Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
so, so, so, so, so,
so, so, so, so, so, so, so so so
(00:29):
Make sure I delete this.
Speaker 3 (00:33):
You can leave notes
for yourself, but I can't leave
notes for you.
Speaker 2 (00:37):
Well, I do the
editing Bullshit.
If you would like to do theediting, I'm fine with it.
I rescind my argument.
Welcome a dnd story.
I am bernie, the irish wiki,and with me today is bill hello
this is bill I play glenn halfhealth rogue swashbuckler and
(00:59):
energy.
No, yeah, you're, I'm reallyfeeling it.
You did just meet level 12,bill.
What did you take at level 12?
Speaker 4 (01:07):
No, I decided that,
being a rogue, I didn't have
enough skills or expertise, so Idecided to go with Master
Skilled.
Hold on, I forget the name ofit.
It is called Skill Expert.
(01:30):
So what that does is itbasically gives me I can choose
a stat as well as I can choose astat.
I chose charisma.
I can choose a skill to getproficiency in.
I chose persuasion, and then Ican choose a skill to get
proficiency in.
I chose persuasion, and then Ican choose a skill to get
expertise in, and I again chosepersuasion.
(01:52):
So I am now an expertpersuasionist probably not a
word um, with a bonus to my.
The Charisma bonus put me to 18.
So I now have a plus 4 to myCharisma and also gives me a Be
Anonymous Watchbuckler.
(02:13):
Charisma also contributes to myinitiative, as well as my
bonuses to the spell traits thatI've picked up.
They're all based arounddifferent charisma spellcasters,
so the charisma bonus helps inmany things that Glenn does.
Plus he likes talking shit andbeing charismatic, so that is
(02:38):
what I took.
Speaker 2 (02:41):
And Maddy.
Speaker 5 (02:42):
Hi everybody, I'm
Maddy.
I play Montoya Inigo, theArctic Tabaxi Ranger, and for my
level 12 level up, I took Mario.
When I eat wild brown or redmushrooms, I grow in size.
If I eat wild flowers, I canspit fireballs from my mouth.
Speaker 2 (03:02):
Okay, I know we
started the whole whole dnd
podcast about me not knowingwhat's going on, but uh, pretty
sure that's not a feat.
That'd be a cool feat if itwere okay uh, what I actually
took was speedy.
Speaker 5 (03:15):
Uh, this gave me plus
10 to my overall speed, uh gave
me a point in constitution anduh it gave me the disadvantage
on um opportunity taxappropriation when you say
underlay no, um, it gave me adisadvantage on opportunity
(03:38):
attacks, which I already had.
So I kind of reordered my featsand allowed myself to have.
So I kind of reordered my featsand allowed myself to have
disadvantage on multi-attacks.
So if I'm ever swung at fromanother creature, or if a
creature performs multipleattacks against me, each
subsequent attack per turn givesme a plus four to my AC.
Speaker 2 (03:59):
Nice, so the first
one goes through normal, but
after that it's a plus four,yeah, which would have been very
helpful in this Kraken battle.
Speaker 5 (04:05):
It would have been,
or Monty would have, so that's
why I thought it was a prettyworthwhile feat for taking for
Monty, hence the story that'sunfolded so far.
Speaker 2 (04:14):
Yeah, absolutely All
right.
And Brandon, oh hi, I'm Brandon.
Speaker 3 (04:17):
I mean hi, brandon,
I'm Brandon, I mean hi, brandon,
I'm Brandon, brandon Brandon.
And I play Nines, the male highelf monk, who is now level 12
and is very proud of it.
Did you take anything special?
(04:39):
Actually, yes, two things.
One, I took the ability,ability improvement, ability
stat improvement, uh.
So my dexterity is now a cool20 for plus five.
I know it's a little op, butalso, uh, as part of a little
bit of nines's characterdevelopment, I decided to
(05:02):
increase his charisma by onepoint, still leaving him at a
negative one as a modifier.
But that's 5% less awkward bud.
So one out of 20 times when Iwas gonna say something stupid,
I'll just stop myself.
Speaker 1 (05:23):
That's a good point.
Speaker 3 (05:24):
Yeah, that's Nines'
character development.
Speaker 2 (05:26):
And now with as a
Monk and that dexterity, you got
a 21 AC.
That is nuts.
Yeah, I like it Very nice.
And last and certainly notleast, justian Hi Brendan.
Speaker 6 (05:40):
Hello Justin, hi
everybody, I'm Justin and I'm
playing Mors, the High ElfWizard.
He also earned level 12 today.
I gave him two moreintelligence, which brings him
up to a whopping 20 for all ofthe spell saves, I guess, and
didn't know any more spells.
I also play Sam sometimes.
(06:01):
I also play Sam sometimes andfor Sam we took Great Weapon
Master, which if I killsomething I get to take a second
attack as a bonus action, andif I give myself minus 5 to
attack rolls, it adds plus 10 tothe damage, much like what
Monty's bow thingy does.
And yep, that's what we got.
Speaker 2 (06:20):
Okay, alright.
Well, we appreciate everybodyfollowing us, liking us, giving
us ideas.
It means a lot to us.
Make sure you're following uson social media.
At facebookcom, slash ADNDstory, retweet us on Twitter or.
Ex at ADDstory2.
And follow us on Instagram atinstagramcom slash ADNDstory.
(06:41):
All right, let's roll for somerecap.
Oh boy, oh boy, oh boy, oh, whyyou guys are doing that.
The maps in D&D Beyond finallyhas an encounter.
Which do you call it?
Feature Generator?
No encounter tracker.
Speaker 6 (07:00):
Oh initiative,
tracker Initiative tracker.
Speaker 2 (07:03):
Yeah, that's what it
was.
Speaker 5 (07:04):
Oh, what is an
encounter tracker, an initiative
tracker, initiative trackeryeah, that's what it was.
Oh, what is an encountertracker?
Speaker 2 (07:08):
An encounter tracker.
That's what I'm going to throw,six or seven of these things at
you once, nine to the seven,monti to the five, glenn 16.
Speaker 5 (07:18):
I had a 19 in our
other roll.
Speaker 4 (07:21):
Yeah, I had a five in
the other one.
Well, I'll trade you.
Speaker 5 (07:25):
There you go.
Speaker 1 (07:26):
Alright, let me pull
up some.
Speaker 5 (07:29):
So episode 79.
There we were Neck deep inwater, actually, I think all the
way deep.
Yeah, we were definitelyswimming underwater.
So that was the big Krakenfight.
We fought a Well, no, I guessthe kraken fight had ended and
(07:51):
now we were just beating upSkogoth, which was the aboleth
that was trying to raise thekraken.
So essentially, we had a very,very Probably one of the tougher
fights that I think this partyhas ever come up against.
Uh, not to mention, it wasunderwater, which made it extra
(08:12):
difficult for some of our stuffthat didn't work, like bows and
arrows, and Bill's or sorry,glenn's ability to actually move
around, um, which he kind ofneeds for what he does, um, but
anyway, and I couldn um and Icould anyway either what's that?
Speaker 4 (08:27):
I couldn't use my
sword either oh you couldn't use
this.
Speaker 5 (08:30):
Yeah sure you
couldn't use this word, yeah.
So the, the water, the water.
Combat was not not easy on us.
Um, I remember monty uh camepretty close to dying like all
the way out.
Um, but we managed through it.
We got some pretty good lootfrom it.
Um, I got some abelis scales.
Uh, glenn got a trident of thedeep.
(08:54):
Um, bonti, for some reason Ithink, stuck his arm in the the
kraken and got a mark is thathow that happened?
In his mouth.
How did the mark happen?
Speaker 2 (09:09):
I forget no, he just
he punched him and as uh, when
he punched him, the kraken shota jolt of electricity up uh
nine's arms that was nine, justtalking about monty.
Speaker 5 (09:20):
How did monty get the
mark applied to him?
Speaker 2 (09:23):
oh, I don't recall.
I just know that he's beenbranded.
Speaker 5 (09:27):
There's a note there.
When he sticks his arm into theAboleth's mouth, you get the
mark of the Kraken, yeah, and itkind of looks like a Moana type
symbol.
Why did Monty?
Speaker 4 (09:41):
stick his arm into
the Kraken's mouth.
Why does Monty do half the shitMonty does?
Speaker 5 (09:46):
He was compelled to I
wonder.
Yeah, no idea.
Anyway, mors gets the rod ofthe Kraken, so he steals the
Kraken's penis, I'm pretty sure,from a pile of rubble.
Speaker 6 (10:01):
I'm not clear what
that does yet it's a sex toy
Nice.
Speaker 3 (10:06):
Nice.
Speaker 5 (10:07):
And that's kind of
you know.
We end the fight there, we goback to the Bard Rock Cafe Good
one, guys, Nice name and we meetup with Thornwell.
Her and Nines did it, I think.
Whoa, whoa, whoa, whoa.
I'm not sure what happened.
Speaker 4 (10:27):
As far as the party
is concerned.
That's what happened.
Speaker 2 (10:32):
Brandon, do you want
to elaborate, because I took
extensive notes during this.
Speaker 3 (10:39):
Oh my God, how many
notes.
Speaker 5 (10:42):
Long and
distinguished.
Speaker 3 (10:43):
Too many.
Speaker 2 (10:45):
I'm a little ashamed
of it.
Speaker 3 (10:47):
What I have written
is that Thornwell gave Nines her
key and then we all went andlong rested Nines borrowed the
Kraken sex toy from MorsCounselor Thornwell basically
threw herself at nines and nines.
Uh was either oblivious to herher coming ons or was just
(11:14):
didn't, was not interested yeah,uh, I think either oblivious
and or forgot or was likeinterested, like oh, I can put
my key in there and I can justjust slide it in there and
unlock the Ooh, I can also takea stat improvement.
Speaker 5 (11:35):
Well, we'll let the
listeners figure out for
themselves what they felt.
Like happened.
Yep and after that.
Speaker 1 (11:43):
Let us know.
Speaker 5 (11:44):
Yeah, and let us know
what you think happened between
Nines and Thornwell.
Maybe they played like happened, yep, yep.
And after that, let us know,yeah, and let us know what you
think happened between Nines andThornwell.
Maybe they played checkers.
We'll never know.
Doesn't know how to playcheckers.
After that we all boarded aboat that was awaiting the docks
for us.
The captain was the Dadalorian.
We had breakfast, we earned alevel.
(12:06):
We know the ship is capable ofbattle, but apparently taking us
on our way to the crystal deep,dead pelt shadows the crystal
deep is the water you'retraveling through to get to dead
Pelt.
Speaker 2 (12:24):
Shadows.
There we go, yeah.
So a couple notes.
Anybody remember what theship's name is called?
The Aquaholic, the Aquaholic,oh boy.
Speaker 4 (12:38):
So I want to
elaborate a little bit on the
fight.
A little bit, not a lot.
Go for it.
It was not just the toughestfight.
Multiple party members weredowned at different times.
Speaker 3 (12:50):
Yeah, I'm well known
among various circles for going
down for no reason Except for onCouncilor Thornwell.
I stayed true to that.
Speaker 4 (13:02):
Except for on
Councilor.
Yeah, I can't remember who allwas downed, but I know I do know
that, uh, that nines went downum did glenn I can't even
remember glenn did go down yeah,glenn went down and maybe mont,
I think everybody except foreverybody except for except for
(13:25):
Mors.
Mors pretty much brought peopleback a couple of times using
his staff.
Speaker 5 (13:36):
What's funny about
that?
Speaker 3 (13:38):
Nines almost got
charmed, that's true.
Speaker 4 (13:41):
Monti did get charmed
.
Speaker 5 (13:44):
I did and Monti did
absolutely nothing the entire
fight, except get knocked downand then revived and knocked
down and deprived and was justgetting beat down.
And then, the one time I got tomake an attack, I think I
stabbed him with the dadger andhad to make sure I didn't tell a
joke, otherwise I would havekilled the entire party, because
(14:06):
we're all in single digits.
Yeah, we're all in single digithealth and that somehow killed
Dabaleth.
One stab of the dad gear.
Speaker 1 (14:15):
Yep.
Speaker 4 (14:17):
The other note I have
is Deadpelt Shadows is home to
a lot of strong Lycans Yep.
Speaker 2 (14:24):
Lycanthropes.
Speaker 3 (14:27):
And I think we're
talking about the vegetation
that grows on rocks.
Speaker 5 (14:33):
Yeah, turns into
wolves at night.
Speaker 4 (14:38):
From moss to wolves
and got some blood and meat.
That's what breakfast was.
Marinated Kraken.
Filet Clint put a lot of timeand effort into that, and you
just said breakfast Thanks.
Speaker 2 (14:59):
So a couple of things
during your long rest.
We didn't really get to go overit last time because we were
wrapping up and we finished kindof late.
So, glenn, the Trident of theDeep, it allows the wielder.
Sorry, not the welder.
You had to be a wielder, not awelder.
Speaker 4 (15:18):
I can weld now.
Speaker 2 (15:19):
It allows the wielder
to control A aquatic creature
Of medium or smaller size Onceper short rest.
Wielder to control a aquaticcreature of medium or smaller
size once per short rest for upto 10 minutes.
And if you're in the water andattack with it, it provides a
bonus to your or it gives youadvantage on your attack rolls.
Speaker 4 (15:42):
So does it give
proficiency.
Speaker 2 (15:45):
Yes, it does, monty.
Speaker 4 (15:50):
I'm sorry, you said
advantage while underwater.
Speaker 2 (15:54):
In the water.
Yes, monty, the Mark of theKraken.
It gives the bear the abilityto breathe underwater and you
gain swimming speed equal toyour walking speed.
Alright, you're immune to theeffects of deep sea pressure and
you can see speed equal to yourwalking speed, all right you're
immune to the effects of deepsea pressure and you can see
clearly underwater, even indarkness nice and once for long
rest yes, and once for long rest, you can use the spell control
(16:17):
water without needing thematerial components control
water okay andse Rod of theKraken.
The rod allows the wielder tosummon a minor water elemental
or cast control water once pershort rest.
Speaker 6 (16:35):
One of the two.
Speaker 2 (16:36):
One of the two?
Yes.
Speaker 4 (16:38):
You think the control
is once a day right.
Speaker 2 (16:41):
Correct Once per long
rest Okay, so effectively.
Yes, as Once per long rest Okay, so effectively, yes.
Speaker 4 (16:46):
As long as I long
rest.
Well, I don't know how weaponis affected by me resting, but
Alright.
Speaker 2 (16:54):
So, yes, you are
currently standing in front of
the Aquaholic with theDadalorian as a captain.
He has already been givennotice from Counselor Thornwell
that he is to transport you toDead Petal Shadows Free passage.
He only asks that you stay outof his.
Sorry, we'll get into that in asecond.
(17:15):
Any questions before we begin?
Alright, cool, cool, here we go.
Dun dun, dun, dun, dun, dun dundun.
Alright.
So the Dadalorian, who is a sixdun dun dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun dun dun dun dun dun dun dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun dun
dun dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
(17:36):
dun, dun dun, dun, dun, dun, dun, dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun,dun, dun, dun, dun, dun, dun,
dun, dun, dun, dun, dun, dun dundun.
Friends, I have been told thatI am to provide transport for
you and your companions toDeadpelt Shadows.
Speaker 4 (17:50):
This is the
Datalorian talking.
Speaker 2 (17:52):
Correct.
Speaker 4 (17:54):
Yes, he's a Warforged
.
Speaker 2 (17:55):
He's a Warforged.
Speaker 5 (17:57):
Does he have one arm
that can go out really really
far and grab things and bringthem back?
Speaker 2 (18:01):
You don't know that,
but he does have a weird
detective looking cap that mayhave a propeller underneath.
Speaker 4 (18:15):
So we know his name
is Dadalorian right.
Speaker 2 (18:17):
Yes, councilor
Throneworld did tell you that.
Speaker 4 (18:20):
So Glenn steps up and
says Thanks, I really
appreciate you taking us toDeadpelt Shadows.
Is there anything you need usto do while we're here?
I'm pretty good at stuff.
I can help out as we're going.
Speaker 2 (18:38):
Well, I'm sure my
crew wouldn't mind assistance.
We are down to one cook in thekitchen, my other is not feeling
well and I had to leave himashore, and there are plenty
other chores to be done amongthe ship.
If you would like to assist, oh, I can definitely help cook.
Speaker 4 (19:00):
I'm hoping that you
left him here, Not on some shore
somewhere, because he wasfeeling unwell.
Help cook.
I'm hoping that you left himlike here, Not like on some
shore somewhere, because he wasfeeling unwell.
Speaker 2 (19:11):
Ha, ha, ha, ha, ha,
ha ha.
Of course, I have left him here.
Speaker 4 (19:16):
Cool, which one of
these cabins is mine?
Speaker 2 (19:20):
Oh, the only single
cabin is my cabin.
That is not for you.
Speaker 4 (19:26):
Huh Huh, there is a
hammock.
Speaker 2 (19:29):
Save the city Under.
Speaker 1 (19:31):
Okay, all right.
Speaker 2 (19:33):
All right.
Under what.
Speaker 4 (19:36):
Not my city.
You said there's a hammockunder.
Speaker 2 (19:40):
Yeah, there is a
hammock below decks, just one.
No, I would not make you share.
There is one for each of you.
Speaker 4 (19:50):
All right all right,
so sure I can't talk you out of
that room.
Speaker 2 (19:57):
What would you say to
him to try to convince him?
Speaker 4 (20:01):
So I really want to
improve the operations on your
ship by helping your cookout.
But if I can't stay in my, if Idon't have like a good amount
of rest so that I can restbefore going to work in the
galley, then I might not be ableto perform my best and I may
(20:24):
not, you know, give you my best.
I mean, I'll definitely do adecent job, but I would make, I
would be able to do way betterif I have my own room.
Speaker 2 (20:34):
All right, give me a
persuasion roll, glenn 25.
So Datalorian looks at you andsays you may have it the first
night.
Any night after that it is mine.
Speaker 4 (20:48):
Alright, alright.
I appreciate that I appreciatethat Also.
Speaker 2 (20:53):
I'm sure I showed it
to all you guys.
Look at it.
Speaker 3 (20:58):
It's very cool.
It's pretty cool.
Is that leather in the bottom?
I don't know that.
I've seen this.
Speaker 2 (21:03):
It's leather in the
bottom.
Yeah, I don't know that.
I've seen this.
It's leather in the bottom.
Speaker 4 (21:06):
Yeah, he sent a link
to it or he sent a picture of it
.
Speaker 2 (21:10):
And there's like
little dice.
Speaker 3 (21:12):
I mean I've slept
since then.
That's fair.
Speaker 2 (21:18):
That's your official
Battle.
Coliseum dice.
I love it Alright.
Speaker 6 (21:23):
Is that a company?
Speaker 2 (21:25):
What's that?
It is a company on Etsy.
Ah, all right, is there?
So the datalorian looks at allof you and says we will be
casting off in one hour.
If there's anything you'd liketo do in the city prior to that,
please come back before then.
The ship does not wait.
Speaker 3 (21:49):
Nines is going to
check himself to make sure that
he has everything and he's goingto pull out that key and be
like oh no, I have to returnthis to her.
Speaker 5 (22:03):
No, I have to return
this to her From kind of what
we've seen going to and from theboat, like what's in the near
vicinity or area that we couldpotentially reach within an hour
and be back in time.
Speaker 2 (22:17):
Okay, hold up.
I want to back up for a second.
Nines just said he's going totry to return a key to Counselor
Thornwell.
Nobody says anything to him,You're just like okay, all right
.
Speaker 1 (22:29):
Well.
Speaker 5 (22:30):
Nines.
Things must have went reallywell with you last night.
If you want to go see her again, hey, buddy.
Speaker 3 (22:37):
No, I just need to
return the key.
Speaker 5 (22:40):
Yeah, you do.
Did you not give her the keylast night?
And he winks.
Speaker 3 (22:45):
No, I still have it.
It's in my.
Speaker 4 (22:47):
Did you not give her
the key last night and he winks
no, I still have it, it's in myhand still.
Oh, obviously I didn't know.
In your hand, so she wasn't,you had to take care of her with
your hand.
Yes, okay.
Speaker 3 (23:00):
Glenn, I take care of
myself with my hands all the
time, okay.
Speaker 1 (23:06):
So she gave you.
Speaker 3 (23:07):
Why is this?
I'm'm just gonna give her thekey back.
Okay, did she?
Speaker 5 (23:10):
she gave you the key.
I mean, that is, that's whathappened.
Speaker 3 (23:14):
No, we're confusing
me.
What is happening here?
Speaker 5 (23:20):
You dug you.
Speaker 3 (23:23):
Much you dog, you A
wolf would Monty.
Speaker 1 (23:27):
Please Cicero, what
if she needs her?
Speaker 5 (23:30):
She's been outside of
her room this entire time.
Do you want some company back?
I will go with you.
Nines, if you'd like to returnthe key to Torval.
Speaker 3 (23:40):
Wait, do you think if
I close my eyes and wish real
hard, I can just throw thisstraight to her?
Speaker 5 (23:47):
You can try.
Monty just kind of wants toseize him.
Speaker 2 (23:48):
I think that might be
enough to convince him.
Nines, give me an insight.
Speaker 3 (23:52):
check, I'm pretty
smart, I rolled a 10 plus 7 for
17.
Speaker 2 (24:02):
Okay, yeah, so you
know that Monty is taking the
piss out of you right now.
Speaker 3 (24:10):
Come on, monty.
You know the buildings are inthe way.
Get out of here.
Come on, I'll go with you, myfriend.
Speaker 5 (24:18):
You shouldn't venture
off by yourself.
I would be happy to go with you.
If you really want to go,return the key, but we shall not
miss our boat, guys.
Speaker 3 (24:25):
we should not miss
our boat, guys, we'll be right
back.
And then, uh, nine's going totake off at a sprint into the
city, holding the key over hishead and yelling out for a
counselor.
Speaker 2 (24:35):
Uh, does Monty take
off with him?
Speaker 5 (24:41):
Uh, yeah, yeah, He'll
follow, he's follow, he's.
He's gonna be like notsprinting to keep up with him,
but keeping him within eyesightand walking quickly.
Yes, okay uh.
Speaker 2 (24:51):
To answer your
question, maddie, uh, there are
the typical stores.
You know.
There's a magic store for magicsupplies, uh, armor, there is a
, uh, basic weapons store andgeneral, what you would find
blacksmith, a leather.
They're not called leather.
What are they called?
Tanner?
(25:13):
Thank you, tanner.
And basic cooking supplies ifyou're interested in that.
So if there's a shopspecifically that you're looking
for, let me know the on the wayback.
Speaker 5 (25:28):
Uh, monty will stop
by the.
Yeah, uh, tanners, and he's gotleather armor that he'd love to
see.
If maybe he can be upgraded, Idon't know, is that a thing?
Speaker 4 (25:37):
uh, we can talk about
that for sure glenn will, uh,
probably check out the foodstore and the magic store if he
has time.
Speaker 6 (25:49):
We'll walk with Glenn
Probably some potions or
something, maybe All right.
Speaker 2 (25:54):
So in this order,
nines, you successfully went
back to the Bard Rock Cafe andyou return the key to Counselor
Thornwell, that's too normal.
Speaker 3 (26:09):
As soon as he sees
her, Nines is gonna fucking just
fling it at her Pelter right inthe chest Like hey, you forgot
this.
And then as hard as he can.
Speaker 2 (26:32):
Okay, okay, forgot
this.
And then, as hard as you can,okay, uh, counselor thornwell's
in the middle of discuss.
She's, she's having aconversation, deep conversation,
with somebody else at the table.
Uh, as you enter the bar andyou scream loudly hey, you
forgot this.
She looks up in time to see thekey, uh coming right at her and
she doesn't react fast enoughand it hits her right in the
chest.
She winces slightly and I don'tcare, I've already left.
Yep, she winces slightly, looksdown, picks the key up, looks
(26:57):
around Monty, have you kept upwith Nines or did you even go in
?
Speaker 5 (27:01):
I think Monty like
walked through the door right as
nines was leaving and seesThornwell like grabbing her
chest.
Speaker 2 (27:10):
Yeah.
So counselor Thornwell grabsher chest, picks the key up with
her other hand, looks up asnines as the door is closing
from nines leaving the room.
Speaker 3 (27:19):
Also, he's going to
do a like, a like, a slow motion
like in the air and whoopbecause it was such a great
throw.
Speaker 2 (27:32):
She looks up with the
key in her hand and makes eye
contact with Monty and she sayswhat the fuck is wrong with him?
Speaker 5 (27:42):
I don't know what
happened between you two last
night.
It must not have went as wellas we all thought it did.
Speaker 2 (27:49):
Apparently not.
Speaker 5 (27:52):
Did you guys not do
the?
You know what I'm talking about.
Speaker 2 (27:56):
Her face turns
crimson red.
In a public room yeah, thereare a dozen other people in this
room.
Her face turns crimson red andshe looks absolutely mortified
and she says I would neverdiscuss that with you.
Speaker 5 (28:15):
From the looks at it,
he finished on your chest.
Speaker 2 (28:21):
This right here is
why I rated him.
She grabs her mug of ale andwalks upstairs.
Speaker 5 (28:30):
And Montiel just like
shrug his shoulders.
I didn't know what got into her.
Then turn around and walk out.
Speaker 2 (28:35):
Not nines, nines.
Speaker 4 (28:38):
She tried to show me
her boobies, and I wouldn't let
her.
Speaker 5 (28:44):
Okay, montiel, like
run up, like chase, chase down
nines heading back to the shipokay, um, you said you wanted to
go to a magic store.
Speaker 4 (28:53):
Yeah, we'll do, do
mores and glenn real quick yeah,
I'm going to okay well, soglenn was thinking going to the
cooking supply store just to getlike spices and whatnot to
prepare, and that I don't thinkthat will be very eventful,
unless there's something thatyou want to talk about.
Is there anything interestingin the store?
Speaker 2 (29:15):
Uh, is there?
No, these are pretty typicalstores.
So the magical store as youwalk up you see a sign that says
I have newt and then some, andit's got typical magical
components.
Nothing really catches your eye, other than if you need a
specific component for anything,for a spell or something for
(29:37):
eye level spell, but nothingreally stands out here.
Speaker 4 (29:42):
They don't have
potions or anything at the magic
store.
Speaker 2 (29:45):
Oh, they do have
potions.
What kind of potions are youlooking?
Speaker 4 (29:47):
for the one thing
that I'm looking for.
Am I going to the which one'scloser?
Which one's first?
Speaker 2 (29:54):
The magic store is
closer.
Speaker 4 (29:57):
Any kind of major
healing potion, or we're about
to go out to see a swim speedpotion, or whatever it's called,
that makes you able to swim,move underwater as if you're on
land.
That's what he will ask theproprietor Do you have a potion
that will allow me to moveunderwater as well as I move on
(30:18):
land, that will allow me to moveunderwater as well as I?
Speaker 2 (30:21):
move on land I.
So you see a short gnome thereand he responds with I do not
have a potion that does that,but I do have water-breathing
potions, if that would enticeyou.
Speaker 4 (30:37):
No, I think we still
have like a dozen of those, so
no, I'm good with that.
How much is a standard majorhealing potion?
Speaker 2 (30:44):
I have greater
healing potions in stock.
Speaker 4 (30:48):
That'll probably do.
How much are those?
100 gold pieces 100 gold pieces, are you crazy?
Speaker 6 (30:55):
How many do you have?
Speaker 2 (30:57):
I have six.
Speaker 6 (30:58):
Well, if we're going
to make you a bunch of money by
buying these, what if we gave usa discount?
Speaker 2 (31:03):
Mmm, what do you
suggest?
Speaker 6 (31:07):
Well, uh, how about
uh?
Buy two, get one free.
Speaker 2 (31:12):
Ooh, how about buy
one, get the next for 50% off?
Speaker 4 (31:16):
How about you buy
three and get two free?
Speaker 6 (31:21):
No, I like.
The deal you offered is fine,so I'll take three total.
Speaker 2 (31:26):
So three total.
So you're going to buy two atfull price and one at half price
.
Speaker 6 (31:31):
No, you said buy one,
get one half off, yes, so I'm
going to get one completely freeand buy two.
What?
Speaker 5 (31:40):
I mean, you buy the
first one, you get the next one
half off, and you buy anotherone, you get the next one half
off.
Speaker 6 (31:46):
You're really only
paying for two.
Buy two, get one free.
That's what that was.
You gave me the same thing.
I thought you did that onpurpose.
Speaker 5 (31:54):
See the look on your
face.
Speaker 2 (31:58):
Okay, fine, that'll
be 200 gold pieces.
Speaker 6 (32:02):
Here you go.
We'll just go to your tenderover here and I'll count these
out for you, do you?
Speaker 2 (32:05):
accept copper yes.
Speaker 6 (32:10):
That's good to know.
I'll put 200 gold pieces on thecounter for him.
Speaker 2 (32:13):
Okay, in copper,
alright, subtract 200 gold
pieces from your inventory andadd 3 potions of greater healing
to your inventory.
Speaker 6 (32:25):
Great, I'm up to four
now.
Speaker 4 (32:28):
So Glenn will shake
his head, I guess.
I guess I'll take the otherthree and give her 150 gold
pieces.
She sits there and counts for asecond.
Speaker 2 (32:39):
She says I'm sorry, I
believe you are 50 gold pieces
short.
Sits there and counts for asecond.
She says I'm sorry, I believeyou are 50 gold pieces short.
Speaker 4 (32:45):
So Glenn will start
moving the gold pieces around
and kind of move them around insuch a way that it gets
confusing.
Speaker 5 (32:55):
Are you sure?
I love that he's not straightup trying to steal.
Speaker 2 (33:04):
Make me a sleight of
hand check Glenn 28 and Mors.
I would like you to make me aperception check perception
check is a 15.
My passive is a 20 oh yeah, Ialways forget about your friggin
passive.
I gotta start using those more,okay.
Perception check is a 15.
(33:24):
My passive is a 20.
Oh yeah, I always forget aboutyour friggin' passive.
I gotta start using those more,okay, alright, yeah, so the
gnome is thoroughly confused.
She accepts that, but Morsedoes see that you gave her 150
gold pieces.
Speaker 6 (33:36):
Was he?
I mean, if I was still standingthere I'd probably give him an
elbow or something, but I don'tknow what I have.
I might have been busy about.
I noticed he was paying andthen just been putting my stuff
in my pack, Essentially.
I met your call how good he twoshoes is Morris today.
Speaker 2 (33:54):
How could he two
shoes is Morris today, that's
how I'm not very good at issues.
Speaker 6 (34:04):
Well as Morris today.
Not very good at tissues,morris doesn't do anything about
it this time.
Speaker 2 (34:07):
Okay, subtract 150
gold pieces from your inventory,
glenn.
Speaker 4 (34:11):
I didn't realize that
a thousand.
Speaker 2 (34:15):
Yeah, I gave you guys
a crap ton of money in the last
couple episodes, alright, andthen the cooking store.
Anything specific you'relooking for there?
Looking there for Bill.
Speaker 4 (34:26):
Looking for there.
So Glenn will walk directly upto the proprietor and say do you
have an egg poacher that I canuse on a ship?
Speaker 2 (34:39):
Is there a difference
between an egg poacher for land
and one on a ship?
Speaker 4 (34:45):
Yeah, because you
can't boil the water as hot on a
ship.
Speaker 2 (34:50):
I have an egg poacher
.
I'm sorry, the actualproprietor of the store is out
today and I'm just covering forhim.
Speaker 4 (35:00):
So you don't really.
Speaker 2 (35:02):
You just came in here
and are selling the guy's stuff
he told me to stick to the uhthe, the price on the tech okay,
so let me see your egg poacherhe hands you the egg poacher.
Okay, it uh a typical eggpoacher, but it does have a seal
on the top of it and it seemsto be made of a very conductive
(35:26):
material such as copper.
Speaker 4 (35:28):
Okay, all right, all
right.
So what's the tag?
Speaker 2 (35:32):
say, the tag says it
is 42 gold pieces.
Speaker 4 (35:38):
Jesus, all right, I
don't need a copper egg poacher.
Alright, glenn will look forsome spices and stuff and just
get random spices.
That's way too much for an eggpoacher.
It's like an equivalent of like$400.
Speaker 2 (35:58):
I thought you were
going to try to bargain, so I
started high.
Speaker 4 (36:02):
Okay.
The guy said that thought youwere going to try to bargain so
I started high.
Well, you got it.
Okay.
I mean, the guy said that hewasn't going to bargain but said
stick to the prices.
Speaker 2 (36:10):
That would stop Glenn
ever.
Speaker 4 (36:11):
That's true, that's
true.
Alright, so Glenn will say atypical egg poacher is generally
made out of iron or somethinglike that.
So I'll give you that thistypical egg poacher is generally
made out of like iron orsomething like that.
So I'll give you that thiscopper egg poacher is probably
worth a little bit more than atypical egg poacher.
But a typical egg poacher isonly like 70 or so no, sorry,
(36:35):
seven gold pieces, 70 silvers,whatever.
That's usually what they go for.
So if you bump this one up soyou say 42, I don't know, maybe
15 gold pieces.
Speaker 2 (36:50):
I'm sorry I get the
numbers backwards sometimes.
It actually is 24 gold pieces24, 24, that's closer, closer.
Speaker 4 (36:59):
How about?
How about?
I give you 21 and we call itgood?
Speaker 2 (37:05):
How about you give me
20 gold pieces with a promise
that the next time you are intown you come by and speak to
the actual proprietor?
Speaker 4 (37:18):
All right Deal, and
he extends his hand uh, we'll
shake his hand okay, subtract 20gold pieces, uh, and with a
promise to come back to talk tothe proprietor yep, because
we're all about telling peoplewhere we're gonna to be and
actually going, and then I willjust get standard typical spices
(37:46):
and whatnot to make sure thathis spice packages are full.
Speaker 2 (37:51):
Yep, you fill all
your spice packages for a total
of 15 silver pieces.
Speaker 4 (37:57):
All right, Okay, dope
Glenn will look at Moors and
say is there anything that youwanted to get in either of the
stores?
Oh, you got gold.
You got healing potions.
Speaker 6 (38:10):
I got potions, that
first store.
Really that was the only kindof magic store around.
Speaker 2 (38:16):
Other than the one
you went to with what's-her-face
the druid?
What are you looking for, otherthan the one you went to with
what's-her-face the druid?
With the druid, what are youlooking?
Speaker 6 (38:23):
for Some horse does
know how to cast Gust.
But if he had some way to makethat more powerful, to help the
sailing ship with wind power, ifI had some way to harness that
better, he would try to pursuethat.
But I only have 140 gold so Idon't know if that would even
get me something that would windpower or magic uh, so visiting
(38:43):
both these stores you've usedabout 30 minutes of your time.
Speaker 2 (38:47):
You can probably
still make it over to the other
magic store if you'd like tocheck that out, the one with, uh
, that druid lady.
Yes, what is your name?
Speaker 6 (38:58):
trying to like pay to
remember Piela or something.
Speaker 2 (39:02):
Slutleaf, Slutleaf
yes.
Speaker 1 (39:04):
Slutleaf of the.
Speaker 2 (39:05):
Fire Druids.
Speaker 6 (39:07):
Piela, that's like
Piela Piela.
Yeah, why not?
You can make that trip within atime period, within our time
period?
Yes, you can.
Speaker 2 (39:23):
Maybe we'll run into
some people we know there you
can say and what does thecantrip gusts do?
Speaker 6 (39:27):
just a couple things.
Um, it lets you, uh, do one ofthe following things at a time.
You can choose a medium orsmaller creature to either be
pushed away from you five feet.
If they fail, a strength savingthrow.
You create a small blast of airwhich moves an object that is
(39:47):
neither held nor carried, thatweighs no more than five pounds,
object to push ten feet awayfrom me without enough force to
cause any damage.
Or I can create a sensoryharmless effect using air, such
as making leaves rustle, wind toslam shutters or to have your
clothing ripple in a breeze andlook really cool while you stand
there with a hero pose, okay,okay.
Speaker 2 (40:10):
Alright, we're going
to go over to Monty real quick.
While you're traveling over tothe magic store Nice Monty, you
walk up to the tanner and on thesign it says oh sorry, bill, do
you have something else?
Just saying Glenn is going withMoores.
Okay, the sign on the door ofthe tanner is Buck Skinner.
Speaker 5 (40:35):
So, as Monty's like
he's still kind of chasing down
Nines because Nines is still infront of him, sure, and he's
going to yell Nines, becausenines is still in front of him,
sure, um, and he's gonna yell innines, nines, I'm, I'm going to
stop by this shop.
Does nines hear him?
Speaker 3 (40:47):
uh, or respond yeah,
nines, nines will stop and, uh,
and and go check it out as wellall right, then monty will walk
in to Buck Skinner.
Speaker 2 (41:00):
Alright.
Behind the counter is a largeorc standing there and he's
actively working on a piece ofleather.
What color is his skin?
His skin is a greenish white.
Speaker 5 (41:17):
Monty will walk up to
the counter.
Speaker 2 (41:21):
The orc looks over at
you and his two bottom teeth,
or his two bottom incisors, aresticking up over his top lip and
he says, wow, welcome.
Speaker 5 (41:34):
Good day, kind sir.
I have traveled from afar andare looking for any kind of a
armor upgrade to what I amcurrently wearing, and he will
kind of pull back his cloak andshow him the studded leather
armor that he has.
Do you have anything that mighthelp me out in battle?
Speaker 2 (41:55):
Are you looking for
something new, or do you want
this to be reinforced?
Speaker 5 (42:00):
I would be happy with
either, as long as it's
currently just slightly better.
You know, depending on price, Iam not the most wealthiest
fellow.
Speaker 3 (42:11):
Nines will offer
helpfully.
I'm pretty wealthy Monty.
I have like 500 of these things.
Speaker 5 (42:19):
Monty will kind of
turn around and shoot Nines a
look he's like oh well, thankyou, nines.
If it is needed, I willdefinitely take you up on that.
Speaker 2 (42:31):
Yeah, you see the
orc's eyes light up when he sees
all of Nines' gold.
Speaker 5 (42:36):
It might be Monty's
opportunity to spend somebody
else's money.
This time.
Speaker 2 (42:42):
Alright, so Pretty
good, alright.
So yeah, the orc says Well, whydon't you hand it over here?
Let me see what I can do.
Okay, that sounds great.
Speaker 3 (42:57):
No, no, Nines.
Speaker 5 (42:58):
Nines.
Hold on for just one moment.
Monty will take off his studdedleathers and slide them onto
the counter.
Speaker 3 (43:10):
Oh, not the money.
Speaker 5 (43:12):
Ah no, that will come
here in a moment, don't you
worry.
Speaker 3 (43:16):
Sorry, yeah, I tend
to get ahead of myself.
Speaking of which.
Master of the Lions said neverto judge a person by the color
of their skin, but have you everbeen Cerulean by chance?
Speaker 2 (43:28):
No, I have not.
I know what you speak of thehalf-orcs.
Speaker 3 (43:33):
Yeah, I was confused
too.
It's like blue, but it's I know.
Speaker 2 (43:40):
Yes, I know what
Cerulean is.
Speaker 3 (43:43):
Yeah, Like blue right
.
Speaker 5 (43:45):
Where did you see
these blue orcs?
Speaker 2 (43:48):
Oh, they're down
south In Orgobar.
I'm sorry where Orgobar?
Orgobar.
I'm sorry, I have an accent.
Speaker 3 (43:58):
The smorgabard of
blue orcs?
I get it, but where?
Speaker 2 (44:04):
And he just gets
frustrated with himself and he
holds his lip out with his handsand he says Orgobar.
Speaker 5 (44:12):
Oh, orgobar, okay,
well, thank you.
Speaker 3 (44:15):
I don't know why he's
cussing at me, but all right,
yeah, so as he's examining,youring at me but alright, yeah.
Speaker 2 (44:21):
so, as he's examining
your leather Monty, he asks is
there anything specific that youwould like some resistance to,
or are you looking for it to bestronger?
Speaker 5 (44:32):
I would particularly
love it to be stronger.
Give it nipple holes.
Nipple holes, he has terriblechafing.
It might make it quitevulnerable in a very sensitive
area, if you happen to know whatI mean.
Speaker 3 (44:47):
He's got six nipples,
though he didn't mention that,
did he?
Speaker 5 (44:51):
He's got so many
nipples Six very sensitive areas
, Never mind the nipples Nines.
What I'd really like is whenpeople try to punch me, I'd
prefer that they don't.
Speaker 2 (45:05):
You have.
I could use nipple holes, butI'm sure you've heard the story
of areola keys.
Speaker 5 (45:16):
Is that the famous
Dromanian warrior that was shot
in the areola and killed, butany other place on his body he
was completely impenetrable.
Speaker 2 (45:29):
Yes, of course, you
have heard this story.
Speaker 5 (45:32):
Yes, I watched that
last night on Netflix.
I actually did.
I run.
Speaker 3 (45:39):
Oh, you watch Areola
Cleese on Netflix.
Speaker 5 (45:42):
No, troy.
My wife had never seen itbefore.
She loved the movie.
It's the story of Achilles.
But no, no, no nipple holes arenecessary.
I'd like to be stronger.
I'm resistant in any way, yousee, but overall, if it prevents
me from getting hurt whilemaintaining my nimbly pimbliness
(46:05):
, that would be much appreciated.
Speaker 3 (46:08):
Hey, can you put
nipple holes in my robes?
Speaker 2 (46:12):
Yes, I can.
I can do that pretty easily.
Is that what you would like?
Speaker 3 (46:17):
Mmm, no, I was just
curious it would only cost one
gold piece A little steep for myblood.
Thank you, though, yeah ofcourse.
Speaker 2 (46:28):
So yeah, after
examining this, monty says I can
make this a little stronger foryou.
If you'd like, I can also giveit resistances to certain types
of damage, or I can do both.
They are varying costs.
If you would like this to bestronger, more resistant to
damage, I could do that forabout 150 gold pieces.
Speaker 5 (46:52):
Resistant to what in
particular?
Speaker 2 (46:55):
Well, I can make it
resistant to piercing or
bludgeoning damage.
Speaker 5 (47:01):
Hmm, how about?
Speaker 2 (47:01):
both or both, that
would cost close to 800 gold
pieces 800 gold pieces.
Speaker 5 (47:08):
So resistance, and
now to it.
Uh, how much stronger are wetalking?
Speaker 2 (47:13):
uh, I could make it,
uh, you know, resist a little
more more damage.
And he starts describing thisto you and as he's describing it
, you realize that it wouldincrease your AC by 1.
Speaker 5 (47:27):
Okay.
He looks over the shoulder atthe mortars and he says he said
Mortars is not there.
I'm sorry, 9s.
Speaker 2 (47:36):
He said 850 was the
850 total, if you want piercing
and bludgeoning resistance.
Speaker 5 (47:43):
Is there a way I
could potentially convince you
to do the whole thing for aneven 800?
Speaker 2 (47:52):
Give me a persuasion
check.
Speaker 4 (47:55):
It's in 30 minutes,
yeah.
Speaker 3 (47:58):
I was thinking the
same thing.
Speaker 5 (48:01):
I guess that's
probably his other question.
I'll give you that persuasion.
Jack, I'm a little bit short ontime.
How long would this take?
Speaker 2 (48:09):
It should take at
least a day.
Speaker 5 (48:12):
Oh, I would not have
a day.
We, unfortunately, are catchinga ship that will be leaving
within the hour.
Speaker 3 (48:19):
I will give you 500
gold to put nipple flaps on his
armor right now.
Speaker 5 (48:25):
Done.
Never mind him kind, sir.
Is there possibly armor thatyou have already in your store
with some of these similarfeatures?
Speaker 1 (48:36):
Unless.
Speaker 5 (48:36):
I may purchase and
I'll trade you my current armor
for.
Speaker 2 (48:40):
I can increase the
toughness of your armor for 150
gold pieces and I can get thatdone in 20 minutes okay, that
sounds like a deal is that a nogo on the flaps, or no, no?
500 gold pieces for nippleflaps.
Absolutely, and he extends hishand to shake with nines.
Speaker 5 (49:00):
Monty will kind of
push Nines back.
He'll be like Nines, it's quiteall right.
The nipple flaps would not benecessary.
I believe that to be a chink inany well-formed armor.
Speaker 3 (49:11):
I resent that.
Speaker 5 (49:16):
But Monty will say
but yes.
Speaker 4 (49:17):
But they're flaps.
They cover them normally.
Just make it so that if youwant to get to them you can just
lift up the flaps.
Speaker 2 (49:24):
Yeah, but he's got a
short amount of time to do it,
so one of those flaps would bebroken and would constantly just
reveal a nipple.
Speaker 3 (49:31):
Actually, I was
thinking of some sort of pull
string mechanism at his neck,where you pull it down and it
reveals all six of the nipplesat the same time.
Speaker 5 (49:41):
You know, our final
boss is a wind elemental that
constantly blows the flaps up,and Monty has exposed vulnerable
areas.
Speaker 3 (49:53):
Yes, I will take the
Hydra and a nipple monster.
Speaker 5 (49:58):
The armor
strengthening.
That sounds like a great idea.
Would you perhaps have anythingelse in your store I might be
interested in?
Monty will start counting outcoins for 150.
Speaker 2 (50:09):
Sure, we just met.
I don't really know what you'reinterested in.
Speaker 5 (50:13):
Anything to make me
tougher.
The last time I got in a fight,let's say, the other dude felt
worse than I did, but it was nota good experience for myself.
Speaker 3 (50:26):
The worst kind of
nipple chafing you've ever seen.
Speaker 2 (50:29):
I mean, if you're
willing to move up from leather
armor, we can look at chainmail.
Speaker 5 (50:37):
To be honest, I
prefer my maneuverability that
the leathers produce.
I'm pretty sure my charactercan't actually Well, I can put
on chainmail, but it's.
Speaker 2 (50:45):
You can put on
chainmail and you can also wear
a shield.
Speaker 3 (50:48):
You get max dex bonus
, though right.
Speaker 4 (50:51):
Yeah, your max dex
will go down, so you'll end up
putting chainmail on and lose AC.
Speaker 5 (50:56):
Yeah, no, I think
I'll have to stick to the
leathers.
Yeah, no, no, I don't thinkI'll have to stick to the
leathers, so I might just do theimprovement I also have shields
Can.
Speaker 2 (51:04):
I use a shield, so
you'd have to have it equipped
to actually gain the benefit ofthe AC, so you'd only really be
able to use it if you're usingyour spear.
Speaker 5 (51:14):
Yeah, oh, but other
than that, I could wear it on my
back too.
Speaker 2 (51:17):
Yeah, but you don't
get the AC bonus if you do that
From it being on your back.
Yeah.
Speaker 5 (51:24):
Correct, but if I was
so, how would that work in
combat?
If you drop the bow, bring outthe spear.
Could I also equip the shieldat the same time, or is that two
separate actions?
Speaker 2 (51:33):
No, you can pull them
both out at the same action.
Speaker 5 (51:36):
Alright, what kind of
shields?
Speaker 3 (51:41):
I might be,
interested in something like
this.
Nines is going to once againtake the opportunity to rehash
what sounds to be a tiredargument for not wearing any
armor at all, going over all ofthe litany against armor that
Master the Lion would haveinstilled in Nines.
(52:02):
Sorry, my wife just screwed theshit up.
Speaker 2 (52:06):
Okay, no, I'm okay.
Thank you, love.
Speaker 5 (52:09):
That's what you get
for being such a bitch.
Speaker 2 (52:13):
She puts you in place
.
So yeah, the orc is listeningto you.
He's obviously being as patientas he can.
He's heard being as patient ashe can.
He's heard the story from othermonks and he says, well, yes,
but I have seen many a monk fallfrom an arrow.
Speaker 3 (52:31):
Yeah, but that's okay
because we have slow fall.
It's not going to hurt us.
Speaker 5 (52:44):
I do not believe that
.
How slow fall works.
Okay, well, shows what you know, Put on me kind of See me with.
Speaker 3 (52:53):
A&R right now bro.
Speaker 5 (53:00):
It is okay, my
traveling companion here.
He definitely is my friend, butthe other day we got in the
worst slapping match.
He's just a glutton forpunishment.
Speaker 3 (53:08):
Please feel free to
don't worry about it no Master
of the Lion says gluttony is asin.
I take exactly the right amountof punishment.
So the armor looks at both ofyou and he says I take exactly
the right amount of punishment.
Speaker 2 (53:22):
So the armorer looks
at both of you and he says
You're looking for a shield, Ihave shields.
Speaker 5 (53:33):
A basic shield will
cost 10 gold pieces.
Speaker 2 (53:37):
Do you have anything
that's maybe magical in nature?
I do have some magical shields.
The cheapest magical shield Ihave is about 300 gold pieces.
Speaker 5 (53:44):
Let me see what you
have.
Speaker 4 (53:47):
But you don't have
very many gold, not much gold.
Speaker 5 (53:49):
I mean I've got, If I
paid 150.
Speaker 4 (53:54):
I'm saying that's
what you told him.
Speaker 5 (53:56):
Yeah, that's what I
told him.
Yes, but 9 has a whole bunch.
Speaker 4 (54:03):
And has offered it to
you.
Speaker 5 (54:05):
That's true.
Speaker 2 (54:07):
So he pulls out his
magical shield and it is
probably the shiniest piece ofmetal you've ever seen as he
takes it out from under thecounter and it is absolutely
gorgeous.
You can see everythingreflected off of this shield and
he holds it up to you and youcan see your reflection
perfectly.
And he says this is a shield ofgleaming, no matter what.
(54:34):
It stays perfectly polished.
No dirt or grime ever gets onit.
What does he?
Do I mean, it's a shield.
It does what shields do, butit's always clean.
Speaker 5 (54:46):
It's just a clean, it
stays clean.
Speaker 2 (54:49):
Yeah, it's the shield
of gleaming.
It's magically resistant todirt and grime, always appearing
clean and polished.
It provides a typical plus twoAC for shields.
Speaker 5 (55:00):
Is a basic shield.
Do the same thing, but this onejust stays clean, Correct?
Do you have anything that mightwield some benefits other than
cleanliness, which we all knowis next to godliness?
You should meet my friend Glynn.
He would love something likethis.
Speaker 2 (55:19):
The next shield that
I've got.
It's a 400 gold pieces and hepulls it out and as he pulls it
out from under the counter yousee a red gleam to it.
It is a metal shield, but it'sgot a dull red glow coming off
of it consistently and he saysthis is a shield of ember guard.
(55:41):
Um, it is, and legends say thatit gives you resistance to fire
when you're holding it a shieldof ember guard.
Speaker 5 (55:51):
This looks more like
my uh, my, my style.
Speaker 2 (55:55):
So essentially plus
two plus fire resistance plus
two bonus to ac and fireresistance while you're holding
it yeah, um, does he have otherones like my?
Speaker 5 (56:05):
I did being cut to
him having to like show me every
shoe in the shoe store.
Does he have other uh shieldsthat I might be?
I?
Speaker 2 (56:13):
mean I'll take that
one if uh the other shield, uh,
that really catches your eye is500 gold pieces and it's a
shield of vigilant.
While holding it, you can't besurprised as long as you're
conscious, which I believe youalready have.
Speaker 5 (56:29):
Yeah, that's gonna be
the red one looks quite nice.
You said it's a dull red.
Is it like a noticeable thinggoing to affect camouflage of
mine of any way?
It won't affect camouflage,unless you're holding it unless
I'm holding it by chance for anadditional gold piece.
Is there any way you couldfashion a a leather cover to go
(56:54):
over the front of the shield?
I I do quite like mystealthiness uh, yes, I can do
that.
Speaker 2 (57:02):
Instead of the nipple
things, I guess I could do this
.
Speaker 5 (57:06):
That would be much
more presentable.
Okay, so you said the shield is400 and the armor upgrade would
be 150.
Can we work a deal to do it fora solid five?
Speaker 2 (57:22):
if you let me add the
nipples into the leather, we
can do it for five deal, saytell them, tell them, it's a
deal so is it and the nipples orthe nipple flaps the nipple
flaps
Speaker 5 (57:35):
um, I, I wouldn't
mind, you know, nipple
protrusions and and someabsculpting, if you would like
to do that, but nipple flaps notquite my liking.
Speaker 2 (57:45):
Then I'm sorry, 550
is the lowest I can go.
Speaker 5 (57:48):
Okay, Actually give
me a persuasion.
Speaker 2 (57:51):
check, monty, I'll
give you the benefit of it.
Speaker 5 (57:53):
All right, I'm not
very good at those.
Speaker 3 (57:57):
You do sequential
nipple flaps.
Speaker 1 (57:59):
Give it the old
college try.
Speaker 5 (58:02):
Oh, not perception,
you said persuasion, persuasion,
okay, got a 19 on that one.
Speaker 2 (58:07):
Okay, yeah, he kind
of huffs around it for a second,
then he says, fine, 500.
Speaker 5 (58:15):
Nines, would you mind
spotting me 100 of those gold
pieces that you happen to becarrying around so loosely there
, unless you would like to payfor the full 500.
Speaker 3 (58:28):
How much for the
nipple things?
Speaker 5 (58:31):
No nipple things
that's not necessary.
Speaker 2 (58:35):
The Orc comes up
immediately and says for you,
sir the nipples, an extra 50gold pieces, all right.
Speaker 3 (58:45):
Here you go.
Good sir, he starts countingout the money.
Speaker 5 (58:49):
He hands him 550 gold
pieces for armor with nipple
shields.
Speaker 4 (58:54):
Nipple flaps.
Speaker 3 (58:56):
Wait, I'm sorry.
Am I on the hook for the 550,or is it?
Speaker 5 (59:01):
Yeah, if you're
adding nipple shield or nipple
flaps.
Speaker 3 (59:04):
Oh no, I only want to
like make up the difference, oh
.
Speaker 5 (59:10):
No, the nipple flaps
would be quite unnecessary, but
if you could spot me in 100 goldpieces, this would be quite a
nice addition to our littleadventure.
Speaker 3 (59:18):
Yeah, Nines is going
to wink at the orc.
Speaker 2 (59:21):
Okay.
Speaker 5 (59:25):
One does Monty notice
?
And two I don't think I'mreally going to give him a
perception check.
Speaker 2 (59:30):
Okay then, yes, you
notice it.
Yeah, the orc sees it.
Speaker 5 (59:34):
So are you handing me
100 or 150?
Speaker 3 (59:39):
I'm handing it
straight to the orc.
It's going to be a stack ofcoins and then there's going to
be a wink during the exchange.
Speaker 2 (59:48):
Yeah, the orc looks
at it.
You see him kind of bob it upin his hand and then he puts it
into his pocket.
Speaker 5 (59:56):
Monty will hand over
his 400, and, as he's saying to
Jose, the nipple flaps will bequite unnecessary.
Speaker 2 (01:00:06):
Oh yeah, understood,
understood, and he, like very
obviously, winks back at Nines.
Speaker 3 (01:00:14):
All right, Nines is
going to get his finger guns.
Speaker 1 (01:00:18):
Yeah, so.
Speaker 5 (01:00:24):
The death of Monty.
Speaker 2 (01:00:26):
Monty, you get back.
You get the Shield ofEmberguard, which is an actual
item in D&D, so you can add thatto your inventory.
And you also get back a We'llcall it studded leather plus one
, so it gives you plus one toyour AC while you're wearing it.
And there are two flaps rightabove your nipples Only two.
(01:00:48):
Right in front of you One aboveeach one.
Speaker 4 (01:00:53):
But he has six
nipples.
Speaker 2 (01:00:55):
Do male cats have six
nipples?
All cats do Male cats?
Yes, they differentiate.
Speaker 3 (01:00:59):
I did not know
Different numbers of nipples.
That's okay.
Male cat yes, theydifferentiate.
I did not know, Differentnumbers of nipples.
Speaker 5 (01:01:03):
That's okay.
You know what I found out today?
Female reindeer have antlers.
Didn't know this Really, yeah,and come to find out in the
months of November and December.
Only the female reindeer wouldactually retain their antlers.
The males would have shed themby that point.
So all of Santa's reindeer,they're chicks.
Huh, big conspiracy theory.
Speaker 6 (01:01:26):
Vixen didn't clue you
in.
Speaker 1 (01:01:28):
Okay.
Speaker 2 (01:01:30):
Oh, that's a good
point.
I knew Rudolph sounded slutty.
Alright, nines, is thereanything you want in the story
before we move over to glenn andmoore's, and then we'll get all
the nipple based uh clothingitems uh gone or uh, he said the
orc says to you uh, just if youwould like me to alter your,
(01:01:54):
your tunic, I would gladly addsome uh flaps to yours for one
gold piece.
Speaker 3 (01:02:02):
No, that would be
embarrassing.
Thank you, though.
Speaker 2 (01:02:07):
Yes, of course it is
good doing business with both of
you.
All right, mors, you said youwanted to go check in with Pila
yes, okay.
Uh, morse, you said you wantedto go check in with Pylos yes,
okay.
So as you walk in, pylos standsup straight and she looks a
(01:02:28):
little concerned, but she sayswelcome back.
What, what can I do for you,master Morse?
Speaker 6 (01:02:40):
Morse squints at her
still a little bit untrustfully.
He says do you have anythingthat affects wind?
Do you have anything thataffects wind?
Speaker 2 (01:02:51):
I do.
I have several items that canmuster up a large gust of wind.
Speaker 6 (01:03:00):
Will you tell me more
about them, please?
Speaker 2 (01:03:03):
Of course, yes, I
have this.
And she pulls up what lookslike an oriental fan, one of the
ones you flip out, and she saysit would allow you to cast the
cancer of gust once per shortrest in combat, but outside of
(01:03:26):
combat you could cast it up tofive times.
Interesting Okay, what else doyou have?
I also have a Breeze Orb andshe holds up this small blue
crystal orb and it's sitting inthe palm of her hand and as
she's holding it, it floats upabout an inch above her palm and
(01:03:48):
you can hear a small hum and asit's humming, you feel wind
start generating in the spacearound you.
She says this is what I call mybreeze orb.
It allows you to cast a gustthree times per long rest.
However, it does require thatyou spend some time with it,
(01:04:11):
also known as attunement.
But finally, I could.
I have some ink here and Icould tattoo you.
It would just be a small tattooon your right or left palm
which would allow you to castGust outside of combat up to
five times per long rest.
Speaker 6 (01:04:34):
Ah, I see.
Well, those aren't really inthe book for me.
I appreciate your time, Unless,glenn, you want one of these.
Speaker 4 (01:04:42):
Unless, glenn, you
want one of these.
So Glenn is looking around andare there any magic items that
look interesting?
Speaker 2 (01:04:54):
Anything specific
you're looking for?
Speaker 4 (01:04:59):
So maybe something
that will increase his AC or
increase His dexterity, like aring or something like that
Rings or necklaces, or it wouldspell dexterity.
Speaker 2 (01:05:14):
How about, uh, she
looks at you for a few seconds
and then, um, she says, uh, shelooks at you for a few seconds
and then, um, she says, I, I dohappen to have a cape sorry, I
was going back to work and I dohappen to have a cape that would
, uh, that would strengthen yourresolve, if you're interested
(01:05:37):
in it uh, kind of like any kindof does a little flourish, kind
of like this one.
Speaker 4 (01:05:46):
It's probably not
going to work for me.
Speaker 2 (01:05:50):
There are also some
tattoos that I could probably
give you.
Speaker 4 (01:05:54):
Really wanting to
tattoo us.
Speaker 2 (01:05:56):
I just got my
certification.
I'm working on it.
I really need to master my art.
Speaker 4 (01:06:04):
What kind of tattoo
could you?
How long would it take to do atattoo?
Speaker 2 (01:06:08):
It would probably
take about two to three hours.
Speaker 4 (01:06:11):
Okay, that's not
going to work.
Okay, I guess.
I guess I don't need anything.
Speaker 2 (01:06:17):
Okay, well, I'm happy
to see you both again and
please feel free to stop by atany time.
Speaker 4 (01:06:24):
Alright, thanks, that
was kind of a letdown, sorry.
Speaker 2 (01:06:30):
As you're heading out
, she says oh, master Morris,
one other thing.
You did ask me for somethinglast time you were here and I do
have some, and I just had itdelivered.
And she pulls out a bag with amushroom in it and she hands it
over to you.
Is that the?
Speaker 6 (01:06:48):
pufferoon.
Speaker 2 (01:06:49):
It is a pufferoon.
Speaker 6 (01:06:51):
When she pulls it out
.
I'm actually going to cast Gustand make wind swirl around me
and make my contra pull up.
Speaker 2 (01:06:58):
I'm going to suggest
that she stays away from me okay
, yes, I'm sorry, I know, I knowyou've had bad experiences with
me and she puts quotation marksup in the past, but again, not
me.
You asked me for this and I gotit for you.
He asked for it, yeah, lasttime he was in the store.
Speaker 6 (01:07:22):
I think I was making
sure she didn't have any to put
us to sleep in was my intent,but she went and got some for us
.
Speaker 2 (01:07:31):
No charge at all.
It's just.
I would like to extend mygoodwill to you and hopefully we
can be a repeat customer.
I have stores all over theregion and hopefully you come
back and visit one of my fineestablishments.
Speaker 6 (01:07:46):
Morris lets the wind
die down.
Is it packaged somehow toprevent?
Actually, I'll just ask Is itpackaged somehow to prevent
unintentional?
Speaker 2 (01:07:55):
sleepiness.
I put a rubber band over topand you can see it.
It's twisted with a rubber bandholding the whole thing.
There's like a bag or somethingthat's in.
Yeah, it's a bag, it's in, okay.
Speaker 4 (01:08:08):
Glenn will look over
at Mors and say the mushroom
itself is pretty safe.
You have to make a tea out ofit in order for it to be
effective.
To put somebody to sleep as hepulls out a package that has the
(01:08:29):
stuff to make the pufferoon tea.
I don't remember where I got it, but I've got it.
Speaker 6 (01:08:37):
Fair enough.
Morse will open the mouth ofhis bag of holding and let her
drop it in yep, yeah, she dropsit right into your bag alright,
pylo, I'll be watching for youthat's, I look forward to seeing
you again.
Speaker 2 (01:08:52):
And uh, you can
actually, mors, give me an
insight.
Check, I remember where.
Speaker 6 (01:08:57):
I got it sorry,
passive insight is 15.
I'll before I roll this 9.
Yeah, yeah 9,.
Speaker 2 (01:09:04):
okay, yeah, she just
seems pretty excited to see you
again as she drops the mushroomin your bag of holding.
Speaker 6 (01:09:13):
I'll give her a
little nod of appreciation and
then I'm going to leave, Okay.
Speaker 2 (01:09:18):
Okay.
So as you all walk back up tothe ship, the aquaholics crew is
starting to um, uh, pull linesin and uh, getting the ship
ready to depart.
Boop, boop, the dadalorian seesyou from the deck of his boat
and says you have made it backin time.
(01:09:40):
Welcome, morse waves.
Speaker 4 (01:09:44):
Then we'll walk right
up the brow plank whatever it
is that is bridging the gap andpat the dadalorian on the
shoulder and say If you needanything, let me know when the
meal times are.
If you need me, I'll be in mycabin.
Speaker 2 (01:10:08):
They are already
preparing food for the night.
It's early evening.
Speaker 4 (01:10:16):
Okay, weird time to
leave, but sure Ain't scared.
Oh the how tides work, butAnyway Alright.
So Glenn will walk into hiscabin and set his bag down and
then go down to the galley.
Speaker 2 (01:10:34):
Okay, Anybody else
doing anything special?
Just gonna enter into A casualconversation to the galley.
Speaker 3 (01:10:39):
Okay, anybody else
doing anything special Just
going to enter into a casualconversation with the Dadalorian
about the nature of souls.
About the nature of souls,casual.
Speaker 6 (01:10:48):
Yeah, casual
conversation Morris will help,
morris will help Beansproutfashion a bandana, a little
raccoon-sized bandana.
Okay, he insisted.
Speaker 5 (01:11:04):
Monty will walk
around the ship, calling out
terms that would imply he's beenon a ship before.
Speaker 2 (01:11:11):
Mm-hmm, all right,
all right, let me do this in
order then.
Yeah, so the dadalorian, afterhearing some of Nine's
conversation, says I apologize,I don't believe I am the one
equipped for this conversation.
Please talk to our chaplain.
He points over to a.
(01:11:31):
It's probably the mostbeautiful woman you've ever seen
, nine.
She is dressed veryconservatively but she has very
pretty features.
She stands about 5'5" and youcan see her just watching over
the crew and she's casuallypraying over them.
(01:11:52):
You can see her mutteringthings under her breath and she
does have a set of wings behindher.
Speaker 3 (01:11:59):
Nines will scoff and
say as if a woman can be a
chaplain.
Speaker 2 (01:12:08):
Uh.
The dadalorian says uh.
Speaker 5 (01:12:10):
Monty's ears perk up.
Speaker 2 (01:12:12):
Yeah, so a woman can
be a chaplain.
She's right there, she is mychaplain.
Speaker 3 (01:12:18):
Uh yeah, nines will
laugh along with the joke.
Speaker 2 (01:12:23):
Okay, morris Is this
bandana a blood or crip
situation.
Speaker 6 (01:12:41):
I hadn't meant it to
be.
I thought it would just be acute thing that is there.
Speaker 2 (01:12:46):
I guess there are no
colors associated with this shit
well, he's, uh, yeah, well,he's fashioning it.
Speaker 6 (01:12:52):
He asked the crew
members like is this, this color
appropriate for our crew, ourcompanions here?
Speaker 2 (01:12:58):
Yes.
So, a half-elf a femalehalf-elf walks up to you and she
looks at you and then looksover at Bean Sprout and she
bends down to Beanprout and youcan see her start stroking his
(01:13:22):
back.
She's very, very excited aboutbeansprout and says oh yes, of
course, wait, whatever, uh,whatever this little cute little
thing wants to wear, uh, it'suh, absolutely it doesn't matter
.
The colors.
Speaker 6 (01:13:35):
Oh, thank you so much
.
I really appreciate that.
Oh uh, I'm moores and I amMoors and this is Beansprout.
What is your name?
I am First Mate Leela.
First Mate Leela.
It is a pleasure to meet you.
It is a pleasure to meet you.
I meant to ask.
I have been trying Wind Magic,knowing that we were going to be
on a boat at some point.
I would love to try helping atsome point if I could.
I don't know how effective itwill be.
Speaker 2 (01:13:59):
Oh, that is very,
very, Thank you so much.
And she shows you her right andleft hands, Both hands, I guess
.
She shows you both hands andyou see it adorned in different
rings, and she points her pinkytowards you and you feel a
little gust of wind blow againstyour face.
Speaker 6 (01:14:20):
That's pretty good.
I think you have more controlover it than I do, but I could
do something similar.
But if you don't need my help,that's no problem at all.
I am sure I can use your help.
Speaker 2 (01:14:31):
I mean especially
late at night.
It's hard to stay awake.
If you would like to join me onthe deck.
Speaker 6 (01:14:37):
Oh, I bet the stars
are lovely.
Speaker 2 (01:14:39):
They're so lovely, I
will have one of you have sex
with my NPCs and not the onethat wants to.
Speaker 1 (01:14:53):
Yeah, the completely
asexual character of Morse Monty
, are you doing anything?
Character remorse.
Speaker 2 (01:14:57):
And uh, monty, are
you doing anything?
Speaker 5 (01:15:03):
Uh, Monty's just
walking around like, just
looking about the boat andcalling out random nautical
terms.
That implies he has been on aboat before.
Speaker 4 (01:15:12):
What Correctly or
incorrectly?
Speaker 5 (01:15:15):
No, correctly, like
port with us.
Oh, that stubborn main sheetover there.
It needs to be tightened upquite a little bit.
You should bring up the highera little bit tighter there,
young man.
Speaker 2 (01:15:27):
The crew is looking
at you, but they continue their
work without saying anything.
Speaker 4 (01:15:32):
There you go.
Just one point of clarification.
Speaker 5 (01:15:36):
Was the first mate
that was talking to Mors, the
same chick that was praying overeverybody.
Speaker 2 (01:15:42):
No, two different
people.
No, it's the wings that Idescribed.
So the chaplain is an Asimar.
Speaker 3 (01:15:52):
And did not get an M
on her right.
Speaker 2 (01:15:55):
No, you did not.
Okay, but the first mate's nameis Leela.
She has a hat belt.
Speaker 6 (01:16:01):
I wrote Leela on
accident.
Speaker 2 (01:16:04):
Leela.
I mean you can call her Leela,she might answer to you.
Look at you, Look at youalready making nicknames for
your significant other.
And I did catch that fifthelement reference Bill Good one.
Speaker 4 (01:16:20):
That's good.
I was just playing off of, Ithink, what his reference was,
but um, all right, bill.
Speaker 2 (01:16:29):
yes, uh, you go down,
or sorry, glenn, you walk down
into the galley and you see alarge green gelatinous cube,
just kind of sprouting littlearms everywhere and fixing
things all throughout thekitchen Little flagella.
Speaker 4 (01:16:56):
Reminds me of a TV
show I watched once.
Alright.
Speaker 3 (01:17:01):
Couldn't understand
it, though it was all in
Japanese a lot of hyphensquealing.
Speaker 4 (01:17:09):
Um, no, it was.
What do you call it?
Speaker 3 (01:17:15):
Seth MacFarlane.
Yeah, we know, move on anyway.
Speaker 4 (01:17:23):
So and the chef of
the cube.
Speaker 2 (01:17:41):
And it says I am
Flubberstaffelis.
Speaker 4 (01:17:46):
Yeah, I apologize.
Not good with names, I'mprobably going to forget that
Can you spell that.
Speaker 3 (01:17:53):
Flubberstaffelis.
Speaker 2 (01:17:55):
Flubberstaffelis,
flubberstaffelis,
flubberstaffelies.
Speaker 3 (01:17:58):
Flubberstaffelies,
flubberstaffelies, oh man.
Speaker 4 (01:18:05):
I'm pretty sure I
spelled it wrong Because it's
got the little red squigglyunder it, but I I mean, I hope
it does, if that's an actualword.
Um so Uh, I'm here to help.
Saw pretty good with makingstuff.
Do you need some help.
Speaker 2 (01:18:25):
That'd be great.
If you could tend to the porkover there, I'd appreciate it.
Speaker 4 (01:18:29):
What did you want me
to pork?
Speaker 2 (01:18:33):
Uh, the cube points a
giant arm up and over your head
, behind you, to a large pot ofsomething that's boiling.
Speaker 4 (01:18:42):
Boiled pork.
Speaker 3 (01:18:46):
Ew, All right so
You've got to get rid of all the
trichinosis.
Speaker 4 (01:18:51):
So Glenn will go over
.
So the I kind of want you todescribe what it looked like
when he.
It looked at me like they don'thave faces no, he's, he.
Speaker 2 (01:19:08):
He's keeping his
mouth formed, and so his mouth
is facing towards you, butthere's no eyes or anything all
right, so glenn will look around.
Speaker 4 (01:19:17):
In the galley area is
there plenty of cooking
apparatus or wood setting up mymagic stove.
Speaker 2 (01:19:28):
Oh yeah, there's
plenty of room here.
This is a pretty large galley.
The crew is much smaller thanyou'd expect for a ship this
size.
They're like six inches tallthe number of people and so
there's plenty of room in thegalley.
Speaker 4 (01:19:48):
Alright, so Glen will
set up his stove and get out
his personal cooking stuff andhe'll kind of look at the
boiling pork.
Does it look like there's anykind of spices, or is it just
like a piece of pig boiling inwater?
Speaker 2 (01:20:05):
no, it looks like
there's a uh.
There's some kind of brothboiling.
It's not just boiling in water,it's some kind of like
extensive broth, and you cantell by the smell that it's been
there for a while.
The broth is something that'sbeen made for or that's been
tended to for days, and thesmells coming off of it are
(01:20:26):
really, really enticing to you.
Speaker 4 (01:20:29):
Okay, okay, so Glenn
will go over and look at it and,
using his judgment, I guess,try to figure out since he
didn't actually give him adirection what he wanted me to
do with it.
And look at it using hisjudgment, I guess, try to figure
out since he didn't actuallygive him a direction what he
wanted me to do with it.
But he'll stir it.
Speaker 2 (01:20:46):
Alright, you know
what Glenn give me.
We're going to keep this prettyshort, but give me a cooking
utensils check.
Speaker 4 (01:20:58):
Which one Dex
Charisma or Intelligence.
Speaker 2 (01:21:03):
We'll go Intelligence
?
Oh, of course we will 21.
Okay, yeah, so you're Reallygood roll.
As you're looking at it, youcan tell that it needs a little
bit of spice to it, something togive it a little kick.
Speaker 4 (01:21:21):
All right, you taste
it.
Speaker 2 (01:21:23):
You're like it's
delicious tasting, but it needs
something to really pop.
Speaker 4 (01:21:28):
So Glob will say hey,
flubberstaff.
Speaker 2 (01:21:34):
Flubberstaff.
Speaker 4 (01:21:34):
Flubberstaff.
How about we just call youFlubber?
How's that?
That's great.
You okay with thatFlubberstaffelisch, and is it
(01:21:56):
alright if I add some garlic tothis?
Speaker 2 (01:21:58):
yeah, yeah, yeah, do
what you will.
Speaker 4 (01:22:01):
You obviously know
what you're talking about, feel
free alright, so Glenn willstart working on the pig soup so
this goes back and forth forabout 30 to 45 minutes.
Speaker 2 (01:22:16):
Fleuristopheles looks
over to you after a while and
he looks at the fork and heextends one of his flubbery arms
and picks up a spoon and takesa sip of it and he can see him
obviously smacking his very fakelips together and he says I
(01:22:39):
believe it could use a littlemore kick.
And he hands you a jar of redpowder.
Speaker 4 (01:22:53):
Okay, any label.
Speaker 2 (01:22:55):
No labels on it.
No, nothing he has in thekitchen has labels on it.
Speaker 4 (01:22:59):
Nice.
Does it look like anything thatI recognize?
Does it look like a certainspice that I used to use?
Speaker 2 (01:23:04):
No, no, this comes
from a faraway land.
Speaker 4 (01:23:08):
Okay, taste it.
So yeah, well, I mean Glennwill taste it.
Speaker 2 (01:23:13):
Okay, yeah, so Glenn,
uh, you died, you're dead.
Uh, uh, you feel this kind oflike.
You feel the spice start tokick in your tongue as soon as
it hits your ear, as soon as ithits your your, the tip of your
tongue and your mouth starts tolight up, you can start feeling
(01:23:36):
your face flush.
Your nose starts to dribble alittle bit.
It is a very spicy powder,probably some of the spiciest
you've ever seen.
Tears start forming in youreyes.
Man, the white guy, takes threepoints of damage from the spice
and Flubberstaffelis looks overto you and he says Do not fear
(01:24:00):
the flame, it is bothdestruction and rebirth.
I think he's hitting on you,Glenn.
Speaker 3 (01:24:09):
Oh, you're going to
have sex with this gel.
This is why I stopped watchingEmeril Lagasse.
Speaker 4 (01:24:17):
So Glenn will say oh
no, I'm not afraid, it's just a
little bit more than I wasexpecting.
So he dumps the entire jar intothe sauce and slowly reaches it
down to his pouch and takes adrink of water okay, um all
(01:24:43):
right, so or milk, milk, milkthat he carries around in his
pouch mon uh, so again this goesback and forth, and
(01:25:03):
flubberstoff leaves, correctsyou on a few things here and
there, uh, and even though youdon't you're not really you
don't like being corrected uh,after he had he gives you spices
to add.
Speaker 2 (01:25:13):
you can tell that the
the food tastes better three
hours down the road, after thefood is done being made, you
start appreciating the fineraspects of the culinary lesson
that flebur stofflees has givenyou, and you now think you can
(01:25:39):
uh to make your food taste evenbetter.
So I'm going to give you amodified feat for your cooking.
Speaker 4 (01:25:46):
Okay.
Speaker 2 (01:25:46):
And you can add this
to your, your character.
So, uh, you can use themodified feat for chef mastery,
or you can use chef mastery aslong as you modify it.
So you now use less ingredientsto make more food and, after a
(01:26:06):
long rest, if you are the onethat prepares the meal for your
party, you and up to six otherparty members can eat that food
and gain ten temporary hitpoints.
Speaker 3 (01:26:18):
Wow, nice.
Speaker 5 (01:26:20):
We might be
interested in Glenn's breakfast
now.
Speaker 1 (01:26:23):
Yeah right, Alright
cool.
Speaker 2 (01:26:29):
So the ship has set
sail.
It's been in sail for a while,the crew is off doing its own
thing.
Total you count about as yousee people running in and out of
the ship.
You count about 14 total crewmembers, not including the
dadalorian himself or the party.
And Beansprout's just having ablast.
(01:26:50):
He's climbing all over theropes, all over the masts, he's
all over the place and Leela'sjust giving him all the
attention every time he comesnear and he's eating that up.
After around dinner time youhear one of the crew members
yell, yell something, and then abunch of commotion is happening
(01:27:15):
in the front of the ship andthe datalorian runs up to the
front of the ship.
And the datalorian runs up tothe front of the ship and he
says get lines out there, bringhim in.
Is there?
Speaker 1 (01:27:26):
anything you would
like to do?
Speaker 6 (01:27:31):
Morse is topside
probably at this point.
Speaker 2 (01:27:33):
Morse is topside.
Speaker 6 (01:27:35):
And cast dancing
lights out towards where the
captain was looking.
I'll send my four torch-sizedlittle birds out there to go
circle.
Whatever it is that has caughtour attention, okay.
Speaker 5 (01:27:50):
Montia will run to
the rail and look.
Does he happen to see anything?
Speaker 2 (01:27:55):
You don't see
anything until Morse casts
Dancing Lights.
After that you see a.
Yeah, it see anything untilMorse casts Dancing Lights After
that you see a.
Yeah, it is dark.
Now I have dark vision.
Great, thank you, I did forgetI have dark vision.
Okay, anybody else have darkvision?
That I forgot about.
Speaker 5 (01:28:11):
I'm also going to go
up on deck.
Let me check.
Speaker 6 (01:28:15):
I do actually have
dark vision, okay, great.
Speaker 2 (01:28:20):
Does Beam Sprout have
?
Dark vision, okay great.
Does Beamsprout have?
Speaker 6 (01:28:22):
dark vision.
He is fae.
I have to check his stat blocks.
I think he has a raccoon.
Hold on, oh, there's not a statblock for raccoon, but I use
weasel which weasels don't?
Yeah, beamsprout doesn't seeshit.
Speaker 5 (01:28:36):
His bandana falls
over his eyes.
Speaker 2 (01:28:44):
So as Dancing Light
is cast, you see a small.
It looks like a lifeboat.
It's a single person rowboat.
Both oars are missing andinside you see a tiefling that
is laying, that is barelyconscious, and you can see his
arms moving slightly.
The crew throws down ropes,Monty jumps overboard.
Speaker 4 (01:29:08):
The thing is, I'm
almost unconscious what the hell
is the point of throwing ropesto it.
Speaker 2 (01:29:12):
I was getting there.
Okay, monty, you're jumpingoverboard.
Speaker 5 (01:29:16):
Yep Monty dives in
with water.
With his new found waterabilities, we're going to put
him to good use.
Speaker 1 (01:29:23):
Yeah, Monty will no
longer be afraid of water Monty.
Speaker 2 (01:29:27):
As soon as you dive
in the water, you feel webbing,
start to grow between yourfingers and toes and it feels
like you're moving on land.
Speaker 5 (01:29:36):
Actually, first he
takes off his boots.
Speaker 3 (01:29:45):
I think, technically,
nines could run down the hole
across the water, pick up thetiefling and then carry them
back up.
Probably.
Speaker 5 (01:30:00):
How could he do that?
Can you walk on water?
Yeah, are you D&D, jesus?
Speaker 3 (01:30:08):
I am D&D Jesus.
Speaker 2 (01:30:09):
Yes, nines can walk
on vertical surfaces and run on
water.
Speaker 5 (01:30:14):
Oh, interesting.
Well, Monty's going to jumpoverboard and start swimming
towards the boat and then climbin the boat once he gets there.
Speaker 2 (01:30:23):
Okay, In the boat you
see a.
It looks like a half-starvedtiefling.
His left horn is broken offcompletely, while his right one
spirals back and touches theback of his head.
He looks like he hasn't eatenin days.
He has no water.
You can see that his lips arecracked and he looks like he's
(01:30:48):
almost the same color as yourshield, so a dull red.
Speaker 5 (01:30:51):
Monty will just
simply say Hing-Tight friend, we
are here to take care of you,and he'll reach back and start
grabbing some of the ropes thatare being thrown at the boat and
pulling the boat alongside the,not the Datalorian.
What's the name of the ship?
Speaker 2 (01:31:08):
The Aquaholic.
He will grab a hold of theropes allowing the small raft to
be pulled back to the Aquaholic, yeah, so you the small raft we
(01:31:31):
pulled back to the Aquaholichow are you getting back?
On board Monty.
Speaker 5 (01:31:35):
He'll climb.
Speaker 2 (01:31:38):
There's another rope
there, if you'd like that.
Speaker 5 (01:31:40):
No, no, no, he's got
claws, he can climb.
He'll just climb up the side ofthe boat.
Speaker 2 (01:31:46):
This party is very
good at climbing and then jump.
Speaker 5 (01:31:51):
He'll jump back onto
the boat and land in his boots.
That's what he's going to tryto do.
Speaker 2 (01:31:56):
Alright, give me a
dexterity check.
Alright, acrobatics or notacrobatics?
Acrobatics, that's dex, that'sdex, yeah Okay, yeah, give me
acrobatics.
Speaker 5 (01:32:09):
Damn 16.
No, I'm using my inspiration onthat one.
Okay, what else am I going touse it on?
Yeah, there we go 27.
Speaker 4 (01:32:19):
Did he actually give?
Speaker 2 (01:32:20):
you inspiration.
I didn't say it, but yes, hehad inspiration.
Speaker 5 (01:32:25):
I'm using it on this,
of all things, 27.
Speaker 2 (01:32:28):
All right, he's
trying to impress somebody.
I don't know who, monty, yousuccessfully landed right back
in your boots.
Speaker 5 (01:32:36):
Maybe the ASMR will
see all this going on.
Speaker 4 (01:32:39):
But did anybody
notice?
The entire crew is staring atMonty.
Speaker 2 (01:32:41):
Everybody on board
saw this.
I think it would have beenfunnier if everybody was paying
attention to the teeth.
Speaker 1 (01:32:48):
Everybody was paying
attention to the teeth.
Everybody was paying attentionto the teeth.
Everybody was paying attentionto the teeth.
Speaker 6 (01:32:53):
Morr is just clapping
.
Speaker 2 (01:32:55):
Yeah, morr gives him
a good clap like hey, hey, you
saved him bean sprout alsostands, sits back on his, on his
uh, on his ass, and he startsclapping as well do it again
encore no, thank you.
Speaker 5 (01:33:10):
Thank you very much,
it's the least they could do.
How is the tiefling?
Speaker 2 (01:33:15):
yeah, so the tiefling
is, uh, he's very weak and but
he's saying something, he's,he's starting to, to, to wake up
a little bit, become moreconscious.
And the datalorian stands overhim um and he says does anybody?
It it are.
Do we have a healer on board?
Oh, I can heal a little bit andI have some potions.
(01:33:41):
That'd be wonderful.
Yes, it looks like he needs it.
He's very weak.
Speaker 6 (01:33:45):
So I'll come forward
and take a look at him and see
if this is more like a mental,physical, spiritual ailment.
I imagine it's probablyphysical, but can I Give me a
medicine check See how he looks,if anybody's better at medicine
and would be interested?
Speaker 3 (01:34:02):
in.
I have a plus seven.
Is that what you mean?
Yeah, that's pretty good.
Speaker 6 (01:34:06):
Nines.
Speaker 2 (01:34:07):
Help him out with a
medicine check.
Speaker 6 (01:34:09):
That's not too bad I
got a plus one over here.
Speaker 2 (01:34:13):
I cannot wait for
Nines to give a medical
diagnosis.
Speaker 5 (01:34:18):
It's like one from
Idiocracy.
Yo man.
It says here your shit's alljacked up.
Speaker 3 (01:34:25):
The computer says
your shit's all tarted.
Speaker 4 (01:34:28):
Tarted and stuff.
Speaker 1 (01:34:31):
This one goes in your
ear and this one in your butt.
Wait, wait, wait, no, no, no.
Speaker 2 (01:34:38):
This one in your
mouth With my plus no, no, no,
no, no, no, no, no, no, no, no,no, no, no no, no, no, no, no,
no, no, no, no, no, no, no, no,no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no,no no no no, no, no, no, no, no,
no, no, no, no, no, no, no, no,no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no,no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no,no, no, no, no, no, no, no, no,
no, no, no, no, no, no, no, no,no, no, no, no, no, no, no, no.
Nines, you can, after lookingat him, you can see that there's
(01:34:58):
something deeper affecting him.
It looks like there's somethingspiritually going on as well.
Speaker 3 (01:35:03):
Oh, yeah, check out
these lines.
They're all fucked up.
Speaker 6 (01:35:09):
Oh yeah, that makes
sense.
Speaker 3 (01:35:11):
Yeah, you see the one
going from the hip to that left
shoulder.
Yeah, that's not even supposedto go to the left shoulder.
That's crazy.
I've never seen any shit likethat.
Speaker 5 (01:35:21):
See that one horn, it
turned around all their
backwards.
Speaker 4 (01:35:26):
The tiefling horns
grow back.
Speaker 6 (01:35:29):
I think not.
I don't think so now let's youcast a spell on them.
Speaker 3 (01:35:34):
Okay, so I, having
having passed, apparently, this
medicine check and seeing thathis key is all knotted up, all
fuckered up, his key is crookedas a question mark.
Does Nines have an inkling ofwhat to do?
Speaker 2 (01:35:53):
Yeah, from what you
can tell, he needs some alone
time, meditation to reallyunderstand himself, some
perspective on what's going onin his life.
He needs some him time.
Speaker 3 (01:36:08):
This man needs to
masturbate, stat.
That's the only way he's goingto get the clarity he needs.
Can you, hey Morris, can youstart pre-jacking him?
Speaker 6 (01:36:20):
I'll try to wake him
up.
Um what?
I'm going to just dry him offfirst, and I'll use
Prestidigitation to try to getthe water whatever's left.
Speaker 3 (01:36:31):
Yeah, he needs.
Speaker 2 (01:36:33):
How dry do you want
it?
I want it as dry as a cigardigger.
Speaker 1 (01:36:41):
Wait, you said the
man needs clarity of mind.
Speaker 3 (01:36:44):
And he needs some him
time Like what am I missing?
Speaker 1 (01:36:48):
Am I the?
Speaker 3 (01:36:49):
stupid one here.
No, no, no, it's the DM who'swrong.
Yeah, 100%.
Speaker 5 (01:37:03):
Okay, it's the DM
who's wrong.
Yeah, 100%.
I love how our notes have justturned into random memes there's
notes in there the entire night.
The memes are way better,though, and they tell a story.
Speaker 4 (01:37:12):
I can see mores what
you beat me to do what?
Speaker 3 (01:37:22):
sorry, maybe you
would understand it.
Like uh humors or vapors or Idon't know what kind of
backwards science you guysunderstand, but it's actually
it's.
It's just magic, like I'll tellyou guys someday.
So, uh, but if he doesn'trelease his uh special magic,
(01:37:42):
then uh, he will never again be,the same.
Speaker 6 (01:37:47):
Okay, well, uh, yeah
Does anybody know Mage Hand?
Yes, but uh, do you?
Speaker 3 (01:37:56):
have a particularly
soft version or is it like?
Do you have like ultra grip I?
Speaker 6 (01:38:04):
do have.
Speaker 3 (01:38:05):
Is there a medium and
large?
Speaker 6 (01:38:06):
size to your.
The one could probably hurt him, though I don't think he's
ready.
He doesn't look like he has anycondition for that.
Speaker 2 (01:38:13):
So keep in mind, the
entire crew is standing around
you all while you're having thisconversation.
Speaker 6 (01:38:18):
So keep in mind.
The entire crew is standingaround you all.
While you're having thisconversation, morse still has
one hand on this guy's chest.
After this wave of magic justpushed all the water out of his
clothing, morse is still sittinghere.
It's a dude Tiefling, right?
Yes, okay, just making sure I'mnot groping an unconscious lady
, okay, so still turning andtalking with Nines, I think, can
(01:38:39):
.
I think he's going to need sometime for that.
Could I try something first,and then Maybe that will come
about, naturally.
Speaker 3 (01:38:46):
Okay, if you know
some Other way to untangle key,
then I guess just try yourSimple holistic healing or
whatever.
Monty will Step in simpleholistic healing or whatever.
Speaker 5 (01:39:01):
Monty will step in
and he'll say maybe first before
all, that we should just trythis, and he'll hold open his
hand and cast Cure Wounds, andso he makes a little heart, and
then he'll just kind of push theheart down at the tiefling and
it'll go into his chest and I'llcast a first level Cure Wounds
on him.
Speaker 2 (01:39:19):
Yeah, so the tiefling
sits straight up as soon as you
cast a spell.
Then he's looking around andhe's obviously very confused
about where he is and he sayswhen are my pants?
I heard something about afluffer.
Speaker 5 (01:39:44):
Brandon gives the
party somebody to save and we
try to jerk him off first.
Where?
Speaker 1 (01:39:50):
are we going?
Speaker 5 (01:39:50):
Oh no.
Speaker 1 (01:39:51):
We did it Nine.
Speaker 5 (01:39:55):
Nine's really wanted
us to.
I mean, brandon did say no, no,no.
Speaker 3 (01:40:00):
Apparently, you guys
have this Shortcut where you can
just Detangle somebody's key.
Speaker 1 (01:40:06):
So whatever I didn't
realize.
Speaker 3 (01:40:10):
I was amongst
divinity over here, when you can
just Unjack somebody's LikeWhatever it's fine.
I'm not, and just like unjacksomebody's like Hot, Whatever
it's fine.
Speaker 1 (01:40:20):
It's fine, your
weight works too.
Speaker 3 (01:40:23):
I'm not angry Um.
Speaker 2 (01:40:28):
So, yeah, he sits up
and he starts saying when am I?
Where am I?
No, no, no, no, it's not safe.
There's shapes in the faces.
There's shapes in the faces.
There's faces in the shapes.
You should have left me.
You should have left me there.
Calm down, Steve.
Speaker 6 (01:40:48):
Looks at Nines.
Looks at Nines.
Speaker 3 (01:40:52):
Sorry, okay, sorry,
continue.
Speaker 4 (01:40:57):
Continue.
I mean, we could probably chuckyou back over.
Speaker 2 (01:41:04):
You should, you
should, you should, you should.
Don't let me stay here.
It's already here, it's alreadyinside the ship the faces, the
faces and the shapes.
Speaker 4 (01:41:14):
Glintark starts
taking a couple of steps forward
.
Speaker 5 (01:41:28):
Monty will stop him
and put a hand on his head.
Glentark starts taking a coupleof steps forward with myself.
My name is Montoga MontoyaNigor.
My friends and I here we havefetched you from the sea.
Where do you?
Speaker 2 (01:41:45):
come from.
So I want to make one thingclear Monty stops Glenn, the
same guy that took two snakefangs and pushed it into a
tied-up victim.
Speaker 5 (01:41:57):
Yeah, she was bad
though.
Speaker 2 (01:41:59):
This person's good
Alright.
Speaker 5 (01:42:03):
She said bad, mean
things to him and hurt his
feelings.
Speaker 2 (01:42:07):
Okay, just making
sure.
As a DM, I was trying tounderstand Monty's alignment.
Speaker 5 (01:42:14):
I don't see the
problem with all this.
Speaker 2 (01:42:16):
Okay.
So the tiefling says I'm fromanother ship.
Another ship, it took control.
It doesn't just, it doesn'tkill you like a beast or a
monster, it doesn't have to.
It becomes you.
It looks like you, it laughslike you.
Montio kind of turned andlooked to the captain.
Speaker 5 (01:42:37):
It becomes you.
It looks like you, it laughslike you.
Monty will kind of turn andlook to the captain and,
quizzically, have you heard ofanything like this in these
waters?
Speaker 2 (01:42:47):
No, I have not heard
of anything like this.
Is this a threat to my crew andTiefling?
Sorry, go ahead, Bill.
Speaker 4 (01:43:18):
So Glenn is going to
step forward and use his panache
to either a hostile creaturecan taunt, but also the other
part of it can turn non-hostileto Basically charm friendly.
To use that to calm them downusing a persuasion check.
Speaker 5 (01:43:34):
Alright give me a
persuasion check.
Speaker 4 (01:43:40):
So luckily I am
proficient.
So that moves from a 17 to a 22.
Speaker 2 (01:43:50):
So what do you say to
him?
Speaker 4 (01:43:55):
Glen will go down on
one knee and say calm down, we
are here to help you tell uswhat you know.
But calm down.
He gives him the sh-finger.
Speaker 2 (01:44:06):
He booped him.
Speaker 4 (01:44:08):
Oh, okay, so calm
down, everything is going to be
fine.
We are here to help you.
We pulled you out of the water.
Well, the boat in the water,but let's not get into semantics
.
But everything's going to befine.
And he'll keep repeating in aslow, calm voice, the exact
(01:44:31):
opposite of the way Glennnormally talks.
Speaker 5 (01:44:35):
Look at Glenn
de-escalating.
This is great.
It's a new leaf, level 12.
Speaker 2 (01:44:40):
Until the tiefling
says something bad, and then
he's just going to stab himrepeatedly.
Speaker 4 (01:44:45):
Oh, his hand's on his
dagger.
Speaker 2 (01:44:50):
You can see this
tiefling calm down and he says,
he takes a deep breath and hesays sorry, my name is he.
Uh, he says he takes a deepbreath and he says Sorry, my
name is Kalthor.
I was on another ship.
It was taken over by something,some creature, some monster.
(01:45:15):
It's something.
It's not a beast, it's not even.
It's not a kraken, it'ssomething.
It's not a beast, it's not evena kraken.
It's something older.
It's wrong.
The air around it feels bad.
It came from below.
We thought we were just pullingsalvage out of the water and
instead it started to take us.
(01:45:37):
It took everything it wantedour faces, our memories, our
voices.
It we.
We didn't know until it was toolate.
I thought I escaped, but it waswith me and now it's here.
I I don't.
I'm sorry, I'm sorry where isit?
you say it's here.
Where is it?
It could be anywhere you can't.
(01:45:58):
It could be anywhere you can'ttrust anybody.
You can't trust me, you can'ttrust you.
It could be you, it could be me, I don't know.
Speaker 5 (01:46:11):
Monty turns and looks
at the camera and says I can't
trust that we're going to makeit to Dead Pell Shadows on time.
That smells like another sidequest, he returns his attention
to the tiefling.
Speaker 2 (01:46:24):
You didn't think I
was going to give you a voyage
without something, right Could?
Speaker 5 (01:46:28):
have Not like we're
on a timeline or anything Could
have, could have, and you guysarrive at Dead Pell Shadows the
next day and you guys arrive atDead Pell Shadows the next day.
Speaker 2 (01:46:42):
Do you hear that?
Do you hear it?
The sound?
It's calling us, it's callingme, it wants me back.
Speaker 5 (01:46:52):
Monty looks to the
captain and says as much as it
is nice to save this person fromthe sea, maybe we should look
to some place for possibleconfinement.
I'm not sure if he's quite ofhis right mind.
While he gets better, perhapsis there someone that could
(01:47:14):
potentially help.
Do you have a healer on boardor a cleric of any type?
Speaker 3 (01:47:19):
Or a chaplain or an
aasimar chaplain.
Speaker 4 (01:47:26):
If only there was an
aasimar chaplain.
Speaker 2 (01:47:33):
Keep going up.
A very beautiful woman walks upand she takes the hand of the
tiefling and she almost with onearm.
She helps him up with one arm,she helps him up to his feet and
she leads him towards thecaptain's stateroom.
Speaker 5 (01:47:51):
Monty will follow.
Speaker 4 (01:47:52):
So will Glenn.
Speaker 2 (01:47:56):
And you hear her
saying soothing words and she
starts saying things likeeverything will be okay, Please
come with me.
Speaker 5 (01:48:07):
We will heal you.
And Glint's just concernedbecause this guy's getting in
the room, isn't he?
Speaker 2 (01:48:11):
Right, that's exactly
it.
Speaker 4 (01:48:14):
He was concerned
about the guy.
Speaker 5 (01:48:16):
Not anymore.
Now it's his room, or is thisguy trying?
Speaker 6 (01:48:22):
to find a clear spot
and he's going to plop down on
the ground and start castingdetect magic to see if he can
see anything around us or comingfor us.
Speaker 2 (01:48:32):
Okay, as a ritual,
I'm assuming.
So while that is going on,monty, I would like you to roll
me a perception check perception, corner it up.
Speaker 5 (01:48:45):
Passive is a 16, but
I got a plus 6, so might be
better.
Hey, there we go.
Speaker 2 (01:48:50):
23 all right, monty,
see out of the corner of your
eye.
You see what looks likemovement, and when you turn your
head to look at it, there'snothing there.
Speaker 5 (01:49:08):
It looks like it kind
of sank back into the mast of
the ship, almost like a shadowretreating reading okay, uh,
monty will quickly kind of turnand look at the, uh say, the
mast of a ship, of the shipwhere he saw a shadow, and it's
like the shadow sinks back intothe mast as quickly as it was
(01:49:30):
there and there was nothing andmonty slightly questions if it
exists but deep down knows thathe just saw something, but
doesn't raise any kind of alarm,just notes it to himself and
keeps following the ASMR.
Speaker 3 (01:49:46):
Okay, nines begins to
glance around Like he's seeing
something right.
He can tell he uh, even to thepoint of looking where the
tiefling is looking and hestarts to kind of nod along and
(01:50:09):
is like, yeah, the faces, thefaces are in the ship.
Speaker 2 (01:50:17):
So the datalorian
turns to your nines and says
what did you just say?
Speaker 3 (01:50:25):
Nines will look to
the datalorian and say I'm sorry
, what?
Speaker 2 (01:50:34):
I'm sorry, I must be,
there must be something wrong.
And he starts to walk towardshis own cabin following the
aasimar.
Speaker 3 (01:50:47):
No, I think I said
the places are going to slip,
don't worry about it.
Speaker 2 (01:50:53):
It doesn't matter.
That might be what I have heard.
Yes, Okay, so it is midnightright now.
How does everybody feel?
Speaker 6 (01:51:03):
I gotta get up pretty
early tomorrow.
You wanna call it.
I have an 8am VA thing.
Speaker 2 (01:51:09):
Sorry, alright, so we
will start up the unspeakable
below decks at the next session.
Excuse me, what?
Oh, nothing, don't worry aboutit.
Speaker 3 (01:51:24):
Yeah, we don't speak
about it, it's unspeakable.
Speaker 1 (01:51:27):
Yeah, it's
unspeakable.
Speaker 2 (01:51:29):
All right, that's
where we're going to end it for
the night.
I want to say thank you toeverybody who found us liking us
, giving us ideas.
It means a lot to us.
Make sure you're following uson social media at facebookcom
slash ADNDstory, retweet us onTwitter or ex at ADDstory2.
Follow us on Instagraminstagramcom slash ADNDstory.
And one more time I want toshout out RunDMG.
(01:51:52):
Make sure you check him out atDMG.
Underscore.
Run Awesome DM.
He's got a lot of good contentout there.
He makes a lot of homebrewitems.
And, brandon, if you wouldn'tmind taking us out tonight,
absolutely.
Speaker 3 (01:52:07):
You know how it'd be
when you're hanging out with an
ASMR cleric.
You got to keep it flirty, butwhile you're doing that, go
ahead and keep it nerdy.
Speaker 6 (01:52:19):
It's being nerdy,
it's being nerdy, it's being
nerdy.
Thanks everybody.
Speaker 1 (01:52:58):
Thank you.