Join the Quest! Get ready for the most epic adventure of a lifetime! Introducing Adventure Knights, the actual play TTRPG podcast playing in Various Adventure Gaming Engine(AGE) Systems. In the realm of Corrend, a land of wonder and ancient magic, our brave adventurers embark on a journey of discovery, danger, and laughter. With a focus on player agency and collaborative world-building, every episode is a unique, thrilling ride. Our heroes are not just characters - they're the masters of their own destiny. The choices they make shape the world, drive the GM to madness, and unleash hilarious moments that will leave you in stitches! So, grab your sword, don your armor, and get ready to join the Adventure Knights on their most legendary quest yet! Follow us on Reddit: r/AdventureKnightsPod for behind-the-scenes peeks, sneak previews, and more!
In this Chapter, Morganna pokes The Echo and the group gets strange visions, Bernard interrogates the stuttering mage, Cornelius disturbs the dead, and Argon struggles with Baltons Eyepatch.
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In this Chapter: The Guardians find themselves follow a group mages to The Echo as it is being corrupted. Argon gets wrapped in tentacles, Bernard has a height competition, Cornelius is a tattle tail, and Morganna hides behind a blade of grass.
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In this Chapter: Bernard struggles with his dagger, Cornelius does the Thriller, Morganna catches on fire and Argon comes up short against the three shadow knights in the Bladefoot Burial Grounds.
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In this chapter the group awaken in Rutodon and decide on weather to help the Bladefoot Clan or continue on to Ajora. Argon runs ahead into the grass, Cornelius gets jealous, Morganna gets a connection with the grass and Bernard gets caught sneaking.
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In this chapter, the group is led to Rutodon to meet with Master Zyra and get more information about the Prowlers and the shadows. Morganna takes notes on the Bladefoot Clan, Bernard drinks some tea, Argon tries to name the group and Cornelius gets the father he never had.
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In this Chapter the groups finds themselves surrounded by Rabbit folk in the tall grass. Cornelius tries to be polite, Morganna gives pets, Bernard offers a carrot and Argon refuses to drop his weapon.
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The heroes of Esscan and Cornelius get prepared to travel to Ajora! In this Chapter, Argon struggles with a hangover, Morganna finds some potions, Bernard gets a pony, and Cornelius strikes a deal.
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Join the Adventure Knights as we gather to talk about the campaign so far, learn how and why things have unfolded the way they have so far and get to know the players a little better.
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Music, Sound Effects and Ambience courtesy of Epi...
The Heroes of Esscan party hard to celebrate saving the city before continuing on with their journey towards Ajora!
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Start your own AGE System Game at Green Ronin Store Use code SANDRIX for 5% off!
Music, Sound Effects and Ambience courtesy of EpidemicSound.com
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Bernard tells stories to children, Argon sets off a firework, Morganna builds an army, and a well dressed Halfling comes to Esscan. In this chapter after some much needed rest the group gets ready to celebrate saving the city and meet a fireworks salesman.
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In this Chapter, Morganna grows wings, Bernard closes, Argon gets a vision and Baren sees his cats after defeating Balton the group still has to deal with Broden.
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All Music Composed By Ben Barajas
Baren can't find his sea legs, Morganna breaks down defenses, Argon finds a new shoe, and Bernard seeks to settle and old score; In this Chapter as the group heads out to sea to attempt to bring the Death Barnacle to shore and kill Barnacle Balton once and for all.
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In this Chapter, Baren gets a memento from the brothel, Argon loses his cool, Bernard continues to shoot his shot, and Morganna takes charge, as the party wanders into the ruins of Esscan with Baltons forces retreat they meet somebody they did not expect.
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In this chapter the group are teleported on top of the prison wall next to the ballista's and spring a surprise counter attack to drive back Balton or die trying.
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Start your own AGE System Game at Green Ronin Store Use code SANDRIX for 5% off!
All Music Composed By Ben Barajas
Baren makes a new friend, Argon gets angry with Bernard, Morganna makes a phone call, and Bernard goes for swim in this chapter, As the group enters another clam door to face the final fin of the Trials.
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All Music Composed By Ben Barajas
Sound Effects and Ambience courtesy of Freesounds.org
Bernard shoots his shot, Argon gets dramatic, Morganna weaves fire, and Baren gets some cuddles as the party continues the Trials after getting sucked into the underwater tunnels and getting reminders of their pasts, they now stand separated against deadly blood red creatures.
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All Music Composed By Ben Barajas
Bernard hops around, Argon throws Bernard, Morganna uses a blacklight, and Baren is a rock in this chapter as the group start the Trials of Habella facing the mental and physical dangers within.
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All Music Composed By Ben Barajas
Sound Effects and Ambience courtesy of Freesounds.org
In this chapter, the unlikely group of adventurers find themselves trapped behind towering walls of salt as they work with Travis and Zevran to figure out a way to save the citizens, the city and themselves.
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All Music Composed By Ben Barajas
Sound Effects and Ambience courtesy of Freesounds.org
...Welcome to Session Zero of the first campaign, meet the Adventure Knight podcasters as well as their characters, get a short synopsis on the Fantasy AGE system and get a backstory on the continent of Corrend.
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All Music Composed By Ben Barajas
Welcome to the seaside city of Esscan in the region of Mordrane! In this chapter we tag along with Backyard Bernard (Skyler) on his morning routine, Morganna Evernight (Emily) arrives to the world beneath the clouds, and Baren Fissure (Joseph) finds himself in some financial trouble with the mafia.
If you like what you hear leave us a review or a comment and visit us on Facebook at Adventure Knights Pod or r/AdventureKnightsPod on R...
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