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April 13, 2025 • 160 mins
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Speaker 2 (00:24):
oh no, gl Glenn died.
Meet my twin brother, glenn.

Speaker 4 (00:29):
Did I mention which friend was there's Flynn over
there?
There's Flynn.

Speaker 5 (00:35):
Oh, I'm sorry Glenn died and welcome Flynn.

Speaker 2 (00:38):
Welcome to a D&D story.
I am Brandon, the Irish Wookiee, and with me today is Bill
Hello.

Speaker 3 (00:44):
I am Bill.
I play glenn, the half elfrogue swashbuckler you forgot
for a second, didn't you, Iforgot what I was gonna say.
I was do.

Speaker 5 (00:55):
I say my last name, or it's been a while, you know,
yeah it's been seven days andjustin hi brendan do it hi
justin.

Speaker 4 (01:10):
There it is.
Hi everybody, I'm justin I play, uh, sam the half-orc barbarian
and also not at the same timemoore's the high elf wizard do
you remember which one you areat the moment?

Speaker 2 (01:24):
Nope.

Speaker 5 (01:26):
You're.

Speaker 2 (01:26):
Moors, you're Moors.
I'm a wizard.
Keep in mind, you're going tohave to make a decision very
shortly.
No, you, no, literally you.
I mean I guess I could roll forit, if that's how you want to
choose which of your charactersyou're going to play for the
rest of the campaign.

Speaker 4 (01:42):
That's how I chose last time.

Speaker 5 (01:45):
Oh, I thought you were talking about Morse having
to sleep with somebody.
Oh no, no, no, Morse is goingto sleep with the orc.

Speaker 3 (01:53):
The orc With Sam Go fuck yourself.

Speaker 2 (01:59):
Go fuck yourself.

Speaker 5 (02:00):
You just see him masturbating switching between
character.
How did my fingers get insideme?
Fuck yourself.

Speaker 4 (02:06):
You just see him masturbating, switching between
wicket wicket characters.
How did my fingers get insideme?

Speaker 2 (02:13):
Well found the intro.

Speaker 1 (02:15):
Oh man.

Speaker 3 (02:18):
You ever watch that show Misfits?
Yes, there is an episode wherethe guy impregnated himself.
There is what.

Speaker 2 (02:31):
I don't want to spoil it the 10 year old show and
finally Maddie hi everybody, myname is Maddie.
I play Montoya and you go thearctic tabaxi ranger alright, I
want to say thank you toeverybody for following us,
liking us, giving us ideas.
It means a lot to us.
Make sure you follow us atfacebookcom slash ADNDstory,

(02:51):
retweet us on Twitter or EX atADDstory2 and make sure you
check out our Instagram accountat instagramcom slash ADNDstory.
We are going to be starting upa new campaign very soon.
Our session zero is going to bein December.
I'm debating on recording thator not.
I probably won't, just becauseit's us just getting together,

(03:14):
but I'll put out moreinformation on our social media
accounts.
So make sure you're followingit and if there's anything
specific you want to see, suchas a Glen 2 or Blennereth, if
you will let us know.
Alright, let's roll for somerecap.

Speaker 3 (03:33):
So did you give us a premise for that yet, or not?
No, not yet.
Okay, oh, I guess I'm doingrecap What'd you get, I got a 1.
A 1?
I mean, you might not, what'dyou get?
I got a one A one.

Speaker 5 (03:45):
I mean, you might not .

Speaker 3 (03:46):
Can I use my inspiration?

Speaker 5 (03:49):
That you're going to gain from doing the recap?

Speaker 2 (03:51):
Yeah, all right, yeah , give it to us Bill.

Speaker 3 (03:57):
All right.
So Monty did the recap lasttime.
We got to the ship thedadalorian nope, the captain of
the ship is the dadalorian, theship is the aquaholic.
We got to the ship, we got onthe ship uh, glenn proceeded to

(04:17):
talk the captain out of hisstateroom using the idea that he
needed a lot of rest to be agood cook, and Glenn got a while
he was working in there.
He got a new feat a modifiedfeat that he can cook things

(04:38):
using less ingredients, makesbreakfast for the party members.
They get temporary hit points.
Then, as the ship was goingalong, there was somebody
spotted something.
I don't remember who, but theysaw a tiefling in a rowboat.
So Monty, being the cat, jumpedinto the water to save the

(05:03):
tiefling and swam over.
There loves water apparentlyapparently, oh yeah because he
has the fin or the uh webbed?
Yeah, the mark of the krakenhands, um, but jumped in and
then they did a uh, they threw anet overboard or something.
Ropes or something I can'tremember.

(05:24):
Yeah, ropes.
They threw ropes overboard topull the boat up.
They pulled the boat up, mooresand Nines diagnosed the T-Flame
to have something spirituallywrong with it, and Nines said
that Moores needed to give him ahandjob.
Yeah, that is true.
Not really sure what was upwith that, but Kalthor Strom.

(05:51):
Kalthor is the tiefling's name.

Speaker 2 (05:57):
I never gave him his last name.

Speaker 3 (05:58):
From, from Typo.
He was from another ship andhad a monster on it.
It's an old monster.
Something wrong came from belowwhere they were pulled.
Oh, they were.
So the ship was salvage ship.
They pulled salvage and theybrought something on board and

(06:22):
it had something wrong with it.
It was an old monster thing andwhatever it had something wrong
with it.
It was an old monster thing andwhatever it was, messes with
his head and like it says thatthe whoever it like looks at the
tiefling, looks at people, anduh says that the monster is
actually inside of you, insideof him, inside of the ship,

(06:44):
inside of all these things.
And then at one point, monty sawthe shadow coming in and out of
the main mast, I think the mainmast, I don't know one of the
masts, um, and they called theazimar chaplain that looked like
an angel, some hot chick.
Uh helped, led the tiefling offto Glenn's room.
Glenn went with them to makesure that, of course, to make

(07:07):
sure the tiefling was okay, notto make sure that his room was
not messed with.
Drew, drew, that's it, okay.
Did I miss anything?
What's the cook's?

Speaker 5 (07:19):
name.
Yeah, I say that you missed thecook part about Glenn.

Speaker 3 (07:24):
Floverstoppoles.

Speaker 5 (07:26):
You can now give us.

Speaker 3 (07:28):
Cloverstoppoles, not stealing anything from another
TV show or anything, but it wasa gelatinous cube, Is that right
?
Yeah, gelatinous cube.
That is the ship.
For the ship.
Oh yeah, for the.
For the ship.
Oh yeah, I forgot.
Nines had to return the key tothe counselor, or the, yeah,

(07:51):
counselor and basically just raninto the room, chucked it at
her chest and then bounced onoff her chest and then Monty
announced to the entire roomthat the counselor had sex with
nines and then left.
So that's probably not going tocome back to haunt us later.

Speaker 2 (08:14):
Yeah, you guys did some shopping as well.

Speaker 3 (08:16):
Oh yeah, bought some stuff.

Speaker 5 (08:21):
We did do that before we got on the boat.

Speaker 2 (08:23):
Monty had some custom armor made for him.
I think the only stuff we diddo that before we got on the
boat.
Monty had some custom armormade for him.

Speaker 3 (08:28):
I think the only thing I bought was some health
potions.

Speaker 5 (08:31):
With nipple flaps on it.

Speaker 2 (08:33):
With nipple flaps, oh yeah.
I forgot about that Nines paidextra to get Monty his nipple
flaps.

Speaker 5 (08:42):
If he's going to give me 100 gold pieces for it, why
not?
My AC is 19 now, Until the windblows and then apparently it
drops to like 14 or something.

Speaker 2 (08:52):
Well, it's only 19 when you have your shield,
correct?

Speaker 5 (08:58):
I don't know if I have my shield equipped right
now.
It says 19.
Let me see if I have my shieldaccidentally equipped.

Speaker 3 (09:04):
Yeah, I do three potions of greater healing.
I think morse bought two isthat?

Speaker 4 (09:10):
right, I bought three .
No, you stole.

Speaker 2 (09:11):
You stole 50 gold, basically oh yeah forgot about
that too and this is the firsttime morris has at least
actively seen you do somethinglike that do something.

Speaker 5 (09:24):
Shady, shady, that's actually true.
That's pretty big.
In the entire history of thiscampaign that's like the first
time that Morse has actuallycaught on to one of Glenn's
shenanigans.

Speaker 2 (09:35):
And bigger than that.

Speaker 3 (09:37):
Morse didn't say anything.
Morse saw that Glenn gave 50less gold, but we didn't say
that Morse knew that Glenn didit on purpose.
That's true.
But he did see you, mors hasthe opportunity to later on ask,
because Glenn did it in a waythat was confusing and

(09:59):
distracting.

Speaker 5 (10:00):
That's good Ask him.

Speaker 3 (10:02):
Do it, ask him.
All right, give him.
Do it, ask him.

Speaker 5 (10:05):
All right.
Give him the option to lie Anyquestions before we start it up.

Speaker 2 (10:13):
Nope, all right.

Speaker 5 (10:14):
I got you Bill?
Did we get a level?
Did I miss it?

Speaker 2 (10:17):
Bill already asked that.

Speaker 5 (10:18):
Oh, he already asked it.
Dang it All right.

Speaker 1 (10:20):
Never mind yeah.

Speaker 5 (10:21):
I know what the answer was, but I wasn't going
to do it anyway.
No, you did not.

Speaker 2 (10:25):
Okay, glenn, you get some inspiration.

Speaker 3 (10:30):
Nice, I will forget to use it.

Speaker 2 (10:33):
Probably Alright.
So currently you are on thedeck of the ship and the, the
datalurian and the of the shipand the Dadalorian and the
Dadalorian and the Asimar shipchaplain are leading Kalthar

(10:58):
into the captain's quarters.
He doesn't look very good, asit was determined by morrison
nines and as as kalthar is beingled, he turns and he kind of
breaks away from the captain andhe looks at all of you and he
says trust no one not even meand you and you see his right

(11:26):
eye glow momentarily and Ninescollapses next to you all.

Speaker 5 (11:32):
Oh hell.
So I think Monty and Glenn arefollowing Bassamarian.
You said the Dattolorian, yes,so I think we're all following
as we're kind of walking thatway.
Monty wants to quickly sendmessage to morse telling him

(11:54):
about the shadow thing he saw.
Okay, what?

Speaker 2 (11:57):
are you?

Speaker 5 (11:57):
saying um, he's gonna say uh, morse, uh.
I just noticed a mysteriousshadow figure appearing out of
the ship's mast and thenreturning to it, and I don't see
it any longer.
Please keep alert.
I'm going to see if I can findout more about this tiefling
character.

Speaker 4 (12:18):
Morse.
He looks at you as you'rewalking away and he gives you a
nod.
He responds with okay, yeah,I'll look around.
Did it look like anything inparticular?

Speaker 5 (12:29):
I don't know, I can't remember if it did.
After a little bit, let me readthe recap.

Speaker 2 (12:36):
So you just caught it out of the corner of your eye.

Speaker 5 (12:38):
It seemed like a shadow, a shadowy presence in
your peripheral no, it was justa shadowy figure, but I do
believe something is quite afoot.
Please stay alert.

Speaker 4 (12:52):
Okay, I'll keep an eye out.

Speaker 5 (12:54):
And Monty will just follow the Aston Martin and the
captain into the quarters withthe tiefling.

Speaker 1 (13:00):
Okay, into.

Speaker 3 (13:01):
Glen's room.
Glen's room for the first night.

Speaker 2 (13:02):
Into Glen's room.
Glen's room for the first nightinto Glen's room everybody's
coming to Glen's room.
Is anybody doing anything aboutknights?

Speaker 4 (13:12):
I did.

Speaker 1 (13:13):
I notice, oh yeah, you guys heard him collapse
behind you oh yeah, I'll.

Speaker 4 (13:22):
I'll try to catch him .
I'll attend to him after he'scrouched right next to me.
We were crouched looking overthe body of Kalthor.
I'll try to catch him or I'lltend to him after he's crouched
right next to me.
Right, we were crouched lookingover the body of Kalthor.
Correct, like tending to him.

Speaker 3 (13:33):
I guess Glenn will see Mors taking care of Dines
and probably continue followingthe tiefling I'm just trying to
think of of.
I can't think why he wouldthink that morris couldn't
handle it fair yeah, glenn isvery full of himself and

(13:54):
confident in his abilities, butmedical stuff is not really one
of those.

Speaker 5 (13:59):
I mean he cares a lot about the room.

Speaker 3 (14:02):
Yeah, he's worried that he's going to lose his room
.

Speaker 5 (14:06):
Much as Monty as much as he would care about nines, I
think would be more interestedin what's going on with this
tiefling.
Accompanying a beautiful womanwould also be on Monty's
priorities, Of course.

Speaker 2 (14:20):
Nothing against nines , by any means that Aasimar is
just cuter.
Yes, all right.
Course nothing against nines.
By any means that asmr is justcuter.
Yes, all right.

Speaker 4 (14:27):
Uh, morris, anything you're specifically trying to do
, you're just looking over ninesum, yeah, I'll look to see,
like is there anything weirdlooking about him?
I'll check his eyes.
Um, we're worried about this,like weird demonic spirit thing
as well as, uh, or like whateverit might be.
That's demonic spirit thing aswell as, or like whatever it

(14:48):
might be, that's affectingpeople, and maybe it was just
something normal.
So I think it's more justtrying to figure out is he just
like exhausted or did somethinghappen to him?
Sure?

Speaker 2 (14:55):
give me a medicine, check okay natural one natural
he's dead, he's dead, he's dead,he's.
You looked on WebMD he's eithergot cancer or he's pregnant,
you're not sure which.

Speaker 5 (15:14):
I'm sorry, Brandon, but Nines died.
Moores prepared you at seaburial and you actually drowned.

Speaker 2 (15:23):
And threw him overboard.

Speaker 3 (15:25):
Moores tried to do a C-section.

Speaker 5 (15:28):
Just to check, just to save the child.
That was unsuccessful as well.

Speaker 2 (15:39):
So you check his body , check his pupils for signs
that they're reacting toanything.
You check his pulse.
You see a pulse there.
It's steady and his eyes arereactive to any kind of light
source that you show from yourstaff.
But other than that you reallycan't determine anything.

Speaker 4 (15:58):
Did he just like ragdoll?

Speaker 2 (16:01):
Yeah, he just ragdolled, just put him down,
yep just ragdolled straight down.

Speaker 4 (16:04):
Did he just face across the deck boards and all
that?
The guy who was the ragdollyeah, he was ragdolling Just put
him off Scooting space acrossthe deck boards and all that.

Speaker 2 (16:08):
Yeah, he was there and now he's on the ground.

Speaker 3 (16:11):
So remember when we used to play Ark and somebody
would log off, yes, and thecharacter would just kind of.

Speaker 5 (16:21):
No, the Matrix when their body gets unplugged.

Speaker 4 (16:24):
Ooh, yeah okay.
The whole crew's around right,so I can flag them down and ask
them to take him below.
You, sailor, I probably we'restill like our first day on
board, right.
It's only been a couple hours,so I look around for somebody I
know.

(16:44):
Actually is Leela around thefirst mate.

Speaker 2 (16:49):
Leela is around.

Speaker 4 (16:50):
yes, Okay, I'll try to spot her.
Leela, could you have some ofyour sailors help carry nines
down below, put them in his bunk.

Speaker 2 (17:01):
Yeah, she looks at you, looks at nines, and she
seems a little exasperated.
You can see her breathe outheavily, she sighs, she says yes
, yes, yes, let's go.
And she points to a largehalf-orc who walks over, grabs
Nines and throws him roughlyover his right shoulder and
starts carrying him below decks.

Speaker 4 (17:24):
Does Leila stay above deck or does she go below with
her sailor?

Speaker 2 (17:29):
No, she stays above deck.
She starts walking towards the.
Oh, this is embarrassing as asailor.

Speaker 4 (17:37):
The steering wheel.

Speaker 2 (17:39):
Elm, the elm.
Oh yeah, that's pretty good thehelm.

(18:08):
I know you control wind.
Is there any other stuff thatyou can do to maybe help me find
if there is a shadow here?
Unfortunately, my talents arevery focused towards seafaring
in general.
I can propeller ship, I canmend sails, I can start small
fires for our engine core downbelow and you know, I can do

(18:33):
simple things like that Clean upsome of the captain's messes
that he makes.
But I'm not a strong wizard atall.

Speaker 4 (18:41):
So this is not a sailing ship is what I just
learned.
I was under the impression itwas Okay.

Speaker 2 (18:47):
They do have sails.
They do have sails, okay.

Speaker 4 (18:51):
Fair enough.
It apparently has an engine, acore, yeah, did you say.
Actually, that's not importantright now, I guess.
Okay, so I'll look around.
I'll let you know if I findanything.
I don't really know what I'mlooking for.
Monty said something about ashadow.

Speaker 2 (19:12):
I mean the sun is going down, it could just be
waves or a bird flying overhead.
It generally takes longer thanshe looks up, About six hours
before you start gettingdelusional from being out to sea
.
But I've never sailed with aZabaxi before.

Speaker 4 (19:32):
Well, me neither, for what it matters.

Speaker 2 (19:38):
Come to find out cats like water.
I've also never seen one diveinto the ocean, so I mean, who
knows, this one may be moreproficient out here than me.

Speaker 4 (19:44):
Well, Madty is a very special individual.
I don't know who Matty is.

Speaker 5 (19:52):
Bill's done it plenty of times, but you definitely
just combined Monty and Mattyquite efficiently.
I would just say.

Speaker 2 (20:00):
I did good, guys, I did good, you did real good.

Speaker 4 (20:02):
Monty yeah, he's quite an individual.
Yeah, he seems.
I did good guys, I did good.
He did real good, monty, he'squite an individual.

Speaker 2 (20:10):
He seems very well suited to be out here.
I may offer him a permanentspot in the crew after this is
over.

Speaker 4 (20:18):
Really he's made that much of an impression on you.

Speaker 2 (20:20):
No, not at all.
I thought you could pick up onthat, that's fine.

Speaker 4 (20:23):
Oh no, Not at all.
I thought you could pick up onthat, that's fine.
Oh no, not at all.
Okay, well, I guess I'll letyou get back to it.
Morse is going to awkwardlyshuffle away.

Speaker 2 (20:39):
Okay yeah, she grabs the helm and starts navigating
the ship.

Speaker 1 (20:44):
Steering Starts helming through the water
Steering wheel.

Speaker 2 (20:48):
All right, all right, back in the crew or back in the
cabin you've got about, I'd say, two to three minutes before
Mors walks in, the Dadalorianleads Kalthar to the only bed in
the room, which looks like adouble bed, which is large for a

(21:12):
ship of this size, and he layshim down and he goes over to a
small lantern and lights it sothat there's more light in the
cabin a small lantern and lightsit so that there's more light
in the cabin.
And then he looks over towardsthe Aasimar and says Sister

(21:32):
Anvara, would you mind lookingafter our guest?
And the Aasimar walks over toKalthor and begins checking on
him.
Is there anything you would alllike to do before Morris gets
in there?

Speaker 3 (21:46):
Yeah, no, I don't have anything.

Speaker 2 (21:52):
I know you want to argue with him about the bed
right now.

Speaker 5 (21:54):
Yeah, Are you sure you don't want to do that?
Monty will just kind of followwhat's he ask him.
Morris' name, Sister.

Speaker 2 (22:04):
Envara Sister Envara.

Speaker 5 (22:06):
Sister Envara.
He'll follow Envara over andwe'll just kind of look over her
shoulder and attempt to see ifhe can pick up anything that's
wrong with the guy.

Speaker 2 (22:17):
Okay, yeah, you can either give me a medicine check
or a perception check.
Depending on how you roll.
We'll show you different things.

Speaker 5 (22:27):
Okay, I'll do a perception.
Okay, I got a 15.
Are we in a forest?

Speaker 2 (22:36):
No, definitely not, Definitely not.

Speaker 5 (22:39):
Okay, all right.
I need to add ocean to my areas.
Yeah, so I got a 15.

Speaker 2 (22:46):
Okay, yeah, so you can see that he is, even though
you just grabbed him from thesea itself, his.
The crew dried him off as bestthey could, but his skin is
still very clammy.
It's not the color you wouldexpect to see on a tiefling.
You can see sweat activelycoming out of his pores.

(23:08):
On his face, uh, his eyes are,uh, fluttering slightly.
It seems like he's in some sortof dream state, as, and you can
see under his eyelids that hispupils are darting back and
forth uh.

Speaker 5 (23:21):
So he'll turn to the aasimar and say Sister, I do
believe he is in some sort of atroubled dream.
The fact that he is this clammy, after we have retrieved him
from the sea plus, you know,dried him off, makes me a bit
worried.
Do you have any idea what isgoing on with him?

Speaker 3 (23:42):
Go ahead, Glenn what is going on with him?

Speaker 2 (23:51):
uh, good, glenn so I just picture somebody looking
through their phone in ahospital room giving the
doctor's suggestions.
It's effectively what'shappening here.
Yes, all right.
So at this, at this time, uhmoores walks into the room.
He enters the cabin as SisterInvar lays both hands on the
chest of Kalthar and you see aglow coming out from both of her

(24:13):
hands and she suddenly pullsher hands back and gasps and
says I've only seen somethinglike this once before, and that
was a long time ago when I firstcame to this realm.
It was some sort of possession.
Well, what could he bepossessed?

Speaker 5 (24:33):
by.

Speaker 2 (24:34):
I only know of two possible entities that could
possess something A demon or aghost.
Thanks for narrowing it down,mm-hmm, which?

Speaker 5 (24:46):
do you think it?

Speaker 2 (24:46):
is?
I'm not sure.
It seems like it has left hisbody.

Speaker 3 (24:50):
But he, I'm confused.

Speaker 2 (24:55):
He was possessed.
Yes, that's correct.

Speaker 3 (24:57):
But he's not anymore.
No, I can still see the damagethat it dealt to him or that it
caused him, but whatever was inhim is no longer there so do you
have any idea how, how we couldtell if that thing, the entity
that was possessing him, how wewould be able to tell if it was

(25:19):
possessing somebody else?
And glenn is rapidly lookingbetween each of the people in
the room.

Speaker 2 (25:27):
Glenn's about to stab everybody and ask questions.
Later I got this they werepossessed.
She turns towards you and saysWell, there's two ways that I
know of.
We can either bring them to meone by one and I can check on

(25:51):
them by giving them a handjob,apparently no, that was not a
handjob.

Speaker 5 (25:59):
Brandon, why would you say that?

Speaker 2 (26:01):
for our listeners.
Maddie's over here makinginappropriate hand gestures.
This podcast is rated ggrandma's gonna be pissed um or
uh, you, you, could.
You could look for any kind ofabnormalities or, if you have a

(26:22):
detect good and evil, you may beable to find it that way.

Speaker 3 (26:26):
So I have a dagger and I have some chemicals.

Speaker 2 (26:34):
I what sort of chemicals?

Speaker 1 (26:38):
Um.

Speaker 3 (26:39):
I have.
I have some uh magic sleepjuice.
I have some brown liquid from afountain in a temple oh my, god
, like some mayonnaise.
I have lots of mayonnaise.
I have different colored dyes.
I have some dragon blood.

Speaker 2 (27:03):
I don't know if any of those would help you in this
situation.

Speaker 3 (27:07):
What about this hammer?

Speaker 2 (27:11):
Keep in mind if you harmed the body, you still
harmed the body.
Like there are two soulspossessing a body, it's not
going to scare the demon away.

Speaker 3 (27:23):
If you make the body uninhabitable, the demon will
leave.

Speaker 2 (27:28):
I cannot recommend strongly against this enough.

Speaker 5 (27:35):
Monty, with deep concern, will look at his sister
and say Not long after webrought the tiefling aboard the
boat, I happened to notice outof the corner of my eye a shadow
figure disappearing into thewoodwork.

Speaker 2 (27:51):
Did you happen to see where it went?

Speaker 5 (27:53):
It went into the main mass.
It might have.
If you have noticed that ademon or a ghost previously left
this body.
That might have been what I saw.

Speaker 3 (28:07):
Didn't, didn't?
Yeah, I don't remember thetiefling.
Oh the tiefling.
What was the tiefling's name?
Kalthar, kalthar.
Didn't Kalthar say somethingabout the thing possessing the
ship too?

Speaker 2 (28:24):
I'm not sure I did not hear.
Hear that if I said that lastepisode I I do not remember that
.

Speaker 3 (28:31):
I'm pretty sure he said it could be anywhere,
including in the ship, somethingalong those lines.
I could be wrong.
It's possible.
Hold up, hold up, or I may havejust misunderstood what you
said what I said, because I haveit right here.

Speaker 2 (28:50):
Kalthar screamed, saying that it could be anywhere
on the ship, including in oneof us.

Speaker 3 (28:57):
I thought it was when he was describing the
activities on the previous ship.
But okay, glenn is still goingto say that.
Okay.

Speaker 2 (29:07):
I have never heard of a demon possessing an entire
ship, some some uh, mechanicalor magical devices, absolutely,
but I've never heard of itpossessing a, a wooden, a wooden
chip before.

Speaker 3 (29:24):
Glenn is going to nod and take a step back and kind
of like back into a corner andhis hands are going to be very
close to his daggers.

Speaker 2 (29:34):
Okay.

Speaker 3 (29:36):
And he is very strongly watching everybody in
the room.

Speaker 5 (29:42):
Okay.
Is there anything else that wecan do for this T-Thing to
possibly make him morecomfortable?

Speaker 3 (29:48):
If we kill him, he'll be comfortable.

Speaker 5 (29:52):
What's in his misery?

Speaker 2 (29:55):
She says to you no, I'm not.
I don't think there's anythingwe can do.
I'll continue to work with himfrom here, but from everything I
can tell, it seems like he's ingood physical health.

Speaker 1 (30:09):
Hmm.

Speaker 2 (30:09):
I think he just needs to rest.

Speaker 3 (30:12):
What about some hallucinogenic tea.

Speaker 2 (30:17):
I don't know why you have that and I don't think
that's going to help A friendpoison.
As she's explaining, as she'svoicing her concerns for your

(30:37):
poisonous tea.
Uh, kalthar's eyes relaxing.
Kalthar's eyes shoot open andhe uh, even his eyes are wide
open.
But he says in very panickedbreaths it's, there's something
around.
I could still feel it.
It's beneath the skin, I can, Ican feel it.

(31:00):
And he starts clawing with hisleft hand and starts clawing his
right arm and he's starting todraw blood, as he's doing it.

Speaker 4 (31:09):
Morse tries to grab his hands and stop him from
clawing at himself.
Oh, okay.

Speaker 3 (31:16):
Glenn is watching the sheets on the bed.

Speaker 2 (31:28):
Yeah, there's blood all over the sheets.
Now 're definitely gonna haveto be changed.
Prestidigitation, um yeah.
So sister anvar grabs his leftarm uh, mores, you're gonna grab
his right arm and you guys bothpin him to the bed.
And the dadalorian comes overand he removes a small vial from
his belt and pours it intoKalthar's mouth, and Kalthar

(31:52):
seems to calm down immediatelyand goes to sleep.

Speaker 3 (31:56):
That's what the tea would have done.

Speaker 4 (32:02):
You said that you didn't detect any other energies
inside him.
He still seems to feelsomething under his skin.

Speaker 2 (32:10):
No, there's.
I would bet my faith thatthere's nothing in him any
longer.
I think it's just the leftovers, if you will, the leftover
residual energy.

Speaker 3 (32:22):
I think you're making that up 100%.

Speaker 2 (32:25):
Me.
Yes, Anvar.
No, she knows what she'stalking about.

Speaker 5 (32:31):
Is there anything else we should do?
Just maybe let him get his rest.

Speaker 2 (32:36):
Sister Anvar says to the captain that we need to.
Sir, I would recommendassembling the entire crew on
the deck.
Any body that doesn't have tobe at station should report to
topside.
The datalurian makes a soundthat you've never heard before.

(32:57):
It sounds almost like a grunt,but a very exaggerated grunt
that a child would make,imitating an adult, and the
dadalurian walks out of thecabin.
Once he's out of the cabin, youdo hear some shouting towards
the first mate and then you hearfootsteps as they're running

(33:19):
below decks right beneath thecabin.

Speaker 5 (33:24):
You're running as in, like a panic or like they're
all assembling on deck.

Speaker 2 (33:28):
They're all assembling.
They're going around andgrabbing people and assembling.

Speaker 1 (33:31):
Okay.

Speaker 4 (33:34):
Morse would like to cast Mage Armor and then just
like off the rip initially Okay.

Speaker 1 (33:41):
And then start.

Speaker 4 (33:44):
He'll say something like I'm going to see if I can
find anything with some magicaldetection skills, and then I
kind of plop down on the groundand start casting.
Identify, sorry, detect magicas a ritual, okay.

Speaker 2 (33:59):
Alright, sounds good.

Speaker 3 (34:02):
Glenn will start cleaning up the blood.
Okay.

Speaker 2 (34:04):
Calvar is still up the blood.
Okay, kalfar is still in thebed.
Is he still bleeding?

Speaker 3 (34:10):
No, he's not.

Speaker 2 (34:11):
Oh yeah, I mean.
Yes, he does still have somewounds on his arm.
He's not yet been healed.
Glenn's bed, though thatKalfar's in.

Speaker 5 (34:19):
It's a big problem.

Speaker 3 (34:21):
So Glenn will bandage the wounds and then clean up
the blood.

Speaker 2 (34:27):
Okay, anvar watches you bandage the wounds and she
nods towards you and she says oh, thank you so much.
I needed to rest slightlybefore I started casting some
more spells.
You're very generous, thank you, good sir.

Speaker 3 (34:44):
So what Glenn also does while he's bandaging the
wounds Is he will be looking inthe wounds For anything that
might be below under the thing'sskin, under Kalthar's skin.
He said that there wassomething under his skin.

Speaker 2 (35:01):
Yeah, so even though some of the scratch marks went
pretty deep, you don't seeanything other than some blood
under there.

Speaker 3 (35:09):
So he will bandage it and then, as he's bandaging and
starting to clean up the bloodoff of his bed, he will look at
Anvar and say should we checkunder any of his other skin?

Speaker 2 (35:28):
her eyes widen a little bit.
No, no, I don't, I don't reallythink that's necessary.
Um, I think he's okay, I thinkhe just needs some rest right
now.

Speaker 5 (35:40):
Uh, monty's, I mean because I'll physically,
quizzically, at Glenn, but he'slike yes, glenn, he just needs
some rest.
I'm going to go out and seewhat is going on outside.
Monty's going to leave the room.

Speaker 2 (35:55):
Anvar catches your eye right before you leave and
she looks worried that you'releaving with your friend, who's
obviously a little bit mentalwith her A little bit Morse is
still there.

Speaker 1 (36:09):
Morse is still there, morse is on the ground.

Speaker 2 (36:11):
True Morse is still there.

Speaker 3 (36:14):
Literally two people in one being.

Speaker 2 (36:18):
Anvar doesn't know that.

Speaker 5 (36:20):
Monty will look back and say Sister, maybe we should
assemble with the crew out overhere.
I know Morris will take just aminute to finish what is going
on and I believe our friend hereis in the very capable hands of
Glenn.
He means him no harm and we'lljust continue to tend on his
wounds.

Speaker 3 (36:41):
You're going to need to roll a deception.
Check on that.

Speaker 2 (36:45):
She looks at you, Glenn, and she says so, if I
leave you to go check the othercrew, you're not going to peel
his skin off or anything.

Speaker 3 (36:56):
No, I'm not going to peel his skin off.

Speaker 2 (37:00):
I mean, don't answer me like that.
You kind of sound a littlecrazy there I'm not crazy.
I don't think you know howquotation marks work.

Speaker 3 (37:14):
I've been using them wrong my whole life.
I just saw that one and it wasfreaking hilarious.

Speaker 2 (37:21):
Yes, we're exclusive.

Speaker 3 (37:31):
Oh sorry, hilarious.
Yes, we're exclusive.
Oh sorry, um, for our listeners.
There is a viva lot, dirtleague short that was.
I've been using quote.
I've been using air quoteswrong my whole life.
It was hilarious, but anyway,all right.
So no, gl will back to the gameor to the show.
So Glenn will look at her andsay I'm not going to peel his
skin off, his, her, yeah, his Ican give her.

Speaker 5 (37:54):
Trust me, my friend, if there's anything he does not
like, it is anything that has todo with a mess.
I believe that he will takevery well care of not only our
friend here, which is in pain,but also the bedding beneath him
, Because at the end of the day,this is his room and I know he
wants to keep it in tip-topshape.

Speaker 2 (38:16):
Okay, so he's never tried to do surgery with an axe
on a rock somewhere before Likehe's a very sane individual.
An axe on a rock somewherebefore?
Like he's a very saneindividual.

Speaker 5 (38:26):
I guess, as far as I can tell, he is a very sane
individual.
It took me all the right, but Iam going to go join the crew.
You're welcome to stay here ifyou would like.
By all means, the gentleman onthe floor.
He will be done in a fewmoments and he will probably
join us as well, but it istotally up to you, Okay, and she

(38:49):
stands up and she places onehand on Kalthar's chest again.

Speaker 2 (38:56):
You see a glow and Kalthar seems to his body
relaxes even further and itlooks like a weight was lifted
off of him.

Speaker 5 (39:06):
Now he relaxes, and now Glenn's going to have to
clean up poop.

Speaker 2 (39:11):
And Anvar turns to follow Monty out of the chamber.

Speaker 3 (39:16):
So she bought that.

Speaker 5 (39:19):
Apparently, apparently, monty's going to go
out to see.
He hears everybody kind ofscuttling about and he's gonna I
mean, he's gonna be very he.
He saw that shadow once, sohe's gonna be keeping an eye out
for that most of all, but verymuch on high alert as he's
observing the rest of the crewassembling on the main deck okay
, uh what about you, morse?

Speaker 4 (39:41):
I'm casting detect magic.
Oh yeah, that's right, he'sbusy yep, that's right.

Speaker 2 (39:47):
I forgot about that so did.

Speaker 3 (39:51):
Monty said out loud the shadow thing to the no, he
actually yeah.
Yeah, he did mention it to setit to the as a sister mbr.
Yep, yeah, okay, so gl Glenn isgoing to be on the lookout for
shadows and abnormal behavioroutside of the normal abnormal

(40:14):
behavior of his party members.

Speaker 2 (40:17):
Okay, all right, for practical purposes, we will say
the crew is still assembling.
For practical purposes, we willsay the crew is still
assembling.
Glenn, you are observing anunconscious Kalthar and Mors who
is sitting or who is casting aritual spell right now, and Mors

(40:40):
, you have finished casting.
Detect magic you get yournormal senses or your normal,
what you would normally feelfrom your companions.
You can tell that there's somemagic going on from the
datalurian.
It is a.
I always have to look this up.
You think I know it by now withhow many times you've cast this
spell.

Speaker 3 (41:00):
The normal stuff from your companions.
Glenn lights up like a freakinglighthouse.
Yes, alright, the normal stufffrom your companions.
Yeah, glenn lights up like afreaking lighthouse.

Speaker 2 (41:05):
yes, all right, uh, yeah, so, uh, from the
datalorian you get, uh, someenchantment magic and then, uh,
you also below you, you get some, uh, some smaller senses of

(41:27):
evocation and some transmutationmagic, but you're almost
directly below you, you get avery powerful sense of
conjuration, enchantment, and,yeah, conjuration and
enchantment, and that seems tobe None of be none.

(41:49):
Oh well, the companions aremoving, your companions are
moving around the datalorian.
You can see, uh, or you canfeel his presence on the ship
deck himself, um, but uh, but no, no, the, the big presence down
below is not moving what isconjuration and what else was
below deck?
Enchantment.

Speaker 4 (42:09):
Cool.
Yes, and more of those stand up.
He looks at Kalthor nothing.

Speaker 2 (42:14):
Nothing from Kalthor other than from the cape that
he's wearing.
You get a sense of enchantmentmagic from that as well.

Speaker 4 (42:23):
So Morz will stand up and then go stand next to Glenn
and take a look.
Well, I don't see anything withhim, but his cape does seem to
be enchanted, but otherwise Idon't see anything unnatural
here.
I'm going to go step outsideand see if there's anything else
I can see.

Speaker 3 (42:40):
But there's nothing else in the room or on the ship.

Speaker 4 (42:44):
Yeah, there's some.
The captain has a certain aurato him and down below I see some
minor and mores will just bepointing at the floor.
I'm sure you can see too, butthere's some evocation and
transmutation spatteredthroughout and then you'll point
right to the.
I'm assuming it's the core.
You mentioned Very strongconjuration enchantment right

(43:05):
there.
It's probably the core thatFirst Mate mentioned, but
nothing that made me think of aspirit or other magical entity.

Speaker 3 (43:14):
Okay, I'll stay here and keep an eye out.

Speaker 4 (43:18):
You don't want to come see what's going on with
the crew?

Speaker 1 (43:20):
Okay, well, I'll call you if I need to Okay, I'll go
crew Okay.

Speaker 4 (43:24):
Well, I'll call you if I need to, okay, I'll go
outside.

Speaker 2 (43:27):
Okay, glenn, you're staying there.

Speaker 3 (43:30):
Well, yeah, how else is he going to secretly murder
this guy?

Speaker 2 (43:34):
Okay, good.

Speaker 3 (43:35):
Alright.

Speaker 2 (43:40):
Alright, so on the deck, the captain is standing
facing his crew.
Yes, glenn.

Speaker 3 (43:49):
Are there any windows in this room?

Speaker 2 (43:52):
There are two windows facing the top of the deck.

Speaker 3 (43:56):
yes, Is there any windows like outside, to go
outside overboard?
No, okay, continue.

Speaker 2 (44:06):
Alright, so.

Speaker 3 (44:07):
No reason?

Speaker 2 (44:07):
Yeah, no, of course.
So yeah, the datalurian isturned, facing his crew, his
back to you, mors, as you exit,and standing in front of him is
his first mate.
And then, directly behind hisfirst mate, stand seven
individuals and the first matereports to the datalurian

(44:28):
Captain.
I've assembled everybody,except for the ones that could
not leave their their stations.
Thank you, their stations.

Speaker 4 (44:39):
They spend six hours out of every 18.

Speaker 2 (44:44):
Could not leave their stations.
Obviously, I couldn't take theengineer from the Corps and you
know, flubberstaffelies refusedto leave the kitchen.
And then, of course, the newcrew member Nines.
He's down in his hammock at themoment with Bloodstow looking

(45:08):
over him Bloodstout yes, that'sthe big dude, that is the
half-orc that you saw carrynines downstairs.

Speaker 3 (45:17):
So is he big for a half-orc, or just big because
he's a half-orc Big?

Speaker 2 (45:22):
because he's a half-orc Okay.

Speaker 3 (45:23):
Alright, sister Anvar .

Speaker 2 (45:24):
Big because he's a half-orc.
Big because he's a half-orc.
Okay, all right, sister Anvarwalks up to the captain and says
Okay, I will begin checking now.
And she walks up to each crewmember one by one, places both
hands on their shoulders andbows her head, and after a few

(45:44):
moments she shakes her headslightly and moves on to the
next.
She gets through everybody, uh,including the first mate.
Uh goes to the dadalorian andsays captain, there's, there's
nothing in any of the crewmembers.
Of course I I don't thinkyou're able to be affected, but
I must check you as well.
And I'd also like to check ournew guest that came aboard and

(46:09):
he looks directly at Monty andMorse.

Speaker 4 (46:12):
Morse smiles and takes a step forward, but you
can't see because he still hashis helmet on.
Oh yeah, that's right.

Speaker 1 (46:19):
Which only looks slightly terrifying, right?

Speaker 5 (46:21):
Yes, I'm just kidding .
What does Monty say?
Say, I said monty unzips hispants, but not really.
Uh you could check me any day.
Uh, monty will actually say uh,of course, please, uh, please
do okay.

Speaker 2 (46:40):
So she places her hands on the datalurian and
shakes her head and she says ofcourse, captain, I saw what I
expected from you.
You are obviously not possessed.
And moves on to Monty, placingboth hands on your shoulders.
You feel a slight warmth inyour chest and it's almost like

(47:04):
you can feel her probing insideof you yes, I said that and
checking all the nooks andcrannies of your body.
And then she shakes her head.

Speaker 5 (47:16):
No again.
Interesting choice of wordsthere.

Speaker 2 (47:18):
Yeah, just for you.
Buddy Shakes her head onceagain and then moves on to Morse
Morse again.
You feel the warmth as soon asshe places her hands on you and
that warmth starts to grow inyour chest and you feel it start
to heat up.
And as it's heating up itstarts to actually burn and it's

(47:42):
starting to cause you a littlebit of pain.

Speaker 4 (47:44):
Oh, that's hot.
Also, I should warn you, I sortof sometimes am a half-orc.

Speaker 5 (47:51):
I'm kind of possessed already.

Speaker 2 (47:55):
She steps back quickly from you and she shouts
Captain, it's in him.

Speaker 4 (48:02):
Oh wait, what's in me ?
Is it the orc?

Speaker 2 (48:05):
or did you see something else I heard sam is
very nice, I haven't met her yetthe captain looks to you and
the first mate has already drawnher sword and has pointed it at
you more.

Speaker 5 (48:17):
So his hands, uh like , clearly not weapons, drawn
like whoa, whoa, whoa monty willvery quickly brandish his
shield and spear, taking adefensive posture in front of
moors, and say uh, trust me,this one is okay.
He, he, you might be sayingsomething, but trust me, there's

(48:38):
not going to be anything out ofthe norm.
If there was anything wrongwith this gentleman, I would be
the first to know.

Speaker 4 (48:44):
Oswald put his hand on Monty's shoulder and like,
try to like ease him down likesister.
Could you tell us more aboutwhat you sensed?

Speaker 2 (48:51):
I was really hoping this was when Morris turns fully
evil and just stabs Monty inthe back, just like yeah, I've
been waiting for this moment mywhole life.

Speaker 3 (49:00):
I killed your father and I liked it and the illusion
goes away on his right hand andthe sixth finger shows up.
That's right how much of thisdid Glenn hear from the
captain's chambers.

Speaker 2 (49:16):
You hear some commotion, but you can't really
make out the words from whereyou are.

Speaker 3 (49:20):
Okay, Glenn will exit the room and head towards the
commotion.

Speaker 2 (49:23):
Okay.
Okay, then we'll exit the roomand head towards the commotion.
Okay, as you leave the cabin,you see Mors with his hands up,
monty in front of him with hisshield and spear leveled.
The first mate has her sworddrawn.
The captain has some deviceyou've never seen before pointed
at Mors.
It looks like it's got a large.

(49:45):
It looks almost like a smallcannon in his hand.
But you have not seen thisdevice before.

Speaker 3 (49:50):
So very clearly.

Speaker 5 (49:52):
Everybody will hear glenn say ector yes, everybody
sees that, as your sword appearsin your hand as his sword
appears in his hand monty willlook in endearingly towards the
Asimar and say, Sister, please,what exactly did you see?

Speaker 2 (50:13):
The sister, her eyes not leaving.

Speaker 5 (50:15):
Mors says this one has another possessing him,
Monty will cordially laugh andwill drop his spear and shield
and say Ah, what you see is infact correct.
If you see one personpossessing him, that is quite
all right.
The person you see is Sam.

(50:36):
Now, did you happen to see athird?
Because if so, we might beslightly tripled.

Speaker 2 (50:45):
She says to Mors what do you mean?
You become a half-orc.

Speaker 4 (50:51):
Well, it's a little confusing, but sometimes for a
while now, definitely before wegot to the ship nothing to do
with Coralath.
I kind of it feels like I takea nap maybe.
Uh, coralath, um, I kind of uh,it feels like I take a nap
maybe, and in my place, uh, sam,uh, the half-orc, she seems

(51:13):
very nice from what I hear.
Uh, she kind of takes my placeand then sometimes she goes away
and I'm back and I don'tremember anything and I don't
remember anything and I don'tknow anything about her besides
what I've heard.
But it's almost like we'resharing a body so she takes
control of your body well it's.
I don't know that makes it soundlike she's a bad person.

(51:34):
It's more like I leave my bodyempty while I go somewhere else
and she's just barring it like ahermit crab, and she changes
the shape as well.

Speaker 3 (51:45):
And she's just borrowing it like a hermit crab
and she changes the shape aswell, but magic's a weird thing,
I don't know.

Speaker 5 (51:59):
To be honest, this Sam that we have met and fought
next to on many occasions isquite a welcome sight to be seen
when the time is correct.
Please have no worry Again aslong as you did not see a third
individual inside of ourcompanion here, mors.

Speaker 4 (52:13):
Did you feel any kind of malevolence towards it?
Because Sam's generally prettynice.

Speaker 2 (52:19):
Unfortunately I can't tell if there's malevolence or
evil with this type of casting.
It's more just tell.
If there's malevolence or evilwith this type of casting, it's
more just detecting if there'smore than one soul in a body.

Speaker 5 (52:31):
It's interesting that you say there is another soul.
We always perceived Sam as justa hermit inhabiting yet another
shell, but you say, if she hasa soul, that brings a whole new
level to what they're moreexperiencing.

Speaker 2 (52:51):
Well, I'm not Captain .
I can't be sure that they'retelling the truth or not.
The Dadalorian looks at you,mors, and I would like you to
roll a persuasion check to tryto convince the captain.
Can I assist?
Yes, how are you going toassist?

Speaker 3 (53:14):
Well, it depends on what Mors says.

Speaker 5 (53:18):
Monty would like to assist too through the dropping
of his shield.
I mean, when they pull, well hepulls.
Whatever this thing is on Mors,you know Monty takes the
defensive posture, but I'd saythat you know, dropping his
defense against the captain,still maintaining a position in
between the two of them, wouldhopefully help him be at ease.

(53:40):
That, yeah, this is notsomething Monty's worries Monty
at all.
Basically, glenn is going tohelp fill in words that, yeah,
this is not something.

Speaker 3 (53:44):
Monty's worries, monty at all.
Basically, glenn is going tohelp fill in words where Mors
might falter, because Mors isnot necessarily a social person.
So he's just going to kind ofback him up and fill in.
Like if Mors seems to befaltering he will step in and

(54:06):
try to help with the explanation.
So I would have to play off ofwhat justin says, more says okay
, what would you say, morse?

Speaker 4 (54:20):
I will say so.
He says uh, I promise we're nottrying to pull a fast one on
you.
We would have told you, but thedeparture was rushed and it is
kind of a personal thing andthere was no reason that we
should have thought Sam wouldcome out on this trip.
Is there some way I can proveto you that I'm not a threat, I

(54:40):
don't feel possessed, and we'reall corroborating the story of
Sam.
He still has his hands up.
I am not a threat, I don't feelpossessed.
We are all corroborating thestory of Sam.
He still has his hands up.
He is just trying to talk.
Reason to Captain Daddilorian.

Speaker 3 (54:56):
Sam only shows up when Morse is under stress.
So if something bad happens,then moores will help it,
basically helping moores.

Speaker 5 (55:09):
Sam will show up to help moores cope with stressful
situations or any time that hefeels threatened, which you are
quite doing right now.

Speaker 3 (55:19):
So okay, and and sam is a very nice lady.
Yeah, sam is a very nice lady.
She has helped us out in thepast, backed us up and covered
our backs when we were indangerous situations.
Both Moors and Sam are bothhelpful.

Speaker 2 (55:43):
Moors, give me a persuasion.

Speaker 4 (55:45):
check at advantage At advantage, but I got a natural
20.

Speaker 2 (55:50):
Oh, okay, well then you don't need the advantage,
all right.
So the datalurian lowers hisdevice by his side, but he does
not put it away and he says isthere a way that we can Force

(56:10):
this change?
Why would you want to?
To prove his story, he seemedlike a Trusting individual.
However, I cannot take chanceswith my crew.

Speaker 5 (56:23):
So far the change has only been happenstance, but I
promise you and assure that,unless your chaplain here has
seen a third soul that ispossessed inside of his body,
there is nothing to be worriedabout and he looks to the
aasimar.
You did, in fact, only see twosouls within our companion here,

(56:43):
correct?

Speaker 2 (56:46):
That is correct.
I've only seen two souls.

Speaker 5 (56:49):
Sorry, I've got to take this just one sec guys.

Speaker 2 (56:51):
Yeah, no worries.
So the ASMR is going to say toyou Moors, there might be a way
that I can do this.
It would require us to lay downand for you to go to sleep and

(57:11):
I may be able to share yoursleeping conscious with you.

Speaker 5 (57:15):
Excuse me, for what reason?

Speaker 2 (57:19):
So I can possibly chat with this Sam character and
verify it's not this malevolentspirit, if we really want to
chat with this Sam character andverify it's not this malevolent
spirit.

Speaker 5 (57:27):
If we really want to chat with this Sam character,
why don't you just punch him inthe face?
I believe it is quiteunnecessary.
You can take our word for itthat Sam is not the shadowy
figure that you are looking for.
We should continue to lookamongst the rest of the ship to
find this, this thing, the onethat I saw.

Speaker 2 (57:49):
It's going into the mast at the suggestion that you
can just punch him in his face.
The first mate steps up towardsthe captain, says captain, I
volunteer to do this.
And she starts walking towardsMorris.

Speaker 5 (58:02):
I volunteer a tribute .

Speaker 4 (58:06):
Morse is a little crestfallen.
I thought that they werefriends and apparently he's
misread that pretty drastically.

Speaker 2 (58:14):
Or she just doesn't think she's going to hit you as
hard as the other crew members.

Speaker 4 (58:20):
Yeah, maybe I would rather not get hit in the face,
if you don't mind.
Is there another way I can tryto sleep?
Maybe take some tea, actually,oh, my goodness.

Speaker 5 (58:34):
To be honest, is this entire thing necessary?
I mean Monty's trying topersuade them that they can
trust the word of Glenn andMonty and don't need to waste
any time pursuing this.
They should focus on the realthreat here, which is this
shadow lurking on monster shipyep.

Speaker 2 (58:52):
So uh, the datalorian is going to say to you uh,
monty, that, uh, again, I cannottake any chances with my crew.
I have the.
I can lock him up until theinvestigation is over, or we can
try one of these other methods.

Speaker 5 (59:12):
I have a side quest and you must achieve it.

Speaker 4 (59:16):
No, I would like to make two points.
First, moore says well, besidesnot wanting to be punched in
the face, all that we have to goon that there's something wrong
here.
Is that a recovered sailor whowas lost at sea for who knows
how long was seeing some kind ofhallucinations?

(59:36):
I think it's good to becautious, but I don't think we
need to take it too far.
But I don't think we need totake it too far.
And then he looks, and he turnsand looks at Sister Anvara and
says maybe I need to make ahistory check first, but do I
know about Asimar and theircultural racial background.

Speaker 2 (59:55):
You know about.

Speaker 4 (59:55):
Asimar.
So, as an Asimar, mors wouldknow that she's a single body,
that multiple spiritual entitieshave invested over time and
that she's like a single bodythat multiple spiritual entities
have invested over time andlike she, she, her, like her
personality is not thepersonality that has inhabited
that body or maybe even willcontinue to have that body.
Uh, so morris is gonna turn toher and say and shouldn't you be

(01:00:19):
familiar and somewhat lessconcerned about spirits and
bodies?
I know you're familiar with thewhole concept.
This shouldn't be terriblyforeign to you.

Speaker 2 (01:00:31):
I am extremely familiar with the concept, but
not in a elf.

Speaker 4 (01:00:37):
Well, maybe if I explained to you how it seemed
to have happened, it could makesome sense and I wouldn't get
punched in the face.

Speaker 2 (01:00:46):
Again, we don't have to do the punching in the face.
I can just check this other way.

Speaker 4 (01:00:52):
Yeah, no, I think that's a much calmer and less
aggressive way to do it.
Maybe we could do some morestuff in the meantime to make
sure that you know I understandwhy I'm alarming you, but I feel
comfortable that I am who I amsupposed to be right now.

Speaker 2 (01:01:10):
Okay, sister and Vara .
So, first off, the first matelooks at you after you say that
you really don't want to getpunched in the face, and you can
see a small smile light up fromher or start spreading on her
mouth, and it doesn't lookmalicious or anything like that.
She looks like she's having alaugh on both of your accounts

(01:01:33):
and, uh, she steps back intoformation.

Speaker 5 (01:01:35):
I think the first mate was a lesbian and when she
heard there was a sam was afemale figure, she got really
excited.
She's like I want that.

Speaker 2 (01:01:43):
I want really excited .
She's like I want that, I wantthat half-orc.
She's like them big girls.

Speaker 5 (01:01:49):
I don't want some elf man, I want some half-orc, some
half-orc woman.

Speaker 2 (01:01:57):
So yeah, so Sister Envar will say to you well, say
to the captain, captain, I don'tlike that.
We have to just trust thesepeople that we met.
But he does have a point thatsometimes two spirits can
possess a body.

(01:02:17):
But if we check the other crewmembers and I don't find
anything, I think we really needto do the dream walking that I
mentioned before.
The datalurian makes that sameaffirmative grunt sound that you
heard from him before, and himand Sister Anv start walking

(01:02:43):
below Dex and he turns towardsthe three of you and waves his
hand for you to follow.

Speaker 3 (01:02:52):
So Glenn will wave To follow.

Speaker 4 (01:02:57):
Morris follows Okay.

Speaker 5 (01:03:00):
He's wanting the three of us to follow him below
Dex, correct, okay, I guess.
Is he still pointing his gun atus?

Speaker 2 (01:03:07):
No, he still has it out, but he's not pointing it at
anybody.

Speaker 3 (01:03:11):
Does the first mate still have her weapon drawn?

Speaker 2 (01:03:15):
No, her sword is away .

Speaker 3 (01:03:17):
Okay, so Glenn will follow.

Speaker 5 (01:03:25):
He'll also release his sword.
He's still holding his shield,but he's going to be in a
relaxed posture.

Speaker 2 (01:03:30):
Does Glenn get disappointed when he draws a
weapon and doesn't get to use it?
No, I don't know why.
Always in my head I imagineGlenn would be like those
assassins if I draw my blade, itmust taste blood, if it ramps
up and if a fight.
If I draw my blade, it musttaste blood, mm-hmm.

Speaker 3 (01:03:45):
You know, if it ramps up and it's See, if a fight
starts and then ends withoutactually fighting, then he would
be disappointed.
Because, it's the fun of thefight, got it.

Speaker 5 (01:04:01):
When his sword goes away, it goes like this first oh
, it kind of goes limp Talk thatday.
And then it goes limp.

Speaker 4 (01:04:15):
As more starts to follow the captain and as he
walks by Glenn he gives him likea little elbow and says funny
from the waving gesture.

Speaker 3 (01:04:26):
So Glenn will smile and he'll whisper under his
breath and he'll say I got yourback.

Speaker 4 (01:04:34):
I know you do.
I appreciate you.

Speaker 2 (01:04:36):
Alright, so the ship has grown pretty quiet.
I mean, there's only a few crewmembers below decks, the rest
of them are topside.
Morris, did you have somethingelse?

Speaker 4 (01:04:46):
Yeah, just one last thing.
While we were at topside Istill have detect magic going.
Was there anything weird like,was the mast Necrotic or some
shit?
No, nothing, nothing weird orunusual, just little trinkets
from people that all seen asnormal.

Speaker 2 (01:05:00):
Yeah, yeah, just nothing, nothing crazy.
Okay, that's all, thank you,Okay, yep, yeah, so the ship
goes pretty quiet and, as Imentioned, there's a few crew
members below decks, but they'renot really making a whole lot
of noise, they're just at theirstations.
And the first stop you, thefirst stop you, the, the first

(01:05:26):
stop you, you, you're at thedatalurian stops, that, uh, you
can tell that it's some kind ofuh supply station like something
where, someplace, where all thefood is kept, all the extra uh
cigars and cigarettes andeverything, all the tobacco that
a crew will need.
Nice Pokemon pajama pants Ilove them and inside is a oh

(01:05:54):
there's tobacco and Pokemonpajama pants.

Speaker 5 (01:05:57):
Is that what you're saying?

Speaker 2 (01:05:58):
Yeah, there are a set for each of you if you'd like
it, and inside there is a smallgnome like a gnome.
That is small for a gnome and Iwas gonna ask yes, I did.
And he starts.
He starts, he's, he's runningup and down this, this small

(01:06:21):
room.
He's checking things against aclipboard that he's got in his
hand and as the datalorianapproaches, he says the food,
it's Sorry, the food, it'sspoiling.
I've kept the logs, I'vechecked them.
I know it doesn't make anysense.
We just picked these up.
And he reaches into a crate andpulls out an apple that looks

(01:06:45):
like it's been left in the sunfor a month.
Did you check?

Speaker 4 (01:06:50):
your list twice.

Speaker 5 (01:06:52):
I was going to ask if the gnome checked his list
twice and if he has a whitebeard.

Speaker 2 (01:06:56):
Yes, I've checked the list twice.
What are you trying to get at?
Does he have a white beard?

Speaker 4 (01:07:02):
He does not have a white beard.
It's easy to overlook a smallthing.

Speaker 2 (01:07:06):
No, it's good.
Everything on this list is verynice.
I made sure of it.
None of it's naughty.
No, there's no such thing asnaughty fruit.
I guess maybe avocados, if youbelieve that, because
technically a fruit and not afruit, I wouldn't bite into them
.

Speaker 5 (01:07:23):
Do you have any eggplants?
Is there any eggplants on theship?
Those are definitely thenaughty fruit.

Speaker 2 (01:07:30):
No, we had to stop getting eggplants after the one
crewmate did things to them.

Speaker 4 (01:07:36):
What about nice juicy peaches?

Speaker 5 (01:07:40):
There's the Asimar with them, or is it just the
captain and the three of us?

Speaker 2 (01:07:44):
No, the Asimar is with you.
Is it just the captain and thethree of us?
No, the asimar is with you all.

Speaker 5 (01:07:47):
Um monty like look over his shoulder at the asimar
and give her like a glance outof the corner of his eye uh,
like she's here, the asimarnotices you looking at her.

Speaker 2 (01:08:02):
Um, give me a perception, jack monty, you're
saying she's noticing you so farfor our listeners.

Speaker 3 (01:08:10):
Brandon's expression when we started going down this
train was very disappointed,yeah it's like this is what you
guys are ramping off of uh,monty rolled a 15 based on after
they the pe comment him lookingat the SMR.

Speaker 2 (01:08:26):
Okay, monty, you think you notice a little bit of
color flush into her cheekswhen you look at her.

Speaker 5 (01:08:34):
Yeah, that's what I thought.
Anyway, do continue.
Monty will return his attentionto the gnome.

Speaker 2 (01:08:41):
Okay, the captain goes around and he starts
looking at some of the cratesand noticing the bad food.
And he I, are any of you inyour backstories familiar with
warforges?

Speaker 4 (01:08:53):
uh, warforged um, was there.
If there's a warforged at allin like the college of wizards
or in the recollect reclaimersguild, then morris would have
known him.
Yeah, there was one in theRecollect Reclaimers Guild then.

Speaker 2 (01:09:04):
Mors would have known him.
Yeah, there was one in theReclaimers, guild.

Speaker 5 (01:09:09):
And.

Speaker 2 (01:09:09):
Mors.

Speaker 5 (01:09:11):
His construct like.
I feel like, because he has somuch experience with constructs
as well too, that fits nicelyinto Mors' backstory.

Speaker 4 (01:09:20):
It's different, though, because constructs don't
have a spirit and a soulthemselves, but the Warforged do
like they're a whole human,like a human equivalent entity
of like having a sentient beingyeah, right, right, right.
But the constructs can havesome sentience, but not like the
soul level, like they'll bequirky.

Speaker 5 (01:09:38):
Justin, you just proved my point that, yes, mors
does know about Warforges oh,fair point.

Speaker 4 (01:09:43):
Nicely done, so that, yes, mors does know about
warforges.

Speaker 2 (01:09:45):
Oh, fair point.
Nicely done so.
Yeah, so, mors, you did knowone in the college or in the
tower with you.
But you see the dad of Loriando something you've never seen a
warforge do, and that's loseits temper.
And he grabs the crate ofrotten apples and yanks it off

(01:10:08):
the shelf, dumping all therotten fruit onto the floor.

Speaker 3 (01:10:12):
I could have made applesauce.

Speaker 2 (01:10:15):
Uh yeah, no, he doesn't say anything to you
about the applesauce.

Speaker 3 (01:10:20):
Or brandy.

Speaker 5 (01:10:22):
Well, crap, now we're gonna have to kill the captain.
That's gonna be hard to getlaid after that one uh.

Speaker 2 (01:10:28):
So the gnome looks visibly shaken by this and he
says we, we still have enough toget to get to the port.
Uh, we just have to do.
We just have to ration.
I can make it work.
We have enough, enough driedfoods.

Speaker 4 (01:10:45):
Does your inventory account for any fishing that we
might be able to do on the wayto provide some additional food?

Speaker 2 (01:10:53):
No, we generally don't have time for fishing, but
I'm sure we can supplement ourfood supply that way.
That's a fantastic idea.

Speaker 5 (01:11:01):
Yeah, Did you happen to notice?
When did this fruit begin tospoil?

Speaker 2 (01:11:08):
It was perfectly good .
This morning I do a check inthe morning and a check in the
evening to make sure none of thecrew got their nasty little
fingers on it.

Speaker 3 (01:11:18):
We're in it.

Speaker 5 (01:11:19):
This might be an unintended side effect of our
new passenger aboard the shipthat we rescued from the sea.
Would Monty know that?
I mean, I'm making thatconnection, but would Monty?

Speaker 2 (01:11:31):
Yeah, I would say Monty's picked up on this.
You've been traveling enoughwith Mors and Glenn to know that
shit's weird when they'rearound.

Speaker 3 (01:11:39):
No, we go find the weird stuff to make it un-weird
by poking it.

Speaker 1 (01:11:44):
Well, yeah, stab it until it's un-weird anymore,

Speaker 4 (01:11:48):
So who all is with us right now?
It's the captain, it's our gang, and then the cleric, sister
Anvara, and the quartermaster.

Speaker 2 (01:11:59):
No, the first mate stayed above.
First mate stayed above.

Speaker 4 (01:12:03):
Okay.
So now that the captain hasthrown this thing on the ground,
what's like?
What's his body mannerisms?
Is he like doing anything else?

Speaker 2 (01:12:11):
nope, he is after.
Right after he did that, heseemed to relax and he's uh,
he's looking around and he'slistening to what the gnome is
saying and after you made thesuggestion of fishing to
supplement the food, he relaxescompletely.

Speaker 4 (01:12:29):
How close is Envara to the captain right now?

Speaker 2 (01:12:32):
Right behind him.

Speaker 4 (01:12:34):
Morris will take a couple steps over and tap her
gently on the elbow and nod alittle ways away, just to try to
get out of earshot like obviousearshot, without drawing
attention.

Speaker 2 (01:12:45):
At your touch.
Sister Envara kind of movesaway a little bit, but she
understands what you're doingand she walks with you.

Speaker 5 (01:12:53):
Does Monty pick up on this at all?

Speaker 2 (01:12:55):
Yeah, it's a pretty tight quarter.
You guys see this the Captainand the Gnome are speaking and
you see Morris go up and do this.

Speaker 3 (01:13:06):
Monty's gonna try to engage the captain in
conversation.

Speaker 5 (01:13:08):
Okay, oh, that's what glenn was gonna go be
distracting then maybe glenn andmonty will both try to distract
the captain okay, so distracted, so distracted last time this
fucking happened.

Speaker 2 (01:13:22):
The episode ended early it worked well is what
happened?
I had to calm myself down.

Speaker 4 (01:13:29):
That wasn't maddie, though it's a different it
wasn't yeah, that was yeah.

Speaker 2 (01:13:34):
that was glenn and dorvey together, and I have no
idea why I actually got, becauseyou were really in the mind of
your character, because yourcharacter was very upset.
Yes, All right.
Yeah, so, Glenn Monty, you guystalk to the captain Mors.

(01:13:56):
What are you saying to SisterAnvara?

Speaker 4 (01:13:58):
So as I pull her away , I'll actually pull my helmet
up onto my forehead so I canwhisper to her quietly without
letting the voice carry.
Sorry to pull you away, sister.
I was worried.
I've never seen a warforgedreact like that.
Is the captain okay?
Is that normal for him?

Speaker 2 (01:14:18):
Sister Anvara nods her head and she says we're
under a little bit of pressurehere.
This is supposed to be a bigjob, getting you all over to
over to Dead Pelt Shadows, andit's supposed to save us from
some debt collectors that arecoming through.

(01:14:39):
The captain doesn't get upsetoften, but he gets upset when
his crew is put in danger or ifthe ship is put in danger and
with the added pressures ofeverything, and now this
possible demon and all of youadding stress, I'm sure he's.
Just.
I've only seen him react likethis once before, and it was

(01:15:03):
when one of his crew members waskilled by a raiding party.

Speaker 5 (01:15:07):
Hmm, and she says, I could sure do some stress
relieving as she unblotens herblouse.
Cue 70s porno music.

Speaker 4 (01:15:18):
You doing okay, Matty .

Speaker 3 (01:15:23):
He lifts up a glass of wine, cheers everybody.

Speaker 5 (01:15:29):
Morris do it good give me a performance check.

Speaker 4 (01:15:35):
Sorry, go ahead hold on wait performance never miss
an opportunity never pass up.
A good thing is what I learnedfrom Starship Troopers.

Speaker 2 (01:15:47):
Wah wah wah, true, alright.
So do you say anything toSister Anvar?

Speaker 4 (01:15:54):
Yeah.
So Mors nods to her and then hesays okay, that's interesting,
we didn't really know that thatwe'd be such a significant fair
for the crew.
Maybe now isn't the right timebut we can talk about.
Maybe we, we the us can helpoffset your the debt to the ship

(01:16:16):
that we we haven't spent muchtime together, but we really do
care for you guys and we wantthe best for you.
Um, as far as the the captaingoes, this is when he is
stressed.
This is a normal thing for him,though I know you you soul
searched him or whatever thatmagic that you did was.
But I'm just, I'm a littleshook from his, uh, his

(01:16:37):
composure.
I, I.
It doesn't seem like it's thatbig of a deal.
We're not starving.
We've only just left today.
We can easily get back to portif we need to.

Speaker 2 (01:16:45):
I think it's just everything altogether.
I mean, as long as we get youto Dead Pelt Shadows safely, we
get a large reward fromCouncillor Thornwell and it will
cover the majority of ourdeaths.
So I think the captain is justworried that with all this

(01:17:07):
stress and now going on rations,the crew is going to be weak
and we may be in trouble.

Speaker 4 (01:17:13):
We cannot afford not to get you to deadpelt shadows
well, I don't think that we'renot going to get there.
I think there's no reason forus not to we're.
We're in a good right.
We're aware of a concern thatwe haven't seen any real
evidence of.
I know that I've alarmed you alittle bit and I apologize, of

(01:17:34):
course, for that.
So who's left for us to check?
You've checked me, monty, theoff-duty crew At this.

Speaker 2 (01:17:44):
She walks up, she looks around, she shakes her
head again.
She walks up and taps Glenn onhis shoulder.
Glenn, is that your name?
That's correct.

Speaker 4 (01:18:00):
Can I ask a question before you go that way?
Sure, how were they distractingthe captain during this?

Speaker 2 (01:18:07):
Yeah, sure, how were you guys distracting the captain
All right.

Speaker 3 (01:18:13):
So I've been thinking about this.
So Glenn will look down at thesmashed crate on the ground
floor and he'll say why did youthrow this on the floor?
There's got to be some of itsalvageable.
It seems very wasteful of you.
Why would you do this?
And he's gettinguncharacteristically wow and I'm

(01:18:40):
not even drinking upset aboutthe wastefulness of the food and
so say we have other thingsthat we could have done with
this.
We could add spices to it thatwould make it usable, we could
turn it into and then just to bethis wasteful, it just doesn't
make any sense.

Speaker 2 (01:19:01):
Monty, were you saying anything?

Speaker 5 (01:19:03):
Monty, yeah what he said.
Monty's just kind anything.
Monty, yeah what he said.
Monty's just kind of there atthis point because Glenn's going
to dominate the conversationand he'll be fine with that okay
.

Speaker 2 (01:19:15):
Yeah.
So the dadalorian is looking atyou very expressionless, like
he's not making, he's not.
He's not getting upset.
He's just staring at you and atthe end he says you are right,
I should not have done that.
He's not getting upset, he'sjust staring at you and at the
end he says you are right.

Speaker 3 (01:19:29):
I should not have done that no my name's Glenn I
know, your name is Glenn, sowhy'd?
You call me right.

Speaker 2 (01:19:40):
The dadalurian looks down at the gnome who is
giggling at this point, and itseems to dawn on the captain
what you're doing.
And uh, he's, he startschuckling oh, oh oh, oh.

Speaker 1 (01:19:56):
Monty will say I don't know the things you call
him.

Speaker 5 (01:19:58):
Please never, never, let him know he is right we're
just trying to distract the guy,so it's all.

Speaker 2 (01:20:03):
Yeah, it works we're just trying to distract the guy,
so it's all.
Yeah, it works, okay, uh.
So yeah, sister hanvar walks upto glenn and taps him on the
shoulder and says uh, glenn, isthat's your name, correct?

Speaker 3 (01:20:16):
or or right I I think it's glenn you can call me mr.

Speaker 5 (01:20:23):
Right right now.

Speaker 4 (01:20:26):
Q70s porno music I didn't know we were getting into
that tonight.
I have a store to share at somepoint, but it doesn't have to
be right now um, oh, uh, yeah.

Speaker 2 (01:20:40):
So sister anvar says to you do you?
You do you mind if I didn'tcheck you up above decks?
Can I check you?

Speaker 3 (01:20:51):
So just out of curiosity, who's checking you?

Speaker 2 (01:20:56):
I can't be possessed.

Speaker 3 (01:20:59):
Well, I don't think I can be possessed either, can I?

Speaker 2 (01:21:03):
verify that?
Can I verify that.
Can I verify that?

Speaker 4 (01:21:07):
Yeah, give me a religion check Morse or history.

Speaker 3 (01:21:10):
I prefer history but Religion's fine, so is there
something religious?

Speaker 4 (01:21:18):
Five plus five for a ten.

Speaker 2 (01:21:20):
Okay, you know about the Aasimar's multiple spirits
and everything like that, butyou can't recall if an aasimar
can be possessed or not.

Speaker 4 (01:21:30):
I say nothing Okay.

Speaker 3 (01:21:37):
I'm kind of disturbed that you're going around
checking everybody and nobody ischecking you and, as far as I
know know, there's nothing tostop an Azimar from being
possessed.

Speaker 2 (01:21:48):
Well, I mean, I could have proven it to your
companion over there if you letme walk in his dreams, but I
guess we're all out of luck.
That's still on the table, didhe actually say no.
I'm actually pretty sleepy.

Speaker 4 (01:22:02):
I'm not, I'm just not sleeping.

Speaker 1 (01:22:07):
Anyway talk about it.

Speaker 3 (01:22:08):
I could.

Speaker 1 (01:22:10):
Go ahead.

Speaker 4 (01:22:12):
For some reason, my body just opposes magical sleep,
so I have to wait for it tohappen, naturally, I have this
tea.

Speaker 2 (01:22:21):
The captain nudges Monty very visibly as he says I
can go get the first mate it mayor may not work.

Speaker 5 (01:22:32):
The jury is still out on this one uh.

Speaker 2 (01:22:35):
But the captain also says to you glenn, I must insist
that my chaplain check you I, Iget that Dad, I prefer daddy.

Speaker 3 (01:22:48):
Okay, daddy.
Oh my god.

Speaker 5 (01:22:55):
You are the 70s part of this I have accomplished what
I wanted.

Speaker 4 (01:22:58):
The whole purpose of this podcast is complete.

Speaker 5 (01:23:02):
See you guys all in season two.

Speaker 3 (01:23:08):
So I understand your concern, but who's going to
check her?
Monty Reese.

Speaker 5 (01:23:17):
I have my ways.
They may prove to be effective.

Speaker 2 (01:23:22):
If we do not find the creature in one of my crew,
then we will do the dream sleepthat she suggested with Mors and
they will verify one another.

Speaker 3 (01:23:38):
Can we all get into this dream?

Speaker 2 (01:23:42):
I don't know if she is powerful enough for that, and
Anvara is shaking her head.

Speaker 3 (01:23:48):
No, I have something that can help.

Speaker 2 (01:23:57):
Anvara says I don't think I can handle that many
people at once.

Speaker 3 (01:24:01):
I'm sure you can.

Speaker 2 (01:24:05):
I've seen You're muted, Boris.

Speaker 4 (01:24:08):
Yeah, I muted myself to sneeze and you said something
fucking funny.

Speaker 2 (01:24:15):
I mean, I think you can take at least three.
I once handled four, butthere's too many crew members
here.

Speaker 3 (01:24:22):
Oh, we could just form a line.
Oh, my god.
And take turns, but there's toomany crew members here.

Speaker 2 (01:24:28):
Oh, we can just form a line, oh my God, and take
turns.
She raises her hand, but pausesbefore she touches you and asks
one more time, do you mind?

Speaker 3 (01:24:37):
No, is that what she's?

Speaker 2 (01:24:38):
doing.
No, she's got it.
She doesn't have it in a highfive, she's five.
She's obviously moving towards.
Like to touch your shoulder, toput her hand on your shoulder.

Speaker 3 (01:24:49):
So Glenn will mimic her movement.

Speaker 2 (01:24:52):
Okay, yeah, she places her right hand on your
right shoulder.

Speaker 3 (01:24:58):
Glenn places his right hand on her left shoulder.
Yeah, okay, he actuallyunderstands right and left, hey
man, I am drinking.

Speaker 2 (01:25:13):
So, yeah, you feel a glow or you feel a warmth in
your body, Glenn, and after afew moments she moves her hand
and she shakes.
She says you're clean of courseI'm clean.

Speaker 3 (01:25:28):
I am very fastidious.

Speaker 2 (01:25:32):
And he leaves his hand on her shoulder okay, yeah,
she doesn't, she doesn't try totake it away or anything like
that, and he just stands therelooking at her.
Yeah, she doesn't move, she'sfine with with this, it does not
bother her Morse.

Speaker 5 (01:25:46):
Making eye contact.

Speaker 4 (01:25:48):
Yes, no reason.
Do trains exist in your world?

Speaker 2 (01:25:54):
We're going to take a five minute break.
What hey?

Speaker 5 (01:26:02):
I call caboose.

Speaker 2 (01:26:04):
No, trains do not exist in this world, alright.

Speaker 4 (01:26:08):
Fair enough.
What about, like caravans,though?
Nope.

Speaker 2 (01:26:12):
Caravans don't exist anymore either.

Speaker 3 (01:26:15):
We were just caravan guards once.

Speaker 5 (01:26:17):
Can we put an orgy in a different term Than running a
train on the ASMR?

Speaker 4 (01:26:22):
Oh, my god Red full caravan on that bitch.
I didn't run into a train onthe ASMR.
Oh my god, you're a fullcaravan on that bitch Do they
have an Eiffel Tower.

Speaker 5 (01:26:36):
This might not be a caravan, but can you at least
travel the Silk Road.

Speaker 2 (01:26:39):
I'm not even answering you.

Speaker 3 (01:26:43):
Oh, and this is why we're M.

Speaker 4 (01:26:46):
This is why we're m.
This is why we're rated m.
I mean that's really.
It's more of a misnomer, right,because we're really just
amateur, not actually much yeah,yeah, but we make enough jokes
where it's like almost nc-17 youthink so yeah, those ratings
are all make up anyways.

Speaker 2 (01:27:03):
I don't think I mean, they are literally made up.
That is true, just like thepoints.

Speaker 4 (01:27:09):
Well, it's not whose line, it's almost whose line.
Yeah, the whole rating systemis totally bonkers, though.

Speaker 5 (01:27:16):
Anywho, moving on.
Sorry, don't get me started onrating systems.

Speaker 3 (01:27:22):
I saw a G-rated movie that was very, very much would
be R or NC-17 today.
Oh yeah, what was it?
The first Planet of the Apes.

Speaker 4 (01:27:37):
Planet of the Apes from the 70s or the 80s,
whichever it was.

Speaker 3 (01:27:40):
The 70s, I think With Charlton Heston.
I think is that who was thestar?
I forget it.
Probably would be nc-17, butI'm pretty sure we are god damn
you, you damn dirty and dirtyapes, so on anybody else's
screen does maddie's like flashgreen every once in a while.

(01:28:01):
Once in a while, yeah, okay,good I'm glad that's not
happening again.

Speaker 5 (01:28:07):
Like the entire screen just flashes green.

Speaker 2 (01:28:09):
I only see part of it go.
So Sister Anvar checks thegnome Excuse me Checks the gnome
, shakes her head and then youall continue down the ship.

Speaker 3 (01:28:23):
So Glenn is taking great care to not trip over
anything while he's walkingbehind her with his hand on her
shoulder.

Speaker 2 (01:28:29):
Oh, you're just walking with your hand on her
shoulder, okay.

Speaker 1 (01:28:34):
Not awkward?

Speaker 2 (01:28:36):
Not at all.

Speaker 5 (01:28:37):
Hashtag consensual touch.
Actually, I just saw my ownscreen flash green there.

Speaker 3 (01:28:44):
Okay.

Speaker 2 (01:28:48):
It was doing it last session too.
As you're walking, you hear a ablood curdling scream.
It sounds like a blood curdling, gurgling scream coming from
the kitchen area it's nothing.

Speaker 5 (01:29:00):
It's really nothing.
We should just keep walkingwith our hands on shoulders.

Speaker 2 (01:29:08):
Sister Anvar takes off in that direction and starts
running.

Speaker 3 (01:29:10):
Going with her.
Yeah, we follow.
You're not getting away from me.

Speaker 2 (01:29:20):
Has.

Speaker 3 (01:29:21):
Glenn been able to detect whether she has a second
soul in her.

Speaker 2 (01:29:24):
No, you've not.
Does she want one?
He's kidding.

Speaker 5 (01:29:29):
Do you want a little one?
I want a tabaxi soul.

Speaker 4 (01:29:36):
Oh yeah we should make a level every two sessions
Okay.
Look if these aren't fuckinggold jokes that we're making
worthy of experience, then Idon't know what the world is.

Speaker 2 (01:29:50):
Yeah, so you all get to the galley and as you step
into the galley you all step insome kind of liquid on the floor
and you can feel your boots andyour shoes kind of push the
liquid underneath you.

Speaker 5 (01:30:09):
Oh no, Flovis, stop release.

Speaker 4 (01:30:13):
What kind of liquid?
Could you say that again?

Speaker 2 (01:30:16):
It's a little dark in there, you can't really tell
too well.

Speaker 5 (01:30:20):
I have dark vision.

Speaker 3 (01:30:21):
I have dark vision, but you still can't tell the
color of the liquid.
You still can't tell the colorof the liquid Okay.
Sorry, I'm colorblind anyway.

Speaker 5 (01:30:34):
Who puts that in their backstory?
What an unnecessary trait tohave.

Speaker 2 (01:30:42):
You can either have dark vision or color vision.
You can't have both.

Speaker 4 (01:30:46):
It's always in gray, even in the dark.

Speaker 5 (01:30:49):
Sorry, I rolled colorblind on my character sheet
.

Speaker 2 (01:30:55):
So, is it sticky?
Yeah, as you try to lift yourfoot, it is a little sticky.

Speaker 3 (01:31:00):
So it's like a peep show on payday.

Speaker 2 (01:31:04):
Yeah, I was waiting for you to try to figure out how
to make this seemen.

Speaker 4 (01:31:09):
Morris.
It's pretty clearly too dim inhere to see comfortably.
Is that what it sounds like?
Yes, morris will throw his armsout and just cast his dancing
lights in the shape of hislittle birds, and the birds will
just follow the edges of thewalls as far as they can and
light the room for us.

Speaker 5 (01:31:29):
Monty's trying to figure out where the scream came
from once they enter the galley.

Speaker 2 (01:31:33):
Okay, yeah, so as you're walking around, monty,
you do see.
So first the lights light upthe entire room.
Underneath you is a greensticky liquid that seems to
slightly adhere to your shoes asyou're lifting it.
And, Glenn, you have seen thiscolor before, but it was when

(01:31:58):
Flubberstaffelis was a singleentity, a single combined entity
.

Speaker 3 (01:32:03):
Entity A single combined entity.
So not really sure howgelatinous cubes mate and
reproduce.
Do they just kind of dissolveand then reform into a second,
two of them, or I don't know howdo they mate?

Speaker 2 (01:32:24):
Oh my god, this is a common search.

Speaker 1 (01:32:28):
Of course it is.

Speaker 5 (01:32:31):
Auto-correct.

Speaker 2 (01:32:33):
They're asexual.
They divide into smaller cubesof equal sizes, or via budding.

Speaker 4 (01:32:39):
Yeah, when they get slashed, by slashing damage
right.
They break into two.

Speaker 1 (01:32:43):
Yep.

Speaker 5 (01:32:45):
So, Glenn says Ektor and starts swinging at the floor
.

Speaker 3 (01:32:55):
So I guess we needed a second cook.
I don't what's going on here.

Speaker 5 (01:33:02):
Can Monty ascertain anything from the whereabouts of
where the screaming originatedfrom?

Speaker 2 (01:33:07):
yeah.
So, monty, as you, as you arelooking around the kitchen, uh,
behind, uh or in front of thestove, so as you would enter
this this little, there's thislittle hall where the stove and
some of the counter space are,and in that little area you see
a body there, uh, and it is a, ahalf-orc creature, um, and it

(01:33:30):
is covered in this green slimegoo, uh, and very obviously dead
.
Part of his skin has beendisintegrated, uh, it looks like
it's been eaten away, and thecube itself, or the gelatinous
cube, is obviously all over thegalley floor now.

Speaker 5 (01:33:47):
Does he recognize the half-orc?

Speaker 2 (01:33:50):
You've seen this half-orc up topside Moors or
this half-orc carry nines downlow decks.

Speaker 5 (01:33:59):
Blood something or other.
Blood Stout, blood Spout, bloodSpout I.
Blood Stout, blood Spout, bloodSpout.

Speaker 3 (01:34:06):
Blood Spout.
I have Stout right now, there'sno foreshadowing there.

Speaker 4 (01:34:12):
I thought he was Blood Stout.
I thought he was Blood.

Speaker 5 (01:34:14):
Spout, blood Spout.
I wrote down Blood Stout.

Speaker 4 (01:34:19):
I wrote down Blood Stout as well.

Speaker 5 (01:34:22):
Well, apparently it's Blood Sprout Blood.
What Spout stout as well?
First, all right.
Well, apparently his bloodsprout blood.
What spout spout?
It's blood sprout now.
Uh, blood spout.
Uh, monty will look and he'llhe'll kind of advance into the
room, but then he's gonna turnaround and look at the captain
and the as to see do they seewhat he's saying?

(01:34:45):
Do they pick up on Blood Sprout?
Dang it.
I don't actually know what thereal name is Blood Sprout, blood
Spout.
I'm not intentionally trying tomess it up, I'm actually just
legitimately messing it up.
Do they see that he is coveredin this slime and apparently

(01:35:07):
half dissolved?

Speaker 2 (01:35:09):
Yeah, yeah, the dadalorian and Sister Anvar walk
around.
They see the same thing.
Sister Anvar quickly bends overand tries to heal the half-orc,
but to no avail.
Her hands light up slightlywarm, that warm yellow glow that
you've seen before, but nothinghappens she doesn't care about

(01:35:32):
flubberstaffelies?

Speaker 4 (01:35:33):
what the fuck racist, racist assomar uh, racist.

Speaker 5 (01:35:41):
Yeah, monty's gonna again, you know now draw his
spear and his shield and belooking around the room for
whatever the threat is.
That apparently killed twopeople, or maybe just one.
Who knows?
He's not sure what's going on.
Yeah, what he knows he needs tobe worried.
What's up?

Speaker 4 (01:36:01):
morse.
What's up, morse?
When Morse recognizes or istold that it's Bloodspout in the
kitchen or galley area, he'sgoing to say Nines.
And then he's going to turn andrun towards where the cruise
area, the cruise berthing is,where he thinks Nines is

(01:36:22):
supposed to be.

Speaker 3 (01:36:22):
He's going to send his birds out Just in a random
direction.

Speaker 4 (01:36:24):
Well, I mean, we already have been to our
hammocks, most of us who don'thave a fucking quarters room.
It's a boat.
I know where my shit's at, youknow.

Speaker 3 (01:36:35):
Yeah, so how long have we?
This is the second day at searight.

Speaker 2 (01:36:40):
It's the first day at sea you guys have been on the
boat for like seven hours.

Speaker 5 (01:36:49):
Come on this.
It's the first day at sea.
You guys have been on the boatfor like seven hours.

Speaker 4 (01:36:52):
Come on this thing this thing isn't, uh, 300 feet
long.
This has got to be only like a60 70 foot sloop.
Yeah, it's not huge, yeah.
So morse goes to the birthing,the cruise birthing, uh, to
where nines and we were uhassigned our spaces because the
captain would have showed usaround too, was like so we'd
know where it's supposed to be,or somebody would have before we
just like we're welcome toboard to do whatever.
So mortars knows where he'sgoing, he's, he's booking it,
his birds are going ahead of himand behind him to try to light

(01:37:15):
the way ahead and keep anybody,if anybody's following him while
he goes to go check to see ifknights has been kept safe or
not okayty's going to stay inthe galley looking for the
threat.

Speaker 2 (01:37:27):
All right, where are you going, glenn?

Speaker 3 (01:37:29):
So okay.
So first does Glenn.
Is it Glenn's belief thatFlubberstofelis is dead?

Speaker 2 (01:37:41):
Yeah, you can pretty confidently say that
Flubberstofelis is dead.

Speaker 3 (01:37:47):
Okay, then if he's definitely dead, then he'll.
He'll look at monty and saymaybe we should go with moores,
and then turn and follow mooresuh, what is the captain and smr
doing at this point in time?

Speaker 2 (01:38:01):
uh, the captain has.
The captain is looking aroundand his head is turning
frantically from one side to theother and you see one of his
eyes that were glowing beforehas gone completely dark.
It looks like the the bowlbehind it just went out the
captain was this?

Speaker 5 (01:38:19):
was this noticeable or at all?
And uh, because we we saw thisin the tiefling too correct.
Well, you saw one of his eyesglow just as nines passed out
and does monty, I guess, drawany connection between the
tiefling's eye, what he, andwhat he's saying now in the
captain?

Speaker 2 (01:38:40):
no, I, I may be leading you straight here.
It's, it's.
It looks like the dadalorian isvery stressed and his body
seems to almost be shutting downfrom that stress.

Speaker 5 (01:38:52):
Oh, okay, monty's going to look to the response to
try to perceive what theaasimar is picking up on, based
on a room where one of hercrewmates is clearly dead and
spread all over the place, ahalf orc that is probably dead

(01:39:12):
as well, but somewhat dissolvingwithin the ooze, and her
captain is freaking out, so hewants to see what she's doing
yeah, sister anvar yeah, sisteranvar is uh next to the captain
now and she's trying to calm himdown.

Speaker 2 (01:39:27):
You see her trying to cast some spells on the
warforged um and the eye islighting up and slightly, but
then going black again and soit's flickering a little bit,
but she's actively trying to uhcalm the captain and heal him
and in in that moment whereGlenn mentions to Monty, he's

(01:39:48):
going to simply say go, pleasego with mortars.

Speaker 5 (01:39:52):
I will be there in the moment.
I don't want to leave these two.
That's all he's going to sayand he's going to stay in the
galley.

Speaker 2 (01:40:02):
Okay, hey, you know what a DM loves more than
anything.

Speaker 1 (01:40:05):
The party.

Speaker 3 (01:40:06):
Yeah.

Speaker 4 (01:40:09):
As we mentioned, the ship's only so big.
We really are in the splitsplit.

Speaker 3 (01:40:12):
True true.

Speaker 5 (01:40:15):
Monty jumped in the water and started swimming.

Speaker 2 (01:40:18):
Sister Anvar says to you please help me get him to
the engineering room.
The chief engineer can look athim.
He does a much better job atmending the captain than I can.

Speaker 5 (01:40:33):
But what is going on here in the galley?
You have two of your crewmatesspread all over the place.

Speaker 2 (01:40:40):
Literally.
Literally yeah, I can't doanything more for them, but the
captain I can save.

Speaker 5 (01:40:47):
How do I know I can trust you?

Speaker 2 (01:40:49):
I guess you don't.
You can go with your otherparty members if you'd like, or
you can come with me All right,monty, turn down leaves.

Speaker 1 (01:40:59):
Okay, All right, monty, or you can just stay in
the galley, or that, or that.

Speaker 5 (01:41:03):
With my spear and shield.
Yeah, Monty will help her getthe captain further away from
his companions into theengineering room.

Speaker 2 (01:41:13):
Okay.

Speaker 5 (01:41:14):
It's a great idea.
Let's do it.

Speaker 2 (01:41:16):
I don't know why, but I just see the light from Mor's
spell, leaving Monty's therewith his shield and spear, and
he just looks around.

Speaker 5 (01:41:25):
today we fight in the shade all right, yeah, monty's
gonna follow her with thecaptain.
Uh, apparently towardsengineering something or other
okay, uh.

Speaker 2 (01:41:40):
So yeah, glenn and mo , you arrive in Birthing.
There is nobody in the hammocks, but where the four of your
hammocks are set up, you do seea.

Speaker 5 (01:41:54):
Only three hammocks yeah yeah, bill's got it.

Speaker 2 (01:41:59):
Your three hammocks are set up.
There is a, there's a black.
It looks like a.
Is Icarus a word?
Icarus is a black.
It looks like Is Icarus a word?
Icarus is a word, right, it's aword Icarus.

Speaker 1 (01:42:11):
that's what I'm looking for.

Speaker 2 (01:42:14):
There's a black Icar trail leading away from the
hammock.

Speaker 3 (01:42:18):
Which the hammock that Nines was in.

Speaker 2 (01:42:20):
Yes, well, you can assume you didn't know which
hammock he was in specifically.

Speaker 3 (01:42:24):
Well, he's gone.

Speaker 4 (01:42:29):
Glenn walks away.
No, I'll just cast a mage handto grab him by the collar.
I guess I don't.

Speaker 3 (01:42:36):
Glenn will say I mean I don't see him here.
I mean I wouldn't blame him forleaving these beds are crappy
and start walking following theI-Corps trail.

Speaker 4 (01:42:50):
Morse will send the birds the lights to go, lead the
way following the I-Corps trail, in particular to see where it
goes and light the way forward.

Speaker 5 (01:42:58):
Which way does it lead?

Speaker 2 (01:43:00):
It seems to lead deeper into the ship.

Speaker 5 (01:43:03):
I mean, it's not a very big ship.
How deep are we talking?

Speaker 2 (01:43:07):
It's not a very big ship lengthwise.
How many ways this has someweirdness to it.

Speaker 4 (01:43:14):
How many ways between decks is there?
Is it like one main stairwellor two or three main stairwells
to go up and down?

Speaker 2 (01:43:21):
You're not too sure, but you know you've seen at
least two Okay, up and down.
You're not too sure, but youknow you've seen at least two
Okay.
So, based off of Monty andSister Anvar helping the captain
, they're a little bit slower.
You guys are rushed, arerushing towards Nine's bed and
then down.
You both arrive at Engineeringabout the same time.

Speaker 5 (01:43:40):
Dang it.
That was your chance to likesplit us up and you brought us
right back together again, orthat was his chance to like
split us up and you brought usright back together again, or
that was his chance to bring usback together again.

Speaker 2 (01:43:47):
Yeah, that's much easier for me.

Speaker 3 (01:43:51):
So Glenn turns and runs the other way.
Okay.
Screw you DM.

Speaker 2 (01:44:00):
All right, so Roll.
Initiative.

Speaker 5 (01:44:03):
Uh-oh, do we get a map now?
Now, we haven't had a map inlike two sessions.
It's not true?
You had a map last session.
Oh, I didn't look at it.
Did we have a map last session?

Speaker 2 (01:44:12):
last session.
Right, you did, right, noshopping no, we were just
running around town.
We're in town we're shopping.

Speaker 5 (01:44:20):
You right, you right, we're shopping and flirting.
That's all we did last sessioncausing trouble causing trouble.
Alright, so it's like we're atTarget looking at candles so
what you see before you is alarge space.

Speaker 2 (01:44:34):
It's four levels below the top deck and what you
see is a large space, um, with a, a path leading to its center,
and in the very center is whatwhat you assume is the core.
It's a, this massive, multi,multifaceted crystal.

(01:44:54):
It's suspended in the center ofthe room by, uh, intricate
metal braces that are comingdown from multiple sides and
connecting to it, and it's gotshimmering, magical fields just
kind of pulsing out of thiscrystal.
It glows a bright blue and asit's spinning you see spiderwebs

(01:45:20):
kind of, or cracks spiderwebalong the surface of it and then
go away just as quickly as it'spulsing.
And then every once in a whileyou see a spark jump out of the
crystal and hit the metalbracers or the wall which is
also covered in metal aroundthis area, and it kind of

(01:45:42):
scorches the wall a little bitand you see little black marks
where this heat has obviouslyscorched the metal in several
places.
What color is the?

Speaker 5 (01:45:50):
crystal Blue Monte cast message Fun, play, play,
fun, fun.

Speaker 1 (01:46:00):
Power.

Speaker 2 (01:46:02):
Power fun play Ship, ship, go fast.
Fun play.
Play fun, fun, fun Power Power.

Speaker 5 (01:46:04):
Fun play.
Ship, ship, go fast.
Fun play.

Speaker 2 (01:46:07):
You've took For our listeners.
Justin is very upset because hetook Morse's thing.

Speaker 1 (01:46:13):
Hi, I'm Morse.

Speaker 3 (01:46:17):
So I just watched Justin smell something, make a
weird face like it smelled badand then eat it.
Is that a piece of cheese orsomething?

Speaker 2 (01:46:27):
Oh fish jerky, oh God From.

Speaker 5 (01:46:30):
Iceland.
Why?
Why, out of all the jerky youcan consume, why choose fish?

Speaker 2 (01:46:37):
He bought it in Iceland.

Speaker 3 (01:46:41):
Is it as disgusting as I would imagine it to be?

Speaker 5 (01:46:45):
well, I mean, smoked salmon is technically fish jerky
no, it is not no smoke salmonis fish jerky no, it is not
jerky.

Speaker 2 (01:46:56):
Jerky is defined as, like all the moisture being
pulled out of it.
Yeah, yeah dried meat.

Speaker 5 (01:47:02):
Alright, we're going to have to fight on this one,
but we'll roll the initiativelater.

Speaker 3 (01:47:06):
Okay, alright, so there's a broken crystal in the
center of the room.

Speaker 2 (01:47:11):
It's not broken Cracking, it's cracking and
reforming together and in frontof that you see Nines staring
with his back to you all,staring at the crystal.

Speaker 3 (01:47:26):
Okay.

Speaker 4 (01:47:27):
More shouts, Nines.

Speaker 2 (01:47:31):
Nines' head turned to the side and he looks over his
shoulder and sees you all there,and from where you're at, you
can see a nasty grin on his face.

Speaker 5 (01:47:44):
I think we're gonna have to.
I mean, I know Brandon's nothere to play his character, but
I don't know if we're gonna killhim in this session.
I mean, that's mean.

Speaker 2 (01:47:51):
You miss a session with the podcast.
You die, you die.

Speaker 5 (01:48:00):
I mean, we're all saying the same thing, correct?
Yes, so Monty's going to go inand look over it and acknowledge
that Nines is here, and thenhe's going to see Moors as well.
What else do we see in the room?
Anything other than you'vestated.

Speaker 2 (01:48:18):
No, there's nothing else in the room except for the
captain, the ASMR and your groupand nines.

Speaker 5 (01:48:25):
And nines, uh, monty's gonna turn back to the
captain and the ASMR.
And uh, well, actually no, he'sgonna turn to the ASMR and say
who did we come here to find whoelse should be here?

Speaker 2 (01:48:37):
Uh, the chief engineer should be here.
Uh, do you see him?
No, I don't.

Speaker 5 (01:48:44):
What is his name?
David Cutler.
Do you know how many kids hehas?

Speaker 2 (01:48:50):
What is his wife's name?
Engineer's name is Name's fineGrant.

Speaker 5 (01:48:56):
Grant Monty's going to approach Nines and keep an
eye out, looking for Grint ashe's doing, so Okay.

Speaker 2 (01:49:08):
Yeah, as you're walking on the platform, you do
see a body about 15 feet belowyou off the platform.

Speaker 5 (01:49:15):
He's going to turn around, and then Asimar will say
, hey, he's over here.

Speaker 2 (01:49:24):
He's over here.
Yeah, so the Asimar spreads herwings and flies down to Grent.

Speaker 5 (01:49:30):
Which Nines is hovering over the top of?

Speaker 2 (01:49:32):
No, no, no, it's off the platform.

Speaker 5 (01:49:35):
Oh, off the platform.
Okay, away from Nines.

Speaker 2 (01:49:38):
It's about 15 feet below you.

Speaker 5 (01:49:40):
Okay, so Montiel, just point out Grent to the
Asimar and let her take care ofso.
Montiel's point out Grant tothe SMR and let her take care of
him, and he's going to continueto walk to Nines and say, hey,
buddy, what's going on?

Speaker 2 (01:49:53):
Nines looks at you and his pupils are extremely
dilated you can barely see theirises themselves and he says in
a voice you've never heardbefore coming from him this is
my escape I don't do it.

Speaker 5 (01:50:09):
Anybody escape is not necessary here.
Um does monty sees, I'massuming morse and glenn as well
yeah, they're.

Speaker 2 (01:50:18):
They're in the room with you.
You all answered about the sametime.

Speaker 5 (01:50:23):
So Monty is going to look over to Mors and Glenn I
don't know how to play this outthe best, but he's going to want
to alert them to what he'sdoing and make them aware that
he needs their help now, andhe's going to attempt to run

(01:50:46):
over and grapple Nines.

Speaker 2 (01:50:49):
So how are you going to do it?
How are you going to alert yourfriends?

Speaker 5 (01:50:52):
He's going to probably use message.
He's going to cast message outand say come help fast.
He's not going to say much, buthe's going to be darting
towards Nines, trying toessentially grapple him as fast
as he can, hoping that hiscolleagues will come help him,
because Nines is the BBEG.

(01:51:13):
Apparently, colleagues,traveling companions.

Speaker 2 (01:51:19):
Slaves, alright, uh, yeah, let's try to grapple Nines
.
Give me a contested strengthcheck.
Slaves, Alright, uh yeah, let's, uh, let's Slaves, let's try to
uh.
Let's try to grapple Nines.
Give me a contested strengthcheck.
Ah, strength check, so roll.
Aaaaaaathletics Athletics.
Yep Nines got an 18.

Speaker 5 (01:51:39):
No way, oh shit, natural.

Speaker 2 (01:51:42):
Is that a nat?

Speaker 5 (01:51:42):
20?
I have a plus I have a pluszero on that one.
So a nat 20 for a 20.

Speaker 2 (01:51:47):
Nines also has a plus zero for that.

Speaker 5 (01:51:51):
Yeah, eat it, Nines.

Speaker 2 (01:51:54):
Suck it, Brandon.

Speaker 5 (01:51:56):
Not you, the other one, the other one, the one's
not here.

Speaker 2 (01:52:00):
So Nines tries to fight with, fight you on this,
but he's he's.
You grapple him.
You're holding him away fromthe crystal, um, he's freaking
crystals man.

Speaker 5 (01:52:12):
They keep coming back .
I don't get that's.
That's pretty the story arc forthis whole campaign.
It is damn.
No, I don't believe you.
Strippers named Crystal and.

Speaker 3 (01:52:24):
Is there any Some of the dust off of this crystal to
make some more spices?

Speaker 2 (01:52:29):
You could try, Monty, you're about to have the best
food you've ever had.
Alright, so Nines looks at youand his smile grows even wider.
It's like abnormally large,with the very edges of his mouth

(01:52:51):
reaching the very tops of hischeek.

Speaker 5 (01:52:53):
Painfully, like almost cracking, bleeding.

Speaker 2 (01:52:57):
Yeah, painfully spreading.

Speaker 5 (01:53:00):
Monty's going to whisper buddy it.
It's okay, calm down you.
You're not of yourself rightnow.
It is all right, let it happen.
Go to your.
Go to your safe.
Go to your head what willhappen yell.

Speaker 3 (01:53:14):
I think he needs a hand job you 70s porno music all
Alright, Morris, are you doinganything?
What's what Nine said last time?

Speaker 2 (01:53:26):
That's true.
Yes, he did.

Speaker 4 (01:53:29):
Yeah, well, you know.

Speaker 1 (01:53:31):
Since you've got him.

Speaker 4 (01:53:33):
I imagine that Morris can go with like actually hear
the sound of the scruffle andMonty's message out.

Speaker 1 (01:53:40):
Yep.

Speaker 4 (01:53:41):
Yeah.
So Morris will shout oh, montyneeds help and start running and
send his birds ahead again.
The ship's only so big, so we'dsee it pretty quickly.
As we come around the corner,we'll see, is Sister Envar
already down to the body.
What do we see?

Speaker 2 (01:54:00):
as Glenn and Morse come, you guys are in the room
when all this happened.
Oh, we can see them.
You arrived in engineering withMonty.

Speaker 4 (01:54:12):
And we are also on the same page.
We have a pretty good feelingthat Nines isn't Nines right now
.

Speaker 2 (01:54:20):
Yeah, you guys are all on the same page on this.
You may have been eating, areall on the same page on this.
You may have been eating yourjerky when I was describing this
.

Speaker 4 (01:54:27):
It was a very distracting and unpleasant
experience.

Speaker 5 (01:54:31):
The natural 20 roll.
We figured the heck out.

Speaker 4 (01:54:34):
Yeah, yeah, we already see Monty's already
grappled Nines, he's got him putdown Not put down, but like.

Speaker 5 (01:54:47):
I'm shocked that Nines has a plus zero in his
strength.

Speaker 2 (01:54:50):
He's a monk, he goes up to his party.
Big Dex.

Speaker 5 (01:54:54):
Big Dex.
Yeah, I mean, I could out-Dexhim as well, but Nines has got
big Dex, dex.

Speaker 2 (01:55:04):
Actually, he has a higher dex than you do.

Speaker 5 (01:55:06):
He's at plus 10?
.

Speaker 2 (01:55:07):
Wow.

Speaker 5 (01:55:08):
His dexterity is at 20.
Wow, oh man, I do not have thathigh of a dexterity.
Yeah you're like the secondHold on.
I wish we could climb freakingwalls.

Speaker 2 (01:55:21):
Glenn also has a higher dexterity than you.

Speaker 3 (01:55:24):
Yeah, you're the second worst dexterity in the
room.

Speaker 5 (01:55:27):
We still can't climb walls.

Speaker 3 (01:55:30):
No, you can Because for some reason climbing a wall
requires acrobatics.
It doesn't use dexterity.

Speaker 1 (01:55:39):
There's a lot of strange.

Speaker 5 (01:55:40):
It's athletics.

Speaker 1 (01:55:41):
It's athletics-based.

Speaker 5 (01:55:45):
Anyway, you guys are in the process of helping Monty
subdue nines, right yeah.

Speaker 4 (01:55:50):
We'll get closer and not do anything in particular,
but he's wary and looking around.
He's both watching the body onthe ground and watching the
nines.

Speaker 5 (01:56:02):
Monty, you seem to be struggling.
What's going on, buddy?

Speaker 3 (01:56:06):
Glenn is having flashbacks to the last time
Monty held a party member thatwas struggling to get away and
he kind of takes a dagger out,spins around the back end.
Again, wait, and what partymember are we talking about?
Dorby?
What did I do?

Speaker 4 (01:56:26):
You guys bonked him on the back of the head.

Speaker 3 (01:56:29):
You held him and I knocked him out.

Speaker 4 (01:56:32):
Took him against his will.

Speaker 3 (01:56:35):
He wanted to leave the party and we weren't having
it.
You will be our friend.

Speaker 1 (01:56:44):
You don't remember that.

Speaker 5 (01:56:44):
Thank you forever.
No friend, you don't rememberthe text.

Speaker 2 (01:56:45):
No, I don't that was one of your first episodes too
wow, wait, was this the door ofyour remembers?
Episode no, this was after doorof your remembers.
He had died dozens of times andhe was like going through PTSD
because of it oh and yeah, andhe was trying to wander out to
get himself killed.

Speaker 1 (01:57:04):
And we didn't want that to happen.

Speaker 3 (01:57:06):
Yeah, no relief for you.
Okay, so Glenn kind of has hisdagger, he's holding it out and
tilts his head.

Speaker 5 (01:57:18):
Confused.

Speaker 3 (01:57:19):
Shoulder and he's gonna knock out Hermes.

Speaker 2 (01:57:23):
Alright, you made a attack roll.

Speaker 3 (01:57:29):
Okay At advantage, since he's restrained Sure 26.
Nice.

Speaker 2 (01:57:36):
So your dagger hits him in the back of the head.
And as your dagger hits him,his mouth opens and this black
smoke comes out of it straighttowards Monty God, but it goes
around your face and goes rightinto the crystal.

Speaker 5 (01:57:52):
Uh-oh, that's probably worse.

Speaker 2 (01:57:56):
And the crystal goes from a blue to a grayish color
and starts pulsing fasterStrippers, and Nines passes out
and Nines falls to the ground.

Speaker 5 (01:58:07):
Well, Monty will gently lie him on the ground
because I've got him.

Speaker 1 (01:58:13):
I can restrain him with a natural 20.
I get to decide about the NinesMonty.
Thank you very much.

Speaker 5 (01:58:18):
Mr Dungeon.
Master Monty will set himgently on the ground, resting
his head upon a pillow offlowers.

Speaker 2 (01:58:25):
All right.
Where did you get the flowers?

Speaker 5 (01:58:28):
It doesn't matter.
You're focusing on the wrongthing, All right.
And then Monty turns hisattention to the crystal.

Speaker 3 (01:58:33):
No, this party never focuses on the wrong thing.

Speaker 5 (01:58:37):
Pulsing gray, you said yes, pulsing gray.

Speaker 2 (01:58:40):
So just as this happens, Fifty shades of gray.
No just one, just one shade ofgray, then how could it be
pulsing the Asimar?

Speaker 5 (01:58:49):
Would you say it's robbing?

Speaker 2 (01:58:50):
Sister Anvar flies up with Grint, holding Grint, and
places him down on the path.

Speaker 3 (01:59:00):
Next to Nines.

Speaker 2 (01:59:01):
Next to all of you.
Yes.

Speaker 5 (01:59:03):
Sister, we have appeared to have found the
Shadow's next victim, who's ourfriend here, but as we
incapacitated him, the Shadowleft and has found its way to
this crystal, and he stops there.

Speaker 3 (01:59:22):
I'm pretty sure you told me that it could infest a
ship, but you know points at thecrystal.

Speaker 2 (01:59:33):
I did say it could infest a magical item.

Speaker 5 (01:59:37):
What is this crystal?
Where did you guys get thiscrystal from?

Speaker 2 (01:59:42):
This was made.
Most of the fleet for CrystalDeep is made of these same
engines.
We've had them for years.
What is the engine?
Some wizards made it for us.

Speaker 5 (01:59:56):
So you're saying we went all the way back in time
just to fight these crystals andthen they put them in their
freaking boats?
Alright, that's cool.

Speaker 2 (02:00:05):
It could be a crystal that's not associated with the
other crystals.

Speaker 5 (02:00:08):
No, no, there's no one crystal here.

Speaker 3 (02:00:11):
All crystals are the same.
Yeah, all crystals are the samethey're all strippers.

Speaker 5 (02:00:17):
Well, it appears as though the shadow figure that we
have been looking for is now inthe crystal of your boat.

Speaker 3 (02:00:25):
So how necessary is this crystal?

Speaker 2 (02:00:30):
It's not so.
Grent speaks up.
Who is the chief engineer?

Speaker 5 (02:00:35):
Oh, he's awake now.

Speaker 2 (02:00:36):
Yes, he is.

Speaker 5 (02:00:37):
Glad you could join the conversation.

Speaker 2 (02:00:40):
He says to you all there's a, there's a, there's a
few things that we can do here.
Um, to get this thing out of it, I, I think, I think we could
probably overload it.
Uh, there's a way to to spikethe energy to the crystal itself
.
Um, we might be able to breakit and, if so, that that could

(02:01:00):
kill it.
Or, as a resort and something Ireally don't want to do,
because these things areexpensive and it's my entire
reason for being on the ship wecould probably just eject it
into the sea.
No, I'm confused.

Speaker 3 (02:01:14):
You would rather break it than throw it overboard
.
Wouldn't the end result be thesame?

Speaker 2 (02:01:21):
If it shattered, I can still collect the pieces and
we can bring it back andprobably get it repaired.

Speaker 1 (02:01:26):
Okay, okay.

Speaker 3 (02:01:28):
I mean okay, so let's uh.
Well, what's gonna happen tothe spirit thingy if we shatter
it?
It's probably just gonna gointo another host that looks
over at Monty, possibly.

Speaker 2 (02:01:45):
But Sister Anvar says I believe that if we shatter it
it would force the demon tomanifest and we could probably
just confront it.
I think we should throw itoverboard.

Speaker 4 (02:01:59):
What makes you think that would work, sister Anvar?
Why was the head bob?
What makes you think that wouldwork, sister?

Speaker 2 (02:02:02):
Anvara?
Why was the head bob, sisterAnvara?
I've seen demons possessmagical items before, and each
time the item was destroyed ordamaged or heavily damaged, the
demon typically manifestedbecause it was too weak to

(02:02:27):
possess another creature okay,is that what we think we should
do?

Speaker 4 (02:02:32):
then it's best for everyone.

Speaker 2 (02:02:33):
If that's the case, and in Moore's looks around,
overloading the core might alsodo it, but I think we may be
able to destroy the spiritaltogether if we send too much
energy through the crystal.

Speaker 4 (02:02:47):
We don't really know anything about the spirit.
Maybe it's just it needed somehelp.

Speaker 2 (02:02:52):
I think Monty's got a good idea of the spirit.

Speaker 5 (02:02:58):
I'd say we send it back to the planet.
It's not just the one that weare on.
Whatever it takes to do that,let us make it happen.

Speaker 3 (02:03:06):
Glenn instantly snaps his head over it.
Morse, send it back to itsplane, you could do that.

Speaker 4 (02:03:15):
Oh yeah, I could banish it.
That's true.
I've done that before.

Speaker 3 (02:03:20):
Does it need to be manifested for that to work?

Speaker 4 (02:03:25):
Um, I'm not sure.
I don't think I've readanything about it.
My school of magic doesn'tcover banishment.

Speaker 5 (02:03:31):
It's a good idea, it doesn't cover everything.

Speaker 4 (02:03:37):
Mors.
That's a really good idea.
We can find out and I'll writeit down and maybe we can all
collectively learn somethingfrom this.
So Mors rolls his shoulders andthen takes his staff in two
hands and clunks it onto theground in front of him, and I'm
just making sure.
So as soon as Mors starts tocast this new spell, the dancing

(02:03:58):
lights, the little birds, goaway.
Does this core give off somekind of its own light?
I imagine it probably does.
It's like yeah yeah, there's a.

Speaker 2 (02:04:04):
It's a sickly gray light that's.

Speaker 4 (02:04:06):
That's covering the entire room right now so the
natural kind of like healthy,warm colors, of like fire
colored birds fades away andthen, like this gray blue light
fills out and so more starts tochange.
He's got his helmet down againso you can't see his face.
You just hear the noisereverberating as he's going
through his motions here.
It doesn't take long, it's anormal spell, regular action to

(02:04:31):
cast it.
But as he chants it he slamsthe bottom of his staff down
again and he tries to cast, heattempts to cast banishment on
the core.

Speaker 2 (02:04:41):
Okay.

Speaker 5 (02:04:44):
We just beat your BBEG, Brandon.

Speaker 2 (02:04:46):
First off, not the BBEG.
Yeah, mors, you feel the magiccome out of your body and then,
as you feel it hit the coreitself, it dissipates.
Oh crap, that didn't work.
The core, no the core, no themagic.

Speaker 4 (02:05:07):
Because it's not a creature, Correct.
Does it still consume a spellslot?

Speaker 2 (02:05:12):
Yes it does.

Speaker 4 (02:05:13):
Okay, fair enough.
No, I don't think I could feelthe effect.
I would be able to identifythat.
It didn't fail because of thedemon, it's because of the sonic
, correct, cool?
No, uh, my magic won't work onit right now.
Maybe if it consumes orpossesses something else but the
core.
I can't banish the core.

(02:05:35):
Maybe there's something else Icould do, but Table talk.

Speaker 5 (02:05:39):
What are our three options in common verbiage Okay
so your three options in commonverbiage.

Speaker 2 (02:05:43):
Okay so your three options in common verbiage.
I'll just spell it out for you.

Speaker 5 (02:05:48):
Stop beating around the bush here.

Speaker 2 (02:05:50):
The first is you can overload the core, and that is a
series of skill challenges.
You can try to fight itdirectly, and that is destroying
the crystal and then fighting,and then going into combat with
manifesting or after itmanifests.
And then the third option isejecting it into the core, and

(02:06:12):
that is.
I'm not going to spoil that one, if you choose that.

Speaker 5 (02:06:16):
Alright, I'm thinking .
Option three.
I don't know what do you guyswant, just because there's a bit
of uncertainty there.
The other two that'll be fun,but I'm hoping Brandon, the
reason he left that open-endedis because he didn't plan it out
.

Speaker 2 (02:06:34):
Oh no, I planned it out.

Speaker 5 (02:06:36):
Then we'll go with option four, the one he didn't
plan.
Let's look at the dust in theroom.

Speaker 3 (02:06:41):
So, Glenn.

Speaker 5 (02:06:44):
We'll turn around and start stabbing the captain.

Speaker 3 (02:06:47):
I was going to say Glenn is going to turn around
and stab Invarra.

Speaker 5 (02:06:50):
Oh really Apparently he planned that one out.

Speaker 3 (02:06:57):
Oh no, I'm possessed and stabbed, sister Invarra.

Speaker 5 (02:07:02):
Justin, what do you want to do?
I'm just kidding.
I'm voting for option three.

Speaker 4 (02:07:07):
Well, my only concern is, like the Moors knows, like
the crew in general is underthis like financial hardship.
He's not really sure what theCorps does for the crew but it
is important in some way Sorrywhat You've got, wind I've got
wind, sure yeah for the crew,but you've got wind, sorry what.

Speaker 5 (02:07:23):
You've got wind, I've got wind, sure.

Speaker 4 (02:07:28):
We are the crew's saving grace.
We're the rope that's going topull them back out of the red
into the black.
So he's Because the engineerGrint suggested that the
jettison is like the worst casefor them.
Mors would want to pursuesomething that's more helpful to

(02:07:49):
them, like one or two.
Grint didn't seem to care toomuch.

Speaker 5 (02:07:53):
So what is Mors going to say to Monty and Glenn?
I got your back.

Speaker 4 (02:07:57):
Brendan, did you guys suggest something already?
Did Mors, or did Monty actuallysuggest something to Mors Did?

Speaker 5 (02:08:03):
you guys suggest something already.
Did the Mors, or did Montyactually suggest something to
Mors?
Oh, monty's going to say Ithink let's send this thing
overboard.

Speaker 4 (02:08:12):
Let's send it to the Deep.
Six Well that is what thespirit came from.
But isn't that worse for thecrew?
They're already facing hardtimes.
I wouldn't want to push themfurther into a depression or
whatever it is they're goingthrough.
If we can do something that'sless bad for them, I'd prefer

(02:08:32):
that.

Speaker 5 (02:08:33):
Morris, you know me, I am going to follow you through
thick and thin.
What do you suggest?

Speaker 4 (02:08:39):
And Morris looks back to Grant and says he said
breaking it or overloading itshould be fine.
Overloading it might kill thespirit inside, which I don't
know that I feel good aboutBreaking it.
We might have to fight it,which maybe I don't know, I'm
not afraid of a fight.

(02:09:00):
Yeah, I'm not afraid of a fighteither.
I don't want to hurt anything,but I think we'll be okay.

Speaker 2 (02:09:06):
So, as you are talking, the pulsing in the core
starts to speed up.

Speaker 3 (02:09:12):
Glenn will look at the core.
Calm down.
We're trying to make a decision.

Speaker 5 (02:09:19):
We're trying to decide how we're going to
destroy you.
We'll jerk you off in a second,just give us a second Leave us
alone.

Speaker 4 (02:09:25):
Is Glenn also looking at more of a fliss decision, or
is Glenn like Glenn's?

Speaker 3 (02:09:30):
recommendation is to chuck it overboard.

Speaker 2 (02:09:32):
Overboard.

Speaker 3 (02:09:34):
Mainly because it's well.
Would that be his decision?
Probably because that's theeasiest solution to it, but he
could probably be easilyconvinced that it might be fun
to fight it.

Speaker 5 (02:09:49):
Yeah, honestly, justin, I think you go ahead and
take this one.
I think our characters willfollow you on this one.

Speaker 4 (02:09:58):
Morse says, I think our best bet is to try to
overload it, but if you boththink we should jettison it,
then I think that's a fineoption too.

Speaker 5 (02:10:07):
Montiel turned to Grunt, great Grunt.

Speaker 3 (02:10:11):
Grunt.

Speaker 5 (02:10:13):
How do we overload this son of a?
Well, I dare not say, and as helooks to Asimar, because his
mouth is pure, looks to SMR,because his mouth is pure.

Speaker 2 (02:10:23):
Yeah.
So Grant looks up and points tothe metal brackets that are
holding it and he says each ofthese brackets has magical runes
that are holding the crystal inplace.
If you were to find a way tooverload them with energy or to
reconfigure the lines altogether, then that could overload the

(02:10:46):
core and do exactly what youwant.
We've overloaded the corebefore for testing purposes,
before our first voyage with it,and it shuts it down for about
five minutes.
Then it'll start back up.

Speaker 5 (02:11:01):
Interstitial point defects.
All right, so what do we donext for about five minutes?

Speaker 1 (02:11:02):
then it'll start back up.

Speaker 5 (02:11:02):
Interstitial point defects Not so bad at all.
Alright, so what do we do next?

Speaker 2 (02:11:07):
Alright, is that your decision?

Speaker 5 (02:11:10):
Yeah, apparently Overloading the Core is our
decision.

Speaker 2 (02:11:12):
So this is going to be a skill challenge.
It's going to be oh, we have toclimb a wall huh, you have to
achieve six successes beforethree fails to pass this, it's
going to be a DC 18 plus forsuccess.

Speaker 1 (02:11:32):
Jesus Christ.

Speaker 2 (02:11:34):
All right.

Speaker 1 (02:11:35):
You all have high skill saves.

Speaker 3 (02:11:38):
Give it to us.

Speaker 5 (02:11:40):
All right, I mean Glenn's got inspiration, Alright
yeah.

Speaker 2 (02:11:47):
But here's the other side of that.
You each, during a round, I'mgoing to describe an action and
you get to choose, as a party,who is going to do that.
But during one round, only oneperson can do one thing, until
the next round.
Okay.

Speaker 3 (02:12:05):
My problem with skill challenges on Glenn is most of
Glenn's skills.
The high ones are all socialskills.

Speaker 5 (02:12:15):
So what is Glenn's top skills?

Speaker 3 (02:12:20):
Sleight of hand and thieves tools.
Okay, persuasion, deception.
Sleight of hand and thievestools.

Speaker 5 (02:12:23):
Okay, I've got persuasion, deception.
I've got decks and wisdom, sowe're good there.
What's more is top skills.

Speaker 3 (02:12:32):
Decks and wisdom.

Speaker 5 (02:12:33):
Yeah.

Speaker 3 (02:12:35):
Oh, better charisma.

Speaker 4 (02:12:38):
Scores, not skills.
Oh, yeah, yeah.

Speaker 5 (02:12:41):
I'm talking about the modifiers.

Speaker 4 (02:12:42):
My top are dex and wisdom so history, arcana, are
both plus nine for mores, uh, Igot some plus fives with insight
, perception and religion, I gotsome fours, uh, but my fours
are gonna get beat.
Beat by Glenn.
Yeah, that's probably it.

Speaker 5 (02:13:04):
Yeah, dex.
So Dex and Wisdom is my tops.
Looks like Int and Wisdom areMors' tops.

Speaker 3 (02:13:14):
Dex and Charisma are Glenn's.
Yeah, Wisdom might be me.
Dex and Charisma.

Speaker 5 (02:13:20):
Well, your Dex is even greater than mine.

Speaker 2 (02:13:22):
You talk about it, go ahead, brandon, do your best,
alright.
So as you're staring at thecore, you see that the core is
pulsing and flashing and it'ssending out more and more sparks
all over the place.

(02:13:44):
But you identify runes that arecoming down from the metal
brackets and those runes areflashing as well.
And Grent says to you that'swhere we have to identify.
We have to identify theinstability in the runes.
So who would like to try tocheck for the instability in the
runes?
So who would like to try tocheck for the instability in the

(02:14:06):
runes?

Speaker 4 (02:14:09):
And it's probably an investigation, I presume.

Speaker 5 (02:14:14):
Uh, yeah, I'm gonna let either one of you take it,
yeah.

Speaker 4 (02:14:20):
Mors might be the right choice.

Speaker 5 (02:14:22):
Mors yeah, let's do it.

Speaker 4 (02:14:24):
Sure man, more is.

Speaker 2 (02:14:25):
We'll go step up and take a look okay, you can either
roll me an arcana or aninvestigation check yeah, we
just correct all right, we'regonna get.

Speaker 4 (02:14:33):
We're gonna take a look at the arcana all right uh,
which is a plus 9.
Alright, what you got, 13 plus9 is a 22.

Speaker 2 (02:14:44):
Alright.
So on the metal bracket closestto you all, you can see where a
few glyphs have failed and youcan see that the field is very
weak there as another bolt ofenergy comes out of there or
another spark comes out of thatspecific glyph and strikes the

(02:15:06):
wall.

Speaker 5 (02:15:07):
So you said we have to pass six out of three
failures.

Speaker 2 (02:15:11):
Six successes before three failures.
Dang this is going to be, toughAll right 18 plus.

Speaker 5 (02:15:20):
Yeah, I mean, 18 plus is no joke.
But you got that.
But I.

Speaker 2 (02:15:24):
I'm giving you guys options to choose who's doing it
like.

Speaker 5 (02:15:27):
I'm not I mean yes, but we have to choose correctly
yes, you do this is indianajones in the freaking cup
situation, but all right, okay,next one, so man so the next one
is uh, now, now that you have Ior sir morris, what do you say
to that?

Speaker 2 (02:15:47):
um, yeah, he, he sees the issue and he points toward
and says, uh, that room, thereyou see where the weakness is
and it's as it's like sparkingand looking atypical okay um, so
, as you're all talking, uh, twoor three crew members join you
in the engineering room andGrant continues to talk to you

(02:16:10):
and he says now that we'veidentified it, we have to
reconfigure the power line fromthat bracket to the other
brackets to make sure that thisweak glyph isn't causing the
power to divert other places.
So we have to reconfigure thepower lines and the power lines
are directly below us.
We have to climb the ladderdown and pull the lines from

(02:16:32):
that bracket to the other one.

Speaker 5 (02:16:35):
This is straight up like Deadpool and Wolverine
connecting to Anyway go ahead.

Speaker 2 (02:16:42):
You have to climb down, and what?

Speaker 3 (02:16:43):
I'm ahead.
You have to climb down and what?
I'm sorry.

Speaker 2 (02:16:46):
You have to climb down and manually move the power
line from one bracket to theother.

Speaker 5 (02:16:54):
So climbing is athletics right.

Speaker 3 (02:16:57):
Yeah.

Speaker 2 (02:16:58):
Climbing is athletics , but it's a ladder right, it's
a ladder.

Speaker 4 (02:17:01):
It shouldn't matter.
Sam will do it.

Speaker 3 (02:17:03):
So climbing it as a leg, but it's a ladder, right
the ladder, it shouldn't matter.
Sam will do it.
So if it's moving somethingfrom one place to another place,
it might be a dex check and itwould probably I mean glenn will
, I guess step up uh, monty'sgonna look at glenn and say you
got this, my friend all right,glenn, you can roll me either a

(02:17:25):
persuasion check to try toconvince the crew members that
just joined you to do it, orroll me a strength check.

Speaker 1 (02:17:33):
Oh yeah, it's going to be persuasion.

Speaker 5 (02:17:37):
You go die for me.

Speaker 3 (02:17:40):
I'm going to use my inspiration.

Speaker 2 (02:17:43):
What was your first roll?

Speaker 3 (02:17:45):
A one which is a 13.

Speaker 5 (02:17:48):
A one was resulted in a 13.
Let's all pause for a sec onthat one 28.

Speaker 2 (02:17:56):
So what do you say to these three crew members that
joined you?

Speaker 3 (02:17:59):
So Glenda's going to look at the three crew members
and say, okay, listen, you guysare very strong.
It looks like you know exactlywhat you're supposed to do.
I need you to go down there andmove that cable to there.
You got this.
You know what you're doing.
You're big strapping lads.
Go for it.

Speaker 5 (02:18:21):
Go get him.
Tiger Slaps him on the butt asthey leave to their own death.

Speaker 2 (02:18:25):
Listening to your rallying speech, the three crew
members get very excited andthey rush down the ladder and
over to the power line and aftera couple of minutes of
bedangling it from one bracketthey move it over to the other
bracket.

Speaker 4 (02:18:38):
Bedangling.

Speaker 3 (02:18:40):
Yeah, kind of like finagling, but wrong.
What's next?

Speaker 4 (02:18:50):
That's two successes.
Brandon Alright, brandon,you're doing great.

Speaker 5 (02:18:54):
It's time to get a fail.
Let's go.

Speaker 2 (02:18:56):
I'm not against you guys in the story.
I hope you know that we gotsuspense man, Come on.

Speaker 5 (02:19:01):
This is suspense for the listeners.

Speaker 3 (02:19:04):
It's Monty's turn, so it's time for a fail.
Yeah, it's.

Speaker 5 (02:19:06):
Monty's turn Time for a fail.

Speaker 2 (02:19:09):
Water check.
Grant says the crystal's moving.
And inside the crystal, monty,you see there's a darker spot in
the gray crystal moving fromone place to the other and it's
bouncing around from one sectionof the crystal to the next, to

(02:19:30):
the next, to the next.
And Sister Anvar says to youthat must be the demon inside
the crystal.
And so Grunt says if we cantrigger the core overload,
specifically when it hits one ofthe outside points of the
crystal, then we can time itwith the shapeshifter's

(02:19:53):
movements and deal maximumdamage to it.
So, monty, because you are thelast one left, monty's gonna
shoot it you can either eithergive me a perception check or a
religion check.

Speaker 5 (02:20:04):
Uh, let's see Perception or religion.
I will choose perception check.

Speaker 3 (02:20:09):
Hold on.
Are we in a forest?

Speaker 2 (02:20:11):
Not in a forest.

Speaker 5 (02:20:13):
Yeah, alright.
Um, unfortunately Monty got a21 on this perception check.

Speaker 2 (02:20:18):
Okay, yeah.
So you see exactly where thisthing's moving, you see almost a
pattern to it and you're ableto predict where it's going from
one point of the crystal to thenext.

Speaker 5 (02:20:28):
And he's going to shoot it.

Speaker 2 (02:20:30):
Are you shooting it?

Speaker 5 (02:20:32):
It's what I'm supposed to do.
We're trying to stop it right.
Monty has a hammer and hetreats everything like nails.

Speaker 3 (02:20:44):
I think you're just supposed to tell him where to go
, right.

Speaker 5 (02:20:47):
Monty will just tell him where he's supposed to go.

Speaker 4 (02:20:49):
It's over there.

Speaker 5 (02:20:51):
I perceive that it's in that direction.

Speaker 2 (02:20:56):
Next, so, as this is happening, the core uh shakes
violently and the entire youfeel the entire ship move and uh
.

Speaker 5 (02:21:11):
Well, I hope we're moving in the direction of
Crystal Deep the entire time.
Ha, ha, ha, ha, ha.
Uh, we do gotta get tosomeplace.

Speaker 2 (02:21:18):
But you see, you feel it, the entire ship shake and
as it shakes a whole bunch ofyou hear.
Behind you in the galley, awhole bunch of pots fall out of
where they're staying, notstowed for sea properly.
Benches are flipping over, it'sjust blocking the entire way

(02:21:43):
and you can see down the hallthat there's just debris
everywhere and the captain saysto you all we must clear the way
in case we have to evacuate.

Speaker 3 (02:21:53):
Oh, is that the next thing we have to do?

Speaker 2 (02:21:55):
Yes, that is the next skill check.

Speaker 3 (02:21:57):
Oh, clear the way from stuff falling down.
Is that what you just said?
I guess Glenn can give it ashot.

Speaker 2 (02:22:08):
Alright, so you can give me a survival or an
intimidation check.

Speaker 3 (02:22:14):
Who am I intimidating ?

Speaker 2 (02:22:16):
The three crew members that are now shaking
violently and terrified andpanicking that they're going to
die.
Alright, I will try topanicking that they're going to
die.

Speaker 3 (02:22:24):
All right, I will try to convince them that they're
going to die.
Okay, ready, that'sintimidating.
I mean survive.
I don't even know what mysurvival is.
What?
Yeah, no, yeah, I'll give it ashot.
Intimidating.
I'm probably going to fail.
I failed 14.
All right, give it a shot.
Intimidating Probably going tofail.
I failed 14.
Alright.

Speaker 2 (02:22:45):
So, even though you try to convince these crew
members that this is their bestbet to go and clear these debris
out of the way so you have aclear route to the lifeboats or
the main deck the crew membersare panicking.
They're trying to clear thingsout of the way, but they're
really slow in the progress, soyour next check is going to be a

(02:23:06):
disadvantage.
Alright, so the core.
So now we need to startexecuting the final overload.
Sequence Grent says to you all.
So we need to balance themagical inputs to really ensure
that the shadow within isdestroyed.
Sequence Grent says to you allso we need to balance the
magical inputs to really ensurethat the shadow within is

(02:23:26):
destroyed.

Speaker 4 (02:23:28):
Mors rips his hands together.
This is his bag, baby.

Speaker 2 (02:23:35):
Alright, you can give me an Arcana or a Dexterity
check.

Speaker 4 (02:23:39):
We're going to go Arcana again.
You said at disadvantage.
Correct On the dice.
Dice, it's a 2 and a 7.
Um, and my plus 9 makes it 11or a 16.
So it's a failure regardless.
All right, it's fail number one.

(02:24:00):
Right, that's fail.

Speaker 2 (02:24:01):
Number two Fail number two, oh, uh-oh, all right
.
So, uh Grint, uh, with this,this, the shaking that's going
on in the core, he's starting toget a little concerned with
everything and uh, um, he says.
He says we, we might be able to, to give ourselves a little bit

(02:24:25):
of leeway here, if we candivert the power from our
non-essential systems over toour essential systems.
All we've got to do is reachthat panel over there, and he
points to a small panel that'sdown a ladder about 50 feet
across and up another ladder,down a ladder about 50 feet
across and up another ladder, orwe can take this, but you also

(02:24:49):
see a small ledge that you couldprobably run across.

Speaker 5 (02:24:50):
Sounds like you need somebody.

Speaker 2 (02:24:54):
Nimbly, pimbly, nimbly.
Pimbly, this might be a job forme okay, you can give me a
acrobatics check or aninvestigation check.

Speaker 5 (02:25:06):
So my investigation is a plus one, or I will choose
acrobatics plus eight.
Oh dear lord, barely I got a 19.

Speaker 2 (02:25:19):
11 plus eight.
Okay, okay, okay, that was tooclose.
It's going to come down to oneroll and all three of you are up
.

Speaker 1 (02:25:26):
Alright, yeah, we passed that one Barely.

Speaker 2 (02:25:31):
So yeah, monty, you're able to get over to the
core.

Speaker 5 (02:25:38):
I want to hear you say nimbly-pimbly.

Speaker 2 (02:25:40):
You were able to get over to the panel all
nimbly-pimbly.
You were able to get over tothe panel all nimbly-pimbly,
like jumping from treetop totreetop or rooftop to rooftop.

Speaker 5 (02:25:48):
Looking for some nights.

Speaker 2 (02:25:50):
Yeah, and you hit a couple buttons and you pull a
lever and you hear kind of likea sigh from the core as it
releases some pressure.

Speaker 5 (02:26:00):
What was that sigh Audibly?
What did that sound?

Speaker 2 (02:26:03):
like yeah, it sounded like For our listeners that
made Bill very uncomfortable.
Alright, for our listeners.

Speaker 3 (02:26:20):
I'm not uncomfortable .
There's very few things thatwill make me uncomfortable.

Speaker 2 (02:26:24):
So Grent says the core is primed for overload.
This final stage we have tomake sure we're synchronizing
multiple systems to ensure itdetonates in a controlled manner
, otherwise it could take theentire ship out.
So we need to balance theenergy flow, seal certain
containment rooms runes and timethe detonation trigger

(02:26:45):
perfectly.
So this is going to be allthree of you.
Oh boy, so one of you has todetonate with perfect timing,
one of you has to balance theenergy flow and the other one
has to seal containment runes.
The DC is lowered for this one.
Not all three of you have topass.

Speaker 3 (02:27:04):
So which one is sleight of hand?
I'm not going to tell you that.

Speaker 5 (02:27:08):
Okay so give us our options again.

Speaker 2 (02:27:10):
One of you has to time the detonation trigger
perfectly, another one has tobalance the energy flows and the
third has to seal containmentrunes.

Speaker 1 (02:27:20):
Ouch.

Speaker 5 (02:27:22):
I mean I'll take sealed containment rooms.

Speaker 3 (02:27:26):
Timing.
Is that Detonate feels?

Speaker 4 (02:27:29):
like timing.
Dexterity based Balance or sealis kind of where Morris was
leaning, but I guess balancingis fine.

Speaker 3 (02:27:38):
Sealed containment rooms for me.

Speaker 1 (02:27:40):
Timing.

Speaker 5 (02:27:41):
Morris has got sealed and Glenn's got timing.

Speaker 3 (02:27:45):
Glenn has timing.

Speaker 5 (02:27:46):
This is fun.
Good job, Brandon.
I applaud you for this.
This is interesting.
Thanks, buddy yeah.

Speaker 3 (02:27:52):
All right, only if we succeed, if we fail, then it's
not a good time.

Speaker 5 (02:27:56):
If we fail, you suck big time.
Glenn, give me a slideadvantage.

Speaker 1 (02:28:00):
You're always against us.

Speaker 3 (02:28:02):
I can do that, I think 18.

Speaker 5 (02:28:07):
did you roll the one?

Speaker 2 (02:28:09):
no 18 I rolled a five no I didn't roll a one, I
rolled a five, shut up all right, uh.
Good thing the.

Speaker 3 (02:28:25):
DCU was lowered to 17 on that one If it's 18 still I
would pass.

Speaker 2 (02:28:33):
Okay, so, Monty, you took sealing the runes or
balancing.

Speaker 5 (02:28:38):
Sealing.

Speaker 2 (02:28:39):
You took sealing.
Okay, give me an insight, checkinsight, all right oh, that's
actually pretty good for me notthat good.

Speaker 3 (02:28:49):
It's not your advantage what you get.

Speaker 2 (02:28:52):
I rolled a natural one for a seven oh, mores, it's
all coming down to you, bud.
What did he roll I?
I forgot he rolled a 7 forinsight and Morris, I'm going to
need you to roll me an Arcanacheck again.

Speaker 4 (02:29:07):
Can do?

Speaker 5 (02:29:09):
Natural 1 really hurts you doesn't it?

Speaker 4 (02:29:12):
I was looking at Bill's score.
That wasn't actually 18.
Wasn't that like a 23 orsomething from your reliable
talent?

Speaker 1 (02:29:21):
Oh shit.

Speaker 3 (02:29:23):
I 100% forgot about my reliable talent.
Oh shit, I 100% forgot about myreliable talent, so my original
fail was not a fail.

Speaker 5 (02:29:30):
I mean, can you make my natural 1 turn into a natural
20?

Speaker 2 (02:29:35):
I've already moved on with the story.
I can't go back.

Speaker 4 (02:29:38):
No, that's fine.
Sorry, I was just looking it up, but you are correct, it is a
23.

Speaker 3 (02:29:41):
Okay, so for Arc.
Sorry, I was just looking it up, but you are correct, it is a
23.

Speaker 4 (02:29:43):
Ah, Okay, so for Arcana I rolled an 8 plus 9 for
a 17.

Speaker 2 (02:29:50):
Like I said, the DC has been lowered for this one
because all three of you arerolling and that did pass.

Speaker 5 (02:29:56):
Oh.

Speaker 3 (02:29:57):
Well, if it lowered, it had to pass right Because it
was 18.
Lowered has to be at most 17.

Speaker 2 (02:30:04):
Alright, so Morph yeah.
You were able to perfectlybalance the energy flow by
calibrating the core's energyoutput, just by maintaining, by
controlling the magical fieldsas they were flowing back and
forth through the the coreitself.

(02:30:25):
Um, as this was happening,monty uh as he was, as he was
doing this you found a way topredict where the magical fields
were going to flow, so youcould predict the exact timing
of the energy pulses and off ofthat you're able to tell Glenn
exactly when to hit that button.

(02:30:45):
And he pushed the button ontime.

Speaker 5 (02:30:50):
I thought you were going to say that more as you
have sex with the captain.

Speaker 2 (02:30:53):
I mean, if you once have sex with the captain, I'm
not going to stop him, alright.
So the core glows this brightblue once again, pulses once and
then goes black and it is pitchblack in the room.
I have dark vision.
No, it's pitch black.
There's no light whatsoever.
You can't see shit mores castdancing lights alright, yeah, so

(02:31:22):
the room lights up with thispurple glow from Moor's dancing
lights and the captain breathesa sigh of relief.
Sister Anvar relaxes a littlebit and Grent is up at the
control station hitting somebuttons and levers and after a

(02:31:43):
few moments the core powers backup and it's that blue color
that you saw when you firstentered the room.
Is this still?

Speaker 3 (02:31:51):
cracking.

Speaker 2 (02:31:53):
Uh it, there are some spider webs forming on it, but
uh, grant assures you that thatis very normal.

Speaker 5 (02:31:59):
It's okay, listeners.
Disaster has been averted Allright, so very normal, it's okay
listeners, disaster has beenaverted, alright.

Speaker 2 (02:32:04):
So unless there's anything else you want to do,
I'm going to progress the storyso we can end it for the night,
alright.
Okay.
So, with the core overloaded,the captain and Sister Annivar
go through and check everybodythrough the crew that are still
alive.
Nobody seems to be infestedwith more than one soul other

(02:32:25):
than Mors, and you continue yourvoyage over to Deadpelt Shadows
.
Sister Anvar does offer to Morsduring the voyage that if she
would, that if he would like tomeet Sam, that she could make
that happen with a spell thatshe knows while he's sleeping.

Speaker 4 (02:32:46):
Ooh, oh, that could be great.
I've heard so many good thingsabout her.
Is there any risks?

Speaker 2 (02:32:52):
No, I mean, you go to sleep, you're going to get a
long rest with that, and uh,because Sister Anvar knows what
a long rest is and then you wakeup.

Speaker 3 (02:33:01):
And you never wake up , no risk.

Speaker 4 (02:33:07):
I think that's a great idea.
I can't imagine a reason not to.

Speaker 5 (02:33:12):
Brandon Tate, I'm going to sleep with somebody.

Speaker 2 (02:33:16):
Alright, so Sorry, taking notes, okay.
So yeah, Sister Anvar takes youto the captain's quarters.
Uh, this is day three, so glennis no longer sleeping in there.
Oh, no, you didn't give me achance to convince him, so glenn
is still sleeping there uh, sheleads you to the captain's

(02:33:38):
quarters, um, and you lay downon the bed and she places her
hand on your forehead For whatForehead?
And once you fall asleep, youenter One hand or forehead,
forehead.
Once you fall asleep you startdreaming of this white room, and

(02:34:02):
inside that white room youstart dreaming of this white
room, and inside that white roomyou start.
After a few moments you see asix and a half foot tall
greenish, brownish skinned halforc walking towards you.

(02:34:23):
Is there anything that Moorswould like to say to Sam?

Speaker 4 (02:34:27):
Hi, I'm Moors, let's get it done.

Speaker 2 (02:34:30):
Oh, you're playing both characters here, bud, yeah,
no, it's all good.

Speaker 4 (02:34:35):
I wasn't sure if we were going to play it out all
the way for, like, ending forthe night.
Hi, I'm Moors, that's ano-brainer.

Speaker 2 (02:34:43):
You're about to have sex with yourself.
Is there anything you wouldlike to specifically say to sam,
or to sam would like to say tomoore's?
And then I'm gonna go throughthe ending.

Speaker 4 (02:34:50):
You don't have to have a full conversation or
anything but um yeah, I guesssam would say I gotta prepare
myself, I wasn't ready.

Speaker 5 (02:35:00):
Take your time.
This is good.
Like what would one bodyinfester say to the other person
that they're infesting.
Like, given the opportunity,this is good.
I like it.

Speaker 2 (02:35:16):
It's almost like I put this whole arc here just for
this.

Speaker 4 (02:35:19):
Almost.
So yeah, morris says Hi, I'mMorris, and Morse says Hi, I'm
Morse.
As Sam comes in, she smiles athim and then she says oh, morse,
I've heard so much about you,it's a pleasure to finally meet
you.
She spreads her arms to givehim a big hug, a big spirit hug.

(02:35:42):
You've got such great friends.

Speaker 2 (02:35:46):
Okay, Alright, so we are going to end it for the
night.
But because of this interactionthat you've had with Sam, when
you awake you get this feelinglike you could manifest her if
you wanted to.
So once per long rest, you'reable to change your form as an
action from Sam to mores or viceversa, or only one way, yeah,

(02:36:11):
and once per long rest you canmanifest an ethereal form of the
other person to fight one turnin combat with you as as an
extra, an extra body.
But that's a bonus action.

Speaker 4 (02:36:29):
And the change I wouldn't do in combat.
But okay, you said or, or, andand and.

Speaker 5 (02:36:37):
So you can switch to the other person and then call
back to the other person to dosomething.

Speaker 3 (02:36:41):
Or do the other way.
So if he's Mors, the person andthen call back to the person to
do something.
Or do the other way, so call ina Therial version.
If he's Mors, he can call in aTherial version of Sam and then
use his real action to turn intoSam.

Speaker 5 (02:36:52):
So have.

Speaker 3 (02:36:52):
Sam fighting next to themselves.
You can try that.

Speaker 2 (02:36:57):
It's not going to work.

Speaker 3 (02:37:01):
Based on rules as written.

Speaker 5 (02:37:06):
The best would be turn into Sam and then have
morris come back and banishsomebody.

Speaker 2 (02:37:10):
But whatever um this is fun all right, so I I'm gonna
end it, but I'm gonna say, uh,justin, in the next one to two
sessions you're going to have todecide who you want to play
Like for the rest.
Yeah, I'm giving you a heads upso you don't have to make the
decision on the fly I'm going to.

(02:37:31):
I'm going to ignore it until ithappens.

Speaker 4 (02:37:36):
That's not my problem yet that's a dice roll in the
future.
Okay.

Speaker 5 (02:37:39):
This is like you've got the baseball over the fence
and you've got the suckermachine.

Speaker 1 (02:37:43):
You've got to either suck it up or you don't.

Speaker 2 (02:37:46):
Yep.
Well, that's where we're goingto end it for the night.
I hope you all enjoy yourselves.
We're really enjoying ourselveshere.
If you were listening to theearlier part of the conversation
or the earlier part of thepodcast, you've heard that we're
going to do a session zero onanother campaign that's coming
out.
We're going to rebrandourselves a little bit with.

(02:38:06):
That is when that comes out.
So we'll let you all know soyou can start following that as
well, and hopefully we cannotfuck up the first session this
time.

Speaker 3 (02:38:14):
We've learned a lot since then.
Record the DMs side.

Speaker 2 (02:38:18):
Yeah, we've learned a lot since then.
By we, we, I mean I havelearned a lot since then.
But make sure you find us onour social medias at facebookcom
, slash AD&D story, retweet uson twitter or ex at AD&D story
to give us a follow on instagramand instagramcom slash AD&D
story.
And finally, if you like allthe sound effects and music that

(02:38:40):
you've been hearing, make sureyou check out sirenscape at
sirenscapecom for all yourtabletop and RPG needs.
I use it for my in-personsessions as well, because it
does help set the mood andreally puts the characters in
the mood.
And I believe, maddy, if youwant to take us out tonight, God

(02:39:01):
damn it.

Speaker 5 (02:39:03):
I can never remember what I was supposed to say.

Speaker 2 (02:39:06):
You've been with us for over a year and a half.

Speaker 5 (02:39:10):
It seems like it's been nerdy.
Is that what it is?

Speaker 2 (02:39:15):
Apparently?
I guess not, it's been nerdy.

Speaker 5 (02:39:20):
Oh, that's what it is .
Okay, it's been nerdy.
Oh, that's what it is.
Okay, it's been nerdy.

Speaker 1 (02:40:17):
Good job, thank you you.
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