Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Welcome back to the Deep Dive. Our mission, as always,
is pretty straightforward. We take all this dense source material,
you know, the articles, the research, and boil it down.
Speaker 2 (00:10):
Yeah, distill it into the essential stuff, the knowledge you
actually need to be genuinely well informed, exactly.
Speaker 1 (00:17):
And today we're focusing on something maybe a bit overlooked
but honestly a remarkable art form.
Speaker 2 (00:22):
We're talking about the film title sequence, right.
Speaker 1 (00:25):
Which, let's be honest, a lot of people probably skip.
Speaker 2 (00:28):
Or just see as like a list of names you
sit through while finding your seat, you know.
Speaker 1 (00:32):
But the sources we dug into they make this really
compelling case that the.
Speaker 2 (00:37):
Opening sequence is actually fundamental filmmaking. It's like the firm's
first big statement, setting its DNA right from the start.
Speaker 1 (00:43):
Absolutely, So we're not just looking at like cool opening
credits today.
Speaker 2 (00:47):
No, No, this Deep Dive is about pulling out the
really key insights, things about artistic risk, technical breakthroughs, and.
Speaker 1 (00:57):
Crucially the influence these sequences had they shaped film design,
how they change what audiences expected.
Speaker 2 (01:03):
We've picked out ten sequences that arguably really redefined how
we experience movies.
Speaker 1 (01:09):
You give it like the ultimate cheat sheet for a film.
Speaker 2 (01:11):
Yeah, exactly in what two minutes sometimes less. These sequences
set the tone, They hinted the themes, the conflicts.
Speaker 1 (01:20):
They basically prime you, the viewer for what's coming, that
whole emotional journey.
Speaker 2 (01:25):
It's like an instant key to the film's essence and
often a window into the designer's genius behind it.
Speaker 1 (01:32):
Okay, so let's get into it. Where do we start?
The source point pretty clearly to the nineteen sixties is
a major turning point.
Speaker 2 (01:38):
Oh definitely. That's when designers really started seeing the credits
not just as a list, but as like a.
Speaker 1 (01:43):
Canvas, right using graphic design, even psychology, sharp satire, all
right there on screen before the movie proper begins. And
if you're talking about shaking up film typography and design,
you pretty much have to start with one name.
Speaker 2 (01:56):
Sall Bass absolutely a Titan.
Speaker 1 (01:58):
So our deep dive kicks off andnineteen sixty Alfred Hitchcock's
Psycho foundational horror and a foundational title sequence.
Speaker 2 (02:06):
Psycho is really where Basse brought kinetic typography, moving texts
to the masses before him mostly static cards right fade in,
fade out.
Speaker 1 (02:16):
Very basic.
Speaker 2 (02:16):
Bace just blew that up. He made the text part
of the story active. His design, stark black and white lines.
Speaker 1 (02:23):
Yeah, they just slice across the screen.
Speaker 2 (02:25):
Violently, almost perfectly matched with Bernard Herrman's score, which is
just all.
Speaker 1 (02:30):
Nerves and the genius. The sources really hammered this home.
It's in the how and the why, the mechanism and
the psychology behind it.
Speaker 2 (02:38):
I wasn't just making text move for the sake of it.
He was making it feel disturbed, agitated.
Speaker 1 (02:44):
The text itself seems broken.
Speaker 2 (02:45):
Exactly fragmented, splitting names apart, then slamming them back together
as these lines crashed through them, cast crew everyone.
Speaker 1 (02:53):
So what's the thinking there the psychology?
Speaker 2 (02:55):
Well, think about the lines themselves. Those vertical lines, they
feel like bars, constraints, maybe like the Baits House or
Norman's own repression.
Speaker 1 (03:03):
Okay, yeah, I see that.
Speaker 2 (03:04):
And the horizontal lines they cut, they swice, like a
release or maybe the violent break that's coming.
Speaker 1 (03:10):
So by breaking the names, the identities apart.
Speaker 2 (03:12):
He's visually showing you Norman Bates's fractured mind, his split psyche,
without ever showing his face in the credits. It's brilliant foreshadowing.
Speaker 1 (03:21):
And technically, how did they even do that? Back then
in nineteen sixty, this is way before computers.
Speaker 2 (03:26):
Oh, it was painstaking, all optical work to get those sharp,
fast moving lines and the text splitting just right. Yeah.
Bas and his team used layers of film negatives, really
precise masking techniques. They had to shoot it frame by
frame on an animation stand.
Speaker 1 (03:41):
Wow.
Speaker 2 (03:42):
So incredibly detailed work, totally demanded absolute precision, which in
a way kind of mirrors the meticulous, controlled madness of
the film itself, doesn't it.
Speaker 1 (03:51):
That's a great point. That detail just sets you up
for this intense psychological ride before frame one of the
actual story.
Speaker 2 (03:58):
And Bess's approach just becas came this blueprint. He basically
established the title sequence as a legit art form.
Speaker 1 (04:04):
You can see his influence all over right, Like you
mentioned catch me if you can, which we'll get to.
Speaker 2 (04:08):
Yeah, or even TV shows like mad Men that blend
of graphic design and hinting at the story. That's bass
legacy design serves narrative.
Speaker 1 (04:16):
Okay, so Best used precision fragmentation for that internal psychological horror.
Speaker 2 (04:22):
But the sixties also saw designers using like jarring contrast
to comment on the outside world political chaos.
Speaker 1 (04:29):
Which leads us straight to another landmark sequence, right Pablo
Pharaoh's work on Doctor Strangelove nineteen sixty four.
Speaker 2 (04:35):
Yes, Pharaoh's brilliance was capturing that dark, absurd, satirical tone,
and he'd do it through this powerful juxtaposition visuals and sound.
Speaker 1 (04:45):
What really jumps out from the souls is just how
bold it was combining those specific elements.
Speaker 2 (04:50):
It's incredibly subversive stuff. Visually, You've got this serious, complex footage,
a huge B fifty two bomber refueling in mid air.
Speaker 1 (04:57):
Very military, very technical, sugg justive, even highly suggestive.
Speaker 2 (05:01):
But then over this high stakes imagery, Farrell slaps on
this hand drawn text. It's uneven, kind of shaky, almost childlike.
Speaker 1 (05:09):
It completely clashes with the perfection of the military.
Speaker 2 (05:11):
Hardware, deliberately imperfect. And then the master stroke the soundtrack. Ah, Yes,
the music, that serious kind of phallic imagery of refueling
set to trial tenderness, this super romantic sentimental song.
Speaker 1 (05:23):
It just completely reframes the whole thing, turns the B
fifty two into this like absurd courtship.
Speaker 2 (05:29):
Absurdity is definitely the key. The sources point out how
critics saw that refueling the long nozzle the fuel tank
as inherently sexual.
Speaker 1 (05:37):
Right, That reading is pretty common.
Speaker 2 (05:38):
So Pharaoh takes this intense masculine military image, pairs it
with a love song, and basically satirizes the film's core idea,
which is male paranoia, right, misplaced intimacy, maybe even sexual
anxiety driving this urge for global destruction. Yea, the series
Act of War becomes this ridiculous dance.
Speaker 1 (05:58):
So it's satire on multi levels, not just funny visuals,
but conceptually deep.
Speaker 2 (06:03):
Exactly, it proved credits could be smart, provocative, and entertaining.
It really set a precedent for blending humor and social
critique in films like say Wag the Dog.
Speaker 1 (06:13):
Later on, Pharaoh showed that the opening could be like
a miniature version of the film's whole cynical vibe.
Speaker 2 (06:18):
Absolutely and technically, getting that hand drawn tech's look over
moving footage that required some innovative compositing for the time
kind of define the usual slick Hollywood standards.
Speaker 1 (06:28):
Okay, So while Bass is slicing things up psychologically and
Pharaoh's playing with political satire.
Speaker 2 (06:33):
There's another path emerging, using the credits to build something
entirely different, like a whole.
Speaker 1 (06:39):
Brand, which brings us to the Pink Panther in nineteen
sixty three Fris Freelang and David Deperi.
Speaker 2 (06:45):
This is such a great example of a title sequence,
just like exploding beyond its original job. They created an icon.
Speaker 1 (06:51):
No live action, no abstract graphics here, pure animation right.
Speaker 2 (06:55):
A standalone little story within the credits starring this suave,
kind of cool pink Panther character.
Speaker 1 (07:01):
The mascot all set to Henry Manhiney's theme, which is
just instantly recognizable, super jazzy, lighthearted.
Speaker 2 (07:08):
Now, the key question the sources raise is interesting. If
titles are supposed to immerse.
Speaker 1 (07:13):
You, doesn't a cartoon pull you out of the film's reality,
especially since it's a mystery film.
Speaker 2 (07:18):
Technically, normally, yeah, it might break the spell. But here
it worked because it established the tone perfectly. Okay, how
so the cartoon basically signaled Okay, the plot might be
a mystery, but expect comedy. Expect inspector Close's silliness. The
Pink Panther character became the thread tying the slapstick and
the mystery together. It's set the.
Speaker 1 (07:38):
Rules and it was a huge hit. The sequence itself massive, Yeah.
Speaker 2 (07:42):
So popular, it spun off its own cartoon series huge success.
Speaker 1 (07:45):
That's incredible. It really proved credits weren't disposable filler, They
could be entertainment, even profitable ip in their own right.
Speaker 2 (07:51):
Definitely. It opened doors for animation and titles influenced things
like Who Framed Roger Rabbit and just showed the franchise
potential sitting right there at the start of the film.
Speaker 1 (08:00):
Okay, so the sixties really cement the title sequence as
this artistic, psychological, even satirical tool.
Speaker 2 (08:08):
But as we roll into the late seventies, there's a
shift right. The focus moves from maybe internal states to
external scale, huge worlds.
Speaker 1 (08:16):
Epic storytelling. How do you introduce that you need spectacle.
Speaker 2 (08:19):
And you can't talk spectacle without talking about Maybe the
most iconic opening ever.
Speaker 1 (08:23):
Has to be Star Wars nineteen seventy seven, That text crawl.
Speaker 2 (08:26):
It's the absolute benchmark for kicking off a grand narrative,
setting up a mythic universe. George Lucas and the designer
Dan Perry, they were open about the inspiration those.
Speaker 1 (08:37):
Old nineteen thirties cereals, right like Flash Gordon exactly.
Speaker 2 (08:40):
They use text to give backstory. But Lucas and Perry
took that basic idea and just elevated it into pure cinema.
Speaker 1 (08:47):
It looks simple, but the execution is brilliant. That bold
yellow text.
Speaker 2 (08:51):
Scrolling away from you, vanishing into deep space. Yeah, and
then John Williams's score hits you like a thunderclap.
Speaker 1 (08:57):
It does two things instantly, doesn't It gives you the
essential plots, set up the who, what, where, and at.
Speaker 2 (09:02):
The same time it screams. This story is epic, high stakes,
classic good versus evil, pure myth making.
Speaker 1 (09:10):
Now, the sources mentioned the technique for that crawl effect.
It wasn't digital obvious but.
Speaker 2 (09:13):
At all It was incredibly physical to get that illusion
of text receding into infinity. Yeah, they actually filmed a
huge physical block of text laid out on like a
wedge shaped structure on the floor.
Speaker 1 (09:25):
Very long, seriously on the floor.
Speaker 2 (09:27):
Yep. The camera moved over it slowly and that forced
perspective created the scrolling effect. Practical effects magic.
Speaker 1 (09:35):
So the speed wasn't just random how fast it scrolled.
Speaker 2 (09:38):
No way. Lucas and the team timed it meticulously. The
scroll speed was calibrated to match the exact length and
tempo of Williams's opening fanfare.
Speaker 1 (09:47):
Ah, So it was engineered for maximum emotional.
Speaker 2 (09:50):
Hit, precisely the way the visuals vanish just as the
music swells. That synchronization is why it feels so complete,
so satisfying. It yanks you right into that galaxy far far.
Speaker 1 (10:01):
Away, and the cultural impact is just undeniable, instantly known, parodied, constantly.
It became the template for introducing these big, sprawling sci
fi or fantasy worlds.
Speaker 2 (10:11):
It really shows how clever practical effects could achieve incredible
dramatic scale.
Speaker 1 (10:15):
Speaking of scale and technical spectacle, just a year later,
in nineteen seventy eight, we get another game changer.
Speaker 2 (10:21):
Superman, pushing the technical envelope even further than Star Wars,
maybe to give you that feeling of cosmic speed and power.
Speaker 1 (10:27):
This is that incredible fly through sequence. Richard and Robert
Greenberg designed this one.
Speaker 2 (10:32):
Yeah. If Star Wars gave you the story context, Superman
gave you the feeling the feeling of flight, of godlike power.
Speaker 1 (10:39):
The sources really emphasize the groundbreaking techniques here.
Speaker 2 (10:42):
Optical printing right, which for anyone listening basically means rephotographing
multiple strips of film onto one new strip it's layering done.
Speaker 1 (10:51):
Optically and the visuals, those glowing blue titles.
Speaker 2 (10:55):
They don't just scroll, They streak through spacey whooshing past
stars and plant. It creates this amazing illusion of three.
Speaker 1 (11:02):
D movement and again paired with a massive heroic John
Williams score, can't.
Speaker 2 (11:06):
Go wrong there, definitely not.
Speaker 1 (11:08):
But achieving that smooth, fast, almost three D effect in
seventy eight with optical printing that sounds incredibly hard.
Speaker 2 (11:14):
Oh it's a nightmare, hugely difficult and very expensive. I see,
every time you rephotograph film you lose a bit of quality.
Generation loss, they call.
Speaker 1 (11:21):
It right, it gets fuzzier exactly.
Speaker 2 (11:23):
So to keep those streaking titles sharp and blend them
perfectly with the starfields and create that sense of depth,
it needed so many precise passes on the optical printer.
They were basically faking complex digital effects using only analog tools.
Speaker 1 (11:38):
And the purpose was clear, show off Superman's power, his
otherworldly nature, make the audience feel like they're flying with
him at light speed.
Speaker 2 (11:47):
It cemented his mythic status immediately, and this sequence it
really set the mold for modern superhero movie openings. Oh so,
think about it, even decades later superhero origin stories, their
title sequeens almost have to convey spectacle grandeur. Even when
films tried to be gritty, like say Nolan's Batman.
Speaker 1 (12:06):
With the Dark Knight.
Speaker 2 (12:07):
Yeah, they still had to create a visually powerful opening
that felt appropriate for the hero's iconic status. They couldn't
just ignore the Superman precedent.
Speaker 1 (12:16):
So Superman showed how cutting edge tech, even difficult analog tech,
could just elevate that sense of wonder right from the start.
Speaker 2 (12:23):
Okay, so we've seen psychology, satire, spectacle. As we move
through the seventies and into the nineties, title sequences get
really focused on nailing the film's specific feel, the visceral tone.
Speaker 1 (12:33):
And we can kick this section off in nineteen seventy
three with Enter the Dragon, a total masterclass in minimalism
and like control.
Speaker 2 (12:40):
Power, it really is a fantastic case study in doing
more with less. Designed in house at Warner Bros. Apparently
super simple, stark white text, pure black background.
Speaker 1 (12:51):
But it's not just static text.
Speaker 2 (12:53):
No, that simplicity's the frame. You've got Lollo shift In's score,
which is iconic, that driving.
Speaker 1 (12:57):
Rhythm, and then those quick flashes of Bruce Lee His movement.
Speaker 2 (13:00):
Exactly captures that raw physical intensity, and it felt instantly global,
didn't It all achieved through restraint.
Speaker 1 (13:07):
The sources point out how it deliberately avoided the style
of the time, right, that sort of psychedelic maximalist look completely.
Speaker 2 (13:15):
It was a bold move for an action film back then.
Entered the Dragon basically said less is more, especially if
the design channels the film's core energy.
Speaker 1 (13:24):
It's physicality, heavy, focus on rhythm, sharp editing the sound, Yeah,
not overloading you visually, and that paved the way.
Speaker 2 (13:31):
For later films, right, sleeker, more rhythmic openings. You can
almost draw a line from this to something like like
the Matrix, which we'll definitely get to.
Speaker 1 (13:38):
Okay, now, let's do a complete one eighty from that
minimalist martial arts intensity too, maximum glamour, sex, appeal and danger.
Speaker 2 (13:47):
Ugh Ah Bond James Bond, Goldfinger nineteen sixty four and
the designer Robert Brownjohn.
Speaker 1 (13:54):
Defining the entire Bond visual signature. Pretty much from the
get go.
Speaker 2 (13:57):
Brown John was doing seriously innovative stuff of blurring lines
between art, installation and credits. His technique was wild for
the time.
Speaker 1 (14:05):
He used projections right live action projection.
Speaker 2 (14:07):
Yeah, took scenes from the movie itself, action beats, suggestive
imagery and projected them directly onto a model painted gold,
often a woman's body, which.
Speaker 1 (14:17):
Creates this very dreamy, almost surreal quality, but also kind
of dangerous totally.
Speaker 2 (14:23):
It perfectly captured that Bond mix sophistication, sensuality, high stakes action,
and of course Shirley Bassi belts out the theme song Unforgettable.
Speaker 1 (14:31):
But technically projecting onto a live model a three D
surface back then that must have been.
Speaker 2 (14:35):
Tricky, immensely tricky. This is pre digital. Remember. He had
to sync the projector perfectly with a moving, curved, highly
reflective surface.
Speaker 1 (14:44):
Keeping it in focus, getting the light right.
Speaker 2 (14:46):
Making it look like the image was on her skin,
not just projected onto it. Yeah, really difficult. The model
essentially became part of the narrative landscape, a canvas for
the film's themes of seduction apparel.
Speaker 1 (14:59):
He was basically doing motion graphics with light and flush.
Speaker 2 (15:01):
Pretty much, and it absolutely established the gold standard literally
for the Bond franchise look.
Speaker 1 (15:08):
It showed credits could be luxurious, thematically loaded, and it
definitely inspired other action films to go for that bold,
stylish imagery. You see echoes and things like mission impossible.
Speaker 2 (15:18):
Okay, so we've hit glamour, we've hit martial arts minimalism.
But now we need to talk about grime, about dread,
About a sequence that used tactility to redefine the thriller.
Speaker 1 (15:29):
We jumped forward quite a bit here nineteen ninety five
David Fincher's seven and the designer Kyle Cooper legendary.
Speaker 2 (15:36):
The sequence wasn't just influential, it was a shockwave. It
set a mood so intense the rest of the film
almost had to race to catch up.
Speaker 1 (15:43):
Cooper went completely against the grain. Forget clean visuals. He
embraced decay, grint, something physical.
Speaker 2 (15:49):
Yeah, you've got that jittery, distressed, handwritten looking text. The
film stock itself lets damage distorted. It's a rapid fire
montage set to that.
Speaker 1 (15:58):
Nine inch nails remix closer, just haunting.
Speaker 2 (16:02):
It's psychological immersion, but achieved through intensely physical means. The
images aren't just abstract, they're extreme close ups of the killer's.
Speaker 1 (16:11):
Work, right, the razor blades, the notebooks being stitched, peeling fingerprints.
It's unsettling.
Speaker 2 (16:16):
Cooper messed with the film stock itself, used really aggressive cuts.
It shows you right inside the killer's obsessive mind before
you even know who the main characters are.
Speaker 1 (16:25):
The sources call it tactical psychology. It's not just setting tone,
it's generating actual dread through the cuts, the textures, the sound.
Speaker 2 (16:33):
Now you feel it. How did it cause such a
massive shift almost overnight?
Speaker 1 (16:37):
Well by making the titles feel like something discovered, like
evidence found at a crime scene, or maybe like pages
from the killer's own journal.
Speaker 2 (16:44):
Before seven, Like we said, title sequences often aim for
that slickness that Bond or Superman polish. Cooper just threw
that out.
Speaker 1 (16:51):
He showed openings could be deeply unsettling, narratively vital. Precisely
by rejecting polish, he made the killer's process, his disturbed
view the focus of the opening.
Speaker 2 (17:01):
And the impact was huge. It unleashed this wave of dark, gritty,
montage style openings, especially in thrillers films like Fight Club
Fincher's Own Panic Room.
Speaker 1 (17:12):
It proved designers had to push boundaries matched the intensity
of the story, maybe even exceed it, right from frame one.
Speaker 2 (17:18):
Okay, so that brings us pretty much to the turn
of the millennium. Technology is fundamentally changing the game. Now
digital is here.
Speaker 1 (17:24):
And we have to start this section with a sequence
that became instantly synonymous with its film, its genre, its
whole philosophy.
Speaker 2 (17:32):
Really, The Matrix nineteen ninety nine a.
Speaker 1 (17:35):
Total masterclass in defining a film's entire visual world through design.
Minimalist yet incredibly evocative.
Speaker 2 (17:42):
Designed by Simon Whiteley, and it gave us that image.
Everyone knows, the green digital rain, that code cascading down
the screen.
Speaker 1 (17:49):
It's just Iconnie paired with Don Davis's score. That eerie,
synth heavy sound immediately tells you cyberpunk, virtual reality. Something's
not right here, Yeah, exactly.
Speaker 2 (17:58):
It immerses you in this miss serious, tech driven world.
But let's dig into the code itself. The sources mentioned
it was inspired by Japanese katakana symbols.
Speaker 1 (18:08):
Yeah, why is that specific detail significant? It's not just
random green symbols.
Speaker 2 (18:13):
No, not at all. It's actually a subtle layer of storytelling.
See in Japanese, kata kana is mainly used for foreign words, loanwords,
things from outside the native language. Okay, so by choosing
katakana symbols used to represent something foreign, something maybe artificial,
instead of just like English letters or binary code.
Speaker 1 (18:32):
Ah Whiteley was reinforcing the film's main idea, precisely that
the reality the character's experience is an artificial construct, a
foreign system overlaid onto the real world.
Speaker 2 (18:42):
It's a visual and linguistic clue hidden in plain.
Speaker 1 (18:45):
Sight that's brilliant, so simple visually, but so dense with
meaning technologically and philosophically.
Speaker 2 (18:51):
Right, The digital range just instantly became this cultural symbol
for the information age, for data overload, for questions about
consciousness and machines.
Speaker 1 (18:59):
Its influence is everywhere video games, other sci fi films
like Blade Runner twenty forty nine. It showed how powerful
minimalist code based design could be for world building.
Speaker 2 (19:10):
The Matrix really reshaped how sci fi visualized its core ideas.
Speaker 1 (19:14):
Okay, so from the peak of digital themed design, we
end our journey with something different, a sequence that embraced
the future by deliberately looking.
Speaker 2 (19:21):
Back homage Catch Me if you can two thousand and two,
showing that analog inspired design still had incredible power even
in the digital age.
Speaker 1 (19:29):
This one was designed by Kunsel plus Daegas, and it's
just pure sixties energy, Isn't it?
Speaker 2 (19:34):
Absolutely a direct, loving nod to that whole mid century
design aesthetic, especially sol Bass. It really brings his influence
full circle.
Speaker 1 (19:42):
You see it in the stylized silhouettes, the bold, flat colors,
the fluid animation, that cool jazzy score.
Speaker 2 (19:47):
Perfectly capturing Frank Abnial's life as a con artist. Those
little figures chasing each other through airports and banks.
Speaker 1 (19:54):
It sets up the cat and mouse game, but also
that playful, slightly retro adventurous tone of the film.
Speaker 2 (20:00):
What Kunzl plus Dagas really understood, I think is that
even with all the CGI available, sometimes simple graphic storytelling
is more effective, more charming.
Speaker 1 (20:10):
The silhouettes moving, changing identities, It's like a character study
in motion, sets up the themes of fraud, escape, constant movement.
Speaker 2 (20:19):
It showed that stylized animation could convey theme and character
in a way photorealism sometimes struggles too.
Speaker 1 (20:26):
Yea.
Speaker 2 (20:26):
It has a different kind of depth.
Speaker 1 (20:28):
And it successfully blended that classic design language bases graphic
wit with modern filmmaking.
Speaker 2 (20:33):
It really revitalized animation and title sequences, proved that creative,
integrated openings were timeless. You could see its influence on
indie films later, like Juno or Napoleon.
Speaker 1 (20:43):
Dynamite, it showed a new generation that, yeah, that graphic
design toolbox from the sixties still incredibly relevant and powerful
for storytelling today.
Speaker 2 (20:51):
So looking back across these ten examples, you really see
an evolution, don't you.
Speaker 1 (20:55):
Definitely From Saul Bass using simple lines to show a
broken mind through.
Speaker 2 (20:59):
The sheer spectacle of Superman's flight, the grit and dread
of Seven's montage.
Speaker 1 (21:04):
To the Matrix's code defining a virtual world.
Speaker 2 (21:06):
The common thread is pushing boundaries in design, sure, but
also in storytelling. In using technology creatively, they demanded that
the visuals, typography, projection, code, whatever, had to mean something,
had to drive the narrative forward.
Speaker 1 (21:22):
You see the progression from deep psychology with Bass, to
epic scale with Superman, to that kind of visceral, tactile
feeling with Cooper and Seven, and these sequences.
Speaker 2 (21:33):
They're not just cool moments in isolation. They really reflect
bigger shifts in art, culture, technology happening at the time.
Speaker 1 (21:41):
They're a potent reminder that credits aren't just the boring
that at the start. They're this huge opportunity.
Speaker 2 (21:46):
To grab the audience, yeah, to inform them, set the mood,
maybe even inspire them.
Speaker 1 (21:50):
And even though filmmaking keeps changing more mocap crazy CGI.
The fundamental job of the opening credits hasn't really changed.
Speaker 2 (21:57):
Still, we got to set the stage right, create that
immediate atmospe that first impression for the story that's about
to unfold.
Speaker 1 (22:02):
So for you listening, what's the big takeaway? We usually
think the movie starts with seeing one right when the
main plot kicks.
Speaker 2 (22:07):
In, But these examples really hammer home that the film
can make a huge impact shape your whole experience, create immersion,
dread wonder, explain the themes before that first scene even loads.
Speaker 1 (22:21):
It's all part of the art of storytelling. That first
statement matters.
Speaker 2 (22:24):
So maybe the provocative thought to leave you with is this,
next time you fire up a movie, are you gonna
skip the credits.
Speaker 1 (22:32):
Or are you gonna watch and maybe catch that crucial
moment where the film truly begins to define itself.
Speaker 2 (22:38):
Something to think about.
Speaker 1 (22:38):
Definitely something to moll over. Okay, that's all for this
deep dive. We'll catch you on the next one.