In this episode, Chet and Romain speak with Ken Russell and Corentin Wallez from the WebGPU team. WebGPU is a new API that brings modern GPU rendering and compute functionality to web and other platforms (including Android!). We talk about the genesis and capabilities of WebGPU, WGSL (WebGPU’s new shading language), the state of WebGL (the predecessor API for web GPU rendering), and lots of other fun related graphics topics.
Ken, Romain, and Chet (not pictured: Corentin, who is on the monitor behind the photographer)
Links:
Samples (and its github repo)
Google I/O presentation Introducing WebGPU (and associated blog post)
Dawn from Google/Chromium
wgpu from Firefox
Romain: @romainguy, romainguy@threads, romainguy@androiddev.social
Tor: tor.norbye@threads and tornorbye@androiddev.social
Chet: @chethaase, chet.haase@threads, and chethaase@androiddev.social
Ken: @gfxprogrammer
Corentin: @DaKangz and @DaKangz@mastodon.gamedev.place
Catch more from ADB → https://goo.gle/adb-podcast
Subscribe to Android Developers YouTube → https://goo.gle/AndroidDevs
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