39):
I also take lightning damage, or just those two.

Speaker 4 (01:10:40):
Yes, all four of you take lightning damage.

Speaker 5 (01:10:43):
That's the save I was asking for.

Speaker 6 (01:10:45):
No, I see.

Speaker 5 (01:10:46):
It's because it's salt water.

Speaker 6 (01:10:47):
It just like yeah, it's physics.

Speaker 3 (01:10:52):
I don't have that feat, but I do have natural
explorer.
Is that going to do me any goodhere?
No, it's not Staying alert todanger.
No, how much damage you say 11.

Speaker 4 (01:11:03):
I said 11 points of lightning damage.
Say what 11 points of lightningdamage?

Speaker 6 (01:11:10):
Didn't I just do 13?

Speaker 4 (01:11:12):
Did I say 13?

Speaker 5 (01:11:14):
I didn't write it down.
I took 14.

Speaker 4 (01:11:16):
Hold up, we're going to round it down to say 11
points of lightning damage foreverybody, everybody.

Speaker 6 (01:11:24):
I'm going to heal myself for two 11 points, got it
.

Speaker 5 (01:11:28):
I did good math.
Can we play back?

Speaker 4 (01:11:30):
the tape.
I'm going to listen to thiswhen I edit it in two months and
we'll find out In two monthsAfter we'll find out Two months
After I get back from.
Iceland.
I mean, we're three monthsbehind on episodes.
Oh God, I still have twoepisodes in the bank right now.

Speaker 5 (01:11:52):
All right, how did?

Speaker 4 (01:11:53):
we get such a backlog Because I was a shithead and I
didn't publish anything forclose to a month and a half.

Speaker 5 (01:12:00):
Oh, Now we have a buffer.

Speaker 4 (01:12:04):
That's what I've been working on.
It's every two weeks, right?
Yeah, it's supposed to be.

Speaker 3 (01:12:08):
Monty is going to try to stay more alert Got it.

Speaker 5 (01:12:12):
Now that Mors knows it was a good rewarding, am I
also going to look for signsthat might cue me into that?
Okay, should there be oneavailable.

Speaker 4 (01:12:21):
Yeah, mors, you do see where Monty triggered it and
you do see a carving of whatlooks like a lightning symbol
into the stone, but it's hiddenamongst all the other runes that
are glowing on and off, so ifMonty didn't know to look for it
, he would have missed it.

Speaker 5 (01:12:37):
Okay, I will call to Monty.
We can speak normal because wehave water breathing.
Monty, that blast we justexperienced, it's because of
this and I'll point it out tohim very specifically so that he
can see what it was.
And I'm also going to castDancing Lights just to have them
kind of scout ahead and makesure all the nooks and crannies

(01:12:58):
are lit as we traverse so thatif he's looking I assume he's
going to be looking he'll beable to see into those nooks and
crannies more gooder.
Yep, so I'll make four littletorch, torch, torch sized lights
, and so we're still gonna takethe fiery birds that Morris
always took.
They'll be going about 60 feetahead of me to try to scout the

(01:13:21):
way and they'll be focusingspecifically on making sure
Monty can see the nooks andcrannies.

Speaker 4 (01:13:28):
Perfect, All right.
So you all turn a corner and asyou turn the corner you reveal
some fog here.
As you turn the corner and walkdown the stairs, you see some
rubble at the bottom of thestairs and an entrance into what
looks like a larger room.

Speaker 3 (01:13:49):
Monty will continue down the path and take a right,
wondering why there's stairsunderwater.

Speaker 4 (01:13:55):
Is he still swimming down?

Speaker 3 (01:13:57):
We're just going.

Speaker 2 (01:13:59):
Can we just swim down like that?

Speaker 4 (01:14:01):
Yeah, you could, absolutely Okay.

Speaker 2 (01:14:06):
Go ahead and we'll shake his head and swim up to
the Okay.

Speaker 3 (01:14:12):
Just jump over the banister.

Speaker 5 (01:14:14):
Or just jump over the banister Next to Glenn.
I give him a little elbow andgo funny.

Speaker 4 (01:14:19):
Funny.
All right, so you guys see alarger room here.
What you see is a bunch ofrubble all over the room and you
see a giant hole in the centerof the room.
But there's, of course we do.
Yeah, you see a giant hole inthe center of the room, but
there's.
It seems like that's still Ofcourse we do.

(01:14:40):
Yeah, you see a giant hole inthe center and you see a, but
it's a little difficult to seetoo far in the room.
You can't make out everythingin the room because there's silt
kicked up everywhere.

Speaker 3 (01:14:51):
I have silt vision.
I have dark vision.

Speaker 2 (01:14:56):
Do you have silt vision though you can have salt
vision.
Do you have silt vision?
I have underwater vision.

Speaker 1 (01:15:02):
Do you actually?

Speaker 2 (01:15:03):
No, you don't.

Speaker 4 (01:15:05):
Is that a thing?
It is a thing, but I don't haveit.

Speaker 6 (01:15:08):
I'm sure it is a thing Underwater vision is a
thing it's gotta be a thing, seaelves.

Speaker 4 (01:15:14):
Oh, solid point.

Speaker 6 (01:15:15):
Sea elves, I heard what you said.

Speaker 2 (01:15:19):
I'm pretty sure they have it.

Speaker 6 (01:15:22):
It doesn't make sense .

Speaker 4 (01:15:24):
No, there's not actual underwater vision.
No special ability, not in 5eat least.
Alright.
So as you all enter this room,you hear two distinct voices
start speaking to you, andneither of them sound like the

(01:15:46):
voice of Skogoth, but you allhear this at the same time.
Are you here to hurt or to help?
We're here to help.
Have you come to kill the youngone?

Speaker 2 (01:15:59):
Well, I don't know about that.
I don't know who the young oneis.

Speaker 5 (01:16:04):
I'm pretty sure that's Sawgoth or whatever this
dude is.
This is what Glenn is saying oh.
I'm sorry.

Speaker 4 (01:16:16):
Are you one of Skogoth's agents?

Speaker 3 (01:16:20):
Well, who at first?
Who are you?

Speaker 4 (01:16:22):
We are ones that oppose, oppose who.
Skogoth, I mean context of theconversation.
You weren't here for the wholething.

Speaker 1 (01:16:33):
Well, you kind of left it unclear.

Speaker 3 (01:16:36):
Clearly you're down here in this temple.
How do we know you're not hisfollowers?
How can we be sure?

Speaker 4 (01:16:41):
This is Therizdun's temple.

Speaker 6 (01:16:43):
Wait, yeah what are you doing here?
Anyway, we're here to kill theyoung one.
You're here to venerate Skogoth.
Is that why you're in thistemple?
Why are you assuming why I'm inthis temple?

Speaker 4 (01:16:56):
Nine's gaslighting the fuck out of monsters.

Speaker 2 (01:17:01):
So are you here to kill Skogath?

Speaker 4 (01:17:06):
Do you know where he is?

Speaker 2 (01:17:09):
Do you know where he is?

Speaker 4 (01:17:11):
No, if I knew, why would I ask you, if I knew where
he was?

Speaker 2 (01:17:16):
I don't know why would you ask if you already
knew?

Speaker 4 (01:17:22):
He's on first.
Yeah, exactly, we have beensent here on a mission.
We are to kill Skogoth and dealwith the Kraken.
Are you here to help?

Speaker 6 (01:17:37):
or to hurt?
Quick question what the fuckthe Kraken?
Are you here to help or to hurt?
Quick question what the fuck AKraken?
Can you go back to that part?

Speaker 4 (01:17:44):
I mean, it's a young Kraken.

Speaker 2 (01:17:47):
Glenn says that we read about the Kraken.
It was in that flyer book thingthat we read.

Speaker 4 (01:17:58):
Yeah, it's almost like I've been dropping hints
about that.

Speaker 6 (01:18:01):
Yeah, I play this game every two weeks.

Speaker 2 (01:18:06):
I know, let's be polite.
What's your name?
I don't want to say hey, you.

Speaker 4 (01:18:13):
We are one.
We have no name.

Speaker 2 (01:18:16):
Okay.
So you're one, Okay, one Isthere a two with a w

Speaker 3 (01:18:22):
one wait a second.
This sounds like the crystalsoh my god, more crystals um'm
not a crystal.

Speaker 4 (01:18:36):
And as the silt starts to settle out emerges a
imposing elongated form.
It kind of reminds you of aneel, but it's got this deep Like
a loose skin right around itsneck.

Speaker 2 (01:18:58):
Oh sorry.

Speaker 4 (01:18:58):
No, it's got a deep, inky blue skin and it stretches
about 20 feet long.
It's covered in pulsating,rigid muscles, giving it an
unsettling fluidity in itsmovement, and its belly is lined
with dozens of tentacle-likefins that ripple and twitch as

(01:19:21):
it glides effortlessly throughthe water.
Based off of what you've alllearned, you recognize this
immediately as an Aboleth.

Speaker 2 (01:19:32):
So is it?
I'm confused.
Is this what's talking to us?

Speaker 4 (01:19:38):
It stops short and says I would like to welcome you
and I ask you once more are youhere to help or to hurt?

Speaker 2 (01:19:47):
I've already told you we're here to help.

Speaker 4 (01:19:51):
Wonderful.
We're trying to summon theKraken from this hole.

Speaker 1 (01:20:03):
Did you try holding?

Speaker 2 (01:20:04):
out a treat that it likes and whistling have you
tried lifting your knees andbearing down.
So is this the thing that wastalking?
Did the voice change or is thisthe same?
I'm confused.

Speaker 4 (01:20:22):
This is not the voice from up above that you guys
were hearing in the temple.
No, no, it's not.

Speaker 2 (01:20:28):
Skogath.

Speaker 4 (01:20:29):
Skogath is an Appaluth and this is a good
Appaluth.
This is a different Appaluth,another Appaluth.
This is a different Appaluth.

Speaker 2 (01:20:39):
Who's the young one?

Speaker 6 (01:20:41):
Can we clarify?
Kraken Aboleths are evil.

Speaker 4 (01:20:47):
Yes, all Aboleths are evil.
Wow, you can't say all.

Speaker 2 (01:20:52):
Have you met all of them?

Speaker 6 (01:20:53):
Right, this is like we peeked into the uh, the storm
drain and there's a clown downthere and he's like hang on,
guys, I'm just a normal clown.
Can you just like talk to mefor a minute?

Speaker 4 (01:21:09):
yeah, but we're not going to put the part about the
orgy with children in there no,no, we no no.

Speaker 6 (01:21:14):
We are not Stephen King, right?
We don't write about childorgies, obviously, obviously.
My point being that we aredelving into this lair and the
very first thing we encounter isbasically pure evil.

Speaker 2 (01:21:36):
But he wants to kill a different, pure evil.

Speaker 6 (01:21:40):
I'm sorry, maybe you misunderstood me.

Speaker 5 (01:21:46):
Are you a paladin?
That means your character sheetwrong Hold on.

Speaker 6 (01:21:50):
No dude, I am simply asking questions.

Speaker 1 (01:21:54):
I'm.

Speaker 6 (01:21:54):
Tucker Carlson-ing this situation.

Speaker 4 (01:21:58):
Okay, so let's back up for a second.
I might not have communicatedthis well, so table talk right
now.
Skogoth has been raising akraken, which he has been
pushing his own religiousbeliefs on.
The kraken is the one that isactually taking people from the

(01:22:19):
surface and eating them.
Skogoth is commanding Chules orother creatures that it has
dominated, to cause chaos in thecity.
So the city does not recognizethat people are just missing for
no random reason.
So the city does not recognizethat people are just missing for
no random reason.
These two Aboleths are againstChogoth Against Skogoth, are

(01:22:47):
against Skogoth, but you don'tknow why.

Speaker 2 (01:22:54):
Oh, is this a different Kraken?

Speaker 6 (01:22:57):
There's one Kraken.
Skogoth is down with differentKraken.

Speaker 2 (01:22:58):
There's one Kraken there's only one Kraken.

Speaker 6 (01:22:59):
Skogoth is down with the Kraken.

Speaker 2 (01:23:02):
Skogoth is down with the Kraken same team but this
guy just said this Juan justsaid that he is summoning a
Kraken to kill it.

Speaker 4 (01:23:16):
He is here to kill the young one, oh so he's
summoning a Kraken To kill it.

Speaker 2 (01:23:19):
He is here to kill the young one.
Oh, so he's summoning theKraken.

Speaker 6 (01:23:22):
Golgoth isn't the young one Golgoth is raising it.

Speaker 1 (01:23:28):
R-A-I-S-E Raised, so he's helping it grow up, oh,
okay.

Speaker 4 (01:23:35):
So if I didn't communicate that correctly,
that's on me.

Speaker 2 (01:23:38):
No, it's English, it's raise, as in you summon it
from the ether, or raise, as init's young and you're helping it
grow up.

Speaker 5 (01:23:51):
Or raise, as in pillage and plunder.

Speaker 3 (01:23:54):
Or raise, as in paying it more.

Speaker 5 (01:23:56):
Or raise, as in bringing it more, or raised, as
in uh bring it then childhood,yeah or denied raise as in, like
what the sun shoots at us,raise of sunshine yes, this has
been in english by a dnd storyraised, brought to you by the
letter X.

Speaker 2 (01:24:15):
Yeah, so I thought that Episode 132.

Speaker 6 (01:24:20):
I'm glad for the clarification because I was
under the assumption that weshould be untrusting of these
guys.

Speaker 2 (01:24:28):
I'm not saying you should trust these guys.

Speaker 4 (01:24:30):
I want to be very clear about that.
I'm sorry.

Speaker 6 (01:24:33):
I meant adversarial, fair enough Story-wise.
Right now it's I'm sorry, Imeant adversarial, fair enough
Story-wise.
Yep, like right now it'sSkogoth and the Kraken who are
the bad guys and these Abolethsare perhaps unwanted allies or

(01:24:58):
unfit allies?

Speaker 1 (01:24:58):
Not really allies, just enemy of our enemy.

Speaker 5 (01:25:00):
Exactly.

Speaker 2 (01:25:00):
Aren't we the bad guys?
I'm pretty sure that we're thebad guys.

Speaker 3 (01:25:04):
Yeah, I think we're the bad guys, but that's okay.

Speaker 2 (01:25:06):
I mean Mors doesn't get it.
But I think Glenn and Montyunderstand that they're the bad
guys.

Speaker 4 (01:25:15):
From a DM standpoint.

Speaker 2 (01:25:16):
I always imagine Mors walking around with you guys
thinking in his head I can fixthem see I think of moore's is
walking around going no, hemeans he's trying to help, glenn
is trying to help, monty'strying to help, and it might
look like they're doing badthings, but I believe users for

(01:25:39):
the actively battered like abeaten woman.
We're not going to go there.
I want to leave that one aloneDoes everybody understand where
we're at with the story.

Speaker 6 (01:25:54):
Like a domestic violence sufferer.

Speaker 5 (01:25:58):
Where is the second aboleth?
That is us we.

Speaker 4 (01:26:02):
It has not revealed itself yet.

Speaker 5 (01:26:04):
Okay, just making sure.

Speaker 2 (01:26:06):
Okay, alright.
So Glenn says well, juan, weare here to help get rid of the
Kraken.
So I'm confused on you'resummoning the Kraken, but you're
get rid of the Kraken.
So I'm confused on you'resummoning the Kraken but you're
getting rid of the Kraken thing.

Speaker 4 (01:26:23):
But if yeah, what do you do?
I'm not going to go down in thehole with the Kraken.

Speaker 2 (01:26:32):
Are you wanting?
Us to go down in the hole withthe Kraken.
No.

Speaker 4 (01:26:35):
I'm summoning it right now.
It'll be up shortly.
My brother and I, we just haveto continue the ritual.

Speaker 2 (01:26:41):
Your brother.

Speaker 4 (01:26:43):
And as you ask that question, a second Aboleth
reveals itself.

Speaker 2 (01:26:48):
Hey man, keep it in your pants, no revealing
yourselves.
I mean, you're already a long,tubular, fleshy thing so With
lots of teeth and tentacles.

Speaker 4 (01:27:00):
Yeah, so like a normal penis, just as God
intended, all right, okay, soboth Aboleths walk over to the
hole over here.

Speaker 2 (01:27:14):
Not even looking at the screen.

Speaker 4 (01:27:15):
so yeah, both Aboleths walk over to the hole
and you can see them wavingtheir arms frantically.
Yes, Glenn.

Speaker 2 (01:27:25):
So the two tubular Aboleths are heading towards the
dark hole.

Speaker 4 (01:27:32):
Correct, but they're not going in.

Speaker 6 (01:27:33):
Okay, not even the tip Nope Going to be a lot
teasing, not even the tip.

Speaker 4 (01:27:37):
Nope.

Speaker 2 (01:27:39):
Okay.

Speaker 4 (01:27:40):
Going to be a lot of legs, but no tip so they're not
even like touching the outsidein any way, they're just going
to circle around the outside,just right here, yeah.

Speaker 6 (01:27:49):
But is there, like a a specific point around the home
, some sort of apex perhaps?

Speaker 4 (01:27:57):
Yeah, it's like right about here.
Don't ask why it's green.

Speaker 1 (01:28:03):
So does it look?

Speaker 2 (01:28:03):
like a man in a boat.

Speaker 6 (01:28:05):
That's what I understand.
Okay, alright, does Lauren knowthat this is what you think?

Speaker 4 (01:28:14):
I mean she hasn't divorced me yet.

Speaker 2 (01:28:16):
Yet Still.

Speaker 4 (01:28:17):
Yet Still early on it is.

Speaker 6 (01:28:20):
Who's going to use this as evidence against you?

Speaker 4 (01:28:23):
Yeah, I mean historically I'm bad at marriage
, so Well, so far you're 50%.
So far, 50%, all right.
So yeah, theis walk over tothis, this hole, and they start
waving arms frantically.
You can see that Ablis 1 overhere Is moving its mouth a lot,

(01:28:48):
but you can't really hear whatit's saying.

Speaker 6 (01:28:51):
And you suddenly see, Do you know?
A sound travels three timesfaster in the water than in air.
I do actually.

Speaker 3 (01:28:59):
You know, we're all submarine guys, right.

Speaker 6 (01:29:02):
I am simply asking a question.

Speaker 2 (01:29:05):
We can't hear him.

Speaker 6 (01:29:06):
Even though I'm just, I didn't mean to insult your
intelligence.

Speaker 4 (01:29:11):
You see the mouth move, but you do not hear
anything.
That is correct, okay, thankyou.
Can I read?

Speaker 2 (01:29:17):
his lips Sorry.

Speaker 1 (01:29:20):
Morse has feet.

Speaker 5 (01:29:22):
That's a read, avalis don't have lips.

Speaker 4 (01:29:26):
Avalis do not have lips.
Next question.

Speaker 5 (01:29:30):
They have mouth holes .
Can I read his mouth hole?
Nope.

Speaker 4 (01:29:36):
Your interpretation is yeah just like the woman.

Speaker 5 (01:29:42):
Hang on, guys.
I'm getting a feel for thislanguage.

Speaker 6 (01:29:49):
Guys, I'm aroused.
I don't know what happened.

Speaker 3 (01:29:53):
Told you we hit hour two.

Speaker 5 (01:29:59):
Okay, I guess the real answer is do ablis have to
use their mouths to speak, orare they only psychic?

Speaker 4 (01:30:06):
No, they typically speak psychically or
telepathically.

Speaker 5 (01:30:10):
I have to see the creature's mouth while it speaks
the language that I understand,which I understand all the
languages because I'm a man.

Speaker 2 (01:30:18):
Alright, anyway, the creature's mouth while it speaks
the language that I understand,which I understand all the
languages, because, alright,anyway.
So Glenn will say Ektorp andsummon his rapier and start
swinging it around.

Speaker 6 (01:30:30):
At disadvantage underwater.

Speaker 2 (01:30:33):
He's swinging it around to see how his movement,
and moving around because he'sabout to fight something and he
is probably not that well versedin underwater combat, so he's
kind of getting a feel for whatit is.

Speaker 4 (01:30:45):
Okay.
So as the Zabalists continuetheir ceremony or their ritual,
you see tentacles grab the edgesof this crater and after a few
moments, a large beast emergesfrom the hole and you see a

(01:31:11):
juvenile kraken appear.
Aw, it's cute, it's adorable,it is kind of cute.
Immediately, the juvenileKraken grabs Aboleth one and
pulls it down below the surface.

Speaker 2 (01:31:29):
Glenn yells one Wait, was that one or the other one?
It?

Speaker 4 (01:31:33):
was the other one.
The other one.

Speaker 2 (01:31:37):
Oh, okay.

Speaker 3 (01:31:39):
Not that one.
The other one, are you okay?

Speaker 6 (01:31:43):
Pulls it down below the surface.

Speaker 4 (01:31:46):
It's all underwater.

Speaker 6 (01:31:48):
What is it you like?
Pulls it down below the lip ofthe hole.

Speaker 4 (01:31:55):
Yeah, the lip of the hole.

Speaker 2 (01:31:59):
Tentacles reaching up from the hole, grabbing the
tube and pulling it down.
Yeah, that's scary.

Speaker 4 (01:32:06):
So is this Kraken?

Speaker 5 (01:32:06):
playing like peekaboo with us, like his eyes popping
up.

Speaker 4 (01:32:11):
Yes, that's exactly it.

Speaker 5 (01:32:15):
Damn it, that is cute .

Speaker 4 (01:32:16):
Alright, so I need everybody to roll me some
initiative.

Speaker 2 (01:32:25):
Guys, let's quickly figure out how do we make our
sheets come?

Speaker 4 (01:32:30):
Monty with a 24.

Speaker 3 (01:32:31):
I'm sure I probably don't want to go first, but I
get to Yay.

Speaker 4 (01:32:37):
Mors with a 22.
Come on 17.

Speaker 3 (01:32:43):
My little good rolls, I get to run in there first.

Speaker 1 (01:32:47):
I do the 17.

Speaker 4 (01:32:49):
What you got, Glenn?
Glenn with a 13.

Speaker 2 (01:32:54):
So did Glenn learn anything about when he was
swinging his sword around?

Speaker 4 (01:32:59):
You know that there's a greater pull on your sword
and that you're not going to beable to swing it as well as you
normally would in the air.
Approximately a third of thespeed, approximately.
All right, monty, you are first.

Speaker 3 (01:33:15):
All right.
Um how far can we travel?
So it's half speed underwater,is that right?
It's only got 15?
.

Speaker 4 (01:33:25):
It is?
It's basically moving indifficult terrain unless you
have a natural swim speed yeah,unless you have a swim speed.

Speaker 3 (01:33:35):
Difficult terrain doesn't impose a disadvantage
for me.
Does that matter?

Speaker 4 (01:33:40):
Yes, it does, because it's not exactly difficult
terrain here.

Speaker 6 (01:33:44):
On attacks what do you mean?

Speaker 3 (01:33:46):
No, I just want to see if you can't be impeded by
difficult terrain.

Speaker 4 (01:33:49):
Yeah, on the surface you can't.
Oh, okay, so you have halfspeed.

Speaker 3 (01:33:54):
Half speed.
Alright, so I've got 45 feet togo to get to this thing.
I'll be there in three turns.
Dash motherfucker.
To go to get to this thing.
I'll be there in three turns,dash motherfucker.
Yeah, I guess Monty will usethe dash action just to move
himself up 30 feet.
Okay, which gets me to next to.

(01:34:15):
I will take three.
Would you like to do anythingelse?
I'm gonna make some mayonnaise,pull out some jellies.
I'm going to spread a bunch ofmayonnaise in the water.

Speaker 4 (01:34:30):
Some jen-ay All right .
Mors, you're up buddy.

Speaker 5 (01:34:36):
Yeah, so Mors is going to flip open his spell
book and rest his eyes on aspell called Watery Sphere and
just shake his head, because itwould be very helpful here in
the water.

Speaker 4 (01:34:52):
Okay, while Mors is flipping through his spell book,
I have a question.
Yo Did you leave Bean?

Speaker 5 (01:34:59):
Sprout on the top side.
I sent him to an astral planewith the word so at an action I
can bring it back.
Got it because I thought aboutthat while we're on our way down
too, and I did not roll for himfor this.
Uh, I was trying to find thespell, all right.
Uh, what morris is gonna do ishe's 45 feet away from this

(01:35:23):
critterish Yep, right, yes, soI'm going to get out of their
way behind me.
So Glen and Nines are behindMorse.
So he's going to swim kind ofnortherly and still have a line
of sight on this kraken, andthen he's going to cast Hold
Monster at 5th level.
Oooh, so can you explain thatline of sight on this kraken?
And then he's going to casthold monster at fifth level.
So can you explain that?

(01:35:44):
Yeah, I get to pick a creatureI can see within range and then
it has to make attempt a wisdomsaving throw.
If it fails, it's paralyzed forthe duration it doesn't work
against any undead creatures andat the end of the creature's
turn it can make another wisdomsaving throw.
If it passes, then it is freedfrom the paralysis condition,

(01:36:06):
all right, so 15 plus 2, 17.
uh, beats it okay, I thinkthat's probably all I can really
do.
Uh, I'll check my internalclock, make sure we're still
pretty healthy airwise.

Speaker 4 (01:36:23):
Yeah, you guys still have five hours for the superior
underwater breathing potion,hell yeah.

Speaker 2 (01:36:29):
Good job, I think, if it was superior, it would have
given us swimming as well.

Speaker 4 (01:36:35):
It's water breathing, not water swimming.

Speaker 5 (01:36:38):
Superior breathing they expect you to bring your
normal diving gear.

Speaker 4 (01:36:44):
You guys didn't bring your fins.

Speaker 5 (01:36:47):
Okay, zoom tight.
Morse is going to swimvertically like 10 feet Just up.
Yeah, just a better angle, justto complicate things.
Yeah, I hope you're ready forsome Pythagorean.

Speaker 4 (01:37:00):
I'm ready, let's do it.
Alright, so the Kraken is goingto take two of his tentacles
and he's going to smack thisAboleth.
He's got to do his wisdomsaving, throw first For what?

Speaker 3 (01:37:19):
Hold monster.

Speaker 4 (01:37:20):
No, it failed.

Speaker 3 (01:37:20):
Thank you for the failed Okay.

Speaker 4 (01:37:24):
Thank you for the backup.
Sorry, I appreciate it.
So he's going to swing two ofhis tentacles at this aboleth
and you're going to see theaboleth get smacked down onto
the sea floor Well, on thestones really and then he's
going to kind of float back up alittle bit and he's obviously

(01:37:44):
taking some good damage there.
Alright, Nines.

Speaker 6 (01:37:51):
So I am approximately 50 feet away from this quacken,
yep, and I also can spend a kipoint.
Excuse me as Step of the Windto make a dash as a bonus action
.
Ie double my move speed justfor my bonus action.

(01:38:15):
Okay, so I use my bonus actionand my move to get up right next
to the quacken El Quackenesia.
I'm straight up in there.
I'm up next to the quacken andI'm going to punch it in its
stupid face.
Punch it in its stupid face.

(01:38:37):
Yeah, I think I'm going to.
Yeah, I am going to straight upattack this biatch.

Speaker 4 (01:38:48):
Alright, give me some attack rolls.

Speaker 6 (01:38:50):
Rolled a 15 for a 23.
Ooh, that does hit.
And as my second action, orsecond attack, 14 plus 8 for 22.
That does hit.
So that's two damages, natural.
1 plus 4 for 5 and that's 6.

(01:39:11):
Yeah, so 11 damage.

Speaker 4 (01:39:15):
So, nines, on your second punch, your fist sinks
into the flesh of the Kraken alittle bit and you feel a
burning on your both forearms atthe same time.

Speaker 6 (01:39:27):
Sorry, no, I'm using a quarterstaff.

Speaker 4 (01:39:30):
No, no, understood.
Okay, that's fine, yourquarterstaff hits it.
Thank you for the correction.
Quarterstaff hits the Kraken?

Speaker 6 (01:39:38):
Yeah no, I did roll unarmed attack.
I thought I saw unarmed.
Yeah no, I did roll unarmedattack.

Speaker 4 (01:39:42):
Those are, I thought I saw unarmed.

Speaker 6 (01:39:44):
Yeah, no, that's my fault.
I was supposed to be rolling.
Yeah, that was all bonus action.
I was supposed to be rollingD10 plus 6, and so my individual
rolls themselves were what?
Two damage short each, I think.
Yeah I, oh, no, I lost it, goneforever.
I have no chat, uh, so Shouldbe in the log.

(01:40:06):
So you did five and six damage,so it would have been an extra
two on each one.

Speaker 4 (01:40:13):
Is that right?
No, they were.
Uh, yes, so instead of five andsix, then seven and eight.

Speaker 6 (01:40:18):
That's it, yes.
So instead of five and six,then seven and eight, that's it,
yes, got it All right.

Speaker 4 (01:40:24):
So nines, as your quarterstaff hits the kraken for
the second time, you feel aburning on your forearms and you
notice on your forearms thatsome runes have been carved into
both forearms.
They've been etched into them.

Speaker 6 (01:40:39):
Can I make an intelligence roll to determine
if they were there before?

Speaker 3 (01:40:44):
Yes.

Speaker 6 (01:40:45):
Okay, thank you, straight intelligence.
That's going to be a plus two.
I rolled a five Plus two forseven.

Speaker 4 (01:40:56):
Okay, you are not sure if they were there before,
but they suddenly burn a littlebit.

Speaker 6 (01:41:04):
Nines will announce to the group that punching this
guy makes my runes burn.
Are you punching?
Yeah, hitting.
Hitting, striking this dudewith my quarterstaff makes my
runes burn.
Okay, my runes burn.

Speaker 4 (01:41:22):
My huevos rancheros, if you will.

Speaker 6 (01:41:25):
It's a discovery, it's science.
This is what Nines knows aboutscience.

Speaker 4 (01:41:34):
Alright, anything else, Nines.

Speaker 6 (01:41:37):
No, I did.
Action move bonus action yeah,I'm good, okay, glenn.
Action, move bonus action yeah,I'm good, okay, glenn.

Speaker 2 (01:41:43):
All right, so Glenn will.
So okay, first I'm going to askwould Glenn have realized that
he should shift to his daggerbased on swipe?

Speaker 4 (01:41:58):
Give me odds or evens Odds.

Speaker 2 (01:42:02):
Yes, Okay, so Glenn will start moving forward his
15-foot movement speed and thenremember that he has a ring that
can give him Misty Step and hewill move the last 30 feet as a
bonus action to get next to theAboleth.

Speaker 6 (01:42:23):
Okay, if I play the Skellington, could I use a bony
action?
Mm no.

Speaker 4 (01:42:30):
One bony action.

Speaker 2 (01:42:32):
And then he will attack with his dagger.
All right, give me an attackroll 16.

Speaker 4 (01:42:39):
Can you hear me?
No, yes, oh, yay, that wasweird.
I don't like that.

Speaker 6 (01:42:46):
It happens.
Did we ever change the serveror did you just reconnect?
I just reconnected.
Yeah, just a blip.
Then it seems Just a blip inthe matrix.

Speaker 2 (01:42:58):
I'm worried about Chuck.

Speaker 5 (01:43:01):
Our recording bear.

Speaker 2 (01:43:03):
Yes.

Speaker 6 (01:43:05):
Shut him down and restart and then splice them
together.

Speaker 4 (01:43:08):
No, it should be okay .
It continues to record up toseven hours, or until you tell
it to stop, so it'll just have ablank spot there.

Speaker 2 (01:43:16):
No, I'm saying but if it's not, if it has the same
connection, blip, it isn'tlistening anymore.
Hey, I can see it, but if ithas the same connection, blip,
it isn't listening anymore.

Speaker 4 (01:43:24):
Hey, I can check it.
I can check it One second.
It is still connected.
No way, yep, I don't believeyou Still connected.
It's got a green dot, yeah,well, you know what?

Speaker 2 (01:43:36):
All right and sorry.
When I said I misty-stepped, itsounded like Justin was saying
something.
Am I not allowed to misty stepunderwater?

Speaker 5 (01:43:45):
No, you totally can.
I was going to ask what does itlook like, Because in my head
it kind of looks like you fartedand then reappeared somewhere
else.

Speaker 2 (01:43:58):
So Glenn will, as he's swimming forward, he looks
down at his ring and he realizesthat he can Misty Step.
And then he will use his MistyStep and you see kind of a shape
of Glenn turn into kind of likethis misty thing and then it
collapses down and you hear itunderwater, of kind of like a

(01:44:23):
thunderclap type thing, with nothunder or anything like that,
but just a pop.
And then he reappears rightnext to the amulet and swings
his dagger, because soundtravels three times.
Yep three times faster.
So you hear it sooner than youwould have expected.

Speaker 6 (01:44:43):
To our submarine service time.

Speaker 4 (01:44:47):
All of us, all five of us.

Speaker 3 (01:44:51):
But now you know too, because you didn't before.

Speaker 1 (01:44:54):
Yeah, I just now learned Three times.

Speaker 3 (01:44:59):
On the surface.
They don't teach you thesethings.

Speaker 6 (01:45:01):
You know what that's the great thing about the D&D
story podcast is that not onlydo you learn about our
characters, you learn aboutyourself and life in general,
and English.
I think that's what we bring tothe world that nobody has ever
done before.
And lots of dick jokes.
And you know what?

(01:45:22):
I haven't heard a single dickjoke tonight.
Really, you have not beenlistening.
Actually, you're right, yousaid my name's Brandon the Irish
Wookiee.
Yeah, that's right For ourlisteners out there.

Speaker 4 (01:45:36):
Brandon, the Irish Wookiee, is getting nines a big
finger right now.

Speaker 6 (01:45:41):
It's an average size finger.

Speaker 4 (01:45:41):
It's an average size finger.
It's an average size fingerAlright.
So Glenn, anything else.

Speaker 2 (01:45:51):
Alright, did you say 16?
Did you say that doesn't hit ordoes hit?

Speaker 4 (01:45:54):
16 does hit.

Speaker 2 (01:45:56):
Okay.

Speaker 4 (01:45:57):
I was looking at the wrong monster.

Speaker 2 (01:46:00):
And I positioned myself to be outside of 5 feet
from another creature, so 28.
Oh wait, 28 regular damage and15 thunder damage.
And unfortunately I can't move,because that friggin' sucks.
I used all my movement to getthere and do an attack on the

(01:46:22):
first round.
I shouldn't have, but I wantedto.
I was bored that's fair.

Speaker 6 (01:46:25):
That's fair so all of our attacks are at disadvantage
oh shit, yes, they are I forgotabout it knock lens yours were
yeah, and that's what I wasgoing to say.

Speaker 2 (01:46:43):
And Monty's wouldn't be either, because he's a spear
Alright.
Is unarmed, a disadvantage.

Speaker 4 (01:46:53):
Unarmed is a disadvantage.

Speaker 2 (01:46:55):
Really that seems silly.
I guess because you're swingingagainst me you ever try to
punch underwater.

Speaker 6 (01:47:02):
If I had air magic, I would create air in front of my
fists.

Speaker 2 (01:47:07):
So I was going to say can I just continuously cast
Prestidigitation around me?

Speaker 6 (01:47:15):
I can shape water.
Can I move the water aroundwhere I'm going to punch?
I guess you could, but isn'tthat an action?
What I want to do is gaindisadvantage.
Hang on, let me look at mycharacter sheet.

Speaker 2 (01:47:31):
It's probably an action If it is an action, then
you use your bonus action foryour attack, because he's a monk
.

Speaker 6 (01:47:41):
No, I do have.
I have shape water as a cantrip, which you can use cantrips as
a bonus action, but I did use mybonus action this round, so
it's alright.

Speaker 2 (01:47:51):
Yeah, use the flow of water as you direct and that is
all Glenn will do other thansay when did you get runes?
My runes hurt.
Oh, so did my runes hurt?
No, okay.

Speaker 4 (01:48:16):
Alright, so the Aboleth is going to walk up to
this big ol' Kraken and he'sgoing to hit it a few times with
its tentacles.

Speaker 2 (01:48:27):
Every time you say that I am not hearing tentacles.

Speaker 4 (01:48:30):
I know.
And it's going to deal somedamage.
Okay, so it hits the Kraken afew times and then it's going to
look at Monty and you see itpoint a tentacle at Monty and
Monty.
I need you to give me a wisdomsaving throw.

Speaker 2 (01:48:52):
The Aboleth.

Speaker 4 (01:48:54):
The Aboleth points at Monty correct.

Speaker 3 (01:48:56):
Hey, I passed this roll with a four.

Speaker 4 (01:48:57):
Yeah, monty, so you are currently enslaved, so you
have to do what the Abolethtells you to do during your turn
.

Speaker 3 (01:49:08):
Gross.
I like this.

Speaker 5 (01:49:12):
Let's see if we had a huddle before you joined this
guy's team we would have withinthe benefits.

Speaker 4 (01:49:21):
All right, so how we're going to do this, maddie,
is I'm going to message you andthat's what I want you to play
out, how you think yourcharacter would do, okay.

Speaker 3 (01:49:31):
All right, what?
Monty takes off his pants?
How?

Speaker 2 (01:49:36):
am I supposed to.

Speaker 3 (01:49:38):
No, not Monty Maddie All right, brandon, enough
pictures of your penis.
Just send me the instructionsyou want me to send.

Speaker 4 (01:49:47):
It was only one picture.
It takes a while to upload,Sorry guys.

Speaker 6 (01:49:51):
Because the scanning electron microscope takes a
while to process.
It could flip around, so Maddie, I just messaged you.

Speaker 4 (01:50:02):
I got it.
I'm trying to figure out how tointerpret.
That is what the Apple istelling you to do.

Speaker 3 (01:50:08):
Carry, carry, navigate south by southeast.

Speaker 2 (01:50:17):
Probably like two words.

Speaker 4 (01:50:20):
What's a blue waffle?

Speaker 3 (01:50:23):
They're all half-elves.

Speaker 4 (01:50:25):
There is only one half-elf in the party.

Speaker 3 (01:50:29):
Are they all half-elves?
I thought everyone's half-elveshere, except for me.

Speaker 4 (01:50:31):
Glenn is the only half-elf.
Moors and nines are both elves.
I am Everybody.
I'm a half-elf.

Speaker 2 (01:50:38):
All three of us are half-elves.
Just two of them are anotherhalf as well.

Speaker 1 (01:50:46):
Oh, okay, my bad Both halves Semantics, 50% higher.

Speaker 5 (01:50:50):
You can also have 50% higher.

Speaker 3 (01:50:51):
So you have 15 feet of movement, which will make me
move up to here, and thatexhausts my movement and I will

(01:51:12):
attack the Aboleth with my spear.

Speaker 4 (01:51:14):
You're attacking the Aboleth or sorry?

Speaker 3 (01:51:17):
the Kraken?
Okay, it does say attack theAboleth, does it?
Oh, I meant the Kraken 100%meant the Kraken.

Speaker 4 (01:51:22):
It does say attack the Aboleth, does it?
Oh, I meant the Kraken.
100% meant the Kraken.

Speaker 3 (01:51:27):
I stab the thing commanding me to do stuff.
I'll swing at the Kraken withmy spear.

Speaker 4 (01:51:36):
Okay, give me an attack roll 14.
That does not hit.

Speaker 3 (01:51:40):
Okay, and you see Monty 14.
That does not hit, okay.
And you see Monty trying tomove again and not being able to
.
It's like his feet are fourthwall glued to the floor.

Speaker 4 (01:51:57):
Weird.

Speaker 2 (01:51:59):
Fourth, wall.

Speaker 3 (01:52:00):
More is your turn.

Speaker 5 (01:52:03):
I'm back, baby.
Alright, so that first castingwas not so successful, so we'll
try again.
I'm going to cast Hold Monster,5th level at the Kraken Boy.
Please attempt a Wisdom savingthrow.

Speaker 6 (01:52:21):
I hate the look of concentration on your face as
you're jerking that die.
I'm counting.
Yeah, no, I hate it dude, likeI can imagine you.

Speaker 5 (01:52:31):
It fails.
It fails Excellent.
So he has obtained theparalyzed condition.

Speaker 4 (01:52:38):
Oh, is that an actual paralyzed condition?
Yes, okay, he is immune toparalyzed.

Speaker 5 (01:52:44):
Well, that's a really unfortunate way to learn that.

Speaker 2 (01:52:49):
Yes it is how is?
Are krakens just immune toparalyzed?

Speaker 4 (01:52:55):
Yes, they are immune to frightened or paralyzed
conditions.

Speaker 5 (01:52:58):
The target must succeed on a wisdom saving throw
or be paralyzed for theduration.
It says it has no effect onundead.
It does not mention krakens.

Speaker 1 (01:53:07):
Unless it's an undead kraken.

Speaker 5 (01:53:10):
Okay, well, that's all of my fifth little spell
slots.
I'll see you guys next round.
Oh, you know what?
I go ten feet up higher Nice.

Speaker 4 (01:53:21):
Okay, pass.
You are now at the top of thetemple moors.

Speaker 5 (01:53:26):
I stand on the roof.
I mean, yeah, okay.

Speaker 4 (01:53:30):
You're just upside down, yeah.

Speaker 6 (01:53:32):
Does he want to go into his nose.

Speaker 4 (01:53:36):
No, he's got an air bubble around his face.
He's fine.

Speaker 6 (01:53:38):
That's the only thing about being upside down in
water.
Yeah, true, you have toconstantly let that stream
around his face.
He's fine.
That's the only thing aboutbeing upside down in water.
Yeah, you have to constantlylet that stream of air out.

Speaker 5 (01:53:47):
Is your subspecies of elf not just like controlling
your nostril holes?

Speaker 6 (01:53:51):
Oh no, we've come from the land of trees and
immortal life.
Yeah, sometimes nature smellsbad.
You gotta close that shit.

Speaker 5 (01:54:01):
Yeah Alright, sometimes nature smells bad.
You gotta close that shit up.

Speaker 4 (01:54:06):
Alright, glenn, the kraken is staring directly at
you.
It's kind of angry and atentacle comes up and wraps
around your body and it is goingto attempt to throw you.
So I need you to make me a decksaving throw 16.

(01:54:26):
Okay, so it takes you and hurlsyou plus nine, 40 feet.
So it's going to hurl you backhere.
You are not prone, but you dotake 1d6 bludgeoning down.
So that's three bludgeoningdamage, okay.
Uh, that's 3 bludgeoning damage, okay.
And then it's going to look at9s and attempt to hit it with a

(01:54:46):
melee weapon.
Attack it's a tentacle and 9sdoes a 17 hit.

Speaker 6 (01:54:54):
Actually 4, 9s.
That does not I have a normal 5.
I know, I'm just saying it outloud for the listeners Come on
now.
It's a show.
Come on now.

Speaker 4 (01:55:10):
Alright, so that is the Kraken's turn.
Nines, you're up.
You just saw this thing hauloff and hurl one of your friends
across the room and how do myrunes feel?
You actually feel a surge ofpower in your arms and you get

(01:55:30):
the feeling that you shouldpunch this thing.

Speaker 6 (01:55:33):
I'm going to use my action to attack this thing with
not my unarmed strike, but justa regular order stack plus two
strike.
Okay, just for the first one,though.
Okay, because you told me Ishould punch it, I'm gonna roll.

(01:55:53):
That's a 16 plus 10.

Speaker 4 (01:55:55):
That does hit.

Speaker 6 (01:55:57):
Yeah, yeah, yeah.
Okay.
So I'm gonna roll a bludgeoningdamage on that.
It's a 4 plus 6 for 10.
Okay, so I'm going to rollbludgeoning damage on that.
That's four plus six for ten.
Okay, how do my runes react?
They hate it.

Speaker 4 (01:56:08):
They don't do anything.

Speaker 6 (01:56:09):
Yeah, my runes don't give a shit.
Nope, whoa, my monitor justswitched over randomly Time to
work.
Yeah, no, it switched over tomy work laptop.
It switched over to my HDMI.
That's so fucking weird.

(01:56:30):
Work, work, work, work.
I've never seen it do that.
That's insane.
It's afraid of the Kraken,something.
Okay, so the attack with myquarterstaff didn't cause me any
weird pain like it did lasttime, so I'm just going to do it
again.
Okay For a 26.

(01:56:54):
That does hit Hell.
Yeah, I'm going to roll damage.
Roll to 1 plus 6 for 7.
Okay, and then I believe I rolldamage.
Ugh Rolled a 1 plus 6 for 7.

Speaker 4 (01:57:02):
Okay.

Speaker 6 (01:57:03):
And then I believe I can bonus attack, for I'm gonna
spend a ki point even and do acouple of unarmed strikes with
flurry of blows.
Okay, uh, does a crit hit.

Speaker 4 (01:57:21):
A crit does hit, give me double damage.

Speaker 6 (01:57:26):
Oh yeah.

Speaker 4 (01:57:27):
Wait a crit.

Speaker 6 (01:57:29):
Sorry, no, I oh 20 plus 8.

Speaker 4 (01:57:33):
Yeah, yeah.

Speaker 6 (01:57:33):
Yeah, yeah, the first flurry of blows was so double
damage, oh 19.

Speaker 4 (01:57:39):
Alright.
So as you punch this creatureyou feel these runes flare to
life.
Roll me an extra 1d4 lightningdamage.
Wow, so 2d4 because it's a crit.

Speaker 6 (01:57:55):
I rolled a 1 and also a 2.

Speaker 4 (01:57:57):
Okay, so you deal an extra 3 points of lightning
damage and as you punch thiscreature, you feel the energy
leave your fist and a burn markis on the creature from where
you punched it.

Speaker 6 (01:58:12):
How did I get lightning?
Wait what happened?

Speaker 4 (01:58:18):
No, I hit it previously and it gave me rune
damage it's like the DM istrying to give you some kind of
special weapon hello McFly,hello, fucking hit the thing.

(01:58:38):
Alright, so that was just theone right that was yeah, that
was the first floor flurry ofblows what do I need?

Speaker 6 (01:58:50):
I need attacker damage you need attack.

Speaker 4 (01:58:57):
All right, sorry, damage.
You've already done the attack.
I need damage.
Like I said, seven damage.
Okay, give me an extra 1d4.

Speaker 6 (01:59:06):
Oh, uh Ka-chow, we ask one.

Speaker 4 (01:59:11):
Eight Alright.
So from now on, all unarmedattacks give you an extra 1d4
lightning damage.

Speaker 6 (01:59:18):
Uh, like, what do you mean from now on For this fight
?

Speaker 4 (01:59:22):
No, from now on, those runes are permanently
carved into your forearms.
All unarmed attacks deal anadditional 1d4 lightning damage.
Fuck, that's really cool.

Speaker 6 (01:59:32):
I need to figure out how to add that to this, but I
really like that.
Thank you, that's fucking neat.

Speaker 5 (01:59:40):
I really like that.
Is it like automatic or does hehave to mean it?

Speaker 1 (01:59:44):
Because if we go to fist bump him, it's automatic.

Speaker 4 (01:59:48):
If you fist bump him, you're fucked.

Speaker 5 (01:59:50):
Oh no, I'm a wizard and shocked, fucked and shocked.

Speaker 2 (01:59:57):
So if he fists the oh ?

Speaker 4 (02:00:00):
yeah, alright, anything else Nines, uh, no,
that'll do me Alright, glenn,you're up.

Speaker 2 (02:00:09):
Okay, um, glenn will again look down at his ring.
He will move 15 feet forwardand then use the misty step
again for the last two chargesand, with a kaboom, use his

(02:00:31):
dagger to attack the juvenilekraken.

Speaker 4 (02:00:34):
Alright, give me an attack roll 10?
I missed.
A 10 does not hit.

Speaker 2 (02:00:40):
I missed anyway, it's great.
Then I will attack with myother dagger Ten I missed.
A ten does not hit, I missedanyway, Then I will attack with
my other dagger.
Okay, I don't normally do that,so I'm not going to do it, nope
.

Speaker 4 (02:00:51):
Okay, anything else?
No, so for our listeners outthere, bill did message me on
the side.
I should not have been able tofling him with a kraken unless
he was grappled prior to, sothat's a mistake on my part.
So, uh, because of that, I'mgoing to give glenn an extra
attack, okay okay, at 11.

(02:01:14):
So I, I tried, man I don't knowwhat else.
Alright, man, I don't know whatelse I can do for you, buddy.

Speaker 2 (02:01:23):
So basically, what you could have done would have
been to hit me with a tentacleattack, and then I guess it has
a special feature that itgrapples at the end.

Speaker 4 (02:01:32):
It does.

Speaker 2 (02:01:33):
Yeah, so or it can, I don't know.
That's another action, though,right.

Speaker 4 (02:01:38):
Yes, it is.
Technically it gets an actionand a legendary action.
So I have three legendaryactions that I can take during
this fight.

Speaker 2 (02:01:48):
Different things, use different numbers of legendary
action points or whatever.

Speaker 4 (02:01:53):
Correct.

Speaker 2 (02:01:54):
Mechanics of D&D sometimes are very weird.

Speaker 4 (02:01:56):
Yep, so anything else , Glenn?

Speaker 2 (02:02:03):
No, I think that's about it.

Speaker 4 (02:02:06):
Alright.
So the Aboleth is going tostrike at this Kraken a few more
times and you're going to seetwo of its tentacles connect and
it's going to hit the Krakendirectly in one of its eyes.
You're going to see one of itseyes close shut and it looks
like it's going to hit theKraken directly in one of its
eyes.
You're going to see one of itseyes close shut and it looks
like it's pained.
All right.

(02:02:27):
So the Kraken is going to reachout with two tentacles and try
to grab for Monty and Nines.
I need you both to give me astrength saving throw.

Speaker 3 (02:02:39):
Finally, one I'm good at 15 could be worse.

Speaker 6 (02:02:45):
Yeah, 15 plus 5 for 20.

Speaker 4 (02:02:47):
All right, so you both fight off this Kraken's
crap and, seeing as how it isquarter after 12, I think we're
going to call it mid-battle,because you probably got another
20 to 30 minutes of fight,unless you guys want to fight
through it.

Speaker 6 (02:03:01):
I don't feel super tired, but I'm good to keep
going.
I do have a demo in the morning.
What time?
Nine, actually Nine.

Speaker 1 (02:03:13):
I'm okay.
I'm okay for now.

Speaker 4 (02:03:14):
You go, let's do another round.
Justin, you good Probably yeah.

Speaker 6 (02:03:22):
Justin, you want to join me on this demo, maybe?

Speaker 4 (02:03:26):
I'm fucking with you, monty, you're up.

Speaker 3 (02:03:33):
I don't know what to do.
I don't know what to do.
Monty just plays with his bellybutton.

Speaker 2 (02:03:42):
Do Taboxi have belly buttons?

Speaker 3 (02:03:46):
Yeah, of course they do, but I think that's only just
a bonus action.
So then Monty is going toreposition himself in between
Nines and Glenn and is going toattempt to Pokey-pokey with the
sticky, sticky the Kraken.
Give me an attack roll, I'llgive you an attack roll.

(02:04:08):
Hey, 23, that does hit.
It does hit.
That gives me damage.
I will also like to list him.
Make him as my favorite foe.
Which means he's going to takeone additional d6 worth of
damage, bringing the grand totalup to.

Speaker 4 (02:04:33):
Nine.

Speaker 3 (02:04:34):
For additional one point of damage.

Speaker 4 (02:04:37):
Okay, but now he's just going to keep doing that.
Of damage.
All right, monty, give me acharisma saving throw.

Speaker 3 (02:04:45):
Charisma saving throw .
Really good at those for anevent.

Speaker 4 (02:04:51):
Alright, that is not safe.

Speaker 5 (02:04:55):
Morris, you're up, excellent.
I have thought very long andhard about what I'm going to do
next.
I'm going to run towards theKraken across the ceiling as far
as I can.
As that, this could probablylook pretty good.
This is where I could get to.
Okay, I mean, I swim and then Istand on the ceiling again,

(02:05:17):
it's probably more mechanicallyaccurate and then Morse is going
to take off his belt.
Hey, okay, once I take off mybelt, I'm going to hiss at it
and I'm going to drop it andit's going to turn into a snake
and it starts swimming towardsthe juvenile kraken.
It's going to go try to poisonhim hey, give your players
magical items.

Speaker 4 (02:05:37):
They'll never use them.
Yeah, watch out, alright, soyou guys are trying to poison
this kraken.

Speaker 5 (02:05:45):
Yeah, so I don't know , when the snake gets to go he
lasts for 10 minutes.
My notes don't have my D&DBeyond notes don't have the
amount of damage it does.
It says it deals poison damage.
I don't know if that means itgives it a poison condition or
actually does like a D6 or D4.
And deals poison damage.
I don't know if that means itgives a poison condition or

(02:06:05):
actually does like a D6 or a D4.
And it's in my notes in myother book but I didn't pull
that book out yet.

Speaker 4 (02:06:10):
All right, hold up, I can get my book out, actually,
because I gave that to you outof this book.

Speaker 5 (02:06:15):
Hell yeah, you can find it Okay.

Speaker 4 (02:06:19):
Snake Belt A black belt tooled with tiny scales,
buckles silver and resembles asnake's head, and poised to
strike.
When the command word isuttered, this belt uncoils and
transforms into a black snake.
The snake will obey simplecommands and has a bite that
does 1d6 damage.
So this belt, this snake, takesits turn directly after your
turn.
Cool, so it does have a chanceto deal poison damage unless

(02:06:43):
they save on the constitutionsaving throw.
Did you say 1d6 or 1d4?

Speaker 5 (02:06:48):
1d6.
And is there a?
Movement speed for this deadlywater moccasin.

Speaker 4 (02:06:54):
Uh 30 feet 30 feet?

Speaker 5 (02:06:56):
hell yeah, Is that swim speed?
That is swim speed becauseit's's a snake.
Oh yeah, All right.
Good, Am I within 30 feet ofthis bad boy?

Speaker 4 (02:07:05):
Let me measure, let me measure.
Yes, you are.

Speaker 5 (02:07:08):
Hell yeah, all right, I drop the snake, I hiss at it.

Speaker 1 (02:07:10):
Yeah.

Speaker 5 (02:07:12):
I hiss at it.
I'm not told to go get thatkraken.

Speaker 1 (02:07:18):
Get that kraken.
Look at that Kraken.
Look at that Kraken.

Speaker 5 (02:07:21):
Um, that's probably at least a bonus action, if not
a full action.

Speaker 4 (02:07:28):
That is an action.

Speaker 5 (02:07:31):
That's an action.
Okay, I don't think I have anyrelevant bonus actions, so I'm
probably all done, okay.

Speaker 1 (02:07:39):
It is your snake's turn.

Speaker 5 (02:07:41):
Oh, he swims up And's going to try to bite him.
What do I do?

Speaker 4 (02:07:44):
You mean attack roll?
Do I get any bonuses, yournormal attack bonuses.

Speaker 5 (02:07:52):
My attack bonus?
Yes, is there a spell.

Speaker 4 (02:07:55):
No, let me look at this, it was 56.
Oh, there is no attack at all,it just deals damage.
Not, let me look at this, itwas 56.
Oh, there is no attack at all.
It just deals damage, 1d6damage, and has to save a
constitution saving throw.
So it's a con Sabre getspoisoned or a con save or don't
saving gets poisoned.
Ooh so helpful, so it stilldeals 1d6, 1d6 damage.

Speaker 5 (02:08:22):
Give me it.
Oh yeah, 4 damage, 4 poisondamage.

Speaker 4 (02:08:27):
Right Con, save for this is 14.
Is it always 14?
Just by the eye, it is always14,.
Yep, and he rolled a 7 plus 10,which is 17.

Speaker 5 (02:08:37):
Oh yeah, I'm gonna add some more words in my notes
here.
Alright, I pass.
Oh, I, I'm going to add somemore words in my notes here.
All right, I pass.
Oh, I say extra.

Speaker 4 (02:08:44):
All right, it's a Kraken.
Kraken's getting a little sickof getting hit and it's going to
make a dual lightning strike,one against Monty and one
against Nines.
I need you each to make me aDexterity saving throw.

Speaker 6 (02:09:04):
Big fan.
Big fan Plus nine.

Speaker 4 (02:09:07):
Okay, nine Nat 20.

Speaker 3 (02:09:10):
Alright I got a non-natural 20 on that one.

Speaker 6 (02:09:14):
When I succeed on a dex saving throw instead of half
damage.
I take no damage due to evasion.

Speaker 4 (02:09:23):
Alright Monty, You're the only one taking damage from
this, but you feel a largepulse of energy goes through the
water and you would have taken22 points of damage, but that's
half.
So you take 11 points oflightning damage.

Speaker 3 (02:09:38):
Eleven, yep, okay.

Speaker 4 (02:09:41):
And Nines, do you feel another sharp pressure in
your head?
I need you to make me a wisdomsaving throw.

Speaker 6 (02:09:49):
Okay, I'm at a plus 4 .
I rolled an 18 for a 22.

Speaker 4 (02:09:55):
That does save your order, so it gets halved and
you're gonna take 7 points ofpsychic damage.
Um.

Speaker 6 (02:10:08):
I don't like that.
Oh, as a free action.

Speaker 1 (02:10:12):
As a free action.
I don't like that.

Speaker 6 (02:10:14):
Yep Nines will use his reaction to make a frowny
face.

Speaker 4 (02:10:21):
Oh, One frowny face, oh, one frowny face for.

Speaker 6 (02:10:26):
Nights.
Uh, perfect Nights, your turn.
Oh, it's me again.
Well, uh, there's a giant,weird-looking juicy target right
next to me.
I suppose I'm gonna.

(02:10:47):
Yeah, but Monty's your teammate.
Yeah, I'm gonna ignore thattarget and then attack the
Kraken instead.
Okay, I am going to use my.
Oh, I see you added this.
Did you add this?
The lightning damage punchthing?

Speaker 4 (02:11:08):
No, you did I, I didn't add it, maybe Okay.

Speaker 6 (02:11:19):
But no, a quarter staff is at plus 10.
So I'm going to use that OkayFor a 20.
That does it, okay, and thenI'm going to just keep on
keeping on for a 21.
That does it.
So I'm going to roll twobludgeonings Six plus six for 12

(02:11:41):
and one plus six for seven, soa nineteen total damage.
Alright, alright.

Speaker 4 (02:11:48):
Alright, that hurts him.
He screams in rage yeah fuckthat crackhead.

Speaker 5 (02:11:55):
I understand rage.
It's in a rage.

Speaker 6 (02:11:59):
But also now I can use my.
I'm gonna do it again.
I'm going to do it again.
I'm going to give it to him.
I'm going to use a key point.
I'm going to double karate chop.
Okay, you know what I'm talkingabout.
Where the hell, flurry of blowsplus eight for a 20 that hits

(02:12:27):
and a 23 that it's.
So that's going to be.
Yeah, I didn't add that thingthat like damage things, damage
thing.
So, warrior blows 4 plus 4 for8, and then 4 plus 4 for 8, and
then that is 2d4.

Speaker 4 (02:12:48):
Yep 5 lightning damage, 8, 16, 21 damage, with 5
of it being lightning.

Speaker 2 (02:12:54):
Does the lightning do anything to a kraken?

Speaker 4 (02:12:57):
Yeah, so the the lightning hits the kraken and it
kind of recoils back a littlebit and you can see that it is
painted.

Speaker 6 (02:13:10):
Guys, it doesn't like being punched.
That's Nines sharing his wisdom.

Speaker 4 (02:13:18):
All right.
So, Glenn, you're up.

Speaker 2 (02:13:23):
All right, his movement Alright.
So, glenn, you're up, alright.
So Glenn will move around tothe side about five feet to get
a clear movement and then hewill attack with his dagger and
say, kaboom, as he's attacking,alright.

Speaker 4 (02:13:43):
Alright, give me the attack roll 16.

Speaker 2 (02:13:46):
That hits 25.
So, uh, 34 points of regulardamage and nine points of
booming blade, alright, and ninepoints of Booming Blade, all
right.
And then Glenn will how longare?
He will finish his position orfinish his attack about five-ish

(02:14:12):
feet away from the Kraken.
Okay, it doesn't matter,because he's got reach, but he
does have reach, but it's hisnormal fighting style.

Speaker 4 (02:14:25):
So Okay, so the Aboleth is going to rush up on
the Kraken and grab onto itsface with its tentacles and
tries to blind it, and it'sgoing to use its mouth to
continuously bite into it and itstarts to glow blue.

Speaker 2 (02:14:47):
Which starts to glow blue.

Speaker 4 (02:14:50):
The abalith starts to glow blue.
Okay.

Speaker 6 (02:14:54):
Do abaliths normally glow blue?

Speaker 4 (02:14:58):
No.

Speaker 6 (02:14:59):
Does Nines know of situations where Appalachians
will glow blue?

Speaker 4 (02:15:05):
Uh, Nines, you can give me a nature check or an
arcana check.

Speaker 5 (02:15:13):
Like Mors, would also be aware of that.

Speaker 4 (02:15:16):
Both are plus two.
Yeah, give me an arcana, check,nines.

Speaker 6 (02:15:19):
Or Mors.
Yeah, can we give it to Morsinstead?
Go to 3.

Speaker 5 (02:15:24):
Natural 20 for a 28?
No 28.

Speaker 4 (02:15:29):
Sorry you failed.
You don't know.
Yeah, no, aboleths do notnormally glow blue.
You've not seen or heard ofthis kind of reaction in Aboleth
before.
Is it my turn?
It is not.
It is Monty's turn.

Speaker 3 (02:15:48):
Monty stands there, drooling with a glazed over look
in his eye.

Speaker 1 (02:15:55):
Thank you.

Speaker 2 (02:15:55):
Monty, you picked this mechanic.
I did, I did, I did.

Speaker 3 (02:16:07):
Irish Wookiee is typing Brandon, I'm not going to
take my pants off and stand up.

Speaker 4 (02:16:13):
You're enslaved.
You'll do what I say.

Speaker 3 (02:16:17):
But Monty does have this glazed over, look on his
eye.
But Monty does have this glazedover, look on his eye.
So Monty will kind of look athis spear that he's holding in
both hands and just chuck it tothe ground, kind of muttering
under his breath how worthlessit is and where it came from.

(02:16:39):
And then he is going to uh,pull out his uh dagger and he's
just going to say like, leap atthe uh the kraken, but kind of
go up to it with both hands andtry to plunge the dagger into uh
the kraken and you only hearhim say what's cracking?

(02:17:01):
26, that does hit.
Okay, so it's gonna take 10plus, so total 12 damage and
then everybody except Mors isgoing to take.

Speaker 4 (02:17:23):
Yes, he used the dagger, the dagger.

Speaker 3 (02:17:28):
Everybody's gonna take, including the Kraken.
6 points of damage.

Speaker 2 (02:17:33):
For what's the range on that?

Speaker 3 (02:17:36):
20 feet.
Based on the ruler, I'm within20 feet.
How much?
Uh?
Yeah, based on the ruler, I'mwithin 20 feet.
So how much?
Uh?
Six.
It was a max on a 1d6 yeah,saving throw for that no, and
then monty's gonna do it again,because this entire time I
forgot I have two attack rolls.

(02:17:56):
And this time he's gonna sayI'm going to put you to sleep in
a waterbed.
Ah for 11.

Speaker 4 (02:18:08):
That does not hit.

Speaker 3 (02:18:09):
Does the dad joke still take effect, even on?

Speaker 4 (02:18:13):
a miss.

Speaker 3 (02:18:13):
No.

Speaker 4 (02:18:17):
So, nines, you missed it, but Monty used the dadger
and used the dad joke, and soyou each took six points of
damage.
I already took it away fromyour character because you were
away.
I didn't want you to forget.
Thank you, yep.
So for our listeners andplayers, the Aboleth is just

(02:18:39):
giving Matty generalinstructions and Matty is
playing it how he wants to.
So the instructions that weregiven to him were throw yourself
at the Kraken and attack itwith everything you've got, and
that's what he took from it.

Speaker 3 (02:18:54):
The dad jokes.

Speaker 4 (02:18:56):
The dadger.
All right, Mors, you're up.
You now have the Aboleth andMonty hanging from the side of
this Kraken Pretty good.

Speaker 5 (02:19:07):
Yeah, I am extra poorly equipped to do anything
about this Like even more poorlyequipped than usual for combat.
Okay, yeah, I guess are thereany.
Can I see any loose debrisanywhere?

Speaker 4 (02:19:22):
Oh yeah, there's rubble all over the place.
Oh yeah, can I get one that?
Looks extra sharp and pointyyeah so, with a quick survey of
the room, you do see that a fewof these stones have jagged
edges.
Is this going to be thecreature killer catapult that
you always cast?
They're not.
Is this going to be?

Speaker 1 (02:19:41):
the creature killer catapult that you always cast.
They're not.

Speaker 5 (02:19:44):
But I will send that sharp and pointy rock right at
this kraken's eyeball Okay, oh,at the eyeball.
At a catapult?
Yeah, all right.
So I pick a rock that weighsbetween 105 pounds, I just point
right at it and then I shoot it.
So it's got to be within 60feet of me and I shoot it 90
feet in a straight direction andthat creature must make a

(02:20:07):
dexterity saving throw.
So 11, that is not a pass 16,so I will then administer 3d8
bludgeoning damage to it.

Speaker 4 (02:20:19):
No, you need some damage there.
Morse, no, no, ten damage.

Speaker 3 (02:20:27):
Okay.

Speaker 4 (02:20:32):
You are lucky that it doesn't take full damage.

Speaker 1 (02:20:40):
Actually, that's not true.
It's not that low.

Speaker 4 (02:20:41):
I'm just fucking with you.
You guys like seriously, youprobably can kill in the next
two rounds, unless it kills youfirst.

Speaker 3 (02:20:49):
Depends, how good my jokes are.

Speaker 5 (02:20:51):
True Dagger, then my snake will do another d6 damage
to it.
Do it.

Speaker 4 (02:20:57):
Three Needs to make a con save Eighteen plus ten, so
that's twenty-eight Fine 3.
He's making a con save 18 plus10, so that's 28 Fine yeah, I
think I did it.

Speaker 1 (02:21:06):
Then we're done.

Speaker 2 (02:21:08):
That's one of the big problems with fighting Krakens
Is they have resistances andtheir freaking saving throws are
crazy.

Speaker 4 (02:21:16):
There's only two in aisle 2.

Speaker 5 (02:21:17):
They can't be paralyzed.
Did you know that?
Well, yeah, I knew that.
Did you know that Would havebeen?

Speaker 2 (02:21:21):
good to know.
Well, yeah, I knew that.
Did you know that I don't getthe lore behind not being able
to be paralyzed?
But I don't know.

Speaker 4 (02:21:31):
Alright.
So the Kraken is going to.
You're going to see it raiseall of its tentacles and it's
going to grab the avalith withthese tentacles and pull it
underneath its mouth, and you'regoing to hear a sickening
crunch and the avalithdisappears.
And then so, monty, you are nolonger enslaved.

(02:21:55):
You are hanging from the sideof this kraken on your dagger,
but you're no longer enslaved.

Speaker 3 (02:22:00):
The avalith, just ate it.
It just got ate by the krakenon your dagger, but you're no
longer enslaved.
The avalith, just ate it.
Or just got ate by the kraken.

Speaker 4 (02:22:04):
Yes, that's correct.
And then the kraken is going tocast some lightning.
Yes, what's up?
Did he move?
No, it's going to cast somelightning.
So, monty and Nines, I need youeach to make, me a dexterity
saving throw.

Speaker 6 (02:22:22):
I'm so good at those.
I know you are At the top ofnine.
I roll a 24.
That does save 28.

Speaker 4 (02:22:29):
Natural 20.
All right, monty, you are goingto take half damage.
I should take no damage forthat one.
You take 14 points of damage.

Speaker 3 (02:22:39):
That's what the finger was for.

Speaker 4 (02:22:41):
I know, and Nines, you're up so soon.

Speaker 6 (02:22:47):
Well, I happen to be right next to the juvenile
Kraken.
I think I might just hit itwith my quarterstack.
Does that sound weird?

Speaker 4 (02:22:58):
I didn't expect you to do that.

Speaker 6 (02:23:00):
Yeah, that's.
It's such a strange thing,honestly, but I'm gonna throw a
6 plus 10.

Speaker 4 (02:23:08):
That does hit.

Speaker 6 (02:23:11):
And then another an 8 plus 10.
That misses, so weird.
No, that hits.
So I'm gonna 1d10 plus 6 for an8 on my first attack, okay For
14.
And then, oh, hey-o, 16 on mysecond attack, oh shit.

(02:23:32):
And then I can unarm strike asa bonus action without spending
a ki point, an unarmed strike asa bonus action without spending
a key point.

Speaker 4 (02:23:46):
So at a plus 8, I roll a 13.
Shit, give me a 1d4.
Oh to hit.
No, that misses.

Speaker 6 (02:23:51):
Okay For the previous two attacks, though that's 2d4?
.

Speaker 4 (02:23:56):
Yep, oh, no, no, those are quarterstaff.
You don't get them withquarterstaff, oh it's only okay.
Only unarmed.

Speaker 6 (02:24:03):
Gotcha, that's it then.
Alright, so I need you to makeme a charisma saving.
Throw Nines, Add a plus zeroNatural eight.

Speaker 4 (02:24:16):
Alright, nines, you are going to take eighteen
points of psychic damage.
Uh why?
Because you feel a pain in yourhead, ouchies.

Speaker 6 (02:24:29):
Ouchies.
Uh, nines will use thisreaction to say ouchies.

Speaker 4 (02:24:35):
How many points of damage?
18?

Speaker 1 (02:24:37):
18 points of psychic damage.

Speaker 6 (02:24:39):
Motherfuck.
That puts me down to 20.

Speaker 4 (02:24:43):
And you're also going to hear in your head uh, leave
it Is the pause word part of themessage.

Speaker 6 (02:24:54):
No, it's not.

Speaker 1 (02:24:55):
Oh.

Speaker 4 (02:24:57):
Just leave it, uh, leave it.

Speaker 2 (02:25:04):
Exactly, I mean, that's my I would really if you
leave it Okay.

Speaker 6 (02:25:16):
I don't understand what that means, but I can only
accept that I received thatmessage Perfect.

Speaker 2 (02:25:24):
Glenn, you're up.
Oh, okay, so Glenn will moveforward and attack the Kraken
saying kaboom 17.
Ooh, that does hit and that'sthe one.
So 34 points of damage and 5points of thunder damage.

Speaker 4 (02:25:50):
Okay.
So the Kraken lets out a loud,piercing scream.
It's obviously in pain and youall feel this sound just kind of
penetrate your ears and causeimmense pain among each of you.
So I need you all to give me acharisma saving throw.

Speaker 5 (02:26:10):
It sounds like he's trying to charm me.
I have resistance to charm.

Speaker 4 (02:26:13):
He is not trying to charm you.

Speaker 3 (02:26:14):
Are we in a forest?

Speaker 4 (02:26:16):
No, you're not in a forest.

Speaker 3 (02:26:17):
Alright, if that's the case, I got a 15.

Speaker 4 (02:26:21):
I got an 18.
Okay, alright, if that's thecase.
I got a 15.
I got an 18.
Yeah.

Speaker 6 (02:26:25):
I also rolled a 14, but I want to show you what it
actually rolled.

Speaker 2 (02:26:31):
I rolled a 14 as well .

Speaker 6 (02:26:33):
Huh, it looks like it's a six, right.

Speaker 4 (02:26:39):
Uh, yeah, that is a six I rolled a six dnd beyond.

Speaker 6 (02:26:44):
All right.
So yeah, bro that's a 14.

Speaker 4 (02:26:47):
you did it, so 16 was a safe.
So everybody that got below a16, it's gonna take full damage.
Everybody above takes half.
That is a 20.
I don't want to roll that,alright.
So full damage is 15 points, sohalf damage is 8.
Is that an attack?
No, dying squeal, dying squeal.

(02:27:11):
Alright, monty, you're up.

Speaker 2 (02:27:14):
Hold on, oh, glenn will move away from it for the
remainder of his move to getoutside of 20 feet away from it.
For the remainder of his moveto get outside of 20 feet away
from Monty.

Speaker 4 (02:27:28):
Also for our players out there.
I've been really screwing upand not making 9th roll at his
advantage for his attacks.
Oh, that's on me.

Speaker 6 (02:27:36):
Fuck, yeah, every time.

Speaker 4 (02:27:38):
Yeah, I just forgot 100% Both times, yeah, no, no,
it's on me, it's not your.
I mean, we're friends together.

Speaker 3 (02:27:49):
Monty, what you got, good okay uh, monty, you'll kind
of see his eyes like actuallygain focus and no longer be like
glazed over.
Look, I'm so.
He like he looks over to tonines and he's like what, what
happened?
How did I get here?
And maybe I'm just kind ofplaying Nines character for him.
He's got this wincing like ohno, it's coming again.
Bad dad joke vibe.

(02:28:10):
So Monty is going to realizewhat he was doing was hurting
his friends, but he still seesthe dagger in his hand and is
going to again just quicklystart stabbing the Kraken.
No, dad joke.
No, dad joke.
Just stabbing the Kraken, Juststabbing the Kraken.
If you know what I meanStabbing the Kraken I'll take it

(02:28:32):
.

Speaker 4 (02:28:33):
Oh shit what.

Speaker 3 (02:28:36):
A crit for a 30 and a 23.
All right, give me doubledamage okay, uh, so I'll get
three damage rolls eight, eightand eight for 24.
Favorite foe happens twice.
There's favorite foe havingThree times.

(02:28:57):
Oh, no Just twice, just twice,just twice.
Five damage.
So 24, 29 points of damage fromthe dadger.

Speaker 4 (02:29:09):
All right.
So this kraken, with all thedamage that it was just taking,
slumps over the hole a littlebit.
You can see that it's bleedingfrom multiple wounds.
The blood is just kind of goingup into the water and
dissipating as it floats up.
Its eyes look a little slumped,a little lazy, looks like it's
about to go to its final sleepand uh.

Speaker 1 (02:29:33):
In the waterbed.

Speaker 4 (02:29:38):
Of course, I've given you all the information.

Speaker 5 (02:29:43):
So how are we all looking health-wise?

Speaker 4 (02:29:45):
We've been taking some hits right Morse you hear a
voice in your head, and it's avoice you've not heard yet, and
it says Please help me.

Speaker 5 (02:29:59):
Useless man, that's cold.

Speaker 4 (02:30:04):
For our listeners.
Krakens can speaktelepathically For our players.
For our players, I'm about togive more.
Some PTSD, PTSD.

Speaker 5 (02:30:17):
This whole fight would have been so much easier
if I were Sam.
She can't be talked totelepathically, she just runs
into traps.
Resistance to lightning damage.
Fucking damn dude.
Wow, yeah, it looks like Nineshas been pretty hurt, and so
Morse is gonna like grit hiseyes, like close his eyes, grit
his teeth, and he's gonna cast aHealing word.

(02:30:40):
I think Cure Wounds.
He's gonna cast a healing word.
I think Number one Cure Wounds.
He's gonna cast a Cure Wounds.
Wait, is that only by touch?
That is by touch.
Can I get to nines?
Pretty sure I can Pretty closenow, maybe you can.
I'm gonna touch nines with mystaff.

Speaker 4 (02:31:04):
Heal, yeah, roll the heal from your staff.

Speaker 2 (02:31:09):
You got touched with his staff.

Speaker 5 (02:31:12):
Secure Wounds is a d8 plus my spellcasting modifier,
which is great news.
1d8 plus 4, which is 5 total HP.
Hell yeah, cool, all right,well, that's my turn, all right,

(02:31:33):
so I'm going to heal 5?

Speaker 6 (02:31:35):
Is that what I'm hearing?
That's what you get, bud?
Wow, I like it.
It's so good.
Thank you, I really appreciateit.
I tried my best.

Speaker 4 (02:31:48):
It's your snake's turn.

Speaker 6 (02:31:50):
We're going to say or do at this point.

Speaker 5 (02:31:55):
Mors didn't think to call off his snake, so his snake
bites.

Speaker 4 (02:31:59):
Alright, give me a 1d6.
Oh man.

Speaker 5 (02:32:01):
Was it so the snake bites?
Alright, give me a 1d6.
Oh man, Was it true?
So the snake does more damagethan I healed you for?
It does 6 damage.
Wait to me, no to the Kraken,Alright.

Speaker 4 (02:32:17):
The Kraken with one eye fully closed and one eye
barely open.
That's out of one more piercingscream.
Everybody, give me a charisma,saving throw.

Speaker 6 (02:32:30):
Please stop this.
Hey-o.
A natural 14 plus zero for a.

Speaker 4 (02:32:38):
Natural 14 plus zero.

Speaker 2 (02:32:42):
A 11.

Speaker 4 (02:32:43):
All right, alright, so 16 is a save.
Everybody below 16 takes fulldamage.
Uh, the 11 points of damage.

Speaker 6 (02:32:51):
So have just 6 points uh, so if we wait, how much
damage 11 and so if we did notsave it's 11 points, yeah, I'm
down.
How much damage 11.
And so if we did not save it's11 points, yeah, I'm down.
What?

Speaker 2 (02:33:07):
I thought you had 20 left.

Speaker 4 (02:33:11):
No, I only had 11.
Mines is down, all right,kraken's turn.
The Kraken is going to let outone final attack and it throws
everything it's got into it andit sends out a lightning pulse
throughout the water.
Everybody, give me a dexteritysaving throw, except for nines.

Speaker 6 (02:33:34):
Except for nines.

Speaker 4 (02:33:37):
I'm rolling anyway, I got a 14.
15 is the save 16.
Mors did, I got a 14.

Speaker 5 (02:33:42):
15 is the save 16.
Mors did not make it 14.

Speaker 4 (02:33:47):
Half damage over anybody rolled 15 or above.
That will be 14 damage for notsaves.

Speaker 2 (02:33:55):
I'm going to just ignore that and not take any.

Speaker 4 (02:33:58):
That's fair, you can do that.
And 9s, give me a death savingthrow.

Speaker 6 (02:34:06):
Very well, is there, do I, can I?

Speaker 4 (02:34:13):
Yeah, you should be able to just.

Speaker 6 (02:34:15):
Well, yeah, it gives me a death, saves three healing
to HP modifier.
I just want to roll the thing.

Speaker 4 (02:34:28):
All right, yeah, so just roll me a d20.

Speaker 6 (02:34:31):
Yeah, I mean that's.
I don't know why there isn't anoption there.

Speaker 4 (02:34:35):
Rolled a nine so you failed your death saving throw
so that's one failure.
Gotcha.

Speaker 2 (02:34:44):
Glenn, you're up.
So, um, glenn, I guess has nocompunctions about uh killing
this weakened child, yep.
So watch, he'll come up hereand probably miss Uh.
He will go up with his daggerand with a kaboom swing his
dagger.

Speaker 4 (02:35:02):
Alright, give me an attack roll, yeah he missed.

Speaker 1 (02:35:08):
Yes, 14 does miss.

Speaker 2 (02:35:12):
I could try swinging my offhand.

Speaker 4 (02:35:15):
Go for it.

Speaker 2 (02:35:17):
Is it the hit that doesn't get added or the damage
that doesn't get added?
For offhand?
It's the damage 19, sorry, 20.

Speaker 4 (02:35:25):
That does hit.
Give me a damage roll.
You need to deal two damage tokill this thing.

Speaker 2 (02:35:31):
Okay, well, yeah, just the regular damage.
I hit three.

Speaker 4 (02:35:35):
Okay, so tell me how you kill this Kraken, juvenile
Kraken, with your dagger.

Speaker 5 (02:35:42):
Tell me how you kill this Kraken juvenile Kraken with
your dagger.

Speaker 2 (02:35:47):
So Glenn will swim up to this Kraken and with a
maniacal gleam in his eye hewill thrust forward with his
dagger and miss and look at hisdagger and kind of reach into
his pocket and or reach off tohis sheath and kind of pull out
his other dagger and kind ofjust graze right across the face

(02:36:10):
of the Kraken as he's pullingthe dagger out and the Kraken
dies Like huh Oops and he wipeshis dagger off and puts it back
in the sheet.

Speaker 4 (02:36:28):
Alright, so you are all out of combat.
I'm going to set us up.
Go ahead, Glenn.

Speaker 2 (02:36:38):
So if we're out of combat, glenn is going to swim
over and stabilize Nines Perfect.

Speaker 4 (02:36:44):
Yeah, nines, you're stabilized, thank you.

Speaker 2 (02:36:50):
It casts.

Speaker 4 (02:36:50):
Mending, I'm just kidding.
I'm going to give you guys eacha quick turn before I set us up
for the next session.
What are you guys going to doto if you guys want to heal or
do anything?
Uh, before we, we move on.
So, monty, you're first.
What would you like to do?

Speaker 3 (02:37:09):
yeah, uh, I'll do some spell casting.
Probably a third level curewounds on uh nines and a second
level cure wounds on nines and asecond level cure wounds on
himself.
So nines.

Speaker 2 (02:37:25):
That's one action, but sure.

Speaker 3 (02:37:27):
Oh okay, so you're gonna get 18 health back?
Oh hell yeah.
And.

Speaker 4 (02:37:33):
I'll get 8.

Speaker 2 (02:37:35):
So how does drinking work underwater?

Speaker 4 (02:37:38):
You've got an air bubble.
You can just shove it throughthe bubble and just put it in
your mouth.
Morris, what would you like todo?

Speaker 5 (02:37:47):
I'd like to talk about my staff charges.
I think last time I used CureWounds was a while ago, but I
don't remember when.
I don't think I ever rechargedfrom it.
I get charges back at dawn.
I was just wondering if I had.

Speaker 4 (02:38:01):
Didn't you use it?
When we were up in the flightwith the Jules Did I do a mass
cure there, maybe I did.

Speaker 2 (02:38:08):
Oh, you did a mass cure, yeah.
No that was when they.
It was earlier than that.
I thought that was with theDorvi Dori.
Yeah, but it doesn't matter, 'sthe same day I wouldn't rest
after that.

Speaker 5 (02:38:26):
No, I thought we went from there to the uh, the end,
I guess, but we left the endagain.

Speaker 4 (02:38:30):
Yeah, you guys didn't do long rest there.

Speaker 5 (02:38:33):
I can, never, I can't keep track uh, yeah, then I
will suggest that we take ashort rest.
No, okay, I'll cast a secondlevel Cure Wounds on myself,
which will give me some healthback.
We're going to find out howmuch.
That is 2d8 plus 4, which is 15.

(02:38:55):
I get 15 health back.
It's not great, alright, are?

Speaker 4 (02:38:59):
you going to keep your snakes out?
I will.
No, I'll call my snake.

Speaker 5 (02:39:02):
Great Alright, are you going to keep your snakes
out?
I will.
No, I'll call my snake back.
Okay, that's a good call.
Thank you for reminding me.

Speaker 4 (02:39:09):
Absolutely Nines.
Anything you would like to do?

Speaker 6 (02:39:14):
Beyond just living.
No, I think I'm good.

Speaker 4 (02:39:17):
I did it.
You do have healing potions, no.

Speaker 6 (02:39:22):
I have a lot of different options, actually, in
terms of healing.
You know what.
I'm going to use one.
I'm going to use my abilitywhen the fuck is it?
Hello, I can choose to take 30.
Is it 33?
Anyway, yeah, I'm going to healmyself for whatever that thing

(02:39:45):
is, uh, as my class ability,again forgetting exactly what it
is called, but there's a thingthat's my, that's my turn,
that's my move.

Speaker 4 (02:39:58):
Yeah, wholeness of body once for long long.
Rest is an action.
You can regain 33 HP.

Speaker 6 (02:40:03):
Thank you.

Speaker 4 (02:40:04):
So add 33 HP to your health.
And finally, Glenn.

Speaker 2 (02:40:10):
So, glenn, looking at everybody healing themselves,
does everybody look fairlyhealthy?

Speaker 4 (02:40:18):
They don't look as spry as they do first thing in
the morning, but they look likethey can walk themselves out of
here or swim themselves out ofhere.

Speaker 2 (02:40:26):
Okay, so Glen will drink a healing potion and cast
Healing World as a bonus action.

Speaker 1 (02:40:33):
Okay.

Speaker 4 (02:40:34):
All right.
So, as you're all healingyourselves up, you hear a voice
resounding in your head no, myGod.
And a large avalith breaksthrough the wall over here, what

(02:40:57):
the?
Buck.
Didn't see that one coming.
Didn't you?
Alright, and so that is wherewe're going to end the night
nice so I want to say I want tosay thank you to everybody for
following us, liking us, givingus ideas.
It means a lot to us.
Make sure you check us out onall of our social medias at
facebookcom slash AD&D story,retweet us on twitter or ax at

(02:41:18):
ADG story to follow us oninstagram, at instagramcom,
instagramcom slash ADNDStory and, finally, patreoncom.
We will let you know what we'redoing with Patreon shortly.
Nothing, nothing For two years.
And, bill, if you would like totake us out tonight.

Speaker 2 (02:41:39):
It's been silty.

Speaker 4 (02:41:42):
Salty.

Speaker 2 (02:41:43):
Salty Salty Howdy.

Speaker 3 (02:41:46):
Take one D6.

Speaker 4 (02:41:50):
The dad girl.

Speaker 2 (02:41:53):
It's been funny, it's been nerdy.

Speaker 4 (02:41:55):
It's been nerdy.
Thanks everybody.

Speaker 1 (02:42:24):
Thank you.
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